"Curtis L. Olson" wrote:
>
> Roman Grigoriev writes:
> > Guys
> > could you please advice me how to make flightgear in black and white pallete
> > maybe framebuffer operation helps me?
> > if someone covert or render black&white image in OGL please help me
>
> There might be a clever solution I
Erik Hofman wrote:
>
> Hi,
>
> Does anybody else have problems with the engine sound (it doesn't start
> playing)?
>
> I have a very weird problem over here and was wondering if I am the only
> one.
I've got exactly the same problem under W2k/MSVC.
CU,
Christian
--
The idea is to die young a
Hi,
is there a reason why FGSubsystem uses an int as "dt"?
Shouldn't this be a float? And what unit does it have? Seconds or
milliseconds?
CU,
Christian
--
The idea is to die young as late as possible.-- Ashley Montague
Whoever that is/was; (c) by Douglas Adams would have been better.
Hi,
when I run a self compiled FGFS I get many of output (keybinding and
other stuff).
But when I run a version that has been compiled with CygWin it's much
less.
Is there a #define so so that I can set to reduce the amount of data?
CU,
Christian
--
The idea is to die young as late as possible
"Curtis L. Olson" wrote:
>
> Just run ./configure --without-logging
With MSVC? Nope.
But if you can tell me what --without-logging changes (e.g. defining
something or so) I can change my workspace accordingly.
CU,
Christian
--
The idea is to die young as late as possible.-- Ashley Mon
David Megginson wrote:
>
> Jon S Berndt writes:
>
> > The best solution would be for the UIUC guys to bite the
> > bullet and port their work to use JSBSim. :-) :-) :-)
>
> Hmm -- today seems to be a big day for trolls. I wonder if any of
> Jon's NASA contacts are still waiting for him to
David Megginson wrote:
>
> Curtis L. Olson writes:
>
> > I'm just about to commit a massive series of changes that converts all
> > the .xml files to more standard .ini files. Oh, shoot, I meant to
> > save that announcement for 4/1/2002. :-)
>
> We have to coordinate better -- I'm just fin
Roman Grigoriev wrote:
>
> - Original Message -
> From: "Jon S Berndt" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Friday, March 15, 2002 6:40 PM
> Subject: Re: [Flightgear-devel] black and white flightgear
>
> > On Fri, 15 Mar 2002 17:47:37 +0300
> > "Roman Grigoriev" <[EMAI
Alex Perry wrote:
>
> http://www.suse.com/us/products/suse_linux/i386/games.html
nearly the same text as for 7.3:
http://www.suse.com/us/products/suse_linux/73/games.html
CU,
Christian
--
The idea is to die young as late as possible.-- Ashley Montague
Whoever that is/was; (c) by Dougl
Hi,
there's seems to be a bug under Linux that I can't reproduce under
windows.
To triger it, go to /flightgear/src/main/fg_init.cxx and "change"
WeatherDatabase = FGLocalWeatherDatabase::theFGLocalWeatherDatabase;
to
WeatherDatabase = FGLocalWeatherDatabase::theFGLocalWeatherDatabase;
Weathe
Norman Vine wrote:
>
> David Megginson writes:
> >
> >Norman Vine writes:
> >
> > > IMHO the biggest obstacle to reading and developing FGFS code is
> > > the formatting
> > >
> > > We really need a mechanical formating means that is acceptable to
> > > every one as the CVS standard even if it is
Jonathan Polley wrote:
>
> I just updated to the newest SimGear and tried to build under Windows using MSVC
>6.0. When I did so, I got the following errors:
I haven't tried it since the last major checkins :(
> Linux was just fine. Is there a problem with MS' implementation of STD?
That's mor
Jon S Berndt wrote:
>
> On Wed, 20 Mar 2002 22:55:23 +0100
> Christian Mayer <[EMAIL PROTECTED]> wrote:
> >
> >So there used to be a lot of STL problems where Linux coders wrote non
> >standard compliant STL code that brok on MSVC. (They are not really to
&
Norman Vine wrote:
>
> >
> >The second for loop was causing problems with MSVC because
> >it choked on the for-block-scoped "int i" declaration.
> >
>
> AFAIK only in the new 'net' compiler
In the new .NET compiler (i.e. version 7) it's fixed, the old one (MSVC
6) has that problem.
> Note howe
Jonathan Polley wrote:
>
> MSVC 6.0 still whines about
>
> props.cxx
> C:\SimGear\simgear\misc\props.cxx(23) : error C2039: 'sort' : is not a member of
>'std'
> C:\SimGear\simgear\misc\props.cxx(23) : error C2873: 'sort' : symbol cannot be used
>in a using-declaration
> C:\SimGear\simgear\misc
D Luff wrote:
>
> Latest CVS simgear/flightgear/base compiles OK but crashes
> when running:
>
> Initializing FGLocalWeatherDatabase
> -
> Initialising spherical interpolator.
> [100%] Finished initialising spherical interpolator.
> out of memo
"Curtis L. Olson" wrote:
>
> Bernie Bright has submitted a simplified boost distribution for
> SimGear and I have committed it to CVS. The boost web page is here:
>
> http://www.boost.org/
>
> We will begin depending on this package soon.
Well, *I* don't really understand what boost is u
"Curtis L. Olson" wrote:
>
> Jon S Berndt writes:
> > On Thu, 4 Apr 2002 15:03:33 -0600 (CST)
> > "Curtis L. Olson" <[EMAIL PROTECTED]> wrote:
> > >Hopefully Bernie Bright can address this, although he is running on
> > >Australian time so I don't know how soon we'll here from him.
> >
> > I lo
Norman Vine wrote:
>
> This profiling run might be enlightening
>
> time seconds secondscalls us/call us/call name
> 4.07 2.45 0.14 657919 0.21 0.21 fgGetBool(char const
> 3.49 2.57 0.12 2352563 0.05 0.05 fgGetDouble(char const
> 3.20
Norman Vine wrote:
>
> Christian Mayer writes:
> >
> >Norman Vine wrote:
> >>
> >> This profiling run might be enlightening
> >> >
> >IT's very interesting to see that fgGetBool takes a
> >significantly longer
> >time
Jim Wilson wrote:
>
> Alex Perry <[EMAIL PROTECTED]> said:
>
> > > Gadds. I don't know...even with an almost completely idle cpu occaisonally I
> > > seem to have these weird performance discrepencies. It isn't heat, so who
> > > knows. Maybe its something weird about the kernel. Later withou
Martin Dressler wrote:
>
> On Sat 6. April 2002 14:24, you wrote:
> > Erik Hofman writes:
> > > In fact, I have decided to get my pilots license whenever possible,
> > > despite the first experience in the simulator.
> >
> > I was surprised by how inexpensive an intro flight is (much less than
Paul Deppe wrote:
>
> Windoze developers - What tool(s) are you guys using to edit .rgb files?
I don't, but you can use JASC PaintShop Pro in the newest version.
CU,
Christian
--
The idea is to die young as late as possible.-- Ashley Montague
Whoever that is/was; (c) by Douglas Adams
Dawn Ellis wrote:
>
> Has anyone tried using the 3d i-glasses with flightgear? We have a NVIDIA
> GeForce2 Pro graphics card which allows a 3d stereo buffer to be enabled
> through the driver. Whenever I enable the stereo buffer, flightgear locks up.
Well, I haven't (don't have the necessary h
Well, I didn'T compile or run FGFS for quite a while, but
Erik Hofman wrote:
>
> * When zooming in, form tower view, the structure of the plane gets
> unstable and starts showing parts of the interior.
I think that's caused by z-buffer fighting.
So it'll be quite hard to solve in a general way
"Curtis L. Olson" wrote:
>
> Jim Wilson writes:
> > I'm wondering if we can cull the interior surfaces and fix this (not just the
> > seats, but the inside surfaces of the aircraft).
>
> Could the interior be marked as a separate branch of the scene graph
> and then somehow skipped when viewed f
David Megginson wrote:
>
> Christian Mayer writes:
>
> > So it'll be quite hard to solve in a general way. Drawing the plane last
> > in it's own z-buffer range (IIRC we are doing that now with the normal
> > 3D panel) won't work generally, as the
Alex Perry wrote:
>
> > [... Andrew Ross wrote ...]
> > > Here's a gedanken experiment [...]
> > A _what_ ? Is this a valid word in your language ? I'm asking because it
> > definitely has german roots, the word 'gedanken' That's funny,
>
> It is a popular word in the USA. Not sure whethe
Alex Perry wrote:
>
> I propose that the PLIB project takes a community booth at LinuxTag
> http://www.linuxtag.org June 6-9 this summer in Karlsruhe Germany.
> This "PLIB USERS" booth would be a place for the dozen-odd projects
> that conspicuously incorporate plib (and any others that join in)
"Curtis L. Olson" wrote:
>
> Dawn,
>
> Thanks for sharing about your project. Not to sound picky, but I'm
> sure many people on the list either don't have access to power point,
> or do not have easy access to a machine that runs (or has a copy of)
> powerpoint. I fall into the second category
David Megginson wrote:
>
> Jon Berndt writes:
>
> > I was remembering first how the F-16 sim at Link was run at 25 Hz, which
> > is of course 0.04 seconds. Wait ... (thinking, this time). Yes, that's
> > right ;-)
> > Then, I went to the numpad on my keyboard and hit 0.01 as I was typing in
Hi,
as I'm now ready to run Linux frequently, I'm looking for a comfortable
IDE for the development.
Has anyone exprience? Does KDevelop work nicely together with FGFS? Do I
need to make spacial adjustmenst (on anyside)?
Oh, BTW, EMACS and VI/VIM are no option for me (vim is greqat to change
David Megginson wrote:
>
> Christian Mayer writes:
>
> > Oh, BTW, EMACS and VI/VIM are no option for me (vim is great to change
> > a file, but not to have a overview over a big project)
>
> What kind of an overview do you need?
Well, all the stuf a modern ID
Jonathan Polley wrote:
>
> On Monday, May 13, 2002, at 05:20 AM, David Megginson wrote:
>
> > Jonathan Polley writes:
> >
> >> Sorry, I mistyped the incorrect macro. The block of code reads:
> >>
> >> #ifdef FG_WEATHERCM
> >> sgScaleVec3(fFriction, v, cw_envelope * wind_facing_area_of_ball
Andy Ross wrote:
>
> I could jump in and talk about specific tools, and all the Emacs LISP
> code that does what you want, but I'll let other people do that. From
> the way your question is phrased, I interpret that you are trying to
> make your Linux environment work just like the development e
David Megginson wrote:
>
> Currently, the environment subsystem manages the following properties:
>
> /environment/visibility-m
> /environment/temperature-sea-level-degc
> /environment/temperature-degc
> /environment/pressure-sea-level-inhg
> /environment/pressure-inhg
> /environment/density-sea
"James A. Treacy" wrote:
>
> SI is a real international standard, while 'english' units are just a mess.
>
> Of course, I am constantly reminded of my US background when I tell
> the Scouts in my troop to cut a 6' piece of line and get blank stares.
> They want me to say 2m. At the same time alm
Jon S Berndt wrote:
>
> On Wed, 15 May 2002 12:52:39 -0400
> David Megginson <[EMAIL PROTECTED]> wrote:
> >I have no objection personally to doing everything in SI -- I'm
> >Canadian, so I'm very used to metric.
>
> I wish that the U.S. had standardized on metric, and that
> I had grown up on
David Findlay wrote:
>
> -BEGIN PGP SIGNED MESSAGE-
> Hash: SHA1
>
> > As far as the SI vs. English units go, I restate my declared
> > neutrality. While doing calculations *in* SI units is much safer and
> > easier, I also see the advantages to representing them externally in
> > tradi
"Curtis L. Olson" wrote:
>
> Would anyone be willing to create a "zip" version of the base package
> and post it some place where I can fetch it and put it on the ftp
> site?
Sorry, I've got no webspace where I can put such a big file.
But any decent Windows based ZIP tool should be able to unz
Jon S Berndt wrote:
>
> On Thu, 16 May 2002 09:48:06 -0500 (CDT)
> "Curtis L. Olson" <[EMAIL PROTECTED]> wrote:
>
> >> ... and the SI unit for temperature is Kelvin, no?
> >>:->
> >
> >So what is the SI unit for direction/heading? Certainly
> >they wouldn't overload unit names, right? :-
Cameron Moore wrote:
>
> Then I'd like to request that we revert the changes to
> options.cxx:fgUsage(). Is this:
>
> cout << "say" << endl
><< "what?!" << endl;
>
> worse than this?:
>
> cout << "say\n\
> what?!\n";
>
> Far be it from me to argue with Bernie about anything C++,
[EMAIL PROTECTED] wrote:
>
> This can be done portably using the standard "string concatenation" feature of
> the language. The above would look like the following and likely work with
> any reasonably modern compiler (this string concatenation feature did not
> exist in K&R C but did beginning
John Wojnaroski wrote:
>
> > > >So what is the SI unit for direction/heading? Certainly
> > > >they wouldn't overload unit names, right? :-)
> > >
> > >
> I recall reading an article several years ago in a flying mag (can't
> remember exactly where or when)
> on someone's proposal to change t
"James A. Treacy" wrote:
>
> On Thu, May 16, 2002 at 12:07:21AM +0200, Christian Mayer wrote:
> >
> > Anyway to come back to the thread: isn't your story a proof that SI
> > should be used?
>
> Proof? That's a bit strong.
Ok. Let's
Julian Foad wrote:
>
> Christian Mayer wrote:
> >
> > Note: You 2nd version does *not* use the string concatenation.
> >
> > The 2nd version boils down to the very C++ dependant
> >
> > operator<<(operator<<(operator<<(cout, "usag
Alex Perry wrote:
>
> Christian said:
> > (Note: degrees are still valid as they are *internationally* well known.
> > slugs aren't)
>
> Yes they are ... each country's definition depends on local climate and fauna,
> ranging from one gram, through one ounce to as high as one pound. I don't
> k
David Megginson wrote:
>
> Yech. (By the way, in Ontario [at least] we abbreviate "kilometers
> per hour" to "clicks", i.e. "You won't average better than 70 or 80
> clicks with all the construction." I wonder if that will ever become
> standard usage anywhere else.)
I'm sure I've heard about
David Megginson wrote:
>
> C. Hotchkiss writes:
>
> > IIRC, 360 degrees is Babylonian in origin. For some reason
> > multiples of 12 and the number 360 was very important to them.
>
> I read that it's how they counted on their fingers. Using your thumb,
> touch the top third (near the tip) o
Wolfram Kuss wrote:
>
> Interesting.
>
> I have looked into the EULA, but not yet the docu iteself.
>
> The EULA says:
>
> 1. GRANT OF LICENSE. This EULA grants you the following rights:
> Software Product. You may install and use the SOFTWARE PRODUCT on an
> unlimited number of c
Cameron Moore wrote:
>
> I haven't looked at this yet, but thought any plib guys might be
> interested in this AVSim.com news item:
>
> The Microsoft Flight Simulator 2002 Development Team has released yet
> another SDK component, this time the MDL SDK.Among the
> documents in the SDK
Cameron Moore wrote:
>
> * [EMAIL PROTECTED] (Christian Mayer) [2002.05.24 11:21]:
> > Wolfram Kuss wrote:
> > > Interesting.
> > >
> > > I have looked into the EULA, but not yet the docu iteself.
> > >
> > > The EULA says:
> > >
Alex Perry wrote:
>
> > Actually, I think that it starts at a very low altitude, like -
> > meters -- that's why it reads a maximum climb. We need to find a way
> > to delay initialization of the steam module until after the FDM is set
> > up.
>
> Many of the other parts of the Sim get info
Just got that Virus. Look at the "From:" and it's text...
CU,
Christian
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Jim Wilson wrote:
>
> In any case it'd be awful nice to have a gpl'd modler.
That's why PPE was started. But it's development has stopped. (Steve
Baker still want's to finish it - when he finds the time for it...)
CU,
Christian
--
The idea is to die young as late as possible.-- Ashley
David Megginson wrote:
>
> Christopher S Horler writes:
>
> > I don't suppose such things exist for larger planes (or at least
> > they wouldn't be so readily available)?
>
> Larger is relative. If you mean larger Cessnas (like the 310 or
> Caravan), it probably wouldn't hurt to call -- they
Keith Wiley wrote:
>
> Something I've been wondering about. The program that comes with the
> downloadable binary is about 4 megs. The program that is built from cvs
> is about 56 megs. I have been having major framerate issues with the cvs
> version (2 or 3 fps) whereas the binary version run
Andy Ross wrote:
>
> David Megginson wrote:
> > The idea is that users should be able to set any reasonable sea-level
> > pressure and see reasonable behaviour -- that's why I set the tables
> > up with deltas rather than absolute values. I can see, now, how that
> > would be a problem at higher
Christian Stock wrote:
>
> Hi,
>
> Let me introduce myself, before I start with what I'm interested at.
Hi!
> My main goal is to convert the commercial 1:25000 topographical data for
> New Zealand, I'm sitting on into a flight simulator and to get some decent
> scenery + good framerates.
Oh,
David Megginson wrote:
>
> Christian Mayer writes:
>
> > As I wrote before, there's a function in the WeatherCM code that
> > calculates the air pressure based on the air pressure at a given
> > altitude and at a given teperature profile. It is based on th
Tony Peden wrote:
>
> > PS: As the air pressure curve is similar to the
> > e-function (e^altitude)
> > it's nowhere linear and thus badly approximated by a
> > table...
>
> Depends on how many points are in the table.
Yes. You can solve all problems with raw iron...
I don't know how feelable
[EMAIL PROTECTED] wrote:
>
> There are two aspects to being "on the glide slope". First, are you on _any_ path
>that ends up at the beginning of the runway? Second, are you on the _intended_ glide
>slope?
>
> For the first, I was taught to look at the intended landing spot and, being aware o
Andy Ross wrote:
>
> Julian Foad wrote:
> > We need a different (or rather a complete) font. This has been
> > mentioned before. The PLIB guys said something like "It's easy to
> > create one." We could supply one in Flight Gear, but really someone
> > ought to complete the one in PLIB.
>
> I
David Megginson wrote:
>
> What does everyone else think? Should this be bundled unpacked in the
> SimGear source tree and built automatically (as with expat, our XML
> parser), bundled as an archive so that users can build it if they
> don't already have it installed (as with metakit and zlib),
Marcio Shimoda wrote:
>
> BRAZIL
> 2002 World Cup Champion
And "we" are 2nd (GERMANY)
Congratulations
CU,
Christian
--
The idea is to die young as late as possible.-- Ashley Montague
___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http:
Erik Hofman wrote:
>
> Christian Mayer wrote:
> > Marcio Shimoda wrote:
> >
> >>BRAZIL
> >>2002 World Cup Champion
> >
> >
> > And "we" are 2nd (GERMANY)
>
> Hmpf.
>
> :-)
>
> Erik
> (NL)
Don'T worr
David Megginson wrote:
>
> I agree that Scheme will turn a lot of people off, but I'm annoyed
> that we cannot find a core ECMAScript implementation the same size
> (even then, the core source code for this is over 200K).
A quick google showed:
http://ixlib.sourceforge.net/
All of it is ~ 360
David Megginson wrote:
>
> Tony Peden writes:
>
> > > I don't know how many interdependencies there are, but the js related
> > > source and headers total 142k.
> >
> > Check that, 212k.
>
> That's pretty close. I wonder how bad the dependencies are.
They said: only STL and Flex
But as w
Jonathan Polley wrote:
>
> I was always unsure about the basics of navigation and guidance until I
> listened to this .wav file, then everything made sense! I'm sure some of
> you nav people have heard it before, but it is funny. It is suppose to be
> from an official US Air Force training file
Tony Peden wrote:
>
> On Wed, 2002-07-03 at 11:40, David Megginson wrote:
> > Tony Peden writes:
> >
> > > > I don't know how many interdependencies there are, but the js related
> > > > source and headers total 142k.
> > >
> > > Check that, 212k.
> >
> > That's pretty close. I wonder how ba
ace project wrote:
>
> > > All packets will (hopefully) support compression
> > using
> > > zlib.
> >
> > At software level? I would be hesitant to do this
> > myself. Compression and
> > decompression can become an overhead and result in
> > being the bottleneck, instead
> > of network latency.
Martin Dressler wrote:
>
> On Fri 12. July 2002 09:15, you wrote:
> > Status update on Multiplayer.
> >
> > We got our multiplayer-deamon up and running SunOS 4.7
> > and will port to current codebase to Linux (RH 7.3)
> > and Cygwin(or VC++ 7) somewhere next week.
> >
> > Next step will be defin
Norman Vine wrote:
>
> Andy Ross writes:
> >
> >Christian Mayer wrote:
> >> I don't know if zipped packages help much for the kind of data you are
> >> sending. You can only compress redundant information
> >
> >Amen. He speaks the truth.
Frederic Bouvier wrote:
>
> From: "Christian Mayer" <[EMAIL PROTECTED]>
> > Norman Vine wrote:
> > > Andy Ross writes:
> > > >But note that there is lots of opportunity for compression here; it's
> > > >just that dumb general-
Tony Peden wrote:
>
> Huh? The relationship between control surface positions and aircraft
> speed will, at the very best, vary considerably from aircraft to
> aircraft and, at worst, there will be no relationship at all (e.g
> ailerons, rudder)
You can guess the the rough positions from the ac
Erik Hofman wrote:
>
> Hi,
>
> Today I've sent some new textures to David (which he hopefully will
> commit somewhere in the next weeks). But the result is such that I want
> to let you know about it:
>
> http://www.a1.nl/~ehofman/fgfs/download/fgfs-urban.png
It looks very nice! Great work!
>
Erik Hofman wrote:
>
> Christian Mayer wrote:
> > Erik Hofman wrote:
>
> >>I've also created some new glacier and snow textures but I still have to
> >>find a location where I could check them :-/
> >
> > Try the Prince William Sound (look at th
David Megginson wrote:
>
> Seriously, I am planning on adding the occasional barn, farmhouse,
> silo, and blue aluminum storage shed. This points to another problem,
> though -- as with textures, buildings will look very different in
> different parts of the world and even in different parts of
Jonathan Polley wrote:
>
> On Saturday, September 21, 2002, at 09:05 PM, Arnt Karlsen wrote:
>
> > On Sat, 21 Sep 2002 12:09:14 -0700 (PDT),
> > Jonathan Polley <[EMAIL PROTECTED]> wrote in message
> > <[EMAIL PROTECTED]>:
> >
> >> I have a few questions brought about by some recent experiences
"Curtis L. Olson" wrote:
>
> Here's a question I'll throw out to the list on my way to bed.
>
> I'm working on VASI/PAPI type lights tonight and am running into a
> problem. I'm using environment mapping with the normal aligned along
> the desired approach path. This almost works as expected e
David Luff wrote:
>
> I'm sure someone on this list has mentioned that they're developing an
> interactive scenery editor, but I can't find a link to it either on the
> Flightgear site or Google. Could someone post a link if they know it
> please. I'm basically looking for the easiest way to po
> Alex Perry writes:
>
> > Ok, I found the problem. You're computing the dynamic pressure in
> > "psf" and adding it to the static pressure in "inHg" to form the
> > total pressure. The attached patch is the simple fix to the source.
Once again: This wouldn't have happend if we'd use real u
David Luff wrote:
>
> On 10/10/02 at 10:42 AM Curtis L. Olson wrote:
> >Yes, and everyone knows that there is no such thing as magic carpets,
> >so running with the ufo FDM is a lot more realistic since the ufo is
> >based on real world data and uses actual real life sound samples.
>
> Yes, and
John Check wrote:
>
> I was going through the c172 variants and adding the electrical system
> and I fired up the c172-larcsim. It's got a major problem. It just sits on the
> runway no matter how much throttle you give it.
> I took a quick look at the xml file in case it was something obvious.
>
"James A. Treacy" wrote:
>
> On Tue, Oct 15, 2002 at 11:15:08PM -0500, Curtis L. Olson wrote:
> > Question: for a particular source file, if a person contributed a
> > minor patch or tweak to compile on a new platform, does that person
> > now have a "full" say in the future of that source, or ar
David Megginson wrote:
>
> > My understanding of the *gpl is "keep the copyright as a legal
> > instrument to enforce the donation in court against those who
> > try to deny the public its donated good", which _makes_ it
> > legally enforceable. I don't see "pd" as being enforceable.
>
> No
Alex Perry wrote:
>
> I should point out that my earlier message in this thread was to
> recommend that Curt not pursue the relicensing because the benefits
> are probably too small to outweigh both the non-trivial effort for
> the developers and the fairly large risk of causing FGFS to fork.
exa
"Curtis L. Olson" wrote:
>
> Ok, I know this will probably open another can of worms, but I believe
> we need to standardize some of our units. I'm half way through
> changing all the FlightGear code to follow the new standard and will
> try to get my changes committed shortly. For those of you
"Curtis L. Olson" wrote:
>
> There is a ton of internal infrastructure stuff that is useful in the
> geek sense ... property system, interfacing to external programs. The
> ability to build instrument panels, electrical systems, 3d models,
> animation, with absolutely no coding or plugins.
>
> M
Andy Ross wrote:
>
> David Megginson wrote:
> > I have a feeling that we won't have good, free geodata for the rest
> > of the world until the U.S. decides to provide it for us,
>
> Actually, wasn't there a shuttle mission about two years ago which did
> a high-resolution radar survey of the whol
Christopher S Horler wrote:
>
> Just while we wait for the free data, I'm curious to know how much it
> costs to get the use of a satellite for collecting it. Is it the
> blender fund kind of area?
IIRC the SRTM SpaceShuttle mission had a budget of 250 million US$...
CU,
Christian
--
The idea
Martin Spott wrote:
>
> Once upon a time I promised to try building FlightGear on Solaris/Sparc.
> Unfortunately this has been without success because 'plib' refuses to
> compile partially. This is valid for the plib-1.6.0 as well as for the
> current CVS tree.
> I promise to try again a couple of
David Megginson wrote:
>
> Erik Hofman writes:
>
> > I've always wanted to take a ride in a hot air balloon myself, but
> > haven't done it yet. Good to hear it's a great experience.
>
> A while ago,we had a hard-coded balloon model. I don't think it works
> any more, but now that we have win
Gene Buckle wrote:
>
> > And FG already uses Zlib, so adding jar support wouldn't even require
> > another library dependency.
> >
> Is Zlib "zip" or "bzip2" based? Or is it just the InfoZip lib and I
> didn't know? :)
IIRC zip == Zlib != bzip2
CU,
Christian
--
The idea is to die young as lat
Norman Vine wrote:
>
> Andy Ross writes:
> >>
> > I think you have to give serious thought to enabling this by default,
>
> Great idea, got a URL for a native WIN32 version of rsync ??
IMHO we should switch to HTTP.
This avoids firewall problems and clients are also easy to get.
CU,
Christian
Cameron Moore wrote:
>
> * [EMAIL PROTECTED] (Christian Mayer) [2002.12.04 14:05]:
> > Norman Vine wrote:
> > >
> > > Andy Ross writes:
> > > >>
> > > > I think you have to give serious thought to enabling this by default,
> > >
Tony Peden wrote:
>
> On Wed, 2002-12-04 at 12:47, Christian Mayer wrote:
> > Cameron Moore wrote:
> > >
> > > * [EMAIL PROTECTED] (Christian Mayer) [2002.12.04 14:05]:
> > > > Norman Vine wrote:
> > > > >
> > > > > And
"Curtis L. Olson" wrote:
>
> Christian Mayer writes:
> > > Except, as Curt has already pointed out, rsync is more than just a
> > > file transfer protocol ... its functionality would need to be duplicated
> > > in FG/SG/plib before http could be use
Norman Vine wrote:
>
> we don't need rsync all we need is SMART ftp in a thread
>
Please don't use FTP!
FTP is a horrible protocol. As firewall admin you've got the problem
that FTP decides dynamically what port it uses for data transfer. So you
have to open quite a few ports.
Dunno if that's
Cameron Moore wrote:
>
> * [EMAIL PROTECTED] (David Megginson) [2002.12.05 09:45]:
> > Christian Mayer writes:
> >
> > > The missing functionality is the ability to figure out if the tile has
> > > changed IIRC.
> > >
> > > But that'
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