Re: [Flightgear-users] resolving sound problems

2005-01-26 Thread Ampere K. Hardraade
On January 25, 2005 05:11 pm, Erik Hofman wrote:
 In case anyone wonders, I've been working on a fix for it for one and a
 half day ...

 Erik
lol...
I was expecting to see the word weeks, months or even years until the 
very last word. =)

Ampere

___
Flightgear-users mailing list
Flightgear-users@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-users
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-users] 3D Rendering Problem

2005-01-26 Thread Ampere K. Hardraade
On January 23, 2005 09:41 pm, Li-lun Wang wrote:
 Hi,

 My computer is a ThinkPad X31 with Pentium-M 1.4G CPU and ATI Radeon
 Mobility M6 LY. I manually tweaked the ports tree and installed
 FlightGear 0.9.8 on my FreeBSD 5.3-STABLE. Everything seemed to work
 except that the frame rate was only around 3 fps and the CPU usage was
 near 100%.

 It seemed to me that FlightGear was not using hardware acceleration. My
 X-Window system is X.Org 6.8.1. According to glxinfo, the log file of X
 server, and the system dmesg, DRI and drm are successfully loaded and
 should be working. The frame rate for glxgears is 225 fps with rather
 low CPU usage.

 I suspected that I did something wrong when I manually tweaked the
 ports. However, a friend using FlightGears 0.9.6 from the ports with
 exactly the same hardware could also achieve only 3 fps.
What I was told is that slow framerate on ATI cards in Linux is a driver 
issue.  About the only thing people like you and I can do is wait for a fix 
from the DRI developers.

 In order to see if this is a FreeBSD specific problem, I installed the
 0.9.8 package for Windows. On Windows XP, I could achieve 27 fps;
 however, none of the 3D parts were showing. I could see the 3D models of
 the aircrafts when I choose the aircraft with the wizard. But in fgfs
 itself, I could not see anything 3D. I could not see any scenery out of
 the aircraft; nor could I see the 3D panel. I could only see the 2D
 panel; out of the aircraft, I could only see a blue scene in the day
 light and completely dark at night -- not even able to see the runway
 light.
Sounds to me like you are missing the scenery for wherever you were at.



Ampere

___
Flightgear-users mailing list
Flightgear-users@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-users
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-users] Adding a red balloon to the flight gear environment

2005-01-26 Thread Erik Hofman
Geoffrey Frost wrote:
I created a .dxf model of a red balloon using openfx software, and loaded it
into flight gear according to David Megginson's Mini-HOWTO: 3D Aircraft
Models in FlightGear. I followed the instructions listed below:
The easiest way to load a new model is to set the property at startup with
the --prop: command-line option; for example, to use a 3D aircraft model
that you have installed in $FG_ROOT/Models/my-cessna.wrl, you could invoke
FlightGear like this (under Unix-like systems):
fgfs --prop:/sim/model/path=Models/red_balloon.dxf
The balloon appears as it should, however I only get a black image of the
balloon. I change the material settings in openfx to red, and the model
renders in red, and appears in openfx designer as red. I export the model as
a dxf file, but it appears in Flight Gear as black. Can anyone tell me what
I am doing wrong. Thanks.
I don't know the DXF file format well, but I don't think it can export 
material settings like ambient, diffuse end specular color. Is there any 
other format to which you can export the model (like .obj or.3ds)?

Erik
___
Flightgear-users mailing list
Flightgear-users@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-users
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-users] resolving sound problems

2005-01-26 Thread Erik Hofman
Ampere K. Hardraade wrote:
On January 25, 2005 05:11 pm, Erik Hofman wrote:
In case anyone wonders, I've been working on a fix for it for one and a
half day ...
lol...
I was expecting to see the word weeks, months or even years until the 
very last word. =)
Hey, now you make me feel like I was lazy :-)
Erik
___
Flightgear-users mailing list
Flightgear-users@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-users
2f585eeea02e2c79d7b1d8c4963bae2d


[Flightgear-users] Scenery Documentation (was: 3D Rendering Problem)

2005-01-26 Thread Giles Robertson
We get a lot of queries about installing scenery. I've put a page up on
the wiki:
http://www.seedwiki.com/wiki/flight_gear/installing_scenery.html?wpid=16
8815
But could people check that that's correct?

Giles Robertson

___
Flightgear-users mailing list
Flightgear-users@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-users
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-users] resolving sound problems

2005-01-26 Thread Dan Duris
Other way round, actually, I believe it is very important and that
just confirms you are a fast coder.


On Wed, 26 Jan 2005 09:52:21 +0100, Erik Hofman [EMAIL PROTECTED] wrote:
 Ampere K. Hardraade wrote:
  On January 25, 2005 05:11 pm, Erik Hofman wrote:
 
 In case anyone wonders, I've been working on a fix for it for one and a
 half day ...
  
  lol...
  I was expecting to see the word weeks, months or even years until the
  very last word. =)
 
 Hey, now you make me feel like I was lazy :-)
 
 Erik
 
 ___
 Flightgear-users mailing list
 Flightgear-users@flightgear.org
 http://mail.flightgear.org/mailman/listinfo/flightgear-users
 2f585eeea02e2c79d7b1d8c4963bae2d
 


-- 
Daniel Duris
[EMAIL PROTECTED]

___
Flightgear-users mailing list
Flightgear-users@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-users
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-users] Re: Flying Helicopters ?

2005-01-26 Thread Dan Duris
Just try it with Wine. I suppose it might work. I have bought it about
two years ago in no-name shop for five bucks I believe.


On Tue, 25 Jan 2005 15:08:13 +0100, Vincent Trouilliez
[EMAIL PROTECTED] wrote:
  You can see the game here (there is download):
  Dan
  http://gr.bolt.com/download/pc/sim/search_and_rescue2.htm
 
 Ah, thanks ! The graphics do look much better :o)
 But it's for windows !! :o( SearcAndRescue was Linux, so I stupidely
 assumeed that SAR2 was for Linux too ! Can't use it then :o(((
 
 That's just yet another old Dos/Windows game that I can't play. I guess
 I will have to get my hands dirty, and finally try and get some windows
 emulator to run on my machine...
 
 Vince
 
 ___
 Flightgear-users mailing list
 Flightgear-users@flightgear.org
 http://mail.flightgear.org/mailman/listinfo/flightgear-users
 2f585eeea02e2c79d7b1d8c4963bae2d
 


-- 
Daniel Duris
[EMAIL PROTECTED]

___
Flightgear-users mailing list
Flightgear-users@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-users
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-users] 3D Rendering Problem

2005-01-26 Thread Josh (Norm) Audette
Ampere K. Hardraade wrote:
My computer is a ThinkPad X31 with Pentium-M 1.4G CPU and ATI Radeon
Mobility M6 LY. 

The frame rate for glxgears is 225 fps with rather
low CPU usage.
What I was told is that slow framerate on ATI cards in Linux is a driver 
issue.  About the only thing people like you and I can do is wait for a fix 
from the DRI developers.
My ATI 9100 IGP gets 2500 frames in 5 sec / 518 FPS.  That's with the
Linux Xorg drivers.
A friend of mine who has an ATI Mobility M9 in his machine gets over
6000 frames in 5 sec (over 1200fps) using the Linux ATI proprietary drivers.
The proprietary ATI driver, available from their website
http://www.ati.com works for just about every recent ATI card.  The only
one it doesn't work for is (you guessed it) the 9100 IGP (there's a
little note about it in the middle of the release notes docs).
I suggest you go and get the ATI proprietary driver and install it.  If
you need help with that I'm happy to offer advice; send me an off-list
message.
Cheers,
Josh
--
Josh Norm Audette [EMAIL PROTECTED]
Visit http://www.gnurple.net
___
Flightgear-users mailing list
Flightgear-users@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-users
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-users] Re: Flying Helicopters ?

2005-01-26 Thread Ioan Suciu
On Fri, 21 Jan 2005 15:52:30 +0100, Vincent Trouilliez
[EMAIL PROTECTED] wrote:
  FlightGear uses the most realistic flightmodel it can and as such the
  helicopter has to be finely controlled in 3-axes at all times to remain in
  the hover / slow flight (As in real-life)
 
  Dave Martin
 
 About the FDM for the Heli, I would not mind having the opinion of a
 real Heli pilot (hopefully there is one on this list ?).
 The only reference point I have, is a few weeks flying the Bell 206 in
 Microsoft flight simulator, and that was 5 years ago, but in Fligh Gear,
 I feel that two things are wrong.

I'm not yet a real helicopter pilot, but i managed to optain a
scolarship to be trained  to ATPL (H) Level, teoretical and practical.
Wright now i'm o teoretical part until 1'st of May when the fling part
begins.
I also advanced a project to my aviation academy to permit  finance
us (the helicopter clas) to build a heli sim based on FG (mybe will be
aproved by JAA), i'm waiting an answer from them (but the big problem
is absence of autorotation in FG :(. ).

From may, i can compare FG with realthing and help you with improving
FDM for heli... also, if the academy will accept my project i will
have a group of flight instructors with a vast experience in many
helicopter types, as betta testers and critics for our simultaor.

In any case, you can count on my help soon.

ps i will fly EC 120  155.

this is my academy: http://www.aviationacademy.ro/english/index.htm

IS

___
Flightgear-users mailing list
Flightgear-users@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-users
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-users] Re: Flying Helicopters ?

2005-01-26 Thread Vincent Trouilliez
 Just try it with Wine. I suppose it might work. I have bought it about
 two years ago in no-name shop for five bucks I believe.

I have never managed to get anything with Wine, but the 'notepad' ! :-/
I think I will think big, and try to set up WMware. 

Vince



___
Flightgear-users mailing list
Flightgear-users@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-users
2f585eeea02e2c79d7b1d8c4963bae2d


[Flightgear-users] how do I disable 'dynamic' textures?

2005-01-26 Thread D Wysong
Can I keep FG from going back into plib and fiddling with
textures once the sim is up/initialized!?

I'm using a custom texture that I created using OpenGL
directly (instead of via plib) and I'm getting HOSED when FG
decides to go load new textures (... or when it does whatever
it does when it starts making calls to ssgLoadTextures,
ssgMakeMipMaps, etc., after the sim is executing).  AArrgh!

Are there any reasons why plib wouldn't let me build/use my
own textures? (... I posted a similar question on the
plib-users list to see if I get any replies)

Why does FG need to load anything once the sim is executing? 
Are textures not allocated/created by FG until they're needed? 
Can this 'load-it-as-you-go' behavior be replaced with a
'load-everything' approach?
What are the consequences?

Thanks,

D

___
Flightgear-users mailing list
Flightgear-users@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-users
2f585eeea02e2c79d7b1d8c4963bae2d


[Flightgear-users] Re: Flying Helicopters ?

2005-01-26 Thread Melchior FRANZ
* Ioan Suciu -- Wednesday 26 January 2005 14:47:
 I also advanced a project to my aviation academy to permit  finance
 us (the helicopter clas) to build a heli sim based on FG (mybe will be
 aproved by JAA), i'm waiting an answer from them (but the big problem
 is absence of autorotation in FG :(. ).

I'm afraid that fgfs is not suitable for helicopter training yet.
Autorotation isn't the only thing that's missing. Ground effect and a
few other effects aren't implemented either.




 From may, i can compare FG with realthing and help you with improving
 FDM for heli...

The FDM author knows pretty exactly what is missing[1]. He knows experienced
real-world helicopter pilots, even bo105 pilots (one of which is AFAIK the
head of all bo105 helicopters issues of the German army). What is missing
now isn't so much good advice, but someone who knows enough physics and
mathematics to implement it! (The original author hasn't had time since
a great while.)

A different matter is the 3D representation, the bo105 model. I'm not a
helicopter (or other) pilot and I can still be taught a lot. (Just spare
me comments about how the bo model should be textured etc. If anyone
knows that, it's definitely me!  :-)

m.


[1] 
http://baron.flightgear.org/pipermail/flightgear-devel/2003-October/021940.html

___
Flightgear-users mailing list
Flightgear-users@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-users
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-users] Re: Flying Helicopters ?

2005-01-26 Thread Ioan Suciu
I'm afraid that fgfs is not suitable for helicopter training yet.
Autorotation isn't the only thing that's missing. Ground effect and a
few other effects aren't implemented either.

I knew that...  but i was hoping...  this is the reason for way i
mentionated X-plane too in my project,

 The FDM author knows pretty exactly what is missing[1]. He knows experienced
 real-world helicopter pilots, even bo105 pilots (one of which is AFAIK the
 head of all bo105 helicopters issues of the German army). What is missing
 now isn't so much good advice, but someone who knows enough physics and
 mathematics to implement it! (The original author hasn't had time since
 a great while.)

:( I was hpoing to be usefull, i don't have a good skill in
writing code, i tryed once to imiplement a flight planner for FG,  in
Java, but it was to complicated for my skills. I would love to be able
to imporve the Yasim's FDM but i'm not :(
 


 A different matter is the 3D representation, the bo105 model. I'm not a
 helicopter (or other) pilot and I can still be taught a lot. (Just spare
 me comments about how the bo model should be textured etc. If anyone
 knows that, it's definitely me!  :-)

About 3D representation af AC, i'm not demanding much... i'm flying
from cokpit ;)

IS

___
Flightgear-users mailing list
Flightgear-users@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-users
2f585eeea02e2c79d7b1d8c4963bae2d


RE: [Flightgear-users] Airports

2005-01-26 Thread Innis Cunningham
Hi Grayham
 Grayham Smith writes
Hi all,
I am running FG on Windows XP and the package is running without errors.
1/In the Airport selection menu there are some 57 US Airports to choose 
from.

   The documentation suggests there should be over 2000 airports to 
select from.

   How does one access these other airports?
Load the scenery for the airports you want to use.If you want to use all 
2000 of them then
load all the US scenery you have.
I assume you are using FGRUN to start FG.Well FGRUN is smart because FRED is 
smart.It assumes,
I assume,that if you havn't got the scenery loaded for an area you won't 
want to fly from there.
Not like in the old days were you could start were ever you liked.But people 
kept saying why am
I in the middle of the ocean when I should be in the middle of Texas.:-)

Cheers
Innis

___
Flightgear-users mailing list
Flightgear-users@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-users
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-users] Re: Flying Helicopters ?

2005-01-26 Thread Josh (Norm) Audette
VMWare's graphics driver won't be able to use accelerated graphics.  You 
can try, but I doubt you'll get more than a couple of frames a second. 
It would be a shame to spend money on VMWare just for that.  OTOH if you 
have VMWare already it'd be a good thing to try and let us know how it 
works.

I can suggest trying dual-boot instead.  Installing Windows on VMWare 
will take just as much hard drive space on the VMWare virtual disk as it 
would on a dual-boot disk.  The big disadvantage is that the dual-boot 
system won't have access to your linux filesystem when in Windows so you 
won't be able to share scenery.

If you need help with managing partitions, I can offer some advice as 
I've successfully done partition resizing before.  My biggest piece of 
advice, right off the bat, is BACK UP YOUR DATA before you try anything 
of the sort.  If you want help with this feel free to message me off-list.

Cheers,
Josh
--
Vincent Trouilliez wrote:
Just try it with Wine. I suppose it might work. I have bought it about
two years ago in no-name shop for five bucks I believe.

I have never managed to get anything with Wine, but the 'notepad' ! :-/
I think I will think big, and try to set up WMware. 

Vince

___
Flightgear-users mailing list
Flightgear-users@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-users
2f585eeea02e2c79d7b1d8c4963bae2d
--
Josh Norm Audette [EMAIL PROTECTED]
Visit http://www.gnurple.net
___
Flightgear-users mailing list
Flightgear-users@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-users
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-users] how do I disable 'dynamic' textures?

2005-01-26 Thread Christian Mayer
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

D Wysong schrieb:
 Can I keep FG from going back into plib and fiddling with
 textures once the sim is up/initialized!?
 
 I'm using a custom texture that I created using OpenGL
 directly (instead of via plib) and I'm getting HOSED when FG
 decides to go load new textures (... or when it does whatever
 it does when it starts making calls to ssgLoadTextures,
 ssgMakeMipMaps, etc., after the sim is executing).  AArrgh!
 
 Are there any reasons why plib wouldn't let me build/use my
 own textures? (... I posted a similar question on the
 plib-users list to see if I get any replies)
 
 Why does FG need to load anything once the sim is executing? 
 Are textures not allocated/created by FG until they're needed? 
 Can this 'load-it-as-you-go' behavior be replaced with a
 'load-everything' approach?
 What are the consequences?

Until someone who knows what he's talking about comes and gives you the
real answer, I'll try:

FlightGear doesn't handle it's own textures. It uses the scene graph
from PLIB. So it tells PLIB to display object foo on this position.

PLIB itself knows foo (i.e. the geometry and the textures). But PLIB
also knows quite a lot of different other objects. So it can sort the
drawing order in such a way that it can minimize the OpenGL state changes.


And there's a reason why we don't have all textures in memory. As you
fly along some new objects (with new textures) will come into your
viewport and others will go away.
As you'll have more and more objects (like Golden Gate bridge, Alcatraz,
...) this is very important - you'll never have enough memory to keep
all textures for all objects on the world in memory.


So what should you do?
Use PLIB! You'll probably need to derive your own SSGLeaf or so.
This is the part I'm totaly lost at and where the PLIB list will help you.

CU,
Christian

PS: This question also might be better asked at the flightgear-developer
list.
-BEGIN PGP SIGNATURE-
Version: GnuPG v1.4.0 (MingW32)
Comment: Using GnuPG with Thunderbird - http://enigmail.mozdev.org

iD8DBQFB97G1lhWtxOxWNFcRAqMwAJ49O9TJ3FHm0ZTfzqRVexBF5PgtDQCfXwWN
r4UTCKyPiHwbVm+wa0IdTE8=
=GaH3
-END PGP SIGNATURE-

___
Flightgear-users mailing list
Flightgear-users@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-users
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-users] how do I disable 'dynamic' textures?

2005-01-26 Thread Curtis L. Olson
D Wysong wrote:
Can I keep FG from going back into plib and fiddling with
textures once the sim is up/initialized!?
I'm using a custom texture that I created using OpenGL
directly (instead of via plib) and I'm getting HOSED when FG
decides to go load new textures (... or when it does whatever
it does when it starts making calls to ssgLoadTextures,
ssgMakeMipMaps, etc., after the sim is executing).  AArrgh!
 

One thing you need to understand in OpenGL is state management.   
FlightGear is a complex program that needs to set different opengl 
parameters (i.e. states) in a number of different places in the code.  
If one section of the code isn't careful and doesn't reset things 
correctly, or makes some other wierd changes, then this could cause 
problems later.

Think about it like someone giving you turn by turn directions.  If they 
don't tell you to turn at all the right places, and in the right order, 
you aren't going to end up where you want to go.

Are there any reasons why plib wouldn't let me build/use my
own textures? (... I posted a similar question on the
plib-users list to see if I get any replies)
 

This should all work fine.  FlightGear has places where it loads or 
builds it's own textures too.

Why does FG need to load anything once the sim is executing? 
Are textures not allocated/created by FG until they're needed? 
Can this 'load-it-as-you-go' behavior be replaced with a
'load-everything' approach?
What are the consequences?
 

What are the consequences of loading 12Gb of world data and associated 
textures and code all at once into main RAM?

I would hunt for an opengl state management issue in your code.  Also, 
don't forget that you must do all your texture loading in the main 
thread.  If you mix opengl calls in different threads, they will get 
mixed arbitrarily and sent to the single opengl context, and you will 
get unpredictable results ... well actually you'll most likely get a 
program crash.

Regards,
Curt.
--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
Unique text:2f585eeea02e2c79d7b1d8c4963bae2d
___
Flightgear-users mailing list
Flightgear-users@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-users
2f585eeea02e2c79d7b1d8c4963bae2d


[Flightgear-users] Re: Flying Helicopters ?

2005-01-26 Thread Melchior FRANZ
* Ioan Suciu -- Wednesday 26 January 2005 15:58:
* * Melchior FRANZ:
  TWhat is missing now isn't so much good advice, but someone who knows
  enough physics and mathematics to implement it! 
 
 :( I was hpoing to be usefull, 

I know, and I didn't want to discourage you. It's just that we have had lots
of discussions/good advice/complaints, but this doesn't lead anywhere, as long
as nobody really works on the FDM. Andy said he might, and JSBSim will certainly
have helicopters, too. Maybe one of them will be finished one day. What we have
now is half-done rotor support in YASim (yes, rotor support, not helicopter
support!).



  A different matter is the 3D representation, the bo105 model.

 About 3D representation af AC, i'm not demanding much... i'm flying
 from cokpit ;)

Yes, and guess who provides the cockpit? The 3D cockpit?

m.

___
Flightgear-users mailing list
Flightgear-users@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-users
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-users] Airports

2005-01-26 Thread Curtis L. Olson
Grayham Smith wrote:
Hi all,
 
I am running FG on Windows XP and the package is running without errors.
 
1/In the Airport selection menu there are some 57 US Airports to 
choose from.
   The documentation suggests there should be over 2000 airports 
to select from.
   How does one access these other airports?

Hi Grayham,
As Innis suggested, once you install the scenery for the entire world, 
you will have all 20,000+ airports available in the selection list.  Be 
warned though that the launcher needs to scan your entire scenery tree 
first, which can take a *long* time if you have all 12Gb of scenery data 
installed.

Fred is pondering/working on a more optimal solution for the next 
release.  There are a number of good ideas he can try so I'm sure he'll 
come up with something that works quite well. :-)

2/I have the three DVD's containing worldwide scenery.
 
   The documentation describes what to do with the scenery files 
up to a point.
e.g. unzip the files e000n20.tar.gz into the terrain directory.

The documentation is essentially correct, but it was written before we 
created a nice little scenery installer util.  This is included with the 
windows package and can be found in the FlightGear section of your 
Start menu.

Put in a DVD, run the scenery installer util, and you can select which 
areas you want to install from the DVD and intall them.  Again, this is 
a *lot* of data so it will take some time to install everything.

Alternatively, you could run something like winzip and just extract 
the .tgz files into
C:\Program Files\FlightGear\scenery

That accomplishes the *exact* same thing as running the scenery installer.
This intern creates
a directory called e000n20 which contains many directories like
e000n20,,,21,,,22,,,23,,,24.   These directories each contain 
files like 2956160.btg.gz
and 2956160.stg.   
This creates a directory structure and file of:- 
 
E:\flightgear\data\scenery\terrain\e000n20\e000n20\2956160.btg.gz
 
Is this correct?
 
do I need to unzip the resulting .btg.gz files as they 
contain a .btg file?
 
do I need to do anything with the .stg files?

FlightGear can decompress the .btg.gz files on the fly so you can leave 
them compressed and save a bit of room on your HD.  So, once you've 
uncompressed the 10x10 chunk into the correct scenery directory, you 
don't need to do anything further.

Regards,
Curt.
--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
Unique text:2f585eeea02e2c79d7b1d8c4963bae2d
___
Flightgear-users mailing list
Flightgear-users@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-users
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-users] Scenery Documentation (was: 3D Rendering Problem)

2005-01-26 Thread Curtis L. Olson
Giles Robertson wrote:
We get a lot of queries about installing scenery. I've put a page up on
the wiki:
http://www.seedwiki.com/wiki/flight_gear/installing_scenery.html?wpid=16
8815
But could people check that that's correct?
 

Giles,
A couple things.
For windows users, I think this is the wrong direction to approach this 
subject.  See my other post from a couple minutes ago for how I'd 
explain the process to a windows user (not that I'm claiming my 
explanation will be understood any better, just saying that's how I'd 
approach it.)

To nitpick, FG_SCENERY can be a path so you can list several directories.
So I think that since most of these questions are coming from windows 
users, I start with a specific explanation targeted towards them, 
emphasizing the default process of installing scenery, not the 
underlying theory of how FG leverages environment variables and paths 
and things like that.

Regards,
Curt.
--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
Unique text:2f585eeea02e2c79d7b1d8c4963bae2d
___
Flightgear-users mailing list
Flightgear-users@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-users
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-users] Re: Flying Helicopters ?

2005-01-26 Thread Vincent Trouilliez
 VMWare's graphics driver won't be able to use accelerated graphics.  You 
 can try, but I doubt you'll get more than a couple of frames a second. 

Ah, bad news then ! :o(

 It would be a shame to spend money on VMWare just for that.

I don't have single penny to spend on WMWare. I donwloaed the demo
version from their site, and just happen to have a friend who could give
me serial number to unlock it.

 OTOH if you have VMWare already it'd be a good thing to try and let us know 
 how it 
 works.

I would have to install and configure it...this is my real problem :  I
do'nt have any skills for doing so ! And I don't have the patience spend
days on the net to learn about it. I am just a norma user, not a Linux
guru... 

 I can suggest trying dual-boot instead.  Installing Windows on VMWare 
 will take just as much hard drive space on the VMWare virtual disk as it 
 would on a dual-boot disk.  The big disadvantage is that the dual-boot 
 system won't have access to your linux filesystem when in Windows so you 
 won't be able to share scenery.

Yep, I keep a small partition with Windows XP. I have never actually
started it though, I keep it there 'just in case'. 
But I don't want to boot windows just to start games (or anything
really). I want to play within Linux, as I spend all my time on it, but
only play games a few hours per year, occasionnaly, 10 minutes here, 10
minutes there...

 If you need help with managing partitions, I can offer some advice as 
 I've successfully done partition resizing before.  My biggest piece of 
 advice, right off the bat, is BACK UP YOUR DATA before you try anything 
 of the sort.  

Hmmm, I don't have any way of backing my data, sadly. I have been
thinking about it in the past months, I must find a solution, as I often
scare myself. I am not too scared by software failures, as Linux is
apparently very safe in this department, but I can't help picture my
hard drive crashing. I hear that even modenr drives still crash, and I
would devastated if that happened to me ! I am only 27 but I have
nonetheless 10 years worth of data on my drive, I just can't afford to
lose it all... :-/

If WMWare can't handly H/W accelerated graphics, I think I will try
Cedega, it meant to run Windows 3D games. It's not free, but it's cheap
I hear. 
I think the ideal solution would be to have a second machine, fitted
with DOS and Windows, just to run games, which would share the
keyboard/mouse/monitir of the Linux machine. This way I can stay on
Linux, and switch at will to the Windows machine to play games. I could
also use that second machine to backup my data, killing two birds with
one stones so to speak...

Vince



___
Flightgear-users mailing list
Flightgear-users@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-users
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-users] how do I disable 'dynamic' textures?

2005-01-26 Thread D Wysong
I'm religiously preserving the OpenGL state around everything
that I'm doing (glPushAttrib() and glPopAttrib() with
GL_ALL_ATTRIB_BITS).  Is there something more bulletproof?

Glad to know that FlightGear uses non-plib textures, too.  Can
you point me to a place in the source code where this occurs?

To rephrase my initial question, is there a way to limit the
world in which FlightGear operates to, say, 100 sq miles
around my home airport and force it to load everything it
needs up front (thus avoiding the '12 GB of data' consequence)?

Thanks for the help.

D
 Original message 
Date: Wed, 26 Jan 2005 09:36:20 -0600
From: Curtis L. Olson [EMAIL PROTECTED]  
Subject: Re: [Flightgear-users] how do I disable 'dynamic'
textures?  
To: FlightGear user discussions flightgear-users@flightgear.org

D Wysong wrote:

Can I keep FG from going back into plib and fiddling with
textures once the sim is up/initialized!?

I'm using a custom texture that I created using OpenGL
directly (instead of via plib) and I'm getting HOSED when FG
decides to go load new textures (... or when it does whatever
it does when it starts making calls to ssgLoadTextures,
ssgMakeMipMaps, etc., after the sim is executing).  AArrgh!
  


One thing you need to understand in OpenGL is state
management.   
FlightGear is a complex program that needs to set different
opengl 
parameters (i.e. states) in a number of different places in
the code.  
If one section of the code isn't careful and doesn't reset
things 
correctly, or makes some other wierd changes, then this could
cause 
problems later.

Think about it like someone giving you turn by turn
directions.  If they 
don't tell you to turn at all the right places, and in the
right order, 
you aren't going to end up where you want to go.

Are there any reasons why plib wouldn't let me build/use my
own textures? (... I posted a similar question on the
plib-users list to see if I get any replies)
  


This should all work fine.  FlightGear has places where it
loads or 
builds it's own textures too.

Why does FG need to load anything once the sim is executing? 
Are textures not allocated/created by FG until they're needed? 
Can this 'load-it-as-you-go' behavior be replaced with a
'load-everything' approach?
What are the consequences?
  


What are the consequences of loading 12Gb of world data and
associated 
textures and code all at once into main RAM?

I would hunt for an opengl state management issue in your
code.  Also, 
don't forget that you must do all your texture loading in the
main 
thread.  If you mix opengl calls in different threads, they
will get 
mixed arbitrarily and sent to the single opengl context, and
you will 
get unpredictable results ... well actually you'll most
likely get a 
program crash.

Regards,

Curt.

-- 
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
Unique text:2f585eeea02e2c79d7b1d8c4963bae2d


___
Flightgear-users mailing list
Flightgear-users@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-users
2f585eeea02e2c79d7b1d8c4963bae2d

___
Flightgear-users mailing list
Flightgear-users@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-users
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-users] Re: Flying Helicopters ?

2005-01-26 Thread Ioan Suciu
On Wed, 26 Jan 2005 16:40:31 +0100, Melchior FRANZ [EMAIL PROTECTED] wrote:
 * Ioan Suciu -- Wednesday 26 January 2005 15:58:
 * * Melchior FRANZ:
   TWhat is missing now isn't so much good advice, but someone who knows
   enough physics and mathematics to implement it!
  
  :( I was hpoing to be usefull,
 
 I know, and I didn't want to discourage you. It's just that we have had lots
 of discussions/good advice/complaints, but this doesn't lead anywhere, as long
 as nobody really works on the FDM. Andy said he might, and JSBSim will 
 certainly
 have helicopters, too. Maybe one of them will be finished one day. What we 
 have
 now is half-done rotor support in YASim (yes, rotor support, not helicopter
 support!).
 
 
   A different matter is the 3D representation, the bo105 model.
 
  About 3D representation af AC, i'm not demanding much... i'm flying
  from cokpit ;)
 
 Yes, and guess who provides the cockpit? The 3D cockpit?
:) hmm... i miss understud the part: 
A different matter is the 3D representation, the bo105 model. I'm not a
helicopter (or other) pilot and I can still be taught a lot. (Just spare
me comments about how the bo model should be textured etc. If anyone
knows that, it's definitely me!  :-)

If i can help u, i will..  But, once upon a time, i tryed Gmax, i
wanted to recreate the glider i was flying those days for msfs, but 3D
design was to much for me i never gived ather shoot to this...

IS

___
Flightgear-users mailing list
Flightgear-users@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-users
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-users] Re: Flying Helicopters ?

2005-01-26 Thread Ioan Suciu
On Wed, 26 Jan 2005 16:40:31 +0100, Melchior FRANZ [EMAIL PROTECTED] wrote:
 * Ioan Suciu -- Wednesday 26 January 2005 15:58:
 * * Melchior FRANZ:
   TWhat is missing now isn't so much good advice, but someone who knows
   enough physics and mathematics to implement it!
  
  :( I was hpoing to be usefull,
 
 I know, and I didn't want to discourage you. It's just that we have had lots
 of discussions/good advice/complaints, but this doesn't lead anywhere, as long
 as nobody really works on the FDM. Andy said he might, and JSBSim will 
 certainly
 have helicopters, too. Maybe one of them will be finished one day. What we 
 have
 now is half-done rotor support in YASim (yes, rotor support, not helicopter
 support!).
 
 
   A different matter is the 3D representation, the bo105 model.
 
  About 3D representation af AC, i'm not demanding much... i'm flying
  from cokpit ;)
 
 Yes, and guess who provides the cockpit? The 3D cockpit?
:) hmm... i miss understud the part: 
A different matter is the 3D representation, the bo105 model. I'm not a
helicopter (or other) pilot and I can still be taught a lot. (Just spare
me comments about how the bo model should be textured etc. If anyone
knows that, it's definitely me!  :-)

If i can help u, i will..  But, once upon a time, i tryed Gmax, i
wanted to recreate the glider i was flying those days for msfs, but my
model wasn't to good,... i never tryed again... i just fleu widowth 3d
model.. i did just the FDM

IS

___
Flightgear-users mailing list
Flightgear-users@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-users
2f585eeea02e2c79d7b1d8c4963bae2d


[Flightgear-users] Multiple PC FlightGear using the --native protoocol

2005-01-26 Thread Rahul Prasad








Can someone help me configure FlightGear to run on
multiple PCs? I am trying to set up a master node that is connected to
the input device, and slave nodes that take there input from the master. Im
running FlightGear under Linux and using the command line options pasted below.
FlightGear starts normally (except for audio initializationI have
not installed OpenAL). However, the input of the slave does not get tied to the
master, and after exiting FlightGear, the console prints an error message
stating that the command native=socket,in,30,204.85.191,13001,udp is not
recognized. 



I took a look at the FlightGear command line options, and
noticed the documentation for the native switch, but could not find any
documentation for the protocol of the parameters required by native. 



Thanks!



fgfs --fg-root=/usr/lib/FlightGear/data
--fg-scenery=/usr/lib/FlightGear/data/Scenery --disable-random-objects
--enable-horizon-effect --enable-enhanced-lighting --telnet=5501 

--native=socket,in,30,204.85.191.49,13001,udp
--enable-ai-models --httpd=5502 --view-offset=-180.0






___
Flightgear-users mailing list
Flightgear-users@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-users
2f585eeea02e2c79d7b1d8c4963bae2d

Re: [Flightgear-users] how do I disable 'dynamic' textures?

2005-01-26 Thread Frederic Bouvier
Quoting D Wysong :

 To rephrase my initial question, is there a way to limit the
 world in which FlightGear operates to, say, 100 sq miles
 around my home airport and force it to load everything it
 needs up front (thus avoiding the '12 GB of data' consequence)?

First, get only the sceneries you need and put them in your scenery folder.

Second, look at the visibility commands ( those bound to z/Z ) to see how the
radius of the scenery cache loader is managed.

-Fred

___
Flightgear-users mailing list
Flightgear-users@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-users
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-users] Multiple PC FlightGear using the --native protoocol

2005-01-26 Thread Curtis L. Olson
Rahul Prasad wrote:
Can someone help me configure FlightGear to run on multiple PCs? I am 
trying to set up a master node that is connected to the input device, 
and slave nodes that take there input from the master. Im running 
FlightGear under Linux and using the command line options pasted 
below. FlightGear starts normally (except for audio initializationI 
have not installed OpenAL). However, the input of the slave does not 
get tied to the master, and after exiting FlightGear, the console 
prints an error message stating that the command 
native=socket,in,30,204.85.191,13001,udp is not recognized.

I took a look at the FlightGear command line options, and noticed the 
documentation for the native switch, but could not find any 
documentation for the protocol of the parameters required by native.

Thanks!
fgfs --fg-root=/usr/lib/FlightGear/data 
--fg-scenery=/usr/lib/FlightGear/data/Scenery --disable-random-objects 
--enable-horizon-effect --enable-enhanced-lighting --telnet=5501

--native=socket,in,30,204.85.191.49,13001,udp --enable-ai-models 
--httpd=5502 --view-offset=-180.0

If you are reading data in, you don't need (want?) to specify a host name/ip.  
Something like the following should work:
For the master:
--native-fdm=socket,out,60,192.0.0.101,5505,udp
And then for the slave:
--native-fdm=socket,in,60,,5505,udp
Regards,
Curt.
--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
Unique text:2f585eeea02e2c79d7b1d8c4963bae2d
___
Flightgear-users mailing list
Flightgear-users@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-users
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-users] Multiple PC FlightGear using the --native protoocol

2005-01-26 Thread Curtis L. Olson
Frederic Bouvier wrote:
Quoting Curtis L. Olson :
 

Rahul Prasad wrote:
   

Can someone help me configure FlightGear to run on multiple PCs? I am
trying to set up a master node that is connected to the input device,
and slave nodes that take there input from the master. Im running
FlightGear under Linux and using the command line options pasted
below. FlightGear starts normally (except for audio initializationI
have not installed OpenAL). However, the input of the slave does not
get tied to the master, and after exiting FlightGear, the console
prints an error message stating that the command
native=socket,in,30,204.85.191,13001,udp is not recognized.
I took a look at the FlightGear command line options, and noticed the
documentation for the native switch, but could not find any
documentation for the protocol of the parameters required by native.
Thanks!
fgfs --fg-root=/usr/lib/FlightGear/data
--fg-scenery=/usr/lib/FlightGear/data/Scenery --disable-random-objects
--enable-horizon-effect --enable-enhanced-lighting --telnet=5501
--native=socket,in,30,204.85.191.49,13001,udp --enable-ai-models
--httpd=5502 --view-offset=-180.0
 

If you are reading data in, you don't need (want?) to specify a host name/ip.
Something like the following should work:
For the master:
--native-fdm=socket,out,60,192.0.0.101,5505,udp
And then for the slave:
--native-fdm=socket,in,60,,5505,udp
   

Do you need --fdm=null or --fdm=external on the slave, or is it implied by
--native-fdm ?
 

Yes, I believe you want to include --fdm=null on the slave command lines 
to disable the internal dynamics calculations.

Thanks for pointing that out.
Curt.
--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
Unique text:2f585eeea02e2c79d7b1d8c4963bae2d
___
Flightgear-users mailing list
Flightgear-users@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-users
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-users] Re: Flying Helicopters ?

2005-01-26 Thread Lee Elliott
You could try wine-x...  It's supposed to be very good and was 
targeted at gaming.  Haven't tried it myself, of course...

LeeE


On Wednesday 26 January 2005 15:01, Josh (Norm) Audette wrote:
 VMWare's graphics driver won't be able to use accelerated
 graphics.  You can try, but I doubt you'll get more than a
 couple of frames a second. It would be a shame to spend money
 on VMWare just for that.  OTOH if you have VMWare already it'd
 be a good thing to try and let us know how it works.

 I can suggest trying dual-boot instead.  Installing Windows on
 VMWare will take just as much hard drive space on the VMWare
 virtual disk as it would on a dual-boot disk.  The big
 disadvantage is that the dual-boot system won't have access to
 your linux filesystem when in Windows so you won't be able to
 share scenery.

 If you need help with managing partitions, I can offer some
 advice as I've successfully done partition resizing before. 
 My biggest piece of advice, right off the bat, is BACK UP YOUR
 DATA before you try anything of the sort.  If you want help
 with this feel free to message me off-list.

 Cheers,
 Josh

 --

 Vincent Trouilliez wrote:
 Just try it with Wine. I suppose it might work. I have
  bought it about two years ago in no-name shop for five
  bucks I believe.
 
  I have never managed to get anything with Wine, but the
  'notepad' ! :-/ I think I will think big, and try to set up
  WMware.
 
  Vince
 
 
 
  ___
  Flightgear-users mailing list
  Flightgear-users@flightgear.org
  http://mail.flightgear.org/mailman/listinfo/flightgear-users
  2f585eeea02e2c79d7b1d8c4963bae2d

___
Flightgear-users mailing list
Flightgear-users@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-users
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-users] how do I disable 'dynamic' textures?

2005-01-26 Thread D Wysong
Here's the deal -- I'm projecting NTSC video frames (my textures) onto a 
'screen' that I've placed under the HUD b/c I'd really like to use the 
synthetic scenery as a backdrop for live flight video (UAV 
groundstation).  It works... except for this texture conflict thing I 
keep getting hit with.

My textures (video frames) are actually being loaded and displayed by 
FlightGear just fine (I can send pics!)... which leads me to believe the 
attributes are Ok.  I'll glPush the attributes specifically to see if it 
helps, though.  I'm also following the rules (glGenTextures, etc) to 
keep from conflicting with everyone else.

I'm using the C-172 w/ 2D panel and my class calls are all made from 
within hud.cxx.  I'm calling my Init() method (allocates the system 
memory region for the frame grabber) when the HUD is turned on via the 
masterswitch (h).  I'm calling my Render() method (gets/displays a 
scaled subimage of the grabbed frame) from within drawHud().  Is this 
within the main thread that Curtis is talking about?  Should I be 
doing this stuff elsewhere?

If I let the sim come up and then enable the HUD (h), my video happily 
appears.  The segfault I'm seeing only occurs (according to gdb traces) 
when FlightGear begins to load/allocate other textures.  This appears to 
occur when I either (1) leave the immediate area, or (2) attempt to 
minimize the panel (s) AFTER I activate my video.  If I minimize the 
panel (thus getting all of the texture init stuff out of the way) and 
THEN activate my video (h), I can switch back and forth between the 2D 
panel and mini panel all day with my video active..

Another question -- can I use plib to manage what I'm doing if my 
texture data is already in memory instead of in a file?  I poked at the 
classes in ssg but all I found were load() methods that used filenames.  
I can write a class... but if it's already there I'd rather avoid the 
extra work.

D
---
Curtis L. Olson wrote:
D Wysong wrote:
I'm religiously preserving the OpenGL state around everything
that I'm doing (glPushAttrib() and glPopAttrib() with
GL_ALL_ATTRIB_BITS).  Is there something more bulletproof?
 

Hmmm, I seem to recall that there are some issues with 
glPush/PopAttrib().  I don't think they handle *every* possible state 
change, just the more common ones.  You need to carefully read the 
opengl manual to make sure that the things you are changing are indeed 
covered with glPush/PopAttrib().  Also, I think we've found 
occaisional bugs where glPush/PopAttrib() doesn't always work as 
advertised.  If your modified app is crashing, I suspect that either 
you will eventually find a state management problem, you are trying to 
do opengl calls outside of the main render thread, or you have a bug 
and are doing something (or a sequence of somethings) that opengl 
thinks is illegal or can't deal with.

Glad to know that FlightGear uses non-plib textures, too.  Can
you point me to a place in the source code where this occurs?
 

The opening splash screen does this, as does the 2d instrument 
panels.  Cloud textures might also be loaded outside of plib.

Curt.

___
Flightgear-users mailing list
Flightgear-users@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-users
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-users] 3D Rendering Problem

2005-01-26 Thread Arnt Karlsen
On Wed, 26 Jan 2005 03:45:51 -0500, Ampere wrote in message 
[EMAIL PROTECTED]:

 What I was told is that slow framerate on ATI cards in Linux is a
 driver  issue.  About the only thing people like you and I can do is
 wait for a fix  from the DRI developers.

..one idea is de-rate newer cards to ATI Radeon 9200 PRO 
by lieing when specifing the chip set, and I'd guess the DRI guys
would be easier to talk into adding support for more pipelines 
and associated custom plumbing, than ATI.  ;o)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;-)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



___
Flightgear-users mailing list
Flightgear-users@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-users
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-users] how do I disable 'dynamic' textures?

2005-01-26 Thread D Wysong
Problem solved.
I was using glPixelStore to set the image pixel width of my textures and 
it wasn't being properly reset.  glPushAttrib/glPopAttrib doesn't give 
any protection for this so I had to manually reset the parameter (Good 
call, Curt!).

Thanks for the help, everyone.
___
Flightgear-users mailing list
Flightgear-users@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-users
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-users] how do I disable 'dynamic' textures?

2005-01-26 Thread Curtis L. Olson
D Wysong wrote:
Problem solved.
I was using glPixelStore to set the image pixel width of my textures 
and it wasn't being properly reset.  glPushAttrib/glPopAttrib doesn't 
give any protection for this so I had to manually reset the parameter 
(Good call, Curt!).

Thanks for the help, everyone.

Glad you got it working!  Your project sounds really intersting.  If you 
can share any video or picts, that would be great.

Regards,
Curt.
--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
Unique text:2f585eeea02e2c79d7b1d8c4963bae2d
___
Flightgear-users mailing list
Flightgear-users@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-users
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-users] Scenery Documentation (was: 3D Rendering Problem)

2005-01-26 Thread Gorilla
On Wed, 26 Jan 2005 09:50:07 -0600, Curtis L. Olson
[EMAIL PROTECTED] wrote:
 Giles Robertson wrote:
 
 We get a lot of queries about installing scenery. I've put a page up on
 the wiki:
 http://www.seedwiki.com/wiki/flight_gear/installing_scenery.html?wpid=16
 8815
 But could people check that that's correct?
 
 
 Giles,
 
 A couple things.
 
 For windows users, I think this is the wrong direction to approach this
 subject.  See my other post from a couple minutes ago for how I'd
 explain the process to a windows user (not that I'm claiming my
 explanation will be understood any better, just saying that's how I'd
 approach it.)
 
 To nitpick, FG_SCENERY can be a path so you can list several directories.
 
 So I think that since most of these questions are coming from windows
 users, I start with a specific explanation targeted towards them,
 emphasizing the default process of installing scenery, not the
 underlying theory of how FG leverages environment variables and paths
 and things like that.
 
 Regards,
 
 Curt.
 
Yep.. I'm agreeing with Curt on this.. Give the newbie a quick start
with the exact instructions for a standard install and then the
explanation of what is going on. Some user coming from a windows
background don't like to read too much.

to put it one way: How many of you read the manual before install
Microsoft office? It would be nice to have a wizard to fetch and
install extra scenery and aircraft, perhaps running off fgrun or
entirely separate program.

George

___
Flightgear-users mailing list
Flightgear-users@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-users
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-users] how do I disable 'dynamic' textures?

2005-01-26 Thread D Wysong
We'll fly the system on a manned aircraft in the Spring and
will capture plenty of video.  I'm looking forward to seeing
how the actual scenery corolates with what FlightGear generates!

I'll certainly post a link once we've captured something worth
looking at.

D

 Original message 
Date: Wed, 26 Jan 2005 16:05:09 -0600
From: Curtis L. Olson [EMAIL PROTECTED]  
Subject: Re: [Flightgear-users] how do I disable 'dynamic'
textures?  
To: FlightGear user discussions flightgear-users@flightgear.org

D Wysong wrote:

 Problem solved.

 I was using glPixelStore to set the image pixel width of my
textures 
 and it wasn't being properly reset. 
glPushAttrib/glPopAttrib doesn't 
 give any protection for this so I had to manually reset the
parameter 
 (Good call, Curt!).

 Thanks for the help, everyone.


Glad you got it working!  Your project sounds really
intersting.  If you 
can share any video or picts, that would be great.

Regards,

Curt.

-- 
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
Unique text:2f585eeea02e2c79d7b1d8c4963bae2d


___
Flightgear-users mailing list
Flightgear-users@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-users
2f585eeea02e2c79d7b1d8c4963bae2d

___
Flightgear-users mailing list
Flightgear-users@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-users
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-users] how do I disable 'dynamic' textures?

2005-01-26 Thread D Wysong
... looking forward to seeing how the actual scenery
CORRELATES, that is.  Stupid spell cheakcer!  :-)

 Original message 
Date: Wed, 26 Jan 2005 20:04:35 -0600
From: D Wysong [EMAIL PROTECTED]  
Subject: Re: [Flightgear-users] how do I disable 'dynamic'
textures?  
To: FlightGear user discussions flightgear-users@flightgear.org

We'll fly the system on a manned aircraft in the Spring and
will capture plenty of video.  I'm looking forward to seeing
how the actual scenery corolates with what FlightGear generates!

I'll certainly post a link once we've captured something worth
looking at.

D

 Original message 
Date: Wed, 26 Jan 2005 16:05:09 -0600
From: Curtis L. Olson [EMAIL PROTECTED]  
Subject: Re: [Flightgear-users] how do I disable 'dynamic'
textures?  
To: FlightGear user discussions
flightgear-users@flightgear.org

D Wysong wrote:

 Problem solved.

 I was using glPixelStore to set the image pixel width of my
textures 
 and it wasn't being properly reset. 
glPushAttrib/glPopAttrib doesn't 
 give any protection for this so I had to manually reset the
parameter 
 (Good call, Curt!).

 Thanks for the help, everyone.


Glad you got it working!  Your project sounds really
intersting.  If you 
can share any video or picts, that would be great.

Regards,

Curt.

-- 
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
Unique text:2f585eeea02e2c79d7b1d8c4963bae2d


___
Flightgear-users mailing list
Flightgear-users@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-users
2f585eeea02e2c79d7b1d8c4963bae2d

___
Flightgear-users mailing list
Flightgear-users@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-users
2f585eeea02e2c79d7b1d8c4963bae2d

___
Flightgear-users mailing list
Flightgear-users@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-users
2f585eeea02e2c79d7b1d8c4963bae2d