[Freeciv-Dev] [patch #6039] Center map on antipode

2015-04-25 Thread Bernd Jendrissek
URL: http://gna.org/patch/?6039 Summary: Center map on antipode Project: Freeciv Submitted by: berndj Submitted on: Sat 25 Apr 2015 04:22:54 PM UTC Category: client-gtk-2.0 Priority: 5 - Normal

[Freeciv-Dev] [patch #5721] DejaGNU test harness for common client code

2015-03-25 Thread Bernd Jendrissek
Follow-up Comment #2, patch #5721 (project freeciv): I'll probably get around to porting to 2.5 in the next few weeks. This patch started on 2.2 and it was fairly easy to update to 2.3 and then 2.4, but I can't opine on how hard it will be to update to 2.5+. My current plan is rather to dig up

[Freeciv-Dev] [bug #23419] Unit info popup obscures goto route

2015-03-25 Thread Bernd Jendrissek
URL: http://gna.org/bugs/?23419 Summary: Unit info popup obscures goto route Project: Freeciv Submitted by: berndj Submitted on: Thu 26 Mar 2015 04:16:51 AM UTC Category: client-gtk-2.0 Severity: 2 - Minor

[Freeciv-Dev] [bug #23406] Minimap in window has focus on docking widget

2015-03-22 Thread Bernd Jendrissek
URL: http://gna.org/bugs/?23406 Summary: Minimap in window has focus on docking widget Project: Freeciv Submitted by: berndj Submitted on: Sun 22 Mar 2015 10:38:29 PM UTC Category: client-gtk-2.0 Severity:

[Freeciv-Dev] [bug #23387] Ctrl-F keystrokes get hijacked by unit actions

2015-03-14 Thread Bernd Jendrissek
URL: http://gna.org/bugs/?23387 Summary: Ctrl-F keystrokes get hijacked by unit actions Project: Freeciv Submitted by: berndj Submitted on: Sat 14 Mar 2015 01:15:14 PM UTC Category: client-gtk-2.0

[Freeciv-Dev] [bug #21337] Missing regression testsuite

2015-01-19 Thread Bernd Jendrissek
Follow-up Comment #1, bug #21337 (project freeciv): Found some time to update to 2.4 and to make at least one test case that checks a real previous but. Patch at https://gna.org/patch/?5721 ___ Reply to this item at:

[Freeciv-Dev] [patch #5721] DejaGNU test harness for common client code

2015-01-18 Thread Bernd Jendrissek
URL: http://gna.org/patch/?5721 Summary: DejaGNU test harness for common client code Project: Freeciv Submitted by: berndj Submitted on: Sun 18 Jan 2015 03:22:40 PM UTC Category: None Priority: 5 - Normal

Re: [Freeciv-Dev] Freeciv Github test

2014-04-23 Thread Bernd Jendrissek
On Mon, Feb 24, 2014 at 10:05 PM, Andreas Røsdal andre...@pvv.ntnu.no wrote: I did a test-migration from svn to github here: https://github.com/freeciv/freeciv-test The repository seems to be gone now, but I just wanted to note that there is at least one other git mirror, at

Re: [Freeciv-Dev] copying selected object files to avoid basename conflicts...

2014-04-23 Thread Bernd Jendrissek
On Mon, Apr 21, 2014 at 4:05 PM, Jacob Nevins 0jacobnk.fc...@chiark.greenend.org.uk wrote: Some of my builds (at least trunk) have started emitted this message. Is it a bad sign? It seems more like an inefficiency than an actual bug (in Freeciv):

[Freeciv-Dev] [patch #4429] [Metaticket] Server-only checkout

2014-01-14 Thread Bernd Jendrissek
Follow-up Comment #1, patch #4429 (project freeciv): Have you tried using git to get the source tree instead? Many projects find that a git checkout (containing the entire history!) uses less disk space than just a SVN checkout. You could even git clone --depth $N

[Freeciv-Dev] [bug #21337] Missing regression testsuite

2013-12-10 Thread Bernd Jendrissek
URL: http://gna.org/bugs/?21337 Summary: Missing regression testsuite Project: Freeciv Submitted by: berndj Submitted on: Tue Dec 10 19:00:28 2013 Category: general Severity: 1 - Wish

[Freeciv-Dev] [bug #20930] new unit: pirate

2013-06-29 Thread Bernd Jendrissek
Follow-up Comment #1, bug #20930 (project freeciv): I've long wished for the possibility of applying barbarian mechanics to human players, where you'd get gifts from the server in the form of a frigate loaded with legion and the like. Maybe what you want is a (human-controlled) diplomacy-capable

[Freeciv-Dev] [bug #20547] Client-side time machine

2013-06-12 Thread Bernd Jendrissek
Follow-up Comment #2, bug #20547 (project freeciv): Do you really want to coordinate all those engineers yourself? Orthogonal issues: with 1000 engineers, no, I shouldn't want to. But this feature idea (calling it a request seems a bit strong) is unashamedly a micromanagement aid that would be

Re: [Freeciv-Dev] Here be dragons

2013-04-30 Thread Bernd Jendrissek
Now is as opportune a time to mention this as any... On Mon, Apr 29, 2013 at 2:49 AM, Sveinung Kvilhaugsvik sveinun...@users.sourceforge.net wrote: It may also have potential as a real paranoid debugging tool by testing that each packet is the same when nothing is supposed to have changed (not

Re: [Freeciv-Dev] [Freeciv-i18n] negated support in helpdata.c

2013-04-07 Thread Bernd Jendrissek
On Sun, Apr 7, 2013 at 7:41 AM, Emmet Hikory per...@shipstone.jp wrote: Is there anything I can do with comments or other indicators to help indicate to translators that the paired strings are intended to be negated representations of each other, or is all this lost when the strings are

Re: [Freeciv-Dev] contribute with AI - master thesis

2013-02-25 Thread Bernd Jendrissek
On Sun, Feb 24, 2013 at 10:31 PM, Patrik Baláž dvojzmysel@gmail.com wrote: Is it possible to create AI player for your project? Better question is maybye, if there is still active people working on project, which could give me some advices about source code, if I would be helpless? Not

[Freeciv-Dev] [bug #20547] Client-side time machine

2013-02-21 Thread Bernd Jendrissek
URL: http://gna.org/bugs/?20547 Summary: Client-side time machine Project: Freeciv Submitted by: berndj Submitted on: Thu Feb 21 12:45:08 2013 Category: client Severity: 1 - Wish Priority:

[Freeciv-Dev] [bug #16905] Goto and do XXX for caravans

2013-02-18 Thread Bernd Jendrissek
Follow-up Comment #7, bug #16905 (project freeciv): For the UI: How about avoiding yet more focus-stealing popups, or at least making that behaviour optional? Here's my strawman proposal that would also transfer to telling Engineers to irrigate here, then go there and build a road. With

Re: [Freeciv-Dev] [patch #3260] Show only airports in goto dialog

2012-06-28 Thread Bernd Jendrissek
On Fri, Jun 29, 2012 at 1:34 AM, Marko Lindqvist no-reply.invalid-addr...@gna.org wrote: Do you plan to produce updated/fixed patch? I like the idea of this patch. I wasn't particularly, but I am currently on/near HEAD so... maybe. At first I thought your comments made a lot of sense to me, but

[Freeciv-Dev] [bug #19835] Connect with road can't start on a tile with road already built

2012-06-22 Thread Bernd Jendrissek
URL: http://gna.org/bugs/?19835 Summary: Connect with road can't start on a tile with road already built Project: Freeciv Submitted by: berndj Submitted on: Sat Jun 23 04:50:39 2012 Category: client

Re: [Freeciv-Dev] [patch #3262] Connect with transform

2012-04-20 Thread Bernd Jendrissek
On Fri, Apr 20, 2012 at 10:42 AM, Jacob Nevins 0jacobnk.fc...@chiark.greenend.org.uk wrote: Bernd Jendrissek writes: Unfortunately S2_3 wouldn't load my savegame, which didn't inspire confidence in TRUNK being able to do so. Correction: It *does* load my savegame, but the minimap has decided

Re: [Freeciv-Dev] [patch #3262] Connect with transform

2012-04-18 Thread Bernd Jendrissek
On Thu, Apr 19, 2012 at 1:43 AM, Marko Lindqvist no-reply.invalid-addr...@gna.org wrote:  I just wonder if this would be useful or even intuitive to use. Oh it's very useful to me (terraforming 29ktile torus map poles) and it seems to work quite well in practice. Calling it connect with is

[Freeciv-Dev] [patch #3259] Allow qualified workers to connect with farmland

2012-04-17 Thread Bernd Jendrissek
URL: http://gna.org/patch/?3259 Summary: Allow qualified workers to connect with farmland Project: Freeciv Submitted by: berndj Submitted on: Tue Apr 17 17:51:31 2012 Category: client Priority: 5 - Normal

[Freeciv-Dev] [patch #3260] Show only airports in goto dialog

2012-04-17 Thread Bernd Jendrissek
URL: http://gna.org/patch/?3260 Summary: Show only airports in goto dialog Project: Freeciv Submitted by: berndj Submitted on: Tue Apr 17 18:04:06 2012 Category: client-gtk-2.0 Priority: 5 - Normal

[Freeciv-Dev] [patch #3262] Connect with transform

2012-04-17 Thread Bernd Jendrissek
URL: http://gna.org/patch/?3262 Summary: Connect with transform Project: Freeciv Submitted by: berndj Submitted on: Tue Apr 17 18:12:36 2012 Category: client Priority: 5 - Normal Status:

[Freeciv-Dev] [bug #18453] City and trade route dialogs should have Center button

2011-08-04 Thread Bernd Jendrissek
URL: http://gna.org/bugs/?18453 Summary: City and trade route dialogs should have Center button Project: Freeciv Submitted by: berndj Submitted on: Thu 04 Aug 2011 10:15:59 PM GMT Category: client-gtk-2.0

Re: [Freeciv-Dev] [bug #16812] Cities report should show revenue from trade routes

2010-10-07 Thread Bernd Jendrissek
On Wed, Oct 6, 2010 at 9:38 AM, Goswin von Brederlow no-reply.invalid-addr...@gna.org wrote: To be clear currently it shows just 4 when a city has 4 trade routes. I want that to show 4 (+10) when the 4 trade routes produce 10 extra tade. So only a minor change. I once asked for this too and

Re: [Freeciv-Dev] [bug #16812] Cities report should show revenue from trade routes

2010-10-07 Thread Bernd Jendrissek
On Thu, Oct 7, 2010 at 6:22 PM, Bernd Jendrissek bernd.jendris...@gmail.com wrote: I once asked for this too and someone noted that the desired info appears if you click on the numbers.  It's a totally undiscoverable interface, but the into is there.  Disclaimer: I haven't tried

Re: [Freeciv-Dev] [patch #1733] increase maximal map size

2010-07-05 Thread Bernd Jendrissek
On Sun, Jul 4, 2010 at 10:47 PM, Matthias Pfafferodt no-reply.invalid-addr...@gna.org wrote: Follow-up Comment #2, patch #1733 (project freeciv): - When playing with a lot of AI players with the largest map size, ending a turn takes quite a lot of time. That's the real problem. You could try

Re: [Freeciv-Dev] AI Documentation Tips

2010-05-25 Thread Bernd Jendrissek
On Tue, May 25, 2010 at 8:00 AM, Goswin von Brederlow goswin-...@web.de wrote: Bernd Jendrissek bernd.jendris...@gmail.com writes: On Mon, May 24, 2010 at 6:15 AM, Goswin von Brederlow goswin-...@web.de wrote: I would also like the AI to run as seperate client (that way it can't use

Re: [Freeciv-Dev] AI Documentation Tips

2010-05-24 Thread Bernd Jendrissek
On Mon, May 24, 2010 at 6:15 AM, Goswin von Brederlow goswin-...@web.de wrote: I would also like the AI to run as seperate client (that way it can't use privileged information from the server at all) or at least seperate thread. In large maps the AI takes a majority of the time and nowadays

Re: [Freeciv-Dev] [bug #15652] Can't meet the Persians

2010-03-23 Thread Bernd Jendrissek
On Sat, Mar 20, 2010 at 3:18 PM, Jacob Nevins no-reply.invalid-addr...@gna.org wrote: I assume gavin was Winston Churchill. Sorry, you are right, I think the savegame was from after I /took Winston Churchill. I was playing Aztecs (unpronounceable, unspellable name). Huh. I thought could

Re: [Freeciv-Dev] [bug #15258] Some cities fail sanity checking after nuclear winter

2010-02-15 Thread Bernd Jendrissek
On Sat, Feb 13, 2010 at 7:50 PM, Daniel Markstedt no-reply.invalid-addr...@gna.org wrote: I disagree - a city that ends up on a glacier would rather quickly be abandoned by humans. IMHO. ;) The terrain of a city is a bit fuzzy; if you walked around New Orleans, would you say swamp? Or around

Re: [Freeciv-Dev] [bug #15258] Some cities fail sanity checking after nuclear winter

2010-02-02 Thread Bernd Jendrissek
On Tue, Feb 2, 2010 at 12:10 AM, pepeto no-reply.invalid-addr...@gna.org wrote: Follow-up Comment #1, bug #15258 (project freeciv): Do you have a more precise error message? I'm afraid I didn't write down the exact error, but ISTR a line 247 mentioned. Ah, this one: server/sanitycheck.c:247:

Re: [Freeciv-Dev] Please consider posting patches as .diff instead of .patch

2009-09-04 Thread Bernd Jendrissek
On Wed, Sep 2, 2009 at 10:56 PM, Matthias Pfafferodtmatthias.pfaffer...@mapfa.de wrote: I'm using git and it (and the tools build around it) create the patches in this form. For these patches you can do git config format.suffix .diff I can rename the patches to *.diff, but I don't know how to

Re: [Freeciv-Dev] [bug #13848] [Patch] More detailed coding style guidelines

2009-07-06 Thread Bernd Jendrissek
On Fri, Jul 3, 2009 at 2:00 AM, Madeline Bookno-reply.invalid-addr...@gna.org wrote: I also prefer the 0 rule because if we realize that case labels are essentially the same as goto labels, Yesterday I was genuinely tempted for a minute to write some map guessing code as: switch

Re: [Freeciv-Dev] [PATCH] Agent calls are never equal if they are to different agents

2009-06-17 Thread Bernd Jendrissek
On Wed, Jun 17, 2009 at 5:35 AM, Madeline Bookmadeline.b...@gmail.com wrote: For cma in particular: it is slow (no CPU computation should take longer than a second; the algorithm does not scale), inefficient (too much client-server communication making it unwieldy in online games), does not

[Freeciv-Dev] [PATCH] Fix-type-of-argument-extracted-from-varargs-list

2009-06-17 Thread Bernd Jendrissek
I found my agent crashing on tile-related callbacks. Turns out handle_tile_info() was passing a struct tile *, but enqueue_call() was taking x and y coordinates. This couldn't have helped the core dumps and memory corruption referred to in http://thread.gmane.org/gmane.games.freeciv.cvs/6285,

Re: [Freeciv-Dev] [PATCH] Agent calls are never equal if they are to different agents

2009-06-15 Thread Bernd Jendrissek
On Tue, Jun 9, 2009 at 3:44 AM, Madeline Bookmadeline.b...@gmail.com wrote: You should know that the agents framework suffers from a number of design problems and has not been actively maintained by anyone in a long time, the original author no longer begin involved in freeciv development and