URL:
http://gna.org/patch/?6039
Summary: Center map on antipode
Project: Freeciv
Submitted by: berndj
Submitted on: Sat 25 Apr 2015 04:22:54 PM UTC
Category: client-gtk-2.0
Priority: 5 - Normal
Follow-up Comment #2, patch #5721 (project freeciv):
I'll probably get around to porting to 2.5 in the next few weeks. This patch
started on 2.2 and it was fairly easy to update to 2.3 and then 2.4, but I
can't opine on how hard it will be to update to 2.5+.
My current plan is rather to dig up
URL:
http://gna.org/bugs/?23419
Summary: Unit info popup obscures goto route
Project: Freeciv
Submitted by: berndj
Submitted on: Thu 26 Mar 2015 04:16:51 AM UTC
Category: client-gtk-2.0
Severity: 2 - Minor
URL:
http://gna.org/bugs/?23406
Summary: Minimap in window has focus on docking widget
Project: Freeciv
Submitted by: berndj
Submitted on: Sun 22 Mar 2015 10:38:29 PM UTC
Category: client-gtk-2.0
Severity:
URL:
http://gna.org/bugs/?23387
Summary: Ctrl-F keystrokes get hijacked by unit actions
Project: Freeciv
Submitted by: berndj
Submitted on: Sat 14 Mar 2015 01:15:14 PM UTC
Category: client-gtk-2.0
Follow-up Comment #1, bug #21337 (project freeciv):
Found some time to update to 2.4 and to make at least one test case that
checks a real previous but.
Patch at https://gna.org/patch/?5721
___
Reply to this item at:
URL:
http://gna.org/patch/?5721
Summary: DejaGNU test harness for common client code
Project: Freeciv
Submitted by: berndj
Submitted on: Sun 18 Jan 2015 03:22:40 PM UTC
Category: None
Priority: 5 - Normal
On Mon, Feb 24, 2014 at 10:05 PM, Andreas Røsdal andre...@pvv.ntnu.no wrote:
I did a test-migration from svn to github here:
https://github.com/freeciv/freeciv-test
The repository seems to be gone now, but I just wanted to note that
there is at least one other git mirror, at
On Mon, Apr 21, 2014 at 4:05 PM, Jacob Nevins
0jacobnk.fc...@chiark.greenend.org.uk wrote:
Some of my builds (at least trunk) have started emitted this message.
Is it a bad sign?
It seems more like an inefficiency than an actual bug (in Freeciv):
Follow-up Comment #1, patch #4429 (project freeciv):
Have you tried using git to get the source tree instead? Many projects find
that a git checkout (containing the entire history!) uses less disk space than
just a SVN checkout.
You could even git clone --depth $N
URL:
http://gna.org/bugs/?21337
Summary: Missing regression testsuite
Project: Freeciv
Submitted by: berndj
Submitted on: Tue Dec 10 19:00:28 2013
Category: general
Severity: 1 - Wish
Follow-up Comment #1, bug #20930 (project freeciv):
I've long wished for the possibility of applying barbarian mechanics to human
players, where you'd get gifts from the server in the form of a frigate
loaded with legion and the like.
Maybe what you want is a (human-controlled) diplomacy-capable
Follow-up Comment #2, bug #20547 (project freeciv):
Do you really want to coordinate all those engineers yourself?
Orthogonal issues: with 1000 engineers, no, I shouldn't want to. But this
feature idea (calling it a request seems a bit strong) is unashamedly a
micromanagement aid that would be
Now is as opportune a time to mention this as any...
On Mon, Apr 29, 2013 at 2:49 AM, Sveinung Kvilhaugsvik
sveinun...@users.sourceforge.net wrote:
It may also have potential as a real paranoid
debugging tool by testing that each packet is the same when nothing is
supposed to have changed (not
On Sun, Apr 7, 2013 at 7:41 AM, Emmet Hikory per...@shipstone.jp wrote:
Is there anything I can do with comments or other indicators to help
indicate to translators that the paired strings are intended to be negated
representations of each other, or is all this lost when the strings are
On Sun, Feb 24, 2013 at 10:31 PM, Patrik Baláž dvojzmysel@gmail.com wrote:
Is it possible to create AI player
for your project? Better question is maybye, if there is still active people
working on project, which could give me some advices about source code, if I
would be helpless?
Not
URL:
http://gna.org/bugs/?20547
Summary: Client-side time machine
Project: Freeciv
Submitted by: berndj
Submitted on: Thu Feb 21 12:45:08 2013
Category: client
Severity: 1 - Wish
Priority:
Follow-up Comment #7, bug #16905 (project freeciv):
For the UI:
How about avoiding yet more focus-stealing popups, or at least making that
behaviour optional? Here's my strawman proposal that would also transfer to
telling Engineers to irrigate here, then go there and build a road.
With
On Fri, Jun 29, 2012 at 1:34 AM, Marko Lindqvist
no-reply.invalid-addr...@gna.org wrote:
Do you plan to produce updated/fixed patch? I like the idea of this patch.
I wasn't particularly, but I am currently on/near HEAD so... maybe.
At first I thought your comments made a lot of sense to me, but
URL:
http://gna.org/bugs/?19835
Summary: Connect with road can't start on a tile with road
already built
Project: Freeciv
Submitted by: berndj
Submitted on: Sat Jun 23 04:50:39 2012
Category: client
On Fri, Apr 20, 2012 at 10:42 AM, Jacob Nevins
0jacobnk.fc...@chiark.greenend.org.uk wrote:
Bernd Jendrissek writes:
Unfortunately S2_3 wouldn't load my savegame, which didn't inspire
confidence in TRUNK being able to do so.
Correction: It *does* load my savegame, but the minimap has decided
On Thu, Apr 19, 2012 at 1:43 AM, Marko Lindqvist
no-reply.invalid-addr...@gna.org wrote:
I just wonder if this would be useful or even intuitive to use.
Oh it's very useful to me (terraforming 29ktile torus map poles) and
it seems to work quite well in practice.
Calling it connect with is
URL:
http://gna.org/patch/?3259
Summary: Allow qualified workers to connect with farmland
Project: Freeciv
Submitted by: berndj
Submitted on: Tue Apr 17 17:51:31 2012
Category: client
Priority: 5 - Normal
URL:
http://gna.org/patch/?3260
Summary: Show only airports in goto dialog
Project: Freeciv
Submitted by: berndj
Submitted on: Tue Apr 17 18:04:06 2012
Category: client-gtk-2.0
Priority: 5 - Normal
URL:
http://gna.org/patch/?3262
Summary: Connect with transform
Project: Freeciv
Submitted by: berndj
Submitted on: Tue Apr 17 18:12:36 2012
Category: client
Priority: 5 - Normal
Status:
URL:
http://gna.org/bugs/?18453
Summary: City and trade route dialogs should have Center
button
Project: Freeciv
Submitted by: berndj
Submitted on: Thu 04 Aug 2011 10:15:59 PM GMT
Category: client-gtk-2.0
On Wed, Oct 6, 2010 at 9:38 AM, Goswin von Brederlow
no-reply.invalid-addr...@gna.org wrote:
To be clear currently it shows just 4 when a city has 4 trade routes. I
want that to show 4 (+10) when the 4 trade routes produce 10 extra tade. So
only a minor change.
I once asked for this too and
On Thu, Oct 7, 2010 at 6:22 PM, Bernd Jendrissek
bernd.jendris...@gmail.com wrote:
I once asked for this too and someone noted that the desired info
appears if you click on the numbers. It's a totally undiscoverable
interface, but the into is there. Disclaimer: I haven't tried
On Sun, Jul 4, 2010 at 10:47 PM, Matthias Pfafferodt
no-reply.invalid-addr...@gna.org wrote:
Follow-up Comment #2, patch #1733 (project freeciv):
- When playing with a lot of AI players with the largest map
size, ending a turn takes quite a lot of time.
That's the real problem. You could try
On Tue, May 25, 2010 at 8:00 AM, Goswin von Brederlow goswin-...@web.de wrote:
Bernd Jendrissek bernd.jendris...@gmail.com writes:
On Mon, May 24, 2010 at 6:15 AM, Goswin von Brederlow goswin-...@web.de
wrote:
I would also like the AI to run as seperate client (that way it can't
use
On Mon, May 24, 2010 at 6:15 AM, Goswin von Brederlow goswin-...@web.de wrote:
I would also like the AI to run as seperate client (that way it can't
use privileged information from the server at all) or at least seperate
thread. In large maps the AI takes a majority of the time and nowadays
On Sat, Mar 20, 2010 at 3:18 PM, Jacob Nevins
no-reply.invalid-addr...@gna.org wrote:
I assume gavin was Winston Churchill.
Sorry, you are right, I think the savegame was from after I /took
Winston Churchill. I was playing Aztecs (unpronounceable, unspellable
name).
Huh. I thought could
On Sat, Feb 13, 2010 at 7:50 PM, Daniel Markstedt
no-reply.invalid-addr...@gna.org wrote:
I disagree - a city that ends up on a glacier would rather quickly be
abandoned by humans. IMHO. ;)
The terrain of a city is a bit fuzzy; if you walked around New
Orleans, would you say swamp? Or around
On Tue, Feb 2, 2010 at 12:10 AM, pepeto
no-reply.invalid-addr...@gna.org wrote:
Follow-up Comment #1, bug #15258 (project freeciv):
Do you have a more precise error message?
I'm afraid I didn't write down the exact error, but ISTR a line 247
mentioned. Ah, this one:
server/sanitycheck.c:247:
On Wed, Sep 2, 2009 at 10:56 PM, Matthias
Pfafferodtmatthias.pfaffer...@mapfa.de wrote:
I'm using git and it (and the tools build around it) create the patches in
this form. For these patches you can do
git config format.suffix .diff
I can rename the patches to *.diff, but I don't know how to
On Fri, Jul 3, 2009 at 2:00 AM, Madeline
Bookno-reply.invalid-addr...@gna.org wrote:
I also prefer the 0 rule because if we realize that
case labels are essentially the same as goto labels,
Yesterday I was genuinely tempted for a minute to write some map
guessing code as:
switch
On Wed, Jun 17, 2009 at 5:35 AM, Madeline Bookmadeline.b...@gmail.com wrote:
For cma in particular: it is slow (no CPU computation should take
longer than a second; the algorithm does not scale), inefficient (too
much client-server communication making it unwieldy in online
games), does not
I found my agent crashing on tile-related callbacks. Turns out
handle_tile_info() was passing a struct tile *, but enqueue_call() was
taking x and y coordinates. This couldn't have helped the core dumps
and memory corruption referred to in
http://thread.gmane.org/gmane.games.freeciv.cvs/6285,
On Tue, Jun 9, 2009 at 3:44 AM, Madeline Bookmadeline.b...@gmail.com wrote:
You should know that the agents framework suffers from
a number of design problems and has not been actively
maintained by anyone in a long time, the original author
no longer begin involved in freeciv development and
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