URL:
http://gna.org/patch/?4531
Summary: Cultured_City and Cultured_Nation achievements
Project: Freeciv
Submitted by: cazfi
Submitted on: Sun 23 Feb 2014 10:11:06 AM EET
Category: general
Priority: 5 -
URL:
http://gna.org/patch/?4532
Summary: CityTile requirement type Worked
Project: Freeciv
Submitted by: cazfi
Submitted on: Sun 23 Feb 2014 10:30:22 AM EET
Category: None
Priority: 5 - Normal
URL:
http://gna.org/patch/?4533
Summary: Requirement type Style
Project: Freeciv
Submitted by: cazfi
Submitted on: Sun 23 Feb 2014 10:39:23 AM EET
Category: general
Priority: 5 - Normal
Update of patch #4487 (project freeciv):
Depends on: = patch #4533
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URL:
http://gna.org/patch/?4534
Summary: Mood
Project: Freeciv
Submitted by: cazfi
Submitted on: Sun 23 Feb 2014 10:59:51 AM EET
Category: general
Priority: 5 - Normal
Status: Ready For
Update of patch #4487 (project freeciv):
Depends on: = patch #4534
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Update of bug #21532 (project freeciv):
Status: Ready For Test = Fixed
Assigned to:None = cazfi
Open/Closed:Open = Closed
URL:
http://gna.org/bugs/?21710
Summary: Add inspirational descriptions or quotes to each
technology in ruleset
Project: Freeciv
Submitted by: andreasr
Submitted on: Sun Feb 23 09:18:46 2014
Category: rulesets
Update of bug #18052 (project freeciv):
Status:None = Fixed
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Follow-up Comment #3:
I haven't seen this reported in a very long time, so it must be fixed. Closing
bug.
Update of bug #18052 (project freeciv):
Open/Closed:Open = Closed
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Follow-up Comment #6, bug #21693 (project freeciv):
Think this might have been caused by patch #4445 (post 2.4.2):
when building the autoattack list, unit_survive_autoattack()
treats return from can_unit_attack_unit_at_tile() as boolean,
but it's now an enum.
That's certainly a bug, and
Update of bug #20830 (project freeciv):
Open/Closed:Open = Closed
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URL:
http://gna.org/bugs/?21711
Summary: Realistic Terrain Rendering for Freeciv
Project: Freeciv
Submitted by: andreasr
Submitted on: Sun Feb 23 09:30:16 2014
Category: client
Severity: 3 - Normal
Follow-up Comment #1, bug #21710 (project freeciv):
And a generated message of You can now build this and that and foo and bar
This one is for free, so the inspirational text can focus on something
beyond. I always liked the railroad message ... (besides the formatting is
wrong).
Images
Follow-up Comment #7, bug #21702 (project freeciv):
Two things were helpful:
1) An informataion line in the ./configure summary about which compressions
are to built in and which not (but could).
2) an error message for the load command, The savegame could not be loaded,
because this
Follow-up Comment #5, bug #21703 (project freeciv):
Cannot reproduce in Version 2.4.2+ (r24530).
Even if I change it back to Library, I won't get 22 stones back.
Think this 2nd bug. Seen this too, But don't know where.
Christian
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Follow-up Comment #6, bug #21703 (project freeciv):
Can reproduce in Freeciv Version 2.4.2+ (r24482) on ARM. (Server)
Client on i386.
Options to autogen.sh were (most probably):
--enable-svnrev
--enable-client=gtk2
--enable-fcmp=yes
--with-readline
--with-efence
--enable-fcdb=all
Follow-up Comment #6, patch #3286 (project freeciv):
A recent edit to http://www.freeciv.org/wiki/Forum:Entry_point_not_found
suggests that this problem is still happening with 2.3.5 and Windows 2000.
It links to several solutions, which boil down to including Wspiapi.h before
using
Follow-up Comment #9, bug #21640 (project freeciv):
Patch for TRUNK and S2_5.
When AI is onwarfooting, the reamaining taxes (after paying upkeeps) are set
to maximize the gold, and the rest goes to science (instead of luxury).
I have verified that this patch does not affect the AI when max
URL:
http://gna.org/bugs/?21712
Summary: Better compare FREECIV_SAVE_PATH and --saves in
freeciv-server man page
Project: Freeciv
Submitted by: jtn
Submitted on: Sun 23 Feb 2014 12:31:58 UTC
Category: docs
Follow-up Comment #2, bug #21710 (project freeciv):
I always liked the railroad message ...
Patch #4405 discusses a problem we're about to have with the railroad message.
Perhaps it's of interest to your goals too.
Further, we could concider adding images to each tech to be
shown as well.
Follow-up Comment #5, patch #4405 (project freeciv):
If we're to do anything about this for 2.5, it blocks the data file format,
freeze, I think?
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Follow-up Comment #10, bug #21666 (project freeciv):
Could you please check the logs from running publite2?
I remember a message about how it didn't start.
Are you able to start publite2 manually?
No. I was also unable to stop the server. When I powered down the virtual
machine, provisioned it
Update of patch #4529 (project freeciv):
Depends on: = patch #4525
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Follow-up Comment #7, bug #21703 (project freeciv):
OP:
I've attached a saved file. Playing Saxionians. In 4 Cities I
currently building a Library. If I change production in anyone
of those cities into Temple, I am losing stones.
I still can't reproduce from this savegame with 2.4.2 (server
Follow-up Comment #1, patch #4534 (project freeciv):
it's not yet used for anything
Clearly something like this
http://shredrexx.wordpress.com/2013/04/22/saikoled-myki-challenge-the-video/
should be our highest priority. ;)
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Update of bug #21666 (project freeciv):
Open/Closed:Open = Closed
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Follow-up Comment #11:
Okay, closing. Freeciv-web probably requires about 6GB of RAM in current
configuration.
Update of patch #4525 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Update of patch #4524 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Follow-up Comment #8, bug #21181 (project freeciv):
other case:
1) Build 1 city with Granary, grow city size to bigger
2) Make all citizen to convert Taxmen
3) click Turn End, and repeat clicking (watch the national revenues)
There are no taxman income if city is during the famine.
Specialists
Follow-up Comment #9, bug #21181 (project freeciv):
This bug is also related with scientists and taxmen.
When 10 citizens are all scientists (or taxmen),
the amount of food in city decreases gradually.
During the city is keeping 10 citizens,10 scientists continue to produce 30
research points.
URL:
http://gna.org/bugs/?21713
Summary: server --scenarios option help is full of lies
Project: Freeciv
Submitted by: jtn
Submitted on: Sun 23 Feb 2014 14:50:33 UTC
Category: docs
Severity: 3 - Normal
URL:
http://gna.org/patch/?4535
Summary: Two aditional Oceanian nations: Palaos and Niue
Project: Freeciv
Submitted by: None
Submitted on: dom 23 feb 2014 14:54:17 UTC
Category: rulesets
Priority: 5 -
Follow-up Comment #8, bug #21703 (project freeciv):
Even if I change it back to Library, I won't get 22 stones
back.
I'm wondering if loading the changed_from target from a savefile (or maybe
sending it over the network?) is going wrong, possibly in a platform-dependent
way.
I think this
Update of patch #4535 (project freeciv):
Assigned to:None = mixcoatl
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URL:
http://gna.org/patch/?4536
Summary: Support the spy action Poison city
Project: Freeciv
Submitted by: sveinung
Submitted on: Sun 23 Feb 2014 04:01:25 PM UTC
Category: freeciv-web
Priority: 5 - Normal
Update of patch #4530 (project freeciv):
Status: In Progress = Ready For Test
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Additional Item Attachment:
File name: 0001-Only-enable-the-possible-spy-actions.patch Size:10 KB
Update of patch #4536 (project freeciv):
Status: In Progress = Ready For Test
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Additional Item Attachment:
File name: 0002-Support-the-spy-action-Poison-City.patch Size:1 KB
Update of bug #21442 (project freeciv):
Status: In Progress = Ready For Test
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Additional Item Attachment:
File name: trunk-S2_5-S2_4-city-dialog-incomplete-effect-knowledge.patch
Size:1 KB
Update of bug #21712 (project freeciv):
Status:None = Ready For Test
Assigned to:None = jtn
Planned Release: = 2.4.3,2.5.0,2.6.0
Update of bug #21713 (project freeciv):
Status: In Progress = Ready For Test
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Additional Item Attachment:
File name: trunk-S2_5-S2_4-scenarios-option-fibs.patch Size:4 KB
Follow-up Comment #9, bug #21703 (project freeciv):
chris@sheva:~/freeciv/play$ gdb freeciv-server
GNU gdb (GDB) 7.4.1-debian
Copyright (C) 2012 Free Software Foundation, Inc.
This GDB was configured as arm-linux-gnueabi.
Reading symbols from /usr/local/bin/freeciv-server...done.
(gdb) run
Follow-up Comment #10, bug #21703 (project freeciv):
neon is for floating point
Starting program: /usr/local/bin/freeciv-server
[Thread debugging using libthread_db enabled]
Using host libthread_db library /lib/arm-linux-gnueabi/libthread_db.so.1.
Program received signal SIGILL, Illegal
Follow-up Comment #11, bug #21703 (project freeciv):
My random guess is it'll not turn out to be an FPU issue (I don't think
there's any floating point arithmetic nearby), but us naughtily trying to
stuff an int in an enum-shaped hole, or something like that.
Follow-up Comment #12, bug #21703 (project freeciv):
Got additional information for it. The penalty is only applied after finishing
a wonder in the city. Whenever I change the production for the first
post-wonder city improvement to some other improvement, the penalty is
applied. Like finishing
Follow-up Comment #7, patch #3286 (project freeciv):
That feels frustrating. We do have all necessary fallbacks in place for
building IPv4-only freeciv when the environment does not support freeaddrinfo,
but as it's configure time and not runtime thing, it makes no sense our
official Windows
URL:
http://gna.org/bugs/?21714
Summary: The No_Diplomacy effect is bypassed by an embassy
Project: Freeciv
Submitted by: sveinung
Submitted on: Sun 23 Feb 2014 08:24:49 PM UTC
Category: general
Severity:
URL:
http://gna.org/patch/?4537
Summary: The No_Diplomacy effect should not cause immunity to
embassies
Project: Freeciv
Submitted by: sveinung
Submitted on: Sun 23 Feb 2014 08:33:54 PM UTC
Category: general
Update of bug #21660 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Follow-up Comment #4:
Patch committed to
Update of patch #4530 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Follow-up Comment #2:
Patch accepted to
Update of bug #21693 (project freeciv):
Status: Confirmed = Ready For Test
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Follow-up Comment #7:
Attached patches fix all the reversed can_unit_attack_...() callers (expecting
true (anything
Follow-up Comment #1, bug #21714 (project freeciv):
Is that the right place for the check? Just wondering the function call
diplomacy_possible() the line before which sounds like the function which
should check this (but I haven't checked what it actually does, or what other
callers it has)
Update of bug #21714 (project freeciv):
Severity: 3 - Normal = 2 - Minor
Planned Release: 2.6.0, 2.5.0, 2.4.3 = 2.6.0, 2.5.0
Summary: The No_Diplomacy effect is bypassed by an embassy =
The No_Diplomacy effect
freeciv-modpack cannot be build without building client. Is this correct?
--
Christian Knoke* * *http://cknoke.de
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
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Follow-up Comment #3, bug #21714 (project freeciv):
Is that the right place for the check?
The function above is only used here. Since No_Diplomacy could change during
the game and the comment above it said at all, something I read as at all,
ever, I didn't add it there. That the checks that the
2014-02-23 23:45 GMT+02:00 Christian Knoke chr...@cknoke.de:
freeciv-modpack cannot be build without building client. Is this correct?
In all active branches freeciv-modpack has separate configure checks
from the clients, even if the widget set is the same. All combinations
should work in S2_5
Follow-up Comment #1, patch #4536 (project freeciv):
Should I wait 36 hours before committing this or not?
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Follow-up Comment #2, patch #4536 (project freeciv):
The patch looks good, so I'm fine with you committing it directly.
In my humble opinion, I don't think we need to review and wait 36 hours to
commit trivial re-implementations of already exisiting functionality from the
other Freeciv clients.
Update of patch #4536 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Follow-up Comment #3:
In my humble
Follow-up Comment #6, patch #4405 (project freeciv):
If we're to do anything about this for 2.5, it blocks the data
file format, freeze, I think?
Frankly, the solution you have proposed seems very bad hack to me. I much
prefer keeping it as it is in 2.5, at least what comes to datafile format.
URL:
http://gna.org/patch/?4538
Summary: Give action probability to the spy action Establish
Embassy
Project: Freeciv
Submitted by: sveinung
Submitted on: Sun 23 Feb 2014 11:50:18 PM UTC
Category: general
Update of patch #4538 (project freeciv):
Depends on: = patch #4537
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Update of patch #4523 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
URL:
http://gna.org/patch/?4539
Summary: Take into account if the target player has anything
to steal
Project: Freeciv
Submitted by: sveinung
Submitted on: Mon 24 Feb 2014 07:02:56 AM UTC
Category: general
URL:
http://gna.org/bugs/?21718
Summary: Can't steal tech without embassy
Project: Freeciv
Submitted by: sveinung
Submitted on: Mon 24 Feb 2014 07:07:51 AM UTC
Category: freeciv-web
Severity: 3 - Normal
Update of bug #21718 (project freeciv):
Depends on: = patch #4539
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Follow-up Comment #1:
Solution alternative 1: Drop the checks. Wait for patch #4539 to bring them
back.
(file #20168)
Update of bug #21718 (project freeciv):
Status: In Progress = Ready For Test
___
Follow-up Comment #2:
Solution alternative 2: Drop the checks in the client. Patch the server so it
takes care of the
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