[Freeciv-Dev] [patch #4531] Cultured_City and Cultured_Nation achievements

2014-02-23 Thread Marko Lindqvist
URL: http://gna.org/patch/?4531 Summary: Cultured_City and Cultured_Nation achievements Project: Freeciv Submitted by: cazfi Submitted on: Sun 23 Feb 2014 10:11:06 AM EET Category: general Priority: 5 -

[Freeciv-Dev] [patch #4532] CityTile requirement type Worked

2014-02-23 Thread Marko Lindqvist
URL: http://gna.org/patch/?4532 Summary: CityTile requirement type Worked Project: Freeciv Submitted by: cazfi Submitted on: Sun 23 Feb 2014 10:30:22 AM EET Category: None Priority: 5 - Normal

[Freeciv-Dev] [patch #4533] Requirement type Style

2014-02-23 Thread Marko Lindqvist
URL: http://gna.org/patch/?4533 Summary: Requirement type Style Project: Freeciv Submitted by: cazfi Submitted on: Sun 23 Feb 2014 10:39:23 AM EET Category: general Priority: 5 - Normal

[Freeciv-Dev] [patch #4487] [Metaticket] Music switching system

2014-02-23 Thread Marko Lindqvist
Update of patch #4487 (project freeciv): Depends on: = patch #4533 ___ Reply to this item at: http://gna.org/patch/?4487 ___ Message sent

[Freeciv-Dev] [patch #4534] Mood

2014-02-23 Thread Marko Lindqvist
URL: http://gna.org/patch/?4534 Summary: Mood Project: Freeciv Submitted by: cazfi Submitted on: Sun 23 Feb 2014 10:59:51 AM EET Category: general Priority: 5 - Normal Status: Ready For

[Freeciv-Dev] [patch #4487] [Metaticket] Music switching system

2014-02-23 Thread Marko Lindqvist
Update of patch #4487 (project freeciv): Depends on: = patch #4534 ___ Reply to this item at: http://gna.org/patch/?4487 ___ Message sent

[Freeciv-Dev] [bug #21532] Windows installation tries to run modpack installer by wrong name

2014-02-23 Thread Marko Lindqvist
Update of bug #21532 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #21710] Add inspirational descriptions or quotes to each technology in ruleset

2014-02-23 Thread Andreas Rosdal
URL: http://gna.org/bugs/?21710 Summary: Add inspirational descriptions or quotes to each technology in ruleset Project: Freeciv Submitted by: andreasr Submitted on: Sun Feb 23 09:18:46 2014 Category: rulesets

[Freeciv-Dev] [bug #18052] Black bands across the map after loading saved game

2014-02-23 Thread Andreas Rosdal
Update of bug #18052 (project freeciv): Status:None = Fixed ___ Follow-up Comment #3: I haven't seen this reported in a very long time, so it must be fixed. Closing bug.

[Freeciv-Dev] [bug #18052] Black bands across the map after loading saved game

2014-02-23 Thread Andreas Rosdal
Update of bug #18052 (project freeciv): Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?18052 ___ Message sent

[Freeciv-Dev] [bug #21693] server crash

2014-02-23 Thread Marko Lindqvist
Follow-up Comment #6, bug #21693 (project freeciv): Think this might have been caused by patch #4445 (post 2.4.2): when building the autoattack list, unit_survive_autoattack() treats return from can_unit_attack_unit_at_tile() as boolean, but it's now an enum. That's certainly a bug, and

[Freeciv-Dev] [bug #20830] Something funny about the map when starting tutorial scenario

2014-02-23 Thread Andreas Rosdal
Update of bug #20830 (project freeciv): Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?20830 ___ Message sent

[Freeciv-Dev] [bug #21711] Realistic Terrain Rendering for Freeciv

2014-02-23 Thread Andreas Rosdal
URL: http://gna.org/bugs/?21711 Summary: Realistic Terrain Rendering for Freeciv Project: Freeciv Submitted by: andreasr Submitted on: Sun Feb 23 09:30:16 2014 Category: client Severity: 3 - Normal

[Freeciv-Dev] [bug #21710] Add inspirational descriptions or quotes to each technology in ruleset

2014-02-23 Thread Christian Knoke
Follow-up Comment #1, bug #21710 (project freeciv): And a generated message of You can now build this and that and foo and bar This one is for free, so the inspirational text can focus on something beyond. I always liked the railroad message ... (besides the formatting is wrong). Images

[Freeciv-Dev] [bug #21702] Server built without bzip2 fails to load .bz2 savegame without explaining why

2014-02-23 Thread Christian Knoke
Follow-up Comment #7, bug #21702 (project freeciv): Two things were helpful: 1) An informataion line in the ./configure summary about which compressions are to built in and which not (but could). 2) an error message for the load command, The savegame could not be loaded, because this

[Freeciv-Dev] [bug #21703] penalty applied when change between city improvements

2014-02-23 Thread Christian Knoke
Follow-up Comment #5, bug #21703 (project freeciv): Cannot reproduce in Version 2.4.2+ (r24530). Even if I change it back to Library, I won't get 22 stones back. Think this 2nd bug. Seen this too, But don't know where. Christian ___

[Freeciv-Dev] [bug #21703] penalty applied when change between city improvements

2014-02-23 Thread Christian Knoke
Follow-up Comment #6, bug #21703 (project freeciv): Can reproduce in Freeciv Version 2.4.2+ (r24482) on ARM. (Server) Client on i386. Options to autogen.sh were (most probably): --enable-svnrev --enable-client=gtk2 --enable-fcmp=yes --with-readline --with-efence --enable-fcdb=all

[Freeciv-Dev] [patch #3286] Running the GTK version under W2000

2014-02-23 Thread Jacob Nevins
Follow-up Comment #6, patch #3286 (project freeciv): A recent edit to http://www.freeciv.org/wiki/Forum:Entry_point_not_found suggests that this problem is still happening with 2.3.5 and Windows 2000. It links to several solutions, which boil down to including Wspiapi.h before using

[Freeciv-Dev] [bug #21640] AI set taxes 0% to luxury, and 0% science, in wrong situations

2014-02-23 Thread David Fernandez
Follow-up Comment #9, bug #21640 (project freeciv): Patch for TRUNK and S2_5. When AI is onwarfooting, the reamaining taxes (after paying upkeeps) are set to maximize the gold, and the rest goes to science (instead of luxury). I have verified that this patch does not affect the AI when max

[Freeciv-Dev] [bug #21712] Better compare FREECIV_SAVE_PATH and --saves in freeciv-server man page

2014-02-23 Thread Jacob Nevins
URL: http://gna.org/bugs/?21712 Summary: Better compare FREECIV_SAVE_PATH and --saves in freeciv-server man page Project: Freeciv Submitted by: jtn Submitted on: Sun 23 Feb 2014 12:31:58 UTC Category: docs

[Freeciv-Dev] [bug #21710] Add inspirational descriptions or quotes to each technology in ruleset

2014-02-23 Thread Jacob Nevins
Follow-up Comment #2, bug #21710 (project freeciv): I always liked the railroad message ... Patch #4405 discusses a problem we're about to have with the railroad message. Perhaps it's of interest to your goals too. Further, we could concider adding images to each tech to be shown as well.

[Freeciv-Dev] [patch #4405] Move automatic road/base messages (New hope sweeps like fire...) to Lua script?

2014-02-23 Thread Jacob Nevins
Follow-up Comment #5, patch #4405 (project freeciv): If we're to do anything about this for 2.5, it blocks the data file format, freeze, I think? ___ Reply to this item at: http://gna.org/patch/?4405

[Freeciv-Dev] [bug #21666] Freeciv web: Bundled vagrant script don't work

2014-02-23 Thread Sveinung Kvilhaugsvik
Follow-up Comment #10, bug #21666 (project freeciv): Could you please check the logs from running publite2? I remember a message about how it didn't start. Are you able to start publite2 manually? No. I was also unable to stop the server. When I powered down the virtual machine, provisioned it

[Freeciv-Dev] [patch #4529] Add success probability for the spy action investigate city.

2014-02-23 Thread Sveinung Kvilhaugsvik
Update of patch #4529 (project freeciv): Depends on: = patch #4525 ___ Reply to this item at: http://gna.org/patch/?4529 ___ Message sent

[Freeciv-Dev] [bug #21703] penalty applied when change between city improvements

2014-02-23 Thread Jacob Nevins
Follow-up Comment #7, bug #21703 (project freeciv): OP: I've attached a saved file. Playing Saxionians. In 4 Cities I currently building a Library. If I change production in anyone of those cities into Temple, I am losing stones. I still can't reproduce from this savegame with 2.4.2 (server

[Freeciv-Dev] [patch #4534] Mood

2014-02-23 Thread Jacob Nevins
Follow-up Comment #1, patch #4534 (project freeciv): it's not yet used for anything Clearly something like this http://shredrexx.wordpress.com/2013/04/22/saikoled-myki-challenge-the-video/ should be our highest priority. ;) ___ Reply to

[Freeciv-Dev] [bug #21666] Freeciv web: Bundled vagrant script don't work

2014-02-23 Thread Andreas Rosdal
Update of bug #21666 (project freeciv): Open/Closed:Open = Closed ___ Follow-up Comment #11: Okay, closing. Freeciv-web probably requires about 6GB of RAM in current configuration.

[Freeciv-Dev] [patch #4525] Prepare for implementing action probability calculation

2014-02-23 Thread Sveinung Kvilhaugsvik
Update of patch #4525 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #4524] Meta knowledge for unit class and unit class flag

2014-02-23 Thread Sveinung Kvilhaugsvik
Update of patch #4524 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #21181] Famine bug

2014-02-23 Thread taka
Follow-up Comment #8, bug #21181 (project freeciv): other case: 1) Build 1 city with Granary, grow city size to bigger 2) Make all citizen to convert Taxmen 3) click Turn End, and repeat clicking (watch the national revenues) There are no taxman income if city is during the famine. Specialists

[Freeciv-Dev] [bug #21181] Famine bug

2014-02-23 Thread anonymous
Follow-up Comment #9, bug #21181 (project freeciv): This bug is also related with scientists and taxmen. When 10 citizens are all scientists (or taxmen), the amount of food in city decreases gradually. During the city is keeping 10 citizens,10 scientists continue to produce 30 research points.

[Freeciv-Dev] [bug #21713] server --scenarios option help is full of lies

2014-02-23 Thread Jacob Nevins
URL: http://gna.org/bugs/?21713 Summary: server --scenarios option help is full of lies Project: Freeciv Submitted by: jtn Submitted on: Sun 23 Feb 2014 14:50:33 UTC Category: docs Severity: 3 - Normal

[Freeciv-Dev] [patch #4535] Two aditional Oceanian nations: Palaos and Niue

2014-02-23 Thread anonymous
URL: http://gna.org/patch/?4535 Summary: Two aditional Oceanian nations: Palaos and Niue Project: Freeciv Submitted by: None Submitted on: dom 23 feb 2014 14:54:17 UTC Category: rulesets Priority: 5 -

[Freeciv-Dev] [bug #21703] penalty applied when change between city improvements

2014-02-23 Thread Christian Knoke
Follow-up Comment #8, bug #21703 (project freeciv): Even if I change it back to Library, I won't get 22 stones back. I'm wondering if loading the changed_from target from a savefile (or maybe sending it over the network?) is going wrong, possibly in a platform-dependent way. I think this

[Freeciv-Dev] [patch #4535] Two aditional Oceanian nations: Palaos and Niue

2014-02-23 Thread Jacob Nevins
Update of patch #4535 (project freeciv): Assigned to:None = mixcoatl ___ Reply to this item at: http://gna.org/patch/?4535 ___ Message sent

[Freeciv-Dev] [patch #4536] Support the spy action Poison city

2014-02-23 Thread Sveinung Kvilhaugsvik
URL: http://gna.org/patch/?4536 Summary: Support the spy action Poison city Project: Freeciv Submitted by: sveinung Submitted on: Sun 23 Feb 2014 04:01:25 PM UTC Category: freeciv-web Priority: 5 - Normal

[Freeciv-Dev] [patch #4530] Freeciv web: Enable only the possible spy actions

2014-02-23 Thread Sveinung Kvilhaugsvik
Update of patch #4530 (project freeciv): Status: In Progress = Ready For Test ___ Additional Item Attachment: File name: 0001-Only-enable-the-possible-spy-actions.patch Size:10 KB

[Freeciv-Dev] [patch #4536] Support the spy action Poison city

2014-02-23 Thread Sveinung Kvilhaugsvik
Update of patch #4536 (project freeciv): Status: In Progress = Ready For Test ___ Additional Item Attachment: File name: 0002-Support-the-spy-action-Poison-City.patch Size:1 KB

[Freeciv-Dev] [bug #21442] Client could report incomplete effect knowledge in city dialog

2014-02-23 Thread Jacob Nevins
Update of bug #21442 (project freeciv): Status: In Progress = Ready For Test ___ Additional Item Attachment: File name: trunk-S2_5-S2_4-city-dialog-incomplete-effect-knowledge.patch Size:1 KB

[Freeciv-Dev] [bug #21712] Better compare FREECIV_SAVE_PATH and --saves in freeciv-server man page

2014-02-23 Thread Jacob Nevins
Update of bug #21712 (project freeciv): Status:None = Ready For Test Assigned to:None = jtn Planned Release: = 2.4.3,2.5.0,2.6.0

[Freeciv-Dev] [bug #21713] server --scenarios option help is full of lies

2014-02-23 Thread Jacob Nevins
Update of bug #21713 (project freeciv): Status: In Progress = Ready For Test ___ Additional Item Attachment: File name: trunk-S2_5-S2_4-scenarios-option-fibs.patch Size:4 KB

[Freeciv-Dev] [bug #21703] penalty applied when change between city improvements

2014-02-23 Thread Christian Knoke
Follow-up Comment #9, bug #21703 (project freeciv): chris@sheva:~/freeciv/play$ gdb freeciv-server GNU gdb (GDB) 7.4.1-debian Copyright (C) 2012 Free Software Foundation, Inc. This GDB was configured as arm-linux-gnueabi. Reading symbols from /usr/local/bin/freeciv-server...done. (gdb) run

[Freeciv-Dev] [bug #21703] penalty applied when change between city improvements

2014-02-23 Thread Christian Knoke
Follow-up Comment #10, bug #21703 (project freeciv): neon is for floating point Starting program: /usr/local/bin/freeciv-server [Thread debugging using libthread_db enabled] Using host libthread_db library /lib/arm-linux-gnueabi/libthread_db.so.1. Program received signal SIGILL, Illegal

[Freeciv-Dev] [bug #21703] penalty applied when change between city improvements

2014-02-23 Thread Jacob Nevins
Follow-up Comment #11, bug #21703 (project freeciv): My random guess is it'll not turn out to be an FPU issue (I don't think there's any floating point arithmetic nearby), but us naughtily trying to stuff an int in an enum-shaped hole, or something like that.

[Freeciv-Dev] [bug #21703] penalty applied when change between city improvements

2014-02-23 Thread anonymous
Follow-up Comment #12, bug #21703 (project freeciv): Got additional information for it. The penalty is only applied after finishing a wonder in the city. Whenever I change the production for the first post-wonder city improvement to some other improvement, the penalty is applied. Like finishing

[Freeciv-Dev] [patch #3286] Running the GTK version under W2000

2014-02-23 Thread Marko Lindqvist
Follow-up Comment #7, patch #3286 (project freeciv): That feels frustrating. We do have all necessary fallbacks in place for building IPv4-only freeciv when the environment does not support freeaddrinfo, but as it's configure time and not runtime thing, it makes no sense our official Windows

[Freeciv-Dev] [bug #21714] The No_Diplomacy effect is bypassed by an embassy

2014-02-23 Thread Sveinung Kvilhaugsvik
URL: http://gna.org/bugs/?21714 Summary: The No_Diplomacy effect is bypassed by an embassy Project: Freeciv Submitted by: sveinung Submitted on: Sun 23 Feb 2014 08:24:49 PM UTC Category: general Severity:

[Freeciv-Dev] [patch #4537] The No_Diplomacy effect should not cause immunity to embassies

2014-02-23 Thread Sveinung Kvilhaugsvik
URL: http://gna.org/patch/?4537 Summary: The No_Diplomacy effect should not cause immunity to embassies Project: Freeciv Submitted by: sveinung Submitted on: Sun 23 Feb 2014 08:33:54 PM UTC Category: general

[Freeciv-Dev] [bug #21660] Middle click popup does not show mine or irrigation build activities

2014-02-23 Thread Andreas Rosdal
Update of bug #21660 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Follow-up Comment #4: Patch committed to

[Freeciv-Dev] [patch #4530] Freeciv web: Enable only the possible spy actions

2014-02-23 Thread Andreas Rosdal
Update of patch #4530 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Follow-up Comment #2: Patch accepted to

[Freeciv-Dev] [bug #21693] server crash

2014-02-23 Thread Marko Lindqvist
Update of bug #21693 (project freeciv): Status: Confirmed = Ready For Test ___ Follow-up Comment #7: Attached patches fix all the reversed can_unit_attack_...() callers (expecting true (anything

[Freeciv-Dev] [bug #21714] The No_Diplomacy effect is bypassed by an embassy

2014-02-23 Thread Marko Lindqvist
Follow-up Comment #1, bug #21714 (project freeciv): Is that the right place for the check? Just wondering the function call diplomacy_possible() the line before which sounds like the function which should check this (but I haven't checked what it actually does, or what other callers it has)

[Freeciv-Dev] [bug #21714] The No_Diplomacy effect appears to be bypassed by an embassy

2014-02-23 Thread Sveinung Kvilhaugsvik
Update of bug #21714 (project freeciv): Severity: 3 - Normal = 2 - Minor Planned Release: 2.6.0, 2.5.0, 2.4.3 = 2.6.0, 2.5.0 Summary: The No_Diplomacy effect is bypassed by an embassy = The No_Diplomacy effect

[Freeciv-Dev] Modpack

2014-02-23 Thread Christian Knoke
freeciv-modpack cannot be build without building client. Is this correct? -- Christian Knoke* * *http://cknoke.de * * * * * * * * * Ceterum censeo Microsoft esse dividendum. ___ Freeciv-dev mailing list Freeciv-dev@gna.org

[Freeciv-Dev] [bug #21714] The No_Diplomacy effect appears to be bypassed by an embassy

2014-02-23 Thread Sveinung Kvilhaugsvik
Follow-up Comment #3, bug #21714 (project freeciv): Is that the right place for the check? The function above is only used here. Since No_Diplomacy could change during the game and the comment above it said at all, something I read as at all, ever, I didn't add it there. That the checks that the

Re: [Freeciv-Dev] Modpack

2014-02-23 Thread Marko Lindqvist
2014-02-23 23:45 GMT+02:00 Christian Knoke chr...@cknoke.de: freeciv-modpack cannot be build without building client. Is this correct? In all active branches freeciv-modpack has separate configure checks from the clients, even if the widget set is the same. All combinations should work in S2_5

[Freeciv-Dev] [patch #4536] Support the spy action Poison city

2014-02-23 Thread Sveinung Kvilhaugsvik
Follow-up Comment #1, patch #4536 (project freeciv): Should I wait 36 hours before committing this or not? ___ Reply to this item at: http://gna.org/patch/?4536 ___ Message sent via/by Gna!

[Freeciv-Dev] [patch #4536] Support the spy action Poison city

2014-02-23 Thread Andreas Rosdal
Follow-up Comment #2, patch #4536 (project freeciv): The patch looks good, so I'm fine with you committing it directly. In my humble opinion, I don't think we need to review and wait 36 hours to commit trivial re-implementations of already exisiting functionality from the other Freeciv clients.

[Freeciv-Dev] [patch #4536] Support the spy action Poison city

2014-02-23 Thread Sveinung Kvilhaugsvik
Update of patch #4536 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Follow-up Comment #3: In my humble

[Freeciv-Dev] [patch #4405] Move automatic road/base messages (New hope sweeps like fire...) to Lua script?

2014-02-23 Thread Marko Lindqvist
Follow-up Comment #6, patch #4405 (project freeciv): If we're to do anything about this for 2.5, it blocks the data file format, freeze, I think? Frankly, the solution you have proposed seems very bad hack to me. I much prefer keeping it as it is in 2.5, at least what comes to datafile format.

[Freeciv-Dev] [patch #4538] Give action probability to the spy action Establish Embassy

2014-02-23 Thread Sveinung Kvilhaugsvik
URL: http://gna.org/patch/?4538 Summary: Give action probability to the spy action Establish Embassy Project: Freeciv Submitted by: sveinung Submitted on: Sun 23 Feb 2014 11:50:18 PM UTC Category: general

[Freeciv-Dev] [patch #4538] Give action probability to the spy action Establish Embassy

2014-02-23 Thread Sveinung Kvilhaugsvik
Update of patch #4538 (project freeciv): Depends on: = patch #4537 ___ Reply to this item at: http://gna.org/patch/?4538 ___ Message sent

[Freeciv-Dev] [patch #4523] Assign styles to nations and to players

2014-02-23 Thread Marko Lindqvist
Update of patch #4523 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #4539] Take into account if the target player has anything to steal

2014-02-23 Thread Sveinung Kvilhaugsvik
URL: http://gna.org/patch/?4539 Summary: Take into account if the target player has anything to steal Project: Freeciv Submitted by: sveinung Submitted on: Mon 24 Feb 2014 07:02:56 AM UTC Category: general

[Freeciv-Dev] [bug #21718] Can't steal tech without embassy

2014-02-23 Thread Sveinung Kvilhaugsvik
URL: http://gna.org/bugs/?21718 Summary: Can't steal tech without embassy Project: Freeciv Submitted by: sveinung Submitted on: Mon 24 Feb 2014 07:07:51 AM UTC Category: freeciv-web Severity: 3 - Normal

[Freeciv-Dev] [bug #21718] Can't steal tech without embassy

2014-02-23 Thread Sveinung Kvilhaugsvik
Update of bug #21718 (project freeciv): Depends on: = patch #4539 ___ Follow-up Comment #1: Solution alternative 1: Drop the checks. Wait for patch #4539 to bring them back. (file #20168)

[Freeciv-Dev] [bug #21718] Can't steal tech without embassy

2014-02-23 Thread Sveinung Kvilhaugsvik
Update of bug #21718 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #2: Solution alternative 2: Drop the checks in the client. Patch the server so it takes care of the