[Freeciv-Dev] [patch #3327] Ranian nation

2012-06-17 Thread Andrzej M. Gorzym
URL: http://gna.org/patch/?3327 Summary: Ranian nation Project: Freeciv Submitted by: artaxes Submitted on: Sun 17 Jun 2012 09:39:51 AM CEST Category: rulesets Priority: 1 - Later Status:

[Freeciv-Dev] [patch #3328] Cimmerian nation

2012-06-17 Thread Andrzej M. Gorzym
URL: http://gna.org/patch/?3328 Summary: Cimmerian nation Project: Freeciv Submitted by: artaxes Submitted on: Sun 17 Jun 2012 09:43:23 AM CEST Category: rulesets Priority: 1 - Later

[Freeciv-Dev] [patch #3329] Lusitanian nation

2012-06-17 Thread Andrzej M. Gorzym
URL: http://gna.org/patch/?3329 Summary: Lusitanian nation Project: Freeciv Submitted by: artaxes Submitted on: Sun 17 Jun 2012 09:47:07 AM CEST Category: rulesets Priority: 1 - Later

[Freeciv-Dev] [patch #3330] Varangian nation

2012-06-17 Thread Andrzej M. Gorzym
URL: http://gna.org/patch/?3330 Summary: Varangian nation Project: Freeciv Submitted by: artaxes Submitted on: Sun 17 Jun 2012 09:57:38 AM CEST Category: rulesets Priority: 1 - Later

[Freeciv-Dev] [bug #19820] Sanity checks for veteran system not as effective as they should be

2012-06-17 Thread Jacob Nevins
Update of bug #19820 (project freeciv): Status: In Progress = Ready For Test ___ Additional Item Attachment: File name: trunk-S2_4-veteran-sanitychecks.diff Size:1 KB

[Freeciv-Dev] [patch #3322] Resource requirements

2012-06-17 Thread Jacob Nevins
Follow-up Comment #3, patch #3322 (project freeciv): Hm, I see what you're saying, but there's no reason it should be limited to a terrain+resource combination. You could reasonably require other combinations of properties on a single tile: terrain, resources, specials, roads, bases, a city, ...

[Freeciv-Dev] [patch #3323] Allow requirement range within city workable radius for tile-based requirements?

2012-06-17 Thread Marko Lindqvist
Follow-up Comment #5, patch #3323 (project freeciv): After night's sleep I don't see need for explicit CityTile Range requirement, as tile output effects are only used when tile is within city range (or in case of ai evaluating city placement; it will be within city range once city has been

[Freeciv-Dev] [bug #19817] plrcolormode=PLR_SET and PLR_RANDOM issues

2012-06-17 Thread Jacob Nevins
Additional Item Attachment, bug #19817 (project freeciv): File name: trunk-S2_4-playercolor-revamp-bis.diff Size:25 KB ___ Reply to this item at: http://gna.org/bugs/?19817 ___ Message

[Freeciv-Dev] [patch #3325] Allow custom types for governments to be used in effect requirements.

2012-06-17 Thread Henkutsu
Follow-up Comment #1, patch #3325 (project freeciv): O.k. I've spent all day working on it and I am starting to get my head around it. I am not messing with requirements yet, just working on getting flags read from the ruleset, stored in the government struct and passed around correctly. In this

[Freeciv-Dev] [patch #2876] [lua] files needed for the win32 client if client lua script is added

2012-06-17 Thread Jacob Nevins
Update of patch #2876 (project freeciv): Status:None = Wont Do Open/Closed:Open = Closed ___ Follow-up Comment #2: We have client Lua

[Freeciv-Dev] [patch #3325] Allow custom types for governments to be used in effect requirements.

2012-06-17 Thread J. M. Gorbach
Follow-up Comment #2, patch #3325 (project freeciv): You remember me, but I've spent months with #1339. Gmake result in SVN (rev. 21329) with your ruleset.c ruleset.c: In function 'load_government_names': ruleset.c:2488:24: error: 'MAX_NUM_USER_GOV_FLAGS' undeclared (first use in this function)

[Freeciv-Dev] [bug #19582] No GTK3 theme

2012-06-17 Thread Jacob Nevins
Update of bug #19582 (project freeciv): Status:None = Duplicate Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #3095] Freeciv theme for gtk3-client

2012-06-17 Thread Jacob Nevins
Update of patch #3095 (project freeciv): Summary: Theme for gtk3-client = Freeciv theme for gtk3-client ___ Follow-up Comment #4: We probably want some sort of theme with the Gtk3 client for 2.4.0, if we're pushing Gtk3

[Freeciv-Dev] [bug #19672] Bright border around the main menu for Sonar dark gtk theme

2012-06-17 Thread Jacob Nevins
Follow-up Comment #1, bug #19672 (project freeciv): Bug #18088 is another report of Freeciv run with a system dark theme (rather than its own Freeciv theme) having unexpected bright bits (not exactly the same). Bug #18363 collects woes with Freeciv-with-Freeciv-theme run on a system with another

[Freeciv-Dev] [bug #18088] Chat tab has white background when using a dark GTK theme

2012-06-17 Thread Jacob Nevins
Follow-up Comment #2, bug #18088 (project freeciv): See also bug #19672. ___ Reply to this item at: http://gna.org/bugs/?18088 ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [patch #3095] Freeciv theme for gtk3-client

2012-06-17 Thread anonymous
Follow-up Comment #5, patch #3095 (project freeciv): With gtk+ 3.4, this theme needs a minor fix: it seems that the background is now tiled, so it looks a bit silly in places, where the grid of tiles shows. Fix is most likely trivial, but I haven't yet found time for it.

[Freeciv-Dev] [bug #19778] National border dashed line of colour green gets confused with grassland tile in trident tileset

2012-06-17 Thread Jacob Nevins
Follow-up Comment #2, bug #19778 (project freeciv): While we're collecting things that are wrong with the player colours, see also Debian bug 602562 http://bugs.debian.org/602562 for another reason why white is a bad colour (you can't see city sizes in the SDL client because they're

[Freeciv-Dev] [bug #16184] Governor minimal surplus of -20 not low enough

2012-06-17 Thread Jacob Nevins
Follow-up Comment #3, bug #16184 (project freeciv): See also Debian bug 659644 http://bugs.debian.org/659644. ___ Reply to this item at: http://gna.org/bugs/?16184 ___ Message sent via/by

[Freeciv-Dev] [bug #18243] Client hangs with with gtk+ 2.24.5 (and Ubuntu Oneiric's 2.24.6) and Freeciv theme

2012-06-17 Thread Jacob Nevins
Follow-up Comment #35, bug #18243 (project freeciv): So, where are we with this? = Perhaps we can ignore it again = I've checked Ubuntu, and it seems they dropped the troublesome 010_make_bg_changes_queue_repaint.patch from their Gtk2+ packages again -- it's not in their

[Freeciv-Dev] [bug #17124] Freeciv Gtk client theme looks bad on some installations

2012-06-17 Thread Jacob Nevins
Follow-up Comment #4, bug #17124 (project freeciv): Ended up having to educate myself slightly about Gtk theming architecture today. Some starting points in case I get more time to dig into it in future: 1 http://orford.org/gtk/, 2 https://live.gnome.org/GnomeArt/Tutorials/GtkThemes.

[Freeciv-Dev] [bug #18232] Cheating AI level should not override max tax rates by default

2012-06-17 Thread Jacob Nevins
Update of bug #18232 (project freeciv): Summary: Cheating AI level should not overide max tax rates by default = Cheating AI level should not override max tax rates by default ___ Follow-up Comment #3: Is this likely to

[Freeciv-Dev] [bug #18227] Qt-client configure check test program compilation fails

2012-06-17 Thread Jacob Nevins
Follow-up Comment #11, bug #18227 (project freeciv): Is this going to make 2.4.0? The Qt client is only a stub in S2_4, so I wouldn't consider it very important, unless it can screw up ordinary configure even if user doesn't ask for Qt client?

[Freeciv-Dev] [bug #18228] Configure does not support Mac OS Framework-style SDL installation

2012-06-17 Thread Jacob Nevins
Follow-up Comment #7, bug #18228 (project freeciv): This has a release target of 2.4.0, but I see no evidence of regression compared to S2_3, so since this hasn't moved for a year, I plan to remove that target. ___ Reply to this item at:

[Freeciv-Dev] [bug #18200] Configure does not support Mac OS Framework-style Qt installation

2012-06-17 Thread Jacob Nevins
Follow-up Comment #14, bug #18200 (project freeciv): This looks stalled. Since it looks like it only affects the Qt client, which isn't in an interesting state in S2_4, I'm inclined to remove the 2.4.0 release target. ___ Reply to this

[Freeciv-Dev] [bug #18196] gtk2-client - gtk3-client settings migration

2012-06-17 Thread Jacob Nevins
Update of bug #18196 (project freeciv): Severity: 3 - Normal = 4 - Important ___ Follow-up Comment #1: We had probably better fix this for 2.4, ideally for first beta (since this is a one-time

[Freeciv-Dev] [bug #17859] typo in settings' window

2012-06-17 Thread Jacob Nevins
Update of bug #17859 (project freeciv): Status:None = Duplicate Open/Closed:Open = Closed ___ Follow-up Comment #1: Since fixed by patch

[Freeciv-Dev] [bug #17582] [metaticket] Headers depend on config.h

2012-06-17 Thread Jacob Nevins
Update of bug #17582 (project freeciv): Planned Release: 2.4.0 = 2.5.0 ___ Follow-up Comment #1: If time runs short, this refactoring can be retargeted to 2.5. Done...

[Freeciv-Dev] [bug #16864] fix console output (handle_stdin_input_real())

2012-06-17 Thread Jacob Nevins
Follow-up Comment #7, bug #16864 (project freeciv): I didn't see this, so in bug #19817 I proposed to stop # being a mandatory part of the /playercolor syntax (it's still accepted). I still don't see any reason to force people to enter a hash, so I think I'm going to stick with that, but the

[Freeciv-Dev] [bug #17579] Ocean city gfx uses memory many times

2012-06-17 Thread Jacob Nevins
Update of bug #17579 (project freeciv): Status:None = Confirmed Planned Release: 2.4.0 = ___ Follow-up Comment #2: I think this is

[Freeciv-Dev] [patch #3095] Freeciv theme for gtk3-client

2012-06-17 Thread anonymous
Follow-up Comment #6, patch #3095 (project freeciv): Well, yes, there's a fix for the mentioned problem and I even managed to fix a couple bugs in the old version independently,... there's a catch though: the fix for gtk+ 3.4 (only for this problem, not those old bugs) is backwards incompatible

[Freeciv-Dev] [task #7599] Windows packages for 2.4.0-beta1 (placeholder)

2012-06-17 Thread Jacob Nevins
URL: http://gna.org/task/?7599 Summary: Windows packages for 2.4.0-beta1 (placeholder) Project: Freeciv Submitted by: jtn Submitted on: Sun Jun 17 19:00:10 2012 Should Start On: Sun Jun 17 00:00:00 2012 Should be Finished on:

[Freeciv-Dev] [bug #17579] Ocean city gfx uses memory many times

2012-06-17 Thread Marko Lindqvist
Follow-up Comment #3, bug #17579 (project freeciv): I investigated this a bit some months back, but it seems I have failed to update the ticket with my findings. At least for the cases listed so far there's no problem. Sprites are already hashed by tag name. So if several city_styles (or

[Freeciv-Dev] [bug #17440] Update CodingStyle to take C++ files into account

2012-06-17 Thread Jacob Nevins
Follow-up Comment #1, bug #17440 (project freeciv): Bump -- this has a 2.4.0 target. (But it's not going to block a release.) Unfortunately I can't contribute. ___ Reply to this item at: http://gna.org/bugs/?17440

[Freeciv-Dev] [task #7599] Windows packages for 2.4.0-beta1 (placeholder)

2012-06-17 Thread Marko Lindqvist
Follow-up Comment #1, task #7599 (project freeciv): 1. Need to work out which Gtk client we're shipping for Windows -- Gtk2 or Gtk3. If I have understood correctly, official Windows builds use gtk+ bundles from http://www.gtk.org/download/win32.php (to see also old available versions see

[Freeciv-Dev] [bug #19526] Guest fallback on database error doesn't work

2012-06-17 Thread Jacob Nevins
Follow-up Comment #1, bug #19526 (project freeciv): Probably the same situation applies to Warning: the guest name '%s' has been taken, renaming to user '%s'. ___ Reply to this item at: http://gna.org/bugs/?19526

[Freeciv-Dev] [task #7599] Windows packages for 2.4.0-beta1 (placeholder)

2012-06-17 Thread Jacob Nevins
Follow-up Comment #2, task #7599 (project freeciv): Oh, rats. Bit of digging: there is hope for official Windows binaries, but they're not available yet and work doesn't look overly fast. 2011-03: Tor (tml) says he's not maintaining it any more

[Freeciv-Dev] [task #7599] Windows packages for 2.4.0-beta1 (placeholder)

2012-06-17 Thread Jacob Nevins
Follow-up Comment #3, task #7599 (project freeciv): Another link to watch: https://live.gnome.org/GTK+/Win32 Lots of dated content, but Dieter Verfaillie (new maintainer?) has edited relatively recently. ___ Reply to this item at:

[Freeciv-Dev] [bug #17354] Client tries to load game in spawned server before requesting hack access

2012-06-17 Thread Jacob Nevins
Update of bug #17354 (project freeciv): Planned Release: 2.4.0 = Summary: error messages at game load from the client = Client tries to load game in spawned server before requesting hack access

[Freeciv-Dev] [patch #3322] Resource requirements

2012-06-17 Thread Marko Lindqvist
Follow-up Comment #5, patch #3322 (project freeciv): ; only lake fish reqs = { type, name, range Terrain, Lake (Fish), Adjacent } Do you plan to give city a bonus if it's adjacent to at least one Fish tile? I think tile bonus (such as increase to food/shield/trade) applied to every

[Freeciv-Dev] [patch #3325] Allow custom types for governments to be used in effect requirements.

2012-06-17 Thread Marko Lindqvist
Follow-up Comment #3, patch #3325 (project freeciv): fc_assert(!gtype_has_flag(g, F_LAST - 1)); F_LAST (last unit type flag) seems like copypaste error here... if (F_LAST == ival) { ...and here. for(j=0; jnval; j++) { Spaces: for (j = 0; j nval; j++) { log_error(%s

[Freeciv-Dev] [patch #3221] Add Land tile as requirement for all road types

2012-06-17 Thread Marko Lindqvist
Update of patch #3221 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #19821] Numerous issues with wipe_unit() wiping transporter with cargo

2012-06-17 Thread Jacob Nevins
URL: http://gna.org/bugs/?19821 Summary: Numerous issues with wipe_unit() wiping transporter with cargo Project: Freeciv Submitted by: jtn Submitted on: Sun Jun 17 23:56:36 2012 Category: None Severity: 3

[Freeciv-Dev] [bug #19822] wipe_unit() can access freed memory, fail to save undisbandable/gameloss units

2012-06-17 Thread Jacob Nevins
URL: http://gna.org/bugs/?19822 Summary: wipe_unit() can access freed memory, fail to save undisbandable/gameloss units Project: Freeciv Submitted by: jtn Submitted on: Sun Jun 17 23:58:26 2012 Category: None

[Freeciv-Dev] [bug #19823] Cosmetic fixes in wipe_unit()

2012-06-17 Thread Jacob Nevins
URL: http://gna.org/bugs/?19823 Summary: Cosmetic fixes in wipe_unit() Project: Freeciv Submitted by: jtn Submitted on: Mon Jun 18 00:00:23 2012 Category: None Severity: 2 - Minor Priority:

[Freeciv-Dev] [bug #19821] Numerous issues with wipe_unit() wiping transporter with cargo

2012-06-17 Thread Jacob Nevins
Update of bug #19821 (project freeciv): Depends on: = bugs #19822 ___ Reply to this item at: http://gna.org/bugs/?19821 ___ Message sent

[Freeciv-Dev] [bug #19821] [metaticket] Numerous issues with wipe_unit() wiping transporter with cargo

2012-06-17 Thread Jacob Nevins
Update of bug #19821 (project freeciv): Summary: Numerous issues with wipe_unit() wiping transporter with cargo = [metaticket] Numerous issues with wipe_unit() wiping transporter with cargo ___ Reply to this item at:

[Freeciv-Dev] [bug #19818] Experimental ruleset: worker veteran system has problems

2012-06-17 Thread David Lowe
Follow-up Comment #2, bug #19818 (project freeciv): Personally, i prefer apprentice, journeyman, master over working man, journeyman, foreman. As far as Engineers go, it makes sense to apply a similar system to them once Worker veteran system is stable. I think we could use the same titles.

[Freeciv-Dev] [patch #3331] Make .zip archive

2012-06-17 Thread Marko Lindqvist
URL: http://gna.org/patch/?3331 Summary: Make .zip archive Project: Freeciv Submitted by: cazfi Submitted on: Mon 18 Jun 2012 02:42:34 AM EEST Category: bootstrap Priority: 5 - Normal

[Freeciv-Dev] [bug #19821] [metaticket] Numerous issues with wipe_unit() wiping transporter with cargo

2012-06-17 Thread Jacob Nevins
Follow-up Comment #1, bug #19821 (project freeciv): 7. On S2_3, wipe_unit() moving a unit to another transporter doesn't cause the client to be updated -- transporter still looks empty. I suspect that it's due to put_unit_onto_transporter() not doing send_unit_info() for the new transporter

[Freeciv-Dev] [bug #19824] make dist fails to generate meta_mpgui_qt.cpp

2012-06-17 Thread Marko Lindqvist
URL: http://gna.org/bugs/?19824 Summary: make dist fails to generate meta_mpgui_qt.cpp Project: Freeciv Submitted by: cazfi Submitted on: Mon 18 Jun 2012 02:57:42 AM EEST Category: bootstrap Severity: 3 -

[Freeciv-Dev] [bug #19825] in dbv_isset() [bitvector.c::116]: assertion 'bit pdbv-bits' failed.

2012-06-17 Thread Jacob Nevins
URL: http://gna.org/bugs/?19825 Summary: in dbv_isset() [bitvector.c::116]: assertion 'bit pdbv-bits' failed. Project: Freeciv Submitted by: jtn Submitted on: Mon Jun 18 01:01:04 2012 Category: editor

[Freeciv-Dev] [bug #19825] in dbv_isset() [bitvector.c::116]: assertion 'bit pdbv-bits' failed.

2012-06-17 Thread Jacob Nevins
Follow-up Comment #1, bug #19825 (project freeciv): Aha, this is reproducible. Just spawn a new game from the client, go into edit mode, and middle-click on the tile with your initial units. Here's a gdb backtrace (fortunately this is a -O0 build): #0 0x7fc846aff7bb in raise (sig=value

[Freeciv-Dev] [bug #19300] in dbv_isset() [bitvector.c::120]: assertion 'pdbv-vec != ((void *)0)' failed.

2012-06-17 Thread Jacob Nevins
Follow-up Comment #2, bug #19300 (project freeciv): See also bug #19825. ___ Reply to this item at: http://gna.org/bugs/?19300 ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [bug #19822] wipe_unit() can access freed memory, fail to save undisbandable/gameloss units

2012-06-17 Thread Jacob Nevins
Update of bug #19822 (project freeciv): Status: In Progress = Ready For Test ___ Additional Item Attachment: File name: trunk-S2_4-wipe-transporter-freed-memory.diff Size:0 KB

[Freeciv-Dev] [bug #19823] Cosmetic fixes in wipe_unit()

2012-06-17 Thread Jacob Nevins
Update of bug #19823 (project freeciv): Status: In Progress = Ready For Test ___ Additional Item Attachment: File name: trunk-S2_4-wipe_unit-cosmetics.diff Size:1 KB File name:

[Freeciv-Dev] [bug #19822] wipe_unit() can access freed memory, fail to save undisbandable/gameloss cargo

2012-06-17 Thread Jacob Nevins
Update of bug #19822 (project freeciv): Summary: wipe_unit() can access freed memory, fail to save undisbandable/gameloss units = wipe_unit() can access freed memory, fail to save undisbandable/gameloss cargo ___ Reply to

[Freeciv-Dev] [patch #3322] Resource requirements

2012-06-17 Thread Marko Lindqvist
Update of patch #3322 (project freeciv): Category:None = general Status:None = Ready For Test Planned Release: = 2.5.0

[Freeciv-Dev] [bug #17312] if a city is remove do to migration, the units are not checked

2012-06-17 Thread Jacob Nevins
Update of bug #17312 (project freeciv): Planned Release: 2.4.0 = ___ Follow-up Comment #2: Bug #16429 finally yielded an explanation for some of those sorts of messages. However, I don't

[Freeciv-Dev] [bug #17248] Dead player scores not revealed on game over

2012-06-17 Thread Jacob Nevins
Update of bug #17248 (project freeciv): Planned Release: 2.4.0 = Summary: Player scores not revealed on game over = Dead player scores not revealed on game over ___ Reply

[Freeciv-Dev] [bug #16596] Mark capital cities on map

2012-06-17 Thread Jacob Nevins
Update of bug #16596 (project freeciv): Planned Release: 2.4.0 = ___ Reply to this item at: http://gna.org/bugs/?16596 ___ Message sent

[Freeciv-Dev] [bug #16559] Display no-citybuilding area

2012-06-17 Thread Jacob Nevins
Update of bug #16559 (project freeciv): Planned Release: 2.4.0 = ___ Reply to this item at: http://gna.org/bugs/?16559 ___ Message sent

[Freeciv-Dev] [bug #16558] Display ZOCs

2012-06-17 Thread Jacob Nevins
Update of bug #16558 (project freeciv): Planned Release: 2.4.0 = ___ Reply to this item at: http://gna.org/bugs/?16558 ___ Message sent

[Freeciv-Dev] [bug #16490] Server blocks waiting for connection hostname

2012-06-17 Thread Jacob Nevins
Update of bug #16490 (project freeciv): Planned Release: 2.4.0 = ___ Reply to this item at: http://gna.org/bugs/?16490 ___ Message sent

[Freeciv-Dev] [bug #16480] Usability of Help checkbox on research window

2012-06-17 Thread Jacob Nevins
Update of bug #16480 (project freeciv): Planned Release: 2.4.0 = Summary: Usability of Help button on research window = Usability of Help checkbox on research window ___

[Freeciv-Dev] [bug #16444] Changing the ruleset doesn't update the ruleset combo box

2012-06-17 Thread Jacob Nevins
Update of bug #16444 (project freeciv): Planned Release: 2.4.0 = ___ Follow-up Comment #4: I'm going to guess that a *good* solution to this involves changing the network protocol.

[Freeciv-Dev] [bug #16417] Graphical glitches when FOW (graphically) turned off

2012-06-17 Thread Jacob Nevins
Update of bug #16417 (project freeciv): Planned Release: 2.4.0 = ___ Follow-up Comment #1: I don't think this is a bug... in Amplio at least, some terrain extends outside of its tile

[Freeciv-Dev] [bug #15090] Replace BC and AD by CE and BCE

2012-06-17 Thread Jacob Nevins
Follow-up Comment #10, bug #15090 (project freeciv): Best get on with the nation legends soon, if it's going to make 2.4.0... I could about 100 affected lines. ___ Reply to this item at: http://gna.org/bugs/?15090

[Freeciv-Dev] [bug #15090] Replace BC and AD by CE and BCE

2012-06-17 Thread Jacob Nevins
Follow-up Comment #11, bug #15090 (project freeciv): *count ___ Reply to this item at: http://gna.org/bugs/?15090 ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [bug #14775] The server appears to have gotten into an infinite loop in the allocation of starting positions.

2012-06-17 Thread Jacob Nevins
Update of bug #14775 (project freeciv): Planned Release: 2.4.0 = ___ Reply to this item at: http://gna.org/bugs/?14775 ___ Message sent

[Freeciv-Dev] [bug #14210] optionally include advance benefits in output message

2012-06-17 Thread Jacob Nevins
Update of bug #14210 (project freeciv): Planned Release: 2.4.0 = ___ Reply to this item at: http://gna.org/bugs/?14210 ___ Message sent

[Freeciv-Dev] [bug #13943] Allow unit to choose which transport to load onto

2012-06-17 Thread Jacob Nevins
Follow-up Comment #2, bug #13943 (project freeciv): We have an opportunity to fix this (for units in the field and potentially cities) with S2_4's new transport dialog. But it's not there yet. ___ Reply to this item at:

[Freeciv-Dev] [bug #13701] game_remove_unit(), homecity invalid

2012-06-17 Thread Jacob Nevins
Follow-up Comment #7, bug #13701 (project freeciv): Bump. Previous comments said that bug #18194 might fix this. Now that bug is fixed, is there anything left to do here? ___ Reply to this item at: http://gna.org/bugs/?13701

[Freeciv-Dev] [bug #15570] Paradrop always displays turns to target as Unreachable

2012-06-17 Thread Jacob Nevins
Update of bug #15570 (project freeciv): Planned Release: 2.4.0 = ___ Reply to this item at: http://gna.org/bugs/?15570 ___ Message sent

[Freeciv-Dev] [bug #18196] gtk2-client - gtk3-client settings migration

2012-06-17 Thread Jacob Nevins
Update of bug #18196 (project freeciv): Planned Release: 2.4.0,2.5.0 = 2.4.0-beta1,2.5.0 ___ Reply to this item at: http://gna.org/bugs/?18196 ___ Message sent

[Freeciv-Dev] [patch #3029] overview_window_finished()

2012-06-17 Thread Jacob Nevins
Update of patch #3029 (project freeciv): Planned Release:2.4.0, 2.5.0 = ___ Follow-up Comment #1: It looks like this wasn't needed for the Cairo in the end. Wouldn't hurt to apply it, but

[Freeciv-Dev] [patch #2998] Update README.ruleset_experimental for recent changes

2012-06-17 Thread Jacob Nevins
Follow-up Comment #6, patch #2998 (project freeciv): Yes, the S2_4/trunk work stalled when I realised that S2_4 wasn't in a documentable state at that point... I'll sort it out before a 2.4.x release. ___ Reply to this item at:

[Freeciv-Dev] [patch #3325] Allow custom types for governments to be used in effect requirements.

2012-06-17 Thread Henkutsu
Follow-up Comment #4, patch #3325 (project freeciv): Thanks for the pickup. I've fixed it all (all enums related to gov flag now start with G_). I've taken gorbs advice and been running make clean / make every time I save a file, so now I am compiling with no warnings/errors w/ regard to:

[Freeciv-Dev] [patch #2959] add README.fcdb

2012-06-17 Thread Jacob Nevins
Update of patch #2959 (project freeciv): Status: In Progress = Done Open/Closed:Open = Closed ___ Follow-up Comment #10: I don't think

[Freeciv-Dev] [patch #2607] Allow minimum city size for rapture growth to be greater than that for celebration

2012-06-17 Thread Jacob Nevins
Update of patch #2607 (project freeciv): Planned Release: 2.4.0 = ___ Reply to this item at: http://gna.org/patch/?2607 ___ Message sent

[Freeciv-Dev] [patch #2542] server/ruleset settings

2012-06-17 Thread Jacob Nevins
Update of patch #2542 (project freeciv): Planned Release: 2.4.0 = ___ Reply to this item at: http://gna.org/patch/?2542 ___ Message sent

[Freeciv-Dev] [patch #2076] Crazy caravan patch

2012-06-17 Thread Jacob Nevins
Update of patch #2076 (project freeciv): Planned Release: 2.4.0 = ___ Reply to this item at: http://gna.org/patch/?2076 ___ Message sent

[Freeciv-Dev] [patch #1864] Make many territory claiming bases possible on a same tile

2012-06-17 Thread Jacob Nevins
Update of patch #1864 (project freeciv): Planned Release: 2.4.0 = ___ Reply to this item at: http://gna.org/patch/?1864 ___ Message sent

[Freeciv-Dev] [patch #1338] [Metaticket] Generalize requirements

2012-06-17 Thread Jacob Nevins
Update of patch #1338 (project freeciv): Planned Release: 2.4.0 = ___ Reply to this item at: http://gna.org/patch/?1338 ___ Message sent

[Freeciv-Dev] [patch #1342] Unit type negated requirements

2012-06-17 Thread Jacob Nevins
Update of patch #1342 (project freeciv): Planned Release: 2.4.0 = ___ Reply to this item at: http://gna.org/patch/?1342 ___ Message sent

[Freeciv-Dev] [patch #1341] Improvement negated requirements

2012-06-17 Thread Jacob Nevins
Update of patch #1341 (project freeciv): Planned Release: 2.4.0 = ___ Reply to this item at: http://gna.org/patch/?1341 ___ Message sent

[Freeciv-Dev] [patch #1340] Technology requirements

2012-06-17 Thread Jacob Nevins
Update of patch #1340 (project freeciv): Planned Release: 2.4.0 = ___ Reply to this item at: http://gna.org/patch/?1340 ___ Message sent

[Freeciv-Dev] [patch #1339] Unit type requirements

2012-06-17 Thread Jacob Nevins
Update of patch #1339 (project freeciv): Planned Release: 2.4.0 = ___ Reply to this item at: http://gna.org/patch/?1339 ___ Message sent

[Freeciv-Dev] [patch #1446] [Metaticket] Ruleset object

2012-06-17 Thread Jacob Nevins
Update of patch #1446 (project freeciv): Planned Release: 2.4.0 = ___ Reply to this item at: http://gna.org/patch/?1446 ___ Message sent

[Freeciv-Dev] [patch #1448] Make a ruleset structure

2012-06-17 Thread Jacob Nevins
Update of patch #1448 (project freeciv): Planned Release: 2.4.0 = ___ Reply to this item at: http://gna.org/patch/?1448 ___ Message sent

[Freeciv-Dev] [patch #1447] Merge ruleset files in 1 file

2012-06-17 Thread Jacob Nevins
Update of patch #1447 (project freeciv): Planned Release: 2.4.0 = ___ Reply to this item at: http://gna.org/patch/?1447 ___ Message sent

[Freeciv-Dev] [patch #1464] cleanup ai_choice

2012-06-17 Thread Jacob Nevins
Update of patch #1464 (project freeciv): Planned Release: 2.4.0 = ___ Reply to this item at: http://gna.org/patch/?1464 ___ Message sent

[Freeciv-Dev] [patch #3325] Allow custom types for governments to be used in effect requirements.

2012-06-17 Thread Henkutsu
Follow-up Comment #5, patch #3325 (project freeciv): Hmm. I have another problem I need to sort through in rulesets.c. Are requirements in [unit_type] or ||? That is, if a unit has gov_req = SomeMilitaryGov and govflag_req = NotAMilitaryGov, does that mean that a unit can never be built, does

[Freeciv-Dev] [patch #3322] Resource requirements

2012-06-17 Thread Henkutsu
Follow-up Comment #7, patch #3322 (project freeciv): Wow! Thanks for your work. ___ Reply to this item at: http://gna.org/patch/?3322 ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [patch #3325] Allow custom types for governments to be used in effect requirements.

2012-06-17 Thread Henkutsu
Follow-up Comment #6, patch #3325 (project freeciv): Heck yeah, 9 functions left to write and this is ready! (for testing) The only warnings/errors I am getting are for undefined functions. Everything else seems to be in order an I even got the unit govflag_req thing working. I have decided that