[Freeciv-Dev] [patch #3325] Allow custom types for governments to be used in effect requirements.

2012-06-17 Thread Henkutsu
Follow-up Comment #6, patch #3325 (project freeciv): Heck yeah, 9 functions left to write and this is ready! (for testing) The only warnings/errors I am getting are for undefined functions. Everything else seems to be in order an I even got the unit govflag_req thing working. I have decided that

[Freeciv-Dev] [patch #3322] Resource requirements

2012-06-17 Thread Henkutsu
Follow-up Comment #7, patch #3322 (project freeciv): Wow! Thanks for your work. ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/ _

[Freeciv-Dev] [patch #3325] Allow custom types for governments to be used in effect requirements.

2012-06-17 Thread Henkutsu
Follow-up Comment #5, patch #3325 (project freeciv): Hmm. I have another problem I need to sort through in rulesets.c. Are requirements in [unit_type] && or ||? That is, if a unit has gov_req = "SomeMilitaryGov" and govflag_req = "NotAMilitaryGov", does that mean that a unit can never be built, d

[Freeciv-Dev] [patch #1464] cleanup ai_choice

2012-06-17 Thread Jacob Nevins
Update of patch #1464 (project freeciv): Planned Release: 2.4.0 => ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [patch #1447] Merge ruleset files in 1 file

2012-06-17 Thread Jacob Nevins
Update of patch #1447 (project freeciv): Planned Release: 2.4.0 => ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [patch #1448] Make a ruleset structure

2012-06-17 Thread Jacob Nevins
Update of patch #1448 (project freeciv): Planned Release: 2.4.0 => ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [patch #1446] [Metaticket] Ruleset object

2012-06-17 Thread Jacob Nevins
Update of patch #1446 (project freeciv): Planned Release: 2.4.0 => ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [patch #1339] Unit type requirements

2012-06-17 Thread Jacob Nevins
Update of patch #1339 (project freeciv): Planned Release: 2.4.0 => ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [patch #1340] Technology requirements

2012-06-17 Thread Jacob Nevins
Update of patch #1340 (project freeciv): Planned Release: 2.4.0 => ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [patch #1341] Improvement negated requirements

2012-06-17 Thread Jacob Nevins
Update of patch #1341 (project freeciv): Planned Release: 2.4.0 => ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [patch #1342] Unit type negated requirements

2012-06-17 Thread Jacob Nevins
Update of patch #1342 (project freeciv): Planned Release: 2.4.0 => ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [patch #1338] [Metaticket] Generalize requirements

2012-06-17 Thread Jacob Nevins
Update of patch #1338 (project freeciv): Planned Release: 2.4.0 => ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [patch #1864] Make many territory claiming bases possible on a same tile

2012-06-17 Thread Jacob Nevins
Update of patch #1864 (project freeciv): Planned Release: 2.4.0 => ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [patch #2076] Crazy caravan patch

2012-06-17 Thread Jacob Nevins
Update of patch #2076 (project freeciv): Planned Release: 2.4.0 => ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [patch #2542] server/ruleset settings

2012-06-17 Thread Jacob Nevins
Update of patch #2542 (project freeciv): Planned Release: 2.4.0 => ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [patch #2607] Allow minimum city size for rapture growth to be greater than that for celebration

2012-06-17 Thread Jacob Nevins
Update of patch #2607 (project freeciv): Planned Release: 2.4.0 => ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [patch #2959] add README.fcdb

2012-06-17 Thread Jacob Nevins
Update of patch #2959 (project freeciv): Status: In Progress => Done Open/Closed:Open => Closed ___ Follow-up Comment #10: I don't think we'

[Freeciv-Dev] [patch #3325] Allow custom types for governments to be used in effect requirements.

2012-06-17 Thread Henkutsu
Follow-up Comment #4, patch #3325 (project freeciv): Thanks for the pickup. I've fixed it all (all enums related to gov flag now start with G_). I've taken gorbs advice and been running make clean / make every time I save a file, so now I am compiling with no warnings/errors w/ regard to: cityturn

[Freeciv-Dev] [patch #2998] Update README.ruleset_experimental for recent changes

2012-06-17 Thread Jacob Nevins
Follow-up Comment #6, patch #2998 (project freeciv): Yes, the S2_4/trunk work stalled when I realised that S2_4 wasn't in a documentable state at that point... I'll sort it out before a 2.4.x release. ___ Reply to this item at:

[Freeciv-Dev] [patch #3029] overview_window_finished()

2012-06-17 Thread Jacob Nevins
Update of patch #3029 (project freeciv): Planned Release:2.4.0, 2.5.0 => ___ Follow-up Comment #1: It looks like this wasn't needed for the Cairo in the end. Wouldn't hurt to apply it, but remo

[Freeciv-Dev] [bug #18196] gtk2-client -> gtk3-client settings migration

2012-06-17 Thread Jacob Nevins
Update of bug #18196 (project freeciv): Planned Release: 2.4.0,2.5.0 => 2.4.0-beta1,2.5.0 ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #15570] Paradrop always displays turns to target as "Unreachable"

2012-06-17 Thread Jacob Nevins
Update of bug #15570 (project freeciv): Planned Release: 2.4.0 => ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #13701] game_remove_unit(), homecity invalid

2012-06-17 Thread Jacob Nevins
Follow-up Comment #7, bug #13701 (project freeciv): Bump. Previous comments said that bug #18194 might fix this. Now that bug is fixed, is there anything left to do here? ___ Reply to this item at: _

[Freeciv-Dev] [bug #13943] Allow unit to choose which transport to load onto

2012-06-17 Thread Jacob Nevins
Follow-up Comment #2, bug #13943 (project freeciv): We have an opportunity to fix this (for units in the field and potentially cities) with S2_4's new transport dialog. But it's not there yet. ___ Reply to this item at:

[Freeciv-Dev] [bug #14210] optionally include advance benefits in output message

2012-06-17 Thread Jacob Nevins
Update of bug #14210 (project freeciv): Planned Release: 2.4.0 => ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #14311] no way to reset the server if a savegame was loaded

2012-06-17 Thread Jacob Nevins
Update of bug #14311 (project freeciv): Planned Release: 2.4.0 => ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #14775] The server appears to have gotten into an infinite loop in the allocation of starting positions.

2012-06-17 Thread Jacob Nevins
Update of bug #14775 (project freeciv): Planned Release: 2.4.0 => ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #15090] Replace BC and AD by CE and BCE

2012-06-17 Thread Jacob Nevins
Follow-up Comment #11, bug #15090 (project freeciv): *count ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/ _

[Freeciv-Dev] [bug #15090] Replace BC and AD by CE and BCE

2012-06-17 Thread Jacob Nevins
Follow-up Comment #10, bug #15090 (project freeciv): Best get on with the nation legends soon, if it's going to make 2.4.0... I could about 100 affected lines. ___ Reply to this item at:

[Freeciv-Dev] [bug #16417] Graphical glitches when FOW (graphically) turned off

2012-06-17 Thread Jacob Nevins
Update of bug #16417 (project freeciv): Planned Release: 2.4.0 => ___ Follow-up Comment #1: I don't think this is a bug... in Amplio at least, some terrain extends outside of its tile boun

[Freeciv-Dev] [bug #16444] Changing the ruleset doesn't update the ruleset combo box

2012-06-17 Thread Jacob Nevins
Update of bug #16444 (project freeciv): Planned Release: 2.4.0 => ___ Follow-up Comment #4: I'm going to guess that a *good* solution to this involves changing the network protocol. Removi

[Freeciv-Dev] [bug #16480] Usability of Help checkbox on research window

2012-06-17 Thread Jacob Nevins
Update of bug #16480 (project freeciv): Planned Release: 2.4.0 => Summary: Usability of Help button on research window => Usability of Help checkbox on research window ___

[Freeciv-Dev] [bug #16490] Server blocks waiting for connection hostname

2012-06-17 Thread Jacob Nevins
Update of bug #16490 (project freeciv): Planned Release: 2.4.0 => ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #16558] Display ZOCs

2012-06-17 Thread Jacob Nevins
Update of bug #16558 (project freeciv): Planned Release: 2.4.0 => ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #16559] Display no-citybuilding area

2012-06-17 Thread Jacob Nevins
Update of bug #16559 (project freeciv): Planned Release: 2.4.0 => ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #16596] Mark capital cities on map

2012-06-17 Thread Jacob Nevins
Update of bug #16596 (project freeciv): Planned Release: 2.4.0 => ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #17248] Dead player scores not revealed on game over

2012-06-17 Thread Jacob Nevins
Update of bug #17248 (project freeciv): Planned Release: 2.4.0 => Summary: Player scores not revealed on game over => Dead player scores not revealed on game over ___ Repl

[Freeciv-Dev] [bug #17312] if a city is remove do to migration, the units are not checked

2012-06-17 Thread Jacob Nevins
Update of bug #17312 (project freeciv): Planned Release: 2.4.0 => ___ Follow-up Comment #2: Bug #16429 finally yielded an explanation for some of those sorts of messages. However, I don't

[Freeciv-Dev] [patch #3322] Resource requirements

2012-06-17 Thread Marko Lindqvist
Update of patch #3322 (project freeciv): Category:None => general Status:None => Ready For Test Planned Release: => 2.5.0 _

[Freeciv-Dev] [bug #19822] wipe_unit() can access freed memory, fail to save undisbandable/gameloss cargo

2012-06-17 Thread Jacob Nevins
Update of bug #19822 (project freeciv): Summary: wipe_unit() can access freed memory, fail to save undisbandable/gameloss units => wipe_unit() can access freed memory, fail to save undisbandable/gameloss cargo ___ Reply to

[Freeciv-Dev] [bug #19823] Cosmetic fixes in wipe_unit()

2012-06-17 Thread Jacob Nevins
Update of bug #19823 (project freeciv): Status: In Progress => Ready For Test ___ Additional Item Attachment: File name: trunk-S2_4-wipe_unit-cosmetics.diff Size:1 KB File name: S2_3-wipe_unit-cosmeti

[Freeciv-Dev] [bug #19822] wipe_unit() can access freed memory, fail to save undisbandable/gameloss units

2012-06-17 Thread Jacob Nevins
Update of bug #19822 (project freeciv): Status: In Progress => Ready For Test ___ Additional Item Attachment: File name: trunk-S2_4-wipe-transporter-freed-memory.diff Size:0 KB _

[Freeciv-Dev] [bug #19300] in dbv_isset() [bitvector.c::120]: assertion 'pdbv->vec != ((void *)0)' failed.

2012-06-17 Thread Jacob Nevins
Follow-up Comment #2, bug #19300 (project freeciv): See also bug #19825. ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [bug #19825] in dbv_isset() [bitvector.c::116]: assertion 'bit < pdbv->bits' failed.

2012-06-17 Thread Jacob Nevins
Follow-up Comment #1, bug #19825 (project freeciv): Aha, this is reproducible. Just spawn a new game from the client, go into edit mode, and middle-click on the tile with your initial units. Here's a gdb backtrace (fortunately this is a -O0 build): #0 0x7fc846aff7bb in raise (sig=) at

[Freeciv-Dev] [bug #19825] in dbv_isset() [bitvector.c::116]: assertion 'bit < pdbv->bits' failed.

2012-06-17 Thread Jacob Nevins
URL: Summary: in dbv_isset() [bitvector.c::116]: assertion 'bit < pdbv->bits' failed. Project: Freeciv Submitted by: jtn Submitted on: Mon Jun 18 01:01:04 2012 Category: editor

[Freeciv-Dev] [bug #19824] make dist fails to generate meta_mpgui_qt.cpp

2012-06-17 Thread Marko Lindqvist
URL: Summary: make dist fails to generate meta_mpgui_qt.cpp Project: Freeciv Submitted by: cazfi Submitted on: Mon 18 Jun 2012 02:57:42 AM EEST Category: bootstrap Severity: 3 -

[Freeciv-Dev] [bug #19821] [metaticket] Numerous issues with wipe_unit() wiping transporter with cargo

2012-06-17 Thread Jacob Nevins
Follow-up Comment #1, bug #19821 (project freeciv): 7. On S2_3, wipe_unit() moving a unit to another transporter doesn't cause the client to be updated -- transporter still looks empty. I suspect that it's due to put_unit_onto_transporter() not doing send_unit_info() for the new transporter (unlik

[Freeciv-Dev] [patch #3331] Make .zip archive

2012-06-17 Thread Marko Lindqvist
URL: Summary: Make .zip archive Project: Freeciv Submitted by: cazfi Submitted on: Mon 18 Jun 2012 02:42:34 AM EEST Category: bootstrap Priority: 5 - Normal St

[Freeciv-Dev] [bug #19818] Experimental ruleset: worker veteran system has problems

2012-06-17 Thread David Lowe
Follow-up Comment #2, bug #19818 (project freeciv): Personally, i prefer "apprentice, journeyman, master" over "working man, journeyman, foreman". As far as Engineers go, it makes sense to apply a similar system to them once Worker veteran system is stable. I think we could use the same titles.

[Freeciv-Dev] [bug #19821] [metaticket] Numerous issues with wipe_unit() wiping transporter with cargo

2012-06-17 Thread Jacob Nevins
Update of bug #19821 (project freeciv): Summary: Numerous issues with wipe_unit() wiping transporter with cargo => [metaticket] Numerous issues with wipe_unit() wiping transporter with cargo ___ Reply to this item at: <

[Freeciv-Dev] [bug #19821] Numerous issues with wipe_unit() wiping transporter with cargo

2012-06-17 Thread Jacob Nevins
Update of bug #19821 (project freeciv): Depends on: => bugs #19822 ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #19823] Cosmetic fixes in wipe_unit()

2012-06-17 Thread Jacob Nevins
URL: Summary: Cosmetic fixes in wipe_unit() Project: Freeciv Submitted by: jtn Submitted on: Mon Jun 18 00:00:23 2012 Category: None Severity: 2 - Minor Priority

[Freeciv-Dev] [bug #19822] wipe_unit() can access freed memory, fail to save undisbandable/gameloss units

2012-06-17 Thread Jacob Nevins
URL: Summary: wipe_unit() can access freed memory, fail to save undisbandable/gameloss units Project: Freeciv Submitted by: jtn Submitted on: Sun Jun 17 23:58:26 2012 Category: None

[Freeciv-Dev] [bug #19821] Numerous issues with wipe_unit() wiping transporter with cargo

2012-06-17 Thread Jacob Nevins
URL: Summary: Numerous issues with wipe_unit() wiping transporter with cargo Project: Freeciv Submitted by: jtn Submitted on: Sun Jun 17 23:56:36 2012 Category: None Severity: 3

[Freeciv-Dev] [patch #3221] Add Land tile as requirement for all road types

2012-06-17 Thread Marko Lindqvist
Update of patch #3221 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #3325] Allow custom types for governments to be used in effect requirements.

2012-06-17 Thread Marko Lindqvist
Follow-up Comment #3, patch #3325 (project freeciv): > fc_assert(!gtype_has_flag(g, F_LAST - 1)); F_LAST (last unit type flag) seems like copypaste error here... > if (F_LAST == ival) { ...and here. > for(j=0; jlog_error(""%s" government "%s": bad flag name "%s".", >

[Freeciv-Dev] [patch #3322] Resource requirements

2012-06-17 Thread Marko Lindqvist
Follow-up Comment #5, patch #3322 (project freeciv): > ; only lake fish > reqs = > { "type", "name", "range" > "Terrain", "Lake (Fish)", "Adjacent" > } Do you plan to give city a bonus if it's adjacent to at least one Fish tile? I think tile bonus (such as increase to food/shield/trade) applied t

[Freeciv-Dev] [bug #17354] Client tries to load game in spawned server before requesting "hack" access

2012-06-17 Thread Jacob Nevins
Update of bug #17354 (project freeciv): Planned Release: 2.4.0 => Summary: error messages at game load from the client => Client tries to load game in spawned server before requesting "hack" access ___

[Freeciv-Dev] [task #7599] Windows packages for 2.4.0-beta1 (placeholder)

2012-06-17 Thread Jacob Nevins
Follow-up Comment #3, task #7599 (project freeciv): Another link to watch: https://live.gnome.org/GTK+/Win32 Lots of dated content, but Dieter Verfaillie (new maintainer?) has edited relatively recently. ___ Reply to this item at:

[Freeciv-Dev] [task #7599] Windows packages for 2.4.0-beta1 (placeholder)

2012-06-17 Thread Jacob Nevins
Follow-up Comment #2, task #7599 (project freeciv): Oh, rats. Bit of digging: there is hope for official Windows binaries, but they're not available yet and work doesn't look overly fast. 2011-03: Tor (tml) says he's not maintaining it any more

[Freeciv-Dev] [bug #19526] Guest fallback on database error doesn't work

2012-06-17 Thread Jacob Nevins
Follow-up Comment #1, bug #19526 (project freeciv): Probably the same situation applies to "Warning: the guest name '%s' has been taken, renaming to user '%s'." ___ Reply to this item at: ___

[Freeciv-Dev] [task #7599] Windows packages for 2.4.0-beta1 (placeholder)

2012-06-17 Thread Marko Lindqvist
Follow-up Comment #1, task #7599 (project freeciv): > 1. Need to work out which Gtk client we're shipping for Windows > -- Gtk2 or Gtk3. If I have understood correctly, official Windows builds use gtk+ bundles from http://www.gtk.org/download/win32.php (to see also old available versions see http

[Freeciv-Dev] [bug #17440] Update CodingStyle to take C++ files into account

2012-06-17 Thread Jacob Nevins
Follow-up Comment #1, bug #17440 (project freeciv): Bump -- this has a 2.4.0 target. (But it's not going to block a release.) Unfortunately I can't contribute. ___ Reply to this item at:

[Freeciv-Dev] [bug #17579] Ocean city gfx uses memory many times

2012-06-17 Thread Marko Lindqvist
Follow-up Comment #3, bug #17579 (project freeciv): I investigated this a bit some months back, but it seems I have failed to update the ticket with my findings. At least for the cases listed so far there's no problem. Sprites are already hashed by tag name. So if several city_styles (or base_typ

[Freeciv-Dev] [task #7599] Windows packages for 2.4.0-beta1 (placeholder)

2012-06-17 Thread Jacob Nevins
URL: Summary: Windows packages for 2.4.0-beta1 (placeholder) Project: Freeciv Submitted by: jtn Submitted on: Sun Jun 17 19:00:10 2012 Should Start On: Sun Jun 17 00:00:00 2012 Should be Finished on

[Freeciv-Dev] [patch #3095] Freeciv theme for gtk3-client

2012-06-17 Thread anonymous
Follow-up Comment #6, patch #3095 (project freeciv): Well, yes, there's a fix for the mentioned problem and I even managed to fix a couple bugs in the old version independently,... there's a catch though: the fix for gtk+ 3.4 (only for this problem, not those old bugs) is backwards incompatible -

[Freeciv-Dev] [bug #17579] Ocean city gfx uses memory many times

2012-06-17 Thread Jacob Nevins
Update of bug #17579 (project freeciv): Status:None => Confirmed Planned Release: 2.4.0 => ___ Follow-up Comment #2: I think this is sti

[Freeciv-Dev] [bug #19168] mapimg automatic save dumps images in current directory

2012-06-17 Thread Jacob Nevins
Follow-up Comment #2, bug #19168 (project freeciv): File #11108 attached to bug #16887 gives a clue as to Matthias' original plans here. ___ Reply to this item at: ___

[Freeciv-Dev] [bug #16864] fix console output (handle_stdin_input_real())

2012-06-17 Thread Jacob Nevins
Follow-up Comment #7, bug #16864 (project freeciv): I didn't see this, so in bug #19817 I proposed to stop # being a mandatory part of the /playercolor syntax (it's still accepted). I still don't see any reason to force people to enter a hash, so I think I'm going to stick with that, but the ideas

[Freeciv-Dev] [bug #17582] [metaticket] Headers depend on config.h

2012-06-17 Thread Jacob Nevins
Update of bug #17582 (project freeciv): Planned Release: 2.4.0 => 2.5.0 ___ Follow-up Comment #1: > If time runs short, this refactoring can be retargeted to 2.5. Done... _

[Freeciv-Dev] [bug #17859] typo in settings' window

2012-06-17 Thread Jacob Nevins
Update of bug #17859 (project freeciv): Status:None => Duplicate Open/Closed:Open => Closed ___ Follow-up Comment #1: Since fixed by patc

[Freeciv-Dev] [bug #18196] gtk2-client -> gtk3-client settings migration

2012-06-17 Thread Jacob Nevins
Update of bug #18196 (project freeciv): Severity: 3 - Normal => 4 - Important ___ Follow-up Comment #1: We had probably better fix this for 2.4, ideally for first beta (since this is a one-time migrat

[Freeciv-Dev] [bug #18200] Configure does not support Mac OS Framework-style Qt installation

2012-06-17 Thread Jacob Nevins
Follow-up Comment #14, bug #18200 (project freeciv): This looks stalled. Since it looks like it only affects the Qt client, which isn't in an interesting state in S2_4, I'm inclined to remove the 2.4.0 release target. ___ Reply to this item

[Freeciv-Dev] [bug #18228] Configure does not support Mac OS Framework-style SDL installation

2012-06-17 Thread Jacob Nevins
Follow-up Comment #7, bug #18228 (project freeciv): This has a release target of 2.4.0, but I see no evidence of regression compared to S2_3, so since this hasn't moved for a year, I plan to remove that target. ___ Reply to this item at:

[Freeciv-Dev] [bug #18227] Qt-client configure check test program compilation fails

2012-06-17 Thread Jacob Nevins
Follow-up Comment #11, bug #18227 (project freeciv): Is this going to make 2.4.0? The Qt client is only a stub in S2_4, so I wouldn't consider it very important, unless it can screw up ordinary "configure" even if user doesn't ask for Qt client? ___

[Freeciv-Dev] [bug #18232] Cheating AI level should not override max tax rates by default

2012-06-17 Thread Jacob Nevins
Update of bug #18232 (project freeciv): Summary: Cheating AI level should not overide max tax rates by default => Cheating AI level should not override max tax rates by default ___ Follow-up Comment #3: Is this likely to h

[Freeciv-Dev] [bug #17124] "Freeciv" Gtk client theme looks bad on some installations

2012-06-17 Thread Jacob Nevins
Follow-up Comment #4, bug #17124 (project freeciv): Ended up having to educate myself slightly about Gtk theming architecture today. Some starting points in case I get more time to dig into it in future: 1 , 2 .

[Freeciv-Dev] [bug #18243] Client hangs with with gtk+ 2.24.5 (and Ubuntu Oneiric's 2.24.6) and Freeciv theme

2012-06-17 Thread Jacob Nevins
Follow-up Comment #35, bug #18243 (project freeciv): So, where are we with this? = Perhaps we can ignore it again = I've checked Ubuntu, and it seems they dropped the troublesome 010_make_bg_changes_queue_repaint.patch from their Gtk2+ packages again -- it's not in their gtk+2.0_2.24.10-0ubuntu6

[Freeciv-Dev] [bug #16184] Governor minimal surplus of -20 not low enough

2012-06-17 Thread Jacob Nevins
Follow-up Comment #3, bug #16184 (project freeciv): See also Debian bug 659644 . ___ Reply to this item at: ___ Message sent via/b

[Freeciv-Dev] [bug #19778] National border dashed line of colour green gets confused with grassland tile in trident tileset

2012-06-17 Thread Jacob Nevins
Follow-up Comment #2, bug #19778 (project freeciv): While we're collecting things that are wrong with the player colours, see also Debian bug 602562 for another reason why white is a bad colour (you can't see city sizes in the SDL client because they're white-on-whi

[Freeciv-Dev] [patch #3095] Freeciv theme for gtk3-client

2012-06-17 Thread anonymous
Follow-up Comment #5, patch #3095 (project freeciv): With gtk+ 3.4, this theme needs a minor fix: it seems that the background is now tiled, so it looks a bit silly in places, where the grid of tiles shows. Fix is most likely trivial, but I haven't yet found time for it. _

[Freeciv-Dev] [bug #18088] Chat tab has white background when using a dark GTK theme

2012-06-17 Thread Jacob Nevins
Follow-up Comment #2, bug #18088 (project freeciv): See also bug #19672. ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [bug #19672] Bright border around the main menu for Sonar dark gtk theme

2012-06-17 Thread Jacob Nevins
Follow-up Comment #1, bug #19672 (project freeciv): Bug #18088 is another report of Freeciv run with a system "dark" theme (rather than its own Freeciv theme) having unexpected bright bits (not exactly the same). Bug #18363 collects woes with Freeciv-with-Freeciv-theme run on a system with anothe

[Freeciv-Dev] [patch #3095] Freeciv theme for gtk3-client

2012-06-17 Thread Jacob Nevins
Update of patch #3095 (project freeciv): Summary: Theme for gtk3-client => Freeciv theme for gtk3-client ___ Follow-up Comment #4: We probably want some sort of theme with the Gtk3 client for 2.4.0, if we're pushing Gtk3

[Freeciv-Dev] [bug #19582] No GTK3 theme

2012-06-17 Thread Jacob Nevins
Update of bug #19582 (project freeciv): Status:None => Duplicate Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #3325] Allow custom types for governments to be used in effect requirements.

2012-06-17 Thread J. M. Gorbach
Follow-up Comment #2, patch #3325 (project freeciv): You remember me, but I've spent months with #1339. Gmake result in SVN (rev. 21329) with your ruleset.c ruleset.c: In function 'load_government_names': ruleset.c:2488:24: error: 'MAX_NUM_USER_GOV_FLAGS' undeclared (first use in this function)

[Freeciv-Dev] [patch #2876] [lua] files needed for the win32 client if client lua script is added

2012-06-17 Thread Jacob Nevins
Update of patch #2876 (project freeciv): Status:None => Wont Do Open/Closed:Open => Closed ___ Follow-up Comment #2: We have client Lua

[Freeciv-Dev] [patch #3325] Allow custom types for governments to be used in effect requirements.

2012-06-17 Thread Henkutsu
Follow-up Comment #1, patch #3325 (project freeciv): O.k. I've spent all day working on it and I am starting to get my head around it. I am not messing with requirements yet, just working on getting flags read from the ruleset, stored in the government struct and passed around correctly. In this s

[Freeciv-Dev] [bug #19817] plrcolormode=PLR_SET and PLR_RANDOM issues

2012-06-17 Thread Jacob Nevins
Additional Item Attachment, bug #19817 (project freeciv): File name: trunk-S2_4-playercolor-revamp-bis.diff Size:25 KB ___ Reply to this item at: ___ Message se

[Freeciv-Dev] [patch #3323] Allow requirement range "within city workable radius" for tile-based requirements?

2012-06-17 Thread Marko Lindqvist
Follow-up Comment #5, patch #3323 (project freeciv): After night's sleep I don't see need for explicit "CityTile" "Range" requirement, as tile output effects are only used when tile is within city range (or in case of ai evaluating city placement; it will be within city range once city has been fo

[Freeciv-Dev] [patch #3322] Resource requirements

2012-06-17 Thread Marko Lindqvist
Follow-up Comment #4, patch #3322 (project freeciv): > it will match even if the terrain is in another square See my comments to patch #3323. ___ Reply to this item at: _

[Freeciv-Dev] [patch #3322] Resource requirements

2012-06-17 Thread Jacob Nevins
Follow-up Comment #3, patch #3322 (project freeciv): Hm, I see what you're saying, but there's no reason it should be limited to a terrain+resource combination. You could reasonably require other combinations of properties on a single tile: terrain, resources, specials, roads, bases, a city, ...

[Freeciv-Dev] [bug #19820] Sanity checks for veteran system not as effective as they should be

2012-06-17 Thread Jacob Nevins
Update of bug #19820 (project freeciv): Status: In Progress => Ready For Test ___ Additional Item Attachment: File name: trunk-S2_4-veteran-sanitychecks.diff Size:1 KB __

[Freeciv-Dev] [bug #19820] Sanity checks for veteran system not as effective as they should be

2012-06-17 Thread Jacob Nevins
URL: Summary: Sanity checks for veteran system not as effective as they should be Project: Freeciv Submitted by: jtn Submitted on: Sun Jun 17 10:36:49 2012 Category: None Severi

[Freeciv-Dev] [patch #3330] Varangian nation

2012-06-17 Thread Andrzej M. Gorzym
URL: Summary: Varangian nation Project: Freeciv Submitted by: artaxes Submitted on: Sun 17 Jun 2012 09:57:38 AM CEST Category: rulesets Priority: 1 - Later Sta

[Freeciv-Dev] [patch #3329] Lusitanian nation

2012-06-17 Thread Andrzej M. Gorzym
URL: Summary: Lusitanian nation Project: Freeciv Submitted by: artaxes Submitted on: Sun 17 Jun 2012 09:47:07 AM CEST Category: rulesets Priority: 1 - Later St

[Freeciv-Dev] [patch #3328] Cimmerian nation

2012-06-17 Thread Andrzej M. Gorzym
URL: Summary: Cimmerian nation Project: Freeciv Submitted by: artaxes Submitted on: Sun 17 Jun 2012 09:43:23 AM CEST Category: rulesets Priority: 1 - Later Sta

[Freeciv-Dev] [patch #3327] Ranian nation

2012-06-17 Thread Andrzej M. Gorzym
URL: Summary: Ranian nation Project: Freeciv Submitted by: artaxes Submitted on: Sun 17 Jun 2012 09:39:51 AM CEST Category: rulesets Priority: 1 - Later Status