[Freeciv-Dev] [patch #5930] Remove compression code from json protocol

2015-03-11 Thread Andreas Røsdal
URL: http://gna.org/patch/?5930 Summary: Remove compression code from json protocol Project: Freeciv Submitted by: andreasr Submitted on: Wed 11 Mar 2015 10:22:57 PM UTC Category: freeciv-web Priority: 5 -

[Freeciv-Dev] [patch #5913] json protocol: Handle multiple packets in buffer -case

2015-03-10 Thread Andreas Røsdal
Follow-up Comment #7, patch #5913 (project freeciv): I just tested current Freeciv-web on github with this patch, and it didn't work, so further changes are necessary. ___ Reply to this item at: http://gna.org/patch/?5913

[Freeciv-Dev] [patch #5913] json protocol: Handle multiple packets in buffer -case

2015-03-09 Thread Andreas Røsdal
Follow-up Comment #4, patch #5913 (project freeciv): I suggest you add some debugging and look at the actual packets sent between Freeciv-proxy and the Freeciv server before and after the applying patch. The patch includes some changes that were necessary for handling packets sent by the server

[Freeciv-Dev] [patch #5913] json protocol: Handle multiple packets in buffer -case

2015-03-09 Thread Andreas Røsdal
Follow-up Comment #6, patch #5913 (project freeciv): Sure! Let's just make sure that Freeciv-web works also after this change. ___ Reply to this item at: http://gna.org/patch/?5913 ___

[Freeciv-Dev] [patch #5913] json protocol: Handle multiple packets in buffer -case

2015-03-08 Thread Andreas Røsdal
Follow-up Comment #1, patch #5913 (project freeciv): I just tested this patch by applying it to the latest version of Freeciv-web from github. After applying the patch, no packets could be sent to or from the Freeciv server, so it is not possible start any games when the patch is applied.

[Freeciv-Dev] [patch #5913] json protocol: Handle multiple packets in buffer -case

2015-03-08 Thread Andreas Røsdal
Follow-up Comment #2, patch #5913 (project freeciv): I don't fully undestand the patch, but it could be that the patch is correct, but that it requires some changes in Freeciv-proxy. The patch needs more testing. ___ Reply to this item at:

[Freeciv-Dev] [bug #22863] Pillaged buoys still visible on fogged tiles

2015-03-03 Thread Andreas Røsdal
Update of bug #22863 (project freeciv): Status: Fixed = In Progress Open/Closed: Closed = Open ___ Reply to this item at:

[Freeciv-Dev] [bug #23286] Temporary terrain change during turn change

2015-03-03 Thread Andreas Røsdal
Follow-up Comment #3, bug #23286 (project freeciv): This problem was introduced in the following commit in bug #22863 http://svn.gna.org/viewcvs/freeciv?view=revisionrevision=27854 I found it by building previous svn revisions until I the problem became solved.

[Freeciv-Dev] [bug #23286] Temporary terrain change during turn change

2015-03-03 Thread Andreas Røsdal
Follow-up Comment #5, bug #23286 (project freeciv): Do you have a reproducible case to test this? Start a new game, build a new city, and put the worker in auto-settler mode. Wait a few turns until the worker has improved the terrain, then those tiles begin to change during turn change.

[Freeciv-Dev] [bug #23286] Temporary terrain change during turn change

2015-03-01 Thread Andreas Røsdal
Follow-up Comment #2, bug #23286 (project freeciv): A fix for this bug would be very nice. ___ Reply to this item at: http://gna.org/bugs/?23286 ___ Message sent via/by Gna!

[Freeciv-Dev] [bug #23286] Temporary terrain change during turn change

2015-02-25 Thread Andreas Røsdal
Update of bug #23286 (project freeciv): Severity: 3 - Normal = 4 - Important Priority: 5 - Normal = 7 - High ___ Reply to this item at:

[Freeciv-Dev] [bug #23283] Use libwebsockets in Freeciv-web, remove freeciv-proxy

2015-02-15 Thread Andreas Røsdal
URL: http://gna.org/bugs/?23283 Summary: Use libwebsockets in Freeciv-web, remove freeciv-proxy Project: Freeciv Submitted by: andreasr Submitted on: Sun 15 Feb 2015 10:22:04 PM UTC Category: freeciv-web

[Freeciv-Dev] [bug #23223] Freeciv-web bugs with sending arrays

2015-02-01 Thread Andreas Røsdal
Update of bug #23223 (project freeciv): Status:None = Fixed Open/Closed:Open = Closed ___ Follow-up Comment #5: This has been fixed

[Freeciv-Dev] [bug #23223] Freeciv-web bugs

2015-01-29 Thread Andreas Røsdal
URL: http://gna.org/bugs/?23223 Summary: Freeciv-web bugs Project: Freeciv Submitted by: andreasr Submitted on: Thu 29 Jan 2015 05:03:39 PM UTC Category: freeciv-web Severity: 4 - Important

[Freeciv-Dev] [bug #23223] Freeciv-web bugs

2015-01-29 Thread Andreas Røsdal
Follow-up Comment #2, bug #23223 (project freeciv): We'll have to find some solution to the array issue, at least it was possible to transfer arrays in a working order before patch #5737. ___ Reply to this item at:

[Freeciv-Dev] [bug #23223] Freeciv-web bugs with sending arrays

2015-01-29 Thread Andreas Røsdal
Update of bug #23223 (project freeciv): Summary: Freeciv-web bugs = Freeciv-web bugs with sending arrays ___ Follow-up Comment #4: Great, thanks! Please let me know if you have any issues getting Freeciv-web

[Freeciv-Dev] [patch #5704] Meta ticket: Improve client user friendliness.

2015-01-27 Thread Andreas Røsdal
Follow-up Comment #8, patch #5704 (project freeciv): The post looks good to me! Improving the usability of the Freeciv clients is something I support very much, so I support your initiative here, Louis. Note that Freeciv-web is slightly different that the other clients, since it tries to support

[Freeciv-Dev] [patch #5737] dataio_json.[ch] packets_json.[ch]

2015-01-26 Thread Andreas Røsdal
Follow-up Comment #3, patch #5737 (project freeciv): Feel free to commit this and make any changes you see required to Freeciv-web on github if needed. ___ Reply to this item at: http://gna.org/patch/?5737

[Freeciv-Dev] [patch #5737] dataio_json.[ch] packets_json.[ch]

2015-01-21 Thread Andreas Røsdal
Follow-up Comment #1, patch #5737 (project freeciv): Nice work cazfi, this looks good! ___ Reply to this item at: http://gna.org/patch/?5737 ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [bug #23175] Explorer seeing far terrain

2015-01-13 Thread Andreas Røsdal
Update of bug #23175 (project freeciv): Status:None = Fixed Open/Closed:Open = Closed ___ Follow-up Comment #8: The map wrapping has

[Freeciv-Dev] [bug #23175] Explorer seeing far terrain

2015-01-12 Thread Andreas Røsdal
Follow-up Comment #5, bug #23175 (project freeciv): This is a bug in the update_map_canvas() function in Freeciv-web. The root cause of the bug is that Javascript doesn't have support for C Macros, so porting the gui_rect_iterate_coord macro from mapview_common.c in the Freeciv C clients isn't

[Freeciv-Dev] [patch #5704] Meta ticket: Improve client user friendliness.

2015-01-11 Thread Andreas Røsdal
Update of patch #5704 (project freeciv): Priority: 5 - Normal = 7 - High ___ Follow-up Comment #1: I agree that improving the user-friendlyness of the clients is a very good idea. Listening to

[Freeciv-Dev] [patch #5704] Meta ticket: Improve client user friendliness.

2015-01-11 Thread Andreas Røsdal
Follow-up Comment #2, patch #5704 (project freeciv): Can you elaborate a little about how you think the Freeciv-web context menu can be improved? I would in interested in hearing your suggestions on this. Perhaps the Freeciv clients needs a new consistent right-click context menu?

[Freeciv-Dev] [bug #23175] Explorer seeing far terrain

2015-01-11 Thread Andreas Røsdal
Follow-up Comment #1, bug #23175 (project freeciv): I'm attaching the savegame extracted from the json file, Freeciv-web savegames are base64 encoded. I suspect that this is a bug in the Freeciv server, though. (file #23495) ___

Re: [Freeciv-Dev] Multiple things

2015-01-09 Thread Andreas Røsdal
Hello and thanks for your positive feedback regarding Freeciv-web. It is always encouraging to get positive feedback about Freeciv-web. Submitting Freeciv-web to f-droid.org seems like a good idea, perhaps someone wants to help with that. Do you plan to merge everything to the html5 version and

[Freeciv-Dev] [bug #23093] Segmentation fault in generate_players loading earth-160x90-v2.sav

2014-12-21 Thread Andreas Røsdal
Update of bug #23093 (project freeciv): Severity: 3 - Normal = 4 - Important ___ Reply to this item at: http://gna.org/bugs/?23093 ___ Message sent

[Freeciv-Dev] [bug #23093] Segmentation fault in generate_players loading earth-160x90-v2.sav

2014-12-18 Thread Andreas Røsdal
Follow-up Comment #2, bug #23093 (project freeciv): I get the same crash using normal Freeciv with the regular GTK2 client. ___ Reply to this item at: http://gna.org/bugs/?23093 ___ Message

[Freeciv-Dev] [bug #23041] Errors in server logs from production server

2014-12-18 Thread Andreas Røsdal
Follow-up Comment #2, bug #23041 (project freeciv): Sending the most recent logs which contain error log statements from running 6565 Freeciv-web server games. Of these 14 were stopped returning an error code, while only 1 was stopped by a segmentation fault. (file #23234)

[Freeciv-Dev] [bug #23093] Segmentation fault in generate_players loading earth-160x90-v2.sav

2014-12-17 Thread Andreas Røsdal
URL: http://gna.org/bugs/?23093 Summary: Segmentation fault in generate_players loading earth-160x90-v2.sav Project: Freeciv Submitted by: andreasr Submitted on: Wed 17 Dec 2014 08:44:19 PM UTC Category: freeciv-web

[Freeciv-Dev] [bug #23072] No barbarian nation found in try_summon_barbarians()

2014-12-14 Thread Andreas Røsdal
Follow-up Comment #4, bug #23072 (project freeciv): I think this bug is related to bug #23068, and that it is caused by patch #5520, where the way barbarians are loaded from savegames does not keep compatibility with savegames from before that change. So when someone has previously saved a game

[Freeciv-Dev] [bug #23072] No barbarian nation found in try_summon_barbarians()

2014-12-14 Thread Andreas Røsdal
Update of bug #23072 (project freeciv): Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?23072 ___ Message sent

[Freeciv-Dev] [bug #23068] Segmentation fault when starting scenario in generate_players()

2014-12-13 Thread Andreas Røsdal
URL: http://gna.org/bugs/?23068 Summary: Segmentation fault when starting scenario in generate_players() Project: Freeciv Submitted by: andreasr Submitted on: Sat 13 Dec 2014 12:06:59 PM UTC Category: general

[Freeciv-Dev] [bug #23068] Segmentation fault when starting scenario in generate_players()

2014-12-13 Thread Andreas Røsdal
Follow-up Comment #3, bug #23068 (project freeciv): Do you see fc_assert(pnation != NO_NATION_SELECTED) from srv_main.c:2326 failing before the crash? No, there was no such message. ___ Reply to this item at:

[Freeciv-Dev] [bug #23068] Segmentation fault when starting scenario in generate_players()

2014-12-13 Thread Andreas Røsdal
Follow-up Comment #6, bug #23068 (project freeciv): I tried the patch. Loading scenarios now works correctly, however, now there is a segmentation fault i try_summon_barbarians() like this: #0 style_of_nation (pnation=pnation@entry=0x0) at nation.c:654 No locals. #1 0x0040b8ba in

[Freeciv-Dev] [bug #23072] No barbarian nation found in try_summon_barbarians()

2014-12-13 Thread Andreas Røsdal
Follow-up Comment #1, bug #23072 (project freeciv): This crash occurs in SVN revision 27280, but not in SVN revisions before 27185. ___ Reply to this item at: http://gna.org/bugs/?23072 ___

[Freeciv-Dev] Let's Play Freeciv-web videos by NeptunesNook

2014-12-12 Thread Andreas Røsdal
NeptunesNook is creating Let's Play Freeciv-web videos on Youtube, they are quite entertaining. Take a look here: Episode 1: https://www.youtube.com/watch?v=udPFUMwrHEM Episode 2: https://www.youtube.com/watch?v=6KzFp6X0Vlc The videos also give some usability feedback on the game playing

[Freeciv-Dev] [bug #23041] Errors in server logs from production server

2014-12-08 Thread Andreas Røsdal
URL: http://gna.org/bugs/?23041 Summary: Errors in server logs from production server Project: Freeciv Submitted by: andreasr Submitted on: Mon 08 Dec 2014 04:46:03 PM UTC Category: freeciv-web Severity: 3

[Freeciv-Dev] [patch #5515] Update client info in README

2014-12-08 Thread Andreas Røsdal
Follow-up Comment #1, patch #5515 (project freeciv): I'm going to be bold, and propose that you add the Freeciv-web client to the list of maintained clients for trunk. :) ___ Reply to this item at: http://gna.org/patch/?5515

[Freeciv-Dev] [bug #22700] Segmentation fault in execute_orders

2014-12-01 Thread Andreas Røsdal
Follow-up Comment #15, bug #22700 (project freeciv): Here is a temporary workaround which I think will solve the segfault: https://github.com/freeciv/freeciv-web/commit/fa6ceb9712c52a874a967c8e38f2038a1b731194 ___ Reply to this item at:

[Freeciv-Dev] [bug #22996] Segmentation fault in map_claim_border() from server_quit()

2014-11-27 Thread Andreas Røsdal
Follow-up Comment #3, bug #22996 (project freeciv): Note for others looking this: the line numbers are after applying freeciv-web patches, not from freeciv r27090. Right, Andreas? Yes, that is correct. I'm applying this patch to Freeciv-web now. Thanks!

[Freeciv-Dev] [bug #22996] Segmentation fault in map_claim_border() from server_quit()

2014-11-26 Thread Andreas Røsdal
URL: http://gna.org/bugs/?22996 Summary: Segmentation fault in map_claim_border() from server_quit() Project: Freeciv Submitted by: andreasr Submitted on: Wed 26 Nov 2014 03:36:34 PM UTC Category: general

[Freeciv-Dev] [patch #5449] Reduce build_tile_data() calls

2014-11-26 Thread Andreas Røsdal
Follow-up Comment #2, patch #5449 (project freeciv): LAYER_TERRAIN2 is twice in this patch. I think you meant LAYER_TERRAIN3? ___ Reply to this item at: http://gna.org/patch/?5449 ___

[Freeciv-Dev] [bug #22944] Profiling of current SVN trunk

2014-11-13 Thread Andreas Røsdal
Follow-up Comment #5, bug #22944 (project freeciv): To measure the performance of Freeciv and Freeciv-web with various server settings, I have created this github project: https://github.com/freeciv/freeciv-benchmark Here are the results from running freeciv-benchmark for me: Default settings:

[Freeciv-Dev] [bug #22944] Profiling of current SVN trunk

2014-11-11 Thread Andreas Røsdal
Follow-up Comment #3, bug #22944 (project freeciv): The results are from a random game I tested, with map size = 15, since it seems that games with large maps use significantly more CPU. I can try to make some system to run autogames to reproduce the results over time. I remember the profiling

[Freeciv-Dev] [bug #22927] configure failes checking for gettext with --disable-nls

2014-11-09 Thread Andreas Røsdal
URL: http://gna.org/bugs/?22927 Summary: configure failes checking for gettext with --disable-nls Project: Freeciv Submitted by: andreasr Submitted on: Sun 09 Nov 2014 07:33:17 PM UTC Category: general

[Freeciv-Dev] [bug #22927] configure failes checking for gettext with --disable-nls

2014-11-09 Thread Andreas Røsdal
Update of bug #22927 (project freeciv): Status:None = Duplicate Open/Closed:Open = Closed ___ Follow-up Comment #2: Great, I'm closing

Re: [Freeciv-Dev] Free-Civ online closed/secure server for schools

2014-11-01 Thread Andreas Røsdal
if there is anything that can be improved in Freeciv-web so that the game is more suited for schools and education. Regard, Andreas 2014-10-24 11:34 GMT+02:00 Andreas Røsdal andreas.ros...@gmail.com: Hi Nick, I think it's very exciting that you want to use Freeciv-web in social studies in education, and would

[Freeciv-Dev] [patch #5398] Private games protected with password

2014-11-01 Thread Andreas Røsdal
Update of patch #5398 (project freeciv): Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?5398 ___ Message sent

[Freeciv-Dev] [patch #5398] Private games protected with password

2014-10-28 Thread Andreas Røsdal
URL: http://gna.org/patch/?5398 Summary: Private games protected with password Project: Freeciv Submitted by: andreasr Submitted on: Tue 28 Oct 2014 09:20:08 PM UTC Category: general Priority: 5 - Normal

[Freeciv-Dev] [patch #5228] Default and max map size for freeciv-web

2014-09-13 Thread Andreas Røsdal
Follow-up Comment #1, patch #5228 (project freeciv): Could you please make the maximum size 18, so that the Europe scenario can be loaded correctly? The size limitation is there mainly to limit resource usage on a public server. ___

[Freeciv-Dev] [bug #22605] Infinite loop in fair_do_geometry

2014-09-10 Thread Andreas Røsdal
URL: http://gna.org/bugs/?22605 Summary: Infinite loop in fair_do_geometry Project: Freeciv Submitted by: andreasr Submitted on: Wed 10 Sep 2014 10:49:32 AM UTC Category: None Severity: 3 - Normal

[Freeciv-Dev] [patch #5199] Flag name to metaserver

2014-09-07 Thread Andreas Røsdal
Follow-up Comment #1, patch #5199 (project freeciv): I think flags in the metaserver would be nice. I think I disabled it in Freeciv-web because of a bug where some flag files could not be found, but that might be fixed now. ___ Reply to

[Freeciv-Dev] [bug #22555] Segmentation fault in dai_data_phase_begin

2014-09-04 Thread Andreas Røsdal
Follow-up Comment #3, bug #22555 (project freeciv): Interesting. Do you have more information about this bug? ___ Reply to this item at: http://gna.org/bugs/?22555 ___ Message sent via/by

[Freeciv-Dev] [bug #22555] Segmentation fault in dai_data_phase_begin

2014-08-31 Thread Andreas Røsdal
URL: http://gna.org/bugs/?22555 Summary: Segmentation fault in dai_data_phase_begin Project: Freeciv Submitted by: andreasr Submitted on: Sun 31 Aug 2014 08:16:51 PM UTC Category: general Severity: 3 -

[Freeciv-Dev] [bug #22556] Barbarians too strong for AI players

2014-08-31 Thread Andreas Røsdal
URL: http://gna.org/bugs/?22556 Summary: Barbarians too strong for AI players Project: Freeciv Submitted by: andreasr Submitted on: Sun 31 Aug 2014 08:25:08 PM UTC Category: ai Severity: 3 - Normal

[Freeciv-Dev] [patch #5130] DIO_PUT() and DIO_GET() macros

2014-08-27 Thread Andreas Røsdal
Follow-up Comment #1, patch #5130 (project freeciv): Nice work! I support your recent work on Freeciv-web. Feel free to continue improving Freeciv and Freeciv-web in this way as much as you want. ___ Reply to this item at:

Re: [Freeciv-Dev] 2.6 Status

2014-08-20 Thread Andreas Røsdal
2014-08-20 14:28 GMT+02:00 Sveinung Kvilhaugsvik sveinun...@users.sourceforge.net: Simplify writing a Freeciv client (Freeciv web, client side AI, etc) that isn't written in C What I have done until now (mostly network protocol simplifications) is small, independent stuff that don't need

[Freeciv-Dev] [bug #22496] Segmentation fault in do_paradrop in trunk

2014-08-18 Thread Andreas Røsdal
URL: http://gna.org/bugs/?22496 Summary: Segmentation fault in do_paradrop in trunk Project: Freeciv Submitted by: andreasr Submitted on: Mon 18 Aug 2014 08:24:23 PM UTC Category: general Severity: 3 -

[Freeciv-Dev] [bug #22496] Segmentation fault in do_paradrop in trunk

2014-08-18 Thread Andreas Røsdal
Follow-up Comment #2, bug #22496 (project freeciv): Yes, this looks like a duplicate. ___ Reply to this item at: http://gna.org/bugs/?22496 ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [bug #22479] Paradrop assert fail plr2 != NULL

2014-08-18 Thread Andreas Røsdal
Update of bug #22479 (project freeciv): Status: Ready For Test = Duplicate Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22479] Paradrop assert fail plr2 != NULL

2014-08-18 Thread Andreas Røsdal
Update of bug #22479 (project freeciv): Status: Duplicate = None Open/Closed: Closed = Open ___ Reply to this item at:

[Freeciv-Dev] [bug #22496] Segmentation fault in do_paradrop in trunk

2014-08-18 Thread Andreas Røsdal
Update of bug #22496 (project freeciv): Status:None = Duplicate Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22479] Paradrop assert fail plr2 != NULL

2014-08-18 Thread Andreas Røsdal
Update of bug #22479 (project freeciv): Status:None = Ready For Test ___ Reply to this item at: http://gna.org/bugs/?22479 ___ Message sent

[Freeciv-Dev] [bug #22450] Segmentation fault in Freeciv-web server (send_packet_game_info_100/json_dumps)

2014-08-10 Thread Andreas Røsdal
Update of bug #22450 (project freeciv): Status:None = Fixed Assigned to:None = andreasr Open/Closed:Open = Closed

[Freeciv-Dev] [bug #22455] Loading from savegame gives current research target immediately

2014-08-10 Thread Andreas Røsdal
Follow-up Comment #1, bug #22455 (project freeciv): It seems that the number of bulbs required for the current research target is set to 0 when loading a savegame, therefore giving the tech immediately when loading. ___ Reply to this item

[Freeciv-Dev] [bug #22455] Loading from savegame gives current research target immediately

2014-08-10 Thread Andreas Røsdal
Follow-up Comment #2, bug #22455 (project freeciv): Attaching a patch which solves the problem by initializing researching_cost when loading a savegame. (file #21686) ___ Additional Item Attachment: File name:

[Freeciv-Dev] [bug #22455] Loading from savegame gives current research target immediately

2014-08-09 Thread Andreas Røsdal
URL: http://gna.org/bugs/?22455 Summary: Loading from savegame gives current research target immediately Project: Freeciv Submitted by: andreasr Submitted on: Sat 09 Aug 2014 08:47:41 PM UTC Category: general

[Freeciv-Dev] [bug #22450] Segmentation fault in Freeciv-web server (send_packet_game_info_100/json_dumps)

2014-08-07 Thread Andreas Røsdal
URL: http://gna.org/bugs/?22450 Summary: Segmentation fault in Freeciv-web server (send_packet_game_info_100/json_dumps) Project: Freeciv Submitted by: andreasr Submitted on: Thu 07 Aug 2014 06:04:47 PM UTC Category:

[Freeciv-Dev] [bug #22402] Unable to build some wonders, eg. Great Wall

2014-07-29 Thread Andreas Røsdal
Follow-up Comment #4, bug #22402 (project freeciv): Nice work, Marko. The patch solved the problem and has been applied to http://play.freeciv.org/ now. ___ Reply to this item at: http://gna.org/bugs/?22402

[Freeciv-Dev] [bug #22402] Unable to build some wonders, eg. Great Wall

2014-07-28 Thread Andreas Røsdal
URL: http://gna.org/bugs/?22402 Summary: Unable to build some wonders, eg. Great Wall Project: Freeciv Submitted by: andreasr Submitted on: Mon 28 Jul 2014 06:07:18 PM UTC Category: general Severity: 4 -

[Freeciv-Dev] [bug #22359] Infinite loop in pick_random_tech

2014-07-18 Thread Andreas Røsdal
Follow-up Comment #3, bug #22359 (project freeciv): Here's how to reproduce this infinite loop: - Start a new game on Freeciv-web with the 'techlevel 100' setting. - End the first turn. - The server will then freeze, using 100% CPU. I think that the Freeciv server is running the loop in

[Freeciv-Dev] [bug #22359] Infinite loop in pick_random_tech

2014-07-18 Thread Andreas Røsdal
Follow-up Comment #4, bug #22359 (project freeciv): I also get the same server problem in the Freeciv GTK2 client running the Freeciv C server from current trunk. ___ Reply to this item at: http://gna.org/bugs/?22359

[Freeciv-Dev] [bug #22359] Infinite loop in choose_random_tech()

2014-07-18 Thread Andreas Røsdal
Follow-up Comment #6, bug #22359 (project freeciv): Thanks a lot. I can confirm that the patch solves the infinite loop problem. ___ Reply to this item at: http://gna.org/bugs/?22359 ___

Re: [Freeciv-Dev] [bug #22180] Server crashes after first turn in a new game.

2014-06-16 Thread Andreas Røsdal
On Mon, 16 Jun 2014, Marko Lindqvist wrote: Follow-up Comment #25, bug #22180 (project freeciv): There's a reason minimally tested development versions are usually not used in production... True. However, the server isn't segfaulting any more, and a workaround was created within a few hours.

Re: [Freeciv-Dev] Freeciv-Web ideas, suggestions and feedback

2014-04-27 Thread Andreas Røsdal
Thanks for the feedback by testing on a Chromebook. As Freeciv-web is the only way to play Freeciv on a Chromebook, since it's only web-based, so I really want to improve Freeciv-web so that it works better on a Chromebook. The challenge is that the Chromebooks usually have slow CPUs and no

[Freeciv-Dev] Freeciv-Web ideas, suggestions and feedback

2014-04-26 Thread Andreas Røsdal
Hi again all Freeciv developers! I would be very interested in some new ideas, suggestions and feedback about the current state of Freeciv-web. So if you could give the game a try on http://play.freeciv.org/ and report your impressions, that would be great, so that I know what to focus on

Re: [Freeciv-Dev] [bug #21901] Segmentation fault in style_of_nation in Freeciv-web

2014-04-09 Thread Andreas Røsdal
On Wed, 9 Apr 2014, Marko Lindqvist wrote: Follow-up Comment #1, bug #21901 (project freeciv): #1 0x080521a6 in player_nation_defaults (pplayer=pplayer@entry=0x9d22428, pnation=pnation@entry=0x0, set_name=set_name@entry=true) at srv_main.c:2056 pleader = optimized out nation = NULL... #2

Re: [Freeciv-Dev] Need Help Running Free CIV

2014-04-02 Thread Andreas Røsdal
On Tue, 1 Apr 2014, Azaz Khan wrote: Hi! i have followed the steps on Git and successfully ngnix server.. now please tell me how to run freeciv on it.. Hi Azaz Khan, Did you follow the instructions for Running Freeciv-web with Vagrant on VirtualBox found here?

[Freeciv-Dev] Freeciv-web released to production

2014-03-09 Thread Andreas Røsdal
Hi all! I have released the current master branch in git to production, please give it a try here: http://play.freeciv.org/ I would be very interested in feedback about things to improve for the next release which effect the user experience, testing on mobile and tablet devices, and reports

[Freeciv-Dev] Continuous integration for Freeciv-Web on Travis CI

2014-03-07 Thread Andreas Røsdal
Hi! Freeciv-Web is now build on Travis CI upon every commit to git. I hope that Travis CI will make it easy to detect bugs early, and make it easier to keep Freeciv and Freeciv-web in sync. https://travis-ci.org/freeciv/freeciv-web Travis CI could be something to consider for Freeciv as well,

Re: [Freeciv-Dev] Continuous integration for Freeciv-Web on Travis CI

2014-03-07 Thread Andreas Røsdal
On Fri, 7 Mar 2014, Marko Lindqvist wrote: I'm trying to add patch BoolCanAttack patch from bug #21767 to freeciv-web, but any attempt to run it causes this in the server side: 1: ERROR: Unable to parse packet:

Re: [Freeciv-Dev] Continuous integration for Freeciv-Web on Travis CI

2014-03-07 Thread Andreas Røsdal
On Fri, 7 Mar 2014, Marko Lindqvist wrote: On 7 March 2014 22:06, Marko Lindqvist cazf...@gmail.com wrote: I'm trying to add patch BoolCanAttack patch from bug #21767 to freeciv-web, but any attempt to run it causes this in the server side: 1: ERROR: Unable to parse packet:

Re: [Freeciv-Dev] Freeciv Github test

2014-02-24 Thread Andreas Røsdal
to perform. I have not yet migrated all the users, branches and tags, but I just wanted to test out github for Freeciv to see what people thought about it first. Regards, Andreas On Sat, 22 Feb 2014, Marko Lindqvist wrote: On 22 February 2014 10:05, Andreas Røsdal andre...@pvv.ntnu.no wrote

Re: [Freeciv-Dev] Freeciv-Web Project.

2014-02-22 Thread Andreas Røsdal
On 29 November 2013 17:11, Andreas Røsdal andre...@pvv.ntnu.no wrote: Also, when do we make freeciv-web development subject to code inspections freeciv policy requires? I don't mind that. Fix to bug #21660 is now the first patch that I've submitted to freeciv-dev for inspection, instead

[Freeciv-Dev] Run Freeciv-web using Vagrant on VirtualBox

2014-02-17 Thread Andreas Røsdal
Hello! I've now added support for running Freeciv-web as a virtual server using Vagrant to run it on VirtualBox, to make it easy to setup a development environment for Freeciv-web. Simply follow these steps to run a Freeciv-web server: 1. Install VirtualBox: https://www.virtualbox.org/ 2.

Re: [Freeciv-Dev] Freeciv-Web Project.

2014-02-13 Thread Andreas Røsdal
Feb 2014, Andreas Røsdal wrote: Hi! I think it's great that you want to update Freeciv-web to the latest Freeciv development code, so feel free to work on that on the freeciv github repo. Once you have completed the update of Freeciv-web I can begin again improving Freeciv-Web. I will follow your

Re: [Freeciv-Dev] Freeciv-Web Project.

2014-02-07 Thread Andreas Røsdal
Hi! I think it's great that you want to update Freeciv-web to the latest Freeciv development code, so feel free to work on that on the freeciv github repo. Once you have completed the update of Freeciv-web I can begin again improving Freeciv-Web. I will follow your progress with great interest!

Re: [Freeciv-Dev] Freeciv-Web Project.

2013-11-29 Thread Andreas Røsdal
On Fri, 29 Nov 2013, Chaitanya Sharma wrote: Thank you for the response, I've been keen about the freeciv-web project and was hoping to get started on it.But this mailing list seems to be slow moving, not a lot of traction here. I've noticed a bunch of tasks defined on the TODO file; 

Re: [Freeciv-Dev] Freeciv-Web Project.

2013-11-29 Thread Andreas Røsdal
On Fri, 29 Nov 2013, Marko Lindqvist wrote: On 29 November 2013 00:41, Andreas Røsdal andre...@pvv.ntnu.no wrote: Hi! Yes, I think this mailing list is fine for freeciv-web discussions. Yes, as freeciv-web is now part of freeciv project organization (move we never officially announced

Re: [Freeciv-Dev] Freeciv-Web Project.

2013-11-28 Thread Andreas Røsdal
Hi! Yes, I think this mailing list is fine for freeciv-web discussions. Feel free to ask about anything you need to get started with freeciv-web development. Also, please submit improvements as pull requests to the Freeciv-web github page: https://github.com/freeciv/freeciv-web/ Good luck!

[Freeciv-Dev] Gaming ladder for Freeciv

2013-08-03 Thread Andreas Røsdal
Hi! I've been thinking about adapting the Wesnoth gaming ladder for Freeciv-web, http://play.freeciv.org - to get ranked multiplayer games and player statistics and tournaments. The Wesnoth Gaming ladder can be found here: http://wesnoth.gamingladder.info/ It is a PHP web application, so it

[Freeciv-Dev] Freeciv-web, what now? ideas and suggestions!

2013-06-16 Thread Andreas Røsdal
Hi all Freeciv developers, As you all probably know by now, Freeciv is playable online in the browser here: http://play.freeciv.org/ Now I would like to get some ideas and suggestions about what do focus on improving next. So it would be great if the Freeciv developers to test it out, and

Re: [Freeciv-Dev] Issues while building Freeciv-Web.

2013-05-20 Thread Andreas Røsdal
On Mon, 20 May 2013, Chaitanya Sharma wrote: Hi, I've been trying to build / setup a local development environment for freeciv, but am running into a lot of issues during the process. I'm following the README,  and while running sync for freeciv image extract, this is the below error I get.

Re: [Freeciv-Dev] Issues while building Freeciv-Web.

2013-05-20 Thread Andreas Røsdal
, Andreas Røsdal andre...@pvv.ntnu.no wrote: On Mon, 20 May 2013, Chaitanya Sharma wrote: Hi, I've been trying to build / setup a local development environment for freeciv, but am running into a lot of issues during the process

Re: [Freeciv-Dev] Reports of play.freeciv.org not working in Chrome, etc

2013-05-20 Thread Andreas Røsdal
On Mon, 20 May 2013, Jacob Nevins wrote: Not sure if anyone who knows about freeciv-web is watching the forum... http://forum.freeciv.org/f/viewtopic.php?f=8t=59 has some reports of it not working in - Chrome - Chrome and Safari on iPhone 5 - QtWebKit 4.8.1 (Rekonq). All Webkit browsers seem to

[Freeciv-Dev] Freeciv-web update

2013-05-13 Thread Andreas Røsdal
Hi all Freeciv developers! It has now been about a week since Freeciv-web became playable on http://play.freeciv.org/ so I thought that I should post an update. 13,688 people visited play.freeciv.org accoding to Google Analytics. Worldwide productivity has plummeted, accoding to pcgamer.com:

Re: [Freeciv-Dev] Freeciv-web update

2013-05-13 Thread Andreas Røsdal
On Mon, 13 May 2013, Per Inge Mathisen wrote: Good news! Which part (web client or server) is consuming the most resources, and is it CPU or RAM-limited? It's limited by both CPU and RAM at the moment. Memory usage 78% and system load (uptime) between 2 and 4. This is running 200

[Freeciv-Dev] Freeciv-web online at play.freeciv.org

2013-05-02 Thread Andreas Røsdal
Hi all, The Freeciv-web client can now be played online here: http://play.freeciv.org/ It would be very useful if the freeciv players could give it a good testing, and report any bugs that you might find. It would also be great with some links from freeciv.org to play.freeciv.org, so that

Re: [Freeciv-Dev] freeciv-web bug reports

2012-08-30 Thread Andreas Røsdal
On Thu, 30 Aug 2012, Marko Lindqvist wrote: As I've got freeciv-web codebase almost up to date with freeciv server, time to begin handling things in a more controlled manner. This is absolutely great news. I have been following your progress on github, and I know that this was a big job. What

Re: [Freeciv-Dev] Donate to FreeCiv

2011-11-25 Thread Andreas Røsdal
down earlier this year by its founder Andreas Røsdal (cc'ed). Andreas, do you think it's a good idea to re-assign this Flattr account to the Freeciv project? Regards, Daniel On Wed, Nov 16, 2011 at 2:54 AM, Peter Ross peter.r...@flattr.com wrote: Hi there, My name is Peter Ross and I am writing

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