URL:
http://gna.org/patch/?5930
Summary: Remove compression code from json protocol
Project: Freeciv
Submitted by: andreasr
Submitted on: Wed 11 Mar 2015 10:22:57 PM UTC
Category: freeciv-web
Priority: 5 -
Follow-up Comment #7, patch #5913 (project freeciv):
I just tested current Freeciv-web on github with this patch, and it didn't
work, so further changes are necessary.
___
Reply to this item at:
http://gna.org/patch/?5913
Follow-up Comment #4, patch #5913 (project freeciv):
I suggest you add some debugging and look at the actual packets sent between
Freeciv-proxy and the Freeciv server before and after the applying patch.
The patch includes some changes that were necessary for handling packets
sent by the server
Follow-up Comment #6, patch #5913 (project freeciv):
Sure! Let's just make sure that Freeciv-web works also after this change.
___
Reply to this item at:
http://gna.org/patch/?5913
___
Follow-up Comment #1, patch #5913 (project freeciv):
I just tested this patch by applying it to the latest version of Freeciv-web
from github. After applying the patch, no packets could be sent to or from the
Freeciv server, so it is not possible start any games when the patch is
applied.
Follow-up Comment #2, patch #5913 (project freeciv):
I don't fully undestand the patch, but it could be that the patch is correct,
but that it requires some changes in Freeciv-proxy. The patch needs more
testing.
___
Reply to this item at:
Update of bug #22863 (project freeciv):
Status: Fixed = In Progress
Open/Closed: Closed = Open
___
Reply to this item at:
Follow-up Comment #3, bug #23286 (project freeciv):
This problem was introduced in the following commit in bug #22863
http://svn.gna.org/viewcvs/freeciv?view=revisionrevision=27854
I found it by building previous svn revisions until I the problem became
solved.
Follow-up Comment #5, bug #23286 (project freeciv):
Do you have a reproducible case to test this?
Start a new game, build a new city, and put the worker in auto-settler mode.
Wait a few turns until the worker has improved the terrain, then those tiles
begin to change during turn change.
Follow-up Comment #2, bug #23286 (project freeciv):
A fix for this bug would be very nice.
___
Reply to this item at:
http://gna.org/bugs/?23286
___
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Update of bug #23286 (project freeciv):
Severity: 3 - Normal = 4 - Important
Priority: 5 - Normal = 7 - High
___
Reply to this item at:
URL:
http://gna.org/bugs/?23283
Summary: Use libwebsockets in Freeciv-web, remove
freeciv-proxy
Project: Freeciv
Submitted by: andreasr
Submitted on: Sun 15 Feb 2015 10:22:04 PM UTC
Category: freeciv-web
Update of bug #23223 (project freeciv):
Status:None = Fixed
Open/Closed:Open = Closed
___
Follow-up Comment #5:
This has been fixed
URL:
http://gna.org/bugs/?23223
Summary: Freeciv-web bugs
Project: Freeciv
Submitted by: andreasr
Submitted on: Thu 29 Jan 2015 05:03:39 PM UTC
Category: freeciv-web
Severity: 4 - Important
Follow-up Comment #2, bug #23223 (project freeciv):
We'll have to find some solution to the array issue, at least it was possible
to transfer arrays in a working order before patch #5737.
___
Reply to this item at:
Update of bug #23223 (project freeciv):
Summary: Freeciv-web bugs = Freeciv-web bugs with
sending arrays
___
Follow-up Comment #4:
Great, thanks! Please let me know if you have any issues getting Freeciv-web
Follow-up Comment #8, patch #5704 (project freeciv):
The post looks good to me! Improving the usability of the Freeciv clients is
something I support very much, so I support your initiative here, Louis.
Note that Freeciv-web is slightly different that the other clients, since it
tries to support
Follow-up Comment #3, patch #5737 (project freeciv):
Feel free to commit this and make any changes you see required to Freeciv-web
on github if needed.
___
Reply to this item at:
http://gna.org/patch/?5737
Follow-up Comment #1, patch #5737 (project freeciv):
Nice work cazfi, this looks good!
___
Reply to this item at:
http://gna.org/patch/?5737
___
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Update of bug #23175 (project freeciv):
Status:None = Fixed
Open/Closed:Open = Closed
___
Follow-up Comment #8:
The map wrapping has
Follow-up Comment #5, bug #23175 (project freeciv):
This is a bug in the update_map_canvas() function in Freeciv-web. The root
cause of the bug is that Javascript doesn't have support for C Macros, so
porting the gui_rect_iterate_coord macro from mapview_common.c in the Freeciv
C clients isn't
Update of patch #5704 (project freeciv):
Priority: 5 - Normal = 7 - High
___
Follow-up Comment #1:
I agree that improving the user-friendlyness of the clients is a very good
idea. Listening to
Follow-up Comment #2, patch #5704 (project freeciv):
Can you elaborate a little about how you think the Freeciv-web context menu
can be improved? I would in interested in hearing your suggestions on this.
Perhaps the Freeciv clients needs a new consistent right-click context menu?
Follow-up Comment #1, bug #23175 (project freeciv):
I'm attaching the savegame extracted from the json file, Freeciv-web savegames
are base64 encoded.
I suspect that this is a bug in the Freeciv server, though.
(file #23495)
___
Hello and thanks for your positive feedback regarding Freeciv-web. It is
always encouraging to get positive feedback about Freeciv-web.
Submitting Freeciv-web to f-droid.org seems like a good idea, perhaps
someone wants to help with that.
Do you plan to merge everything to the html5 version and
Update of bug #23093 (project freeciv):
Severity: 3 - Normal = 4 - Important
___
Reply to this item at:
http://gna.org/bugs/?23093
___
Message sent
Follow-up Comment #2, bug #23093 (project freeciv):
I get the same crash using normal Freeciv with the regular GTK2 client.
___
Reply to this item at:
http://gna.org/bugs/?23093
___
Message
Follow-up Comment #2, bug #23041 (project freeciv):
Sending the most recent logs which contain error log statements from running
6565 Freeciv-web server games. Of these 14 were stopped returning an error
code, while only 1 was stopped by a segmentation fault.
(file #23234)
URL:
http://gna.org/bugs/?23093
Summary: Segmentation fault in generate_players loading
earth-160x90-v2.sav
Project: Freeciv
Submitted by: andreasr
Submitted on: Wed 17 Dec 2014 08:44:19 PM UTC
Category: freeciv-web
Follow-up Comment #4, bug #23072 (project freeciv):
I think this bug is related to bug #23068, and that it is caused by patch
#5520, where the way barbarians are loaded from savegames does not keep
compatibility with savegames from before that change.
So when someone has previously saved a game
Update of bug #23072 (project freeciv):
Open/Closed:Open = Closed
___
Reply to this item at:
http://gna.org/bugs/?23072
___
Message sent
URL:
http://gna.org/bugs/?23068
Summary: Segmentation fault when starting scenario in
generate_players()
Project: Freeciv
Submitted by: andreasr
Submitted on: Sat 13 Dec 2014 12:06:59 PM UTC
Category: general
Follow-up Comment #3, bug #23068 (project freeciv):
Do you see fc_assert(pnation != NO_NATION_SELECTED) from srv_main.c:2326
failing before the crash?
No, there was no such message.
___
Reply to this item at:
Follow-up Comment #6, bug #23068 (project freeciv):
I tried the patch. Loading scenarios now works correctly, however, now there
is a segmentation fault i try_summon_barbarians() like this:
#0 style_of_nation (pnation=pnation@entry=0x0) at nation.c:654
No locals.
#1 0x0040b8ba in
Follow-up Comment #1, bug #23072 (project freeciv):
This crash occurs in SVN revision 27280, but not in SVN revisions before
27185.
___
Reply to this item at:
http://gna.org/bugs/?23072
___
NeptunesNook is creating Let's Play Freeciv-web videos on Youtube,
they are quite entertaining. Take a look here:
Episode 1: https://www.youtube.com/watch?v=udPFUMwrHEM
Episode 2: https://www.youtube.com/watch?v=6KzFp6X0Vlc
The videos also give some usability feedback on the game playing
URL:
http://gna.org/bugs/?23041
Summary: Errors in server logs from production server
Project: Freeciv
Submitted by: andreasr
Submitted on: Mon 08 Dec 2014 04:46:03 PM UTC
Category: freeciv-web
Severity: 3
Follow-up Comment #1, patch #5515 (project freeciv):
I'm going to be bold, and propose that you add the Freeciv-web client to the
list of maintained clients for trunk. :)
___
Reply to this item at:
http://gna.org/patch/?5515
Follow-up Comment #15, bug #22700 (project freeciv):
Here is a temporary workaround which I think will solve the segfault:
https://github.com/freeciv/freeciv-web/commit/fa6ceb9712c52a874a967c8e38f2038a1b731194
___
Reply to this item at:
Follow-up Comment #3, bug #22996 (project freeciv):
Note for others looking this: the line numbers are after applying
freeciv-web patches, not from freeciv r27090. Right, Andreas?
Yes, that is correct. I'm applying this patch to Freeciv-web now. Thanks!
URL:
http://gna.org/bugs/?22996
Summary: Segmentation fault in map_claim_border() from
server_quit()
Project: Freeciv
Submitted by: andreasr
Submitted on: Wed 26 Nov 2014 03:36:34 PM UTC
Category: general
Follow-up Comment #2, patch #5449 (project freeciv):
LAYER_TERRAIN2 is twice in this patch. I think you meant LAYER_TERRAIN3?
___
Reply to this item at:
http://gna.org/patch/?5449
___
Follow-up Comment #5, bug #22944 (project freeciv):
To measure the performance of Freeciv and Freeciv-web with various server
settings, I have created this github project:
https://github.com/freeciv/freeciv-benchmark
Here are the results from running freeciv-benchmark for me:
Default settings:
Follow-up Comment #3, bug #22944 (project freeciv):
The results are from a random game I tested, with map size = 15, since it
seems that games with large maps use significantly more CPU. I can try to make
some system to run autogames to reproduce the results over time. I remember
the profiling
URL:
http://gna.org/bugs/?22927
Summary: configure failes checking for gettext with
--disable-nls
Project: Freeciv
Submitted by: andreasr
Submitted on: Sun 09 Nov 2014 07:33:17 PM UTC
Category: general
Update of bug #22927 (project freeciv):
Status:None = Duplicate
Open/Closed:Open = Closed
___
Follow-up Comment #2:
Great, I'm closing
if there is anything that can be improved in Freeciv-web so that the game
is more suited for schools and education.
Regard,
Andreas
2014-10-24 11:34 GMT+02:00 Andreas Røsdal andreas.ros...@gmail.com:
Hi Nick,
I think it's very exciting that you want to use Freeciv-web in social
studies in education, and would
Update of patch #5398 (project freeciv):
Open/Closed:Open = Closed
___
Reply to this item at:
http://gna.org/patch/?5398
___
Message sent
URL:
http://gna.org/patch/?5398
Summary: Private games protected with password
Project: Freeciv
Submitted by: andreasr
Submitted on: Tue 28 Oct 2014 09:20:08 PM UTC
Category: general
Priority: 5 - Normal
Follow-up Comment #1, patch #5228 (project freeciv):
Could you please make the maximum size 18, so that the Europe scenario can be
loaded correctly?
The size limitation is there mainly to limit resource usage on a public
server.
___
URL:
http://gna.org/bugs/?22605
Summary: Infinite loop in fair_do_geometry
Project: Freeciv
Submitted by: andreasr
Submitted on: Wed 10 Sep 2014 10:49:32 AM UTC
Category: None
Severity: 3 - Normal
Follow-up Comment #1, patch #5199 (project freeciv):
I think flags in the metaserver would be nice. I think I disabled it in
Freeciv-web because of a bug where some flag files could not be found, but
that might be fixed now.
___
Reply to
Follow-up Comment #3, bug #22555 (project freeciv):
Interesting. Do you have more information about this bug?
___
Reply to this item at:
http://gna.org/bugs/?22555
___
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URL:
http://gna.org/bugs/?22555
Summary: Segmentation fault in dai_data_phase_begin
Project: Freeciv
Submitted by: andreasr
Submitted on: Sun 31 Aug 2014 08:16:51 PM UTC
Category: general
Severity: 3 -
URL:
http://gna.org/bugs/?22556
Summary: Barbarians too strong for AI players
Project: Freeciv
Submitted by: andreasr
Submitted on: Sun 31 Aug 2014 08:25:08 PM UTC
Category: ai
Severity: 3 - Normal
Follow-up Comment #1, patch #5130 (project freeciv):
Nice work! I support your recent work on Freeciv-web. Feel free to continue
improving Freeciv and Freeciv-web in this way as much as you want.
___
Reply to this item at:
2014-08-20 14:28 GMT+02:00 Sveinung Kvilhaugsvik
sveinun...@users.sourceforge.net:
Simplify writing a Freeciv client (Freeciv web, client side AI, etc)
that isn't written in C
What I have done until now (mostly network protocol simplifications)
is small, independent stuff that don't need
URL:
http://gna.org/bugs/?22496
Summary: Segmentation fault in do_paradrop in trunk
Project: Freeciv
Submitted by: andreasr
Submitted on: Mon 18 Aug 2014 08:24:23 PM UTC
Category: general
Severity: 3 -
Follow-up Comment #2, bug #22496 (project freeciv):
Yes, this looks like a duplicate.
___
Reply to this item at:
http://gna.org/bugs/?22496
___
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Update of bug #22479 (project freeciv):
Status: Ready For Test = Duplicate
Open/Closed:Open = Closed
___
Reply to this item at:
Update of bug #22479 (project freeciv):
Status: Duplicate = None
Open/Closed: Closed = Open
___
Reply to this item at:
Update of bug #22496 (project freeciv):
Status:None = Duplicate
Open/Closed:Open = Closed
___
Reply to this item at:
Update of bug #22479 (project freeciv):
Status:None = Ready For Test
___
Reply to this item at:
http://gna.org/bugs/?22479
___
Message sent
Update of bug #22450 (project freeciv):
Status:None = Fixed
Assigned to:None = andreasr
Open/Closed:Open = Closed
Follow-up Comment #1, bug #22455 (project freeciv):
It seems that the number of bulbs required for the current research target is
set to 0 when loading a savegame, therefore giving the tech immediately when
loading.
___
Reply to this item
Follow-up Comment #2, bug #22455 (project freeciv):
Attaching a patch which solves the problem by initializing researching_cost
when loading a savegame.
(file #21686)
___
Additional Item Attachment:
File name:
URL:
http://gna.org/bugs/?22455
Summary: Loading from savegame gives current research target
immediately
Project: Freeciv
Submitted by: andreasr
Submitted on: Sat 09 Aug 2014 08:47:41 PM UTC
Category: general
URL:
http://gna.org/bugs/?22450
Summary: Segmentation fault in Freeciv-web server
(send_packet_game_info_100/json_dumps)
Project: Freeciv
Submitted by: andreasr
Submitted on: Thu 07 Aug 2014 06:04:47 PM UTC
Category:
Follow-up Comment #4, bug #22402 (project freeciv):
Nice work, Marko. The patch solved the problem and has been applied to
http://play.freeciv.org/ now.
___
Reply to this item at:
http://gna.org/bugs/?22402
URL:
http://gna.org/bugs/?22402
Summary: Unable to build some wonders, eg. Great Wall
Project: Freeciv
Submitted by: andreasr
Submitted on: Mon 28 Jul 2014 06:07:18 PM UTC
Category: general
Severity: 4 -
Follow-up Comment #3, bug #22359 (project freeciv):
Here's how to reproduce this infinite loop:
- Start a new game on Freeciv-web with the 'techlevel 100' setting.
- End the first turn.
- The server will then freeze, using 100% CPU.
I think that the Freeciv server is running the loop in
Follow-up Comment #4, bug #22359 (project freeciv):
I also get the same server problem in the Freeciv GTK2 client running the
Freeciv C server from current trunk.
___
Reply to this item at:
http://gna.org/bugs/?22359
Follow-up Comment #6, bug #22359 (project freeciv):
Thanks a lot. I can confirm that the patch solves the infinite loop problem.
___
Reply to this item at:
http://gna.org/bugs/?22359
___
On Mon, 16 Jun 2014, Marko Lindqvist wrote:
Follow-up Comment #25, bug #22180 (project freeciv):
There's a reason minimally tested development versions are usually not used in
production...
True. However, the server isn't segfaulting any more, and a workaround was
created within a few hours.
Thanks for the feedback by testing on a Chromebook. As Freeciv-web is the
only way to play Freeciv on a Chromebook, since it's only web-based, so I
really want to improve Freeciv-web so that it works better on a
Chromebook. The challenge is that the Chromebooks usually have slow CPUs
and no
Hi again all Freeciv developers!
I would be very interested in some new ideas, suggestions and feedback
about the current state of Freeciv-web. So if you could give the game a
try on http://play.freeciv.org/ and report your impressions, that would
be great, so that I know what to focus on
On Wed, 9 Apr 2014, Marko Lindqvist wrote:
Follow-up Comment #1, bug #21901 (project freeciv):
#1 0x080521a6 in player_nation_defaults
(pplayer=pplayer@entry=0x9d22428,
pnation=pnation@entry=0x0, set_name=set_name@entry=true) at
srv_main.c:2056
pleader = optimized out
nation = NULL...
#2
On Tue, 1 Apr 2014, Azaz Khan wrote:
Hi! i have followed the steps on Git and successfully ngnix server.. now please
tell me how
to run freeciv on it..
Hi Azaz Khan,
Did you follow the instructions for Running Freeciv-web with Vagrant on
VirtualBox found here?
Hi all!
I have released the current master branch in git to production, please
give it a try here: http://play.freeciv.org/
I would be very interested in feedback about things to improve for the
next release which effect the user experience, testing on mobile and
tablet devices, and reports
Hi!
Freeciv-Web is now build on Travis CI upon every commit to git.
I hope that Travis CI will make it easy to detect bugs early,
and make it easier to keep Freeciv and Freeciv-web in sync.
https://travis-ci.org/freeciv/freeciv-web
Travis CI could be something to consider for Freeciv as well,
On Fri, 7 Mar 2014, Marko Lindqvist wrote:
I'm trying to add patch BoolCanAttack patch from bug #21767 to
freeciv-web, but any attempt to run it causes this in the server side:
1: ERROR: Unable to parse packet:
On Fri, 7 Mar 2014, Marko Lindqvist wrote:
On 7 March 2014 22:06, Marko Lindqvist cazf...@gmail.com wrote:
I'm trying to add patch BoolCanAttack patch from bug #21767 to
freeciv-web, but any attempt to run it causes this in the server side:
1: ERROR: Unable to parse packet:
to perform. I have not yet migrated all the users, branches
and tags, but I just wanted to test out github for Freeciv to see what
people thought about it first.
Regards,
Andreas
On Sat, 22 Feb 2014, Marko Lindqvist wrote:
On 22 February 2014 10:05, Andreas Røsdal andre...@pvv.ntnu.no wrote
On 29 November 2013 17:11, Andreas Røsdal andre...@pvv.ntnu.no wrote:
Also, when do we make freeciv-web development subject to code
inspections freeciv policy requires?
I don't mind that.
Fix to bug #21660 is now the first patch that I've submitted to
freeciv-dev for inspection, instead
Hello!
I've now added support for running Freeciv-web as a virtual server
using Vagrant to run it on VirtualBox, to make it easy to setup a
development environment for Freeciv-web.
Simply follow these steps to run a Freeciv-web server:
1. Install VirtualBox: https://www.virtualbox.org/
2.
Feb 2014, Andreas Røsdal wrote:
Hi!
I think it's great that you want to update Freeciv-web to the latest Freeciv
development code, so feel free to work on that on the freeciv github repo.
Once you have completed the update of Freeciv-web I can
begin again improving Freeciv-Web. I will follow your
Hi!
I think it's great that you want to update Freeciv-web to the latest Freeciv
development code, so feel free to work on that on the freeciv github repo.
Once you have completed the update of Freeciv-web I can
begin again improving Freeciv-Web. I will follow your
progress with great interest!
On Fri, 29 Nov 2013, Chaitanya Sharma wrote:
Thank you for the response, I've been keen about the freeciv-web project and
was hoping to get started on it.But this mailing list seems to be slow
moving, not a lot of traction here.
I've noticed a bunch of tasks defined on the TODO
file;
On Fri, 29 Nov 2013, Marko Lindqvist wrote:
On 29 November 2013 00:41, Andreas Røsdal andre...@pvv.ntnu.no wrote:
Hi!
Yes, I think this mailing list is fine for freeciv-web discussions.
Yes, as freeciv-web is now part of freeciv project organization (move
we never officially announced
Hi!
Yes, I think this mailing list is fine for freeciv-web discussions.
Feel free to ask about anything you need to get started with freeciv-web
development. Also, please submit improvements as pull requests to the
Freeciv-web github page: https://github.com/freeciv/freeciv-web/
Good luck!
Hi!
I've been thinking about adapting the Wesnoth gaming ladder for
Freeciv-web, http://play.freeciv.org - to get ranked multiplayer games
and player statistics and tournaments. The Wesnoth Gaming ladder can be
found here: http://wesnoth.gamingladder.info/
It is a PHP web application, so it
Hi all Freeciv developers,
As you all probably know by now, Freeciv is playable online in the
browser here: http://play.freeciv.org/
Now I would like to get some ideas and suggestions about what do focus on
improving next. So it would be great if the Freeciv developers to test it
out, and
On Mon, 20 May 2013, Chaitanya Sharma wrote:
Hi,
I've been trying to build / setup a local development environment for freeciv,
but am running into a lot of issues during
the process.
I'm following the README, and while running sync for freeciv image extract,
this is the below error I get.
, Andreas Røsdal andre...@pvv.ntnu.no
wrote:
On Mon, 20 May 2013, Chaitanya Sharma wrote:
Hi,
I've been trying to build / setup a local
development environment for freeciv, but am
running into a lot of issues during
the process
On Mon, 20 May 2013, Jacob Nevins wrote:
Not sure if anyone who knows about freeciv-web is watching the forum...
http://forum.freeciv.org/f/viewtopic.php?f=8t=59 has some reports of
it not working in
- Chrome
- Chrome and Safari on iPhone 5
- QtWebKit 4.8.1 (Rekonq). All Webkit browsers seem to
Hi all Freeciv developers!
It has now been about a week since Freeciv-web became playable on
http://play.freeciv.org/ so I thought that I should post an update.
13,688 people visited play.freeciv.org accoding to Google Analytics.
Worldwide productivity has plummeted, accoding to pcgamer.com:
On Mon, 13 May 2013, Per Inge Mathisen wrote:
Good news!
Which part (web client or server) is consuming the most resources, and
is it CPU or RAM-limited?
It's limited by both CPU and RAM at the moment. Memory usage 78% and
system load (uptime) between 2 and 4. This is running 200
Hi all,
The Freeciv-web client can now be played online here:
http://play.freeciv.org/
It would be very useful if the freeciv players could
give it a good testing, and report any bugs that
you might find.
It would also be great with some links from freeciv.org
to play.freeciv.org, so that
On Thu, 30 Aug 2012, Marko Lindqvist wrote:
As I've got freeciv-web codebase almost up to date with freeciv
server, time to begin handling things in a more controlled manner.
This is absolutely great news. I have been following your progress on
github, and I know that this was a big job. What
down
earlier this year by its founder Andreas Røsdal (cc'ed).
Andreas, do you think it's a good idea to re-assign this Flattr
account to the Freeciv project?
Regards,
Daniel
On Wed, Nov 16, 2011 at 2:54 AM, Peter Ross peter.r...@flattr.com wrote:
Hi there,
My name is Peter Ross and I am writing
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