Re: [Audyssey] Nolan Vs. the Alien Swarm: another Torrent Soundbite

2007-01-19 Thread Dark
Nice, I look forward to trying this one out. If the game engine can now handle inserting audio, perhaps you might considder adding some extra game modes to give some more variation to the game. One option might be having a mode that's actually possible to complete and get an ending (maybe with

Re: [Audyssey] Tempest was Centipede.

2007-01-19 Thread Phil Vlasak
Hi Ron, The main thing I liked about Tempest was that you were stationary and the world spun around in a circle in front of you. If you hit left arrow eventually you would be back where you started without hitting the boundaries of left and right screen. In an audio version, this could mean the

Re: [Audyssey] Tempest was Centipede.

2007-01-19 Thread Thomas Ward
Hi Ron, Quote though would it effectively translate into an audio game? It was rather visual. End quote I certainly think it would be possible. Extremely tricky since we are talking sound only, but if the dev put allot effort in to 3D audio, wall sensors, and perhaps navigation keys it could

[Audyssey] Future USA Games product designs.

2007-01-19 Thread Thomas Ward
Hi everyone, As all of you know back in December 2006 USA Games made STFC 1.0 available for public distribution. What we did not anticipate prier to that release is how difficult it would be to get all users up to date running the .NET Framework and the current version of DirectX. For most

[Audyssey] Future USA Games product designs.

2007-01-19 Thread Thomas Ward
Hi everyone, As all of you know back in December 2006 USA Games made STFC 1.0 available for public distribution. What we did not anticipate prier to that release is how difficult it would be to get all users up to date running the .NET Framework and the current version of DirectX. For most

Re: [Audyssey] Future USA Games product designs.

2007-01-19 Thread Phil Vlasak
Hi Tom, If people had not pre-ordered the Monty and Raceway games I would suggest switching to the more powerful language, but I think since this would delay release that you should stay with the dot net language for a while. Once the games are selling, that would be the time to brush up your C

Re: [Audyssey] Future USA Games product designs.

2007-01-19 Thread Mich
hi tom and all. i for one would like you to move to the C++ Win32 API many thanks. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Friday, January 19, 2007 6:29 AM Subject: [Audyssey] Future USA Games product designs. Hi everyone, As all of you

Re: [Audyssey] Future USA Games product designs.

2007-01-19 Thread Casey
I for one would like to keep things the way they are now. I make a point to keep my computer updated regularly, and when a new version of .net makes itself available I usually get it. It is the same for directX. Like you said I don't want to see things slow down either. It seams that currently

Re: [Audyssey] Future USA Games product designs.

2007-01-19 Thread K4NKZ SICK and derange Jim
tom do what ever you think is best! - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Friday, January 19, 2007 6:29 AM Subject: [Audyssey] Future USA Games product designs. Hi everyone, As all of you know back in December 2006 USA Games made STFC 1.0

Re: [Audyssey] Future USA Games product designs.

2007-01-19 Thread Dark
Hi thom. Having had the trouble with net framework 1, (admittedly a solvable problem, but I spent almost a year not knowing that), I'm certainly synpathetic to people's inability to run games. However, as there are so few people devoting time and resources to creating audio games, and given

Re: [Audyssey] Future USA Games product designs.

2007-01-19 Thread x-sight interactive
the problem is not everyone has all the funding to get all the topshot equipment. see there's where the conflict begins. there's advantages and disadvantages to them both. the advantage of switching is that people with older systems who may not have funding to go and buy a computer, such as me,

Re: [Audyssey] Future USA Games product designs.

2007-01-19 Thread Phil Vlasak
Hi Tom, I thought it over again and I think you should stay with the dot NET Framework for some additional reasons. `. Since it is a new and evolving language, the features you miss may be created by someone else and could be used by you. I thought DirectX controls the force feedback to some

[Audyssey] Audio Game Maker vs. Game Maker (was: game maker)

2007-01-19 Thread AudioGames.net
Hi, To avoid confusion: Game Maker (http://www.gamemaker.nl/) and Audio Game Maker (http://www.audiogamemaker.com) are 2 different programs. The first has been developed by a Dutch professor named Mark Overmars of Utrecht University (Netherlands) and is an application with which to create your

[Audyssey] Audio Game Maker vs. Game Maker

2007-01-19 Thread AudioGames.net
Hi, To avoid confusion: Game Maker (http://www.gamemaker.nl/) and Audio Game Maker (http://www.audiogamemaker.com) are 2 different programs. The first has been developed by a Dutch professor named Mark Overmars of Utrecht University (Netherlands) and is an application with which to create your

Re: [Audyssey] i'm slightly progressing in danger city

2007-01-19 Thread joseli Walter
as deputy manager of x-sight, I think I can safely say that while we do have the source code for the game, it will be a while before any further development is made as we are busy working on another project. but feel free to visit http://x-sight.brandoncole.net to check out the news on further

Re: [Audyssey] Future USA Games product designs.

2007-01-19 Thread michael feir
I have to agree with Phil on this one. People have simply waited too long already for Monty and Raceway in particular. It can be a very tempting thing when you see alternative approaches once you've gone a ways down a road as you've done. However, sometimes, it's just better to press on and get

Re: [Audyssey] Future USA Games product designs.

2007-01-19 Thread Raul A. Gallegos
Hello Tom. I would vote for the faster game release. Meaning, I would suggest you stick to what you have already rather than restarting the code. The reason I say this is not to leave out those users who have problems, but rather thinking of those users who have been waiting a while for the

Re: [Audyssey] game-maker

2007-01-19 Thread Josh
so this gamemaker for sighted people from www.gamemaker.nl can make audio games? is it better to have the registered version to make audio games though? Josh - Original Message - From: Che [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 18,

Re: [Audyssey] Voyager Elite Force.

2007-01-19 Thread Josh
no my demo doesn't have it all. In fact I deleted my demo sounds since I won't be needing or useing them anyway. Josh - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 18, 2007 11:02 PM Subject: Re:

Re: [Audyssey] Future USA Games product designs.

2007-01-19 Thread Josh
I had no problem installing the dotNet framework. But if the large majority are having trouble than I say change it. Josh - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Friday, January 19, 2007 6:29 AM Subject: [Audyssey] Future USA Games product

Re: [Audyssey] Future USA Games product designs.

2007-01-19 Thread Yohandy
Well man, it's up to you, but I say leave things as they are. Starting over from scratch sounds painful. You can always make changes for your upcoming games. - For an amazing video gaming site containing original soundtracks, game art, etc, go here.

Re: [Audyssey] Future USA Games product designs.

2007-01-19 Thread shaun everiss
hmm tom. I think you have your answer to your question. Looks like I lose the vote again. At 02:51 a.m. 20/01/2007, you wrote: Tom, The point of making programmes accessible is so they can be inclusive and used by as wide a range of people as possible. My advice, for what it's worth, is to dump

Re: [Audyssey] Future USA Games product designs.

2007-01-19 Thread shaun everiss
Also tom I don't mind waiting. However once things are settled changing them just to have more waits just for using the programming language is well not really a good thing. You must admit that there is a tonnage of wait time as it is on game projects. True it took a while to get used to dotnet

Re: [Audyssey] Future USA Games product designs.

2007-01-19 Thread shaun everiss
good point raul. Its been 2 years since we dumped all our old legacy software and systems. However 3 years ago we except for me were still using 1998 windows. last year we were still using office97. And last year through various means I was able to shift us out of that cycle. I also don't want to

Re: [Audyssey] Future USA Games product designs.

2007-01-19 Thread x-sight interactive
xp may have dropped down in price, but the computer itself, plus legal copies of screenreaders, blah blah blah, you know the trick, you'd be spending more than £2500 over here, which, as an 18-year-old college student in the uk, i don't even get in a year. regards, damien - Original

Re: [Audyssey] Future USA Games product designs.

2007-01-19 Thread shaun everiss
you don't necessarily need to update the system. windows xp will run on a p733 with 384mb ram fine. A little slower but fine. At 05:26 a.m. 20/01/2007, you wrote: xp may have dropped down in price, but the computer itself, plus legal copies of screenreaders, blah blah blah, you know the trick,

Re: [Audyssey] Accessible online gambling site?

2007-01-19 Thread aaron danvers-jukes
all in play. www.allinplay.com. go check it out. very accessible, and the games are designed for both the blind and sighted. i won't say anything else it might spoil the fun. i have only tried it, not baught a membership or anything. ___ Gamers

Re: [Audyssey] Nolan Vs. the Alien Swarm: another Torrent Soundbite

2007-01-19 Thread Nolan Darilek
Hello, thanks for the suggestions. Current plans are to include a special wave on every fifth wave, and as I'm looking for more ideas for these, I might try implementing them in some form. I want to reply to the spirit of these suggestions, though, if for no other reason than to let folks

Re: [Audyssey] game-maker

2007-01-19 Thread Che
My apologies, I thought you were referring to the audio game creator, not the graphical one for the sighted. No, I'm sure that one is highly inaccessible, though I haven't tried it myself. Later, Che - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list

Re: [Audyssey] Future USA Games product designs.

2007-01-19 Thread shaun everiss
Xp should have 2 more service packs. Unlike other windows, you don't need to update to vista. In fact xp is all good as long as you have the support for vista. At 06:08 a.m. 20/01/2007, you wrote: I hesitate to start a debate on upgrading vs staying still. I realize that this option is not for

[Audyssey] BSC is back up and running.

2007-01-19 Thread The Kolesar Brothers
Hi to all, from Ron and Boz. Just wanted to thank those who responded to me letter the other day about BSC being down. The address www.bscgames.com Is now back up and running once again. At least it was yesterday. So for the blast chamber players out there. Good luck. Ron Matt and his sweet

[Audyssey] a few thoughts about what audio game maker could cause

2007-01-19 Thread Everett Elam
Lo all, I'm sorry if this is a redundant inquiry, but my laptops been down for a few weeks and i'm just now getting through all these posts. The question that keeps nagging at me as this audio game maker release draws near is, how are people gonna showcase their games? Are we just gonna post

Re: [Audyssey] a few thoughts about what audio game maker could cause

2007-01-19 Thread Josh
Yes and I wish there were some way we could donate to the audio-game-maker project. Either through paypal or something like that. I for one would really like for the player of my games to be able to save his or her progress in the game and if he/she wants to, load a saved game or maybe in the

Re: [Audyssey] Future USA Games product designs.

2007-01-19 Thread Charles Rivard
Is the potential for making patches or new editions of the game that will keep up with changing technology an option? In that way, those who want to make the change and have a game that can do more, or is up-to-date can do so, and those who don't have current technology on their computers can

[Audyssey] psp?

2007-01-19 Thread Everett Elam
I was up til about four on Brandon Cole's website www.brandoncole.net and lemmy tell you guys, if you haven't been there, go! I'm seriously thinking about getting a psp now. Does anyone else here own one, and if so, can you tell me if you can play .iso files off sd cards? Spirit. In every

[Audyssey] Finance Strategy Games

2007-01-19 Thread Michael Maslo
Hi guys/gals: Does anyone know a good financial strategy game that is accessible for blind people?? Please anyone who could help would be greatly appreciated. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Everett Elam Sent: Friday, January 19, 2007

Re: [Audyssey] Finance Strategy Games

2007-01-19 Thread Charles Rivard
Jim Kitchen's Monopoly and Life can be a start. I think the site is www.kitchensinc.net - Original Message - From: Michael Maslo [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, January 19, 2007 9:10 PM Subject: [Audyssey] Finance Strategy Games Hi

[Audyssey] sudoku with a braille display?

2007-01-19 Thread Charles Rivard
Has anyone experimented with the different versions of Sudoku that are designed with the blind in mind? I would like one that can be used with our screen readers so that I can hook a 40 cell braille display to my desktop PC and look at the puzzle using it rather than relying on speech.

[Audyssey] Updates for Sarah, was Future USA Games product designs.

2007-01-19 Thread Phil Vlasak
Hi Charles, Yes if Harry Potter and the Deathly Hallows, shows a gymnasium, gift shop or museum of Magic on the sixth floor, I would scrap the House Elf sleeping quarters, or more likely put it near the kitchen. With the GMA game engine I can make patches to current versions or put up new

Re: [Audyssey] Updates for Sarah, was Future USA Games product designs.

2007-01-19 Thread Cara Quinn
Hey Phil, dream big!!! Smiles, Cara At 10:59 PM 1/19/2007 -0500, you wrote: Hi Charles, Yes if Harry Potter and the Deathly Hallows, shows a gymnasium, gift shop or museum of Magic on the sixth floor, I would scrap the House Elf sleeping quarters, or more likely put it near the kitchen.

Re: [Audyssey] Future USA Games product designs.

2007-01-19 Thread Thomas Ward
Hi Dark, Yes, speed of development is a major issue for all involved here. It is a problem for me as I just want the games done in a timely manner. Once a game engine is written, no matter the language, the speed will come. However, I already have some core game classes for Montezuma's Revenge

Re: [Audyssey] Future USA Games product designs.

2007-01-19 Thread Thomas Ward
Hi, Quote the problem is not everyone has all the funding to get all the topshot equipment. see there's where the conflict begins. End quote That isn't the half of it. In order to really go forward with .NET I am likely better off dropping 9x operating systems altogether and supporting

Re: [Audyssey] Future USA Games product designs.

2007-01-19 Thread Thomas Ward
Hi Phil, Actually, for the moment I wouldn't be converting Montezuma's Revenge to C++. Just new titles. Once Montezuma's Revenge was selling and I had the new engine in place I could port Montezuma's Revenge to C++. As for Raceway I am still on the fense on changing it's code base anyway just

Re: [Audyssey] Future USA Games product designs.

2007-01-19 Thread Raul A. Gallegos
Hi Tom. With this getting clear, let me respond with a short and clear answer. 1. I have no problems running your games. 2. I vote to keep the development the way it is, thus yielding a quicker release. If later on in the future you wish to change the programming language, go right ahead.

[Audyssey] Montezuma's Revenge News.

2007-01-19 Thread Thomas Ward
Hello gamers, First, I'd like to start by clearing up a bit of confusion I made during my future of USA Games inquiry. Montezuma's Revenge is well on schedule, and I was not, nor am I planning on disrupting the development of Montezuma Revenge by switching programming languages mid development.

Re: [Audyssey] Future USA Games product designs.

2007-01-19 Thread shaun everiss
well tom dotnet 1.1 is supported on win98 I think 2.0 is to. At 03:57 p.m. 20/01/2007, you wrote: Hi, Quote the problem is not everyone has all the funding to get all the topshot equipment. see there's where the conflict begins. End quote That isn't the half of it. In order to really go

Re: [Audyssey] Future USA Games product designs.

2007-01-19 Thread shaun everiss
after what I have heard about ides and such, I'm seriously thinking about ruby, as long as I can either access dotnet, directx or the win32 apis and directx with it. At 03:11 p.m. 20/01/2007, you wrote: Hi Phil, Actually, for the moment I wouldn't be converting Montezuma's Revenge to C++. Just

Re: [Audyssey] a few thoughts about what audio game maker could cause

2007-01-19 Thread shaun everiss
I'm not sure how I will impliment this but I plan if I can to do old style interactive fiction in the game maker audio if it can be done that is. Although I have an old system with now everything loaded, it still needs some work on keyboard and the external synths. Even then I still want to make

Re: [Audyssey] Future USA Games product designs.

2007-01-19 Thread Thomas Ward
Hi Raul, Loud and clear. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.

Re: [Audyssey] Future USA Games product designs.

2007-01-19 Thread Thomas Ward
Hi Che, Chuckle... I am glad I won't be changing the Montezuma's Revenge code to C++ as people might just begin tar and feathering me if I don't produce alpha 2. Anyay, I Anyway, I am very thankful you reported your experience with the .NET Framework, and glad your experience is mostly

Re: [Audyssey] a few thoughts about what audio game maker couldcause

2007-01-19 Thread Bryan Peterson
I feel the good outweighs the bad in this situation. When something new is developed there's always the potential for misuse, but if we dwell only on that and not the good uses to which it could be put, we'd never get anywhere. As for sounds, they crop up in multiple audio games all the time.

Re: [Audyssey] Montezuma's Revenge News.

2007-01-19 Thread ian and riggs
hi tom monty sounds like it is going to be a good game can't wait for the full realeese lol and i hope that it is going to go well and that race way will follow soon after it. that is a game i am really looking foward to - Original Message - From: Thomas Ward [EMAIL PROTECTED] To:

Re: [Audyssey] Future USA Games product designs.

2007-01-19 Thread damien c. sadler - head of x-sight interactive
i wasn't saying only make it for windows 9x etc, but make it available for those people as well as the ones using 2000, nt, me, xp, and vista. besides, who's going to start using vista with no accessibility involved, especially when you have to keep the windows cd in the drive all the time?

Re: [Audyssey] a few thoughts about what audio game maker could cause

2007-01-19 Thread shaun everiss
and on an update to this, I looked at ruby and hmm not for me, maybe programming is not for me since I havn't even bothered with manuals yet, just downloaded sdks and such. Part of me thinks, hmm would be nice, part of me is thinking about chucking in the towel. I may actually be programming in