Nice, I look forward to trying this one out.
If the game engine can now handle inserting audio, perhaps you might
considder adding some extra game modes to give some more variation to the
game. One option might be having a mode that's actually possible to complete
and get an ending (maybe with
Hi Ron,
The main thing I liked about Tempest was that you were stationary and the
world spun around in a circle in front of you.
If you hit left arrow eventually you would be back where you started without
hitting the boundaries of left and right screen.
In an audio version, this could mean the
Hi Ron,
Quote
though would it effectively translate into an audio
game? It was rather visual.
End quote
I certainly think it would be possible. Extremely tricky since we are
talking sound only, but if the dev put allot effort in to 3D audio, wall
sensors, and perhaps navigation keys it could
Hi everyone,
As all of you know back in December 2006 USA Games made STFC 1.0
available for public distribution. What we did not anticipate prier to
that release is how difficult it would be to get all users up to date
running the .NET Framework and the current version of DirectX. For most
Hi everyone,
As all of you know back in December 2006 USA Games made STFC 1.0
available for public distribution. What we did not anticipate prier to
that release is how difficult it would be to get all users up to date
running the .NET Framework and the current version of DirectX. For most
Hi Tom,
If people had not pre-ordered the Monty and Raceway games I would suggest
switching to the more powerful language, but I think since this would delay
release that you should stay with the dot net language for a while.
Once the games are selling, that would be the time to brush up your C
hi tom and all. i for one would like you to move to the C++ Win32 API many
thanks.
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Friday, January 19, 2007 6:29 AM
Subject: [Audyssey] Future USA Games product designs.
Hi everyone,
As all of you
I for one would like to keep things the way they are now. I make a
point to keep my computer updated regularly, and when a new version of
.net makes itself available I usually get it. It is the same for
directX. Like you said I don't want to see things slow down either. It
seams that currently
tom do what ever you think is best!
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Friday, January 19, 2007 6:29 AM
Subject: [Audyssey] Future USA Games product designs.
Hi everyone,
As all of you know back in December 2006 USA Games made STFC 1.0
Hi thom.
Having had the trouble with net framework 1, (admittedly a solvable problem,
but I spent almost a year not knowing that), I'm certainly synpathetic to
people's inability to run games.
However, as there are so few people devoting time and resources to creating
audio games, and given
the problem is not everyone has all the funding to get all the topshot
equipment. see there's where the conflict begins. there's advantages and
disadvantages to them both. the advantage of switching is that people with
older systems who may not have funding to go and buy a computer, such as me,
Hi Tom,
I thought it over again and I think you should stay with the dot NET
Framework for some additional reasons.
`. Since it is a new and evolving language, the features you miss may be
created by someone else and could be used by you.
I thought DirectX controls the force feedback to some
Hi,
To avoid confusion: Game Maker (http://www.gamemaker.nl/) and Audio Game
Maker (http://www.audiogamemaker.com) are 2 different programs. The first
has been developed by a Dutch professor named Mark Overmars of Utrecht
University (Netherlands) and is an application with which to create your
Hi,
To avoid confusion: Game Maker (http://www.gamemaker.nl/) and Audio Game Maker
(http://www.audiogamemaker.com) are 2 different programs. The first has been
developed by a Dutch professor named Mark Overmars of Utrecht University
(Netherlands) and is an application with which to create your
as deputy manager of x-sight, I think I can safely say that while we do have
the source code for the game, it will be a while before any further
development is made as we are busy working on another project.
but feel free to visit
http://x-sight.brandoncole.net
to check out the news on further
I have to agree with Phil on this one. People have simply waited too long
already for Monty and Raceway in particular. It can be a very tempting thing
when you see alternative approaches once you've gone a ways down a road as
you've done. However, sometimes, it's just better to press on and get
Hello Tom. I would vote for the faster game release. Meaning, I would
suggest you stick to what you have already rather than restarting the
code. The reason I say this is not to leave out those users who have
problems, but rather thinking of those users who have been waiting a
while for the
so this gamemaker for sighted people from www.gamemaker.nl can make audio
games? is it better to have the registered version to make audio games
though?
Josh
- Original Message -
From: Che [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 18,
no my demo doesn't have it all. In fact I deleted my demo sounds since I
won't be needing or useing them anyway.
Josh
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 18, 2007 11:02 PM
Subject: Re:
I had no problem installing the dotNet framework. But if the large majority
are having trouble than I say change it.
Josh
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Friday, January 19, 2007 6:29 AM
Subject: [Audyssey] Future USA Games product
Well man, it's up to you, but I say leave things as they are. Starting over
from scratch sounds painful. You can always make changes for your upcoming
games.
-
For an amazing video gaming site containing original soundtracks, game art,
etc, go here.
hmm tom.
I think you have your answer to your question.
Looks like I lose the vote again.
At 02:51 a.m. 20/01/2007, you wrote:
Tom,
The point of making programmes accessible is so they can be inclusive and
used by as wide a range of people as possible. My advice, for what it's
worth, is to dump
Also tom I don't mind waiting.
However once things are settled changing them just to have more waits just for
using the programming language is well not really a good thing.
You must admit that there is a tonnage of wait time as it is on game projects.
True it took a while to get used to dotnet
good point raul.
Its been 2 years since we dumped all our old legacy software and systems.
However 3 years ago we except for me were still using 1998 windows.
last year we were still using office97.
And last year through various means I was able to shift us out of that cycle.
I also don't want to
xp may have dropped down in price, but the computer itself, plus legal
copies of screenreaders, blah blah blah, you know the trick, you'd be
spending more than £2500 over here, which, as an 18-year-old college student
in the uk, i don't even get in a year.
regards,
damien
- Original
you don't necessarily need to update the system.
windows xp will run on a p733 with 384mb ram fine.
A little slower but fine.
At 05:26 a.m. 20/01/2007, you wrote:
xp may have dropped down in price, but the computer itself, plus legal
copies of screenreaders, blah blah blah, you know the trick,
all in play. www.allinplay.com. go check it out. very accessible, and the
games are designed for both the blind and sighted. i won't say anything else
it might spoil the fun. i have only tried it, not baught a membership or
anything.
___
Gamers
Hello, thanks for the suggestions. Current plans are to include a
special wave on every fifth wave, and as I'm looking for more ideas
for these, I might try implementing them in some form. I want to
reply to the spirit of these suggestions, though, if for no other
reason than to let folks
My apologies, I thought you were referring to the audio game creator, not
the graphical one for the sighted.
No, I'm sure that one is highly inaccessible, though I haven't tried it
myself.
Later,
Che
- Original Message -
From: Josh [EMAIL PROTECTED]
To: Gamers Discussion list
Xp should have 2 more service packs.
Unlike other windows, you don't need to update to vista.
In fact xp is all good as long as you have the support for vista.
At 06:08 a.m. 20/01/2007, you wrote:
I hesitate to start a debate on upgrading vs staying still. I realize
that this option is not for
Hi to all, from Ron and Boz.
Just wanted to thank those who responded to me letter the other day about
BSC being down. The address
www.bscgames.com
Is now back up and running once again. At least it was yesterday.
So for the blast chamber players out there. Good luck.
Ron
Matt and his sweet
Lo all,
I'm sorry if this is a redundant inquiry, but my laptops been down for a few
weeks and i'm just now getting through all these posts. The question that keeps
nagging at me as this audio game maker release draws near is, how are people
gonna showcase their games? Are we just gonna post
Yes and I wish there were some way we could donate to the audio-game-maker
project. Either through paypal or something like that. I for one would
really like for the player of my games to be able to save his or her
progress in the game and if he/she wants to, load a saved game or maybe in
the
Is the potential for making patches or new editions of the game that will
keep up with changing technology an option? In that way, those who want to
make the change and have a game that can do more, or is up-to-date can do
so, and those who don't have current technology on their computers can
I was up til about four on Brandon Cole's website
www.brandoncole.net
and lemmy tell you guys, if you haven't been there, go! I'm seriously thinking
about getting a psp now. Does anyone else here own one, and if so, can you tell
me if you can play .iso files off sd cards?
Spirit. In every
Hi guys/gals:
Does anyone know a good financial strategy game that is accessible for blind
people??
Please anyone who could help would be greatly appreciated.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Everett Elam
Sent: Friday, January 19, 2007
Jim Kitchen's Monopoly and Life can be a start. I think the site is
www.kitchensinc.net
- Original Message -
From: Michael Maslo [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, January 19, 2007 9:10 PM
Subject: [Audyssey] Finance Strategy Games
Hi
Has anyone experimented with the different versions of Sudoku that are designed
with the blind in mind? I would like one that can be used with our screen
readers so that I can hook a 40 cell braille display to my desktop PC and look
at the puzzle using it rather than relying on speech.
Hi Charles,
Yes if Harry Potter and the Deathly Hallows, shows a gymnasium, gift shop or
museum of Magic on the sixth floor, I would scrap the House Elf sleeping
quarters, or more likely put it near the kitchen.
With the GMA game engine I can make patches to current versions or put up
new
Hey Phil, dream big!!!
Smiles,
Cara
At 10:59 PM 1/19/2007 -0500, you wrote:
Hi Charles,
Yes if Harry Potter and the Deathly Hallows, shows a gymnasium, gift shop or
museum of Magic on the sixth floor, I would scrap the House Elf sleeping
quarters, or more likely put it near the kitchen.
Hi Dark,
Yes, speed of development is a major issue for all involved here. It is
a problem for me as I just want the games done in a timely manner. Once
a game engine is written, no matter the language, the speed will come.
However, I already have some core game classes for Montezuma's Revenge
Hi,
Quote
the problem is not everyone has all the funding to get all the topshot
equipment. see there's where the conflict begins.
End quote
That isn't the half of it. In order to really go forward with .NET I am
likely better off dropping 9x operating systems altogether and
supporting
Hi Phil,
Actually, for the moment I wouldn't be converting Montezuma's Revenge to
C++. Just new titles. Once Montezuma's Revenge was selling and I had the
new engine in place I could port Montezuma's Revenge to C++.
As for Raceway I am still on the fense on changing it's code base anyway
just
Hi Tom. With this getting clear, let me respond with a short and clear
answer.
1. I have no problems running your games.
2. I vote to keep the development the way it is, thus yielding a quicker
release.
If later on in the future you wish to change the programming language,
go right ahead.
Hello gamers,
First, I'd like to start by clearing up a bit of confusion I made during
my future of USA Games inquiry. Montezuma's Revenge is well on schedule,
and I was not, nor am I planning on disrupting the development of
Montezuma Revenge by switching programming languages mid development.
well tom dotnet 1.1 is supported on win98 I think 2.0 is to.
At 03:57 p.m. 20/01/2007, you wrote:
Hi,
Quote
the problem is not everyone has all the funding to get all the topshot
equipment. see there's where the conflict begins.
End quote
That isn't the half of it. In order to really go
after what I have heard about ides and such, I'm seriously thinking about ruby,
as long as I can either access dotnet, directx or the win32 apis and directx
with it.
At 03:11 p.m. 20/01/2007, you wrote:
Hi Phil,
Actually, for the moment I wouldn't be converting Montezuma's Revenge to
C++. Just
I'm not sure how I will impliment this but I plan if I can to do old style
interactive fiction in the game maker audio if it can be done that is.
Although I have an old system with now everything loaded, it still needs some
work on keyboard and the external synths.
Even then I still want to make
Hi Raul,
Loud and clear.
___
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Hi Che,
Chuckle... I am glad I won't be changing the Montezuma's Revenge code to
C++ as people might just begin tar and feathering me if I don't produce
alpha 2.
Anyay, I Anyway, I am very thankful you reported your experience with
the .NET Framework, and glad your experience is mostly
I feel the good outweighs the bad in this situation. When something new is
developed there's always the potential for misuse, but if we dwell only on
that and not the good uses to which it could be put, we'd never get
anywhere. As for sounds, they crop up in multiple audio games all the time.
hi tom monty sounds like it is going to be a good game can't wait for the
full realeese lol and i hope that it is going to go well and that race way
will follow soon after it. that is a game i am really looking foward to
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To:
i wasn't saying only make it for windows 9x etc, but make it available for
those people as well as the ones using 2000, nt, me, xp, and vista. besides,
who's going to start using vista with no accessibility involved, especially
when you have to keep the windows cd in the drive all the time?
and on an update to this, I looked at ruby and hmm not for me, maybe
programming is not for me since I havn't even bothered with manuals yet, just
downloaded sdks and such.
Part of me thinks, hmm would be nice, part of me is thinking about chucking in
the towel.
I may actually be programming in
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