Re: [Audyssey] New accessible train simulator in development

2009-08-15 Thread sal
hello, I was wondering about the ms train and fs 2004 are they both free? and if so where can I get them as a website or if they do cost roughly how much? thanks Sal - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent:

Re: [Audyssey] nentendo wii and intro

2009-08-15 Thread Ken
You have to listen carefully to your Wiimote. It won't vibrate but you'll hear the chime through it when your turn's up. Do you live near Sandusky Ohio, or are you planning a trip to Cedar Point? Receive a massage at very competitive rates--$40 per hour for a revitalizing therapeutic

[Audyssey] vipmud help needed-about sounds and triggers

2009-08-15 Thread Johnny Tai
Just spent most of today messing with my vipmud demo, so far I've figured out the alias, triggers and keys. Here are a few questions for you experts out there: 1. Is there a way to brouse to the sound I want to use for a trigger from the client itself? It takes ages for example, when I want a

Re: [Audyssey] New accessible train simulator in development

2009-08-15 Thread Thomas Ward
Hi, No, they aren't free. MS Flight Simulator 2004 is roughly $19 to $29 depending on where you buy it from. Microsoft Train Simulator for XP costs about $10 most places. So neither simulator costs very much. Although, they aren't 100% accessible so you will have to figure out work arounds to

Re: [Audyssey] The real Game Circle

2009-08-15 Thread Thomas Ward
Hi William, Well, maybe nothing totally new, but I've released a few demos of Mysteries of the Ancients. That's better than nothing I guess. As it happens Mysteries of the Ancients is undergoing a major update, and I can pretty much say the game will be out sometime between now and Christmas

Re: [Audyssey] New accessible train simulator in development

2009-08-15 Thread shaun everiss
well right now its not much to look at. currently there are like 4 or so places you go passed, these include forrest, rivers, swiming pools, stations and a food factory. its quite boring and sucky right now because its still quite beta maybe even alpha. although its actually a compiled autoit

Re: [Audyssey] New accessible train simulator in development

2009-08-15 Thread shaun everiss
woww man. ok right now guys the sim is really crappy. read my other message, there are no turns and you only have a steam train. right now its really not much. but this is in early stages. At 05:58 p.m. 15/08/2009, you wrote: Hi, Well, if their train simulator is anything like Microsoft Train

Re: [Audyssey] New accessible train simulator in development

2009-08-15 Thread peter Mahach
that's a bit discurreging. though you'll have to admit it's better than spoor sim, lol. - Original Message - From: william lomas lomaswill...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, August 15, 2009 7:52 AM Subject: Re: [Audyssey] New accessible

Re: [Audyssey] vipmud help needed-about sounds and triggers

2009-08-15 Thread peter Mahach
answers coming up in your message. - Original Message - From: Johnny Tai johnnyti...@shaw.ca To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, August 15, 2009 8:15 AM Subject: [Audyssey] vipmud help needed-about sounds and triggers Just spent most of today messing with my

Re: [Audyssey] vipmud help needed-about sounds and triggers

2009-08-15 Thread Johnny Tai
Thanks a bunch. Now I'll go try these! No one ever kicked ass by saying I can't. Johnny ST Tai LIVE AND WALK WITH CONFIDENCE. Interpersonal and Social Relationship Counselling-also offering private, one on one self defense training- call or email to book your appointment today!

Re: [Audyssey] vipmud help needed-about sounds and triggers

2009-08-15 Thread Johnny Tai
Strange, I tried the way suggested. this is what I did: in the command line of the ditor I entered: {#play mp004.mpc 80}; #var music %playhandle and yet neither hte #pc 0 stop nor the #pc @music stop would stop it rofl. No one ever kicked ass by saying I can't. Johnny ST Tai LIVE AND WALK WITH

Re: [Audyssey] New accessible train simulator in development

2009-08-15 Thread shaun everiss
yeah its sertainly better than spursim. at least we will see better improvements from the current state. spursim is not exactly going anywhere. At 07:54 p.m. 15/08/2009, you wrote: that's a bit discurreging. though you'll have to admit it's better than spoor sim, lol. - Original Message

Re: [Audyssey] vipmud help needed-about sounds and triggers

2009-08-15 Thread peter Mahach
first I think you wrote mpc instead of mp3. Second, put the braces at the file path, like this. #play {music.mp3} 3rd capitalize the PlayHandle. cap p, l, a, y, cap h, a, n, d, l, e. hth. - Original Message - From: Johnny Tai johnnyti...@shaw.ca To: Gamers Discussion list

[Audyssey] accessible train simulator

2009-08-15 Thread michael barnes
this new train simulator will you be able to crash your train into other train and flip your train and come off the tracks and do you get to pick what you carry and do you get to have full control of the train because i think that if this is going to be a train simulator i think it need to be

[Audyssey] there was one game this year

2009-08-15 Thread michael barnes
some one said that there wasn't any game that came out this year but i must correct you on that as amatter of fact jim kitchens put out mock 1 gts this past may and he is working on version 2 which will better then the first version i look forward to playing the game when version 2 comes out

Re: [Audyssey] there was one game this year

2009-08-15 Thread shaun everiss
yes I know. I meant no real big thing really. At 09:13 p.m. 15/08/2009, you wrote: some one said that there wasn't any game that came out this year but i must correct you on that as amatter of fact jim kitchens put out mock 1 gts this past may and he is working on version 2 which will better

Re: [Audyssey] accessible train simulator

2009-08-15 Thread peter Mahach
there are already speed limits. cargo could be easily added. - Original Message - From: shaun everiss shau...@xtra.co.nz To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, August 15, 2009 11:33 AM Subject: Re: [Audyssey] accessible train simulator h probably, firstly

Re: [Audyssey] vipmud help needed-about sounds and triggers

2009-08-15 Thread peter Mahach
well there is no way to do that. the idea is to listen to the speech rather than review it your self, that's how most people do it. - Original Message - From: Johnny Tai johnnyti...@shaw.ca To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, August 15, 2009 11:27 AM Subject:

[Audyssey] train simulator

2009-08-15 Thread michael barnes
in the game will you be able to use the steering wheel to control the train and will there be missions -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want

Re: [Audyssey] The real Game Circle

2009-08-15 Thread Bryan Peterson
Now there's a disturbing image, a Final Fantasy game with ACDC playing in the background. You have acquired the skill of Weaponry Theremin. Your current level of mastery is 10 Apprentice. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list

Re: [Audyssey] the real game circle

2009-08-15 Thread Josh
Hi, Has anyone ever thought of calling companies like Sony and writing letters to them and petitioning for the major video game companies to modify their current games so they are accessible? put a visually impaired/blind players mode in the games and a button to access it? And with today's

Re: [Audyssey] the real game circle

2009-08-15 Thread michael barnes
i agree with that i have talk to nintendo about that a year ago with the wii it can be done they can make sport games for the blind such as goalball and beatball and other sports for the blind they can make racing games for the blind and shooting games aswell because the wii is interactive so

Re: [Audyssey] the real game circle

2009-08-15 Thread Bryan Peterson
Oh nobody's really saying it can't be done, although I'll admit I had my doubts about the Wii. The real problem is and will probably always be convincing developers that it would be worthwhile to do so. We are, as much as I hate to say it, a distinct minority in the gaming community. Financial

Re: [Audyssey] the real game circle

2009-08-15 Thread Bryan Peterson
I hate to say it but that'll probably never happen. We have to look at how cost effective it would be for these companies to make their games accessible. Given that we're a distinct minority chances are they're going to say it's not cost effective. That's always going to be the number 1

Re: [Audyssey] New accessible train simulator in development

2009-08-15 Thread Munawar Bijani
Yay. I'm glad another developer is working on a simulator too. Hats off to serious games...finally! Munawar A. Bijani Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha mailto:munaw...@gmail.com

[Audyssey] Online play was: Re: The real Game Circle

2009-08-15 Thread Che
Regarding online play, i've found you really need to have some central way for folks to get in touch and schedule games with such a small player base. we do a lot of online racing when there are railr acer tournaments, and the tournament system allows players to schedule their head to head

Re: [Audyssey] New accessible train simulator in development

2009-08-15 Thread Munawar Bijani
It is a train sim...you're driving on a track. But the real fun in this one will be making sure your steam engine doesn't explode. :d. I played one sim a while back...I've forgotten the name now. It uses SAPI to read out your stats to you. It was a steam engine simulator but it pretty much ran

Re: [Audyssey] The real Game Circle

2009-08-15 Thread Munawar Bijani
Hi Tom, I think the real issue is not the lack of plot in Tomb raider, but simply that it's been going on for so long. Take Metal Gear Solid, for instance. It got so popular people wrote official analytical papers on its story. Scratch the game play--it's just a first-person shooter. But the

[Audyssey] Plots in games was: Re: The real Game Circle

2009-08-15 Thread Che
I would opine that the problem with Tomb Raider's lack of sales is the redundant game play. Folks don't want to shell out $50 to play something they've already done over and over, no matter how much it advances what is usually a fairly thin plot line. Other than Homeworld, there have been

Re: [Audyssey] New accessible train simulator in development

2009-08-15 Thread peter Mahach
wondering what sim it was that you played. and yeah that's correct, we need time. plus you can make such a hard track that it's gonna be so tuff, short objects with quickly changing speed limits... and so on. - Original Message - From: Munawar Bijani munaw...@gmail.com To: Gamers

Re: [Audyssey] New accessible train simulator in development

2009-08-15 Thread Harun
I remember one of those hard tracks. I was hauling oil on a 15 mile stretch to a small station. Passed 2 other stations, and had to adjust my speed quite a bit. Adjusted to 15 coming uphil into a station, to 40 as I left, and then to 30 in a steep downhil portion. Cheers, --- Gamers mailing

Re: [Audyssey] New accessible train simulator in development

2009-08-15 Thread peter Mahach
what game was it in? - Original Message - From: Harun fusoya_1...@hotmail.com To: gamers gamers@audyssey.org Sent: Saturday, August 15, 2009 7:16 PM Subject: Re: [Audyssey] New accessible train simulator in development I remember one of those hard tracks. I was hauling oil on a 15

Re: [Audyssey] the real game circle

2009-08-15 Thread shaun everiss
except the departments you hit are the same as the ones for copywrite not envolved in any of the decition making process. in any case this thing needs to be of good will or something not forced. if it is then it may just not happen or if it does prices will go through the roof. At 02:38 a.m.

Re: [Audyssey] The real Game Circle

2009-08-15 Thread Thomas Ward
Hi Charles, Parish the thought. Iron Butterfly and Sudoku? Just thinking about that combo makes me have a headache. Whenever I play something like Sudoku I want piece and quiet while I think of how to solve the puzzles or at least have some soft and quiet music. Anyway, your point is well

Re: [Audyssey] the real game circle

2009-08-15 Thread Munawar Bijani
Hi, Petitioning is a good idea, but in the end whether or not accessibility gets implemented boils down to revenue. There aren't enough blind players to convince a company like Soni to invest time (including research hours) and money into making a game fully accessible. This is one reason, I

Re: [Audyssey] The real Game Circle

2009-08-15 Thread Bryan Peterson
Some of the music of Jean-Michel Jarre might be good backing for a Sudoku game come to think of it. His album Oxygene comes to mind. You have acquired the skill of Weaponry Theremin. Your current level of mastery is 10 Apprentice. - Original Message - From: Thomas Ward

Re: [Audyssey] the real game circle

2009-08-15 Thread Thomas Ward
Hi Josh, Yes, several people have been in touch with mainstream game companies regarding improved accessibility. There is an organization called IGDA which has spent considerable time and money working towards improved accessible games, and they have been continually stonewalled by the

Re: [Audyssey] The real Game Circle

2009-08-15 Thread Thomas Ward
Hi, Yes, very very true. Sometimes It just takes a while for some gamers to adapt to something new. Take Rail Racer for example. When Che first announced the project publically I'll admit I had my doubts about it. I really didn't think the game was going to be all that apealing. However, as

Re: [Audyssey] The real Game Circle

2009-08-15 Thread Thomas Ward
Hi, Michael said: Remember when these games we have were released. There are tipically large chunks of empty time between any two game releases. It takes ages to put a game together. My responce: Not only that we need to keep in mind the more complex the game the longer it takes. I can put

[Audyssey] mainstream accessibility was: Re: the real game circle

2009-08-15 Thread Che
- I hate to be a defeattist, but this is a lost cause guys. As mentioned again and again, blind gamers don't even register on mainstream companies radars. The problem here it seems to me is people think Oh, they just need to change this or that and we could have accessibility to this

[Audyssey] Technoshock help

2009-08-15 Thread Sky Taylor
ello list. I am on level 4 of Technoshock. The problem I am having right now is that i'm in a room with 2 pits in front of me, and a switch. However, if I atempt to jump over one of the pits, rather than getting safely on the other side, I fall right down the second pit. I'm 0 meeters from the

Re: [Audyssey] Technoshock help

2009-08-15 Thread Ryan Chou
you have to shoot the switch and a teleport will come up with will teleport you across On 8/15/09, Sky Taylor s...@shaw.ca wrote: ello list. I am on level 4 of Technoshock. The problem I am having right now is that i'm in a room with 2 pits in front of me, and a switch. However, if I atempt

Re: [Audyssey] mainstream accessibility was: Re: the real game circle

2009-08-15 Thread Thomas Ward
Hi, And while we are at it here is another thing to keep in mind. Even if, miricles of miricles, all the mainstream companies decided to start making their games accessible that would only apply to new and up coming titles. What about the hundreds perhaps thousands of titles currently on

Re: [Audyssey] the real game circle

2009-08-15 Thread shaun everiss
I think they would notice us if we did something drastic. the easiest thing sould be to make a game using their chars and names and well make an accessible game to show them what we could do. Issue is we would get the wrong attention. The other option is impossible or almost. if we made something

Re: [Audyssey] Technoshock help

2009-08-15 Thread Valiant8086
Wonder if you can get between them by stepping back a bit. - Original Message - From: Sky Taylor To: Gamers Discussion list Sent: Saturday, August 15, 2009 8:48 PM Subject: [Audyssey] Technoshock help ello list. I am on level 4 of Technoshock. The problem I am having

Re: [Audyssey] mainstream accessibility was: Re: the real game circle

2009-08-15 Thread Nick Helms
Hi, Just my thinking on this. I totally agree with Che. There is just no way that the mainstream gaming developers will begin to really notice us. There are just too many sited gamers and not enough blind interest. But I think that what you’re forgetting are the online games. There are tuns of

Re: [Audyssey] mainstream accessibility was: Re: the real gamecircle

2009-08-15 Thread Bryan Peterson
The problem is even some of them can be quite stubborn. I've actually heard stories of devs telling blind people straight out that they don't want blind folks playing their games. And again, if just one or two people contact them it's going to be the same as with big name devs. You'd have to go