I think it would make it more realistic, just don't pan the sound
completely left/right though. Kills a lot of audio if the file isn't
mono.
On 6/22/10, Thomas Ward thomasward1...@gmail.com wrote:
Hi everyone,
Recently I've been thinking about the question of panning Angela's
weapons
Hi everyone,
Recently I've been thinking about the question of panning Angela's
weapons left/right when she turns to face that direction, or weather I
should just leave them centered as is the current case. The reason I
ask this is in most sighted side-scrollers you can see the main
character
that could be good, if you can hear the whine of the amo as it goes
and also when it hits a target.
At 06:56 p.m. 22/06/2010, you wrote:
Hi everyone,
Recently I've been thinking about the question of panning Angela's
weapons left/right when she turns to face that direction, or weather I
should
Hello Philip this is Jason Hey I just wanted to let hyou know that the
demo of the game is great. It's sounds like yo have to kill lots of
animals in the game great job.
On 6/21/2010 9:12 AM, Lori Duncan wrote:
Thanks Philip, can I say again how much I like your voice, for some
reason it
hi phil.
I have played this game but never got to the stage where I finnished
it without cutting it down to the wire.
so I'll try to emulate your stuff.
At 07:30 p.m. 22/06/2010, you wrote:
Hello Philip this is Jason Hey I just wanted to let hyou know that
the demo of the game is great. It's
Hi I would like this feature. I think it would for shure sound cool. from
Mich.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 22, 2010 2:56 AM
Subject: [Audyssey] Panning Weapon Sounds in MOTA
Hi
Would be nice/cool.
Not relevant/mildly off-topic, but when I specifically try panning sounds
around when programming, it seems like lots of .wav files have some form of
encoding corruption in them that makes the code crash, whereas other .wav
files will sometimes work in exact same code -
Cool and realistic indeed, however, I do have a miner concern about similar
sounds getting confused if they were on the same side, if for instance
angela ends up in a sword fight or gun battle with another enemy. With the
weapons in the positions they are, you can always be certain which are
Hi Tom,
I think the sound should initially be central, and then panned as the shot
progresses. This will not only show you which direction she is facing, but
also put a bit of realism since it will simulate the swing of the sword or
the propulsion of the shot.
Hope this helps.
Regards,
hi there. sure i would like to have a match with u too. do u have galaxy
ranger too? that's my favourite game of this game company.
- Original Message -
From: Bogdan Muresan bogdanmures...@gmail.com
To: gamers@audyssey.org
Sent: Saturday, June 12, 2010 10:10 PM
Subject: [Audyssey] Super
Really wouldn't hold out much hope on this as a teaching aid folks,
every app/game that I've encountered thus far that aims to do that has
done so with funky visuals but no usable clues.
On the other hand, actual strings are going to make this 200% more fun.
Yohandy, I'll be awaiting your Final
Hi Thomas,
I think this would be great especially with the sword and dagger.
If you could have a swing and maybe metallic clank sound a little to the
left or right of center depending on the way she is facing you would get
more of a feeling that you were reaching out to hit a monster.
Her
Sounds interesting, give it a go lol.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 22, 2010 7:56 AM
Subject: [Audyssey] Panning Weapon Sounds in MOTA
Hi everyone,
Recently I've been thinking about
That would be pretty neat. I've often thought that you should hear the
direction of your shots and swings.
Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power
A Life of Word and Sound
Hi Shaun,
I agree about the echo of the shot or swing. But the sound of hitting a
target when shooting at it is not quite realistic. I had the oportunity to
shoot with the pistol from the very small distance and because of the sound
of the shot it is not possible to hear when the bullet
Hi Milos,
I think that that would usually hear the case. You would hsually have
trouble hearing a target ifyou shot at it.
Best Regards,
Hayden
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Milos Przic
Sent:
Hattrick.org is probably the best one.
On Jun 21, 2010, at 6:00 PM, Christopher Bartlett wrote:
I seem to remember the existence of an internet-based simulation for
managing soccer/football teams in a virtual league, but I can't remember
where it was. If anyone plays in one of these that
, version of virus signature
database 5218 (20100622) __
The message was checked by ESET NOD32 Antivirus.
http://www.eset.com
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If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your
Not only would this be a good indicator of which direction you are facing if
you get turned around during a battle, but it would sound cool.
---
In God we trust.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent:
Actually, I don't really care about spoilers.
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is
welcome, talking about computer problems is welcome when their are know
holidays but that's only in easter holidays or know holidays. If
Hi Enes
S
P
O
I
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S
P
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E
It would suit your score well if you lost some lives on the sidescrollers.
That way you can get quite a few more points. But either way, well done.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org
Hi Enes
S
P
O
I
L
E
R
S
P
A
C
E
It would suit your score well if you lost some lives on the sidescrollers.
That way you can get quite a few more points. But either way, well done.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org
2 file. one on basic, the other on expert difficulty. I just
found the toy lying around and recorded this on the spot. I recommend
everyone gets one of these if you can find it as it's real fun and way more
challenging than bop it in my opinion. here are the files
basic difficulty:
lol! unfortunately that will be impossible since there will be no backward
compatibility with current songs. only upcoming DLC after Rock Band 3's
release will work with the new pro modes. I shall have lots of fun with the
keyboard though since I actually play real keyboard. also the guitar I
Hi,
I was just down at our apartment community room and played WII Bowling for the
first time. They told me about where to line up for my first ball the first
time and then after that they told me what pins were left for a spare. I won
all three games that I played. I bowled a 153, 154 and
If there were a way for a totally blind person to accurately aim at the
remaining pins, and know what they were, and know the result, I'd give it a
try. By the way, if you know, are there any neat features to the game? For
instance, can you foul? Is there bowling center noise for atmosphere?
Here are the events scheduled for Wednesday, June 23rd:
God's Praise and Worship: Reading of the Word
5:00 PM eastern
Hosted by Diane
Location: How Great Thou Art
Hi all! Come and join Diane for this week's Reading of the Word, from 5:00 PM
until 7:00 PM eastern. The reading will be
Hi.
We've recently had a question on the audiogames.net forum from a Japanese chap
called Yukio who's attempting to run Judgement day on windows 7. Apparently he
gets a runtime error 6 overflow message.
I suggested he download and install winkit, sinse that installs dependencies
and often
Hi all.
not sure if this is also for the registration system of rr but I
decided to play today.
I put on web posting.
I get an error about trying to get my nickname then the program exits
to the desktop everything looked ok.
I was about to reload the program then maybe windows but I decided to
probably a language thing I mostly use unicode whereever I can find it.
this goes for innosetup installers.
I may not need it but others may.
who knows.
At 04:27 p.m. 23/06/2010, you wrote:
Hi.
We've recently had a question on the audiogames.net forum from a
Japanese chap called Yukio who's
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