Discussion list gamers@audyssey.org
Sent: Tuesday, June 23, 2009 8:32 PM
Subject: Re: [Audyssey] A new audiogame MP3 demo
Even some of the freeware graphical games I've got installed on here,
which probably have similar amounts of developer resources etc going into
them are at least 100 mb
: Wednesday, June 24, 2009 12:45 AM
Subject: Re: [Audyssey] A new audiogame MP3 demo
Hi Davy,
One of the nice features of XAudio2 is it has its own compression format,
xwma, which seams to have extremely good compression. Of course, alot
depends on how high a bit rate and quality you are using
: Tuesday, June 23, 2009 6:02 PM
Subject: Re: [Audyssey] A new audiogame MP3 demo
what is all this about?
Sorry I have been on holiday
On 23 Jun 2009, at 16:36, Thomas Ward wrote:
Hi Davy,
Agreed. The size of accessible games, even with recorded speech
files, is considerably smaller than most
: Davy Kager m...@davykager.nl
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 23, 2009 3:28 PM
Subject: Re: [Audyssey] A new audiogame MP3 demo
I am also considering the possibilities of compressed audio formats, such
as Ogg Vorbis and ADPCM. I wonder if I can get the sound
Message -
From: Davy Kager m...@davykager.nl
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 23, 2009 3:28 PM
Subject: Re: [Audyssey] A new audiogame MP3 demo
I am also considering the possibilities of compressed audio formats, such
as Ogg Vorbis and ADPCM. I wonder if I
Hi Shaun,
Personally, I think 64 KBPS still sounds like crap. I wouldn't recommend
anything less than 128 KBPS, which is cd quality, and is still quite
small in wma, ogg, xwma, etc. It is like come on guys. Most computers
these days have over 100 GB of hard drive space and there is plenty of
Gesendet: Mittwoch, 24. Juni 2009 19:41
An: Gamers Discussion list
Betreff: Re: [Audyssey] A new audiogame MP3 demo
Hi Shaun,
Personally, I think 64 KBPS still sounds like crap. I wouldn't recommend
anything less than 128 KBPS, which is cd quality, and is still quite
small in wma, ogg, xwma, etc
: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] Im
Auftrag von Thomas Ward
Gesendet: Mittwoch, 24. Juni 2009 19:41
An: Gamers Discussion list
Betreff: Re: [Audyssey] A new audiogame MP3 demo
Hi Shaun,
Personally, I think 64 KBPS still sounds like crap. I wouldn't recommend
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 22, 2009 10:29 PM
Subject: Re: [Audyssey] A new audiogame MP3 demo
if you are just going to use sapi why not just link the thing in to sapi5
directly and not use these voice waves.
ok its unrealistic but if you are intent on using
convert SAPI 5 TTS into wave-files to save
some time. I will not link in with SAPI if it is not necessary.
- Original Message - From: shaun everiss shau...@xtra.co.nz
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 22, 2009 10:29 PM
Subject: Re: [Audyssey] A new audiogame MP3
8:00 AM
Subject: Re: [Audyssey] A new audiogame MP3 demo
well tell me when you want stuff, and what to say, may be good to get out
what you want as I could get it done ahead of time if needed.
At 06:53 p.m. 23/06/2009, you wrote:
Hi,
The game will eventually feature human speech, but because
Sent: Tuesday, June 23, 2009 8:00 AM
Subject: Re: [Audyssey] A new audiogame MP3 demo
well tell me when you want stuff, and what to say, may be good to get out
what you want as I could get it done ahead of time if needed.
At 06:53 p.m. 23/06/2009, you wrote:
Hi,
The game will eventually feature
Message - From: shaun everiss shau...@xtra.co.nz
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 23, 2009 8:00 AM
Subject: Re: [Audyssey] A new audiogame MP3 demo
well tell me when you want stuff, and what to say, may be good to get out
what you want as I could get it done
Hi,
Smile. Talking like a true developer already. You are absolutely
correct. The game needs to be written before you can worry too much
about high quality sounds, music, and what sort of speech you will ship
with the final product. All of those things are icing on the cake so to
speak.
list gamers@audyssey.org
Sent: Monday, June 22, 2009 10:29 PM
Subject: Re: [Audyssey] A new audiogame MP3 demo
if you are just going to use sapi why not just link the thing in to
sapi5 directly and not use these voice waves.
ok its unrealistic but if you are intent on using sapi5 then I thought
Hi Davy,
Agreed. The size of accessible games, even with recorded speech files,
is considerably smaller than most mainstream games these days. Mysteries
of the Ancients fully installed is only about 110 MB. That is not bad
considering the fact the mainstream games I do have installed on this
what is all this about?
Sorry I have been on holiday
On 23 Jun 2009, at 16:36, Thomas Ward wrote:
Hi Davy,
Agreed. The size of accessible games, even with recorded speech
files, is considerably smaller than most mainstream games these
days. Mysteries of the Ancients fully installed is
audiogame MP3 demo
what is all this about?
Sorry I have been on holiday
On 23 Jun 2009, at 16:36, Thomas Ward wrote:
Hi Davy,
Agreed. The size of accessible games, even with recorded speech files,
is considerably smaller than most mainstream games these days. Mysteries
of the Ancients
Discussion list gamers@audyssey.org
Sent: Tuesday, June 23, 2009 3:37 AM
Subject: Re: [Audyssey] A new audiogame MP3 demo
As I said on the audiogames.net forum Davy.
I can also provide speech if needed. I have my own recorder, can reccord
in Wav or mp3, sterrio or mono, and do have
you could use the library portable version of ESpeak in a pinch.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 23, 2009 10:29 AM
Subject: Re: [Audyssey] A new audiogame MP3 demo
Hi,
Yeah, sometimes I
23, 2009 4:36 PM
Subject: Re: [Audyssey] A new audiogame MP3 demo
Hi Davy,
Agreed. The size of accessible games, even with recorded speech files, is
considerably smaller than most mainstream games these days. Mysteries of
the Ancients fully installed is only about 110 MB. That is not bad
much
welcome!
- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 23, 2009 8:32 PM
Subject: Re: [Audyssey] A new audiogame MP3 demo
Even some of the freeware graphical games I've got installed on here,
which probably
Hi Davy,
One of the nice features of XAudio2 is it has its own compression
format, xwma, which seams to have extremely good compression. Of course,
alot depends on how high a bit rate and quality you are using, but it is
extremely good compression. To convert a wav file to a xwma file simply
Hi Davy,
It is late here, but I just wanted to drop you a quick e-mail saying
that I think you are off to a great start. Your menu design is
brilliant, sounds extremely user friendly, and the music you have for
the audio demo sounds impressive as well. As a fellow game developer I
just want
Hi,
Quote
Are you going to have mouse support for the game?
End quote
Well, that depends. If the player is able to control the wing thrusters of
his/her fighter as well as the main engine seperately, then mouse support
would be difficult. However, if the player just uses the arrow keys to
are the best beasts.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 21, 2009 11:35 PM
Subject: Re: [Audyssey] A new audiogame MP3 demo
Hi Davy,
It is late here, but I just wanted to drop you a quick e-mail saying
if you are just going to use sapi why not just link the thing in to sapi5
directly and not use these voice waves.
ok its unrealistic but if you are intent on using sapi5 then I thought it could
be better doing this and smaller to.
ofcause some have issues with sapi could not play the thing.
yeah
Hi Charles,
Grin. Now, that brings back fond memories from my childhood. As it
happens it is afternoon when I am grabbing this post so I have eaten a
couple of times today. Although I haven't had any bacon and grits today.
Smile.
Charles Rivard wrote:
Hey, Tom: It's nearly 10 in the
And don't think you have a monopoly on weerd accents across the pond!
I've been living in the Durham/newcastle area for 7 years now, and the local
accent here is almost incomprehensible to the uninnitiate.
For at least the first year I was up here, I never realized the river which
flows
] A new audiogame MP3 demo
And don't think you have a monopoly on weerd accents across the pond!
I've been living in the Durham/newcastle area for 7 years now, and the
local accent here is almost incomprehensible to the uninnitiate.
For at least the first year I was up here, I never realized
Message -
From: Charles Rivard woofer...@sbcglobal.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 23, 2009 4:41 AM
Subject: Re: [Audyssey] A new audiogame MP3 demo
I've always wondered why what? is used at the end of sentences, when a
question is not being asked
Note: Every single word below this line is commercial talk which can be
disregarded. The real message of this message, is that I would like some
feedback on my new accessible game release. But for the fun of it still, here's
the more commercial way...
Hello gamers,
As those of you
hi davy, I would like to help with testing and sound designing if you
want. contact me off-list if you're interested, o btw it really was a
dream for me, smiles.
On 6/21/09, Davy Kager m...@davykager.nl wrote:
Note: Every single word below this line is commercial talk which can be
disregarded.
I'd certainly love to help test this. This is actually something I'm
looking forward to getting my hands on.
On Jun 21, 2009, at 7:44 AM, piotr machacz wrote:
hi davy, I would like to help with testing and sound designing if you
want. contact me off-list if you're interested, o btw it really
To: Gamers Discussion list
Subject: [Audyssey] A new audiogame MP3 demo
Note: Every single word below this line is commercial talk which can be
disregarded. The real message of this message, is that I would like some
feedback on my new accessible game release. But for the fun of it still,
here's
hmmm.
the project idea sounds good.
the menu system is a good menu system.
I may be able to help with voiceovers etc for this.
I don't have a full suite of apps and editers but I have enough for simple
stuff, my system is the stock laptop crappy system but it should be able to
record voices, I
it would also be something I'd like to get my teeth intol.
At 02:47 a.m. 22/06/2009, you wrote:
I'd certainly love to help test this. This is actually something I'm
looking forward to getting my hands on.
On Jun 21, 2009, at 7:44 AM, piotr machacz wrote:
hi davy, I would like to help with
not bad for what you got, and take your time to do what you want with
the game. this type of game would be great to play, and is a long
time in coming.
And just to let you know, Your English isn't that bad. i have heard
worse by those speaking it as a second language for a long time.
So give us
- Original Message -
From: shaun everiss shau...@xtra.co.nz
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 21, 2009 3:09 PM
Subject: Re: [Audyssey] A new audiogame MP3 demo
hmmm.
the project idea sounds good.
the menu system is a good menu system.
I may be able to help
gig of ram. I also do my own
production work. Let me know if I can be of any help.
Shannon
- Original Message -
From: shaun everiss shau...@xtra.co.nz
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 21, 2009 3:09 PM
Subject: Re: [Audyssey] A new audiogame MP3 demo
hmmm
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