Hi Ken,
Not actually close enough to Cedar Point to hear a trumpet. I'm just the other
side of Cleveland. I love Cedar Point though. You know the best roller
coaster park in the world. I sure do wish that the Roller Coaster Tycoon
series of sim games were accessible.
They often call
the Staring!
- Original Message -
From: Jim Kitchen j...@kitchensinc.net
To: Ken the Crazy Gamers@audyssey.org
Sent: Thursday, February 03, 2011 5:55 AM
Subject: Re: [Audyssey] my ramblings about programming: why I use vb
Hi Ken,
Not actually close enough to Cedar Point to hear a trumpet
Hi Ken,
Oh! thanks, I thought that my cow was in trouble. Now I know it's just you on
a trumpet. And don't worry about your cat, that's just me on a violin.
Actually I have no musical talent at all. That's probably why I spend so much
time writing code. At least with that, if I stay at it
Hi Jim,
Lol! Hahahahaha! That's a good one. Thanks for the laughs.
Smile.
On 2/2/11, Jim Kitchen j...@kitchensinc.net wrote:
Hi Ken,
Oh! thanks, I thought that my cow was in trouble. Now I know it's just you
on a trumpet. And don't worry about your cat, that's just me on a violin.
Hi Ken,
Well, I do understand your position quite well. Even though when it
comes to programming I'm pretty adaptable that doesn't mean I'm very
good at all of the languages I've learned over the years. I'm not, for
example, very good at Visual Basic. For one reason or another my
talents have
ramblings about programming: why I use vb
Hi Ken,
Oh! thanks, I thought that my cow was in trouble. Now I know it's just
you on a trumpet. And don't worry about your cat, that's just me on a
violin.
Actually I have no musical talent at all. That's probably why I spend so
much time writing
Hi Jeremy,
I could not agree more, or have said it better.
BFN
- Original Message -
The entire issue of which language to use comes down to a single question, is
this work or art? If a developer works for you then have every right to
dictate how the project will go, and that would
Actually you can think in those terms. However, only in the mind of
the creator.
The reason why is the operating systems. They don't stay a constant
as in only one type. Every few years they bring out new ops and all
comps use that op being built.
Just like now you will be hard pressed to find
ramblings about programming: why I use vb
Actually you can think in those terms. However, only in the mind of the
creator.
The reason why is the operating systems. They don't stay a constant as in
only one type. Every few years they bring out new ops and all comps use
that op being built.
Just like now
Hi Ken and all,
I guess my question is why? What exactly is the point of writing a
game for a Comidor 64 knowing that the hardware and software is
completely out of date?
From my personal perspective I update my system roughly two to three
years. When Windows XP came out I was one of the first
here in the programming world.
--- On Tue, 2/1/11, Thomas Ward thomasward1...@gmail.com wrote:
From: Thomas Ward thomasward1...@gmail.com
Subject: Re: [Audyssey] my ramblings about programming: why I use vb
To: Ken the Crazy kenwdow...@neo.rr.com, Gamers Discussion list
gamers@audyssey.org
that anyways.
Regards,
Damien.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Ken the Crazy kenwdow...@neo.rr.com; Gamers Discussion list
gamers@audyssey.org
Sent: Tuesday, February 01, 2011 5:36 PM
Subject: Re: [Audyssey] my ramblings about programming: why I use vb
Hi Geremy,
Actually, I do understand your point, but as you say our goals are
completely different. For me I expect certain things out of any game
project I create or any game I buy. Obviously I want personal
satisfaction, but that isn't the only goal I have when I start a
project. I frequently
Discussion list gamers@audyssey.org
Sent: Tuesday, February 01, 2011 9:00 AM
Subject: Re: [Audyssey] my ramblings about programming: why I use vb
Actually you can think in those terms. However, only in the mind of
the creator.
The reason why is the operating systems. They don't stay a constant
of thinking would also apply here in the programming
world.
--- On Tue, 2/1/11, Thomas Ward thomasward1...@gmail.com wrote:
From: Thomas Ward thomasward1...@gmail.com
Subject: Re: [Audyssey] my ramblings about programming: why I use vb
To: Ken the Crazy kenwdow...@neo.rr.com, Gamers
Hi Damien,
For the most part that's true. Although, there are alternative's to
DirectX. If I wanted ogg, mp3, and wma support using C# .net or VB
.net all I'd have to do is use FMOD Ex instead of DirectSound or
XAudio2. Since this is a freeware product a developer could use FMOD
Ex for free, and
Hi Ken,
Hmmm...Certainly I could do the port, but I think we will eventually
encounter the same issue with C# .net as Visual Basic. That being not
everyone here is skilled in C# .net and not everyone has the proper
tools. Add to that Windows XP doesn't have native .net support
requiring the end
] my ramblings about programming: why I use vb
Hi Ken,
What you say makes perfect sense. I am pretty sure that BGT will not
support full 3d graphics anytime soon, though one never knows what might
happen in the future. As for 3d audio it is something that I will
certainly implement, though I am
Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 7:59 AM
Subject: Re: [Audyssey] my ramblings about programming: why I use vb
Hi Damien,
For the most part that's true. Although, there are alternative's to
DirectX
Hi Ken,
Ken wrote:
I don't know what xaudio2 is, but personally directX is terrible when
it comes to
3d audio.
My reply:
XAudio2 is the new audio API for DirectX 10 and DirectX 11 that began
shipping with Windows Vista and Windows 7. DirectSound is deprecated,
no longer supported by Microsoft,
Hi Damien,
Well, as I wrote my own game engine to make my life simpler I
definitely understand where you are coming from. I don't especially
want to write and rewrite anything any more than I absolutely have to.
However, I think Ken's basic argument is that it gives him a greater
amount of
The entire issue of which language to use comes down to a single question, is
this work or art? If a developer works for you then have every right to
dictate how the project will go, and that would include how it was
accomplished. In the end, the developer's goal is to meet your needs and
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: Monday, January 31, 2011 12:39 PM
To: audyssey
Subject: [Audyssey] my ramblings about programming: why I use vb
The entire issue of which language to use comes down
This game will only work correctly on Windows XP. Too bad because I
actually like the game so far.
Thanks for that. Being a gamer yourself, I know
that you appreciate feedback--the good as much as the critical.
Well, if you will help me port it to C.net, I'll take the bull by the horns.
...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 30, 2011 1:29 AM
Subject: Re: [Audyssey] my ramblings about programming: why I use vb
A question from someone who knows all squat about programming... but could
you not set the audio to pan while you were turning
...@gmail.com
To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list
gamers@audyssey.org
Sent: Sunday, January 30, 2011 7:27 AM
Subject: Re: [Audyssey] my ramblings about programming: why I use vb
Hi Philip,
What you say about 3d audio is quite true. I have been working on a 3d
engine
Sent: Sunday, January 30, 2011 8:10 AM
Subject: Re: [Audyssey] my ramblings about programming: why I use vb
This game will only work correctly on Windows XP. Too bad because I
actually like the game so far.
Thanks for that. Being a gamer yourself, I know
that you appreciate feedback--the good
Hi,
Thanks. That's certainly good to know. However, the fact remains, this
still would just be one more piece of software someone would have to
get and install just to acquire XP functionality under Windows 7. It
seams to me in the long term it is better to switch to FMOD or XAudio2
rather than
It's not that BGT doesn't at all interest me. There are a lot of appealing
features, and I know I won't be able to resist once the 3d audio is
implemented. Delving into BGT as I doubtless will, I seriously doubt it
will be my only method of programming for games.
For one thing, as much as I
Hi Ken,
What you say makes perfect sense. I am pretty sure that BGT will not support
full 3d graphics anytime soon, though one never knows what might happen in
the future. As for 3d audio it is something that I will certainly implement,
though I am not a big fan of it myself. At least, not of
Hi Philip,
What you say about 3d audio is quite true. I have been working on a 3d
engine, and unfortunately the test games I've created using 3d audio
don't sound quite right;. Especially, the bit where if you turn a
sound source will skip from the left speaker to the right just like
that. It
A question from someone who knows all squat about programming... but
could you not set the audio to pan while you were turning? Say you
have the game programmed to turn someone around in a full circle
rather than having each tap of the arrow key turn a certain number of
degrees, could you not
Hi Ken,
Oh, I do understand your point of view. That is one principle reason I
wrote my own game engine, G3D, instead of investing in something like
BGT. I have the skills to write things my way so there isn't any
reason not to do it.
However, my issue with VB has to do with the fact the
Hi,
No, you can't do that. With DirectSound, FMOD, and various other audio
APIs I have used once 3d audio is enabled on a specific buffer you can
not use stereo panning. Same is true for panning. If you create a
stereo buffer and set panning to true you can not apply 3d positioning
to that
Okay. Something else I learned today... but how do games like Shades
of Doom, GMA tank commander and various PC mainstream games manage to
have that effect?
At 10:42 PM 29/01/2011, you wrote:
Hi,
No, you can't do that. With DirectSound, FMOD, and various other audio
APIs I have used once 3d
Hi,
I imagine they do some sort of miner adjustments to the 3d listener in
order to create a smoth pan from left to right. I'm no expert on 3d
audio, myself, so my implementation could be completely wrong. It
doesn't help that Windows 7 and DirectSound don't work well together,
and I really need
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