Re: [Audyssey] MOTA Clasic vs New Levels

2008-11-12 Thread Will Lomas

the old levels are too easy in my opinion
so new levels will be cool. and, remember to those who wanted the  
original game, it is still 2d, it is still a side scroller and it  
still contains original elements of the classic game for the sighted  
back in the eighties.
Surely now thomas has had so many problems we should have the game he  
wants to make us not all bitch and moan about what we want, if we want  
it so bad, program it ourselves. I think we should cut thomas some  
slack here guys before the bitchiness starts up from those who want it  
their way and forget what everyone else wants
Remember we are still getting an arcade game so yes, we are getting  
what we paid for it is not ideal as I would ahve liked the 3d game but  
that's bye  the bye


On 12 Nov 2008, at 07:11, ian mcnamara wrote:


i loke the sound of all new levels.
- Original Message - From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Wednesday, November 12, 2008 1:24 AM
Subject: [Audyssey] MOTA Clasic vs New Levels



Hi everyone,
Since the recent USA Games news letter has brought the subject up  
of classic verses the new game levels I thought I would open this  
topic up to the entire community for discussion. Since this game  
has nearly 200 pre-orders awaiting to be filled your input on this  
matter is very important to me.
As some of you correctly guessed I had initially planned on  
redesigning all of the levels from scratch. To give the game a  
complete new look and feel. However, the new levels aren't set in  
stone so to speak. I am willing to do some compromising on this  
matter.
Some of you who are interested in the project would like to see the  
classic Montezuma's Revenge levels return to the game. I can  
certainly do that, but I might have to make a few miner  
modifications to them to include some of the new features I have  
added to the game such as locked statues, new traps, etc. So the  
first question is, how many of you are interested in seeing the  
classic Montezuma's Revenge levels return to MOTA?
On the other hand the new levels I have been drafting are  
specifically tailored for MOTA and it's unique style of game play.  
If we decide to go with all new levels that gives me a lot of room  
to be more creative and give the game a fresh look and feel so to  
speak. So the second question is, how many of you are in favor of  
all new levels?

Thanks.


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Re: [Audyssey] Dragon Swords

2008-11-12 Thread Milos Przic

  Hi,
  What is the address and the port of the mud? And, where can I download 
the sounds from?

  Best regards,
Milos Przic
msn: [EMAIL PROTECTED]
skipe: milosh-hs
- Original Message - 
From: Kellie and my lovable Lady J. [EMAIL PROTECTED]

To: [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 12, 2008 8:15 AM
Subject: Re: [Audyssey] Dragon Swords



Hey  Michael,
I am going to take a look at it as soon as I can. I am on my way to sleep 
tonight but I will take a look soon and let you know .

Kellie and my lovable Lady J.
canine Welfare Technician/resident adviser
Guide Dogs for the Blind, Oregon campus.
www.guidedogs.com

- Original Message - 
From: MICHAEL MASLO [EMAIL PROTECTED]

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, November 11, 2008 8:20 PM
Subject: [Audyssey] Dragon Swords



Hi List:

Was wondering if anyone out there had tried dragon swords mud with VIP or
mush client and got the sounds from the mud to work? I have tried vip and
mushclient but did not know how to make it work. If you did try it also 
what

did you think of the mud. I really like it a lot.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Earthmother407
Sent: Tuesday, November 11, 2008 10:12 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] a small update

Good luck with your job! In todays economic hard times, I'm really glad 
you

got it! Glenna
- Original Message - 
From: Liam Erven [EMAIL PROTECTED]

To: 'Gamers Discussion list' gamers@audyssey.org; 'talk about
anything' [EMAIL PROTECTED]
Sent: Tuesday, November 11, 2008 7:55 PM
Subject: [Audyssey] a small update



So I have some good news and bad news.

Good news.  Liam got a full time job writing scripts for a company.
The bad news.  This leaves me with virtually no time for writing 
computer

games.  My day looks like this.
wake up at 5.  eat breakfast, and then make myself look presentable. 
Get

in
some sort of vehicle at 7 to go to the train.  get onthe trian at 7:45.
Get
to the city my office is in at like 8:30.  walk to the office. in any 
kind

of weather condition.  And btw.  it snows here a lot.  then from 9 till
4:30
I am a slave to the corperate world.  I get on the train at 5, get home 
at

5:45.  I check email, then collapse.

I'm not exactly sure what the future will look like for LWorks.  It is
possible the company may only need me part time, but.. For right now. 
I'm

going in on a daily basis.  I will do the best I can to update existing
games, and do what I need to do.  But it's goign to be rough on me.  I
certainly will not close up shop.  it's not fair to the people who have
supported me all these years, but I want to let everyone know what's 
going

on.  It's only fair to keep people informed.

Liam


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11/11/2008

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Re: [Audyssey] a small update

2008-11-12 Thread David Standen

Hi Liam,
 Congratulations to yo. I know you will do just as well in your new 
position as you did with the games you have created.

David

- Original Message - 
From: Liam Erven [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org; 'talk about 
anything' [EMAIL PROTECTED]

Sent: Wednesday, November 12, 2008 11:55 AM
Subject: [Audyssey] a small update



So I have some good news and bad news.

Good news.  Liam got a full time job writing scripts for a company.
The bad news.  This leaves me with virtually no time for writing computer
games.  My day looks like this.
wake up at 5.  eat breakfast, and then make myself look presentable.  Get 
in
some sort of vehicle at 7 to go to the train.  get onthe trian at 7:45. 
Get

to the city my office is in at like 8:30.  walk to the office. in any kind
of weather condition.  And btw.  it snows here a lot.  then from 9 till 
4:30

I am a slave to the corperate world.  I get on the train at 5, get home at
5:45.  I check email, then collapse.

I'm not exactly sure what the future will look like for LWorks.  It is
possible the company may only need me part time, but.. For right now. I'm
going in on a daily basis.  I will do the best I can to update existing
games, and do what I need to do.  But it's goign to be rough on me.  I
certainly will not close up shop.  it's not fair to the people who have
supported me all these years, but I want to let everyone know what's going
on.  It's only fair to keep people informed.

Liam


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Re: [Audyssey] a small update

2008-11-12 Thread Ron Schamerhorn
Hi Liam

  Congrats on getting a job!!  They sure can be difficult to come by.  

To your success!
Ron


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Re: [Audyssey] MOTA Clasic vs New Levels

2008-11-12 Thread matheus
yea thomas, go with the new levels. i played the demo of montezumas, but
yes, mode traps, more monsters will be much better.
and yes, this is the question that i'llr ealy whould like to know. many
games don't have much replaiability bekause noting is in randon, each
element is awreade defined, and it didn't changes, so sometimes is know
exactly what will come, etc. so if the monsters, can come in different
locations, it realy will be fun and much more replaiable.

-Mensagem original-
De: Ron Schamerhorn [EMAIL PROTECTED]
Para: Gamers Discussion list gamers@audyssey.org
Data: Quarta, 12 de Novembro de 2008 08:18
Assunto: Re: [Audyssey] MOTA Clasic vs New Levels

Hi Tom

  I think I'd have to say go for putting the new elements of gameplay into
mota.  Granted the obstacles in Monty were good but as someone pointed out
they were sort of limited.  By having different traps and monsters it may
give the game better replay.  One question about the new boards.  Will the
various monsters, traps and such be fixed into each room or will there be
some degree of randomness incorperated?

Look forward to seeing and or helping out.
Ron


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Internal Virus Database is out-of-date.
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Re: [Audyssey] Another Draconis thought

2008-11-12 Thread Bryan Peterson

That actually makes a lot of sense.
- Original Message - 
From: Draconis Entertainment [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 12, 2008 8:28 AM
Subject: Re: [Audyssey] Another Draconis thought



Hello,

We've already made the decision to move away from written manuals. 
Future titles will include tutorials and other guides within the game 
itself, in much the same way that modern video games do.


On Nov 11, 2008, at 4:24 AM, dark wrote:


I was just playing some pinball and another thought occurred to me.

It'd be great if there was a way to read each table's description in  Esp 
pinball Xtreme and the party pack (and hopefully future party  packs), 
without having to close the program and open an html guide.


perhaps each table could have a read table description option in  it's 
menue, which would read the appropriate section from the manual  using 
Sapi. that would save casual pinball players like myself,  - and 
especially ones with head's like empty buckets (even more  like myself!), 
a lot of unnecessary opening and closing of programs.


Beware the Grue!

Dark.
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Re: [Audyssey] Another Draconis thought

2008-11-12 Thread dark

Sounds good, and certainly an improvement on the html issues.

I very much hope you'll considder including something like this in any new 
eddits of Pinball Extreme.


Beware the Grue!

Dark.
- Original Message - 
From: Draconis Entertainment [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 12, 2008 3:28 PM
Subject: Re: [Audyssey] Another Draconis thought



Hello,

We've already made the decision to move away from written manuals. 
Future titles will include tutorials and other guides within the game 
itself, in much the same way that modern video games do.


On Nov 11, 2008, at 4:24 AM, dark wrote:


I was just playing some pinball and another thought occurred to me.

It'd be great if there was a way to read each table's description in  Esp 
pinball Xtreme and the party pack (and hopefully future party  packs), 
without having to close the program and open an html guide.


perhaps each table could have a read table description option in  it's 
menue, which would read the appropriate section from the manual  using 
Sapi. that would save casual pinball players like myself,  - and 
especially ones with head's like empty buckets (even more  like myself!), 
a lot of unnecessary opening and closing of programs.


Beware the Grue!

Dark.
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Re: [Audyssey] Another Draconis thought

2008-11-12 Thread Clement Chou
The trouble with that is most games still have at least an instruction 
booklet. Like, if you get a game for the ps2, an rpg say, you get tutorials 
as you play but the instruction booklet is another way to refer to it.
- Original Message - 
From: dark [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 11, 2008 7:56 AM
Subject: Re: [Audyssey] Another Draconis thought



Sounds good, and certainly an improvement on the html issues.

I very much hope you'll considder including something like this in any new 
eddits of Pinball Extreme.


Beware the Grue!

Dark.
- Original Message - 
From: Draconis Entertainment [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 12, 2008 3:28 PM
Subject: Re: [Audyssey] Another Draconis thought



Hello,

We've already made the decision to move away from written manuals. Future 
titles will include tutorials and other guides within the game itself, in 
much the same way that modern video games do.


On Nov 11, 2008, at 4:24 AM, dark wrote:


I was just playing some pinball and another thought occurred to me.

It'd be great if there was a way to read each table's description in 
Esp pinball Xtreme and the party pack (and hopefully future party 
packs), without having to close the program and open an html guide.


perhaps each table could have a read table description option in  it's 
menue, which would read the appropriate section from the manual  using 
Sapi. that would save casual pinball players like myself,  - and 
especially ones with head's like empty buckets (even more  like 
myself!), a lot of unnecessary opening and closing of programs.


Beware the Grue!

Dark.
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Re: [Audyssey] MOTA Clasic vs New Levels

2008-11-12 Thread David Standen

Hi Tom,
 I never tried Monty, but I say go for the new levels in MOTA.
David

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]

To: gamers@audyssey.org
Sent: Wednesday, November 12, 2008 12:24 PM
Subject: [Audyssey] MOTA Clasic vs New Levels



Hi everyone,
Since the recent USA Games news letter has brought the subject up of 
classic verses the new game levels I thought I would open this topic up to 
the entire community for discussion. Since this game has nearly 200 
pre-orders awaiting to be filled your input on this matter is very 
important to me.
As some of you correctly guessed I had initially planned on redesigning 
all of the levels from scratch. To give the game a complete new look and 
feel. However, the new levels aren't set in stone so to speak. I am 
willing to do some compromising on this matter.
Some of you who are interested in the project would like to see the 
classic Montezuma's Revenge levels return to the game. I can certainly do 
that, but I might have to make a few miner modifications to them to 
include some of the new features I have added to the game such as locked 
statues, new traps, etc. So the first question is, how many of you are 
interested in seeing the classic Montezuma's Revenge levels return to 
MOTA?
On the other hand the new levels I have been drafting are specifically 
tailored for MOTA and it's unique style of game play. If we decide to go 
with all new levels that gives me a lot of room to be more creative and 
give the game a fresh look and feel so to speak. So the second question 
is, how many of you are in favor of all new levels?

Thanks.


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Re: [Audyssey] MOTA Clasic vs New Levels

2008-11-12 Thread Bryan Peterson
That would be my vote as well. I can say from personal experience that the 
old levels got kinda stale after a while.
- Original Message - 
From: Shadow Dragon [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 12, 2008 9:14 AM
Subject: Re: [Audyssey] MOTA Clasic vs New Levels


My vote? New levels. If people really want the old levels in for some 
reason, I'd go with the expansion pack thing. But if you're only planning 
to release one set of levels, definitely brand new levels.


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[Audyssey] Sryth Gear

2008-11-12 Thread William L. Houts


I have a question about comparing gear in sryth and I couldn't seem to find 
it on the Sryth wiki.  This is the question:  when comparing armors, say, is 
a metal helmet in poor condition better than a leather helm in common or 
good condition?  I do think I read that it's better to have a good dagger 
than a shoddy longsword, but I can't tell if the same principle applies to 
armor.


Thanks!

--Bill


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Re: [Audyssey] Sryth Gear

2008-11-12 Thread Ron Schamerhorn
Hi Bill

  Indeed the same applies to all armour and equipment through the game. 
Sometimes it's always good to look at the item to make sure, but it's a good 
guideline.

HTH
Ron

- Original Message - 
From: William L. Houts [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 12, 2008 11:24 AM
Subject: [Audyssey] Sryth Gear



I have a question about comparing gear in sryth and I couldn't seem to find
it on the Sryth wiki.  This is the question:  when comparing armors, say, is
a metal helmet in poor condition better than a leather helm in common or
good condition?  I do think I read that it's better to have a good dagger
than a shoddy longsword, but I can't tell if the same principle applies to
armor.

Thanks!

--Bill


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Re: [Audyssey] Sryth Gear

2008-11-12 Thread dark
It is generally quality over material, but just check the armours 
description and how much Sp it gives you before you equip it, then you can 
be totally certain.


Hth.

Beware the Grue!

Dark.
- Original Message - 
From: William L. Houts [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 12, 2008 4:24 PM
Subject: [Audyssey] Sryth Gear




I have a question about comparing gear in sryth and I couldn't seem to 
find it on the Sryth wiki.  This is the question:  when comparing armors, 
say, is a metal helmet in poor condition better than a leather helm in 
common or good condition?  I do think I read that it's better to have a 
good dagger than a shoddy longsword, but I can't tell if the same 
principle applies to armor.


Thanks!

--Bill


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Re: [Audyssey] Sryth Gear

2008-11-12 Thread Bryan Peterson

Generally the same principle applies to everything
- Original Message - 
From: William L. Houts [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 12, 2008 9:24 AM
Subject: [Audyssey] Sryth Gear




I have a question about comparing gear in sryth and I couldn't seem to 
find it on the Sryth wiki.  This is the question:  when comparing armors, 
say, is a metal helmet in poor condition better than a leather helm in 
common or good condition?  I do think I read that it's better to have a 
good dagger than a shoddy longsword, but I can't tell if the same 
principle applies to armor.


Thanks!

--Bill


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Re: [Audyssey] Another Draconis thought

2008-11-12 Thread Draconis Entertainment

Hello,

We've already made the decision to move away from written manuals.   
Future titles will include tutorials and other guides within the game  
itself, in much the same way that modern video games do.


On Nov 11, 2008, at 4:24 AM, dark wrote:


I was just playing some pinball and another thought occurred to me.

It'd be great if there was a way to read each table's description in  
Esp pinball Xtreme and the party pack (and hopefully future party  
packs), without having to close the program and open an html guide.


perhaps each table could have a read table description option in  
it's menue, which would read the appropriate section from the manual  
using Sapi. that would save casual pinball players like myself,  
- and especially ones with head's like empty buckets (even more  
like myself!), a lot of unnecessary opening and closing of programs.


Beware the Grue!

Dark.
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[Audyssey] Apple computers.

2008-11-12 Thread Ryan Conroy
Hi all,

This may be a little off topic, so I do appoligize.
I was wondering if anyone had an old Apple 2 E computer with the Eamon discs 
for it? I'd be willing to buy it if you're up for selling it.
Email me off list.
Thanks,
Ryan C.



_
Love Graphic Design? Find a school near you. Click Now.
http://thirdpartyoffers.juno.com/TGL2111/fc/Ioyw6iigksgVzDvsgCA2CcrxpCgyUEfWXp9UdemaY0YfVBVEfE2356/?count=1234567890
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Re: [Audyssey] MOTA Clasic vs New Levels

2008-11-12 Thread Bryan Peterson
Excellent points. I agree completely. The old game was definitely a bit too 
easy, putting it mlightly.
- Original Message - 
From: Will Lomas [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 12, 2008 1:41 AM
Subject: Re: [Audyssey] MOTA Clasic vs New Levels



the old levels are too easy in my opinion
so new levels will be cool. and, remember to those who wanted the 
original game, it is still 2d, it is still a side scroller and it  still 
contains original elements of the classic game for the sighted  back in 
the eighties.
Surely now thomas has had so many problems we should have the game he 
wants to make us not all bitch and moan about what we want, if we want  it 
so bad, program it ourselves. I think we should cut thomas some  slack 
here guys before the bitchiness starts up from those who want it  their 
way and forget what everyone else wants
Remember we are still getting an arcade game so yes, we are getting  what 
we paid for it is not ideal as I would ahve liked the 3d game but  that's 
bye  the bye


On 12 Nov 2008, at 07:11, ian mcnamara wrote:


i loke the sound of all new levels.
- Original Message - From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Wednesday, November 12, 2008 1:24 AM
Subject: [Audyssey] MOTA Clasic vs New Levels



Hi everyone,
Since the recent USA Games news letter has brought the subject up  of 
classic verses the new game levels I thought I would open this  topic up 
to the entire community for discussion. Since this game  has nearly 200 
pre-orders awaiting to be filled your input on this  matter is very 
important to me.
As some of you correctly guessed I had initially planned on  redesigning 
all of the levels from scratch. To give the game a  complete new look 
and feel. However, the new levels aren't set in  stone so to speak. I am 
willing to do some compromising on this  matter.
Some of you who are interested in the project would like to see the 
classic Montezuma's Revenge levels return to the game. I can  certainly 
do that, but I might have to make a few miner  modifications to them to 
include some of the new features I have  added to the game such as 
locked statues, new traps, etc. So the  first question is, how many of 
you are interested in seeing the  classic Montezuma's Revenge levels 
return to MOTA?
On the other hand the new levels I have been drafting are  specifically 
tailored for MOTA and it's unique style of game play.  If we decide to 
go with all new levels that gives me a lot of room  to be more creative 
and give the game a fresh look and feel so to  speak. So the second 
question is, how many of you are in favor of  all new levels?

Thanks.


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Re: [Audyssey] Dragon Swords

2008-11-12 Thread michael maslo
The address is 
dragonswordsmud.com and the port is 1234
the web address is www.dragonswordsmud.com I believe.

It says also if you type help sounds or help installsound on the mud itself.
Please let me know what you find out. The web address is where you get the
sounds from.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Milos Przic
Sent: Wednesday, November 12, 2008 3:12 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Dragon Swords

   Hi,
   What is the address and the port of the mud? And, where can I download 
the sounds from?
   Best regards,
 Milos Przic
msn: [EMAIL PROTECTED]
skipe: milosh-hs
- Original Message - 
From: Kellie and my lovable Lady J. [EMAIL PROTECTED]
To: [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 12, 2008 8:15 AM
Subject: Re: [Audyssey] Dragon Swords


 Hey  Michael,
 I am going to take a look at it as soon as I can. I am on my way to sleep 
 tonight but I will take a look soon and let you know .
 Kellie and my lovable Lady J.
 canine Welfare Technician/resident adviser
 Guide Dogs for the Blind, Oregon campus.
 www.guidedogs.com

 - Original Message - 
 From: MICHAEL MASLO [EMAIL PROTECTED]
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Tuesday, November 11, 2008 8:20 PM
 Subject: [Audyssey] Dragon Swords


 Hi List:

 Was wondering if anyone out there had tried dragon swords mud with VIP or
 mush client and got the sounds from the mud to work? I have tried vip and
 mushclient but did not know how to make it work. If you did try it also 
 what
 did you think of the mud. I really like it a lot.

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
 Behalf Of Earthmother407
 Sent: Tuesday, November 11, 2008 10:12 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] a small update

 Good luck with your job! In todays economic hard times, I'm really glad 
 you
 got it! Glenna
 - Original Message - 
 From: Liam Erven [EMAIL PROTECTED]
 To: 'Gamers Discussion list' gamers@audyssey.org; 'talk about
 anything' [EMAIL PROTECTED]
 Sent: Tuesday, November 11, 2008 7:55 PM
 Subject: [Audyssey] a small update


 So I have some good news and bad news.

 Good news.  Liam got a full time job writing scripts for a company.
 The bad news.  This leaves me with virtually no time for writing 
 computer
 games.  My day looks like this.
 wake up at 5.  eat breakfast, and then make myself look presentable. 
 Get
 in
 some sort of vehicle at 7 to go to the train.  get onthe trian at 7:45.
 Get
 to the city my office is in at like 8:30.  walk to the office. in any 
 kind
 of weather condition.  And btw.  it snows here a lot.  then from 9 till
 4:30
 I am a slave to the corperate world.  I get on the train at 5, get home 
 at
 5:45.  I check email, then collapse.

 I'm not exactly sure what the future will look like for LWorks.  It is
 possible the company may only need me part time, but.. For right now. 
 I'm
 going in on a daily basis.  I will do the best I can to update existing
 games, and do what I need to do.  But it's goign to be rough on me.  I
 certainly will not close up shop.  it's not fair to the people who have
 supported me all these years, but I want to let everyone know what's 
 going
 on.  It's only fair to keep people informed.

 Liam


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 Checked by AVG - http://www.avg.com
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 11/11/2008
 7:32 PM


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Re: [Audyssey] MOTA Clasic vs New Levels

2008-11-12 Thread Ron Schamerhorn
Hi Tom

  I think I'd have to say go for putting the new elements of gameplay into 
mota.  Granted the obstacles in Monty were good but as someone pointed out 
they were sort of limited.  By having different traps and monsters it may 
give the game better replay.  One question about the new boards.  Will the 
various monsters, traps and such be fixed into each room or will there be 
some degree of randomness incorperated?

Look forward to seeing and or helping out.
Ron 


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Re: [Audyssey] MOTA Clasic vs New Levels

2008-11-12 Thread Will Lomas

i don't know if it can though as it is a side scroller
so in a way i will probably complete it within a few hours of getting  
it since if the snake was 2 steps to the right last night that will be  
the same today lol so it is an easy genre of game to complete


On 12 Nov 2008, at 14:22, matheus wrote:

yea thomas, go with the new levels. i played the demo of montezumas,  
but

yes, mode traps, more monsters will be much better.
and yes, this is the question that i'llr ealy whould like to know.  
many

games don't have much replaiability bekause noting is in randon, each
element is awreade defined, and it didn't changes, so sometimes is  
know

exactly what will come, etc. so if the monsters, can come in different
locations, it realy will be fun and much more replaiable.

-Mensagem original-
De: Ron Schamerhorn [EMAIL PROTECTED]
Para: Gamers Discussion list gamers@audyssey.org
Data: Quarta, 12 de Novembro de 2008 08:18
Assunto: Re: [Audyssey] MOTA Clasic vs New Levels

Hi Tom

 I think I'd have to say go for putting the new elements of gameplay  
into
mota.  Granted the obstacles in Monty were good but as someone  
pointed out
they were sort of limited.  By having different traps and monsters  
it may
give the game better replay.  One question about the new boards.   
Will the
various monsters, traps and such be fixed into each room or will  
there be

some degree of randomness incorperated?

Look forward to seeing and or helping out.
Ron


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Internal Virus Database is out-of-date.
Checked by AVG.
Version: 7.5.524 / Virus Database: 270.4.6/1540 - Release Date:  
8/7/2008 06:33


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Re: [Audyssey] a small update

2008-11-12 Thread Michael Feir
Congratulations on finding a job Liam. I wish you all the best with it and 
hope this economic rough ride won't snatch it away from you. My brief 
five-month fulltime job was a casualty of the dot com crash. Not fun to have 
a livelihood stolen from under you. You've put in some great work on games 
for us and I have no doubt your new employer will recognise how willing and 
ready you are to take on work.

Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power

A Life of Word and Sound
2003-2007
http://www.blind-planet.com/content/life-word-and-sound

Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com


- Original Message - 
From: Liam Erven [EMAIL PROTECTED]

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, November 12, 2008 5:31 AM
Subject: Re: [Audyssey] a small update


Well.  If nothing else. I also have weekends to work on stuff.  The job is 
a

blessing and a curse, but I'm glad I've finally got work.


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Tuesday, November 11, 2008 8:49 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] a small update

Hi Liam,
Congradulations on the new job and position. Too bad that also cuts into
L-Works though. I was hoping to see those new updates you are talking 
about.

Grin.

Liam Erven wrote:

So I have some good news and bad news.

Good news.  Liam got a full time job writing scripts for a company.
The bad news.  This leaves me with virtually no time for writing
computer games.  My day looks like this.
wake up at 5.  eat breakfast, and then make myself look presentable.
Get in some sort of vehicle at 7 to go to the train.  get onthe trian
at 7:45.  Get to the city my office is in at like 8:30.  walk to the
office. in any kind of weather condition.  And btw.  it snows here a
lot.  then from 9 till 4:30 I am a slave to the corperate world.  I
get on the train at 5, get home at 5:45.  I check email, then collapse.

I'm not exactly sure what the future will look like for LWorks.  It is
possible the company may only need me part time, but.. For right now.
I'm going in on a daily basis.  I will do the best I can to update
existing games, and do what I need to do.  But it's goign to be rough
on me.  I certainly will not close up shop.  it's not fair to the
people who have supported me all these years, but I want to let
everyone know what's going on.  It's only fair to keep people informed.

Liam


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Re: [Audyssey] a small update

2008-11-12 Thread Claudio
Com gratulations and good luck Liam!
Regards,
Claudio.


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Re: [Audyssey] a small update

2008-11-12 Thread Liam Erven
Well.  If nothing else. I also have weekends to work on stuff.  The job is a
blessing and a curse, but I'm glad I've finally got work.
 

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Tuesday, November 11, 2008 8:49 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] a small update

Hi Liam,
Congradulations on the new job and position. Too bad that also cuts into
L-Works though. I was hoping to see those new updates you are talking about.
Grin.

Liam Erven wrote:
 So I have some good news and bad news.
  
 Good news.  Liam got a full time job writing scripts for a company.
 The bad news.  This leaves me with virtually no time for writing 
 computer games.  My day looks like this.
 wake up at 5.  eat breakfast, and then make myself look presentable.  
 Get in some sort of vehicle at 7 to go to the train.  get onthe trian 
 at 7:45.  Get to the city my office is in at like 8:30.  walk to the 
 office. in any kind of weather condition.  And btw.  it snows here a 
 lot.  then from 9 till 4:30 I am a slave to the corperate world.  I 
 get on the train at 5, get home at 5:45.  I check email, then collapse.
  
 I'm not exactly sure what the future will look like for LWorks.  It is 
 possible the company may only need me part time, but.. For right now. 
 I'm going in on a daily basis.  I will do the best I can to update 
 existing games, and do what I need to do.  But it's goign to be rough 
 on me.  I certainly will not close up shop.  it's not fair to the 
 people who have supported me all these years, but I want to let 
 everyone know what's going on.  It's only fair to keep people informed.
  
 Liam
  
  
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Re: [Audyssey] Apple computers.

2008-11-12 Thread dark
No need to buy the disks, everything is available at 
http://www.eamonag.org/index.html


I've not investigated running them though myself sinse it would involve 
emulators.


Beware the Grue!

Dark.
- Original Message - 
From: Ryan Conroy [EMAIL PROTECTED]

To: Gamers@audyssey.org
Sent: Wednesday, November 12, 2008 5:43 PM
Subject: [Audyssey] Apple computers.



Hi all,

This may be a little off topic, so I do appoligize.
I was wondering if anyone had an old Apple 2 E computer with the Eamon 
discs for it? I'd be willing to buy it if you're up for selling it.

Email me off list.
Thanks,
Ryan C.



_
Love Graphic Design? Find a school near you. Click Now.
http://thirdpartyoffers.juno.com/TGL2111/fc/Ioyw6iigksgVzDvsgCA2CcrxpCgyUEfWXp9UdemaY0YfVBVEfE2356/?count=1234567890
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Re: [Audyssey] MOTA Clasic vs New Levels

2008-11-12 Thread Will Lomas
no i wasn't saying no one was arguing at present, all i was saying is  
last time you proposed a change everyone jumped down your throat


On 12 Nov 2008, at 18:34, Thomas Ward wrote:


Hi Will,
Cool your jets. No one is bitching at anybody at the moment. It was  
a simple request from a few interested gamers to see if the original  
levels could be added to the game. As you can see just about  
everyone is interested in obtaining new levels. So there is little  
to no chance we will be employing the classic levels.
As for your other points I for one agree with them. The old levels  
were too easy. and too repetitive. However, that is to be expected  
somewhat with side-scrollers since a 2D classic format doesn't give  
a developer room to do as much randomization as I could with a FPS  
game. As a result it will still have an arcade feel to it.


Will Lomas wrote:

the old levels are too easy in my opinion
so new levels will be cool. and, remember to those who wanted the  
original game, it is still 2d, it is still a side scroller and it  
still contains original elements of the classic game for the  
sighted back in the eighties.
Surely now thomas has had so many problems we should have the game  
he wants to make us not all bitch and moan about what we want, if  
we want it so bad, program it ourselves. I think we should cut  
thomas some slack here guys before the bitchiness starts up from  
those who want it their way and forget what everyone else wants
Remember we are still getting an arcade game so yes, we are getting  
what we paid for it is not ideal as I would ahve liked the 3d game  
but that's bye  the bye



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Re: [Audyssey] MOTA Clasic vs New Levels

2008-11-12 Thread Will Lomas
well smile how about you put out a trailer showing some of those traps  
so we can hear you get killed :)

looking forward to it

On 12 Nov 2008, at 18:34, Thomas Ward wrote:


Hi Will,
Cool your jets. No one is bitching at anybody at the moment. It was  
a simple request from a few interested gamers to see if the original  
levels could be added to the game. As you can see just about  
everyone is interested in obtaining new levels. So there is little  
to no chance we will be employing the classic levels.
As for your other points I for one agree with them. The old levels  
were too easy. and too repetitive. However, that is to be expected  
somewhat with side-scrollers since a 2D classic format doesn't give  
a developer room to do as much randomization as I could with a FPS  
game. As a result it will still have an arcade feel to it.


Will Lomas wrote:

the old levels are too easy in my opinion
so new levels will be cool. and, remember to those who wanted the  
original game, it is still 2d, it is still a side scroller and it  
still contains original elements of the classic game for the  
sighted back in the eighties.
Surely now thomas has had so many problems we should have the game  
he wants to make us not all bitch and moan about what we want, if  
we want it so bad, program it ourselves. I think we should cut  
thomas some slack here guys before the bitchiness starts up from  
those who want it their way and forget what everyone else wants
Remember we are still getting an arcade game so yes, we are getting  
what we paid for it is not ideal as I would ahve liked the 3d game  
but that's bye  the bye



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Re: [Audyssey] Apple computers.

2008-11-12 Thread Will Lomas

are these games accessible to us having no sight?

On 11 Nov 2008, at 18:32, dark wrote:


No need to buy the disks, everything is available at 
http://www.eamonag.org/index.html

I've not investigated running them though myself sinse it would  
involve emulators.


Beware the Grue!

Dark.
- Original Message - From: Ryan Conroy [EMAIL PROTECTED] 


To: Gamers@audyssey.org
Sent: Wednesday, November 12, 2008 5:43 PM
Subject: [Audyssey] Apple computers.



Hi all,

This may be a little off topic, so I do appoligize.
I was wondering if anyone had an old Apple 2 E computer with the  
Eamon discs for it? I'd be willing to buy it if you're up for  
selling it.

Email me off list.
Thanks,
Ryan C.



_
Love Graphic Design? Find a school near you. Click Now.
http://thirdpartyoffers.juno.com/TGL2111/fc/Ioyw6iigksgVzDvsgCA2CcrxpCgyUEfWXp9UdemaY0YfVBVEfE2356/?count=1234567890
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Re: [Audyssey] Apple computers.

2008-11-12 Thread Trenton Matthews

I'll dive into it, and let ya know.


--
From: Will Lomas [EMAIL PROTECTED]
Sent: Wednesday, November 12, 2008 11:43 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Apple computers.


are these games accessible to us having no sight?

On 11 Nov 2008, at 18:32, dark wrote:

No need to buy the disks, everything is available at 
http://www.eamonag.org/index.html


I've not investigated running them though myself sinse it would  involve 
emulators.


Beware the Grue!

Dark.
- Original Message - From: Ryan Conroy [EMAIL PROTECTED]

To: Gamers@audyssey.org
Sent: Wednesday, November 12, 2008 5:43 PM
Subject: [Audyssey] Apple computers.



Hi all,

This may be a little off topic, so I do appoligize.
I was wondering if anyone had an old Apple 2 E computer with the  Eamon 
discs for it? I'd be willing to buy it if you're up for  selling it.

Email me off list.
Thanks,
Ryan C.



_
Love Graphic Design? Find a school near you. Click Now.
http://thirdpartyoffers.juno.com/TGL2111/fc/Ioyw6iigksgVzDvsgCA2CcrxpCgyUEfWXp9UdemaY0YfVBVEfE2356/?count=1234567890
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Re: [Audyssey] MOTA Clasic vs New Levels

2008-11-12 Thread dark

Hi tom.

for the record I never said I wanted the classic levels instead of the neew 
ones, i was,  and indeed am, interested in having the classic levels as 
well as the new ones, if not as a levelpack for Mota, perhaps as a separate 
freeby of the ones you've done thus far, - purely because with all their 
faults their stil good.


Getting back on track though, I'm afraid I totally disagree with you about 
the depth in gameplay and randomization possible in side scrollers.


Take a game like super metroid for the snes. Not only is the game incredibly 
large, with over 200 separate hidden items, and 50 enemy types, but also 
it's possible to go through the game using many different routes and 
techniques.


more modern examples include the Mega man Zero series,  the first game 
of which featured full rpg like story, weapon levels, and 70 items in 10 
ability types which did things like enhance defence or attack.


the castlevania series,  particularly in it's modern examples takes this 
even further.


on the randomization front, not only is there random placement of items to 
be picked up from enemies (again, as in Mega man zero), but also there is 
the possibility some games have used of randomly generated stages.


one of the earliest examples of this was mega man X 6 on the playstation, 
but there now are begining to be others.


there has been a major focus on 3D gaming sinse the launch of the 
playstation, but some great examples prove just what can be done with 
2d, - and now it can be done in audio which is why i'm so excited about 
Mota.


Beware the Grue!

Dark. 



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Re: [Audyssey] Apple computers.

2008-11-12 Thread dark
The original Aemon games were apparently text adventures, so yes, 
accessibility is deffinately possible,  though as I said I'm not sure 
about the hole emulator situation,  it's stil in my things to 
investigate pile.


Beware the grue!

Dark.
- Original Message - 
From: Will Lomas [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 12, 2008 6:43 PM
Subject: Re: [Audyssey] Apple computers.



are these games accessible to us having no sight?

On 11 Nov 2008, at 18:32, dark wrote:

No need to buy the disks, everything is available at 
http://www.eamonag.org/index.html


I've not investigated running them though myself sinse it would  involve 
emulators.


Beware the Grue!

Dark.
- Original Message - From: Ryan Conroy [EMAIL PROTECTED]

To: Gamers@audyssey.org
Sent: Wednesday, November 12, 2008 5:43 PM
Subject: [Audyssey] Apple computers.



Hi all,

This may be a little off topic, so I do appoligize.
I was wondering if anyone had an old Apple 2 E computer with the  Eamon 
discs for it? I'd be willing to buy it if you're up for  selling it.

Email me off list.
Thanks,
Ryan C.



_
Love Graphic Design? Find a school near you. Click Now.
http://thirdpartyoffers.juno.com/TGL2111/fc/Ioyw6iigksgVzDvsgCA2CcrxpCgyUEfWXp9UdemaY0YfVBVEfE2356/?count=1234567890
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Re: [Audyssey] Apple computers.

2008-11-12 Thread Bryan Peterson
Well I know they were back in the day because I played them on the Apple 
2GS. But you're definitely right about the emulators, since those can be a 
pain. That and they aren't legal.Well the emulator itself is but any games 
you might play with it wouldn't be.
- Original Message - 
From: Will Lomas [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 12, 2008 11:43 AM
Subject: Re: [Audyssey] Apple computers.



are these games accessible to us having no sight?

On 11 Nov 2008, at 18:32, dark wrote:

No need to buy the disks, everything is available at 
http://www.eamonag.org/index.html


I've not investigated running them though myself sinse it would  involve 
emulators.


Beware the Grue!

Dark.
- Original Message - From: Ryan Conroy [EMAIL PROTECTED]

To: Gamers@audyssey.org
Sent: Wednesday, November 12, 2008 5:43 PM
Subject: [Audyssey] Apple computers.



Hi all,

This may be a little off topic, so I do appoligize.
I was wondering if anyone had an old Apple 2 E computer with the  Eamon 
discs for it? I'd be willing to buy it if you're up for  selling it.

Email me off list.
Thanks,
Ryan C.



_
Love Graphic Design? Find a school near you. Click Now.
http://thirdpartyoffers.juno.com/TGL2111/fc/Ioyw6iigksgVzDvsgCA2CcrxpCgyUEfWXp9UdemaY0YfVBVEfE2356/?count=1234567890
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Re: [Audyssey] Apple computers.

2008-11-12 Thread Matheus
but did you know where i can get the emulator to play this game?
thanks

-Mensagem original-
De: Bryan Peterson [EMAIL PROTECTED]
Para: Gamers Discussion list gamers@audyssey.org
Data: Quarta, 12 de Novembro de 2008 11:49
Assunto: Re: [Audyssey] Apple computers.

Well I know they were back in the day because I played them on the Apple
2GS. But you're definitely right about the emulators, since those can be a
pain. That and they aren't legal.Well the emulator itself is but any games
you might play with it wouldn't be.
- Original Message -
From: Will Lomas [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 12, 2008 11:43 AM
Subject: Re: [Audyssey] Apple computers.


 are these games accessible to us having no sight?

 On 11 Nov 2008, at 18:32, dark wrote:

 No need to buy the disks, everything is available at
 http://www.eamonag.org/index.html

 I've not investigated running them though myself sinse it would  involve
 emulators.

 Beware the Grue!

 Dark.
 - Original Message - From: Ryan Conroy [EMAIL PROTECTED]
 
 To: Gamers@audyssey.org
 Sent: Wednesday, November 12, 2008 5:43 PM
 Subject: [Audyssey] Apple computers.


 Hi all,

 This may be a little off topic, so I do appoligize.
 I was wondering if anyone had an old Apple 2 E computer with the  Eamon
 discs for it? I'd be willing to buy it if you're up for  selling it.
 Email me off list.
 Thanks,
 Ryan C.



 _
 Love Graphic Design? Find a school near you. Click Now.
 http://thirdpartyoffers.juno.com/TGL2111/fc/Ioyw6iigksgVzDvsgCA2CcrxpCgyUEfWXp9UdemaY0YfVBVEfE2356/?count=1234567890
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Re: [Audyssey] MOTA Clasic vs New Levels

2008-11-12 Thread Claudio
Hello Thomas.
I personally would like to have new  levels for the game.
Best regards,
Claudio.


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Re: [Audyssey] Another Draconis thought

2008-11-12 Thread shaun everiss
hmm that should be good.
A load of modern games are like that, I still like the old text manual but to 
be honest I like doodling myself, I don't care to read a manual if I can get an 
interactive one with fx and such.
Especially if it is themed with the game.
At 04:28 a.m. 13/11/2008, you wrote:
Hello,

We've already made the decision to move away from written manuals.   
Future titles will include tutorials and other guides within the game  
itself, in much the same way that modern video games do.

On Nov 11, 2008, at 4:24 AM, dark wrote:

I was just playing some pinball and another thought occurred to me.

It'd be great if there was a way to read each table's description in  
Esp pinball Xtreme and the party pack (and hopefully future party  
packs), without having to close the program and open an html guide.

perhaps each table could have a read table description option in  
it's menue, which would read the appropriate section from the manual  
using Sapi. that would save casual pinball players like myself,  
- and especially ones with head's like empty buckets (even more  
like myself!), a lot of unnecessary opening and closing of programs.

Beware the Grue!

Dark.
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Re: [Audyssey] MOTA Clasic vs New Levels

2008-11-12 Thread Thomas Ward

Hi Ron,
That's a very good question. Unfortunately, do to the way side-scrollers 
are designed randomly placing items and monsters is a very very 
difficult process. I can't really do it without doing a lot of work 
placing each item and creature in rooms randomly.
Here is a very simple example of the problem involved with the kind of 
random placement people are asking about.
In a game like Shades of Doom if I want to randomly place an ammo pack, 
sword, or monster in a room all I have to do is randomly generate an x 
and y value, make sure there is no doors or walls in the way, and drop 
it on the world map. Because you have full movement and the world is 
flat you don't have a problem walking over and picking up that item or 
targeting that monster. You also don't necessarily have to worry about 
items and creatures winding up plastered to the ceiling either.
Side-scrollers are different in that the x axis moves left and right and 
the y axis is up and down. As a result if you tried to generate an x and 
y value items and monsters would wind up floating in mid air or end up 
plastered to the ceiling or some place you can't get to. As a result the 
only way to randomly place a monster or item in a side-scroller like 
MOTA is to write a function that gets the current level, randomly 
generates a room, and places the item based on those two factors. Here 
is an example of what I mean.


// Randomly place some gold coins.
int room = calculate.GetRandomNumber(1, 25);

// Place coins on level 1.
if (isCurrentLevel == 1)
{
if (room == 1)
{
gold.SetAmount(10);
gold.SetArea(1);
gold.SetLocation(10, 0, 1);
gold.SetName(gold coins);
gold.SetPoints(1000*isExperienceLevel);
}
if (room == 2)
{
gold.SetAmount(10);
gold.SetArea(2);
gold.SetLocation(45, 0, 1);
gold.SetName(gold coins);
gold.SetPoints(1000*isExperienceLevel);
}
}

As you can see if I have to do that sort of thing for 25 rooms for every 
singl level I am going to have several hundred lines of code generated 
to just randomly place one single item on the map. That's unrealistic, 
and the reason why I am not going to randomly place items in the game. 
It is just to difficult to do if I want to get this game out by the 
spring. In Genesis 3D the full engine items can be randomly placed 
because all I need to do is randomly generat an x and z coordinate and 
supply a manual y coordinate to place something in the game world. In 
side-scrollers like MOTA it can't be done that way just because of the 
way the levels are laid out.

Cheers.

Ron Schamerhorn wrote:

Hi Tom

  I think I'd have to say go for putting the new elements of gameplay into 
mota.  Granted the obstacles in Monty were good but as someone pointed out 
they were sort of limited.  By having different traps and monsters it may 
give the game better replay.  One question about the new boards.  Will the 
various monsters, traps and such be fixed into each room or will there be 
some degree of randomness incorperated?


Look forward to seeing and or helping out.
Ron 



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Re: [Audyssey] a small update

2008-11-12 Thread Kirstan Mooney
Congratulations though Liam on your new job  Will miss seeing you in 
Legend, but is great you have this new job!  It is just too bad when real 
life gets in the way eh?  *lol*   Congrats again.
Kirstan.

[EMAIL PROTECTED]
- Original Message - 
From: Liam Erven [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org; 'talk about 
anything' [EMAIL PROTECTED]
Sent: Wednesday, November 12, 2008 1:55 PM
Subject: [Audyssey] a small update


So I have some good news and bad news.

Good news.  Liam got a full time job writing scripts for a company.
The bad news.  This leaves me with virtually no time for writing computer
games.  My day looks like this.
wake up at 5.  eat breakfast, and then make myself look presentable.  Get in
some sort of vehicle at 7 to go to the train.  get onthe trian at 7:45.  Get
to the city my office is in at like 8:30.  walk to the office. in any kind
of weather condition.  And btw.  it snows here a lot.  then from 9 till 4:30
I am a slave to the corperate world.  I get on the train at 5, get home at
5:45.  I check email, then collapse.

I'm not exactly sure what the future will look like for LWorks.  It is
possible the company may only need me part time, but.. For right now. I'm
going in on a daily basis.  I will do the best I can to update existing
games, and do what I need to do.  But it's goign to be rough on me.  I
certainly will not close up shop.  it's not fair to the people who have
supported me all these years, but I want to let everyone know what's going
on.  It's only fair to keep people informed.

Liam


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-- 
No virus found in this incoming message.
Checked by AVG.
Version: 7.5.524 / Virus Database: 270.9.0/1779 - Release Date: 10/11/2008 
7:53 a.m.



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Re: [Audyssey] MOTA Clasic vs New Levels

2008-11-12 Thread Ron Schamerhorn
Hi Tom

  Now indeed I can totally see the trouble and amount of work that 
attempting that would generate.  It's now understandable how much more there 
is doing that with a side scroller game.  Thanks for the explanation.

Take care
Ron

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 12, 2008 2:21 PM
Subject: Re: [Audyssey] MOTA Clasic vs New Levels


Hi Ron,
That's a very good question. Unfortunately, do to the way side-scrollers
are designed randomly placing items and monsters is a very very
difficult process. I can't really do it without doing a lot of work
placing each item and creature in rooms randomly.
Here is a very simple example of the problem involved with the kind of
random placement people are asking about.
In a game like Shades of Doom if I want to randomly place an ammo pack,
sword, or monster in a room all I have to do is randomly generate an x
and y value, make sure there is no doors or walls in the way, and drop
it on the world map. Because you have full movement and the world is
flat you don't have a problem walking over and picking up that item or
targeting that monster. You also don't necessarily have to worry about
items and creatures winding up plastered to the ceiling either.
Side-scrollers are different in that the x axis moves left and right and
the y axis is up and down. As a result if you tried to generate an x and
y value items and monsters would wind up floating in mid air or end up
plastered to the ceiling or some place you can't get to. As a result the
only way to randomly place a monster or item in a side-scroller like
MOTA is to write a function that gets the current level, randomly
generates a room, and places the item based on those two factors. Here
is an example of what I mean.

// Randomly place some gold coins.
int room = calculate.GetRandomNumber(1, 25);

// Place coins on level 1.
if (isCurrentLevel == 1)
{
if (room == 1)
{
gold.SetAmount(10);
gold.SetArea(1);
gold.SetLocation(10, 0, 1);
gold.SetName(gold coins);
gold.SetPoints(1000*isExperienceLevel);
}
if (room == 2)
{
gold.SetAmount(10);
gold.SetArea(2);
gold.SetLocation(45, 0, 1);
gold.SetName(gold coins);
gold.SetPoints(1000*isExperienceLevel);
}
}

As you can see if I have to do that sort of thing for 25 rooms for every
singl level I am going to have several hundred lines of code generated
to just randomly place one single item on the map. That's unrealistic,
and the reason why I am not going to randomly place items in the game.
It is just to difficult to do if I want to get this game out by the
spring. In Genesis 3D the full engine items can be randomly placed
because all I need to do is randomly generat an x and z coordinate and
supply a manual y coordinate to place something in the game world. In
side-scrollers like MOTA it can't be done that way just because of the
way the levels are laid out.
Cheers.


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Re: [Audyssey] MOTA Clasic vs New Levels

2008-11-12 Thread Phil Vlasak

Hi Tom,
I vote for all new levels but keeping the design of the old levels in mind 
for a possible future title when you get an easy to use level builder in 
your game engine.
I still liked the idea of the pyramid design of the original Montezuma's 
Revenge in which you start out with 21 rooms across and each level is 2 
rooms smaller, until you go up 11 levels and get to the big room at the top 
of the pyramid that holds the boss.
Phil 



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Re: [Audyssey] Dragon Swords

2008-11-12 Thread Milos Przic

  I can't connect. I am using vip mud, so what to do?
Milos Przic
msn: [EMAIL PROTECTED]
skipe: milosh-hs
- Original Message - 
From: michael maslo [EMAIL PROTECTED]

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, November 12, 2008 6:48 PM
Subject: Re: [Audyssey] Dragon Swords



The address is
dragonswordsmud.com and the port is 1234
the web address is www.dragonswordsmud.com I believe.

It says also if you type help sounds or help installsound on the mud 
itself.

Please let me know what you find out. The web address is where you get the
sounds from.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Milos Przic
Sent: Wednesday, November 12, 2008 3:12 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Dragon Swords

  Hi,
  What is the address and the port of the mud? And, where can I download
the sounds from?
  Best regards,
Milos Przic
msn: [EMAIL PROTECTED]
skipe: milosh-hs
- Original Message - 
From: Kellie and my lovable Lady J. [EMAIL PROTECTED]
To: [EMAIL PROTECTED]; Gamers Discussion list 
gamers@audyssey.org

Sent: Wednesday, November 12, 2008 8:15 AM
Subject: Re: [Audyssey] Dragon Swords



Hey  Michael,
I am going to take a look at it as soon as I can. I am on my way to sleep
tonight but I will take a look soon and let you know .
Kellie and my lovable Lady J.
canine Welfare Technician/resident adviser
Guide Dogs for the Blind, Oregon campus.
www.guidedogs.com

- Original Message - 
From: MICHAEL MASLO [EMAIL PROTECTED]

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, November 11, 2008 8:20 PM
Subject: [Audyssey] Dragon Swords



Hi List:

Was wondering if anyone out there had tried dragon swords mud with VIP 
or
mush client and got the sounds from the mud to work? I have tried vip 
and

mushclient but did not know how to make it work. If you did try it also
what
did you think of the mud. I really like it a lot.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] 
On

Behalf Of Earthmother407
Sent: Tuesday, November 11, 2008 10:12 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] a small update

Good luck with your job! In todays economic hard times, I'm really glad
you
got it! Glenna
- Original Message - 
From: Liam Erven [EMAIL PROTECTED]

To: 'Gamers Discussion list' gamers@audyssey.org; 'talk about
anything' [EMAIL PROTECTED]
Sent: Tuesday, November 11, 2008 7:55 PM
Subject: [Audyssey] a small update



So I have some good news and bad news.

Good news.  Liam got a full time job writing scripts for a company.
The bad news.  This leaves me with virtually no time for writing
computer
games.  My day looks like this.
wake up at 5.  eat breakfast, and then make myself look presentable.
Get
in
some sort of vehicle at 7 to go to the train.  get onthe trian at 7:45.
Get
to the city my office is in at like 8:30.  walk to the office. in any
kind
of weather condition.  And btw.  it snows here a lot.  then from 9 till
4:30
I am a slave to the corperate world.  I get on the train at 5, get home
at
5:45.  I check email, then collapse.

I'm not exactly sure what the future will look like for LWorks.  It is
possible the company may only need me part time, but.. For right now.
I'm
going in on a daily basis.  I will do the best I can to update existing
games, and do what I need to do.  But it's goign to be rough on me.  I
certainly will not close up shop.  it's not fair to the people who have
supported me all these years, but I want to let everyone know what's
going
on.  It's only fair to keep people informed.

Liam


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No virus found in this incoming message.
Checked by AVG - http://www.avg.com
Version: 8.0.175 / Virus Database: 270.9.2/1782 - Release Date:
11/11/2008
7:32 PM


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Re: [Audyssey] Super Egg Hunt

2008-11-12 Thread Liam Erven
I certainly want to finish it.  It just means I won't have as much time to
spend on it.  As soon as streemway is released, I will release the new
version.  It just means it'll happen on a Saturday or Sunday.
 

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Hayri Tulumcu
Sent: Wednesday, November 12, 2008 4:25 AM
To: Gamers@audyssey.org
Subject: [Audyssey] Super Egg Hunt

  Hello Liam. Does this mean that you do not want to make super egg hunt
finished? 

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Re: [Audyssey] MOTA Clasic vs New Levels

2008-11-12 Thread Shadow Dragon
My vote? New levels. If people really want the old levels in for some 
reason, I'd go with the expansion pack thing. But if you're only planning to 
release one set of levels, definitely brand new levels. 



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Re: [Audyssey] Another Draconis thought

2008-11-12 Thread Chris Hallsworth

Sounds good!

--
Chris Hallsworth
e-mail: [EMAIL PROTECTED]
MSN: [EMAIL PROTECTED]
skype: chrishallsworth7266
klango: chrishallsworth
- Original Message - 
From: dark [EMAIL PROTECTED]

To: Gamers@audyssey.org
Sent: Tuesday, November 11, 2008 12:24 PM
Subject: [Audyssey] Another Draconis thought



I was just playing some pinball and another thought occurred to me.

It'd be great if there was a way to read each table's description in Esp 
pinball Xtreme and the party pack (and hopefully future party packs), 
without having to close the program and open an html guide.


perhaps each table could have a read table description option in it's 
menue, which would read the appropriate section from the manual using 
Sapi. that would save casual pinball players like myself, - and 
especially ones with head's like empty buckets (even more like myself!), a 
lot of unnecessary opening and closing of programs.


Beware the Grue!

Dark.
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Re: [Audyssey] a small update

2008-11-12 Thread Charles Rivard
We'll keep supportin' ya, too.  Good luck at the new full-time, (well, 
actually more than that because of preparation, transportation, and the 
like), job!  I'm glad you got it.


---
Pretty is as pretty does.
- Original Message - 
From: Liam Erven [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org; 'talk about 
anything' [EMAIL PROTECTED]

Sent: Tuesday, November 11, 2008 4:55 PM
Subject: [Audyssey] a small update



So I have some good news and bad news.

Good news.  Liam got a full time job writing scripts for a company.
The bad news.  This leaves me with virtually no time for writing computer
games.  My day looks like this.
wake up at 5.  eat breakfast, and then make myself look presentable.  Get 
in
some sort of vehicle at 7 to go to the train.  get onthe trian at 7:45. 
Get

to the city my office is in at like 8:30.  walk to the office. in any kind
of weather condition.  And btw.  it snows here a lot.  then from 9 till 
4:30

I am a slave to the corperate world.  I get on the train at 5, get home at
5:45.  I check email, then collapse.

I'm not exactly sure what the future will look like for LWorks.  It is
possible the company may only need me part time, but.. For right now. I'm
going in on a daily basis.  I will do the best I can to update existing
games, and do what I need to do.  But it's goign to be rough on me.  I
certainly will not close up shop.  it's not fair to the people who have
supported me all these years, but I want to let everyone know what's going
on.  It's only fair to keep people informed.

Liam


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Re: [Audyssey] MOTA Clasic vs New Levels

2008-11-12 Thread Charles Rivard

I'd be in favor of both, one being a sequel.

---
Pretty is as pretty does.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]

To: gamers@audyssey.org
Sent: Tuesday, November 11, 2008 5:24 PM
Subject: [Audyssey] MOTA Clasic vs New Levels



Hi everyone,
Since the recent USA Games news letter has brought the subject up of 
classic verses the new game levels I thought I would open this topic up to 
the entire community for discussion. Since this game has nearly 200 
pre-orders awaiting to be filled your input on this matter is very 
important to me.
As some of you correctly guessed I had initially planned on redesigning 
all of the levels from scratch. To give the game a complete new look and 
feel. However, the new levels aren't set in stone so to speak. I am 
willing to do some compromising on this matter.
Some of you who are interested in the project would like to see the 
classic Montezuma's Revenge levels return to the game. I can certainly do 
that, but I might have to make a few miner modifications to them to 
include some of the new features I have added to the game such as locked 
statues, new traps, etc. So the first question is, how many of you are 
interested in seeing the classic Montezuma's Revenge levels return to 
MOTA?
On the other hand the new levels I have been drafting are specifically 
tailored for MOTA and it's unique style of game play. If we decide to go 
with all new levels that gives me a lot of room to be more creative and 
give the game a fresh look and feel so to speak. So the second question 
is, how many of you are in favor of all new levels?

Thanks.


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Re: [Audyssey] USA Games News 11/10/2008

2008-11-12 Thread Charles Rivard

In that case, go with the new stuff.  I'll be pleased with either way.

---
Pretty is as pretty does.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 11, 2008 5:30 PM
Subject: Re: [Audyssey] USA Games News 11/10/2008



Hi Trenton,
Well, Part of the problem is the old levels are completely uncompatible 
with the new engine. In order to add the original levels I would have to 
completely write them from scratch. I'm actually a bit surprised that 
people are this interested in the classic levels.
I mean I can add them, but I personally find them a bit dull compared to 
the kinds of levels I had planned on creating for the game.


Trenton Matthews wrote:
I agree as well, to release the original Monty levels as part of a 
level pack. Why don't we call it:

Tomb Hunter MOTA, The Lost Levels.



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Re: [Audyssey] Apple computers.

2008-11-12 Thread Matheus
hi dark and others interested in this game.
i just downloaded all the stuff that there are in a cd on the site,
that's about 175 mb, and with all emulators. probably,you can find only
something usefull in the ms dos version, but that's not very fast, and i
realy can't run it. so, don't download if you don't are going to spend
hours trying to use it.
but anyway, thanks for the info dark.


-Mensagem original-
De: dark [EMAIL PROTECTED]
Para: Gamers Discussion list gamers@audyssey.org
Data: Terça, 11 de Novembro de 2008 18:32
Assunto: Re: [Audyssey] Apple computers.

No need to buy the disks, everything is available at
http://www.eamonag.org/index.html

I've not investigated running them though myself sinse it would involve
emulators.

Beware the Grue!

Dark.
- Original Message -
From: Ryan Conroy [EMAIL PROTECTED]
To: Gamers@audyssey.org
Sent: Wednesday, November 12, 2008 5:43 PM
Subject: [Audyssey] Apple computers.


 Hi all,

 This may be a little off topic, so I do appoligize.
 I was wondering if anyone had an old Apple 2 E computer with the Eamon
 discs for it? I'd be willing to buy it if you're up for selling it.
 Email me off list.
 Thanks,
 Ryan C.



 _
 Love Graphic Design? Find a school near you. Click Now.
 http://thirdpartyoffers.juno.com/TGL2111/fc/Ioyw6iigksgVzDvsgCA2CcrxpCgyUEfWXp9UdemaY0YfVBVEfE2356/?count=1234567890
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Re: [Audyssey] MOTA Clasic vs New Levels

2008-11-12 Thread Thomas Ward

Hi Will,
That's correct. Though, there are going to be some additional challenges 
that will make MOTA more difficult than Montezuma's Revenge was. Here is 
a quick example.
In Montezuma's Revenge if you needed a key all you had to do was walk 
along, find the key, and jump up to grab it. That was just too easy in 
my opinion. I also think that sort of defeated the purpose of a key in 
the first place. If it is right there, easy to locate, then why not just 
leave all the doors unlocked.
In MOTA in order to obtain gold, silver, and bronze keys you have to 
kill certain monsters to get them. So if there is a statue in room 1 you 
can't exactly walk over there and open it. You have to find the monster 
carring that particular key, kill it, come back, and then unlock the 
statue to get the treasure hidden behind it.
As I am already giving too many secrets away I think I will shut up 
about it. However, i did want to make the point that I am working on 
adding new elements and challenges that Montezuma's Revenge never had.



Will Lomas wrote:

i don't know if it can though as it is a side scroller
so in a way i will probably complete it within a few hours of getting 
it since if the snake was 2 steps to the right last night that will be 
the same today lol so it is an easy genre of game to complete



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Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.

2008-11-12 Thread Charles Rivard

Sounds like the ledges level to me.  It's right after you climb the vines?

---
Pretty is as pretty does.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 11, 2008 5:40 PM
Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.



Hi Chris,
Last time i checked there was no cliffs in the Wild West level. Are you 
sure you are playing on the Wild West level?


Chris Hallsworth wrote:

Is this a known bug then? I keep falling off the cliff in that level.

--
Chris Hallsworth
e-mail: [EMAIL PROTECTED]
MSN: [EMAIL PROTECTED]
skype: chrishallsworth7266
klango: chrishallsworth



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Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.

2008-11-12 Thread Bryan Peterson
Yep. One of these days I ought to try going through it without using the 
Draconis guide. Then maybe I can grab the coins.
- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 12, 2008 4:35 PM
Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.



Sounds like the ledges level to me.  It's right after you climb the vines?

---
Pretty is as pretty does.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 11, 2008 5:40 PM
Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind the 
mail.




Hi Chris,
Last time i checked there was no cliffs in the Wild West level. Are you 
sure you are playing on the Wild West level?


Chris Hallsworth wrote:

Is this a known bug then? I keep falling off the cliff in that level.

--
Chris Hallsworth
e-mail: [EMAIL PROTECTED]
MSN: [EMAIL PROTECTED]
skype: chrishallsworth7266
klango: chrishallsworth



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Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.

2008-11-12 Thread Chris Hallsworth
Ok what's that windy sound I hear when walking? This is on either the ledges 
or wild west levels.


--
Chris Hallsworth
e-mail: [EMAIL PROTECTED]
MSN: [EMAIL PROTECTED]
skype: chrishallsworth7266
klango: chrishallsworth
- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 12, 2008 11:35 PM
Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.



Sounds like the ledges level to me.  It's right after you climb the vines?

---
Pretty is as pretty does.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 11, 2008 5:40 PM
Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind the 
mail.




Hi Chris,
Last time i checked there was no cliffs in the Wild West level. Are you 
sure you are playing on the Wild West level?


Chris Hallsworth wrote:

Is this a known bug then? I keep falling off the cliff in that level.

--
Chris Hallsworth
e-mail: [EMAIL PROTECTED]
MSN: [EMAIL PROTECTED]
skype: chrishallsworth7266
klango: chrishallsworth



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Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.

2008-11-12 Thread Bryan Peterson

That would be wind.
- Original Message - 
From: Chris Hallsworth [EMAIL PROTECTED]
To: Charles Rivard [EMAIL PROTECTED]; Gamers Discussion list 
gamers@audyssey.org

Sent: Wednesday, November 12, 2008 2:53 PM
Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.


Ok what's that windy sound I hear when walking? This is on either the 
ledges or wild west levels.


--
Chris Hallsworth
e-mail: [EMAIL PROTECTED]
MSN: [EMAIL PROTECTED]
skype: chrishallsworth7266
klango: chrishallsworth
- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 12, 2008 11:35 PM
Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind the 
mail.



Sounds like the ledges level to me.  It's right after you climb the 
vines?


---
Pretty is as pretty does.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 11, 2008 5:40 PM
Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind the 
mail.




Hi Chris,
Last time i checked there was no cliffs in the Wild West level. Are you 
sure you are playing on the Wild West level?


Chris Hallsworth wrote:

Is this a known bug then? I keep falling off the cliff in that level.

--
Chris Hallsworth
e-mail: [EMAIL PROTECTED]
MSN: [EMAIL PROTECTED]
skype: chrishallsworth7266
klango: chrishallsworth



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Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.

2008-11-12 Thread Bryan Peterson
Well I'm assuming it's Ledges since WIld West seems to be missing. That 
would be wind that you're hearing.
- Original Message - 
From: Chris Hallsworth [EMAIL PROTECTED]
To: Charles Rivard [EMAIL PROTECTED]; Gamers Discussion list 
gamers@audyssey.org

Sent: Wednesday, November 12, 2008 2:53 PM
Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.


Ok what's that windy sound I hear when walking? This is on either the 
ledges or wild west levels.


--
Chris Hallsworth
e-mail: [EMAIL PROTECTED]
MSN: [EMAIL PROTECTED]
skype: chrishallsworth7266
klango: chrishallsworth
- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 12, 2008 11:35 PM
Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind the 
mail.



Sounds like the ledges level to me.  It's right after you climb the 
vines?


---
Pretty is as pretty does.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 11, 2008 5:40 PM
Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind the 
mail.




Hi Chris,
Last time i checked there was no cliffs in the Wild West level. Are you 
sure you are playing on the Wild West level?


Chris Hallsworth wrote:

Is this a known bug then? I keep falling off the cliff in that level.

--
Chris Hallsworth
e-mail: [EMAIL PROTECTED]
MSN: [EMAIL PROTECTED]
skype: chrishallsworth7266
klango: chrishallsworth



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[Audyssey] Super Egg Hunt

2008-11-12 Thread Hayri Tulumcu
  Hello Liam. Does this mean that you do not want to make super egg hunt 
finished? 

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Re: [Audyssey] MOTA Clasic vs New Levels

2008-11-12 Thread Thomas Ward

Hi Will,
Cool your jets. No one is bitching at anybody at the moment. It was a 
simple request from a few interested gamers to see if the original 
levels could be added to the game. As you can see just about everyone is 
interested in obtaining new levels. So there is little to no chance we 
will be employing the classic levels.
As for your other points I for one agree with them. The old levels were 
too easy. and too repetitive. However, that is to be expected somewhat 
with side-scrollers since a 2D classic format doesn't give a developer 
room to do as much randomization as I could with a FPS game. As a result 
it will still have an arcade feel to it.


Will Lomas wrote:

the old levels are too easy in my opinion
so new levels will be cool. and, remember to those who wanted the 
original game, it is still 2d, it is still a side scroller and it 
still contains original elements of the classic game for the sighted 
back in the eighties.
Surely now thomas has had so many problems we should have the game he 
wants to make us not all bitch and moan about what we want, if we want 
it so bad, program it ourselves. I think we should cut thomas some 
slack here guys before the bitchiness starts up from those who want it 
their way and forget what everyone else wants
Remember we are still getting an arcade game so yes, we are getting 
what we paid for it is not ideal as I would ahve liked the 3d game but 
that's bye  the bye



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[Audyssey] Another Draconis thought

2008-11-12 Thread dark
I was just playing some pinball and another thought occurred to me. 

It'd be great if there was a way to read each table's description in Esp 
pinball Xtreme and the party pack (and hopefully future party packs), without 
having to close the program and open an html guide. 

perhaps each table could have a read table description option in it's menue, 
which would read the appropriate section from the manual using Sapi. that would 
save casual pinball players like myself, - and especially ones with head's 
like empty buckets (even more like myself!), a lot of unnecessary opening and 
closing of programs. 

Beware the Grue! 

Dark.
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Re: [Audyssey] MOTA Clasic vs New Levels

2008-11-12 Thread Katie Madison

Hello tom and others,
I'm really looking forward to MOTA. I think it would be nice to see all new 
levels in the game. I think that would allow as much creativity as you like in 
the game.
Hope all is well,
Katie
P.s. I loved your previous game montizuma's revenge, so I think MOTA will be 
great.
 Date: Tue, 11 Nov 2008 20:24:01 -0500 From: [EMAIL PROTECTED] To: 
 gamers@audyssey.org Subject: [Audyssey] MOTA Clasic vs New Levels  Hi 
 everyone, Since the recent USA Games news letter has brought the subject up 
 of  classic verses the new game levels I thought I would open this topic up 
  to the entire community for discussion. Since this game has nearly 200  
 pre-orders awaiting to be filled your input on this matter is very  
 important to me. As some of you correctly guessed I had initially planned on 
 redesigning  all of the levels from scratch. To give the game a complete new 
 look and  feel. However, the new levels aren't set in stone so to speak. I 
 am  willing to do some compromising on this matter. Some of you who are 
 interested in the project would like to see the  classic Montezuma's Revenge 
 levels return to the game. I can certainly  do that, but I might have to 
 make a few miner modifications to them to  include some of the new features 
 I have added to the game such as locked  statues, new traps, etc. So the 
 first question is, how many of you are  interested in seeing the classic 
 Montezuma's Revenge levels return to MOTA? On the other hand the new levels 
 I have been drafting are specifically  tailored for MOTA and it's unique 
 style of game play. If we decide to go  with all new levels that gives me a 
 lot of room to be more creative and  give the game a fresh look and feel so 
 to speak. So the second question  is, how many of you are in favor of all 
 new levels? Thanks.   --- Gamers mailing list __ Gamers@audyssey.org 
 If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make 
 changes or update your subscription via the web, at 
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are 
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 PROTECTED] If you have any questions or concerns regarding the management of 
 the list, please send E-mail to [EMAIL PROTECTED]
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Re: [Audyssey] MOTA Clasic vs New Levels

2008-11-12 Thread Danie and Eden

Yes, new levels.


God's Blessings,
Danie

I AM:
http://momof3bbp.livejournal.com
- Original Message - 
From: Katie Madison [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 12, 2008 4:09 PM
Subject: Re: [Audyssey] MOTA Clasic vs New Levels



Hello tom and others,
I'm really looking forward to MOTA. I think it would be nice to see all new 
levels in the game. I think that would allow as much creativity as you like 
in the game.

Hope all is well,
Katie
P.s. I loved your previous game montizuma's revenge, so I think MOTA will be 
great.
Date: Tue, 11 Nov 2008 20:24:01 -0500 From: [EMAIL PROTECTED] To: 
gamers@audyssey.org Subject: [Audyssey] MOTA Clasic vs New Levels  Hi 
everyone, Since the recent USA Games news letter has brought the subject 
up of  classic verses the new game levels I thought I would open this 
topic up  to the entire community for discussion. Since this game has 
nearly 200  pre-orders awaiting to be filled your input on this matter is 
very  important to me. As some of you correctly guessed I had initially 
planned on redesigning  all of the levels from scratch. To give the game 
a complete new look and  feel. However, the new levels aren't set in 
stone so to speak. I am  willing to do some compromising on this matter. 
Some of you who are interested in the project would like to see the  
classic Montezuma's Revenge levels return to the game. I can certainly  
do that, but I might have to make a few miner modifications to them to  
include some of the new features I have added to the game such as locked  
statues, new traps, etc. So the first question is, how many of you are  
interested in seeing the classic Montezuma's Revenge levels return to 
MOTA? On the other hand the new levels I have been drafting are 
specifically  tailored for MOTA and it's unique style of game play. If we 
decide to go  with all new levels that gives me a lot of room to be more 
creative and  give the game a fresh look and feel so to speak. So the 
second question  is, how many of you are in favor of all new levels? 
Thanks.   --- Gamers mailing list __ Gamers@audyssey.org If you want 
to leave the list, send E-mail to [EMAIL PROTECTED] You 
can make changes or update your subscription via the web, at 
http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages 
are archived and can be searched and read at 
http://www.mail-archive.com/[EMAIL PROTECTED] If you have any 
questions or concerns regarding the management of the list, please send 
E-mail to [EMAIL PROTECTED]

_
See how Windows® connects the people, information, and fun that are part of 
your life

http://clk.atdmt.com/MRT/go/119463819/direct/01/
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Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.

2008-11-12 Thread Chris Hallsworth

Oh right! I'll go and check it out again.

--
Chris Hallsworth
e-mail: [EMAIL PROTECTED]
MSN: [EMAIL PROTECTED]
skype: chrishallsworth7266
klango: chrishallsworth
- Original Message - 
From: Bryan Peterson [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 12, 2008 9:57 PM
Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.


Well I'm assuming it's Ledges since WIld West seems to be missing. That 
would be wind that you're hearing.
- Original Message - 
From: Chris Hallsworth [EMAIL PROTECTED]
To: Charles Rivard [EMAIL PROTECTED]; Gamers Discussion list 
gamers@audyssey.org

Sent: Wednesday, November 12, 2008 2:53 PM
Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind the 
mail.



Ok what's that windy sound I hear when walking? This is on either the 
ledges or wild west levels.


--
Chris Hallsworth
e-mail: [EMAIL PROTECTED]
MSN: [EMAIL PROTECTED]
skype: chrishallsworth7266
klango: chrishallsworth
- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 12, 2008 11:35 PM
Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind the 
mail.



Sounds like the ledges level to me.  It's right after you climb the 
vines?


---
Pretty is as pretty does.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 11, 2008 5:40 PM
Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind the 
mail.




Hi Chris,
Last time i checked there was no cliffs in the Wild West level. Are you 
sure you are playing on the Wild West level?


Chris Hallsworth wrote:

Is this a known bug then? I keep falling off the cliff in that level.

--
Chris Hallsworth
e-mail: [EMAIL PROTECTED]
MSN: [EMAIL PROTECTED]
skype: chrishallsworth7266
klango: chrishallsworth



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Re: [Audyssey] MOTA Clasic vs New Levels

2008-11-12 Thread Charles Rivard
Wow.  All that stuff when an opinion is asked for? There's no need to jump 
on gamers that haven't moaned or whined during this thread, is there? 
Thanks.


---
Pretty is as pretty does.
- Original Message - 
From: Will Lomas [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 12, 2008 12:41 AM
Subject: Re: [Audyssey] MOTA Clasic vs New Levels



the old levels are too easy in my opinion
so new levels will be cool. and, remember to those who wanted the 
original game, it is still 2d, it is still a side scroller and it  still 
contains original elements of the classic game for the sighted  back in 
the eighties.
Surely now thomas has had so many problems we should have the game he 
wants to make us not all bitch and moan about what we want, if we want  it 
so bad, program it ourselves. I think we should cut thomas some  slack 
here guys before the bitchiness starts up from those who want it  their 
way and forget what everyone else wants
Remember we are still getting an arcade game so yes, we are getting  what 
we paid for it is not ideal as I would ahve liked the 3d game but  that's 
bye  the bye


On 12 Nov 2008, at 07:11, ian mcnamara wrote:


i loke the sound of all new levels.
- Original Message - From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Wednesday, November 12, 2008 1:24 AM
Subject: [Audyssey] MOTA Clasic vs New Levels



Hi everyone,
Since the recent USA Games news letter has brought the subject up  of 
classic verses the new game levels I thought I would open this  topic up 
to the entire community for discussion. Since this game  has nearly 200 
pre-orders awaiting to be filled your input on this  matter is very 
important to me.
As some of you correctly guessed I had initially planned on  redesigning 
all of the levels from scratch. To give the game a  complete new look 
and feel. However, the new levels aren't set in  stone so to speak. I am 
willing to do some compromising on this  matter.
Some of you who are interested in the project would like to see the 
classic Montezuma's Revenge levels return to the game. I can  certainly 
do that, but I might have to make a few miner  modifications to them to 
include some of the new features I have  added to the game such as 
locked statues, new traps, etc. So the  first question is, how many of 
you are interested in seeing the  classic Montezuma's Revenge levels 
return to MOTA?
On the other hand the new levels I have been drafting are  specifically 
tailored for MOTA and it's unique style of game play.  If we decide to 
go with all new levels that gives me a lot of room  to be more creative 
and give the game a fresh look and feel so to  speak. So the second 
question is, how many of you are in favor of  all new levels?

Thanks.


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Re: [Audyssey] Another Draconis thought

2008-11-12 Thread Charles Rivard
That's why a manual in HTML format is so cool.  You can easily and quickly 
get to what you want to look for.  Review it before playing.  It only takes 
a minute of so.


---
Pretty is as pretty does.
- Original Message - 
From: dark [EMAIL PROTECTED]

To: Gamers@audyssey.org
Sent: Tuesday, November 11, 2008 4:24 AM
Subject: [Audyssey] Another Draconis thought



I was just playing some pinball and another thought occurred to me.

It'd be great if there was a way to read each table's description in Esp 
pinball Xtreme and the party pack (and hopefully future party packs), 
without having to close the program and open an html guide.


perhaps each table could have a read table description option in it's 
menue, which would read the appropriate section from the manual using 
Sapi. that would save casual pinball players like myself, - and 
especially ones with head's like empty buckets (even more like myself!), a 
lot of unnecessary opening and closing of programs.


Beware the Grue!

Dark.
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Re: [Audyssey] MOTA Clasic vs New Levels

2008-11-12 Thread Charles Rivard

If he gets killed, who'll produce the game?  (grin)

---
Pretty is as pretty does.
- Original Message - 
From: Will Lomas [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 12, 2008 10:42 AM
Subject: Re: [Audyssey] MOTA Clasic vs New Levels


well smile how about you put out a trailer showing some of those traps  so 
we can hear you get killed :)

looking forward to it

On 12 Nov 2008, at 18:34, Thomas Ward wrote:


Hi Will,
Cool your jets. No one is bitching at anybody at the moment. It was  a 
simple request from a few interested gamers to see if the original 
levels could be added to the game. As you can see just about  everyone is 
interested in obtaining new levels. So there is little  to no chance we 
will be employing the classic levels.
As for your other points I for one agree with them. The old levels  were 
too easy. and too repetitive. However, that is to be expected  somewhat 
with side-scrollers since a 2D classic format doesn't give  a developer 
room to do as much randomization as I could with a FPS  game. As a result 
it will still have an arcade feel to it.


Will Lomas wrote:

the old levels are too easy in my opinion
so new levels will be cool. and, remember to those who wanted the 
original game, it is still 2d, it is still a side scroller and it  still 
contains original elements of the classic game for the  sighted back in 
the eighties.
Surely now thomas has had so many problems we should have the game  he 
wants to make us not all bitch and moan about what we want, if  we want 
it so bad, program it ourselves. I think we should cut  thomas some 
slack here guys before the bitchiness starts up from  those who want it 
their way and forget what everyone else wants
Remember we are still getting an arcade game so yes, we are getting 
what we paid for it is not ideal as I would ahve liked the 3d game  but 
that's bye  the bye



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Re: [Audyssey] top speed 2

2008-11-12 Thread valiant8086

down arrow to slow down.

- Original Message - 
From: [EMAIL PROTECTED]

To: Gamers List Gamers@audyssey.org
Sent: Tuesday, November 11, 2008 10:47 PM
Subject: [Audyssey] top speed 2



Hi folks,

how do i control the car in top speed 2 using a standard keyboard?

lindsay cowell



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Re: [Audyssey] Dragon Swords

2008-11-12 Thread valiant8086

Hi.
I like the mud except for that It, I believe, is based on diku. I hate the 
diku combat system. You waitfor about 3 seconds, then you get a load of 
hits, then wait another 3 seconds, and a load of hits. never heard anyone 
else complain so guess i'm just difficult. Wouldn't  be the first time my 
oppinion about something contradicted everyone elses today. Other than that, 
it's a pretty good mud, especially if you like pvp, which I don't, not 
enforced pvp anyway. Note it's similar to temperal rift and wolfpaw, the 
real wolfpaw mud, or is there such a thing. I know there's something on the 
wolfpaw domain that looks like tr and dragon sword.
- Original Message - 
From: MICHAEL MASLO [EMAIL PROTECTED]

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, November 11, 2008 11:20 PM
Subject: [Audyssey] Dragon Swords



Hi List:

Was wondering if anyone out there had tried dragon swords mud with VIP or
mush client and got the sounds from the mud to work? I have tried vip and
mushclient but did not know how to make it work. If you did try it also 
what

did you think of the mud. I really like it a lot.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Earthmother407
Sent: Tuesday, November 11, 2008 10:12 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] a small update

Good luck with your job! In todays economic hard times, I'm really glad 
you

got it! Glenna
- Original Message - 
From: Liam Erven [EMAIL PROTECTED]

To: 'Gamers Discussion list' gamers@audyssey.org; 'talk about
anything' [EMAIL PROTECTED]
Sent: Tuesday, November 11, 2008 7:55 PM
Subject: [Audyssey] a small update



So I have some good news and bad news.

Good news.  Liam got a full time job writing scripts for a company.
The bad news.  This leaves me with virtually no time for writing computer
games.  My day looks like this.
wake up at 5.  eat breakfast, and then make myself look presentable.  Get
in
some sort of vehicle at 7 to go to the train.  get onthe trian at 7:45.
Get
to the city my office is in at like 8:30.  walk to the office. in any 
kind

of weather condition.  And btw.  it snows here a lot.  then from 9 till
4:30
I am a slave to the corperate world.  I get on the train at 5, get home 
at

5:45.  I check email, then collapse.

I'm not exactly sure what the future will look like for LWorks.  It is
possible the company may only need me part time, but.. For right now. I'm
going in on a daily basis.  I will do the best I can to update existing
games, and do what I need to do.  But it's goign to be rough on me.  I
certainly will not close up shop.  it's not fair to the people who have
supported me all these years, but I want to let everyone know what's 
going

on.  It's only fair to keep people informed.

Liam


---
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No virus found in this incoming message.
Checked by AVG - http://www.avg.com
Version: 8.0.175 / Virus Database: 270.9.2/1782 - Release Date: 11/11/2008
7:32 PM


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Re: [Audyssey] MOTA Clasic vs New Levels

2008-11-12 Thread valiant8086

Hi.
I'm not a pre-orderer, but i'm in favor of all new levels.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]

To: gamers@audyssey.org
Sent: Tuesday, November 11, 2008 8:24 PM
Subject: [Audyssey] MOTA Clasic vs New Levels



Hi everyone,
Since the recent USA Games news letter has brought the subject up of 
classic verses the new game levels I thought I would open this topic up to 
the entire community for discussion. Since this game has nearly 200 
pre-orders awaiting to be filled your input on this matter is very 
important to me.
As some of you correctly guessed I had initially planned on redesigning 
all of the levels from scratch. To give the game a complete new look and 
feel. However, the new levels aren't set in stone so to speak. I am 
willing to do some compromising on this matter.
Some of you who are interested in the project would like to see the 
classic Montezuma's Revenge levels return to the game. I can certainly do 
that, but I might have to make a few miner modifications to them to 
include some of the new features I have added to the game such as locked 
statues, new traps, etc. So the first question is, how many of you are 
interested in seeing the classic Montezuma's Revenge levels return to 
MOTA?
On the other hand the new levels I have been drafting are specifically 
tailored for MOTA and it's unique style of game play. If we decide to go 
with all new levels that gives me a lot of room to be more creative and 
give the game a fresh look and feel so to speak. So the second question 
is, how many of you are in favor of all new levels?

Thanks.


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Re: [Audyssey] Dragon Swords

2008-11-12 Thread michael maslo
It must be down. I have been trying all day and I am having same trouble

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Milos Przic
Sent: Wednesday, November 12, 2008 1:01 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Dragon Swords

   I can't connect. I am using vip mud, so what to do?
 Milos Przic
msn: [EMAIL PROTECTED]
skipe: milosh-hs
- Original Message - 
From: michael maslo [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, November 12, 2008 6:48 PM
Subject: Re: [Audyssey] Dragon Swords


 The address is
 dragonswordsmud.com and the port is 1234
 the web address is www.dragonswordsmud.com I believe.

 It says also if you type help sounds or help installsound on the mud 
 itself.
 Please let me know what you find out. The web address is where you get the
 sounds from.

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
 Behalf Of Milos Przic
 Sent: Wednesday, November 12, 2008 3:12 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Dragon Swords

   Hi,
   What is the address and the port of the mud? And, where can I download
 the sounds from?
   Best regards,
 Milos Przic
 msn: [EMAIL PROTECTED]
 skipe: milosh-hs
 - Original Message - 
 From: Kellie and my lovable Lady J. [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]; Gamers Discussion list 
 gamers@audyssey.org
 Sent: Wednesday, November 12, 2008 8:15 AM
 Subject: Re: [Audyssey] Dragon Swords


 Hey  Michael,
 I am going to take a look at it as soon as I can. I am on my way to sleep
 tonight but I will take a look soon and let you know .
 Kellie and my lovable Lady J.
 canine Welfare Technician/resident adviser
 Guide Dogs for the Blind, Oregon campus.
 www.guidedogs.com

 - Original Message - 
 From: MICHAEL MASLO [EMAIL PROTECTED]
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Tuesday, November 11, 2008 8:20 PM
 Subject: [Audyssey] Dragon Swords


 Hi List:

 Was wondering if anyone out there had tried dragon swords mud with VIP 
 or
 mush client and got the sounds from the mud to work? I have tried vip 
 and
 mushclient but did not know how to make it work. If you did try it also
 what
 did you think of the mud. I really like it a lot.

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] 
 On
 Behalf Of Earthmother407
 Sent: Tuesday, November 11, 2008 10:12 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] a small update

 Good luck with your job! In todays economic hard times, I'm really glad
 you
 got it! Glenna
 - Original Message - 
 From: Liam Erven [EMAIL PROTECTED]
 To: 'Gamers Discussion list' gamers@audyssey.org; 'talk about
 anything' [EMAIL PROTECTED]
 Sent: Tuesday, November 11, 2008 7:55 PM
 Subject: [Audyssey] a small update


 So I have some good news and bad news.

 Good news.  Liam got a full time job writing scripts for a company.
 The bad news.  This leaves me with virtually no time for writing
 computer
 games.  My day looks like this.
 wake up at 5.  eat breakfast, and then make myself look presentable.
 Get
 in
 some sort of vehicle at 7 to go to the train.  get onthe trian at 7:45.
 Get
 to the city my office is in at like 8:30.  walk to the office. in any
 kind
 of weather condition.  And btw.  it snows here a lot.  then from 9 till
 4:30
 I am a slave to the corperate world.  I get on the train at 5, get home
 at
 5:45.  I check email, then collapse.

 I'm not exactly sure what the future will look like for LWorks.  It is
 possible the company may only need me part time, but.. For right now.
 I'm
 going in on a daily basis.  I will do the best I can to update existing
 games, and do what I need to do.  But it's goign to be rough on me.  I
 certainly will not close up shop.  it's not fair to the people who have
 supported me all these years, but I want to let everyone know what's
 going
 on.  It's only fair to keep people informed.

 Liam


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to [EMAIL PROTECTED]





 



 No virus found in this incoming message.
 Checked by AVG - http://www.avg.com
 Version: 8.0.175 / Virus Database: 270.9.2/1782 - Release Date:
 11/11/2008
 7:32 PM


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
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 You can make changes or update your subscription via the web, at
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 All messages are archived and can 

Re: [Audyssey] Dragon Swords

2008-11-12 Thread Tristan B

I just connected to dragonswordsmud.com, port 1234 successfully.
 
Regards, Tristan Bussiere - Head Developer, and founder/owner of Accessible 
Computer Entertainment Games. ACEGamesOnline.net - Accessible Computer 
Entertainment Games' Website. Contact info: Skype: Add me to your skype 
contacts. Skype me (tristanbussiere) Add the ACEGames support team skypeline 
to your skype contacts. Skype ACEGames (acegamessupport) E-mail: Email me. 
MSN: Add me to msn.
- Original Message - 
From: michael maslo [EMAIL PROTECTED]

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, November 12, 2008 7:11 PM
Subject: Re: [Audyssey] Dragon Swords



It must be down. I have been trying all day and I am having same trouble

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Milos Przic
Sent: Wednesday, November 12, 2008 1:01 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Dragon Swords

  I can't connect. I am using vip mud, so what to do?
Milos Przic
msn: [EMAIL PROTECTED]
skipe: milosh-hs
- Original Message - 
From: michael maslo [EMAIL PROTECTED]

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, November 12, 2008 6:48 PM
Subject: Re: [Audyssey] Dragon Swords



The address is
dragonswordsmud.com and the port is 1234
the web address is www.dragonswordsmud.com I believe.

It says also if you type help sounds or help installsound on the mud
itself.
Please let me know what you find out. The web address is where you get 
the

sounds from.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Milos Przic
Sent: Wednesday, November 12, 2008 3:12 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Dragon Swords

  Hi,
  What is the address and the port of the mud? And, where can I download
the sounds from?
  Best regards,
Milos Przic
msn: [EMAIL PROTECTED]
skipe: milosh-hs
- Original Message - 
From: Kellie and my lovable Lady J. [EMAIL PROTECTED]

To: [EMAIL PROTECTED]; Gamers Discussion list
gamers@audyssey.org
Sent: Wednesday, November 12, 2008 8:15 AM
Subject: Re: [Audyssey] Dragon Swords



Hey  Michael,
I am going to take a look at it as soon as I can. I am on my way to 
sleep

tonight but I will take a look soon and let you know .
Kellie and my lovable Lady J.
canine Welfare Technician/resident adviser
Guide Dogs for the Blind, Oregon campus.
www.guidedogs.com

- Original Message - 
From: MICHAEL MASLO [EMAIL PROTECTED]

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, November 11, 2008 8:20 PM
Subject: [Audyssey] Dragon Swords



Hi List:

Was wondering if anyone out there had tried dragon swords mud with VIP
or
mush client and got the sounds from the mud to work? I have tried vip
and
mushclient but did not know how to make it work. If you did try it also
what
did you think of the mud. I really like it a lot.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On
Behalf Of Earthmother407
Sent: Tuesday, November 11, 2008 10:12 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] a small update

Good luck with your job! In todays economic hard times, I'm really glad
you
got it! Glenna
- Original Message - 
From: Liam Erven [EMAIL PROTECTED]

To: 'Gamers Discussion list' gamers@audyssey.org; 'talk about
anything' [EMAIL PROTECTED]
Sent: Tuesday, November 11, 2008 7:55 PM
Subject: [Audyssey] a small update



So I have some good news and bad news.

Good news.  Liam got a full time job writing scripts for a company.
The bad news.  This leaves me with virtually no time for writing
computer
games.  My day looks like this.
wake up at 5.  eat breakfast, and then make myself look presentable.
Get
in
some sort of vehicle at 7 to go to the train.  get onthe trian at 
7:45.

Get
to the city my office is in at like 8:30.  walk to the office. in any
kind
of weather condition.  And btw.  it snows here a lot.  then from 9 
till

4:30
I am a slave to the corperate world.  I get on the train at 5, get 
home

at
5:45.  I check email, then collapse.

I'm not exactly sure what the future will look like for LWorks.  It is
possible the company may only need me part time, but.. For right now.
I'm
going in on a daily basis.  I will do the best I can to update 
existing

games, and do what I need to do.  But it's goign to be rough on me.  I
certainly will not close up shop.  it's not fair to the people who 
have

supported me all these years, but I want to let everyone know what's
going
on.  It's only fair to keep people informed.

Liam


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
[EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at

Re: [Audyssey] a small update

2008-11-12 Thread Liam Erven
Yes.  But real life gives you money.
And I like money.
 

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Kirstan Mooney
Sent: Wednesday, November 12, 2008 1:30 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] a small update

Congratulations though Liam on your new job  Will miss seeing you in
Legend, but is great you have this new job!  It is just too bad when real 
life gets in the way eh?  *lol*   Congrats again.
Kirstan.

[EMAIL PROTECTED]
- Original Message -
From: Liam Erven [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org; 'talk about
anything' [EMAIL PROTECTED]
Sent: Wednesday, November 12, 2008 1:55 PM
Subject: [Audyssey] a small update


So I have some good news and bad news.

Good news.  Liam got a full time job writing scripts for a company.
The bad news.  This leaves me with virtually no time for writing computer
games.  My day looks like this.
wake up at 5.  eat breakfast, and then make myself look presentable.  Get in
some sort of vehicle at 7 to go to the train.  get onthe trian at 7:45.  Get
to the city my office is in at like 8:30.  walk to the office. in any kind
of weather condition.  And btw.  it snows here a lot.  then from 9 till 4:30
I am a slave to the corperate world.  I get on the train at 5, get home at
5:45.  I check email, then collapse.

I'm not exactly sure what the future will look like for LWorks.  It is
possible the company may only need me part time, but.. For right now. I'm
going in on a daily basis.  I will do the best I can to update existing
games, and do what I need to do.  But it's goign to be rough on me.  I
certainly will not close up shop.  it's not fair to the people who have
supported me all these years, but I want to let everyone know what's going
on.  It's only fair to keep people informed.

Liam


---
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send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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please send E-mail to [EMAIL PROTECTED]


-- 
No virus found in this incoming message.
Checked by AVG.
Version: 7.5.524 / Virus Database: 270.9.0/1779 - Release Date: 10/11/2008 
7:53 a.m.



---
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Re: [Audyssey] Apple computers.

2008-11-12 Thread Louis Bryant
Aren't legal? Are you sure about that? Check out A2Central.com, they have 
lots there, and encourage use of them. HTH.


- Original Message - 
From: Bryan Peterson [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 12, 2008 10:49 AM
Subject: Re: [Audyssey] Apple computers.



Well I know they were back in the day because I played them on the Apple
2GS. But you're definitely right about the emulators, since those can be a
pain. That and they aren't legal.Well the emulator itself is but any games
you might play with it wouldn't be.
- Original Message - 
From: Will Lomas [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 12, 2008 11:43 AM
Subject: Re: [Audyssey] Apple computers.



are these games accessible to us having no sight?

On 11 Nov 2008, at 18:32, dark wrote:


No need to buy the disks, everything is available at
http://www.eamonag.org/index.html

I've not investigated running them though myself sinse it would  involve
emulators.

Beware the Grue!

Dark.
- Original Message - From: Ryan Conroy [EMAIL PROTECTED]

To: Gamers@audyssey.org
Sent: Wednesday, November 12, 2008 5:43 PM
Subject: [Audyssey] Apple computers.



Hi all,

This may be a little off topic, so I do appoligize.
I was wondering if anyone had an old Apple 2 E computer with the  Eamon
discs for it? I'd be willing to buy it if you're up for  selling it.
Email me off list.
Thanks,
Ryan C.



_
Love Graphic Design? Find a school near you. Click Now.
http://thirdpartyoffers.juno.com/TGL2111/fc/Ioyw6iigksgVzDvsgCA2CcrxpCgyUEfWXp9UdemaY0YfVBVEfE2356/?count=1234567890
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No virus found in this incoming message.
Checked by AVG - http://www.avg.com
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Re: [Audyssey] Apple computers.

2008-11-12 Thread Ryan Strunk
Hi Louis,

I remember you mentioning at one point that you had copies of many of the
old talking adventures, including Stoneville Manor and Kidnapped. I don't
suppose you know how I could get my hands on those? I never did finish
kidnapped, and I'd sure like to.

Thanks,
Ryan

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Louis Bryant
Sent: Wednesday, November 12, 2008 7:14 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Apple computers.

Aren't legal? Are you sure about that? Check out A2Central.com, they have
lots there, and encourage use of them. HTH.

- Original Message -
From: Bryan Peterson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 12, 2008 10:49 AM
Subject: Re: [Audyssey] Apple computers.


 Well I know they were back in the day because I played them on the Apple
 2GS. But you're definitely right about the emulators, since those can be a
 pain. That and they aren't legal.Well the emulator itself is but any games
 you might play with it wouldn't be.
 - Original Message - 
 From: Will Lomas [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, November 12, 2008 11:43 AM
 Subject: Re: [Audyssey] Apple computers.


 are these games accessible to us having no sight?

 On 11 Nov 2008, at 18:32, dark wrote:

 No need to buy the disks, everything is available at
 http://www.eamonag.org/index.html

 I've not investigated running them though myself sinse it would  involve
 emulators.

 Beware the Grue!

 Dark.
 - Original Message - From: Ryan Conroy [EMAIL PROTECTED]
 
 To: Gamers@audyssey.org
 Sent: Wednesday, November 12, 2008 5:43 PM
 Subject: [Audyssey] Apple computers.


 Hi all,

 This may be a little off topic, so I do appoligize.
 I was wondering if anyone had an old Apple 2 E computer with the  Eamon
 discs for it? I'd be willing to buy it if you're up for  selling it.
 Email me off list.
 Thanks,
 Ryan C.



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No virus found in this incoming message.
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Re: [Audyssey] Another Draconis thought

2008-11-12 Thread dark
for reading the manual initially i agree, but in esp pinball extreme where 
the gameplay,  and largely the keys, actually can change from table to 
table I find it to be a pest if i just want to quickly bang on the game for 
five minutes after a long stretch of absense.


i love reading manuals before I start playing a new game,  but to read 
manuals again and again just because I haven't played a certain game for a 
while feels rather redundent to me.


that's one thing i really like in Jim's games, and the gma engine, there are 
ways of very quickly reviewing keys and basic gameplay instructions from 
within the game.


Beware the Grue!

Dark.
- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 13, 2008 12:38 AM
Subject: Re: [Audyssey] Another Draconis thought


That's why a manual in HTML format is so cool.  You can easily and quickly 
get to what you want to look for.  Review it before playing.  It only 
takes a minute of so.


---
Pretty is as pretty does.
- Original Message - 
From: dark [EMAIL PROTECTED]

To: Gamers@audyssey.org
Sent: Tuesday, November 11, 2008 4:24 AM
Subject: [Audyssey] Another Draconis thought



I was just playing some pinball and another thought occurred to me.

It'd be great if there was a way to read each table's description in Esp 
pinball Xtreme and the party pack (and hopefully future party packs), 
without having to close the program and open an html guide.


perhaps each table could have a read table description option in it's 
menue, which would read the appropriate section from the manual using 
Sapi. that would save casual pinball players like myself, - and 
especially ones with head's like empty buckets (even more like myself!), 
a lot of unnecessary opening and closing of programs.


Beware the Grue!

Dark.
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Re: [Audyssey] Another Draconis thought

2008-11-12 Thread Willem
Sometimes if you quickly want to look something up in the manual it takes 
too long listening through the whole audio tutorial.


I have no other issues with the audio tutorial. Please just include a text 
version too.
- Original Message - 
From: shaun everiss [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 12, 2008 1:18 PM
Subject: Re: [Audyssey] Another Draconis thought



hmm that should be good.
A load of modern games are like that, I still like the old text manual but 
to be honest I like doodling myself, I don't care to read a manual if I 
can get an interactive one with fx and such.

Especially if it is themed with the game.
At 04:28 a.m. 13/11/2008, you wrote:

Hello,

We've already made the decision to move away from written manuals.
Future titles will include tutorials and other guides within the game
itself, in much the same way that modern video games do.



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Re: [Audyssey] Another Draconis thought

2008-11-12 Thread Draconis Entertainment


We have this all worked out. You'll see. :)

On Nov 12, 2008, at 5:38 PM, Willem wrote:

Sometimes if you quickly want to look something up in the manual it  
takes too long listening through the whole audio tutorial.


I have no other issues with the audio tutorial. Please just include  
a text version too.


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Re: [Audyssey] Apple computers.

2008-11-12 Thread Terrence van Ettinger AKA Angus MacLaren



--
For the eamon games, I believe there're ports available in Tads or zcode 
versions; you might search them out at www.ifarchive.org.
   As for some of the others, one I used to love and would love to be able 
to mess with again is Great Escape.  It was kind of simple compared to 
what's out there now, but I'd love to mess with it for the heck of it.


Terrence 



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Re: [Audyssey] Apple computers.

2008-11-12 Thread Bryan Mckinnish

Hi.
There's a windows version of the great escape on braille soft.
I have that version.
That's the first text adventure I played on the apple computer. I'd like 
to find a good accessible emulator to mess with those again.
I also remember lemonade stand, apples, space invadors, dragon maze, and 
a lot of others.



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Re: [Audyssey] Another Draconis thought

2008-11-12 Thread Willem

Ok, I trust you.
- Original Message - 
From: Draconis Entertainment [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 12, 2008 7:48 PM
Subject: Re: [Audyssey] Another Draconis thought




We have this all worked out. You'll see. :)




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Re: [Audyssey] Apple computers.

2008-11-12 Thread dark

Dragonmaze sounds cool!

While I know Luis from Braillesoft is mostly working on pacmate software at 
the moment, i for one would certainly appreciate windows ports of some of 
these games,  I certainly enjoyed the great escape.


Beware the Grue!

Dark.
- Original Message - 
From: Bryan Mckinnish [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 13, 2008 2:09 AM
Subject: Re: [Audyssey] Apple computers.



Hi.
There's a windows version of the great escape on braille soft.
I have that version.
That's the first text adventure I played on the apple computer. I'd like 
to find a good accessible emulator to mess with those again.
I also remember lemonade stand, apples, space invadors, dragon maze, and a 
lot of others.



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Re: [Audyssey] Apple computers.

2008-11-12 Thread Bryan Peterson
That's the one where you had to escape the maze right? I seem to remember 
there was a Leprechaun who would give you gold if you caught him and then a 
villain who would throw you to a random location and also steal your gold if 
he caught you. I never did complete that one.
- Original Message - 
From: Bryan Mckinnish [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 12, 2008 7:09 PM
Subject: Re: [Audyssey] Apple computers.



Hi.
There's a windows version of the great escape on braille soft.
I have that version.
That's the first text adventure I played on the apple computer. I'd like 
to find a good accessible emulator to mess with those again.
I also remember lemonade stand, apples, space invadors, dragon maze, and a 
lot of others.



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Re: [Audyssey] Another Draconis thought

2008-11-12 Thread Charles Rivard

Mistake!  Error!  Blunder!  Catastrophe!  Kidding!

---
Pretty is as pretty does.
- Original Message - 
From: Willem [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 12, 2008 6:20 PM
Subject: Re: [Audyssey] Another Draconis thought



Ok, I trust you.
- Original Message - 
From: Draconis Entertainment [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 12, 2008 7:48 PM
Subject: Re: [Audyssey] Another Draconis thought




We have this all worked out. You'll see. :)




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Re: [Audyssey] Apple computers.

2008-11-12 Thread Bryan Peterson
Ah yes, I remember Dragon Maze. Ate up a good many hours of free time during 
my Elementary School years, that one did.
- Original Message - 
From: dark [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 11, 2008 7:32 PM
Subject: Re: [Audyssey] Apple computers.



Dragonmaze sounds cool!

While I know Luis from Braillesoft is mostly working on pacmate software 
at the moment, i for one would certainly appreciate windows ports of some 
of these games,  I certainly enjoyed the great escape.


Beware the Grue!

Dark.
- Original Message - 
From: Bryan Mckinnish [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 13, 2008 2:09 AM
Subject: Re: [Audyssey] Apple computers.



Hi.
There's a windows version of the great escape on braille soft.
I have that version.
That's the first text adventure I played on the apple computer. I'd like 
to find a good accessible emulator to mess with those again.
I also remember lemonade stand, apples, space invadors, dragon maze, and 
a lot of others.



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Re: [Audyssey] Apple computers.

2008-11-12 Thread dark

Yep, that's the one.

I actually managed to finish it quite early on,  though i think that was 
mostly luck. Braille soft have the windows port if you want to give it a 
try.


beware the Grue!

Dark.
- Original Message - 
From: Bryan Peterson [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 13, 2008 2:46 AM
Subject: Re: [Audyssey] Apple computers.


That's the one where you had to escape the maze right? I seem to remember 
there was a Leprechaun who would give you gold if you caught him and then 
a villain who would throw you to a random location and also steal your 
gold if he caught you. I never did complete that one.
- Original Message - 
From: Bryan Mckinnish [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 12, 2008 7:09 PM
Subject: Re: [Audyssey] Apple computers.



Hi.
There's a windows version of the great escape on braille soft.
I have that version.
That's the first text adventure I played on the apple computer. I'd like 
to find a good accessible emulator to mess with those again.
I also remember lemonade stand, apples, space invadors, dragon maze, and 
a lot of others.



---
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Re: [Audyssey] Apple computers.

2008-11-12 Thread Bryan Peterson
I would but the laptop's behaving rather unpredictably lately. And it's 
going to be a while before I'm able to pay to have it looked at...quite a 
long while robably, since I don't seem to be having the same luck as Liam 
with regard to the job search. Stupid US economy. All I can say is it's 
lucky I han't planned to purchase any audio games in the near future. Now if 
I can't renew my Sryth subscription next year, that'll be quite another 
matter.
- Original Message - 
From: dark [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 11, 2008 7:56 PM
Subject: Re: [Audyssey] Apple computers.



Yep, that's the one.

I actually managed to finish it quite early on,  though i think that 
was mostly luck. Braille soft have the windows port if you want to give it 
a try.


beware the Grue!

Dark.
- Original Message - 
From: Bryan Peterson [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 13, 2008 2:46 AM
Subject: Re: [Audyssey] Apple computers.


That's the one where you had to escape the maze right? I seem to remember 
there was a Leprechaun who would give you gold if you caught him and then 
a villain who would throw you to a random location and also steal your 
gold if he caught you. I never did complete that one.
- Original Message - 
From: Bryan Mckinnish [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 12, 2008 7:09 PM
Subject: Re: [Audyssey] Apple computers.



Hi.
There's a windows version of the great escape on braille soft.
I have that version.
That's the first text adventure I played on the apple computer. I'd like 
to find a good accessible emulator to mess with those again.
I also remember lemonade stand, apples, space invadors, dragon maze, and 
a lot of others.



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Re: [Audyssey] MOTA Clasic vs New Levels

2008-11-12 Thread Thomas Ward

Hi Ron,
Now, that I think of it there might be another way to add some 
randomness to the game without going through lots of trouble to do it. 
The Genesis engine does allow enemies to carry special items on their 
person. This could be a key, potion, scroll, whatever.
Anyway, in short what I could do is randomize what items the enemies are 
carrying. After you kill them they will of course drop whatever it is 
they are carrying. Well, if I randomly select that item from a list of 
possible items you will never know if it is the gold key you need, a 
healing potion, a scroll, bonus points, extra life, etc. In other 
wordswhatever is dropped will be different from game to game. I don't 
know why I didn't think of this earlyer. Sheesh, it is a pretty darn 
good idea.



Ron Schamerhorn wrote:

Hi Tom

  Now indeed I can totally see the trouble and amount of work that 
attempting that would generate.  It's now understandable how much more there 
is doing that with a side scroller game.  Thanks for the explanation.


Take care
Ron
  



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Re: [Audyssey] MOTA Clasic vs New Levels

2008-11-12 Thread Thomas Ward

Hi Will,
Well, at this point MOTA still has quite a number of things that still 
needs to be completed or fixed so I can't really put out a trailer at 
this time. Otherwise I would do so.
Besides, not all of the traps and goodies will appear on level 1. Level 
1 is more or less just an easy level to get people use to play the game. 
Just a couple of dart traps, some fire pits, and of course several 
monsters. Other traps and challenges will be introduced as you get 
further and further into the game.



Will Lomas wrote:
well smile how about you put out a trailer showing some of those traps 
so we can hear you get killed :)

looking forward to it




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Re: [Audyssey] Apple computers.

2008-11-12 Thread shaun everiss
brian email me off list but  I may be able to help, or at least offer some 
suggestions.
Pitty you were not local, you would have to pay, but it wouldn't cost to much, 
I don't necessarily need cash if you don't have it, would be nice though, 
usually its chocolate, or mp3s, this includes anything I find on the system 
that is music.
Just email me off list and I'll see what I can do it may be quite simple if not 
well.
At 04:06 p.m. 13/11/2008, you wrote:
I would but the laptop's behaving rather unpredictably lately. And it's going 
to be a while before I'm able to pay to have it looked at...quite a long while 
robably, since I don't seem to be having the same luck as Liam with regard to 
the job search. Stupid US economy. All I can say is it's lucky I han't planned 
to purchase any audio games in the near future. Now if I can't renew my Sryth 
subscription next year, that'll be quite another matter.
- Original Message - From: dark [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 11, 2008 7:56 PM
Subject: Re: [Audyssey] Apple computers.


Yep, that's the one.

I actually managed to finish it quite early on,  though i think that was 
mostly luck. Braille soft have the windows port if you want to give it a try.

beware the Grue!

Dark.
- Original Message - From: Bryan Peterson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 13, 2008 2:46 AM
Subject: Re: [Audyssey] Apple computers.


That's the one where you had to escape the maze right? I seem to remember 
there was a Leprechaun who would give you gold if you caught him and then a 
villain who would throw you to a random location and also steal your gold if 
he caught you. I never did complete that one.
- Original Message - From: Bryan Mckinnish [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 12, 2008 7:09 PM
Subject: Re: [Audyssey] Apple computers.


Hi.
There's a windows version of the great escape on braille soft.
I have that version.
That's the first text adventure I played on the apple computer. I'd like to 
find a good accessible emulator to mess with those again.
I also remember lemonade stand, apples, space invadors, dragon maze, and a 
lot of others.


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[Audyssey] random appearance of monsters

2008-11-12 Thread Willem

Hi Thomas.

I think you are not viewing the whole problem of randomising the appearance 
of monsters.


If a player enters a room, he would be standing on the floor, right. Or if 
he would jump and land he would then be on the floor. So you would have the 
Y coordinate automaticly and wouldn't have to randomly find it.


Also if the door is opened, a check could be made if there would be a 
monster on the other side of the door and if so, what kind. And if the 
player walks past certain points, triggers could be set off to spawn some 
random monsters.


That is just my humble opinion.
Willem. 



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Re: [Audyssey] MOTA Clasic vs New Levels

2008-11-12 Thread Charles Rivard
It may not be totally realistic, but for orneriness, could a monster carry a 
monster that carries a very valuable item?  You would have to defeat two 
monsters to get it, but the fight might be worth it and fun.  With 
randomness as you're thinking of, maybe the second monster could be the only 
surprise at times, while there could be a very good reward at other times.


---
Pretty is as pretty does.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 12, 2008 7:08 PM
Subject: Re: [Audyssey] MOTA Clasic vs New Levels



Hi Ron,
Now, that I think of it there might be another way to add some randomness 
to the game without going through lots of trouble to do it. The Genesis 
engine does allow enemies to carry special items on their person. This 
could be a key, potion, scroll, whatever.
Anyway, in short what I could do is randomize what items the enemies are 
carrying. After you kill them they will of course drop whatever it is they 
are carrying. Well, if I randomly select that item from a list of possible 
items you will never know if it is the gold key you need, a healing 
potion, a scroll, bonus points, extra life, etc. In other wordswhatever is 
dropped will be different from game to game. I don't know why I didn't 
think of this earlyer. Sheesh, it is a pretty darn good idea.



Ron Schamerhorn wrote:

Hi Tom

  Now indeed I can totally see the trouble and amount of work that 
attempting that would generate.  It's now understandable how much more 
there is doing that with a side scroller game.  Thanks for the 
explanation.


Take care
Ron




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Re: [Audyssey] random appearance of monsters

2008-11-12 Thread Willem
I'm sorry. My previous message on this topic was meant as a private message 
to Thomas. 



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[Audyssey] DRAGON SWORD UP

2008-11-12 Thread michael maslo
Hi everyone:

Just to let those interested dragon swords is back up. Any help or attempts
to get msp working with vip is greatly appreciated.

The connection info is:
Dragonswordsmud.com port 1234

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Bryan Peterson
Sent: Wednesday, November 12, 2008 9:07 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Apple computers.

I would but the laptop's behaving rather unpredictably lately. And it's 
going to be a while before I'm able to pay to have it looked at...quite a 
long while robably, since I don't seem to be having the same luck as Liam 
with regard to the job search. Stupid US economy. All I can say is it's 
lucky I han't planned to purchase any audio games in the near future. Now if

I can't renew my Sryth subscription next year, that'll be quite another 
matter.
- Original Message - 
From: dark [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 11, 2008 7:56 PM
Subject: Re: [Audyssey] Apple computers.


 Yep, that's the one.

 I actually managed to finish it quite early on,  though i think that 
 was mostly luck. Braille soft have the windows port if you want to give it

 a try.

 beware the Grue!

 Dark.
 - Original Message - 
 From: Bryan Peterson [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, November 13, 2008 2:46 AM
 Subject: Re: [Audyssey] Apple computers.


 That's the one where you had to escape the maze right? I seem to remember

 there was a Leprechaun who would give you gold if you caught him and then

 a villain who would throw you to a random location and also steal your 
 gold if he caught you. I never did complete that one.
 - Original Message - 
 From: Bryan Mckinnish [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, November 12, 2008 7:09 PM
 Subject: Re: [Audyssey] Apple computers.


 Hi.
 There's a windows version of the great escape on braille soft.
 I have that version.
 That's the first text adventure I played on the apple computer. I'd like

 to find a good accessible emulator to mess with those again.
 I also remember lemonade stand, apples, space invadors, dragon maze, and

 a lot of others.


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 list,
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Re: [Audyssey] Apple computers.

2008-11-12 Thread Terrence van Ettinger AKA Angus MacLaren
Yep, that's the one.  I used to play it all the time when I was a kid.  Both 
at school when I had the chance and at home.  Darn thing had a typo for 
villain, so much of the time it said villian.


--
From: Bryan Peterson [EMAIL PROTECTED]
Sent: Wednesday, November 12, 2008 5:46 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Apple computers.

That's the one where you had to escape the maze right? I seem to remember 
there was a Leprechaun who would give you gold if you caught him and then 
a villain who would throw you to a random location and also steal your 
gold if he caught you. I never did complete that one.
- Original Message - 
From: Bryan Mckinnish [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 12, 2008 7:09 PM
Subject: Re: [Audyssey] Apple computers.



Hi.
There's a windows version of the great escape on braille soft.
I have that version.
That's the first text adventure I played on the apple computer. I'd like 
to find a good accessible emulator to mess with those again.
I also remember lemonade stand, apples, space invadors, dragon maze, and 
a lot of others.



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Re: [Audyssey] Apple computers.

2008-11-12 Thread Bryan Peterson
Yeah I remember that. I also remember there was a gorilla that would whack 
you upside the head if you tried to push past it. Then you had I think fifty 
moves in which to find the first-aid kit or it was lights out.
- Original Message - 
From: Terrence van Ettinger AKA Angus MacLaren [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 12, 2008 9:49 PM
Subject: Re: [Audyssey] Apple computers.


Yep, that's the one.  I used to play it all the time when I was a kid. 
Both at school when I had the chance and at home.  Darn thing had a typo 
for villain, so much of the time it said villian.


--
From: Bryan Peterson [EMAIL PROTECTED]
Sent: Wednesday, November 12, 2008 5:46 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Apple computers.

That's the one where you had to escape the maze right? I seem to remember 
there was a Leprechaun who would give you gold if you caught him and then 
a villain who would throw you to a random location and also steal your 
gold if he caught you. I never did complete that one.
- Original Message - 
From: Bryan Mckinnish [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 12, 2008 7:09 PM
Subject: Re: [Audyssey] Apple computers.



Hi.
There's a windows version of the great escape on braille soft.
I have that version.
That's the first text adventure I played on the apple computer. I'd like 
to find a good accessible emulator to mess with those again.
I also remember lemonade stand, apples, space invadors, dragon maze, and 
a lot of others.



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[Audyssey] Eamon Guild Fore MS DOS!

2008-11-12 Thread Trenton Matthews

Hello all!
I now present you with the link to Eamon for the microsoft disk operating 
system!

http://eamonag.org/pages/eamon-PC.htm

And folks? I think e know the best screen reader to play the game on I'm 
sure.

*grin*
Here is a tip before diving in to the adventure:
Save the file of course in an easy location, but after you have located the 
file, right click/open context menu, and if you have 7-zip, go to its 
sub-menu, and choose the option extract here. Once done, it produces a 
PC_Eamon folder, which I myself renamed it to eamon by pressing f2 on 
the pc_eamon folder. After that, move the eamon folder to your c 
drive, then enter the  dos/command prompt, and type:

cd \eamon
then on the next, type
eamon
And there you go!
And now, e just wait for Draconis for there magic touch!
*salutes to Josh!*




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Re: [Audyssey] Apple computers.

2008-11-12 Thread Stephen
oh, and there was typing invaders, where a letter gets spoken in a 
higher and higher tone, and then pow pow pow!! as it reaches the top!

then there was affrican food, tomato plants, maths drill and golf
At 01:09 PM 13/11/2008, you wrote:

Hi.
There's a windows version of the great escape on braille soft.
I have that version.
That's the first text adventure I played on the apple computer. I'd 
like to find a good accessible emulator to mess with those again.
I also remember lemonade stand, apples, space invadors, dragon maze, 
and a lot of others.



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Re: [Audyssey] MOTA Clasic vs New Levels

2008-11-12 Thread Will Lomas

ah wow that sounds a great idea

On 13 Nov 2008, at 05:28, Charles Rivard wrote:

It may not be totally realistic, but for orneriness, could a monster  
carry a monster that carries a very valuable item?  You would have  
to defeat two monsters to get it, but the fight might be worth it  
and fun.  With randomness as you're thinking of, maybe the second  
monster could be the only surprise at times, while there could be a  
very good reward at other times.


---
Pretty is as pretty does.
- Original Message - From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 12, 2008 7:08 PM
Subject: Re: [Audyssey] MOTA Clasic vs New Levels



Hi Ron,
Now, that I think of it there might be another way to add some  
randomness to the game without going through lots of trouble to do  
it. The Genesis engine does allow enemies to carry special items on  
their person. This could be a key, potion, scroll, whatever.
Anyway, in short what I could do is randomize what items the  
enemies are carrying. After you kill them they will of course drop  
whatever it is they are carrying. Well, if I randomly select that  
item from a list of possible items you will never know if it is the  
gold key you need, a healing potion, a scroll, bonus points, extra  
life, etc. In other wordswhatever is dropped will be different from  
game to game. I don't know why I didn't think of this earlyer.  
Sheesh, it is a pretty darn good idea.



Ron Schamerhorn wrote:

Hi Tom

 Now indeed I can totally see the trouble and amount of work that  
attempting that would generate.  It's now understandable how much  
more there is doing that with a side scroller game.  Thanks for  
the explanation.


Take care
Ron




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Re: [Audyssey] MOTA Clasic vs New Levels

2008-11-12 Thread Will Lomas
do you hope to have an early 2009 release for this title then? and  
will the temple have ten levels?


On 13 Nov 2008, at 02:59, Thomas Ward wrote:


Hi Will,
Well, at this point MOTA still has quite a number of things that  
still needs to be completed or fixed so I can't really put out a  
trailer at this time. Otherwise I would do so.
Besides, not all of the traps and goodies will appear on level 1.  
Level 1 is more or less just an easy level to get people use to play  
the game. Just a couple of dart traps, some fire pits, and of course  
several monsters. Other traps and challenges will be introduced as  
you get further and further into the game.



Will Lomas wrote:
well smile how about you put out a trailer showing some of those  
traps so we can hear you get killed :)

looking forward to it




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Re: [Audyssey] MOTA Clasic vs New Levels

2008-11-12 Thread Will Lomas
or what you could do is have certain monsters carrying and certain who  
do not. so at each kil you think please have something for me and then  
when they don't then you would be under more pressure
another feature I would love although I do not know if this is  
possible is 2 modes of play. one called say normal where one plays  
the games at their own pace and then timed when you have only a  
certain amount of time before that level or part of the temple caves  
in after years of disuse


On 13 Nov 2008, at 03:08, Thomas Ward wrote:


Hi Ron,
Now, that I think of it there might be another way to add some  
randomness to the game without going through lots of trouble to do  
it. The Genesis engine does allow enemies to carry special items on  
their person. This could be a key, potion, scroll, whatever.
Anyway, in short what I could do is randomize what items the enemies  
are carrying. After you kill them they will of course drop whatever  
it is they are carrying. Well, if I randomly select that item from a  
list of possible items you will never know if it is the gold key you  
need, a healing potion, a scroll, bonus points, extra life, etc. In  
other wordswhatever is dropped will be different from game to game.  
I don't know why I didn't think of this earlyer. Sheesh, it is a  
pretty darn good idea.



Ron Schamerhorn wrote:

Hi Tom

 Now indeed I can totally see the trouble and amount of work that  
attempting that would generate.  It's now understandable how much  
more there is doing that with a side scroller game.  Thanks for the  
explanation.


Take care
Ron




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