Hi,
Hmmm...Well, I have managed to evade monsters by running passed them and
getting through the door on the other side or just out of range a few
times. It isn't easy, but it can be done. I would think blocking Angela
would make it harder not easier.
Valiant8086 wrote:
Hi.
I'm thinking
Hi,
Hmmm...I haven't looked at this quite that way, but it would make sense
to say no. Although, the AI never tests if you are too close. Just if
you are too far away.
Valiant8086 wrote:
That reminds me. The big giant can still hit you when you're too close to hit
him, at least as far as I
hi Yohandy,
Ummm...Realistically you can' not jump these monsters. Centaurs are
fairly large so jumping them wouldn't be likely. Jumping a skeleton
warrior wouldn't be easy either. Since the harpies are flying you could
duck under them and get by but not jump over them. Point being, it is
Hi,
Well, one of the reasons I created the minimum range code in the first
place is if you and the enemy occupy the same place on the grid the Get
Direction function returns very oddball results. In order to solve said
problem I either have to say you are too close or totally, an I mean,
Hi,
Yeah, thanks for the bug reports. I'll keep a lookout for those
particular bugs.
Smile.
Shadow Dragon wrote:
If you die with a torch going, when you go back to the main menu your
torch is still burning. Also if you jump into a chasm, when you restart
at the checkpoint, the game thinks
Hi,
Yeah, I am certainly trying. Unfortunately, I am having a strange
problem with SdlDotNet where if I pan something say a monster, rope,
trap immediately afterward Angela's footsteps will pan that direction
too. If I turn panning off the game seams to run fine, but everything is
static and
hi to all
Does anyone know if their are acreddited programming courses I can
take in C sharp to help me on the road to becoming a programmer?
Will
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when is this on scott to liten to
On 6 Mar 2009, at 12:40, Thomas Ward wrote:
Hi Scott,
At the present moment Beta 3 is pretty much Beta 2 with a few miner
changes. Mostly so far it has been stuff like updating the
documentation, got the speech to speak a little faster, and a few
other
what time is it on tuesday
On 7 Mar 2009, at 15:17, Scott Chesworth wrote:
It'll be up on the BBC iPlayer for a week, so I can definitely record
it for you and send it over even if I miss the live broadcast. If I
forget, give me a nudge anytime after Tuesday.
On 3/7/09, Thomas Ward
Hi.
I figured I would repeat all of my questions in one place.
When I get too close to the giant to hit, he can still hit me. Is this supposed
to be the case?
I just hit the giant on advanced difficulty with 10 arrows and he didn't die.
Is this reasonable? This isn't a complaint btw I'm just
Hi Shaun,
Tell me why someone would go for a non-standard Ubuntu clone when Ubuntu
8.x is fully accessible out of the box? I mean good grief the Gnome
desktop has braille, speech,and magnifyer support built into the desktop
already. The only extras someone might want or need is speakup if
Hi,
I know. That's because section 6 hasn't been written yet. I guess I
should remove that link until the rest of the guide is written?
Smile.
Cory Kadlik wrote:
Hi tom,
I can't access section 6 of moda's user guide. Any ideas?
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If you want to
Hi Charles,
The Phillips game controller does not need to be left plugged in. In
fact with the retractable usb chord it seams it is meant to be
unplugged, rolled up, and stored when not in use. Of course weather to
store it or leave it plugged in is your choice, and therefore is optional.
As
Hey Raul Gallegos. I would just hear about how you put the sounds in from
pipe2 in the review that you did some years back? How did you get your voice to
sound like the walkitaki which is also in the game. What do you use to record
with?
Greetings from Hayri
---
Gamers
Hi James,
Probably assuming I used SDL's own Windows drawing API, but I do link
with Mono's
System.Windows.Forms
library for the reg tool which requires GTK+ and GTK-Sharp to be
installed. Yeah, i could rewrite the reg tool to use a command line app,
but I already have Gnome installed, most
Or, for orneriness, you could put a note like this at the link:
This is a demo. You are playing the first of 10 levels. For the full
user's guide, purchase the game. (smile)
---
If guns cause crime, pencils cause misspelled words.
- Original Message -
From: Thomas Ward
Thomas:
Yes I am so sure it is frustrating. I wish I could say I understand it but
as you am lost for words. It is also very strange that 64 applications act
this way. I wish I would have known. All I read on the net was that it could
not have one line of 16 piece of code in it. For example I
This is probably a dumb question, but where can the user manual be
located? I can't seem to find it. Thanks.
Tony
Join the Treasure Scroll mailing list and discover how EShopping with
Blind Treasures is fun, safe, and affordable! We offer a wide selection
of interesting unique treasures which
Hi,
ok, there are alot of questions and ansers here and i'll try and answer
them all as best I can. Here goes.
Aaron Asked:
When I get too close to the giant to hit, he can still hit me. Is this
supposed to
be the case?
Tom Says:
There is no minimum range feature for the enemy AI so for the
Hi Tony,
It is in the start menu with the rest of the game's program icons under
Start Menu\programs\USA Games Interactive\Tomb Hunter I.
Once you open up that program group press enter on the User's Guide
icon. It will load an html version of the manual.
HTH
Blind Treasures wrote:
This is
Hi Michael,
Ok...Is it the game or the installer that is giving you the problem? If
it is the game then the installers dependancy checks shouldn't have any
issues with it. If it is the installer then I'll switch over to
Microsoft Advanced Setup Installer and see if that resolves your problem.
hi,
I think it's important to thank tom for all he does despite the constant
requests.
keep up the good work!
Cory
On Sun, 08 Mar 2009 11:40:47 -0500, Thomas Ward wrote:
Hi,
ok, there are alot of questions and ansers here and i'll try and answer
them all as best I can. Here goes.
Aaron
Hi.
Woo, Now we're all on the same pages. I'm going to comment in a couple of
places below. Hopefully this email isn't getting too big for the mailman thing.
Aaron Asked:
The guns don't do any damage to the giant it seems. Why is this? I can't
imagine
why arrows would hurt him but guns
hmmm you probably have to check with your local uni.
However from what I got when I tried there was c++, c# and vb dotnet maybe vb6.
However it was quite visual, or rather the requirements to get to those courses
included graphic courses and advanced spreadsheating and was part of a diploma.
I evade to but only so I can kill the monster and get items.
I don't care to leave rooms empty.
At 01:15 a.m. 9/03/2009, you wrote:
Hi,
Hmmm...Well, I have managed to evade monsters by running passed them and
getting through the door on the other side or just out of range a few times.
It isn't
hmm there is a way but its messy.
you can have a sound file for each action, each side, and centre.
Ofcause that means more files to play and more memmory and bigger games.
Thats how night of parasite does its stuff nothing is panned or anything its
all in the sound files.
but there is one for
who knows I just got that on the net.
No idea what differences are, although loads of visual programs have been cut
out in vinux, still its probably because someone was being a fusspot.
At 02:12 a.m. 9/03/2009, you wrote:
Hi Shaun,
Tell me why someone would go for a non-standard Ubuntu clone when
In the folder into which the game was installed.
---
If guns cause crime, pencils cause misspelled words.
- Original Message -
From: Blind Treasures blindtreasu...@comcast.net
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, March 08, 2009 7:39 AM
Subject: [Audyssey]
Hi Aaron,
Aaron Said:
Nod, I just figured those sounds were queued up for the engine to play,
and all you had to doo to make it stop was just send the direct x a
command to stop
and it would make everything stop.
Tom Says:
No, it certainly doesn't. I know some game developers such as Justin
Hi,
Regarding the interruption of the speaking of .wav files, you should be
able to put the code that handles that in a separate thread, then continue
to run the main game loop. If the interrupt key is hit, you can just abort
and join that thread, stopping the speaking of the wav sounds. I
Lol, just got this message about threading after I sent mine about the
same solution. Yes I think doing multiple threads here will possibly answer
some other problems you are having as well, and should help with the overall
smoothness of the game. Just a word of advice from someone that has
One of the things that I like about this game is that you do not need to wear a
headset to play it well. Hopefully, this trend will continue, because I have
always very much preferred using speakers rather than wearing a headset when I
play.
---
If guns cause crime, pencils cause misspelled
I tend to agree. At least with speakers you can still hear if, say, the
phone rings or someone's at the door.
- Original Message -
From: Charles Rivard woofer...@sbcglobal.net
To: audyssey gamers group Gamers@audyssey.org
Sent: Sunday, March 08, 2009 8:24 PM
Subject: [Audyssey] a
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