Re: [Audyssey] Bug in MOTA.

2009-03-08 Thread Thomas Ward
Hi, Hmmm...Well, I have managed to evade monsters by running passed them and getting through the door on the other side or just out of range a few times. It isn't easy, but it can be done. I would think blocking Angela would make it harder not easier. Valiant8086 wrote: Hi. I'm thinking

Re: [Audyssey] Bug in MOTA.

2009-03-08 Thread Thomas Ward
Hi, Hmmm...I haven't looked at this quite that way, but it would make sense to say no. Although, the AI never tests if you are too close. Just if you are too far away. Valiant8086 wrote: That reminds me. The big giant can still hit you when you're too close to hit him, at least as far as I

Re: [Audyssey] Bug in MOTA.

2009-03-08 Thread Thomas Ward
hi Yohandy, Ummm...Realistically you can' not jump these monsters. Centaurs are fairly large so jumping them wouldn't be likely. Jumping a skeleton warrior wouldn't be easy either. Since the harpies are flying you could duck under them and get by but not jump over them. Point being, it is

Re: [Audyssey] Bug in MOTA.

2009-03-08 Thread Thomas Ward
Hi, Well, one of the reasons I created the minimum range code in the first place is if you and the enemy occupy the same place on the grid the Get Direction function returns very oddball results. In order to solve said problem I either have to say you are too close or totally, an I mean,

Re: [Audyssey] Couple of Mota Things

2009-03-08 Thread Thomas Ward
Hi, Yeah, thanks for the bug reports. I'll keep a lookout for those particular bugs. Smile. Shadow Dragon wrote: If you die with a torch going, when you go back to the main menu your torch is still burning. Also if you jump into a chasm, when you restart at the checkpoint, the game thinks

Re: [Audyssey] Linux Gaming was Windows/Linux Interactive Fiction Interpretors

2009-03-08 Thread Thomas Ward
Hi, Yeah, I am certainly trying. Unfortunately, I am having a strange problem with SdlDotNet where if I pan something say a monster, rope, trap immediately afterward Angela's footsteps will pan that direction too. If I turn panning off the game seams to run fine, but everything is static and

[Audyssey] programming qualifications?

2009-03-08 Thread william lomas
hi to all Does anyone know if their are acreddited programming courses I can take in C sharp to help me on the road to becoming a programmer? Will --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.

Re: [Audyssey] possibly broadcasting a clip of MOTA on the BBC

2009-03-08 Thread william lomas
when is this on scott to liten to On 6 Mar 2009, at 12:40, Thomas Ward wrote: Hi Scott, At the present moment Beta 3 is pretty much Beta 2 with a few miner changes. Mostly so far it has been stuff like updating the documentation, got the speech to speak a little faster, and a few other

Re: [Audyssey] possibly broadcasting a clip of MOTA on the BBC

2009-03-08 Thread william lomas
what time is it on tuesday On 7 Mar 2009, at 15:17, Scott Chesworth wrote: It'll be up on the BBC iPlayer for a week, so I can definitely record it for you and send it over even if I miss the live broadcast. If I forget, give me a nudge anytime after Tuesday. On 3/7/09, Thomas Ward

[Audyssey] MOTA QUESTIONS

2009-03-08 Thread Valiant8086
Hi. I figured I would repeat all of my questions in one place. When I get too close to the giant to hit, he can still hit me. Is this supposed to be the case? I just hit the giant on advanced difficulty with 10 arrows and he didn't die. Is this reasonable? This isn't a complaint btw I'm just

Re: [Audyssey] Linux Gaming was Windows/Linux Interactive Fiction Interpretors

2009-03-08 Thread Thomas Ward
Hi Shaun, Tell me why someone would go for a non-standard Ubuntu clone when Ubuntu 8.x is fully accessible out of the box? I mean good grief the Gnome desktop has braille, speech,and magnifyer support built into the desktop already. The only extras someone might want or need is speakup if

Re: [Audyssey] moda and its user guide

2009-03-08 Thread Thomas Ward
Hi, I know. That's because section 6 hasn't been written yet. I guess I should remove that link until the rest of the guide is written? Smile. Cory Kadlik wrote: Hi tom, I can't access section 6 of moda's user guide. Any ideas? --- Gamers mailing list __ Gamers@audyssey.org If you want to

Re: [Audyssey] game controller question

2009-03-08 Thread Thomas Ward
Hi Charles, The Phillips game controller does not need to be left plugged in. In fact with the retractable usb chord it seams it is meant to be unplugged, rolled up, and stored when not in use. Of course weather to store it or leave it plugged in is your choice, and therefore is optional. As

[Audyssey] pipe2 review

2009-03-08 Thread Hayri Tulumcu
Hey Raul Gallegos. I would just hear about how you put the sounds in from pipe2 in the review that you did some years back? How did you get your voice to sound like the walkitaki which is also in the game. What do you use to record with? Greetings from Hayri --- Gamers

Re: [Audyssey] Linux Gaming was Windows/Linux Interactive Fiction Interpretors

2009-03-08 Thread Thomas Ward
Hi James, Probably assuming I used SDL's own Windows drawing API, but I do link with Mono's System.Windows.Forms library for the reg tool which requires GTK+ and GTK-Sharp to be installed. Yeah, i could rewrite the reg tool to use a command line app, but I already have Gnome installed, most

Re: [Audyssey] moda and its user guide

2009-03-08 Thread Charles Rivard
Or, for orneriness, you could put a note like this at the link: This is a demo. You are playing the first of 10 levels. For the full user's guide, purchase the game. (smile) --- If guns cause crime, pencils cause misspelled words. - Original Message - From: Thomas Ward

Re: [Audyssey] Bug in MOTA.

2009-03-08 Thread michael maslo
Thomas: Yes I am so sure it is frustrating. I wish I could say I understand it but as you am lost for words. It is also very strange that 64 applications act this way. I wish I would have known. All I read on the net was that it could not have one line of 16 piece of code in it. For example I

[Audyssey] Audyssey] MOTA user guide

2009-03-08 Thread Blind Treasures
This is probably a dumb question, but where can the user manual be located? I can't seem to find it. Thanks. Tony Join the Treasure Scroll mailing list and discover how EShopping with Blind Treasures is fun, safe, and affordable! We offer a wide selection of interesting unique treasures which

Re: [Audyssey] MOTA QUESTIONS

2009-03-08 Thread Thomas Ward
Hi, ok, there are alot of questions and ansers here and i'll try and answer them all as best I can. Here goes. Aaron Asked: When I get too close to the giant to hit, he can still hit me. Is this supposed to be the case? Tom Says: There is no minimum range feature for the enemy AI so for the

Re: [Audyssey] Audyssey] MOTA user guide

2009-03-08 Thread Thomas Ward
Hi Tony, It is in the start menu with the rest of the game's program icons under Start Menu\programs\USA Games Interactive\Tomb Hunter I. Once you open up that program group press enter on the User's Guide icon. It will load an html version of the manual. HTH Blind Treasures wrote: This is

Re: [Audyssey] Bug in MOTA.

2009-03-08 Thread Thomas Ward
Hi Michael, Ok...Is it the game or the installer that is giving you the problem? If it is the game then the installers dependancy checks shouldn't have any issues with it. If it is the installer then I'll switch over to Microsoft Advanced Setup Installer and see if that resolves your problem.

Re: [Audyssey] MOTA QUESTIONS

2009-03-08 Thread Cory
hi, I think it's important to thank tom for all he does despite the constant requests. keep up the good work! Cory On Sun, 08 Mar 2009 11:40:47 -0500, Thomas Ward wrote: Hi, ok, there are alot of questions and ansers here and i'll try and answer them all as best I can. Here goes. Aaron

Re: [Audyssey] MOTA QUESTIONS

2009-03-08 Thread Valiant8086
Hi. Woo, Now we're all on the same pages. I'm going to comment in a couple of places below. Hopefully this email isn't getting too big for the mailman thing. Aaron Asked: The guns don't do any damage to the giant it seems. Why is this? I can't imagine why arrows would hurt him but guns

Re: [Audyssey] programming qualifications?

2009-03-08 Thread shaun everiss
hmmm you probably have to check with your local uni. However from what I got when I tried there was c++, c# and vb dotnet maybe vb6. However it was quite visual, or rather the requirements to get to those courses included graphic courses and advanced spreadsheating and was part of a diploma.

Re: [Audyssey] Bug in MOTA.

2009-03-08 Thread shaun everiss
I evade to but only so I can kill the monster and get items. I don't care to leave rooms empty. At 01:15 a.m. 9/03/2009, you wrote: Hi, Hmmm...Well, I have managed to evade monsters by running passed them and getting through the door on the other side or just out of range a few times. It isn't

Re: [Audyssey] Linux Gaming was Windows/Linux Interactive Fiction Interpretors

2009-03-08 Thread shaun everiss
hmm there is a way but its messy. you can have a sound file for each action, each side, and centre. Ofcause that means more files to play and more memmory and bigger games. Thats how night of parasite does its stuff nothing is panned or anything its all in the sound files. but there is one for

Re: [Audyssey] Linux Gaming was Windows/Linux Interactive Fiction Interpretors

2009-03-08 Thread shaun everiss
who knows I just got that on the net. No idea what differences are, although loads of visual programs have been cut out in vinux, still its probably because someone was being a fusspot. At 02:12 a.m. 9/03/2009, you wrote: Hi Shaun, Tell me why someone would go for a non-standard Ubuntu clone when

Re: [Audyssey] Audyssey] MOTA user guide

2009-03-08 Thread Charles Rivard
In the folder into which the game was installed. --- If guns cause crime, pencils cause misspelled words. - Original Message - From: Blind Treasures blindtreasu...@comcast.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, March 08, 2009 7:39 AM Subject: [Audyssey]

Re: [Audyssey] MOTA QUESTIONS

2009-03-08 Thread Thomas Ward
Hi Aaron, Aaron Said: Nod, I just figured those sounds were queued up for the engine to play, and all you had to doo to make it stop was just send the direct x a command to stop and it would make everything stop. Tom Says: No, it certainly doesn't. I know some game developers such as Justin

Re: [Audyssey] MOTA QUESTIONS

2009-03-08 Thread Che
Hi, Regarding the interruption of the speaking of .wav files, you should be able to put the code that handles that in a separate thread, then continue to run the main game loop. If the interrupt key is hit, you can just abort and join that thread, stopping the speaking of the wav sounds. I

Re: [Audyssey] MOTA QUESTIONS

2009-03-08 Thread Che
Lol, just got this message about threading after I sent mine about the same solution. Yes I think doing multiple threads here will possibly answer some other problems you are having as well, and should help with the overall smoothness of the game. Just a word of advice from someone that has

[Audyssey] a thought about MOTA

2009-03-08 Thread Charles Rivard
One of the things that I like about this game is that you do not need to wear a headset to play it well. Hopefully, this trend will continue, because I have always very much preferred using speakers rather than wearing a headset when I play. --- If guns cause crime, pencils cause misspelled

Re: [Audyssey] a thought about MOTA

2009-03-08 Thread Bryan Peterson
I tend to agree. At least with speakers you can still hear if, say, the phone rings or someone's at the door. - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: audyssey gamers group Gamers@audyssey.org Sent: Sunday, March 08, 2009 8:24 PM Subject: [Audyssey] a