Re: [Audyssey] combat drones

2009-10-22 Thread Darren Harris
It is somewhat adictive isn't it. I woke this morning to over 1000 fuel
again so I'm happy with that!!! So now am going to feed my dog and then it's
trade missions for a good while I think with the odd passenger one I think.
Hmmm come to think of it, I think I have a resident that I forgot about.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: 22 October 2009 03:59
To: gamers@audyssey.org
Subject: [Audyssey] combat drones


Hi all.
ok I got a combat drone.
In a battle I tried to launch it, there was something that said select
drone, I pushed enter on this and got one option that of select drone. I
pushed enter on it figuring that the drone would come to be selected I was
told I needed to select the drone. So I figure I need to put the drone
somewhere to be selected. loadout has no answers. hmmm however I probably
should stop, been playing all afternoon.


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Re: [Audyssey] entombed

2009-10-22 Thread Jason Allen
Hi Hayri,

It doesn't currently. I asked the company for their SDK though. Tom, does
MOTA use Infovox? If so, how did you find implementing it?

Cheers!
Jason

On Wed, Oct 21, 2009 at 9:52 PM, Hayri Tulumcu ha...@ka-net.dk wrote:

  How infovox desktop to work in Entombed?


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Re: [Audyssey] Asking a technocal question.

2009-10-22 Thread The Kolesar Brothers
Thanks cory.
You advice worked like a charm.
Here's a lesson to all of we gamers who's thinking about the ms fs glying 
sim or just wants to work with a headset mic combo.
Ron and that four pawed game cheater boz who turns seven on Saturday.
Matt  Ron Kolesar  there great Dogs!

kolesar16...@roadrunner.com
- Original Message - 
From: Cory Kadlik ckadl...@verizon.net
To: gamers@audyssey.org
Sent: Wednesday, October 21, 2009 10:21 PM
Subject: Re: [Audyssey] Asking a technocal question.


easy fix. Go to ctrl pannel, speach, output button, and set the speach
to go to the new set by selecting the use this audio device. This one
being your new set. HTH!
Cory

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Re: [Audyssey] Mota

2009-10-22 Thread Thomas Ward

Hi Hayri,
You'll just have to wait and see. At this point I can't really say what 
every level will be like at this point as I'm still in the process of 
creating them. Even if I knew I wouldn't tell as it would give away far 
too many hints, secrets, and spoilers away before the game is released. 
I like my customers to be surprised, explore the game on their own, 
without having everything spelled out before hand. The way I see it if I 
say too much now there will be nothing for people to explore that is new 
to them later on when they pay for the game. Giving away hints, 
spoilers, whatever is kind of like handing a person a walk through 
before they even start the game for the first time. Where is  the joy 
and surprise of finding out on your own without getting a sneak peak at 
what comes next?
I guess what I want to say is I view gaming somewhat differently than 
other people I know. I know a few old college/high school buddies that 
run out rent/buy a Play Station game, and before they even take off the 
shrink wrap they are on the internet looking for a faq or walk through 
that tells them step by step where all the secrets are, how to do this 
and that, and beat the game without any trial and error. As for me I 
just can't understand why they would do something like that. When I buy 
a game I don't want to know anything about it, any secrets, and prefer 
to explore and find things out on my own. I don't want all of the games 
secrets handed to me on a platter. Not only do I find it adds more 
replay value to the game, it is fun, and I have something to look 
forward too. Those who cheat often read the walkthrough, beat the game, 
and say the game was too dull, boring, easy, disappointing, whatever. 
What they seam to not realise is that their opinion and disappointment 
with the game is probably largely do to the fact they cheated in the 
first place, and never lifted a finger towards exploring the game on 
their  own without that walkthrough sitting on top of their console. How 
exactly do suchpeople ffigure a game is dull, easy, and not very 
exciting when they themselves cheated the entire way through it?
Anyway, this has nothing to do with you or your question personally. All 
I am saying is I don't generally give away hints, spoilers, and cheats 
until plenty of people have had a chanse to explore the game on their 
own. People who like me who want to find things out on their own without 
having the game spoiled by the people who can't be patient and wait for  
things to come in their own time and place. You know what I mean?


Hayri Tulumcu wrote:
  Hi Thomas. I have just a question. what do you plan to do in the later levels in Mota? 
 
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Re: [Audyssey] Mota

2009-10-22 Thread Bryan Peterson
Here here. I want to get that nasty surprise the first time that new enemy 
comes after me LOL.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, October 22, 2009 10:46 AM
Subject: Re: [Audyssey] Mota



Hi Hayri,
You'll just have to wait and see. At this point I can't really say what 
every level will be like at this point as I'm still in the process of 
creating them. Even if I knew I wouldn't tell as it would give away far 
too many hints, secrets, and spoilers away before the game is released. I 
like my customers to be surprised, explore the game on their own, without 
having everything spelled out before hand. The way I see it if I say too 
much now there will be nothing for people to explore that is new to them 
later on when they pay for the game. Giving away hints, spoilers, whatever 
is kind of like handing a person a walk through before they even start the 
game for the first time. Where is  the joy and surprise of finding out on 
your own without getting a sneak peak at what comes next?
I guess what I want to say is I view gaming somewhat differently than 
other people I know. I know a few old college/high school buddies that run 
out rent/buy a Play Station game, and before they even take off the shrink 
wrap they are on the internet looking for a faq or walk through that tells 
them step by step where all the secrets are, how to do this and that, and 
beat the game without any trial and error. As for me I just can't 
understand why they would do something like that. When I buy a game I 
don't want to know anything about it, any secrets, and prefer to explore 
and find things out on my own. I don't want all of the games secrets 
handed to me on a platter. Not only do I find it adds more replay value to 
the game, it is fun, and I have something to look forward too. Those who 
cheat often read the walkthrough, beat the game, and say the game was too 
dull, boring, easy, disappointing, whatever. What they seam to not realise 
is that their opinion and disappointment with the game is probably largely 
do to the fact they cheated in the first place, and never lifted a finger 
towards exploring the game on their  own without that walkthrough sitting 
on top of their console. How exactly do suchpeople ffigure a game is dull, 
easy, and not very exciting when they themselves cheated the entire way 
through it?
Anyway, this has nothing to do with you or your question personally. All I 
am saying is I don't generally give away hints, spoilers, and cheats until 
plenty of people have had a chanse to explore the game on their own. 
People who like me who want to find things out on their own without having 
the game spoiled by the people who can't be patient and wait for  things 
to come in their own time and place. You know what I mean?


Hayri Tulumcu wrote:
  Hi Thomas. I have just a question. what do you plan to do in the 
later levels in Mota? ---

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Re: [Audyssey] MOTA Question

2009-10-22 Thread Thomas Ward

Hi Ryan,
Good question. I'm trying to decide weather to release the bug fixes as 
a small miner patch or just to finish up a few things I am doing, and 
release the whole works as beta 9.
Anyway, in either case the hand to hand combat will be in the next 
release.It is already coded into the game so regardless if I release a 
small patch or a full release it's in there.


Ryan Chou wrote:

will the patch also add the hand to hand system or will that be in the
beta 9 release
  



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Re: [Audyssey] Heather Voice in Mota Beta 8

2009-10-22 Thread Thomas Ward

Hi Shaun,
Well, I could use a British voice like Scansoft Emily or ATT Audry, but 
again it is probably not appropriate given the fact some people would 
prefer an American English voice. Microsoft Anna is ok, but there are 
better female American voices out there. As for ESpeak that is 
definitely out of the question. I'd sooner use Eloquence before ESpeak 
for games. If I could find my keys for my Cepstral voices i could try 
one of those.



shaun everiss wrote:

hmmm.
I come from new zealand so its the other way round for me.
However don't dispair, have you tried a brittish voice?
I am using orphius1 which is well it says uk but it sounds more new zealand 
than anything else so maybe thats why.
You always could try espeak although it sounds like a can still its ok for what 
it is.
I suppoe you could try anna.
  



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Re: [Audyssey] Asking a technocal question.

2009-10-22 Thread Thomas Ward

Hi,
In order to fix that problem you have to open the control pannel, go to 
speech, and redirect  the output to your USB device. Redirecting the 
Sapi speech varies slightly between XP and Vista, but what you are 
looking for is a button labeled output or something like that.


The Kolesar Brothers wrote:

Hi to one and all, from Ron and Boz.
I just got off the phone with Jim kitchen and he advised me to put this 
question out to the list.

So here goes.
I just picked up a USB headset mic combo so that I can test out Microsoft 
Flight and the new its your plane programs.
For some reason it will not let me use the sapi five speach engine from 
Jim's games.
I can hear mp3 files and what have you through the headset. But I just can't 
hear anything like the menus and what have you the the sapi five engine 
gives you while your playing Jim's games.
Would anyone on the list be able to help me fix this problem so that I can 
play puppy one with the new headset mic combo set.

Thanks for the help.
Ron and Boz who whith his four paws cheats at the hand to ear games.

Matt  Ron Kolesar  there great Dogs!

kolesar16...@roadrunner.com 



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Re: [Audyssey] Asking a technocal question.

2009-10-22 Thread Thomas Ward

Hi Shaun,
Yes, Sapi can be routed to a separate audio device independant of other 
sounds, music, etc. There is a button in the control pannel called Audio 
Output which allows you to configure Sapi's prefered audio device.


shaun everiss wrote:

h.
a usb mic set will usually have an output device on it.
Since sapi is part of windows windows sounds would have to be routed to that 
device I don't think sapi programs can just rout.
I suggest you play the games with a standard headphone plugged into the 
headphone jack of your sound card.
its the easiest thing.
  



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Re: [Audyssey] combat drones

2009-10-22 Thread shaun everiss
aah thanks dark.
I have not checked that, Good to know what that is needed.
I never checked the skills, I will have to put that skill on to what it needs 
to be at.
Do I need to shift the drone to the area?
I was told the drone was in the cargo bay so does that mean it should be 
already where it needs to be or do I have to move it.
At 05:48 p.m. 22/10/2009, you wrote:
Hi Sean.

that's a dropdown list, so if Jaws does anything to interact with those 
ytou'll need to do it.

the drone will be there automatically if it's in the drones area of your 
ships' store,  however note you need a drone skill of 30 and I believe a 
captain level of 10, - though i could have that wrong, to use level 1 
combat drones, if you've not got either of those they won't show up.

Lvl 2 drones take a skill of 40, and captain level of 18.

Hth.

Beware the grue!

Dark.
- Original Message - From: shaun everiss shau...@xtra.co.nz
To: gamers@audyssey.org
Sent: Thursday, October 22, 2009 3:58 AM
Subject: [Audyssey] combat drones


Hi all.
ok I got a combat drone.
In a battle I tried to launch it, there was something that said select drone, 
I pushed enter on this and got one option that of select drone.
I pushed enter on it figuring that the drone would come to be selected I was 
told I needed to select the drone.
So I figure I need to put the drone somewhere to be selected.
loadout has no answers.
hmmm however I probably should stop, been playing all afternoon.


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Re: [Audyssey] MOTA 8 bug

2009-10-22 Thread Thomas Ward

Hi Dean,
Unfortunately the bug you are speaking of is a rather difficult one to 
track down. It doesn't often happen, but I can say that particular crash 
happens when one of the threads, such as the speech thread, exits 
improperly. I've een trying for a couple of months to fix that one, but 
because it happens so infrequently there is no way to replicate it 
regularly and find the root/source of the bug.



Dean Masters wrote:
I was playing and went for the h key to find out how much health I had 
when I hit the h and another key, maybe the u. I then got the message 
that something has happened to the program and it had to close. Any data you 
were working on might be lost.


Dean 




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Re: [Audyssey] Heather Voice in Mota Beta 8

2009-10-22 Thread shaun everiss
well there is always eloquence samples though  that would make your stuff 
bigger.
At 07:16 a.m. 23/10/2009, you wrote:
Hi Shaun,
Well, I could use a British voice like Scansoft Emily or ATT Audry, but again 
it is probably not appropriate given the fact some people would prefer an 
American English voice. Microsoft Anna is ok, but there are better female 
American voices out there. As for ESpeak that is definitely out of the 
question. I'd sooner use Eloquence before ESpeak for games. If I could find my 
keys for my Cepstral voices i could try one of those.


shaun everiss wrote:
hmmm.
I come from new zealand so its the other way round for me.
However don't dispair, have you tried a brittish voice?
I am using orphius1 which is well it says uk but it sounds more new zealand 
than anything else so maybe thats why.
You always could try espeak although it sounds like a can still its ok for 
what it is.
I suppoe you could try anna.
  


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Re: [Audyssey] combat drones

2009-10-22 Thread Darren Harris
What do they do exactly. Are they a form of wingman for you or something? Or
can you use them as settlement defence.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: 22 October 2009 20:09
To: Gamers Discussion list
Subject: Re: [Audyssey] combat drones


aah thanks dark.
I have not checked that, Good to know what that is needed.
I never checked the skills, I will have to put that skill on to what it
needs to be at. Do I need to shift the drone to the area? I was told the
drone was in the cargo bay so does that mean it should be already where it
needs to be or do I have to move it. At 05:48 p.m. 22/10/2009, you wrote:
Hi Sean.

that's a dropdown list, so if Jaws does anything to interact with those 
ytou'll need to do it.

the drone will be there automatically if it's in the drones area of 
your ships' store,  however note you need a drone skill of 30 and I 
believe a captain level of 10, - though i could have that wrong, to 
use level 1 combat drones, if you've not got either of those they won't 
show up.

Lvl 2 drones take a skill of 40, and captain level of 18.

Hth.

Beware the grue!

Dark.
- Original Message - From: shaun everiss shau...@xtra.co.nz
To: gamers@audyssey.org
Sent: Thursday, October 22, 2009 3:58 AM
Subject: [Audyssey] combat drones


Hi all.
ok I got a combat drone.
In a battle I tried to launch it, there was something that said select 
drone, I pushed enter on this and got one option that of select drone. 
I pushed enter on it figuring that the drone would come to be selected 
I was told I needed to select the drone. So I figure I need to put the 
drone somewhere to be selected. loadout has no answers. hmmm however I 
probably should stop, been playing all afternoon.


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[Audyssey] we are featured in top tech tidbits

2009-10-22 Thread shaun everiss
Hi.
This mag is part of www.topdotenterprises.com and flying blind which sends bits 
out  and such at least thats what I get in my mailbox.
This thing goes out every thursday us time.
anyway entombed is featured.
Also klango 3 is also featured.
just thought I'd do a multipost.


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Re: [Audyssey] Heather Voice in Mota Beta 8

2009-10-22 Thread Bryan Peterson
I say stick with Heather. Granted my first preference would have been 
Neospeach Kate but Heather is definitely a very high quality voice. I'd say 
just leave it the way it is.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, October 22, 2009 12:16 PM
Subject: Re: [Audyssey] Heather Voice in Mota Beta 8



Hi Shaun,
Well, I could use a British voice like Scansoft Emily or ATT Audry, but 
again it is probably not appropriate given the fact some people would 
prefer an American English voice. Microsoft Anna is ok, but there are 
better female American voices out there. As for ESpeak that is definitely 
out of the question. I'd sooner use Eloquence before ESpeak for games. If 
I could find my keys for my Cepstral voices i could try one of those.



shaun everiss wrote:

hmmm.
I come from new zealand so its the other way round for me.
However don't dispair, have you tried a brittish voice?
I am using orphius1 which is well it says uk but it sounds more new 
zealand than anything else so maybe thats why.
You always could try espeak although it sounds like a can still its ok 
for what it is.

I suppoe you could try anna.




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Re: [Audyssey] Heather Voice in Mota Beta 8

2009-10-22 Thread Bryan Peterson
No. Eloquence is totally wrong for a game like this. The only reason, and I 
mean absolutely the ONLY reason that I even use Eloquence in Window-Eyes is 
because of its fast response time. I wouldn't use it at all otherwise since 
I hate the voices.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: shaun everiss shau...@xtra.co.nz

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, October 22, 2009 1:15 PM
Subject: Re: [Audyssey] Heather Voice in Mota Beta 8


well there is always eloquence samples though  that would make your stuff 
bigger.

At 07:16 a.m. 23/10/2009, you wrote:

Hi Shaun,
Well, I could use a British voice like Scansoft Emily or ATT Audry, but 
again it is probably not appropriate given the fact some people would 
prefer an American English voice. Microsoft Anna is ok, but there are 
better female American voices out there. As for ESpeak that is definitely 
out of the question. I'd sooner use Eloquence before ESpeak for games. If 
I could find my keys for my Cepstral voices i could try one of those.



shaun everiss wrote:

hmmm.
I come from new zealand so its the other way round for me.
However don't dispair, have you tried a brittish voice?
I am using orphius1 which is well it says uk but it sounds more new 
zealand than anything else so maybe thats why.
You always could try espeak although it sounds like a can still its ok 
for what it is.

I suppoe you could try anna.




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[Audyssey] CE getting started?

2009-10-22 Thread peter Mahach
I decided to check out core exiles. I like the game idea so far but I have 
difficulties. I talked to jonas and I got a mission to deliver some stuff to 
messer in the destert system. now, how the heck do I ge there. I managed to 
undock and so on, and now, I don't see a jumpgate to the destert system in the 
nexus. anyone help me. how could I, like, know what gates to take? another 
thing, there is a long line of many numbers, the last 2 being my fuel outy of 
the total. but what's the rest?
help appreciated!


__ Information from ESET Smart Security, version of virus signature 
database 4333 (20090813) __

The message was checked by ESET Smart Security.

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Re: [Audyssey] CE getting started?

2009-10-22 Thread Darren Harris
Hi,

When you get into the nexus, look for the plotter. Activate that link. Then
it will bring up a window. In there are 2 combo boxes. The first one is your
starting point the second one is the destination. Adjust them accordingly
and then click on the button. A route will be displayed for you.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of peter Mahach
Sent: 22 October 2009 20:41
To: Gamers Discussion list
Subject: [Audyssey] CE getting started?


I decided to check out core exiles. I like the game idea so far but I have
difficulties. I talked to jonas and I got a mission to deliver some stuff to
messer in the destert system. now, how the heck do I ge there. I managed to
undock and so on, and now, I don't see a jumpgate to the destert system in
the nexus. anyone help me. how could I, like, know what gates to take?
another thing, there is a long line of many numbers, the last 2 being my
fuel outy of the total. but what's the rest? help appreciated!


__ Information from ESET Smart Security, version of virus signature
database 4333 (20090813) __

The message was checked by ESET Smart Security.

http://www.eset.com

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Re: [Audyssey] Heather Voice in Mota Beta 8

2009-10-22 Thread Thomas Ward

Hi Shaun,
How do you figure that? A wav file saying play game at the same sample 
rate should be roughly the same size regardless if it is Heather, 
Eloquence, ATT Crystal, etc. I don't really get why you think Eloquence 
would make the game bigger.


shaun everiss wrote:

well there is always eloquence samples though  that would make your stuff 
bigger.
  



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Re: [Audyssey] Heather Voice in Mota Beta 8

2009-10-22 Thread Bryan Peterson
It might not make the game bigger but it would definitely detract from the 
atmosphere as far as I'm concerned.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, October 22, 2009 1:51 PM
Subject: Re: [Audyssey] Heather Voice in Mota Beta 8



Hi Shaun,
How do you figure that? A wav file saying play game at the same sample 
rate should be roughly the same size regardless if it is Heather, 
Eloquence, ATT Crystal, etc. I don't really get why you think Eloquence 
would make the game bigger.


shaun everiss wrote:
well there is always eloquence samples though  that would make your stuff 
bigger.





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Re: [Audyssey] combat drones

2009-10-22 Thread dark
Nope, once it's in your ship's stores, it'll show up automatically in combat 
if you've got the level and skill requirements.


HThey really are dam useful! I managed to take down that blasted 
marauder,  and some nastier bigger ships besides thanks to said 
drones,  though having a massive gun also helps!


Beware the grue!

Dark.
- Original Message - 
From: shaun everiss shau...@xtra.co.nz

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, October 22, 2009 8:08 PM
Subject: Re: [Audyssey] combat drones



aah thanks dark.
I have not checked that, Good to know what that is needed.
I never checked the skills, I will have to put that skill on to what it 
needs to be at.

Do I need to shift the drone to the area?
I was told the drone was in the cargo bay so does that mean it should be 
already where it needs to be or do I have to move it.

At 05:48 p.m. 22/10/2009, you wrote:

Hi Sean.

that's a dropdown list, so if Jaws does anything to interact with those 
ytou'll need to do it.


the drone will be there automatically if it's in the drones area of your 
ships' store,  however note you need a drone skill of 30 and I believe 
a captain level of 10, - though i could have that wrong, to use level 
1 combat drones, if you've not got either of those they won't show up.


Lvl 2 drones take a skill of 40, and captain level of 18.

Hth.

Beware the grue!

Dark.
- Original Message - From: shaun everiss shau...@xtra.co.nz
To: gamers@audyssey.org
Sent: Thursday, October 22, 2009 3:58 AM
Subject: [Audyssey] combat drones



Hi all.
ok I got a combat drone.
In a battle I tried to launch it, there was something that said select 
drone, I pushed enter on this and got one option that of select drone.
I pushed enter on it figuring that the drone would come to be selected I 
was told I needed to select the drone.

So I figure I need to put the drone somewhere to be selected.
loadout has no answers.
hmmm however I probably should stop, been playing all afternoon.


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Re: [Audyssey] combat drones

2009-10-22 Thread dark
Once you launch them in combat they automatically do damage to the enemy 
each round.


Also, the enemy sometimes shoots at the drone instead of your ship which 
provides some measure of defense,  they're not invinsiable though, they 
have hp and can be destroyed if enough damage is done to them.


Beware the Grue!

Dark.
- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, October 22, 2009 8:17 PM
Subject: Re: [Audyssey] combat drones


What do they do exactly. Are they a form of wingman for you or something? 
Or

can you use them as settlement defence.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: 22 October 2009 20:09
To: Gamers Discussion list
Subject: Re: [Audyssey] combat drones


aah thanks dark.
I have not checked that, Good to know what that is needed.
I never checked the skills, I will have to put that skill on to what it
needs to be at. Do I need to shift the drone to the area? I was told the
drone was in the cargo bay so does that mean it should be already where it
needs to be or do I have to move it. At 05:48 p.m. 22/10/2009, you wrote:

Hi Sean.

that's a dropdown list, so if Jaws does anything to interact with those
ytou'll need to do it.

the drone will be there automatically if it's in the drones area of
your ships' store,  however note you need a drone skill of 30 and I
believe a captain level of 10, - though i could have that wrong, to
use level 1 combat drones, if you've not got either of those they won't
show up.

Lvl 2 drones take a skill of 40, and captain level of 18.

Hth.

Beware the grue!

Dark.
- Original Message - From: shaun everiss shau...@xtra.co.nz
To: gamers@audyssey.org
Sent: Thursday, October 22, 2009 3:58 AM
Subject: [Audyssey] combat drones



Hi all.
ok I got a combat drone.
In a battle I tried to launch it, there was something that said select
drone, I pushed enter on this and got one option that of select drone.
I pushed enter on it figuring that the drone would come to be selected
I was told I needed to select the drone. So I figure I need to put the
drone somewhere to be selected. loadout has no answers. hmmm however I
probably should stop, been playing all afternoon.


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Re: [Audyssey] Heather Voice in Mota Beta 8

2009-10-22 Thread Thomas Ward

Hi Bryan,
Smile. I have no plans on changing voices at this point. If I didn't 
like Heather I wouldn't have used her for the game. It is a decent 
voice, and I can't please everyone when it comes to TTS voices anyway.
For example, I know several people that love Eloquence. As for me I am 
no fan of the voice. I use it for programming, work mostly, but can't 
stand it for anything else.I especially can't stand it reading books 
from Book Share or books I've scanned myself. Ug!



Bryan Peterson wrote:
I say stick with Heather. Granted my first preference would have been 
Neospeach Kate but Heather is definitely a very high quality voice. 
I'd say just leave it the way it is.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.



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Re: [Audyssey] Heather Voice in Mota Beta 8

2009-10-22 Thread Thomas Ward

Hi Bryan,
Agreed. Eloquence is fine for general day to day screen reader tasks, 
but using it in games or having it read books is terrible. For one thing 
it totally kills the ambiance for me.
Tomb Hunter is a game series with a very strong female character roll. 
Therefore it follows the game's narration would be a female as well. 
Preferably a human sounding one if possible. Using a robotic voice like 
Eloquence, ESpeak, or a male character voice would simply have the wrong 
ambiance and feel.


Bryan Peterson wrote:
No. Eloquence is totally wrong for a game like this. The only reason, 
and I mean absolutely the ONLY reason that I even use Eloquence in 
Window-Eyes is because of its fast response time. I wouldn't use it at 
all otherwise since I hate the voices.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.



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Re: [Audyssey] Heather Voice in Mota Beta 8

2009-10-22 Thread Bryan Peterson
Exactly. And that's one thing my fiance and I intend to keep in the 
forefront if and when we work together on games. As little synthe speach as 
possible and when it's required, as high quality as we can swing.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, October 22, 2009 3:04 PM
Subject: Re: [Audyssey] Heather Voice in Mota Beta 8



Hi Bryan,
Agreed. Eloquence is fine for general day to day screen reader tasks, but 
using it in games or having it read books is terrible. For one thing it 
totally kills the ambiance for me.
Tomb Hunter is a game series with a very strong female character roll. 
Therefore it follows the game's narration would be a female as well. 
Preferably a human sounding one if possible. Using a robotic voice like 
Eloquence, ESpeak, or a male character voice would simply have the wrong 
ambiance and feel.


Bryan Peterson wrote:
No. Eloquence is totally wrong for a game like this. The only reason, and 
I mean absolutely the ONLY reason that I even use Eloquence in 
Window-Eyes is because of its fast response time. I wouldn't use it at 
all otherwise since I hate the voices.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.



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[Audyssey] Ce threat access change!

2009-10-22 Thread dark
Hi. 

People will be pleased to know there has now been a change made in core exiles. 
The view button in the combat scan screen is now labled with a threat rating of 
0-26 which says how dangerous the ship is,  0 a pushover, 26 flying death! 

Note, that this is the title of the button, not it's default text lable, so 
you'll need to do something to alter your screen reader's reading of titles. 
Hal for instance must have it's web settings changed to read titles, lables 
then text. I'm not sure about Jaws. 

I've already sent thanks to the developer, as this should significantly help in 
avoiding in game death from attacking a ship which is too strong. 

Hopefully this should reduce the amount of hull rupturings! 

Beware the grue! 

Dark.
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Re: [Audyssey] Heather Voice in Mota Beta 8

2009-10-22 Thread Phil Vlasak

Hi Thomas,
I think people are confused when you use the Heather synthesized SAPI voice 
to record what is said in the game.
To get a human to sound as consistent in rate, volume and lack of 
background noise would take weeks if not months of sound studio  work 
instead of the few minutes to have the SAPI voice recorded to sound files.
Plenty of people asked where I got the voices in my games so much that I 
finally made a list of them in the instructions.

I think Heather was voted by a game magazine as the most popular voice.

Phil 



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Re: [Audyssey] Heather Voice in Mota Beta 8

2009-10-22 Thread Thomas Ward

Hi Bryan,
Yeah. Unfortunately it is not always possible to come by actual human 
speech for games though. For one thing getting the person to record, 
rerecord, his/her voice over and over again to get it right is very 
tiring work. Then, there is lots of editing required to make it as 
smooth and seamless as possible. That's why I chose a voice like Heather 
which seams to be a happy medium. Not too synthetic, and human enough to 
work well in a game. Plus much less editing and work involved.


Bryan Peterson wrote:
Exactly. And that's one thing my fiance and I intend to keep in the 
forefront if and when we work together on games. As little synthe 
speach as possible and when it's required, as high quality as we can 
swing.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?



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Re: [Audyssey] Heather Voice in Mota Beta 8

2009-10-22 Thread Thomas Ward

Hi Phil,
Yes, that was my experience as well. Last year, when I was beginning 
Mysteries of the Ancients, I originally was going to have Cara Quinn 
cast in the roll of Angela Carter as well as the games narrator voice. 
She definitely had a good voice for the roll, was fairly decent voice 
talent, but we discovered using her for the entire game like that was a 
logistical nightmare. There were several problems.
First, when we started out she didn't have her microphone setup properly 
so we did some test runs until we got the volume right, got it so it 
sounded good, and got her system set up correctly so what she recorded 
sounded the way I wanted it for the game.
Then, she got a head cold or something and she couldn't do any voice 
work for me until she got over that. That caused a major delay just 
because of something that was out of our control, and that set me behind 
somewhat.
Finally, when we got everything squared away, she was over the head 
cold, her computer was set up, and we were ready to start work her 
modeling schedule picked up. Since her day job obviously takes priority 
over the game we both decided it just was not worth the hastle. So I 
settled on Heather instead.
As far as editing goes what files I did get from Cara took quite a bit 
of editing to get the way I wanted them. I had to trim them, take out 
any background microphone noise, etc. It was a serious pain in the butt. 
I realised as you did that using a Sapi voice is much much much easier 
to work with.


Phil Vlasak wrote:

Hi Thomas,
I think people are confused when you use the Heather synthesized SAPI 
voice to record what is said in the game.
To get a human to sound as consistent in rate, volume and lack of 
background noise would take weeks if not months of sound studio  work 
instead of the few minutes to have the SAPI voice recorded to sound 
files.
Plenty of people asked where I got the voices in my games so much that 
I finally made a list of them in the instructions.

I think Heather was voted by a game magazine as the most popular voice.

Phil



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Re: [Audyssey] Heather Voice in Mota Beta 8

2009-10-22 Thread Bryan Peterson
Exactly. I like the Heather voice. I might actually look into getting her 
myself, though I don't know if the license agreement permits using them as 
screen reader voices.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, October 22, 2009 4:10 PM
Subject: Re: [Audyssey] Heather Voice in Mota Beta 8



Hi Bryan,
Yeah. Unfortunately it is not always possible to come by actual human 
speech for games though. For one thing getting the person to record, 
rerecord, his/her voice over and over again to get it right is very tiring 
work. Then, there is lots of editing required to make it as smooth and 
seamless as possible. That's why I chose a voice like Heather which seams 
to be a happy medium. Not too synthetic, and human enough to work well in 
a game. Plus much less editing and work involved.


Bryan Peterson wrote:
Exactly. And that's one thing my fiance and I intend to keep in the 
forefront if and when we work together on games. As little synthe speach 
as possible and when it's required, as high quality as we can swing.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?



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Re: [Audyssey] Heather Voice in Mota Beta 8

2009-10-22 Thread Bryan Peterson
At least you did get a human for the Angela voice. I don't think any Sapi 
voice exists, exccept possibly the hugely expensive Loquendo voices, that 
can convincingly produce a scream as the character falls off a cliff, into a 
lava pit or whatnot, or a cry of pain as she takes a hit from an Amazon's 
arrow or skeleton's sword.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, October 22, 2009 4:30 PM
Subject: Re: [Audyssey] Heather Voice in Mota Beta 8



Hi Phil,
Yes, that was my experience as well. Last year, when I was beginning 
Mysteries of the Ancients, I originally was going to have Cara Quinn cast 
in the roll of Angela Carter as well as the games narrator voice. She 
definitely had a good voice for the roll, was fairly decent voice talent, 
but we discovered using her for the entire game like that was a logistical 
nightmare. There were several problems.
First, when we started out she didn't have her microphone setup properly 
so we did some test runs until we got the volume right, got it so it 
sounded good, and got her system set up correctly so what she recorded 
sounded the way I wanted it for the game.
Then, she got a head cold or something and she couldn't do any voice work 
for me until she got over that. That caused a major delay just because of 
something that was out of our control, and that set me behind somewhat.
Finally, when we got everything squared away, she was over the head cold, 
her computer was set up, and we were ready to start work her modeling 
schedule picked up. Since her day job obviously takes priority over the 
game we both decided it just was not worth the hastle. So I settled on 
Heather instead.
As far as editing goes what files I did get from Cara took quite a bit of 
editing to get the way I wanted them. I had to trim them, take out any 
background microphone noise, etc. It was a serious pain in the butt. I 
realised as you did that using a Sapi voice is much much much easier to 
work with.


Phil Vlasak wrote:

Hi Thomas,
I think people are confused when you use the Heather synthesized SAPI 
voice to record what is said in the game.
To get a human to sound as consistent in rate, volume and lack of 
background noise would take weeks if not months of sound studio  work 
instead of the few minutes to have the SAPI voice recorded to sound 
files.
Plenty of people asked where I got the voices in my games so much that I 
finally made a list of them in the instructions.

I think Heather was voted by a game magazine as the most popular voice.

Phil



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Re: [Audyssey] CE getting started?

2009-10-22 Thread Tristan B

Hey there all,
My (captain[S]) name on C.E. is Lancett. i'm getting into it, Just have a 
question. What is the graphic in the stats display that is labeled PG? Is 
that experience?


Thanks.
Tristan B

TrekGames.net

Cosmos -
TrekGames.net, port 1234.


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Re: [Audyssey] CE getting started?

2009-10-22 Thread dark
Yes. if it says something like 300/5000 it means you currently have three 
hundred xp, and need five thousand to get to the next level.


Hth.

Beware the grue!

Dark.
- Original Message - 
From: Tristan B theblinddj...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 23, 2009 12:31 AM
Subject: Re: [Audyssey] CE getting started?



Hey there all,
My (captain[S]) name on C.E. is Lancett. i'm getting into it, Just have a 
question. What is the graphic in the stats display that is labeled PG? 
Is that experience?


Thanks.
Tristan B

TrekGames.net

Cosmos -
TrekGames.net, port 1234.


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Re: [Audyssey] CE getting started?

2009-10-22 Thread Tristan B
Thanks, Does anyone know how many Ashar cargo missions I have to do, before 
the NCP on starbase-51 gives me 5 k credits? grin
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, October 22, 2009 8:00 PM
Subject: Re: [Audyssey] CE getting started?


Yes. if it says something like 300/5000 it means you currently have three 
hundred xp, and need five thousand to get to the next level.


Hth.

Beware the grue!

Dark.
- Original Message - 
From: Tristan B theblinddj...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 23, 2009 12:31 AM
Subject: Re: [Audyssey] CE getting started?



Hey there all,
My (captain[S]) name on C.E. is Lancett. i'm getting into it, Just have a 
question. What is the graphic in the stats display that is labeled PG? 
Is that experience?


Thanks.
Tristan B

TrekGames.net

Cosmos -
TrekGames.net, port 1234.


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Re: [Audyssey] CE getting started?

2009-10-22 Thread shaun everiss
you need to go to jumpgate nexus then jump through various gates.
use the plotter to find where to jump to.
At 08:40 a.m. 23/10/2009, you wrote:
I decided to check out core exiles. I like the game idea so far but I have 
difficulties. I talked to jonas and I got a mission to deliver some stuff to 
messer in the destert system. now, how the heck do I ge there. I managed to 
undock and so on, and now, I don't see a jumpgate to the destert system in the 
nexus. anyone help me. how could I, like, know what gates to take? another 
thing, there is a long line of many numbers, the last 2 being my fuel outy of 
the total. but what's the rest?
help appreciated!


__ Information from ESET Smart Security, version of virus signature 
database 4333 (20090813) __

The message was checked by ESET Smart Security.

http://www.eset.com

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Re: [Audyssey] combat drones

2009-10-22 Thread shaun everiss
hmm i have a gatling at 248, I think I got your drone.
on that note, if I can find a gun that will use 300 units of power exactly then 
I will get it.
I have 54 units left from using the scanner and gatling, I have used all my 
cash in getting one drone.
oh do they need repairing at all?
or can I take it to a repair service.
Also is there a way you can loot armour from ships, etc?
If there is not I sure would like it.
Even if I had to patch it.
SOme of the shields/armour looked quite nice and if I could use that then cool.
I'd also like the option to get bigger rewards in missions, ie ships, packs, 
etc, not just cash.
It would mean less things to buy and something to play for, hear in new zealand 
us dollars cost twice of what they   usually cost and so I am not likely to buy 
from the standard store.
currently everything is cheaper but I'd like to be able to earn something real 
chunky if I can pull off bigger things.
I'd admit I would have to work for it but.
At 09:49 a.m. 23/10/2009, you wrote:
Nope, once it's in your ship's stores, it'll show up automatically in combat 
if you've got the level and skill requirements.

HThey really are dam useful! I managed to take down that blasted marauder, 
 and some nastier bigger ships besides thanks to said drones,  though 
having a massive gun also helps!

Beware the grue!

Dark.
- Original Message - From: shaun everiss shau...@xtra.co.nz
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, October 22, 2009 8:08 PM
Subject: Re: [Audyssey] combat drones


aah thanks dark.
I have not checked that, Good to know what that is needed.
I never checked the skills, I will have to put that skill on to what it needs 
to be at.
Do I need to shift the drone to the area?
I was told the drone was in the cargo bay so does that mean it should be 
already where it needs to be or do I have to move it.
At 05:48 p.m. 22/10/2009, you wrote:
Hi Sean.

that's a dropdown list, so if Jaws does anything to interact with those 
ytou'll need to do it.

the drone will be there automatically if it's in the drones area of your 
ships' store,  however note you need a drone skill of 30 and I believe a 
captain level of 10, - though i could have that wrong, to use level 1 
combat drones, if you've not got either of those they won't show up.

Lvl 2 drones take a skill of 40, and captain level of 18.

Hth.

Beware the grue!

Dark.
- Original Message - From: shaun everiss shau...@xtra.co.nz
To: gamers@audyssey.org
Sent: Thursday, October 22, 2009 3:58 AM
Subject: [Audyssey] combat drones


Hi all.
ok I got a combat drone.
In a battle I tried to launch it, there was something that said select 
drone, I pushed enter on this and got one option that of select drone.
I pushed enter on it figuring that the drone would come to be selected I 
was told I needed to select the drone.
So I figure I need to put the drone somewhere to be selected.
loadout has no answers.
hmmm however I probably should stop, been playing all afternoon.


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Re: [Audyssey] entombed

2009-10-22 Thread Valiant8086
I think Hairy recognised Akapella heather, the voice used to do voiceovers. 
Not the actual voice itself there Hairy, just a recording of it.
- Original Message - 
From: Jason Allen evildi...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, October 22, 2009 7:42 AM
Subject: Re: [Audyssey] entombed



Hi Hayri,

It doesn't currently. I asked the company for their SDK though. Tom, does
MOTA use Infovox? If so, how did you find implementing it?

Cheers!
Jason

On Wed, Oct 21, 2009 at 9:52 PM, Hayri Tulumcu ha...@ka-net.dk wrote:


 How infovox desktop to work in Entombed?



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Re: [Audyssey] Heather Voice in Mota Beta 8

2009-10-22 Thread Valiant8086
Hi, you might try DSpeech from dimio.altervista.org as apose to text aloud, 
maybe it'll serve you better. it's free.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, October 21, 2009 10:58 AM
Subject: Re: [Audyssey] Heather Voice in Mota Beta 8



Hi Shaun,
In this case it isn't a soundcard issue. I've noticed that the Heather 
voice has a tendancy to pop and click sometimes when saving certain words 
an frazes with Text Aloud. I've tried to cut down on the pops and clicks 
as best I can, but a few still got through. If there was a better option 
as far as a voice goes I would use it.
During one of the private betas I used Scansoft Karen, but I got 
complaints that people couldn't understand the speech do to the Australian 
accent. Since I don't really have a really high quality American English 
voice besides Heather I'm sort of stuck with it.


shaun everiss wrote:

could be a sound card or driver issue I have had cards that click.
its the reason I have not updated my realtech hd because later drivers 
click loads more although I suspect the card clicks.

I had a ac97 that clicked loads till I upgraded the drivers.




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Re: [Audyssey] Ce threat access change!

2009-10-22 Thread shaun everiss
jaws says it correctly.
although I did wander what the value is.
At 10:43 a.m. 23/10/2009, you wrote:
Hi. 

People will be pleased to know there has now been a change made in core 
exiles. The view button in the combat scan screen is now labled with a threat 
rating of 0-26 which says how dangerous the ship is,  0 a pushover, 26 
flying death! 

Note, that this is the title of the button, not it's default text lable, so 
you'll need to do something to alter your screen reader's reading of titles. 
Hal for instance must have it's web settings changed to read titles, lables 
then text. I'm not sure about Jaws. 

I've already sent thanks to the developer, as this should significantly help 
in avoiding in game death from attacking a ship which is too strong. 

Hopefully this should reduce the amount of hull rupturings! 

Beware the grue! 

Dark.
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Re: [Audyssey] CE getting started?

2009-10-22 Thread shaun everiss
its your exp.
on that note I have still not ben answered with what a good free irc client is.
I heard mirc4life but the site is invalid can't find where to get it.
or what it is.
I want an accessible client like freedom chat that does not to much.
doesn't even have to be fully featured just able to chat.
At 12:31 p.m. 23/10/2009, you wrote:
Hey there all,
My (captain[S]) name on C.E. is Lancett. i'm getting into it, Just have a 
question. What is the graphic in the stats display that is labeled PG? Is 
that experience?

Thanks.
Tristan B

TrekGames.net

Cosmos -
TrekGames.net, port 1234.


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Re: [Audyssey] CE getting started?

2009-10-22 Thread shaun everiss
just check your npc mission active box.
you will hear when you have completed a mission.
At 03:13 p.m. 23/10/2009, you wrote:
Thanks, Does anyone know how many Ashar cargo missions I have to do, before 
the NCP on starbase-51 gives me 5 k credits? grin
- Original Message - From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, October 22, 2009 8:00 PM
Subject: Re: [Audyssey] CE getting started?


Yes. if it says something like 300/5000 it means you currently have three 
hundred xp, and need five thousand to get to the next level.

Hth.

Beware the grue!

Dark.
- Original Message - From: Tristan B theblinddj...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 23, 2009 12:31 AM
Subject: Re: [Audyssey] CE getting started?


Hey there all,
My (captain[S]) name on C.E. is Lancett. i'm getting into it, Just have a 
question. What is the graphic in the stats display that is labeled PG? Is 
that experience?

Thanks.
Tristan B

TrekGames.net

Cosmos -
TrekGames.net, port 1234.


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Re: [Audyssey] CE getting started?

2009-10-22 Thread James Howard
Hmm, i have also just signed up there tonight, you can find me as ciris.
the starter missions do seem easy but fun and helpfull. I have even
already gotten on the IRC server.

On 10/22/09, shaun everiss shau...@xtra.co.nz wrote:
 just check your npc mission active box.
 you will hear when you have completed a mission.
 At 03:13 p.m. 23/10/2009, you wrote:
Thanks, Does anyone know how many Ashar cargo missions I have to do, before
 the NCP on starbase-51 gives me 5 k credits? grin
- Original Message - From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, October 22, 2009 8:00 PM
Subject: Re: [Audyssey] CE getting started?


Yes. if it says something like 300/5000 it means you currently have three
 hundred xp, and need five thousand to get to the next level.

Hth.

Beware the grue!

Dark.
- Original Message - From: Tristan B theblinddj...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 23, 2009 12:31 AM
Subject: Re: [Audyssey] CE getting started?


Hey there all,
My (captain[S]) name on C.E. is Lancett. i'm getting into it, Just have a
 question. What is the graphic in the stats display that is labeled PG?
 Is that experience?

Thanks.
Tristan B

TrekGames.net

Cosmos -
TrekGames.net, port 1234.


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Re: [Audyssey] CE getting started?

2009-10-22 Thread dark
If I remember rightly, you just have to do enough to make 2.5 k,  which 
doesn't take long.


Beware the grue!

Dark.
- Original Message - 
From: Tristan B theblinddj...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 23, 2009 3:13 AM
Subject: Re: [Audyssey] CE getting started?


Thanks, Does anyone know how many Ashar cargo missions I have to do, 
before the NCP on starbase-51 gives me 5 k credits? grin
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, October 22, 2009 8:00 PM
Subject: Re: [Audyssey] CE getting started?


Yes. if it says something like 300/5000 it means you currently have three 
hundred xp, and need five thousand to get to the next level.


Hth.

Beware the grue!

Dark.
- Original Message - 
From: Tristan B theblinddj...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 23, 2009 12:31 AM
Subject: Re: [Audyssey] CE getting started?



Hey there all,
My (captain[S]) name on C.E. is Lancett. i'm getting into it, Just have 
a question. What is the graphic in the stats display that is labeled 
PG? Is that experience?


Thanks.
Tristan B

TrekGames.net

Cosmos -
TrekGames.net, port 1234.


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Re: [Audyssey] Ce threat access change!

2009-10-22 Thread dark
I actually find it weerd that Hal doesn't do this by default, and that onone 
of the read attribute keys worked. I'll be contacting dolphin about this one 
myself.


Beware the grue!

Dark.
- Original Message - 
From: shaun everiss shau...@xtra.co.nz

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 23, 2009 3:48 AM
Subject: Re: [Audyssey] Ce threat access change!



jaws says it correctly.
although I did wander what the value is.
At 10:43 a.m. 23/10/2009, you wrote:

Hi.

People will be pleased to know there has now been a change made in core 
exiles. The view button in the combat scan screen is now labled with a 
threat rating of 0-26 which says how dangerous the ship is,  0 a 
pushover, 26 flying death!


Note, that this is the title of the button, not it's default text lable, 
so you'll need to do something to alter your screen reader's reading of 
titles. Hal for instance must have it's web settings changed to read 
titles, lables then text. I'm not sure about Jaws.


I've already sent thanks to the developer, as this should significantly 
help in avoiding in game death from attacking a ship which is too strong.


Hopefully this should reduce the amount of hull rupturings!

Beware the grue!

Dark.
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Re: [Audyssey] combat drones

2009-10-22 Thread dark

Hi Sean.

do you have a reactor? You need to use Ip on reactor tech skill to install 
one, but they can provide a lot of energy,  like an extra thousand 
units. Also, the hammer reactors give you a damage bonus as well.


I don't have one yet, but there will be a point when I run out of energy 
myself and that's when I'll get one.


Being in a guild gives you percentage bonuses to cash rewards which is 
nice,  I can recommend the guild I'm in, intelliquest. To sign up just 
go to the guild office on jarress outpost in the Fieren system.


For getting stuff from combat missions, salvage items can be recycled to 
give a good wodge of cash, and if you find any locked continers, you can 
ttakem them to jimmy fingers on San miguel and pay to get them opened.


They sometimes have armour or fuel buffs inside, but your best off buying 
those from the player market.


Hth.

Beware the grue!

dark.
- Original Message - 
From: shaun everiss shau...@xtra.co.nz

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 23, 2009 3:39 AM
Subject: Re: [Audyssey] combat drones



hmm i have a gatling at 248, I think I got your drone.
on that note, if I can find a gun that will use 300 units of power exactly 
then I will get it.
I have 54 units left from using the scanner and gatling, I have used all 
my cash in getting one drone.

oh do they need repairing at all?
or can I take it to a repair service.
Also is there a way you can loot armour from ships, etc?
If there is not I sure would like it.
Even if I had to patch it.
SOme of the shields/armour looked quite nice and if I could use that then 
cool.
I'd also like the option to get bigger rewards in missions, ie ships, 
packs, etc, not just cash.
It would mean less things to buy and something to play for, hear in new 
zealand us dollars cost twice of what they   usually cost and so I am not 
likely to buy from the standard store.
currently everything is cheaper but I'd like to be able to earn something 
real chunky if I can pull off bigger things.

I'd admit I would have to work for it but.
At 09:49 a.m. 23/10/2009, you wrote:
Nope, once it's in your ship's stores, it'll show up automatically in 
combat if you've got the level and skill requirements.


HThey really are dam useful! I managed to take down that blasted 
marauder,  and some nastier bigger ships besides thanks to said 
drones,  though having a massive gun also helps!


Beware the grue!

Dark.
- Original Message - From: shaun everiss shau...@xtra.co.nz
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, October 22, 2009 8:08 PM
Subject: Re: [Audyssey] combat drones



aah thanks dark.
I have not checked that, Good to know what that is needed.
I never checked the skills, I will have to put that skill on to what it 
needs to be at.

Do I need to shift the drone to the area?
I was told the drone was in the cargo bay so does that mean it should be 
already where it needs to be or do I have to move it.

At 05:48 p.m. 22/10/2009, you wrote:

Hi Sean.

that's a dropdown list, so if Jaws does anything to interact with those 
ytou'll need to do it.


the drone will be there automatically if it's in the drones area of your 
ships' store,  however note you need a drone skill of 30 and I 
believe a captain level of 10, - though i could have that wrong, to 
use level 1 combat drones, if you've not got either of those they won't 
show up.


Lvl 2 drones take a skill of 40, and captain level of 18.

Hth.

Beware the grue!

Dark.
- Original Message - From: shaun everiss shau...@xtra.co.nz
To: gamers@audyssey.org
Sent: Thursday, October 22, 2009 3:58 AM
Subject: [Audyssey] combat drones



Hi all.
ok I got a combat drone.
In a battle I tried to launch it, there was something that said select 
drone, I pushed enter on this and got one option that of select drone.
I pushed enter on it figuring that the drone would come to be selected 
I was told I needed to select the drone.

So I figure I need to put the drone somewhere to be selected.
loadout has no answers.
hmmm however I probably should stop, been playing all afternoon.


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