Re: [Audyssey] a drastic change is needed for audio games.

2010-05-29 Thread Lisa Hayes
and you know Thomas, without the games we have and who the hell who says the 
sounds are no good, not me for sure.  without the games we now have this 
forum wouldn't be here and  no one would be complaining.  Now I've had my 
computer fixed and can play games again I am revelling in what games I have 
and planning what games I am going to buy.

Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 7:53 AM
Subject: Re: [Audyssey] a drastic change is needed for audio games.


There no comparison between what you've been up to and what Yohandy's been 
up to as far as moving ahead in the blind gaming community.  It's time for 
him to become an athlete, regardless of how skilled he starts out, or quit 
being an inexperienced umpire of the high school leagues trying to call a 
Major League game.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 28, 2010 1:44 PM
Subject: Re: [Audyssey] a drastic change is needed for audio games.



Hi Hayden,
My thoughts exactly.  Admitedly I am a bit put out by Yohandy's
comments. Not because I don't understand them, as I have played
several mainstream games myself I do, but the fact I am unable to meet
his standards as a developer.
I have put two years into what might be considered an advanced
side-scroller compared to other accessible games and am working on a
new fully 3d first-person engine in order to create games on par with
Tomb Raider, Resident Evil, and Halo in the not to distant future. If
that isn't good enough for Yohandy I'm sorry to say that is tuff. I'm
doing all I can, and treating my work as though it isn't worth much is
a huge slap in the face. If Yohandy really truly wants a game like
Street Fighter 4 I'll put up a Paypal donation link and he can start
paying me a yearly salary to write the games he wants full time. As my
boss I'll also expect him to provide the sounds, music, and pay for
software upgrades, etc too in order to produce those games.

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Re: [Audyssey] drastic change needed for audio games

2010-05-29 Thread Lisa Hayes
dark You speak wisdom here and don't forget it's not just American and 
British law it's world wide, Australian Indian and the rest.

Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 12:53 AM
Subject: Re: [Audyssey] drastic change needed for audio games


yep, it is an arse, and even digital publication is severely limited 
because of the stupid law over here.


Beware the grue!

Dark.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 28, 2010 2:54 PM
Subject: Re: [Audyssey] drastic change needed for audio games


Exactly my thoughts. And the book thing makes me glad I don't live in the 
UK.

We are the Knights who say...Ni!
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 28, 2010 7:39 AM
Subject: Re: [Audyssey] drastic change needed for audio games



Hi Josh.

Quite some organization planned there methinks,  especially sinse 
there with probably only 15 or 20 currently working developers of audio 
games tops, you wwouldn't have too many companies ;D.


Also, methinks the legal changes won't be as easy as you suggest. that 
law you quote involving books only exists in the united states. In 
Britain up until 2005, the government did bugger all about access to 
books, and any charity had to perchice the publication writes streight 
out, or persuade the publishers to give them at reduced cost.


Sinse 2005 that perchice of rights is no longer necessary so long as it 
is in an accessible format,  however none of the charities really 
want to cross the publishers on this point, so if the industry says no! 
we want blind people to buy an abridged copy at ten times the price 
that is what happens.


Getting back to games though, i'd be pretty much willing to bet game 
producers would knock such a law on the head the second it was 
proposed,  remember, access is hardly game producers first option, 
in fact Nintendo are possitively draconian about their copywrites.


Beware the grue!

Dark.


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Re: [Audyssey] a drastic change is needed for audio games.

2010-05-29 Thread Lisa Hayes

and Canada as well for law changes.
Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 12:59 AM
Subject: Re: [Audyssey] a drastic change is needed for audio games.


The basic issue is that graphics programming is it's own can of worms. 
That's why even though games like time of conflict, shades and sound rts 
have a minimal graphic display, it's not evey up to nes quality.


Adding graphics reasonable enough to appeal to even the sited public who 
play independent games would take a huge amount of work indeed, --- and 
may not even be compatible with audio representations of the environment 
anyway,  for instance, you couldn't put packman grapics in packman 
talks, sinse that would let the sited player see the entire maze and where 
the ghosts were going,  where as someone just playing with sounds only 
gets to know what's immediately around them.


Terraofrmers is really the only game developed from scratch with any kind 
of graphical support.


That being said, this is precisely what the chaps at Gamevial wish to do, 
though they are coming at it from the other side, sinse they wish to 
develope audio tools to allow blind people to play their graphical web 
based games,  but have only created some fairly short concept demos 
thus far.


So, the long and short of it is,  yes, it's possible but you treble 
the work load and create a hole bunch of issues for yourself.


Beware the Grue!

Dark.

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Re: [Audyssey] financial colaboration was: a drastic change is neededfor audio games.

2010-05-29 Thread Lisa Hayes
And whilst I am in Australia I'd be willing to donate, the heck I would be. 
If it can help good sounds and good game production who wouldn't be 
prepared.

Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 10:50 AM
Subject: [Audyssey] financial colaboration was: a drastic change is 
neededfor audio games.




Hi tom.

Actually, while I know this was a rather exasperated joke, there may be 
something in what you suggest,  at least as far as sounds go.


Sounds afterall, unlike programming libraries or developement tools, may 
be used by any game dev around.


How about a donation scheme, sinse if 30 people donated ten usd, you'd 
have enough for at least one of those cds'. The sounds could then be 
loaded onto a password locked secure site, and the password could be given 
to developers.


while, failing winning the lottery or a serious bank robbery, we might not 
be able to raise the hundred grand or so necessary to pay you,  or 
anyone else to make audio sf4,  scraping together 500 usd for some 
royalty free sounds might not be quite so unreasonable if people work 
together and are willing to donate a litle.


this is also why I propose the sounds be placed on a secure site with a 
password which the major devs would have access to and would give out to 
anyone demed as necessary,  sinse then your not just donating to one 
person, but essentially to the entire community, and thus making all 
future games better.


Beware the Grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 28, 2010 8:23 PM
Subject: Re: [Audyssey] a drastic change is needed for audio games.



Hi Yohandy,
Sigh...Weather you realise it or not, not  every accessible game out
there is just another space invaders clone like Troopenum or Aliens in
the Outback. Have you ever tried Entombed, Rail Racer, 3D Velocity, or
Time of Conflict?
All of these are newer accessible games just coming onto the
accessible games market and while they are not mainstream quality they
are certainly better than games like Troopenum.  I think you need to
look at what is available instead of just assuming every single game
is just another Space Invaders clone which they are not.
However, you've convinced me we need to do something about this all
the same. How about you put your wollet were your mouth is and do
something about it for a change?
Okay you say you want games like Street Fighter 4 if you agree to fit
the bill for sounds, music, and pay me a yearly salary I'll go to work
for you bright and early Monday morning. I'm absolutely serious. If
you can give me a reasonable income, cover my medical, plus provide me
the software and tools I need to create the next great Street Fighter
4 for the blind I'll do it, but I can't do it without money and an
income to keep a roof over my head and cover living expenses. I'm not
going to do it for free.
You say the sounds in accessible games aren't good enough for you. How
about purchasing the community a sound library of royalty free sounds
from Sound Ideas.  Last time I checked a cd costs $$300 to $500 a pop.
You can easily put $5,000 into a reasonable sound library jjust to get
started making games. If you purchase them for me I'll use them. If
not then you'll just have to put up with what I can afford on my
budget.
Basicly, I don't want to shoot your ideas down, be a wet blanket, but
you have to get realistic.  Just because you want something to be a
certain way doesn't mean it is realisticly feasable no matter how much
you wish it to be otherwise.  If you believe that is feasable all I'm
saying is put your money were your mouth is and make it happen or stop
complaining about it. If it truly means that much to you personally
then start by purchasing sounds, learn to program, and make a
contribution rather than blaming us for failing to  reach your quality
and standards.

Smile.





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Re: [Audyssey] Raceway was The other side

2010-05-29 Thread Gary Whittington

Happy to hear about the game will be created so it can expand.
As RaceWay, is going to be good income for you Tom.
As you describe it and a way to either able to update the drivers info 
historical stats data as part of the add ons or as a product to purchase 
every new season.

To, keep the stats as real, the game needs the real stats.
And by the stats, a system of grading the Team, and Pit Crew.
For example the number of times a driver can been the number of races.
AS you have mentioned in the email 39 drives, but the drivers database 
should not be just held to that.
During a NACAR season, you will have local drivers who only can afford to 
race local.  Or the times when drivers did not make the field.


So, a team who is able to get in all 30 events will be grade A.
But if the car has not finished a certain percentage of thier races should 
be graded as high for a high percentage and low for low percentage of 
finishing the race.

So, the Pit Crew may not be to good and would get a D rating.
Now on the other hand if a driver percentage for completing a race and due 
to crashing then the Driver is rating low.
I am taking the rating system from the old Dos game, which I am working on 
for scripting with Jaws.
But in what I was saying the driver stats is very important and other 
refferance  material for creating other grading items in the game.


Lastly, having a bigger database of drivers, the better for the game to rank 
higher during the season.


Crash
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 28, 2010 10:49 PM
Subject: [Audyssey] Raceway was The other side



Hi Charles,
Well, at the time I took over development of Raceway from James North
I invisioned it as an accessible version of Nascar Thunder 2004 by EA
Games. As it happens I realy like Nascar Thunder, but of course it
isn't accessible enough to really play. I usually wind up hitting the
wall or plowing into another car. So when James North offered Raceway
to me I took it, and decided to turn it into a fully accessible, fully
playable, version of Nascar Thunder without any of the official Nascar
logos and trademarks involved.
As far as how it will compare to other racing games out there it might
be easier to list its features, and let you decide based on that
information. Basically, since it is based on Nascar, actually an
official Nascar game, all of the rules, flags, and points will be
exactly the same as you would expect from a real race. Unlike other
accessible racing games you will be racing against 39 other AI driven
cars so we are talking a full monty here not three or four cars as is
the case with games like Poll Position. Since I am using official
points and scoring there will be a full season mode where you must
race a total of 30 races, and if you have the highest score you get
the racing cup.
What I am probibly not going to include in Raceway, at least not 1.0,
is a track editor, online racing, and some of those kind of features
of Rail Racer. While I think they would be good additions I feel those
can be added on later. In fact, I might even create it as a sort of
expantion pack that costs a nominal upgrade fee like $10 or something
like that. That way I can try and earn back some of the money lost
when transfering between Alchemy and USA Games, and  plus build upon
an existing product as well.


On 5/28/10, Charles Rivard woofer...@sbcglobal.net wrote:
If my question should not be answered here, you can answer either off 
list
or not at all.  I don't want you to give anything away.  As far as you 
can
tell, where would you say that Raceway will compare with other racing 
games

on the blind gamer's market when it comes out?  I know you've still got a
ton of work, or should I say, a track load?, and I will patiently wait.
Thanks.


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Re: [Audyssey] drastic change for audio games

2010-05-29 Thread dark

I agree Tom.

While I've never owned a Nes I've been playing my Snes for years and 
certainly wouldn't be without it, and I do think it is a shame that people 
who've been blind from birth have never had chance to experience Turrican, 
Mega man, Metroid, Kirby, castlevania, pitfall, final fight or golden axe.


speaking of Golden axe, it's actually funny you mention that game, sinse 
it's one I've been playing literally for years.


I began at the age of about 6 before I even lost the site of my right eye on 
our amstrad cpc, and then got the amigar version at 10. I now have the Mega 
Drive (genesis), version (which had various gameplay additions), though have 
also played the arcade version on mame.


If you want to find out about the game, there's a really rather good faq 
found at http://www.gamefaqs.com/genesis/563326-golden-axe/faqs/46983 which 
has full descriptions of all in game enemies complete with descriptions of 
their armour and weapons (great for me sinse those are details I can't see), 
their stats, strengths and weaknesses and character moves.


Oh, and some nutter called dark also contributed various pieces of 
information as well.


Something like this in audio would be fantastic,  especially sinse we 
don't have any accessible side scrolling beat em ups at the moment (not with 
danger city's cancelation).


Beware the Grue!

Dark. 



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Re: [Audyssey] drastic change for audio games

2010-05-29 Thread dark
It's actually quite odd, considdering that the very fact which makes the 
games playable from a low vision perspective,  the simpler, easier to 
see graphics, also makes them less appealing to blind players because of the 
sound.


Well, all the more reason for audio remakes.

As far as weapons go, please! not a catana! does everyone! have to have a 
catana these days? ;D.


What's wrong with a Saxon Broardsword, or a greko/roman style gladius?   
or how about a Germanic two handed bastard sword?  really Catanas aren't 
the only interesting swords out there you know!


I'm just waiting for someone to retell the legend of King arthur with him 
having to pull a catana from the stone, then quest for the graille beside 
sir lancelot wielding a nodachi, Sir pelinor with a bow staff and sir 
Galahad with two codachi!


Beware the grue!

Dark. 



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Re: [Audyssey] drastic change for audio games

2010-05-29 Thread dark
Actually Tom, the Mega drive (genesis), version of Golden axe was released 
in 1990 I believe.


It had a huge amount of add ons, such as a completely different extra last 
level and last boss, and a duel mode where you fought enemies in a closed 
arena.


For these reasons, it's generally thought of as the ultimate version of the 
game, even though some aspects,  such as the sequence showing a wounded 
soldier telling the heros about the capture of the king, were missed out.


It's now been re-released both on Wii virtual console, and on the Gba as 
part of one of Sega's game collections.


Beware the grue!

Dark. 



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Re: [Audyssey] a drastic change is needed for audio games.

2010-05-29 Thread Lisa Hayes
Thomas the list, is behind you and grateful for what you and our other 
developers do all for the delight of doing it too.  And if someone can make 
a little money by selling games good for them.

Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 4:44 AM
Subject: Re: [Audyssey] a drastic change is needed for audio games.



Hi Hayden,
My thoughts exactly.  Admitedly I am a bit put out by Yohandy's
comments. Not because I don't understand them, as I have played
several mainstream games myself I do, but the fact I am unable to meet
his standards as a developer.
I have put two years into what might be considered an advanced
side-scroller compared to other accessible games and am working on a
new fully 3d first-person engine in order to create games on par with
Tomb Raider, Resident Evil, and Halo in the not to distant future. If
that isn't good enough for Yohandy I'm sorry to say that is tuff. I'm
doing all I can, and treating my work as though it isn't worth much is
a huge slap in the face. If Yohandy really truly wants a game like
Street Fighter 4 I'll put up a Paypal donation link and he can start
paying me a yearly salary to write the games he wants full time. As my
boss I'll also expect him to provide the sounds, music, and pay for
software upgrades, etc too in order to produce those games.

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Re: [Audyssey] a drastic change is needed for audio games.

2010-05-29 Thread Muhammed Deniz

Well, Well, Well, complaining doesn't really solve the situation.
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is 
welcome, talking about computer problems is welcome when their are know 
holidays but that's only in easter holidays or know holidays. If you want to 
joyn, just send a blank email to.

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With the subject subscribe in the subject line.
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- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 28, 2010 10:44 PM
Subject: Re: [Audyssey] a drastic change is needed for audio games.


This is a fair answer and a fair offer.  Rather than always complaining 
like, Why can't you guys create the games I want?, ask, How can I help 
to create the games I want?
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 28, 2010 2:23 PM
Subject: Re: [Audyssey] a drastic change is needed for audio games.



Hi Yohandy,
Sigh...Weather you realise it or not, not  every accessible game out
there is just another space invaders clone like Troopenum or Aliens in
the Outback. Have you ever tried Entombed, Rail Racer, 3D Velocity, or
Time of Conflict?
All of these are newer accessible games just coming onto the
accessible games market and while they are not mainstream quality they
are certainly better than games like Troopenum.  I think you need to
look at what is available instead of just assuming every single game
is just another Space Invaders clone which they are not.
However, you've convinced me we need to do something about this all
the same. How about you put your wollet were your mouth is and do
something about it for a change?
Okay you say you want games like Street Fighter 4 if you agree to fit
the bill for sounds, music, and pay me a yearly salary I'll go to work
for you bright and early Monday morning. I'm absolutely serious. If
you can give me a reasonable income, cover my medical, plus provide me
the software and tools I need to create the next great Street Fighter
4 for the blind I'll do it, but I can't do it without money and an
income to keep a roof over my head and cover living expenses. I'm not
going to do it for free.
You say the sounds in accessible games aren't good enough for you. How
about purchasing the community a sound library of royalty free sounds
from Sound Ideas.  Last time I checked a cd costs $$300 to $500 a pop.
You can easily put $5,000 into a reasonable sound library jjust to get
started making games. If you purchase them for me I'll use them. If
not then you'll just have to put up with what I can afford on my
budget.
Basicly, I don't want to shoot your ideas down, be a wet blanket, but
you have to get realistic.  Just because you want something to be a
certain way doesn't mean it is realisticly feasable no matter how much
you wish it to be otherwise.  If you believe that is feasable all I'm
saying is put your money were your mouth is and make it happen or stop
complaining about it. If it truly means that much to you personally
then start by purchasing sounds, learn to program, and make a
contribution rather than blaming us for failing to  reach your quality
and standards.

Smile.


On 5/27/10, Yohandy yohand...@gmail.com wrote:
ok guys, I'm willing to hear your suggestions then. what do we do? just 
keep
things the way they are and never have any advancement where audio games 
are

concerned? don't shoot down my ideas, come up with some of your own. how
will things be different in a few years? they wouldn't be. it'll still 
be a

1 man developer job. so because it's hard does it mean it should never
happen? are most blind gamers destined to play space invaders clones 
forever

with mediocre sound effects? see the frustrating thing is most people on
here have nothing to compare the lack of great games to. Some of us here
grew up playing mainstream games, so we know what's out there and what's
possible, but many on here would be happy to play troopinam for years to
come with no complaints and it's simply frustrating. I think some people
here wouldn't care if we ever got good games or not because they're just
satisfied with what they already have and that's really sad, not because 
the
game is or isn't a good one, but because this level of resignation is 
what's
holding us back. then again, perhaps gamers are to blame? next time 
you're

considering spending your money on the newest shiniest iphone or blindy
product, how about purchasing an actual console and check out what's 
truly

out there gaming wise? then you guys can make your own decisions and
determine if I'm write or not. if there's no interest for this out 
there,
it'll never happen. If I had the money, I'd be at e3 

Re: [Audyssey] Draconis Entertainment

2010-05-29 Thread Muhammed Deniz

Hi Hayden,
I think the dragonisentertainment has quite good games. As well as those 2 
boxing game, which I really liked.

My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is 
welcome, talking about computer problems is welcome when their are know 
holidays but that's only in easter holidays or know holidays. If you want to 
joyn, just send a blank email to.

audiogamesfortheblind+subscr...@googlegroups.com
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- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, May 29, 2010 3:33 AM
Subject: Re: [Audyssey] Draconis Entertainment



Hi Phil,
Oh? Two? Who's the other?
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Phil Vlasak
Sent: Friday, May 28, 2010 9:11 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Draconis Entertainment

Hi,
Yes Draconis is still in business. Sometimes they are out of town visiting
their families.
And sometimes they are on vacation.
Despite the name of the company, I think it is still only a two person
organization.
They sell two of my games and I get feedback from each sale as I send out
the registration keys for the Sarah game.

Phil


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Re: [Audyssey] Draconis Entertainment

2010-05-29 Thread Castanedagarcia_Alfredo
How will I get help registering monkey business?
I am still having problems, and if I could, I could get a CD if they still 
offer it. I already contacted Technical support. It should take at least two 
business days. I do not know why the automated system gave a wrong code, 
because I entered it multiple times with the copy and paste feature, but 
something is missing.
Alfredo

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Re: [Audyssey] Raceway was The other side

2010-05-29 Thread Muhammed Deniz

Yeah, really good news.
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is 
welcome, talking about computer problems is welcome when their are know 
holidays but that's only in easter holidays or know holidays. If you want to 
joyn, just send a blank email to.

audiogamesfortheblind+subscr...@googlegroups.com
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Contact infermation.
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- Original Message - 
From: Gary Whittington gary...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 7:46 AM
Subject: Re: [Audyssey] Raceway was The other side



Happy to hear about the game will be created so it can expand.
As RaceWay, is going to be good income for you Tom.
As you describe it and a way to either able to update the drivers info 
historical stats data as part of the add ons or as a product to purchase 
every new season.

To, keep the stats as real, the game needs the real stats.
And by the stats, a system of grading the Team, and Pit Crew.
For example the number of times a driver can been the number of races.
AS you have mentioned in the email 39 drives, but the drivers database 
should not be just held to that.
During a NACAR season, you will have local drivers who only can afford to 
race local.  Or the times when drivers did not make the field.


So, a team who is able to get in all 30 events will be grade A.
But if the car has not finished a certain percentage of thier races should 
be graded as high for a high percentage and low for low percentage of 
finishing the race.

So, the Pit Crew may not be to good and would get a D rating.
Now on the other hand if a driver percentage for completing a race and due 
to crashing then the Driver is rating low.
I am taking the rating system from the old Dos game, which I am working on 
for scripting with Jaws.
But in what I was saying the driver stats is very important and other 
refferance  material for creating other grading items in the game.


Lastly, having a bigger database of drivers, the better for the game to 
rank higher during the season.


Crash
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 28, 2010 10:49 PM
Subject: [Audyssey] Raceway was The other side



Hi Charles,
Well, at the time I took over development of Raceway from James North
I invisioned it as an accessible version of Nascar Thunder 2004 by EA
Games. As it happens I realy like Nascar Thunder, but of course it
isn't accessible enough to really play. I usually wind up hitting the
wall or plowing into another car. So when James North offered Raceway
to me I took it, and decided to turn it into a fully accessible, fully
playable, version of Nascar Thunder without any of the official Nascar
logos and trademarks involved.
As far as how it will compare to other racing games out there it might
be easier to list its features, and let you decide based on that
information. Basically, since it is based on Nascar, actually an
official Nascar game, all of the rules, flags, and points will be
exactly the same as you would expect from a real race. Unlike other
accessible racing games you will be racing against 39 other AI driven
cars so we are talking a full monty here not three or four cars as is
the case with games like Poll Position. Since I am using official
points and scoring there will be a full season mode where you must
race a total of 30 races, and if you have the highest score you get
the racing cup.
What I am probibly not going to include in Raceway, at least not 1.0,
is a track editor, online racing, and some of those kind of features
of Rail Racer. While I think they would be good additions I feel those
can be added on later. In fact, I might even create it as a sort of
expantion pack that costs a nominal upgrade fee like $10 or something
like that. That way I can try and earn back some of the money lost
when transfering between Alchemy and USA Games, and  plus build upon
an existing product as well.


On 5/28/10, Charles Rivard woofer...@sbcglobal.net wrote:
If my question should not be answered here, you can answer either off 
list
or not at all.  I don't want you to give anything away.  As far as you 
can
tell, where would you say that Raceway will compare with other racing 
games
on the blind gamer's market when it comes out?  I know you've still got 
a

ton of work, or should I say, a track load?, and I will patiently wait.
Thanks.


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Re: [Audyssey] Draconis Entertainment

2010-05-29 Thread Muhammed Deniz
I think their's a register button when they start the game. And also, 
their's no cd for the game.

My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is 
welcome, talking about computer problems is welcome when their are know 
holidays but that's only in easter holidays or know holidays. If you want to 
joyn, just send a blank email to.

audiogamesfortheblind+subscr...@googlegroups.com
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- Original Message - 
From: Castanedagarcia_Alfredo casta...@hsd.k12.or.us

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 11:36 AM
Subject: Re: [Audyssey] Draconis Entertainment



How will I get help registering monkey business?
I am still having problems, and if I could, I could get a CD if they still 
offer it. I already contacted Technical support. It should take at least 
two business days. I do not know why the automated system gave a wrong 
code, because I entered it multiple times with the copy and paste feature, 
but something is missing.

Alfredo

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Re: [Audyssey] Draconis Entertainment

2010-05-29 Thread Castanedagarcia_Alfredo
Well, tgat was exactly what I did, and I did that multiple times without 
registering it successfully. I entered my name as it was given, then I copied 
the code on to the field, and hit the register button. Must I have to download 
a separate version or what. Because the last time I checked, it said to make 
sure I downloaded the full version, but I saw nothing. I would like help with 
this before time runs out.

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Re: [Audyssey] Raceway was The other side

2010-05-29 Thread Jorge Gonçalves


 Wow Thomas. What you just explained in this message just makes me 
dream! This is THE GAME that I'm waiting for, since I started to play 
audiogames back in 2003.
For me, in the version 1.0, the real race against 39 cars, the season 
mode with the nashcar's points system and maybe difrent weather 
conditions would make allready a brilliant game!

The rest could come later.
I will be one of the first customers paying for this game!
I sincerly think that this game can make a real revolution in our market.
Cheers,
Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

Em 29-05-2010 6:49, Thomas Ward escreveu:

Hi Charles,
Well, at the time I took over development of Raceway from James North
I invisioned it as an accessible version of Nascar Thunder 2004 by EA
Games. As it happens I realy like Nascar Thunder, but of course it
isn't accessible enough to really play. I usually wind up hitting the
wall or plowing into another car. So when James North offered Raceway
to me I took it, and decided to turn it into a fully accessible, fully
playable, version of Nascar Thunder without any of the official Nascar
logos and trademarks involved.
As far as how it will compare to other racing games out there it might
be easier to list its features, and let you decide based on that
information. Basically, since it is based on Nascar, actually an
official Nascar game, all of the rules, flags, and points will be
exactly the same as you would expect from a real race. Unlike other
accessible racing games you will be racing against 39 other AI driven
cars so we are talking a full monty here not three or four cars as is
the case with games like Poll Position. Since I am using official
points and scoring there will be a full season mode where you must
race a total of 30 races, and if you have the highest score you get
the racing cup.
What I am probibly not going to include in Raceway, at least not 1.0,
is a track editor, online racing, and some of those kind of features
of Rail Racer. While I think they would be good additions I feel those
can be added on later. In fact, I might even create it as a sort of
expantion pack that costs a nominal upgrade fee like $10 or something
like that. That way I can try and earn back some of the money lost
when transfering between Alchemy and USA Games, and  plus build upon
an existing product as well.


On 5/28/10, Charles Rivardwoofer...@sbcglobal.net  wrote:

If my question should not be answered here, you can answer either off list
or not at all.  I don't want you to give anything away.  As far as you can
tell, where would you say that Raceway will compare with other racing games
on the blind gamer's market when it comes out?  I know you've still got a
ton of work, or should I say, a track load?, and I will patiently wait.
Thanks.


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Re: [Audyssey] Draconis Entertainment

2010-05-29 Thread Castanedagarcia_Alfredo
I will repeat myself.

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Re: [Audyssey] Draconis Entertainment

2010-05-29 Thread Thomas Ward
Hi Alfredo,
Yes, Draconis Entertainment is still in business, but they are
currently in the process of converting all their games to C++, and
using a new game engine they are writing from scratch.
As far as Monkey Business goes it hasn't been updated in quite some
time.  However, I am given to understand it is on the todo list once
Draconis Entertainment finishes work on their new C++ game engine, and
then they will create an all new cross-platform version for Mac and
Windows.

HTH

On 5/28/10, Castanedagarcia_Alfredo casta...@hsd.k12.or.us wrote:
 Hello,
 I would like to know if Draconis Entertainment is still in business. I have
 some issues registering monkey business, so I want to know if they have
 updated it. The last time they updated it was in 2009.
 Alfredo

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Re: [Audyssey] Draconis Entertainment

2010-05-29 Thread Thomas Ward
Hi Alfredo,
As for help with the game registration you need to contact
supp...@draconisentertainment.com.
As for getting Monkey Business on cd Draconis Entertainment no longer
ships games on cd.  It is expensive and the demand for cds has gone
way down since most people are on cable or DSL these days. So in order
to save money, as we are all doing these days, Draconis discontinued
cd shipments.

On 5/29/10, Castanedagarcia_Alfredo casta...@hsd.k12.or.us wrote:
 How will I get help registering monkey business?
 I am still having problems, and if I could, I could get a CD if they still
 offer it. I already contacted Technical support. It should take at least two
 business days. I do not know why the automated system gave a wrong code,
 because I entered it multiple times with the copy and paste feature, but
 something is missing.
 Alfredo

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Re: [Audyssey] Raceway was The other side

2010-05-29 Thread Thomas Ward
Hi Yohandy,
Right. Not only that, but it helps spread the development out over
multiple releases. One thing i've learned from Mysteries of the
Ancients is it isn't possible to necessarily include every suggestion,
idea, or desired feature in the initial release. That is just way too
much work. However, there is an easy solution for that problem, and it
is to create expantion packs or release updates to the game at some
point after 1.0 is released. So I've had this idea in mind for a while
now, and your suggestion to release expantion packs just cemented the
idea for me.
Obviously, for some games having expantion packs, whatever, wouldn't
work as it might not work into the storyline or into the over all game
mechanics well. However, I know several accessible games where some
sort of expantion pack would work quite well. Raceway is one of them
as it wouldn't hurt to create additional tracks, an online racing
mode, and possibly the ability to add custom cars to the game at some
point in the future.

Cheers!


On 5/29/10, Yohandy yohand...@gmail.com wrote:
 Great to know you're taking my expansion pack idea into consideration
 Thomas! I'll be buying that game and any and all expansion packs you release
 for it as well. same goes for MOTA. even if the downloadable content doesn't
 sell for much at least it's a bit of extra money in your pocket, plus it's
 an incentive to continue supporting the game after initial release. so we
 all win. you get more cash, and we get more levels!

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Re: [Audyssey] Draconis Entertainment

2010-05-29 Thread Castanedagarcia_Alfredo
I already contacted them, and I have 45 days to set up things. Now I have to 
wait for a response.
I think I ran into something like this before. I just remembered that once when 
I purchased treasure hunt, I got an email with a wrong code. I emailed them, 
saying that the code was incorrect. Then I registered it, and it worked. So, I 
think there is a letter missing somewhere.
As for getting Monkey Business on cd Draconis Entertainment no longer
ships games on cd.  It is expensive and the demand for cds has gone
way down since most people are on cable or DSL these days. So in order
to save money, as we are all doing these days, Draconis discontinued
cd shipments.

On 5/29/10, Castanedagarcia_Alfredo casta...@hsd.k12.or.us wrote:
 How will I get help registering monkey business?
 I am still having problems, and if I could, I could get a CD if they still
 offer it. I already contacted Technical support. It should take at least two
 business days. I do not know why the automated system gave a wrong code,
 because I entered it multiple times with the copy and paste feature, but
 something is missing.
 Alfredo

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Re: [Audyssey] Draconis Entertainment

2010-05-29 Thread dark
Sometimes when you copy text, you copy characters like spaces, and thus 
invalidate the code, so Try entering the code manually,  I've had to do 
this a time or two for registration myself.


Just be certain you get the capitalization etc correct (you can always have 
the file with the code open and flick from that to the register box with alt 
tab).


hth.

Beware the grue!

dark.
- Original Message - 
From: Castanedagarcia_Alfredo casta...@hsd.k12.or.us

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 11:47 AM
Subject: Re: [Audyssey] Draconis Entertainment


Well, tgat was exactly what I did, and I did that multiple times without 
registering it successfully. I entered my name as it was given, then I 
copied the code on to the field, and hit the register button. Must I have 
to download a separate version or what. Because the last time I checked, 
it said to make sure I downloaded the full version, but I saw nothing. I 
would like help with this before time runs out.


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Re: [Audyssey] Raceway was The other side

2010-05-29 Thread dark
I'm not sure about raceway, --- motor racing not being my thing (I'll 
certainly give the game a try though), but extra levels with new enemies etc 
for side scrollers or 3D games in expantion packs would be fantastic, sinse 
they would just give you so much more exploration potential.


I'm certain Q9, Gma tank commander, Shades of doom or indeed Mota would 
bennifit hugely from these sorts of expantions, and I for one would be 
extremely glad to pay for them, in fact this is a game model followed by 
several independent developers sinse they can essentially get more milage 
out of the same code.


See http://www.zxgames.com/en/ as an example of an indi developer who has 
done this.


beware the grue!
Dark.


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Re: [Audyssey] Raceway was The other side

2010-05-29 Thread Thomas Ward
Hi,
Glad to here that. As I have said earlier I have been greatly
influenced by games like Nascar Thunder, and what currently passes for
accessible racing games don't satisfy me or measure up to what I've
played in the mainstream market. In fact, when I got my hands on the
Raceway source and read James North's notes on the project my first
reaction was disappointment.
Basicly, the original concept for Raceway was to be something like the
old Poll Position games for Atari. You would have a red, blue, green,
and yellow car with a number of different types of tracks. It came
with a track editor I assume he was going to release to the public so
you could create your own tracks which was nice, but the over all game
play was pretty dull and boring in my opinion. You played one race
against three other cars on the track without any money, points,
season mode, etc. It was just a plane vinila racing game, and to be
honest Topspeed 2 was better than the original Raceway design. I
decided to go back and rewrite the entire game from scratch the way I
invisioned a racing game should be using Nascar Thunder as a template.
As a result not surprisingly my new version is more like a mainstream
title rather than something like Mach 1, Topspeed, Mega Racer,
whatever. It has the influence of professional games in mind here.
In fact, Raceway is so much like Nascar Thunder I lifted the exact
keyboard commands from the game since I am use to them. You You use
the control key for the gas, spacebar for the breaks, up/down arrow to
shift gears, and left and right stear the car. The h key blows your
horn, and I've added several additional commands for output such as s
for speed, r for rpms, f for fuel status, g for current flag
condition, d for damage, etc. So hopefully I'll deliver something
slightly a cut above the rest.


On 5/29/10, Jorge Gonçalves jopo...@hotmail.com wrote:

   Wow Thomas. What you just explained in this message just makes me
 dream! This is THE GAME that I'm waiting for, since I started to play
 audiogames back in 2003.
 For me, in the version 1.0, the real race against 39 cars, the season
 mode with the nashcar's points system and maybe difrent weather
 conditions would make allready a brilliant game!
 The rest could come later.
 I will be one of the first customers paying for this game!
 I sincerly think that this game can make a real revolution in our market.
 Cheers,
 Jorge Gonçalves
 jopo...@hotmail.com
 Skype: joport3
 Twitter: www.twitter.com/goncalvesjorge
 Webpage: www.jorgegoncalves.com

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Re: [Audyssey] Raceway was The other side

2010-05-29 Thread Charles Rivard
The Party Pack of pinball tables is a good example of this, increasing the 
number of tables for Pinball Xtreme from 6 to 9.  Charge for the expansion 
packs, but a lower price than the full game.  I think it worked for 
Draconis, and I don't see why it wouldn't for other developers, as long as 
the packs keep the theme of the original.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 11:32 AM
Subject: Re: [Audyssey] Raceway was The other side


I'm not sure about raceway, --- motor racing not being my thing (I'll 
certainly give the game a try though), but extra levels with new enemies 
etc for side scrollers or 3D games in expantion packs would be fantastic, 
sinse they would just give you so much more exploration potential.


I'm certain Q9, Gma tank commander, Shades of doom or indeed Mota would 
bennifit hugely from these sorts of expantions, and I for one would be 
extremely glad to pay for them, in fact this is a game model followed by 
several independent developers sinse they can essentially get more milage 
out of the same code.


See http://www.zxgames.com/en/ as an example of an indi developer who has 
done this.


beware the grue!
Dark.


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Re: [Audyssey] Raceway was The other side

2010-05-29 Thread dark
I actually got the idea Draconis were going to release more party packs, 
especially with the vol 1 bit, but sadly this doesn't seem to have 
happened, which is a shame imho sinse I do rather enjoy the pinball games 
for their great soundscapes and minigames.


Beware the grue!

Dark.
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 5:38 PM
Subject: Re: [Audyssey] Raceway was The other side


The Party Pack of pinball tables is a good example of this, increasing the 
number of tables for Pinball Xtreme from 6 to 9.  Charge for the expansion 
packs, but a lower price than the full game.  I think it worked for 
Draconis, and I don't see why it wouldn't for other developers, as long as 
the packs keep the theme of the original.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 11:32 AM
Subject: Re: [Audyssey] Raceway was The other side


I'm not sure about raceway, --- motor racing not being my thing (I'll 
certainly give the game a try though), but extra levels with new enemies 
etc for side scrollers or 3D games in expantion packs would be fantastic, 
sinse they would just give you so much more exploration potential.


I'm certain Q9, Gma tank commander, Shades of doom or indeed Mota would 
bennifit hugely from these sorts of expantions, and I for one would be 
extremely glad to pay for them, in fact this is a game model followed by 
several independent developers sinse they can essentially get more milage 
out of the same code.


See http://www.zxgames.com/en/ as an example of an indi developer who has 
done this.


beware the grue!
Dark.


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Re: [Audyssey] Draconis Entertainment

2010-05-29 Thread Charles Rivard
I never heard if they figured out why a level of the game was not being 
played?  That was really weird!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 10:35 AM
Subject: Re: [Audyssey] Draconis Entertainment



Hi Alfredo,
Yes, Draconis Entertainment is still in business, but they are
currently in the process of converting all their games to C++, and
using a new game engine they are writing from scratch.
As far as Monkey Business goes it hasn't been updated in quite some
time.  However, I am given to understand it is on the todo list once
Draconis Entertainment finishes work on their new C++ game engine, and
then they will create an all new cross-platform version for Mac and
Windows.

HTH

On 5/28/10, Castanedagarcia_Alfredo casta...@hsd.k12.or.us wrote:

Hello,
I would like to know if Draconis Entertainment is still in business. I 
have

some issues registering monkey business, so I want to know if they have
updated it. The last time they updated it was in 2009.
Alfredo

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Re: [Audyssey] Draconis Entertainment

2010-05-29 Thread Bryan Peterson
You can still copy and paste, just make sure you then go through the code 
character by character and delete any trailing spaces or other punctuation.

We are the Knights who say...Ni!
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 10:25 AM
Subject: Re: [Audyssey] Draconis Entertainment


Sometimes when you copy text, you copy characters like spaces, and thus 
invalidate the code, so Try entering the code manually,  I've had to 
do this a time or two for registration myself.


Just be certain you get the capitalization etc correct (you can always 
have the file with the code open and flick from that to the register box 
with alt tab).


hth.

Beware the grue!

dark.
- Original Message - 
From: Castanedagarcia_Alfredo casta...@hsd.k12.or.us

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 11:47 AM
Subject: Re: [Audyssey] Draconis Entertainment


Well, tgat was exactly what I did, and I did that multiple times without 
registering it successfully. I entered my name as it was given, then I 
copied the code on to the field, and hit the register button. Must I have 
to download a separate version or what. Because the last time I checked, 
it said to make sure I downloaded the full version, but I saw nothing. I 
would like help with this before time runs out.


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Re: [Audyssey] Raceway was The other side

2010-05-29 Thread Charles Rivard
I like the expansion pack idea.  Not only will you get a little money for 
work you enjoy, but we get a better game, then a better one, then a better 
one, and so on.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 28, 2010 11:49 PM
Subject: [Audyssey] Raceway was The other side



Hi Charles,
Well, at the time I took over development of Raceway from James North
I invisioned it as an accessible version of Nascar Thunder 2004 by EA
Games. As it happens I realy like Nascar Thunder, but of course it
isn't accessible enough to really play. I usually wind up hitting the
wall or plowing into another car. So when James North offered Raceway
to me I took it, and decided to turn it into a fully accessible, fully
playable, version of Nascar Thunder without any of the official Nascar
logos and trademarks involved.
As far as how it will compare to other racing games out there it might
be easier to list its features, and let you decide based on that
information. Basically, since it is based on Nascar, actually an
official Nascar game, all of the rules, flags, and points will be
exactly the same as you would expect from a real race. Unlike other
accessible racing games you will be racing against 39 other AI driven
cars so we are talking a full monty here not three or four cars as is
the case with games like Poll Position. Since I am using official
points and scoring there will be a full season mode where you must
race a total of 30 races, and if you have the highest score you get
the racing cup.
What I am probibly not going to include in Raceway, at least not 1.0,
is a track editor, online racing, and some of those kind of features
of Rail Racer. While I think they would be good additions I feel those
can be added on later. In fact, I might even create it as a sort of
expantion pack that costs a nominal upgrade fee like $10 or something
like that. That way I can try and earn back some of the money lost
when transfering between Alchemy and USA Games, and  plus build upon
an existing product as well.


On 5/28/10, Charles Rivard woofer...@sbcglobal.net wrote:
If my question should not be answered here, you can answer either off 
list
or not at all.  I don't want you to give anything away.  As far as you 
can
tell, where would you say that Raceway will compare with other racing 
games

on the blind gamer's market when it comes out?  I know you've still got a
ton of work, or should I say, a track load?, and I will patiently wait.
Thanks.


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Re: [Audyssey] Raceway was The other side

2010-05-29 Thread Phil Vlasak

Hi Thomas,
I noticed you did not include the clutch in your key selections for Raceway. 
Are you planning to use one?
If so, the shift key held down while using the up or down arrows would be my 
choice for shifting gears.

Phil


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Re: [Audyssey] drastic change for audio games

2010-05-29 Thread Thomas Ward
Hi,
Right. It has nothing to do with memrability of the sounds/music of
those classic games. Sheesh, I know of some games where the sounds and
music are completely memrable. Super Mario, for example, is a game
where the music and sounds brings back many happy memories of my
childhood playing classic NES games.
No, what this has to do with is that for a totally blind gamer there
really isn't meaningful context in hearing boing, boing, boing or
boop, boop, boop when the player jumps, walks, or does something else.
the Sounds are pretty primative compared to the ultra realistic
soundscapes of today, but certainly are memrable.  There are all kinds
of fan sites out there for the classic arcade music and sounds.

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Re: [Audyssey] Draconis Entertainment

2010-05-29 Thread Bryan Peterson
Well as to why it's not being played, it's because the map file for that 
level was being placed in a different directory from the rest of them. You 
can correct this by going into your Application Data folder (in Vista it's 
simply Ap Data), which is usually in the Users folder under your name. Then 
I believe it's either Local or Roaming. Look for a Monkey Business folder in 
there and inside that folder is the Oldwest.map file. Copy or cut and paste 
it into c:\program files\draconis entertainment\monkey business and you'll 
have fixed the problem. Just note that if you lose all your lives during the 
Wild West level or quit the game on that level, if you resume your saved 
game without first exiting all the way out of the game you'll warp to the 
Surf N' Turf level. But if you exit the game completely first and then start 
the game up and reload the save, you'll be back in Wild West. Now to access 
the Ap Data you'll need to go into I believe folder options and turn on the 
option to show hidden files and folders. As to why this file is being 
improperly copied they haven't figured out.

We are the Knights who say...Ni!
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 10:45 AM
Subject: Re: [Audyssey] Draconis Entertainment


I never heard if they figured out why a level of the game was not being 
played?  That was really weird!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 10:35 AM
Subject: Re: [Audyssey] Draconis Entertainment



Hi Alfredo,
Yes, Draconis Entertainment is still in business, but they are
currently in the process of converting all their games to C++, and
using a new game engine they are writing from scratch.
As far as Monkey Business goes it hasn't been updated in quite some
time.  However, I am given to understand it is on the todo list once
Draconis Entertainment finishes work on their new C++ game engine, and
then they will create an all new cross-platform version for Mac and
Windows.

HTH

On 5/28/10, Castanedagarcia_Alfredo casta...@hsd.k12.or.us wrote:

Hello,
I would like to know if Draconis Entertainment is still in business. I 
have

some issues registering monkey business, so I want to know if they have
updated it. The last time they updated it was in 2009.
Alfredo

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Re: [Audyssey] drastic change for audio games

2010-05-29 Thread Thomas Ward
Hi Dark,
Ah, yes. Yeah, you are right.  All I remembered for sure is seeing a
rerelease of the game recently for the Wii or something, and
remembered the many hours playing the original game around 1989 or
1990 there abouts and wishing there was an accessible version.

On 5/29/10, dark d...@xgam.org wrote:
 Actually Tom, the Mega drive (genesis), version of Golden axe was released
 in 1990 I believe.

 It had a huge amount of add ons, such as a completely different extra last
 level and last boss, and a duel mode where you fought enemies in a closed
 arena.

 For these reasons, it's generally thought of as the ultimate version of the
 game, even though some aspects,  such as the sequence showing a wounded
 soldier telling the heros about the capture of the king, were missed out.

 It's now been re-released both on Wii virtual console, and on the Gba as
 part of one of Sega's game collections.

 Beware the grue!

 Dark.

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Re: [Audyssey] Raceway was The other side

2010-05-29 Thread Charles Rivard
George:  Just to be ornery, I'll bust your bubble about being one of the 
first to buy the game. I preordered it when James North was working on it. 
He he he.  I beat you to it.  It is going to be an awesome game when Thomas 
makes it available.  Waiting is going to be tough, but I'll do it gladly.
- Original Message - 
From: Jorge Gonçalves jopo...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 7:09 AM
Subject: Re: [Audyssey] Raceway was The other side



 Wow Thomas. What you just explained in this message just makes me
dream! This is THE GAME that I'm waiting for, since I started to play
audiogames back in 2003.
For me, in the version 1.0, the real race against 39 cars, the season
mode with the nashcar's points system and maybe difrent weather
conditions would make allready a brilliant game!
The rest could come later.
I will be one of the first customers paying for this game!
I sincerly think that this game can make a real revolution in our market.
Cheers,
Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

Em 29-05-2010 6:49, Thomas Ward escreveu:

Hi Charles,
Well, at the time I took over development of Raceway from James North
I invisioned it as an accessible version of Nascar Thunder 2004 by EA
Games. As it happens I realy like Nascar Thunder, but of course it
isn't accessible enough to really play. I usually wind up hitting the
wall or plowing into another car. So when James North offered Raceway
to me I took it, and decided to turn it into a fully accessible, fully
playable, version of Nascar Thunder without any of the official Nascar
logos and trademarks involved.
As far as how it will compare to other racing games out there it might
be easier to list its features, and let you decide based on that
information. Basically, since it is based on Nascar, actually an
official Nascar game, all of the rules, flags, and points will be
exactly the same as you would expect from a real race. Unlike other
accessible racing games you will be racing against 39 other AI driven
cars so we are talking a full monty here not three or four cars as is
the case with games like Poll Position. Since I am using official
points and scoring there will be a full season mode where you must
race a total of 30 races, and if you have the highest score you get
the racing cup.
What I am probibly not going to include in Raceway, at least not 1.0,
is a track editor, online racing, and some of those kind of features
of Rail Racer. While I think they would be good additions I feel those
can be added on later. In fact, I might even create it as a sort of
expantion pack that costs a nominal upgrade fee like $10 or something
like that. That way I can try and earn back some of the money lost
when transfering between Alchemy and USA Games, and  plus build upon
an existing product as well.


On 5/28/10, Charles Rivardwoofer...@sbcglobal.net  wrote:
If my question should not be answered here, you can answer either off 
list
or not at all.  I don't want you to give anything away.  As far as you 
can
tell, where would you say that Raceway will compare with other racing 
games

on the blind gamer's market when it comes out?  I know you've still got a
ton of work, or should I say, a track load?, and I will patiently wait.
Thanks.


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Re: [Audyssey] Raceway was The other side

2010-05-29 Thread Charles Rivard
It is still in their plans, but has been moved to a back burner due to other 
projects, darnit.  I enjoy them, too.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 11:43 AM
Subject: Re: [Audyssey] Raceway was The other side


I actually got the idea Draconis were going to release more party packs, 
especially with the vol 1 bit, but sadly this doesn't seem to have 
happened, which is a shame imho sinse I do rather enjoy the pinball games 
for their great soundscapes and minigames.


Beware the grue!

Dark.
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 5:38 PM
Subject: Re: [Audyssey] Raceway was The other side


The Party Pack of pinball tables is a good example of this, increasing 
the number of tables for Pinball Xtreme from 6 to 9.  Charge for the 
expansion packs, but a lower price than the full game.  I think it worked 
for Draconis, and I don't see why it wouldn't for other developers, as 
long as the packs keep the theme of the original.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 11:32 AM
Subject: Re: [Audyssey] Raceway was The other side


I'm not sure about raceway, --- motor racing not being my thing (I'll 
certainly give the game a try though), but extra levels with new enemies 
etc for side scrollers or 3D games in expantion packs would be 
fantastic, sinse they would just give you so much more exploration 
potential.


I'm certain Q9, Gma tank commander, Shades of doom or indeed Mota would 
bennifit hugely from these sorts of expantions, and I for one would be 
extremely glad to pay for them, in fact this is a game model followed by 
several independent developers sinse they can essentially get more 
milage out of the same code.


See http://www.zxgames.com/en/ as an example of an indi developer who 
has done this.


beware the grue!
Dark.


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Re: [Audyssey] drastic change for audio games

2010-05-29 Thread Thomas Ward
Hi Dark,
Hahahahaha! Yeah, that would be pretty weird seeing King Arthor and
the rest all armed to the teeth with all these Japanese weapons.
However, fortunately I am enough of a historian and purest not to do
something quite that rediculous. Grin.
As far as why all these martial arts weapons are so popular consider
who is writing most of the vidio games these days. Most of the major
mainstream games are being put out by Japanese owned companies and
naturally their culture gets fused heavily into their game releases.
Martial arts is heavily important to the Japanese people, and instead
of swords and weapons from a number of cultures people are getting
exposed to one cultures concept of  weaponry.
I, on the other hand, have a rather indepth interest in ancient
history and mythology. Thus why games like Tomb Hunter. As a result of
that interest if I were to set a story in England during the early
middle ages Arthor and the rest would be equipped suitably with
weapons and armor present from that era not Japanese weapons. Lol!


On 5/29/10, dark d...@xgam.org wrote:
 It's actually quite odd, considdering that the very fact which makes the
 games playable from a low vision perspective,  the simpler, easier to
 see graphics, also makes them less appealing to blind players because of the
 sound.

 Well, all the more reason for audio remakes.

 As far as weapons go, please! not a catana! does everyone! have to have a
 catana these days? ;D.

 What's wrong with a Saxon Broardsword, or a greko/roman style gladius? 
 or how about a Germanic two handed bastard sword?  really Catanas aren't
 the only interesting swords out there you know!

 I'm just waiting for someone to retell the legend of King arthur with him
 having to pull a catana from the stone, then quest for the graille beside
 sir lancelot wielding a nodachi, Sir pelinor with a bow staff and sir
 Galahad with two codachi!

 Beware the grue!

 Dark.


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Re: [Audyssey] drastic change for audio games

2010-05-29 Thread clement chou
Hahahaha. No... I don't think that's exactly true. Not everyone has a 
katana, I was jus throwing out ideas.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 28, 2010 11:35 PM
Subject: Re: [Audyssey] drastic change for audio games


It's actually quite odd, considdering that the very fact which makes the 
games playable from a low vision perspective,  the simpler, easier to 
see graphics, also makes them less appealing to blind players because of 
the sound.


Well, all the more reason for audio remakes.

As far as weapons go, please! not a catana! does everyone! have to have a 
catana these days? ;D.


What's wrong with a Saxon Broardsword, or a greko/roman style 
gladius?   or how about a Germanic two handed bastard sword?   
really Catanas aren't the only interesting swords out there you know!


I'm just waiting for someone to retell the legend of King arthur with him 
having to pull a catana from the stone, then quest for the graille beside 
sir lancelot wielding a nodachi, Sir pelinor with a bow staff and sir 
Galahad with two codachi!


Beware the grue!

Dark.

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Re: [Audyssey] Draconis Entertainment

2010-05-29 Thread Charles Rivard
Cool!  Thanks.  I haven't gotten through the Aztec Temple as of yet, but 
I'll surely make the change, anyway.  I haven't had as much time for gaming 
because a terrible thing keeps getting in the way on a daily basis.  Work. 
(grin)
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 11:55 AM
Subject: Re: [Audyssey] Draconis Entertainment


Well as to why it's not being played, it's because the map file for that 
level was being placed in a different directory from the rest of them. You 
can correct this by going into your Application Data folder (in Vista it's 
simply Ap Data), which is usually in the Users folder under your name. 
Then I believe it's either Local or Roaming. Look for a Monkey Business 
folder in there and inside that folder is the Oldwest.map file. Copy or 
cut and paste it into c:\program files\draconis entertainment\monkey 
business and you'll have fixed the problem. Just note that if you lose all 
your lives during the Wild West level or quit the game on that level, if 
you resume your saved game without first exiting all the way out of the 
game you'll warp to the Surf N' Turf level. But if you exit the game 
completely first and then start the game up and reload the save, you'll be 
back in Wild West. Now to access the Ap Data you'll need to go into I 
believe folder options and turn on the option to show hidden files and 
folders. As to why this file is being improperly copied they haven't 
figured out.

We are the Knights who say...Ni!
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 10:45 AM
Subject: Re: [Audyssey] Draconis Entertainment


I never heard if they figured out why a level of the game was not being 
played?  That was really weird!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 10:35 AM
Subject: Re: [Audyssey] Draconis Entertainment



Hi Alfredo,
Yes, Draconis Entertainment is still in business, but they are
currently in the process of converting all their games to C++, and
using a new game engine they are writing from scratch.
As far as Monkey Business goes it hasn't been updated in quite some
time.  However, I am given to understand it is on the todo list once
Draconis Entertainment finishes work on their new C++ game engine, and
then they will create an all new cross-platform version for Mac and
Windows.

HTH

On 5/28/10, Castanedagarcia_Alfredo casta...@hsd.k12.or.us wrote:

Hello,
I would like to know if Draconis Entertainment is still in business. I 
have

some issues registering monkey business, so I want to know if they have
updated it. The last time they updated it was in 2009.
Alfredo

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Re: [Audyssey] drastic change for audio games

2010-05-29 Thread dark
Certainly not about music, sinse game music is memorable in and of 
itself,  in fact the award winning soundtracks to Turrican 1 and 2 were 
probably what got me really interested both in games, and in music with 
symphonic sounds and weerd miner chords even though they only used the 
amigars less than steller hardware.


Now however, it's quite possible to have side scrollers like Q9 and Mota, 
which are much like Nes or Snes games such as castlevania etc,  but have 
modern, engaging sound effects to make the gameplay fun, which is 
deffinately a worthy thing for audio games to do I think.


Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 5:54 PM
Subject: Re: [Audyssey] drastic change for audio games



Hi,
Right. It has nothing to do with memrability of the sounds/music of
those classic games. Sheesh, I know of some games where the sounds and
music are completely memrable. Super Mario, for example, is a game
where the music and sounds brings back many happy memories of my
childhood playing classic NES games.
No, what this has to do with is that for a totally blind gamer there
really isn't meaningful context in hearing boing, boing, boing or
boop, boop, boop when the player jumps, walks, or does something else.
the Sounds are pretty primative compared to the ultra realistic
soundscapes of today, but certainly are memrable.  There are all kinds
of fan sites out there for the classic arcade music and sounds.

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Re: [Audyssey] drastic change for audio games

2010-05-29 Thread dark
1989 was the last release date and the point when i first played the game at 
the age of six;.


I know this both because it was the 20th aniversary last year, and because 
it was one of the last games I recall playing before I lost the vision in my 
right eye at the age of 7, which was in late 1989, thus I actually remember 
the Amstrad cpc version of the game with distinctly more detail than any 
other version I've played (my right eye was my best one).


I suppose this is why Golden axe is another of those games which is really 
quite special to me, and one I stil don't get tired of playing on my Mega 
drive.


Beware the Grue!

Dark.


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Re: [Audyssey] Draconis Entertainment

2010-05-29 Thread Charles Rivard
How about if you're using XP home edition?  I'm sure it's different than 
Vista.  Thanks.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 11:55 AM
Subject: Re: [Audyssey] Draconis Entertainment


Well as to why it's not being played, it's because the map file for that 
level was being placed in a different directory from the rest of them. You 
can correct this by going into your Application Data folder (in Vista it's 
simply Ap Data), which is usually in the Users folder under your name. 
Then I believe it's either Local or Roaming. Look for a Monkey Business 
folder in there and inside that folder is the Oldwest.map file. Copy or 
cut and paste it into c:\program files\draconis entertainment\monkey 
business and you'll have fixed the problem. Just note that if you lose all 
your lives during the Wild West level or quit the game on that level, if 
you resume your saved game without first exiting all the way out of the 
game you'll warp to the Surf N' Turf level. But if you exit the game 
completely first and then start the game up and reload the save, you'll be 
back in Wild West. Now to access the Ap Data you'll need to go into I 
believe folder options and turn on the option to show hidden files and 
folders. As to why this file is being improperly copied they haven't 
figured out.

We are the Knights who say...Ni!
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 10:45 AM
Subject: Re: [Audyssey] Draconis Entertainment


I never heard if they figured out why a level of the game was not being 
played?  That was really weird!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 10:35 AM
Subject: Re: [Audyssey] Draconis Entertainment



Hi Alfredo,
Yes, Draconis Entertainment is still in business, but they are
currently in the process of converting all their games to C++, and
using a new game engine they are writing from scratch.
As far as Monkey Business goes it hasn't been updated in quite some
time.  However, I am given to understand it is on the todo list once
Draconis Entertainment finishes work on their new C++ game engine, and
then they will create an all new cross-platform version for Mac and
Windows.

HTH

On 5/28/10, Castanedagarcia_Alfredo casta...@hsd.k12.or.us wrote:

Hello,
I would like to know if Draconis Entertainment is still in business. I 
have

some issues registering monkey business, so I want to know if they have
updated it. The last time they updated it was in 2009.
Alfredo

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[Audyssey] the recordings are gone!

2010-05-29 Thread Charles Rivard
I had all of Rau's audio walk throughs in a folder that did not get put back 
onto my hard drive after the last crash.  It seems like I got them from Liam's 
site, but they are no longer there, unless I'm looking in the wrong place.  
Anyone know where I can get them from?  Thanks in advance.
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Re: [Audyssey] the recordings are gone!

2010-05-29 Thread Damien Pendleton

Hi Charles,
Try:
http://www.liamerven.com/games
Hope that helps.
Regards,
Damien.


- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: audyssey gamers list gamers@audyssey.org
Sent: Saturday, May 29, 2010 7:18 PM
Subject: [Audyssey] the recordings are gone!


I had all of Rau's audio walk throughs in a folder that did not get put 
back onto my hard drive after the last crash.  It seems like I got them 
from Liam's site, but they are no longer there, unless I'm looking in the 
wrong place.  Anyone know where I can get them from?  Thanks in advance.

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Re: [Audyssey] the recordings are gone!

2010-05-29 Thread Lori Duncan
Hi I think the link is www.asmodean.net, if that's wrong though try googling 
it, it should bring up a site called Game audio section of Asmodean  HTH. 

From Lori.
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: audyssey gamers list gamers@audyssey.org
Sent: Saturday, May 29, 2010 7:18 PM
Subject: [Audyssey] the recordings are gone!


I had all of Rau's audio walk throughs in a folder that did not get put 
back onto my hard drive after the last crash.  It seems like I got them 
from Liam's site, but they are no longer there, unless I'm looking in the 
wrong place.  Anyone know where I can get them from?  Thanks in advance.

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Re: [Audyssey] the recordings are gone!

2010-05-29 Thread Charles Rivard

It does.  Thanks.
- Original Message - 
From: Damien Pendleton dam...@x-sight-interactive.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 1:19 PM
Subject: Re: [Audyssey] the recordings are gone!



Hi Charles,
Try:
http://www.liamerven.com/games
Hope that helps.
Regards,
Damien.


- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: audyssey gamers list gamers@audyssey.org
Sent: Saturday, May 29, 2010 7:18 PM
Subject: [Audyssey] the recordings are gone!


I had all of Rau's audio walk throughs in a folder that did not get put 
back onto my hard drive after the last crash.  It seems like I got them 
from Liam's site, but they are no longer there, unless I'm looking in the 
wrong place.  Anyone know where I can get them from?  Thanks in advance.

---
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Re: [Audyssey] Draconis Entertainment

2010-05-29 Thread Bryan Peterson
I'm actually in the process of seeking that very thing. But that's a topic 
for another list.

We are the Knights who say...Ni!
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 11:19 AM
Subject: Re: [Audyssey] Draconis Entertainment


Cool!  Thanks.  I haven't gotten through the Aztec Temple as of yet, but 
I'll surely make the change, anyway.  I haven't had as much time for 
gaming because a terrible thing keeps getting in the way on a daily basis. 
Work. (grin)
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 11:55 AM
Subject: Re: [Audyssey] Draconis Entertainment


Well as to why it's not being played, it's because the map file for that 
level was being placed in a different directory from the rest of them. 
You can correct this by going into your Application Data folder (in Vista 
it's simply Ap Data), which is usually in the Users folder under your 
name. Then I believe it's either Local or Roaming. Look for a Monkey 
Business folder in there and inside that folder is the Oldwest.map file. 
Copy or cut and paste it into c:\program files\draconis 
entertainment\monkey business and you'll have fixed the problem. Just 
note that if you lose all your lives during the Wild West level or quit 
the game on that level, if you resume your saved game without first 
exiting all the way out of the game you'll warp to the Surf N' Turf 
level. But if you exit the game completely first and then start the game 
up and reload the save, you'll be back in Wild West. Now to access the Ap 
Data you'll need to go into I believe folder options and turn on the 
option to show hidden files and folders. As to why this file is being 
improperly copied they haven't figured out.

We are the Knights who say...Ni!
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 10:45 AM
Subject: Re: [Audyssey] Draconis Entertainment


I never heard if they figured out why a level of the game was not being 
played?  That was really weird!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 10:35 AM
Subject: Re: [Audyssey] Draconis Entertainment



Hi Alfredo,
Yes, Draconis Entertainment is still in business, but they are
currently in the process of converting all their games to C++, and
using a new game engine they are writing from scratch.
As far as Monkey Business goes it hasn't been updated in quite some
time.  However, I am given to understand it is on the todo list once
Draconis Entertainment finishes work on their new C++ game engine, and
then they will create an all new cross-platform version for Mac and
Windows.

HTH

On 5/28/10, Castanedagarcia_Alfredo casta...@hsd.k12.or.us wrote:

Hello,
I would like to know if Draconis Entertainment is still in business. I 
have
some issues registering monkey business, so I want to know if they 
have

updated it. The last time they updated it was in 2009.
Alfredo

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Re: [Audyssey] the recordings are gone!

2010-05-29 Thread Lori Duncan
Cheers, you got the link better than I did.  Smile  I'd like to hear 
someone do a walkthrough of Packman, might help with my ghost chasing.
- Original Message - 
From: Damien Pendleton dam...@x-sight-interactive.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 7:19 PM
Subject: Re: [Audyssey] the recordings are gone!



Hi Charles,
Try:
http://www.liamerven.com/games
Hope that helps.
Regards,
Damien.


- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: audyssey gamers list gamers@audyssey.org
Sent: Saturday, May 29, 2010 7:18 PM
Subject: [Audyssey] the recordings are gone!


I had all of Rau's audio walk throughs in a folder that did not get put 
back onto my hard drive after the last crash.  It seems like I got them 
from Liam's site, but they are no longer there, unless I'm looking in the 
wrong place.  Anyone know where I can get them from?  Thanks in advance.

---
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Re: [Audyssey] Draconis Entertainment

2010-05-29 Thread Bryan Peterson

It's probably in Documents and Settings on XP systems.
We are the Knights who say...Ni!
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 11:52 AM
Subject: Re: [Audyssey] Draconis Entertainment


How about if you're using XP home edition?  I'm sure it's different than 
Vista.  Thanks.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 11:55 AM
Subject: Re: [Audyssey] Draconis Entertainment


Well as to why it's not being played, it's because the map file for that 
level was being placed in a different directory from the rest of them. 
You can correct this by going into your Application Data folder (in Vista 
it's simply Ap Data), which is usually in the Users folder under your 
name. Then I believe it's either Local or Roaming. Look for a Monkey 
Business folder in there and inside that folder is the Oldwest.map file. 
Copy or cut and paste it into c:\program files\draconis 
entertainment\monkey business and you'll have fixed the problem. Just 
note that if you lose all your lives during the Wild West level or quit 
the game on that level, if you resume your saved game without first 
exiting all the way out of the game you'll warp to the Surf N' Turf 
level. But if you exit the game completely first and then start the game 
up and reload the save, you'll be back in Wild West. Now to access the Ap 
Data you'll need to go into I believe folder options and turn on the 
option to show hidden files and folders. As to why this file is being 
improperly copied they haven't figured out.

We are the Knights who say...Ni!
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 10:45 AM
Subject: Re: [Audyssey] Draconis Entertainment


I never heard if they figured out why a level of the game was not being 
played?  That was really weird!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 10:35 AM
Subject: Re: [Audyssey] Draconis Entertainment



Hi Alfredo,
Yes, Draconis Entertainment is still in business, but they are
currently in the process of converting all their games to C++, and
using a new game engine they are writing from scratch.
As far as Monkey Business goes it hasn't been updated in quite some
time.  However, I am given to understand it is on the todo list once
Draconis Entertainment finishes work on their new C++ game engine, and
then they will create an all new cross-platform version for Mac and
Windows.

HTH

On 5/28/10, Castanedagarcia_Alfredo casta...@hsd.k12.or.us wrote:

Hello,
I would like to know if Draconis Entertainment is still in business. I 
have
some issues registering monkey business, so I want to know if they 
have

updated it. The last time they updated it was in 2009.
Alfredo

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Re: [Audyssey] drastic change needed for audio games

2010-05-29 Thread clement chou
Hi Tom. I think you have a point... so many games are released by japanese 
companies that Katanas or martial arts are almost inevitable. Although, I think 
Japanese cultures also mesh wel with games, particularly the swords and 
fighting styles.

I also have an interest in history and mythology though, and think the Katana 
is getting somewhat overused. I wouldn't complain about a game with say a roman 
gladus as Dark said, an aztec macuhitl, which is a club lined with obsidian as 
a kind of sword. The lattor could even be an addition to Mota, since it's about 
aztecs. Again, just my opinion.
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Re: [Audyssey] Raceway was The other side

2010-05-29 Thread Thomas Ward
Hi Dark,
Well, I got that impression as well. However, I suppose it is possible
the reason the have not released any more party packs is do to their
decision to convert Pinball Extreme to C++ and port it to Mac OS. in
that case it makes sence to discontinue the existing game and start
over fresh with the newer game, and then put out more party packs and
updates. That's what I'd do if I were Josh.

On 5/29/10, dark d...@xgam.org wrote:
 I actually got the idea Draconis were going to release more party packs,
 especially with the vol 1 bit, but sadly this doesn't seem to have
 happened, which is a shame imho sinse I do rather enjoy the pinball games
 for their great soundscapes and minigames.

 Beware the grue!

 Dark.

 - Original Message -
 From: Charles Rivard woofer...@sbcglobal.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, May 29, 2010 5:38 PM
 Subject: Re: [Audyssey] Raceway was The other side


 The Party Pack of pinball tables is a good example of this, increasing the

 number of tables for Pinball Xtreme from 6 to 9.  Charge for the expansion

 packs, but a lower price than the full game.  I think it worked for
 Draconis, and I don't see why it wouldn't for other developers, as long as

 the packs keep the theme of the original.
 - Original Message -
 From: dark d...@xgam.org
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, May 29, 2010 11:32 AM
 Subject: Re: [Audyssey] Raceway was The other side


 I'm not sure about raceway, --- motor racing not being my thing (I'll
 certainly give the game a try though), but extra levels with new enemies
 etc for side scrollers or 3D games in expantion packs would be fantastic,

 sinse they would just give you so much more exploration potential.

 I'm certain Q9, Gma tank commander, Shades of doom or indeed Mota would
 bennifit hugely from these sorts of expantions, and I for one would be
 extremely glad to pay for them, in fact this is a game model followed by
 several independent developers sinse they can essentially get more milage

 out of the same code.

 See http://www.zxgames.com/en/ as an example of an indi developer who has

 done this.

 beware the grue!
 Dark.


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Re: [Audyssey] drastic change for audio games

2010-05-29 Thread dark
Another point Tom, is that Swords have been considdered a great symbol of 
nobility in japanese culture for a long time,  indeed there are 
historical periods when the lower classes weren't permitted to carry swords, 
hence the developement of farming tools as weapons like the Tonfa.


An amusing take on this was a case my brother had when he was working for 
the police, in which someone attempted to claime that a Japanese rice flail 
was not an offensive weapon, --- neglecting to mention it's common name of 
nunchaku!


As an interesting point for games though, just as there has been a western 
interest in Japanese culture, there are now several signs that interests are 
going the other way, --- for instance the recent anime, shivalier deon, set 
in the France of Luis the 14th.


Btw, my brother is an animenut, so I tend to pick this sort of stuff up from 
him ;D.


Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 6:12 PM
Subject: Re: [Audyssey] drastic change for audio games



Hi Dark,
Hahahahaha! Yeah, that would be pretty weird seeing King Arthor and
the rest all armed to the teeth with all these Japanese weapons.
However, fortunately I am enough of a historian and purest not to do
something quite that rediculous. Grin.
As far as why all these martial arts weapons are so popular consider
who is writing most of the vidio games these days. Most of the major
mainstream games are being put out by Japanese owned companies and
naturally their culture gets fused heavily into their game releases.
Martial arts is heavily important to the Japanese people, and instead
of swords and weapons from a number of cultures people are getting
exposed to one cultures concept of  weaponry.
I, on the other hand, have a rather indepth interest in ancient
history and mythology. Thus why games like Tomb Hunter. As a result of
that interest if I were to set a story in England during the early
middle ages Arthor and the rest would be equipped suitably with
weapons and armor present from that era not Japanese weapons. Lol!





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Re: [Audyssey] drastic change for audio games

2010-05-29 Thread dark
It's not everyone literally, I was just remarking that the bloody things 
seem to get everywhere these days, which is slightly irritating for someone 
who wants something different.


Beware the Grue!

Dark.
- Original Message - 
From: clement chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 28, 2010 7:24 PM
Subject: Re: [Audyssey] drastic change for audio games


Hahahaha. No... I don't think that's exactly true. Not everyone has a 
katana, I was jus throwing out ideas.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 28, 2010 11:35 PM
Subject: Re: [Audyssey] drastic change for audio games


It's actually quite odd, considdering that the very fact which makes the 
games playable from a low vision perspective,  the simpler, easier to 
see graphics, also makes them less appealing to blind players because of 
the sound.


Well, all the more reason for audio remakes.

As far as weapons go, please! not a catana! does everyone! have to have a 
catana these days? ;D.


What's wrong with a Saxon Broardsword, or a greko/roman style 
gladius?   or how about a Germanic two handed bastard sword?   
really Catanas aren't the only interesting swords out there you know!


I'm just waiting for someone to retell the legend of King arthur with him 
having to pull a catana from the stone, then quest for the graille beside 
sir lancelot wielding a nodachi, Sir pelinor with a bow staff and sir 
Galahad with two codachi!


Beware the grue!

Dark.

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Re: [Audyssey] Raceway was The other side

2010-05-29 Thread Thomas Ward
Hi Phil,
Well, the design of the game is based on a manual stick shift, but I
guess I just assumed using the up/down arrow keys to shift up/down was
easier than holding down an extra key. to simulate using a clutch. As
I said I pretty much copied the Nascar Thunder  keyboard layout as is
from the game without thinking much about changing it. I suppose
whenever the game gets into testing we can think more about issues
like this.


On 5/29/10, Phil Vlasak p...@pcsgames.net wrote:
 Hi Thomas,
 I noticed you did not include the clutch in your key selections for Raceway.
 Are you planning to use one?
 If so, the shift key held down while using the up or down arrows would be my
 choice for shifting gears.
 Phil

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Re: [Audyssey] Draconis Entertainment

2010-05-29 Thread dark
I'm using Xp as well. I've tried in the application data folders in all 
users, default user, and under my user name, but don't see any folders for 
monkey business,  and I do have show hidden files and folders checked.


Any other ideas?

Beware the grue!

Dark.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 7:40 PM
Subject: Re: [Audyssey] Draconis Entertainment



It's probably in Documents and Settings on XP systems.
We are the Knights who say...Ni!
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 11:52 AM
Subject: Re: [Audyssey] Draconis Entertainment


How about if you're using XP home edition?  I'm sure it's different than 
Vista.  Thanks.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 11:55 AM
Subject: Re: [Audyssey] Draconis Entertainment


Well as to why it's not being played, it's because the map file for that 
level was being placed in a different directory from the rest of them. 
You can correct this by going into your Application Data folder (in 
Vista it's simply Ap Data), which is usually in the Users folder under 
your name. Then I believe it's either Local or Roaming. Look for a 
Monkey Business folder in there and inside that folder is the 
Oldwest.map file. Copy or cut and paste it into c:\program 
files\draconis entertainment\monkey business and you'll have fixed the 
problem. Just note that if you lose all your lives during the Wild West 
level or quit the game on that level, if you resume your saved game 
without first exiting all the way out of the game you'll warp to the 
Surf N' Turf level. But if you exit the game completely first and then 
start the game up and reload the save, you'll be back in Wild West. Now 
to access the Ap Data you'll need to go into I believe folder options 
and turn on the option to show hidden files and folders. As to why this 
file is being improperly copied they haven't figured out.

We are the Knights who say...Ni!
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 10:45 AM
Subject: Re: [Audyssey] Draconis Entertainment


I never heard if they figured out why a level of the game was not being 
played?  That was really weird!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 10:35 AM
Subject: Re: [Audyssey] Draconis Entertainment



Hi Alfredo,
Yes, Draconis Entertainment is still in business, but they are
currently in the process of converting all their games to C++, and
using a new game engine they are writing from scratch.
As far as Monkey Business goes it hasn't been updated in quite some
time.  However, I am given to understand it is on the todo list once
Draconis Entertainment finishes work on their new C++ game engine, and
then they will create an all new cross-platform version for Mac and
Windows.

HTH

On 5/28/10, Castanedagarcia_Alfredo casta...@hsd.k12.or.us wrote:

Hello,
I would like to know if Draconis Entertainment is still in business. 
I have
some issues registering monkey business, so I want to know if they 
have

updated it. The last time they updated it was in 2009.
Alfredo

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Re: [Audyssey] Raceway was The other side

2010-05-29 Thread dark

Well, I'll hope that Draconis get to more developement generally.

At least if they're rewriting the games they can fix some of the common 
issues, like add some more accurate and workable nav tools into monkey 
business and actually make it possible to reach the bonus stage in Alien 
Outback (something I've only ever managed to do once, though i've completed 
the game start to finish last boss included several times).


Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 7:54 PM
Subject: Re: [Audyssey] Raceway was The other side



Hi Dark,
Well, I got that impression as well. However, I suppose it is possible
the reason the have not released any more party packs is do to their
decision to convert Pinball Extreme to C++ and port it to Mac OS. in
that case it makes sence to discontinue the existing game and start
over fresh with the newer game, and then put out more party packs and
updates. That's what I'd do if I were Josh.

On 5/29/10, dark d...@xgam.org wrote:

I actually got the idea Draconis were going to release more party packs,
especially with the vol 1 bit, but sadly this doesn't seem to have
happened, which is a shame imho sinse I do rather enjoy the pinball games
for their great soundscapes and minigames.

Beware the grue!

Dark.



- Original Message -
From: Charles Rivard woofer...@sbcglobal.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 5:38 PM
Subject: Re: [Audyssey] Raceway was The other side


The Party Pack of pinball tables is a good example of this, increasing 
the


number of tables for Pinball Xtreme from 6 to 9.  Charge for the 
expansion


packs, but a lower price than the full game.  I think it worked for
Draconis, and I don't see why it wouldn't for other developers, as long 
as


the packs keep the theme of the original.
- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 11:32 AM
Subject: Re: [Audyssey] Raceway was The other side



I'm not sure about raceway, --- motor racing not being my thing (I'll
certainly give the game a try though), but extra levels with new 
enemies
etc for side scrollers or 3D games in expantion packs would be 
fantastic,


sinse they would just give you so much more exploration potential.

I'm certain Q9, Gma tank commander, Shades of doom or indeed Mota would
bennifit hugely from these sorts of expantions, and I for one would be
extremely glad to pay for them, in fact this is a game model followed 
by
several independent developers sinse they can essentially get more 
milage


out of the same code.

See http://www.zxgames.com/en/ as an example of an indi developer who 
has


done this.

beware the grue!
Dark.


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Re: [Audyssey] Raceway was The other side

2010-05-29 Thread Phil Vlasak

Hi Thomas,
I know it's too early to talk about but it would be interesting to have the 
arrow change gears but if you also held down the shift, or clutch key you 
would get an extra benefit.

Either faster shifting, or less ware on the transmission.
The first would improve your speed a bit, while the second would extend your 
car from having a breakdown.

Phil

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 3:00 PM
Subject: Re: [Audyssey] Raceway was The other side



Hi Phil,
Well, the design of the game is based on a manual stick shift, but I
guess I just assumed using the up/down arrow keys to shift up/down was
easier than holding down an extra key. to simulate using a clutch. As
I said I pretty much copied the Nascar Thunder  keyboard layout as is
from the game without thinking much about changing it. I suppose
whenever the game gets into testing we can think more about issues
like this.


On 5/29/10, Phil Vlasak p...@pcsgames.net wrote:

Hi Thomas,
I noticed you did not include the clutch in your key selections for 
Raceway.

Are you planning to use one?
If so, the shift key held down while using the up or down arrows would be 
my

choice for shifting gears.
Phil


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No virus found in this incoming message.
Checked by AVG - www.avg.com
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02:25:00



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Re: [Audyssey] the recordings are gone!

2010-05-29 Thread Muhammed Deniz

Well, at least you found them.
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is 
welcome, talking about computer problems is welcome when their are know 
holidays but that's only in easter holidays or know holidays. If you want to 
joyn, just send a blank email to.

audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 7:36 PM
Subject: Re: [Audyssey] the recordings are gone!



It does.  Thanks.
- Original Message - 
From: Damien Pendleton dam...@x-sight-interactive.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 1:19 PM
Subject: Re: [Audyssey] the recordings are gone!



Hi Charles,
Try:
http://www.liamerven.com/games
Hope that helps.
Regards,
Damien.


- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: audyssey gamers list gamers@audyssey.org
Sent: Saturday, May 29, 2010 7:18 PM
Subject: [Audyssey] the recordings are gone!


I had all of Rau's audio walk throughs in a folder that did not get put 
back onto my hard drive after the last crash.  It seems like I got them 
from Liam's site, but they are no longer there, unless I'm looking in the 
wrong place.  Anyone know where I can get them from?  Thanks in advance.

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Re: [Audyssey] drastic change for audio games

2010-05-29 Thread clement chou
I agree. Like I already said, I think the katana might be used a bit to 
much. There are other japanese weapons that are less commonly known... the 
kanabo, yumi, kusarigama, etc.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 10:56 AM
Subject: Re: [Audyssey] drastic change for audio games


It's not everyone literally, I was just remarking that the bloody things 
seem to get everywhere these days, which is slightly irritating for 
someone who wants something different.


Beware the Grue!

Dark.
- Original Message - 
From: clement chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 28, 2010 7:24 PM
Subject: Re: [Audyssey] drastic change for audio games


Hahahaha. No... I don't think that's exactly true. Not everyone has a 
katana, I was jus throwing out ideas.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 28, 2010 11:35 PM
Subject: Re: [Audyssey] drastic change for audio games


It's actually quite odd, considdering that the very fact which makes the 
games playable from a low vision perspective,  the simpler, easier 
to see graphics, also makes them less appealing to blind players because 
of the sound.


Well, all the more reason for audio remakes.

As far as weapons go, please! not a catana! does everyone! have to have 
a catana these days? ;D.


What's wrong with a Saxon Broardsword, or a greko/roman style 
gladius?   or how about a Germanic two handed bastard sword?   
really Catanas aren't the only interesting swords out there you know!


I'm just waiting for someone to retell the legend of King arthur with 
him having to pull a catana from the stone, then quest for the graille 
beside sir lancelot wielding a nodachi, Sir pelinor with a bow staff and 
sir Galahad with two codachi!


Beware the grue!

Dark.

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Re: [Audyssey] Draconis Entertainment

2010-05-29 Thread Castanedagarcia_Alfredo
Actually, I did find a folder named monkey business under application data. 
c:\documents and settings\alfredo C\application data\monkey business
I think I am pretty sure I found the folder. I may be mistaken, I will let you 
know.
Alfredo

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[Audyssey] Mud list

2010-05-29 Thread Mike Maslo
Does anyone have the address to subscribe to the mud list that was either
restarted or was resumed? It came out a few weeks ago and I lost the email.

If anyone can help I would appreciate it.


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Re: [Audyssey] Raceway was The other side

2010-05-29 Thread Hayden Presley
Hi Dark,
The only bonus level I can get to is in level 4 with the violet ships, I
honestly think you can't do it in the other levels. Too many ships, and you
never get turboes. Or at least, not enough.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Saturday, May 29, 2010 2:08 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Raceway was The other side

Well, I'll hope that Draconis get to more developement generally.

At least if they're rewriting the games they can fix some of the common 
issues, like add some more accurate and workable nav tools into monkey 
business and actually make it possible to reach the bonus stage in Alien 
Outback (something I've only ever managed to do once, though i've completed 
the game start to finish last boss included several times).

Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 7:54 PM
Subject: Re: [Audyssey] Raceway was The other side


 Hi Dark,
 Well, I got that impression as well. However, I suppose it is possible
 the reason the have not released any more party packs is do to their
 decision to convert Pinball Extreme to C++ and port it to Mac OS. in
 that case it makes sence to discontinue the existing game and start
 over fresh with the newer game, and then put out more party packs and
 updates. That's what I'd do if I were Josh.

 On 5/29/10, dark d...@xgam.org wrote:
 I actually got the idea Draconis were going to release more party packs,
 especially with the vol 1 bit, but sadly this doesn't seem to have
 happened, which is a shame imho sinse I do rather enjoy the pinball games
 for their great soundscapes and minigames.

 Beware the grue!

 Dark.

 - Original Message -
 From: Charles Rivard woofer...@sbcglobal.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, May 29, 2010 5:38 PM
 Subject: Re: [Audyssey] Raceway was The other side


 The Party Pack of pinball tables is a good example of this, increasing 
 the

 number of tables for Pinball Xtreme from 6 to 9.  Charge for the 
 expansion

 packs, but a lower price than the full game.  I think it worked for
 Draconis, and I don't see why it wouldn't for other developers, as long 
 as

 the packs keep the theme of the original.
 - Original Message -
 From: dark d...@xgam.org
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, May 29, 2010 11:32 AM
 Subject: Re: [Audyssey] Raceway was The other side


 I'm not sure about raceway, --- motor racing not being my thing (I'll
 certainly give the game a try though), but extra levels with new 
 enemies
 etc for side scrollers or 3D games in expantion packs would be 
 fantastic,

 sinse they would just give you so much more exploration potential.

 I'm certain Q9, Gma tank commander, Shades of doom or indeed Mota would
 bennifit hugely from these sorts of expantions, and I for one would be
 extremely glad to pay for them, in fact this is a game model followed 
 by
 several independent developers sinse they can essentially get more 
 milage

 out of the same code.

 See http://www.zxgames.com/en/ as an example of an indi developer who 
 has

 done this.

 beware the grue!
 Dark.


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Re: [Audyssey] drastic change for audio games

2010-05-29 Thread Hayden Presley
Hi,
The legendary katana, exaleber, in Medieval Japanese England.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Saturday, May 29, 2010 1:56 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] drastic change for audio games

It's not everyone literally, I was just remarking that the bloody things 
seem to get everywhere these days, which is slightly irritating for someone 
who wants something different.

Beware the Grue!

Dark.
- Original Message - 
From: clement chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 28, 2010 7:24 PM
Subject: Re: [Audyssey] drastic change for audio games


 Hahahaha. No... I don't think that's exactly true. Not everyone has a 
 katana, I was jus throwing out ideas.
 - Original Message - 
 From: dark d...@xgam.org
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, May 28, 2010 11:35 PM
 Subject: Re: [Audyssey] drastic change for audio games


 It's actually quite odd, considdering that the very fact which makes the 
 games playable from a low vision perspective,  the simpler, easier to

 see graphics, also makes them less appealing to blind players because of 
 the sound.

 Well, all the more reason for audio remakes.

 As far as weapons go, please! not a catana! does everyone! have to have a

 catana these days? ;D.

 What's wrong with a Saxon Broardsword, or a greko/roman style 
 gladius?   or how about a Germanic two handed bastard sword?   
 really Catanas aren't the only interesting swords out there you know!

 I'm just waiting for someone to retell the legend of King arthur with him

 having to pull a catana from the stone, then quest for the graille beside

 sir lancelot wielding a nodachi, Sir pelinor with a bow staff and sir 
 Galahad with two codachi!

 Beware the grue!

 Dark.

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Re: [Audyssey] drastic change needed for audio games

2010-05-29 Thread Hayden Presley
Hi,
I must correct you, MOTA has nothing to with Aztecs.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of clement chou
Sent: Friday, May 28, 2010 2:56 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] drastic change needed for audio games

Hi Tom. I think you have a point... so many games are released by japanese
companies that Katanas or martial arts are almost inevitable. Although, I
think Japanese cultures also mesh wel with games, particularly the swords
and fighting styles.

I also have an interest in history and mythology though, and think the
Katana is getting somewhat overused. I wouldn't complain about a game with
say a roman gladus as Dark said, an aztec macuhitl, which is a club lined
with obsidian as a kind of sword. The lattor could even be an addition to
Mota, since it's about aztecs. Again, just my opinion.
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Re: [Audyssey] Draconis Entertainment

2010-05-29 Thread Hayden Presley
Hi Muhammed,
And I never said anything to the contrary--your JAWS must read of its own
accord.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Muhammed Deniz
Sent: Saturday, May 29, 2010 5:35 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Draconis Entertainment

Hi Hayden,
I think the dragonisentertainment has quite good games. As well as those 2 
boxing game, which I really liked.
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is 
welcome, talking about computer problems is welcome when their are know 
holidays but that's only in easter holidays or know holidays. If you want to

joyn, just send a blank email to.
audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, May 29, 2010 3:33 AM
Subject: Re: [Audyssey] Draconis Entertainment


 Hi Phil,
 Oh? Two? Who's the other?
 Best Regards,
 Hayden

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Phil Vlasak
 Sent: Friday, May 28, 2010 9:11 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Draconis Entertainment

 Hi,
 Yes Draconis is still in business. Sometimes they are out of town visiting
 their families.
 And sometimes they are on vacation.
 Despite the name of the company, I think it is still only a two person
 organization.
 They sell two of my games and I get feedback from each sale as I send out
 the registration keys for the Sarah game.

 Phil


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Re: [Audyssey] Raceway was The other side

2010-05-29 Thread Gary Whittington
Smiles, will George your dream is only 2 years younger then the development 
of Race Way.

And for being one of the first to purchase, you will have a wait there too.
As this game has been back ordered since about that time when you day 
dreamed of being a NACAR driver.


In fact Race Way should have its own convention on its 10th year of never 
being never.

I don't even have socks as old as RaceWay.

Crash
- Original Message - 
From: Jorge Gonçalves jopo...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 6:09 AM
Subject: Re: [Audyssey] Raceway was The other side



 Wow Thomas. What you just explained in this message just makes me
dream! This is THE GAME that I'm waiting for, since I started to play
audiogames back in 2003.
For me, in the version 1.0, the real race against 39 cars, the season
mode with the nashcar's points system and maybe difrent weather
conditions would make allready a brilliant game!
The rest could come later.
I will be one of the first customers paying for this game!
I sincerly think that this game can make a real revolution in our market.
Cheers,
Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

Em 29-05-2010 6:49, Thomas Ward escreveu:

Hi Charles,
Well, at the time I took over development of Raceway from James North
I invisioned it as an accessible version of Nascar Thunder 2004 by EA
Games. As it happens I realy like Nascar Thunder, but of course it
isn't accessible enough to really play. I usually wind up hitting the
wall or plowing into another car. So when James North offered Raceway
to me I took it, and decided to turn it into a fully accessible, fully
playable, version of Nascar Thunder without any of the official Nascar
logos and trademarks involved.
As far as how it will compare to other racing games out there it might
be easier to list its features, and let you decide based on that
information. Basically, since it is based on Nascar, actually an
official Nascar game, all of the rules, flags, and points will be
exactly the same as you would expect from a real race. Unlike other
accessible racing games you will be racing against 39 other AI driven
cars so we are talking a full monty here not three or four cars as is
the case with games like Poll Position. Since I am using official
points and scoring there will be a full season mode where you must
race a total of 30 races, and if you have the highest score you get
the racing cup.
What I am probibly not going to include in Raceway, at least not 1.0,
is a track editor, online racing, and some of those kind of features
of Rail Racer. While I think they would be good additions I feel those
can be added on later. In fact, I might even create it as a sort of
expantion pack that costs a nominal upgrade fee like $10 or something
like that. That way I can try and earn back some of the money lost
when transfering between Alchemy and USA Games, and  plus build upon
an existing product as well.


On 5/28/10, Charles Rivardwoofer...@sbcglobal.net  wrote:
If my question should not be answered here, you can answer either off 
list
or not at all.  I don't want you to give anything away.  As far as you 
can
tell, where would you say that Raceway will compare with other racing 
games

on the blind gamer's market when it comes out?  I know you've still got a
ton of work, or should I say, a track load?, and I will patiently wait.
Thanks.


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Re: [Audyssey] drastic change needed for audio games

2010-05-29 Thread Bryan Peterson

Not anymore. It used to be but that was changed fairly early on.
We are the Knights who say...Ni!
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, May 29, 2010 8:16 PM
Subject: Re: [Audyssey] drastic change needed for audio games



Hi,
I must correct you, MOTA has nothing to with Aztecs.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of clement chou
Sent: Friday, May 28, 2010 2:56 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] drastic change needed for audio games

Hi Tom. I think you have a point... so many games are released by japanese
companies that Katanas or martial arts are almost inevitable. Although, I
think Japanese cultures also mesh wel with games, particularly the swords
and fighting styles.

I also have an interest in history and mythology though, and think the
Katana is getting somewhat overused. I wouldn't complain about a game with
say a roman gladus as Dark said, an aztec macuhitl, which is a club lined
with obsidian as a kind of sword. The lattor could even be an addition to
Mota, since it's about aztecs. Again, just my opinion.
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Re: [Audyssey] Raceway was The other side

2010-05-29 Thread Gary Whittington
Well, Phil has a god point, but it could be just using the arror keys could 
be clutching as well.
If the Thurder game has an option for either auto, then yes, I would go with 
Phil's point.

AS Tom is wanting the game to be as close as the Thurder game.
In fact it could be a advance driver settings.
For example of this you would have to get out of the pits on your own.
Smiles, which can be realy hard for novices.

Certainly Race Way is not going to be a jperfect match for the Thurday game, 
as Tom describe adding keys to hear certain thinks.
And not to mention the Pit Chief saying when a turn is coming and other 
sound effects indicaters.


Tom got a task on his hand.
To make the playable for those who dreamed of playing it with it being  like 
Thunder , and yet to build it in a way to allow the game to make a profit in 
purchases.
Having the game able to allow the gamer to grow with it, as being first a 
novice and then when getting better try a few options.
ONe thing Tom don't want the game to be to hard in a way, many gamers wn't 
want to purchase it.
Race Way is going not be a game where you achieve one level with success and 
able to move on.
Instead Race Way one needs to learn how to drive with a keyboard.  Even 
though there are stages in the game to master, is the reason why a set of 
class of gamers in the game is needed.

Let the gamer be comfortable at what ever level and options available.
Once there get the hang of it they can try new things like a clutch 
transmission.
And this may not have to be in verion 1.0 as it can be an option in the 
game.


Crash
.
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 1:19 PM
Subject: Re: [Audyssey] Raceway was The other side



Hi Thomas,
I know it's too early to talk about but it would be interesting to have 
the arrow change gears but if you also held down the shift, or clutch key 
you would get an extra benefit.

Either faster shifting, or less ware on the transmission.
The first would improve your speed a bit, while the second would extend 
your car from having a breakdown.

Phil

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 3:00 PM
Subject: Re: [Audyssey] Raceway was The other side



Hi Phil,
Well, the design of the game is based on a manual stick shift, but I
guess I just assumed using the up/down arrow keys to shift up/down was
easier than holding down an extra key. to simulate using a clutch. As
I said I pretty much copied the Nascar Thunder  keyboard layout as is
from the game without thinking much about changing it. I suppose
whenever the game gets into testing we can think more about issues
like this.


On 5/29/10, Phil Vlasak p...@pcsgames.net wrote:

Hi Thomas,
I noticed you did not include the clutch in your key selections for 
Raceway.

Are you planning to use one?
If so, the shift key held down while using the up or down arrows would 
be my

choice for shifting gears.
Phil


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Re: [Audyssey] Raceway was The other side

2010-05-29 Thread Gary Whittington

Hi Chuck, I am in the same
Racing Boat.
Whoa! I may have given some one an Idea here for a game.
We got racing trains and planes, why not Power boats.
But going to Have to have one of those vibrating EZ Boys to play in it.

Gary
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 11:02 AM
Subject: Re: [Audyssey] Raceway was The other side


George:  Just to be ornery, I'll bust your bubble about being one of the
first to buy the game. I preordered it when James North was working on it.
He he he.  I beat you to it.  It is going to be an awesome game when Thomas
makes it available.  Waiting is going to be tough, but I'll do it gladly.
- Original Message - 
From: Jorge Gonçalves jopo...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 7:09 AM
Subject: Re: [Audyssey] Raceway was The other side



 Wow Thomas. What you just explained in this message just makes me
dream! This is THE GAME that I'm waiting for, since I started to play
audiogames back in 2003.
For me, in the version 1.0, the real race against 39 cars, the season
mode with the nashcar's points system and maybe difrent weather
conditions would make allready a brilliant game!
The rest could come later.
I will be one of the first customers paying for this game!
I sincerly think that this game can make a real revolution in our market.
Cheers,
Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

Em 29-05-2010 6:49, Thomas Ward escreveu:

Hi Charles,
Well, at the time I took over development of Raceway from James North
I invisioned it as an accessible version of Nascar Thunder 2004 by EA
Games. As it happens I realy like Nascar Thunder, but of course it
isn't accessible enough to really play. I usually wind up hitting the
wall or plowing into another car. So when James North offered Raceway
to me I took it, and decided to turn it into a fully accessible, fully
playable, version of Nascar Thunder without any of the official Nascar
logos and trademarks involved.
As far as how it will compare to other racing games out there it might
be easier to list its features, and let you decide based on that
information. Basically, since it is based on Nascar, actually an
official Nascar game, all of the rules, flags, and points will be
exactly the same as you would expect from a real race. Unlike other
accessible racing games you will be racing against 39 other AI driven
cars so we are talking a full monty here not three or four cars as is
the case with games like Poll Position. Since I am using official
points and scoring there will be a full season mode where you must
race a total of 30 races, and if you have the highest score you get
the racing cup.
What I am probibly not going to include in Raceway, at least not 1.0,
is a track editor, online racing, and some of those kind of features
of Rail Racer. While I think they would be good additions I feel those
can be added on later. In fact, I might even create it as a sort of
expantion pack that costs a nominal upgrade fee like $10 or something
like that. That way I can try and earn back some of the money lost
when transfering between Alchemy and USA Games, and  plus build upon
an existing product as well.


On 5/28/10, Charles Rivardwoofer...@sbcglobal.net  wrote:
If my question should not be answered here, you can answer either off 
list
or not at all.  I don't want you to give anything away.  As far as you 
can
tell, where would you say that Raceway will compare with other racing 
games

on the blind gamer's market when it comes out?  I know you've still got a
ton of work, or should I say, a track load?, and I will patiently wait.
Thanks.


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Re: [Audyssey] Draconis Entertainment

2010-05-29 Thread Lisa Hayes
Ah yes work's a dreadful thing aint it, but think if you didn't work you'd 
have no money for games. Grin.

Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 30, 2010 3:19 AM
Subject: Re: [Audyssey] Draconis Entertainment


Cool!  Thanks.  I haven't gotten through the Aztec Temple as of yet, but 
I'll surely make the change, anyway.  I haven't had as much time for 
gaming because a terrible thing keeps getting in the way on a daily basis. 
Work. (grin)
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 11:55 AM
Subject: Re: [Audyssey] Draconis Entertainment


Well as to why it's not being played, it's because the map file for that 
level was being placed in a different directory from the rest of them. 
You can correct this by going into your Application Data folder (in Vista 
it's simply Ap Data), which is usually in the Users folder under your 
name. Then I believe it's either Local or Roaming. Look for a Monkey 
Business folder in there and inside that folder is the Oldwest.map file. 
Copy or cut and paste it into c:\program files\draconis 
entertainment\monkey business and you'll have fixed the problem. Just 
note that if you lose all your lives during the Wild West level or quit 
the game on that level, if you resume your saved game without first 
exiting all the way out of the game you'll warp to the Surf N' Turf 
level. But if you exit the game completely first and then start the game 
up and reload the save, you'll be back in Wild West. Now to access the Ap 
Data you'll need to go into I believe folder options and turn on the 
option to show hidden files and folders. As to why this file is being 
improperly copied they haven't figured out.

We are the Knights who say...Ni!
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 10:45 AM
Subject: Re: [Audyssey] Draconis Entertainment


I never heard if they figured out why a level of the game was not being 
played?  That was really weird!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 10:35 AM
Subject: Re: [Audyssey] Draconis Entertainment



Hi Alfredo,
Yes, Draconis Entertainment is still in business, but they are
currently in the process of converting all their games to C++, and
using a new game engine they are writing from scratch.
As far as Monkey Business goes it hasn't been updated in quite some
time.  However, I am given to understand it is on the todo list once
Draconis Entertainment finishes work on their new C++ game engine, and
then they will create an all new cross-platform version for Mac and
Windows.

HTH

On 5/28/10, Castanedagarcia_Alfredo casta...@hsd.k12.or.us wrote:

Hello,
I would like to know if Draconis Entertainment is still in business. I 
have
some issues registering monkey business, so I want to know if they 
have

updated it. The last time they updated it was in 2009.
Alfredo

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Re: [Audyssey] Draconis Entertainment

2010-05-29 Thread Charles Rivard

A vicious circle to be in, but a good one.
- Original Message - 
From: Lisa Hayes lhay...@internode.on.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 11:12 PM
Subject: Re: [Audyssey] Draconis Entertainment


Ah yes work's a dreadful thing aint it, but think if you didn't work you'd 
have no money for games. Grin.

Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 30, 2010 3:19 AM
Subject: Re: [Audyssey] Draconis Entertainment


Cool!  Thanks.  I haven't gotten through the Aztec Temple as of yet, but 
I'll surely make the change, anyway.  I haven't had as much time for 
gaming because a terrible thing keeps getting in the way on a daily 
basis. Work. (grin)
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 11:55 AM
Subject: Re: [Audyssey] Draconis Entertainment


Well as to why it's not being played, it's because the map file for that 
level was being placed in a different directory from the rest of them. 
You can correct this by going into your Application Data folder (in 
Vista it's simply Ap Data), which is usually in the Users folder under 
your name. Then I believe it's either Local or Roaming. Look for a 
Monkey Business folder in there and inside that folder is the 
Oldwest.map file. Copy or cut and paste it into c:\program 
files\draconis entertainment\monkey business and you'll have fixed the 
problem. Just note that if you lose all your lives during the Wild West 
level or quit the game on that level, if you resume your saved game 
without first exiting all the way out of the game you'll warp to the 
Surf N' Turf level. But if you exit the game completely first and then 
start the game up and reload the save, you'll be back in Wild West. Now 
to access the Ap Data you'll need to go into I believe folder options 
and turn on the option to show hidden files and folders. As to why this 
file is being improperly copied they haven't figured out.

We are the Knights who say...Ni!
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 10:45 AM
Subject: Re: [Audyssey] Draconis Entertainment


I never heard if they figured out why a level of the game was not being 
played?  That was really weird!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 10:35 AM
Subject: Re: [Audyssey] Draconis Entertainment



Hi Alfredo,
Yes, Draconis Entertainment is still in business, but they are
currently in the process of converting all their games to C++, and
using a new game engine they are writing from scratch.
As far as Monkey Business goes it hasn't been updated in quite some
time.  However, I am given to understand it is on the todo list once
Draconis Entertainment finishes work on their new C++ game engine, and
then they will create an all new cross-platform version for Mac and
Windows.

HTH

On 5/28/10, Castanedagarcia_Alfredo casta...@hsd.k12.or.us wrote:

Hello,
I would like to know if Draconis Entertainment is still in business. 
I have
some issues registering monkey business, so I want to know if they 
have

updated it. The last time they updated it was in 2009.
Alfredo

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Re: [Audyssey] Draconis Entertainment

2010-05-29 Thread Lisa Hayes

very true very true indeed.
Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 30, 2010 2:27 PM
Subject: Re: [Audyssey] Draconis Entertainment



A vicious circle to be in, but a good one.
- Original Message - 
From: Lisa Hayes lhay...@internode.on.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 11:12 PM
Subject: Re: [Audyssey] Draconis Entertainment


Ah yes work's a dreadful thing aint it, but think if you didn't work 
you'd have no money for games. Grin.

Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 30, 2010 3:19 AM
Subject: Re: [Audyssey] Draconis Entertainment


Cool!  Thanks.  I haven't gotten through the Aztec Temple as of yet, but 
I'll surely make the change, anyway.  I haven't had as much time for 
gaming because a terrible thing keeps getting in the way on a daily 
basis. Work. (grin)
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 11:55 AM
Subject: Re: [Audyssey] Draconis Entertainment


Well as to why it's not being played, it's because the map file for 
that level was being placed in a different directory from the rest of 
them. You can correct this by going into your Application Data folder 
(in Vista it's simply Ap Data), which is usually in the Users folder 
under your name. Then I believe it's either Local or Roaming. Look for 
a Monkey Business folder in there and inside that folder is the 
Oldwest.map file. Copy or cut and paste it into c:\program 
files\draconis entertainment\monkey business and you'll have fixed the 
problem. Just note that if you lose all your lives during the Wild West 
level or quit the game on that level, if you resume your saved game 
without first exiting all the way out of the game you'll warp to the 
Surf N' Turf level. But if you exit the game completely first and then 
start the game up and reload the save, you'll be back in Wild West. Now 
to access the Ap Data you'll need to go into I believe folder options 
and turn on the option to show hidden files and folders. As to why this 
file is being improperly copied they haven't figured out.

We are the Knights who say...Ni!
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 10:45 AM
Subject: Re: [Audyssey] Draconis Entertainment


I never heard if they figured out why a level of the game was not being 
played?  That was really weird!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 10:35 AM
Subject: Re: [Audyssey] Draconis Entertainment



Hi Alfredo,
Yes, Draconis Entertainment is still in business, but they are
currently in the process of converting all their games to C++, and
using a new game engine they are writing from scratch.
As far as Monkey Business goes it hasn't been updated in quite some
time.  However, I am given to understand it is on the todo list once
Draconis Entertainment finishes work on their new C++ game engine, 
and

then they will create an all new cross-platform version for Mac and
Windows.

HTH

On 5/28/10, Castanedagarcia_Alfredo casta...@hsd.k12.or.us wrote:

Hello,
I would like to know if Draconis Entertainment is still in business. 
I have
some issues registering monkey business, so I want to know if they 
have

updated it. The last time they updated it was in 2009.
Alfredo

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Re: [Audyssey] Raceway was The other side

2010-05-29 Thread Gary Whittington

Well, I have been a long time supporter of the Add ons.

Here is what I see for the Race Way Splash Screen.

In this top menu for the game having the following:

1. Enter the Race Way
2. Options
3.  Points and Standings
4.  Garage
5. Sponsorships
6. Driver and Car Editor
7. Tracks
8. Game devices
9. Online and Credits
0. Exit
+
9 =  links to the game site with credits and other online links.
8 = Page to setting up the game with joysticks / Wheel with pedals
7 = Tracks page, where an editor could be, but would have a place where one 
can jump quickly to practice .

This page can also be used for your stats page for these tracks.
Showing your best lap times and race stats.

6 =  This will bring you to a page where editing can be done, or a download 
page for other season.  Basicly, a page for getting add ons if there is no 
editor to create one's own season.

5 = Tom's page idea page for Sponsorship.
This also could handle a editor for giving the chance to edit fake 
sponsorships for real ones, if the gamer desires.

4 - Used to build and set up your racer.
Such as spoiler and stacking up the waight on the side of the car.
And if Tom uses any kind of color schema in the game a color painting can be 
done here.

For me its a lime green body and yellow writting.
In the Play by play colors could be used.
In fact I would loke to see in the game to have a way to add one's own PBP 
for the Track Anouncer.
For example if my car is a Pontiac and number 39 and I gave myself the name 
of

Crash Whitting  here on this page.
Then setting the option in the PBP when I get the lead say this:
Crash Whittington in his Lime Green and Yellow Pontia number 39 has just 
moved into first place on Lap ##.

Having a PBP is great, allowing the gamer to collect info during the event.
3 = The main stats page.  You will also be able to save and print or maybe 
even Blog.

2. Game options to select your driveing rating and Etc...
And finally, the reason why I am writing this email.

1 =  Looking at the game as being programmed in modules, so ad ons can be 
incorporated during its programming cycles.
This option will allow the game to enter a screen where they can do the 
following when participating

in a season.
Here they can pick in a standard season 30 races with 40 entries.
Custom Season, where the gamer selects the number of races, laps  and the 
number of cars.

Race Day, for selecting a track, the number of lapps and cars.
The rest of the menu options beside Exit screen would have options as in.
2009 Standare Season
2009 Custom Season
2008 Standare Season
And Etc.
So, the top options is to create the new desired season, while the bottom 
would have the partly played season.

On these option, they could include Next Race Atlanta.
With these verible option menus that can change and be add on to in the game 
will allow expansion of the game.
In the same way viewing the game stats can have a list box of the seasons 
with stats to choice from.
So, where there is a core change in the main game program, the already 
played seasons will not be effected.  Since this would be databases holding 
the info and just text files for the stats.


I hope this helps you Tom in any way, I am also taking my ideas from NASCar 
Thunder and another DOS Stock Car game.
I am not trying to say how the game should be, but giving some input on what 
I also had the chance to play with for racing sims and other sport sims.
As even the Strat sport games have this moduler style, so when an update to 
the man game is done it does not effect other sections of the game when 
possible.
And if there is something here you can use, please do so and keep this email 
for the development of the game.


Oh, no,  I just got a cricket in my house.
Smiles, sounds like a new game.
Hunt for the Red
cricket !

Crash
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 10:07 AM
Subject: Re: [Audyssey] Raceway was The other side



Hi Yohandy,
Right. Not only that, but it helps spread the development out over
multiple releases. One thing i've learned from Mysteries of the
Ancients is it isn't possible to necessarily include every suggestion,
idea, or desired feature in the initial release. That is just way too
much work. However, there is an easy solution for that problem, and it
is to create expantion packs or release updates to the game at some
point after 1.0 is released. So I've had this idea in mind for a while
now, and your suggestion to release expantion packs just cemented the
idea for me.
Obviously, for some games having expantion packs, whatever, wouldn't
work as it might not work into the storyline or into the over all game
mechanics well. However, I know several accessible games where some
sort of expantion pack would work quite well. Raceway is one of them
as it wouldn't hurt to create additional tracks, an online racing
mode, and possibly the ability to add