Re: [Audyssey] old version of light cars

2011-07-18 Thread Alfredo

Good luck Bryant, why not share it with me?

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Re: [Audyssey] Castaways

2011-07-18 Thread Jim Kitchen

Hi Jeremy,

Now we know how you are getting so much coding done, you have a time turner. 
grin

Yeah I am not sure if the Roller Coaster Tycoon games were as popular as Sim City, 
but a friend of mine has all 4 versions of Roller Coaster Tycoon and managing an 
amusement park sounds like so much fun.  Like how many rides, trash cans, food 
places, bathrooms and the prices of everything.  Plus designing the rides and 
managing the land.  Too many people getting sick or not using the bathrooms or trash 
cans, bad prices, long lines with no turnstiles etc and people do not come to the 
park.  And of course killer rides don't help business. grin

BFN

Jim

If the shortest distance between two points is a line, why does waiting in one take so long? 


j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Finding castaways

2011-07-18 Thread Jim Kitchen

Hi Dark,

You know that there are all kinds of vegetarians.  Some do not eat meat because 
they believe that it is unhealthy for them.  Others just do not wish to kill 
animals for their dinner.  There are so many different beliefs.  Some will 
drink milk and eat eggs others won't etc etc.  So some may slaughter animals 
for pelts, pest control etc, but not eat the meat.

BFN

Jim

Vegetarian; Indian word for bad hunter.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Finding castaways

2011-07-18 Thread dark

Hi jim.

Technically the none eggs and milk eating vegitarians are I believe 
specifically classed as vegan to distinguish them from the usual oness.


i just find the idea of taking lots of time skinnning all those animals for 
their fir then having meat pile up rather strange if you don't do meat, 
though obviously they learn their lesson in the end, sinse despite not 
eating meat, they do pack it onto the ship for the voyage home.


clearly the path of restricting cruelty to plants has lead them to being 
shipwrecked on an island full of goblins, so they reolve to live differently 
in the future ;D.


~Beware the grue!

dark. 



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Re: [Audyssey] Finding castaways

2011-07-18 Thread Phil Vlasak

Hi Dark,
Well, they probably feed the meet to their dogs and cats that help keep rats 
and mice from eating their grain.

Phil

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, July 18, 2011 9:01 AM
Subject: Re: [Audyssey] Finding castaways



Hi jim.

Technically the none eggs and milk eating vegitarians are I believe 
specifically classed as vegan to distinguish them from the usual oness.


i just find the idea of taking lots of time skinnning all those animals 
for their fir then having meat pile up rather strange if you don't do 
meat, though obviously they learn their lesson in the end, sinse despite 
not eating meat, they do pack it onto the ship for the voyage home.


clearly the path of restricting cruelty to plants has lead them to being 
shipwrecked on an island full of goblins, so they reolve to live 
differently in the future ;D.


~Beware the grue!

dark.

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Re: [Audyssey] A Sighted view on Bridging the Gap.

2011-07-18 Thread Yohandy

Hatred,
I know exactly what you mean. I hang around gaming forums, and I also 
play mainstream games. once I was playing Super Street Fighter online and I 
was beating my opponent. they got mad because according to them I was being 
cheap. so they start talking some trash. I challenge them again, and this 
time I don't throw a single fireball and still beat them. but the guy starts 
blaming me of hitting him in the corner, and doing too many combos. do we 
ever win with some gamers? haha. that's not even the worst either. some 
people actually use something called a lag switch to ruin gaming. bet anyone 
on here with mainstream gaming experience has experienced it at some point. 
your character basically stands there, lagging horribly, but the opponent 
doesn't, guaranteeing a loss. I didn't even know lag switches were actually 
a real device until I started researching them. I always thought oh this is 
just normal lag, trying to think the best of people. but now I know some 
gamers will stoop to any level to ruin everyone else's experience. Granted 
there are lots of really awesome gamers out there. I've even played people 
who actually give advice, and strategies. but the sighted gaming community 
is so large that finding the bad apples is a lot easier than when you're 
dealing with our community. with mainstream games, every time you play with 
large groups or teams, you're almost guaranteed to get trolled by some sad 
individual that just can't take a loss.




- Original Message - 
From: Steven Strait crimsonr...@gmail.com

To: gamers@audyssey.org
Sent: Sunday, July 17, 2011 6:08 PM
Subject: [Audyssey] A Sighted view on Bridging the Gap.



Hey there everyone, I'm Hatred, a friend of Aprone. I've been reading
through the posts about his latest game, Castaways, and I've noticed a 
small

topic about Bridging the Gap between Sighted and Blind gamers. Figured I'd
toss in my thoughts on the topic since I have a different perspective than
most of you do.

First up, I think that having Blind and Sighted gamers playing together,
either competitively or cooperatively, would be amazing and I fully 
support

the idea. However, as a Sighted gamer, I've seen a lot of the bad things
that can come from it so I have to warn you that if it's done incorrectly,
you could end up having a lot more problems than you'd want. From what 
I've

seen while browsing through the emails here and the forums at
Audiogames.net, the Blind gaming community is full of awesome people that
truly want to play new and inventive games. You guys seem eager to explore
together, to build together, and to wage war together. That's awesome, and
as a gamer I love that. Heck, that's one of the reasons I've been pushing
Aprone to do more multiplayer games! I want to play with you guys too!
Unfortunately, there are  many Sighted gamers that don't feel the same.

The majority of Sighted gamers are, in essence, similar to Blind gamers.
They want to relax and enjoy the games they love with cool people. 
However,

there are many that feel that they have the right to ruin the fun for
everyone. Hackers, Spammers, Trolls, and just regular old Idiots run 
rampant

on many multiplayer games, set on causing havoc for the sake of their own
twisted fun. Aprone and I actually first met in a small game called Babo
Violent 2, a multiplayer shooter game. We played together, and eventually
became good friends. The game was fast, fun, and easy to pick up and play.
However, it had little to no hack protection. I'll admit, I was one of the
Hackers that found a lot of the security holes and had some fun seeing 
what
I could do with the game. However, I wasn't malicious about it. I simply 
did

it on my own, away from other players so as not to ruin their fun.
Unfortunately, a large number of players thought differently. They ran
rampant, making themselves invincible, cheating in the game, harassing 
other

players, and even crashing the servers if they were bored. At one time
players couldn't even get into a game because the servers were down
constantly. It's sad but true, some people truly enjoy causing other 
people

grief.

Now, I'm not saying that you all should avoid having sighted players play
with you. By all means, I think that goal is great and you should pursue 
it
full force. However, be aware that with it comes some pretty hefty 
problems.

It will require developers to rethink how they code their games. They'll
have to take into consideration some form of anti-cheat programming, or 
even

have a way for admins to remove cheaters from the game. It's definitely
doable but will require a lot more work to make it happen.

Anyways, my long rant is over. Lol! Keep gaming my friends!
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All messages are 

[Audyssey] super egg hunt plus

2011-07-18 Thread Jack F
Hi Liam,
Do you know when the first beta of super egg hunt plus is coming out?
I want to help beta test the game.
Thanks.
best regards,
jack

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Re: [Audyssey] Metal Bars?

2011-07-18 Thread Christina
Ah, ok.
Thanks.
Christina

- Original Message - 
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, July 18, 2011 12:11 AM
Subject: Re: [Audyssey] Metal Bars?


the miner mines metal in the mine, and the metallurgist smelts it in the 
forge.

the forge is also where the blacksmith smiths armour and weapons out of the 
metal as well.

You are right though, metallurgist coming up as a job when you have a mine 
but no forge is a litle weerd.

Beware the grue!

Dark.
- Original Message - 
From: Christina greensleev...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, July 18, 2011 3:09 AM
Subject: [Audyssey] Metal Bars?


 Hi.
 Do I need a forge to make metal bars?  The metalergist job comes up as 
 soon as the mine is constructed so do they make the bars in the mine or in 
 the forge?
 Thanks.
 Christina
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Re: [Audyssey] Metal Bars?

2011-07-18 Thread Christina
Thanks.
Christina

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, July 18, 2011 12:46 AM
Subject: Re: [Audyssey] Metal Bars?


Hi Christina,

Yeah, you'll need at least one forge to convert the metal ore into
metal bars which can be melted down and turned into swords and armor
by your troops, or the metal bars can be used by your builders for
making ships and some of the buildings.

HTH


On 7/17/11, Christina greensleev...@gmail.com wrote:
 Hi.
 Do I need a forge to make metal bars?  The metalergist job comes up as soon
 as the mine is constructed so do they make the bars in the mine or in the
 forge?
 Thanks.
 Christina
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Re: [Audyssey] A Sighted view on Bridging the Gap.

2011-07-18 Thread Jeremy Kaldobsky
Well I started writing a response here last night, but my internet page lost 
the 8 long paragraphs I had written, so I, frustrated, just went to bed haha.

Dennis, I think Hatred's post is referring less to bringing in individual 
sighted gamers, and is more about actually exposing this community to the 
sighted world.  There is a difference.  It also seems like this community has 
seen some trouble makers, but it still doesn't seem like it has ever 
encountered the kinds of people Hatred, and I, are worried about.

Someone who spams messages in the forum, someone who cheats to make themselves 
invincible in audio quake, or someone who intentionally causes arguments with 
everyone, is a pest, but not any serious threat.  For the most part, they are 
an annoyance, and they can be gotten rid of fairly easily.  The people we need 
to worry about, are the ones who are skilled, and will actively try new things 
until they accomplish their goal of breaking everything.  It is a little like 
comparing a neighborhood thug, to a terrorist who blows buildings up.

To cite examples that I've seen myself, see how the mind set of these people 
differs from what you're used to.  We are used to seeing occasional spam bots, 
that posts 1 to 5 messages, and then move on.  They are here to try to promote 
some website or product, and they can be removed with a few steps to add them 
to a ban list.  I've been on forums that were targeted by the wrong sort of 
people.  They wrote software to post automatically on the board, bypassing 
capchas and other security, that posted literally thousands of gibberish posts 
every few minutes!  You've never come to the board seeing 40,000 new posts, but 
that's real, not just some hypothetical situation.  Finally an admin finds a 
way to remove all posts by that user, so a few days later it happens again, but 
this time it is spread out over a thousand randomly generated accounts.  When 
admins find a way to remove those, it happens again but using different ip 
addresses.  I've seen at least 1
 message board where the people hacked into the administrator controls so they 
could simply remove the whole board.  This is a far far cry from spam bots, or 
the occasional community member who has stirred up trouble in the past.

When it comes to gaming, we've all dealt with the player who spammed messages 
or cheated so he had an advantage during the game.  Sure that is annoying, but 
that's not the kind of thing Hatred and I are talking about.  More times than I 
can remember, I've been in games where suddenly the server crashes and everyone 
has to wait for an administrator to restart it.  Of course, the same person 
would crash it as soon as he realized it was going again.  So, the combat this, 
the developers worked on ways to patch the ways they using to bring the servers 
down.  None lasted for more than a week before servers were crashing again.  To 
help things, they remade the servers so that they automatically restarted 
whenever they crashed, so that people didn't have to wait around for hours, 
before an admin noticed they were down.  Of course, this took much of the fun 
out of crashing the servers, so they came up with a new attack.  Instead of 
crashing, everything crawled
 and lagged to a halt.  The server freezes and no one can play, and because it 
is frozen and not crashed, it never restarts.

I have been in gaming communities where people's computers were hacked, and 
damaged.  I've been in some where email accounts were listed along with 
player's profiles, so to scare away the game's players, the hackers broke in to 
their email addresses and changed the passwords.  Of course not everyone's 
email, but even having it happen to a few people, who probably didn't have 
strong passwords, was enough to scare away many players.  It is all a mix of 
programming attacks, and social intimidation.  And for some reason, this is how 
these people get their thrills.  They don't stop until the players have left, 
and the game is considered dead.  These are the people Hatred is referring to.

It is true that the majority of mainstream gamers will be fun loving people, 
who would be great to play games with, but the more people we gain, the bigger 
the target we become for someone who wants to cause havoc.  And if anyone 
things it is only the larger games that get attacked, that isn't true, because 
I have personally had one of my own indie games targeted years ago.

We probably both sound extremely negative, but we just want to bring attention 
to the threats that Are! out there.  Since it is what the community wants, I 
will do what I can to push for attracting sighted players to our games, I just 
wanted to make sure everyone knew the long term risks.  It isn't fair for 
people to find out about these kinds of people, when they're faced with servers 
that don't work, email account that they can't get in to, and a message board 
with 40,000 spam topics.  Haha!

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Re: [Audyssey] Metal Bars?

2011-07-18 Thread Jeremy Kaldobsky
Actually that is left over from a design change in the way the buildings were 
originally chained together.  I never changed that job though, so I should do 
that to stop any future confusion.

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Re: [Audyssey] Suggestion for Castaways

2011-07-18 Thread Jeremy Kaldobsky
Yep, you guys are correct.  I just have changed it at some point, before the 
game was able to remember my preferences.  I vaguely remember getting annoyed 
that I had to press tab each time I ran the game to test it, during 
development, lol. 

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Re: [Audyssey] Metal Bars?

2011-07-18 Thread Christina
Thank you.
Christina

- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, July 18, 2011 11:40 AM
Subject: Re: [Audyssey] Metal Bars?


Actually that is left over from a design change in the way the buildings were 
originally chained together.  I never changed 
that job though, so I should do that to stop any future confusion.

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Re: [Audyssey] I have a k chess question.

2011-07-18 Thread aadorno1

thanks where did you buy your k chess code?
thanks.
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, July 17, 2011 10:09 PM
Subject: Re: [Audyssey] I have a k chess question.


I bought KChess Elite, but not through Pay Pal.  I got my code fairly 
quickly.  Also, Winboard does not cheat that I know of.  It does not speak 
correctly when castling, but makes the correct move.  I also believe that 
it makes the best move it can find within the time limit you set, and if 
you vary your game, it will, too.


---
Security is not the absence of danger.  It is the presence of the Lord.

- Original Message - 
From: aadorno1 angel.ador...@verizon.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, July 17, 2011 1:48 PM
Subject: [Audyssey] I have a k chess question.



hi could any one suggest a good chess game.
I am using winbord but it cheets and always makes the same moves over and 
over again.
I was thinking about K chess but I heard roomers that once you send a 
payment through pay pal that they do not send you the code.

is that true has any one on this list ever gotten K chess.
thanks so much.
angel.
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Re: [Audyssey] I have a k chess question.

2011-07-18 Thread aadorno1

thank you kelly.
- Original Message - 
From: Kelly Sapergia ksaper...@sasktel.net

To: gamers@audyssey.org
Sent: Sunday, July 17, 2011 10:24 PM
Subject: Re: [Audyssey] I have a k chess question.



Hi,

I ordered KChess Elite back in January of this year, and got my code 
without any problems. I'm still learning how to play chess with the help 
of Hadley School's excellent Chess for Beginners course, but it's fun to 
try different moves.
(As a side note, I also created a sound pack for the game as I'm not 
impressed with the American male voice they make available. If anyone 
wants it, let me know off-list.)
There's also the free game BG Chess Challenge from Spoonbill Software, at 
www.spoonbillsoftware.com.au/blindgamers.htm/.
You just have to contact Ian Humphreys, the author, by email (there are 
links you can click on to do this from the site), and request the game. It 
may take a day or so as he sends games manually, but you'll receive a link 
to download the file.


Hope this helps.

Yours Sincerely,
Kelly John Sapergia
Show Host and Production Director
The Global Voice Internet Radio
www.theglobalvoice.info

Personal Website: www.ksapergia.net
Business Website: www.kjsproductions.com


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Re: [Audyssey] Castaways

2011-07-18 Thread Jeremy Kaldobsky
I've got to admit, a strategy game like that, does sound like the kind of game 
I would release.  I think I've type casted myself as the strategy game guys 
now, lol.

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Re: [Audyssey] A Sighted view on Bridging the Gap.

2011-07-18 Thread Yohandy
Totally agree with you. Even simple games should have some type of 
multiplayer feature. in fact. Uno on the PS3 has multiplayer. when a game 
doesn't have this people get furious and many refuse to buy it. so 
multiplayer nowadays is a rule, and games that don't have it are the 
exception. devs that don't include such features usually end up paying for 
it in the pocketbook, where it hurts. in fact, multiplayer is a business 
within itself. nowadays there's this new trend which is annoying lots of 
people. most companies are implementing what they call online passes. if you 
buy games used, you must pay a one-time fee, usually around $10, to access 
multiplayer content. if you buy new, a code to redeem such features is 
included free of charge. for blind mainstream gamers, such practices are 
quite annoying, but I can see why companies implement these measures. 
running these servers, which often contain thousands of people playing on 
them simultaneously can't be cheap. I always buy new, mainly cause I can't 
trust that someone didn't stomp all over the used disc I'm buying, so this 
doesn't phase me at all.



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[Audyssey] is temperal still being worked on?

2011-07-18 Thread alex wallis

Hi,
I am just wondering, is temperal still being worked on? its a cool game, 
and I still haven't beaten it lol.

I actually just found a bug, easily fixed I am sure with some checks.
But, I just crashed the game when I accidentally entered letters into 
the time travel box instead of numbers.

I hope it is still being worked on, or will be in the future.

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Re: [Audyssey] A Sighted view on Bridging the Gap.

2011-07-18 Thread Yohandy
You make a great point. The biggest company can fall to such an attack. Take 
Sony for instance. it was hacked about a month ago, and it's still 
recovering. as of this writing, the log-in pages are still under 
maintanence. This wasn't a simple attack either. All users with PSN accounts 
were victimized. our info was stolen, and not even Sony knows how bad it 
really was. to make things even worse, many users use the same passwords on 
many different services. so their entire identity could've been compromized. 
We're talking here of a playerbase of millions. Imagine millions of 
creditcards in the hands of a hacker or group of hackers? Every single PSN 
user with a credit card was offered a free year of All Clear ID Plus free of 
charge. Sony's reputation is now being questioned by many, including 
congress. But what people don't realize is that any company can fall to such 
an attack. Happened to Nintendo a few weeks ago, although not much damage 
was done. And if these cyber terrorissts want to go after Microsoft as well, 
not many can stop them. I know I probably come across as paranoid, but be 
careful with your info guys. Even banks, and the FBI have been hacked in the 
past. Nothing's safe when it comes to online threats. best we can do is to 
be on top of things, and use different passwords for all our accounts. Just 
last night for example, netflix went down. everyone kept getting a cannot 
display webpage error. we still don't know what's going on. Since netflix 
essentially increased prices about a week ago, everyone thinks it was a 
rebellious attack by anonymous or some other vigelanty group. All I know is 
they'd better compensate paying customers or they'll risk losing many of us. 
Blockbuster's already made their move to sway us lol. I got a 1 month free 
trial, 2 discs at a time activated this morning haha. They fight, we save. 
sounds good to me!




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Re: [Audyssey] A Sighted view on Bridging the Gap.

2011-07-18 Thread darren harris
Hi hatred and all,

Many years ago back in 99, I started playing x beyond the frontier. In my
opinion 1 of the best space games ever invented. It goes along side elite
for sure. But back then it didn't hold much interest with the wider
community. The advantage of that is that the forums were great fun! The game
is single player, but on the forums we had roleplaying guilds, pretend guild
wars, we even had a convention to celebrate just how great the game was and
the community as a whole.

Well as the series progressed, first x-tention, then x2 the threat, the
community really started to get far far bigger and that's when the problems
really started. The fun of being on the boards became not so fun and quite
quickly. Not so much because of hackers and the like, but because there were
plenty of trolls on there. moderators who would previously join in with the
mucking around became more like police. The nice little family we had was
destroyed basically because the community as a whole just wasn't ready. It
went from being 1 thing to the exact opposite. I don't go on those forums
anymore even though the x series of games has continued on. A lot of very
well respected forum members who contributed in loads of ways whether it was
creative writing or various forms of animation, most notably stories like
the rogue's testament trilogy an the traders tale series of stories. Even if
you have never played the games before you could well enjoy these stories. 

I guess what I'm really trying to say is that when it comes to this
community, there is a very different mind-set overall between here and lets
say the wider gaming world. I want to see the 2 types of games merge that's
for sure, but I will echo hatred's word of caution here. for example, the
vast majority of gaming forums aren't mailing lists. They are web based
forums. You could never have a board with several thousand members or
several tens of thousands of members on an email list it would create to
much traffic. The blind community would be forced to adapt, which I think it
should personally. But that is the least of anybody's concern being very
honest.



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Re: [Audyssey] is temperal still being worked on?

2011-07-18 Thread Jeremy Kaldobsky
Eventually I'll get back to working on Temporal.  I'm surprised I forgot to 
cover something so simple as entering a non numeric value into the time travel 
box!  I probably intended to do it, but never actually did.  Lol, oh well. 

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Re: [Audyssey] Finding castaways

2011-07-18 Thread dark
Well in that case given the amount of meat that builds up once i have even 
one butcher going and hunting part time, these dogs and cats really! don't 
eat much ;D.


Beware the grue!

Dark.
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, July 18, 2011 2:27 PM
Subject: Re: [Audyssey] Finding castaways



Hi Dark,
Well, they probably feed the meet to their dogs and cats that help keep 
rats and mice from eating their grain.

Phil

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, July 18, 2011 9:01 AM
Subject: Re: [Audyssey] Finding castaways



Hi jim.

Technically the none eggs and milk eating vegitarians are I believe 
specifically classed as vegan to distinguish them from the usual oness.


i just find the idea of taking lots of time skinnning all those animals 
for their fir then having meat pile up rather strange if you don't do 
meat, though obviously they learn their lesson in the end, sinse despite 
not eating meat, they do pack it onto the ship for the voyage home.


clearly the path of restricting cruelty to plants has lead them to being 
shipwrecked on an island full of goblins, so they reolve to live 
differently in the future ;D.


~Beware the grue!

dark.

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Re: [Audyssey] Suggestion for Castaways

2011-07-18 Thread Jeremy Kaldobsky
Well I'm happy to announce that I have Finally found, and squashed, that stupid 
resource bug!  The thing has been a thorn in my side for 2 or 3 versions, I 
think, and I'm glad it's finally fixed.  There was a single spot in the code, 
that was missing an If condition, so when things lined up just right, it messed 
things up.  I am scanning through the rest of my code, looking to see if I cut 
and pasted that same bad section anywhere else.  I think this will actually 
resolve several small bugs that have been reported.  The next update will 
contain this fix.

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Re: [Audyssey] Suggestion for Castaways

2011-07-18 Thread Christopher Bartlett
Hot damn!  It's been bugging me trying to think what could be the problem.
I've tested just about every likely and unlikely scenario trying to figure
out what was happening.

Chris Bartlett


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: Monday, July 18, 2011 2:23 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Suggestion for Castaways

Well I'm happy to announce that I have Finally found, and squashed, that
stupid resource bug!  The thing has been a thorn in my side for 2 or 3
versions, I think, and I'm glad it's finally fixed.  There was a single spot
in the code, that was missing an If condition, so when things lined up just
right, it messed things up.  I am scanning through the rest of my code,
looking to see if I cut and pasted that same bad section anywhere else.  I
think this will actually resolve several small bugs that have been reported.
The next update will contain this fix.

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[Audyssey] Castaways version 1.2b

2011-07-18 Thread Jeremy Kaldobsky
Version 1.2b has just been posted.  I saw several people on multiplayer when 
the server was switched over, so I'd imagine they'll all be here soon to grab 
the new version.

Among many little fixes, I have finally squashed that annoying resource bug!  
I've re worked huge sections of the AI, to make things more stable, and I 
believe it will fix many little issues people have reported.  For normal and 
hard difficulties, I have added in random disasters.  Eventually I'll add some 
benefits, but I'm starting with what I've got coded.  For any sighted players, 
a whole new GUI is in the works, along with artwork for what is going on.  The 
graphics are not finished, but this update contains a pretty big step in that 
direction.

The multiplayer server is a bit more stable now, as well as the client side of 
the multiplayer code.  Setting farms to closed, will keep farmers from 
harvesting from them.  I think you'll also find, that the AI is a little better 
at evening out the work load.  Instead of focusing all of their efforts toward 
a certain type of crop, farmers will spread out appropriately.

I'm sure I've made other changes, but I can't remember.  Have fun playing!

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Re: [Audyssey] controling peasants

2011-07-18 Thread Hayden
Hi,
I have a puzzler for ya. I have had hunters bring back kills, yet when I
check I have no dead animals.

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: Sunday, July 17, 2011 11:36 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] controling peasants

Keep in mind that everyone is able to do their main job, plus a temporary
job if they don't have work to do.  When the game begins, your people are
set to be builders, but builders can also help out as peasants
automatically.  This might be what you're seeing, that the people are
builders, yet you had peasant type work being done.  This is normal.

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Re: [Audyssey] Castaways version 1.2b

2011-07-18 Thread Jeremy Kaldobsky
If you downloaded version 1.2b before I posted this post, please be aware that 
I have added a new feature.  Bloodbath informed me that his game seemed laggy, 
and he wondered if it was due to the new graphics.  Just in case that is the 
problem, I quickly put in an option to turn the graphics on or off.  In the 
main menu, you will find the new feature.  If you are experiencing any lag, 
after getting this new version, try turning the graphics off to see if that 
helps.

After uploading the new feature, I did not change the version number, since it 
was literally only minutes after posting it before.  If you have version 2.1b, 
but do not have the option to disable the graphics, just download it again.  
Sorry for any inconvenience.

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Re: [Audyssey] A Sighted view on Bridging the Gap.

2011-07-18 Thread shaun everiss

yeah there are some sore loosers.
My brother has the same thing in tenis.
There are just people in this world that when they don't get things 
they want throw a wobbly as a friend calls it.

At 02:09 a.m. 19/07/2011, you wrote:

Hatred,
I know exactly what you mean. I hang around gaming forums, and I 
also play mainstream games. once I was playing Super Street Fighter 
online and I was beating my opponent. they got mad because according 
to them I was being cheap. so they start talking some trash. I 
challenge them again, and this time I don't throw a single fireball 
and still beat them. but the guy starts blaming me of hitting him in 
the corner, and doing too many combos. do we ever win with some 
gamers? haha. that's not even the worst either. some people actually 
use something called a lag switch to ruin gaming. bet anyone on here 
with mainstream gaming experience has experienced it at some point. 
your character basically stands there, lagging horribly, but the 
opponent doesn't, guaranteeing a loss. I didn't even know lag 
switches were actually a real device until I started researching 
them. I always thought oh this is just normal lag, trying to think 
the best of people. but now I know some gamers will stoop to any 
level to ruin everyone else's experience. Granted there are lots of 
really awesome gamers out there. I've even played people who 
actually give advice, and strategies. but the sighted gaming 
community is so large that finding the bad apples is a lot easier 
than when you're dealing with our community. with mainstream games, 
every time you play with large groups or teams, you're almost 
guaranteed to get trolled by some sad individual that just can't take a loss.




- Original Message - From: Steven Strait crimsonr...@gmail.com
To: gamers@audyssey.org
Sent: Sunday, July 17, 2011 6:08 PM
Subject: [Audyssey] A Sighted view on Bridging the Gap.



Hey there everyone, I'm Hatred, a friend of Aprone. I've been reading
through the posts about his latest game, Castaways, and I've noticed a small
topic about Bridging the Gap between Sighted and Blind gamers. Figured I'd
toss in my thoughts on the topic since I have a different perspective than
most of you do.

First up, I think that having Blind and Sighted gamers playing together,
either competitively or cooperatively, would be amazing and I fully support
the idea. However, as a Sighted gamer, I've seen a lot of the bad things
that can come from it so I have to warn you that if it's done incorrectly,
you could end up having a lot more problems than you'd want. From what I've
seen while browsing through the emails here and the forums at
Audiogames.net, the Blind gaming community is full of awesome people that
truly want to play new and inventive games. You guys seem eager to explore
together, to build together, and to wage war together. That's awesome, and
as a gamer I love that. Heck, that's one of the reasons I've been pushing
Aprone to do more multiplayer games! I want to play with you guys too!
Unfortunately, there are  many Sighted gamers that don't feel the same.

The majority of Sighted gamers are, in essence, similar to Blind gamers.
They want to relax and enjoy the games they love with cool people. However,
there are many that feel that they have the right to ruin the fun for
everyone. Hackers, Spammers, Trolls, and just regular old Idiots run rampant
on many multiplayer games, set on causing havoc for the sake of their own
twisted fun. Aprone and I actually first met in a small game called Babo
Violent 2, a multiplayer shooter game. We played together, and eventually
became good friends. The game was fast, fun, and easy to pick up and play.
However, it had little to no hack protection. I'll admit, I was one of the
Hackers that found a lot of the security holes and had some fun seeing what
I could do with the game. However, I wasn't malicious about it. I simply did
it on my own, away from other players so as not to ruin their fun.
Unfortunately, a large number of players thought differently. They ran
rampant, making themselves invincible, cheating in the game, harassing other
players, and even crashing the servers if they were bored. At one time
players couldn't even get into a game because the servers were down
constantly. It's sad but true, some people truly enjoy causing other people
grief.

Now, I'm not saying that you all should avoid having sighted players play
with you. By all means, I think that goal is great and you should pursue it
full force. However, be aware that with it comes some pretty hefty problems.
It will require developers to rethink how they code their games. They'll
have to take into consideration some form of anti-cheat programming, or even
have a way for admins to remove cheaters from the game. It's definitely
doable but will require a lot more work to make it happen.

Anyways, my long rant is over. Lol! Keep gaming my friends!
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Re: [Audyssey] A Sighted view on Bridging the Gap.

2011-07-18 Thread shaun everiss

well I do a tech article or so on a blog I share.
This stuff happens all the time.
Sony has got it 3 times this year alone.
Ms has got it twice cince I have been on though no big dammage.
Everyone can be hacked, its how we handle it.
My way is to have security which will tell me if someone is getting 
in or handle it for me.

Rather than something telling me every ip access.
Still its coman knowledge at least in the industry as a hole that 
this happens daily its just most don't know or care.

Its a normal downside to the net.
I read about stuff that would probably stop some of you from ever 
going online again.

At 05:11 a.m. 19/07/2011, you wrote:
You make a great point. The biggest company can fall to such an 
attack. Take Sony for instance. it was hacked about a month ago, and 
it's still recovering. as of this writing, the log-in pages are 
still under maintanence. This wasn't a simple attack either. All 
users with PSN accounts were victimized. our info was stolen, and 
not even Sony knows how bad it really was. to make things even 
worse, many users use the same passwords on many different services. 
so their entire identity could've been compromized. We're talking 
here of a playerbase of millions. Imagine millions of creditcards in 
the hands of a hacker or group of hackers? Every single PSN user 
with a credit card was offered a free year of All Clear ID Plus free 
of charge. Sony's reputation is now being questioned by many, 
including congress. But what people don't realize is that any 
company can fall to such an attack. Happened to Nintendo a few weeks 
ago, although not much damage was done. And if these cyber 
terrorissts want to go after Microsoft as well, not many can stop 
them. I know I probably come across as paranoid, but be careful with 
your info guys. Even banks, and the FBI have been hacked in the 
past. Nothing's safe when it comes to online threats. best we can do 
is to be on top of things, and use different passwords for all our 
accounts. Just last night for example, netflix went down. everyone 
kept getting a cannot display webpage error. we still don't know 
what's going on. Since netflix essentially increased prices about a 
week ago, everyone thinks it was a rebellious attack by anonymous or 
some other vigelanty group. All I know is they'd better compensate 
paying customers or they'll risk losing many of us. Blockbuster's 
already made their move to sway us lol. I got a 1 month free trial, 
2 discs at a time activated this morning haha. They fight, we save. 
sounds good to me!




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Re: [Audyssey] controling peasants

2011-07-18 Thread Jeremy Kaldobsky
There are 2 reasons I can think of, that would explain that.  For one, you 
might not have a butcher.  Without a butcher, hunters gut the animals 
themselves and they don't save the furs.  You get less meat from the animals 
also.  If you have a butcher in your settlement, the hunters don't waste time 
gutting the animals themselves, instead they just drop the animal carcasses off 
at the storehouse.  When brought to the butcher shop, butchers remove the 
animal fur, and they gut the animal for meat.  You get twice as much meat, 
because butchers are more efficient.  The furs are then stored for later use.

The other possibility is that someone is currently carrying the carcass to the 
butcher shop.  Items in transit (being carried by a peasant) do not show up in 
your inventory.  If this is what is going on, the dead animal will show up at 
your butcher shop as soon as the peasant walks there.

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Re: [Audyssey] Suggestion for Castaways

2011-07-18 Thread shaun everiss

well its good things are going well.
A check of the forum posts has shown posts to drop.
18 yesterday, 3 today.
And your topic has been moving steadily down the page.
At 09:23 a.m. 19/07/2011, you wrote:
Well I'm happy to announce that I have Finally found, and squashed, 
that stupid resource bug!  The thing has been a thorn in my side for 
2 or 3 versions, I think, and I'm glad it's finally fixed.  There 
was a single spot in the code, that was missing an If condition, so 
when things lined up just right, it messed things up.  I am scanning 
through the rest of my code, looking to see if I cut and pasted that 
same bad section anywhere else.  I think this will actually resolve 
several small bugs that have been reported.  The next update will 
contain this fix.


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Re: [Audyssey] Suggestion for Castaways

2011-07-18 Thread Jeremy Kaldobsky
That's very true.  I guess that means people are slowly running out of new bugs 
to report!  lol!

I'm still working on adding features, I'm debating, whether or not to include 
new co op multiplayer features.  I won't want people to get bored while playing 
co op, but I also need to be careful that I don't make it too easy to win, when 
you have a bunch of friends helping you.  I was even toying around with a few 
ways to make co op mode harder, though I should wait and hear what you guys 
think of that idea.

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Re: [Audyssey] Castaways version 1.2b

2011-07-18 Thread Christopher Bartlett
I can verify that the materials bug seems to have disappeared according to
the very minimal testing I was able to do at work.

Chris Bartlett


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: Monday, July 18, 2011 5:01 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Castaways version 1.2b

If you downloaded version 1.2b before I posted this post, please be aware
that I have added a new feature.  Bloodbath informed me that his game seemed
laggy, and he wondered if it was due to the new graphics.  Just in case that
is the problem, I quickly put in an option to turn the graphics on or off.
In the main menu, you will find the new feature.  If you are experiencing
any lag, after getting this new version, try turning the graphics off to see
if that helps.

After uploading the new feature, I did not change the version number, since
it was literally only minutes after posting it before.  If you have version
2.1b, but do not have the option to disable the graphics, just download it
again.  Sorry for any inconvenience.

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Re: [Audyssey] Suggestion for Castaways

2011-07-18 Thread Christopher Bartlett
It's true that co-op mode confers an advantage, and a balancing factor might
need to happen.  Perhaps cut the starting characters by 1 or 2?

Chris Bartlett



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[Audyssey] Castaways, co-op requests.

2011-07-18 Thread Christopher Bartlett
I'd like to have a separate list of co-op characters, rather than having to
weed them out from the full list.

 

More importantly, and what makes this more necessary, I would like job
changes made by other players to be reflected in my world.  Obviously,
knights are knights, but to only have builders seems less interesting than
if a co-op character becomes a cook or doctor or something else.  It would
make the play less predictable and possibly somewhat mitigate the advantage,
although it would make the game susceptible to group play, as in, Can
someone be a doctor for a bit, I'm too busy to detach one and I'm in need.
Depending on how you see things, this is either an advantage or not.

 

Chris Bartlett

(Loving the correctly distributed materials, thanks for squashing that one.)

 

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[Audyssey] Castaways, perk/flaw balancing suggestion.

2011-07-18 Thread Christopher Bartlett
I'm experimenting with some new perk-flaw combinations, and I got to say,
cozy real estate is a major disadvantage, much more so than say dog food.  I
have a suggestion for balancing perks/flaws and co-op play.

 

Assign each perk and flaw a point value based on the strength of its effect.
Allow the player to choose as many perks/flaws as they like, but the point
balance at the end affects the balance of good events vs bad events.  So, a
player who stocks up on perks has a lot more disasters to account for.
Co-op play could be assigned a positive point value. Like a perk to act as
the balancing step.

 

Note that you can still have easy, normal and hard levels of play by
tweaking the beginning balance of bad events.

 

I don't have numbers to suggest for how this might work yet, but if you like
the idea, I will work on that.

 

Chris Bartlett

 

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Re: [Audyssey] A Sighted view on Bridging the Gap.

2011-07-18 Thread burakyuksek

Thank you!
saygilar sevgiler.
- Original Message - 
From: Steven Strait crimsonr...@gmail.com

To: gamers@audyssey.org
Sent: Monday, July 18, 2011 1:08 AM
Subject: [Audyssey] A Sighted view on Bridging the Gap.



Hey there everyone, I'm Hatred, a friend of Aprone. I've been reading
through the posts about his latest game, Castaways, and I've noticed a 
small

topic about Bridging the Gap between Sighted and Blind gamers. Figured I'd
toss in my thoughts on the topic since I have a different perspective than
most of you do.

First up, I think that having Blind and Sighted gamers playing together,
either competitively or cooperatively, would be amazing and I fully 
support

the idea. However, as a Sighted gamer, I've seen a lot of the bad things
that can come from it so I have to warn you that if it's done incorrectly,
you could end up having a lot more problems than you'd want. From what 
I've

seen while browsing through the emails here and the forums at
Audiogames.net, the Blind gaming community is full of awesome people that
truly want to play new and inventive games. You guys seem eager to explore
together, to build together, and to wage war together. That's awesome, and
as a gamer I love that. Heck, that's one of the reasons I've been pushing
Aprone to do more multiplayer games! I want to play with you guys too!
Unfortunately, there are  many Sighted gamers that don't feel the same.

The majority of Sighted gamers are, in essence, similar to Blind gamers.
They want to relax and enjoy the games they love with cool people. 
However,

there are many that feel that they have the right to ruin the fun for
everyone. Hackers, Spammers, Trolls, and just regular old Idiots run 
rampant

on many multiplayer games, set on causing havoc for the sake of their own
twisted fun. Aprone and I actually first met in a small game called Babo
Violent 2, a multiplayer shooter game. We played together, and eventually
became good friends. The game was fast, fun, and easy to pick up and play.
However, it had little to no hack protection. I'll admit, I was one of the
Hackers that found a lot of the security holes and had some fun seeing 
what
I could do with the game. However, I wasn't malicious about it. I simply 
did

it on my own, away from other players so as not to ruin their fun.
Unfortunately, a large number of players thought differently. They ran
rampant, making themselves invincible, cheating in the game, harassing 
other

players, and even crashing the servers if they were bored. At one time
players couldn't even get into a game because the servers were down
constantly. It's sad but true, some people truly enjoy causing other 
people

grief.

Now, I'm not saying that you all should avoid having sighted players play
with you. By all means, I think that goal is great and you should pursue 
it
full force. However, be aware that with it comes some pretty hefty 
problems.

It will require developers to rethink how they code their games. They'll
have to take into consideration some form of anti-cheat programming, or 
even

have a way for admins to remove cheaters from the game. It's definitely
doable but will require a lot more work to make it happen.

Anyways, my long rant is over. Lol! Keep gaming my friends!
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