Re: [Audyssey] Castaways, perk/flaw balancing suggestion.

2011-07-19 Thread Jeremy Kaldobsky
Hmm, that's a very interesting suggestion.  I'll give that some thought.

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[Audyssey] bug in current castaways with stocking ship

2011-07-19 Thread alex wallis

Hi.
I am playing with the latest version, and the ability to close farms 
really is useful. one thing I noticed though is that on farms, the 
message is wrong it still talks about peasants bringing supplies when 
you close or open it, when it should talk about farmers harvesting.

anyway, I just found this issue with stocking the ship.
I got to about 46 meet, and peasants are still bringing meet, but the 
number has stopped going up.
I also had several messages about peasants bringing vegetables to the 
ship after it was fully stocked.
I wonder if what could be happening with the vegetables, is that 
peasants just grab the nearest item and so even when the ship is fully 
stocked they still try and drop there vegetables off rather than going 
to get something else. so if peasants are still carrying vegetables 
after the ship is stocked they try to deliver them.
I don't know what is going on with the meet though, I have watched two 
or 3 deliveries without the number at the ship increasing.

I have the game saved if this is of any use.

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Re: [Audyssey] super egg hunt plus

2011-07-19 Thread Ben
If such a game is to be released, I wish to as well.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jack F
Sent: 18 July 2011 15:29
To: gamers
Subject: [Audyssey] super egg hunt plus

Hi Liam,
Do you know when the first beta of super egg hunt plus is coming out?
I want to help beta test the game.
Thanks.
best regards,
jack

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Re: [Audyssey] Trying to beat level 7 in SD

2011-07-19 Thread Ben
Or just stick your ulimited ammo and invincibility cheat on, and blast it
into... stuff...!

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 18 July 2011 02:26
To: Gamers Discussion list
Subject: Re: [Audyssey] Trying to beat level 7 in SD

Hi Curt,

No, you can not kill the temperal disturbance. Its not a creature, IE
a living thing, its a temperal disturbance in time/space. The only way
to avoid getting transported by it is to lock or contain it inside a
room.

HTH

On 7/17/11, Curt Taubert curttaub...@bellsouth.net wrote:
 Hi, this is about Shades of Dume.  Is there a way to kill the temporal
 disturbance?  Or do you just have to trap it.


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Re: [Audyssey] Installing castaways?

2011-07-19 Thread Ben
Greetings steven.  I am not so prominent as I used to be as before but if
you need me for anything, just like all the other members on this list, then
don't hesitate to contact me.

Ben.


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[Audyssey] rail racer question

2011-07-19 Thread Ben
Hi Che,
Just wondered whatever happened to rail racer.  I always wanted to reobtain
a key for that thing, but couldn't find the download for the full version...
I also wrote to you some time ago asking for a key replacement, but didn't
get a reply.  Could you please inform me as to what is going on...

Ben.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Che
Sent: 17 July 2011 18:48
To: Gamers Discussion list
Subject: [Audyssey] sounds for castaways

   Overall, I really like the sounds chosen so far, minus the birth 
sound, which I've replaced myself, as it scares the crap out of me every 
time, hehehehe.
  To that end, sound packs could be put on send space or drop box if 
folks out there would like to share their custom sounds.
This worked out well for BA, with folks replacing sounds, adjusting 
volume, etc. as they wished. Having an open sounds folder is a great way 
to allow folks to do some fairly easy customization of their game 
experience, and I'm glad Jeremy has gone this route.
   Che
On 7/17/2011 10:39 AM, Jeremy Kaldobsky wrote:
 When it comes to sound effects, I have a pretty poor track record for
choosing ones that are of high quality, haha!  Because I think it is
important to recognize your own limitations, I have asked fellow user
Locutus to handle the game's sounds.  For the moment, the game is equipped
with only a few temporary sounds which are only there to help Locutus play
around with different possibilities.  A recent issue with his external hard
drive has slowed him down, but I'm sure we will eventually get some great
stuff to replace the current sounds.  For the most part, the decisions about
what sounds to have is being left in his capable hands.  I will simply
change around code to fit whatever he comes up with.

 That's a rather long way, of me saying, I can't answer your question
because I put someone else in charge of that decision, lol.

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[Audyssey] problem with castaway, game timer seems to have stopped working

2011-07-19 Thread alex wallis

Hi.
I am playing castaways on hard difficulty,
and something really odd just happened, the game timer seemed to stop 
working.
by this, I mean the tick sound you get when the game is unpaused and 
events are happening.

it just suddenly stopped, and nobody did anything.
I have saved the game, and can send to you if it would be of any use.

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Re: [Audyssey] Jeremy's incredible programming speed and misc thoughtswas Re: Castaways, 1 week milestone reached!

2011-07-19 Thread Ben
Hi tom,
If you want, I could help with music and stuff, if you ever wanted to add
new characters...

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 17 July 2011 01:32
To: Gamers Discussion list
Subject: Re: [Audyssey] Jeremy's incredible programming speed and misc
thoughtswas Re: Castaways, 1 week milestone reached!

Hi Dark,

You are absolutely right. We have in large part alienated the
mainstream simply by declaring ourselves accessible games, blind
games, etc. As you pointed out many games could be adapted to suit
sighted players needs. Even if it is nothing more complex than a text
based UI.

For instance, you know I am working on a WWE wrestling game, and it
will largely be text based. Well, I know for a fact other such games
exist like Piledriver and Wrestling League Manager which were written
by and played by sighted mainstream gamers. I'm going to take that
idea one step forward and add background ambience, entrance music,
start and end bells for the matches, and perhaps a few grunts etc when
people are slammed, kicked, chopped, knocked down, etc. I'm also
considering Jim Kitchens request that I add Sapi 5 support as well.
Although, it happens to be accessible there is no reason I couldn't
market it to a mainstream community as well, because other than say
the Sapi support there is nothing that would indicate that this game
is anything other than a straight up text game with some audio for
ambience.

STFC is another prime example. Although, I wrote it as an audio game I
could in theory rewrite it with a text based UI, add screen
reader/Sapi support, and market it both to blind and mainstream
markets. I'm sure that some sighted players would be just as
interested to play it as we are provided I add some text to the
screen. It would have at the bare minimum some interests with sighted
Trek fans with a text based user interface as I would not be marketing
it specifically as a blind thing.

Cheers!


On 7/16/11, dark d...@xgam.org wrote:
 Hi Tom.

 this is true, and is in fact the reason i no longer played sryth sinse it
 seemed the gm was getting far too greedy, sticking in areas that you
 couldn't get through without the uba gear from tallys workshop and
expecting
 people to pay more than the initial subscription which by rights given
that
 the game had over 2000 should've been more than enough).

 one thought I have had however, is that many audio games can pretty much
 double as textual or graphical ones with litle work on the interface.

 People stil pay for gamebooks, text games, interactive fiction or even
ascii
 games like rogue and angband.

 Given this, if a game like entombed had a basic text interface that
printed
 on screen output in text, with either a couple of arrows or words to
 indicate direction so that people did not have to rely upon the wind
sound,
 you have a perfectly playable game.

 che could probably do a similar thing with the card room by adding basic
 card graphics,  though with che the name blind adrenaline is a litle
 against him in attracting people's interest.

 The problem is however, people would not look at it as a normal game, but
as
 a blind game, meaning it'd need a deal of rewording on it's website to
 appeal to others.

 audio games similarly, can appeal to sited people if they are presented
not
 as blind games but as experimental new games with a revolutionary
 interface Look at what pappasanga as a good example.

 I'd actually be interested to see what would happen if David greenwood
 rewrote the description of shades of doom to remove the word accessible
and
 subscribed it to one of the online download resellers like lulu to be sold
 along side more usual graphical games.

 I've had friends who are great doom players who were impressed by the
 atmosphere and action in shades simply because! of the lack of visuals,
 however the perception that disabled individuals are of another species
and
 require their own special things, be that games, chairs, sticks or
 whatever.

 The amount of times someone has been shocked when i explain I use a
standard
 windows pc with a normal keyboard that does not have braille on the keys
or
 anything else.

 the sad truth is, if something includes the words accessible, or blind,
 people will not even try it. While this is obviously not a good thing
 socially, it is a truth that anyone trying to sell audio games to sited
 individuals needs to get used too.

 Beware the grue!

 Dark.

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Re: [Audyssey] mush patch?

2011-07-19 Thread Ben
Hey dark, could you tell me something: where can I get the sapi 5 version of
scansoft Daniel...

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 09 July 2011 13:24
To: Gamers Discussion list
Subject: Re: [Audyssey] mush patch?

Hi Oriol.

no nothing I'm afraid.

i coppied your writing of tts_interrupt, but it just wouldn't recognize the 
command.

The only thing I can! be sure of is this isn't to do with hal intercepting 
escape or any other key.

This is because 1, Hal does not intercept keys anyway, 2, Hal has no 
function for escape even if it did, and 3, just to be certain I tried 
completely turning off Hal and running mush.

I am using the voice scansoft daniel, and interupt has worked in other sapi 
based programs like Jim's games, indeed it did! work in mushclient up until 
several weeks ago which is how I was able to play alterean in the first 
place.

i have the mushZ folder in my Fun program files directory, where I install 
my games. I can't see that this would make any difference, but let me know.

it really is as if interupt is purely and simply not working.

i really! hope this can be fixed, if not I'll have to resort to vipmud and 
hope someone can port the soupack across sinse at least vipmud does work 
correctly with sapi.

Beware the grue!

Dark.
- Original Message - 
From: Oriol Gómez ogomez@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, July 09, 2011 11:14 AM
Subject: Re: [Audyssey] mush patch?


I really don't understand why you have no interrupt.
 pressing the escape key should interrupt your SAPI. if it doesn't, try
 typing the word tts_interrupt (that's with an underline symbol.
 If this works it might be that hal intercepts the escape key and I'll
 have to change it to something else.
 Let me know what happens.

 On 7/9/11, dark d...@xgam.org wrote:
 Hi.

 i downloaded the patch and stuck all the files into my mushclient folder
 however when I started sapi didn't seem to be running, so I hit ctrl 
 shift
 p, went to add, and found the tts plugin to enable sapi.

 and guess what, - no interupt! I hit escpae, and sapi is stil 
 rambling
 on like nobody's business.

 Did I do the right thing here?

 I'll now try a reinstall just to see what happens.

 Beware the grue!

 Dark.
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Re: [Audyssey] Trying to beat level 7 in SD

2011-07-19 Thread Hayden Presley
Hi,
Yeah...sounds like the dull solution to the problem at hand. Much more fun
to trap it. At least when it isn't in the first room of the level, which has
happened to me before.

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ben
Sent: Tuesday, July 19, 2011 5:54 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Trying to beat level 7 in SD

Or just stick your ulimited ammo and invincibility cheat on, and blast it
into... stuff...!

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 18 July 2011 02:26
To: Gamers Discussion list
Subject: Re: [Audyssey] Trying to beat level 7 in SD

Hi Curt,

No, you can not kill the temperal disturbance. Its not a creature, IE
a living thing, its a temperal disturbance in time/space. The only way
to avoid getting transported by it is to lock or contain it inside a
room.

HTH

On 7/17/11, Curt Taubert curttaub...@bellsouth.net wrote:
 Hi, this is about Shades of Dume.  Is there a way to kill the temporal
 disturbance?  Or do you just have to trap it.


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Re: [Audyssey] super egg hunt plus

2011-07-19 Thread Hayden Presley
Hi Ben,
Oh...as far as we all know, it is going to be released. We just do not know
exactly when.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ben
Sent: Tuesday, July 19, 2011 5:43 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] super egg hunt plus

If such a game is to be released, I wish to as well.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jack F
Sent: 18 July 2011 15:29
To: gamers
Subject: [Audyssey] super egg hunt plus

Hi Liam,
Do you know when the first beta of super egg hunt plus is coming out?
I want to help beta test the game.
Thanks.
best regards,
jack

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Re: [Audyssey] Startrek tng trivia error

2011-07-19 Thread Ben
Yes, you could do that, and make the mission creater a whole lot easier than
that parser thing (sorry for the spelling) that g m a use

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 11 July 2011 04:44
To: Gamers Discussion list
Subject: Re: [Audyssey] Startrek tng trivia error

Hi Dark,

Yeah, I agree. Like I said earlier I was actually in the processs of
developing such a Star Trek game when I got side tracked with
Montezuma's Revenge, Mysteries of the Ancients, and raceway, etc.

Basically, the game I was creating was similar to Lone Wolf, where you
commanded a single starship, and were sent out on dozens of missions.
It was written in C# .Net, but could certainly be ported to C++.

You know, if you guys would rather see this Lone Wolf Star Trek game I
could develope that instead of Final Conflict II. STFC II is a nice
idea, but I think a game with potentially hundreds of missions etc
would have far more replay value over all. Not only that, it would be
a real time space simulator which we don't really have yet..

On 7/10/11, dark d...@xgam.org wrote:
 Hi Tom.

 Well personally I like the idea of your own ship much more. You certainly
 have enough startrek sounds to create convincing cutscenes, all that you
 need then are some decent voices for the crew and captain,  which
 certainly myself and maybe some other people on list who have sufficiently
 good recording equipment could help with.

 Having your own ship also lets you do whatever you want within the various
 battles or other things going on.

 for instance, you could have some starting missions patrolling the romulan
 neutral zone, encountering romulan and Klingon ships, then have the borg
 show up.

 That angle was actually hinted at in tng, but never fully explored.

 Suppose the borg had a tracking base somewhere in the neutral zone
gathering
 information?

 You could even then have the ship trapped by transwarp conduit while
 investigating the borg, and end up in the gamma quadrent as well, thus
being
 able to encounter races like the Kaison.

 Beware the grue!

 Dark.


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Re: [Audyssey] bug in current castaways with stocking ship

2011-07-19 Thread Jeremy Kaldobsky
The message for opening and closing farms was Supposed! to talk about 
harvesting, and not about peasants restocking, but I had a typo that messed 
that up.  I've fixed that, so in the next update the message will be correct.

The saved game will be very useful, yes.  What could be happening is a backlog 
of messages.  For example, all of the vegetables could have been delivered, but 
the messages for those deliveries get spread out for several ticks after they 
actually happened.  You can press the tilde, or backslash key to hear 
backlogged messages.

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[Audyssey] Destroyed Buildings in Castaways?

2011-07-19 Thread Christina
Hi.
Is the message that tells you if a building is destroyed preceded by Goblins 
have advanced on your land at...?

If it's not, I'm not seeing them.
Thank you.
Christina
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Re: [Audyssey] problem with castaway, game timer seems to have stopped working

2011-07-19 Thread Jeremy Kaldobsky
Alex, had you just received an important message in the game perhaps?  
Important messages will pause the game automatically, to make sure you don't 
miss them.  If this wasn't the case, please do send me the saved game file, so 
I can take a closer look. 

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Re: [Audyssey] Destroyed Buildings in Castaways?

2011-07-19 Thread Jeremy Kaldobsky
Christina, I just found the problem.  Because of a typo, the burning building 
messages are not being correctly added to your list of past messages.  This 
mean, if you didn't catch it as it first happened, you wouldn't see it in the 
message history, using the number keys.  I've corrected that mistake, so the 
next update will fix this problem.  Sorry about that.

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Re: [Audyssey] Destroyed Buildings in Castaways?

2011-07-19 Thread Christina
You're very quick.
Thank you.
Christina

- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, July 19, 2011 11:03 AM
Subject: Re: [Audyssey] Destroyed Buildings in Castaways?


Christina, I just found the problem.  Because of a typo, the burning building 
messages are not being correctly added to your 
list of past messages.  This mean, if you didn't catch it as it first happened, 
you wouldn't see it in the message history, 
using the number keys.  I've corrected that mistake, so the next update will 
fix this problem.  Sorry about that.

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Re: [Audyssey] mush patch?

2011-07-19 Thread dark

Hi Ben.

Sadly, you will now need to buy it sinse realspeak are being very 
proprietorial about their products, and getting a sap enabled voice from 
them is really rather difficult.


i'd recommend though you look into getting a decent sapi voice from 
somewhere sinse there are so many games that use it. Loquendo, seerprock, 
Kepstral and various other people kicking around the net have voices for 
sale that you can use with sapi, usually for about 35 usd or so.


Beware the grue!

Dark.
- Original Message - 
From: Ben gamehead...@aol.co.uk

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, July 19, 2011 1:44 PM
Subject: Re: [Audyssey] mush patch?


Hey dark, could you tell me something: where can I get the sapi 5 version of
scansoft Daniel...

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 09 July 2011 13:24
To: Gamers Discussion list
Subject: Re: [Audyssey] mush patch?

Hi Oriol.

no nothing I'm afraid.

i coppied your writing of tts_interrupt, but it just wouldn't recognize the
command.

The only thing I can! be sure of is this isn't to do with hal intercepting
escape or any other key.

This is because 1, Hal does not intercept keys anyway, 2, Hal has no
function for escape even if it did, and 3, just to be certain I tried
completely turning off Hal and running mush.

I am using the voice scansoft daniel, and interupt has worked in other sapi
based programs like Jim's games, indeed it did! work in mushclient up until
several weeks ago which is how I was able to play alterean in the first
place.

i have the mushZ folder in my Fun program files directory, where I install
my games. I can't see that this would make any difference, but let me know.

it really is as if interupt is purely and simply not working.

i really! hope this can be fixed, if not I'll have to resort to vipmud and
hope someone can port the soupack across sinse at least vipmud does work
correctly with sapi.

Beware the grue!

Dark.
- Original Message - 
From: Oriol Gómez ogomez@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, July 09, 2011 11:14 AM
Subject: Re: [Audyssey] mush patch?



I really don't understand why you have no interrupt.
pressing the escape key should interrupt your SAPI. if it doesn't, try
typing the word tts_interrupt (that's with an underline symbol.
If this works it might be that hal intercepts the escape key and I'll
have to change it to something else.
Let me know what happens.

On 7/9/11, dark d...@xgam.org wrote:

Hi.

i downloaded the patch and stuck all the files into my mushclient folder
however when I started sapi didn't seem to be running, so I hit ctrl
shift
p, went to add, and found the tts plugin to enable sapi.

and guess what, - no interupt! I hit escpae, and sapi is stil
rambling
on like nobody's business.

Did I do the right thing here?

I'll now try a reinstall just to see what happens.

Beware the grue!

Dark.
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Version: 10.0.1388 / Virus Database: 1516/3751 - Release Date: 07/08/11


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Re: [Audyssey] problem with castaway, game timer seems to, have stopped working

2011-07-19 Thread alex wallis

Hi aproan,
I thought of that, and I tried pressing spacebar several times, and got 
the correct game pausing and unpausing sounds, but the timer didn't start.
I guess you will see from the file whatever event happened before the 
freeze.

I have given both files self explanitory names, so I hope this is OK.
I will send them now.

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[Audyssey] Seeking Adventure or Strategy Games

2011-07-19 Thread Christina
Hello.
I am new to this list and have relatively little experience with audio games.
I played Entombed and Castaways and greatly enjoy both.

Can any of you recommend any audio RPG's or strategy-type games that a blind 
person could play by herself?
Thanks.
Christina
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Re: [Audyssey] Seeking Adventure or Strategy Games

2011-07-19 Thread darren harris
Hi,

What types of games exactly are you looking for.

Are you looking for space strategy games? Or what types of games do you have
in mind.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Christina
Sent: 19 July 2011 20:53
To: Gamers Discussion list
Subject: [Audyssey] Seeking Adventure or Strategy Games

Hello.
I am new to this list and have relatively little experience with audio
games.
I played Entombed and Castaways and greatly enjoy both.

Can any of you recommend any audio RPG's or strategy-type games that a blind
person could play by herself?
Thanks.
Christina
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Re: [Audyssey] Seeking Adventure or Strategy Games

2011-07-19 Thread Christina
I'm thinking of adventure RPG's where you play a character going through a 
story.

Or strategy management type games like Castaways, Earth2025, and Space3069.  I 
like the civilization building games and my 
husband enjoys the war games.
Christina

- Original Message - 
From: darren harris darren_g_har...@btinternet.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, July 19, 2011 4:00 PM
Subject: Re: [Audyssey] Seeking Adventure or Strategy Games


Hi,

What types of games exactly are you looking for.

Are you looking for space strategy games? Or what types of games do you have
in mind.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Christina
Sent: 19 July 2011 20:53
To: Gamers Discussion list
Subject: [Audyssey] Seeking Adventure or Strategy Games

Hello.
I am new to this list and have relatively little experience with audio
games.
I played Entombed and Castaways and greatly enjoy both.

Can any of you recommend any audio RPG's or strategy-type games that a blind
person could play by herself?
Thanks.
Christina
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Re: [Audyssey] Seeking Adventure or Strategy Games

2011-07-19 Thread Ron Schamerhorn
Hi Christina

  Just off the top for castaway type games there's Sound RTS.  It's along 
the same lines but with knights, dragons and midevil setting.  I can't 
recall the address though. but it's freeware.
  War type games two come to mind from GMA.  Those would be Lonewolf, a 
submarine game set in WW2, and Tank Commander in a much more modern vehicle. 
Both games from GMA are commercial, but there are demos available.
HTH
- Original Message - 
From: Christina greensleev...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, July 19, 2011 4:32 PM
Subject: Re: [Audyssey] Seeking Adventure or Strategy Games


I'm thinking of adventure RPG's where you play a character going through a 
story.

Or strategy management type games like Castaways, Earth2025, and Space3069. 
I like the civilization building games and my
husband enjoys the war games.
Christina

- Original Message - 
From: darren harris darren_g_har...@btinternet.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, July 19, 2011 4:00 PM
Subject: Re: [Audyssey] Seeking Adventure or Strategy Games


Hi,

What types of games exactly are you looking for.

Are you looking for space strategy games? Or what types of games do you have
in mind.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Christina
Sent: 19 July 2011 20:53
To: Gamers Discussion list
Subject: [Audyssey] Seeking Adventure or Strategy Games

Hello.
I am new to this list and have relatively little experience with audio
games.
I played Entombed and Castaways and greatly enjoy both.

Can any of you recommend any audio RPG's or strategy-type games that a blind
person could play by herself?
Thanks.
Christina
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Re: [Audyssey] Seeking Adventure or Strategy Games

2011-07-19 Thread dark

Hi Christina.

Www.audiogames.net and www.pcsgames.net are the two places to look for 
games. pcs has a massive list of websites, and audiogames.net has a list of 
games you cans earch by catagory, - three of those catagories being 
stratogy, rpg and adventure.


in terms of audio rpgs, entombed is the only thing going at the moment, 
though there is a game just released called Airik the clerric though they 
are stil working out the bugs.


for a pure adventure game though, you could try sarah from pcs games. You 
get to explore hogworts castle from the harry potter series, cast spells, 
avoid nasty creatures, and generally find a lot.


The navigation is full first person which may take some getting used to, but 
the aides such as creature detectors make this easier.


There is also terraformers from pin interactive, a scifi adventure game 
again in 3D where you wander around in a space sute trying to solve puzles 
and find parts to a malfunctioning computer that is running havoc on a human 
colony planet.


Great sounds, very good descriptions and a gentle learnnig curve there.

that is possibly it for pure adventure and rpg games in audio, though it is 
also worth noting that many brouser based, mud, or text games exist of this 
type too. Brouser games you can play with your screen reader and web brouser 
include Sryth, Kingdom of Loathing and twilight heroes.


then there are some muds, real time text games that requirea  special mud 
client program to play,  if you've ever played interactive fiction 
adventure games, muds are rather similar.


there are many of these, but the ones that stand out for me are 
alterean, - which has a soundpack so complete it's virtually an audio 
game in it's own right, materiamagica and medevia.


Try vip mud from www.gmagames for these.

As for stratogy, well you've tried castaways, and jeremy also produced a 
very good population and ecology mangaement game called lunimals, - some 
of the concepts of which ended up in castaways.


There are then several war stratogy games where you command an army and 
attempt to destroy opponents.


sound rts, where you have peasants, knights, magicians and dragons to 
command, and must also manage resources. You can even play online and 
challenge other humans too.


There is then time of conflict, a more modern war stratogy game from gma 
games where you command literally hundreds of planes, boats, armoured troop 
devisions and the like and try and conquer your enemy.


Thus far that can only be played against computer, but multiplayer is 
coming.


Then, there is towers of war again by aprone, a game in which you need to 
position artillliary towers around a map to defeat various hoards of 
creatures coming along the path. The stratogy comes in what towers you buy 
with your limited money, how you upgrade their range, rate of fire or 
damage, and where you place the towers to most effeiciently cover the 
monsters' travel route.
Then, there are many stratogy games played in your brouser. Space stratogy 
games where you control hole empires like atereon and unification wars, or 
more economic and ship based stratogy where you fly around the universe in a 
single ship trying to make a prophit or battle enemies rpg style, core 
exiles is a fine example of one of these.


If you like the idea of spaceship stratogy, you may also try the two 
smugglers games from niels bauer, smugglers 3 and 4. These are games you 
download and play, butuse your screen reader to navigate and read the in 
game text.


You have a single ship in a glaaxy at war, and can advance by either 
strategic economic trading, or by doing missions for your faction and having 
rpg type turn based battles with enemy spaceships.


Information for all of these games can be found on www.audiogames.net.

hth.

Beware the grue!

Dark. 



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Re: [Audyssey] Seeking Adventure or Strategy Games

2011-07-19 Thread Christina
Hi.
Thanks for the recommendations.
The Sound RTS game sounds awesome.

He loved Tank Commander.  I'll tell him about the submarine one.  He plays the 
miniature game Flames of War which takes place 
during WWII as well so he'll probably love this.
Christina

- Original Message - 
From: Ron Schamerhorn blindwon...@cogeco.ca
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, July 19, 2011 4:40 PM
Subject: Re: [Audyssey] Seeking Adventure or Strategy Games


Hi Christina

  Just off the top for castaway type games there's Sound RTS.  It's along
the same lines but with knights, dragons and midevil setting.  I can't
recall the address though. but it's freeware.
  War type games two come to mind from GMA.  Those would be Lonewolf, a
submarine game set in WW2, and Tank Commander in a much more modern vehicle.
Both games from GMA are commercial, but there are demos available.
HTH
- Original Message - 
From: Christina greensleev...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, July 19, 2011 4:32 PM
Subject: Re: [Audyssey] Seeking Adventure or Strategy Games


I'm thinking of adventure RPG's where you play a character going through a
story.

Or strategy management type games like Castaways, Earth2025, and Space3069.
I like the civilization building games and my
husband enjoys the war games.
Christina

- Original Message - 
From: darren harris darren_g_har...@btinternet.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, July 19, 2011 4:00 PM
Subject: Re: [Audyssey] Seeking Adventure or Strategy Games


Hi,

What types of games exactly are you looking for.

Are you looking for space strategy games? Or what types of games do you have
in mind.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Christina
Sent: 19 July 2011 20:53
To: Gamers Discussion list
Subject: [Audyssey] Seeking Adventure or Strategy Games

Hello.
I am new to this list and have relatively little experience with audio
games.
I played Entombed and Castaways and greatly enjoy both.

Can any of you recommend any audio RPG's or strategy-type games that a blind
person could play by herself?
Thanks.
Christina
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Re: [Audyssey] Seeking Adventure or Strategy Games

2011-07-19 Thread Christina
Hi.
Wow, this is extensively helpful.  Thank you very much.

I used to play in a mud called Calindria...  And one other one that I can't 
remember the name of.

I do writing-based games online at rpol.net.  This site is incredibly easy to 
use and is a lot less clunky than other 
message-board sites I've found.

I'll definitely check out many of the games on this list.
Thanks again.
Christina

- Original Message - 
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, July 19, 2011 4:46 PM
Subject: Re: [Audyssey] Seeking Adventure or Strategy Games


Hi Christina.

Www.audiogames.net and www.pcsgames.net are the two places to look for
games. pcs has a massive list of websites, and audiogames.net has a list of
games you cans earch by catagory, - three of those catagories being
stratogy, rpg and adventure.

in terms of audio rpgs, entombed is the only thing going at the moment,
though there is a game just released called Airik the clerric though they
are stil working out the bugs.

for a pure adventure game though, you could try sarah from pcs games. You
get to explore hogworts castle from the harry potter series, cast spells,
avoid nasty creatures, and generally find a lot.

The navigation is full first person which may take some getting used to, but
the aides such as creature detectors make this easier.

There is also terraformers from pin interactive, a scifi adventure game
again in 3D where you wander around in a space sute trying to solve puzles
and find parts to a malfunctioning computer that is running havoc on a human
colony planet.

Great sounds, very good descriptions and a gentle learnnig curve there.

that is possibly it for pure adventure and rpg games in audio, though it is
also worth noting that many brouser based, mud, or text games exist of this
type too. Brouser games you can play with your screen reader and web brouser
include Sryth, Kingdom of Loathing and twilight heroes.

then there are some muds, real time text games that requirea  special mud
client program to play,  if you've ever played interactive fiction
adventure games, muds are rather similar.

there are many of these, but the ones that stand out for me are
alterean, - which has a soundpack so complete it's virtually an audio
game in it's own right, materiamagica and medevia.

Try vip mud from www.gmagames for these.

As for stratogy, well you've tried castaways, and jeremy also produced a
very good population and ecology mangaement game called lunimals, - some
of the concepts of which ended up in castaways.

There are then several war stratogy games where you command an army and
attempt to destroy opponents.

sound rts, where you have peasants, knights, magicians and dragons to
command, and must also manage resources. You can even play online and
challenge other humans too.

There is then time of conflict, a more modern war stratogy game from gma
games where you command literally hundreds of planes, boats, armoured troop
devisions and the like and try and conquer your enemy.

Thus far that can only be played against computer, but multiplayer is
coming.

Then, there is towers of war again by aprone, a game in which you need to
position artillliary towers around a map to defeat various hoards of
creatures coming along the path. The stratogy comes in what towers you buy
with your limited money, how you upgrade their range, rate of fire or
damage, and where you place the towers to most effeiciently cover the
monsters' travel route.
Then, there are many stratogy games played in your brouser. Space stratogy
games where you control hole empires like atereon and unification wars, or
more economic and ship based stratogy where you fly around the universe in a
single ship trying to make a prophit or battle enemies rpg style, core
exiles is a fine example of one of these.

If you like the idea of spaceship stratogy, you may also try the two
smugglers games from niels bauer, smugglers 3 and 4. These are games you
download and play, butuse your screen reader to navigate and read the in
game text.

You have a single ship in a glaaxy at war, and can advance by either
strategic economic trading, or by doing missions for your faction and having
rpg type turn based battles with enemy spaceships.

Information for all of these games can be found on www.audiogames.net.

hth.

Beware the grue!

Dark.


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Re: [Audyssey] Seeking Adventure or Strategy Games

2011-07-19 Thread darren harris
Have you tried http://www.core-exiles.com? If not then give it a go. My name
in there is James t kirk. If you put my name in the recommended by section
then we will both receive loads of free stuff at various points in the game.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Christina
Sent: 19 July 2011 21:32
To: Gamers Discussion list
Subject: Re: [Audyssey] Seeking Adventure or Strategy Games

I'm thinking of adventure RPG's where you play a character going through a
story.

Or strategy management type games like Castaways, Earth2025, and Space3069.
I like the civilization building games and my 
husband enjoys the war games.
Christina

- Original Message - 
From: darren harris darren_g_har...@btinternet.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, July 19, 2011 4:00 PM
Subject: Re: [Audyssey] Seeking Adventure or Strategy Games


Hi,

What types of games exactly are you looking for.

Are you looking for space strategy games? Or what types of games do you have
in mind.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Christina
Sent: 19 July 2011 20:53
To: Gamers Discussion list
Subject: [Audyssey] Seeking Adventure or Strategy Games

Hello.
I am new to this list and have relatively little experience with audio
games.
I played Entombed and Castaways and greatly enjoy both.

Can any of you recommend any audio RPG's or strategy-type games that a blind
person could play by herself?
Thanks.
Christina
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Re: [Audyssey] Seeking Adventure or Strategy Games

2011-07-19 Thread darren harris
You also forgot time of conflict from the same place :)

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ron Schamerhorn
Sent: 19 July 2011 21:41
To: Gamers Discussion list
Subject: Re: [Audyssey] Seeking Adventure or Strategy Games

Hi Christina

  Just off the top for castaway type games there's Sound RTS.  It's along 
the same lines but with knights, dragons and midevil setting.  I can't 
recall the address though. but it's freeware.
  War type games two come to mind from GMA.  Those would be Lonewolf, a 
submarine game set in WW2, and Tank Commander in a much more modern vehicle.

Both games from GMA are commercial, but there are demos available.
HTH
- Original Message - 
From: Christina greensleev...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, July 19, 2011 4:32 PM
Subject: Re: [Audyssey] Seeking Adventure or Strategy Games


I'm thinking of adventure RPG's where you play a character going through a 
story.

Or strategy management type games like Castaways, Earth2025, and Space3069. 
I like the civilization building games and my
husband enjoys the war games.
Christina

- Original Message - 
From: darren harris darren_g_har...@btinternet.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, July 19, 2011 4:00 PM
Subject: Re: [Audyssey] Seeking Adventure or Strategy Games


Hi,

What types of games exactly are you looking for.

Are you looking for space strategy games? Or what types of games do you have
in mind.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Christina
Sent: 19 July 2011 20:53
To: Gamers Discussion list
Subject: [Audyssey] Seeking Adventure or Strategy Games

Hello.
I am new to this list and have relatively little experience with audio
games.
I played Entombed and Castaways and greatly enjoy both.

Can any of you recommend any audio RPG's or strategy-type games that a blind
person could play by herself?
Thanks.
Christina
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Re: [Audyssey] Startrek tng trivia error

2011-07-19 Thread Tim Kilgore

Yes!  Please develop that one!  I'd love and buy it.

Tim
- Original Message - 
From: Ben gamehead...@aol.co.uk

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, July 19, 2011 8:24 AM
Subject: Re: [Audyssey] Startrek tng trivia error


Yes, you could do that, and make the mission creater a whole lot easier 
than

that parser thing (sorry for the spelling) that g m a use

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 11 July 2011 04:44
To: Gamers Discussion list
Subject: Re: [Audyssey] Startrek tng trivia error

Hi Dark,

Yeah, I agree. Like I said earlier I was actually in the processs of
developing such a Star Trek game when I got side tracked with
Montezuma's Revenge, Mysteries of the Ancients, and raceway, etc.

Basically, the game I was creating was similar to Lone Wolf, where you
commanded a single starship, and were sent out on dozens of missions.
It was written in C# .Net, but could certainly be ported to C++.

You know, if you guys would rather see this Lone Wolf Star Trek game I
could develope that instead of Final Conflict II. STFC II is a nice
idea, but I think a game with potentially hundreds of missions etc
would have far more replay value over all. Not only that, it would be
a real time space simulator which we don't really have yet..

On 7/10/11, dark d...@xgam.org wrote:

Hi Tom.

Well personally I like the idea of your own ship much more. You certainly
have enough startrek sounds to create convincing cutscenes, all that you
need then are some decent voices for the crew and captain,  which
certainly myself and maybe some other people on list who have 
sufficiently

good recording equipment could help with.

Having your own ship also lets you do whatever you want within the 
various

battles or other things going on.

for instance, you could have some starting missions patrolling the 
romulan

neutral zone, encountering romulan and Klingon ships, then have the borg
show up.

That angle was actually hinted at in tng, but never fully explored.

Suppose the borg had a tracking base somewhere in the neutral zone

gathering

information?

You could even then have the ship trapped by transwarp conduit while
investigating the borg, and end up in the gamma quadrent as well, thus

being

able to encounter races like the Kaison.

Beware the grue!

Dark.



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No virus found in this message.
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Re: [Audyssey] Startrek tng trivia error

2011-07-19 Thread Thomas Ward
Hi ben,

I'm afraid not. The Parser for Lone Wolf is about as simple as it gets
when it comes to creating new levels for a game. If I were going to
add any kind of third-party mission creator for the Star Trek game it
would be far superior to use a scripting language like Angelscript,
VBScript, Javascript, etc, but at the same time several more times
complex for the end user. So if you think the Lone Wolf parcer is too
difficult then I don't think any kind of mission creator will be
possible simply because the LW parser is about as simple as they come,
and it doesn't even offer a tenth of the features a game mission
creator could have if the game could be scripted. This imho is the
flaw with level editors etc.

On one hand I'm dealing with a general public who don't know anything
about programming, and even simple straight forward solutions like a
simple mission parser is too complicated for some end users. At the
same time if I make it too simple to be easy for the majority of end
users then I can't create more complex missions or script a custom AI
etc for each individual mission. If I add a scripting language that
gives everyone including the developer all of the bells and wistles to
customize every aspect of the game I'm going to get complaints that it
is too hard, too complicated, whatever. Basically, it is a lose/lose
situation for developer and end user alike. I'd like to hear your
solution to the problem as I don't see any realistic way to simplify
it any more than David Greenwood did with his mission parser for Lone
Wolf.

Cheers!

On 7/19/11, Ben gamehead...@aol.co.uk wrote:
 Yes, you could do that, and make the mission creater a whole lot easier than
 that parser thing (sorry for the spelling) that g m a use

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Re: [Audyssey] Trying to beat level 7 in SD

2011-07-19 Thread Thomas Ward
Hi,

Well, it would be more correct to say you can destroy it rather than
kill it. The temperal disturbance isn't a living thing after all. Even
after 10 years I'm still not sure why people treat the temperal
disturbance as a living thing when it is a trap not a monster.

Cheers!

On 7/17/11, Bryan Peterson bpeterson2...@cableone.net wrote:
 You can kill it but it would take a lot! of ammo. So trapping it is best.
 We are the Knights who say...Ni!

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Re: [Audyssey] Trying to beat level 7 in SD

2011-07-19 Thread Thomas Ward
Hi,

True, but for all intents and purposes destroying the temperal
disturbance isn't really possible. Not unless you have a boat load of
ammo or resort to cheat codes like unlimited ammo etc. The best way to
disable it is to lock it in a room where it can't do any more damage
or cause you any more problems rahter than to try and fight it.

On 7/17/11, Bryan Peterson bpeterson2...@cableone.net wrote:
 Actually Tom you can destroy it if you're patient, but it takes a heck of a
 lot of ammo so it's not worth it.
 We are the Knights who say...Ni!

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Re: [Audyssey] Jeremy's incredible programming speed and misc thoughts was Re: Castaways, 1 week milestone reached!

2011-07-19 Thread Thomas Ward
Hi Dark,

That's very true, and that's why languages like Java, C# .Net, Visual
Basic .Net, Python, etc exists. Most developers realise that writing
an application from scratch in a language like C++ is far too time
consuming for the average developer and project. In the corperate
world if a company needs an interface for a new database or a report
writer etc they aren't going to want to take any more time than
absolutely necessary or pay any more money than necessary to have that
program developed. Since languages like Java, C#. or VB already have a
good portion of the low-level stuff done a developer can rapidly
produce the application in question with a lot less time and effort
making his/her corperate bosses happy in the process.

For example, let's take the .Net Framework. Microsoft created the .Net
Framework for three reasons. One, it wraps all of the core Windows
APIs, and puts them under a single API that is now shared by C++, C#,
J#, and VB. Two, it makes it easier to design a program that will
operate on XP, Vista, Windows 7, and Windows Server, without requiring
any kind of recompilation when targeting multiple Windows platforms
and CPUs at once. Three, it is fully object oriented, and moduler,
making it extremely easy to take existing classes and code to build
applications rapidly using a common code base. Finally, the .Net
runtime contains a builtin garbage collecter that frequently monitors
when blocks of memory are no longer being used/referenced and cleans
the garbage out of memory making your application run more
efficiently. The best part of the garbage collecter is the developer
can't be a complete slob when it comes to memory management and
cleaning upbecause it takes the issue of memory management out of the
developers hands and does it automatically in the background weather
you do memory cleanup yourself or not. This largely eliminates issues
like memory leaks because its mistakes like that where the garbage
collecter will hand the programmer a safety net to fall back on if
he/she does a poor job cleaning up after shutting down the app.

So, in short, what you say is correct. Over all, it is a good idea to
use a rapid development language if we are talking about a time
sensative application, or the developer is lazy and just wants to get
it done.  However, I'm neither one of those types. I'm something of a
programming purest, and I chose C++ because I have the skills, and in
the long run it is a better language for what I need to do. I'm
willing to spend more time doing it right rather than quickly put it
together and sell it. I'm willing to put the extra effort into making
sure most of my code can be cross-platform compatible so I can produce
Mac and Linux ports in the future. I know that isn't too important to
a lot of people on this list, but it is important to me personally. If
people don't like it that's tough.

Cheers!


On 7/17/11, dark d...@xgam.org wrote:
 Hi Tom.
 Fair enough if you've got precompiled code to use, and also i do see the
 logic with text.

 however it stil seems that in c you need a lot of preparation and things
 written that are done for you in other languages, which adds to the time of
 developement overall.

 Beware the Grue!

 Dark.

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Re: [Audyssey] Trying to beat level 7 in SD

2011-07-19 Thread Hayden Presley
Hi Thomas,
If you want my buest guess here, I'd say it is because it works with the m
and controm keystrokes.

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Tuesday, July 19, 2011 7:13 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Trying to beat level 7 in SD

Hi,

Well, it would be more correct to say you can destroy it rather than
kill it. The temperal disturbance isn't a living thing after all. Even
after 10 years I'm still not sure why people treat the temperal
disturbance as a living thing when it is a trap not a monster.

Cheers!

On 7/17/11, Bryan Peterson bpeterson2...@cableone.net wrote:
 You can kill it but it would take a lot! of ammo. So trapping it is best.
 We are the Knights who say...Ni!

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Re: [Audyssey] Seeking Adventure or Strategy Games

2011-07-19 Thread Hayden Presley
Hi Dark,
You forgot Night of Parasite, which comes across quite a bit as an audio RPG
due to the leveling of your character, and the upgrading of weapons and
such.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Tuesday, July 19, 2011 3:47 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Seeking Adventure or Strategy Games

Hi Christina.

Www.audiogames.net and www.pcsgames.net are the two places to look for 
games. pcs has a massive list of websites, and audiogames.net has a list of 
games you cans earch by catagory, - three of those catagories being 
stratogy, rpg and adventure.

in terms of audio rpgs, entombed is the only thing going at the moment, 
though there is a game just released called Airik the clerric though they 
are stil working out the bugs.

for a pure adventure game though, you could try sarah from pcs games. You 
get to explore hogworts castle from the harry potter series, cast spells, 
avoid nasty creatures, and generally find a lot.

The navigation is full first person which may take some getting used to, but

the aides such as creature detectors make this easier.

There is also terraformers from pin interactive, a scifi adventure game 
again in 3D where you wander around in a space sute trying to solve puzles 
and find parts to a malfunctioning computer that is running havoc on a human

colony planet.

Great sounds, very good descriptions and a gentle learnnig curve there.

that is possibly it for pure adventure and rpg games in audio, though it is 
also worth noting that many brouser based, mud, or text games exist of this 
type too. Brouser games you can play with your screen reader and web brouser

include Sryth, Kingdom of Loathing and twilight heroes.

then there are some muds, real time text games that requirea  special mud 
client program to play,  if you've ever played interactive fiction 
adventure games, muds are rather similar.

there are many of these, but the ones that stand out for me are 
alterean, - which has a soundpack so complete it's virtually an audio 
game in it's own right, materiamagica and medevia.

Try vip mud from www.gmagames for these.

As for stratogy, well you've tried castaways, and jeremy also produced a 
very good population and ecology mangaement game called lunimals, - some

of the concepts of which ended up in castaways.

There are then several war stratogy games where you command an army and 
attempt to destroy opponents.

sound rts, where you have peasants, knights, magicians and dragons to 
command, and must also manage resources. You can even play online and 
challenge other humans too.

There is then time of conflict, a more modern war stratogy game from gma 
games where you command literally hundreds of planes, boats, armoured troop 
devisions and the like and try and conquer your enemy.

Thus far that can only be played against computer, but multiplayer is 
coming.

Then, there is towers of war again by aprone, a game in which you need to 
position artillliary towers around a map to defeat various hoards of 
creatures coming along the path. The stratogy comes in what towers you buy 
with your limited money, how you upgrade their range, rate of fire or 
damage, and where you place the towers to most effeiciently cover the 
monsters' travel route.
Then, there are many stratogy games played in your brouser. Space stratogy 
games where you control hole empires like atereon and unification wars, or 
more economic and ship based stratogy where you fly around the universe in a

single ship trying to make a prophit or battle enemies rpg style, core 
exiles is a fine example of one of these.

If you like the idea of spaceship stratogy, you may also try the two 
smugglers games from niels bauer, smugglers 3 and 4. These are games you 
download and play, butuse your screen reader to navigate and read the in 
game text.

You have a single ship in a glaaxy at war, and can advance by either 
strategic economic trading, or by doing missions for your faction and having

rpg type turn based battles with enemy spaceships.

Information for all of these games can be found on www.audiogames.net.

hth.

Beware the grue!

Dark. 


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Re: [Audyssey] Jeremy's incredible programming speed and misc thoughtswas Re: Castaways, 1 week milestone reached!

2011-07-19 Thread Thomas Ward
HI Dark,

Well said. In fact, I've truly enjoyed the discussions we have had
over the past few days as it has largely changed the direction of the
USA Games Interactive marketing strategy. One of those things to come
out of it is that it makes more business sense not to splash the fact
I'm a blind developer writing games for the blind all over the
website. Instead, if I make changes to my games that might appeal to
mainstream as well as other groups like deaf-blind players I could in
theory reclassify USA Games Interactive as an indi game developer
rather than an accessible games developer etc.

One thing you and I both agree on it is very difficult to overcome
mainstream stereotypes, and it is better if we begin finding
productive ways to make the public aware that we are people just like
them.  To help find ways to ease the transition from the he's blind
reaction to get them to see us as people who simply can't see, but are
otherwise fairly normal. That is assuming their is such a thing as
normal, but that's another issue for another time.

Anyway, as a game developer I can see some pretty simple ways to help
set USA Games on a course where blind and sighted gamers could
concievably encounter each other and mingle. If I created a browser
based game like Sryth, for example, I could make money while at the
same time produce a style of game that is cross-platform, accessible,
and equally enjoyed by blind, deaf-blind, and mainstream gamers alike.
Its a simple matter of using the lowest common denominator approach.
Use the one thing we all have in common and build up from it.

I don't know how productive adding graphics would be to my games as
Che said it was pretty much a failure when he tried it with his card
games. Still it might be worth a try for some games just to see where
it leads. Unfortunately, anything as complex as Mysteries of the
Ancients would be out simply because I'd have to compete with the real
Tomb Raider games which are already far more complex then I'm able to
program myself. The graphics technology in the Legend engine used in
Underworld, Legend, and Anniversary is pretty fantastic I'm told.
Nobody is going to pay for a knock-off of Tomb Raider when they can
buy the real thing.

Cheers!


On 7/17/11, dark d...@xgam.org wrote:
 Hi Tom.

 both of these are true, and in fact i'd not thought of stfc myself.

 Being as I play gamebooks, i obviously come into contact with a lot of
 people who play games with a text ui only.

 more of these are being released on platforms like the iphone everyday, and
 are becoming much more popular, in fact generally I've noticed that as I
 pod culture has increased, audio as an overall medium is making something of
 a come back, look at professional audio companies like graphic audio and big
 finish as examples, and that's not counting the huge number of ameter things
 out there do.

 it'd be gret if vi devs could take advantage of this situation, however that
 won't happen while sighted people refuse to play something sinse they assume
 it is for the blind!

 Afterall, in fairness most sighted people couldn't imagine using a computer
 or reading text without any vision at all, hence why I'm asked so often if I
 have a braille keyboard and whether that is  a normal laptop

 th0ough this is irritating, it's unfortunately a fact of life, but disabled
 people won't do anything about it without making some efforts to change
 things, and having blind devs sell games to sighted people is a good way.
 When I first went to uni, there was a chap called John who was in most of my
 lectures and became quite a good friend of mine.

 it wasn't until I'd known him for about 4 or 5 months that it suddenly
 turned out he was gay, and in fact i only found out because i met his
 boyfriend.

 I'd rather assumed that any gay man would be openly camp in some sort of
 way, so to find out john,  who if anything was quite the opposite of
 camp with a very sarcastic and abrasive sense of humour, was gay very much
 changed my perception entirely and made me realize there isn't any sort of
 over bearing difference betwene someone who was gay and someone streight.

 The same principle applies here, though even more so, sinse unlike being
 gay, blind people do! have visible differences which need overcoming, and
 this is something blind people themselves need to considder in their
 interactions with people,  sinse even if a person is completely
 unprejudiced, if they've never come into contact with anyone blind, they
 will at least be surprised.

 In fact getting people over the waaa! he's blind phase is something I've
 personally had to practice over a long while, and while it is! quite often
 irritating, it is a necessity.

 Btw, this is what the 4th chapter of my phd is on, the social aspect of
 disability but not merely how society gets in the way of disabled people,
 also what duties and concerns disabled people have towards others in society
 in the consciousness that 

[Audyssey] Programming elitists was: Re: Jeremy's incredible programming speed

2011-07-19 Thread Che

  Hi Thomas and all,
  I'm not sure what your angle is with putting down everyone that uses 
a different language than you do, but I think its time for a reality 
check man, caues I for one am sick of hearing it.
  In your latest post to Dark, you state that you use the language that 
you do because you have the skills and your not lazy.
  So the only thing to infer there is the rest of us are lazy and 
incompetent at least to some level compared to yourself.
Indirectly, I can say the output of other developers using so called 
lazy programming, with their incompetent skills has produced an amazing 
body of work.  Have you taken a look at what David Greenwood has put out 
in the past 10 years with his incompetent skills, inferior programming 
language and low level work ethic?
  A rhetorical question to be sure, but anyone that has kept up with 
accessible gaming the past ten years knows Greenwood has simply got it 
done with what he has, whether you think he has inferior tools and 
skills or not.   The proof is in the pudding.
As a second example, take a look at what Jeremy has done in just 
the past 2 months, it speaks for itself quite loudly.
  And speaking for myself, In the fall of 2005, I knew next to nothing 
about programming an accessible game, in 2007 I released a game that was 
as fully featured as any game out there and more featured than most, 
with a fully playable online mode, a track creator, mouse support, etc. 
that ended up winning Blind Bargains game of the year, for what thats worth.
  I don't mention that to blow my own horn, just to let you know I take 
grave offense at being passivly aggressivly labeled as a lazy programmer 
with inferior skills, using a toolset simply because I don't have either 
the determination or the intelligence to use the language you prefer.
  If we wanted to get down to a work ethic here, one could start 
picking apart the amount of time put into MOTA, which when you get down 
to it is a simple platform arcade game that an experienced programmer 
should have had out in far less than a year, cross platform or not.
  If that seems harsh, so be it, but I've just about had it with the 
jabs at the other developers on this list, and I know from talking to 
others that I'm not alone.
  Being moderator of this list and posting a great percentage of the 
words sent to this list does not give you license to insult the rest of us.
  So from a guy that has a lot of games out there that have both sold 
and are being played, why not knock it off man, cause I don't think 
anyone is buying the line that you are the top of the crop as a game 
developer here anymore.
  I respect you as a game developer, and I look forward to MOTA when 
its done, but working on a game for 4 years does not a judge of others make.
  For you guys on list that just want to read about games and are tired 
of this crap, I do apologize, but Thomas has been given several hints 
about people's annoyance at this attitude lately, and the shots across 
the bow don't seem to be registering, and the other developers on list 
shouldn't have to grit their teeth and take it.

  Very sincerely,
 Che



On 7/19/2011 7:59 PM, Thomas Ward wrote:

Hi Dark,

That's very true, and that's why languages like Java, C# .Net, Visual
Basic .Net, Python, etc exists. Most developers realise that writing
an application from scratch in a language like C++ is far too time
consuming for the average developer and project. In the corperate
world if a company needs an interface for a new database or a report
writer etc they aren't going to want to take any more time than
absolutely necessary or pay any more money than necessary to have that
program developed. Since languages like Java, C#. or VB already have a
good portion of the low-level stuff done a developer can rapidly
produce the application in question with a lot less time and effort
making his/her corperate bosses happy in the process.

For example, let's take the .Net Framework. Microsoft created the .Net
Framework for three reasons. One, it wraps all of the core Windows
APIs, and puts them under a single API that is now shared by C++, C#,
J#, and VB. Two, it makes it easier to design a program that will
operate on XP, Vista, Windows 7, and Windows Server, without requiring
any kind of recompilation when targeting multiple Windows platforms
and CPUs at once. Three, it is fully object oriented, and moduler,
making it extremely easy to take existing classes and code to build
applications rapidly using a common code base. Finally, the .Net
runtime contains a builtin garbage collecter that frequently monitors
when blocks of memory are no longer being used/referenced and cleans
the garbage out of memory making your application run more
efficiently. The best part of the garbage collecter is the developer
can't be a complete slob when it comes to memory management and
cleaning upbecause it takes the issue of memory management out of the
developers hands and does it 

Re: [Audyssey] Programming elitists was: Re: Jeremy's incredible programming speed

2011-07-19 Thread Thomas Ward
Hi Che,

I'm sorry you took my comments so negatively, but I was not trying to
put down, insult, or treat other programmers as incompetent, etc. Let
me say that you are reading more into what I said then was intended or
implied. I'm not sure how or why I always get myself into these kinds
of situations, but it seems to me a lot of people jump to the wrong
conclusions or opinions of what I say. All I can say is it is a lot of
miscommunication between you and I.

For instance, you said, Have you taken a look at what David Greenwood
has put out in the past 10 years with his incompetent skills, inferior
programming language and low level work ethic?

Never in all the years I've been a member of this community have I
ever accused David Greenwood of being incompetent or having a lazy
work ethic etc. On the contrary I have a great deal of respect for the
work he has done and purchased Lone Wolf, Shades of Doom, tank
Commander, Time of Conflict, etc. In fact the only product of his I
have not purchased is VIP Mud simply because I'm not really into
mudding myself. Otherwise I have purchased and enjoyed every one of
his products. Yes, I might not agree with the language and tools he
uses, but that doesn't in anyway mean I do not respect him or his
work. To say otherwise is a complete misrepresentation of
my character, and would be absolutely false.

As for the issue that I passively aggressively labeled you as a lazy
programmer you are just wrong on that account. I never intended to say
that. What I said was that there was a time and place for certain
languages like VB to be used when the developer is in a hurry to get
things done, when the person is on a schedule like a corperate
environment, or if they don't want to take the extra time to build a
game or similar product from scratch. I know why you are all fired
upset, and that's because I used the word lazy, but what I meant by
being lazy is simply not wanting to take more time than necessary to
create a product. That's not necessarily a bad thing, and I did not
mean it in a negative context although I do see how you could draw
that conclusion. I don't know what else to say other than you took my
meaning, interpreted it in the wrong way, and twisted it to say
something other than what was meant.

So here is the issue. You say I am being very insulting. That I'm
putting other developers down even though I am in no way trying to do
that. All I am trying to do or say is explain why I personally do what
I do, why I might choose to use C++ over some other language, and the
logic behind what I am doing.

Sometimes that requires mentioning some short comings of another
language like VB that I feel does not meet my personal standards or
requirements. In such a case my comments are only directed at the
language under discussion. That's a totally separate issue of weather
I think Jeremey, David Greenwood, Jim Kitchen, or someone else is a
decent programmer and should or should not be respected.  In many
cases I do respect the programmer, enjoy his body of work, despite
being written in a language I wouldn't use myself. Why do you insist
that if I say language x isn't the best language out there you
immediately assume it is some underhanded attack on some other
developer who uses the language?


I honestly don't understand where you are coming from, but let me tell
you how I see things. If I say that I don't agree with the developers
choice of language or tools you guys immediately take it as a personal
insult. Even though I respect what the developer is doing with what he
knows or uses. Never-the-less you automatically assume I don't respect
him, and that's not true.

A case in point. You used VB .Net for Rail Racer. I totally understand
why you chose the language, and I have nothing but respect for you as
a new developer for creating such a superb racing game.  My issue
isn't with you or Rail Racer personally, but I might have a few
technical things against VB .Net from a development standpoint. One of
those being simply that it requires several extra packages like .Net
Framework and Managed DirectX to be installed on to the end users
machine to get it to run when I could relie on core C++ libraries and
components to do the same thing with a lot less in terms of extra
dependencies. Of course, now that .Net is a core component of Windows
7 that's not really such a problem any more.  However, my view of the
language and tools does not mean that I consider you or anyone else as
incompetent for using them. If you think I'm saying you are
incompetent then maybe you are being a tad bit overly sensitive, and
looking for things in my messages that aren't there.

In short, what I am saying is as people we often begin labeling others
a certain way, and no matter what they say or do we filter them
through those initial preconceptions. By the tone of your message you
make me sound like some kind of puffed up, arrogant, self-righteous,
self-aggrandizing, elitist or something. This is 

Re: [Audyssey] Castaways version 1.2b

2011-07-19 Thread Matthew Alvernaz
Hi, I was wondering if this version fixed a bug in multiplayer I was having.  
Sometimes when I changed my main characters job, the job of the representitive 
in other setlements wouldn't change.
Thanks, Matthew
On Jul 18, 2011, at 5:01 PM, Jeremy Kaldobsky wrote:

 If you downloaded version 1.2b before I posted this post, please be aware 
 that I have added a new feature.  Bloodbath informed me that his game seemed 
 laggy, and he wondered if it was due to the new graphics.  Just in case that 
 is the problem, I quickly put in an option to turn the graphics on or off.  
 In the main menu, you will find the new feature.  If you are experiencing any 
 lag, after getting this new version, try turning the graphics off to see if 
 that helps.
 
 After uploading the new feature, I did not change the version number, since 
 it was literally only minutes after posting it before.  If you have version 
 2.1b, but do not have the option to disable the graphics, just download it 
 again.  Sorry for any inconvenience.
 
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Re: [Audyssey] Startrek tng trivia error

2011-07-19 Thread dark

Hi Tom.

I'm afraid I personally disagree with ben on this, I'm quite happy with the 
lw parza and indeed would create missions myself if I were better at the 
game.


The 92 extra missions people like Raul have made (and I believe there are 
probably more), show that the system is workable at least for some people.


Where however the lw parza falls down is in the one area David always seems 
to be lacking, namely in documentation. The manual is not the most 
accessible or easy to follow document I've seen.


Thus my personal thought would be to create a flexible mission creation 
language with some nods in the direction of script commands, similar to the 
lw parza, but then create some very supportative docs for it that takes the 
user through more and more complex steps one at a time.


for instance, beginning by creating an example mission where you must simply 
go and destroy a single enemy ship, then adding the objective to have enemy 
reinforcements arrive at x time, then adding a friendly ship on your side, 
then adding some obstacles like asteroid fields, then some extra unique 
effects or weapons etc.


i personally would love to see the end user able to create complex missions 
with something like the lw mission parza, but in deference to people who 
know litle about C++ syntax, using memory or the like give it a reasonable 
document and tutorial system,  this is something I would also be willing 
to help with myself too.


Beware the Grue!

Dark. 



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Re: [Audyssey] Trying to beat level 7 in SD

2011-07-19 Thread dark
Probably because it moves around and can be shot like a monster, rather than 
is static and only must be avoided like a trap.


Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 20, 2011 1:12 AM
Subject: Re: [Audyssey] Trying to beat level 7 in SD



Hi,

Well, it would be more correct to say you can destroy it rather than
kill it. The temperal disturbance isn't a living thing after all. Even
after 10 years I'm still not sure why people treat the temperal
disturbance as a living thing when it is a trap not a monster.

Cheers!

On 7/17/11, Bryan Peterson bpeterson2...@cableone.net wrote:

You can kill it but it would take a lot! of ammo. So trapping it is best.
We are the Knights who say...Ni!


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Re: [Audyssey] Jeremy's incredible programming speed and misc thoughts was Re: Castaways, 1 week milestone reached!

2011-07-19 Thread dark

Hi Tom.

Well obviously what code you choose and for what reasons is entirely your 
affair, and if for instance you believe the cross platform compatibility and 
manual memory management is worth all the extra time,  then fair enough.


I freely confess, though i understand the logic of making things cross 
platform, I just do not see those other bennifits myself as an end user when 
i compare the amount of time your games take to develope, even when set 
against something like Entombed.


I'm afraid I'm rather of a proof is in the pudding sort of opinion on 
this, and from where I'm standing it does seem that using something like C 
net takes less time and trouble.


however as Jeremy said, you work with what's comfortable to you, and in the 
end it's you doing the work, so you who needs to be most happy with it.


heck, write the games in assembler if you want,  we just won't expect 
them out any time soon.


All the best,

Dark.


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Re: [Audyssey] Seeking Adventure or Strategy Games

2011-07-19 Thread dark
That is true Haiden, though I tend to find antivirus software has issues 
with nop, I've not been able to run it successfully myself for quite a long 
while.


Also I admit I find the way it's nearly impossible to kill any monster 
without getting hit rather irritating.


Actually i think it is listed under rpg in the database.

Beware the grue!

Dark.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, July 20, 2011 2:13 AM
Subject: Re: [Audyssey] Seeking Adventure or Strategy Games



Hi Dark,
You forgot Night of Parasite, which comes across quite a bit as an audio 
RPG

due to the leveling of your character, and the upgrading of weapons and
such.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Tuesday, July 19, 2011 3:47 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Seeking Adventure or Strategy Games

Hi Christina.

Www.audiogames.net and www.pcsgames.net are the two places to look for
games. pcs has a massive list of websites, and audiogames.net has a list 
of

games you cans earch by catagory, - three of those catagories being
stratogy, rpg and adventure.

in terms of audio rpgs, entombed is the only thing going at the moment,
though there is a game just released called Airik the clerric though they
are stil working out the bugs.

for a pure adventure game though, you could try sarah from pcs games. You
get to explore hogworts castle from the harry potter series, cast spells,
avoid nasty creatures, and generally find a lot.

The navigation is full first person which may take some getting used to, 
but


the aides such as creature detectors make this easier.

There is also terraformers from pin interactive, a scifi adventure game
again in 3D where you wander around in a space sute trying to solve puzles
and find parts to a malfunctioning computer that is running havoc on a 
human


colony planet.

Great sounds, very good descriptions and a gentle learnnig curve there.

that is possibly it for pure adventure and rpg games in audio, though it 
is
also worth noting that many brouser based, mud, or text games exist of 
this
type too. Brouser games you can play with your screen reader and web 
brouser


include Sryth, Kingdom of Loathing and twilight heroes.

then there are some muds, real time text games that requirea  special mud
client program to play,  if you've ever played interactive fiction
adventure games, muds are rather similar.

there are many of these, but the ones that stand out for me are
alterean, - which has a soundpack so complete it's virtually an audio
game in it's own right, materiamagica and medevia.

Try vip mud from www.gmagames for these.

As for stratogy, well you've tried castaways, and jeremy also produced a
very good population and ecology mangaement game called lunimals, -  
some


of the concepts of which ended up in castaways.

There are then several war stratogy games where you command an army and
attempt to destroy opponents.

sound rts, where you have peasants, knights, magicians and dragons to
command, and must also manage resources. You can even play online and
challenge other humans too.

There is then time of conflict, a more modern war stratogy game from gma
games where you command literally hundreds of planes, boats, armoured 
troop

devisions and the like and try and conquer your enemy.

Thus far that can only be played against computer, but multiplayer is
coming.

Then, there is towers of war again by aprone, a game in which you need to
position artillliary towers around a map to defeat various hoards of
creatures coming along the path. The stratogy comes in what towers you buy
with your limited money, how you upgrade their range, rate of fire or
damage, and where you place the towers to most effeiciently cover the
monsters' travel route.
Then, there are many stratogy games played in your brouser. Space stratogy
games where you control hole empires like atereon and unification wars, or
more economic and ship based stratogy where you fly around the universe in 
a


single ship trying to make a prophit or battle enemies rpg style, core
exiles is a fine example of one of these.

If you like the idea of spaceship stratogy, you may also try the two
smugglers games from niels bauer, smugglers 3 and 4. These are games you
download and play, butuse your screen reader to navigate and read the in
game text.

You have a single ship in a glaaxy at war, and can advance by either
strategic economic trading, or by doing missions for your faction and 
having


rpg type turn based battles with enemy spaceships.

Information for all of these games can be found on www.audiogames.net.

hth.

Beware the grue!

Dark.


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Re: [Audyssey] Jeremy's incredible programming speed and misc thoughtswas Re: Castaways, 1 week milestone reached!

2011-07-19 Thread dark

Hi tom.

This sounds great. I must admit if I ever get the time to create a game, 
it's actually a brouser based game I'd like to make, though i admit that's 
mostly because of my love of exploration and reading good descriptions, so I 
like this suggestion.


However, i do have another thought regarding Mota.

yes, compared to tombraider you could never create as good graphics,   
even compared to what other indi devs have done it would take quite 
considderable work.


however, there is the alternative approach, and the one followed by the 
developers of pappasanga.


Rather than present mota as a audio game for the blind present it as an 
interactive audio adventure like an audio drama, with cut scenes, plot, 
creepy sfx etc, but with the added twist of having no graphics.


I am confident this would worke for shades  of doom, given that the game has 
such a horrific atmosphere anyway, and as the sfx and such in mota progress 
it might work there as well.


Afterall, heroes progressing through lost temples was around in audio long 
before the Indiana jones films.


Beware the grue!
Dark. 



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Re: [Audyssey] Programming elitists was: Re: Jeremy's incredible programming speed

2011-07-19 Thread dark

Good grief! I never intended this to turnn into such an arguement.

My intention primarily was to find out, as an end user, what difference 
different programming languages made and why, life concerns and legal issues 
aside, some games took far longer to produce than others.


though I am not a moderator, I'd like to remind people very strongly that a 
discussion of programming languages is not! a discussion of the merrits or 
flaws of a given programmer.


The one is useful and informative, the other is deffinately not!

Beware the Grue!

Dark. 



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