Re: [Audyssey] Help with Classic Pipe.

2013-04-20 Thread shaun everiss

you may need ms windows media runtime components.
wmaudioredist.exe ms should have them.
blindsoftware.com should have them you should wonload that its a coman file.

At 02:59 PM 4/20/2013, you wrote:

Hello.
When I go to run Classic Pipe I get the following message.

---
Pipe 1.0
---
Component 'msoecmd32.dll' or one of its dependencies not correctly 
registered: a file is missing or invalid

---
OK

Can someone please help?
Thanks!

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[Audyssey] For the attention of Ibrahim was Chillingham.

2013-04-20 Thread Lindsay Cowell
Hi

Sorry to be a pain, but I never got an email from the site where you uploaded 
Chillingham. I'm really sorry.

Lindsay Cowell


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Re: [Audyssey] Does anyone have Rauls game recordings?

2013-04-20 Thread BlindLee55
what is rauls games?
 
your friend  lee  

 
In a message dated 4/19/2013 7:45:37 P.M. Eastern Daylight Time,  
d...@xgam.org writes:

Hi  Sarah.

i will certainly upload them if I can.

Beware the  grue!

Dark.
- Original Message - 
From: Sarah Haake  ti...@gmx.net
To: Gamers Discussion list  gamers@audyssey.org
Sent: Saturday, April 20, 2013 12:39  AM
Subject: Re: [Audyssey] Does anyone have Rauls game  recordings?


 Hi Dark,

 ok, sounds like you have  most of them. It would be great if you could 
 upload them if noone  else has them by thursday then, thanks for that!

 You are  right, it would be good if these files could be hosted 
somewhere. 
 I  like all his recordings too, and of course I'd like to hear new ones 
  too. *smiles*

 Best regards
  Sarah


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 list,
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Re: [Audyssey] For the attention of Ibrahim was Chillingham.

2013-04-20 Thread Ibrahim Gucukoglu

Hi Lindsay.

My sincere apologies, I've been having issues with Livedrive of late, plus 
with other commitments haven't had the time to reupload the file, however it 
has now been done and you will receive an email shortly from Livedrive with 
a link to download your game.


All my best and apollogies once again for the delay, Ibrahim XX.

-Original Message- 
From: Lindsay Cowell

Sent: Saturday, April 20, 2013 9:41 AM
To: gamers@audyssey.org
Subject: [Audyssey] For the attention of Ibrahim was Chillingham.

Hi

Sorry to be a pain, but I never got an email from the site where you 
uploaded Chillingham. I'm really sorry.


Lindsay Cowell


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Re: [Audyssey] Children's Games was Audyssey Format

2013-04-20 Thread dark
Actually sean, there are several Eamon deluxe adventures based on middle 
earth and lord of the rings.


converted to Eamon deluxe format thus far there is tom zuchowski's thror's 
ring, (a very exceptional adventure set in moria), and Sam Ruby's game the 
mines of moria (less good but still fun). There is also sam Ruby's game the 
forest of fear, based on a raid into mirkwood to rescue aragorn, (a heavy 
combat hack but a decent one), his adventure the ring of doom based on the 
last part of lotr throwing the ring into the fire (good fun), an also his 
game set in the second age The Iron Prison based on a raide into Angband.


Yet to be converted are sam ruby's more complex games the return to Moria, 
The quest for erebor (based on the hobbit), the hunt for the ring (based on 
the first part of lotr), and haradwaith, which involves infiltrating the 
harad lands.


These will doubtless be converted to eamon deluxe in the future, along with 
Sam ruby's original games.


Hth.

all the best,

Dark. 



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Re: [Audyssey] LOTR Games was Children's Games

2013-04-20 Thread dark

Hi Tom.

well I'm not planning on going anywhere, so if you did! ever want me to 
write either for a lotr game or an original rp idea, let me know.


Beware the grue!

dark. 



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Re: [Audyssey] LOTR Games was Children's Games

2013-04-20 Thread dark

Hi charlse.

I agree, indeed I did think such a defense was likely in a previous male, 
and I doubt that someone like warner brothers would want the bad publicity 
of being taken to court over such an access matter, especially when the 
actual prophit! they were talking about would be less than 0.1 percent of 
one of their big graphical titles.


still, it's tom who'd be sticking his kneck out on this one, which is why i 
think donation is a safe bet.


Beware the grue!

dark. 



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Re: [Audyssey] Does anyone have Rauls game recordings?

2013-04-20 Thread dark

But the grue is behind you! guess who!

Oh no, you have stagged into the fangs of a lirking grue!

Dark.
- Original Message - 
From: Charles Rivard wee1s...@fidnet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 20, 2013 3:27 AM
Subject: Re: [Audyssey] Does anyone have Rauls game recordings?



Are you also going to upload a Grue that we must beware of?

--
If guns kill people, writing implements cause grammatical and spelling 
errors!
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 19, 2013 6:45 PM
Subject: Re: [Audyssey] Does anyone have Rauls game recordings?



Hi Sarah.

i will certainly upload them if I can.

Beware the grue!

Dark.
- Original Message - 
From: Sarah Haake ti...@gmx.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 20, 2013 12:39 AM
Subject: Re: [Audyssey] Does anyone have Rauls game recordings?



Hi Dark,

ok, sounds like you have most of them. It would be great if you could 
upload them if noone else has them by thursday then, thanks for that!


You are right, it would be good if these files could be hosted 
somewhere. I like all his recordings too, and of course I'd like to hear 
new ones too. *smiles*


Best regards
Sarah


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Re: [Audyssey] Can a sighted person play swamp?

2013-04-20 Thread dark

Hi Decota.

Firstly, remember that the dropdown box on audiogames.net is not the be all 
and end all of site searching, and also that the disclaimer statement at the 
top of the site clearly states access as a primary motivation. Both of these 
were set by Richard and sander 10 years ago when the site began, and while 
it is true I cannot change them, it is equally true that I think people do 
forget the extra functions of the site simply because they just! use that 
dropdown. i don't blame people for this, for a screen reader user it makes 
sense, but the same is not true of everyone, and the amount of ties I get 
asked something like are there any statratogy games available when all a 
person has to do is search the archive with the right filter is 
unbelieveable.


As regards mainstream games such as mass effect 2, while I have no problem 
people discussing these in the forum, I do not want to make them a primary 
feature of the site for two principle reasons.


firstly is the access reason which I explain in the db guidelines, namely 
that if a game is only playable with considderable amounts of work, it is 
not accessible since the effort involved is not equalized. After all, a 
person could in theory play any sighted game by just learning the right 
combination of key presses if they took a long enough time, but this does 
not mean all games are accessible since such a procedure would be 
ridiculous.


the second point, is that we are trying to get mainstream developers 
interested in audio game developement. If however we say oh, but blind 
people can play mass effect 2 the response is likely to be oh, well we've 
already done game access s so we don't need to do anything!


this has certainly happened before, if a company can make lip service and a 
getout to something they will, and the last thing we want is the next 
beatemup with textual menues being promoted as an accessible game to the 
blind because some people have played beatemups without sound in the past 
by learning menues, reading faqs etc.


Finally, as I said earlier, I do not believe myself that the separation of 
audio games from text adventures is quite that simple. Would you say for 
instance that the games from 7-128 are not true audio games because they use 
sapi? or lone wolf? and if a game with sapi and sound effects counts, why 
not something like smugglers, which has after all recieved massive updates.


As an interesting fact, I have actually on several occasions played 
gamebooks and if games with a friend of mine who is a huge fan of the genre, 
(he has read me printed gamebooks in the past). These plays are cooperative, 
I read with supernova, we both make decisions. We are both listening to the 
audio (my friend says he finds it easier than reading the screen), so is 
this not an audio game?


while I do appreciate your points decota, I just think your separation of 
catagories is not really workable enough,  and this from the perspective 
of someone who has written up entries and played games with any amount of 
background audio or none.


Myself, i think the way forward isn't to alter audiogames.net or our 
purpose, but to go out into the indi developement community and spread news 
about audio games elsewhere, so that just as indexes that list graphical 
games could also list audio ones.


this already happens with games like core exiles and puppet nightmares 
listed on brouser indexes, but what we need is for people like Gma to be 
listed elsehwere too, so that people will see games like shades not as 
games for the blind but as games of the same genre that happen to use 
audio, whether that audio comes from sapi, screen reading software or voice 
acting.


Beware the grue!

Dark. 



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Re: [Audyssey] Does anyone have Rauls game recordings?

2013-04-20 Thread dark

Hi Raul.

Great to see these back. i for one would love to see more podcasts and game 
reccordings for pc or iphone, indeed in a discussion about storm8 games the 
other day I was thinking that more demos of those games would help me create 
audiogames.net entries for those the rest of them (we have I mobsters, 
vampires live and zombies live, but it'd be nice to do the others).


All the best,

Dark. 



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Re: [Audyssey] Can a sighted person play swamp?

2013-04-20 Thread Dakotah Rickard
In my opinion, it's kind of a bs response to say that screen readers
make audiogames.
Urban dead uses only the screen reader to give info. It's not an
audiogame. It's a game played with a screen reader. I mean, I just
don't understand why it's so important to call them audiogames, even
though you use a screen reader to play them.
You use your screen reader to use Windows, but it's not an audio
operating system.
I've basically lost the debate, mostly because there was literally no
chance to change things in this reguard, and I do think that our
developers should get their games out there in a wider range of gamer
venues.
I just think a line should be drawn. If the primary mechanic for
playing a game is audio, that game should be called an audiogame. Let
me be more specific:
If most of the game's interface is self-generated audio, that game is
an audiogame, not a videogame. If most of the game's interface is
textual, that game is a textual game. If most of the game's interface
is visual, that game is a videogame.
Just because a game can make use of a screen reader, which produces
audio, it isn't an audiogame. You could play the same game with a
braille display, which would make it a tactile game.
Audiogames.net could change. Maybe a mission statement written a
decade ago is no longer appropriate and no longer serves us in this
different day and age. Ten years may not seem all that long to some of
us, but ten years has seen developments like the iPhone, Android,
similar smartphone platforms which have radically changed our
perceptions on gaming. It has seen the advent of Steam and Origin,
immense game libraries available to the sighted world and unavailable
to us in any form. It has seen the development of enormously powerful
gaming consoles and computers which put anything we had ten years ago
to shame. Maybe, just maybe, since the sighted world is interested
more in game audio than ever before, we should be interested in giving
themcredit where credit is due and helping them continue to develop.
The problem we've found is that we want a current game to be
accessible. Why can't I play the sims! The answer is to make future
games accessible. Maybe a few big companies wouldn't try because we
give them credit for some accessibility innately included in the game,
but maybe they would find a way to incorporate that into their
operating procedure.
In my opinion, it's hypocritical to defend putting a text adventure on
a game audio site because the developer has chosen to support screen
readers, but to avidly deny putting up a major game, even though there
are accessible features in an inaccessible game, which are audio
based.

I wish, sincerely, that I was invited to talk, with the support of an
organization or group, to these developers, because I am sorely
saddened by the way they are often approached by our community. This
is outside the current topic in this thread, which is outside the
original idea of the thread, but it's something that I feel compelled
to say. We ask that a game title we see on shelves be expanded to
include accessibility, in most cases. In none of those cases will we
be granted our request, by any developer.
Devs, keep in mind adding in an enormous change to interface on a
whim. It isn't going to happen.
Then, let's consider what I've read we are asking for... what are we
asking for! We're not approaching the developers in a way that would
make them interested. We're not providing them ways to make sighted
people go Hey neat while we go We can now play too.

Audiogames.net was originally conceived in an age where audyssey.org
was kind of not doing much of anything but hosting an email list.
There wasn't a complete collection of gaming links for the blind.
There wasn't a single forum site for discussion of those games, and
frankly this list is enormously high-traffic because it's an email
list, not a forum, and people are not usually on here because it's so
populated.
Now, audyssey.org is trying to get started again. PCSGames.com has an
enormous list of games. the list goes on. We could change. I just
don't think we will.

For my final word, I think that the drop down box isn't just easier to
use for folks with screen readers. What person is going to go to a
site, looking for audiogames, and instead of looking through the big,
in your face list, say I think I'll search the site for audiogames
for only games with audio. The point is kind of silly, although I
understand that it's a sore spot due to the questions of those who
would rather ask on list than try using the tools they are given.
The list is right there. Everyone and anyone is going to use it.

Signed:
Dakotah Rickard

On 4/20/13, dark d...@xgam.org wrote:
 Hi Decota.

 Firstly, remember that the dropdown box on audiogames.net is not the be all

 and end all of site searching, and also that the disclaimer statement at the

 top of the site clearly states access as a primary motivation. Both of these

 were set by Richard and sander 

Re: [Audyssey] Can a sighted person play swamp?

2013-04-20 Thread john
You said there  was a part of mass effect that was playable by 
sound? Could you give me some more details as to exactly which 
one? That's probably the single graphical game I'd really want to 
play, so it would be nice to give it a try next time I'm near an 
xbox.


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Re: [Audyssey] Cyber assault query

2013-04-20 Thread john
You can also use mushclient, especially if you have the plugins 
from alteraeon.


- Original Message -
From: Johnny Tai johnnyti...@shaw.ca
To: 'Gamers Discussion list' gamers@audyssey.org
Date sent: Fri, 19 Apr 2013 22:18:35 -0700
Subject: Re: [Audyssey] Cyber assault query

The mud is at
Cyberassault.org
Port 1
And this is from the client related helpfile in game:

VIP-SUPPORT VIP_SUPPORT BLINDPLAYERS
Provided By: Virjal
This is an announcement to let you all know that MTScripts built 
on Monkey

Term has support for this mud.
Monkey Term supports windows opperating systems including vista 
and win7 32

and 64 bit.
For more information please visit
http://valiant8086.com/games/muds/monkeyterm


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Re: [Audyssey] Cyber assault query

2013-04-20 Thread Angela Delicata
I tried to use Mush client, but had problems to connect..
Any suggestion would be much appreciated.
Thanks much.
Angela from Italy.


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john
Sent: Saturday, April 20, 2013 2:44 PM
To: johnnyti...@shaw.ca; Gamers Discussion list
Subject: Re: [Audyssey] Cyber assault query

You can also use mushclient, especially if you have the plugins from
alteraeon.

 - Original Message -
From: Johnny Tai johnnyti...@shaw.ca
To: 'Gamers Discussion list' gamers@audyssey.org Date sent: Fri, 19 Apr
2013 22:18:35 -0700
Subject: Re: [Audyssey] Cyber assault query

The mud is at
Cyberassault.org
Port 1
And this is from the client related helpfile in game:

VIP-SUPPORT VIP_SUPPORT BLINDPLAYERS
Provided By: Virjal
This is an announcement to let you all know that MTScripts built on Monkey
Term has support for this mud.
Monkey Term supports windows opperating systems including vista and win7 32
and 64 bit.
For more information please visit
http://valiant8086.com/games/muds/monkeyterm


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Re: [Audyssey] Numbers in emails Re: BlindSoftware.com Is Closing

2013-04-20 Thread James Bartlett
hI there

Well I'm old school. I've been righting insent messages b4 aol was
even a house hold name or text messages wher even on cell phones, and with
all the emails I wright a day well yes I'm lazy l o l

But so r a lot of people like using hth in sted of wrighting out hope that
helps or bfn bye for now.

So bfn
James


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Re: [Audyssey] Numbers in emails Re: BlindSoftware.com Is Closing

2013-04-20 Thread James Bartlett
hI there

sorry but on my screen reader it sounded just fine. So I never knew that it
sounded strange to me. Sorry about that on this site I'll try to put a stop
to it. You'll just have to forgive me if I slip up from time to time.

Bfn
James


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Re: [Audyssey] Numbers in emails Re: BlindSoftware.com Is Closing

2013-04-20 Thread Dallas O'Brien
the thing is, it isn't. these days, with full vertual keyboards on
screen, and being able to type out as fast with that, as we could ever
do with a numaric pad, its falling by the way side. its mostly lazy
people who do it now. and i find it rather anoying. using shortcuts,
like bfn or afk, or brb, or various other ones, is understandable,
because its shortening multiple words in to one. but honestly, when
its one word, why have one of two chars for it, when you could type
the full thing in 3 or 4. makes no sense to me.
regards
dallas


On 20/04/2013, Desiree Oudinot turtlepowe...@gmail.com wrote:
 I certainly don't text that way. The fact that writing numbers in
 place of actual words is considered normal is really quite sad to me.

 On 4/19/13, Raul A. Gallegos r...@raulgallegos.com wrote:
 He writes emails like he's writing text messages. So, he uses 2 instead
 of to or too and b instead of be. I'm certainly no grammar cop or
 anything, but that's just lazy 2 me. Just kidding. To me.

 --
 Raul A. Gallegos
 Twitter and Facebook user ID: rau47

 On 4/18/2013 9:19 AM, Bryan Peterson wrote:
 What's with all those numbers? LOL.



 But thou must!
 -Original Message- From: James Bartlett
 Sent: Thursday, April 18, 2013 8:14 AM
 To: 'Gamers Discussion list'
 Subject: Re: [Audyssey] BlindSoftware.com Is Closing

 Hi

 So where do I send my $5 to. I have 2 imit I have never played 1 of
 there games, but games r like books 2 me, and we need 2 hold on and keep
 them safe. Not only 4 ower gen but 4 ower kids and there kids and so on
 and
 so on. In order 2 know where u r going u have 2 know where u have been.
 I
 wouldn't wont a book 2 die and I don't wont a game 2 die ether.

 Bfn
 James



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Re: [Audyssey] swamp and anew controller

2013-04-20 Thread James Bartlett
Hello

That sounds like fun. I hope you pick it back up some day.

Bfn
James


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Re: [Audyssey] Does anyone have Rauls game recordings?

2013-04-20 Thread wayne17a
Hello is there any chance that you could send me a link for the lone
wolf missions or do you know where I can get them thanks in advance 


---wayne c--Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles
Rivard
Sent: Friday, April 19, 2013 10:52 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Does anyone have Rauls game recordings?

I think I have the 17 Lone Wolf missions, the 9 or 10 floors of Shades Of
Doom, and the 6 sectors of GMA Tank Commander.  Maybe a few others, too, but
don't recall at the moment.

--
If guns kill people, writing implements cause grammatical and spelling
errors!
- Original Message -
From: Sarah Haake ti...@gmx.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 19, 2013 9:17 PM
Subject: Re: [Audyssey] Does anyone have Rauls game recordings?


 Hi Charles,

 that would be great, thanks! It seems Ken does not have all, so yours 
 would definitively help.


 Best regards
 Sarah


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Re: [Audyssey] Can a sighted person play swamp?

2013-04-20 Thread dark

Hi Decota.

I'm afraid I simply do not agree that your catagorizations of what is or is 
not an audio game are so easy as you suggest, indeed one thing that 
studdying philosophy has taught me is that rigid classifications are a sure 
fire way to desaster.


Take the BG games for instance. They have a fully graphical interface, so by 
your deffinition they are vvideo games, yet they also contain audio for 
important game events and output to sapi. so what are they? I'm afraid your 
calling what I say Bs does not change the point at hand.


Likewise, you talk about accessible parts in an inaccessible game well 
what is accessible? I have spent the last five years writing on that 
question and the ultimate answer I came with is that found in the database 
guidelines, namely, equal effort. As I said, you could! freely claime that 
original super mario brothers is accessible. There are sounds of jumps, 
walking, hitting monsters etc which nintendo inserted into the game, and it 
is undeniable that some blind people have learnt by timing to play through 
levels on original Super Mario brothers. This however is not! due to 
anything on the half of nintendo, rather it is simply because some people 
have what is super human patience, and I would not see mainstream companies 
get the credit for doing nothing when in effect the credit belongs to those 
individuals who do! exert massive amounts of effort to play games, despite 
missing %80 of the games' information.


You also seem to have a slightly off idea of actually how! efforts to 
contact mainstream companies work. Since it is practically impossible to 
contact the developement section of Capcom, intendo etc (believe me, I've 
tried), the contact needs to be more formal, thus such conversations are 
not! done by E-mail, but by direct consultation at various conferences, or 
through press and the media such as the reporter who recently gained 
information on access to games.


I have done some of this sort of work myself, and Richard and Sander 
webmasters of audiogames.net do far more, since ultimately big coorporations 
are not going to listen to any individual, but may! listen to formal groups 
such as the game accessibility special interest group.


i do take the point that times have changed, however to me, this is even 
more! a chance to include and contact indi developers, since the Iphone and 
other systems are where such developements happen and it's by the indi 
developers that I personally believe we'll see changes in the future, and 
this is also why I'm adamant that all those indi devs who have! made changes 
to their games, whatever those changes be get the credit and recognition 
they deserve from the community.


while I do take your point about game audio, to me that is not something 
which should be done by altering the community and the site attached to it, 
but by going out! into the mainstream indi game community and participating.


Beware the grue!

Dark. 



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Re: [Audyssey] Numbers in emails Re: BlindSoftware.com Is Closing

2013-04-20 Thread James Bartlett
Just ignore my last 2 messages on this topic. I was going 2 b nice about it
but after hearing the last 2 or 3 messages and how nasty they were well I
think I'm going 2 do just what I've been doing. May b if u weren't so nasty
than I would change my messages, but if u don't like the way I type then
don't read the messages I send.

James


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Re: [Audyssey] Can a sighted person play swamp?

2013-04-20 Thread Dakotah Rickard
John,
The part of Mass Effect that is playable is really a minigame, and
it's mass effect 2. Now, I'll be the first to admit that most of mass
effect is unplayable by us, but this one part, this one minigame, is
entirely playable. In fact, I'd love to see a game made that is
basically an expansion on this minigame. It could be done. The
minigame in question involves scanning a planet for resources. When
you come to a planet, you use probes to mine resources from the planet
automatically. What you do is move your scanner across its surface. It
wraps around, so I did overlap a little bit of my original starting
point, but I scanned planets, judged the type of resource, each
resource made a different sound, and amount present, the sound was at
a higher pitch the more resources were available, and cover the entire
planet, almost as well as any sighted person could have done. It's not
a huge part of the game, nor is it an important story element, but if
you look at a game that is meant for mainstream sighted players and
you realize that there is a part of the game where you have almost as
much info as they do, it's amazing. The only thing I couldn't get a
read on was how many probes I had left, and of course I couldn't go
buy more, but those are rather small elements when compared to the
fact that I was entirely able to play even that small of an aspect of
a major, big company, millions of dollars game.

Dark,
You and I are on the same court. We're playing the same ballgame, but
we're playing different positions, both important. I look at
audiogames as a genre. You do as well, but you look at it from a
different point of view. I try to move the accessible toward the
mainstream, you try to move the mainstream toward the accessible. I
think that we can both get a lot of things accomplished, if we have
the right tools and resources, but I'll be honest. I wish there were
more people playing ball like I do. I think that Jeremy is playing it
that way, making everyone use the mouse for Swamp, not allowing a
keyboard alternative. He's making the accessible stuff more
mainstream.
My goal is to show people what they've already done, how they can
improve, and how much we don't need to change. Your goal is to show
them what we do need to change, how those changes have been done, and
how they could be done. Both are useful.
Keep that in mind.

As for conferences, I really want to go to them. I want some official
support in this. I'd love to go to Bioware and tell them that this
little part of Mass Effect 2 was accessible. Hey. It changed my
playing experience of the game. I was able to take the controls for
myself and do something with complete confidence. And at the same
time, there's a certain poignancy to being so excited about a rather
small minigame. I know I'm not the only one who would love to sit and
play that game for a while, scanning planets, gathering resources. I
bet we'd all love to give it a go, and what does that say to them?

This community is so interested in gaming, so excited about it, that
they take one of our side quests and get really excited about it. How
much more excited would they be if we put in two or three accessible
side quests? Then, ... and then, they keep moving, slowly but surely
in that direction. One little thank you, one little baby step, one
little suggestion at a time. We're not working at cross purposes in
this one, just from a different angle.

That's what I want to do. That's why I want to get organized. If I
only knew how, I'd already have everything set up. I'd already have a
showcase of what we have done, what we can do. I just don't know how,
so I'm learning, so I'm trying to influence what's already there.

I don't want to ruin Audiogames.net. I don't want to stop giving
credit to developers who put time and effort into making their games
accessible to us, but accessibilitygames.net isn't what I'm trying to
get going. I'm trying to push for integration, not separation or
conciliation. I want people to see us in a different light. Not the
community that's just a bit weird, just a bit different, always
demanding change, always demanding ... whatever we demand. I want them
to see us as willing to work toward that change, to be grateful for
what has been done. We have a hard time with that, and it shows.

As I said, I think we can do a lot, both of us, with both of our
different perspectives. And I do think that there is room for both
perspectives.
However, I will ask a question. Which is easier to understand: rigid
classification of games such as videogames, audiogames, text games,
etc. or a lumpy genre including some of all of these? I'm not trying
to rub anything into anyone's face, just to ask a question of
practicality of a philosopher...and having a friend who just earned a
degree in the philosophy program, I know how hard that can be to do.
Is it better to have rigidly defined examples, get more done, give
people a quick and dirty showcase when they show up to the site, 

[Audyssey] Gaming Dice

2013-04-20 Thread Dakotah Rickard
Hi folks.

I have a couple of questions for you.
First, are there any startups or established concerns out there to
produce gaming dice for we blind individuals? I don't mean six-sided
jobbies. I mean fours, eights, tens, twenties, percentiles... stuff
like that. Are any people or companies making dice that we can read?

I ask that for two separate and distinct reasons. The first is that I
want to know. Everyone around me has a set of gaming dice, and while I
certainly appreciate GMADice and others for my computer, GamerKit and
others for my iPhone, so forth and so on, I'd really rather have my
own set of shake 'em and roll 'em dice. It makes the game much more
visceral, and I think that's important.
The second reason is this. If nobody is aking dice, I want to know the
demand here and elsewhere for those dice. I want people to spread the
word. Ask their gamer buddies. Please, tell me if it's worth the time
and effort to make them, because I'd be interested in trying. I have
the means and the resources, with your committed support and
encouragement, if it's something you guys want.

Thanks for reading, and keep on rolling.

Signed:
Dakotah Rickard

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Re: [Audyssey] Gaming Dice

2013-04-20 Thread Christina
Hi.
There was a kickstarter a few months ago to produce the dice but it never
got off the ground.

I'd definitely bbe interested and I know a couple of other who would buy
them as well.
Christina


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Dakotah
Rickard
Sent: Saturday, April 20, 2013 10:43 AM
To: Gamers Discussion list
Subject: [Audyssey] Gaming Dice

Hi folks.

I have a couple of questions for you.
First, are there any startups or established concerns out there to
produce gaming dice for we blind individuals? I don't mean six-sided
jobbies. I mean fours, eights, tens, twenties, percentiles... stuff
like that. Are any people or companies making dice that we can read?

I ask that for two separate and distinct reasons. The first is that I
want to know. Everyone around me has a set of gaming dice, and while I
certainly appreciate GMADice and others for my computer, GamerKit and
others for my iPhone, so forth and so on, I'd really rather have my
own set of shake 'em and roll 'em dice. It makes the game much more
visceral, and I think that's important.
The second reason is this. If nobody is aking dice, I want to know the
demand here and elsewhere for those dice. I want people to spread the
word. Ask their gamer buddies. Please, tell me if it's worth the time
and effort to make them, because I'd be interested in trying. I have
the means and the resources, with your committed support and
encouragement, if it's something you guys want.

Thanks for reading, and keep on rolling.

Signed:
Dakotah Rickard

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Re: [Audyssey] LOTR Games was Children's Games

2013-04-20 Thread Thomas Ward
Hi Dark,

Sure thing. When I'm ready to do something in terms of a RPG bee it
LOTR or something original I'll
certainly let you know.

Cheers!

On 4/20/13, dark d...@xgam.org wrote:
 Hi Tom.

 well I'm not planning on going anywhere, so if you did! ever want me to
 write either for a lotr game or an original rp idea, let me know.

 Beware the grue! mn

 dark.


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Re: [Audyssey] Gaming Dice

2013-04-20 Thread Lora
I certainly would.  

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Christina
Sent: Saturday, April 20, 2013 8:52 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Gaming Dice

Hi.
There was a kickstarter a few months ago to produce the dice but it never
got off the ground.

I'd definitely bbe interested and I know a couple of other who would buy
them as well.
Christina


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Dakotah
Rickard
Sent: Saturday, April 20, 2013 10:43 AM
To: Gamers Discussion list
Subject: [Audyssey] Gaming Dice

Hi folks.

I have a couple of questions for you.
First, are there any startups or established concerns out there to
produce gaming dice for we blind individuals? I don't mean six-sided
jobbies. I mean fours, eights, tens, twenties, percentiles... stuff
like that. Are any people or companies making dice that we can read?

I ask that for two separate and distinct reasons. The first is that I
want to know. Everyone around me has a set of gaming dice, and while I
certainly appreciate GMADice and others for my computer, GamerKit and
others for my iPhone, so forth and so on, I'd really rather have my
own set of shake 'em and roll 'em dice. It makes the game much more
visceral, and I think that's important.
The second reason is this. If nobody is aking dice, I want to know the
demand here and elsewhere for those dice. I want people to spread the
word. Ask their gamer buddies. Please, tell me if it's worth the time
and effort to make them, because I'd be interested in trying. I have
the means and the resources, with your committed support and
encouragement, if it's something you guys want.

Thanks for reading, and keep on rolling.

Signed:
Dakotah Rickard

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Re: [Audyssey] Gaming Dice

2013-04-20 Thread Zachary Kline
Count me in.

Sent from my iPhone

On Apr 20, 2013, at 8:03 AM, Lora lorav...@comcast.net wrote:

 I certainly would.  
 
 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Christina
 Sent: Saturday, April 20, 2013 8:52 AM
 To: 'Gamers Discussion list'
 Subject: Re: [Audyssey] Gaming Dice
 
 Hi.
 There was a kickstarter a few months ago to produce the dice but it never
 got off the ground.
 
 I'd definitely bbe interested and I know a couple of other who would buy
 them as well.
 Christina
 
 
 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Dakotah
 Rickard
 Sent: Saturday, April 20, 2013 10:43 AM
 To: Gamers Discussion list
 Subject: [Audyssey] Gaming Dice
 
 Hi folks.
 
 I have a couple of questions for you.
 First, are there any startups or established concerns out there to
 produce gaming dice for we blind individuals? I don't mean six-sided
 jobbies. I mean fours, eights, tens, twenties, percentiles... stuff
 like that. Are any people or companies making dice that we can read?
 
 I ask that for two separate and distinct reasons. The first is that I
 want to know. Everyone around me has a set of gaming dice, and while I
 certainly appreciate GMADice and others for my computer, GamerKit and
 others for my iPhone, so forth and so on, I'd really rather have my
 own set of shake 'em and roll 'em dice. It makes the game much more
 visceral, and I think that's important.
 The second reason is this. If nobody is aking dice, I want to know the
 demand here and elsewhere for those dice. I want people to spread the
 word. Ask their gamer buddies. Please, tell me if it's worth the time
 and effort to make them, because I'd be interested in trying. I have
 the means and the resources, with your committed support and
 encouragement, if it's something you guys want.
 
 Thanks for reading, and keep on rolling.
 
 Signed:
 Dakotah Rickard
 
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Re: [Audyssey] Gaming Dice

2013-04-20 Thread Thomas Ward
Hi Dakotah,

I for one would think this is a good idea. Not sure how many blind
people would invest in this venture, but it would be nice. the only
braille dice I know of are the typical six sided kind you can get at
any rehab center or independent living aids site. There have been many
times I needed a 10, 12, or 20 sided die and they simply didn't exist
for a blind user. So assuming the dice aren't extremely expensive I'd
be interested in buying some.

Cheers!

On 4/20/13, Dakotah Rickard dakotah.rick...@gmail.com wrote:
 Hi folks.

 I have a couple of questions for you.
 First, are there any startups or established concerns out there to
 produce gaming dice for we blind individuals? I don't mean six-sided
 jobbies. I mean fours, eights, tens, twenties, percentiles... stuff
 like that. Are any people or companies making dice that we can read?

 I ask that for two separate and distinct reasons. The first is that I
 want to know. Everyone around me has a set of gaming dice, and while I
 certainly appreciate GMADice and others for my computer, GamerKit and
 others for my iPhone, so forth and so on, I'd really rather have my
 own set of shake 'em and roll 'em dice. It makes the game much more
 visceral, and I think that's important.
 The second reason is this. If nobody is aking dice, I want to know the
 demand here and elsewhere for those dice. I want people to spread the
 word. Ask their gamer buddies. Please, tell me if it's worth the time
 and effort to make them, because I'd be interested in trying. I have
 the means and the resources, with your committed support and
 encouragement, if it's something you guys want.

 Thanks for reading, and keep on rolling.

 Signed:
 Dakotah Rickard

 ---
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Re: [Audyssey] Gaming Dice

2013-04-20 Thread dark

Hi Decota.

Sadly not that I've heard. a few years ago, I tried to persuade the rnib to 
produce gaming dice on the basis that with gaming dice and access to a 
manual (and often not even that), blind people could be totally equal in the 
tabletop gaming sphere, but they flat out told me most of our members 
wouldn't be interested in this ie, the rnib's usual thinking that anyone 
who is under 60 and won't leve them money in their will doesn't exist.


When i first started playing dD, we got a large size set of standard dice, 
and sticking braille lables on worked with most of them, but not with the 
d20 since the surfaces were just too small to take numbers (heck, we 
couldn't fit double didgits onto the d10).


Though i have used Gma dice every week for several years playing our mutants 
and masterminds campeigne, I completely agree on the moree viseral and 
practial feeling of physically rolling dice, so I would certainly love a set 
of tactile gaming dice, though whether any company would wish to produce 
these I don't know.


it's a shame really, since they'd be really quite easy to make.

Beware the grue!

Dark. 



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Re: [Audyssey] Gaming Dice

2013-04-20 Thread dark

And don't forget D4's there Tom :D.

I do remember the kickstarter project that people mentioned, and I even 
donated 20 usd, but as was said it didn't get going and I got my money back 
sadly.


Beware the grue!

Dark. 



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Re: [Audyssey] for Sarah and, anyone else who might want these

2013-04-20 Thread Ron Kolesar

I've clicked on the link and I get error 404.
Can you help to unlock the drop box folder?
Thanks.



Ron and current Leader Dog boz who states
that a service dog beats a cane paws down any day of the week.
-Original Message- 
From: Curt Taubert

Sent: Friday, April 19, 2013 8:37 PM
To: Gamers Discussion list
Subject: [Audyssey] for Sarah and, anyone else who might want these

I happened to find a few on my vista computer.
https://dl.dropboxusercontent.com/u/44174816/tutorial%202.zip

--
Curt Taubert
skype: curt_taubert
twitter: curt78Curt Taubert


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Re: [Audyssey] Gaming Dice

2013-04-20 Thread Thomas Ward
Hi Dark,

That's unfortunate, but the fact of the matter is the majority of
people with visual problems, either blind or low vision, are over 60.
The RNIB and other organizations like them tend to market solely to
the largest common denominator leaving youngsters like you and I out
in the cold. Gr

I do think though that having a company produce some braille gaming
dice should be relatively easy if we could find someone interested in
doing it. They already have standard six sided dice so I don't know
why they can't come up with 10 and 20 sided dice for roll playing
games and some of the more advanced board games out there.

For example, I  have this really cool board game with a castle and
various game pieces like goblins, wizards, skeletons, rangers,
dwarves, etc. What makes this game different is there are a number of
different dice depending on the situation. The Haunter, a ghost, rolls
a special 10 sided die which is impossible to braille because it is
diamond shaped and the print numbers are very very small. Too small to
braille the numbers 1 through 10 and stick them on it. I'm sure this
isn't the only board game out there where you need something other
than the standard six sided dice, but the only dice I can get from
Independent Living Aids is the standard dice.

Like many I've made do with bringing my laptop along and using the GMA
Dice program when it is my turn to roll, but that isn't as fun as
taking the dice and rolling it physically. Not to mention dragging my
laptop around is much more cumbersome when I could just carry a few
braille die in my pocket for such occasions.

Cheers!

On 4/20/13, dark d...@xgam.org wrote:
 Hi Decota.

 Sadly not that I've heard. a few years ago, I tried to persuade the rnib to

 produce gaming dice on the basis that with gaming dice and access to a
 manual (and often not even that), blind people could be totally equal in the

 tabletop gaming sphere, but they flat out told me most of our members
 wouldn't be interested in this ie, the rnib's usual thinking that anyone
 who is under 60 and won't leve them money in their will doesn't exist.

 When i first started playing dD, we got a large size set of standard dice,

 and sticking braille lables on worked with most of them, but not with the
 d20 since the surfaces were just too small to take numbers (heck, we
 couldn't fit double didgits onto the d10).

 Though i have used Gma dice every week for several years playing our mutants

 and masterminds campeigne, I completely agree on the moree viseral and
 practial feeling of physically rolling dice, so I would certainly love a set

 of tactile gaming dice, though whether any company would wish to produce
 these I don't know.

 it's a shame really, since they'd be really quite easy to make.

 Beware the grue!

 Dark.


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Re: [Audyssey] Gaming Dice

2013-04-20 Thread Phil Vlasak

Hi Folks,
Dana Jorgensen tried to make gaming dice through KickStarter but was 
unsuccessful

$3,543 was pledged of $11,000 goal
http://www.kickstarter.com/projects/592087154/braille-dice



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Re: [Audyssey] Does anyone have Rauls game recordings?

2013-04-20 Thread Ron Kolesar

A huge huge thanks Raul.




Ron and current Leader Dog boz who states
that a service dog beats a cane paws down any day of the week.
-Original Message- 
From: Raul A. Gallegos

Sent: Saturday, April 20, 2013 12:05 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Does anyone have Rauls game recordings?

Hello Dark, Sarah, Charles, and anyone else interested. First off, if
anyone has my recordings, please feel free to share whenever and with
whomever you wish. That being said, I'm uploading the files to my server
space now. I thought I had, but obviously I don't pay that much
attention to my site like I used to. The link to get them is
http://asmodean.net/games. Also, the few podcasts I've recorded recently
in the last year or so can be found at http://asmodean.net/podcasts.
That second page doesn't have an index page, so it's not pretty. Meaning
it's just the links to the files themselves, but with a little tweaking
I can probably bang up a quick index file.

Since the files are still uploading as I write this, if you go and check
like right now, things will not be there. However if you are reading
this several hours later, then perhaps things will be there. One thing
which I used to have for the Shades of Doom walkthrough is 3 versions.
mp3, ogg, and wma. I'm doing away with the ogg and wma and just leaving
the mp3 files there as one zip. I thought about breaking them down to
the individual mp3 files like GTC, but right now that's too much work
for a Friday night when I'd rather be sitting on my couch with my hand
down  Sorry, was thinking of the Bruno Mars song, The Lazy Song.
Anyway, if there is enough interest, I'll update things more often.

Thanks much.

--
Raul A. Gallegos
Harry Potter brand condoms: Protect your slytherin from Hogwarts while
you're in her chamber of secrets. - Sheldon Cooper
Twitter and Facebook user ID: rau47

On 4/19/2013 6:34 PM, dark wrote:

Hi.

I have his faull walkthrus for superliam, Shades, gma tank commander,
pipe2, hunter and the 17 original lone wolf missions. I'm at my parents
right now, while the walkthrus are on my laptop back in my flat where I
will be on thursday, but if nobody has found them by then I can always
bang them on sendspace.

i will say though that it would be great if raul could still host these
himself, as well as his storm8 podcasts. i really like raul's reviews
and walkthroughs, they're clear, well explained and he's got a
wonderfully casual manner making them great to listen to so it'd be a
shame both if his past ones vanished, and also if he didn't do anymore.

Beware the grue!

Dark.

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Re: [Audyssey] Numbers in emails Re: BlindSoftware.com Is Closing

2013-04-20 Thread Charles Rivard
Keep in mind that the messages you send are a reflection on you.  An attempt 
at being correct means that you care.


--
If guns kill people, writing implements cause grammatical and spelling 
errors!
- Original Message - 
From: James Bartlett jab8...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, April 20, 2013 8:52 AM
Subject: Re: [Audyssey] Numbers in emails Re: BlindSoftware.com Is Closing


Just ignore my last 2 messages on this topic. I was going 2 b nice about 
it

but after hearing the last 2 or 3 messages and how nasty they were well I
think I'm going 2 do just what I've been doing. May b if u weren't so 
nasty

than I would change my messages, but if u don't like the way I type then
don't read the messages I send.

James


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Re: [Audyssey] Gaming Dice

2013-04-20 Thread Charles Rivard
The only physical dice I have worked with are the traditional 6-sided 
variety.  They have holes to determine the number.  Don't these other gaming 
dice?  If so, no modification would be necessary.  I would think that there 
would be just as much need for accessible dice as there is for those that 
are not accessible.  Blind people are no different than sighted people 
except that our eyes don't give feedback.


--
If guns kill people, writing implements cause grammatical and spelling 
errors!
- Original Message - 
From: Dakotah Rickard dakotah.rick...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 20, 2013 9:43 AM
Subject: [Audyssey] Gaming Dice



Hi folks.

I have a couple of questions for you.
First, are there any startups or established concerns out there to
produce gaming dice for we blind individuals? I don't mean six-sided
jobbies. I mean fours, eights, tens, twenties, percentiles... stuff
like that. Are any people or companies making dice that we can read?

I ask that for two separate and distinct reasons. The first is that I
want to know. Everyone around me has a set of gaming dice, and while I
certainly appreciate GMADice and others for my computer, GamerKit and
others for my iPhone, so forth and so on, I'd really rather have my
own set of shake 'em and roll 'em dice. It makes the game much more
visceral, and I think that's important.
The second reason is this. If nobody is aking dice, I want to know the
demand here and elsewhere for those dice. I want people to spread the
word. Ask their gamer buddies. Please, tell me if it's worth the time
and effort to make them, because I'd be interested in trying. I have
the means and the resources, with your committed support and
encouragement, if it's something you guys want.

Thanks for reading, and keep on rolling.

Signed:
Dakotah Rickard

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Re: [Audyssey] Does anyone have Rauls game recordings?

2013-04-20 Thread Sarah Haake

Hi Raul,

yes, the site works fine. Thanks again. *smiles*

Best regards
Sarah


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Re: [Audyssey] Gaming Dice

2013-04-20 Thread Thomas Ward
Hi Charles,

No. When you get into special gaming dice such as the d20 dice used in
Dungeons and Dragons they don't have the little holes or indention's
found on your typical dice for Monopoly etc. The special gaming die
such as the d10 and d20 have the print numbers 1 through 10 or 1
through 20 printed on the dice. Often you can't feel the print number
and the general size and shape of the dice makes it difficult if not
impossible to braille them. Usually the more sides the dice has on it
the smaller the numbers are to see.

For example, I have here a 10 sided die and a 20 sided die. Both are
slightly larger than a standard set of playing dice but are obviously
a lot different in over all shape. The 10 sided dice is diamond
shaped, and the 20 sided dice is almost round accept it is flat
everywhere  there is a number. Not sure what shape you would call it,
but the over all size and shape of the places where the numbers are
printed are so small that braille labels wouldn't fit.

There are also other special kinds of dice with pictures on them. I
have a board game with pictures of skulls, swords, and things like
that on the dice which are specific to that game. That raises the
question of how to properly label a picture when a skull and a sword
both start with the letter s, and you need to come up with something a
bit  more creative to represent those pictures and makes sense. Point
being that the standard six sided dice you are thinking of isn't all
there is to gaming dice by a long shot.

Cheers!

On 4/20/13, Charles Rivard wee1s...@fidnet.com wrote:
 The only physical dice I have worked with are the traditional 6-sided
 variety.  They have holes to determine the number.  Don't these other gaming

 dice?  If so, no modification would be necessary.  I would think that there

 would be just as much need for accessible dice as there is for those that
 are not accessible.  Blind people are no different than sighted people
 except that our eyes don't give feedback.

 --
 If guns kill people, writing implements cause grammatical and spelling
 errors!

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Re: [Audyssey] Gaming Dice

2013-04-20 Thread James Bartlett
hI there

I don't know if they make any but I shore would like a pair
myself.My family and I play board games all the time and it would b nice 2 b
able 2 play whith out asking what I just rolled. So if u make a pair let me
know.

Bfn
James

-Original Message-
From: Dakotah Rickard [mailto:dakotah.rick...@gmail.com] 
Sent: Saturday, April 20, 2013 10:43 AM
Subject: [Audyssey] Gaming Dice

Hi folks.

I have a couple of questions for you.
First, are there any startups or established concerns out there to produce
gaming dice for we blind individuals? I don't mean six-sided jobbies. I mean
fours, eights, tens, twenties, percentiles... stuff like that. Are any
people or companies making dice that we can read?

I ask that for two separate and distinct reasons. The first is that I want
to know. Everyone around me has a set of gaming dice, and while I certainly
appreciate GMADice and others for my computer, GamerKit and others for my
iPhone, so forth and so on, I'd really rather have my own set of shake 'em
and roll 'em dice. It makes the game much more visceral, and I think that's
important.
The second reason is this. If nobody is aking dice, I want to know the
demand here and elsewhere for those dice. I want people to spread the word.
Ask their gamer buddies. Please, tell me if it's worth the time and effort
to make them, because I'd be interested in trying. I have the means and the
resources, with your committed support and encouragement, if it's something
you guys want.

Thanks for reading, and keep on rolling.

Signed:
Dakotah Rickard




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Re: [Audyssey] Gaming Dice

2013-04-20 Thread Charles Rivard
Hmm.  Texturing would not work, nor would raised illustrations of a sword, 
skull, or what the picture is.  They would be too small to be recognized by 
touch.And with a 20-sided dye, touching it would probably roll it due to 
the size of each flat surface.  Increasing the size to make it accessible 
would not be an option.  An interesting puzzler.


--
If guns kill people, writing implements cause grammatical and spelling 
errors!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 20, 2013 12:06 PM
Subject: Re: [Audyssey] Gaming Dice



Hi Charles,

No. When you get into special gaming dice such as the d20 dice used in
Dungeons and Dragons they don't have the little holes or indention's
found on your typical dice for Monopoly etc. The special gaming die
such as the d10 and d20 have the print numbers 1 through 10 or 1
through 20 printed on the dice. Often you can't feel the print number
and the general size and shape of the dice makes it difficult if not
impossible to braille them. Usually the more sides the dice has on it
the smaller the numbers are to see.

For example, I have here a 10 sided die and a 20 sided die. Both are
slightly larger than a standard set of playing dice but are obviously
a lot different in over all shape. The 10 sided dice is diamond
shaped, and the 20 sided dice is almost round accept it is flat
everywhere  there is a number. Not sure what shape you would call it,
but the over all size and shape of the places where the numbers are
printed are so small that braille labels wouldn't fit.

There are also other special kinds of dice with pictures on them. I
have a board game with pictures of skulls, swords, and things like
that on the dice which are specific to that game. That raises the
question of how to properly label a picture when a skull and a sword
both start with the letter s, and you need to come up with something a
bit  more creative to represent those pictures and makes sense. Point
being that the standard six sided dice you are thinking of isn't all
there is to gaming dice by a long shot.

Cheers!

On 4/20/13, Charles Rivard wee1s...@fidnet.com wrote:

The only physical dice I have worked with are the traditional 6-sided
variety.  They have holes to determine the number.  Don't these other 
gaming


dice?  If so, no modification would be necessary.  I would think that 
there


would be just as much need for accessible dice as there is for those that
are not accessible.  Blind people are no different than sighted people
except that our eyes don't give feedback.

--
If guns kill people, writing implements cause grammatical and spelling
errors!


---
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Re: [Audyssey] lord of the rings game thought - Re: Children's Games was Audyssey Format

2013-04-20 Thread Thomas Ward
Hi Charles,

I suppose if done correctly, but I haven't known of a game developer
who has done the series justice yet. As has been mentioned on list all
or most of the mainstream Lord of the Rings live action games have
turned out to be junk for one reason or another. You either get the
combat centered games that simply go from one battle to another which
makes sense from an action game perspective but you lose the story
element that way. Other games try to fit too much into the game and
fail from trying to do too much in one game.

I think if I were going to do a Lord of the Rings action game I would
try and break it down into a series of games that only have one
setting and one objective which would be easier to code.

For example, I might create a side-scroller called, Lord of the
Rings: Escape From Moria, which would essentially take place at the
end of Fellowship of the Ring. You could pick one of the main
characters and your goal would be to escape from the Mines of Moria.
Along the way you might fight goblins and orcs, pick up torches to
light your way, and perhaps find discarded armor and weapons. That to
me seems like the only way to do a Lord of the Rings game and make it
simple enough for a single developer like myself to program it.
Of course, there are other Lord of the Rings games to consider. For
example, I have a collectible set of Lord of the Rings Monopoly , and
have created a board for Jim's Monopoly. However, there is a lot more
to the actual board game than the board itself such as special rules
for the ring, a special die for the Eye of Sauron, all of the chance
cards, etc that could be made into an electronic version. I think if
you and other people are interested I could create an accessible
version of my LOTR Monopoly and make it true to the board game
complete with chance cards, tokens, and special game rules.

Cheers!

On 4/19/13, Charles Rivard wee1s...@fidnet.com wrote:
 Not sure.  A side scroller, maybe even a 3 D one, would be interesting,
 especially when you get to Mordor.  Maybe something along the lines of Ark
 of Hope.

 --
 If guns kill people, writing implements cause grammatical and spelling
 errors!

---
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[Audyssey] JFW Hangman.

2013-04-20 Thread Nicole white
Des anyone know where yo ucan get jFW Hangman from?
What is the download link?
i have searched and can't find that.
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Re: [Audyssey] lord of the rings game thought - Re: Children's Games was Audyssey Format

2013-04-20 Thread amanda burt

I think that would be excelent, I would be interested in that

Amanda

--
From: Thomas Ward thomasward1...@gmail.com
Sent: Saturday, April 20, 2013 6:32 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] lord of the rings game thought - Re: Children's 
Games was Audyssey Format



Hi Charles,

I suppose if done correctly, but I haven't known of a game developer
who has done the series justice yet. As has been mentioned on list all
or most of the mainstream Lord of the Rings live action games have
turned out to be junk for one reason or another. You either get the
combat centered games that simply go from one battle to another which
makes sense from an action game perspective but you lose the story
element that way. Other games try to fit too much into the game and
fail from trying to do too much in one game.

I think if I were going to do a Lord of the Rings action game I would
try and break it down into a series of games that only have one
setting and one objective which would be easier to code.

For example, I might create a side-scroller called, Lord of the
Rings: Escape From Moria, which would essentially take place at the
end of Fellowship of the Ring. You could pick one of the main
characters and your goal would be to escape from the Mines of Moria.
Along the way you might fight goblins and orcs, pick up torches to
light your way, and perhaps find discarded armor and weapons. That to
me seems like the only way to do a Lord of the Rings game and make it
simple enough for a single developer like myself to program it.
Of course, there are other Lord of the Rings games to consider. For
example, I have a collectible set of Lord of the Rings Monopoly , and
have created a board for Jim's Monopoly. However, there is a lot more
to the actual board game than the board itself such as special rules
for the ring, a special die for the Eye of Sauron, all of the chance
cards, etc that could be made into an electronic version. I think if
you and other people are interested I could create an accessible
version of my LOTR Monopoly and make it true to the board game
complete with chance cards, tokens, and special game rules.

Cheers!

On 4/19/13, Charles Rivard wee1s...@fidnet.com wrote:

Not sure.  A side scroller, maybe even a 3 D one, would be interesting,
especially when you get to Mordor.  Maybe something along the lines of 
Ark

of Hope.

--
If guns kill people, writing implements cause grammatical and spelling
errors!


---
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If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



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If you have any questions or concerns regarding the management of the list,
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Re: [Audyssey] lord of the rings game thought - Re: Children's Games was Audyssey Format

2013-04-20 Thread Bryan Peterson
Yeah really. The Super Nintendo Lord of the Rings game was really nothing 
more tan a long series of fetch quests. First you had to go fetch Pippin 
from a wolf-infested plain after he tried to go fishing. Thhen you had to go 
find Sam's gaffer's glasses in order for Sam to oin you. And that was pretty 
much te whole game. You even had to find a series of six amulets in order to 
enter Rivendell, then a buch of gems to open the entrance to Moria. Needless 
to say, not very accurate. I do own the game but onl for its generally 
excellent soundtrack.




But thou must!
-Original Message- 
From: Thomas Ward

Sent: Saturday, April 20, 2013 11:32 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] lord of the rings game thought - Re: Children's 
Games was Audyssey Format


Hi Charles,

I suppose if done correctly, but I haven't known of a game developer
who has done the series justice yet. As has been mentioned on list all
or most of the mainstream Lord of the Rings live action games have
turned out to be junk for one reason or another. You either get the
combat centered games that simply go from one battle to another which
makes sense from an action game perspective but you lose the story
element that way. Other games try to fit too much into the game and
fail from trying to do too much in one game.

I think if I were going to do a Lord of the Rings action game I would
try and break it down into a series of games that only have one
setting and one objective which would be easier to code.

For example, I might create a side-scroller called, Lord of the
Rings: Escape From Moria, which would essentially take place at the
end of Fellowship of the Ring. You could pick one of the main
characters and your goal would be to escape from the Mines of Moria.
Along the way you might fight goblins and orcs, pick up torches to
light your way, and perhaps find discarded armor and weapons. That to
me seems like the only way to do a Lord of the Rings game and make it
simple enough for a single developer like myself to program it.
Of course, there are other Lord of the Rings games to consider. For
example, I have a collectible set of Lord of the Rings Monopoly , and
have created a board for Jim's Monopoly. However, there is a lot more
to the actual board game than the board itself such as special rules
for the ring, a special die for the Eye of Sauron, all of the chance
cards, etc that could be made into an electronic version. I think if
you and other people are interested I could create an accessible
version of my LOTR Monopoly and make it true to the board game
complete with chance cards, tokens, and special game rules.

Cheers!

On 4/19/13, Charles Rivard wee1s...@fidnet.com wrote:

Not sure.  A side scroller, maybe even a 3 D one, would be interesting,
especially when you get to Mordor.  Maybe something along the lines of Ark
of Hope.

--
If guns kill people, writing implements cause grammatical and spelling
errors!


---
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If you have any questions or concerns regarding the management of the list,
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Re: [Audyssey] lord of the rings game thought - Re: Children's Games was Audyssey Format

2013-04-20 Thread Mich
I would be interested in a side scroler lotr mines of moriea game. since 
that is my fave seen in the movie the seen with gandalf fighting the balrog. 
from Mich.
- Original Message - 
From: amanda burt aburt...@btinternet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 20, 2013 1:36 PM
Subject: Re: [Audyssey] lord of the rings game thought - Re: Children's 
Games was Audyssey Format




I think that would be excelent, I would be interested in that

Amanda

--
From: Thomas Ward thomasward1...@gmail.com
Sent: Saturday, April 20, 2013 6:32 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] lord of the rings game thought - Re: Children's 
Games was Audyssey Format



Hi Charles,

I suppose if done correctly, but I haven't known of a game developer
who has done the series justice yet. As has been mentioned on list all
or most of the mainstream Lord of the Rings live action games have
turned out to be junk for one reason or another. You either get the
combat centered games that simply go from one battle to another which
makes sense from an action game perspective but you lose the story
element that way. Other games try to fit too much into the game and
fail from trying to do too much in one game.

I think if I were going to do a Lord of the Rings action game I would
try and break it down into a series of games that only have one
setting and one objective which would be easier to code.

For example, I might create a side-scroller called, Lord of the
Rings: Escape From Moria, which would essentially take place at the
end of Fellowship of the Ring. You could pick one of the main
characters and your goal would be to escape from the Mines of Moria.
Along the way you might fight goblins and orcs, pick up torches to
light your way, and perhaps find discarded armor and weapons. That to
me seems like the only way to do a Lord of the Rings game and make it
simple enough for a single developer like myself to program it.
Of course, there are other Lord of the Rings games to consider. For
example, I have a collectible set of Lord of the Rings Monopoly , and
have created a board for Jim's Monopoly. However, there is a lot more
to the actual board game than the board itself such as special rules
for the ring, a special die for the Eye of Sauron, all of the chance
cards, etc that could be made into an electronic version. I think if
you and other people are interested I could create an accessible
version of my LOTR Monopoly and make it true to the board game
complete with chance cards, tokens, and special game rules.

Cheers!

On 4/19/13, Charles Rivard wee1s...@fidnet.com wrote:

Not sure.  A side scroller, maybe even a 3 D one, would be interesting,
especially when you get to Mordor.  Maybe something along the lines of 
Ark

of Hope.

--
If guns kill people, writing implements cause grammatical and spelling
errors!


---
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If you have any questions or concerns regarding the management of the 
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please send E-mail to gamers-ow...@audyssey.org.



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Re: [Audyssey] Numbers in emails Re: BlindSoftware.com Is Closing

2013-04-20 Thread James Bartlett
I'm not trying 2 b nasty but I've been on this list 4 like 5 or 6 months now
and this is the 1st time that it is a problem, and if it is realy that big
of a deal that people can call me lazy over it when they don't even know the
1st thing about me and just want 2 judge me over my grammer. Then I'll just
remove myself from the list. This is not the only list that I belong 2. I
thought this was a website 4 games not on English grammer. I had a nuff of
being picked on in school 4 my spelling and grammer that I don't need the
name calling here.

Good bye and good ridands
James


-Original Message-
From: Charles Rivard [mailto:wee1s...@fidnet.com] 
Sent: Saturday, April 20, 2013 12:40 PM
Subject: Re: [Audyssey] Numbers in emails Re: BlindSoftware.com Is Closing

Keep in mind that the messages you send are a reflection on you.  An attempt
at being correct means that you care.

--
If guns kill people, writing implements cause grammatical and spelling
errors!
- Original Message -
From: James Bartlett jab8...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, April 20, 2013 8:52 AM
Subject: Re: [Audyssey] Numbers in emails Re: BlindSoftware.com Is Closing


 Just ignore my last 2 messages on this topic. I was going 2 b nice 
 about it but after hearing the last 2 or 3 messages and how nasty they 
 were well I think I'm going 2 do just what I've been doing. May b if u 
 weren't so nasty than I would change my messages, but if u don't like 
 the way I type then don't read the messages I send.

 James


 ---
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Re: [Audyssey] lord of the rings game thought - Re: Children's Games was Audyssey Format

2013-04-20 Thread Charles Rivard

Complete with Tolkeens?

--
If guns kill people, writing implements cause grammatical and spelling 
errors!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 20, 2013 12:32 PM
Subject: Re: [Audyssey] lord of the rings game thought - Re: Children's 
Games was Audyssey Format




Hi Charles,

I suppose if done correctly, but I haven't known of a game developer
who has done the series justice yet. As has been mentioned on list all
or most of the mainstream Lord of the Rings live action games have
turned out to be junk for one reason or another. You either get the
combat centered games that simply go from one battle to another which
makes sense from an action game perspective but you lose the story
element that way. Other games try to fit too much into the game and
fail from trying to do too much in one game.

I think if I were going to do a Lord of the Rings action game I would
try and break it down into a series of games that only have one
setting and one objective which would be easier to code.

For example, I might create a side-scroller called, Lord of the
Rings: Escape From Moria, which would essentially take place at the
end of Fellowship of the Ring. You could pick one of the main
characters and your goal would be to escape from the Mines of Moria.
Along the way you might fight goblins and orcs, pick up torches to
light your way, and perhaps find discarded armor and weapons. That to
me seems like the only way to do a Lord of the Rings game and make it
simple enough for a single developer like myself to program it.
Of course, there are other Lord of the Rings games to consider. For
example, I have a collectible set of Lord of the Rings Monopoly , and
have created a board for Jim's Monopoly. However, there is a lot more
to the actual board game than the board itself such as special rules
for the ring, a special die for the Eye of Sauron, all of the chance
cards, etc that could be made into an electronic version. I think if
you and other people are interested I could create an accessible
version of my LOTR Monopoly and make it true to the board game
complete with chance cards, tokens, and special game rules.

Cheers!

On 4/19/13, Charles Rivard wee1s...@fidnet.com wrote:

Not sure.  A side scroller, maybe even a 3 D one, would be interesting,
especially when you get to Mordor.  Maybe something along the lines of 
Ark

of Hope.

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Re: [Audyssey] JFW Hangman.

2013-04-20 Thread Charles Rivard

You have asked before, and I still don't.

--
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errors!
- Original Message - 
From: Nicole white bookworm.nic...@gmail.com

To: Games list\ gamers@audyssey.org
Sent: Saturday, April 20, 2013 12:35 PM
Subject: [Audyssey] JFW Hangman.



Des anyone know where yo ucan get jFW Hangman from?
What is the download link?
i have searched and can't find that.
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Re: [Audyssey] Gaming Dice

2013-04-20 Thread Thomas Ward
Hi Charles,

You are beginning to see the problem. The dice would have to be made
from scratch with the blind in mind and like the standard gaming dice
the braille 10 and 20 sided dice would have to be larger than their
print counterparts in order to accommodate the braille numbers. There
are even d100 dice that are huge in terms of print dice, and would
really have to be big to fit braille on them. :D

As far as picture dice I have only encountered that sort of thing in
one game, and it was a standard six sided dice so I could braille
them. What I did is use the letter l for a sword, since it was kind of
sword shaped, and I  used the o w contraction and o together to make a
circle for the skulls. The blank sides I left blank. Basically,
instead of using a letter for each picture I tried to recreate that
picture in braille, and it worked out well for that game.

Well, there is one other game with a picture on it and it is the Lord
of the Rings Monopoly, but it was easy to adapt. The set of dice has
an eye that comes up now and then which is used to move the ring one
space towards Mount Doom. However, since the dice with the eye on it
feels different from the regular dice I can feel it when it comes up.
I labeled all the numbers 1 through 6 on the dice but left the eye
blank since it is the only picture I need to worry about in that
particular game.

Cheers!

On 4/20/13, Charles Rivard wee1s...@fidnet.com wrote:
 Hmm.  Texturing would not work, nor would raised illustrations of a sword,
 skull, or what the picture is.  They would be too small to be recognized by

 touch.And with a 20-sided dye, touching it would probably roll it due to

 the size of each flat surface.  Increasing the size to make it accessible
 would not be an option.  An interesting puzzler.

 --
 If guns kill people, writing implements cause grammatical and spelling
 errors!

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[Audyssey] Moderator Close Topic Numbers in Emails

2013-04-20 Thread Thomas Ward
Hello all,

On behalf of the Audyssey moderators I ask that you guys please close
this thread down. James does have a point. As I have said before if
you have a problem with someone's spelling, grammar, etc you should
approach that person off list and ask them nicely if they would
proofread their posts rather than dragging this issue up time and
again on list. While I understand that it would be nice if we all
would use proper grammar, spelling, and punctuation this list is a
casual list for gaming and not a list of English majors. So please
close the topic, and stop arguing over someones posts.

Thanks.



On 4/20/13, James Bartlett jab8...@gmail.com wrote:
 I'm not trying 2 b nasty but I've been on this list 4 like 5 or 6 months
 now
 and this is the 1st time that it is a problem, and if it is realy that big
 of a deal that people can call me lazy over it when they don't even know
 the
 1st thing about me and just want 2 judge me over my grammer. Then I'll just
 remove myself from the list. This is not the only list that I belong 2. I
 thought this was a website 4 games not on English grammer. I had a nuff of
 being picked on in school 4 my spelling and grammer that I don't need the
 name calling here.

 Good bye and good ridands
 James

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Re: [Audyssey] JFW Hangman.

2013-04-20 Thread Thomas Ward
Hi Nicole,

I don't want to be rude, but this is the third time I've seen you ask
this question on list. I am afraid nobody here knows the answer to
your question and asking two or three times is not going to make
people answer your question when they themselves don't know. Have you
by chance gone to
http://www.audiogames.net
and seen what Hangman games are in the database. It would certainly be
more productive than asking and reasking the same question over and
over again.

Thanks.

On 4/20/13, Nicole white bookworm.nic...@gmail.com wrote:
 Des anyone know where yo ucan get jFW Hangman from?
 What is the download link?
 i have searched and can't find that.
 ---
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Re: [Audyssey] lord of the rings game thought - Re: Children's Games was Audyssey Format

2013-04-20 Thread Thomas Ward
Hi Charles,

Complete with what? I'm afraid I didn't quite get what you were asking.

If you mean complete with game tokens the answer would be yes. My LOTR
Monopoly set has a number of pieces of Gandolf, Aragorn, and all the
rest of the main characters so if I converted the game into an
electronic computer game you could pick any of the main tokens and
play using them. The chance cards and so forth would be adjusted to
match the actual LOTR game as well. Unlike Jim's Monopoly which is a
generic game engine mine would be specifically written to be in
keeping with the LOTR Monopoly set which is slightly different from
regular Monopoly.

To give you an example with regular Monopoly you buy houses and
hotels. In LOTR Monopoly you build towers and fortresses.  Instead of
a chance card saying assessed for road work pay $50 for each house
you own and $150 for each hotel a chance card might read attacked by
orcs. Pay 50 gold to repair each tower you own and 150 gold for each
fortress. Same idea, but definitely more specific to LOTR.

Interesting enough there is an extra token in LOTR Monopoly not found
in the standard Monopoly game. This is the ring itself. If put into
play every time the Eye of Sauron comes up the ring moves one space
towards Mount Doom. If the ring lands on Mount Doom the game
effectively ends and the person with the most amount wins the game
regardless if he or she has achieved monopoly. It is special rules
like this that Jim's Monopoly doesn't currently support, and i could
support it if I wrote a LOTR Monopoly game for the PC.

Cheers!

On 4/20/13, Charles Rivard wee1s...@fidnet.com wrote:
 Complete with Tolkeens?

 --
 If guns kill people, writing implements cause grammatical and spelling
 errors!

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Re: [Audyssey] lord of the rings game thought - Re: Children's Games was Audyssey Format

2013-04-20 Thread Thomas Ward
Hi Bryan,

That's why I pointed out a game would do better to pick one aspect of
the books/movies such as the Mines of Moria or something else rather
than attempting to squeeze everything from Fellowship of the Ring to
Return of the King into one game. It can't sanely be done, and even if
a person tries they end up just sticking to battles rather than side
quests and such.

Cheers!

On 4/20/13, Bryan Peterson bpeterson2...@cableone.net wrote:
 Yeah really. The Super Nintendo Lord of the Rings game was really nothing
 more tan a long series of fetch quests. First you had to go fetch Pippin
 from a wolf-infested plain after he tried to go fishing. Thhen you had to go

 find Sam's gaffer's glasses in order for Sam to oin you. And that was pretty

 much te whole game. You even had to find a series of six amulets in order to

 enter Rivendell, then a buch of gems to open the entrance to Moria. Needless

 to say, not very accurate. I do own the game but onl for its generally
 excellent soundtrack.



 But thou must!

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Re: [Audyssey] lord of the rings game thought - Re: Children's Games was Audyssey Format

2013-04-20 Thread Bryan Peterson
Actually from what I recall the game War in Middle-Earth worked out qite 
well. My brother used to have it. Sure there were deviations but they 
obviously tried to stay faithful to the books. Then again I suppose that was 
more of a strategy game.




But thou must!
-Original Message- 
From: Thomas Ward

Sent: Saturday, April 20, 2013 12:29 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] lord of the rings game thought - Re: Children's 
Games was Audyssey Format


Hi Bryan,

That's why I pointed out a game would do better to pick one aspect of
the books/movies such as the Mines of Moria or something else rather
than attempting to squeeze everything from Fellowship of the Ring to
Return of the King into one game. It can't sanely be done, and even if
a person tries they end up just sticking to battles rather than side
quests and such.

Cheers!

On 4/20/13, Bryan Peterson bpeterson2...@cableone.net wrote:

Yeah really. The Super Nintendo Lord of the Rings game was really nothing
more tan a long series of fetch quests. First you had to go fetch Pippin
from a wolf-infested plain after he tried to go fishing. Thhen you had to 
go


find Sam's gaffer's glasses in order for Sam to oin you. And that was 
pretty


much te whole game. You even had to find a series of six amulets in order 
to


enter Rivendell, then a buch of gems to open the entrance to Moria. 
Needless


to say, not very accurate. I do own the game but onl for its generally
excellent soundtrack.



But thou must!


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Re: [Audyssey] lord of the rings game thought - Re: Children's Games was Audyssey Format

2013-04-20 Thread Charles Rivard

I spelled the author's name wrong.  It was word play on tokens.

--
If guns kill people, writing implements cause grammatical and spelling 
errors!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 20, 2013 1:23 PM
Subject: Re: [Audyssey] lord of the rings game thought - Re: Children's 
Games was Audyssey Format




Hi Charles,

Complete with what? I'm afraid I didn't quite get what you were asking.

If you mean complete with game tokens the answer would be yes. My LOTR
Monopoly set has a number of pieces of Gandolf, Aragorn, and all the
rest of the main characters so if I converted the game into an
electronic computer game you could pick any of the main tokens and
play using them. The chance cards and so forth would be adjusted to
match the actual LOTR game as well. Unlike Jim's Monopoly which is a
generic game engine mine would be specifically written to be in
keeping with the LOTR Monopoly set which is slightly different from
regular Monopoly.

To give you an example with regular Monopoly you buy houses and
hotels. In LOTR Monopoly you build towers and fortresses.  Instead of
a chance card saying assessed for road work pay $50 for each house
you own and $150 for each hotel a chance card might read attacked by
orcs. Pay 50 gold to repair each tower you own and 150 gold for each
fortress. Same idea, but definitely more specific to LOTR.

Interesting enough there is an extra token in LOTR Monopoly not found
in the standard Monopoly game. This is the ring itself. If put into
play every time the Eye of Sauron comes up the ring moves one space
towards Mount Doom. If the ring lands on Mount Doom the game
effectively ends and the person with the most amount wins the game
regardless if he or she has achieved monopoly. It is special rules
like this that Jim's Monopoly doesn't currently support, and i could
support it if I wrote a LOTR Monopoly game for the PC.

Cheers!

On 4/20/13, Charles Rivard wee1s...@fidnet.com wrote:

Complete with Tolkeens?

--
If guns kill people, writing implements cause grammatical and spelling
errors!


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[Audyssey] BSC Pipe games are the accessible Pipe Dreams games.

2013-04-20 Thread michael barnes

Hello, All.
I have been playing the Pipe games from BSC, and while I was playing 
them I began to remember about how there was some computer games in the 
early ninetys called Pipe Dreams.
The only difference between the two games is in Pipe Dreams you didn't 
play as a character, you just go through a list of pipes to fit the right one.

Instead of water you had this green ooze that you had to keep in the pipes.
However the gameplay was the same as the Pipe games from BSC, where you 
have to fit the pipes to get the liquid to the end of each board.
After playing both games I like the BSC's version of Pipe, because 
first of the character and cut scenes.
Some of you might have never heard of Pipe Dreams, but I remember it 
was on the earlier versions of Windows.

Oh if I remember you had to use the mouse instead of the keyboard.
It was fun and it was very challenging, but I got very far in the game.
I believe that it spawn a series of games.

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Re: [Audyssey] Moderator Close Topic Numbers in Emails

2013-04-20 Thread Nimit Kaur
Hello!  I know we are not supposed to say anything and I don't
participate in the lists so much these days, but it is very important
that people realize that grammar is not wrong just because someone is
lazy or can't do well.  OK?  It is not true that everyone's first
language is English, so they might make mistakes because they are
learning!  Some parts of world have little different ways of writing
stuff in English than America.  For example, in Britain, people don't
say, Do you have the grammar skills?, they say, Have you the
grammar skills? and if you guys mind that then I am off.  Some people
don't write because they just can't.  Some people who can't master the
skills as well as you might does not mean, that they are lazy.  I am
not trying to be rude or mean here, I am just trying to say, that
there are many reasons why people's grammar isn't right.  YOu will
find many mistakes in my emails, because English is not my first
language, technically, and I am running the spell checker, so nobody
picks on me.  Thank you very much and many apologies to the
moderators.  I am just trying to say the truth, not being mean or bad.
 Sorry if I am.  Thank you very much for reading and understanding.


On 4/20/13, Thomas Ward thomasward1...@gmail.com wrote:
 Hello all,

 On behalf of the Audyssey moderators I ask that you guys please close
 this thread down. James does have a point. As I have said before if
 you have a problem with someone's spelling, grammar, etc you should
 approach that person off list and ask them nicely if they would
 proofread their posts rather than dragging this issue up time and
 again on list. While I understand that it would be nice if we all
 would use proper grammar, spelling, and punctuation this list is a
 casual list for gaming and not a list of English majors. So please
 close the topic, and stop arguing over someones posts.

 Thanks.



 On 4/20/13, James Bartlett jab8...@gmail.com wrote:
 I'm not trying 2 b nasty but I've been on this list 4 like 5 or 6 months
 now
 and this is the 1st time that it is a problem, and if it is realy that
 big
 of a deal that people can call me lazy over it when they don't even know
 the
 1st thing about me and just want 2 judge me over my grammer. Then I'll
 just
 remove myself from the list. This is not the only list that I belong 2. I
 thought this was a website 4 games not on English grammer. I had a nuff
 of
 being picked on in school 4 my spelling and grammer that I don't need the
 name calling here.

 Good bye and good ridands
 James

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-- 
Important quotes that people need to read and understand:
“JUST BECAUSE A MAN LACKS THE USE OF HIS EYES DOESN’T MEAN HE LACKS
VISION!! By STEVIE WONDER

Just BECAUSE YOU CAN'T SEE DOESN't MEAN YOU CAN'T HEAR AND THINK!!
By STEVIE WONDER

Nimit

More ways to contact me:
kaur.ni...@gmail.com
kaur.ni...@hotmail.com

Have a nice day, night, evening depending on where you are in the
world!  Thank you for reading my email.

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Re: [Audyssey] LOTR Games was Children's Games

2013-04-20 Thread Mich
Hi all. I for one would like to see worner broes taken to cort but not over 
a audio game of lotr but for not putting audio discription on any of there 
dvd's hear in Canada but putting audio discription on the dvd's in the uk. 
argo and the hobbett are 2 examples where the uk has discription but canada 
and the us don't. but seeing as this is not game related I will stop now lol 
but seeing dark's msg about tom sticking his neck out for the rest of us 
blind gamers over wanting to make a lotr game and hearing worner broes name 
made me think of this. from Mich.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 20, 2013 7:25 AM
Subject: Re: [Audyssey] LOTR Games was Children's Games



Hi charlse.

I agree, indeed I did think such a defense was likely in a previous male, 
and I doubt that someone like warner brothers would want the bad publicity 
of being taken to court over such an access matter, especially when the 
actual prophit! they were talking about would be less than 0.1 percent of 
one of their big graphical titles.


still, it's tom who'd be sticking his kneck out on this one, which is why 
i think donation is a safe bet.


Beware the grue!

dark.

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Re: [Audyssey] JFW Hangman.

2013-04-20 Thread Sky Mundell
Hello Nicol. You have asked this question like three times, and it is 
getting annoying


-Original Message- 
From: Nicole white

Sent: Saturday, April 20, 2013 10:35 AM
To: Games list\
Subject: [Audyssey] JFW Hangman.

Des anyone know where yo ucan get jFW Hangman from?
What is the download link?
i have searched and can't find that.
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Re: [Audyssey] LOTR Games was Children's Games

2013-04-20 Thread Bryan Peterson

Never heard of a Hobbett. LOL.



But thou must!
-Original Message- 
From: Mich

Sent: Saturday, April 20, 2013 2:19 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] LOTR Games was Children's Games

Hi all. I for one would like to see worner broes taken to cort but not over
a audio game of lotr but for not putting audio discription on any of there
dvd's hear in Canada but putting audio discription on the dvd's in the uk.
argo and the hobbett are 2 examples where the uk has discription but canada
and the us don't. but seeing as this is not game related I will stop now lol
but seeing dark's msg about tom sticking his neck out for the rest of us
blind gamers over wanting to make a lotr game and hearing worner broes name
made me think of this. from Mich.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 20, 2013 7:25 AM
Subject: Re: [Audyssey] LOTR Games was Children's Games



Hi charlse.

I agree, indeed I did think such a defense was likely in a previous male, 
and I doubt that someone like warner brothers would want the bad publicity 
of being taken to court over such an access matter, especially when the 
actual prophit! they were talking about would be less than 0.1 percent of 
one of their big graphical titles.


still, it's tom who'd be sticking his kneck out on this one, which is why 
i think donation is a safe bet.


Beware the grue!

dark.

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Re: [Audyssey] BSC Pipe games are the accessible Pipe Dreams games.

2013-04-20 Thread Thomas Ward
Hi Michael,

I do vaguely remember the Pipe Dream game you are talking about. I
know I had it and played it on my IBM Aptiva running Windows 95 once
and a while.. I agree BSC's take on that game is slightly better from
an over all design aspect.

Cheers!

On 4/20/13, michael barnes c...@samobile.net wrote:
 Hello, All.
 I have been playing the Pipe games from BSC, and while I was playing
 them I began to remember about how there was some computer games in the
 early ninetys called Pipe Dreams.
 The only difference between the two games is in Pipe Dreams you didn't
 play as a character, you just go through a list of pipes to fit the right
 one.
 Instead of water you had this green ooze that you had to keep in the pipes.
 However the gameplay was the same as the Pipe games from BSC, where you
 have to fit the pipes to get the liquid to the end of each board.
 After playing both games I like the BSC's version of Pipe, because
 first of the character and cut scenes.
 Some of you might have never heard of Pipe Dreams, but I remember it
 was on the earlier versions of Windows.
 Oh if I remember you had to use the mouse instead of the keyboard.
 It was fun and it was very challenging, but I got very far in the game.
 I believe that it spawn a series of games.

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Re: [Audyssey] LOTR Games was Children's Games

2013-04-20 Thread Mich

lol I ment a hobet. from Mich.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 20, 2013 4:55 PM
Subject: Re: [Audyssey] LOTR Games was Children's Games



Never heard of a Hobbett. LOL.



But thou must!
-Original Message- 
From: Mich

Sent: Saturday, April 20, 2013 2:19 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] LOTR Games was Children's Games

Hi all. I for one would like to see worner broes taken to cort but not 
over

a audio game of lotr but for not putting audio discription on any of there
dvd's hear in Canada but putting audio discription on the dvd's in the uk.
argo and the hobbett are 2 examples where the uk has discription but 
canada
and the us don't. but seeing as this is not game related I will stop now 
lol

but seeing dark's msg about tom sticking his neck out for the rest of us
blind gamers over wanting to make a lotr game and hearing worner broes 
name

made me think of this. from Mich.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 20, 2013 7:25 AM
Subject: Re: [Audyssey] LOTR Games was Children's Games



Hi charlse.

I agree, indeed I did think such a defense was likely in a previous male, 
and I doubt that someone like warner brothers would want the bad 
publicity of being taken to court over such an access matter, especially 
when the actual prophit! they were talking about would be less than 0.1 
percent of one of their big graphical titles.


still, it's tom who'd be sticking his kneck out on this one, which is why 
i think donation is a safe bet.


Beware the grue!

dark.

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Re: [Audyssey] LOTR Games was Children's Games

2013-04-20 Thread Thomas Ward
Hi Mich,

Actually, you are still wrong. It is spelled Hobbit not Hobet. :D

Cheers!

On 4/20/13, Mich mi...@eastlink.ca wrote:
 lol I ment a hobet. from Mich.

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Re: [Audyssey] BSC Games shutting down, and reactions.

2013-04-20 Thread Cara Quinn
Charles, the key generator is worth many times more than $75.

Smiles,

Cara :)
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On Apr 18, 2013, at 2:27 PM, Charles Rivard wee1s...@fidnet.com wrote:

If the key generator is worth $75 when considering the time and effort that 
went into creating it, I would pay the $75 for the key generator.  The way his 
announcement was worded, though, was that you must buy everything for 1 flat 
fee, which is what is bothering some people.  And, as Thomas Ward has pointed 
out, the software that keys are generated for may not work on platforms 
produced in the near future, so there goes your $75, because the software you 
bought is no longer supported.

--
If guns kill people, writing implements cause grammatical and spelling errors!
- Original Message - From: Draconis i...@dracoent.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 18, 2013 3:47 PM
Subject: Re: [Audyssey] BSC Games shutting down, and reactions.



I said that because Brian, and others, are saying that want to be able to only 
buy generators for the games they already own, and not for those they don't 
care about. This means Justin would have to create generators for each game 
individually that don't currently exist to accommodate these people.

Instead, Justin's selling the program which allows the generation of all keys. 
A program which he already has and has been in use for years. That is the 
smart, and the sane, thing to do.

In the end, you're right about the discussion being futile…people want what 
they want, whether it makes any sense or is possible. And if it isn't possible, 
they'll want someone to blame, whether that blame is warranted or not.

On Apr 18, 2013, at 4:40 PM, Desiree Oudinot turtlepowe...@gmail.com wrote:

 Ok, but you just said something about him creating multiple key
 generators. Now I'm confused. Either way, it's not a smart business
 tactic. Will that change the way it's being handled? I don't think so.
 Will it change anyone's opinion who's disagreeing? I doubt that, too.
 I have a feeling we could probably all go back and forth about this
 all day, but in the end, that $75 will be the end result whether we
 like it or not.
 
 On 4/18/13, Draconis i...@dracoent.com wrote:
 
 Most developers have a single key generation app that handles all the
 different systems and generating keys for them. If you read Justin's post,
 he says you are getting the key generator program, singular.
 
 But I'm feeling like I'm the only person who actually read his post. LOL
 
 On Apr 18, 2013, at 4:28 PM, Desiree Oudinot turtlepowe...@gmail.com
 wrote:
 
 Why would he have to write separate keygens for each program, though?
 The classic pipe and Troopanum games used the same system. There's one
 down. Pipe and Troopanum2 used another one. I'm not sure what kind of
 system the word games used, having never bought them, but since they
 were released around the same time as the classics, I'm going to
 assume, perhaps wrongly, that they used that first system. Thus, only
 two keygen programs would really need to be created.
 I would gladly pay for two keygens. And, I personally think that the
 games and software packages should be split up, at the very least.
 Some people may not want the software, or some may not want the games.
 They really are two separate entities.
 
 On 4/18/13, Draconis i...@dracoent.com wrote:
 
 So, what you're saying, is you want Justin to devote time and effort to
 write brand-new, individual key generators for each and every title,
 sell
 them off piece meal, and charge full price for them?
 
 Wow.
 
 In the example…
 
 Buying the individual films you want at full price would cost almost
 twice
 as much. You have some strange logic there. Most people prefer to spend
 less. :)
 
 On Apr 18, 2013, at 4:13 PM, Bryan Peterson
 bpeterson2...@cableone.net
 wrote:
 
 Or you can just buy the individual films you want once and have done.
 That's the whole point.
 
 
 
 But thou must!
 -Original Message- From: Draconis
 Sent: Thursday, April 18, 2013 2:02 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] BSC Games shutting down, and reactions.
 
 
 Several people are still saying they are being forced to repurchase
 games
 they already own. So, let me break this down into an example that may
 help
 with those missing the point.
 
 There are 8 Harry Potter films. If we say the average price of these
 eon
 DVD is $20, for the sake of argument, the total cost of buying each
 film
 individually would be $160.
 
 You've already bought films 1 and 2 on DVD for $40. But now, Warner
 Brothers is offering a box set of all 8 films on DVD for the
 unbelievable
 price of $40! That's 1/4 the cost. And let's say, you didn't like
 Prisoner
 of Azkaban, so never really planned on buying that one.
 
 You can buy the box set, and still come out $60 ahead, or you can be
 

Re: [Audyssey] BSC Games shutting down, and reactions.

2013-04-20 Thread Greg Steel
Hi I'm still using xp and I have blast chamber, classic Pipe and Hunter all 
3 installed.  My mom bought them for me for my birthday back in 2008.
- Original Message - 
From: Draconis i...@dracoent.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 18, 2013 4:25 PM
Subject: Re: [Audyssey] BSC Games shutting down, and reactions.



I know I said I was done, but have to address one more thing…

Seriously folks…this conversation has devolved to trying to say that the $75 
is wasted when Microsoft inevitably upgrades beyond the point where the 
games will run In that case, why ever buy any game ever? It won't run 
someday…it's just a matter of time.


That aside, the games work through Windows 7 as far as I am aware…perhaps 
Windows 8. How many of you are still on Windows XP? Just because Microsoft 
stops supporting some of this stuff, doesn't mean you're all running out and 
getting a new computer. The visually impaired community only moves on to the 
next version of the OS begrudgingly, and usually long after much of the 
mainstream world has moved on.


This is a problem that won't effect most of you for another 5 to 10 years or 
more if the community's past tendencies don't change radically. Are you 
seriously saying that $75 is too much to pay for a decades worth of 
continued enjoyment?


Just trying to put this thing into perspective. Saying that the $75 is 
straight down the toilet as Brian put it, if Microsoft's next Window sup 
date doesn't support these games, is hyperbole to the extreme. :)


On Apr 18, 2013, at 6:43 PM, Bryan Peterson bpeterson2...@cableone.net 
wrote:


The problem is I think the wording in Justin's message may have confused 
most of us, me included. But there's still te concern of what happens when 
Microsoft advances tote point that the games no longer run on newer 
operating systems. That's 75 bucks straight down the toilet.




But thou must!
-Original Message- From: Raul A. Gallegos
Sent: Thursday, April 18, 2013 4:13 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] BSC Games shutting down, and reactions.

Hi Josh, FWIW I also read it that way. It's one key generator, and you
use it to generate keys for 1 or all titles. It doesn't mean you are
paying over for a title or 2 which you may have purchased years ago, but
for the ability to generate keys for your own personal use.

To anyone else who is reading my message, I also think that those who
are offering to generate keys for $20 or whatever are taking advantage,
and I'm not sure how legal or ethical that really is, but it's expected
that this key generator will be pirated anyway, so I don't see why we
have to continue beating a dead horse on this topic.

Also, while I'm sure the list owners like a lively discussion about
anything game related, there are some people who see things one way, and
others on the completely opposite view of it. So, to each his/her own,
right?

PS, should I get royalties because it's my demo which is included in the
Pipe2 game? smile.

--
Raul A. Gallegos
I didn't slap you, I simply high fived your face. - Sheldon Cooper
Twitter and Facebook user ID: rau47

On 4/18/2013 3:36 PM, Draconis wrote:


Most developers have a single key generation app that handles all the 
different systems and generating keys for them. If you read Justin's 
post, he says you are getting the key generator program, singular.


But I'm feeling like I'm the only person who actually read his post. LOL

On Apr 18, 2013, at 4:28 PM, Desiree Oudinot turtlepowe...@gmail.com 
wrote:



Why would he have to write separate keygens for each program, though?
The classic pipe and Troopanum games used the same system. There's one
down. Pipe and Troopanum2 used another one. I'm not sure what kind of
system the word games used, having never bought them, but since they
were released around the same time as the classics, I'm going to
assume, perhaps wrongly, that they used that first system. Thus, only
two keygen programs would really need to be created.
I would gladly pay for two keygens. And, I personally think that the
games and software packages should be split up, at the very least.
Some people may not want the software, or some may not want the games.
They really are two separate entities.

On 4/18/13, Draconis i...@dracoent.com wrote:


So, what you're saying, is you want Justin to devote time and effort to
write brand-new, individual key generators for each and every title, 
sell

them off piece meal, and charge full price for them?

Wow.

In the example…

Buying the individual films you want at full price would cost almost 
twice

as much. You have some strange logic there. Most people prefer to spend
less. :)

On Apr 18, 2013, at 4:13 PM, Bryan Peterson 
bpeterson2...@cableone.net

wrote:


Or you can just buy the individual films you want once and have done.
That's the whole point.



But thou must!
-Original Message- From: Draconis
Sent: Thursday, April 18, 2013 2:02 PM
To: 

Re: [Audyssey] Children's Games was Audyssey Format

2013-04-20 Thread Jacob Kruger
Well, the OCR process ran through, but, didn't return perfectly clean 
results, but, it's a free bit of software, so let's see...


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Lisa Hayes lhay...@internode.on.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 18, 2013 8:55 AM
Subject: Re: [Audyssey] Children's Games was Audyssey Format



tahnks will go take a look.
Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: Jacob Kruger ja...@blindza.co.za

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 18, 2013 4:53 PM
Subject: Re: [Audyssey] Children's Games was Audyssey Format


On this page, they list/offer 4 sort of real interactive fiction narnia 
eBooks, but, they seem to be scanned page PDF files, inside zip files, 
and am busy running one of them through PDF2TXT's OCR functionality to 
see if it's readable/usable at all, but, would also assume/expect that 
there would be some actual infocom/glulx interactive fiction games out 
there based on the world of narnia, as such - but anyway:

http://www.abandonia.com/fr/gamebooks

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Lisa Hayes lhay...@internode.on.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 18, 2013 8:24 AM
Subject: Re: [Audyssey] Children's Games was Audyssey Format


NOw i wish i was a programer i'd make a narnia game for us and a game 
based on watership down by richard adams, if there is one tell me 
someone please.

Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: Charles Rivard wee1s...@fidnet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 18, 2013 3:34 PM
Subject: Re: [Audyssey] Children's Games was Audyssey Format


Those who think that The Chronicles of Narnia are Satanic or anti 
Christian have never read them.  Same for the Christians who will have 
nothing to do with the Harry Potter series because the series deals 
with magic and witches and wizards.  They believe what others have told 
them rather than firsthand knowledge.


As for Narnia games, I'll bet there are some, but none designed or 
playable by the blind gamer.


--
If guns kill people, writing implements cause grammatical and spelling 
errors!
- Original Message - 
From: Lisa Hayes lhay...@internode.on.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 17, 2013 11:10 PM
Subject: Re: [Audyssey] Children's Games was Audyssey Format


And i got myself in to strife for mentioning the chronicles of narnia 
purely bvecause one person thought those books evil because they were 
fantasy and she doesn't believe that fantasy should be read due to her 
religion now getting back to games are their any games based on the 
narnia books, similar to sara based on harry potter.

Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 18, 2013 10:58 AM
Subject: Re: [Audyssey] Children's Games was Audyssey Format



Hi Dark,

Yeah, seriously. There were Christian publications that actually
stated He-Man was satanic and urging Christian moms and dads not to
let their kids watch it during the early 1980's when the show was
originally aired. As incredible as that sounds to me today it 
actually

happened.

However, one must keep in mind the mindset of the readers and writers
here. One of the main characters of the show, Evil Lyn, was a
sorceress who could wield powerful dark magic as could Skeletor. On
the flip side the Sorceress of Grayskull also could wield white magic
to combat the villains, and He-Man did not derive his power from God
but from a magic sword. Since in the mind of many Christians all 
magic
is evil, satanic there is no such thing as white magic and dark 
magic.

In their opinion all magic is evil, and the authors of such
publications objected to witchcraft etc being practiced on TV for
their children's entertainment. Plus I guess the idea of the hero,
He-Man, getting his powers from a magic sword instead of God was
pretty objectionable as well.

It is basically the same argument leveled against Harry Potter and
other such popular series. Any time there is a popular series be it
He-Man or Harry Potter with magic involved there are people in 
America

from the Christian Right who will get on TV or write articles in some
publication or other asking for censorship of the content based on
their religious views. In fact, it doesn't even have to involve magic
per say. I heard of a case where some Christian publication claimed
that Darth Mahl was suppose to represent Satan in the Phantom Menace
which was totally off the mark.

I am pointing this out only to state that rating a 

Re: [Audyssey] BSC Games shutting down, and reactions.

2013-04-20 Thread Cara Quinn
Actually you're not forced to buy anything.

Don't want it? -Just don't buy it. :)

Nobody's forcing you to do anything.

Sorry for being so glib, and I definitely do understand people's worry about 
the future of these games that mean a lot. -but please, can we kind of turn 
this ship around a bit and be constructive even if we disagree?

There's still a month left before the company goes away. Surely we can come up 
with some situation so that this legacy can be at the very least preserved, or 
better still, be kept alive.

I'm waiting for a note back. Perhaps more of us might want to approach Justin 
or maybe we could suggest the idea of making the support of these games a 
community-run project.

Either way, we do have time and options…

Thanks,

Cara :)
---
View my Online Portfolio at:

http://www.onemodelplace.com/CaraQuinn

Follow me on Twitter!

https://twitter.com/ModelCara

On Apr 18, 2013, at 1:50 PM, Bryan Peterson bpeterson2...@cableone.net wrote:

It's only natural. Why should we basically be forced to buy a bunchof extra 
stuff in addition to what we actually want, some of which I need hardly point 
out was free to begin with?



But thou must!
-Original Message- From: Draconis
Sent: Thursday, April 18, 2013 2:47 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] BSC Games shutting down, and reactions.


I said that because Brian, and others, are saying that want to be able to only 
buy generators for the games they already own, and not for those they don't 
care about. This means Justin would have to create generators for each game 
individually that don't currently exist to accommodate these people.

Instead, Justin's selling the program which allows the generation of all keys. 
A program which he already has and has been in use for years. That is the 
smart, and the sane, thing to do.

In the end, you're right about the discussion being futile…people want what 
they want, whether it makes any sense or is possible. And if it isn't possible, 
they'll want someone to blame, whether that blame is warranted or not.

On Apr 18, 2013, at 4:40 PM, Desiree Oudinot turtlepowe...@gmail.com wrote:

 Ok, but you just said something about him creating multiple key
 generators. Now I'm confused. Either way, it's not a smart business
 tactic. Will that change the way it's being handled? I don't think so.
 Will it change anyone's opinion who's disagreeing? I doubt that, too.
 I have a feeling we could probably all go back and forth about this
 all day, but in the end, that $75 will be the end result whether we
 like it or not.
 
 On 4/18/13, Draconis i...@dracoent.com wrote:
 
 Most developers have a single key generation app that handles all the
 different systems and generating keys for them. If you read Justin's post,
 he says you are getting the key generator program, singular.
 
 But I'm feeling like I'm the only person who actually read his post. LOL
 
 On Apr 18, 2013, at 4:28 PM, Desiree Oudinot turtlepowe...@gmail.com
 wrote:
 
 Why would he have to write separate keygens for each program, though?
 The classic pipe and Troopanum games used the same system. There's one
 down. Pipe and Troopanum2 used another one. I'm not sure what kind of
 system the word games used, having never bought them, but since they
 were released around the same time as the classics, I'm going to
 assume, perhaps wrongly, that they used that first system. Thus, only
 two keygen programs would really need to be created.
 I would gladly pay for two keygens. And, I personally think that the
 games and software packages should be split up, at the very least.
 Some people may not want the software, or some may not want the games.
 They really are two separate entities.
 
 On 4/18/13, Draconis i...@dracoent.com wrote:
 
 So, what you're saying, is you want Justin to devote time and effort to
 write brand-new, individual key generators for each and every title,
 sell
 them off piece meal, and charge full price for them?
 
 Wow.
 
 In the example…
 
 Buying the individual films you want at full price would cost almost
 twice
 as much. You have some strange logic there. Most people prefer to spend
 less. :)
 
 On Apr 18, 2013, at 4:13 PM, Bryan Peterson
 bpeterson2...@cableone.net
 wrote:
 
 Or you can just buy the individual films you want once and have done.
 That's the whole point.
 
 
 
 But thou must!
 -Original Message- From: Draconis
 Sent: Thursday, April 18, 2013 2:02 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] BSC Games shutting down, and reactions.
 
 
 Several people are still saying they are being forced to repurchase
 games
 they already own. So, let me break this down into an example that may
 help
 with those missing the point.
 
 There are 8 Harry Potter films. If we say the average price of these
 eon
 DVD is $20, for the sake of argument, the total cost of buying each
 film
 individually would be $160.
 
 You've already bought films 1 and 2 on DVD for $40. But now, Warner
 

Re: [Audyssey] LOTR Games was Children's Games

2013-04-20 Thread Bryan Peterson

A Hobbit? LOL.



But thou must!
-Original Message- 
From: Mich

Sent: Saturday, April 20, 2013 3:01 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] LOTR Games was Children's Games

lol I ment a hobet. from Mich.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 20, 2013 4:55 PM
Subject: Re: [Audyssey] LOTR Games was Children's Games



Never heard of a Hobbett. LOL.



But thou must!
-Original Message- 
From: Mich

Sent: Saturday, April 20, 2013 2:19 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] LOTR Games was Children's Games

Hi all. I for one would like to see worner broes taken to cort but not 
over

a audio game of lotr but for not putting audio discription on any of there
dvd's hear in Canada but putting audio discription on the dvd's in the uk.
argo and the hobbett are 2 examples where the uk has discription but 
canada
and the us don't. but seeing as this is not game related I will stop now 
lol

but seeing dark's msg about tom sticking his neck out for the rest of us
blind gamers over wanting to make a lotr game and hearing worner broes 
name

made me think of this. from Mich.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 20, 2013 7:25 AM
Subject: Re: [Audyssey] LOTR Games was Children's Games



Hi charlse.

I agree, indeed I did think such a defense was likely in a previous male, 
and I doubt that someone like warner brothers would want the bad 
publicity of being taken to court over such an access matter, especially 
when the actual prophit! they were talking about would be less than 0.1 
percent of one of their big graphical titles.


still, it's tom who'd be sticking his kneck out on this one, which is why 
i think donation is a safe bet.


Beware the grue!

dark.

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Re: [Audyssey] BSC Games shutting down, and reactions.

2013-04-20 Thread Thomas Ward
Hi Shaun,

Glad to hear that. Tell  you what. I'll write you off list about this
subject and we willsee if you can arrange for a download so Audyssey
can upload and share these games when Blindsoftware.com goes out of
business.

Cheers!

On 4/19/13, shaun everiss sm.ever...@gmail.com wrote:
 well if you are meaning the community project, I am willing to allow
 full access to the community after blindsoftware closes.
 I have payed the 75 bucks us for the games.
 now if justin wants to charge a bit for the source, there is that
 much less for the community to fork.
 I am perfectly happy to do this.
 reguardless of this I plan to share with those that ask after 15th,
 however I would be interested in a community project.
 we really do need projects to pull the community together, this is
 surely the next step, we have all seen what eventually will happen to
 single developers, and it may be time to start moving as a group on things.


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Re: [Audyssey] BSC Games shutting down, and reactions.

2013-04-20 Thread Michael Gauler

I think we might have a bigger problem on our hands.
I read in the audiogames.net forum that some people actually bought this new 
package and got a partially strange order confirmation mail, but no further 
messages in which the key generator is included or linked to.
And since the current blindsoftware.com site doesn't host the old free BSC 
titles which are part of that bonus offer except 15 Numbers, we might have 
found a problem.
Does anyone actually have that key generator already or more important, does 
anyone know if the Boston situation could have messed up things for Justin 
or his company or the service SWREG which is used for actually ordering that 
package?


- Original Message - 
From: Cara Quinn caraqu...@caraquinn.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 19, 2013 3:13 AM
Subject: Re: [Audyssey] BSC Games shutting down, and reactions.


Actually you're not forced to buy anything.

Don't want it? -Just don't buy it. :)

Nobody's forcing you to do anything.

Sorry for being so glib, and I definitely do understand people's worry about 
the future of these games that mean a lot. -but please, can we kind of turn 
this ship around a bit and be constructive even if we disagree?


There's still a month left before the company goes away. Surely we can come 
up with some situation so that this legacy can be at the very least 
preserved, or better still, be kept alive.


I'm waiting for a note back. Perhaps more of us might want to approach 
Justin or maybe we could suggest the idea of making the support of these 
games a community-run project.


Either way, we do have time and options…

Thanks,

Cara :)
---
View my Online Portfolio at:

http://www.onemodelplace.com/CaraQuinn

Follow me on Twitter!

https://twitter.com/ModelCara



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Re: [Audyssey] Gaming Dice

2013-04-20 Thread dark

Hi tom.

would that game be talisman? my brother is an avid player, but sadly there 
is no accessible version.


As regards the rnib, well I think at least with the rnib there is 
considderably more involved than simply appealing to the lowest common 
denominator. All their publications, magazines etc, are aimed at older 
generations (you can get all the braille knitting patterns you want), and 
whenever I've been on an info day they do an hour and a half of what is 
tantamount to brain washing about donations from people in their wills and 
how much they want such donations, not to mention radio and tv adverts all 
aimed at older people,  their latest slogan, rnib spotting the signs of 
site loss for over fifties is a case in point, as well as a rather amusing 
tortology.


I have also noticed that my efforts over the years to get Rnib to do 
anything not! aimed at over sixties has been fruiteless, whether that is 
reccording more accessible books in sf and fantasy genres, our members 
don't like those is what I was told getting them to produce braile 
gamebooks or rpg manuals, or indeed getting them to promote audio games at 
all other than the azabat ones our members prefer simple games and don't 
have the tech skills is what I was told.


Frankly, there is something of a conspiracy going on with the Rnib to sucker 
people's investments, not to mention gain government grants for services 
which should! be health services anyway, (charity my arse), but that is a 
subject for another mail.


Suffice it to say that for getting accessible gaming dice, you'd be better 
off heading into the woods, picking up sticks and taking the time to calve 
them yourself, than trying to get any practical aide out of the Rnib.


Myself, if a company were! to do this, I'd be looking for someone a little 
more friendly to access to younger blind people, rather than someone like 
Rnib. As you said yourself, it's not a complicated thing, indeed I'd be 
tempted to contact the manufacturers of rp supplies (after all they can only 
say no), since I have far more confidence in them than someone like Rnib or 
the companies they deal with.


of course however, it might be that access creation aide companies in 
countries other than the Uk are a little better on this front, since I do 
know the Uk's general attitude and that of the Rnib in particular isn't 
particularly great when compared to places over seas anyway, and doubltess 
this stretches to the business world too.


Beware the Grue!

Dark. 



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Re: [Audyssey] Gaming Dice

2013-04-20 Thread dark

Hi charlse.

On rpg dice, they usually have printed numbers rather than holes. This makes 
sense since obviously you wouldn't want to be sitting their counting 17 
holes on a 20 sided dice for instance, so no, they are not accessible I'm 
afraid.


the closest you can do is stick braille lables on some of the larger ones, 
but as I said, that's really only a partial solution at best since A, it is 
really fidly, and B, there are dice that have faces which are simply too 
small to take braille lables.


Beware the grue!

Dark. 



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Re: [Audyssey] Gaming Dice

2013-04-20 Thread dark

Hi tom.

oddly enough when i was little we used to play a game called heroes of the 
maze. It was like a proto rpg, where you played knights invading a maze to 
battle an ogre and win magic rings. once you defeated the ogre, you got to 
play as him and hunt down other players, and for every win you got a knew 
ring, with the first to three winning the game.


the board was interesting too, since rather than move set spaces, the board 
had a raised maze on it, and everytime you turned a little spinner under the 
board it moved the walls. Everything was tactile, so it was a very playable 
game, though not designed for blind people at all. One of the tactile 
elements were the dice, which had swords, shields and blanks on them, and in 
combat rolling different things got wins, losses or draws, and all the 
symbols were quite tactile.


If however a certain game had pictured dice, you could either A, lable them 
with something noticeable,  eg, s for sword, k for skull, or B, use a 
standard dice and draw up a result table, though that would naturally be 
more trouble since you'd need to look on the table yourself.


Beware the grue!

Dark. 



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Re: [Audyssey] Gaming Dice

2013-04-20 Thread dark

Hi charlse.

with a d10 certainly you can determine the top of the dice by touch if you 
are carefull, particularly if you use one hand to stop the dice rolling and 
then check the upper face with the other, though it's quite surprising how 
stable it is especially if it's a larger size. The same would be true of a 
D20. it would of course need to be a little largerr, but that wouldn't 
impact it's rolling ability I think.


Beware the Grue!

Dar.k 



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[Audyssey] board game generator was: Re: lord of the rings game thought - Re: Children's Games was Audyssey Format

2013-04-20 Thread dark

Hi Tom.

Your lotr monopoly idea reminded me of something I've been considdering for 
a while. As we were saying to charles,an rpg game does not need to be 
complex. My brother has recently been playing regular board game sessions of 
a game called talismann in which players wander around a board, playing 
fantasy characters like bard, warrior, wizard etc. Each character has a 
couple of simple stats, mana, health and melee, as well as a few abilities, 
elves for instance get an extra turn while on the forest section of the 
board.


Combat happens by drawing a monster card for a specific board region and 
having a very basic roll dice off (similar to the fighting fantasy rules 
system), while other cards give items or treasure. Being on a board, each 
square has a simple location written onto it, some cards get you to go to 
specific areas of the board, or do quests. For example, you might be 
instructed to go to the forest and kill a band of trolls, whereby you either 
go forward or back to the forest and when you reach it have some combat 
fights and win money which can be used for buying items to raise your melee 
and magic stat.


it's always truck me that with some of the ways jimm's board games like 
monopoly work, a fantasy board game generator would be a really fun program 
to have.


Very simple stats, no item or inventory management, simply randomly 
progressing through various locations until a set goal is reached, indeed if 
the system were simple enough people could submit their own boards and sets 
of encounters just as for monopoly.


I could write up a propper set of rules and design if you like the idea.

Just something to considder.

Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 20, 2013 6:32 PM
Subject: Re: [Audyssey] lord of the rings game thought - Re: Children's 
Games was Audyssey Format




Hi Charles,

I suppose if done correctly, but I haven't known of a game developer
who has done the series justice yet. As has been mentioned on list all
or most of the mainstream Lord of the Rings live action games have
turned out to be junk for one reason or another. You either get the
combat centered games that simply go from one battle to another which
makes sense from an action game perspective but you lose the story
element that way. Other games try to fit too much into the game and
fail from trying to do too much in one game.

I think if I were going to do a Lord of the Rings action game I would
try and break it down into a series of games that only have one
setting and one objective which would be easier to code.

For example, I might create a side-scroller called, Lord of the
Rings: Escape From Moria, which would essentially take place at the
end of Fellowship of the Ring. You could pick one of the main
characters and your goal would be to escape from the Mines of Moria.
Along the way you might fight goblins and orcs, pick up torches to
light your way, and perhaps find discarded armor and weapons. That to
me seems like the only way to do a Lord of the Rings game and make it
simple enough for a single developer like myself to program it.
Of course, there are other Lord of the Rings games to consider. For
example, I have a collectible set of Lord of the Rings Monopoly , and
have created a board for Jim's Monopoly. However, there is a lot more
to the actual board game than the board itself such as special rules
for the ring, a special die for the Eye of Sauron, all of the chance
cards, etc that could be made into an electronic version. I think if
you and other people are interested I could create an accessible
version of my LOTR Monopoly and make it true to the board game
complete with chance cards, tokens, and special game rules.

Cheers!

On 4/19/13, Charles Rivard wee1s...@fidnet.com wrote:

Not sure.  A side scroller, maybe even a 3 D one, would be interesting,
especially when you get to Mordor.  Maybe something along the lines of 
Ark

of Hope.

--
If guns kill people, writing implements cause grammatical and spelling
errors!


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If you 

[Audyssey] Accessible Puerto Rico

2013-04-20 Thread Christina
Hi.
Do any of you know the link for the online version of Puerto Rico that's
accessible?  Thanks.
Christina



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Re: [Audyssey] lord of the rings game thought - Re: Children's Games was Audyssey Format

2013-04-20 Thread dark

Hi tom.

while I wouldn't say no to an escape from moria type of game, one of the 
intrinsic problems about such a game is that like peter jaxon, you'd really 
have to tinker with the population of moria and locations within it. For 
example, the journey is relatively unevently until the fellowship reach the 
chamber of mozabul, where they are attacked by a host of orcs and a cave 
troll. After this they go down many flgihts of stairs, get to the hall of 
fire, meet the balrog and cross the bridge and are then pretty much out.


this means if for instance you wanted a level of the characters fighting 
goblins while jumping across a river, or traversing a deep treasury full of 
precious items, much less encountering dragons and other enemies besides 
orcs, trolls and the balrog you'd have to alter things quite a bit.


This is one reason I so admire the eamon game Thror's ring, because it 
manages to stay true! to the descriptions of moria in lotr, but also departs 
from the beaten path into the depths of moria and shows you some quite 
unique things.


Myself, if I wanted to create a side scroller based on Tolkien, I'd probably 
do it in some section of middle earth where I have full control.


for example, if I wanted to set a game in Moria, rather than doing it with 
the fellowship, who's route is fairly strictly laid out by tolkien, I'd do 
it with Balin's doomed expedition. In the game you could play as either 
Balin, who would have the best ranged attacks, ori, who would be the 
strongest close range opponent, and Oin who would be an alrounder but would 
have the advantage of carrying his own light source (tolkien states in the 
hobbit Oin could make a light out of everything).


during the game, you'd first have to fight your way through Dimril dale and 
fight off orcs around the great gate, thus having levels set on the surface 
and partially in caves. You could then explore moria, finding it's deep 
treasuries, (tolkien does hint that the expendition found durin's axe), 
finding underground rivers, complex mazes and anything else a game designer 
would want being that we know the dwarves explored moria very thughrlyy.


In the end however you would find yourself in the chamber of reccords, 
fighting a great battle.


that is just one example, there are lots of others in Tolkien's world. For 
instance we never learnt about gandalf's first! trip to moria that he 
mentions in Lotr, or yet Arragorns, both of which could be interesting 
stories in themselves.


Getting out of moria, a game set among the campeignes of Gondor's forces 
along the banks of the anduin would be awsome I've always thought.


Beware the grue!

Dark. 



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Re: [Audyssey] Gaming Dice

2013-04-20 Thread dark

Hi Tom.

Brailling a D100 would be loopy, but to be honest most rp players I know 
don't own d100's, indeed I've heard people complain that they have so many 
faces it is too difficult to spot which one is uppermost.


usually what most people do is have two d10's, with the numbers 1-10, and 
roll one for tens and one for units with double ten counting as 100, which 
obviously works fine.


Back before I had Gma dice I used to do a similar thing with the d10, by 
rolling a d10, then having a coin toss and adding ten if the result was 
heads (well actually for access purposes I rolled another dice and played 
odds or evens, but the result was the same).


Probability wise this worked out fine, though having a d20 would've been 
easier.


Beware the grue!

Dark. 



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Re: [Audyssey] LOTR Games was Children's Games

2013-04-20 Thread dark

Hi mich.

Actually I'm afraid you have your facts slightly wrong. It is not warner 
brothers, paramount, the bbc or anybody else who put audio descriptions on 
some dvds in the Uk, it is the Uk's own audio description service, which 
like many things in the Uk is a charity.


Ironically enough the very reason that only some! films get audio 
descriptions is that very copywrite law that causes so much problems, since 
the service are not allowd to put an audio description for a film in the 
cinema which also appears on the dvd, and with all companies but the bbc, 
not to describe for tv and then! put on the dvd sales either. There are also 
some film companies who simply reffuse the rights for audio deescriptions to 
be made, this is why there is no audio description on the dvds of the Lotr 
films, indeed I'm quite surprised to hear you say there was an audio 
described hobbit, since that is one I know the service hear couldn't do (are 
you sure it was on a uk dvd and not one of those volunteer sites who do 
soundtracks only but no dvds like blind corners?).



Be that as it may, I suggest you direct your ire at the right people, namely 
the big coorporate fools, since it is them! who get in the way of audio 
descriptionns. Indeed one amusing point in the Uk is that while several 
films at cinemas are audio described with headphones, the cineams only put 
on audio described performances occasionally because it may disturb other 
patrons even though you don't hear! the audio description accept through a 
specific set of headphoones.


this also roundly annoys the audio description service as you can imagine.

Since however this is offtopic I'd better stop, but just to put a good word 
in for the audio description service, for whome I have a lot of respect as 
they are a volunteer charity who do great work in terms of access, while 
battling a hole see of corporate dunderheads.


Beware the grue!

Dark. 



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Re: [Audyssey] LOTR Games was Children's Games

2013-04-20 Thread dark
A hobbet? well since Hob was an old name for satan, wouldn't a hobbet be a 
female devil? :d.


none of them in lotr as I remember, not unless Sauron has been hiding 
secrets from us, after all, she is very vane about her eyes and must go 
through loads! of mascara! :D.


Beware the grue!

Dark. 



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Re: [Audyssey] Accessible Puerto Rico

2013-04-20 Thread dark

Hi christina.

Other than obviously the actual island in South america, I've not heard of 
Puerto rico at all, much less in the context of access. perhaps some more 
information would be helpful.


Beware the grue!

dark.
- Original Message - 
From: Christina greensleev...@wind-haven.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, April 20, 2013 11:09 PM
Subject: [Audyssey] Accessible Puerto Rico



Hi.
Do any of you know the link for the online version of Puerto Rico that's
accessible?  Thanks.
Christina



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Re: [Audyssey] Accessible Puerto Rico

2013-04-20 Thread Zachary Kline
Hi,
I wish I could remember where I played it before. It's been several years, and 
for all I know the site may have gone down since. Puerto Rico is basically a 
German-style board game, involving a race to get victory points by building 
buildings, shipping resources back to the mainland, and so on. There is 
actually a Z-Code interactive fiction version of the game, although it doesn't 
have an AI playing against oneself can be kind of fun.
Sorry I can't be more immediately helpful.
Best,
Zack.
On Apr 20, 2013, at 3:44 PM, dark d...@xgam.org wrote:

 Hi christina.
 
 Other than obviously the actual island in South america, I've not heard of 
 Puerto rico at all, much less in the context of access. perhaps some more 
 information would be helpful.
 
 Beware the grue!
 
 dark.
 - Original Message - From: Christina greensleev...@wind-haven.net
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Saturday, April 20, 2013 11:09 PM
 Subject: [Audyssey] Accessible Puerto Rico
 
 
 Hi.
 Do any of you know the link for the online version of Puerto Rico that's
 accessible?  Thanks.
 Christina
 
 
 
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Re: [Audyssey] BSC Pipe games are the accessible Pipe Dreams games.

2013-04-20 Thread john
I have a copy of that on a machine somewhere. I believe that 
there was more to it than BSC included in pipe, the strategy 
being that you had to guide the ooz rather than just keep up with 
it.


- Original Message -
From: michael barnes c...@samobile.net
To: gamers@audyssey.org
Date sent: Sat, 20 Apr 2013 15:15:41 -0400
Subject: [Audyssey] BSC Pipe games are the accessible Pipe Dreams 
games.


Hello, All.
I have been playing the Pipe games from BSC, and while I was 
playing
them I began to remember about how there was some computer games 
in the

early ninetys called Pipe Dreams.
The only difference between the two games is in Pipe Dreams you 
didn't
play as a character, you just go through a list of pipes to fit 
the right one.
Instead of water you had this green ooze that you had to keep in 
the pipes.
However the gameplay was the same as the Pipe games from BSC, 
where you

have to fit the pipes to get the liquid to the end of each board.
After playing both games I like the BSC's version of Pipe, 
because

first of the character and cut scenes.
Some of you might have never heard of Pipe Dreams, but I remember 
it

was on the earlier versions of Windows.
Oh if I remember you had to use the mouse instead of the 
keyboard.
It was fun and it was very challenging, but I got very far in the 
game.

I believe that it spawn a series of games.

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Re: [Audyssey] Accessible Puerto Rico

2013-04-20 Thread dark

Hi Zack.

that sounds fun indeed, if you can dig out the website I'd like to give it a 
try.


Beware the grue!

Dark. 



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Re: [Audyssey] LOTR Games was Children's Games

2013-04-20 Thread Thomas Ward
Hi Dark,

Lol! Now, that is funny. Although, in the case of a female devil it
would be spelled Hobbette. :D

Cheers!

On 4/20/13, dark d...@xgam.org wrote:
 A hobbet? well since Hob was an old name for satan, wouldn't a hobbet be a
 female devil? :d.

 none of them in lotr as I remember, not unless Sauron has been hiding
 secrets from us, after all, she is very vane about her eyes and must go
 through loads! of mascara! :D.

 Beware the grue!

 Dark.


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[Audyssey] Help to find a BSC game.

2013-04-20 Thread michael barnes

Hello.
I just read that 15 numbers are on the blindsoftware.com webpage.
However I don't seem to be able to find that game on the website.
Can someone please send me a copy?
My email is c...@samobile.net
Thanks!

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Re: [Audyssey] Help to find a BSC game.

2013-04-20 Thread Thomas Ward
Hi Michael,

As that game was developed with a different developer Justin is no
longer offering downloads for that game. You need to speak to VIP Game
Zone if you want it.

Cheers!

On 4/20/13, michael barnes c...@samobile.net wrote:
 Hello.
 I just read that 15 numbers are on the blindsoftware.com webpage.
 However I don't seem to be able to find that game on the website.
 Can someone please send me a copy?
 My email is c...@samobile.net
 Thanks!

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Re: [Audyssey] Gaming Dice

2013-04-20 Thread Thomas Ward
Hi Dark,

That is pretty much what I would do as well. I don't own a d100 dice
because they are hard to read, and can't be brailed in any case. So I
would just roll a couple of d10's and do the math to come up with a
reasonable random dice roll for stat checks if there were any braille
d10's to be had.

Cheers!

On 4/20/13, dark d...@xgam.org wrote:
 Hi Tom.

 Brailling a D100 would be loopy, but to be honest most rp players I know
 don't own d100's, indeed I've heard people complain that they have so many
 faces it is too difficult to spot which one is uppermost.

 usually what most people do is have two d10's, with the numbers 1-10, and
 roll one for tens and one for units with double ten counting as 100, which
 obviously works fine.

 Back before I had Gma dice I used to do a similar thing with the d10, by
 rolling a d10, then having a coin toss and adding ten if the result was
 heads (well actually for access purposes I rolled another dice and played
 odds or evens, but the result was the same).

 Probability wise this worked out fine, though having a d20 would've been
 easier.

 Beware the grue!

 Dark.


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Re: [Audyssey] Gaming Dice

2013-04-20 Thread Thomas Ward
Hi Dark,

Interesting. I've never heard of the Hero's Maze game you speak of but
it sounds darn cool. The dice with swords and shields on them sounds
similar to the game I have, but is called something else. Sounds to me
like there are more games with picture die than I first thought.

Cheers!



On 4/20/13, dark d...@xgam.org wrote:
 Hi tom.

 oddly enough when i was little we used to play a game called heroes of the
 maze. It was like a proto rpg, where you played knights invading a maze to
 battle an ogre and win magic rings. once you defeated the ogre, you got to
 play as him and hunt down other players, and for every win you got a knew
 ring, with the first to three winning the game.

 the board was interesting too, since rather than move set spaces, the board

 had a raised maze on it, and everytime you turned a little spinner under the

 board it moved the walls. Everything was tactile, so it was a very playable

 game, though not designed for blind people at all. One of the tactile
 elements were the dice, which had swords, shields and blanks on them, and in

 combat rolling different things got wins, losses or draws, and all the
 symbols were quite tactile.

 If however a certain game had pictured dice, you could either A, lable them

 with something noticeable,  eg, s for sword, k for skull, or B, use a
 standard dice and draw up a result table, though that would naturally be
 more trouble since you'd need to look on the table yourself.

 Beware the grue!

 Dark.


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Re: [Audyssey] Gaming Dice

2013-04-20 Thread Thomas Ward
Hi,

And braille labels also don't stick on dice for too long. I use to
braille label a standard set of playing dice and the  sticky stuff on
the labels would wear off sooner or later and I'd have to turn around
and label it all over again. So even if we could label all our d4,
d10, and d20 playing dice for RPG games the labels wouldn't stick for
long. The warmth of your hands and constant handling them would cause
the glue to come loose, and you'd likely be labeling the dice every
time you turned around.

Cheers!

On 4/20/13, dark d...@xgam.org wrote:
 Hi charlse.

 On rpg dice, they usually have printed numbers rather than holes. This makes

 sense since obviously you wouldn't want to be sitting their counting 17
 holes on a 20 sided dice for instance, so no, they are not accessible I'm
 afraid.

 the closest you can do is stick braille lables on some of the larger ones,
 but as I said, that's really only a partial solution at best since A, it is

 really fidly, and B, there are dice that have faces which are simply too
 small to take braille lables.

 Beware the grue!

 Dark.


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Re: [Audyssey] Gaming Dice

2013-04-20 Thread Thomas Ward
Hi Dark,

No, it isn't Talisman. I think the game I'm thinking of was called
Battle Master or something like that. Its a strategy game where one
player commands an army of knights, wizards, etc and the other plays
ogres, goblins, and orcs. The roll of the dice determines how many
skulls are placed on your units, and when you reach the maximum number
of skulls that unit is dead and is removed from the game board.

Although, it wasn't a board exactly. It was a huge plastic mat you
rolled out on the floor about a meter long and a meter wide. It had
hills, rivers, bridges, and other terrain to cross. In addition to the
mat there was a huge plastic castle you could sit on the mat where
archers and cross bowmen could be stationed for some strategic de
fence.

Cheers!

On 4/20/13, dark d...@xgam.org wrote:
 Hi tom.

 would that game be talisman? my brother is an avid player, but sadly there
 is no accessible version.

 As regards the rnib, well I think at least with the rnib there is
 considderably more involved than simply appealing to the lowest common
 denominator. All their publications, magazines etc, are aimed at older
 generations (you can get all the braille knitting patterns you want), and
 whenever I've been on an info day they do an hour and a half of what is
 tantamount to brain washing about donations from people in their wills and
 how much they want such donations, not to mention radio and tv adverts all
 aimed at older people,  their latest slogan, rnib spotting the signs of

 site loss for over fifties is a case in point, as well as a rather amusing

 tortology.

 I have also noticed that my efforts over the years to get Rnib to do
 anything not! aimed at over sixties has been fruiteless, whether that is
 reccording more accessible books in sf and fantasy genres, our members
 don't like those is what I was told getting them to produce braile
 gamebooks or rpg manuals, or indeed getting them to promote audio games at
 all other than the azabat ones our members prefer simple games and don't
 have the tech skills is what I was told.

 Frankly, there is something of a conspiracy going on with the Rnib to sucker

 people's investments, not to mention gain government grants for services
 which should! be health services anyway, (charity my arse), but that is a
 subject for another mail.

 Suffice it to say that for getting accessible gaming dice, you'd be better
 off heading into the woods, picking up sticks and taking the time to calve
 them yourself, than trying to get any practical aide out of the Rnib.

 Myself, if a company were! to do this, I'd be looking for someone a little
 more friendly to access to younger blind people, rather than someone like
 Rnib. As you said yourself, it's not a complicated thing, indeed I'd be
 tempted to contact the manufacturers of rp supplies (after all they can only

 say no), since I have far more confidence in them than someone like Rnib or

 the companies they deal with.

 of course however, it might be that access creation aide companies in
 countries other than the Uk are a little better on this front, since I do
 know the Uk's general attitude and that of the Rnib in particular isn't
 particularly great when compared to places over seas anyway, and doubltess
 this stretches to the business world too.

 Beware the Grue!

 Dark.


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Re: [Audyssey] BSC Games shutting down, and reactions.

2013-04-20 Thread Thomas Ward
Hi Michael,

Most of the BSC Games titles are available from the Blindsoftware.com
site. I should know since I just downloaded Pipe, Classic Pipe Blast
Chamber, Deekout, Hunter, Classic Troopanum, and Troopanum 2.0 all
from the site directly without purchasing the pack of games just last
night. The only thing I couldn't get from there was Crazy Darts,
Finger Panic, and Bobby's Revenge. However, I believe I have them on a
backup anyway.


Cheers!

On 4/20/13, Michael Gauler michael.gau...@gmx.de wrote:
 I think we might have a bigger problem on our hands.
 I read in the audiogames.net forum that some people actually bought this new

 package and got a partially strange order confirmation mail, but no further

 messages in which the key generator is included or linked to.
 And since the current blindsoftware.com site doesn't host the old free BSC
 titles which are part of that bonus offer except 15 Numbers, we might have
 found a problem.
 Does anyone actually have that key generator already or more important, does

 anyone know if the Boston situation could have messed up things for Justin
 or his company or the service SWREG which is used for actually ordering that

 package?

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Re: [Audyssey] Gaming Dice

2013-04-20 Thread Dakotah Rickard
Ok.
Huge message that i'll send along.

First of all, I love, love Talisman. I think it's an amazing game.
I've played it a lot and own the base game, with plans to obtain
expansion packs.

Second, as reguards d100 dice, I've never seen a huge 100 sided dice,
but what I have seen is an oddly shaped d10. It isn't the same shape
as a standard one, and it has double zero up to 90. You roll that and
a d10 and get your  result. Essentially, it's just a specialized d10
for percentile rolling that is a different shape to make it easier to
pick out in a hurry.

Listen. I need to know how much you guys would be willing to pay,
uppermost, for an individual die or a set. I'd be planning to make d4,
d8, d10, d12, and d20, at least. I don't really see a need to make a
d6, because they are so easily obtainable, and easy to read.
I'm seriously looking at what it would take to make the dice, and I'm
also aghast at the hugely expensive goal of 11 thousand dollars.
That's much higher than I'd need to get started.

Signed:
Dakotah Rickard

On 4/20/13, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Dark,

 No, it isn't Talisman. I think the game I'm thinking of was called
 Battle Master or something like that. Its a strategy game where one
 player commands an army of knights, wizards, etc and the other plays
 ogres, goblins, and orcs. The roll of the dice determines how many
 skulls are placed on your units, and when you reach the maximum number
 of skulls that unit is dead and is removed from the game board.

 Although, it wasn't a board exactly. It was a huge plastic mat you
 rolled out on the floor about a meter long and a meter wide. It had
 hills, rivers, bridges, and other terrain to cross. In addition to the
 mat there was a huge plastic castle you could sit on the mat where
 archers and cross bowmen could be stationed for some strategic de
 fence.

 Cheers!

 On 4/20/13, dark d...@xgam.org wrote:
 Hi tom.

 would that game be talisman? my brother is an avid player, but sadly
 there
 is no accessible version.

 As regards the rnib, well I think at least with the rnib there is
 considderably more involved than simply appealing to the lowest common
 denominator. All their publications, magazines etc, are aimed at older
 generations (you can get all the braille knitting patterns you want), and
 whenever I've been on an info day they do an hour and a half of what is
 tantamount to brain washing about donations from people in their wills
 and
 how much they want such donations, not to mention radio and tv adverts
 all
 aimed at older people,  their latest slogan, rnib spotting the signs
 of

 site loss for over fifties is a case in point, as well as a rather
 amusing

 tortology.

 I have also noticed that my efforts over the years to get Rnib to do
 anything not! aimed at over sixties has been fruiteless, whether that is
 reccording more accessible books in sf and fantasy genres, our members
 don't like those is what I was told getting them to produce braile
 gamebooks or rpg manuals, or indeed getting them to promote audio games
 at
 all other than the azabat ones our members prefer simple games and don't
 have the tech skills is what I was told.

 Frankly, there is something of a conspiracy going on with the Rnib to
 sucker

 people's investments, not to mention gain government grants for services
 which should! be health services anyway, (charity my arse), but that is a
 subject for another mail.

 Suffice it to say that for getting accessible gaming dice, you'd be
 better
 off heading into the woods, picking up sticks and taking the time to
 calve
 them yourself, than trying to get any practical aide out of the Rnib.

 Myself, if a company were! to do this, I'd be looking for someone a
 little
 more friendly to access to younger blind people, rather than someone like
 Rnib. As you said yourself, it's not a complicated thing, indeed I'd be
 tempted to contact the manufacturers of rp supplies (after all they can
 only

 say no), since I have far more confidence in them than someone like Rnib
 or

 the companies they deal with.

 of course however, it might be that access creation aide companies in
 countries other than the Uk are a little better on this front, since I do
 know the Uk's general attitude and that of the Rnib in particular isn't
 particularly great when compared to places over seas anyway, and
 doubltess
 this stretches to the business world too.

 Beware the Grue!

 Dark.


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Re: [Audyssey] board game generator was: Re: lord of the rings game thought - Re: Children's Games was Audyssey Format

2013-04-20 Thread Dakotah Rickard
I've been trying to come up with the programming knowledge to make
something like that, but I'm still sadly far away from that goal.
I would love to play it, though, if others designed it.

Signed:
Dakotah Rickard

On 4/20/13, dark d...@xgam.org wrote:
 Hi Tom.

 Your lotr monopoly idea reminded me of something I've been considdering for

 a while. As we were saying to charles,an rpg game does not need to be
 complex. My brother has recently been playing regular board game sessions of

 a game called talismann in which players wander around a board, playing
 fantasy characters like bard, warrior, wizard etc. Each character has a
 couple of simple stats, mana, health and melee, as well as a few abilities,

 elves for instance get an extra turn while on the forest section of the
 board.

 Combat happens by drawing a monster card for a specific board region and
 having a very basic roll dice off (similar to the fighting fantasy rules
 system), while other cards give items or treasure. Being on a board, each
 square has a simple location written onto it, some cards get you to go to
 specific areas of the board, or do quests. For example, you might be
 instructed to go to the forest and kill a band of trolls, whereby you either

 go forward or back to the forest and when you reach it have some combat
 fights and win money which can be used for buying items to raise your melee

 and magic stat.

 it's always truck me that with some of the ways jimm's board games like
 monopoly work, a fantasy board game generator would be a really fun program

 to have.

 Very simple stats, no item or inventory management, simply randomly
 progressing through various locations until a set goal is reached, indeed if

 the system were simple enough people could submit their own boards and sets

 of encounters just as for monopoly.

 I could write up a propper set of rules and design if you like the idea.

 Just something to considder.

 Beware the grue!

 Dark.
 - Original Message -
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, April 20, 2013 6:32 PM
 Subject: Re: [Audyssey] lord of the rings game thought - Re: Children's
 Games was Audyssey Format


 Hi Charles,

 I suppose if done correctly, but I haven't known of a game developer
 who has done the series justice yet. As has been mentioned on list all
 or most of the mainstream Lord of the Rings live action games have
 turned out to be junk for one reason or another. You either get the
 combat centered games that simply go from one battle to another which
 makes sense from an action game perspective but you lose the story
 element that way. Other games try to fit too much into the game and
 fail from trying to do too much in one game.

 I think if I were going to do a Lord of the Rings action game I would
 try and break it down into a series of games that only have one
 setting and one objective which would be easier to code.

 For example, I might create a side-scroller called, Lord of the
 Rings: Escape From Moria, which would essentially take place at the
 end of Fellowship of the Ring. You could pick one of the main
 characters and your goal would be to escape from the Mines of Moria.
 Along the way you might fight goblins and orcs, pick up torches to
 light your way, and perhaps find discarded armor and weapons. That to
 me seems like the only way to do a Lord of the Rings game and make it
 simple enough for a single developer like myself to program it.
 Of course, there are other Lord of the Rings games to consider. For
 example, I have a collectible set of Lord of the Rings Monopoly , and
 have created a board for Jim's Monopoly. However, there is a lot more
 to the actual board game than the board itself such as special rules
 for the ring, a special die for the Eye of Sauron, all of the chance
 cards, etc that could be made into an electronic version. I think if
 you and other people are interested I could create an accessible
 version of my LOTR Monopoly and make it true to the board game
 complete with chance cards, tokens, and special game rules.

 Cheers!

 On 4/19/13, Charles Rivard wee1s...@fidnet.com wrote:
 Not sure.  A side scroller, maybe even a 3 D one, would be interesting,
 especially when you get to Mordor.  Maybe something along the lines of
 Ark
 of Hope.

 --
 If guns kill people, writing implements cause grammatical and spelling
 errors!

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 If you 

Re: [Audyssey] lord of the rings game thought - Re: Children's Games was Audyssey Format

2013-04-20 Thread Thomas Ward
Hi Dark,

True. However, I was merely throwing the Mines of Moria idea out there
as a case example of how the three books could be trimmed down to
something manageable by a single developer rather than an actual idea
for a LOTR game. For a real LOTR game I would probably do something
along the lines you mentioned like using some event not specifically
covered in the books such as Balin's doomed expedition where I am more
free to play with the storyline and characters. Any of the main
characters from the fellowship itself is already written history, and
anything I could do to create a game would require tampering with the
cannon, and I don't think any true fan of LOTR really wants me to do
that.

In fact, I would say I think all of the commercial LOTR games out
there are failures precisely for that very reason. The game designers
wanted to use all the characters from the fellowship and ended up
creating side quests and adventures beyond the scope of the original
three books which isn't as good as if they picked an event like
Balin's doomed expedition or when Gandalf left Bilbo and the dwarves
to travel Mirkwood on their own while he and the other wizards went to
fight Sauron. There are a number of potential quests in the LOTR books
and Hobbit that could be taken up by a game designer, but have not
simply because the commercial companies decided to base the game on
the main characters and did a bad job of it.

When it comes down to it this is a pretty general problem with basing
a game on any book or movie. There is a certain amount of cannon
around the main characters where there isn't any room to write new
quests or adventures for those characters without seriously altering
the history of that character or story. In something like LOTR the
history of the fellowship is known and a game developer has to follow
the history laid down by the original author. With something like Star
Trek its a lot more flexible because its assumed Picard, Riker, Troi,
Data, Warf, etc have adventures that are not covered by the weekly TV
show, and there you can write a game about those adventures. LOTR is
pretty much a closed history where Star Trek is an open ended story.
Big difference in terms of writing a game.

However, the best solution is to take the established universe be it
Star Trek, Star Wars, Lord of the Rings and create your own characters
and quests for that game world. In fact, Lucas Arts rarely ever uses
Han, Luke, Leia, Obi-Wan, etc in their Star Wars games for this
reason. Instead they have created their own characters like Kyle
Katern who was in Dark Forces, Jedi Knight, and Jedi Outcast as the
main character. They used Mara Jade in Mysteries of the Sith who was
pretty much an unknown character at that time. More recent games have
Master Shan and some of the other Jedi Masters from thousands of years
before Luke Skywalker was even born. All of this is to point out the
games are based on Star Wars but the games don't have to worry about
cannon or if the books conflict with this or that because the games
exist in their own cannon and history.

So if I were to write a game set in the Harry Potter universe I would
be better off creating a custom student at Hogwarts who just happens
to run into NPC characters like Ron, Harry, Jinnee, Hermione, etc
during his or her own adventures. This would allow me to write stories
not covered by J. K. Rowling while preserving the cannon. I think from
a purity perspective is the best solution.

Unfortunately, a lot of gamers probably want to play the main
characters which is why even though it breaks with cannon you get a
LOTR game with the main characters in it doing things like finding
Sam's gaffer's glasses in order to get him to join the Fellowship of
the Ring which is just dumb. Game developers aren't given much wiggle
room when it comes to cannon and main characters so stick side quests
into their games as filler between major battle scenes whatever, and
are something of a detraction from the over all game.

Cheers!

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