Hi Thomas,
Unfortunately for the view you are expressing here, the universal criteria is
precisely the aspect you seem to be dismissing.
I.E. the crowd itself is expressing the universality of what represents a
'good' audio game.
It may not be what I like, it may not be what you like, but it a
and your writing can be very unclear and remember please and thank you are
good manners when asking a question. I"m sorry thomas, but this guy is
getting up my nose.
Lisa Hayes
www.nutrimetics.com.au/lisahayes
- Original Message -
From: "ishan dhami"
To:
Sent: Thursday, May 15,
HI Dark,
Regardless of whether you like it or not, or think it is valid or not, people
in the real world are in essence, relativistic. To say that this in effect,
devalues them or their opinions is simply a value judgement on your part.
Whether any of us likes it, we all have the right to say w
I agree brian.
shades of doom is ok the way it is to.
shades of doom the td can be a bad thing but its part of the game.
At 04:19 a.m. 15/05/2014, you wrote:
Q9's fine the way it is.
Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implor
Hi what is the combination of safe?
How and where can I find a card reader?
I don't understand the recording made by the scientist
he is saying very fast and his pronunciation is very unclear to me
any help would be appriciated
O dood what a roar!
Maxwell hitting sixes and four!
Smilee!
Ishan
---
we are due for an upgrade.
the game as well as a lot of stuf that use the old 3dfx in win xp are
broken on win7.
I have fiddled in my line of testing with the 3d fx you can et in 7
with stuff like open al and it really does sound realistic.
If you are being chaced by something behind then it re
Hello Ishan,
Do you mean sounds? The temporal disturbances, blobs, and bosses don't
have any voices. Only sounds.
Cheers!
On 5/14/14, ishan dhami wrote:
> Hi How david greenwood sir get SOD Voices? specially MR disturbance
> and blob and bosses.
> O dood don't be rude!
> Smilee!
> Ishan
>
> --
Hi Dark,
LOL. That is hilarious. If I ever made a Frogger game I'd have to have
the splat sound with the ribbit just for kicks. Sick joke I know, but
also kind of cute.
That said, an audio Frogger would be pretty simple to make. Main thing
is finding all the sounds/music I'd need. I'm sure I have
I think it's growse hyhocritical for you to tell us not to be rude wer're
not the rude ones here i'd take this back or just keep my mouth shut if i
were you very shut and i'd stay quiet.
Lisa Hayes
www.nutrimetics.com.au/lisahayes
- Original Message -
From: "ishan dhami"
To:
Sen
Hi Dark,
Agreed. There has to be some basis, some universal criteria, in which
a good game is based upon otherwise everyone's opinion right, wrong,
and otherwise is equally valid. We know that not to be true because
some games do very well and others don't. therefore it would be
helpful to study w
That was punny!
On 14-May-2014 9:19 PM, Bryan Peterson wrote:
LOL.
Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously drangle me with crinkly bindlewurdles,
or I will rend thee in th
Well I think the idea was the death world was supposed to be in the desert,
or that was the impression i got with you walking on the sand, the flying
vultures and lots of wind ambience.
A haunted house would be a cool level though.
As to swimming, to be honest I'm not sure I like swimming in a
Hi Ishen.
There is no cricket audio game, but there are several browser based games
that are playable with your screen reader where you can manage a cricket
team and play against other people.
One is the cricket management game at:
http://www.battrick.org/
Another is from the pavilian at:
h
Hi How david greenwood sir get SOD Voices? specially MR disturbance
and blob and bosses.
O dood don't be rude!
Smilee!
Ishan
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You can make changes or update your subscriptio
Hi charlse.
That is funny, and indeed true, or at least it was in a commador amiga
version I played, whenever your poor little frog got squished by a car there
was a lovely squish and ribbid dsound :D.
The Amiga ersion also had the rather amusic characteristic that once you got
one frog smoo
Hello Ishan,
Well, I don't know about the creature necessarily being a croc, but I
know for sure it should not be a shark. For one thing sharks do not
live in the mountains. Most species of sharks live in the ocean, are
Sault water creatures, and even the fresh water sharks can't be found
up in th
The problem charlse as I explained with just saying "beauty is in the eye
of the beholder" is that then you have no grounds for cryticism or comment
at all sinse ultimately everyone can just say "well I like this" or "I
don't like that"
Suppose for example I were to claime that Jim's reactio
Why you think a crock it may be a shark
What about boss's cut seen Please read the seen carefully and then
talk about that.
up aero for swimming and down for avoiding attacks of shark only
available in mountain world
death world's sounds should be modified like a ghost crying sound
as the name The
the only harm of coffee machine is that when you drank a lot of coffee
and then back by med kits it will disable the auto healing feature.
If you are at 73 per cent it will stay at this .
Hi lindsay don't go to the audiogames temporary link
I have sent the walkthrough of bryan by my dropbox
Please
Hi friends and other elders
Have you heard about IPL?
indian premier leag!
I am a good fan of that upgreated game of cricket.
Is there any audio game of cricket?
O dood don't be rude!
Smilee!
Ishan
---
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Hi Charles,
Hahaha. Yeah, I guess when Froggy dies he croaks. However, usually he
goes splat instead.
Cheers!
On 5/14/14, Charles Rivard wrote:
> I know that some people that lived near me at one time had a handheld game
> of frogger. I have a question about the Atari game. If you don't win t
LOL.
Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously drangle me with crinkly bindlewurdles,
or I will rend thee in the gobberwarts with my blurglecruncheon, see if I
don't!
-Ori
I know that some people that lived near me at one time had a handheld game
of frogger. I have a question about the Atari game. If you don't win the
game, do you croak? (rotten grin)
---
Be positive! When it comes to being defeated, if you think you're finished,
you! really! are! finished!
Hi Bryan,
Bummer. I had hoped there was a complete remake of Frogger out there.
Oh, well, it would be an easy enough game to create. I'd just have to
see if I have the sounds to do it.
Cheers!
On 5/14/14, Bryan Peterson wrote:
> I think that was the Curb Game, which was basically just the high
I think that was the Curb Game, which was basically just the highway part.
Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously drangle me with crinkly bindlewurdles,
or I will rend thee
Dark i have both castaway and nebula if yuou want them i'll send just say
the word. I think i've also got a time travel game to.
Lisa Hayes
www.nutrimetics.com.au/lisahayes
- Original Message -
From: "dark"
To: "Gamers Discussion list"
Sent: Thursday, May 15, 2014 2:28 AM
Subjec
Hi Sky,
Well, I do believe there was an accessible clone created based on
Frogger, but the game Bryan and I are talking about is an old Atari
game from the early 1980's called Frogger. The basic idea is that you
are a little green frog trying to make it back to your home. In order
to do that you h
Beauty is in the eye of the beholder. Or, in this case, what someone likes,
to them, is a good game. Some people don't like games that have loads of
keystrokes, memorization of layout, and or complex planning and strategy,
even though the games are excellent. Other gamers like games that real
Here's a suggestion to your problem: Use an abacus or some other method of
keeping track of them for use during the later stage of the game.
---
Be positive! When it comes to being defeated, if you think you're finished,
you! really! are! finished!
- Original Message -
From: "Lori Du
Yeah he does, in the episode where he enters level 9.
Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously drangle me with crinkly bindlewurdles,
or I will rend thee in the gobberwarts wi
In fact, I think he stated this during a part of the walk through, if I
remember correctly. I haven't listened to his recordings in a long time.
---
Be positive! When it comes to being defeated, if you think you're finished,
you! really! are! finished!
- Original Message -
From: "Tho
Nope. It was an old Arcade game from back in the 70's and 80's, though ithas
been ported to man different platforms since then. I think the closest
equivalent we have in the audio games market was The Curb Game.
Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits o
Hi Thomas, is frogger a game for the blind?
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: Wednesday, May 14, 2014 2:44 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] some suggestions and comments for better audio games
Hi Bryan,
For now you can get to the audio games forum using this link:
http://audiogamesforum.captivatingsound.com/
But since most people do not know about the alternate link there are far
fewer new posts than normal.
Ian Reed
Try my free games at http://BlindAudioGames.com
---
Gamers mailing list __
Interesting thoughts tom. I certainly agree replayability and the ability to
create custom content matter a great deal, however I would disagree in terms
of complexity.
While games that have a steeper learning curve will put off some people, at
the same time the simpler a game is, the more lik
Hi Christopher,
Well, know one knows for sure what happened to Audiogames.net, but it
went down sometime over the past weekend. Apparently the admin's are
looking into the problem but no news yet.
Cheers!
On 5/14/14, Christopher Bartlett wrote:
> So, I must have missed the memo somehow. What
Hi Bryan,
Another idea that would be cool is if there was a river in the
mountain level perhaps having to jump from log to log like in Frogger.
That was challenging enough when I could see and I imagine that would
add an especially cool element of challenge to Q9 as you would have to
estimate how
Hi Teresa,
Good point. You just hit upon a point I was attempting toraise in my
last message that simplicity often plays a major roll in how
successful and enjoyable a certain game is for a lot of people.
Take for example Pac-Man. That game is now 32 years old, a very old
game in terms of video g
Wel Lori, actually I was! thinking something like the stations in
terraformers, however bare in mind the reasons they were a pain.
Firstly in terraformers you constantly lost life, meaning you kept having to
toddle to the recharge station and that there was one nearly every room. In
a game lik
Hi Dark,
That's a good point. When it comes to interest in games like any other
esthetics relativism will only get you so far. Sure, there are certain
things that are more or less relative to personal interests, but there
are also some universal features and game mechanics that apply to all
games
Hi Teresa.
One thing to remember about a lot of the games from the 80's, is that though
the concept might have been simple, the execution was far more complex due
to the physix of the engine.
Take space invaders for example. The audio versions we've seen, the invaders
mostly don't move from
I totally agree on shades bryan. I'd also like to see a few more monsters
and hazards in the environment of the game as well, sinse while the monsters
are awsome, I don't really think there is enough by way of variety to
provide a new challenge each level. Likewise, forall intents and purposes
Good idea Dark, so long as it's not like those station things in
Terraformas, those were a pain lol.
-Original Message-
From: dark
Sent: Wednesday, May 14, 2014 9:53 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Sod Walkthrough.
I like the timed recharge idea, but for static m
I like the timed recharge idea, but for static med bays I don't think it'd
be necessary.
My thought was that they'd be like the recharge rooms in Metroid games,
occurring at significant places such as the start of each level, and
refilling your health to maximum each time, so that you could us
So, I must have missed the memo somehow. What on earth has happened to
audiogames.net, It seems to have been down for days.
Chris Bartlett
---
Gamers mailing list __ Gamers@audyssey.org
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You can make changes or upda
I'm very interested in discussions regarding the playability of games. My good
friends used to design games and edited electronic games magazine in the 80s.
They tell me that some of the most playable games, or the ones that people
always go back to, are some of the simplest. (tetris, Space Inva
Or you save them for the coffee machine. LOL.
Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously drangle me with crinkly bindlewurdles,
or I will rend thee in the gobberwarts with my bl
Not only that but if I remember rightly in Tarzan Junior a vine would
eventually snap if you hung onto it for too long without doing anything. I
suppose a river would work in the mountain world of Q9 If, as Thomas said,
it had its own set of callenges. Mabe Q9's species can't handle water forver
Hi Dark,
Know what you mean. I use to be super careful about where and when I
used a med kit in version 1.0 because I didn't' want to run out before
the end of the game. I remember on the higher difficulty levels I
would barely come out of the game alive with only one or two med kits
in reserve to
Or make them so that you could use them as many times as you wanted but with
a certain amount of recharge time between uses. So it'd be like the Wand of
Dragonfire in Sryth, which you can theoretically use as many times as you
want but with an hour or so of recharge time after each use. A medica
Hi Bryan,
Not as long as you might think. The trick is not to let your health
drop too far down in the first place. If you are only slightly injured
it may only take a minute or so to let your body heal back to 100%. I
agree for serious injuries a med kit is pretty much the best way to
get restore
Hi Ishan,
Well, regarding Q9 I do think a vine to swing from would be cool, but
if Philip were to add one I think there should be more to do with it
besides just swing from one side of a pit to another. Generally in
games where a vine is present a gamer can climb into the trees,swing
from branch t
Personally i rather like the auto healing myself, sinse it means you don't
have to be super stingy with the medkits and can use them tactically in
battle. i remember when I first had shades 1.0 I'd never use a med kit in a
fight sinse I didn't like the idea of saving and getting to a point where
Well I doubt Philip will include vines and things in Q9, because lots of
that was planned for perilous hearts, though whether Philip is still
planning on finishing Perilous hearts and when it will be out I don't know.
I'd be disappointed though if the game doesn't get finished sinse a lot of
I never really paid much attention to the auto healing as a matter of fact.
I still use MedKits since it would take too long to just stand there waiting
to heal on your own.
Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, m
Hi Lisa.
I'd be interested to know where to get the castaway and nebula games,
they're not ones I've heard of before, though i confess as I've said before
my taste for infocom style games with random puzzles has somewhat pauled of
late due to frustration with said puzles.
Beware the grue!
D
Ah thanks Bryan.
I knew one of the F keys told you the messages but I couldn't remember
which, as I said I've not played shades of doom for quite some time.
All the best,
Dark.
- Original Message -
From: "Bryan Peterson"
To: "Gamers Discussion list"
Sent: Wednesday, May 14, 2014 3
Hello Ishan,
Actually, in version 1.0 it was possible to destroy the temporal
disturbance with a mine. You can't do that in version 1.2 though.
As for automatic healing you are right. It was not present in 1.0, but
is present in 1.2. I really like that feature although I think it
makes the game a
I didn't forget.
Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously drangle me with crinkly bindlewurdles,
or I will rend thee in the gobberwarts with my blurglecruncheon, see if I
don
grenades and fists are not there
Why you forget the auto healing feature?
This feature is a good even the master piece of the game.
STD are not destroyed by mines.
On 5/14/14, Bryan Peterson wrote:
> It didn't. Smile. And you could get rid of the TD with a mine.
>
>
>
> Oh freddled gruntbuggly,
>
Q9's fine the way it is.
Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously drangle me with crinkly bindlewurdles,
or I will rend thee in the gobberwarts with my blurglecruncheon, see i
On 5/14/14, ishan dhami wrote:
> Hi how he mixed the teleporter sound wiht ending?
> Smilee!
> Ishan
>
> On 5/14/14, Bryan Peterson wrote:
>> It's actually F8.
>>
>>
>>
>> Oh freddled gruntbuggly,
>> thy micturations are to me
>> as plurdled gabbleblotchits on a lurgid bee.
>> GroupI implore thee
He wasn't being rude.
Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously drangle me with crinkly bindlewurdles,
or I will rend thee in the gobberwarts with my blurglecruncheon, see if I
Hi Bryan,
Yeah, I forgot about the missing message on level 7. I think that was
a mistake when version 1.0 was released, but it did make the game more
challenging as that always meant the player had to guess what the
seventh data wafer should be in the Experiment Control Box.
Cheers!
On 5/14/14
Hi here are my suggestions and comments are for better audio games
Q9
Q9 is a good side scroller even a master piece of Philip bennefall.
my suggestions for q9 are as follows.
1
in Jungle world Philip should add vine for this.
even he's not selling tarzan junior so he should include tarzan's
feat
HiI don't use Mush cliant but I tried to answer
Please cancile the setup programme and close all other applications
If you have some other questions and doubts why should you not contact
the manuifacturer
O dood don't be rude!
smile forever
Ishan
On 5/14/14, Keith S wrote:
> Hi, i've been using
Hi Lori,
You don't have to memorize them. If you found all the messages you can
press a hot key, I think it is f8, and the game will tell you what
order they go in. Its random from game to game so that command comes
in handy. Either that or you can write them down in Windows Notepad
and look them
There was also no message on level seven and no way to recall the messages
you'd collected.
Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously drangle me with crinkly bindlewurdles,
or
Yup,there was nomessage on level seven and you could save o level 9.
Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously drangle me with crinkly bindlewurdles,
or I will rend thee in the
Hi Dark,
Yeah, area 9, AKA level 9, was really different in 1.0. When you
teleported in to area 9 you went through a stone door and the only
enemy to fight was the Boss, but he was harder to kill or get rid of.
There were no mutant humans, cyborgs, or any of the other monsters on
level 9. You also
Hi Lori,
Basically, Shades of Doom 1.0 was fairly similar to 1.2, but you are
correct about the grenades. There were no bio grenades, and it was
possible to destroy the temporal disturbances with proximity blast
mines or with guns. Also the Boss was the only enemy in area 9 where
the new area 9 th
It's actually F8.
Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously drangle me with crinkly bindlewurdles,
or I will rend thee in the gobberwarts with my blurglecruncheon, see if I
do
It didn't. Smile. And you could get rid of the TD with a mine.
Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously drangle me with crinkly bindlewurdles,
or I will rend thee in the gobbe
Ok, you've got a couple different things here. Firstly, the program that you are downloading is not only mush client. You are downloading mush-z, which is based on mush client. You're issue before reinstall was likely that you renamed the world; you
can correct this by going to properties and chan
It didn't have grenades or fists. The monsters took a lot more hits to kill,
too. I've got a setup lying around somewhere, but I'm not sure if I can
distribute it.
- Original Message -
From: "Lori Duncan" http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archive
Dark i"m not a fan of racing games either, but i play puppy one and love
that. The top speed games are well designed and i like them due to their
design. i love monkeey business and sod and love the challenge. I love the
older infocom games and games like hugecave. Mcmurphy's mantion and
tg
If I remember rightly, f10 will tell you the messages you have created which
give you the data wafer sequence, so it's not a problem shutting down the
experiment, though I do admit it's been a very long time indeed sinse I last
played Shades of doom. Something I probably ought to change :D.
Be
I bought Shades literally two weeks before the 1.2 upgrade, so I do remember
some of the changes.
It didn't have grenades or the bare fists weapon, and level 9 was apparently
different though I only finished the game after the upgrade. I also believe
there were some fairly major internal chang
Hi Lindsay.
If you go to the audiogames.net forum, (currently att
http://audiogamesforum.captivatingsound.com/ you will find a section called
"the articles room"
this exists precisely for walkthroughs and other game articles to be
rpeserved. Bryan's walkthroughs can all be found there, inc
Hi Lisa.
While I do agree in principle, and would never insult someone for liking a
different sort of game, you do raise what is to me a far more interesting
question.
For me at least, there are design characteristics of good games which are
independent of preference. ake top speed2 and 3. I
I agree Lori.
While I can understand why he didn't show people the bosses, if you've
already finished the game it would be nice to hear how he handles the end.
All the best,
Dark.
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Hi Thomas, I agree, I was just enjoying the walkthrough so much, and
couldn't figure out a way of memorising those darned data wafer sequence for
putting into the box at the end. It still gives me trouble. :)
-Original Message-
From: Thomas Ward
Sent: Wednesday, May 14, 2014 5:16 AM
I wonder what the old sod was like to play, I don't think it had the
grenades.
-Original Message-
From: Shaun Everiss
Sent: Wednesday, May 14, 2014 4:14 AM
To: Lindsay Cowell ; Gamers Discussion list
Subject: Re: [Audyssey] Sod Walkthrough.
I had a sod walkthrough back when I was able
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