Re: [Audyssey] Sod Walkthrough.
I wonder what the old sod was like to play, I don't think it had the grenades. -Original Message- From: Shaun Everiss Sent: Wednesday, May 14, 2014 4:14 AM To: Lindsay Cowell ; Gamers Discussion list Subject: Re: [Audyssey] Sod Walkthrough. I had a sod walkthrough back when I was able to bash my way through sod. Right now though I have lost it as I have lost a lot of things over the years. I had an old strat guide it was on audiogames.net but I have lost my coppy. It may have been from sod 1.0. At 01:18 p.m. 14/05/2014, you wrote: Hi All, Does anyone have Brian's sod walkthrough as a text file they could send to me, I want to follow along with it? If so, send it as an attachment off list. Lindsay Cowell. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Sod walkthrough
Hi Thomas, I agree, I was just enjoying the walkthrough so much, and couldn't figure out a way of memorising those darned data wafer sequence for putting into the box at the end. It still gives me trouble. :) -Original Message- From: Thomas Ward Sent: Wednesday, May 14, 2014 5:16 AM To: Gamers Discussion list Subject: Re: [Audyssey] Sod walkthrough Hi Lori, While I do think that would have been interesting I'm kind of glad Raul didn't do that. The reasoning is I think he wanted to leave some surprises in the game for those who had never played before, and he wanted them to work out their own strategy for beating the bosses. In that I agree because I do think it is a good idea to leave some surprises rather than give it all away in one audio walkthrough. Cheers! On 5/13/14, Lori Duncan lori_dunca...@hotmail.com wrote: There was only 1 drawback to that walkthrough for me, and that was he didn't play level 9 :( Was so looking forward to hearing him bash the bosses. :) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Sod walkthrough
I agree Lori. While I can understand why he didn't show people the bosses, if you've already finished the game it would be nice to hear how he handles the end. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] game taste was: Re: regarding temporal disturbance
Hi Lisa. While I do agree in principle, and would never insult someone for liking a different sort of game, you do raise what is to me a far more interesting question. For me at least, there are design characteristics of good games which are independent of preference. ake top speed2 and 3. I do not personally like racing games, I don't find they interest me much at all, however I look at the feature list for top speed, the way the games are put together, the customization etc, and I can say independent of personal preference that they bare the characteristics of well designed games, even though their subject matter is not something which would make me want to play them. The problem with just saying everything is relative is that then you have no standard of comparison. Then if someone comes along and thinks Beep is the best game in the universe, or thinks say shades of doom or entombed is a terrible game, all you can say is well I disagree because I like different games Likewise, there is then little way that you can can give constructive cryticism to someone designing a game, sinse they can always ignore you comments and say well I don't like that idea and leave it at that. I actually studdied these sorts of questions when I learnt Aesthetics, which is the philosophy of art, but i'd say this applies just as much to games as it does to music, literature or anything else. Complete relativism is a very attractive proposition sinse it gives a validity to everyone's opinions, the problem is, (to quote a lign from the gondoliers), when everybody's somebody then no one's anybody This is why when looking at say the temporal disturbance, I'd first ask not whether I! like it in the game, but whether it contributes to what over all makes a good game. Of course, the idea of what makes a good game is another question as well, and one which is also up for debate, but it is the idea that there is! some set of universal design characteristics that you can! judge a game against that is the point. If all the list was just made up of people saying I like this and I don't like that then discussion would be a pretty pointless thing. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Sod Walkthrough.
Hi Lindsay. If you go to the audiogames.net forum, (currently att http://audiogamesforum.captivatingsound.com/ you will find a section called the articles room this exists precisely for walkthroughs and other game articles to be rpeserved. Bryan's walkthroughs can all be found there, including the one he wrote for shades of doom. hth. All the best, Dark. - Original Message - From: Lindsay Cowell lindsay.cow...@virginmedia.com To: gamers@audyssey.org Sent: Wednesday, May 14, 2014 2:18 AM Subject: [Audyssey] Sod Walkthrough. Hi All, Does anyone have Brian's sod walkthrough as a text file they could send to me, I want to follow along with it? If so, send it as an attachment off list. Lindsay Cowell. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Sod Walkthrough.
I bought Shades literally two weeks before the 1.2 upgrade, so I do remember some of the changes. It didn't have grenades or the bare fists weapon, and level 9 was apparently different though I only finished the game after the upgrade. I also believe there were some fairly major internal changes as well, but if I remember rightly you can still find the changelog kicking around. I think 2.0 is intended as a really! major upgrade to the game, though i hope David leaves in the old content and levels and just adds new ones, maybe even a map editer, rather than simply redesigning the game's layout. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Sod walkthrough
If I remember rightly, f10 will tell you the messages you have created which give you the data wafer sequence, so it's not a problem shutting down the experiment, though I do admit it's been a very long time indeed sinse I last played Shades of doom. Something I probably ought to change :D. Beware the grue! Dark. - Original Message - From: Lori Duncan lori_dunca...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 14, 2014 9:46 AM Subject: Re: [Audyssey] Sod walkthrough Hi Thomas, I agree, I was just enjoying the walkthrough so much, and couldn't figure out a way of memorising those darned data wafer sequence for putting into the box at the end. It still gives me trouble. :) -Original Message- From: Thomas Ward Sent: Wednesday, May 14, 2014 5:16 AM To: Gamers Discussion list Subject: Re: [Audyssey] Sod walkthrough Hi Lori, While I do think that would have been interesting I'm kind of glad Raul didn't do that. The reasoning is I think he wanted to leave some surprises in the game for those who had never played before, and he wanted them to work out their own strategy for beating the bosses. In that I agree because I do think it is a good idea to leave some surprises rather than give it all away in one audio walkthrough. Cheers! On 5/13/14, Lori Duncan lori_dunca...@hotmail.com wrote: There was only 1 drawback to that walkthrough for me, and that was he didn't play level 9 :( Was so looking forward to hearing him bash the bosses. :) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] game taste was: Re: regarding temporal disturbance
Dark im not a fan of racing games either, but i play puppy one and love that. The top speed games are well designed and i like them due to their design. i love monkeey business and sod and love the challenge. I love the older infocom games and games like hugecave. Mcmurphy's mantion and tgheir's a game called castaway and nebula written by a guy called conrad button that i love. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 14, 2014 7:20 PM Subject: [Audyssey] game taste was: Re: regarding temporal disturbance Hi Lisa. While I do agree in principle, and would never insult someone for liking a different sort of game, you do raise what is to me a far more interesting question. For me at least, there are design characteristics of good games which are independent of preference. ake top speed2 and 3. I do not personally like racing games, I don't find they interest me much at all, however I look at the feature list for top speed, the way the games are put together, the customization etc, and I can say independent of personal preference that they bare the characteristics of well designed games, even though their subject matter is not something which would make me want to play them. The problem with just saying everything is relative is that then you have no standard of comparison. Then if someone comes along and thinks Beep is the best game in the universe, or thinks say shades of doom or entombed is a terrible game, all you can say is well I disagree because I like different games Likewise, there is then little way that you can can give constructive cryticism to someone designing a game, sinse they can always ignore you comments and say well I don't like that idea and leave it at that. I actually studdied these sorts of questions when I learnt Aesthetics, which is the philosophy of art, but i'd say this applies just as much to games as it does to music, literature or anything else. Complete relativism is a very attractive proposition sinse it gives a validity to everyone's opinions, the problem is, (to quote a lign from the gondoliers), when everybody's somebody then no one's anybody This is why when looking at say the temporal disturbance, I'd first ask not whether I! like it in the game, but whether it contributes to what over all makes a good game. Of course, the idea of what makes a good game is another question as well, and one which is also up for debate, but it is the idea that there is! some set of universal design characteristics that you can! judge a game against that is the point. If all the list was just made up of people saying I like this and I don't like that then discussion would be a pretty pointless thing. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Sod Walkthrough.
It didn't have grenades or fists. The monsters took a lot more hits to kill, too. I've got a setup lying around somewhere, but I'm not sure if I can distribute it. - Original Message - From: Lori Duncan lori_dunca...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Wed, 14 May 2014 09:45:00 +0100 Subject: Re: [Audyssey] Sod Walkthrough. I wonder what the old sod was like to play, I don't think it had the grenades. -Original Message- From: Shaun Everiss Sent: Wednesday, May 14, 2014 4:14 AM To: Lindsay Cowell ; Gamers Discussion list Subject: Re: [Audyssey] Sod Walkthrough. I had a sod walkthrough back when I was able to bash my way through sod. Right now though I have lost it as I have lost a lot of things over the years. I had an old strat guide it was on audiogames.net but I have lost my coppy. It may have been from sod 1.0. At 01:18 p.m. 14/05/2014, you wrote: Hi All, Does anyone have Brian's sod walkthrough as a text file they could send to me, I want to follow along with it? If so, send it as an attachment off list. Lindsay Cowell. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] question about mush client
Ok, you've got a couple different things here. Firstly, the program that you are downloading is not only mush client. You are downloading mush-z, which is based on mush client. You're issue before reinstall was likely that you renamed the world; you can correct this by going to properties and changing the name of the world back. Your two windows are terminal applications. To kill these, press control c. I'm not sure what's going with your output window, but I would suggest that you take a look at your plugins list. - Original Message - From: Keith S ks.steinbac...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Tue, 13 May 2014 17:19:37 -0500 Subject: [Audyssey] question about mush client Hi, i've been using mush client eexclusively to play muds online. Started out with alteraeon (which is the game that mush client was designed for), but I have also played cyberassault and Toril: the sojourner's home) as well on it. I recently uninstalled it because the mush client was acting buggy and the window's title bar said HO instead of Toril when I would play that game. I downloaded the full install from http://backup.mush-z.com/ When I install it though, the installer does fine and I am then confronted with an option to add jaws support, which I do not install. I click close when the successful install screen comes up. The client then does an auto update to the newest version and tells me that the update is successful and the changelog opens in notepad. I read it and closed it. The thing is a window that has the title bar stating setup is still on the screen, along with a window that has the location of the mush client subfolders. I cannot close either one of these windows and even using windows task manager can't close these window. Am i supposed to simply wait for these windows to close? Window eyes cannot read any text in either window, so I am at a loss. Also, when I try and enter the log on info for toril, I hit the combo for new under the file menu option in mush client after restarting my system (without closing those windows) and the output buffer opens (which should be a shift control o command, but the new command is shift control N. Any suggestions? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Sod Walkthrough.
It didn't. Smile. And you could get rid of the TD with a mine. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my blurglecruncheon, see if I don't! -Original Message- From: Lori Duncan Sent: Wednesday, May 14, 2014 2:45 AM To: Gamers Discussion list Subject: Re: [Audyssey] Sod Walkthrough. I wonder what the old sod was like to play, I don't think it had the grenades. -Original Message- From: Shaun Everiss Sent: Wednesday, May 14, 2014 4:14 AM To: Lindsay Cowell ; Gamers Discussion list Subject: Re: [Audyssey] Sod Walkthrough. I had a sod walkthrough back when I was able to bash my way through sod. Right now though I have lost it as I have lost a lot of things over the years. I had an old strat guide it was on audiogames.net but I have lost my coppy. It may have been from sod 1.0. At 01:18 p.m. 14/05/2014, you wrote: Hi All, Does anyone have Brian's sod walkthrough as a text file they could send to me, I want to follow along with it? If so, send it as an attachment off list. Lindsay Cowell. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Sod walkthrough
It's actually F8. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my blurglecruncheon, see if I don't! -Original Message- From: dark Sent: Wednesday, May 14, 2014 3:35 AM To: Gamers Discussion list Subject: Re: [Audyssey] Sod walkthrough If I remember rightly, f10 will tell you the messages you have created which give you the data wafer sequence, so it's not a problem shutting down the experiment, though I do admit it's been a very long time indeed sinse I last played Shades of doom. Something I probably ought to change :D. Beware the grue! Dark. - Original Message - From: Lori Duncan lori_dunca...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 14, 2014 9:46 AM Subject: Re: [Audyssey] Sod walkthrough Hi Thomas, I agree, I was just enjoying the walkthrough so much, and couldn't figure out a way of memorising those darned data wafer sequence for putting into the box at the end. It still gives me trouble. :) -Original Message- From: Thomas Ward Sent: Wednesday, May 14, 2014 5:16 AM To: Gamers Discussion list Subject: Re: [Audyssey] Sod walkthrough Hi Lori, While I do think that would have been interesting I'm kind of glad Raul didn't do that. The reasoning is I think he wanted to leave some surprises in the game for those who had never played before, and he wanted them to work out their own strategy for beating the bosses. In that I agree because I do think it is a good idea to leave some surprises rather than give it all away in one audio walkthrough. Cheers! On 5/13/14, Lori Duncan lori_dunca...@hotmail.com wrote: There was only 1 drawback to that walkthrough for me, and that was he didn't play level 9 :( Was so looking forward to hearing him bash the bosses. :) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Sod Walkthrough.
Hi Lori, Basically, Shades of Doom 1.0 was fairly similar to 1.2, but you are correct about the grenades. There were no bio grenades, and it was possible to destroy the temporal disturbances with proximity blast mines or with guns. Also the Boss was the only enemy in area 9 where the new area 9 throws everything at you. There were a couple of other minor changes, but by and large it was the same game. Cheers! On 5/14/14, Lori Duncan lori_dunca...@hotmail.com wrote: I wonder what the old sod was like to play, I don't think it had the grenades. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Sod Walkthrough.
Hi Dark, Yeah, area 9, AKA level 9, was really different in 1.0. When you teleported in to area 9 you went through a stone door and the only enemy to fight was the Boss, but he was harder to kill or get rid of. There were no mutant humans, cyborgs, or any of the other monsters on level 9. You also could save the game on level 9 which is no longer possible. Cheers! On 5/14/14, dark d...@xgam.org wrote: I bought Shades literally two weeks before the 1.2 upgrade, so I do remember some of the changes. It didn't have grenades or the bare fists weapon, and level 9 was apparently different though I only finished the game after the upgrade. I also believe there were some fairly major internal changes as well, but if I remember rightly you can still find the changelog kicking around. I think 2.0 is intended as a really! major upgrade to the game, though i hope David leaves in the old content and levels and just adds new ones, maybe even a map editer, rather than simply redesigning the game's layout. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Sod Walkthrough.
Yup,there was nomessage on level seven and you could save o level 9. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my blurglecruncheon, see if I don't! -Original Message- From: Thomas Ward Sent: Wednesday, May 14, 2014 9:21 AM To: Gamers Discussion list Subject: Re: [Audyssey] Sod Walkthrough. Hi Lori, Basically, Shades of Doom 1.0 was fairly similar to 1.2, but you are correct about the grenades. There were no bio grenades, and it was possible to destroy the temporal disturbances with proximity blast mines or with guns. Also the Boss was the only enemy in area 9 where the new area 9 throws everything at you. There were a couple of other minor changes, but by and large it was the same game. Cheers! On 5/14/14, Lori Duncan lori_dunca...@hotmail.com wrote: I wonder what the old sod was like to play, I don't think it had the grenades. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Sod Walkthrough.
There was also no message on level seven and no way to recall the messages you'd collected. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my blurglecruncheon, see if I don't! -Original Message- From: Thomas Ward Sent: Wednesday, May 14, 2014 9:26 AM To: Gamers Discussion list Subject: Re: [Audyssey] Sod Walkthrough. Hi Dark, Yeah, area 9, AKA level 9, was really different in 1.0. When you teleported in to area 9 you went through a stone door and the only enemy to fight was the Boss, but he was harder to kill or get rid of. There were no mutant humans, cyborgs, or any of the other monsters on level 9. You also could save the game on level 9 which is no longer possible. Cheers! On 5/14/14, dark d...@xgam.org wrote: I bought Shades literally two weeks before the 1.2 upgrade, so I do remember some of the changes. It didn't have grenades or the bare fists weapon, and level 9 was apparently different though I only finished the game after the upgrade. I also believe there were some fairly major internal changes as well, but if I remember rightly you can still find the changelog kicking around. I think 2.0 is intended as a really! major upgrade to the game, though i hope David leaves in the old content and levels and just adds new ones, maybe even a map editer, rather than simply redesigning the game's layout. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Sod walkthrough
Hi Lori, You don't have to memorize them. If you found all the messages you can press a hot key, I think it is f8, and the game will tell you what order they go in. Its random from game to game so that command comes in handy. Either that or you can write them down in Windows Notepad and look them up when you have the Experiment Control Box. Either way you shouldn't have to memorize the order the wafers go in. Cheers! On 5/14/14, Lori Duncan lori_dunca...@hotmail.com wrote: Hi Thomas, I agree, I was just enjoying the walkthrough so much, and couldn't figure out a way of memorising those darned data wafer sequence for putting into the box at the end. It still gives me trouble. :) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] question about mush client
HiI don't use Mush cliant but I tried to answer Please cancile the setup programme and close all other applications If you have some other questions and doubts why should you not contact the manuifacturer O dood don't be rude! smile forever Ishan On 5/14/14, Keith S ks.steinbac...@gmail.com wrote: Hi, i've been using mush client eexclusively to play muds online. Started out with alteraeon (which is the game that mush client was designed for), but I have also played cyberassault and Toril: the sojourner's home) as well on it. I recently uninstalled it because the mush client was acting buggy and the window's title bar said HO instead of Toril when I would play that game. I downloaded the full install from http://backup.mush-z.com/ When I install it though, the installer does fine and I am then confronted with an option to add jaws support, which I do not install. I click close when the successful install screen comes up. The client then does an auto update to the newest version and tells me that the update is successful and the changelog opens in notepad. I read it and closed it. The thing is a window that has the title bar stating setup is still on the screen, along with a window that has the location of the mush client subfolders. I cannot close either one of these windows and even using windows task manager can't close these window. Am i supposed to simply wait for these windows to close? Window eyes cannot read any text in either window, so I am at a loss. Also, when I try and enter the log on info for toril, I hit the combo for new under the file menu option in mush client after restarting my system (without closing those windows) and the output buffer opens (which should be a shift control o command, but the new command is shift control N. Any suggestions? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Sod Walkthrough.
Hi Bryan, Yeah, I forgot about the missing message on level 7. I think that was a mistake when version 1.0 was released, but it did make the game more challenging as that always meant the player had to guess what the seventh data wafer should be in the Experiment Control Box. Cheers! On 5/14/14, Bryan Peterson bpeterson2...@cableone.net wrote: Yup,there was nomessage on level seven and you could save o level 9. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my blurglecruncheon, see if I don't! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] some suggestions and comments for better audio games
Hi here are my suggestions and comments are for better audio games Q9 Q9 is a good side scroller even a master piece of Philip bennefall. my suggestions for q9 are as follows. 1 in Jungle world Philip should add vine for this. even he's not selling tarzan junior so he should include tarzan's feature in this game. 2 Boss's cut seen will be improve according to me the seen is this Finally q9 reaches to the door of the boss of the death world Hello Hello He tries to knock and call. Finally he broke window of the boss's bed room and the boss will wake up and scold him. then q9 tell him I will see you dood I think this cut seen will be more significant. 3 in mountain world river should be added 4 boss should have an ability to steal your bonuses! 2 shades of doom. 1 temporal disturbance should be removed 2 boss should steal a data wafer from us. 3 boss should have a gun. 4 silent walkers footsteps should be more loud. 5 EVA's voice must be replace by david's own voice. 3 GTC 1 more tanks should be added Ok here are my suggestions I would like to be discuss more after sometime any comments shoul be appriciated. Smile forever Ishan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] question about mush client
He wasn't being rude. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my blurglecruncheon, see if I don't! -Original Message- From: ishan dhami Sent: Tuesday, May 13, 2014 10:48 PM To: Gamers Discussion list Subject: Re: [Audyssey] question about mush client HiI don't use Mush cliant but I tried to answer Please cancile the setup programme and close all other applications If you have some other questions and doubts why should you not contact the manuifacturer O dood don't be rude! smile forever Ishan On 5/14/14, Keith S ks.steinbac...@gmail.com wrote: Hi, i've been using mush client eexclusively to play muds online. Started out with alteraeon (which is the game that mush client was designed for), but I have also played cyberassault and Toril: the sojourner's home) as well on it. I recently uninstalled it because the mush client was acting buggy and the window's title bar said HO instead of Toril when I would play that game. I downloaded the full install from http://backup.mush-z.com/ When I install it though, the installer does fine and I am then confronted with an option to add jaws support, which I do not install. I click close when the successful install screen comes up. The client then does an auto update to the newest version and tells me that the update is successful and the changelog opens in notepad. I read it and closed it. The thing is a window that has the title bar stating setup is still on the screen, along with a window that has the location of the mush client subfolders. I cannot close either one of these windows and even using windows task manager can't close these window. Am i supposed to simply wait for these windows to close? Window eyes cannot read any text in either window, so I am at a loss. Also, when I try and enter the log on info for toril, I hit the combo for new under the file menu option in mush client after restarting my system (without closing those windows) and the output buffer opens (which should be a shift control o command, but the new command is shift control N. Any suggestions? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Sod walkthrough
On 5/14/14, ishan dhami ishan1dha...@gmail.com wrote: Hi how he mixed the teleporter sound wiht ending? Smilee! Ishan On 5/14/14, Bryan Peterson bpeterson2...@cableone.net wrote: It's actually F8. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my blurglecruncheon, see if I don't! -Original Message- From: dark Sent: Wednesday, May 14, 2014 3:35 AM To: Gamers Discussion list Subject: Re: [Audyssey] Sod walkthrough If I remember rightly, f10 will tell you the messages you have created which give you the data wafer sequence, so it's not a problem shutting down the experiment, though I do admit it's been a very long time indeed sinse I last played Shades of doom. Something I probably ought to change :D. Beware the grue! Dark. - Original Message - From: Lori Duncan lori_dunca...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 14, 2014 9:46 AM Subject: Re: [Audyssey] Sod walkthrough Hi Thomas, I agree, I was just enjoying the walkthrough so much, and couldn't figure out a way of memorising those darned data wafer sequence for putting into the box at the end. It still gives me trouble. :) -Original Message- From: Thomas Ward Sent: Wednesday, May 14, 2014 5:16 AM To: Gamers Discussion list Subject: Re: [Audyssey] Sod walkthrough Hi Lori, While I do think that would have been interesting I'm kind of glad Raul didn't do that. The reasoning is I think he wanted to leave some surprises in the game for those who had never played before, and he wanted them to work out their own strategy for beating the bosses. In that I agree because I do think it is a good idea to leave some surprises rather than give it all away in one audio walkthrough. Cheers! On 5/13/14, Lori Duncan lori_dunca...@hotmail.com wrote: There was only 1 drawback to that walkthrough for me, and that was he didn't play level 9 :( Was so looking forward to hearing him bash the bosses. :) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] some suggestions and comments for better audio games
Q9's fine the way it is. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my blurglecruncheon, see if I don't! -Original Message- From: ishan dhami Sent: Wednesday, May 14, 2014 12:08 AM To: gamers@audyssey.org Subject: [Audyssey] some suggestions and comments for better audio games Hi here are my suggestions and comments are for better audio games Q9 Q9 is a good side scroller even a master piece of Philip bennefall. my suggestions for q9 are as follows. 1 in Jungle world Philip should add vine for this. even he's not selling tarzan junior so he should include tarzan's feature in this game. 2 Boss's cut seen will be improve according to me the seen is this Finally q9 reaches to the door of the boss of the death world Hello Hello He tries to knock and call. Finally he broke window of the boss's bed room and the boss will wake up and scold him. then q9 tell him I will see you dood I think this cut seen will be more significant. 3 in mountain world river should be added 4 boss should have an ability to steal your bonuses! 2 shades of doom. 1 temporal disturbance should be removed 2 boss should steal a data wafer from us. 3 boss should have a gun. 4 silent walkers footsteps should be more loud. 5 EVA's voice must be replace by david's own voice. 3 GTC 1 more tanks should be added Ok here are my suggestions I would like to be discuss more after sometime any comments shoul be appriciated. Smile forever Ishan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Sod Walkthrough.
grenades and fists are not there Why you forget the auto healing feature? This feature is a good even the master piece of the game. STD are not destroyed by mines. On 5/14/14, Bryan Peterson bpeterson2...@cableone.net wrote: It didn't. Smile. And you could get rid of the TD with a mine. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my blurglecruncheon, see if I don't! -Original Message- From: Lori Duncan Sent: Wednesday, May 14, 2014 2:45 AM To: Gamers Discussion list Subject: Re: [Audyssey] Sod Walkthrough. I wonder what the old sod was like to play, I don't think it had the grenades. -Original Message- From: Shaun Everiss Sent: Wednesday, May 14, 2014 4:14 AM To: Lindsay Cowell ; Gamers Discussion list Subject: Re: [Audyssey] Sod Walkthrough. I had a sod walkthrough back when I was able to bash my way through sod. Right now though I have lost it as I have lost a lot of things over the years. I had an old strat guide it was on audiogames.net but I have lost my coppy. It may have been from sod 1.0. At 01:18 p.m. 14/05/2014, you wrote: Hi All, Does anyone have Brian's sod walkthrough as a text file they could send to me, I want to follow along with it? If so, send it as an attachment off list. Lindsay Cowell. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Sod Walkthrough.
I didn't forget. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my blurglecruncheon, see if I don't! -Original Message- From: ishan dhami Sent: Wednesday, May 14, 2014 9:20 AM To: Gamers Discussion list Subject: Re: [Audyssey] Sod Walkthrough. grenades and fists are not there Why you forget the auto healing feature? This feature is a good even the master piece of the game. STD are not destroyed by mines. On 5/14/14, Bryan Peterson bpeterson2...@cableone.net wrote: It didn't. Smile. And you could get rid of the TD with a mine. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my blurglecruncheon, see if I don't! -Original Message- From: Lori Duncan Sent: Wednesday, May 14, 2014 2:45 AM To: Gamers Discussion list Subject: Re: [Audyssey] Sod Walkthrough. I wonder what the old sod was like to play, I don't think it had the grenades. -Original Message- From: Shaun Everiss Sent: Wednesday, May 14, 2014 4:14 AM To: Lindsay Cowell ; Gamers Discussion list Subject: Re: [Audyssey] Sod Walkthrough. I had a sod walkthrough back when I was able to bash my way through sod. Right now though I have lost it as I have lost a lot of things over the years. I had an old strat guide it was on audiogames.net but I have lost my coppy. It may have been from sod 1.0. At 01:18 p.m. 14/05/2014, you wrote: Hi All, Does anyone have Brian's sod walkthrough as a text file they could send to me, I want to follow along with it? If so, send it as an attachment off list. Lindsay Cowell. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Sod Walkthrough.
Hello Ishan, Actually, in version 1.0 it was possible to destroy the temporal disturbance with a mine. You can't do that in version 1.2 though. As for automatic healing you are right. It was not present in 1.0, but is present in 1.2. I really like that feature although I think it makes the game a little too easy as med kits are no longer necessary. Cheers! On 5/14/14, ishan dhami ishan1dha...@gmail.com wrote: grenades and fists are not there Why you forget the auto healing feature? This feature is a good even the master piece of the game. STD are not destroyed by mines. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Sod walkthrough
Ah thanks Bryan. I knew one of the F keys told you the messages but I couldn't remember which, as I said I've not played shades of doom for quite some time. All the best, Dark. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 14, 2014 3:23 PM Subject: Re: [Audyssey] Sod walkthrough It's actually F8. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my blurglecruncheon, see if I don't! -Original Message- From: dark Sent: Wednesday, May 14, 2014 3:35 AM To: Gamers Discussion list Subject: Re: [Audyssey] Sod walkthrough If I remember rightly, f10 will tell you the messages you have created which give you the data wafer sequence, so it's not a problem shutting down the experiment, though I do admit it's been a very long time indeed sinse I last played Shades of doom. Something I probably ought to change :D. Beware the grue! Dark. - Original Message - From: Lori Duncan lori_dunca...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 14, 2014 9:46 AM Subject: Re: [Audyssey] Sod walkthrough Hi Thomas, I agree, I was just enjoying the walkthrough so much, and couldn't figure out a way of memorising those darned data wafer sequence for putting into the box at the end. It still gives me trouble. :) -Original Message- From: Thomas Ward Sent: Wednesday, May 14, 2014 5:16 AM To: Gamers Discussion list Subject: Re: [Audyssey] Sod walkthrough Hi Lori, While I do think that would have been interesting I'm kind of glad Raul didn't do that. The reasoning is I think he wanted to leave some surprises in the game for those who had never played before, and he wanted them to work out their own strategy for beating the bosses. In that I agree because I do think it is a good idea to leave some surprises rather than give it all away in one audio walkthrough. Cheers! On 5/13/14, Lori Duncan lori_dunca...@hotmail.com wrote: There was only 1 drawback to that walkthrough for me, and that was he didn't play level 9 :( Was so looking forward to hearing him bash the bosses. :) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] game taste was: Re: regarding temporal disturbance
Hi Lisa. I'd be interested to know where to get the castaway and nebula games, they're not ones I've heard of before, though i confess as I've said before my taste for infocom style games with random puzzles has somewhat pauled of late due to frustration with said puzles. Beware the grue! Dark. - Original Message - From: Lisa Hayes lhay...@internode.on.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 14, 2014 10:47 AM Subject: Re: [Audyssey] game taste was: Re: regarding temporal disturbance Dark im not a fan of racing games either, but i play puppy one and love that. The top speed games are well designed and i like them due to their design. i love monkeey business and sod and love the challenge. I love the older infocom games and games like hugecave. Mcmurphy's mantion and tgheir's a game called castaway and nebula written by a guy called conrad button that i love. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 14, 2014 7:20 PM Subject: [Audyssey] game taste was: Re: regarding temporal disturbance Hi Lisa. While I do agree in principle, and would never insult someone for liking a different sort of game, you do raise what is to me a far more interesting question. For me at least, there are design characteristics of good games which are independent of preference. ake top speed2 and 3. I do not personally like racing games, I don't find they interest me much at all, however I look at the feature list for top speed, the way the games are put together, the customization etc, and I can say independent of personal preference that they bare the characteristics of well designed games, even though their subject matter is not something which would make me want to play them. The problem with just saying everything is relative is that then you have no standard of comparison. Then if someone comes along and thinks Beep is the best game in the universe, or thinks say shades of doom or entombed is a terrible game, all you can say is well I disagree because I like different games Likewise, there is then little way that you can can give constructive cryticism to someone designing a game, sinse they can always ignore you comments and say well I don't like that idea and leave it at that. I actually studdied these sorts of questions when I learnt Aesthetics, which is the philosophy of art, but i'd say this applies just as much to games as it does to music, literature or anything else. Complete relativism is a very attractive proposition sinse it gives a validity to everyone's opinions, the problem is, (to quote a lign from the gondoliers), when everybody's somebody then no one's anybody This is why when looking at say the temporal disturbance, I'd first ask not whether I! like it in the game, but whether it contributes to what over all makes a good game. Of course, the idea of what makes a good game is another question as well, and one which is also up for debate, but it is the idea that there is! some set of universal design characteristics that you can! judge a game against that is the point. If all the list was just made up of people saying I like this and I don't like that then discussion would be a pretty pointless thing. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Sod Walkthrough.
I never really paid much attention to the auto healing as a matter of fact. I still use MedKits since it would take too long to just stand there waiting to heal on your own. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my blurglecruncheon, see if I don't! -Original Message- From: Thomas Ward Sent: Wednesday, May 14, 2014 10:27 AM To: Gamers Discussion list Subject: Re: [Audyssey] Sod Walkthrough. Hello Ishan, Actually, in version 1.0 it was possible to destroy the temporal disturbance with a mine. You can't do that in version 1.2 though. As for automatic healing you are right. It was not present in 1.0, but is present in 1.2. I really like that feature although I think it makes the game a little too easy as med kits are no longer necessary. Cheers! On 5/14/14, ishan dhami ishan1dha...@gmail.com wrote: grenades and fists are not there Why you forget the auto healing feature? This feature is a good even the master piece of the game. STD are not destroyed by mines. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] some suggestions and comments for better audio games
Well I doubt Philip will include vines and things in Q9, because lots of that was planned for perilous hearts, though whether Philip is still planning on finishing Perilous hearts and when it will be out I don't know. I'd be disappointed though if the game doesn't get finished sinse a lot of the ideas in the demo were very unique, not just the vines. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Sod Walkthrough.
Personally i rather like the auto healing myself, sinse it means you don't have to be super stingy with the medkits and can use them tactically in battle. i remember when I first had shades 1.0 I'd never use a med kit in a fight sinse I didn't like the idea of saving and getting to a point where I had no medkits, couldn't find any others and was thus stuck far towards the end of the game with little energy or possibility of healing, which I have seen happen before in games with only one life and no breaks between levels to recover energy. of course, had david included static healing stations, say medical bays that acted like a med kit and healed you to full but were static, or had some sort of respawning enemy who offered health boosts when killed on a random basis, auto healing wouldn't be necessary. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 14, 2014 5:27 PM Subject: Re: [Audyssey] Sod Walkthrough. Hello Ishan, Actually, in version 1.0 it was possible to destroy the temporal disturbance with a mine. You can't do that in version 1.2 though. As for automatic healing you are right. It was not present in 1.0, but is present in 1.2. I really like that feature although I think it makes the game a little too easy as med kits are no longer necessary. Cheers! On 5/14/14, ishan dhami ishan1dha...@gmail.com wrote: grenades and fists are not there Why you forget the auto healing feature? This feature is a good even the master piece of the game. STD are not destroyed by mines. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] some suggestions and comments for better audio games
Hi Ishan, Well, regarding Q9 I do think a vine to swing from would be cool, but if Philip were to add one I think there should be more to do with it besides just swing from one side of a pit to another. Generally in games where a vine is present a gamer can climb into the trees,swing from branch to branch, and I believe Philip was intending to save those features for a future title like Perilous Hearts. Similarly I think a river added to the mountain world would be cool, but it would have to come with its own challenges and difficulties. Q9 would have to swim across it and I suspect there would be some kind of animal that would attack Q9 while in the river. As far as Shades of Doom goes I really disagree with all or most of those suggestions. I have already stated I think removing the temporal disturbance would make the game too easy, and I would not be satisfied with the game if it was removed. Likewise I think having the Boss steel a data wafer would be sort of pointless, and he is perfectly able to attack and injure the player without a gun so giving him a gun is equally pointless. As far as Tank Commander goes there are plenty of tanks in the game. Particularly on time critical missions like mission3 which is difficult enough to accomplish with the tanks we do have without adding more enemies to that mission. Likewise mission 5 is really tough as it is. I don't see adding more tanks to that mission being all that necessary. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Sod Walkthrough.
Hi Bryan, Not as long as you might think. The trick is not to let your health drop too far down in the first place. If you are only slightly injured it may only take a minute or so to let your body heal back to 100%. I agree for serious injuries a med kit is pretty much the best way to get restored back to full health or near full health. Cheers! On 5/14/14, Bryan Peterson bpeterson2...@cableone.net wrote: I never really paid much attention to the auto healing as a matter of fact. I still use MedKits since it would take too long to just stand there waiting to heal on your own. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my blurglecruncheon, see if I don't! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Sod Walkthrough.
Or make them so that you could use them as many times as you wanted but with a certain amount of recharge time between uses. So it'd be like the Wand of Dragonfire in Sryth, which you can theoretically use as many times as you want but with an hour or so of recharge time after each use. A medical bay might need less time to charge but it would still mean you' have to be strategic and try not to get beaten up too much right away. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my blurglecruncheon, see if I don't! -Original Message- From: dark Sent: Wednesday, May 14, 2014 10:41 AM To: Gamers Discussion list Subject: Re: [Audyssey] Sod Walkthrough. Personally i rather like the auto healing myself, sinse it means you don't have to be super stingy with the medkits and can use them tactically in battle. i remember when I first had shades 1.0 I'd never use a med kit in a fight sinse I didn't like the idea of saving and getting to a point where I had no medkits, couldn't find any others and was thus stuck far towards the end of the game with little energy or possibility of healing, which I have seen happen before in games with only one life and no breaks between levels to recover energy. of course, had david included static healing stations, say medical bays that acted like a med kit and healed you to full but were static, or had some sort of respawning enemy who offered health boosts when killed on a random basis, auto healing wouldn't be necessary. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 14, 2014 5:27 PM Subject: Re: [Audyssey] Sod Walkthrough. Hello Ishan, Actually, in version 1.0 it was possible to destroy the temporal disturbance with a mine. You can't do that in version 1.2 though. As for automatic healing you are right. It was not present in 1.0, but is present in 1.2. I really like that feature although I think it makes the game a little too easy as med kits are no longer necessary. Cheers! On 5/14/14, ishan dhami ishan1dha...@gmail.com wrote: grenades and fists are not there Why you forget the auto healing feature? This feature is a good even the master piece of the game. STD are not destroyed by mines. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Sod Walkthrough.
Hi Dark, Know what you mean. I use to be super careful about where and when I used a med kit in version 1.0 because I didn't' want to run out before the end of the game. I remember on the higher difficulty levels I would barely come out of the game alive with only one or two med kits in reserve to take on the Boss. That was challenging to say the least. Now days I can apply them more strategically and not worry so much about running out. Cheers! On 5/14/14, dark d...@xgam.org wrote: Personally i rather like the auto healing myself, sinse it means you don't have to be super stingy with the medkits and can use them tactically in battle. i remember when I first had shades 1.0 I'd never use a med kit in a fight sinse I didn't like the idea of saving and getting to a point where I had no medkits, couldn't find any others and was thus stuck far towards the end of the game with little energy or possibility of healing, which I have seen happen before in games with only one life and no breaks between levels to recover energy. of course, had david included static healing stations, say medical bays that acted like a med kit and healed you to full but were static, or had some sort of respawning enemy who offered health boosts when killed on a random basis, auto healing wouldn't be necessary. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] some suggestions and comments for better audio games
Not only that but if I remember rightly in Tarzan Junior a vine would eventually snap if you hung onto it for too long without doing anything. I suppose a river would work in the mountain world of Q9 If, as Thomas said, it had its own set of callenges. Mabe Q9's species can't handle water forver long and so it might slowly drainis health.We don't exactly know what sort of critter Q9 is, although I personally invision something small and furry. Or there could be animals in the river like crocodiles or aligators like in the old game Frogger. As for Shades I completely agree with Tom. The game is fine as it is, TD and all. What I'd like to see is a bit more plot development. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my blurglecruncheon, see if I don't! -Original Message- From: Thomas Ward Sent: Wednesday, May 14, 2014 10:40 AM To: Gamers Discussion list Subject: Re: [Audyssey] some suggestions and comments for better audio games Hi Ishan, Well, regarding Q9 I do think a vine to swing from would be cool, but if Philip were to add one I think there should be more to do with it besides just swing from one side of a pit to another. Generally in games where a vine is present a gamer can climb into the trees,swing from branch to branch, and I believe Philip was intending to save those features for a future title like Perilous Hearts. Similarly I think a river added to the mountain world would be cool, but it would have to come with its own challenges and difficulties. Q9 would have to swim across it and I suspect there would be some kind of animal that would attack Q9 while in the river. As far as Shades of Doom goes I really disagree with all or most of those suggestions. I have already stated I think removing the temporal disturbance would make the game too easy, and I would not be satisfied with the game if it was removed. Likewise I think having the Boss steel a data wafer would be sort of pointless, and he is perfectly able to attack and injure the player without a gun so giving him a gun is equally pointless. As far as Tank Commander goes there are plenty of tanks in the game. Particularly on time critical missions like mission3 which is difficult enough to accomplish with the tanks we do have without adding more enemies to that mission. Likewise mission 5 is really tough as it is. I don't see adding more tanks to that mission being all that necessary. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Sod Walkthrough.
Or you save them for the coffee machine. LOL. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my blurglecruncheon, see if I don't! -Original Message- From: Thomas Ward Sent: Wednesday, May 14, 2014 10:50 AM To: Gamers Discussion list Subject: Re: [Audyssey] Sod Walkthrough. Hi Dark, Know what you mean. I use to be super careful about where and when I used a med kit in version 1.0 because I didn't' want to run out before the end of the game. I remember on the higher difficulty levels I would barely come out of the game alive with only one or two med kits in reserve to take on the Boss. That was challenging to say the least. Now days I can apply them more strategically and not worry so much about running out. Cheers! On 5/14/14, dark d...@xgam.org wrote: Personally i rather like the auto healing myself, sinse it means you don't have to be super stingy with the medkits and can use them tactically in battle. i remember when I first had shades 1.0 I'd never use a med kit in a fight sinse I didn't like the idea of saving and getting to a point where I had no medkits, couldn't find any others and was thus stuck far towards the end of the game with little energy or possibility of healing, which I have seen happen before in games with only one life and no breaks between levels to recover energy. of course, had david included static healing stations, say medical bays that acted like a med kit and healed you to full but were static, or had some sort of respawning enemy who offered health boosts when killed on a random basis, auto healing wouldn't be necessary. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] game taste was: Re: regarding temporal disturbance
I'm very interested in discussions regarding the playability of games. My good friends used to design games and edited electronic games magazine in the 80s. They tell me that some of the most playable games, or the ones that people always go back to, are some of the simplest. (tetris, Space Invaders) Initially, this surprised me, as I always thought that I'd much rather play something intricate and challenging. I've found out about myself, at least, that yes, the game has to have a certain amount of challenge involved, but not too much. Of course, that kind of echoes an Aristotelian view of games: find a median point that may be further away from your tendency than you're comfortable with. Anyway, at some point, the game method has to become transparent in order to make it playable and in order to build skill and interest. So shooting games are often revisited, because the objectives and methods are very clear, and the payoff is immediate. Lots of food for thought, but we do revisit this topic from time to time. interesting stuff. Teresa “We’re made of star stuff.”—Carl Sagan On May 14, 2014, at 9:28 AM, dark d...@xgam.org wrote: Hi Lisa. I'd be interested to know where to get the castaway and nebula games, they're not ones I've heard of before, though i confess as I've said before my taste for infocom style games with random puzzles has somewhat pauled of late due to frustration with said puzles. Beware the grue! Dark. - Original Message - From: Lisa Hayes lhay...@internode.on.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 14, 2014 10:47 AM Subject: Re: [Audyssey] game taste was: Re: regarding temporal disturbance Dark im not a fan of racing games either, but i play puppy one and love that. The top speed games are well designed and i like them due to their design. i love monkeey business and sod and love the challenge. I love the older infocom games and games like hugecave. Mcmurphy's mantion and tgheir's a game called castaway and nebula written by a guy called conrad button that i love. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 14, 2014 7:20 PM Subject: [Audyssey] game taste was: Re: regarding temporal disturbance Hi Lisa. While I do agree in principle, and would never insult someone for liking a different sort of game, you do raise what is to me a far more interesting question. For me at least, there are design characteristics of good games which are independent of preference. ake top speed2 and 3. I do not personally like racing games, I don't find they interest me much at all, however I look at the feature list for top speed, the way the games are put together, the customization etc, and I can say independent of personal preference that they bare the characteristics of well designed games, even though their subject matter is not something which would make me want to play them. The problem with just saying everything is relative is that then you have no standard of comparison. Then if someone comes along and thinks Beep is the best game in the universe, or thinks say shades of doom or entombed is a terrible game, all you can say is well I disagree because I like different games Likewise, there is then little way that you can can give constructive cryticism to someone designing a game, sinse they can always ignore you comments and say well I don't like that idea and leave it at that. I actually studdied these sorts of questions when I learnt Aesthetics, which is the philosophy of art, but i'd say this applies just as much to games as it does to music, literature or anything else. Complete relativism is a very attractive proposition sinse it gives a validity to everyone's opinions, the problem is, (to quote a lign from the gondoliers), when everybody's somebody then no one's anybody This is why when looking at say the temporal disturbance, I'd first ask not whether I! like it in the game, but whether it contributes to what over all makes a good game. Of course, the idea of what makes a good game is another question as well, and one which is also up for debate, but it is the idea that there is! some set of universal design characteristics that you can! judge a game against that is the point. If all the list was just made up of people saying I like this and I don't like that then discussion would be a pretty pointless thing. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at
[Audyssey] Audiogames.net?
So, I must have missed the memo somehow. What on earth has happened to audiogames.net, It seems to have been down for days. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Sod Walkthrough.
I like the timed recharge idea, but for static med bays I don't think it'd be necessary. My thought was that they'd be like the recharge rooms in Metroid games, occurring at significant places such as the start of each level, and refilling your health to maximum each time, so that you could use the medkits for immergency battlefield healing. Beware the grue! Drk. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 14, 2014 5:49 PM Subject: Re: [Audyssey] Sod Walkthrough. Or make them so that you could use them as many times as you wanted but with a certain amount of recharge time between uses. So it'd be like the Wand of Dragonfire in Sryth, which you can theoretically use as many times as you want but with an hour or so of recharge time after each use. A medical bay might need less time to charge but it would still mean you' have to be strategic and try not to get beaten up too much right away. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my blurglecruncheon, see if I don't! -Original Message- From: dark Sent: Wednesday, May 14, 2014 10:41 AM To: Gamers Discussion list Subject: Re: [Audyssey] Sod Walkthrough. Personally i rather like the auto healing myself, sinse it means you don't have to be super stingy with the medkits and can use them tactically in battle. i remember when I first had shades 1.0 I'd never use a med kit in a fight sinse I didn't like the idea of saving and getting to a point where I had no medkits, couldn't find any others and was thus stuck far towards the end of the game with little energy or possibility of healing, which I have seen happen before in games with only one life and no breaks between levels to recover energy. of course, had david included static healing stations, say medical bays that acted like a med kit and healed you to full but were static, or had some sort of respawning enemy who offered health boosts when killed on a random basis, auto healing wouldn't be necessary. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 14, 2014 5:27 PM Subject: Re: [Audyssey] Sod Walkthrough. Hello Ishan, Actually, in version 1.0 it was possible to destroy the temporal disturbance with a mine. You can't do that in version 1.2 though. As for automatic healing you are right. It was not present in 1.0, but is present in 1.2. I really like that feature although I think it makes the game a little too easy as med kits are no longer necessary. Cheers! On 5/14/14, ishan dhami ishan1dha...@gmail.com wrote: grenades and fists are not there Why you forget the auto healing feature? This feature is a good even the master piece of the game. STD are not destroyed by mines. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send
Re: [Audyssey] Sod Walkthrough.
Good idea Dark, so long as it's not like those station things in Terraformas, those were a pain lol. -Original Message- From: dark Sent: Wednesday, May 14, 2014 9:53 PM To: Gamers Discussion list Subject: Re: [Audyssey] Sod Walkthrough. I like the timed recharge idea, but for static med bays I don't think it'd be necessary. My thought was that they'd be like the recharge rooms in Metroid games, occurring at significant places such as the start of each level, and refilling your health to maximum each time, so that you could use the medkits for immergency battlefield healing. Beware the grue! Drk. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 14, 2014 5:49 PM Subject: Re: [Audyssey] Sod Walkthrough. Or make them so that you could use them as many times as you wanted but with a certain amount of recharge time between uses. So it'd be like the Wand of Dragonfire in Sryth, which you can theoretically use as many times as you want but with an hour or so of recharge time after each use. A medical bay might need less time to charge but it would still mean you' have to be strategic and try not to get beaten up too much right away. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my blurglecruncheon, see if I don't! -Original Message- From: dark Sent: Wednesday, May 14, 2014 10:41 AM To: Gamers Discussion list Subject: Re: [Audyssey] Sod Walkthrough. Personally i rather like the auto healing myself, sinse it means you don't have to be super stingy with the medkits and can use them tactically in battle. i remember when I first had shades 1.0 I'd never use a med kit in a fight sinse I didn't like the idea of saving and getting to a point where I had no medkits, couldn't find any others and was thus stuck far towards the end of the game with little energy or possibility of healing, which I have seen happen before in games with only one life and no breaks between levels to recover energy. of course, had david included static healing stations, say medical bays that acted like a med kit and healed you to full but were static, or had some sort of respawning enemy who offered health boosts when killed on a random basis, auto healing wouldn't be necessary. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 14, 2014 5:27 PM Subject: Re: [Audyssey] Sod Walkthrough. Hello Ishan, Actually, in version 1.0 it was possible to destroy the temporal disturbance with a mine. You can't do that in version 1.2 though. As for automatic healing you are right. It was not present in 1.0, but is present in 1.2. I really like that feature although I think it makes the game a little too easy as med kits are no longer necessary. Cheers! On 5/14/14, ishan dhami ishan1dha...@gmail.com wrote: grenades and fists are not there Why you forget the auto healing feature? This feature is a good even the master piece of the game. STD are not destroyed by mines. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at
Re: [Audyssey] some suggestions and comments for better audio games
I totally agree on shades bryan. I'd also like to see a few more monsters and hazards in the environment of the game as well, sinse while the monsters are awsome, I don't really think there is enough by way of variety to provide a new challenge each level. Likewise, forall intents and purposes level 1 seems the same environment as level 7. But suppose there were hazards like alien style pools of liquid metal on the floor which you had to walk around, or steam vents that pushed you in a given direction. This is however also why I'm looking forward to seeing shades 2.0, sinse with the way audiogames have expanded sinse shades I feel there's a good chance of more in the game to play with. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] game taste was: Re: regarding temporal disturbance
Hi Teresa. One thing to remember about a lot of the games from the 80's, is that though the concept might have been simple, the execution was far more complex due to the physix of the engine. Take space invaders for example. The audio versions we've seen, the invaders mostly don't move from side to side much, and the gun moves fluidly and fires instantly, meaning it's entirely a challenge of reaction. In the original game the invaders were lined up vertically on the screen with the player's gun at the bottom. The player would therefore need to judge the relative speed of her/his shots vs the invaders position on screen, the position of the invaders bullets, and the over all movement of the invaders which speed up as time went on. this practically meant each shot was a different set of judgements carried out by the player, judgements which would improve over time. The creator of the devastatingly difficult but highly addictive mega man platform series, Keajee inafune (who's name I'm probably horribly mangling the spelling of), once said he designed the games so that each time the player would get a little further. This is very much how the best games have been. Not merely a reaction test, but a set of complex judgements which vary over time which players must keep making, at which players can improve. It's sort of the difference between playing table tennis, constantly having to keep your mind on the ball, judging it's speed and reacting accordingly, and playing whackamole, just hitting as soon as possible. This is one reason I think Shades of doom became so popular, sinse in the first person environment, players can hear an enemy's position, make a quick judgement and learn to react appropriately. I'm also beginning to think the same is true for rpgs, sinse certainly those games which just require the player to hit attack and hope for the random result, (even if they have done a lot of stat balancing first), ae not half as entertaining as those few where you fight a reactive enemy, and need to respond to what they do by using your own attacks and characters apropriately. Then of course, there is atmosphere and exploration, which indeed for someone like me is a huge factor in many games. Indeed I suspect part of the reason I do not enjoy racing games is that you spend most of your time racing around a limited number of tracks and measuring yourself only against those tracks. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] game taste was: Re: regarding temporal disturbance
Hi Dark, That's a good point. When it comes to interest in games like any other esthetics relativism will only get you so far. Sure, there are certain things that are more or less relative to personal interests, but there are also some universal features and game mechanics that apply to all games regardless of genre and style. For one thing by far the most popular request I have seen from VI gamers is the ability to customize and mod existing games. That of course makes sense for a lot of reasons. There aren't that many audio games out there compared to mainstream video games so being able to customize and mod existing games would help add extra content and replay value to the games we already do have, and it would help end users change the game in ways the original developer hadn't thought of when creating the game. For example, I remember back in the early 2000's when Lone Wolf 3.2 came out there were quite a number of us who were creating custom missions for the game. What was great about it is that even though the game came with 17 stock missions every time a new mission pack came out it was like getting a new game for free, and I played Lone Wolf quite a lot because of it. It added replay value to the game plus there was a lot of new content added to the game that allowed the end user to use his/her imagination to go above and beyond the original game. In fact, I remember at one time I was working on a complete Star Trek mod for the game complete with sound effects and missions. I had gone through the stock missions and rewrote them with Star Trek themes so instead of intercepting three enemy submarines you had to intercept three Ferengi Marauders. It was a cool idea, but I gave up on that mod because there was only so much I could do to the game before it was still just a submarine trying to be the Enterprise. :D Still, the underlying premise stands that being able to add tracks, missions, levels, and any other custom content does extend the life of the game, adds replay value, and continues interest long after the game developer has moved onto something else. Another thing that makes or breaks a game is the amount of complexity. I've noticed that gamers, particularly VI gamers, don't want to read a long winded manual. they want to just jump into the game. Therefore a good design that is simple enough to play without much more than a basic tutorial seems preferable to one that requires hundreds of keyboard commands and lots of explanations of this or that to play. Q9, for example, is such a game because anyone can install the game and be playing the jungle world in about five to ten minutes where GMA's time of Conflict really takes a few hours to get an idea how to play. That is not saying Time of Conflict is a bad game, it certainly isn't, but it will only appeal to a certain type of gamer where Q9 will appeal almost to everyone because it is quick and easy to learn and play. I think we can go on and on about what makes a good game but I think it comes down to replay value, simplicity, and amount of custom content. If a developer can come up with a game that has all of those features the game will likely be a good one. Cheers! On 5/14/14, dark d...@xgam.org wrote: Hi Lisa. While I do agree in principle, and would never insult someone for liking a different sort of game, you do raise what is to me a far more interesting question. For me at least, there are design characteristics of good games which are independent of preference. ake top speed2 and 3. I do not personally like racing games, I don't find they interest me much at all, however I look at the feature list for top speed, the way the games are put together, the customization etc, and I can say independent of personal preference that they bare the characteristics of well designed games, even though their subject matter is not something which would make me want to play them. The problem with just saying everything is relative is that then you have no standard of comparison. Then if someone comes along and thinks Beep is the best game in the universe, or thinks say shades of doom or entombed is a terrible game, all you can say is well I disagree because I like different games Likewise, there is then little way that you can can give constructive cryticism to someone designing a game, sinse they can always ignore you comments and say well I don't like that idea and leave it at that. I actually studdied these sorts of questions when I learnt Aesthetics, which is the philosophy of art, but i'd say this applies just as much to games as it does to music, literature or anything else. Complete relativism is a very attractive proposition sinse it gives a validity to everyone's opinions, the problem is, (to quote a lign from the gondoliers), when everybody's somebody then no one's anybody This is why when looking at say the temporal disturbance, I'd first ask not whether I! like it in the game, but
Re: [Audyssey] Sod Walkthrough.
Wel Lori, actually I was! thinking something like the stations in terraformers, however bare in mind the reasons they were a pain. Firstly in terraformers you constantly lost life, meaning you kept having to toddle to the recharge station and that there was one nearly every room. In a game like shades of doom that obviously wouldn't happen. Secondly, remember in terraformers you could not sidestep. This meant to stand on a single spot like the recharge station, you had to lign yourself up and be pretty exact, indeed I found in terraformers the best way to play wwas frequently check my coordinates, check the ccoordinates of whatever I wanted to find, and make the journey between them as I would navigating on a chess board. In shades however that wouldn't be an issue, sinse with the ability to sidestep you could move far more fluidly to an object. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] game taste was: Re: regarding temporal disturbance
Hi Teresa, Good point. You just hit upon a point I was attempting toraise in my last message that simplicity often plays a major roll in how successful and enjoyable a certain game is for a lot of people. Take for example Pac-Man. That game is now 32 years old, a very old game in terms of video games, and yet it has historically become one of the most popular games of all time. Activision, who took over Atari after they went out of business, has repeatedly released Pac-Man to great success. A person can go into any Wal-Mart or game store and find these hand-held controllers that look like classic Atari controllers that hook up to your TV that have Pac-Man, Space Invaders, Asteroids, and various other simple Atari games available for sale. Not long ago I found out that Activision has recently released a new Atari console which has like 25 games installed on the console including Pac-Man, Centipede, Space Invaders, and other classics like that. There are free clones for Linux, for Windows, and there are some places online where someone can play those games via their web browser. The point being even though those games are very old their simplicity makes them a fan favorite for all age groups, and Activision continues to sell them in one form or another or license the game out to third-parties. As someone who enjoys a good in depth game I find the success of these simpler games a bit surprising, but it goes to show that for most people they want something that is easy to figure out and play. In most arcade games the game mechanics are easy enough to figure out without a 50 page manual, and the rewards are immediate. They can blast through four or five levels without reading any instructions where with more complex games they may have to read some strategy guides, a manual, or try and figure out the mechanics of the game before picking up and playing. On 5/14/14, Teresa Cochran batsfly...@me.com wrote: I'm very interested in discussions regarding the playability of games. My good friends used to design games and edited electronic games magazine in the 80s. They tell me that some of the most playable games, or the ones that people always go back to, are some of the simplest. (tetris, Space Invaders) Initially, this surprised me, as I always thought that I'd much rather play something intricate and challenging. I've found out about myself, at least, that yes, the game has to have a certain amount of challenge involved, but not too much. Of course, that kind of echoes an Aristotelian view of games: find a median point that may be further away from your tendency than you're comfortable with. Anyway, at some point, the game method has to become transparent in order to make it playable and in order to build skill and interest. So shooting games are often revisited, because the objectives and methods are very clear, and the payoff is immediate. Lots of food for thought, but we do revisit this topic from time to time. interesting stuff. Teresa We're made of star stuff.--Carl Sagan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] some suggestions and comments for better audio games
Hi Bryan, Another idea that would be cool is if there was a river in the mountain level perhaps having to jump from log to log like in Frogger. That was challenging enough when I could see and I imagine that would add an especially cool element of challenge to Q9 as you would have to estimate how long to jump from log to log rather than falling in the water and getting munched by a crocodile. If the logs turned in the water that would make it even harder because a gamer couldn't stand there fore too long or the log would turn over sending poor little Q9 into the river to become lunch for a croc. Cheers! On 5/14/14, Bryan Peterson bpeterson2...@cableone.net wrote: Not only that but if I remember rightly in Tarzan Junior a vine would eventually snap if you hung onto it for too long without doing anything. I suppose a river would work in the mountain world of Q9 If, as Thomas said, it had its own set of callenges. Mabe Q9's species can't handle water forver long and so it might slowly drainis health.We don't exactly know what sort of critter Q9 is, although I personally invision something small and furry. Or there could be animals in the river like crocodiles or aligators like in the old game Frogger. As for Shades I completely agree with Tom. The game is fine as it is, TD and all. What I'd like to see is a bit more plot development. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my blurglecruncheon, see if I don't! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audiogames.net?
Hi Christopher, Well, know one knows for sure what happened to Audiogames.net, but it went down sometime over the past weekend. Apparently the admin's are looking into the problem but no news yet. Cheers! On 5/14/14, Christopher Bartlett atouchofrevere...@gmail.com wrote: So, I must have missed the memo somehow. What on earth has happened to audiogames.net, It seems to have been down for days. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] game taste was: Re: regarding temporal disturbance
Interesting thoughts tom. I certainly agree replayability and the ability to create custom content matter a great deal, however I would disagree in terms of complexity. While games that have a steeper learning curve will put off some people, at the same time the simpler a game is, the more likely it is to reduce down to a basic reaction test. Look at games like Swamp, and indeed shades of doom. Indeed, it is interesting that while Packman talks is a far simpler game to play and understand than shades, is quite possible to pick up and just press the arrows, it seems far less prominant. Ditto with swamp or entombed, or indeed Sound rts. While David greenwood is an exceptional developer and has written some fantastic games, i will say that writing quick and understandable manuals isn't exactly his forte. They are very complete and provide all the information, but for a first time player they can be a little on the confusing side. Indeed, I remember myself downloading and trying the demos of both startrek final conflict and Lone wolf in around 2006, attempting to get to grips with both games and not doing so, I just felt I didn't get everything that was going on or really understand the game just from reading the manuals. Then, some time later I listened to pod cast demos of both games and thought hay, that sound pretty cool! I think if someone did a full demonstrationg of time of conflict 2.0, showed people the keys to play and most common optionns, went through the game basics a lot more people would be willing to give it a try. Another great example is King of dragon pass for the Iphone. The game is complex, the interface is complex (and indeed used to take a little wangling), but thanks to a very comprehensive podcast on applevis, it's possible to get up and running with the game very quickly. Indeed I probably ought to see about some more podcasts myself of one sort or another. So, while I do see the corrilation with complexity, at the same time, I do think this can be very much alleviated with a good explanation. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audiogames.net?
For now you can get to the audio games forum using this link: http://audiogamesforum.captivatingsound.com/ But since most people do not know about the alternate link there are far fewer new posts than normal. Ian Reed Try my free games at http://BlindAudioGames.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] some suggestions and comments for better audio games
Hi Thomas, is frogger a game for the blind? -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Wednesday, May 14, 2014 2:44 PM To: Gamers Discussion list Subject: Re: [Audyssey] some suggestions and comments for better audio games Hi Bryan, Another idea that would be cool is if there was a river in the mountain level perhaps having to jump from log to log like in Frogger. That was challenging enough when I could see and I imagine that would add an especially cool element of challenge to Q9 as you would have to estimate how long to jump from log to log rather than falling in the water and getting munched by a crocodile. If the logs turned in the water that would make it even harder because a gamer couldn't stand there fore too long or the log would turn over sending poor little Q9 into the river to become lunch for a croc. Cheers! On 5/14/14, Bryan Peterson bpeterson2...@cableone.net wrote: Not only that but if I remember rightly in Tarzan Junior a vine would eventually snap if you hung onto it for too long without doing anything. I suppose a river would work in the mountain world of Q9 If, as Thomas said, it had its own set of callenges. Mabe Q9's species can't handle water forver long and so it might slowly drainis health.We don't exactly know what sort of critter Q9 is, although I personally invision something small and furry. Or there could be animals in the river like crocodiles or aligators like in the old game Frogger. As for Shades I completely agree with Tom. The game is fine as it is, TD and all. What I'd like to see is a bit more plot development. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my blurglecruncheon, see if I don't! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] some suggestions and comments for better audio games
Nope. It was an old Arcade game from back in the 70's and 80's, though ithas been ported to man different platforms since then. I think the closest equivalent we have in the audio games market was The Curb Game. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my blurglecruncheon, see if I don't! -Original Message- From: Sky Mundell Sent: Wednesday, May 14, 2014 5:37 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] some suggestions and comments for better audio games Hi Thomas, is frogger a game for the blind? -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Wednesday, May 14, 2014 2:44 PM To: Gamers Discussion list Subject: Re: [Audyssey] some suggestions and comments for better audio games Hi Bryan, Another idea that would be cool is if there was a river in the mountain level perhaps having to jump from log to log like in Frogger. That was challenging enough when I could see and I imagine that would add an especially cool element of challenge to Q9 as you would have to estimate how long to jump from log to log rather than falling in the water and getting munched by a crocodile. If the logs turned in the water that would make it even harder because a gamer couldn't stand there fore too long or the log would turn over sending poor little Q9 into the river to become lunch for a croc. Cheers! On 5/14/14, Bryan Peterson bpeterson2...@cableone.net wrote: Not only that but if I remember rightly in Tarzan Junior a vine would eventually snap if you hung onto it for too long without doing anything. I suppose a river would work in the mountain world of Q9 If, as Thomas said, it had its own set of callenges. Mabe Q9's species can't handle water forver long and so it might slowly drainis health.We don't exactly know what sort of critter Q9 is, although I personally invision something small and furry. Or there could be animals in the river like crocodiles or aligators like in the old game Frogger. As for Shades I completely agree with Tom. The game is fine as it is, TD and all. What I'd like to see is a bit more plot development. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my blurglecruncheon, see if I don't! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Sod walkthrough
In fact, I think he stated this during a part of the walk through, if I remember correctly. I haven't listened to his recordings in a long time. --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, May 13, 2014 11:16 PM Subject: Re: [Audyssey] Sod walkthrough Hi Lori, While I do think that would have been interesting I'm kind of glad Raul didn't do that. The reasoning is I think he wanted to leave some surprises in the game for those who had never played before, and he wanted them to work out their own strategy for beating the bosses. In that I agree because I do think it is a good idea to leave some surprises rather than give it all away in one audio walkthrough. Cheers! On 5/13/14, Lori Duncan lori_dunca...@hotmail.com wrote: There was only 1 drawback to that walkthrough for me, and that was he didn't play level 9 :( Was so looking forward to hearing him bash the bosses. :) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Sod walkthrough
Yeah he does, in the episode where he enters level 9. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my blurglecruncheon, see if I don't! -Original Message- From: Charles Rivard Sent: Wednesday, May 14, 2014 6:12 PM To: Gamers Discussion list Subject: Re: [Audyssey] Sod walkthrough In fact, I think he stated this during a part of the walk through, if I remember correctly. I haven't listened to his recordings in a long time. --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, May 13, 2014 11:16 PM Subject: Re: [Audyssey] Sod walkthrough Hi Lori, While I do think that would have been interesting I'm kind of glad Raul didn't do that. The reasoning is I think he wanted to leave some surprises in the game for those who had never played before, and he wanted them to work out their own strategy for beating the bosses. In that I agree because I do think it is a good idea to leave some surprises rather than give it all away in one audio walkthrough. Cheers! On 5/13/14, Lori Duncan lori_dunca...@hotmail.com wrote: There was only 1 drawback to that walkthrough for me, and that was he didn't play level 9 :( Was so looking forward to hearing him bash the bosses. :) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] SOD wafer sequence problem - Re: Sod walkthrough
Here's a suggestion to your problem: Use an abacus or some other method of keeping track of them for use during the later stage of the game. --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: Lori Duncan lori_dunca...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 14, 2014 3:46 AM Subject: Re: [Audyssey] Sod walkthrough Hi Thomas, I agree, I was just enjoying the walkthrough so much, and couldn't figure out a way of memorising those darned data wafer sequence for putting into the box at the end. It still gives me trouble. :) -Original Message- From: Thomas Ward Sent: Wednesday, May 14, 2014 5:16 AM To: Gamers Discussion list Subject: Re: [Audyssey] Sod walkthrough Hi Lori, While I do think that would have been interesting I'm kind of glad Raul didn't do that. The reasoning is I think he wanted to leave some surprises in the game for those who had never played before, and he wanted them to work out their own strategy for beating the bosses. In that I agree because I do think it is a good idea to leave some surprises rather than give it all away in one audio walkthrough. Cheers! On 5/13/14, Lori Duncan lori_dunca...@hotmail.com wrote: There was only 1 drawback to that walkthrough for me, and that was he didn't play level 9 :( Was so looking forward to hearing him bash the bosses. :) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] game taste was: Re: regarding temporal disturbance
Beauty is in the eye of the beholder. Or, in this case, what someone likes, to them, is a good game. Some people don't like games that have loads of keystrokes, memorization of layout, and or complex planning and strategy, even though the games are excellent. Other gamers like games that really make you think that are very long. While Pong may appeal to some, it won't to others. --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 14, 2014 4:20 AM Subject: [Audyssey] game taste was: Re: regarding temporal disturbance Hi Lisa. While I do agree in principle, and would never insult someone for liking a different sort of game, you do raise what is to me a far more interesting question. For me at least, there are design characteristics of good games which are independent of preference. ake top speed2 and 3. I do not personally like racing games, I don't find they interest me much at all, however I look at the feature list for top speed, the way the games are put together, the customization etc, and I can say independent of personal preference that they bare the characteristics of well designed games, even though their subject matter is not something which would make me want to play them. The problem with just saying everything is relative is that then you have no standard of comparison. Then if someone comes along and thinks Beep is the best game in the universe, or thinks say shades of doom or entombed is a terrible game, all you can say is well I disagree because I like different games Likewise, there is then little way that you can can give constructive cryticism to someone designing a game, sinse they can always ignore you comments and say well I don't like that idea and leave it at that. I actually studdied these sorts of questions when I learnt Aesthetics, which is the philosophy of art, but i'd say this applies just as much to games as it does to music, literature or anything else. Complete relativism is a very attractive proposition sinse it gives a validity to everyone's opinions, the problem is, (to quote a lign from the gondoliers), when everybody's somebody then no one's anybody This is why when looking at say the temporal disturbance, I'd first ask not whether I! like it in the game, but whether it contributes to what over all makes a good game. Of course, the idea of what makes a good game is another question as well, and one which is also up for debate, but it is the idea that there is! some set of universal design characteristics that you can! judge a game against that is the point. If all the list was just made up of people saying I like this and I don't like that then discussion would be a pretty pointless thing. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] some suggestions and comments for better audio games
Hi Sky, Well, I do believe there was an accessible clone created based on Frogger, but the game Bryan and I are talking about is an old Atari game from the early 1980's called Frogger. The basic idea is that you are a little green frog trying to make it back to your home. In order to do that you have to cross a busy highway with trucks and cars, then get passed a river with crocodiles, and eventually make it to your home. The original game certainly is not accessible, but you may have to see about that accessible version I mentioned. Cheers! On 5/14/14, Sky Mundell s...@shaw.ca wrote: Hi Thomas, is frogger a game for the blind? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] game taste was: Re: regarding temporal disturbance
Dark i have both castaway and nebula if yuou want them i'll send just say the word. I think i've also got a time travel game to. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, May 15, 2014 2:28 AM Subject: Re: [Audyssey] game taste was: Re: regarding temporal disturbance Hi Lisa. I'd be interested to know where to get the castaway and nebula games, they're not ones I've heard of before, though i confess as I've said before my taste for infocom style games with random puzzles has somewhat pauled of late due to frustration with said puzles. Beware the grue! Dark. - Original Message - From: Lisa Hayes lhay...@internode.on.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 14, 2014 10:47 AM Subject: Re: [Audyssey] game taste was: Re: regarding temporal disturbance Dark im not a fan of racing games either, but i play puppy one and love that. The top speed games are well designed and i like them due to their design. i love monkeey business and sod and love the challenge. I love the older infocom games and games like hugecave. Mcmurphy's mantion and tgheir's a game called castaway and nebula written by a guy called conrad button that i love. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 14, 2014 7:20 PM Subject: [Audyssey] game taste was: Re: regarding temporal disturbance Hi Lisa. While I do agree in principle, and would never insult someone for liking a different sort of game, you do raise what is to me a far more interesting question. For me at least, there are design characteristics of good games which are independent of preference. ake top speed2 and 3. I do not personally like racing games, I don't find they interest me much at all, however I look at the feature list for top speed, the way the games are put together, the customization etc, and I can say independent of personal preference that they bare the characteristics of well designed games, even though their subject matter is not something which would make me want to play them. The problem with just saying everything is relative is that then you have no standard of comparison. Then if someone comes along and thinks Beep is the best game in the universe, or thinks say shades of doom or entombed is a terrible game, all you can say is well I disagree because I like different games Likewise, there is then little way that you can can give constructive cryticism to someone designing a game, sinse they can always ignore you comments and say well I don't like that idea and leave it at that. I actually studdied these sorts of questions when I learnt Aesthetics, which is the philosophy of art, but i'd say this applies just as much to games as it does to music, literature or anything else. Complete relativism is a very attractive proposition sinse it gives a validity to everyone's opinions, the problem is, (to quote a lign from the gondoliers), when everybody's somebody then no one's anybody This is why when looking at say the temporal disturbance, I'd first ask not whether I! like it in the game, but whether it contributes to what over all makes a good game. Of course, the idea of what makes a good game is another question as well, and one which is also up for debate, but it is the idea that there is! some set of universal design characteristics that you can! judge a game against that is the point. If all the list was just made up of people saying I like this and I don't like that then discussion would be a pretty pointless thing. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at
Re: [Audyssey] some suggestions and comments for better audio games
I think that was the Curb Game, which was basically just the highway part. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my blurglecruncheon, see if I don't! -Original Message- From: Thomas Ward Sent: Wednesday, May 14, 2014 6:20 PM To: Gamers Discussion list Subject: Re: [Audyssey] some suggestions and comments for better audio games Hi Sky, Well, I do believe there was an accessible clone created based on Frogger, but the game Bryan and I are talking about is an old Atari game from the early 1980's called Frogger. The basic idea is that you are a little green frog trying to make it back to your home. In order to do that you have to cross a busy highway with trucks and cars, then get passed a river with crocodiles, and eventually make it to your home. The original game certainly is not accessible, but you may have to see about that accessible version I mentioned. Cheers! On 5/14/14, Sky Mundell s...@shaw.ca wrote: Hi Thomas, is frogger a game for the blind? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] some suggestions and comments for better audio games
Hi Bryan, Bummer. I had hoped there was a complete remake of Frogger out there. Oh, well, it would be an easy enough game to create. I'd just have to see if I have the sounds to do it. Cheers! On 5/14/14, Bryan Peterson bpeterson2...@cableone.net wrote: I think that was the Curb Game, which was basically just the highway part. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my blurglecruncheon, see if I don't! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] frogger - Re: some suggestions and comments for better audio games
I know that some people that lived near me at one time had a handheld game of frogger. I have a question about the Atari game. If you don't win the game, do you croak? (rotten grin) --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 14, 2014 7:20 PM Subject: Re: [Audyssey] some suggestions and comments for better audio games Hi Sky, Well, I do believe there was an accessible clone created based on Frogger, but the game Bryan and I are talking about is an old Atari game from the early 1980's called Frogger. The basic idea is that you are a little green frog trying to make it back to your home. In order to do that you have to cross a busy highway with trucks and cars, then get passed a river with crocodiles, and eventually make it to your home. The original game certainly is not accessible, but you may have to see about that accessible version I mentioned. Cheers! On 5/14/14, Sky Mundell s...@shaw.ca wrote: Hi Thomas, is frogger a game for the blind? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] frogger - Re: some suggestions and comments for betteraudio games
LOL. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my blurglecruncheon, see if I don't! -Original Message- From: Charles Rivard Sent: Wednesday, May 14, 2014 6:43 PM To: Gamers Discussion list Subject: [Audyssey] frogger - Re: some suggestions and comments for betteraudio games I know that some people that lived near me at one time had a handheld game of frogger. I have a question about the Atari game. If you don't win the game, do you croak? (rotten grin) --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 14, 2014 7:20 PM Subject: Re: [Audyssey] some suggestions and comments for better audio games Hi Sky, Well, I do believe there was an accessible clone created based on Frogger, but the game Bryan and I are talking about is an old Atari game from the early 1980's called Frogger. The basic idea is that you are a little green frog trying to make it back to your home. In order to do that you have to cross a busy highway with trucks and cars, then get passed a river with crocodiles, and eventually make it to your home. The original game certainly is not accessible, but you may have to see about that accessible version I mentioned. Cheers! On 5/14/14, Sky Mundell s...@shaw.ca wrote: Hi Thomas, is frogger a game for the blind? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] frogger - Re: some suggestions and comments for better audio games
Hi Charles, Hahaha. Yeah, I guess when Froggy dies he croaks. However, usually he goes splat instead. Cheers! On 5/14/14, Charles Rivard wee1s...@fidnet.com wrote: I know that some people that lived near me at one time had a handheld game of frogger. I have a question about the Atari game. If you don't win the game, do you croak? (rotten grin) --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] cricket audio game
Hi friends and other elders Have you heard about IPL? indian premier leag! I am a good fan of that upgreated game of cricket. Is there any audio game of cricket? O dood don't be rude! Smilee! Ishan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Sod Walkthrough.
the only harm of coffee machine is that when you drank a lot of coffee and then back by med kits it will disable the auto healing feature. If you are at 73 per cent it will stay at this . Hi lindsay don't go to the audiogames temporary link I have sent the walkthrough of bryan by my dropbox Please download it and begin to play don't forget the major updates. O dood don't be rude! Smilee! Ishan On 5/14/14, Bryan Peterson bpeterson2...@cableone.net wrote: Or you save them for the coffee machine. LOL. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my blurglecruncheon, see if I don't! -Original Message- From: Thomas Ward Sent: Wednesday, May 14, 2014 10:50 AM To: Gamers Discussion list Subject: Re: [Audyssey] Sod Walkthrough. Hi Dark, Know what you mean. I use to be super careful about where and when I used a med kit in version 1.0 because I didn't' want to run out before the end of the game. I remember on the higher difficulty levels I would barely come out of the game alive with only one or two med kits in reserve to take on the Boss. That was challenging to say the least. Now days I can apply them more strategically and not worry so much about running out. Cheers! On 5/14/14, dark d...@xgam.org wrote: Personally i rather like the auto healing myself, sinse it means you don't have to be super stingy with the medkits and can use them tactically in battle. i remember when I first had shades 1.0 I'd never use a med kit in a fight sinse I didn't like the idea of saving and getting to a point where I had no medkits, couldn't find any others and was thus stuck far towards the end of the game with little energy or possibility of healing, which I have seen happen before in games with only one life and no breaks between levels to recover energy. of course, had david included static healing stations, say medical bays that acted like a med kit and healed you to full but were static, or had some sort of respawning enemy who offered health boosts when killed on a random basis, auto healing wouldn't be necessary. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] some suggestions and comments for better audio games
Why you think a crock it may be a shark What about boss's cut seen Please read the seen carefully and then talk about that. up aero for swimming and down for avoiding attacks of shark only available in mountain world death world's sounds should be modified like a ghost crying sound as the name The death world it may be a little bit horrible and frightening O dood don't be rude! Smilee! Ishan On 5/15/14, Thomas Ward thomasward1...@gmail.com wrote: Hi Bryan, Bummer. I had hoped there was a complete remake of Frogger out there. Oh, well, it would be an easy enough game to create. I'd just have to see if I have the sounds to do it. Cheers! On 5/14/14, Bryan Peterson bpeterson2...@cableone.net wrote: I think that was the Curb Game, which was basically just the highway part. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my blurglecruncheon, see if I don't! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] game taste was: Re: regarding temporal disturbance
The problem charlse as I explained with just saying beauty is in the eye of the beholder is that then you have no grounds for cryticism or comment at all sinse ultimately everyone can just say well I like this or I don't like that Suppose for example I were to claime that Jim's reaction test game is the best game in the universe, and david greenwood had utterly wasted his time with shades of doom. Well, if everything is relative, you cannot argue with me. No sighting of the good features of shades of doom, it's atmosphere, it's challenge, it's requirement for exploration will make it a better game than Jim's rection test sinse it's all relative, indeed if everything is relative then sighting of good features of shades of doom simply translates to what I like Still worse, when designing a game someone cannot attempt to look at what is good or Decide on good features of a design sinse again everything just comes down to relative opinion. This is not an idle threat either. I remember some years ago a developer had created a game which he was expecting money for, which lacked many features of a decent game. he! claimed the game was awsome and that he liked it, other people disagreed, and thus the game never improved at all and now I'm willing to bet has been utterly forgotten about. This is the problem with relativism in any field where things are designed. It is an attractive position, sinse it does take into account the fact as you said that different people like different things, and also it allows a validity of opinion to everyone. The problem however is total relativism is ultimately unhelpful, and by making everyone's opinion equally valid, you also make everyone's opinion equally invalid. Of course, a complete absolutism, saying this is good irrispective of what you think isn't going to be helpful either. This is why i personally lean towards a medium position, that though there are! characteristics which make a good game, or peace of music, or peace of literature, how these characteristics are applied, and indeed to what extent certain chracteristics matter is an individuualistic matter. For example, I do not like sports games. Sports have little interest to me, particularly sports like American football and baseball that I am less than familiar with the rules of. yet, I look at Jim kitchin's baseball game, at the neetd to develop reflexes in the swinging of the bat, to assign player actions strategically, the use of sounds for advertisements and the ability to customize the teams, and I can say these characteristics make it a well designed game, just one in a genre and of a style that does not interest me. these! are the sorts of discussions that are interesting, discussing with others what makes a good game and how well those characteristics are applied, a discussion we would not be able to have if indeed everything was entirely relative, sinse ultimately we'd all then just be saying I like this or I don't like that which pretty much ends most discussion dead. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] some suggestions and comments for better audio games
Hello Ishan, Well, I don't know about the creature necessarily being a croc, but I know for sure it should not be a shark. For one thing sharks do not live in the mountains. Most species of sharks live in the ocean, are Sault water creatures, and even the fresh water sharks can't be found up in the mountains. As for your suggestion for the boss cutscene I personally didn't like it. that's why I didn't comment on it. I figured if I had nothing nice to say about it then it was better not to comment on it. Cheers! On 5/14/14, ishan dhami ishan1dha...@gmail.com wrote: Why you think a crock it may be a shark What about boss's cut seen Please read the seen carefully and then talk about that. up aero for swimming and down for avoiding attacks of shark only available in mountain world death world's sounds should be modified like a ghost crying sound as the name The death world it may be a little bit horrible and frightening O dood don't be rude! Smilee! Ishan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] frogger - Re: some suggestions and comments for betteraudio games
Hi charlse. That is funny, and indeed true, or at least it was in a commador amiga version I played, whenever your poor little frog got squished by a car there was a lovely squish and ribbid dsound :D. The Amiga ersion also had the rather amusic characteristic that once you got one frog smooshed, a little puddle of goop would remain on the screen at the place you died, not in a gorey way but more in a comedy sense. Audio frogger would be an easy game to create, heck in the original the traffic already moved left to right as did the logs to jump on in the water. However, what made frogger difficult was again the mechanics sinse if I remember rightly the hopping motion of the frog frequently meant that even if you avoided one oncoming car, you'u could leap into the path of another if you weren't careful, so you had to judge three or four lanes of oncoming traffic at once not merely the one in front of you. the curb game certainly got the road crossing right and I loved some of the crazy sounds for traffic, like a car with ghosts laughing or a steam engine with ringing bells, but if I remember rightly your hedgehog moved fairly precisely, and so it was relatively easy to wait until a free space and peg it across the road. Beware the grue! Dark. - Original Message - From: Charles Rivard wee1s...@fidnet.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, May 15, 2014 1:43 AM Subject: [Audyssey] frogger - Re: some suggestions and comments for betteraudio games I know that some people that lived near me at one time had a handheld game of frogger. I have a question about the Atari game. If you don't win the game, do you croak? (rotten grin) --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 14, 2014 7:20 PM Subject: Re: [Audyssey] some suggestions and comments for better audio games Hi Sky, Well, I do believe there was an accessible clone created based on Frogger, but the game Bryan and I are talking about is an old Atari game from the early 1980's called Frogger. The basic idea is that you are a little green frog trying to make it back to your home. In order to do that you have to cross a busy highway with trucks and cars, then get passed a river with crocodiles, and eventually make it to your home. The original game certainly is not accessible, but you may have to see about that accessible version I mentioned. Cheers! On 5/14/14, Sky Mundell s...@shaw.ca wrote: Hi Thomas, is frogger a game for the blind? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] SOD voices
Hi How david greenwood sir get SOD Voices? specially MR disturbance and blob and bosses. O dood don't be rude! Smilee! Ishan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] cricket audio game
Hi Ishen. There is no cricket audio game, but there are several browser based games that are playable with your screen reader where you can manage a cricket team and play against other people. One is the cricket management game at: http://www.battrick.org/ Another is from the pavilian at: http://www.fromthepavilion.org/ There also used to be a game called battric, but I'm not sure if it's still available. Bare in mind I haven't tried these myself, not being a fan of sport games, I merely know they're on the list of accessible games at http://www.whitestick.co.uk/ongames.html so can't give any advice. Hth. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] some suggestions and comments for better audio games
Well I think the idea was the death world was supposed to be in the desert, or that was the impression i got with you walking on the sand, the flying vultures and lots of wind ambience. A haunted house would be a cool level though. As to swimming, to be honest I'm not sure I like swimming in a game where you can only swim left and right, it never really feels much like swimming, more like just walking along in water. If an audio game were to have swimming I'd want some vertical movement, the chance to swim up and down and avoid attacks from below, above and all around, but as yet this hasn't really happened in an audio side scroller, (though some have come fairly close). Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] frogger - Re: some suggestions and comments for betteraudio games
That was punny! On 14-May-2014 9:19 PM, Bryan Peterson wrote: LOL. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my blurglecruncheon, see if I don't! -Original Message- From: Charles Rivard Sent: Wednesday, May 14, 2014 6:43 PM To: Gamers Discussion list Subject: [Audyssey] frogger - Re: some suggestions and comments for betteraudio games I know that some people that lived near me at one time had a handheld game of frogger. I have a question about the Atari game. If you don't win the game, do you croak? (rotten grin) --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 14, 2014 7:20 PM Subject: Re: [Audyssey] some suggestions and comments for better audio games Hi Sky, Well, I do believe there was an accessible clone created based on Frogger, but the game Bryan and I are talking about is an old Atari game from the early 1980's called Frogger. The basic idea is that you are a little green frog trying to make it back to your home. In order to do that you have to cross a busy highway with trucks and cars, then get passed a river with crocodiles, and eventually make it to your home. The original game certainly is not accessible, but you may have to see about that accessible version I mentioned. Cheers! On 5/14/14, Sky Mundell s...@shaw.ca wrote: Hi Thomas, is frogger a game for the blind? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 2013.0.3469 / Virus Database: 3722/7495 - Release Date: 05/14/14 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] game taste was: Re: regarding temporal disturbance
Hi Dark, Agreed. There has to be some basis, some universal criteria, in which a good game is based upon otherwise everyone's opinion right, wrong, and otherwise is equally valid. We know that not to be true because some games do very well and others don't. therefore it would be helpful to study what features, what designs, have traditionally made a game successful otherwise games will not improve, not get better, and will only be no better or worse than the developer's personal opinion of the game. Eventually games would just stagnate, never evolve, because one person's opinion is as good as the next. However, we know one opinion is not as good as the next. Having more than one opinion of what makes a game good is what causes innovation, creativity, and eventually competition. We need look no further than our own audio games community to see that in action. Back in the late 90's and early 2000's there were a number of audio game developers who were creating games based on Space Invaders. All were slightly different and unique. We had ESP's Alien Outback, BSC's Troopanum, PB Games' Dark Destroyer, and so on. What's so interesting about those games is how they are all different, and that in various ways ESP and BSC did a lot to innovate and add features to their games that made them unique such as the robot landers in Alien Outback or the moon rocks in Troopanum 2. Each had an idea they thought was a good idea, and those ideas set them apart from one another. Likewise my game Mysteries of the Ancients is fairly different from say Q9 and Super Liam. The big difference is I wanted to base the game more on a true 2d platformer similar to what was available for the NES and Super NES and incorporates a lot of 2d movement such as climbing ropes, ladders, jumping off of high ledges, and so forth. Back when the game was in public testing it was well received by the audio games community probably because I was not simply satisfied with the simplistic 1d format used by other accessible side-scrollers. Therefore having a full 2d game world turned out to be a good game design. Point being, one idea is not as good as another and there are likely some universal concepts that make a game good or better than another game of a similar type. Certainly specific characteristics will very from person to person, but there is some basis from which they base their opinions on that is the key to a successful game. Its up to a developer to figure out what people base their opinions of a good game on in order to make better games. Cheers! On 5/15/14, dark d...@xgam.org wrote: The problem charlse as I explained with just saying beauty is in the eye of the beholder is that then you have no grounds for cryticism or comment at all sinse ultimately everyone can just say well I like this or I don't like that Suppose for example I were to claime that Jim's reaction test game is the best game in the universe, and david greenwood had utterly wasted his time with shades of doom. Well, if everything is relative, you cannot argue with me. No sighting of the good features of shades of doom, it's atmosphere, it's challenge, it's requirement for exploration will make it a better game than Jim's rection test sinse it's all relative, indeed if everything is relative then sighting of good features of shades of doom simply translates to what I like Still worse, when designing a game someone cannot attempt to look at what is good or Decide on good features of a design sinse again everything just comes down to relative opinion. This is not an idle threat either. I remember some years ago a developer had created a game which he was expecting money for, which lacked many features of a decent game. he! claimed the game was awsome and that he liked it, other people disagreed, and thus the game never improved at all and now I'm willing to bet has been utterly forgotten about. This is the problem with relativism in any field where things are designed. It is an attractive position, sinse it does take into account the fact as you said that different people like different things, and also it allows a validity of opinion to everyone. The problem however is total relativism is ultimately unhelpful, and by making everyone's opinion equally valid, you also make everyone's opinion equally invalid. Of course, a complete absolutism, saying this is good irrispective of what you think isn't going to be helpful either. This is why i personally lean towards a medium position, that though there are! characteristics which make a good game, or peace of music, or peace of literature, how these characteristics are applied, and indeed to what extent certain chracteristics matter is an individuualistic matter. For example, I do not like sports games. Sports have little interest to me, particularly sports like American football and baseball that I am less than familiar with the rules of. yet, I look at Jim
Re: [Audyssey] cricket audio game
I think it's growse hyhocritical for you to tell us not to be rude wer're not the rude ones here i'd take this back or just keep my mouth shut if i were you very shut and i'd stay quiet. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: ishan dhami ishan1dha...@gmail.com To: gamers@audyssey.org Sent: Thursday, May 15, 2014 3:21 AM Subject: [Audyssey] cricket audio game Hi friends and other elders Have you heard about IPL? indian premier leag! I am a good fan of that upgreated game of cricket. Is there any audio game of cricket? O dood don't be rude! Smilee! Ishan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] frogger - Re: some suggestions and comments for betteraudio games
Hi Dark, LOL. That is hilarious. If I ever made a Frogger game I'd have to have the splat sound with the ribbit just for kicks. Sick joke I know, but also kind of cute. That said, an audio Frogger would be pretty simple to make. Main thing is finding all the sounds/music I'd need. I'm sure I have them but am so blasted busy right now I am not sure I'd have the time to whip up a quick game at this time. However, I'd love an audio Frogger. However, you are right. The trick to Frogger is that Froggy would jump out of the way of an oncoming car, van, truck, whatever and end up getting splatted by the next one coming the other direction. You'd have to time Frogger's jumps just right to cross four lanes of traffic or get squashed. On 5/15/14, dark d...@xgam.org wrote: Hi charlse. That is funny, and indeed true, or at least it was in a commador amiga version I played, whenever your poor little frog got squished by a car there was a lovely squish and ribbid dsound :D. The Amiga ersion also had the rather amusic characteristic that once you got one frog smooshed, a little puddle of goop would remain on the screen at the place you died, not in a gorey way but more in a comedy sense. Audio frogger would be an easy game to create, heck in the original the traffic already moved left to right as did the logs to jump on in the water. However, what made frogger difficult was again the mechanics sinse if I remember rightly the hopping motion of the frog frequently meant that even if you avoided one oncoming car, you'u could leap into the path of another if you weren't careful, so you had to judge three or four lanes of oncoming traffic at once not merely the one in front of you. the curb game certainly got the road crossing right and I loved some of the crazy sounds for traffic, like a car with ghosts laughing or a steam engine with ringing bells, but if I remember rightly your hedgehog moved fairly precisely, and so it was relatively easy to wait until a free space and peg it across the road. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] SOD voices
Hello Ishan, Do you mean sounds? The temporal disturbances, blobs, and bosses don't have any voices. Only sounds. Cheers! On 5/14/14, ishan dhami ishan1dha...@gmail.com wrote: Hi How david greenwood sir get SOD Voices? specially MR disturbance and blob and bosses. O dood don't be rude! Smilee! Ishan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Sod Walkthrough.
we are due for an upgrade. the game as well as a lot of stuf that use the old 3dfx in win xp are broken on win7. I have fiddled in my line of testing with the 3d fx you can et in 7 with stuff like open al and it really does sound realistic. If you are being chaced by something behind then it really does feel that way. At 09:34 p.m. 14/05/2014, you wrote: I bought Shades literally two weeks before the 1.2 upgrade, so I do remember some of the changes. It didn't have grenades or the bare fists weapon, and level 9 was apparently different though I only finished the game after the upgrade. I also believe there were some fairly major internal changes as well, but if I remember rightly you can still find the changelog kicking around. I think 2.0 is intended as a really! major upgrade to the game, though i hope David leaves in the old content and levels and just adds new ones, maybe even a map editer, rather than simply redesigning the game's layout. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Descent into madness
Hi what is the combination of safe? How and where can I find a card reader? I don't understand the recording made by the scientist he is saying very fast and his pronunciation is very unclear to me any help would be appriciated O dood what a roar! Maxwell hitting sixes and four! Smilee! Ishan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] some suggestions and comments for better audio games
I agree brian. shades of doom is ok the way it is to. shades of doom the td can be a bad thing but its part of the game. At 04:19 a.m. 15/05/2014, you wrote: Q9's fine the way it is. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my blurglecruncheon, see if I don't! -Original Message- From: ishan dhami Sent: Wednesday, May 14, 2014 12:08 AM To: gamers@audyssey.org Subject: [Audyssey] some suggestions and comments for better audio games Hi here are my suggestions and comments are for better audio games Q9 Q9 is a good side scroller even a master piece of Philip bennefall. my suggestions for q9 are as follows. 1 in Jungle world Philip should add vine for this. even he's not selling tarzan junior so he should include tarzan's feature in this game. 2 Boss's cut seen will be improve according to me the seen is this Finally q9 reaches to the door of the boss of the death world Hello Hello He tries to knock and call. Finally he broke window of the boss's bed room and the boss will wake up and scold him. then q9 tell him I will see you dood I think this cut seen will be more significant. 3 in mountain world river should be added 4 boss should have an ability to steal your bonuses! 2 shades of doom. 1 temporal disturbance should be removed 2 boss should steal a data wafer from us. 3 boss should have a gun. 4 silent walkers footsteps should be more loud. 5 EVA's voice must be replace by david's own voice. 3 GTC 1 more tanks should be added Ok here are my suggestions I would like to be discuss more after sometime any comments shoul be appriciated. Smile forever Ishan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] game taste was: Re: regarding temporal disturbance
HI Dark, Regardless of whether you like it or not, or think it is valid or not, people in the real world are in essence, relativistic. To say that this in effect, devalues them or their opinions is simply a value judgement on your part. Whether any of us likes it, we all have the right to say we do or do not like something and simply end a discussion there. this is not about choosing a view of relativism to make people feel warm and fuzzy, this is simply acknowledging everyone's opinions regardless of whether or not they have the same value system in place as we do. Imposing a value structure on a group simply because it suits one person or a small group of persons, is simply not conducive to an equal discussion. Sometimes someone's idea of good and bad is simply just that, a simple idea of good or bad. Do you like something or not? Just because one might not be able to articulate why they like or do not like something does not invalidate their opinion or the right they have to share it equally. A rather outspoken musician said two very interesting things which apply here. • There are two kinds of music. Good music and bad music. • Talking about music is like dancing about architecture. It might not be readily obvious how the second statement fits in here but give it a while and see what comes up… I think you might be surprised. Lastly, the values you are expressing in your note are of particular schools of thought. Not everyone subscribes to these schools. -Nor do they need to. For example, the current trend of Wisdom of Crowds data gathering is a good example of a very valid counter argument to yours. It validates rather than invalidates people's points of view. It counters the assumption that if everyone's opinions are equal regardless of criteria, that the people's opinions in question are invalid. It does this partially by posing better, more precise questions or discussion points. These sorts of questions at once yield more valuable and useful responses from people while still allowing them to share their thoughts freely. This is something to keep in mind here. Part of discussing what represents a 'good' audio game absolutely needs to involve widespread opinion, not tightly focused judgements that all must agree / adhere to. Since this is a mailing list it would not be a true Wisdom of Crowds environment in the sense of optimal statistical data gathering but would be an excellent wise environment if one would choose to watch and learn from it that way. Does this make sense?… If you are interested, here is a link about this topic: http://en.wikipedia.org/wiki/The_Wisdom_of_Crowds Thanks for a great start to a discussion! Smiles, Cara :) --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On May 14, 2014, at 9:12 PM, dark d...@xgam.org wrote: The problem charlse as I explained with just saying beauty is in the eye of the beholder is that then you have no grounds for cryticism or comment at all sinse ultimately everyone can just say well I like this or I don't like that Suppose for example I were to claime that Jim's reaction test game is the best game in the universe, and david greenwood had utterly wasted his time with shades of doom. Well, if everything is relative, you cannot argue with me. No sighting of the good features of shades of doom, it's atmosphere, it's challenge, it's requirement for exploration will make it a better game than Jim's rection test sinse it's all relative, indeed if everything is relative then sighting of good features of shades of doom simply translates to what I like Still worse, when designing a game someone cannot attempt to look at what is good or Decide on good features of a design sinse again everything just comes down to relative opinion. This is not an idle threat either. I remember some years ago a developer had created a game which he was expecting money for, which lacked many features of a decent game. he! claimed the game was awsome and that he liked it, other people disagreed, and thus the game never improved at all and now I'm willing to bet has been utterly forgotten about. This is the problem with relativism in any field where things are designed. It is an attractive position, sinse it does take into account the fact as you said that different people like different things, and also it allows a validity of opinion to everyone. The problem however is total relativism is ultimately unhelpful, and by making everyone's opinion equally valid, you also make everyone's opinion equally invalid. Of course, a complete absolutism, saying this is good irrispective of what you think isn't going to be helpful either. This is why i personally lean towards a medium position, that though there are! characteristics which make a good game, or peace of music, or peace of literature,
Re: [Audyssey] Descent into madness
and your writing can be very unclear and remember please and thank you are good manners when asking a question. Im sorry thomas, but this guy is getting up my nose. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: ishan dhami ishan1dha...@gmail.com To: gamers@audyssey.org Sent: Thursday, May 15, 2014 3:01 PM Subject: [Audyssey] Descent into madness Hi what is the combination of safe? How and where can I find a card reader? I don't understand the recording made by the scientist he is saying very fast and his pronunciation is very unclear to me any help would be appriciated O dood what a roar! Maxwell hitting sixes and four! Smilee! Ishan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.