person. Just my own thoughts, and I'm not a political person, just
believe in the blind ruling the world. Smile
- Original Message -
From: Bryan Peterson bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 3:16 PM
Subject: Re: [Audyssey
Kind of like the Guatemalan insanity peppers HOmer ate in a memorable, to me
at least, episode of The Simpsons, which caused him first to hear Ned
Flanders spout out a stream of gibberish ending in one of the coolest
catchphrases ever in punk rock music (that being gabba gabba hey!) and then
S
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Lori if you're referring to the cave-ins, a good trick for that is to do
the same thing you do for the arrow traps, that being to turn to the
opposite direction and run backward at a crouch by holding down the Control
and Alt keys along with the down arrow. With the cave-ins you
Actually if I'm not mistaken that was Tomb Raider 2, since I believe Tomb
Raider 1 was a PC game.
We are the Knights who say...Ni!
- Original Message -
From: key stone eloheem...@comcast.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 1:40 PM
Subject: Re:
Yep, that's the one.
We are the Knights who say...Ni!
- Original Message -
From: Phil Vlasak p...@pcsgames.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 2:00 PM
Subject: Re: [Audyssey] Where have all the developers gone?
Hi Dark,
I think Bryan was
I would think that would be Dragon Pox.
We are the Knights who say...Ni!
- Original Message -
From: Phil Vlasak p...@pcsgames.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 2:04 PM
Subject: Re: [Audyssey] Where have all the developers gone?
Draconis is
Ah, I think you mean Mario Cart. One R in Mario and a T on the end of Car
LOL. I used to love that game on the Super Nintendo, not that I was very
good at it.
We are the Knights who say...Ni!
- Original Message -
From: Lori Duncan lori_dunca...@hotmail.com
To: Gamers Discussion list
Ah yes, the wall of vines. And those mother hawks would attack you when you
went after the coins.
We are the Knights who say...Ni!
- Original Message -
From: Lori Duncan lori_dunca...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 2:14 PM
Subject:
Actually Lori I believe that was done deliberately. You're not supposed to
understand everything they say. The voices are just there to give you
something to hear when the ghost gets close to you.
We are the Knights who say...Ni!
- Original Message -
From: Lori Duncan
an updated version of the original Tomb
Raider game, called Tomb Raider Anniversary, that was similar to the
first game but with a lot better graphics, sounds, and features.
Personally, the 2007 Anniversary version is way cooler than the 1997
original release by a long shot anyway.
On 5/23/10, Bryan
in the freezer. For the life of me i can't
recall the butler's name, but he has one.
On 5/23/10, Bryan Peterson bpeterson2...@cableone.net wrote:
I used to like watching my friends play around in the house because that
old
buttler would follow you around wherever you went. I remember you could
lock
him
There was even a Pacman cereal with Pacman and ghost marshmallows. Used to
be one of my favorites.
We are the Knights who say...Ni!
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Lori Duncan lori_dunca...@hotmail.com; Gamers Discussion list
gamers@audyssey.org
, 2010 6:21 PM
Subject: Re: [Audyssey] Happy Birthday Pacman
I'm with you on that one.
- Original Message -
From: Bryan Peterson bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 8:20 PM
Subject: Re: [Audyssey] Happy Birthday Pacman
: Sunday, May 23, 2010 6:28 PM
Subject: Re: [Audyssey] Happy Birthday Pacman
Hi,
Lol! I remember that. I wonder how many pounds of Pac-Man serial I
ate as well. Probibly more than I want to remember. Insane isn't it
how we all we were Pac-Man crazy in the early 80's?
On 5/23/10, Bryan Peterson
You don't need to add your own Audyssey to the subject line just so you
know. It does that automatically.
We are the Knights who say...Ni!
- Original Message -
From: Castanedagarcia_Alfredo casta...@hsd.k12.or.us
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 24, 2010
And Pacman and Ghost marshmallows.
We are the Knights who say...Ni!
- Original Message -
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, May 24, 2010 10:46 PM
Subject: Re: [Audyssey] Happy Birthday Pacman
Hi,
Cereal? What was
S
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That's actually level five. You must be playing the demo. But take two steps
to the right before you jump your first acid pit. That will put you in a
position where you can just walk the trail without having to worry about the
snakes. There are four pits, two having three mud
Was Space Invaders ever actually an arcade game? I just remember the Atari
version which farted at you when you lost a life.
We are the Knights who say...Ni!
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday,
What the heck are you talking about?
We are the Knights who say...Ni!
- Original Message -
From: clement chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 24, 2010 9:38 PM
Subject: [Audyssey] icon and title thing not working
So... I tried to
If you use Mozilla Firefox you can download and install the Web Visum
add-on, which means you can solve those things on your own.
We are the Knights who say...Ni!
- Original Message -
From: Chastity MORSE chastitymo...@msn.com
To: Gamers Discussion list Gamers@audyssey.org
Sent:
Problem is there are a great number of people who wouldn't be willing to
wait ten years for these games. I'm not saying we're not behind, because we
are, but it's probably never going to happen. As has been pointed out
endlessly, most developers are just single people, and even if you could
Exactly. I know of a lot of people, some right here on this list, who
wouldn't be willing to wait that long, much less without hounding the
developer so much that the dev became burned out as Thomas has with MOTA.
And he's only been working on this project for about four years overall.
We're a
Subject: Re: [Audyssey] a drastic change is needed for audio games.
The one-man game developing company is not an excuse. It's a fact, so,
while it is a shame, we've got to consider it. No ifs, ands, or buts.
- Original Message -
From: Bryan Peterson bpeterson2...@cableone.net
To: Gamers
And that's another valid point. Those cheapskates who can't be bothered to
pay for a game are often only too happy to help others of their ilk obtain
illegal copies of games, and unless we obtain copyrights for our products,
which can be quite expensive, there's really nothing we can do about
Uhm, perhaps because he doesn't want to spoil things for those who don't
want the game spoiled?
We are the Knights who say...Ni!
- Original Message -
From: Castanedagarcia_Alfredo casta...@hsd.k12.or.us
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 28, 2010 1:50 AM
Then if they ever can afford the game they won't even want it since it's
been spoiled for them.
We are the Knights who say...Ni!
- Original Message -
From: Castanedagarcia_Alfredo casta...@hsd.k12.or.us
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 28, 2010 5:58 AM
Lots of luck getting that to happen. It'll probably take a lot more money to
persuade mainstream game developers to allow that. Books are one thing but
games are quite another.
We are the Knights who say...Ni!
- Original Message -
From: Josh jkenn...@gmail.com
To: gamers list
Exactly my thoughts. And the book thing makes me glad I don't live in the
UK.
We are the Knights who say...Ni!
- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 28, 2010 7:39 AM
Subject: Re: [Audyssey] drastic change needed
That's the point Josh. Mainstream game designers have enough clout to see
that, barring more or less divine intervention, the law won't be changing
anytime soon, and certainly not without more money than we can afford to
fork over. As for the standard programming language, that's also not going
That's just one person though.
We are the Knights who say...Ni!
- Original Message -
From: Castanedagarcia_Alfredo casta...@hsd.k12.or.us
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 28, 2010 12:34 PM
Subject: Re: [Audyssey] [Odyssey] Monkey business
I disagree.
Good one Thomas. I'd probably be tempted to do the same in your position.
We are the Knights who say...Ni!
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 28, 2010 12:44 PM
Subject: Re: [Audyssey] a drastic
Exactly. Pay me enough and I'll try to learn enough about BGT to create as
close a game as possible to what you want. I'm gonna need to save up for the
Pro version anyway.
We are the Knights who say...Ni!
- Original Message -
From: Charles Rivard woofer...@sbcglobal.net
To: Gamers
Ten Pin Alley.
We are the Knights who say...Ni!
- Original Message -
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, May 28, 2010 8:33 PM
Subject: Re: [Audyssey] Draconis Entertainment
Hi Phil,
Oh? Two? Who's the other?
Best
Well apparently the major idea I'm looking at with BGT is, at least in
Dark's description, sounding a lot like Golden Axe in that it's more or less
a side scroller in a purely fantasy setting, though with Q9-style humor
added to the mix. Philip and I apparently have a similarly morbid and
I'm one of the opposite camp. For me the sounds of the NES and even the
Atari (yes, the Atari), are some of the most memorable in history. Indeed
some of my fondest memories come from hearing the classic introductory doo
doo doo doo of the Atari 2600 version of Pacman. Strangely enough I always
You can still copy and paste, just make sure you then go through the code
character by character and delete any trailing spaces or other punctuation.
We are the Knights who say...Ni!
- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent:
Well as to why it's not being played, it's because the map file for that
level was being placed in a different directory from the rest of them. You
can correct this by going into your Application Data folder (in Vista it's
simply Ap Data), which is usually in the Users folder under your name.
-
From: Bryan Peterson bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 11:55 AM
Subject: Re: [Audyssey] Draconis Entertainment
Well as to why it's not being played, it's because the map file for that
level was being placed in a different
How about if you're using XP home edition? I'm sure it's different than
Vista. Thanks.
- Original Message -
From: Bryan Peterson bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 11:55 AM
Subject: Re: [Audyssey] Draconis
Not anymore. It used to be but that was changed fairly early on.
We are the Knights who say...Ni!
- Original Message -
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, May 29, 2010 8:16 PM
Subject: Re: [Audyssey] drastic change
Ah yes, I remember that. With the old Echo synthesizer.
We are the Knights who say...Ni!
- Original Message -
From: Allison Mervis alliso...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 31, 2010 11:25 AM
Subject: Re: [Audyssey] What Are Considered Space
Let's not forget Freedom Scientific's frivolous lawsuits against Serotek and
then GW Micro, the former over the use of the word Freedom and the latter
over a Placemarker.
We are the Knights who say...Ni!
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers
S
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Actually there are two possible teleporters to level none. The kicker is
that only one of them is ever accessible. When you get to that point where
the corridor's on the right and the door's on the left, set the marker as
Lori suggested. Now if you pay attention when you either
You can kill it actually, but it takes a heck of a lot of ammo to do it.
We are the Knights who say...Ni!
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 01, 2010 11:31 AM
Subject: Re: [Audyssey] SOD
You actually used to be able to do that in version 1.0, and that's why it
was amped up so much. People would just blow it up and then go on about
their business.
We are the Knights who say...Ni!
- Original Message -
From: Lori Duncan lori_dunca...@hotmail.com
To: Gamers Discussion
I picture it as more of a storm type phenomenon, like a giant funnel. As to
why it's moving around and chansing you, given how horribly the rest of the
experiment went wrong I wouldn't have been at all surprised if they'd
totally warped the laws of physics in that base to make the TD possible.
Because there's too much potential from problems when building the feature
right into the game itself. I couldn't ever manage to get that feature to
work satisfactorily in Rail Racer.
We are the Knights who say...Ni!
- Original Message -
From: Charles Rivard woofer...@sbcglobal.net
I couldn't agree more.
We are the Knights who say...Ni!
- Original Message -
From: Charles Rivard woofer...@sbcglobal.net
To: Lori Duncan lori_dunca...@hotmail.com; Gamers Discussion list
gamers@audyssey.org
Sent: Tuesday, June 01, 2010 1:39 PM
Subject: Re: [Audyssey] SOD
That would
Not since 1.2.
We are the Knights who say...Ni!
- Original Message -
From: aadorno aador...@nyc.rr.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 01, 2010 5:20 PM
Subject: [Audyssey] shades of doom?
I was wondering if they came out with a new version of shades
Actually Dark
I believe that was 2005.
We are the Knights who say...Ni!
- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 02, 2010 6:54 AM
Subject: Re: [Audyssey] shades of doom?
The latest one is 1.2 which
: [Audyssey] shades of doom?
Ah, fair enough. I do remember it was updated just after I bought the
original version sinse I didn't actually have much chance to play version
1 at all, hence my belief it was 2006.
Beware the Grue!
Dark.
- Original Message -
From: Bryan Peterson
had to install in sequence?
---
In God we trust.
- Original Message -
From: Bryan Peterson bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 02, 2010 10:35 AM
Subject: Re: [Audyssey] shades of doom?
I remember I was one of the public Beta
And if you're on fire you're not likely to think rationally, assuming you
think at all.
We are the Knights who say...Ni!
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Lori Duncan lori_dunca...@hotmail.com; Gamers Discussion list
gamers@audyssey.org
Sent:
I've actually been wanting to get one of those, that and that Say What? game
where you put the balls in the right order to complete the catchphrase or
jingle. But I seem to recall Bop it used to be crazy expensive.
We are the Knights who say...Ni!
- Original Message -
From: Phil Vlasak
I was just going to mention that again, since although you wouldn't imagine
Mario as a brawler he does manage to pull that off. Of course I don't play
him since I'm more of a Metroid and Zelda fan, not to mention his voice
clips make him sound disturbingly like Sonny the Cucu from those Cocoa
Then there was the original Mario Brothers game (no, not Super, just Mario
Brothers), wich was originally an Arcade game and then got ported to the NES
as well as other platforms. But that game was much more similar in stle to
Donkey Kong since it involved a lot of jumping and avoiding enemies
gba
version of ice climbers, and it's actually a really fun game, pluss,
it'd make a cool audio remake, especially given that most threats to the
character are horizontal to you and the only vertical scrolling is
upwards.
Beware the grue!
Dark.
- Original Message -
From: Bryan
If you send the info via Email David will be able to collect your payment.
We are the Knights who say...Ni!
- Original Message -
From: Sarah Haake ti...@gmx.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, June 04, 2010 9:40 AM
Subject: [Audyssey] Paying for GMA Games
For some reason when you said that it reminded me of what is quite possibly
my absolute favorite Simpsons episode of all time, The City of New York VS.
Homer Simpson. I had a vision of the SOD guy fidgetting and staggering
around the base after drinking all that coffee, much the way Homer did
Doubt you'd get close enough to touch one before it ripped your throat out.
We are the Knights who say...Ni!
- Original Message -
From: Lori Duncan lori_dunca...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, June 04, 2010 11:46 AM
Subject: Re: [Audyssey] SOD
Again, that was something that was amped up from V1.0. In those days you
could drop a bio mine next to the toilet, flush it and get the heck out of
the bathroom and bye bye blob.
We are the Knights who say...Ni!
- Original Message -
From: Lori Duncan lori_dunca...@hotmail.com
To:
They sound like Bowser when you damage them though. His taunt in Super Smash
Bros. Melee sounds a lot like that.
We are the Knights who say...Ni!
- Original Message -
From: dark d...@xgam.org
To: Lori Duncan lori_dunca...@hotmail.com; Gamers Discussion list
gamers@audyssey.org
Sent:
I think it depends on each individual would-be player and how good their
memorizational skills are. I personally don't know if I could do it but then
I've never tried. My folks do have a Wii but I've never tried to fool around
with it on my own. I don't know if I dare to be quite frank. It'd be
Why not just go to www.usagamesinteractive.com and get it directly from
there?
We are the Knights who say...Ni!
- Original Message -
From: Castanedagarcia_Alfredo casta...@hsd.k12.or.us
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 05, 2010 5:03 PM
Subject: Re:
Hmmm. Very intriguing.
We are the Knights who say...Ni!
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 05, 2010 5:16 PM
Subject: Re: [Audyssey] Reviewing Games was getting back to the store
Hi,
When
He's the head honcho of USA Games. As for when the full release will come
out I don't think even he knows. And he doesn't want to give any release
dates just in case he's not able to meet them for whatever reason. Sorry for
speaking for you Thomas. I figured you would say pretty much the same.
Most of these folks probably do all their audio game developing work from
home.
We are the Knights who say...Ni!
- Original Message -
From: Castanedagarcia_Alfredo casta...@hsd.k12.or.us
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 05, 2010 11:29 PM
Subject: Re:
No kidding. I have a feeling that if even one developer had offices and
hundreds of staff as you described Dark, we'd probably have at least a few
games that were almost on par with what mainstream games are like nowadays
or at least pretty close to that.
We are the Knights who say...Ni!
-
Hmmm, sword fighting eh? I'd definitely be interested to try that one.
We are the Knights who say...Ni!
- Original Message -
From: Dakotah Rickard dakotah.rick...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 06, 2010 6:43 AM
Subject: Re: [Audyssey] the
An external hard drive is so you can back up your work so that if your
computer ever crashes you won't lose everything you did so far.
We are the Knights who say...Ni!
- Original Message -
From: Castanedagarcia_Alfredo casta...@hsd.k12.or.us
To: Gamers Discussion list
True. But you should always have other options to back up your code and
stuff.
We are the Knights who say...Ni!
- Original Message -
From: Castanedagarcia_Alfredo casta...@hsd.k12.or.us
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 06, 2010 9:32 AM
Subject: Re:
Yeah, but servers can be hacked into.
We are the Knights who say...Ni!
- Original Message -
From: Castanedagarcia_Alfredo casta...@hsd.k12.or.us
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 06, 2010 9:43 AM
Subject: Re: [Audyssey] Reviewing Games was getting back to
There's also the online game Sryth at www.sryth.com. It's not entirely free
but at twenty bucks for a full year's subscription it's well worth it
considering the amount of content in the game. And the stories are
excellent. There's also the option to donate but it's just that, an option.
And
That's why you might have several, or at least a USB flash drive so you can
store as much stuff as possible. I mean if you were developing software of
any kind but especially commercial software, you wouldn't want to lose all
your source code.
We are the Knights who say...Ni!
- Original
It stands for Role Playing Game.
We are the Knights who say...Ni!
- Original Message -
From: Castanedagarcia_Alfredo casta...@hsd.k12.or.us
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 06, 2010 11:56 AM
Subject: Re: [Audyssey] looking for a good rpg.
I wonder
Those things aren't just popular among the blind though.
We are the Knights who say...Ni!
- Original Message -
From: Castanedagarcia_Alfredo casta...@hsd.k12.or.us
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 06, 2010 12:35 PM
Subject: Re: [Audyssey] Reviewing Games
[mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Friday, June 04, 2010 6:55 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] SOD
They sound like Bowser when you damage them though. His taunt in Super
Smash
Bros. Melee sounds a lot like that.
We are the Knights who say
would hardly sound like that when he
fell to the floor. The spiderssound electronic.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Sunday, June 06, 2010 4:55 PM
To: Gamers Discussion list
Ah yes. I remember that. And his comments about the agent banging his head
against some of the locked doors. I really ought to send out for a
replacement key at least for SOD (I really don't feel I play Tank Commander
or Lone Wolf enough to justify it at the moment), but I don't want to
, after all, the mighty drake would hardly sound like that when
he
fell to the floor. The spiderssound electronic.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Sunday, June 06, 2010 4:55 PM
A Gorgon eh? Should be an interesting boss since you'd have to have some
sort of mirror or other means of avoiding her gaze. And if I'm not mistaken
didn't Esclepeus (SP?) at one point use Gorgon blood to restore the dead to
life? For those who don't know, he was a son of the god Apollo. Hades
Will the armor be available on Easy? It might come in handy at least for new
players, though I suppose anyone who didn't want to wear it could just jump
over it.
We are the Knights who say...Ni!
- Original Message -
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion
That depends on the version of the story. Some sa they are and some not.
Some say the Sirens were Mermaids while others say they were Harpies.
Certainly in the old NES game Battle of Olympus, which I'm toying with the
idea of remaking using BGT, the one Siren you faced was a Harpie. I didn't
mesmerize the
ship's crew.
Anyway, anyone who has ever read classic Greek poetry etc would know a
siren and a harpy are two completely different creatures. Harpies are
generally under the domain of Hades, and guard the gates to Hades.
Smile.
On 6/6/10, Bryan Peterson bpeterson2...@cableone.net wrote
that is probibly too easy, and now that I just mentioned an idea
I had for defeating her there goes the puzzle element to the battle.
On 6/6/10, Bryan Peterson bpeterson2...@cableone.net wrote:
A Gorgon eh? Should be an interesting boss since you'd have to have some
sort of mirror or other means
Actually if I recall my mythos, Hades was the god of death, with pluto
being his latin name.
Tartarus I believe just a specific part of the realm of death, the plane
of tartarus where special punishments happened.
Beware the Grue!
Dark.
- Original Message -
From: Bryan Peterson
: Bryan Peterson bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 07, 2010 5:24 AM
Subject: Re: [Audyssey] Thoughts About Healing Potions
That was what Perseus did if I'm not mistaken. He used a shield to look
at Medusa's face and then cut off her head. I
It'll be interesting to see the reactions of companies like Nintendo and
Sony if and when this happens, but like as not they'll assume elderly folk
don't want to play games and shouldn't anyway. I agree also about
Soundvoyager not necessarily being an attempt to passify us blind gamers (of
No no, that's a lever. Hit Enter to activate it. Levers have taken the place
of keys in this game and unlock doors and statues and things.
We are the Knights who say...Ni!
- Original Message -
From: MissWings misswi...@lorettotel.net
To: Gamers Discussion list gamers@audyssey.org
Sent:
There are no keys. If you head left in the water you'll jump two firepits
with a lever between them. After the second firepit there's a room with a
torch and lever.
We are the Knights who say...Ni!
- Original Message -
From: clement chou chou.clem...@gmail.com
To: Gamers Discussion
depends on weather or not
the text was translated from Greek or Latain. That's why you end up
with names like Cerberus, Latain, and Kerberos Greek. Same creature
different name.
On 6/7/10, Bryan Peterson bpeterson2...@cableone.net wrote:
That must have been a Latin thing then since according to Circe
in
front of you and when the gorgon tried to turn you to stone you could
block the attack and turn it back on her with the shield. However, in
a way that is probibly too easy, and now that I just mentioned an idea
I had for defeating her there goes the puzzle element to the battle.
On 6/6/10, Bryan
a pretty miserable death in the end after seamingly
living a pretty invincible life.
On 6/7/10, Bryan Peterson bpeterson2...@cableone.net wrote:
Actually I believe he did, unlike a lot of Greek heroes. I've seen only a
few Greek myths where things ended up more or less happily, where the
hero
That would be a Siren.
We are the Knights who say...Ni!
- Original Message -
From: Lori Duncan lori_dunca...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 08, 2010 7:19 AM
Subject: Re: [Audyssey] medusa in MOTA
Or how about voice power to hypnotise if
I'd like to see the CEO, the head honcho of one of these major gaming
companies go blind and see what happens then. Probably nothing but it's
worth imagining.
We are the Knights who say...Ni!
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list
a blank email to.
audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message -
From: Bryan
Just like levers, to pick things up you need to press Enter. That is indeed
a torch you're hearing. When you pick it up it'll be extinguished for later
use. When you want to use it you hit T to light it again.
We are the Knights who say...Ni!
- Original Message -
From: MissWings
: Bryan Peterson bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 08, 2010 7:00 PM
Subject: Re: [Audyssey] Torches in MOTA.
Just like levers, to pick things up you need to press Enter. That is
indeed a torch you're hearing. When you pick it up it'll
probibly won't be that eager to take up his cause.
- Original Message -
From: Bryan Peterson bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 08, 2010 8:28 PM
Subject: Re: [Audyssey] accessible game companies with offices
I'd like to see the CEO
in any sort of employment csector
work (especially in this country), I wouldn't be surprised if in those
circumstances the board of share holders got together and bought the Ceo
off giving him the sack.
Beware the Grue!
Dark.
- Original Message -
From: Bryan Peterson bpeterson2
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