Re: [Audyssey] Future of Audio Games

2010-05-23 Thread Bryan Peterson
person. Just my own thoughts, and I'm not a political person, just believe in the blind ruling the world. Smile - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 23, 2010 3:16 PM Subject: Re: [Audyssey

Re: [Audyssey] Where have all the developers gone?

2010-05-23 Thread Bryan Peterson
Kind of like the Guatemalan insanity peppers HOmer ate in a memorable, to me at least, episode of The Simpsons, which caused him first to hear Ned Flanders spout out a stream of gibberish ending in one of the coolest catchphrases ever in punk rock music (that being gabba gabba hey!) and then

Re: [Audyssey] Where have all the developers gone?

2010-05-23 Thread Bryan Peterson
S P O I L E R Lori if you're referring to the cave-ins, a good trick for that is to do the same thing you do for the arrow traps, that being to turn to the opposite direction and run backward at a crouch by holding down the Control and Alt keys along with the down arrow. With the cave-ins you

Re: [Audyssey] Future of Audio Games

2010-05-23 Thread Bryan Peterson
Actually if I'm not mistaken that was Tomb Raider 2, since I believe Tomb Raider 1 was a PC game. We are the Knights who say...Ni! - Original Message - From: key stone eloheem...@comcast.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 23, 2010 1:40 PM Subject: Re:

Re: [Audyssey] Where have all the developers gone?

2010-05-23 Thread Bryan Peterson
Yep, that's the one. We are the Knights who say...Ni! - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 23, 2010 2:00 PM Subject: Re: [Audyssey] Where have all the developers gone? Hi Dark, I think Bryan was

Re: [Audyssey] Where have all the developers gone?

2010-05-23 Thread Bryan Peterson
I would think that would be Dragon Pox. We are the Knights who say...Ni! - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 23, 2010 2:04 PM Subject: Re: [Audyssey] Where have all the developers gone? Draconis is

Re: [Audyssey] Future of Audio Games

2010-05-23 Thread Bryan Peterson
Ah, I think you mean Mario Cart. One R in Mario and a T on the end of Car LOL. I used to love that game on the Super Nintendo, not that I was very good at it. We are the Knights who say...Ni! - Original Message - From: Lori Duncan lori_dunca...@hotmail.com To: Gamers Discussion list

Re: [Audyssey] Where have all the developers gone?

2010-05-23 Thread Bryan Peterson
Ah yes, the wall of vines. And those mother hawks would attack you when you went after the coins. We are the Knights who say...Ni! - Original Message - From: Lori Duncan lori_dunca...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 23, 2010 2:14 PM Subject:

Re: [Audyssey] Future of Audio Games

2010-05-23 Thread Bryan Peterson
Actually Lori I believe that was done deliberately. You're not supposed to understand everything they say. The voices are just there to give you something to hear when the ghost gets close to you. We are the Knights who say...Ni! - Original Message - From: Lori Duncan

Re: [Audyssey] Future of Audio Games

2010-05-23 Thread Bryan Peterson
an updated version of the original Tomb Raider game, called Tomb Raider Anniversary, that was similar to the first game but with a lot better graphics, sounds, and features. Personally, the 2007 Anniversary version is way cooler than the 1997 original release by a long shot anyway. On 5/23/10, Bryan

Re: [Audyssey] Future of Audio Games

2010-05-23 Thread Bryan Peterson
in the freezer. For the life of me i can't recall the butler's name, but he has one. On 5/23/10, Bryan Peterson bpeterson2...@cableone.net wrote: I used to like watching my friends play around in the house because that old buttler would follow you around wherever you went. I remember you could lock him

Re: [Audyssey] Happy Birthday Pacman

2010-05-23 Thread Bryan Peterson
There was even a Pacman cereal with Pacman and ghost marshmallows. Used to be one of my favorites. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Lori Duncan lori_dunca...@hotmail.com; Gamers Discussion list gamers@audyssey.org

Re: [Audyssey] Happy Birthday Pacman

2010-05-23 Thread Bryan Peterson
, 2010 6:21 PM Subject: Re: [Audyssey] Happy Birthday Pacman I'm with you on that one. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 23, 2010 8:20 PM Subject: Re: [Audyssey] Happy Birthday Pacman

Re: [Audyssey] Happy Birthday Pacman

2010-05-23 Thread Bryan Peterson
: Sunday, May 23, 2010 6:28 PM Subject: Re: [Audyssey] Happy Birthday Pacman Hi, Lol! I remember that. I wonder how many pounds of Pac-Man serial I ate as well. Probibly more than I want to remember. Insane isn't it how we all we were Pac-Man crazy in the early 80's? On 5/23/10, Bryan Peterson

Re: [Audyssey] [Odyssey] Three-D Velocity!

2010-05-24 Thread Bryan Peterson
You don't need to add your own Audyssey to the subject line just so you know. It does that automatically. We are the Knights who say...Ni! - Original Message - From: Castanedagarcia_Alfredo casta...@hsd.k12.or.us To: Gamers Discussion list gamers@audyssey.org Sent: Monday, May 24, 2010

Re: [Audyssey] Happy Birthday Pacman

2010-05-25 Thread Bryan Peterson
And Pacman and Ghost marshmallows. We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, May 24, 2010 10:46 PM Subject: Re: [Audyssey] Happy Birthday Pacman Hi, Cereal? What was

Re: [Audyssey] Monkey business

2010-05-25 Thread Bryan Peterson
S P O I L E R That's actually level five. You must be playing the demo. But take two steps to the right before you jump your first acid pit. That will put you in a position where you can just walk the trail without having to worry about the snakes. There are four pits, two having three mud

Re: [Audyssey] Happy Birthday Pacman

2010-05-25 Thread Bryan Peterson
Was Space Invaders ever actually an arcade game? I just remember the Atari version which farted at you when you lost a life. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday,

Re: [Audyssey] icon and title thing not working

2010-05-26 Thread Bryan Peterson
What the heck are you talking about? We are the Knights who say...Ni! - Original Message - From: clement chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, May 24, 2010 9:38 PM Subject: [Audyssey] icon and title thing not working So... I tried to

Re: [Audyssey] Does anyone play Second Life? I have questions.

2010-05-26 Thread Bryan Peterson
If you use Mozilla Firefox you can download and install the Web Visum add-on, which means you can solve those things on your own. We are the Knights who say...Ni! - Original Message - From: Chastity MORSE chastitymo...@msn.com To: Gamers Discussion list Gamers@audyssey.org Sent:

Re: [Audyssey] a drastic change is needed for audio games.

2010-05-27 Thread Bryan Peterson
Problem is there are a great number of people who wouldn't be willing to wait ten years for these games. I'm not saying we're not behind, because we are, but it's probably never going to happen. As has been pointed out endlessly, most developers are just single people, and even if you could

Re: [Audyssey] a drastic change is needed for audio games.

2010-05-27 Thread Bryan Peterson
Exactly. I know of a lot of people, some right here on this list, who wouldn't be willing to wait that long, much less without hounding the developer so much that the dev became burned out as Thomas has with MOTA. And he's only been working on this project for about four years overall. We're a

Re: [Audyssey] a drastic change is needed for audio games.

2010-05-27 Thread Bryan Peterson
Subject: Re: [Audyssey] a drastic change is needed for audio games. The one-man game developing company is not an excuse. It's a fact, so, while it is a shame, we've got to consider it. No ifs, ands, or buts. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers

Re: [Audyssey] a drastic change is needed for audio games.

2010-05-27 Thread Bryan Peterson
And that's another valid point. Those cheapskates who can't be bothered to pay for a game are often only too happy to help others of their ilk obtain illegal copies of games, and unless we obtain copyrights for our products, which can be quite expensive, there's really nothing we can do about

Re: [Audyssey] Monkey business

2010-05-28 Thread Bryan Peterson
Uhm, perhaps because he doesn't want to spoil things for those who don't want the game spoiled? We are the Knights who say...Ni! - Original Message - From: Castanedagarcia_Alfredo casta...@hsd.k12.or.us To: Gamers Discussion list gamers@audyssey.org Sent: Friday, May 28, 2010 1:50 AM

Re: [Audyssey] Monkey business

2010-05-28 Thread Bryan Peterson
Then if they ever can afford the game they won't even want it since it's been spoiled for them. We are the Knights who say...Ni! - Original Message - From: Castanedagarcia_Alfredo casta...@hsd.k12.or.us To: Gamers Discussion list gamers@audyssey.org Sent: Friday, May 28, 2010 5:58 AM

Re: [Audyssey] drastic change needed for audio games

2010-05-28 Thread Bryan Peterson
Lots of luck getting that to happen. It'll probably take a lot more money to persuade mainstream game developers to allow that. Books are one thing but games are quite another. We are the Knights who say...Ni! - Original Message - From: Josh jkenn...@gmail.com To: gamers list

Re: [Audyssey] drastic change needed for audio games

2010-05-28 Thread Bryan Peterson
Exactly my thoughts. And the book thing makes me glad I don't live in the UK. We are the Knights who say...Ni! - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Friday, May 28, 2010 7:39 AM Subject: Re: [Audyssey] drastic change needed

Re: [Audyssey] drastic change for audio games

2010-05-28 Thread Bryan Peterson
That's the point Josh. Mainstream game designers have enough clout to see that, barring more or less divine intervention, the law won't be changing anytime soon, and certainly not without more money than we can afford to fork over. As for the standard programming language, that's also not going

Re: [Audyssey] [Odyssey] Monkey business

2010-05-28 Thread Bryan Peterson
That's just one person though. We are the Knights who say...Ni! - Original Message - From: Castanedagarcia_Alfredo casta...@hsd.k12.or.us To: Gamers Discussion list gamers@audyssey.org Sent: Friday, May 28, 2010 12:34 PM Subject: Re: [Audyssey] [Odyssey] Monkey business I disagree.

Re: [Audyssey] a drastic change is needed for audio games.

2010-05-28 Thread Bryan Peterson
Good one Thomas. I'd probably be tempted to do the same in your position. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, May 28, 2010 12:44 PM Subject: Re: [Audyssey] a drastic

Re: [Audyssey] a drastic change is needed for audio games.

2010-05-28 Thread Bryan Peterson
Exactly. Pay me enough and I'll try to learn enough about BGT to create as close a game as possible to what you want. I'm gonna need to save up for the Pro version anyway. We are the Knights who say...Ni! - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers

Re: [Audyssey] Draconis Entertainment

2010-05-28 Thread Bryan Peterson
Ten Pin Alley. We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, May 28, 2010 8:33 PM Subject: Re: [Audyssey] Draconis Entertainment Hi Phil, Oh? Two? Who's the other? Best

Re: [Audyssey] drastic change for audio games

2010-05-28 Thread Bryan Peterson
Well apparently the major idea I'm looking at with BGT is, at least in Dark's description, sounding a lot like Golden Axe in that it's more or less a side scroller in a purely fantasy setting, though with Q9-style humor added to the mix. Philip and I apparently have a similarly morbid and

Re: [Audyssey] drastic change for audio games

2010-05-28 Thread Bryan Peterson
I'm one of the opposite camp. For me the sounds of the NES and even the Atari (yes, the Atari), are some of the most memorable in history. Indeed some of my fondest memories come from hearing the classic introductory doo doo doo doo of the Atari 2600 version of Pacman. Strangely enough I always

Re: [Audyssey] Draconis Entertainment

2010-05-29 Thread Bryan Peterson
You can still copy and paste, just make sure you then go through the code character by character and delete any trailing spaces or other punctuation. We are the Knights who say...Ni! - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent:

Re: [Audyssey] Draconis Entertainment

2010-05-29 Thread Bryan Peterson
Well as to why it's not being played, it's because the map file for that level was being placed in a different directory from the rest of them. You can correct this by going into your Application Data folder (in Vista it's simply Ap Data), which is usually in the Users folder under your name.

Re: [Audyssey] Draconis Entertainment

2010-05-29 Thread Bryan Peterson
- From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, May 29, 2010 11:55 AM Subject: Re: [Audyssey] Draconis Entertainment Well as to why it's not being played, it's because the map file for that level was being placed in a different

Re: [Audyssey] Draconis Entertainment

2010-05-29 Thread Bryan Peterson
How about if you're using XP home edition? I'm sure it's different than Vista. Thanks. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, May 29, 2010 11:55 AM Subject: Re: [Audyssey] Draconis

Re: [Audyssey] drastic change needed for audio games

2010-05-29 Thread Bryan Peterson
Not anymore. It used to be but that was changed fairly early on. We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, May 29, 2010 8:16 PM Subject: Re: [Audyssey] drastic change

Re: [Audyssey] What Are Considered Space Invader Clones?

2010-05-31 Thread Bryan Peterson
Ah yes, I remember that. With the old Echo synthesizer. We are the Knights who say...Ni! - Original Message - From: Allison Mervis alliso...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, May 31, 2010 11:25 AM Subject: Re: [Audyssey] What Are Considered Space

Re: [Audyssey] financial colaboration was: a drastic changeisneeded for audio games.

2010-05-31 Thread Bryan Peterson
Let's not forget Freedom Scientific's frivolous lawsuits against Serotek and then GW Micro, the former over the use of the word Freedom and the latter over a Placemarker. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers

Re: [Audyssey] SOD

2010-06-01 Thread Bryan Peterson
S P O I L E R Actually there are two possible teleporters to level none. The kicker is that only one of them is ever accessible. When you get to that point where the corridor's on the right and the door's on the left, set the marker as Lori suggested. Now if you pay attention when you either

Re: [Audyssey] SOD

2010-06-01 Thread Bryan Peterson
You can kill it actually, but it takes a heck of a lot of ammo to do it. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 01, 2010 11:31 AM Subject: Re: [Audyssey] SOD

Re: [Audyssey] SOD

2010-06-01 Thread Bryan Peterson
You actually used to be able to do that in version 1.0, and that's why it was amped up so much. People would just blow it up and then go on about their business. We are the Knights who say...Ni! - Original Message - From: Lori Duncan lori_dunca...@hotmail.com To: Gamers Discussion

Re: [Audyssey] SOD

2010-06-01 Thread Bryan Peterson
I picture it as more of a storm type phenomenon, like a giant funnel. As to why it's moving around and chansing you, given how horribly the rest of the experiment went wrong I wouldn't have been at all surprised if they'd totally warped the laws of physics in that base to make the TD possible.

Re: [Audyssey] USA FutureRe: message from a lousy gamer

2010-06-01 Thread Bryan Peterson
Because there's too much potential from problems when building the feature right into the game itself. I couldn't ever manage to get that feature to work satisfactorily in Rail Racer. We are the Knights who say...Ni! - Original Message - From: Charles Rivard woofer...@sbcglobal.net

Re: [Audyssey] SOD

2010-06-01 Thread Bryan Peterson
I couldn't agree more. We are the Knights who say...Ni! - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Lori Duncan lori_dunca...@hotmail.com; Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 01, 2010 1:39 PM Subject: Re: [Audyssey] SOD That would

Re: [Audyssey] shades of doom?

2010-06-02 Thread Bryan Peterson
Not since 1.2. We are the Knights who say...Ni! - Original Message - From: aadorno aador...@nyc.rr.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 01, 2010 5:20 PM Subject: [Audyssey] shades of doom? I was wondering if they came out with a new version of shades

Re: [Audyssey] shades of doom?

2010-06-02 Thread Bryan Peterson
Actually Dark I believe that was 2005. We are the Knights who say...Ni! - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, June 02, 2010 6:54 AM Subject: Re: [Audyssey] shades of doom? The latest one is 1.2 which

Re: [Audyssey] shades of doom?

2010-06-02 Thread Bryan Peterson
: [Audyssey] shades of doom? Ah, fair enough. I do remember it was updated just after I bought the original version sinse I didn't actually have much chance to play version 1 at all, hence my belief it was 2006. Beware the Grue! Dark. - Original Message - From: Bryan Peterson

Re: [Audyssey] shades of doom?

2010-06-02 Thread Bryan Peterson
had to install in sequence? --- In God we trust. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, June 02, 2010 10:35 AM Subject: Re: [Audyssey] shades of doom? I remember I was one of the public Beta

Re: [Audyssey] Thoughts About Healing Potions

2010-06-02 Thread Bryan Peterson
And if you're on fire you're not likely to think rationally, assuming you think at all. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Lori Duncan lori_dunca...@hotmail.com; Gamers Discussion list gamers@audyssey.org Sent:

Re: [Audyssey] Bop It with shout mode.

2010-06-03 Thread Bryan Peterson
I've actually been wanting to get one of those, that and that Say What? game where you put the balls in the right order to complete the catchphrase or jingle. But I seem to recall Bop it used to be crazy expensive. We are the Knights who say...Ni! - Original Message - From: Phil Vlasak

Re: [Audyssey] Thoughts About Healing Potions

2010-06-03 Thread Bryan Peterson
I was just going to mention that again, since although you wouldn't imagine Mario as a brawler he does manage to pull that off. Of course I don't play him since I'm more of a Metroid and Zelda fan, not to mention his voice clips make him sound disturbingly like Sonny the Cucu from those Cocoa

Re: [Audyssey] Thoughts About Healing Potions

2010-06-04 Thread Bryan Peterson
Then there was the original Mario Brothers game (no, not Super, just Mario Brothers), wich was originally an Arcade game and then got ported to the NES as well as other platforms. But that game was much more similar in stle to Donkey Kong since it involved a lot of jumping and avoiding enemies

Re: [Audyssey] Thoughts About Healing Potions

2010-06-04 Thread Bryan Peterson
gba version of ice climbers, and it's actually a really fun game, pluss, it'd make a cool audio remake, especially given that most threats to the character are horizontal to you and the only vertical scrolling is upwards. Beware the grue! Dark. - Original Message - From: Bryan

Re: [Audyssey] Paying for GMA Games

2010-06-04 Thread Bryan Peterson
If you send the info via Email David will be able to collect your payment. We are the Knights who say...Ni! - Original Message - From: Sarah Haake ti...@gmx.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, June 04, 2010 9:40 AM Subject: [Audyssey] Paying for GMA Games

Re: [Audyssey] SOD

2010-06-04 Thread Bryan Peterson
For some reason when you said that it reminded me of what is quite possibly my absolute favorite Simpsons episode of all time, The City of New York VS. Homer Simpson. I had a vision of the SOD guy fidgetting and staggering around the base after drinking all that coffee, much the way Homer did

Re: [Audyssey] SOD

2010-06-04 Thread Bryan Peterson
Doubt you'd get close enough to touch one before it ripped your throat out. We are the Knights who say...Ni! - Original Message - From: Lori Duncan lori_dunca...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, June 04, 2010 11:46 AM Subject: Re: [Audyssey] SOD

Re: [Audyssey] SOD

2010-06-04 Thread Bryan Peterson
Again, that was something that was amped up from V1.0. In those days you could drop a bio mine next to the toilet, flush it and get the heck out of the bathroom and bye bye blob. We are the Knights who say...Ni! - Original Message - From: Lori Duncan lori_dunca...@hotmail.com To:

Re: [Audyssey] SOD

2010-06-04 Thread Bryan Peterson
They sound like Bowser when you damage them though. His taunt in Super Smash Bros. Melee sounds a lot like that. We are the Knights who say...Ni! - Original Message - From: dark d...@xgam.org To: Lori Duncan lori_dunca...@hotmail.com; Gamers Discussion list gamers@audyssey.org Sent:

Re: [Audyssey] the vi-fit project

2010-06-04 Thread Bryan Peterson
I think it depends on each individual would-be player and how good their memorizational skills are. I personally don't know if I could do it but then I've never tried. My folks do have a Wii but I've never tried to fool around with it on my own. I don't know if I dare to be quite frank. It'd be

Re: [Audyssey] Reviewing Games was getting back to the store

2010-06-05 Thread Bryan Peterson
Why not just go to www.usagamesinteractive.com and get it directly from there? We are the Knights who say...Ni! - Original Message - From: Castanedagarcia_Alfredo casta...@hsd.k12.or.us To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, June 05, 2010 5:03 PM Subject: Re:

Re: [Audyssey] Reviewing Games was getting back to the store

2010-06-05 Thread Bryan Peterson
Hmmm. Very intriguing. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, June 05, 2010 5:16 PM Subject: Re: [Audyssey] Reviewing Games was getting back to the store Hi, When

Re: [Audyssey] Reviewing Games was getting back to the store

2010-06-05 Thread Bryan Peterson
He's the head honcho of USA Games. As for when the full release will come out I don't think even he knows. And he doesn't want to give any release dates just in case he's not able to meet them for whatever reason. Sorry for speaking for you Thomas. I figured you would say pretty much the same.

Re: [Audyssey] Reviewing Games was getting back to the store

2010-06-06 Thread Bryan Peterson
Most of these folks probably do all their audio game developing work from home. We are the Knights who say...Ni! - Original Message - From: Castanedagarcia_Alfredo casta...@hsd.k12.or.us To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, June 05, 2010 11:29 PM Subject: Re:

Re: [Audyssey] Reviewing Games was getting back to the store

2010-06-06 Thread Bryan Peterson
No kidding. I have a feeling that if even one developer had offices and hundreds of staff as you described Dark, we'd probably have at least a few games that were almost on par with what mainstream games are like nowadays or at least pretty close to that. We are the Knights who say...Ni! -

Re: [Audyssey] the vi-fit project

2010-06-06 Thread Bryan Peterson
Hmmm, sword fighting eh? I'd definitely be interested to try that one. We are the Knights who say...Ni! - Original Message - From: Dakotah Rickard dakotah.rick...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 06, 2010 6:43 AM Subject: Re: [Audyssey] the

Re: [Audyssey] Reviewing Games was getting back to the store

2010-06-06 Thread Bryan Peterson
An external hard drive is so you can back up your work so that if your computer ever crashes you won't lose everything you did so far. We are the Knights who say...Ni! - Original Message - From: Castanedagarcia_Alfredo casta...@hsd.k12.or.us To: Gamers Discussion list

Re: [Audyssey] Reviewing Games was getting back to the store

2010-06-06 Thread Bryan Peterson
True. But you should always have other options to back up your code and stuff. We are the Knights who say...Ni! - Original Message - From: Castanedagarcia_Alfredo casta...@hsd.k12.or.us To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 06, 2010 9:32 AM Subject: Re:

Re: [Audyssey] Reviewing Games was getting back to the store

2010-06-06 Thread Bryan Peterson
Yeah, but servers can be hacked into. We are the Knights who say...Ni! - Original Message - From: Castanedagarcia_Alfredo casta...@hsd.k12.or.us To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 06, 2010 9:43 AM Subject: Re: [Audyssey] Reviewing Games was getting back to

Re: [Audyssey] looking for a good rpg.

2010-06-06 Thread Bryan Peterson
There's also the online game Sryth at www.sryth.com. It's not entirely free but at twenty bucks for a full year's subscription it's well worth it considering the amount of content in the game. And the stories are excellent. There's also the option to donate but it's just that, an option. And

Re: [Audyssey] Reviewing Games was getting back to the store

2010-06-06 Thread Bryan Peterson
That's why you might have several, or at least a USB flash drive so you can store as much stuff as possible. I mean if you were developing software of any kind but especially commercial software, you wouldn't want to lose all your source code. We are the Knights who say...Ni! - Original

Re: [Audyssey] looking for a good rpg.

2010-06-06 Thread Bryan Peterson
It stands for Role Playing Game. We are the Knights who say...Ni! - Original Message - From: Castanedagarcia_Alfredo casta...@hsd.k12.or.us To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 06, 2010 11:56 AM Subject: Re: [Audyssey] looking for a good rpg. I wonder

Re: [Audyssey] Reviewing Games was getting back to the store

2010-06-06 Thread Bryan Peterson
Those things aren't just popular among the blind though. We are the Knights who say...Ni! - Original Message - From: Castanedagarcia_Alfredo casta...@hsd.k12.or.us To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 06, 2010 12:35 PM Subject: Re: [Audyssey] Reviewing Games

Re: [Audyssey] SOD

2010-06-06 Thread Bryan Peterson
[mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Friday, June 04, 2010 6:55 PM To: Gamers Discussion list Subject: Re: [Audyssey] SOD They sound like Bowser when you damage them though. His taunt in Super Smash Bros. Melee sounds a lot like that. We are the Knights who say

Re: [Audyssey] SOD

2010-06-06 Thread Bryan Peterson
would hardly sound like that when he fell to the floor. The spiderssound electronic. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Sunday, June 06, 2010 4:55 PM To: Gamers Discussion list

Re: [Audyssey] SOD

2010-06-06 Thread Bryan Peterson
Ah yes. I remember that. And his comments about the agent banging his head against some of the locked doors. I really ought to send out for a replacement key at least for SOD (I really don't feel I play Tank Commander or Lone Wolf enough to justify it at the moment), but I don't want to

Re: [Audyssey] SOD

2010-06-06 Thread Bryan Peterson
, after all, the mighty drake would hardly sound like that when he fell to the floor. The spiderssound electronic. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Sunday, June 06, 2010 4:55 PM

Re: [Audyssey] Thoughts About Healing Potions

2010-06-06 Thread Bryan Peterson
A Gorgon eh? Should be an interesting boss since you'd have to have some sort of mirror or other means of avoiding her gaze. And if I'm not mistaken didn't Esclepeus (SP?) at one point use Gorgon blood to restore the dead to life? For those who don't know, he was a son of the god Apollo. Hades

Re: [Audyssey] Thoughts About Healing Potions

2010-06-06 Thread Bryan Peterson
Will the armor be available on Easy? It might come in handy at least for new players, though I suppose anyone who didn't want to wear it could just jump over it. We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion

Re: [Audyssey] Thoughts About Healing Potions

2010-06-06 Thread Bryan Peterson
That depends on the version of the story. Some sa they are and some not. Some say the Sirens were Mermaids while others say they were Harpies. Certainly in the old NES game Battle of Olympus, which I'm toying with the idea of remaking using BGT, the one Siren you faced was a Harpie. I didn't

Re: [Audyssey] Thoughts About Healing Potions

2010-06-07 Thread Bryan Peterson
mesmerize the ship's crew. Anyway, anyone who has ever read classic Greek poetry etc would know a siren and a harpy are two completely different creatures. Harpies are generally under the domain of Hades, and guard the gates to Hades. Smile. On 6/6/10, Bryan Peterson bpeterson2...@cableone.net wrote

Re: [Audyssey] Thoughts About Healing Potions

2010-06-07 Thread Bryan Peterson
that is probibly too easy, and now that I just mentioned an idea I had for defeating her there goes the puzzle element to the battle. On 6/6/10, Bryan Peterson bpeterson2...@cableone.net wrote: A Gorgon eh? Should be an interesting boss since you'd have to have some sort of mirror or other means

Re: [Audyssey] Thoughts About Healing Potions

2010-06-07 Thread Bryan Peterson
Actually if I recall my mythos, Hades was the god of death, with pluto being his latin name. Tartarus I believe just a specific part of the realm of death, the plane of tartarus where special punishments happened. Beware the Grue! Dark. - Original Message - From: Bryan Peterson

Re: [Audyssey] Thoughts About Healing Potions

2010-06-07 Thread Bryan Peterson
: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, June 07, 2010 5:24 AM Subject: Re: [Audyssey] Thoughts About Healing Potions That was what Perseus did if I'm not mistaken. He used a shield to look at Medusa's face and then cut off her head. I

Re: [Audyssey] accessible game companies with offices

2010-06-07 Thread Bryan Peterson
It'll be interesting to see the reactions of companies like Nintendo and Sony if and when this happens, but like as not they'll assume elderly folk don't want to play games and shouldn't anyway. I agree also about Soundvoyager not necessarily being an attempt to passify us blind gamers (of

Re: [Audyssey] Help with MOTA.

2010-06-07 Thread Bryan Peterson
No no, that's a lever. Hit Enter to activate it. Levers have taken the place of keys in this game and unlock doors and statues and things. We are the Knights who say...Ni! - Original Message - From: MissWings misswi...@lorettotel.net To: Gamers Discussion list gamers@audyssey.org Sent:

Re: [Audyssey] levers in mota

2010-06-07 Thread Bryan Peterson
There are no keys. If you head left in the water you'll jump two firepits with a lever between them. After the second firepit there's a room with a torch and lever. We are the Knights who say...Ni! - Original Message - From: clement chou chou.clem...@gmail.com To: Gamers Discussion

Re: [Audyssey] Thoughts About Healing Potions

2010-06-07 Thread Bryan Peterson
depends on weather or not the text was translated from Greek or Latain. That's why you end up with names like Cerberus, Latain, and Kerberos Greek. Same creature different name. On 6/7/10, Bryan Peterson bpeterson2...@cableone.net wrote: That must have been a Latin thing then since according to Circe

Re: [Audyssey] Thoughts About Healing Potions

2010-06-07 Thread Bryan Peterson
in front of you and when the gorgon tried to turn you to stone you could block the attack and turn it back on her with the shield. However, in a way that is probibly too easy, and now that I just mentioned an idea I had for defeating her there goes the puzzle element to the battle. On 6/6/10, Bryan

Re: [Audyssey] Thoughts About Healing Potions

2010-06-08 Thread Bryan Peterson
a pretty miserable death in the end after seamingly living a pretty invincible life. On 6/7/10, Bryan Peterson bpeterson2...@cableone.net wrote: Actually I believe he did, unlike a lot of Greek heroes. I've seen only a few Greek myths where things ended up more or less happily, where the hero

Re: [Audyssey] medusa in MOTA

2010-06-08 Thread Bryan Peterson
That would be a Siren. We are the Knights who say...Ni! - Original Message - From: Lori Duncan lori_dunca...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 08, 2010 7:19 AM Subject: Re: [Audyssey] medusa in MOTA Or how about voice power to hypnotise if

Re: [Audyssey] accessible game companies with offices

2010-06-08 Thread Bryan Peterson
I'd like to see the CEO, the head honcho of one of these major gaming companies go blind and see what happens then. Probably nothing but it's worth imagining. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list

Re: [Audyssey] medusa in MOTA

2010-06-08 Thread Bryan Peterson
a blank email to. audiogamesfortheblind+subscr...@googlegroups.com With the subject subscribe in the subject line. Contact infermation. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Bryan

Re: [Audyssey] Torches in MOTA.

2010-06-08 Thread Bryan Peterson
Just like levers, to pick things up you need to press Enter. That is indeed a torch you're hearing. When you pick it up it'll be extinguished for later use. When you want to use it you hit T to light it again. We are the Knights who say...Ni! - Original Message - From: MissWings

Re: [Audyssey] Torches in MOTA.

2010-06-09 Thread Bryan Peterson
: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 08, 2010 7:00 PM Subject: Re: [Audyssey] Torches in MOTA. Just like levers, to pick things up you need to press Enter. That is indeed a torch you're hearing. When you pick it up it'll

Re: [Audyssey] accessible game companies with offices

2010-06-09 Thread Bryan Peterson
probibly won't be that eager to take up his cause. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 08, 2010 8:28 PM Subject: Re: [Audyssey] accessible game companies with offices I'd like to see the CEO

Re: [Audyssey] accessible game companies with offices

2010-06-09 Thread Bryan Peterson
in any sort of employment csector work (especially in this country), I wouldn't be surprised if in those circumstances the board of share holders got together and bought the Ceo off giving him the sack. Beware the Grue! Dark. - Original Message - From: Bryan Peterson bpeterson2

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