Re: [Audyssey] One more thought about Magical powers, Was: Re: Sryth.
K, but how do you stay healthy? I remember having my melee at something like 30, and the rolls I needed to hit some of them was up around 16. Is there a place to heal up there? Ryan -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Thursday, July 27, 2006 8:02 PM To: Gamers Discussion list Subject: Re: [Audyssey] One more thought about Magical powers,Was: Re: Sryth. Hi, Ryan. Are you talking about the Murk? For 5 of the statues pick any direction and stumble around some. Sometimes you will find a Swomp Troll, Murkman, etc and eventually the game will begin randomly generating the statues. However, on the far side of the North end of the Murk you will find the final statue. Ryan Strunk wrote: > Some of those are so difficult, though. Can you give any spoilers on > how to get through the non guild swamp? > > Thanks, > Ryan > ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Gaming Section Live!
Ari, While playing games as a hobby is a great undertaking, I think the biggest obstacle you'll find is that many of these organizations are going to want to focus on issues that are of greater importance to blind people in general--issues such as employment, training, etc. I think you have the right idea with regard to collective action, but in my opinion, games aren't the highest thing on my list of priorities, what with the blind unemployment rate around 74% Regards, Ryan -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of ari Sent: Wednesday, August 09, 2006 5:05 PM To: Gamers Discussion list Subject: Re: [Audyssey] Gaming Section Live! So, if some of us could somehow work on a sort of universal online petition or document together, that we could somehow then submit to major organisations like the Rnib, ACB, ONCE, and organisations in countries like Sweden, The Netherlands, Belgium, France, Denmark, Germany, Italy, Finland, Canada, and of course Korea and Japan, where gaming amongst the sighted communities are very popular, something could be done? To promote, for example, a football game, we should also not rule out football-crazy Brazil, sorry that I can't think of other countries at the moment. I didn't mention my country here, since here resources and funding are too stretched. How should we go about this? Is it a good idea? Ari ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] playability of Playstation 2 games?
I think it all comes down to what you're looking for in a game, how much sighted help you have, how much you're willing to experiment, and a whole host of other factors. In the end, it all amounts to how much accessibility you want, and what degree of inaccessibility you're willing to put up with. Would you know just from the sounds that one of Scorpion's combos in MK III has him pulling out a battleaxe and slicing his opponent up with it? Can you tell what a fatality does just by the sounds it makes, or do you need a sighted person or internet site to describe them to you? Personally, I'm into the games purely from a point of nostalgia, and enjoy watching someone play if they describe. Occasionally, I'll even pick up a controller, study the move lists, and do a little button mashing myself, but I also won't convince myself that I'm really playing the game. I could probably steal a car in GTA III, and could probably shoot a few people, but I could never jump the buildings on my motorcycle or take pictures of the philandering senator--and if I can't do those things, I can't complete the game, and if I can't complete the game, is it really even accessible? Ryan ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] BPCPrograms Has Returned
It makes me really sad to see posts like the below. Can we all please make an effort to be constructive in our criticism? Ryan -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of shaun everiss Sent: Wednesday, December 20, 2006 11:55 PM To: Gamers Discussion list; 'Gamers Discussion list' Subject: Re: [Audyssey] BPCPrograms Has Returned willl there be sfx as well as music and maybe audio comentary instead of the stupid text prompt thingies. At 05:11 PM 12/21/2006, Michael Maslo wrote: >Hi, I have treasure hunt and love the game a ton >Was wondering do you think there will be any new games you will work on >in the future? > >-Original Message- >From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] >On Behalf Of Sky Taylor >Sent: Wednesday, December 20, 2006 6:39 PM >To: Gamers Discussion list >Subject: Re: [Audyssey] BPCPrograms Has Returned > >Heya Munawar, Thanks! That's good new's! >- Original Message - >From: <[EMAIL PROTECTED]> >To: >Sent: Wednesday, December 20, 2006 10:08 AM >Subject: [Audyssey] BPCPrograms Has Returned > > >> Greetings Gamers, >> BPCPrograms has returned, and orders for Treasure Hunt are once again >> being accepted. Please do not Email me asking why I had shut down; I >> will not answer your post. I have received quite a few questions >> along those lines over the past six months or so. >> I hope this does not happen again however, and will take every >> precaution necessary to prevent it in the future. www.bpcprograms.com >> Sincerely, Munawar >> >> >> >> ___ >> Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail >> to [EMAIL PROTECTED] You can visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any >> subscription changes via the web. >> > > >___ >Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail >to [EMAIL PROTECTED] You can visit >http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any >subscription changes via the web. > > >___ >Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail >to [EMAIL PROTECTED] You can visit >http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any >subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] BPCPrograms Has Returned
There were quite a few people who liked Treasure Hunt. Do you realize that the developer might have read your post? It takes a lot of blood, sweat, and tears to put together a game, as many programmers can tell you, and that kind of criticism is just unfeeling. Ryan -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Everett Elam Sent: Wednesday, December 20, 2006 11:08 PM To: Gamers Discussion list Subject: Re: [Audyssey] BPCPrograms Has Returned Heh isn't that that medal gear solid wanabee thinger with the bad acting? - Original Message - From: "Charles Rivard" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Wednesday, December 20, 2006 5:17 PM Subject: Re: [Audyssey] BPCPrograms Has Returned > It would seem odd that you would not answer a customer's legitimate > question? > - Original Message - > From: <[EMAIL PROTECTED]> > To: > Sent: Wednesday, December 20, 2006 12:08 PM > Subject: [Audyssey] BPCPrograms Has Returned > > >> Greetings Gamers, >> BPCPrograms has returned, and orders for Treasure Hunt are once again >> being accepted. Please do not >> Email me asking why I had shut down; I will not answer your post. I have >> received quite a few questions along those lines over the past six months >> or so. >> I hope this does not happen again however, and will take every precaution >> necessary to prevent it in the future. www.bpcprograms.com >> Sincerely, >> Munawar >> >> >> >> ___ >> Gamers mailing list .. Gamers@audyssey.org >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. >> > > > > ___ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > > > -- > No virus found in this incoming message. > Checked by AVG Free Edition. > Version: 7.1.409 / Virus Database: 268.15.25/593 - Release Date: > 12/19/2006 > > ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] a new free audiogame : Tampokme
I wonder if the developer of this game--a guy who does read the list--thought the intro to the game was stupid. I think he probably spent a fair bit of time and effort on it, and might even welcome constructive criticism. Calling the intro stupid, though, is just rude. Ryan -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ken the Crazy Sent: Thursday, January 11, 2007 2:38 AM To: Gamers Discussion list Subject: Re: [Audyssey] a new free audiogame : Tampokme http://www.donationcoder.com/Forums/bb/index.php?PHPSESSID=5aa97c72f64521171 21d70ed733e6fad&board=174.0 There is the game I told you about, called Cyberland sound escape---do a search for it. I wish I knew what other games were accessible, but Sound escape is better than the mosquito eater game. You are running from this unidentified entity--contact with him crashes the computer and the game ends. You are trying to find the gate, which you do by moving around using the numpad keys. I do have a few gripes with the game though, mainly that it's hard to get going and that you have to sit through the stupid intro without being able to stop it, and there is no sound telling you you're through the gate. Still a good game though--just needs work. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: "AudioGames.net" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Thursday, January 04, 2007 10:49 AM Subject: Re: [Audyssey] a new free audiogame : Tampokme Hi, Good to see people from this community participating in the contest. You can find more links to other audio-game and one-switch-game entries in this forum: http://www.donationcoder.com/Forums/bb/index.php?PHPSESSID=5aa97c72f64521171 21d70ed733e6fad&board=174.0 I'll put them on AudioGames.net and Game-Accessibility.com as well as soon as possible. Greets, Richard - Original Message - From: "Thomas Gaudy" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Thursday, January 04, 2007 2:29 PM Subject: [Audyssey] a new free audiogame : Tampokme Hello ! Here is a game I write for the donation coder accessibility game contest 2006. The name of the game is Tampokme. The meaning of Tampokme is : the audio multi-players one-key mosquito eater, so it is an audiogame but also a one switch game. Here is a link to download the game : http://www.donationcoder.com/Contests/agame/entries/Tampokme.rar it is a free multi players game. Please, just tell me about your feeling about this game. Thank you and happy new year. Thomas Gaudy __ Do You Yahoo!? En finir avec le spam? Yahoo! Mail vous offre la meilleure protection possible contre les messages non sollicités http://mail.yahoo.fr Yahoo! Mail ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.409 / Virus Database: 268.16.4/615 - Release Date: 1/3/2007 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Swamp: Randomized Ammo Spawns
Most mainstream titles I've played just have ammo clips of one size. I'd vote for keeping it that way. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Sunday, November 06, 2011 10:11 PM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp: Randomized Ammo Spawns Actually that's how it started out, but I think it was 2 versions ago I changed it over to fixed amounts. While random amounts were more realistic, I didn't feel that it was worth the extra server work just to perhaps gain a handful of extra bullets or a handful less. By having standard ammo magazine sizes, the server doesn't need to send any extra details as the amount is always the same. If people think it would make a difference, I will switch it back to the way it was. I don't really mind either way. > Greetings. > > Currently, ammo is always found in stable quantities. Being > that we're finding these items on the corpses of soldiers > and other survivors, it would make sense that there would be > the possibility of not finding a full set. > > Perhaps when finding ammo, you'd find a box of > random([min]-[max]) ammo. To make it fair, it should > probably have a reasonable minimum, and a reasonable > maximum. > > Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp version 1.3b patch
Phil, I couldn't duplicate that behavior at all. Like Che said, you have to brace the gun in order to fire it. When I changed the fire.wav from stereo to mono, I walked just as slow as before, and I couldn't fire without bracing. Was it perhaps the m60 you tried? Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: Friday, November 25, 2011 8:40 PM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp version 1.3b patch Hi Jeremy, I noticed that the Vulcan gun fire.wav doesn't play and wile walking you sound like you're carrying 1000 pounds. It doesn't play because it is a stereo file while all the other guns are in mono. After I converted the fire.wav to mono the gun fire.wav sounded and you walked a lot faster. With this patch the single player game is much more enjoyable. I haven't tried multy player because I kept getting killed in the shack. thanks, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp
I have to agree with the latter traffic in stating that death in the game should cost you your equipment, especially considering some of the other mechanics that exist. If zombies can rip a weapon out of your hand and break it, what makes you think they wouldn't do the same to the rest of your weapons once they had taken you out. And that's not even considering what they'd do to your body. It sucks losing your gear after an hour of hunting, but that's the danger in being out hunting for an hour. Either come back at regular increments to drop off gear, or face the possibility that all the work will go to waste if you make a wrong turn. Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Valiant8086 Sent: Friday, November 25, 2011 11:22 PM To: Gamers Discussion list Subject: [Audyssey] swamp Hi. So far I prefer the game to not make you lose your equipment when you die. Maybe that won't be so bad if weapons become more plentiful again though. I had lots of equipment today about 45 minutes worth of time went down the drain when I got killed trying to reach the safe zone. We might be a little better off maintaining equipment on death though, assuming the bug fixes don't rebalance it. -- Sent with Thunderbird 3.1.14 portable. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp
I completely agree that the issues of panning and such for the hearing impaired are important. I'm also trying to work on solutions in my titles. However, I don't believe that a game should be made harder for those who aren't good at games. The whole point of playing, in my opinion, is to overcome a challenge. Being an invincible hero gets old pretty fast. If a game is too hard, practice. If it's still too hard, play something else. I don't mean to sound like I'm coming down on you, Johnny, because that's not my intent. But this argument crops up on list from time to time, and I think it's a big part of the reason our games are the way they are. Back in my mainstream title days, I can remember renting a game for weekends on end in order to complete it. I would buy a game for $50, then play it for a solid month before I was able to finish it. When I bought my first audio game--Grizzly Gulch--I paid $50, then beat it in under 12 hours, and part of that 12 hours was because I slept. This could easily spawn its own thread--and well it might--but the point I'm driving at is that games should be harder, not easier, and Swamp is no exception. Best, Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Johnny Tai Sent: Saturday, November 26, 2011 7:24 PM To: Gamers Discussion list Subject: Re: [Audyssey] swamp While a challenging game's all good and fun, and I do agree, death has to mean something, but there has to be a balance- for those who are, 1: Gaming-challenged. and 2: Got a hearing issue as several of us do and have no solution yet. I know Jeremy said he's working on the 2nd, but in the mean time, it's a practice in frustration to be wacked off everytime you start to get somewhere. I'm actually doing alright at the moment, but that's by playing extremely cheap- staying enar the safe zone, everytime my health goes near 50% I run for home and log back in... This is the only way I can find so far to be able to save a bit of loot and not die every 3 minutes. Before you say it, yes I know it's very cheap, and I hate playing chicken- but I can't find any other way atm, what with the bugs and such, to play this without wanting to smash the mouse 100 times and over lol. Another point, the "being realistic" argument doesn't really jive- first of all, we're fighting...zombies...it's already not realistic. And secondly, if you want this to be "realistic" then you'd die from 2 or 3 zombie bites- infection, bleeding, etc, and not be in there swinging that axe like Conan the barbarian. Games like Resident Evil and many others at least offer you lockers/item boxes where you can go to store backup items in- so when you die, you just lose things you gain after last time you save. So no, it's not a blind gamer thing, maybe you can chuck it up to some people just don't like the stress as much as some others. My suggestion for making this a bit more sane is: 1: Maybe a locker/saving system scattered throughout the map, so you don't hav eto hug the safe zone in fear of losing everything you gained the last hour. or 2: Need mroe healing options... In my 200 kills and about 500 deaths and over 6 hours play time, I've ever only found 3 med kitts- and with the little amount each restore, it's really not enough- considering I've found no armor yet- the only 3 pieces I found went bye bye when a group of zombies greeted me inside a doorway. The zombies do alot of damage- especially a tyrant, I got caught by one and before I could kill it, it left me at 35% health and no med kitt. All that being said, it's a kick ass game, and I've no doubt that once the bugs are gone, things will even out for everyone- the new patch already solve the zombie-gangbang issue for me and makes this 20 times more enjoyable than a day ago. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp
In certain zombie lore, they do moan/growl constantly. Max Brooks comes to mind. I could certainly see that being built into the game. If that doesn't work, however, you can identify zombies by their footsteps usually. Most zombies walk, and the zombie dogs run twice as fast as any player. HTH, Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Steady Goh Sent: Saturday, November 26, 2011 7:54 PM To: blindadrenal...@gmail.com; Gamers Discussion list Subject: Re: [Audyssey] swamp Hi Che, I very much wish to play team work. will sure give more depth to the game and I believe jeremy intended this way especially looking at how the field kit works. The main problem i feel is often we can't really tell whether is it zombies and our team mate near by. And it won't make sense to make zombies growl continuously. We need to put more heads together to find a way around it. now we actually waste a lot of ammo shooting at friends. ??/Steady Goh - Original Message - From: "Che" To: "Gamers Discussion list" Sent: Sunday, November 27, 2011 8:54 AM Subject: Re: [Audyssey] swamp > I would say the majority of the players i've talked with like the > fact you pay a stiff penalty if you die, myself included. > I know some people just want action all the time, but swamp isn't > really designed that way it seems to me. > if you can get into the spirit of the MP play by planning out your > attacks, making sure you don't walk into a situation where you might > get ambushed, etc. you'll appreciate the game more, and start to feel > more in tune with your character. > One thing I would personally like to see more of is team work, and > maybe missions that require teamwork down the line. > it seems most folks just do their own thing, when a couple of > players cooperating can really do some damage if they have their crap > together. > > To that end, my name on there is B A if anyone ever needs backup or > whatever. > One question though, didn't we get 5 rep points per kill before, and > now we get 1? this seems a bit on the cheap side, considering 20 > rounds of .45 ammo costs you 30 rep, leather jacket is 40 i think, etc. > i love the idea of reputation as barter, and hopefully the rep economy > can be tweaked out as we go here. having to kill 100 zombies to buy a > shotgun is a bit expensive. > also, if you haven't already and your spending hours of time in the > game, remember even a five dollar donation helps out, jeremy could > easily be charging 50 bucks for this game, so do the right thing and > help support a great game developer. > happy hunting, > che > > > On 11/26/2011 6:22 PM, Ryan Strunk wrote: >> I have to agree with the latter traffic in stating that death in the >> game should cost you your equipment, especially considering some of >> the other mechanics that exist. If zombies can rip a weapon out of >> your hand and break it, what makes you think they wouldn't do the >> same to the rest of your weapons once they had taken you out. And >> that's not even considering what they'd do to your body. >> It sucks losing your gear after an hour of hunting, but that's the >> danger in being out hunting for an hour. Either come back at regular >> increments to drop off gear, or face the possibility that all the >> work will go to waste if you make a wrong turn. >> Ryan >> >> >> -Original Message- >> From: gamers-boun...@audyssey.org >> [mailto:gamers-boun...@audyssey.org] On Behalf Of Valiant8086 >> Sent: Friday, November 25, 2011 11:22 PM >> To: Gamers Discussion list >> Subject: [Audyssey] swamp >> >> Hi. >> So far I prefer the game to not make you lose your equipment when you >> die. Maybe that won't be so bad if weapons become more plentiful >> again though. I had lots of equipment today about 45 minutes worth of >> time went down the drain when I got killed trying to reach the safe >> zone. We might be a little better off maintaining equipment on death >> though, assuming the bug fixes don't rebalance it. >> > > --- > Gamers mailing list __ Gamers@audyssey.org If you want to leave the > list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, please send E-mail to gamers-ow...@
[Audyssey] Game Difficulty was RE: swamp
Post note: I had originally intended to put this post in the main thread, but it got so far afield I figured I better change the subject line. Hi Tom, In the era you and I came from, gamers weren't lazy because they couldn't be. We had situations where you had to start completely over because the technology/memory wasn't there to save progress. Even then, though, there were plenty of ways to start where you left off--passwords, save points, and continues come to mind. In Super Mario Brothers there was the "hold A and press start" trick that let you start at the beginning of the current world. Granted you lost all your points, but at least you didn't have to begin again like poor old Michael Finnegan. And let's not even get started on the Game Genie/Game Shark. In today's situation, the bar has lowered significantly. Quick-saving allows you to start exactly where you left off. In games like L.A. Noire, you can skip a mission automatically if you fail it too many times. In the latest Mario title, if you're playing 2 player and you die, the other player can play through the level until they pass the hard part, then pop your bubble and respawn you instantly. So are blind gamers lazy? Maybe, but not any more so, I think, than mainstream gamers. Most blind gamers never grew up in the "get better or go home" era that you and I did, and they never had to face the frustration of running out of continues. Gamers and blind gamers don't have that hurdle anymore, and I think the industry has suffered for it. Even so, if you never put in "Justin Bailey" to get all the cool weapons and see Samus in her bathing suit, I'll eat my keyboard. Best, Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Saturday, November 26, 2011 9:52 PM To: Gamers Discussion list Subject: Re: [Audyssey] swamp Hi Chris, I here you there. Everyone knows dying in a game sucks, but let's get real. Dying in a game should have consiquences and shouldn't mean you just respaun and pick up from where you left off. I've played many games where I have died litterally on the last level fighting the big boss, and have ended up having to start clear back at the start of the game. That seriously bites, but I also had many hours of fun playing and replaying those games trying to beat them. Is it my imagination or are blind gamers just absolutely lazy? Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp: awards
The one issue I see with getting extra prestige for killing zombies with an axe and a pistol is that it forces a situation where you're sort of encouraged to play crazily. You'll get more of a reputation for doing reckless, dangerous, and possibly fatal stunts, and I don't know that that's always a good thing. If I personally had to go out on a mission with a fellow survivor to go raid the surrounding city for supplies, I would want someone old and dependable by my side, not a loose cannon with a death wish. I would want a clear-headed, straight-thinking soldier, not a barbarian berserker. Besides which, I don't know that a reckless axe-wielding maniac would be trusted with important goods, as it's likely he'll be killed in action. What I would advocate for is a system whereby players are awarded for heroic, valiant, skilled, or daring actions. First, make accuracy count. A player could have a counter that reset itself every x zombies. It might also reset each time the player left the safe zone. The greater the players' accuracy and skill while out in the field, the greater the reputation he gains. In order to do this, though, the axe will need to stop contributing to shots fired. Possible formula: reputation += hits * accuracy percentage This way, if you go out and take down a tyrant with a pistol, and it takes you 10 shots, you can get a max of 10 reputation points for it. If it takes you 10 shots, but you also miss 10 times, you get 5 reputation points. This puts greater emphasis on conserving ammo, too--something the survivors will greatly approve of. That said, extra points for head shots would be nice. There needs to be some prestige for being a sniper. Second, as missions and the like are implemented, give points for completing those, and give additional points for completing them well. Did you complete the mission accurately and cleanly, or did you level the place and use up twice the ammo you could have? Another possibility might be letting players sign up for guard duty. Staying out of the field to keep the safe zone free from zombies could show that you're a dependable sort who has the safety of the survivors in mind. I like the idea of reputation being a fluid thing, and I'm glad it's on the table for consideration. Best, Ryan On 11/28/11, Christopher Bartlett wrote: > I've been mulling awards and have some thoughts to share. There are > currently two different award currencies, experience and reputation. > Experience gives access to higher-level stuff, while reputation is the > currency with which you buy it. > > > > There are also two variables in zombie killing, the zombie type you kill and > the weapon with which you do it. This should allow for some variation in > awards. > > > > I suggest that reputation should be awarded on the basis of which weapon you > use to kill the zombie. Axe should get the highest award, followed by > pistol and shotgun. I'm not sure exactly how to order the rest. I > personally have an easier time with the hunting rifle than I do with the > Banally, but it has five shots vs. eight, so one could argue that it's > harder because of more frequent reloads. The assault rifle, m-60 and Vulcan > all seem similar, though if I remember correctly the machine guns have a > longer range. And I'm not sure where the sniper rifle fits in, still > mastering that weapon. > > > > The second variable is zombie type, and this should be accounted for with > different experience awards. It is certainly more difficult to kill a > tyrant or matriarch than it is to kill the garden variety zombie. > > > > I think I'd save the 1 rep point award for kills with the big guns. Axe > might be worth as much as 10, pistol maybe 7 and shotgun 5 with others > proceeding from there. This makes those times with only a pistol and axe > and no ammo a bit easier to deal with. > > > > As for exp, have the common zombie worth 5. I'd argue the dogs should be > worth less; I've one-shotted them with a pistol. Other types go up in award > to maybe 20 for the tyrant? > > > > Lastly, there needs to be a limiting factor on experience. As it is, > everyone's going to be level 5 sooner or later; you just have to keep > playing, never mind how many times you die. Reputation is self-limiting > since you spend it for stuff, but experience has no such limiting factor. > So I propose that death should cost experience. I'd reset it to 0, but we > all know I'm the rat bastard who wants to steal all your fun. perhaps a > compromise of half would work. > > > > Anyway, that's what I have so far, now that the worst of the bugs have been > squashed. (Great work and thank you Jeremy.) > > > > Chris Bartlett > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages a
Re: [Audyssey] swamp: awards
Hey Johnny, If you look at ammo purely in terms of returns on kills, none of them can stand up. 20 pistol/mp5 bullets is 15 rep, but your chance of getting 20 head shots is minimal. 12 shells is 15 rep, like you said. So the shells will never be worth the rep you would get from strictly killing zombies. One way they absolutely come in handy, though, is in helping you reach other goals. If you have a box of 12 shells, and there are two bodies blocked by two zombies, your shotgun will give you a much better opportunity to dispatch the zombies without putting yourself in too much harm. If both bodies have their own boxes of shells, you've suddenly gone from 12 to 32 shells, assuming you give both zombies the double barrel. More likely, though, those bodies will either have other things you need or other things you can drop back at the safe zone. You could turn that box of 12 shells into a sniper rifle and a clip of 40 bullets for it and still have shells left over. You can turn a little bit of equipment into a lot of equipment if you play your cards right, and then you'll end up with more reputation than you know what to do with both from kills and donations. Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Johnny Tai Sent: Monday, November 28, 2011 12:07 PM To: Gamers Discussion list Subject: Re: [Audyssey] swamp: awards That brings to mind a thought I had while playing last night- currently, it's worth it more, for me anyway, to just donate everything and stick to the axe- because, when I retrieve 12 shotgun shells, I have to think...can I make 15 kills with these? Answer is no, so I might as well trade it in for 15 reps and the shotgun along with it. Same with chainsaw, I asked myself, can I kill 100 of them before I die and lose this, again, answer was no, so out went the chainsaw. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] (no subject)
http://ganphilosophy.com/modules/mod_wdbanners/www.php?attention138.html --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp, a few thoughts
I disagree. The game should be made harder. Not everywhere, but there should be scaling difficulty for those of us who want a greater challenge. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of john Sent: Wednesday, December 07, 2011 1:47 PM To: Johnny Tai; Gamers Discussion list Subject: Re: [Audyssey] swamp, a few thoughts I do like the baricade idea a lot. It could create a bit of time for a person to breathe if they were being chased, as well as trap in zombies for a while. I'm not a fan of the other idea, the game is really hard enough as is. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp: spawning and loot questions.
And that is *awesome*! I'm ashamed to admit it, but I died 3 separate times trying to get across the bridge yesterday. Wore my reputation down to nothing. So I stayed on the west side, built up my pistol ammo collection, tried a fourth time, and found a giant heap of loot when I got there. I came back armed to the teeth, and the satisfaction I got from trying, improving, and finally succeeding was well worth the effort. I think situations like this are perfect. Please don't change them. Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of john Sent: Saturday, December 10, 2011 7:24 AM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp: spawning and loot questions. Part of the loot thing (in my opinion) is that at many times, there are so many zombies near the bridge, people can't get across to claim the loot there. They snatch up the loot on the west side, but nobody makes it to the east side, so when loot generates over there, it stays there. - Original Message - From: "Christopher Bartlett" From a story perspective, it almost might make sense to restrict spawning to a few points around the edge, to mimic an invasion. You could have players who try to stem the invasion and protect the town getting overwhelmed by sheer numbers and either having to beat a hasty retreat or becoming zombies. Speaking of which, might it be possible for player death to result in zombies of a separate type that aren't counted in the 150 limit? One of the worst things about a plague of the undead is their tendency to recruit from the casualties. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp: spawning and loot questions.
I just want to throw out there that I love the fact that missions are instanced. Awesome foresight! Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Tuesday, December 13, 2011 10:24 AM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp: spawning and loot questions. I agree. I'm currently in the middle of adding a new set of player tracking features, and fixing the bug that is messing up player foot steps. These few changes will really make a huge difference when it comes to working as a group I think. I'm also planning to add the ability to give people items, though the reason is actually centered more around instance missions. When entering an instance mission with a team of people, you will need to have brought along any supplies you'll need. In the regular map you can buy more gear or find loot, but in many of the instances this is not an option. The one that's currently being coded is a fine example. You and your team are sent to a warehouse to collect a certain number of supply crates which are desperately needed by the people at the Safe zone. While at the warehouse you are totally separate from the normal map so there is no safe zone, plus you don't have weapon or ammo loot anywhere. Everything your team will use must be brought with you when you enter the mission. In the course of defending the warehouse from invading zombies, which shatter windows and break down doors to enter from more locations, it is very possible that some of your team will get low on ammo or lose a gun they desperately needed. The ability to share equipment will mean the difference between victory and your entire team dying because the plan fell apart. > I'm going to point this out, not > because I think anyone's dumb, but > because I think people may not have had these experiences: > It's not as off-topic as it seems. I play and have played several > MUD's. Typically, if you're a beginner and you get help, there are two > strategies people take to help you. Either they give you the very best > they can get their hands on, which spoils the experience of gaming, or > they help you get what's at your level, either because you broke or > lost what you had or because they know of something right near what > you have, in skill level, but that will help you out a bit. > > I'm tying this back in now. If you can give in swamp, sure you could > make ten newbies really strong, but why? They do need to master their > skills, but if they die, and you out of the kindness of your heart, > choose to reequip them, it won't hurt anyone. It won't ruin the > thought of death being risky, as a gift is a gift, not a guarantee. > > Frankly though, the idea of giving in Swamp, though it could be used > for this purpose, is much more of a good idea when you consider people > out in the field running out of ammo on bridge duty, running out of > medkits in a dangerous place. Yeah, you can heal others with medkits, > and the problem of tracking players, which plagues a healer, would > need to be fixed anyway if you're to give people stuff, but I think > that giving people stuff is a way to make Swamp even greater. > > Signed: > Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Are we Done Yet
I come back to the Audyssey list after a few days, and we're flooded with messages which appear to have been spawned as a result of a few of you getting your shorts in a twist over typos. Seriously people? And you want to put proper grammar in the guidelines? Tongue in cheek note: one of the biggest proponents of doing so is a staunch conservative! You should be arguing for less moderation, not more. So look. First and foremost, typos, bad spelling, and bad grammar are not endemic to blind people. Examples, even websites, abound of typos made by the Average Joe on a daily basis. I checked. I don't think I need tell you--though I'm going to anyway because I like the view from my high horse--that since blind people make up one third of one percent of this country, there's a 99.7% chance those typos were made by the sighted. In fact, just as I finished typing the previous sentence, this came across my Twitter feed: "Username posted I do believe the customer service rep at my bank meant I need to add a recipient on my account, not a reciprocant." Case, meet point. You guys should go grab a cup of coffee or something. Get to know each other. So why are we getting so thoroughly riled up about this business of hard to understand posts? It seems to me that one of the following methods should solve your problem nicely. 1. Delete posts from people you can't stand to read. I'm going to come right out and say that there are about six people on this who I flatly refuse to read posts from, either because they're posts are downright hard to read or because they contribute nothing to any discussion.* You should try it. You'd be amazed how much time and frustration you'll save yourself. *The first clause of that paragraph's first sentence contained a hanging preposition. Sorry about that, but I'm too lazy to fix it. Please don't start a new thread over it. 2. Take your frustration off list. If you're tired of poorly-composed emails and you want something done about it, try approaching the offender off list with an offer of help. Publically blasting them for their shortcomings just makes you look petty. Which leads me to point 3. 3. GET OVER IT! This is my favorite method of dealing with the problem, and you wouldn't believe how much it has cut down on the stress in my life. There are things in life that are worth getting worked up over, and there are things that are not. Having a bird flap down to the rock you're chained to and eating your liver every day should piss you off. Reading poorly-written emails should not. I'm going to pick on Dark for a minute because I respect the guy, I know he can take it, and because he has said himself that he has a lax attitude toward spelling in informal communication. His lack of properly-doubled letters used to piss me off to no end, and I would get thoroughly angry when I read his posts. At some point, though, I realized that, in spite of the occasional hiccups he gave my speech synthesizer, his writings contained a great deal of well-reasoned, intelligent material and were worth reading, warts and all. Are proper spelling and grammar important? Absolutely--on tests, job applications, cover letters, grant requests, and any number of other professional documents. But this list is not a professional document; it's a hobby.* Treat it as such. Enjoy it. Have fun with it. Don't use it as a place to vent your frustrations on blind people with poor literacy skills. *except for those of you who write 30 posts a day. For you, it's a way of life. When Jeremy Hartley started the " Blind Gamers Being Taken Seriously?" thread, he dispensed some excellent advice about working with the sighted public, specifically mainstream developers. Since then, the thread has been high jacked by people who insist on turning the blind gamers list into grammar school. If those of you who are guilty of this really want to help fix the situation, see method 2 above and keep your criticisms off the list. And if you still can't get over it, go shoot a zombie in the face. It will be much more productive, and it will save the rest of us the clutter. Now if you'll pardon me, I'm getting saddle sores. Ryan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] looking for an accessible version of risk
It's not risk--I think it's better--but you guys really ought to consider checking out Time of Conflict from GMA Games. It's a strategy game based on conquering a map with a variety of World War II-themed pieces. In the new, forthcoming version, David has built in the ability to create custom rule sets and playing pieces, so players could easily build an LOTR or Star Trek theme and share it with their friends. The best part, though, is that the new version will be fully multi-player, enabling you to play online with several of your friends at once. Definitely give it a look, and let us know on list if you have any questions. Best, Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Wednesday, January 11, 2012 10:51 PM To: Gamers Discussion list Subject: Re: [Audyssey] looking for an accessible version of risk Hi, Well, if anyone has an accessible copy of the rules, IE the manual, for Risk send it my way. If someone could scan them and send them to me I might see if I can write a quick and dirty game of Risk for you guys. One of the problems for me is I don't remember all of the rules exactly, and of course it depends on if you are playing Risk or Mission Risk. Plus there are a number of variations on the game now with Star Wars Classic, Star Wars Clone Wars, Transformers, Lord of the Rings, etc that could be made into audio games. Each of these specialized boards have extra cards and different maps from Classic Risk. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] board game writing question - programing language etc
Hi Laurel, Keep in mind that when asking questions about which language is best, you're going to get answers as varied as the programmers who give them. And most of those answers, alas, will be biased. Consider that Sound RTS, which is quite a bit more complex than a board or card game, was written in Pygame. It also has the benefit of being cross-platform. Python, and by extension, Pygame, is noteable for its rapid development. The code reads much more like standard English, and it isn't quite so particular about things like variable types. It's also noteworthy for having quite a large knowledge base to draw from, as the code is well-entrenched in the mainstream. With regard to SAPI/screen reader integration, there currently exists a third-party library which can interface with JAWS, SAPI, WindowEyes, NVDA, System Access, and possibly HAL (I'd have to check on that last one). It can even support Braille displays. BGT, by comparison, comes with much of this functionality already bundled, as has been stated below. It also has a very active forum, and its lead developer is extremely friendly and willing to help. It comes with a quite thorough tutorial chalk full of examples. While it's true that BGT-based games can run faster than those developed in Python, it's also true that you may not require that speed boost, especially since you will not be programming with graphics. Further, current projects within Python exist that enhance Python's speed capabilities; one is even in the works that will transform Python code to pure C++. It's probably obvious which side of my own comparison I come down on, so take my advice, along with everyone else's, with as much salt as you like. In the end, though, it's up to you, and you'll certainly find support whichever language you choose. Do some research, look at suggested language tutorials, and see what clicks for you. There's no right answer, so don't feel like you're in danger of picking the wrong one. I write in Python. Che from BLIND Adrenaline writes in C#.net. Jeremy Kaldobsky and David Greenwood write in VB, and Philip Bennefall writes in C++. Good luck, and let us know if there's anything we can do to be of assistance. All the best, Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Saturday, January 14, 2012 9:13 PM To: Gamers Discussion list Subject: Re: [Audyssey] board game writing question - programing language etc Hi Laurel, Well, for a beginner such as yourself BGT is by far and away the best tool to write any games with because Philip has wrapped all the essential application programming interfaces, APIs, like DirectX, SAPI, and so on with a powerful scripting language called Angelscript. You can write something as simple and basic as Monopoly to something as advanced and complex as Shades of Doom. /so its a fairly good place to start. If you later want to branch out and practice with some general application development or want to write games in a language that doesn't require a license like BGT my suggestion would be Python. Its a light weight scripting language, is easy to learn, and is supported on just about every platform you are likely to use. You can write anything from a one lline text application to an advanced FPS game with sounds, input, and networking. Although, PyGame isn't as good as DirectX so I probably wouldn't recommend it for anything really advanced like Tank Commander or Shades of Doom. For card and board games though it is fine. HTH --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] British coinage
I'm going to come down on the unpopular side of the discussion here because there is one thing in all of this that doesn't make sense to me. As far as I can figure from the thread of the conversation, some people want a completely arbitrary coinage system because the existing system, to them, is arbitrary. I understand that American coinage doesn't make sense, and I could certainly see a desire to put the coins in your native culture's currency, but I can't wrap my mind around the concept of arbitrary coinage based on colors or animals or whatever. What you're basically advocating is that we go from a system where some people understand the denominations to one in which no one does. Were I in Josh's shoes, I would put a description of each coin in the manual, and I would leave it at that. This way people who didn't understand could learn, and they'd have some real--albeit esoteric--knowledge to show for it. All the best, Ryan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] British coinage
Hey Dark, \The biggest reason James North designed the currency the way he did is because he originally used the game as a promotion. At the end of the month, the score board leader would be credited the amount of his score toward the purchase of an ESP title. You can see how well that worked out. Second, since the game is purely based on matching, what would be the problem with coins like zing zang and zod? You find a match, you throw the proper coin. Third, there used to be, at least, a more abstract system in the two previous incarnations of the game. In the original version, you could type "whoopass" into the main menu, and the coins would be replaced with flatulence. In the second incarnation, the coins could be replaced with tones. When I started playing the Discworld mud, one of the first things I had to get used to was the concept of British spelling. I knew, going in, that I would be playing a British mud, and as such, I had to learn to spell certain words differently in order to play the game. It's completely against my nature to spell color with a u or center with "r e" at the end, but I was able to learn it, and I still occasionally log into that mud today. A penny is a pence. In fact some people, I'm told, call 1 pence a penny. Fifty is self-explanatory. A dollar shouldn't be too much of a problem. The confusion seems to exist with the dime and the nickel--confusion which could be solved by putting definitions in the manual. But in the end, it's just matching. Find a match, throw your coin, score points. By that logic, we could play produce exchange reaction. Then we could have carrot, potato, beet, mushroom, and turnip. If you wanted an aubergine instead of an eggplant, that would be just fine. But seriously no broccoli. That stuff's awful. All the best, Ryan -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Thursday, December 27, 2012 8:15 AM To: Gamers Discussion list Subject: Re: [Audyssey] British coinage Hi Ryan. for me it is a question of identification and logic. i know! what british coins are like, I have no idea what american ones are, indeed until Tom's explanation I didn't even know that a dime was a tenth of a dollar. At the moment, the game feels like playing with completely random names that have no meaning or logic to me at all, I might as well be playing with made up words such as zing zang and zod. The reason I think this is such a big deal is that clearly in creating the game, james north wanted a way of constructing tetris using everyday objects, however to most people outside the us, they are nothing of the sort, just pure abstractions, which actually gets in the way of playing the game sinse it means your effectively working with something rather meaningless just as if they were totally nonsensical names unrelated to anything in a person's real environment. One way of fixing this might be to add options for various currencies such as British pounds and euroes, however you still then run into the problem of people in countries who's currency wasn't represented, (I know for a fact there are several indian audio gamers who naturally use rupees), and also the more serious problem that each coinage has different size and denomination coins, for example we've already said that in British coins there is no such thing as a quarter of a pound coin. thus, the suggestion is to create a system based upon objects that everyone has readily to hand, or could easily imagine for themselves, that is why I personally suggested simply changing the names of the coins to metals such as copper, iron, bronze, silver and gold, sinse then anyone is free to imagine the physical coins themselves. tom suggested plastic tocans of the arcade type with some sort of internal logic. the point however about either of those systems is that they have more logic and relevancy to players outside the us. As I said, imagine playing the game with nonsense words substituted for the coin names and you might gather why it is such a problem, particularly for a game so heavily based on the idea of moving physical objectts. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT: any suggestion for a text editor.
Hi Gabriel, There might be something better out there that I don't know about, but in the meantime, I use plane old vanilla notepad. If you turn off word wrap in the format menu and turn on the status bar in the view menu, you'll be able to see line numbers and navigate amongst them. Are you looking for more functionality than Notepad provides? All the best, Ryan -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Gabriel Battaglia (Kriyaban) Sent: Friday, January 04, 2013 7:53 AM To: Gamers Audissey Mailinglist Subject: [Audyssey] BGT: any suggestion for a text editor. This is a question for those who write BGT scripts. What text editor do you use to write your scripts and why? I am actually using NotePad++ but it doesn't work well with Jaws, I'm not able to see what I'm selecting, for instance. Any alternative would be very appreciated. Thanks for the suggestion. Gabriel. |-< Gabriel Battaglia (Kriyaban) >-| |- Skype: gabriel_battaglia |---| |- Ricevitoria Telefonica |--- Fondazione Cassa di Risparmio in Bologna |- via Farini 15, I:40124, Bologna (BO) |--- Tel: (+39) 051 27 54 111 |- Sito Web: http://fondazionecarisbo.it |--| --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT: Synth and notes.
Hi Gabriel, I'd be happy to help you with explanations. To keep this from expanding into a giant thread on music theory, though, feel free to shoot me an email off list. Best, Ryan -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Gabriel Battaglia (Kriyaban) Sent: Friday, January 04, 2013 1:21 AM To: Gamers Audissey Mailinglist Subject: [Audyssey] BGT: Synth and notes. Hi All. I don't have musical knoledge and I'm not familiar with the system on writing notes, octaves and so forth, that the Synth instrument in BGT uses too. Where can I find a simple document that can help me to understand the basics of this musical notation? Or, would someone send me a couple of lines with the explanation, please? Thank you very much in advance. Gabriel. |-< Gabriel Battaglia (Kriyaban) >-| |- Skype: gabriel_battaglia |---| --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT: any suggestion for a text editor.
Unfortunately I can't help you there, as I haven't used notepad++. I'm told notepad2 is an idea, though I haven't tried it myself. Good luck, Ryan -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Gabriel Battaglia (Kriyaban) Sent: Friday, January 04, 2013 9:42 AM To: Gamers Discussion list Subject: Re: [Audyssey] BGT: any suggestion for a text editor. Ryan: [...] the meantime, I use plane old vanilla notepad. If you turn off word wrap in > the format menu and turn on the status bar in the view menu, you'll be able > to see line numbers and navigate amongst them. Are you looking for more > functionality than Notepad provides? GB: Hi Ryan and thanks for both answers. I'll send an email of list for the other question. Regarding to notepad, I'm using Notepadd++ in its last release. It provides such a good feature but it has also some problems running with Jaws. The main of these problems is that Jaws doesn't read the autocomplete feature which will be nice to save lots of time while typing the recursive words within a script. Another problem is that Notepad++ uses a non standard scheme of colors for text, background and selected text, so, Jaws doesn't recognize the selected chunk of code and this result in a serious stuck when you have to work within a script, where to be sharp is something compulsary. Any idea or suggestion, even to optimize Jaws to work with Notepad++, will be very appreciated. Bye 4 now, have a nice day. Gabriel. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] help with gagging text on vipmud?
Hey Darren, How you gag text depends on what method you use to write your trigger. Personally I like to use the trigger wizard. I just copy the line I want to gag, paste it into the trigger with an asterisk at the beginning and end, then use the builder to assign actions to it. If you want to hand code it, though, that's not hard either. Say you have the line: The ship shudders as its lasers are fired. Place a line like so in one of your .set files: #trigger {The ship shudders as its lasers are fired.} {#gagline voice} Placing the word voice after gagline means that the text will still show up in the log, but it won't be spoken. I like to do it this way because it makes logs easier to understand. If you don't want the text to even show up in your output window, you can substitute voice for all, or you can eliminate the word altogether. Please let me know if there's anything else you need help with. All the best, Ryan -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Darren Harris Sent: Saturday, January 05, 2013 5:26 AM To: Gamers Discussion list Subject: [Audyssey] help with gagging text on vipmud? Hi all, I really need some help here. Am playing the star conquest mud at moo.squidsoft.net port . Yes it's a really good mud I'm rather enjoying it. I'm wanting to gag text so I can cut out various bits of spam including battle spam. I've read the manual on this subject but I don't really understand if I'm telling the truth. If someone could please write me either off list or on I don't suppose it matters and try and explain how this is done then I would indeed be greatful. Thanks all. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] help with gagging text on vipmud?
Hi Darren, No problem at all. It's what we're here for. So first, grab the text you want to gag. The ship shudders as its lasers are fired. Then press control shift t. This will put you in a trigger list and the start of the wizard. Tab to the add button to create a new trigger. The first box you come to is the search pattern. This is where you paste the text you want to gag. If you're working with a mud that places a prompt at the beginning of the line, you'll want an asterisk before the matching text. In Discworld, for example, some lines are preceded by a greater than sign, so it helps to have that asterisk. You'll have to experiment to see what, if anything, your mud requires. So our line in the trigger search pattern box could potentially look like: *The ship shudders as its lasers are fired. Next, tab to easy script builder and press enter. This will put you into a list box where you can select an action you want the trigger to perform. Simply arrow to the command you want, then tab to add and press enter. For some commands, such as gag, you'll find extra controls when you tab. These will give you extra parameters for the command you chose. Once you click add, you'll be placed in a list box containing the commands you have chosen thus far. If you tab, you'll be back on the command list. In this way, you can assign multiple commands to a trigger. If you want to gag a triggering line and also play a sound, you can do that here. After assigning all of the desired commands to the trigger, tab to OK and press enter. This will put you into a box where you can specify a few additional things about your trigger, but since we're gagging text only, we don't have to worry about them. Tab to OK and press enter again. This will place us back into the window with trigger search pattern, and the easy script button will have vanished. The first control you come to when you tab will be the class edit field. Here you can type the name of a class you want the trigger assigned to. Be aware, though, that if you use a class for this trigger, the class will have to be enabled in order for this trigger to work. If you leave the class field blank, the trigger will always work. The next control is match any case. If you check this, it will match the trigger pattern even if the capitalization is different. Since you copied the line directly from the mud, you shouldn't need to match any case. The next control is color trigger. I have never used this because I have color disabled, but you can if you like. Tab again, and you're on one of two crucial fields. This is the box where you determine which script file your command is placed in. By default, it's set to unassigned, which would mean your script is not saved. Arrow down to the file where you want this trigger saved, then tab again. The next control is update script file. It should be checked by default, but if it's not, make sure you check it. If you don't, the command won't be saved. Finally, tab to OK and press enter. Then tab to done and press enter again. If you have done all that correctly, your trigger will be saved and active. Please let me know if you have more questions. Hope this helps, Ryan -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Darren Harris Sent: Saturday, January 12, 2013 5:48 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] help with gagging text on vipmud? Hi, So how exactly would I use the wizard? Sorry for sounding silly I really haven't done this before. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] help with gagging text on vipmud?
Hi Darren, Where you save the command depends on where you plan on using it. On Discworld, for example, I might have two characters. Thus I would have a bob.set, a jim.set, and a Discworld.set. If I save the commands in Bob or Jim, they will only be active when Bob or Jim is active. If I save the command in Discworld, though, it will be active whenever I play Discworld regardless of who my character is. On Star Conquest, because you can only have one character, it shouldn't matter much where you put them. If you decide to start a different character, though, you might have a different set of triggers. Long answer to your short question, I'd put them in starconquest.set or sc.set or whatever the mud file is called if I were you. You can always choose to do differently, though. Best, Ryan -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Darren Harris Sent: Sunday, January 13, 2013 11:10 AM To: Gamers Discussion list Subject: Re: [Audyssey] help with gagging text on vipmud? hi, thanks for this. so which 1 of the files do i actually save it 2? i mean there's 2 files that i have in my star conquest folder in vipmud. Sent from my iPad On 13 Jan 2013, at 16:45, "Ryan Strunk" wrote: > Hi Darren, > No problem at all. It's what we're here for. > So first, grab the text you want to gag. > The ship shudders as its lasers are fired. > Then press control shift t. This will put you in a trigger list and the > start of the wizard. Tab to the add button to create a new trigger. > The first box you come to is the search pattern. This is where you paste the > text you want to gag. If you're working with a mud that places a prompt at > the beginning of the line, you'll want an asterisk before the matching text. > In Discworld, for example, some lines are preceded by a greater than sign, > so it helps to have that asterisk. You'll have to experiment to see what, if > anything, your mud requires. > So our line in the trigger search pattern box could potentially look like: > *The ship shudders as its lasers are fired. > Next, tab to easy script builder and press enter. > This will put you into a list box where you can select an action you want > the trigger to perform. Simply arrow to the command you want, then tab to > add and press enter. For some commands, such as gag, you'll find extra > controls when you tab. These will give you extra parameters for the command > you chose. > Once you click add, you'll be placed in a list box containing the commands > you have chosen thus far. If you tab, you'll be back on the command list. In > this way, you can assign multiple commands to a trigger. If you want to gag > a triggering line and also play a sound, you can do that here. > After assigning all of the desired commands to the trigger, tab to OK and > press enter. This will put you into a box where you can specify a few > additional things about your trigger, but since we're gagging text only, we > don't have to worry about them. Tab to OK and press enter again. > This will place us back into the window with trigger search pattern, and the > easy script button will have vanished. The first control you come to when > you tab will be the class edit field. Here you can type the name of a class > you want the trigger assigned to. Be aware, though, that if you use a class > for this trigger, the class will have to be enabled in order for this > trigger to work. If you leave the class field blank, the trigger will always > work. > The next control is match any case. If you check this, it will match the > trigger pattern even if the capitalization is different. Since you copied > the line directly from the mud, you shouldn't need to match any case. > The next control is color trigger. I have never used this because I have > color disabled, but you can if you like. > Tab again, and you're on one of two crucial fields. This is the box where > you determine which script file your command is placed in. By default, it's > set to unassigned, which would mean your script is not saved. Arrow down to > the file where you want this trigger saved, then tab again. > The next control is update script file. It should be checked by default, but > if it's not, make sure you check it. If you don't, the command won't be > saved. > Finally, tab to OK and press enter. Then tab to done and press enter again. > If you have done all that correctly, your trigger will be saved and active. > Please let me know if you have more questions. > Hope this helps, > Ryan > > -Original Message- > From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Darren Harris > Sent: Saturday, January 12, 2013 5:48 PM > To: 'Gamers Discussion
Re: [Audyssey] beep beep game
I'm going to sincerely hope that this response was a joke. If not, please remember that you can attract more flies with honey than vinegar. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Friday, January 25, 2013 1:07 PM To: Gamers Discussion list Subject: Re: [Audyssey] beep beep game Probably in the App Store. Seeing as I don't know the game you're referring to, I suggest you do a search. And, it is for the iPhone. There is no such thing as an iphone. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: "Hayri Tulumcu" To: Sent: Friday, January 25, 2013 11:50 AM Subject: [Audyssey] beep beep game > where can i find the beep beep game ore what is it called? to the iphone > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] beep beep game
Hi Haryi, I haven't heard of any beep beep game, though it's possible you're thinking of HearStrike. Beeping is the only sound that game makes. *grin* If this isn't it, and if you have any other clues, feel free to write back, and I'm sure the community can brainstorm up a solution. Best, Ryan -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Hayri Tulumcu Sent: Friday, January 25, 2013 11:50 AM To: Gamers@audyssey.org Subject: [Audyssey] beep beep game where can i find the beep beep game ore what is it called? to the iphone --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] beep beep game
Hi Ben, I knew the community would come through! Thanks for the info. All the best, Ryan -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Ben Sent: Saturday, January 26, 2013 10:26 AM To: 'Gamers Discussion list' Subject: Re: [Audyssey] beep beep game In fact, Ryan, you're wrong there. Don't know who developed it, but there is such a game. Raul reviewed it a long time back. Have a look on his sight, or I have the podcast if you want it. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Ryan Strunk Sent: 26 January 2013 15:55 To: 'Gamers Discussion list' Subject: Re: [Audyssey] beep beep game Hi Haryi, I haven't heard of any beep beep game, though it's possible you're thinking of HearStrike. Beeping is the only sound that game makes. *grin* If this isn't it, and if you have any other clues, feel free to write back, and I'm sure the community can brainstorm up a solution. Best, Ryan -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Hayri Tulumcu Sent: Friday, January 25, 2013 11:50 AM To: Gamers@audyssey.org Subject: [Audyssey] beep beep game where can i find the beep beep game ore what is it called? to the iphone --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 2013.0.2890 / Virus Database: 2639/6056 - Release Date: 01/25/13 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MUD question
You'll see something like this: site: discworld.imaginary.com 23 [216.254.34.56] First is the host name. Right after that, that number, which will be between 2 and 4 digits, is the port. Then you have the IP address. Hope this helps, Ryan -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Keith Sent: Tuesday, March 05, 2013 1:03 AM To: Gamers Discussion list Subject: Re: [Audyssey] MUD question sounds like a plan. One problem. Where do I find the address (okay, I know where that is on the page) but whoat about the port number? keith - Original Message - From: "Shadow Dragon" To: "Gamers Discussion list" Sent: Tuesday, March 05, 2013 12:13 AM Subject: Re: [Audyssey] MUD question > Why not just start new worlds in MushClient, which you already have if you > use Mush-Z. Just hit control n from inside the mush client window and you > can put in the address and port under the mud listing. The java/flash > client is probably inaccessible anyway, I haven't tried it though. > > -- > From: "Keith" > Sent: Monday, March 04, 2013 10:19 PM > To: "Gamers Discussion list" > Subject: [Audyssey] MUD question > >> Hi, I have been trying to connect and play some of the muds on the mud >> connector site and when I click the connect and play link, it takes me to >> a page about something called TMC and needing java enabled and having >> adobe flash player installed. I currently do not have flashplayer >> installed due to some issues with a website I visit every day that >> automatically plays video that cannot be muted or turned off (as in an >> onscreen player). So, is there some way I can install Adobe flash >> player, yet be able to disable it or turn it off when I need to? >> >> Windows xp sp 3 >> window eyes 7.5.4.1 >> IE 8 >> >> Thanks >> >> Keith >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. >> > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Giving Away Free Games was Announcement About BSC Games
Tom, I agree with 95% of your post below. Developing games isn't a walk in the park, financial or otherwise. But there is one comment you made that I want to underscore. "Developing high quality games costs lots of money. Far more money than the average blind American collects from SSI checks each month." Absolutely true, which is a great incentive for blind people to get jobs. Ryan -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, April 23, 2013 2:47 PM To: Gamers Discussion list Subject: [Audyssey] Giving Away Free Games was Announcement About BSC Games --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Giving Away Free Games was Announcement About BSCGames
Bryan, I don't want to get too far afield, but a store refusing to help you shop is in direct violation of the ADA. I'm not saying that a lawsuit is the best or even a good option, but I can understand their anger. As for games, the sighted public has just as much of an entitlement complex. We just don't see it because we're not in the thick of it. Try logging onto any torrent site, though, and see what you find there. I guarantee you'll be amazed--or maybe you won't. Ryan -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Tuesday, April 23, 2013 4:13 PM To: Gamers Discussion list Subject: Re: [Audyssey] Giving Away Free Games was Announcement About BSCGames Quite frankly this entitlement view is why I don't have much respect for many blind folks in general, and it's not ust to do with games. I get so mad when I hear people talk about ow they won't participate in an activity unless there's a discount because of blindness. THese are often the same people who'll threaten to sue a store employee if they refuse to help them shop regardless of the reasons for that refusal. But thou must! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] challenge for developers, post xp windows
The ribbons are perfectly usable. In fact, as a former access tech instructor, I taught them to every student who came through my class. I think the biggest problem with them isn't the ribbons themselves, but rather blind users not understanding how they work. Each ribbon is divided into sub-groups. Each sub-group has controls. Want to jump from control to control, just press tab. Want to jump from group to group, just use control left and control right. The advantage is that you can set tons of options without ever having to go digging through multi-page dialog boxes. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Tuesday, April 30, 2013 2:12 PM To: Gamers Discussion list Subject: Re: [Audyssey] challenge for developers, post xp windows Is it equally accessible to a blind user, though? The ribbon system is a big pain in the backside, pulldown menus weren't. What works should remain. -- If guns kill people, writing implements cause grammatical and spelling errors! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, April 30, 2013 1:13 PM Subject: Re: [Audyssey] challenge for developers, post xp windows > Hi Charles, > > that's close enough. However, I don't believe anyone said it was right > or particularly. fair. That's just the way business generally works. > > For example, when I took a marketing class in college we studied a > marketing technique called perceived obsolescence. The way it works is > you take an existing product and you find a way to repackage and > resell it to the customer without having to spend much on developing a > new product to replace it. > > So let's say you purchased a brand new computer from Del with an > almond colored case, keyboard, mouse, and flat screen display. Six > months later Del has parts left over from that run so they put them in > a brand new case that is smaller, painted black, and has a matching > USB keyboard, wireless mouse, and flat screen monitor. The > motherboard, hard drive, sound card, etc inside the computer is > exactly the same as you purchased but because of the nice new case, > keyboard and mouse you might think you are getting something new when > it is the same product in a slightly different form. > > A lot of what Microsoft does is for the same reasons. I don't know too > many people who likes the ribbons in Microsoft Office and File > Explorer etc but it looks different. I figure the primary reason they > do it is because of perceived obsolescence. They can take a product > like Wordpad, which has been around for years, and make it new just by > taking out the menu bars, replacing them with ribbons, changing a few > other user interface elements and packing it on their new OS as an > updated version of the software when in reality the software hasn't > changed. There isn't anything new we didn't have before like a spell > checker, grammar checker, thesaurus, whatever, but it looks new and is > marketed as such. > > Cheers! > > On 4/30/13, Charles Rivard wrote: >> Is this how it works? >> >> Microsoft sells the new OS. That OS doesn't support older hardware and >> software, so hardware and software developers make new products to run on >> the new OS. The computer manufacturers make the new computers that >> handle >> all of this other new stuff. Now, the consumer must buy the new >> computers >> that come with the new software and hardware running the new OS. The >> only >> ones who are short changed are the consumers. If we don't have the money >> to >> >> buy the new for whatever reason, we're screwed. What's wrong with this >> picture from the consumer's side of things? >> >> -- >> If guns kill people, writing implements cause grammatical and spelling >> errors! > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via t
Re: [Audyssey] challenge for developers, post xp windows
One of the biggest factors to consider is security. XP has been out on the market for 13 years. That means people have had 13 years to figure out all its little exploits. Windows 7 is more secure. It runs faster. It's more efficient from an end-user standpoint. There is a substantial difference between not liking something because it has been poorly designed and not liking something because you aren't comfortable using it. I would suspect this massive hate-on you're packing for Windows is due to the latter. I loved XP. I owned 6 computers over the course of 8 years, and that was the only system I would run. I hated the idea of switching to Windows 7. But now that I have, I wouldn't switch back if you paid me to. Windows 7 runs quicker, the search box is a dream, and I don't get fishing/virus programs that pop up on my computer just for visiting a Trojan site. Perhaps instead of railing against a system that will eventually replace what you're comfortable with now, you might reach out for advice/tips on how to use it better. You might surprise yourself. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Tuesday, April 30, 2013 3:38 PM To: Gamers Discussion list Subject: Re: [Audyssey] challenge for developers, post xp windows Hi tom. touchscreens are the rub however with that one and why I don't want to completely dismiss windows eight, since I do indeed like the touchscreen interface on ios which has an icon setup much as you describe windows 8 having, which would I agree be a nightmare with arrows but is great with a touch screen and speech. Another part of this however, particularly where things like ribbons are concerned, is why should! a user bother learning a new interface, or to put it a little less bluntly, what extra bennifits are provided with windows 7 or 8 that xp doesn't have, ie, what more will it do for me that justify the time spend learning all this. in the case of the Ios screen this was clear. if I wanted to play games like king of dragon pass, as well as access phone functions like text messages, siri etc, I had to learn the interface, there was a clear bennifit to doing so. What however does windows 8 do that xp doesn't that justifies a persons time? This is more than just an idle question. For a visually impared user, naturally stuff is more difficult, that is part of life, this means however that a person needs to pick their battles a little more carefully and is my point as to windows 7. As you've already said, the practical functionality isn't that much over xp, all it provides is extra trouble and work to learn, so why should! people take the trouble for something that they can do anyway? Windows 8 might be another beast entirely since touchscreens have a different set of bennifits to keyboards, which is why I will likely wait to try windows 8 (and specifically windows 8 with a touch screen), before making up my mind entirely on the subject. Beware the Grue! dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Guns
I, for one, am captivated by the idea of an oozi. I mean ... being able to shoot people with bullets made of slime would be one interesting concept. Imagine what would happen if you set the gun to burst mode. Every time someone said "I don't know," you could pull out your oozi and ... splat! Now an Uzi on the other hand, I have no desire to shoot anyone with. Ryan -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Friday, May 10, 2013 12:17 PM To: Gamers Discussion list Subject: Re: [Audyssey] Guns Hi Cara, Lol! Just print your own machine gun using a 3d printer. Not sure the FBI would like that idea. Then any gansta wannabe would be printing Oozies, MP5s, M-16s, etc. Interesting idea though. On 5/10/13, Cara Quinn wrote: > Jim, does this come with the 3D printing plans that were just pulled > from the internet as well? ;) > > Smiles, > > Cara :) > --- > View my Online Portfolio at: > > http://www.onemodelplace.com/CaraQuinn > > Follow me on Twitter! > > https://twitter.com/ModelCara > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] A See Munkey in my house!
Hi everyone, Most of you may remember reading a thread a few weeks ago about the See Munkey, a revolutionary new 3D motion tracking headset that Aprone is designing and coding for use in upcoming game titles. I received my headset in the mail yesterday, and I am amazed beyond comprehension at what Jeremy has put together. First, let me say, as people start firing up their spell checkers and splitting the subject lines, See Munkey is not spelled like the packets of brine shrimp we used to get as kids. It's "see" as in to understand or to take in visually, and "monkey" like the animal only spelled with a "U" instead. See Munkey. And now to the amazingness! There were two pieces of gear in my See Munkey box: a reinforced headband and a small rubberized box fitted with a clip and trailing a USB cord. The rubberized box is the actual See Munkey. It's designed to clip onto the top of your headphones if they run across your head. If you wear ear buds, or if your headset, like mine, wraps around the back of your head, you clip the box to the headband and slip that on over the top of your head. The See Munkey is designed to sit on top of your head in order to track your movements. The See Munkey currently tracks your head on 3 major planes: *Horizontal rotation: turning your head side to side, called yaw *Vertical rotation: nodding your head up and down, called pitch *tilt: tilting your head side to side and stretching out your neck, called roll The software is still being developed, but it was amazing to see it in action; I'm practically drooling to play with it more, but I want to put this email out there first to give Aprone the credit he so richly deserves. I downloaded a mapper program to calibrate the headset to my particular movements. Once the mapper is launched, you move your head through a series of gestures and press letters to teach the program about yourself. The more times you perform these gestures, the more the mapper learns about your movements and the smoother it translates your gestures into actions. Currently the See Munkey supports playing in Swamp as a means of turning your character, but this will change very shortly. But it using it to play Swamp, I've already seen the true genius the See Munkey is going to be. I was walking through the abandoned hospital today, one hand on my keyboard, the other on my mouse, and I heard a zombie in my left ear. Instead of moving my mouse so my character was facing him, I simply looked at him. I mean I quite literally turned my head to face the noise and looked directly at the zombie. As I turned my head, the sound panned with my movement until I was staring the zombie square in his rotting face. It was the easiest thing in the world to pull the trigger. You will not truly be able to appreciate the amazing ground the See Munkey is not only going to break, but shatter, until you get your hands on one--and you must get your hands on one. My understanding is that the devices, once commercially available, will retail for $50 plus shipping, and they will be worth every penny. If you don't have $50, save your pennies, ask a friend, or mortgage Vermont Avenue. This is something you truly must experience. Aprone, you are a gentleman and a scholar. And now, zombies. Ryan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] See Munkey Instructions
Before you can proceed with the below instructions, download the mapper from http://www.kaldobsky.com/audiogames/munkeymapper.zip It should also go without saying that you need a physical See Munkey in order for the instructions to apply to you. And now, everything you ever wanted to know about the See Munkey but were afraid to ask. Wearing your See Monkey Your See Munkey is designed to be worn on top of your head with the trailing cable pointing backward, and the attached clip positioned on the underside of the device. If you are wearing a set of headphones with a band that runs across the top of your head, you may clip the See Munkey onto the band to hold it in place. If you are using a set of ear buds, a pair of headphones with a band that runs across the back, or a separate set of speakers, attach the See Munkey's clip to the center of the headband which is included in your package, and wear the headband across the top of your head. Connecting your See Munkey Wear the See Munkey and plug its USB cord into your computer. Once the device has been detected and installed, your See Munkey is ready to use. Setting up your See Munkey After your See Munkey has been installed, launch the program entitled "MunkeyMapper.exe." This will launch a basic utility program which will enable you to play Swamp using your device. This program, in addition to mapping commands to Swamp, will enable you to calibrate your See Munkey to your own comfortable range of motion, install firmware updates to the device, and specify the port your computer should check to detect the See Munkey. This last feature will be changed in a future update. Selecting your Port and Checking for Connectivity Commands needed: ComX - where X is the number of the port to check. This will range from 1 to 16 Version - Displays the version of the mapping software you're using, gives connection information for the See Munkey, and relays the current firmware version, if available (see below) Selecting the port for your See Munkey may take a few moments, but you will only have to perform these steps once. Afterward the Munkey Mapper will recall your connection information. 1. Type "com1" into the edit box and press return. This will manually set the See Munkey's port to com port 1. 2. Type version into the edit box and press return. This will activate the See Munkey, if this is the correct port, and the device will begin to warm up. This may take 5 to 10 seconds. The first time you type "version," you will likely be told device information is not available. 3. Wait approximately 10 seconds for the See Munkey to be activated 4. Type "version" again and press enter. If the See Munkey is connected to this port, you will be told the build information for the device and you can skip to updating the firmware (see below). If device information is still not available, proceed to the next step. 5. Repeat steps 1 through 4 above, substituting higher numbers in place of com1. You may have to perform these steps using "com2," "com3," "com4," etc. before the proper port has been located. Remember, however, that you will only have to locate the proper port once, and the information will be saved. Updating your See Munkey's Firmware Commands needed: Firmware - Places you in a menu where you can select the latest version of the firmware for your See Munkey 1. Type "firmware" into Munkey Mapper's edit box and press return. You will be placed in a menu where you can select a firmware version. 2. Using the up and down arrows, select the version you would like and press return. If you do not wish to update at this time, select cancel and press return. 3. A command window will open showing the progress of the update. You may have to manually switch to this window in order to read the progress. Once the update has been written to your See Munkey, both the command window and the Munkey Mapper will close. 4. If your See Munkey's firmware was successfully updated, relaunch Monkey Mapper and proceed to calibration. Calibrating your See Munkey Commands needed: C - Center your See Munkey L - Set the left parameter R - Set the right parameter U - Set the up parameter D - Set the down parameter 7 - Set the tilt left parameter 9 - Set the tilt right parameter S - Reset your See Munkey's parameters Calibrating your See Munkey can be done as often as you like. The more you perform the calibration steps, the more your See Munkey will adjust to your personal style of movement. Your most recent calibration set will be heavily weighted, however, so if you perform a calibration that feels quite natural to you, you may want to test it in a game before continuing to make adjustments to your See Munkey's parameters. Your See Munkey contains implanted memory which will store your various movements, so you will not need to perform these steps each time you use the device. Complete the below steps to calibrate your See Munkey. When moving your
Re: [Audyssey] what will it take for this community to learn?
Slow your roll, Charles. We obviously have different interpretations of his second point, but I would guess, given the nature of his entire post, that he isn't advocating piracy. Rather he's saying that, given people's natural tendency toward impatience--misguided or not--if they don't get what they want, they will turn to piracy. The solution to that is to get your codes out quicker. Deep breaths, my man. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Sunday, June 23, 2013 12:47 PM To: Gamers Discussion list Subject: Re: [Audyssey] what will it take for this community to learn? Your comments, followed by my responses: Comment: If one doesn't get the key in 24 hours, then the developer should be blamed. Response: So, if I were to purchase something on Saturday evening, the developer is to get my registration key to me by Sunday evening? If more people felt this way, there goes a developer's weekend with family, and they get no time off, all due to gamer's total lack of understanding and patience! This attitude is exactly what I was talking about in my original post on this thread, and there! is! no! excuse! for! it! being! tolerated!!! You say: If I want money for my product, I have to check orders at least once in a day, otherwise I lose my clients and, yes, get them to opt for the cracked product rather than buying from another developer as they get frustrated quite like the developers do about the complaints. my response: If your clients behave that way, then I strongly suggest that you get other clients. And to make matters worse, you? condone? piracy?? If I had anything to say about this list, and keep in mind that this is my personal opinion, you would be banned from this list, and I would do something about your advertising of the fact that you have no problem in having a hand in piracy for the simple fact that your clients are impatient. Suggesting to your clients that they should get a cracked copy of software rather than wait for a legal one is downright deplorable, and you should be ashamed of yourself, although you apparently are not. I know one thing for sure: Knowing what I now have read directly from you, I would never do any business with you, and I suggest that all others take the same stance against your despicable business practices. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: "Milos Przic" To: "Gamers Discussion list" Sent: Sunday, June 23, 2013 12:28 PM Subject: Re: [Audyssey] what will it take for this community to learn? > Hi Charles, > Yes. About release dates I agree 100 percent. But about getting > registrations not quite. If one doesn't get the key in 24 hours, then the > developer should be blamed. If I want money for my product, I have to > check orders at least once in a day, otherwise I lose my clients and, yes, > get them to opt for the cracked product rather than buying from another > developer as they get frustrated quite like the developers do about the > complaints. > Best! > Milos Przic > twitter: MilosPrzic > skype: Milosh-hs > - Original Message - > From: "Charles Rivard" > To: "audyssey gamers list" > Sent: Sunday, June 23, 2013 4:00 AM > Subject: [Audyssey] what will it take for this community to learn? > > >>A thought on impatience: Some people gripe about the length of time taken >>by developers to come out with a new game. Some people gripe if they >>don't get a registration key right away. Some people gripe about the fact >>that they don't have enough games to play. Strangely enough, these 3 >>complaints come from pretty much the same few people. These are also the >>same people who want cheat codes very shortly after they get a new game. >> >> Have you noticed what always seems to happen when these complainers >> really get on a roll? >> >> James North produced many very good games and then quit. Why did this >> occur?? Liam has voiced frustration, to say the least, and has openly >> voiced a consideration of quitting. Why? Other producers of games have >> also vacated the premises. Guess why? >> >> I commend those developers who have stuck it out and continue working for >> those of us who do care about and respect them. For those of us who >> don't, and who only care about themselves and what they want, when they >> want it and no later, what's it going to take for you to learn what you >> cause? It's about time you grow! up! and think about someone other than >> you for a change. >> >> Yes, I'm angry, and I think I have a darned good reason to be. Although >> I don't create games, I care about those who do, and it just flat burns >> me up when you drive these creators away with your selfish and downright >> childish behavior! >> >> >> >> --- >> Shepherds are the best beasts, but Labs are a close second. >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you
Re: [Audyssey] what will it take for this community to learn?
Bryan says there's no other interpretation for that quote than the one you supplied. That makes me sad, Brian. As for yours, Charles, let me try and help. Quote: "If I want money for my product, I have to check orders at least once in a day, otherwise I lose my clients and, yes, get them to opt for the cracked product rather than buying from another developer" end quote. I.E. If I don't supply codes to my clients soon enough, they, not I, are going to opt for piracy instead of waiting. That doesn't make it right, but I believe that was the point. But hey! You're ripping the guy a new one for what you think he said. I'm defending him from the vigorous ripping you want to give him with what I think he said. So let's try this: What did you really mean? More deep breaths, gentlemen, and let's try not to think the worst of one another, shall we? -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Sunday, June 23, 2013 3:18 PM To: Gamers Discussion list Subject: Re: [Audyssey] what will it take for this community to learn? Quote: "If I want money for my product, I have to check orders at least once in a day, otherwise I lose my clients and, yes, get them to opt for the cracked product rather than buying from another developer" end quote. How else can that be taken? Isn't he suggesting that if they don't get their registration key within 24 hours, they should get a pirated copy? And blaming a developer for not getting a registration code to a customer within 24 hours, even though they may have a very fair policy that you should wait for at least 72 hours is just flat crazy, because there may be Internet problems, or, as I pointed out, it might be during a week end. --- Shepherds are the best beasts, but Labs are a close second. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] what will it take for this community to learn?
No, it doesn't, as he wrote it in the first person. He was referring to himself as the hypothetical developer. But again, let's just ask him. I fully realize I'm contributing to the very problem I'm trying to stop by hashing and rehashing one silly little sentence someone may or may not have meant to write in the way they did, but I think this traffic is indicative of a much larger problem we have on this list. Milos writes a post expressing his viewpoint on a controversial topic about developers and the time they have available. The sentence wasn't particularly strong, and according to Milos' Twitter feed, English isn't his first language, adding a whole level of possible complications. Remember when JFK said he was a doughnut? So someone reads that sentence, interprets it a certain way, and goes off on what can only be described as a tirade, making some pretty strong statements about the author's character and comportment and recommending that developers stay clear of him. And if that's not enough, other people start writing in support of the tirade. "Yeah! I can't believe that guy! What a jerk!" But what if it turns out Milos mistyped that sentence? What if it turns out, English not being his first language, he didn't mean to word it as you interpreted it? Now a vocal section of the community has made him a villain because of one simple mistake that he likely didn't even realize he made. He's going to come back to his inbox and read a huge number of posts debating his status as a pirate because of 13 little words. What does that say about this community? We can talk all we want about the awful people who beat on developers, who whine about cheat codes and product keys, who are destroying the possibility of future games because of their actions. But all the while, those who aren't are preaching from soap boxes about their own virtues, and in cases like this, are likely making huge mistakes. If we're going to be holier than thou, there likely won't be much thou left after too long, and it's going to be a sad and lonely place. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Sunday, June 23, 2013 5:26 PM To: Gamers Discussion list Subject: Re: [Audyssey] what will it take for this community to learn? The problem is his wording seems to indicate that he would, at least when it came to other people's products. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. -Original Message- From: Desiree Oudinot Sent: Sunday, June 23, 2013 4:15 PM To: Gamers Discussion list Subject: Re: [Audyssey] what will it take for this community to learn? That doesn't make sense though. If he's selling something, and he doesn't get back to his clients within 24 hours, he wouldn't tell them, "it's ok, just go out and crack my software. I don't give a damn." That's just plain idiotic. I think Ryan is right--I gave an objective viewpoint earlier in this thread, and I'm sticking to it. I think a few of you are taking one badly worded comment and blowing it way out of proportion. On 6/23/13, Bryan Peterson wrote: > Or that he persuades them to opt for the cracked product. > > > > Ash nazg durbatulûk, ash nazg gimbatul, > Ash nazg thrakatulûk agh burzum-ishi krimpatul. > -Original Message- > From: Ryan Strunk > Sent: Sunday, June 23, 2013 3:56 PM > To: 'Gamers Discussion list' > Subject: Re: [Audyssey] what will it take for this community to learn? > > Bryan says there's no other interpretation for that quote than the one you > supplied. That makes me sad, Brian. > As for yours, Charles, let me try and help. > Quote: "If I want money for my product, I have to check > orders at least once in a day, otherwise I lose my clients and, yes, get > them to opt for the cracked product rather than buying from another > developer" end quote. > I.E. If I don't supply codes to my clients soon enough, they, not I, are > going to opt for piracy instead of waiting. That doesn't make it right, > but > I believe that was the point. > But hey! You're ripping the guy a new one for what you think he said. I'm > defending him from the vigorous ripping you want to give him with what I > think he said. So let's try this: > What did you really mean? > More deep breaths, gentlemen, and let's try not to think the worst of one > another, shall we? > > -Original Message- > From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles > Rivard > Sent: Sunday, June 23, 2013 3:18 PM > To: Gamers Discussion list > Subject: Re: [Audyssey] what will it take for this community to learn? > > Quote: "If I want
Re: [Audyssey] looking for programming advice: cyntaxdifferencebetween bgt and java
I'm not sure why you wouldn't use a timer to calculate movement rate. If you rely on whether the sound is playing or not, you run into a whole host of problems: * If you change the step sound, the game's speed changes. * If your floor footstep is shorter than your grass one, you would move faster on a floor. * If you want to adjust speed either up or down on the fly, you're out of luck. * Literals, especially such obscure ones, are not a good idea. If you're going to have your player move a tile at a time, use a timer, then have the sound stopped and restarted if it's already playing. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Monday, July 29, 2013 7:49 AM To: Gamers Discussion list Subject: Re: [Audyssey] looking for programming advice: cyntaxdifferencebetween bgt and java Hi John, Okay, I am glad you told me that, because what you want to do is going to require some basic understanding of trig and geometry to pull off. I can certainly help you with that, but there is absolutely no way out of the math requirements for movement in that type of game. First, simple integers for x and y coordinates won't work in an FPS. They aren't precise enough for what you want and you'll loose accuracy and precision. You would be better off using floats or even better yet doubles for a wider degree of accuracy when moving from coordinate to coordinate. Second, you don't have to use timers to update the player's position. You can simply update the player's position in real time as the up or down arrow keys are pressed. To keep them at a constant speed you can check if the step sounds are playing or not. If playing ignore the command. If not playing play step sound and update position. That's basically all there is to it. Finally, as far as handling angles there are two ways of handling this. You can use the Cartesian calculations with 0 oriented as due east, or you can use the bearing system where 0 is oriented do north. If we know how you want to handle this it will be pretty easy to pass along some formulas for calculating your position. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] looking for programming advice: cyntaxdifferencebetween bgt and java
Hi Cara, I haven't pondered this. Are you saying, for example, that you could give the player a forward velocity of 0.1, and as long as walking is true, update that every time through the game loop? Then if the velocity is 0, he just wouldn't move? Fascinating concept. I wouldn't mind some clarification. All the best, Ryan -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Cara Quinn Sent: Tuesday, July 30, 2013 3:27 PM To: Gamers Discussion list Subject: Re: [Audyssey] looking for programming advice: cyntaxdifferencebetween bgt and java Hey there y'all, Maybe I'm missing something here, but rather than using a timer at all, would it not be more appropriate to simply calculate a velocity vector each frame which could either stay static or change depending on the player's surroundings. This way the player's movement could be calculated and performed every frame. No timer necessary. thanks for the great thread! Smiles, Cara :) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] looking for programming advice: cyntaxdifferencebetween bgt and java
Hi Cara, I'm curious about the frame rate concept. I assume this would be based on the time of your game loop? If your game loop is instructed to wait 5 milliseconds at the end to save processing power, then the movement rate would, in essence, be triggered every 5 milliseconds? For faster characters, you would just give them greater velocities? Thanks much, Ryan -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Cara Quinn Sent: Tuesday, July 30, 2013 7:39 PM To: Gamers Discussion list Subject: Re: [Audyssey] looking for programming advice: cyntaxdifferencebetween bgt and java Hi Ryan, yes and no. If you're using collision detection, you can actually have your player's avatar move and if he's unable to do that then the collision detection routines can stop him for you. YOu don't even need a flag. If your player is moving at a slower speed and touches a wall, then gently stop him. If he is running and touches a wall then give him some damage, stop him and bounce him back a bit based on his velocity. Does this make sense? It's really the job of the collision detection to decide whether or not your player can move. Obviously there may be other situations you may want to check for other than collisions but the concept of attempting the move is what I'm getting at here. In a real physical situation sometimes you can't walk because the hill is too steep. Know what I mean? Nothing is really stopping you but there's a physical reason. YOu attempt to walk but find you cannot. So let's look at this another way; You're velocity is 0. You attempt to walk which simply changes your velocity to something greater than 0. The game loop processes your player's movement and if nothing is preventing you from moving in the direction you want at the speed you want then you do. Simple as that. If something is in your way then your collision detection will stop you or move you back to where you were and reassign your velocity to 0. Obviously this is really primitive but do you get the idea? Also, as Ian has mentioned, you would want to also take into account the timing of your game loop or your frame rate as we've been calling it as well, to manage your movements. YOu can sort of think of this as a movie. But it's a dynamic movie with interaction. :) Does this make sense? If not then by all means, just shout back out! -And I'm happy to clarify and I'm sure Thomas, Ian and others will happily do so as well. :) HTH Cara :) --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] adventure at c:
Hi Kenny, That puzzle leaves a little bit to be desired because of the stereo panning caused by the same sound being played at various points. The solution, I found, is to jump, hit the arrow a specific number of times, and hope you land. If you do, great. Remember that number. If you don't, try again with a different number. For example: At the first platform, jump, then tap the right arrow 4 times. If you fall, it probably wasn't far enough. When you get back to the first platform, jump, then tap the right arrow five times. If you landed, the answer is five. If you fall, try again with six. Keep doing this until you have memorized the number of key presses for each jump. I want to say most of the jumps were 5 key presses, but it's been a while, so I don't remember for sure. HTH, Ryan -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Kenny Nikolausson Sent: Wednesday, August 21, 2013 10:14 AM To: Gamers Discussion list Subject: [Audyssey] adventure at c: Hi everybody. I just tried the "adventure at c:"-game and have a quession about the platforms there. For example, in "my pictures"-level I will losse my lifes at the point of the level there you should jump between platforms. I cannot land at hte point the "knock-knock-knock" sound are because I falling down. The time you are in the air is to short. Excuse me for my bad ecplanation but I hope someone maybee can understand it and give me a good answer. Best regards Kenny --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] building in the storm 8 games.
One of my responsibilities at Target is working with the team who manages and programs our iOS apps. Everyone on the team but me is sighted. As you might expect, we talk about the iphone and the ipad pretty extensively. To a soul, not one of the team bothers to capitalize the letter P except in official communications such as release announcements. When we discuss bug tracking, feature implementation, ux design, etc. it's always iphone and ipad. For the magazine, we should pay more attention to proper capitalization. To my mind, though, this is a discussion list, and it can be treated as such. In my experience, Charles and anyone else obsessed with iPhone and iPad, the sighted public just doesn't care. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Wednesday, October 02, 2013 10:26 AM To: Gamers Discussion list Subject: Re: [Audyssey] building in the storm 8 games. I wonder how long it will take for people to start proofreading their messages? If you do, you will hear the mistakes and hopefully correct them. It's iPhone, not iphone! --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Wednesday, October 02, 2013 4:23 AM Subject: Re: [Audyssey] building in the storm 8 games. > Hi Ian. > > it depends very much on the game and situation. If however you listen to > Raul's storm8 podcasts, he gives some very important tips. > > Find both parts on http://asmodean.net/games/gameaudio.shtml > > Personally though I confess the storm8 games just didn't have the > atmosphere or playability to interest me, too much number crunching and > not enough actual substance to the game's world or plot. This is one > reason why the only game of that sort that I've consistantly played on my > iphone is Solara, since there the missions and buildings and such mean! > something. > > Still, if you like that style of game fair enough. > > All the best, > > Dark. > - Original Message - > From: "Ian McNamara" > To: "Gamers Discussion list" > Sent: Tuesday, October 01, 2013 9:57 PM > Subject: [Audyssey] building in the storm 8 games. > > >> Hi, in the storm 8 games how is it best to start off the building. Is it >> best to start with the best building you can afford with the money you >> have or is it best to build a few of the smaller buildings to get as many >> buildings as possible. >> >> thanks very much. >> >> Ian McNamara >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] audio limitations was: Re: More Halloween type games.
I'm surprised you still remember that. Thank you. That sound was absolutely disgusting in context. I wonder if I still have it lying around somewhere. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Sunday, October 06, 2013 12:25 PM To: Gamers Discussion list Subject: [Audyssey] audio limitations was: Re: More Halloween type games. Hi Tom. To be honest, the problem does not just seem lack of finances. AFter all, indi developers, while not having the cash for huge, fullmotion 3D graphics have created some amazingly atmospheric and workable games, (just go check out the charts on a site like gamehippo and you'll see what I mean). The problem seems more one of the limitations of audio. If your an indi developer and you want a wall dripping blood in your game, well you find a pixel artist to draw you one, then animate it, - indeed many indi companies are a pixel artist plus a coder. With the sort of animation software freely available to handle sprites, it's quite possible to get a game that looks as good as anything produced in the mainstream 10 years ago, and of course since your artist can just draw you stuff from scratch, well you pretty much have no content limits. Want a slavering monster? fine! want a wall dripping blood? also fine! want an undead zombie cammel spitting clouds of poisonous gas, well that might take a little creative drawing, but still the right person and the right animation software and there you go! This is just not possible in audio simply because you can't create sound effects from scratch. However one thing I've always wondered is why don't audio sound designers, instead of perchicing expensive libraries turn to the sorts of techniques people like the Bbc used to use 50 or 60 years ago. For example, you want a sticky sound of footstpes in blood? Well if you can't find an expensive library, why not just fill a small bole with mud, position your mike (probably in a waterproof container), next to it and dabble your hand forceably up and down. Since the vast majority of noises the human ear detects are essentially identified more by context than by absolute, instant identification such as images, then the context will fill in the blanks, I know some devs have done this, such as Ryan strunk and his use of splitting raw onion to simulate bone cracks. Lastly, regarding actors, well I've heard far too much good quality internet indi produced audio drama to convince me that you need to pay massive prices, not to mention having met several amazing ameter actors myself, heck, I'll admit I'm myself working on a voice acting project at the moment, (though admitedly it's not precisely for an audio game). If a person's acting skills aren't up to the task, well that is why you hold auditions, and also your responsability as director, heck I learnt more about acting myself by stage directors just telling me "I want it done like that" before I even had one class in performance, and even though I have studdied performance a little, I'd still considder myself primarily a singer. That however doesn't stop me voice acting. While I am quite aware just how expensive things like sound libraries are (I've checked myself), at the same time, since there is no way in Hell an audio game developer is ever going to get their hands on a free million or so for development we, and that's as much the community as the developers should really start thinking a little more creatively, --- -and not just with writing code. As I said, I've voice acted myself and would be happy to do it again. I also wouldn't mind doing monster or animal sfx. While I don't personally have skills in sound editing or really any recording devices that would do well with anything bar voice, such is not true of others, look at all the topics in the offtopic room of audiogames.net about sound editing and sound creation. So if we have some people who act, and some people who sound edit and some people who write code, well isn't it a little stupid not! to make use of all of these people's tallents? And lastly it goes without saying that tools like Philip's new music creator will be great aides to anyone in such endeavours. I know this point has been made before, but sometimes I just feel a little frustrated with a discussion yet again ending with "if we only had the cash and there's nothing we can do about it" Well we're not going to get the cash, but maybe we, as a community could! do something about it. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_a
Re: [Audyssey] Any Accessible Android Games
Tom, I'm going to touch on just one facet of your post, but I think it's a pretty major one. Quote: "to be honest I think what has happened here is that Apple got to the accessibility first. All the blind users ran out, purchased Apple iPhones, and now any time someone goes looking for a smartphone they say iPhone, iPhone, iPhone. However, now that Google is closing the gap, the accessibility is improving, people such as yourself already have an iPhone and refuse to switch or even follow changes in Android accessibility since it does not apply to you. Am I right?" End quote: In some cases you are absolutely right, but in others, it's a clear case of Talkback just plain not being as good as VoiceOver. This says nothing about Android versus iOS. That's beyond the scope of my point. I use an Android on a daily basis in my work. I'm required to make sure our sites and apps are accessible for both Android and iOS, so I'm required to be fluent in both systems. The bottom line is that, while Talkback is improving, it's nowhere near as polished as VoiceOver, and it won't be for some time. For example, VoiceOver has given users the ability to navigate by various HTML elements for several years. This feature was added to Talkback around a month ago, and it's still not as fluid or thorough as VoiceOver's navigation. Perhaps most telling, however, is the fact that all standard apps on iOS can be utilized by a VoiceOver user instantly, where the same cannot be said for Talkback users. iPhone users can navigate apple maps by touch and fully utilize the iOS camera app. VoiceOver will even tell the user when a face is centered and describe the taken picture in broad strokes. Talkback users, on the other hand, can't even use the built-in calendar. One could argue--and probably will--that you can just install a different file browser, a different calendar, a different whatever on Android if you want accessibility. But therein lies the crux of the issue--the reason why Apple still wins hands-down. On iOS, you don't *have* to do that to use it. It just works. I'm sure Google will catch up some day, and I'm very much looking forward to that day. I greatly appreciate their approach to open-source software, and I think they're an all-around more impressive company. Right now, though, it's not a case of blind people refusing to change; it's an issue of Talkback just not being there yet. Ryan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Any Accessible Android Games
Hi Tom, I don't know the answer to that, as I don't tend to use the device for leisure very often. Sorry I can't be of more help. Best, Ryan -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Saturday, November 09, 2013 9:17 AM To: Gamers Discussion list Subject: Re: [Audyssey] Any Accessible Android Games Hi Ryan, I really appreciate your detailed post. That's the kind of information I'd like to hear from people such as yourself who have and do use both. However, are there any accessible games for Android or is accessible games almost exclusively for iOS right now? Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp needs some volunteer testers
Is there another link to the setup file? Dropbox has temporarily blocked downloads. Thanks, Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Monday, January 16, 2012 8:25 AM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp needs some volunteer testers I'm looking in to the problem with the points and rep. I think they are actually there but just not showing up. I hope to have it fixed soon. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp idea-howlers
I like this idea a lot. Especially with how people seem to be abusing the stealth skill to solo big missions. I even saw people standing next to someone they wanted to kill, firing their guns, and running away in order to bury him in a tide of zombies. The type of zombies you propose would cut down on this behavior, and it would encourage people to actually shoot things. On 1/25/12, Johnny Tai wrote: > Since we're tossing out ideas, how about a kind of zombie that can call > others to its location when spotting a player? The idea came from a zombie > radio drama I been following, in there there's this type of zombie that can > let out a piercing cry that can be heard from miles away- summoning tons of > zombies to the spot to swarm. > My idea is this, when a howler spots a player, it will start to make short > grunts- clearing its throat sorta speak, and if the player doesn't kill it > in a few seconds, it will let out the cry that'd alert others to come to its > current location. > You can either shoot it dead before it lets the summoning call out, or run > away real fast before the hoard gets to you. > I think a type like that would add a new thrill to the game since now if > there's 4 zombies approaching, and one is a howler, you probably want to get > rid of it first- assuming you don't have some big guns ready and are willing > to face 50 zombies at once. > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] quests in new test version
I can understand getting the bugs worked out, but please, no hints! Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Richard Sherman Sent: Wednesday, February 01, 2012 4:20 PM To: Gamers Discussion list Subject: Re: [Audyssey] quests in new test version HI, Do you think that that with multiple people havign the same quest this might be causing some confusion in the coding? Do you think that at least for testing, and maybe to carry over, that there might be a hint key. where if they press it, some minor hint might be given, But then it will deduct some rep from the quest. Like maybe 50. Then if they press the hint key 5 times, they get no rep. In my case with the first quest, you were online at that time. You stated the pet cage is in the pet store. The other player found it, and grabbed it. But while I was there, I could hear the pinging from it, but could never find it. Then it was gone, and never came back. And the player who got it again went back and no pinging for that player either. the second quest was for a car battery. I went all over the auto mart, gas station, the hardware store, and kai mart. Never heard any pinging for it. Now if it was in the first 3 mentioned above, I should hear the pinging from just moving from one end to another. But in Kai mart, I went all over that place with a fine tooth comb with no success. the 3rd request was for drinks. There again I went every place that would have this with no success. If it sounds like I am complaining, I'm not. I am just trying to give you the information on what quests I had and what I did to solve them. After all, this is just a test version and you said that once done, all profiles will go away. Thanks. Shermanator --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Python and Interactive Fiction
There is nothing unfortunate whatsoever about requiring indentation. If you ever want to write code that sighted people can read and interpret, it's going to make a heck of a lot more sense to them if they can actually read the stuff. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, February 14, 2012 9:27 PM To: Gamers Discussion list Subject: Re: [Audyssey] Python and Interactive Fiction Hi Dave, Yes, unfortunately, Python still requires that you use proper indention rules when writing software. That's pretty much how it gets away without using braces, brackets, and all the other trappings of C/C++ by defining blocks of code based on indention and proper spacing. That said, once you learn how to properly format your code eventually it becomes second nature to you. I guess in that respect I'm fortunate that I learned to format code properly a long time ago, and have been doing it in Java, C++, Visual Basic, you name it for what seems like forever. After a while its so automatic to me that the fact Python absolutely requires me to indent this statement one or two tabs is nothing new. I think when it comes to Python programming NVDA has the upperhand because when you have it enabled NVDA will announce your tabbed indention as you write your code. It lets you hear how many times this or that line has been indented with the tab key so you can determine if you have indented it faar enough or not. Then, if you have access to a braille display that is even better because you can follow the formatting in braille. I don't have a braille display myself, but I've heard people who prefer programming with one for that very reason. Of course, Python is by no means the only option available here. Its merely the one I liked best. Perl is equally up to writing text adventures too, and it has a C style syntax for those people looking for a more C/C++ look and feel to the language. If indenting is an issue something like Perl might be a better substitute. Although, I haven't used Perl in so long I'm not even sure what game specific APIs and libraries are out there for Perl these days. :D Anyway, bottom line, there are quite a lot of scripting languages available Python, Perl, Ruby, Jython, TCL, etc. I'm sure if one isn't sutible there is probably another one that will suit. Its just that Python has pretty much become the adopted scripting language of choice among open source developers, and there is quite a bit of interest in creating games in Python these days. Since PyGame came out, which is a Python wrapper for SDL, there have been a number of free games for Linux produced in Python and PyGame. Python has in its own way become the Visual Basic of the open source world in large part because it was designed from the ground up to target new programmers with little to no experience. Plus SDL has always had a very simple design, that's why it is called Simple Direct Media Layer, and PyGame actually makes it even simpler. Its for reasons like that I've been turning more and more to Python for any kind of open source development I do. My game Star Trek: Final Conflict was initially written in C++, then was rewritten in C# .NET, and the new version has been written in Python. In part because I want it to run on Linux, but I must confess the fact it is simpler than either to use and speeds up development time its preferable to the commercial programming languages. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Character Names and MUDs
Hi Kelly, If you don't want to go the cliché route of putting random words in your names--Kelly Stormsong--try this for a little inspiration. http://rinkworks.com/namegen/ -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Kelly Sapergia Sent: Saturday, February 25, 2012 5:37 PM To: gamers@audyssey.org Subject: [Audyssey] Character Names and MUDs Hi, Now that I've registered VIP Mud, I'm interested in trying other MUDs, such as Valhalla. However, one thing I have problems with is coming up with a good character name. I'm just wondering if anyone has any suggestions for getting around this issue? Thanks. Yours Sincerely, Kelly John Sapergia Show Host and Production Director The Global Voice Internet Radio www.theglobalvoice.info Personal Website: www.ksapergia.net Business Website: www.kjsproductions.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] audiogames.net is down again
Hi Will, I used to think the same thing until about a week ago. In that time, I have seen countless discussions on the AG forums and only a few over here. Swamp updates, for example, are being posted and discussed over on the forum. It might be worth giving it another look. There's quite a lot of really good discussion taking place there. All the best, Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of william lomas Sent: Thursday, March 15, 2012 3:55 AM To: Gamers Discussion list Subject: Re: [Audyssey] audiogames.net is down again nothing new to talk about anyways any news will come to the list --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] [IOS] Hearstrike the app is finally out!
When I tried to play this on the bus, I could barely hear the target. When I turned up the volume to hear the target better, I nearly ruptured my ear drums when I fired the gun. I certainly hope he raises the target volume. Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Il primo cittadino Sent: Sunday, March 18, 2012 11:13 AM To: Gamers Discussion list Subject: Re: [Audyssey] [IOS] Hearstrike the app is finally out! Hi Tom. You're welcome as a friend to my Game center, add me whenever you like by searchingo for Siddharta33. The clouded target is what you may call also Blind mode. If it isn't checked, the screen will show the game and you can play it against sighted people. If you do so, however, there will be some more difficulties to win scores. Gabriel. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] [IOS] Hearstrike the app is finally out!
My point, though, is that regardless of why he did it, the target sound is too quiet. Either that, or the gun sound is too loud. If I can only play this app in a very quiet location, it loses its appeal for me. Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Il primo cittadino Sent: Sunday, March 18, 2012 1:36 PM To: Gamers Discussion list Subject: Re: [Audyssey] [IOS] Hearstrike the app is finally out! Hi Ryan. The volume of the target is directly linked with its distance from you. So, He can't rises it or players will lose the ability to center the target. Keep the volume at an average level and learn to ricognize the target's distances while centering vertically. Gabriele. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] tips on programming
I completely echo this sentiment. BGT has a lot of great features that would cover anything you want to accomplish in terms of creating an audio game. Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Saturday, March 31, 2012 3:58 PM To: Gamers Discussion list Subject: Re: [Audyssey] tips on programming Hello Dakotah, Another option, if you are looking at audio games exclusively, is BGT. It fulfills all the criteria you specified. It only runs on Windows, but has been confirmed to work well on Xp, Vista, 7 and 8 both on 32 and 64 bit architectures. It has facilities for sound, speech, networking, and a lot more. You can find it at: http://www.blastbay.com/bgt.php Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] tips on programming
Hi Tom, Amazing how much you extrapolated from my brief post. You said: "Well, that is debatible, [sic] and to be honest is a bit bias." It's most certainly biased. It's biased in favor of market trends which overwhelmingly show that the majority of blind computer users are Windows users. While BGT is not cross-platform, it hardly needs to be in order to support the widest possible customer base. At present that base lies in windows, and nothing compatible to BGT exists elsewhere. Had I not already invested more than a year into learning Python, I would make the switch myself without reservation. You said: "While I will agree that BGT is a nice tool it is not the be all and end all of accessible game development." That's funny given how much you recommended it in the past to aspiring game developers. I daresay the only reason you've flip-flopped now is you have it in your head to produce a competing product in Python. By the way, do you still think Python is suitable only for text adventures and is useful only for script kitties? Have fun, Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Saturday, March 31, 2012 10:28 PM To: Gamers Discussion list Subject: Re: [Audyssey] tips on programming Hi Ryan, Well, that is debatible, and to be honest is a bit bias. What I mean by that is you are assuming that everyone uses Windows and that Mac OS and Linux users aren't included in this discussion. As I recall the initial message asked what language or languages would be good for writing games for Mac, Linux, mobile devices, etc and BGT doesn't remotely cover that aspect of his message. While I will agree that BGT is a nice tool it is not the be all and end all of accessible game development. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] how i get out?
Will, Navigating buildings is something you'll certainly want to master, as the safe zone is really the simplest of them. Wait until you have to navigate the grocery aisles and back rooms of the Kai-Mart. Then you'll see a whole new navigation challenge. One way to navigate buildings is to use your radars like you're shore lining with a cane. Face an exact cardinal direction, turn on your left radar, and follow along the wall until you can't go any further. If you hit the wall and can't turn left, then turn right and put the new wall on your left. In this way, you can follow the perimeter of a building and find the major exits. There will certainly come times when you want to explore the center of a building, though, and you can always use your front radar for that. Just keep in mind that your best bet is to use cardinal directions when navigating a building, and don't just move the mouse around as you walk. Snap to a direction, stick to that until you hit some sort of cue, and go forward. Hope this helps, Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of william lomas Sent: Thursday, April 05, 2012 12:39 AM To: Gamers Discussion list Subject: [Audyssey] how i get out? hi how i find the door to the safe zone and get out? i can't target things obviously until I am outside the building --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] LWorks
Hi Tom, Liam is programming the games himself. Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Saturday, April 21, 2012 8:39 AM To: Gamers Discussion list Subject: Re: [Audyssey] LWorks Hi Damien, That's hard to say. For one thing there are developers who write iOS games etc on a contract basis and its possible Liam is simply hiring someone to develop the games for him. In a case like that he can keep producing games for LWorks without actively developing games himself. Of course, if he is developing the games himself or hiring the job out to a third-party developer he has a personal interest in supporting iOS devices and has decided to get out of the PC market. As someone who also tends to spend more and more time on mobile devices I can see why that is a much more appealing target than writing games for his desktop or laptop at home. :D --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] LWorks
Hi Damien, The idea of handing someone a computer with a screen reader and a mouse doesn't sound half bad to me. One of the most amazing things I've found about using the iPhone is the very fact that you can use the touch screen to find the positions of things. For example, I have placed my settings icon in the top left corner of my home screen. The phone icon is in the bottom left corner. All I need to do if I want to access either one of those icons is touch that particular section of the screen. I don't even have to scroll. The fact that, for the first time, I have the visual shape of things on the screen is incredibly freeing. It's no wonder sighted people love using the mouse so much. Now blind people finally have an equivalent medium. Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Damien Pendleton Sent: Saturday, April 21, 2012 4:06 PM To: Gamers Discussion list Subject: Re: [Audyssey] LWorks Hi Brian, What I'm trying to say is, the very nature of a touch screen device makes it seem rather inaccessible, no matter how many attempts and tweaks you make at it. It'd be like giving a computer user a mouse, a screenreader, but no keyboard. The fact is, blind people cannot see the screen, so it would take them way longer than should be necessary to access things that could be accessed in seconds. As for the button-style cases, again. Good plan, if it weren't for the fact that the screen was constantly changing, and therefore you're still tapping, or pressing, for longer than necessary, trying to find what you need. There are only two buttons on a Simbian based Nokia at least, that change on a regular basis. Those are your two soft keys, and talks always announces them to you before you even press them. Regards, Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] bgt understanding problem
Brandon, The tutorial really does do a fantastic job of starting you out. If that's still confusing, though, perhaps you can ask specific questions here? Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Brandon Peters Sent: Saturday, April 21, 2012 10:11 AM To: gamers@audyssey.org Subject: [Audyssey] bgt understanding problem Hi. I have a problem unstanding bgt or otherwise known as the blastbay toolkit. I have been reading code from games by bgt, and reading the tutorials, but I can't seem to understand it. Can someone help me understand it from the very basics to the more advanced language? -- Thanks, Brandon --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] bgt understanding problem
Hey Brandon, When working with code and the errors it can generate, specificity is king. You have to let people know what doesn't work in pretty thorough detail in order for them to be able to help you. Whereas doctors and mechanics can take a look at the body of work and see what the problem is, we don't have access to the code you have created in order to troubleshoot it. With that in mind, let's look at your problems: 1. When you say you are having trouble putting together a menu, what part are you having trouble with? Is BGT throwing any specific error when you attempt to run your code, and if so, what is the error? 2. In creating a script with multiple commands, what is the text of the error you are receiving? Giving out the error can help us solve the problem. Good luck, Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Brandon Peters Sent: Sunday, April 22, 2012 6:38 AM To: Gamers Discussion list Subject: Re: [Audyssey] bgt understanding problem Well here are a few things. First, I am not understanding how to create a menu and have sapi read it out to me. Second, I'm trying to make a script or comment with multiple commands but I always get a compelation error. I hope that helps. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] GMA Games was Times Ashes Collection
He also has a really nice free game called Trek 2000 that's worth checking out. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Sunday, April 29, 2012 6:23 AM To: Gamers Discussion list Subject: [Audyssey] GMA Games was Times Ashes Collection Hi Paulette, GMA is the developer of a number of action games for the blind. The developer is a guy named David Greenwood and to date he has created Lone Wolf a World War II submarine simulation, Tank Commander a modern tank simulation, Shades of Doom which is an accessible clone of Doom, and Time of Conflict which is a huge real time strategy game. In addition GMA has created VIPMud which is a self-voicing mud client for online muds, as well as a number of free games like Solitaire, Mine Buster, and the GMA dice rolling program. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] GMA Games was Times Ashes Collection
It's on this page: http://www.gmagames.com/freegames.shtml Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Paulette Vickery Sent: Sunday, April 29, 2012 12:04 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] GMA Games was Times Ashes Collection Please tell me where I can find this free game. Thanks. Paulette --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp account weerdness?
Hi Dark, If you're being told you have the wrong password, it's likely because someone has already taken the name Dark. There have been player wipes between certain versions, and it's possible that someone slipped in and stole the name out from under you. Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Tuesday, May 15, 2012 5:45 AM To: Gamers@audyssey.org Subject: [Audyssey] Swamp account weerdness? Hi. I decided to give swamp more of a propper go, however when I try to log in with the dark account which I created a very long time ago (several versions), I can't, i keep getting told I've got the wrong password. this is weerd sinse I always! use the same password. Sinse I'd obviously like to be Dark on swamp as indeed anywhere else, I was wondering if there is a way to reset my password, heck I don't mind if Aprone deletes the dark account and I just create a new one sinse there is only about ten minutes of actual play on there and I hadn't got anywhere at all. I would however obviously like to play as dark on the game, so if Aprone could fix this that would help a lot. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audio Archery news.
There's nothing stupid about it. When you play a game with 0 graphics, 0 background, 0 anything, it looks like your phone is turned off. So some sighted person will tap the archery icon, get this black background, and immediately freak out, sending numerous emails and complaints to Apple in the process. They're not asking Liam to animate the game. They just want some kind of picture in the background so people know the app is working properly. As someone already pointed out, even Papa Sangre has icons. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Sunday, May 20, 2012 4:30 AM To: Gamers Discussion list Subject: Re: [Audyssey] Audio Archery news. Hmmm, as I said on audiogames.net, methinks apple need to considder the meaning of "audio game" a bit more carefully. I'm not sure if this is malicious disregard or just shear stupidity. After all, I'd bet they ever reject photo management or picture tweaking programs for not having sound? :D. A very silly atitude for a company who include accessibility into their os by default. Beware the grue! Dark. - O --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audio Archery news.
I'm not certain. You'd have to ask Liam that question. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of michael barnes Sent: Sunday, May 20, 2012 8:45 AM To: gamers@audyssey.org Subject: Re: [Audyssey] Audio Archery news. Well since that is the case, why don't he just put the name of the game on the screen? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audio Archery news.
Hi Charles, Two points here. First, one reason the community at large would like other app store options is because of some of the random things Apple refuses in the apps it allows to be posted. For example, someone made an app that allowed you to put an icon on your home screen to toggle Bluetooth on and off. Apple later decided it didn't want consumers to be able to do that anymore, perhaps because they'll be adding that functionality in a later version, so the app was pulled from the store. Now people can't toggle Bluetooth from the home screen anymore. It's why so many people choose to jailbreak their iPhones. They want the ability to install apps that are outside of Apple's rather stringent guidelines. It's the same reason people want smaller government. They want the freedom to do what they will with the device they paid for. Second, as to the post below yours, I see some mistaken assumptions about Apple, and I see some definite opinions expressed by someone who isn't as into Apple products as you or I, but I'm having trouble finding the whining you accuse him of. Can you please help me find said whining so I can also indignantly tell him to stop doing it? Thanks, Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Sunday, May 20, 2012 9:55 AM To: Gamers Discussion list Subject: Re: [Audyssey] Audio Archery news. As for upgrading your OS, I have never had to pay for any upgrades of Apple iTunes, which is how I transfer info from my Windows PC to my iPhone, and it was free to begin with. As for the games for the blind, you are way off base. What Apple wants is some kind of background, icons, or both, so that people with eyesight know that the app is working. A totally blank screen would possibly indicate that either the app or the phone is not working. As for how much control Apple has, I think it is good that they do have this control, because it makes things secure and, hopefully, virus free, just to name one thing among several. Think before you wine. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: "Willem Venter" To: "Gamers Discussion list" Sent: Monday, May 21, 2012 12:12 AM Subject: Re: [Audyssey] Audio Archery news. > This is why I stear clear of apple products. Even though they make a nice > phone and operating system, it's not worth it. They have too much control > over things that a normal user should be allowed to choose about. What do > they know about accessible games anyway? > > You can't even change the battery of your phone or upgrade your computer's > hardware without violating their lisence agreement. You can't program for > IOS without using their propriotary tools that cost a lot of money and > then some know it all tech at the app store decides that an audio game > needs graphics. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audio Archery news.
Just as most things today exist for a world that takes in 90% of its environment through sight, the iPhone is no different. That's why you don't need audio feedback for visual apps. You can tell just by looking at the screen that things are working. In fact, many apps lose their sound when the iPhone's mute switch has been flipped, whereas at no time is the screen blank unless the phone is off or a blind user turns on the screen curtain. I see where you're coming from, and to you and I it makes sense, but Apple is catering to a pretty low denominator--the same type of people who can't find the button to make the cup holder pop out the front of their computer again. Like it or not, it's just a picture, and that won't be hard to implement. At least they're not making Liam put moving graphics into the game. Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Sunday, May 20, 2012 3:07 PM To: Gamers Discussion list Subject: Re: [Audyssey] Audio Archery news. I'm afraid I disagree Ryan, sinse the entire point of an audio game is that the audio is still laying, so no reason for sighted people to freak. By the same logic, shouldn't all those soundless aps have sound just in case someone freaked out because they thought their speakers were bust? And anyway, don't Iphones have a way to alt tab to the desktop or nearest equivolent? while I freely confess I know little about the interface, I'd be very shocked if once something was running you couldn't go back to your basic phone setup or pull up a taskbar, just in case it crashed, in which case, no freakout. As I said, unless Apple are requiring the same requirements from visual only programs that have no sound, which planely they are not doing, this strikes me simply as unrealistic standard applied to a medium they weren't meant to be applied to. Beware the Grue! dark. - --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audio Archery news.
I think the overarching point here is not Apple and its stance on graphics, but rather the novelty of audio games. Think how much hubbub arises when some mainstream developer decides to create an audio adventure--Papa Sangre, Zombies! Run!, Aurify, etc. The reason audio-only programs aren't seen as just another form of program is because of their rarity. There are half a million apps in the app store, and I would guess than less than 100 are audio only programs. If we say there are exactly 500,000 apps, and 100 are audio only, we're looking at 0.02% of all apps. Apple isn't looking at profit, but rather wants to avoid the loss it would accrue from spending customer service time telling people "No. Your phone isn't broken. It's an audio-only program." I think your idea of a picture that says "audio only program" is a good one, and it would probably work. It's not a matter of flashiness, but rather understandability for the sighted user who hasn't bought the 0.02% of audio-only apps. Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Sunday, May 20, 2012 4:53 PM To: Gamers Discussion list Subject: Re: [Audyssey] Audio Archery news. Hi Charlese. I'm afraid I just do not agree on the basis that an audio game does not output graphically. It is not a question of who uses the ap, so much as the medium in which it outputs. If a photo editing program outputs images, no sound is needed for the control or correct running of such a program. Most audio software does have visual controls, but this is a matter of the interfaced use used to control such a program, not the ouput, if it were, apple would reffuse any audio playing program that did not have something like the video show in winamp to output visual effects during playback of the music. An audio game however is! controled, and output entirely in audio, just as a photo editing program is output and controled entirely in images. If you are not going to demand extra output for the one, why for the other? i do not doubt that your reason, that the software must! appeal to a sighted user and Apple considders only visual presentation is correct, but to my mind this is eronius thinking when it comes to audio games. As someone with a small degree of vision who plays both audio, and graphical games (albeit most are old, or at least in retro style), I do believe that just as purely text based games still have a place and a unique style of their own, so do audio games. To take an example, in swamp, the fact that it's the surface you walk on and the loudness of your movements which attracts the zombies, but by the same tocan that you yourself must avoid zombies by ear gives a very unique twist to the game, sinse you really need to watch where you walk, and what weapons you use. These are not features used in a graphical game, sinse obviously even if some game or other did feature blind zombies that navigated by sound (though I haven't heard of any that has), your character would still! by virtue of the graphics have an advantage, being able to for instance see your way to walk around patches of noisey gravel. In swamp however, the fact that you and the zombies are on a more equal footing, neither having the advantage of full overview gives a really unique feeling to the game that you wouldn't get in something fully graphical. So, swamp is unique because! it is an audio game, and as I believe has been said previously, deserves recognition not merely in it's status of being accessible, but in it's status of being audio, just as a fine radio drama deserves recognition for being a radio drama, and neither a book nor a film. it is however this I think apple are missing by their insistance on flashy graphics, sinse they are considdering not what an audio game is! but only how it will appeal to their customers and sell more phones. Rather than saying "we are a company who support all! forms of art" they are saying "we are a company who insist! things look and feel a certain way, even when this is of no relevance to the things themselves" it'd be like insisting that every radio drama comes with pictures of all the characters, or that every novel be written as a comic with the story told in pictures as well as words. Of course, apple being the huge, multinational corporation that just wants more ticks on it's prophit sheet, none of this makes a difference even if we told it to them, sinse "a corporation that cares" is something of a contradiction in terms. Just because we are forced to accept something however by virtue of Apples control on things doesn't make it right, which is really my point. yes, Liam and other audio game devs will! have to have graphics for their games in order that they have the correct, flashy look apple wants, this however doesn't mean they should! just as even though capcom, nintendo etc don't give a flying monkey's rear for game access doesn't mean that game access i
Re: [Audyssey] Audio Archery news.
Maybe I'm missing something here. Aren't you blind, too, Tom? Thanks, Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Monday, May 21, 2012 12:43 AM To: Gamers Discussion list Subject: Re: [Audyssey] Audio Archery news. Hi Dark, Sigh.This is the problem inherent with blind people. Instead of just trying to meet sighted people like Apple half way and add a few graphics to make the main game window more visually appealing you are willing to dig your heals in and debate the point when nothing you say or do will change their minds on that score. If you don't like Apple's terms then don't buy their phone and don't develop games for their device. Its really that simple. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audio Archery news.
Okay now I understand. When Tom was saying "blind people," he was saying "blind people who aren't me." I gather that's what you're doing in the message below, because I know for a fact you're blind, too, and you don't mind a graphic in the game. Thanks for clearing that up. Best, Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Monday, May 21, 2012 10:44 PM To: Gamers Discussion list Subject: Re: [Audyssey] Audio Archery news. I can't figure out why blind people don't think there should be at least a little feedback, even if it doesn't aid in the playing of the game, for the sighted gamer. Using that logic, there should be no sound for any game designed for a deaf gamer. Of course, if there were sound, maybe a blind player could play the game, too? But without any sound, the speaker must be broken, right? Same idea. --- Be positive! When it comes to being defeated, if you think you're finished, you! are! finished! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, May 21, 2012 7:33 PM Subject: Re: [Audyssey] Audio Archery news. > > Hi Ryan, > > Yes, I am certainly blind. However, I wasn't blind my entire life so > perhaps that makes the difference. I know how sighted people think, and I > know how blind people think. So I am in a position to understand both > sides of the argument. However, the problem is that a sighted person knows > no more about what it is like to be blind than a blind person knows what > its like to see so often those people argue from a position of ignorance > of the other party's perspective. > > In a situation like this one I get frustrated with the blind who say > adding icons, graphics, etc to a game is unnecessary. Of course its > unnecessary for a blind player, but since they don't understand how much a > sighted person depends on sight they blithely make statements like they > can learn to play without graphics. While that may be technically true the > fact of the matter is most sighted people will be disinterested in the > game if there aren't any graphics, and even if they do go as far to play a > game by sound they would still want something to look at besides a black > screen. The sooner blind people recognize this the sooner we'll be able to > at least open up dialog between blind game developers and sighted game > developers on how we can bridge the needs of blind and sighted users at > the same time. However, instead of attempting to meet the needs of both > blind and sighted gamers some blind people want to argue the point and > force a sighted person to play our games as we do, and I'm afraid to say > that will never happen unless we are willing to meet them half way. > > Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The First Trailer
Hi Willem, Thanks for saying so. As for probability factor, I'll have to give that one some thought with regard to building it in. The way the system is designed to work right now, you could likely achieve the same result if you created a rare punch on a switch with other, less involved combos. When I get into the meat of switches, I'll take a look, though. Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Willem Sent: Wednesday, June 01, 2011 2:48 PM To: Gamers Discussion list Subject: Re: [Audyssey] The First Trailer Hi Ryan. Firstly let me say that I think you are doing a great job on the game. You mentioned that there will be the ability to add random selection in a timeline. What I would like to see is also the ability to edit the probability of that event occuring (for example a high stakes punch with high risk and high reward should not have the same probability as a normal punch), so the surprise element is not lost. - Original Message - From: "GreyMatter Info" To: "Gamers Discussion list" Sent: Wednesday, June 01, 2011 1:42 PM Subject: Re: [Audyssey] The First Trailer > Hi everyone, > I checked the archives last night, and it appears this message didn't > post. > Sorry if you get this twice. > > > Hey Dark and Tom, > I'm glad you guys liked the demo. Thanks for the kind words. > The mechanics of the editor, while fleshed out in my mind, are certainly > not > all in place at this point. As I mentioned in the demo, I need to add > opponent speech at the very least. > As for your question, Dark, about what happens in a timeline, there are > two > things that will be built into the final product. First, each round will > have its own timeline, so you can design opponent behaviors according to > which round they're in. Second, the timeline will contain the ability to > program in custom combos and set them up on a switch. If you want the > opponent to randomly choose between two sets of punch flurries, or if you > want him to adopt a certain behavior depending on his health, that will be > completely doable. > It will be possible to hit an opponent while they're speaking. Just > program > an unblock at the same time as you program opponent speech. > I haven't quite figured out how I want custom opponents to fit into the > main > game. The goal is to have a set list of opponents that I design, complete > with some crazy behaviors. Defeating all these opponents in sequence earns > you the title belt. After winning the belt, the player can play back > through > the same list of opponents, but they'll be much harder to beat. I figure > the > custom opponents can be challenged individually, and I could even see a > precedent for setting up a tournament of custom opponents, but I'm not > sure > how I feel at this point about players setting up secondary story lines. I > worry that may detract from the main thrust of the game. Still, I won't > rule > it out completely. After all, the credit for combos and random switches is > all Che Martin's, and I'm happy to implement it. > Tom mentioned having custom sounds for the various opponents, and that's > something I fully intend to implement. As you noticed during the demo, the > clown taunted the player between the first and second rounds. I want to > add > all sorts of things like that: impact sounds, taunts between rounds, intro > speech, in-round taunts, body falls, etc. As for music, I haven't given it > much thought, though I suppose you could just drop in a piece of music at > the beginning of each round timeline if you really wanted. > Thanks for all the feedback, and thanks for the interest. Feel free to let > me know if you have more questions. > Best, > Ryan > > > -Original Message- > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On > Behalf Of dark > Sent: Tuesday, May 31, 2011 11:46 AM > To: Gamers Discussion list > Subject: Re: [Audyssey] The First Trailer > > This is deffinately sounding good, though as Thomas and others have said, > I'll be extremely sorry if Jaws is the only output alternative for the > game. > > Personally I'd like a sapi option sinse direct output from programs to Hal > hasn't really been worked out yet, and anyway i'm quite happy with > daniel as my default sapi voice in games. > > The opponent editer does sound interesting indeed, though one thing I find > myself wondering is what happens when you get to the end of the pattern? > Does it just repeat? > > And is it possible for you to hit opponents while they are speaking? > > Also, while I understand the game will feature a crowd sound to give you > an > idea of how well your punches hit, will there be an option for adding > custom > music to opponents, the way game likes street fighter tekken and virtua > fighter did. That would be a nice addition to the game. > > Possibly as well you could considder extending the opponent editer to let > peo
Re: [Audyssey] Airik the Cleric a scam?
And Max Shrapnel? Did he have the best of intentions on that one, too? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Monday, June 13, 2011 5:06 AM To: Gamers Discussion list Subject: Re: [Audyssey] Airik the Cleric a scam? Hi Bryan, True, but often times this community jumps to the wrong conclusion when they don't have any evidence to prove their opinions false. Here is a case in point. Back in 2005 when James North had not produced working copies of Montezuma's Revenge and Raceway there was this huge group of people who said it was all a scam. That opinion was false as I happen to have the original source code, written in VB 6, for Raceway and Montezuma's Revenge that proves he was in deed working on those games as well as his changelog files etc. From what I seen of reading through his personal notes and such is that there would be long stretches between updates. He might start working on something on a Sunday, stop working on it for a few days, and take up with it on Friday night. This looks to me like a man working around a busy schedule rather than someone who was outright trying to scam people. As to why he would say the game would be released on x, and turn around and then say it was not ready I'll never know. All I can say based on his notes is that he was in deed working on it, but progress was slow and spread out over a haphazard schedule. If James North had just been more forthcoming about his work schedule people might have understood, but since he said nothing people asumed the worst. Bottom line, I think we could be seeing something very similar. I'm pretty sure Jake has no intention to scam people. It is more likely there have been delays, setbacks, he never planned on and regardless of what he says or does there will be a few people who won't believe a word he says until he produces the game. If he does produce it I'm also pretty certain his detracters will not be man or woman enough to apologise for dragging his name through the mud. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Programming elitists was: Re: Jeremy's incredible programming speed
Hey Willem, I've also had to defend my stance on Python with Tom, and while I understand the need for diplomacy, I think there's also something to be said for mis-information. My Python response became necessary because Tom was telling aspiring programmers that Python was not a viable language. So much of his opinion was being stated as fact, and those interested in learning were taking it as such. It's hard not to be offended when, amongst a small community of developers, one of those self-same developers feels the need to criticize his peers. It's not like this market has much competition, after all. Tom stated in his first response to Che that he doesn't understand why people always mischaracterize what he says. If several people seem to take his words in the wrong light, perhaps he needs to reflect on that before getting upset at others for not understanding him. On 7/20/11, Willem wrote: > Hi all. > Firstly, a lot of this nonsense could have been avoided with a little > common sense and a lot less self important attitudes. Yes, Thomas did > not always express himself diplomaticly enough, but also some people > needled him repeatedly until he snapped. Saying this, an opinion is just > that, an opinion and thomas had no right forcing his on people. > > I think people like Che and to a lesser extend Jeremy were over > sensitive about the whole vb issue. Unnecisary atacking of people won't > change their mind and helps nothing in the end. Thomas's email was > totally uncalled for too and was really childish, but he wasn't the only > one. > > I hope we can all learn to ignore the people or opinions we don't like. > If you can't convince someone with reason, nothing will change their > mind. There is something like a block sender list, after all. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Programming elitists was: Re: Jeremy's incredible programming speed
I know it, and I still appreciate you for it. What happened today was rather unfortunate, but I do think a lot of the onus is on Tom's initial statements and his reaction to others' responses. On 7/20/11, Willem Venter wrote: > Ryan, I remember that time. If you recall I was one of those who > backed you up too. > > In the end, Thomas admitted he was biest toward python and no insults > and name calling was required, just reason and statement of fact. > > On 7/20/11, Ryan Strunk wrote: >> Hey Willem, >> I've also had to defend my stance on Python with Tom, and while I >> understand the need for diplomacy, I think there's also something to >> be said for mis-information. My Python response became necessary >> because Tom was telling aspiring programmers that Python was not a >> viable language. So much of his opinion was being stated as fact, and >> those interested in learning were taking it as such. It's hard not to >> be offended when, amongst a small community of developers, one of >> those self-same developers feels the need to criticize his peers. It's >> not like this market has much competition, after all. >> Tom stated in his first response to Che that he doesn't understand why >> people always mischaracterize what he says. If several people seem to >> take his words in the wrong light, perhaps he needs to reflect on that >> before getting upset at others for not understanding him. >> >> On 7/20/11, Willem wrote: >>> Hi all. >>> Firstly, a lot of this nonsense could have been avoided with a little >>> common sense and a lot less self important attitudes. Yes, Thomas did >>> not always express himself diplomaticly enough, but also some people >>> needled him repeatedly until he snapped. Saying this, an opinion is just >>> that, an opinion and thomas had no right forcing his on people. >>> >>> I think people like Che and to a lesser extend Jeremy were over >>> sensitive about the whole vb issue. Unnecisary atacking of people won't >>> change their mind and helps nothing in the end. Thomas's email was >>> totally uncalled for too and was really childish, but he wasn't the only >>> one. >>> >>> I hope we can all learn to ignore the people or opinions we don't like. >>> If you can't convince someone with reason, nothing will change their >>> mind. There is something like a block sender list, after all. >>> >>> >>> --- >>> Gamers mailing list __ Gamers@audyssey.org >>> If you want to leave the list, send E-mail to >>> gamers-unsubscr...@audyssey.org. >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/gamers@audyssey.org. >>> If you have any questions or concerns regarding the management of the >>> list, >>> please send E-mail to gamers-ow...@audyssey.org. >>> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. >> > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways, translated in to other languages.
I'm going to go ahead and do Pig Latin. You're welcome. On 7/20/11, Jeremy Kaldobsky wrote: > Hey guys, I'm still busy coding the next version, but I've finished one of > the pieces and it will require help from some of you! As some of you know, > I only speak English, and some people have contacted me because they would > like to see Castaways translated into other languages. I already have > someone willing to do a French translation, but if you know other languages, > and are willing to help, I'd appreciate it! > > Here is how it works. Download this text file. > www.kaldobsky.com/audiogames/castawayslang.zip > Inside, you will find every piece of dialog Castaways displays, although > they are broken into pieces. There are 2 copies of each line, and it is > important that the first line is left in English, exactly as it is written. > The line under it, is to be replaced with a translation. If there is > punctuation in the original line, try to keep it in the translated line as > well. > > There are some places where similar messages seem like a bit of a waste. > Some people may wonder why we don't just translate each word individually, > but here is why I am doing it this way. If I change all of the words from > English, to another language, the way it is worded will no longer sound > natural. Different languages arrange words differently, and sometimes extra > words, or less words, are needed to get the right message across. By > letting you change an entire sentence, you can make it sound correct, in the > new language. > > When finished, you should have the original English line, and the new > translated line under it. Please email the finished files back to me, and I > will handle the rest. > > Please be mindful of capital letters and spelling. If you decide to > translate this into another language, please post on here what language you > are doing. This will help ensure, others do not spend time doing the exact > same one. When these are all handed back in, I will probably post them so > that everyone can give them a final check, before they officially go into > the game. Thanks in advance guys! > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways, translated in to other languages.
If nothing else, it might be an interesting coding project, but for now I think I'll have to beg off. I've got a pretty full plate at the moment. If no one ends up taking up the torch, though, I'll be happy to tackle it down the road. On 7/20/11, Jeremy Kaldobsky wrote: > I almost put a "Pig Latin is not a language" line at the end of my post! > ROFL! I'm so happy to know I'm not the only one to have thought of that, > hahaha! > > It would actually be funny to have, so if you really are going to do it, > I'll happily add it to the official language list. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Craziest Mortal Kombat news!
I'm so glad to hear they're branching out. The next characters, just in case you haven't seen the news, are Kirby, Dora the Explorer, and Jack Bauer. Also Ronald McDonald has a cameo. For his x-ray move, he shoves a hamburger down the opponent's throat, damaging the esophagus. Then there's a moment of stillness, followed by the sight of clogging arteries. I'm told it's pretty intense. No wait. I lied. This is just silly. I've heard of crossing franchises, but this goes a little above and beyond that. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Yohandy Sent: Thursday, July 21, 2011 10:28 PM To: Gamers Discussion list Subject: [Audyssey] Craziest Mortal Kombat news! If you guys have been keeping up with MK DLC announcements, you probably know that so far we have Rain, Kenshi, and Skarlet already in the game. But do you know who's coming August 9th? Take a guess, and scroll down for the answer! It's none other than Freddy Krueger! I'm totally serious. they even have a trailer out! Check this out, and let me know what you think of this craziness! http://goo.gl/nwmNK --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] High score list for developers
Jeremy, I think this is an awesome idea, and it's nice of you to take that on. As regards block party, though, I wonder if score posting is a route we really want to go down, mainly because of the huge amount of possible scoreboards. 3 to 8 block types, 4 board sizes, 4 game modes ... that's 96 possible scoreboards. I would love any feedback on how we could streamline/simplify this, however. For future titles this will be awesome! Thanks again. Best, Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Monday, August 01, 2011 9:02 AM To: Gamers Discussion list Subject: [Audyssey] High score list for developers Ryan, your post yesterday gave me an idea that I wanted to run past you, and really everyone for that matter. It occurred to me that quite a few arcade style games get posted, that don't support online high score lists. In most cases I'm sure this is due to lack of equipment or not knowing how to handle the server side of things. Since I've got the community supporting a server for my games, I thought I could help solve those 2 barriers that have been getting in the way. I'm still figuring out how best to set this up, but here is the idea. I adjusted the software on my server to handle high score lists. Developers who have games will contact me and I'll send them an 11 digit password along with a small 8kb file called hsa.exe. In your game, written in python I believe, you can simply run that file and pass it a command line argument that contains the password, the person's score, and their player name. Obviously your game would have to have its own way of getting the player's name, but that's nothing difficult. The little program contacts my server and passes the information along, all in the background, with no one even knowing what happened. The server accepts the data if the password is correct, and it does the work of putting them on your high score list based on score. When people view the webpage, they can easily see the rankings. Here is the example I currently have running, for testing purposes. http://www.kaldobsky.com/audiogames/highscores.htm The webpage side of things probably needs to be made more accessible, but please take a look. Each different setting of your game, like grid size, number of blocks, and so forth, would have its own password so that it would have its own high score list. The 2 lines at the top, the 1 line at the bottom, and the number of people in the high score list can all be set using a separate admin program that I would also give out to the developers. The tiny hsa.exe file would be sent along with your games, but the admin program would be kept with you of course. I'm just wondering if this type of idea would provide easy high score tracking for our large group of developers that aren't already using high score lists. With this test high score list I've got running, I'm encouraging people to play around with it and see how it works. The hsa.exe file can be downloaded here. www.kaldobsky.com/audiogames/hsa.zip Just put it into your game's directory, and execute it with the command argument from within your game. The password for this practice score list is 398-093-129, so here are some specific examples of how you can submit high scores. If you had a player named Goblin, and he just ended a game with 45 points, here is how you could submit that score from within a python game. import os os.system("hsa.exe 398-093-129,45,Goblin") >From within a Visual basic 6 game. x = shell("hsa.exe 398-093-129,45,Goblin",0) Or even from a dos batch file. hsa.exe 398-093-129,45,Goblin Give it a try and please let me know if you guys think this is a good idea, and if you think other developers would actually want to use it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Twitter instead of e-mail
Hi Phil, If you'd like to put another one on your list, you can add the Grey Matter Productions feed at http://www.twitter.com/gmpupdates. Best, Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: Friday, August 05, 2011 7:23 AM To: Gamers Discussion list Subject: Re: [Audyssey] Twitter instead of e-mail Hi folks, That url got you to twitter not the l-works feed. Try: http://twitter.com/lworksgames - Original Message - From: "Phil Vlasak" To: "Gamers Discussion list" Sent: Friday, August 05, 2011 8:16 AM Subject: [Audyssey] Twitter instead of e-mail > Hi Folks, > There was a news story this week that many students and those in their > twenties are dropping e-mail accounts for twitter and facebook. > In Checking L-works it seems that development on Super Egg Hunt Plus news > is only on his twitter feed. > It looks like I'll have to get a twitter account to follow new game > development from now on. > Here is L-works twitter feed: > http://twitter.com/#!/lworksgames > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. > > > - > No virus found in this message. > Checked by AVG - www.avg.com > Version: 10.0.1390 / Virus Database: 1518/3810 - Release Date: 08/04/11 > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Block Party
-Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Angela Lerma Sent: Monday, September 19, 2011 1:20 PM To: Gamers Discussion list Subject: Re: [Audyssey] FW: Block Party I am not getting an error. It just will not start or do anything. - Original Message - From: "GreyMatter Info" To: "Gamers Discussion list" Sent: Monday, September 19, 2011 9:10 AM Subject: [Audyssey] FW: Block Party > Hi everyone, > I'm sorry there are still errors with the game; I admit I'm awfully > perplexed with this one. Angela, what specific problem are you having when > you try to run the game. Can you send me the text of any error message > you're receiving, please? > Thanks, > Ryan > > -Original Message- > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On > Behalf Of Angela Lerma > Sent: Monday, September 19, 2011 2:44 AM > To: Gamers Discussion list > Subject: Re: [Audyssey] Block Party > > I tried installing over the top of the old version and that didn't even > work. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] tennis, anyone?
After reading the article and seeing your feedback, I can't help but nod my head in agreement. It got me to thinking about a perennial problem with so-called "blind sports," and I wonder what the solution is. If this strays too far from the realm of accessible gaming, please feel free to steer the topic back in a more suitable direction. In all blind sports I have seen--goal ball, beep baseball, accessible cricket, power showdown, and now this--the common trend seems to be that blind players are forced to play only with other blind players. In some of these sports totally blind people even get a different set of rules than those with partial sight. Nuts to that, and I have some residual vision. The article talks about how tennis teaches blind people that they can do the same things as their sighted peers, but I'm having trouble seeing how modified tennis makes that case. Certainly I believe that blindness can be relegated to the level of an inconvenience, and I believe that given the proper training and opportunity, blind people can compete on an equal playing field with the sighted--no pun intended--but I don't know if that's often the case when it comes to sports. I know that certain forms of martial arts lend themselves to equal competition between blind and sighted people; one of my co-workers this Summer takes part in UFC fights. I myself wrestled for 8 years while going to school. But when it comes to other sports, especially team sports, I wonder how we could go about participating on an equal level. Is the answer to create a new sport that blind and sighted people can play together? Do we develop a new set of techniques so that we, too, can play pickup basketball? I don't know, but I'd sure like to find out. My days of training to be a star athlete are certainly behind me, but it's not too late for the younger guys. All the best, Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Scott Chesworth Sent: Wednesday, June 06, 2012 10:46 AM To: Gamers Discussion list Subject: Re: [Audyssey] tennis, anyone? I gave this a shot, but was pretty underwhelmed TBH. Has to be said that I'm no athlete, but my spacial awareness, coordination and confidence when moving aren't too shabby. I found the adaptions felt clunky, and that there was little satisfaction to be gained. Sitting in on a few games between people who'd been training casually but consistently for a couple of years didn't inspire me any further, it didn't have anywhere near the breakneck pace and fluidity of play that unmodified tennis does, and that was kinda the appeal here. One person's take of course, it's all subjective. Not posting this to discourage, just to make sure people will turn up for their first session prepared for a long slog. It's certainly not something that you can just dive into and let off some steam with like Goalball for example. Scott --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] tennis, anyone?
Hi Tom, You might be familiar with a different style of beep baseball than I am. The version I'm familiar with has a sighted pitcher and a sighted catcher, both of whom are on the batter's team. When the batter hits a ball, he has to run directly to either third or first base before the people in the outfield, scrambling around on all fours, manage to pick up the ball. That's one of my biggest gripes with beep baseball. It's not real baseball. Is there a different version out there? Ryan On 6/8/12, Thomas Ward wrote: > Hi Ryan, > > I don't know that we need a new sport, but we need to involve more > sighted players in the sports we do have. What I mean by that is > beeper baseball is very much like regular baseball accept we have > beepers for the baseball and bases. There is no reason we couldn't > have sighted players playing beeper baseball with us as I think we > would be even as far as accessibility goes. > > Same might be said for socker. I've actually played beeper socker with > sighted people before and its not really any different for them. The > only effective difference is that the ball rolls around beeping like > crazywhere a regular ball doesn't. Again, I think both blind and > sighted players would be pretty much even as far as accessibility > goes. > > The real problem is not that there aren't sports blind and sighted > people can play together, but nobody tends to bring the two groups > together. If a parent takes a blind child to a little league baseball > game the coach is likely to suggest that the parents of the child take > him/her to a beeper ball league instead. Which is quite sad, because > as long as the parents provide the little league team with a beeper > baseball there isn't any reason their child can't play with the > sighted kids. However, attitudes being what they are parents of blind > children tend to form their own leagues for beeper baseball while > parents of sighted children run little leagues for sighted kids > without much interaction between the two. > > There are other sports such as bowling that don't require sight > either. As long as someone lines the blind player up correctly and > he/she has a decent aim they can bowl with the rest of the sighted > people and be competitive. I've personally found I don't need the > guide rails and all the other stuff that is suppose to make bowling > more accessible for the blind. I just line up and bowl the best I can. > Which means if a blind player wants to he or she could compete against > sighted players more or less equally. > > Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] tennis, anyone?
Hi Steady, That's kind of my point, though. I want to know what the answer is to the fact that the rules are different for people with varying levels of sight. I can't help but think that if the rules have to bend like that, then maybe the sport isn't worth adapting. What I want to know is if there is a sport out there that blind people can play on an exactly level playing field with the sighted, or play with a modification so small that it doesn't make a difference. Could we, for example, make an accessible air hockey puck that beeped, and if we could, would blind people, using their ears, be able to play as fast as sighted people do? Ryan On 6/7/12, Steady Goh wrote: > Blind tennis or also called soundball tennis, a blind person can play with a > fully sighted person but with different rules. we are allowed up to 3 > bounces before we return the ball. A fully sighted has to return on the 1st > bounce and parcially sighted allow up to 2 bounces. Yes, is not an equal > playing field to make up for our disadvantages. A sighted person can tell > exactly where the direction the ball is heading, it's hight and speed very > early and react accordingly. whereas we are like having an unstable > connection with the ball because the sound is not constantly ringing so we > need more time to process then react. Given that, I still do miss the ball > after training for 2 months and no where near being able to play a match > yet, but i do see my progress. > > 锦发/Steady Goh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] how to play poker
Hi Stancil, There are some really great strategy guides out there on the internet. I wish I could remember the book I used, but it's been quite some time since I read it. Do searches for things like pot odds and play strategies on Google, though, and you will get some good tips. As for a place to play, I highly recommend http://www.blindadrenaline.com/ Che has put together 8 card games, including 2 versions of Poker, but also Hearts, Spades, Euchre, and Blackjack. Definitely give it a look. I think you'll really enjoy it. All the best, Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of stoo...@juno.com Sent: Sunday, July 29, 2012 4:34 PM To: gamers@audyssey.org Subject: [Audyssey] how to play poker Looking for some books and a good accesible game for the pc. I don't know anything about the game so need a good book in any format please. For all your shopping needs click http://www.fhtmus.com/portal01.aspx id 0385946 Peace Stancil Tootle Woman is 53 But Looks 25 Mom reveals 1 simple wrinkle trick that has angered doctors... http://thirdpartyoffers.juno.com/TGL3141/5015acb45d1e42cb4712cst53duc --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] N A Soft is back and I'm looking for some testers with Braille displays.
Hi Nick, Thankfully you're not developing a side scroller, arcade game, or FPS title, so you don't have to worry about that. Just because very little use has been made of Braille displays in the past 8 years doesn't mean you shouldn't give it a go. I would venture a guess that there are actually quite a few Braille displays out there. Rehab agencies purchase them for a lot of people here in the states, and some countries overseas--especially in Europe--will actually give free Braille displays to blind people. My wife and I own two between the two of us, and I have access to four more of them at work. Audio Tetris has been tried; it didn't work very well. Music audio Tetris has been tried; it didn't work very well either. The spatial implications of a tactile Tetris would be phenomenal to work with. I think you have a winner of an idea here. Good luck to you in your efforts. All the best, Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Saturday, August 04, 2012 10:38 PM To: Nick Adamson; Gamers Discussion list Subject: Re: [Audyssey] N A Soft is back and I'm looking for some testers with Braille displays. Hi Nick, Most of the accessible games out there use speech and/or audio for feedback. The reason is that braille displays are extremely expensive,and most blind computer users don't own one. The other reason is that there has been a huge migration from text based gaming to real time audio gaming and in a lot of cases the action moves too fast to review the information via braille. Speech feedback is much much quicker in an arcade, FPS, or side-scroller so most accessible game developers don't bother with braille display support. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] N A Soft is back and I'm looking for some testers with Braille displays.
Hi Nick, Pay no attention to the man behind the curtain. No one has the right to blame you for having changing priorities or life circumstances, especially if that no one has never released an accessible game for the blind community himself. You never took a pre-order, and you never released a public demo you didn't finish. Do what makes you happy. If that's programming accessible games, you have the support of 100% of the community--even the vocal ones who like to bring up past projects. After all, it's not as though they won't play your game; they just want to make some noise in the meantime. You have a fine idea for a project which has the potential to break new ground in accessible gaming. Don't let anyone diminish that. All the best, Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Nick Adamson Sent: Sunday, August 05, 2012 11:32 AM To: Trouble Cc: Gamers Discussion list Subject: Re: [Audyssey] N A Soft is back and I'm looking for some testers with Braille displays. And that sort of comment is why I stopped wanting to write software in my spare time. Sent from my iPhone On 5 Aug 2012, at 15:24, Trouble wrote: > Is this going to be like the flight sim you dropped, because you was done with school? or is this one for real? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] where the appeal
Yes it is. If you disagree, save your money. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of william lomas Sent: Sunday, August 19, 2012 2:56 AM To: Gamers Discussion list Subject: [Audyssey] where the appeal hi all just played the free version of super egg hunt where is the appeal in 12 other ways of getting eggs is it really worth making a fre game in to a paid one shrug --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Zombies run iphone game
Hi Dark, Using the version that came out a few months ago, you actually can participate in zombie chases using the accelerometer. You specify where you will be carrying the phone--pocket, hand, arm band--and tell it you want zombie chases on. I have outrun zombies on my treadmill several times, though I'm sure it's always more fun out in the open. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Wednesday, October 10, 2012 5:10 PM To: Gamers Discussion list Subject: Re: [Audyssey] Zombies run iphone game Hmm christina, I'm stil not sure, sinse I was rather looking forward to outrunning zombies while running, and it would be quite irritating if there were bits of the game that were utterly unplayable because of lack of enough vision to engage in cross country running in large open areas, or at least any areas near me I could trust myself to run in without hitting a wall! Maybe when i get my Iphone I'll have to talk to the devs about this. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Question About Playing Smugglers 5
I'm trying the demo, and from the first screen after start a new game, I don't see where I can choose a different government than the Federation. I understand that in the demo you can only be a bounty hunter, but can you also only be a federation member? Otherwise, how do I change this? I'm using JFW 13. Thanks, Ryan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Question About Playing Smugglers 5
Thanks for the tip on that. That made things easier to click. I'm encountering a new problem now, however. During a fight, for no reason I have yet figured out, I am suddenly unable to end a turn. I can click on various icons, though I have no action points. When I click end turn, though, nothing happens. I can't figure out anything else to do other than ending the game. Any ideas? Thanks, Ryan -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Saturday, October 13, 2012 2:25 PM To: Gamers Discussion list Subject: Re: [Audyssey] Question About Playing Smugglers 5 Hi Ryan. You need to go into "game settings" and turn on compatibility mode to have images in the game labled in text, including the images you click on to choose a faction. Just hit game settings in the main menue, then click on compatibility mode and hit yes to confirm. Sinse the game doesn't save settings I'm afraid you'll need to do this everytime you start, but it's not a big deal and it does! make the game playable. hth. Btw, in the demo you are not limited to bounty hunter as profession. You can choose any of the professions that starts with a fighter class ship, that is bounty hunter, free trader, smuggler and pirate. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Question About Playing Smugglers 5
So that I don't have to play through a ton of games and do lots of trial and error, do you know a good way to determine what skills are in what trees? I'd like to buy boarding, but clicking on choose skill doesn't appear to let me. I assume it's because I need a lower skill first. Thanks for any help you can provide. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Saturday, October 13, 2012 3:47 PM To: Gamers Discussion list Subject: Re: [Audyssey] Question About Playing Smugglers 5 Hi Ryan. I've never had any problems at all ending turns in combat, so I wonder if perhaps you are clicking on the right thing? the option you want is called "end this turn" with Hal it is just after the shield wratings of the two ships which makes it easier to find. I can confirm that there are no bugs around this, which suggests to me there is something up at your end, but having a shark free computer I'm afraid I can't say what :D. Perhaps someone who uses jfw can give more info on this, indeed as Tom said I think it'd be good if someone could create some jaws scripts for smugglers. They would work in s4 and s5, because the games have the same interface, and the games are so good it's a shame for people to miss out on them due to screen reader issues. Beware the grue! dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] FW: Smugglers 5 Update (V. 1.0.1)!
Hi Dan, How did you get NVDA to say anything other than Smugglers 5 when you moved around with the NVDA review cursor? Thanks, Ryan -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dan cook Sent: Sunday, October 14, 2012 9:22 AM To: Gamers Discussion list Subject: Re: [Audyssey] FW: Smugglers 5 Update (V. 1.0.1)! well, i checked again and i've gotten it to work now finally! its a bit cluttered at times but doable. i've wanted to play these games for ages so i'm really looking forward to getting into this. a couple of questions though, when clicking the blind compatibility mode, i'm guessing i click yes after? only there is no dialogue box after it. i know that might sounds like a stupid question, but just wanted to make sure it was on. also i'm guessing trader is the profession they want you to have in the tutorial? one final thing for now, when typing your name in, there is no continue button. can i just type it in and then alt f4 out of there? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Dotris A Milestone Event and a question.
Hey Nick, I downloaded the game about a month ago, and it blew me away. It's ground-breaking--revolutionary even. The problem, though, is that I was playing it on an old Pac-Mate display, and those things aren't exactly known for having great design. After a few slow starts, I went to do something else, and then life happened. I'm actually in the market for a new Braille display now, and I'd like to pick it back up when I get one. At that point, I'm happy to make a donation. You really have put something incredible together. You should be commended for your work, and Clear Vision definitely deserves the assistance. All the best, Ryan -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Nick Adamson Sent: Saturday, November 10, 2012 6:30 PM To: Gamers Discussion list Subject: [Audyssey] Dotris A Milestone Event and a question. Hi all. Well N A Soft released Dotris, our game for Braille displays about a month ago and today we had our 100th download. Something which seems quite hard to Believe. As I'm sure your all aware that Dotris was developed to publicize Braille, something I've been doing with a small UK based charity, the ClearVision library who I chose to support with Dotris. ClearVision have been really pleased with the amount of publicity they have had through Dotris and have told me there pleased to be involved with a project like it. If you've no idea what Dotris is check out www.ndadamson.com. I was also hoping to raise money for ClearVision as well as getting them publicity. I've been really disappointed that no users have made a donation. Its quite clear on the website and in the game that its not free. There are 3 reasons I can think of why users haven't donated. 1. They can't afford to. I'm well aware that money is tight and that there isn't a lot of spare cache in peoples wallets. If this is the case then how about asking for it as an alternative Christmas gift. I'm more than happy to send out emails to users stating that someone has made a donation on there behalf. Just get in contact with me via the website and we can work it out. 2. I'm not sure if users know how easy it is to make a donation. Remember that you don't need to register to make a donation and your details are completely secure. I never see any account details and all payments are handled by a large trustworthy company. If you have concerns in this area which have stopped you donating then again get in touch and I can answer any questions you've got. 3. You don't value the game. If this is the case then I'd love to here from you to find out how I can improve it. I can be contacted through my website or twitter, @n_a_soft Thanks. Nick. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Question in Sarah
Hi List, Just to keep from giving anything away ... S P O I L E r S P A C E I'm having a couple of issues and I'm wondering if they're bugs. On the first floor, when I go into the broom cupboard, the broom is always there, but I can't pick it up. Even when I use shift+d to check my distance, I find that I'm zero feet from it. This actually goes for catching the snitch on the first floor, too. The other problem that I have is getting the map from Filch's office. I've tried doing all sorts of things to get him out of his office, including opening the door and running away, but that doesn't seem to work. Whenever I get to his office, regardless of where he is in the castle, he always seems to be there, too. The manual says that if you're invisible, he can't catch you, but I've found that even while wearing the invisibility cloak, if I go into his office, I still get caught and thrown out. Can someone please help me solve these issues? I'm running the full install plus patch 2. Regards, Ryan ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.