Re: [Audyssey] BrailleSoft No Longer Supports Freedom Scientific

2010-08-08 Thread Constantine
They don't? odd. I thought freedom science fiction took them off dealership 
status and put Phronteer computing in their place?


- Original Message - 
From: clement chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, August 07, 2010 3:53 PM
Subject: Re: [Audyssey] BrailleSoft No Longer Supports Freedom Scientific



Lucky you... wish I could get aroga n vancouver to see WE instead of JFW.

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Re: [Audyssey] BrailleSoft No Longer Supports Freedom Scientific

2010-08-08 Thread Constantine
Now that is something quite decent. It would give someone the time to save 
up for even the first down payment if they used the pyament plan.



- Original Message - 
From: Stephen whocr...@internode.on.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 08, 2010 1:22 AM
Subject: Re: [Audyssey] BrailleSoft No Longer Supports Freedom Scientific



No, it doesn't, but there is a 60 day evaluation of wineyes you can
get for about $100 to try it out.
and years ago, you used to be able to receive a 60 day evaluation
authorisation disk but the fs thugs put a stopper to that one.
At 01:26 PM 8/08/2010, you wrote:

I was talking about jaws, not window eyes. Window eyes has no
activations, right?

- Original Message - From: Stephen whocr...@internode.on.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, August 07, 2010 4:47 PM
Subject: Re: [Audyssey] BrailleSoft No Longer Supports Freedom Scientific



I disagree that the no activation for 60 days is a bad thing, it
gives the newby time enough to try wineyes out, it's certainly better
than 40 minutes then reboot, 40 minutes and then reboot etc.
At 05:24 AM 8/08/2010, you wrote:

Nope i totally disagree on that one. The hole no activations for
sixty days thing is a bit rediculous. I'll be switching to the mac,
actually. And using NVDA and sapi 5 on windows.

- Original Message - From: clement chou 
chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, August 07, 2010 5:23 AM
Subject: Re: [Audyssey] BrailleSoft No Longer Supports Freedom 
Scientific




I would like to agree on everyone who's expressed contempt for Freedon
Scientific... I've converted to window-eyes and to be honest, I love it 
a

lot more and always have. It's more customizable, and suport is a lot
better... I've had a lot of people tel me JFW has better tech
support, and I
wonder what else those people are kidding themselves abut...


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Re: [Audyssey] BrailleSoft No Longer Supports Freedom Scientific

2010-08-07 Thread Constantine

Hi,

This also applies to the pac mates - which are horribly out of date and need 
huge revamps. And also cost ten times more than the compitition. Well that's 
an exageration, but you get my drift.


The fact they sued a non prophit organization because of a small thing like 
this is just horrible.


- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, August 07, 2010 8:52 AM
Subject: Re: [Audyssey] BrailleSoft No Longer Supports Freedom Scientific



Hi,
That's unfortunately true. Here in the U.S. most organizations and
government agencies only recognize Freedom Scientific's  products in
any official copacity. However, with free and open source solutions
like NVDA out there one can choose to pass on Jaws and choose to use
NVDA instead. If they want a good professional screen reader GW Micro
has a payment plan for Window-Eyes that is quite affordable on a fixed
income. I think all and all the days of Jaws are numbered. Sooner or
later their customers will see Freedom Scientific for the crooks they
are and walk away. There is no need to continue putting money in
Freedom Scientific's pockets if they continue with their lawsuit crazy
mentality. It just goes to prove what kind of people we are dealing
with.

Smile.


On 8/7/10, shaun everiss sm.ever...@gmail.com wrote:

well unfortunately there are those that are stuck with it.
being that most organisations for jobs and stuff here seem to only
recognise jaws I actually use it.
though I actually like sapi support.
if you can support nvda then thats also good since nvda has its own 
library.

I have not seen many games with hal support or even no speech support
and message boxes and such where the text is on screen for any reader.


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Re: [Audyssey] BrailleSoft No Longer Supports Freedom Scientific

2010-08-07 Thread Constantine
It's the same here. Although the department I work for is getting sick of 
freedom scientific - do you know that they won't let aroga sell their 
products any more? - And they're going to be buying a few copies of window 
eyes for students. Here in manitoba that is.


- Original Message - 
From: clement chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, August 07, 2010 1:29 PM
Subject: Re: [Audyssey] BrailleSoft No Longer Supports Freedom Scientific



The same goes for canadian groups and businesses... I'm part of the
Vancouver school district in Canada, and the only screenreadeer that the
special educational institute leds students like myself is JFW, though 
I've

tried time and time again to convince window-eyes is the way to go.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, August 07, 2010 5:52 AM
Subject: Re: [Audyssey] BrailleSoft No Longer Supports Freedom Scientific



Hi,
That's unfortunately true. Here in the U.S. most organizations and
government agencies only recognize Freedom Scientific's  products in
any official copacity. However, with free and open source solutions
like NVDA out there one can choose to pass on Jaws and choose to use
NVDA instead. If they want a good professional screen reader GW Micro
has a payment plan for Window-Eyes that is quite affordable on a fixed
income. I think all and all the days of Jaws are numbered. Sooner or
later their customers will see Freedom Scientific for the crooks they
are and walk away. There is no need to continue putting money in
Freedom Scientific's pockets if they continue with their lawsuit crazy
mentality. It just goes to prove what kind of people we are dealing
with.

Smile.


On 8/7/10, shaun everiss sm.ever...@gmail.com wrote:

well unfortunately there are those that are stuck with it.
being that most organisations for jobs and stuff here seem to only
recognise jaws I actually use it.
though I actually like sapi support.
if you can support nvda then thats also good since nvda has its own
library.
I have not seen many games with hal support or even no speech support
and message boxes and such where the text is on screen for any reader.


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Re: [Audyssey] BrailleSoft No Longer Supports Freedom Scientific

2010-08-07 Thread Constantine
Nope i totally disagree on that one. The hole no activations for sixty days 
thing is a bit rediculous. I'll be switching to the mac, actually. And using 
NVDA and sapi 5 on windows.


- Original Message - 
From: clement chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, August 07, 2010 5:23 AM
Subject: Re: [Audyssey] BrailleSoft No Longer Supports Freedom Scientific



I would like to agree on everyone who's expressed contempt for Freedon
Scientific... I've converted to window-eyes and to be honest, I love it a
lot more and always have. It's more customizable, and suport is a lot
better... I've had a lot of people tel me JFW has better tech support, and 
I

wonder what else those people are kidding themselves abut...


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Re: [Audyssey] BrailleSoft No Longer Supports Freedom Scientific

2010-08-07 Thread Constantine
I was talking about jaws, not window eyes. Window eyes has no activations, 
right?


- Original Message - 
From: Stephen whocr...@internode.on.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, August 07, 2010 4:47 PM
Subject: Re: [Audyssey] BrailleSoft No Longer Supports Freedom Scientific



I disagree that the no activation for 60 days is a bad thing, it
gives the newby time enough to try wineyes out, it's certainly better
than 40 minutes then reboot, 40 minutes and then reboot etc.
At 05:24 AM 8/08/2010, you wrote:

Nope i totally disagree on that one. The hole no activations for
sixty days thing is a bit rediculous. I'll be switching to the mac,
actually. And using NVDA and sapi 5 on windows.

- Original Message - From: clement chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, August 07, 2010 5:23 AM
Subject: Re: [Audyssey] BrailleSoft No Longer Supports Freedom Scientific



I would like to agree on everyone who's expressed contempt for Freedon
Scientific... I've converted to window-eyes and to be honest, I love it a
lot more and always have. It's more customizable, and suport is a lot
better... I've had a lot of people tel me JFW has better tech support, 
and I

wonder what else those people are kidding themselves abut...


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Re: [Audyssey] BrailleSoft No Longer Supports Freedom Scientific

2010-08-07 Thread Constantine
They seriously did that? This quite honestly does not surprise me. Window 
Bridge. Man, I used that with a doubletalk or decktalk synthisizer about 12 
years ago.



- Original Message - 
From: Travis Siegel tsie...@lothlorien.nfbcal.org

To: gamers@audyssey.org
Sent: Saturday, August 07, 2010 8:17 AM
Subject: Re: [Audyssey] BrailleSoft No Longer Supports Freedom Scientific


Actually, if I wanted to, I could sue freedom scientific for several 
things.

Since I now own the rights to the windows bridge code,
I could sue for all kinds of things they swiped from wb (such as the 
capslock key as a modifier) as well as several inovations which were frist

introduced by wb before they made it into jaws as a product.
I'm not really interested in such nonsense, but I might write them a 
letter explaining my unhappiness with their current operating procedures,

and see if they'd be willing to ... prevent a suit ... hmm,
now there's a though. :)

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Re: [Audyssey] cosmos versus miriani?

2009-12-12 Thread Constantine
You started before age 19. You were about 16 when you first started creating 
this, were you not?
I'm not being disrespectful. In fact I think that should say something to 
those cosmos-haters out there.



contact details:

email: tcwoo...@shaw.ca

and others
msn: the_conman...@hotmail.com
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: Tristan theblinddj...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 11, 2009 5:43 PM
Subject: Re: [Audyssey] cosmos versus miriani?



correction--- age 19. :). sorry for the confusion, I was just able to get
internet access again

On Fri, 11 Dec 2009 16:33:53 -0600, Constantine wrote:



Hi


For one, Miriani is prone to a lot more people blowing you up for no 
reason.

While on cosmos, you can relax and you don't always have to be on alert.
This is why I like out of locals on Miriani. However, the head host, 
Albori,

hates out of comms (he said so on a board post - I can get the reference
number if you don't believe me). Also just a lot of idiotic people 
stunning

and stranding you, want money and such.
However, I agree about the stability thing holeheartedly. Cosmos switches
hosts and goes up and down a lot more. Then again cosmos hosts are also a
lot younger and haven't been around for as long; the fact that he started 
at
the age of 15 is quite an accomplishment, imho, and the fact that he's 
taken

so much critisism and didn't back down is something to be proud of, too.

Again this is just my oppinion.

Oh yeah. Monkey Term ftw - I don't really care what anyone says.



contact details:

email: tcwoo...@shaw.ca

and others
msn: the_conman...@hotmail.com
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, 
Fujitsu

100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: Katie Madison dectalk.l...@gmail.com

To: gamers@audyssey.org
Sent: Friday, December 11, 2009 12:05 AM
Subject: [Audyssey] cosmos versus miriani?



Hello,
To all of you out there who like muds, there are a couple of space
based muds called cosmos and miriani. If anyone plays these muds,
which do you like better. I like miriani better than cosmos hands
down! It's more up to date, and has a tons more features and
activities than cosmos. It can keep you playing for hours. There are
far more people on miriani than cosmos and it's more active and fun.
For those who donate to miriani and cosmos, donating to miriani is so
much better! With miriani, if you donate, you sure get your money's
worth! There are so many cool things you can do and get that donators
can't. Cosmos, on the other hand, you hardly get any donator binifits.
And most of all, I like miriani better than cosmos because it is a lot
more stable! I have only found one bug in miriani but a ton of errors
on cosmos. I think the hosts of miriani are a lot more on top of
things and are a lot more aware of bugs and errors. This is just my
opinion. So what do you think. For people who have never heard of
these muds, here are some links. For miriani, go to toastsoft.net. For
cosmos, go to trekgames.net.
Katie

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Re: [Audyssey] cosmos versus miriani?

2009-12-12 Thread Constantine
Yeah. that's the point I've been trying to make. Miriani has been in public 
beta for 2 years or so.




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- Original Message - 
From: Tristan theblinddj...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 11, 2009 5:54 PM
Subject: Re: [Audyssey] cosmos versus miriani?



Although  Cosmos has switched servers a lot; I do believe we've found our
home. And as for Miriani being better, it may be better, but you must keep 
in
mind that Cosmos has been in private alpha since the last quarter of 2007 
and
in the second quarter of 2009 it truly opened up to the public as a public 
beta

test

On 11 Dec 2009 21:44:29 -0300, Mauricio Almeida wrote:



hosts of miriani are as young, so no point in there. the fact albori
doesnt like it, no point either sinse he did not remove iton miriani,
as long as you earn your respect which your char has you dont eneed to
worry. i ddo agree that most of the people switch to other games because
of the players of miriani, and i do recognise this point, but talking
about the game itself miriani is better
-Mensagem original-
De: Constantine tcwoo...@shaw.ca
Para: Gamers Discussion list gamers@audyssey.org
Data: Sexta, 11 de Dezembro de 2009 16:33
Assunto: Re: [Audyssey] cosmos versus miriani?

Hi


For one, Miriani is prone to a lot more people blowing you up for no 
reason.

While on cosmos, you can relax and you don't always have to be on alert.
This is why I like out of locals on Miriani. However, the head host, 
Albori,

hates out of comms (he said so on a board post - I can get the reference
number if you don't believe me). Also just a lot of idiotic people 
stunning

and stranding you, want money and such.
However, I agree about the stability thing holeheartedly. Cosmos switches
hosts and goes up and down a lot more. Then again cosmos hosts are also a
lot younger and haven't been around for as long; the fact that he started 
at
the age of 15 is quite an accomplishment, imho, and the fact that he's 
taken

so much critisism and didn't back down is something to be proud of, too.

Again this is just my oppinion.

Oh yeah. Monkey Term ftw - I don't really care what anyone says.



contact details:

email: tcwoo...@shaw.ca

and others
msn: the_conman...@hotmail.com
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, 
Fujitsu

100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message -
From: Katie Madison dectalk.l...@gmail.com
To: gamers@audyssey.org
Sent: Friday, December 11, 2009 12:05 AM
Subject: [Audyssey] cosmos versus miriani?



Hello,
To all of you out there who like muds, there are a couple of space
based muds called cosmos and miriani. If anyone plays these muds,
which do you like better. I like miriani better than cosmos hands
down! It's more up to date, and has a tons more features and
activities than cosmos. It can keep you playing for hours. There are
far more people on miriani than cosmos and it's more active and fun.
For those who donate to miriani and cosmos, donating to miriani is so
much better! With miriani, if you donate, you sure get your money's
worth! There are so many cool things you can do and get that donators
can't. Cosmos, on the other hand, you hardly get any donator binifits.
And most of all, I like miriani better than cosmos because it is a lot
more stable! I have only found one bug in miriani but a ton of errors
on cosmos. I think the hosts of miriani are a lot more on top of
things and are a lot more aware of bugs and errors. This is just my
opinion. So what do you think. For people who have never heard of
these muds, here are some links. For miriani, go to toastsoft.net. For
cosmos, go to trekgames.net.
Katie

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Re: [Audyssey] cosmos versus miriani?

2009-12-12 Thread Constantine

That's like saying if you fall off your bike, why get back on.

You get blown up in Miriani, fine, cool. But don't say it sucks just because 
of that.


PS: I didn't say you did, I'm just saying this for people who are wanting to 
say that.




contact details:

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- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, December 12, 2009 2:50 AM
Subject: Re: [Audyssey] cosmos versus miriani?



Well if you're going to get constently destroyed why bother?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Mauricio Almeida
Sent: 12 December 2009 01:00
To: gamers@audyssey.org
Subject: Re: [Audyssey] cosmos versus miriani?


exactly proves my point, people dont succeed on miriani and go play other
games. -Mensagem original-
De: Nick Helms nick.he...@gmail.com
Para: Tristan theblinddj...@gmail.com,Gamers Discussion list
gamers@audyssey.org
Data: Sexta, 11 de Dezembro de 2009 16:07
Assunto: Re: [Audyssey] cosmos versus miriani?

I love cosmos! I used to play miriani, but got blown up one too many 
times.


On 12/11/09, Tristan theblinddj...@gmail.com wrote:

Although  Cosmos has switched servers a lot; I do believe we've found
our home. And as for Miriani being better, it may be better, but you
must keep in mind that Cosmos has been in private alpha since the last
quarter of 2007 and
in the second quarter of 2009 it truly opened up to the public as a 
public

beta
test

On 11 Dec 2009 21:44:29 -0300, Mauricio Almeida wrote:



hosts of miriani are as young, so no point in there. the fact albori
doesnt like it, no point either sinse he did not remove iton miriani,
as long as you earn your respect which your char has you dont eneed to
worry. i ddo agree that most of the people switch to other games
because of the players of miriani, and i do recognise this point, but
talking about the game itself miriani is better -Mensagem
original-
De: Constantine tcwoo...@shaw.ca
Para: Gamers Discussion list gamers@audyssey.org
Data: Sexta, 11 de Dezembro de 2009 16:33
Assunto: Re: [Audyssey] cosmos versus miriani?

Hi


For one, Miriani is prone to a lot more people blowing you up for no
reason. While on cosmos, you can relax and you don't always have to be
on alert. This is why I like out of locals on Miriani. However, the
head host,  Albori,
hates out of comms (he said so on a board post - I can get the reference
number if you don't believe me). Also just a lot of idiotic people

stunning

and stranding you, want money and such.
However, I agree about the stability thing holeheartedly. Cosmos switches
hosts and goes up and down a lot more. Then again cosmos hosts are also a
lot younger and haven't been around for as long; the fact that he started
at
the age of 15 is quite an accomplishment, imho, and the fact that he's
taken
so much critisism and didn't back down is something to be proud of, too.

Again this is just my oppinion.

Oh yeah. Monkey Term ftw - I don't really care what anyone says.



contact details:

email: tcwoo...@shaw.ca

and others
msn: the_conman...@hotmail.com
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram,
Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message -
From: Katie Madison dectalk.l...@gmail.com
To: gamers@audyssey.org
Sent: Friday, December 11, 2009 12:05 AM
Subject: [Audyssey] cosmos versus miriani?



Hello,
To all of you out there who like muds, there are a couple of space
based muds called cosmos and miriani. If anyone plays these muds,
which do you like better. I like miriani better than cosmos hands
down! It's more up to date, and has a tons more features and
activities than cosmos. It can keep you playing for hours. There are
far more people on miriani than cosmos and it's more active and fun.
For those who donate to miriani and cosmos, donating to miriani is so
much better! With miriani, if you donate, you sure get your money's
worth! There are so many cool things you can do and get that donators
can't. Cosmos, on the other hand, you hardly get any donator
binifits. And most of all, I like miriani better than cosmos because
it is a lot more stable! I have only found one bug in miriani but a
ton of errors on cosmos. I think the hosts of miriani are a lot more
on top of things and are a lot more aware of bugs and errors. This is
just my opinion. So what do you think. For people who have never
heard of these muds, here are some links. For miriani, go to
toastsoft.net. For cosmos, go to trekgames.net. Katie

---
Gamers mailing list

Re: [Audyssey] donating was: Re: cosmos versus miriani?

2009-12-12 Thread Constantine

Miriani has the same amount, actually.



contact details:

email: tcwoo...@shaw.ca

and others
msn: the_conman...@hotmail.com
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: Liam Erven liamer...@gmail.com
To: 'Tristan' theblinddj...@gmail.com; 'Gamers Discussion list' 
gamers@audyssey.org

Sent: Saturday, December 12, 2009 8:35 AM
Subject: Re: [Audyssey] donating was: Re: cosmos versus miriani?



Why so many ports?


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Tristan
Sent: Saturday, December 12, 2009 8:30 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] donating was: Re: cosmos versus miriani?

SERVER:  trek.servegame.org
PORT(s): 1234, 1236, or 5190

HTH

Tristan
On Fri, 11 Dec 2009 21:38:49 -0600, mike maslo wrote:



I can't connect to cosmos. Can someone give me the connection info
again Also there is a new space game but low player base and not many
help files

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of Nick Helms
Sent: Friday, December 11, 2009 7:18 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] donating was: Re: cosmos versus miriani?

let us not forget that cosmos does have player benfaits

On 12/11/09, Constantine tcwoo...@shaw.ca wrote:

Exactly. Which is probably why cosmos isn's as stable - people just
think oh, well, if he's not going to give us anything...too bad, we're
not donating!


contact details:

email: tcwoo...@shaw.ca

and others
msn: the_conman...@hotmail.com
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram,

Fujitsu

100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message -
From: peter Mahach piterm...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 11, 2009 4:43 AM
Subject: [Audyssey] donating was: Re: cosmos versus miriani?



miriani can be a cool game, if not annoying at times lol, but I agree

with


you both, however
cady, donating does not always mean benefits. some people do it, some
don't. the idea of donating is to support the people and if we're
looking at willing to donate rather than paying to unlock a certin
software, sometimes you get benefits like here, and sometimes, you
just get thanked for supporting the dev (which is the case, for
instance, when donating to qwitter).
- Original Message -
From: Mauricio Almeida mauricio...@uol.com.br
To: gamers@audyssey.org
Sent: Friday, December 11, 2009 12:11 PM
Subject: Re: [Audyssey] cosmos versus miriani?



Katie! You  're my hero for the day!
I have been trying to make all those points in this list for ages.
while i do give the hosts of cosmos credit, I have to say miriani is
a way more developed game.
If i may ask your contacts (skype, msn, etc), you can answer privately.
I ask because i know over 275 miriani players after 3.5 years
playing, and I love knowing new folks from there.

thanks,

mauricio
-Mensagem original-
De: Katie Madison dectalk.l...@gmail.com
Para: gamers@audyssey.org
Data: Sexta, 11 de Dezembro de 2009 00:05
Assunto: [Audyssey] cosmos versus miriani?

Hello,
To all of you out there who like muds, there are a couple of space
based muds called cosmos and miriani. If anyone plays these muds,
which do you like better. I like miriani better than cosmos hands
down! It's more up to date, and has a tons more features and
activities than cosmos. It can keep you playing for hours. There are
far more people on miriani than cosmos and it's more active and fun.
For those who donate to miriani and cosmos, donating to miriani is
so much better! With miriani, if you donate, you sure get your
money's worth! There are so many cool things you can do and get that
donators can't. Cosmos, on the other hand, you hardly get any donator

binifits.

And most of all, I like miriani better than cosmos because it is a
lot more stable! I have only found one bug in miriani but a ton of
errors on cosmos. I think the hosts of miriani are a lot more on top
of things and are a lot more aware of bugs and errors. This is just
my opinion. So what do you think. For people who have never heard of
these muds, here are some links. For miriani, go to toastsoft.net.
For cosmos, go to trekgames.net.
Katie

---
Gamers mailing list __ Gamers@audyssey.org If you want to leave the
list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of
the list, please send E-mail

Re: [Audyssey] cosmos versus miriani?

2009-12-11 Thread Constantine

Hi


For one, Miriani is prone to a lot more people blowing you up for no reason. 
While on cosmos, you can relax and you don't always have to be on alert. 
This is why I like out of locals on Miriani. However, the head host, Albori, 
hates out of comms (he said so on a board post - I can get the reference 
number if you don't believe me). Also just a lot of idiotic people stunning 
and stranding you, want money and such.
However, I agree about the stability thing holeheartedly. Cosmos switches 
hosts and goes up and down a lot more. Then again cosmos hosts are also a 
lot younger and haven't been around for as long; the fact that he started at 
the age of 15 is quite an accomplishment, imho, and the fact that he's taken 
so much critisism and didn't back down is something to be proud of, too.


Again this is just my oppinion.

Oh yeah. Monkey Term ftw - I don't really care what anyone says.



contact details:

email: tcwoo...@shaw.ca

and others
msn: the_conman...@hotmail.com
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: Katie Madison dectalk.l...@gmail.com

To: gamers@audyssey.org
Sent: Friday, December 11, 2009 12:05 AM
Subject: [Audyssey] cosmos versus miriani?



Hello,
To all of you out there who like muds, there are a couple of space
based muds called cosmos and miriani. If anyone plays these muds,
which do you like better. I like miriani better than cosmos hands
down! It's more up to date, and has a tons more features and
activities than cosmos. It can keep you playing for hours. There are
far more people on miriani than cosmos and it's more active and fun.
For those who donate to miriani and cosmos, donating to miriani is so
much better! With miriani, if you donate, you sure get your money's
worth! There are so many cool things you can do and get that donators
can't. Cosmos, on the other hand, you hardly get any donator binifits.
And most of all, I like miriani better than cosmos because it is a lot
more stable! I have only found one bug in miriani but a ton of errors
on cosmos. I think the hosts of miriani are a lot more on top of
things and are a lot more aware of bugs and errors. This is just my
opinion. So what do you think. For people who have never heard of
these muds, here are some links. For miriani, go to toastsoft.net. For
cosmos, go to trekgames.net.
Katie

---
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Re: [Audyssey] donating was: Re: cosmos versus miriani?

2009-12-11 Thread Constantine
Exactly. Which is probably why cosmos isn's as stable - people just think 
oh, well, if he's not going to give us anything...too bad, we're not 
donating!



contact details:

email: tcwoo...@shaw.ca

and others
msn: the_conman...@hotmail.com
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: peter Mahach piterm...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 11, 2009 4:43 AM
Subject: [Audyssey] donating was: Re: cosmos versus miriani?


miriani can be a cool game, if not annoying at times lol, but I agree with 
you both, however
cady, donating does not always mean benefits. some people do it, some 
don't. the idea of donating is to support the people and if we're looking 
at willing to donate rather than paying to unlock a certin software, 
sometimes you get benefits like here, and sometimes, you just get thanked 
for supporting the dev (which is the case, for instance, when donating to 
qwitter).
- Original Message - 
From: Mauricio Almeida mauricio...@uol.com.br

To: gamers@audyssey.org
Sent: Friday, December 11, 2009 12:11 PM
Subject: Re: [Audyssey] cosmos versus miriani?



Katie! You  're my hero for the day!
I have been trying to make all those points in this list for ages. while
i do give the hosts of cosmos credit, I have to say miriani is a way
more developed game.
If i may ask your contacts (skype, msn, etc), you can answer privately.
I ask because i know over 275 miriani players after 3.5 years playing,
and I love knowing new folks from there.

thanks,

mauricio
-Mensagem original-
De: Katie Madison dectalk.l...@gmail.com
Para: gamers@audyssey.org
Data: Sexta, 11 de Dezembro de 2009 00:05
Assunto: [Audyssey] cosmos versus miriani?

Hello,
To all of you out there who like muds, there are a couple of space
based muds called cosmos and miriani. If anyone plays these muds,
which do you like better. I like miriani better than cosmos hands
down! It's more up to date, and has a tons more features and
activities than cosmos. It can keep you playing for hours. There are
far more people on miriani than cosmos and it's more active and fun.
For those who donate to miriani and cosmos, donating to miriani is so
much better! With miriani, if you donate, you sure get your money's
worth! There are so many cool things you can do and get that donators
can't. Cosmos, on the other hand, you hardly get any donator binifits.
And most of all, I like miriani better than cosmos because it is a lot
more stable! I have only found one bug in miriani but a ton of errors
on cosmos. I think the hosts of miriani are a lot more on top of
things and are a lot more aware of bugs and errors. This is just my
opinion. So what do you think. For people who have never heard of
these muds, here are some links. For miriani, go to toastsoft.net. For
cosmos, go to trekgames.net.
Katie

---
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Re: [Audyssey] miriani soundpack

2009-10-29 Thread Constantine

http://valiant8086.x-site-interactive.net
or
http://valiant8086.x-sight-interactive.net


hth.

- Original Message - 
From: Nick Helms nick.he...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, October 29, 2009 4:55 PM
Subject: Re: [Audyssey] miriani soundpack



what's up Dan!
There are two miriani soundpacks that I know of. the first appears in
monkeyterm as miriani. the second is called miriani6.
wich one do you have?
Miriani6 is newer, and has more sounds.
I am not sure I have the most up to date info, as I have not played
miriani in some time.
But there are two packs that I know of.

On 10/29/09, dan daniel_...@hotmail.co.uk wrote:

hi everyone,

is anyone on this list playing miriani?. i'm a bit confused, as someone 
who
i like to play miriani with seems to have more sounds than i do, and as 
far

as i know, we both use the same pack.

any help with this would be great.

thanks
 If you're alone, I'll be your shadow. If you want to cry, I'll be your
shoulder. If you want a hug, I'll be your pillow. If you need to be 
happy,

I'll
be your smile. But anytime you need a friend, I'll just be me
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--
I am not stupid.
I just do dumb things!
Theodore Jonson


website: Nickhelms.net
sip phone number: 360-526-6509
twitter: Nickster919

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Re: [Audyssey] super egg hunt 1.3

2009-10-27 Thread Constantine

No.


- Original Message - 
From: Hayri Tulumcu ha...@ka-net.dk

To: Gamers@audyssey.org
Sent: Tuesday, October 27, 2009 8:08 AM
Subject: [Audyssey] super egg hunt 1.3



 hey liam.kan we get a preview of Super Egg Hunt 1.3

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Re: [Audyssey] Crysis!

2009-10-11 Thread Constantine

Couldn't agree more.
Also come now, macs are catching up in terms of security threats, so you 
can't say your mac is foolproof any more.
And finally, have you seen windows seven? A lot of people like it a lot more 
than vista and mac both.





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- Original Message - 
From: Tristan B theblinddj...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 11, 2009 4:20 AM
Subject: Re: [Audyssey] Crysis!


One problem with MacOSX is that their aren't as large a population of 
games for the operating system  :-p. The thing that is holding me back 
really is an accessible well-working MUD client.


- Original Message - 
From: william lomas lomaswill...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 11, 2009 2:27 AM
Subject: Re: [Audyssey] Crysis!



windows users always have problems, glad i went to mac

On 11 Oct 2009, at 01:41, shaun everiss wrote:

aah you don't need to fix that removal with a system restore, its in 
the add windows setup components I have seen it its like a seperate 
item.

if its checked, uncheck and then recheck it gagain and it should work.
At 10:18 a.m. 11/10/2009, you wrote:
I'd really rather not reformat if I can avoid it, not the least 
because I don't have a windows xp disk and it'd mean taking my 
computer 100 miles back to Nottingham to get it done.


as for user accounts,  I hate! the things, sinse every single 
problem my pc has ever had has derived from them.


I didn't actually remove outlook express while installing java,  -  
I installed Java and the access bridge first, this just  randomly 
happened when i attempted to fix that removal with a  system restore 
unfortunately.


Beware the grue!

Dark.
- Original Message - From: shaun everiss shau...@xtra.co.nz

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 10, 2009 8:04 PM
Subject: Re: [Audyssey] Crysis!


ok, wow you should never try to diddle with your system during an 
install.
Found that the hard way myself and had to fiddle but got it mostly 
working.

I suggest you reformat.
Next time wait till java is installed all the way.
you should be able to remove msn explorer from windows setup in  add 
remove.

you should be able to add outlook express in the same way.
uninstall java and put it back in.
make a new user for yourself find and delete the other user,  better 
yet if you can get in user accounts and delete the other  user then 
make it again.

At 02:58 a.m. 11/10/2009, you wrote:

Hi.

I have a small problem,  well actually a rather large! problem.

During installation of Java I happened to notice msn explorer was 
stil on my compter. I attempted to remove it in add/remove  programs 
and by mistake removed outlook express.


no problem I thought time for a system restore

However, that's when things went very! wrong.

When windows xp restarted, a random window appeared, then it 
restarted with a default user profile.


After several restarts, another go at a system restore and lots  of 
swearing, I read the random window with ms narrator.


Said random window says:

 windows cannot load the user's profile but logued you on with  the 
default profile for the system. the system has attempted to  load or 
restore a file into the registry but the specified file  is not in a 
registry file format


Needless to say, this is a baad! state of affiars, and what's 
worse, outlook express is stil awol!


Luckily I A, have this laptop to communicate etc with, and B,  have 
backups of everything on my external harddrive.


Stil, the idea of starting everything from scratch on the default 
profile is pretty hiddeus in terms of amount of work,  pluss  I'm 
not sure what I'd be unable to access from my old user profile.


Normally, I'd phone dolphin tech support with this sort of issue, 
but they're not open at weakends, and I'd prefer this fixed Asap.


while I know this isn't a tech support list, I'd really!  appreciate 
some help from some of the cleverer people here so as  to get this 
sorted out.


If people would prefer to take this off list, just E-mail me on 
d...@xgam.org .


Any help much and distinctly appreciated.

Btw, as I said, I'm using windows xp. Luckily hal,  though  not 
my individual settings or installs of dolphin orphius, is  accessible 
from the default profile, so poking around windows  will at least be 
possible.


sorry again for this,  but I am rather stuck here.

all the best,

Dark.
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Re: [Audyssey] work and games

2009-10-11 Thread Constantine

Hi,

Yep, I for one love your games. FUn to play on the way home from school, or 
when I'm waiting for class, I always have to see if I can shoot down one 
more plane in puppy 1 or beat my time in malk 1. I still have to get a 
controller for malk 1 tts.




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- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Josh Gamers@audyssey.org
Sent: Friday, October 09, 2009 5:55 PM
Subject: [Audyssey] work and games



Hi Josh,

I have been programming games since 1980, blind accessible games since 
1990, and I am not tired of it yet.  Yes, I do what I want to do because 
my games are all free, but I still have received my complement of 
complaints and criticisms as well as suggestions for my games.  But hey, I 
still love the challenge of figuring out the programming for said game and 
coming up with something that I an others enjoy playing. So don't give up 
the dream.


TGIF and BFN

Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Crysis!

2009-10-11 Thread Constantine
The thing is, though, mud clients for the mac isn't used as much; 
soundpacks, for example, are lacking.

I would really like one, I could still use windows on it.



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- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 11, 2009 12:15 PM
Subject: Re: [Audyssey] Crysis!



Hi Tristan,
Ummm...There are accessible mud clients for Mac OS. One that comes to mind 
is  called Zoom. Plus you can use the default Mac OS telnet client in a 
pinch.


Tristan B wrote:
One problem with MacOSX is that their aren't as large a population of 
games for the operating system  :-p. The thing that is holding me back 
really is an accessible well-working MUD client.



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Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA

2009-09-30 Thread Constantine

No bloody kidding.

Stop whining!

- Original Message - 
From: Ryan Strunk ryan.str...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, September 30, 2009 1:25 PM
Subject: Re: [Audyssey] Why can't we get a challenging game for once? 
wasMOTA




Amen! Nothing is more discouraging than spending $30 on a game and beating
it in a day or two.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Yohandy
Sent: Wednesday, September 30, 2009 1:10 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Why can't we get a challenging game for once?
wasMOTA

   Why can't those of us that actually want a tough game finally get one?
Why is it that people are always looking for the easy way out? This seems 
to


happen in the audiogame market a lot and it frustrates me. If thomas makes
his games extremely easy and you beat it in an hour, you'll feel good for
about 5 minutes then forget all about the game. do you guys have any clue
the sort of games sighted gamers play? we want devs to make mainstream 
games


accessible, but if we keep complaining that a game is too hard, then 
they're


just gonna laugh at us and ignore us like they've been doing all these
years. I personally love challenge. It's why I got the Mortal Kombat vs dc
universe platinum, and why I'm working hard on the Street Fighter IV one. 
TO


my knowledge I'm the first blind person to get that platinum and it feels
darn good. There's nothing as frustrating as those combo challenges, but I
finally did it! If you guys don't want a hard game, then fine, don't buy 
it.


but please let the rest of us enjoy a challenge for once.


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Re: [Audyssey] turning monitor off during pc use

2009-09-25 Thread Constantine
Well, I crank my netbooks monitor down to the dimmest setting and nobody 
really buggs me. Could be because the monitor is so small they can't see it 
since I sort of hide it.


I agree, I'd like to be able to turn the monitor off - would be neat and 
save power, at least a little anyway.






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- Original Message - 
From: Nicol nicoljaco...@telkomsa.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, September 22, 2009 3:00 PM
Subject: Re: [Audyssey] turning monitor off during pc use



HI alex
Thanks for sharing with us your experience.
Now I know that I am not alone in this strive forvictory of freedom.
I am sure the blindtech list would be able to tell you where you can get
that program.
Join them at
blindtech-subscr...@yahoogroups.com
hth
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]on
Behalf Of alex wallis
Sent: Tuesday, September 22, 2009 1:25 AM
To: gamers@audyssey.org
Subject: Re: [Audyssey]  turning monitor off during pc use

Hi.
just to jump into this thread, I can fully understand where the original
poster is coming from.
I am now 23 but at the time was 18.
I really enjoy playing all in play, which does not use real money for
gambling.
However I would frequently find my brother would come in and say something
like are you gambling again and frequently my parents would ask me for
reassurance I wasn't gambling.

In fact, once my father came in saw I had a bet for like 2 chips and
basically said to me to prove to him I wasn't gambling.
He basically said if it wasn't real I wouldn't mind disconnecting from the
game mid hand.
I did and of course lost my chips but I was quite annoyed.
Luckily soon after I moved to a laptop and now my family don't usually 
come

down and look at its screen.
But my mum some times asks me what I am doing.
If anyone knows of a program I can use to switch my laptops monitor off I
would be very interested to know as its none of there business what I do 
at

home, It of course goes off after inactivity but I would like it off
completely.


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Re: [Audyssey] today games yesterday games

2009-09-12 Thread Constantine

I like iether one.

Who cares if you complete it as long as you have fun, is my thing.




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- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Friday, September 11, 2009 10:06 PM
Subject: [Audyssey] today games yesterday games


the thing that i have notice is today games are not as easy for a blind 
person to play. yesterday games are easy for a blind person to play.  let 
me explain this.  for an exsample in the mortal kombat games for you have 
to go through the konquest mode and the krytpe to unlock different kind of 
stuff.  in the wrestling games you have to go throuugh the story season 
mode to earn money to unlock different stuff. with the mortal kombat games 
from the past the only thing to do to unlock different stuff is to do 
button codes.  and with the wrestling games you didn't have to go through 
a story mode you just went through a tournament mode.  in the today 
wrestling games you got to readd some messages to select things and if i 
can't read it then it does me no good.  that is why i will be playing old 
fighting games because the sound efects that a blind person can tell 
somewhat his character and the computer is doing.
the football games are the same way to.  i will play audio games more then 
i will play my old games that i have on my computer on my super nes 
emulater.  since people on this list have told me that they will help me 
with the menus on the games i need help with i will be looking for help 
soon.


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Re: [Audyssey] Alterean soundpack?

2009-09-04 Thread Constantine

Love that soundpack; its one of the best.

Very non intrusive yet still tells you exactly what's happening.



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- Original Message - 
From: Tristan B theblinddj...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 30, 2009 2:04 AM
Subject: Re: [Audyssey] Alterean soundpack?



I almost forogt. The URL for the sound pack is
http://valiant8086.x-sight-interactive.net/games/muds/monkeyterm/mtscripts
.
Have fun!

- Original Message - 
From: mike maslo mmaslo1...@swbell.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, August 30, 2009 2:47 AM
Subject: Re: [Audyssey] Alterean soundpack?



What is the connection info for this place?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Saturday, August 29, 2009 11:43 PM
To: Gamers@audyssey.org
Subject: [Audyssey] Alterean soundpack?

Hi.

I'm thinking of giving alterean a try,  sense apparently it's a good 
mud


to learn about mudding on allbeit a little hack and slash.

I was wondering however if there was a soundpack available which I could 
run


with Vip mud,  sense; I do enjoy having sound in games.

I read about a customized version of mushclient which included a
soundpack,  but would this work for Vip mud? and if so, what would I
need to get it to run?

Any advice would be much appreciated.

Beware the Grue!

Dark.


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Re: [Audyssey] new cars for topspeed!

2009-09-04 Thread Constantine
hahahaha. Hey, I hope you got that folder I sent you on sendspace to make 
more.


I'll be glad to host them when I get my http site up and running.




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- Original Message - 
From: Cory Kadlik ckadl...@verizon.net

To: gamers@audyssey.org
Sent: Monday, August 31, 2009 11:16 PM
Subject: [Audyssey] new cars for topspeed!



Hey all!

I have made a few new cars for topspeed. I have a random car, which got 
it's name because I don't know what it is, 2 ford rangers, a yamaha road 
star, which is my dad's actual bike, and a 1988 olds. Plus a revised, 
faster version of my old merk, and a 1989 carra van. If you want any of 
these cars, email me or add me to your contacts with the info listed 
below. If you have any new cars which you have made or gotten, let me 
know!


Make it a great one!

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Re: [Audyssey] Gamespot artical on Blind accessible games

2009-08-26 Thread Constantine

Hi,

I think he probably did that because most folks who read that are going to 
be mainstream gamers. He talks about mainstream games more so perhaps more 
people will be interested in the article.


This is just my guess, though.



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- Original Message - 
From: Che c...@blindadrenaline.com
To: Munawar Bijani munaw...@gmail.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Tuesday, August 25, 2009 5:06 PM
Subject: Re: [Audyssey] Gamespot artical on Blind accessible games



Hi guys,
 I had actually mentioned to Mathew that there were now a few flight 
simulators of varying degree out there, from puppy from Jim Kitchen, to 
the accessible effort with FS 2004 as well as 3d velocity. I mentioned in 
passing that I had thought about doing an apache simulator, but that was 
on hold for now, so I'm not really sure why he mentioned that. He also 
left out my comments about the card games and how they can be played 
online between the blind and sighted together.
 I'm sure we all mentioned a lot of things in the interviews that didn't 
get included, but I promise I tried, hehehe.
 I agree the article focused too much on playing mainstream games and not 
enough on the games designed for the blind, but still overall it is a 
positive thing to have out there.

 Later,
 Che

- Original Message - 
From: Munawar Bijani munaw...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, August 25, 2009 3:04 PM
Subject: Re: [Audyssey] Gamespot artical on Blind accessible games



Also,
The article seems to focus more on how-to...making mainstream games 
accessible, versus the wide scope of audiogames we have currently. I 
understand there's not much room when you're limited to one article but 
to me it seems as if audiogames didn't gain enough attention in this one.

Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard knowledge is 
only useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha

mailto:munaw...@gmail.com
http://www.bpcprograms.com
- Original Message - 
From: dark d...@xgam.org

To: Gamers@audyssey.org
Sent: Tuesday, August 25, 2009 1:25 PM
Subject: [Audyssey] Gamespot artical on Blind accessible games


I'm not sure how many people know, but a chap from Gamespot contacted 
various people in order to write an artical about Blind accessibility in 
games.


The artical is finished, --- -and is a pretty good read all round.

thanks to thomas, Brandon, Niels of nielsbaur games Che and everyone 
else who talked to the chap involved, - hopefully this should make 
for some very good publicity.


The artical can be read at: http://uk.gamespot.com/news/6215457.html

Beware the grue!

Dark.
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Re: [Audyssey] Gamespot artical on Blind accessible games

2009-08-26 Thread Constantine
Yep, I was on cheat plannet (now game radar). I got bashed a lot since I 
asked stupid questions, however, I did get a bit of help.


Anyone have places they go to that have good blind user experiences?

thanks

PS: Guessing gamespot is one of them?




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- Original Message - 
From: ChB chr1...@gmx.de
To: 'Che' c...@blindadrenaline.com; 'Gamers Discussion list' 
gamers@audyssey.org

Sent: Wednesday, August 26, 2009 3:11 AM
Subject: Re: [Audyssey] Gamespot artical on Blind accessible games



I was very happy to see the article on gamespot. Great that
a site that focuses on sighted games kind of educated those
gamers on what we can do too, as far as games.
Also happy to see so many good comments from its users, who
usually are kids who are either bashing disabled people or
other minorities, more often than not.
chrissy



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Re: [Audyssey] Gamespot artical on Blind accessible games

2009-08-26 Thread Constantine
Ugh. Yeah, I've never been to that sites forums. I haven't heard good 
experiences with it, though.




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- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, August 26, 2009 5:04 AM
Subject: Re: [Audyssey] Gamespot artical on Blind accessible games


Yeah. This article probably wouldn't have gotten so many good coments if 
it had been postedon Gamefaqs. Definitely stay away from the message 
boards on that site.

You have acquired the skill of Weaponry Theremin.
Your current level of mastery is 10 Apprentice.
- Original Message - 
From: ChB chr1...@gmx.de
To: 'Che' c...@blindadrenaline.com; 'Gamers Discussion list' 
gamers@audyssey.org

Sent: Wednesday, August 26, 2009 2:11 AM
Subject: Re: [Audyssey] Gamespot artical on Blind accessible games



I was very happy to see the article on gamespot. Great that
a site that focuses on sighted games kind of educated those
gamers on what we can do too, as far as games.
Also happy to see so many good comments from its users, who
usually are kids who are either bashing disabled people or
other minorities, more often than not.
chrissy



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Re: [Audyssey] audio games are close to video games

2009-08-21 Thread Constantine

I own it. I can't get it set up though, never could.

NFS underground.
There are other versions though, love underground though because you can 
drag race.




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- Original Message - 
From: Nicol 0722001...@vodamail.co.za

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, August 20, 2009 5:19 AM
Subject: Re: [Audyssey] audio games are close to video games



There is a pc version available somewhere of need for speed.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]on
Behalf Of michael barnes
Sent: Monday, August 10, 2009 12:30 PM
To: gamers@audyssey.org
Subject: [Audyssey] audio games are close to video games

since i have been playing audio games i notice that there is some
likeness to video games for example puppy one is just like the top gun
game on the original nintendo and top speed is just like need for speed
that is on all the different playstation systems i think that why i
enjoy playing so much so to all the game makeers thanks  because audio
games has help me through this 11 month of being blind

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Re: [Audyssey] audio games are close to video games

2009-08-21 Thread Constantine

Hi,

Yeah. The honda civic actually sounds like a real honda civic with 
performance exhaust (in other words a rice rocket, rofl).


I miss my ps2, it had the coolest sounding cars in nfsu.





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- Original Message - 
From: peter Mahach piterm...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 21, 2009 1:54 PM
Subject: Re: [Audyssey] audio games are close to video games


you talking about the race where you don't really have to turn? I was 
fighting with my friend who can change the gears better, though when he 
was cleaning my keyboard I drove slow to listen to the engine sound. it 
was really cool and when you were going fast you didn't see things like 
the drastic sound change of the engines when you throttled up. I just wish 
top speed would let you have separate sounds foe different gears and a 
separate idle, that'd let me do some decent cars as I have a lot of sounds 
that my friend gathered up from his games and sent me when I was at scool.
- Original Message - 
From: Constantine tcwoo...@shaw.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 21, 2009 8:34 PM
Subject: Re: [Audyssey] audio games are close to video games



I own it. I can't get it set up though, never could.

NFS underground.
There are other versions though, love underground though because you can 
drag race.




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- Original Message - 
From: Nicol 0722001...@vodamail.co.za

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, August 20, 2009 5:19 AM
Subject: Re: [Audyssey] audio games are close to video games



There is a pc version available somewhere of need for speed.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]on
Behalf Of michael barnes
Sent: Monday, August 10, 2009 12:30 PM
To: gamers@audyssey.org
Subject: [Audyssey] audio games are close to video games

since i have been playing audio games i notice that there is some
likeness to video games for example puppy one is just like the top gun
game on the original nintendo and top speed is just like need for speed
that is on all the different playstation systems i think that why i
enjoy playing so much so to all the game makeers thanks  because audio
games has help me through this 11 month of being blind

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Re: [Audyssey] torrents and how they work

2009-08-18 Thread Constantine

Uh, that's completely off topic there, man.



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- Original Message - 
From: Nicol 0722001...@vodamail.co.za

To: gamers Gamers@audyssey.org
Sent: Tuesday, August 18, 2009 9:54 AM
Subject: [Audyssey] torrents and how they work



Hi all
This is something new I have came across while surfing the internet.
The explanation of a torrent that  I find on the web is a  program that
downloads stuff.
How does torrents work and is torrents used by blind gamers?


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Re: [Audyssey] mainstream games?

2009-08-17 Thread Constantine

Hi,

Flat out impossible, methinks.

I don't think its as easy as just throwing together a flash rom for it and 
throwing it in. This requires millions of dollars, I bet.




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- Original Message - 
From: Josh jkenn...@gmail.com

To: gamers list gamers@audyssey.org
Sent: Sunday, August 16, 2009 5:06 PM
Subject: [Audyssey] mainstream games?



Hey,

Is it possible we could or someone could make a special flash rom for a 
nintendo wiii or playstation or xbox flash the machine with a special 
firmware which would make it accessible? or, learn to program for xbox and 
make accessible console games? or do more people have pcs and macs than 
have game consoles?


Josh

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Re: [Audyssey] flight simulater 2004?

2009-08-08 Thread Constantine

Yep, I'd have 2 gb ram though.
Anything that works on a desktop will work on a netbooks, powerhouses they 
aren't, as Mark Taylor says about the I phone, its not what it can do that 
matters, but how it does it.





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- Original Message - 
From: Josh jkenn...@gmail.com

To: gamers list gamers@audyssey.org
Sent: Saturday, August 08, 2009 8:36 AM
Subject: [Audyssey] flight simulater 2004?



Hi,

Will fs2004 work on a netbook?

Josh

Join me on klango at www.klango.net visit and sign my petition at: 
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Re: [Audyssey] games on the I phone?

2009-08-07 Thread Constantine

Hi,

Thanks for that, will check it out.
Am getting it on Friday, *jumps for joy*.



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- Original Message - 
From: Scott Chesworth scottcheswo...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 07, 2009 6:39 AM
Subject: Re: [Audyssey] games on the I phone?



Hi,

I don't have a firsthand answer for you I'm afraid because I haven't
scraped together enough pennies for my iPhone yet, but in case you
weren't already aware of it there's a dedicated iPhone list it would
definitely be worth asking about this.  It can be found at
www.groups.google.com/group/viphone

There's also a fairly extensive list of accessible applications to be
found at www.lioncourt.com/voiceover-compatible-iphone-applications/
If you go down a few headings, there's a section just for games.

hth
Scott

On 8/7/09, Constantine tcwoo...@shaw.ca wrote:

Hi,

Can anyone recommend games that are sort of more complex than hangman or
something on the I phone? Or are those all inaccessible?

thanks



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Re: [Audyssey] real racer

2009-08-07 Thread Constantine

Hi,

I'm thinking you mean rail racer?

If so, be sure you have the right framework installed, and direct x. This 
should be found in the manual.




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- Original Message - 
From: Dickson Tan dickson.j...@gmail.com

To: gamers@audyssey.org
Sent: Friday, August 07, 2009 10:27 PM
Subject: [Audyssey] real racer



Hello

I've encountered the following error when running real racer 1.3:

GameEngine.exe - Common Language Runtime Debugging Services
Application has generated an exception that could not be handled.graphic 
603  Process id=0x11cc (4556), Thread id=0x15f0 (5616).

Click OK to terminate the application.
Click CANCEL to debug the application.

I'm not sure whether a direct X problem or a .net framework problem caused 
this.


Dickson


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Re: [Audyssey] good muds

2009-08-07 Thread Constantine
Highly recommend miriani over anything, except maybe star conquest, I play 
both of those.





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- Original Message - 
From: Tristan B theblinddj...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 07, 2009 9:56 AM
Subject: Re: [Audyssey] good muds



There's Cosmos...
Trekgames.net, port 1234.

- Original Message - 
From: CSF inc. elohee...@verizon.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 07, 2009 11:04 AM
Subject: Re: [Audyssey] good muds



Good Look..
- Original Message - 
From: Matheus an...@bol.com.br

To: gamers@audyssey.org
Sent: Friday, August 07, 2009 5:59 AM
Subject: Re: [Audyssey] good muds



hi. there's miriani.
toastsoft.net port 1234

-Mensagem original-
De: CSF inc. elohee...@verizon.net
Para: Gamers Discussion list gamers@audyssey.org
Data: Sexta, 07 de Agosto de 2009 06:17
Assunto: [Audyssey] good muds

Anyone play any muds dealing with space travel? flying ships or planes? 
combat? war? on a human level? Thanks

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Re: [Audyssey] Train simulators

2009-08-06 Thread Constantine

Wo neat, looking forward to hearing about this.



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- Original Message - 
From: Harun fusoya_1...@hotmail.com

To: gamers gamers@audyssey.org
Sent: Thursday, August 06, 2009 8:12 PM
Subject: [Audyssey] Train simulators



Ahoy.
Just letting the group know that I've started tinkering with the 
accessibility of Train Simluators, or howto make them accessable.

Testing MSTS (MS Train Simulator), Railworks, and Trainz 2009.
Will report back.

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Re: [Audyssey] chess game for the Pac Mate

2009-07-26 Thread Constantine

I believe a question mark is dots 1 4 5 6, as your using computer braille.



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- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: audyssey gamers group Gamers@audyssey.org
Sent: Sunday, July 26, 2009 3:59 PM
Subject: [Audyssey] chess game for the Pac Mate


Has anyone gotten the chess program to work on a Pac Mate with firmware 
4.61?  I cannot get the game to speak moves, nor can I successfully convey 
my move to the program.  I've tried entering e4 as well as e2e4 with no 
success.  Also, what is the cost of the game?  The demo only allows 5 
games to be played.  Any assistance with this game will be appreciated. 
Also, what is a question mark on a BX unit?

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Re: [Audyssey] Grizzly Gulch

2009-07-22 Thread Constantine

Hi,

Why not give it a shot? grins. You could be the one, the only...windows 
seven grizzly gulch user!


Then, you could get some radically high score and say hey, I did this in 
windows seven (wait, does GG even have a scoring system? no, but anyway...)





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- Original Message - 
From: Chris Hallsworth christopher...@googlemail.com

To: gamers@audyssey.org
Sent: Wednesday, July 22, 2009 10:17 AM
Subject: [Audyssey] Grizzly Gulch



Hello all, does anyone know if this game works successfully in Windows 7?
Thanks!
--
Chris Hallsworth
E-mail: christopher...@googlemail.com
MSN: ch9...@hotmail.com
Skype: chrishallsworth7266
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Re: [Audyssey] Cesna in fs2004 and its your plane

2009-07-19 Thread Constantine

Hahaha, loved that.



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- Original Message - 
From: Trouble troub...@columbus.rr.com
To: Lindsay Cowell lind...@lindsaycowell.freeserve.co.uk; Gamers 
Discussion list gamers@audyssey.org

Sent: Saturday, July 18, 2009 2:27 PM
Subject: Re: [Audyssey] Cesna in fs2004 and its your plane



Think that is one to many in line drinks on that flight.

At 04:40 PM 7/14/2009, you wrote:

Hi folks,

When its your plane lands my cesna on the runway in fs2004 it flips over, 
bounces twice then rights itself. Is this normal?


Lindsay Cowell



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Tim
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Re: [Audyssey] FS Flight Training

2009-06-30 Thread Constantine

Hmm, thanks. I'll take a look at that.



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- Original Message - 
From: Harun fusoya_1...@hotmail.com

To: gamers gamers@audyssey.org
Sent: Tuesday, June 30, 2009 8:47 AM
Subject: [Audyssey] FS Flight Training



Ahoy.

Here's some flight training that I learned from, a few years back. It'll 
help any new pilot, I'm sure.


http://www.sendspace.com/file/io9jy2
http://www.sendspace.com/file/riq3ml

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Re: [Audyssey] Monster Breeder Stuff

2009-06-29 Thread Constantine

Hi,

What is the URL of this game? Wouldn't mind trying it.

thanks



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- Original Message - 
From: Ann Tate tate...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 29, 2009 2:57 AM
Subject: Re: [Audyssey] Monster Breeder Stuff



Hi,

I've really been enjoying this Monster Breeders game,and it's wonderful 
that

the developer is so open to accessibility.

I've been having one problem, though, and I'm not sure if it's just me 
being

a total game newbie, I just signed up late last night, or has something to
do with my Firefox and/or JFW version. But, when I go to Upgrade, spend 
some

SRP to enhance things for my monster, I can't seem to do it. I press Enter
on the links that say Raise Strenght Raise Stamina and so  on, but
nothing seems to happen. Anyone have any ideeas here? I'm told in game 
that

hae enough SRP to upgrade, so that's not the problem.

Thanks.

~Ann



On Sun, Jun 28, 2009 at 11:43 PM, dark d...@xgam.org wrote:


i've been mentioning things to the dev on the in game forum including map
text, and he's being incredibly cooperative and friendly about them, 
 which is great!

I'd certainly encourage people to try this one out, sinse the developer 
is

so access orientated.

Also, I do approve of the fact that the game is everything whic I wanted
from muelsfell rise of the golems, without the bad constant enforced pvp.

Beware the Grue!

Dark.
- Original Message - From: Shadow Dragon 
elementalult...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 29, 2009 1:14 AM
Subject: [Audyssey] Monster Breeder Stuff


 For those interested in monster breeders, here's an email I just got 
from

the dev today. He's definitely willing to go the extra mile it seems to
allow us to play his game, and to me, that's awesome.


Hey Dragon, glad to see you're still with us. About the quest
coordinates - I completely forgot! I'm so sorry, I feel so insensitive.
I've put it on my (very small) to-do list today and you can go to the
top of the page while exploring to see it, but only if you have blind
support on. Pretty much I don't want to spoil everything for everyone,
but obviously I can make an exception for the blind.

I'm going to put some alt texts on the skills.



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Re: [Audyssey] Blind Pilots Project: Around the World in a Douglas DC-3

2009-06-28 Thread Constantine

I wonder what the new approach will be then? Hmm...



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- Original Message - 
From: mike maslo mmaslo1...@swbell.net
To: fusoya_1...@hotmail.com; 'Gamers Discussion list' 
gamers@audyssey.org

Sent: Sunday, June 28, 2009 9:42 AM
Subject: Re: [Audyssey] Blind Pilots Project: Around the World in a Douglas 
DC-3




FS nav is out dated and worthless. Not supported anymore unfortunately.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Harun
Sent: Sunday, June 28, 2009 8:36 AM
To: gamers
Subject: Re: [Audyssey] Blind Pilots Project: Around the World in a 
Douglas

DC-3

FSNav can be used for visual approaches. It dosen't use ILS at all. It 
just

uses math.

Cheers,
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Re: [Audyssey] thoughts on permanant home for bpp audio

2009-06-28 Thread Constantine

Hi,

I think you should make a folder for the fs2002 things and 2004 things.
I just purchased a copy of 2002 and will be using it - unless 2004 has 
anything better (and I won't be able to buy it after buying 02 anyway).




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- Original Message - 
From: alex wallis alexwallis...@googlemail.com

To: gamers@audyssey.org
Sent: Sunday, June 28, 2009 10:52 AM
Subject: [Audyssey] thoughts on permanant home for bpp audio



Hi list.
I am writing to get peoples thoughts on hosting the audio for the blind 
pilots project.

I have just finished downloading all the reuploaded files.
Now a few days ago I offered to host all the audio for the bpp on my 
permanant send space max account, to avoid having to reupload files. this 
offer still stands.

I will also host new files as and when they become available.
however I have downloaded all the files, and I was wondering do we really 
need a lot of the older files particularly ones that relate to fs2002, 
manual take offs and manual landings.
the reason I say this is because now that we have established fs2004 seems 
to be the way to go, and we also have IYP I think a new comer to all these 
files could very easily get confused.
so my suggestion is to discard all the files that are not IYP related and 
also the ones that are fs2002 related so that it is clear what a new comer 
to the bpp should be listening to.
of course I am only going to be the maintainer, so if the community feels 
that these older files should be hosted I will of course do so, but I 
really feel for the sake of clarity fs2002 files and anything that is not 
to do with IYP should go.
what do people think? once I have had peoples thoughts I will then upload 
them into a folder on my send space max account accordingly and then post 
a link to be placed on the blog.
I think an entry on the blog should be posted for those who's jaws is 
being messed up when they load fs2004 so they no how to fix it.
the solution I outlined a few days ago should be followed even once you 
have got rid of the dll if your jaws is still breaking when you load 
fs2004.


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Re: [Audyssey] Blind Pilots Project: Around the World in a

2009-06-28 Thread Constantine
Same here, I've been away for a while. Maybe I'll go back and see if I can 
find this.




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- Original Message - 
From: william lomas lomaswill...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 28, 2009 2:05 PM
Subject: Re: [Audyssey] Blind Pilots Project: Around the World in a



what is all this about i have missed all the discussion of it what is  it?

I'll take a look is it a simulator or somthing?

On 28 Jun 2009, at 20:53, alex wallis wrote:

the developer seems extremely keen to help, if someone can outline 
exactly what the issues are I am sure he might do his best to add 
support to address them in IYP
he even gave me a headset recommendation the other day as he was  curious 
why I haven't tried IYP yet, so I explained to him I needed  a new 
headset and that often manufacturers sites don't give enough  of a 
description, and he wrote back telling me about what he uses.  It sounds 
perfect for what I need.
I was also talking to him about edit fields in the IYP registration  box 
not being labled, and I think he is going to get a demo of jaws  so he 
can see the problem for himself and correct it.


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Re: [Audyssey] Blind Pilots Project: Around the World in a Douglas DC-3

2009-06-28 Thread Constantine

Hmm, how much are we looking at paying here?



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- Original Message - 
From: shaun everiss shau...@xtra.co.nz
To: fusoya_1...@hotmail.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Sunday, June 28, 2009 3:21 PM
Subject: Re: [Audyssey] Blind Pilots Project: Around the World in a Douglas 
DC-3



unfortunately fsnav is not free, I wouldn't mind something like this 
avalible to run with iyp though, I can only afford so much, I will be 
avalible to afford fs04, maybe the shuttle sim if its in stores and the 
iyp system.

but nothing else really.
At 05:27 a.m. 29/06/2009, you wrote:

Hey, Zack.

FSNav does support ILS Approach mode, but I've watched a plane land itself 
on a full visual approach.
When you set an autoroute to a visual airport, the program does some math 
to figure out the correct altitudes and descent rates.


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Re: [Audyssey] fs podcast where?

2009-06-18 Thread Constantine

Well, reading nicks posts might help, smiles.



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- Original Message - 
From: Marvin Hunkin startrekc...@gmail.com

To: gamers@audyssey.org
Sent: Wednesday, June 17, 2009 10:40 PM
Subject: [Audyssey] fs podcast where?



hi.
where is the current fs pod cast and where can i get it.
cheers Marvin.
E-Mail: startrekc...@gmail.com
Msn: startrekc...@msn.com
Skype: startrekcafe
Visit my Jaws Australia Group at http://groups.yahoo.com/groups/JawsOz/



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Re: [Audyssey] theogn.com

2009-06-17 Thread Constantine

Hmm...worked for me, last time I tried it...




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- Original Message - 
From: Milos Przic milos.pr...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 17, 2009 11:36 AM
Subject: [Audyssey] theogn.com



  Hi all,
  On this list someone has given us the site theogn.com for finding online 
games. But I can't find many of the games that are listed there. It hapens 
either the page load error or it gives me a site that has nothing to do 
with the actual game. Why is this happening? What is the problem with the 
site?

  Thanks and best regards!
Milos Przic
msn: milos.pr...@gmail.com
skipe: milosh-hs
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Re: [Audyssey] The FS podcast is finaly here!

2009-06-17 Thread Constantine

Why not post it on bct?
Or are you going to upload it to sendspace and get them to download it?



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- Original Message - 
From: Nick Helms nick.he...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 17, 2009 5:34 PM
Subject: [Audyssey] The FS podcast is finaly here!


Hello all!
I am very happy to say that the flight simulator podcast is ready! I
am going to either make the podcast in to one large MP3 or stick the
individual parts up on sendspace. Either way, I’ll reply to this and
let you know how you can get ahold of it!
Cheers,
Nick

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Re: [Audyssey] The FS podcast is finaly here!

2009-06-17 Thread Constantine

Haha, that was a joke. I kind of get it, grins.



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- Original Message - 
From: Nick Helms nick.he...@gmail.com
To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list 
gamers@audyssey.org

Sent: Wednesday, June 17, 2009 7:08 PM
Subject: Re: [Audyssey] The FS podcast is finaly here!


my grandfather?

On 6/17/09, Charles Rivard woofer...@sbcglobal.net wrote:

Darn!  That was horrible grammar, but I hope your Grandfather is better?
(Yes, I know that was terrible, but I had to get rid of it.  Grin.)
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- Original Message -
From: Nick Helms nick.he...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 17, 2009 5:51 PM
Subject: Re: [Audyssey] The FS podcast is finaly here!


sorry about that horid grammer. I am going to put it on sendspace now
so you can download it right  away. I  also going to upload it to BCT.

On 6/17/09, Nick Helms nick.he...@gmail.com wrote:

I am going to but it on sndspace now. That way you can' get your hands
o it right away. I will also be uploading it to BCT.

On 6/17/09, Constantine tcwoo...@shaw.ca wrote:

Why not post it on bct?
Or are you going to upload it to sendspace and get them to download it?



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- Original Message -
From: Nick Helms nick.he...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 17, 2009 5:34 PM
Subject: [Audyssey] The FS podcast is finaly here!


Hello all!
I am very happy to say that the flight simulator podcast is ready! I
am going to either make the podcast in to one large MP3 or stick the
individual parts up on sendspace. Either way, I’ll reply to this and
let you know how you can get ahold of it!
Cheers,
Nick

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All messages

Re: [Audyssey] Trucker3

2009-06-16 Thread Constantine
Yeah, but if the car came after you you could go into to reverse and knock 
it off the highway pretty handilly.



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- Original Message - 
From: Ryan Strunk ryan.str...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, June 16, 2009 11:02 AM
Subject: Re: [Audyssey] Trucker3


Point of order: you couldn't outrun a turtle in an 18-wheeler. Nothing like
a car chase with 40,000 pounds of cargo on your tail. It would be
entertaining, though.

Ryan

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of piotr machacz
Sent: Tuesday, June 16, 2009 10:40 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Trucker3

what I also was thinking of would be that you set the speed as usual
but now you got control of the truck. depending of the time of day
there could be from few to a lot of cars that you would have to avoyd.
the more fatigued your driver gets the controls could be more laggy.
plus if there were cops after you, you could, ahem, play like a
gangsta and try and flee from them. they could maybe crash into some
other car or just you would manage to get out then you would be in big
problems. not only you could have a lot of cops after you, you would
be denied access to truckstops, and if you run out of fuel, you're in
jail. now for the train stuff.
BVE you can google for. as for spoor sim 2, ur, I'm lookin for it my
self. lookig
haaardrdrdrdrdrdrdrdrdrd
rdrd!

On 6/16/09, Wil James w...@wilanddenise.com wrote:

That's a shame.  You could add obstacles in it where the truck you're
driving gets hijacked.  The driver needs to fend off the potential

hijacker

to continue his mission.  Nice idea, anyway!



There is such a thing as Real Rock. Come check it out!
http://www.livingontheedgeradio.com

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-Original Message-
From: Jim Kitchen [mailto:j...@kitchensinc.net]
Sent: Monday, June 15, 2009 5:48 AM
To: Angellko21
Subject: Re: [Audyssey] Trucker3

Hi Lukáš,

I'm sorry, but I will not be modifying the Trucker game.  I did not write
the original trucker game.  I just found the source code and added sounds

to

it.  And then later converted it from the dos text game that it was, to a
windows text to speech game.  But I have never modified the code or play

of

the game.

I also did the same with the golf game, but have added some features to

it.


All of the rest of my games, I did write totally from scratch.

BFN

 Jim

I am now playing with a full deck.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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--
peter, the one that really tries to get the pcs dos games back!

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Re: [Audyssey] Trucker3

2009-06-15 Thread Constantine

Agreed, I don't see anything wrong with it iether.
Its good for when your on the bus and things, where you can just sit and 
relax.



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- Original Message - 
From: Bryan Peterson b-peter...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 15, 2009 3:01 AM
Subject: Re: [Audyssey] Trucker3


That doesn't make sense. I see nothing wrong with the game as it is.
Gabba gabba hey!
- Original Message - 
From: Angellko21 lukas86.kak...@seznam.cz

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 15, 2009 2:12 AM
Subject: [Audyssey] Trucker3


Hello,Jim,please,can you update your very good game Trucker?What a pity,that
is only one mission,it can be way back with cargo too or more missions.
Lukáš Kakara


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Re: [Audyssey] Calling all truckers.

2009-06-15 Thread Constantine

Hi,

the company I recommend is MTA trucks. Always willing to help out, they have 
great contracts and will tell you where to go if you ask. You can bet if 
they tell you to go somewhere you make good money - and there advice is 
priceless - I learned a million things about driving a truck in general from 
them, some of them drive a truck for a living and I thought that was really 
neat.




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and others
msn: the_conman...@hotmail.com
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100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: The Kolesar Brothers kolesar16...@roadrunner.com

To: Audyssey Mailing list gamers@audyssey.org
Sent: Monday, June 15, 2009 6:58 AM
Subject: [Audyssey] Calling all truckers.


Hi to one and all, from Ron and Leader Dog Boz. Jim Kitchen's truck 
driving

game is the collest game around that has sound effects written into it.
But if you're looking for a great online game to play? Look no further.
The web page address to go out to to sign up at is
www.trukz.com
No I didn't misspell the word truck.
The web page is from over seas. Right now I can't remember the country. 
But

truck is spelled with a Z and once again it is spelled T R U K Z.
Just like any role playing game. Each decision you make has good points 
and

bad points. You can drive for a company or you can drive as a indepent
driver.
I recomment driving for a company and the company I recommend driving for 
is

the Big Mountain Express. For all U.S drivers that test drive this truck.
I have some TXT files that no U.S. driver shhould be without.
Matter of fact I found the info for this cool online game from this list.
So there's my two cents for this morning.
Ron
Matt  Ron Kolesar  there great Dogs!

kolesar16...@roadrunner.com


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Re: [Audyssey] game production - Re: Trucker3

2009-06-15 Thread Constantine

Wow that was...quite funny.
Keep biting then, too, I guess. Grins.



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- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 15, 2009 9:47 AM
Subject: [Audyssey] game production - Re: Trucker3


Hey, Jim:  Thanks for all the scratching you've done.  Not that you get
fleas, or worse, but I hope you keep scratching, so to speak.  (grin)
---
Shepherds are the best beasts.
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Angellko21 Gamers@audyssey.org
Sent: Monday, June 15, 2009 2:47 AM
Subject: Re: [Audyssey] Trucker3


Hi Lukáš,

I'm sorry, but I will not be modifying the Trucker game.  I did not write
the original trucker game.  I just found the source code and added sounds to
it.  And then later converted it from the dos text game that it was, to a
windows text to speech game.  But I have never modified the code or play of
the game.

I also did the same with the golf game, but have added some features to it.

All of the rest of my games, I did write totally from scratch.

BFN

Jim

I am now playing with a full deck.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
--- 



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Re: [Audyssey] Calling all truckers.

2009-06-15 Thread Constantine

Hi,

Basically, the objective is to drive a truck (text based). You have fetigue 
points as you drive and if it gets to ten, that means to pull off the road 
for the night. Each hour one point is deducted so you can be back on the 
road by morning. The game time is in realtime, so it will take eight real 
hours to get your points to 0 if you had nine.


You also have what's called driver rating. This rating system will let you 
buy more things the higher your rating is - a double trailer indorcement, 
fuel filter, etc etc, so you can make more money.


You, of course, make money. Grins.

When you start out, you'll need to buy a truck. Pick whichever one looks the 
cleanest - I think it was the 1978 ford.


hth



contact details:

email: tcwoo...@shaw.ca

and others
msn: the_conman...@hotmail.com
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: The Kolesar Brothers kolesar16...@roadrunner.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 15, 2009 10:23 AM
Subject: Re: [Audyssey] Calling all truckers.



It is a truck driving simulator.
The objective is to earn money and to have as least break downs and 
tickets

as possible.
It is a pretty cool game and is played via the keyboard.
For JAWS users you will need your navigational keys turned on.
You will be doing a bit of page up and or down and up arrowing and down
arrowing. Also hitting the letter F and V will help while playing the 
game.

The web page once again is
www.trukz.com
So for all U.S. Drivers I have some txt files that no U.S. driver should 
be

without.
Also there are good and bad points for being a driver for a company or a
independent driver. The choice is yours to make.
I would recommend the Big Mountain Express.
So hope that helps.

Matt  Ron Kolesar  there great Dogs!

kolesar16...@roadrunner.com
- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, June 15, 2009 11:18 AM
Subject: Re: [Audyssey] Calling all truckers.


Hi,

What's the aim of the game? What can you actually do in it.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of Constantine
Sent: 15 June 2009 15:43
To: The Kolesar Brothers; Gamers Discussion list
Subject: Re: [Audyssey] Calling all truckers.


Hi,

the company I recommend is MTA trucks. Always willing to help out, they
have
great contracts and will tell you where to go if you ask. You can bet if

they tell you to go somewhere you make good money - and there advice is
priceless - I learned a million things about driving a truck in general
from
them, some of them drive a truck for a living and I thought that was
really
neat.



contact details:

email: tcwoo...@shaw.ca

and others
msn: the_conman...@hotmail.com
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram,
Fujitsu
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: The Kolesar Brothers kolesar16...@roadrunner.com

To: Audyssey Mailing list gamers@audyssey.org
Sent: Monday, June 15, 2009 6:58 AM
Subject: [Audyssey] Calling all truckers.



Hi to one and all, from Ron and Leader Dog Boz. Jim Kitchen's truck
driving
game is the collest game around that has sound effects written into

it.

But if you're looking for a great online game to play? Look no

further.

The web page address to go out to to sign up at is
www.trukz.com
No I didn't misspell the word truck.
The web page is from over seas. Right now I can't remember the

country.

But
truck is spelled with a Z and once again it is spelled T R U K Z.
Just like any role playing game. Each decision you make has good

points

and
bad points. You can drive for a company or you can drive as a indepent
driver.
I recomment driving for a company and the company I recommend driving

for

is
the Big Mountain Express. For all U.S drivers that test drive this

truck.

I have some TXT files that no U.S. driver shhould be without.
Matter of fact I found the info for this cool online game from this

list.

So there's my two cents for this morning.
Ron
Matt  Ron Kolesar  there great Dogs!

kolesar16...@roadrunner.com


---
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If you want

Re: [Audyssey] Calling all truckers.

2009-06-15 Thread Constantine
Yes you can. You bid on contracts and such, and you can assign various 
people as different things such as contract manager, vice president, and 
also give them certain wages. Your company can also pay for any fuel and 
repair costs done to a truck, these are all your choices.




contact details:

email: tcwoo...@shaw.ca

and others
msn: the_conman...@hotmail.com
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, June 15, 2009 1:46 PM
Subject: Re: [Audyssey] Calling all truckers.



So can you in the end have your own company and the like?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of Constantine
Sent: 15 June 2009 19:07
To: The Kolesar Brothers; Gamers Discussion list
Subject: Re: [Audyssey] Calling all truckers.


Hi,

Basically, the objective is to drive a truck (text based). You have
fetigue
points as you drive and if it gets to ten, that means to pull off the
road
for the night. Each hour one point is deducted so you can be back on the

road by morning. The game time is in realtime, so it will take eight
real
hours to get your points to 0 if you had nine.

You also have what's called driver rating. This rating system will let
you
buy more things the higher your rating is - a double trailer
indorcement,
fuel filter, etc etc, so you can make more money.

You, of course, make money. Grins.

When you start out, you'll need to buy a truck. Pick whichever one looks
the
cleanest - I think it was the 1978 ford.

hth



contact details:

email: tcwoo...@shaw.ca

and others
msn: the_conman...@hotmail.com
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram,
Fujitsu
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: The Kolesar Brothers kolesar16...@roadrunner.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 15, 2009 10:23 AM
Subject: Re: [Audyssey] Calling all truckers.



It is a truck driving simulator.
The objective is to earn money and to have as least break downs and
tickets
as possible.
It is a pretty cool game and is played via the keyboard.
For JAWS users you will need your navigational keys turned on.
You will be doing a bit of page up and or down and up arrowing and

down

arrowing. Also hitting the letter F and V will help while playing the
game.
The web page once again is
www.trukz.com
So for all U.S. Drivers I have some txt files that no U.S. driver

should

be
without.
Also there are good and bad points for being a driver for a company or

a

independent driver. The choice is yours to make.
I would recommend the Big Mountain Express.
So hope that helps.

Matt  Ron Kolesar  there great Dogs!

kolesar16...@roadrunner.com
- Original Message -
From: Darren Harris darren_g_har...@btinternet.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, June 15, 2009 11:18 AM
Subject: Re: [Audyssey] Calling all truckers.


Hi,

What's the aim of the game? What can you actually do in it.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of Constantine
Sent: 15 June 2009 15:43
To: The Kolesar Brothers; Gamers Discussion list
Subject: Re: [Audyssey] Calling all truckers.


Hi,

the company I recommend is MTA trucks. Always willing to help out,
they have great contracts and will tell you where to go if you ask.
You can bet if

they tell you to go somewhere you make good money - and there advice
is priceless - I learned a million things about driving a truck in
general from them, some of them drive a truck for a living and I
thought that was really
neat.



contact details:

email: tcwoo...@shaw.ca

and others
msn: the_conman...@hotmail.com
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram,
Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: The Kolesar Brothers kolesar16...@roadrunner.com

To: Audyssey Mailing list gamers@audyssey.org
Sent: Monday, June 15, 2009 6:58 AM
Subject: [Audyssey] Calling all truckers.



Hi to one and all, from Ron and Leader Dog Boz. Jim Kitchen's truck
driving game is the collest game around that has sound effects
written into

it.

But if you're looking for a great online game to play? Look no

further.

The web page address to go out to to sign up at is www.trukz.com
No I didn't misspell the word truck.
The web page is from over seas. Right now I can't remember the

country.

But
truck is spelled with a Z and once again it is spelled T R U K Z.
Just like any role playing game

Re: [Audyssey] Draconis Entertainment News

2009-06-15 Thread Constantine

Or how about this, maybe its for that old c64? haha.



contact details:

email: tcwoo...@shaw.ca

and others
msn: the_conman...@hotmail.com
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 15, 2009 5:06 PM
Subject: Re: [Audyssey] Draconis Entertainment News



Or 1.2 meg floppies?
---
Shepherds are the best beasts.
- Original Message - 
From: Stephen whocr...@internode.on.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 15, 2009 1:57 PM
Subject: Re: [Audyssey] Draconis Entertainment News



640k aughta be enough for anyone!

At 03:28 PM 10/06/2009, you wrote:

lol
- Original Message - From: Liam Erven liamer...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, June 10, 2009 1:25 AM
Subject: Re: [Audyssey] Draconis Entertainment News



Naw.  Everyone knows it's gonna be ms dos


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Cory Kadlik
Sent: Wednesday, June 10, 2009 12:24 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Draconis Entertainment News

this, is gonna be awesome! thinking windows mobile or simbian

CJ
- Original Message -
From: Draconis Entertainment gene...@draconisentertainment.com
To: Gamers list Discussion gamers@audyssey.org
Sent: Tuesday, June 09, 2009 8:41 PM
Subject: [Audyssey] Draconis Entertainment News



Greetings gamers,

Our new automated ordering system will be going live in the next 
couple

of days, and with this new system come some changes, some of  which are
very important, so please read this entire message.

1. Future titles will require online activation. You will be able to
activate and deactivate your games, but you will be limited to only a
certain number of concurrent installations.  This will effect only 
future



titles.

2. Between now and midnight PDT on 16/June/2009, we will fill any
requests for replacement registration keys at the usual cost of the
replacement. (This is typically 25% of the original cost of the game,
with a minimum of $5, per key.)  Requests should be sent to
sa...@draconisentertainment.com
After that time, Draconis will no longer be offering replacement
registration keys under any circumstances. If you need a replacement, 
you



need to get it now.

We regret the need to make these changes, but piracy and the sharing 
of

keys has, sadly, become an epidemic.

We look forward to providing you with some new games soon for Mac,
Windows, and maybe another platform as well...and I don't mean Linux.
*wink*


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Re: [Audyssey] AGRIP project future

2009-06-08 Thread Constantine

Hi,

I've always been interested in getting quake, but never really got into it.

I'm wondering how exactly do I download this? Or in what different ways can 
I play it - I'm guessing there are several versions of agrip and things?





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- Original Message - 
From: Cara Quinn caraqu...@draconisentertainment.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 08, 2009 12:26 AM
Subject: [Audyssey] AGRIP project future


  Hello All, it's been a while once again since I've been involved
with the list.

  In light of Matthew's recent posting (yesterday) concerning the
AGRIP project, I wanted to let you all know that I'll officially be
taking charge of the project so as to actively keep it alive.

  The AGRIP direction / goals have always meant a lot to me, as well
as the Audio quake proof of concept itself, as many of you know…

  I feel it will definitely take me a while to become comfortable
heading up the project, as Matthew and Sebby's commitment /
determination / efforts have been, in my opinion, quite honestly
immense.

  They've made a terrific contribution to the accessible gaming world
and have continued to support that work over several years.  So for
myself, even having some experience developing for the project, I feel
it may take me just a bit of time to completely acclimate as it were…

  I'm saying all this to let you know that while I'm more than happy
to field any questions / comments regarding the project / Audio quake,
I'd ask for your patience / understanding during this settling in
period, if you would…  smile

  If all goes well, I hope to revitalize the project a bit, and once
again, bring it a bit more foremost into the active gaming community.

  I, like Matthew and Sebby, do have a busy life / various other
commitments, but I'll also do my best to continue what they started.

  smile  So hopefully you'll be hearing more about Audio quake /
AGRIP in future!…

  thanks for taking time to read this, and hope yer' all having an
awesome day / evening, wherever you may be!…

Smiles,

Cara  :)
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Re: [Audyssey] Super egg hunt and streemway licesning

2009-06-06 Thread Constantine

He did say to email him privately.
I'd recommend doing that, that way he can have records of everything and 
doesn't have to hunt in the list.


just a suggestion, grins.



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- Original Message - 
From: Angellko21 lukas86.kak...@seznam.cz

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 06, 2009 8:48 AM
Subject: Re: [Audyssey] Super egg hunt and streemway licesning



Sorry,I was awaybut I have problem with streamway too.
- Original Message - 
From: Liam Erven liamer...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org; 'talk about 
anything' t...@l-works.net

Sent: Friday, June 05, 2009 1:42 PM
Subject: [Audyssey] Super egg hunt and streemway licesning



Hi.

It's come to my attention a few people are getting trial messages about
streemway when running super egg hunt.  If you are one of these people,
please email me off list at l...@l-works.net.  I'd like to design some 
sort

of test to see if we can solve this problem this weekend.

thanks
Liam

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Re: [Audyssey] friday surprise

2009-06-05 Thread Constantine

Well, does having a seafood caserole count? (shrimp, lobster, scalopps)?
I can't wait...its in a creamy rich cheese sauce...kinda expensive to make, 
so its a real treat for me.




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- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 04, 2009 9:12 PM
Subject: Re: [Audyssey] friday surprise


Actually it is fry day here in Oklahoma.  I had a dozen deep fried shrimp 
and some fries for dinner.  Note the spelling, on purpose, of fry day.

---
Shepherds are the best beasts.
- Original Message - 
From: lelia struv...@yahoo.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 04, 2009 5:45 PM
Subject: Re: [Audyssey] friday surprise


Ok I suppose I'll give you that!! grin. and besides I was curious and 
getting more and more curiousier and curiousier grin


lelia
- Original Message - 
From: Liam Erven liamer...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, June 04, 2009 6:39 PM
Subject: Re: [Audyssey] friday surprise



Hey.  It's Friday somewhere, right?


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of lelia
Sent: Thursday, June 04, 2009 7:39 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] friday surprise

Liam you just couldn't hold out till Friday? I'm a happy girl!!! I can't
wait to get them.

Lelia
- Original Message -
From: Liam Erven liamer...@gmail.com
To: 'talk about anything' t...@l-works.net; 'Gamers Discussion 
list'

gamers@audyssey.org
Sent: Thursday, June 04, 2009 6:33 PM
Subject: [Audyssey] friday surprise



This weekend, Super egg hunt 1.2 and the great toy robbery 1.2 will be
released.
These versions boast numerous bug fixes and enhancements.  I'll post a
message to let you know when the new games go live so you can pick them
up.
Expect Super Egg hunt 1.2 friday evening.

Liam
www.l-works.net

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Re: [Audyssey] friday surprise

2009-06-05 Thread Constantine
Just might add here that these games _ARE_ (see the underlines and 
capitals?) free!
He put sweat and blood into these for our bennifit, and shouldn't need to be 
reading things like that.

in other words if you don't have constructive things to say don't say them!




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- Original Message - 
From: Orin orin8...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 04, 2009 7:47 PM
Subject: Re: [Audyssey] friday surprise



Hmm. These games aren't spectacular.
On Jun 4, 2009, at 8:33 PM, Liam Erven wrote:


This weekend, Super egg hunt 1.2 and the great toy robbery 1.2 will be
released.
These versions boast numerous bug fixes and enhancements.  I'll post a
message to let you know when the new games go live so you can pick  them 
up.

Expect Super Egg hunt 1.2 friday evening.

Liam
www.l-works.net

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Re: [Audyssey] fs2002

2009-05-31 Thread Constantine
Are you going to do it in a few parts? That would probably be easier for 
people to dijest.




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- Original Message - 
From: Nick Helms nick.he...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 30, 2009 10:25 PM
Subject: Re: [Audyssey] fs2002



unfortunetly, it is. The chat room would not have been conducive to
our needs. However, you are more then welcome to email any questions
you might have after listening to the podcast to me!
I shall try to answer as many questions as I think would come up in
the podcast, however.
Best,
Nick

On 5/30/09, Constantine tcwoo...@shaw.ca wrote:

Ah, so the chatting in the bct thing is canceled?



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- Original Message -
From: Nick Helms nick.he...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 30, 2009 6:37 PM
Subject: Re: [Audyssey] fs2002



I am the one who will be doing the podcast. Just to let you all know,
I have started work on it and am about half-way done.

On 5/30/09, Constantine tcwoo...@shaw.ca wrote:

No, there hasn't been any updates, as far as I know.



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- Original Message -
From: Allen jellydo...@runbox.com
To: Blind Gamers gamers@audyssey.org
Sent: Saturday, May 30, 2009 1:49 PM
Subject: [Audyssey] fs2002


I am just wondering if I've missed Neil's podcast on the way he has 
made

the Microsoft Flight Simulator 2002 accessible because I have been away
for

a few days, and when I checked my backlog of email messages, I didn't 
see

anything about that.

Thanks

Allen
jellydo...@runbox.com
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Re: [Audyssey] fs2002

2009-05-31 Thread Constantine
That might work, and then record it and put it on the bct website. Also you 
could take skype calls and IM's, make it into a radio show/podcast.




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- Original Message - 
From: Nick Helms nick.he...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 31, 2009 8:55 AM
Subject: Re: [Audyssey] fs2002



No. But we could broadcast it on like a shoucast server and we could
take emails while it was being played. But as of now, it's a recorded
podcast.

On 5/30/09, shaun everiss shau...@xtra.co.nz wrote:

aah cool, is this going to be a live cast as origionally planned?
At 12:37 p.m. 31/05/2009, you wrote:

I am the one who will be doing the podcast. Just to let you all know,
I have started work on it and am about half-way done.

On 5/30/09, Constantine tcwoo...@shaw.ca wrote:

No, there hasn't been any updates, as far as I know.



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- Original Message -
From: Allen jellydo...@runbox.com
To: Blind Gamers gamers@audyssey.org
Sent: Saturday, May 30, 2009 1:49 PM
Subject: [Audyssey] fs2002


I am just wondering if I've missed Neil's podcast on the way he has 
made

the Microsoft Flight Simulator 2002 accessible because I have been away
for

a few days, and when I checked my backlog of email messages, I didn't 
see

anything about that.

Thanks

Allen
jellydo...@runbox.com
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Re: [Audyssey] fs2002

2009-05-31 Thread Constantine

I have one, haven't used it in a while, http://wolftech.redirectme.net:8000

Used to do some shows, really lost the interest though but if people are 
interested in audiogames, It would actually be really cool if I could do one 
on the dreamcast and take questions in by IM and stuff.



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- Original Message - 
From: shaun everiss shau...@xtra.co.nz

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 31, 2009 12:21 PM
Subject: Re: [Audyssey] fs2002


that sounds quite attractive, would be good if someone did a regular show 
thing, about time we had something like this.

On that note what could we do with our servers?
I mean we have the domain.
shoutcast itself is free to get if you do it yourself.
ie download and setup.
At 04:30 a.m. 1/06/2009, you wrote:
That might work, and then record it and put it on the bct website. Also 
you could take skype calls and IM's, make it into a radio show/podcast.




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- Original Message - From: Nick Helms nick.he...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 31, 2009 8:55 AM
Subject: Re: [Audyssey] fs2002



No. But we could broadcast it on like a shoucast server and we could
take emails while it was being played. But as of now, it's a recorded
podcast.

On 5/30/09, shaun everiss shau...@xtra.co.nz wrote:

aah cool, is this going to be a live cast as origionally planned?
At 12:37 p.m. 31/05/2009, you wrote:

I am the one who will be doing the podcast. Just to let you all know,
I have started work on it and am about half-way done.

On 5/30/09, Constantine tcwoo...@shaw.ca wrote:

No, there hasn't been any updates, as far as I know.



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- Original Message -
From: Allen jellydo...@runbox.com
To: Blind Gamers gamers@audyssey.org
Sent: Saturday, May 30, 2009 1:49 PM
Subject: [Audyssey] fs2002


I am just wondering if I've missed Neil's podcast on the way he has 
made
the Microsoft Flight Simulator 2002 accessible because I have been 
away

for

a few days, and when I checked my backlog of email messages, I didn't 
see

anything about that.

Thanks

Allen
jellydo...@runbox.com
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--
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Re: [Audyssey] New games from Blind Adrenaline release notice

2009-05-30 Thread Constantine

Woo, this sounds cool.
I'll be checking it out.



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- Original Message - 
From: Che c...@blindadrenaline.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 29, 2009 7:04 PM
Subject: [Audyssey] New games from Blind Adrenaline release notice



 Hi all,
 Well, it has taken a lot longer than I thought to get these card games 
the way I wanted them, but I think you'll be very pleased with the 
results.
 I've been working on an advanced version of online Texas hold em and 
online hearts so we can play our friends over the internet, and for anyone 
that is into strategic game play, you are in for a treat.
 We've been testing these games extensively the past few months, running 
hundreds of hands to get it just right, and finally they are ready for 
prime time.
 I will be releasing both games Monday June 1, and everyone can play for 
free for the month of June. After that, it will cost just $3.95 a month 
for a subscription.  I'm also finishing up code for 5 card draw, and hope 
to have that included sometime in late June.
 For you Texas hold em fans, you are gonna love this, I've made it 
possible for you to create your own table with your own rules. If you want 
to make a pot limit table with a max $1 buy in, no problem.  Want a no 
limit table with a max of $1,000,000, bring it on.
 Also, you can create private tables and invite only the people you want 
to play if you like. These games will only show to those invited, so no 
worries about folks getting mad they weren't invited.
 Another way cool feature and my favorite way to play hold em are the sit 
and go tables, which are basically like mini tournaments, where each 
player buys in for whatever amount you set, and the top three finishers 
split the pot 20, 30 and 50 percent. This is the format the World Series 
of poker uses, and we've played most of our hold em games this way, and 
everyone is loving it.
 With an interface created to make getting the information you need as 
easy as possible, you'll find playing hold em a fun and intuitive 
experience.
 Hearts is equally fun, with an interface designed to make navigating your 
cards as easy and natural as possible.
 You can also create your own tables for hearts, with whatever max score 
you want, as well as set up the advanced version which includes a ten 
point subtraction for catching the jack of diamonds.
 I have also created a tournament system that will allow frequent online 
tournament play for some cool prizes.
 The web site keeps track of each players money for hold em and hearts 
points for hearts, which you earn by beating other players, and I will be 
giving players online trophies for hitting the million dollar mark, as 
well as winning tournaments.
 Right now, both games work with either Sapi, jaws or window eyes, and I 
hope to integrate support for other screenreaders in time. Basically, the 
games have gotten really good due to user feedback, and I plan on 
continuing to hone the experience with suggestions from players.
 I will be giving a demonstration and taking questions tomorrow Saturday 
May 30 on the voice chat site for the people at 7:30 eastern in the 
presentation room.
 Feel free to hit me with any questions you might have, and if you reply 
on list to this message, please delete my text here, as this is a rather 
long message and your reply might get rejected for being too big if you 
don't clear it first.

Hope to see you at the presentation tomorrow.
 Later all,
che
c...@blindadrenaline.com
 Blind Adrenaline Simulations
Games by one of us, for all of us
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Re: [Audyssey] net hack on the pac mate

2009-05-30 Thread Constantine

Wow, I'm having quite a bit of fun with this pack. Thanks.



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- Original Message - 
From: Ken kenwdow...@neo.rr.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 30, 2009 1:36 PM
Subject: Re: [Audyssey] net hack on the pac mate


Your character is a full 8-dot Braille cell, and other humanoids are as 
well.  Once you've picked out your person, you'll see a map of the room 
you're in.  Vertical walls are ls, horizontal dashes, and so on.  The 
corners are also shown.  If you want to know what an object is, type 
slash, answer yes, (or no if you want to type in symbols instead,) and 
click on the symbol in question.  As NetHack is a seriously complex game, 
there are many to learn, mostly monsters, books and scrolls, and so on. 
Then hit space when you're done.
To move around, you can either activate PC cursor and use the arrows, 
click where you want to go, or type numbers as they would appear on the 
numpad--2 for down, 9 for up and right, and so on.  You'll also want to 
review the commands, especially useful are k for kick, (which is how you 
break through doors,) M for moving as far as you can in any given 
direction, and others. If you are getting errors about not finding the 
sounds, make sure the correct directory is specified--hard disk instead of 
storage card if that's where the game is.  The top of the screen shows 
your stats, and the bottom shows any messages, so check both often.  As 
you move around, you uncover more rooms that were at first unmapped, and a 
magic mapping scroll reveals the entire level.

HTH





Do you live near Sandusky Ohio, or are you planning a trip to Cedar Point?
Receive a massage at very competitive rates--$40 per hour for a 
revitalizing therapeutic massage,

$65 per house call--any time, anywhere (within reason.)
Call 419-577-7973
I'll ease your pain and discomfort, loosen and mobilize your stiff joints, 
relax your achy muscles, and help you let go of stress, depression, and 
nervous anxiety...

Ken Downey, LMT

President of Blind Comfort!
The Caring Without the Staring
and
DreamtechInteractive
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 29, 2009 7:35 AM
Subject: Re: [Audyssey] net hack on the pac mate



Hi

Net hack is an aski text adventure, which means everything about what's 
going on is represented by aski graphics,  your character and the 
dungeon around them.


Your character is the at sign, monsters and other objects are letters, 
the floor I believe is a series of hashes etc.


I've personally never managed to get on with screen readers and aski 
graphics in roguelikes at all,  but then again I do not own a braille 
display, which I'm guessing would make life far easier than using a 
screen reader.


Nor I'm afraid do I own a packmate, so I can't be any direct help, but I 
hope this answers the basic question.


Beware the Grue!

Dark.
- Original Message - 
From: piotr machacz piterm...@gmail.com

To: gamers gamers@audyssey.org
Sent: Friday, May 29, 2009 11:32 AM
Subject: [Audyssey] net hack on the pac mate



hi,
I tried the pac mate games pack, I'll admit a lot. a lot on there!
it'ss better organized now as well. but I have a question, how do you
all classify net hack as being a playable game... I can't play it
mainly because I have no idea what should I be doing. on the screen I
can see my character name and his race, the status, and then a weird
stream of characters, I'm guessing this is a sort of a map or an asky
decoration. what should I be doing? One thing I know. I need to type
commands, but nothing more.

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Re: [Audyssey] fs2002

2009-05-30 Thread Constantine

No, there hasn't been any updates, as far as I know.



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- Original Message - 
From: Allen jellydo...@runbox.com

To: Blind Gamers gamers@audyssey.org
Sent: Saturday, May 30, 2009 1:49 PM
Subject: [Audyssey] fs2002


I am just wondering if I've missed Neil's podcast on the way he has made 
the Microsoft Flight Simulator 2002 accessible because I have been away for 
a few days, and when I checked my backlog of email messages, I didn't see 
anything about that.


Thanks

Allen
jellydo...@runbox.com
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Re: [Audyssey] fs2002

2009-05-30 Thread Constantine

Ah, so the chatting in the bct thing is canceled?



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- Original Message - 
From: Nick Helms nick.he...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 30, 2009 6:37 PM
Subject: Re: [Audyssey] fs2002



I am the one who will be doing the podcast. Just to let you all know,
I have started work on it and am about half-way done.

On 5/30/09, Constantine tcwoo...@shaw.ca wrote:

No, there hasn't been any updates, as far as I know.



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- Original Message -
From: Allen jellydo...@runbox.com
To: Blind Gamers gamers@audyssey.org
Sent: Saturday, May 30, 2009 1:49 PM
Subject: [Audyssey] fs2002



I am just wondering if I've missed Neil's podcast on the way he has made
the Microsoft Flight Simulator 2002 accessible because I have been away 
for


a few days, and when I checked my backlog of email messages, I didn't see
anything about that.

Thanks

Allen
jellydo...@runbox.com
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--
Listen to my weekly talk radio show every Tuesday night starting at 8
P.M pacific daylight time, 7 P.M standerd time. To listen, point your
browser over to http://freecast.co.ukSkype  Name: Nickster919
blog:  http://chatter8712.klango.net
klango  name:  chatter8712
Phone: 360-526-6509.  Call  the  above  number  to  get  on  the  ir
during  my  weekly  show  or  to  leave  a  message  when  I'm  not
on  the  air!
Also,  keep  tabs  on  me  through twitter. 
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Re: [Audyssey] New games from Blind Adrenaline release notice

2009-05-30 Thread Constantine
Ah good. Lol I've never been good at card games. So those tutorials will 
come in handy here.


thanks



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- Original Message - 
From: Che c...@blindadrenaline.com

To: mmaslo1...@swbell.net; Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 30, 2009 8:59 PM
Subject: Re: [Audyssey] New games from Blind Adrenaline release notice



 Thanks for the kind words there Ryan,
 We've had a lot of fun testing these out, and should be even better when 
we get more folks playing from all over the world to fill any time slot 
night or day with their own tables.
 For those of you new to either game, i've created a few tutorials to help 
get you started, so don't feel shy to check it out and see what you think.
 also, i will be hosting weekly tutorial chats on for the people for those 
that have any questions about the games.

I'll post back to the list once the games go live on Monday.
 Later,
che


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Re: [Audyssey] Vip mud sapi problem

2009-05-29 Thread Constantine
Makes sense, I guess. I had no idea though, actually I never really played 
around with sapi by itself and sapi with jaws.




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- Original Message - 
From: Bryan Peterson b-peter...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 28, 2009 8:42 PM
Subject: Re: [Audyssey] Vip mud sapi problem


I think it means while you're actually using the voice for your screen 
reader. That might explain why with JFW voices like the Scansoft or ATT 
voices wouldn't pause at the end of sentences or at commas.

Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Constantine tcwoo...@shaw.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 28, 2009 9:36 PM
Subject: Re: [Audyssey] Vip mud sapi problem


Wierd, I had no idea jaws did that - it would actually be neat if sapi 
could have an accessible dictionary for people to use. That's just me 
though.


So basically your saying when jfw or window eyes is installed it does 
some behind the scenes work on the sapi default dictionary? Or you mean 
using the sapi voices in conjunction with jfw?


thanks




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- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 28, 2009 8:32 PM
Subject: Re: [Audyssey] Vip mud sapi problem



Hi Dark,
That's not necessarily a bug. Comparing a screen reader to a software 
speech system like Sapi isn't really a good comparison in this instance. 
While text to speech systems like Sapi have there own dictionaries that 
tells the synth how to say various words, numbers, and punctuation 
marks, etc   any third-party software such as a screen reader can over 
ride the voice's built in speech dictionary. For example, in Jaws you 
can configure it to say numbers as whole numbers, single digits, or in 
pares. So a string of numbers like 1, 9, 8, 6 can be spoken as 1,986, 19 
86, or 1 9 8 6. That's a simple case where the screen reader overrides 
whatever the text to speech voice would ordinarily say given the same 
number in another application.
Bottom line, just becauseJaws says something correctly it doesn't mean 
the Sapi voice or application using Sapi is buggy. It is more likely 
that Jaws, Window Eyes, Hal, etc has performed some extra speech 
processing behind the scenes and is more accurate.

Smile.

dark wrote:

Hi Che.

sinse that line reads fine with JAws and not with Sapi, I would 
actually class it as a bug,  I'm only using scripting because it 
won't automatically read.


I've tried the command with what I believe to be the correct syntax in 
the trigger dialogue, - as I detailed, but either I did something 
wrong, or there is something more intrinsic to why sSapi won't read a 
line written in betwene less than greater than prompts.


I'm really not sure sinse as I said, apparently it reads fine with 
other speech methods.


Beware the Grue!

Dark.



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Re: [Audyssey] Mach 1 tts

2009-05-28 Thread Constantine
Odd, it works on my netbook, hardware accelleration at both 100 percent and 
33 percent, which is also odd because we're supposedly using the same 
soundcard.




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- Original Message - 
From: Valiant8086 valiant8...@lavabit.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 28, 2009 9:58 AM
Subject: Re: [Audyssey] Mach 1 tts



Hi.
I listened to  the recordings you made, and mine sounds way different than 
that. My croud sound is a lot louder and I really can't hear my engine 
sound. I have turned down the sounds volume quite a lot. But everything 
goes down with it. I noticed that the sounds you get for when it's time to 
turn etc are to the left or right like you said they would be. They're not 
like that for me. When I actually manage to hear one it's dead center in 
my stereo field. Hmm. Maybe if I play around with hardware accelleration 
for my sound card.


- Original Message - 
 From: Jim Kitchen

 To: Jim Kitchen
 Sent: Thursday, May 28, 2009 11:42 AM
 Subject: Re: [Audyssey] Mach 1 tts


 Hi,

 I have up loaded a file to send space.  It is me using the keyboard to 
run the Painsville, Geneva and Chardon tracks.  Painsville and Geneva are 
described.


 If anyone wants any other tracks, just let me know.

 File Name: m1kb.zip
 Size: 2MB |

 Download Link:

 http://www.sendspace.com/file/ol9lbv

  Jim

 Pain is inevitable, suffering is optional.

 j...@kitchensinc.net
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] kitchensinc SAPI5 text to speech games problem

2009-05-28 Thread Constantine
BUt the USB headset should have its own independant settings from the 
realtech soundcard should it not?
Have you tried setting GTC and such to hardware buffer and using the USB 
headset?




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- Original Message - 
From: Valiant8086 valiant8...@lavabit.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 28, 2009 10:11 AM
Subject: Re: [Audyssey] kitchensinc SAPI5 text to speech games problem



Hi.
Yeah, I tried connecting a USB headset and have still the same problem, 
and that's with the USB headset being a completely different soundcard.
 - Original Message - 
 From: Jim Kitchen

 To: Valiant8086
 Sent: Thursday, May 28, 2009 11:42 AM
 Subject: Re: [Audyssey] kitchensinc SAPI5 text to speech games problem


 Hi Valiant,

 May I ask, do any games or anything play in stereo for you?  You may have 
a setting set to mono somewhere because my games definitely pan and some 
play stereo sound files.  The sapi5 voices are mono though.  You could 
even try listening to the mp3 files that I just up loaded to send space.


 BFN

  Jim

 Ithinkmyspacebarstoppedworking.

 j...@kitchensinc.net
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] Vip mud sapi problem

2009-05-28 Thread Constantine
Wierd, I had no idea jaws did that - it would actually be neat if sapi could 
have an accessible dictionary for people to use. That's just me though.


So basically your saying when jfw or window eyes is installed it does some 
behind the scenes work on the sapi default dictionary? Or you mean using the 
sapi voices in conjunction with jfw?


thanks




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- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 28, 2009 8:32 PM
Subject: Re: [Audyssey] Vip mud sapi problem



Hi Dark,
That's not necessarily a bug. Comparing a screen reader to a software 
speech system like Sapi isn't really a good comparison in this instance. 
While text to speech systems like Sapi have there own dictionaries that 
tells the synth how to say various words, numbers, and punctuation marks, 
etc   any third-party software such as a screen reader can over ride the 
voice's built in speech dictionary. For example, in Jaws you can configure 
it to say numbers as whole numbers, single digits, or in pares. So a 
string of numbers like 1, 9, 8, 6 can be spoken as 1,986, 19 86, or 1 9 8 
6. That's a simple case where the screen reader overrides whatever the 
text to speech voice would ordinarily say given the same number in another 
application.
Bottom line, just becauseJaws says something correctly it doesn't mean the 
Sapi voice or application using Sapi is buggy. It is more likely that 
Jaws, Window Eyes, Hal, etc has performed some extra speech processing 
behind the scenes and is more accurate.

Smile.

dark wrote:

Hi Che.

sinse that line reads fine with JAws and not with Sapi, I would actually 
class it as a bug,  I'm only using scripting because it won't 
automatically read.


I've tried the command with what I believe to be the correct syntax in 
the trigger dialogue, - as I detailed, but either I did something 
wrong, or there is something more intrinsic to why sSapi won't read a 
line written in betwene less than greater than prompts.


I'm really not sure sinse as I said, apparently it reads fine with other 
speech methods.


Beware the Grue!

Dark.



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Re: [Audyssey] Mach 1 tts

2009-05-27 Thread Constantine

Me too, haha.



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- Original Message - 
From: Cory Kadlik ckadl...@verizon.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, May 26, 2009 4:39 PM
Subject: Re: [Audyssey] Mach 1 tts



cool, love those!
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Charles Rivard Gamers@audyssey.org
Sent: Tuesday, May 26, 2009 6:10 AM
Subject: Re: [Audyssey] Mach 1 tts



Hi Charles,

Dark was just spoofing.  And even if he wasn't I have no plans to quit 
making games.


I've got an idea for a pretty simple but funny adult one next.

BFN

Jim

To keep the stork away shoot it in the air.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
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Re: [Audyssey] Self Destruct request

2009-05-27 Thread Constantine

Hi,

Fairly sure you can get it from audiogames.net?



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- Original Message - 
From: Milos Przic milos.pr...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 27, 2009 12:45 PM
Subject: [Audyssey] Self Destruct request



  Hello all,
  As I didn't find the game on the Tom's site, can someone gfive me the 
link for the game Self-Destruct?

  Thank you in advance, and best regards!
Milos Przic
msn: milos.pr...@gmail.com
skipe: milosh-hs
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Re: [Audyssey] Basketball

2009-05-26 Thread Constantine

Hi,

I think a hockey game would be neat, but I'm content with what there is.



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- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Matheus Gamers@audyssey.org
Sent: Tuesday, May 26, 2009 4:10 AM
Subject: [Audyssey] Basketball



Hi Matheus,

Maybe if I ever saw how they did a one on one basketball game for the ps2, 
I would have an idea as to how to do it.  I really don't have any ideas as 
to how it would go.  Maybe part of it is that I have never been into 
basketball, hockey or soccer.


BFN

Jim

No matter how much you push the envelope, it'll  still be stationery.

j...@kitchensinc.net
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Re: [Audyssey] exciting news for ps3 owners!

2009-05-25 Thread Constantine

Ah wow, I get it now. Yep, that sure is cool, me thinks...



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- Original Message - 
From: ChB chr1...@gmx.de

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, May 24, 2009 10:59 PM
Subject: Re: [Audyssey] exciting news for ps3 owners!


The individual games award trophies for certain set accomplishments during a
game. It can be to execute a certain amount of combos in fighting games or
finishing levels or missions etc. Almost all the games have them and I think
sony said that all the new games now have to have the trophy support.
In ps3 you can also compare your trophies in games to other's tropies of
people in your ps3 contacts. It is a pretty neat feature.
Regards
chrissy

-Ursprüngliche Nachricht-
Von: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] Im
Auftrag von Constantine
Gesendet: Montag, 25. Mai 2009 04:14
An: Gamers Discussion list
Betreff: Re: [Audyssey] exciting news for ps3 owners!

How exactly do you get trophies? Does it count trophies from every game? Or
is it for sf only or what?


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Re: [Audyssey] exciting news for ps3 owners!

2009-05-25 Thread Constantine

Snickers, its cool, wonder if you can do the same thing with the wii?



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- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 25, 2009 5:38 PM
Subject: Re: [Audyssey] exciting news for ps3 owners!



True point. But it's more or less the same concept, isn't it?
- Original Message - 
From: Liam Erven liamer...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, May 25, 2009 3:34 PM
Subject: Re: [Audyssey] exciting news for ps3 owners!



Only difference is that neither trophies or achievments unlock extra
content.
They're more for bragging rights.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Monday, May 25, 2009 5:33 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] exciting news for ps3 owners!

For all those who may still be confused, think of trofies from Judgement
Day. It's the same thing.
- Original Message -
From: Liam Erven liamer...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, May 25, 2009 10:19 AM
Subject: Re: [Audyssey] exciting news for ps3 owners!



Yes.  Xbox has been manditory for a while


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of Yohandy
Sent: Monday, May 25, 2009 12:18 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] exciting news for ps3 owners!

exactly. also, all future games will have trophy support. it's
mandatory by sony now. not sure if the same is true for xbox 360
achievements



- Original Message -
From: Clement Chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 25, 2009 11:14 AM
Subject: Re: [Audyssey] exciting news for ps3 owners!



Trofies are collected for all games that support them by doing
certain things. In rock band, for example, you get trofies for
completing certain tour challenges, getting a certain percentage and
score on a certain song,



etc.
- Original Message -
From: Constantine tcwoo...@shaw.ca
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 24, 2009 7:13 PM
Subject: Re: [Audyssey] exciting news for ps3 owners!


How exactly do you get trophies? Does it count trophies from every 
game?

Or is it for sf only or what?



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- Original Message -
From: Yohandy yohand...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 24, 2009 12:57 PM
Subject: [Audyssey] exciting news for ps3 owners!



Hey guys,
I found  a site that basically allows you to create a trophy card
which everyone can then view online. It shows all the trophies your
account has earned. unlike psn, there's no need to login, so it can
be shared with everyone. It's so totally neat. it's also impossible
to cheat in case you were wondering. data is retrieved directly
from the playstation



network. Check it out here.
http://ps3trophycard.com/
If you guys want to view my trophies, you can append
/profile/killer_beast_56 to the end of that URL. it's also possible
to view the total trophies you have earned for example 40 bronze,
30 plats etc, but unfortunately that's represented as a graphic and
we can't use it. I urge everyone to contact them (their email
address is at the bottom of the page) and let them know to make it
accessible as this can be a great tool for us. I already have. the
profile page works perfectly



though. Hope you guys enjoy!


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Re: [Audyssey] Slim dx problem

2009-05-24 Thread Constantine

Its called setup.exe, if that helps.



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- Original Message - 
From: Milos Przic milos.pr...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 24, 2009 7:09 AM
Subject: Re: [Audyssey] Slim dx problem


  Yes that's it. The problem was that I saw many cab files in the folder 
when I extracted it and just didn't come accross the setup file...

  Thanks!
Milos Przic
msn: milos.pr...@gmail.com
skipe: milosh-hs
- Original Message - 
From: Matheus an...@bol.com.br

To: gamers@audyssey.org
Cc: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 24, 2009 12:00 AM
Subject: Re: [Audyssey] Slim dx problem



hey milos!
i believe that wen you was prompted to choose the folder, it was only in
the extracting process, so you was supposed to choose a name like
c:\temp, then wen it's extracted, just go into the folder that you
selected and run the exe file of the install, i'm not sure what's the
name, maybe it's dx.exe or setup.exe
hth.
-Mensagem original-
De: Milos Przic milos.pr...@gmail.com
Para: Munawar Bijani munaw...@gmail.com,Gamers Discussion list 
gamers@audyssey.org

Data: Domingo, 24 de Maio de 2009 14:16
Assunto: Re: [Audyssey] Slim dx problem

  Hello,
  Thank you for the link. I already downloaded the file from the lik 
Shaun
had sent, as I think that it is the same file. I installed it but it 
seams
that nothing was extracted as I can't find the files anywhere and that I 
get
the same message when starting the game. May be I didn't installed it in 
the

location it has to be installed? As As during the installation I had to
choose the folder manually, I selected the program files. Did I do 
something

rong?
  Best regards,
Milos Przic
msn: milos.pr...@gmail.com
skipe: milosh-hs
- Original Message -
From: Munawar Bijani munaw...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 24, 2009 5:25 AM
Subject: Re: [Audyssey] Slim dx problem



Hi,
Sorry, I didn't give you a direct link last time. Here it is:
http://www.microsoft.com/downloads/details.aspx?FamilyId=2DA43D38-DB71-4C1B-BC6A-9B6652CD92A3displaylang=en
That will download a web installer that will get you the latest DirectX
core.
Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard knowledge is
only useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj 
Al-Balagha

mailto:munaw...@gmail.com
http://www.bpcprograms.com
- Original Message -
From: Milos Przic milos.pr...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 23, 2009 5:05 PM
Subject: [Audyssey] Slim dx problem



  Hello,
  Having downloaded and installed tdv, I got the message that slim dx 
is
not installed. i installed the program, but got the message the 
program

too big to fit in memory. I really don't know what that is, and it
sounds a bit impossible because I have enough memory... So what to do?
  Thank you in advance, and best regards!
Milos Przic
msn: milos.pr...@gmail.com
skipe: milosh-hs
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Re: [Audyssey] lite-tech interactive?

2009-05-24 Thread Constantine

Are you serious? I love there stuff!



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- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 24, 2009 6:17 AM
Subject: Re: [Audyssey] lite-tech interactive?


Sadly last I heard they'd disbanded,  though I could be wrong, which 
is a great shame sinse their stuff just got better and better.


Beware the Grue!

Dark.
- Original Message - 
From: Josh jkenn...@gmail.com

To: gamers@audyssey.org
Sent: Saturday, May 23, 2009 2:47 PM
Subject: [Audyssey] lite-tech interactive?



Hi,

Does anyone know if lite-tech interactive is making any new games, and 
whether or not they are gunna make their star wars game they said about 
making 2 or 3 years ago?


Josh

Josh email isjkenn...@gmail.com
msn: kenn649...@hotmail.com
skype: jkenn337
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Re: [Audyssey] Mach 1 tts

2009-05-24 Thread Constantine

Cool! Will defenetely be trying this thing out!

thanks



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- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Gamers@audyssey.org
Sent: Sunday, May 24, 2009 9:32 AM
Subject: [Audyssey] Mach 1 tts



Hi,

I have put a new file up on my web site.

File name wincart.exe.  File size 8.3 meg.

I wrote Mach 1 tts specifically for my Logitech MOMO Racing steering wheel 
joystick.  It should work ok with other game controllers as well.  However 
some of the tracks may be very difficult if not impossible to drive via 
the keyboard.


The file can be found on my free windows sapi5 text to speech games page.

Have a good racing day.

BFN
Jim

I pledge allegiance to the flag of the United States of America and to the 
republic for which it stands, one nation  under God, indivisible, with 
liberty and justice for all.


j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Mach 1 tts

2009-05-24 Thread Constantine
I haven't tried it yet, mainly because I can't find my darn controller. 
Sighs, ah well, maybe I'll break down and buy one. *Keeps looking in the 
drawer...dang, could've sworn I saw it...oh, that was a remote...and that 
was a receiver for an old forgotten keyboard and...*.


Anyway. Keep up the great work - this should be pretty fun.





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- Original Message - 
From: Matheus an...@bol.com.br

To: gamers@audyssey.org
Sent: Sunday, May 24, 2009 1:09 PM
Subject: Re: [Audyssey] Mach 1 tts



hi jim, keep up the good work man, it's really fun the game!!
the only thing that i'm really missing are the ability to race these
tracks against an opponent, with maybe a option to choose against how
many opponets you wana race.
i wonder if you're  going to add this option in future versions?
also, a track editor whould be pretty good  in the future as well.
well, the rest is really really good!!

-Mensagem original-
De: Bryan Mckinnish bryan...@gmail.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Domingo, 24 de Maio de 2009 13:18
Assunto: Re: [Audyssey] Mach 1 tts

Hi.
I tryed out the game.
It's pritty dang cool.
I like how the sounds mark the turns and stuff.
Keep up the good work Jim!


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Re: [Audyssey] exciting news for ps3 owners!

2009-05-24 Thread Constantine
How exactly do you get trophies? Does it count trophies from every game? Or 
is it for sf only or what?




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- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 24, 2009 12:57 PM
Subject: [Audyssey] exciting news for ps3 owners!



Hey guys,
I found  a site that basically allows you to create a trophy card which 
everyone can then view online. It shows all the trophies your account has 
earned. unlike psn, there's no need to login, so it can be shared with 
everyone. It's so totally neat. it's also impossible to cheat in case you 
were wondering. data is retrieved directly from the playstation network. 
Check it out here.

http://ps3trophycard.com/
If you guys want to view my trophies, you can append 
/profile/killer_beast_56 to the end of that URL. it's also possible to 
view the total trophies you have earned for example 40 bronze, 30 plats 
etc, but unfortunately that's represented as a graphic and we can't use 
it. I urge everyone to contact them (their email address is at the bottom 
of the page) and let them know to make it accessible as this can be a 
great tool for us. I already have. the profile page works perfectly 
though. Hope you guys enjoy!



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Re: [Audyssey] Recording game demos

2009-05-23 Thread Constantine

Hi,

This is how I do it on this hp.

I'm asuming you've already went into properties by hitting alt p, went into 
playback and made sure microphone was available and stario mix (or in your 
case what you hear) is also available.

1. Open sounds and audio devices in the control pannel.
2. COntrol tab twice to the audio tab.
3. Tab once to playback volume, hit space.
4. Shift tab until you hear microphone volume, crank it up to 100, this is 
how people are going to hear you while you demmo said game.

5. Tab, there should be a mute checkbox. Hit space on it to uncheck it.
6. You should hear yourself talking into the microphone if this is 
successful.

7. Tab to the ok button and hit enter.
8. Tab to the recording volume button and hit space bar.
9. You'll see microphone volume, then a select checkbox which will be 
checked.
10. Tab to the what you hear (or in some cases stario mix, wave out, etc) 
and crank volume up to 100. Tab to the select checkbox, hit space on this. 
Tab to the ok button and hit enter.
11. Your ready to rock. Test this out in sound recorder by going to 
accessories, then entertainment. Once in the program, hit control r to 
record, do some stuff, talk a bit, then go back and hit control s, then 
control p to play it back.
12. That's it, hopefully it works. If not, contact my privately, I'll do my 
best to help.



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- Original Message - 
From: Pranav Lal pranav@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, May 22, 2009 8:15 PM
Subject: Re: [Audyssey] Recording game demos



Hi Constantine,

When you say both volumes, are you referring to the playback volume and 
the

what you hear volume?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Constantine
Sent: Friday, May 22, 2009 6:02 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Recording game demos

Odd, it works on this hp laptop. Make sure both volumes are at 100 percent
and they are selected. Also, make sure your not using a USB headset.
I'm going to be making dreamcast podcasts as soon as I find the time, and
motivation, to do it; so far, only 1 or 2 people have seemed interested - 
so


I don't really want to do it and not have anyone interested in it.



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Fujitsu

100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: Pranav Lal pranav@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, May 21, 2009 5:25 PM
Subject: [Audyssey] Recording game demos



Hi all,

How do people record game demos? I have a creative sound card and would
like
to record me playing an accessible game. I would also like to talk while 
I

play the game.

I am told that I need a sound mixer. Is this correct? I did try playing
with
the play-back microphone and the what you hear control in the recording
controls but did not have much success. I was trying to broadcast the
sounds
over skype but that did not work as in the person at the other end could
not
hear me talking.

Pranav


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Re: [Audyssey] Recording game demos

2009-05-23 Thread Constantine
Wow, good thing I just went and grabbed it. I'm not sure what I'll do with 
it, since I already have gold wave here and just bought it a week ago. Ah 
well.




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- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 23, 2009 8:52 PM
Subject: Re: [Audyssey] Recording game demos



Hi Folks,
The read me file in the GoldWavePro zip has a user name and password but 
must be installed and used before the time limit of later tonight is 
reached.

Terms and conditions

Please note that the software you download and install
during the Giveaway period comes with the following important limitations:
1) No free technical support
2) No free upgrades to future versions
3) Strictly non-commercial usage

- Original Message - 
From: Pranav Lal pranav@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, May 23, 2009 9:38 PM
Subject: Re: [Audyssey] Recording game demos



Thanks Ron. I am downloading it now. There are about 5 hours to go before
the giveaway expires.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ron Schamerhorn
Sent: Saturday, May 23, 2009 8:56 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Recording game demos

Hi all

 Speaking of recording games I thought some might be interested to know
that there's a free pro version from

http://www.giveawayoftheday.com

 for Saturrday May 23 of GoldWave professional.  It's freely there today 
so


might be worth a look.

Ron

- Original Message - 
From: Constantine tcwoo...@shaw.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 23, 2009 12:16 PM
Subject: Re: [Audyssey] Recording game demos


Hi,

This is how I do it on this hp.

I'm asuming you've already went into properties by hitting alt p, went 
into
playback and made sure microphone was available and stario mix (or in 
your

case what you hear) is also available.
1. Open sounds and audio devices in the control pannel.
2. COntrol tab twice to the audio tab.
3. Tab once to playback volume, hit space.
4. Shift tab until you hear microphone volume, crank it up to 100, this 
is

how people are going to hear you while you demmo said game.
5. Tab, there should be a mute checkbox. Hit space on it to uncheck it.
6. You should hear yourself talking into the microphone if this is
successful.
7. Tab to the ok button and hit enter.
8. Tab to the recording volume button and hit space bar.
9. You'll see microphone volume, then a select checkbox which will be
checked.
10. Tab to the what you hear (or in some cases stario mix, wave out, etc)
and crank volume up to 100. Tab to the select checkbox, hit space on 
this.

Tab to the ok button and hit enter.
11. Your ready to rock. Test this out in sound recorder by going to
accessories, then entertainment. Once in the program, hit control r to
record, do some stuff, talk a bit, then go back and hit control s, then
control p to play it back.
12. That's it, hopefully it works. If not, contact my privately, I'll do 
my

best to help.


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- Original Message - 
From: Pranav Lal pranav@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, May 22, 2009 8:15 PM
Subject: Re: [Audyssey] Recording game demos



Hi Constantine,

When you say both volumes, are you referring to the playback volume and
the
what you hear volume?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Constantine
Sent: Friday, May 22, 2009 6:02 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Recording game demos

Odd, it works on this hp laptop. Make sure both volumes are at 100 
percent

and they are selected. Also, make sure your not using a USB headset.
I'm going to be making dreamcast podcasts as soon as I find the time, 
and
motivation, to do it; so far, only 1 or 2 people have seemed 
interested -

so

I don't really want to do it and not have anyone interested in it.



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- Original Message - 
From: Pranav Lal pranav@gmail.com

To: 'Gamers Discussion

Re: [Audyssey] Terraformers

2009-05-23 Thread Constantine

Yeah, I went there and it worked fine for me too.



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- Original Message - 
From: dark d...@xgam.org
To: Sky Taylor s...@shaw.ca; Gamers Discussion list 
gamers@audyssey.org

Sent: Saturday, May 23, 2009 4:46 PM
Subject: Re: [Audyssey] Terraformers



Hi.

that is most odd, sinse the Pin interactive website is most deffinately 
stil up and running, and the terraformers game is very much stil being 
sold.


Just to be certain about the address, the link is:

http://www.pininteractive.com/

Hth.

Beware the Grue!

dark.


- Original Message - 
From: Sky Taylor s...@shaw.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 23, 2009 8:45 PM
Subject: [Audyssey] Terraformers


Hi List, does anyone know what happened to the Pin interactive websight? 
I want to get the Terraformers game to try on Vista, but Mozilla says 
problem loading page. has the game stopped development or something?

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Re: [Audyssey] 3D VELOCITY

2009-05-22 Thread Constantine
Same here, it would be nice if you could change the controls to suit your 
particular needs, as you can in top speed.




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- Original Message - 
From: william lomas lomaswill...@googlemail.com
To: Munawar Bijani munaw...@gmail.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Friday, May 22, 2009 4:59 AM
Subject: Re: [Audyssey] 3D VELOCITY



hi munawar


the problem i am having as i am a windows laptop user, is that page up  is 
on my fn key plus down arrow I think so how can I hold down the up  arrow 
and do down arrow plus down arrow fn when taking off? lol.


On 20 May 2009, at 20:38, Munawar Bijani wrote:


Hi Will,
Yes, Mission Mode will be quite different from the standard racing  and 
eath match modes--the story aspect of it anyway. I can't reveal  any more 
details about that though or I'll be spoiling the plot.

Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard knowledge  is 
only useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al- 
Balagha

mailto:munaw...@gmail.com
http://www.bpcprograms.com
- Original Message - From: william lomas 
lomaswill...@googlemail.com


To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 20, 2009 6:05 AM
Subject: [Audyssey] 3D VELOCITY



Hi all,


I assume that mission mode in 3d velocity will be totally  different 
than that of deathmatch and racing?
Is it explained in the manual regarding mission mode? if so I will 
read up on it when I download it.

Hope it all works ok on my samsung nc10

Will


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Re: [Audyssey] games

2009-05-22 Thread Constantine

Um...that's really up to personal preference.
For me, I'd take lighttech games, jim kitchen games, maybe some of leoms 
games like duck hunter, etc.




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- Original Message - 
From: Lindsay Cowell lind...@lindsaycowell.freeserve.co.uk

To: gamers@audyssey.org
Sent: Friday, May 22, 2009 9:00 AM
Subject: [Audyssey] games


I am going on holiday tomorrow. What games should I take with me? I'm 
taking my laptop.  Something quite easy to play, but will hold my interest.


Lindsay Cowell



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Re: [Audyssey] games

2009-05-22 Thread Constantine

Agreed, the BSC games rock. so do GMA games.



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- Original Message - 
From: The Kolesar Brothers kolesar16...@roadrunner.com
To: Lindsay Cowell lind...@lindsaycowell.freeserve.co.uk; Gamers 
Discussion list gamers@audyssey.org

Sent: Friday, May 22, 2009 10:10 AM
Subject: Re: [Audyssey] games



If you're looking for games? Go to
www.bscgames.com
Give all of their games a try. Then if you like the demos? Purchase your
unlock code.
Also Three D velocity flying game from
www.bpcgames.com
is a great game thus far.
Ron and Boz who said that black labs rule and shephards. Oh well.

Matt  Ron Kolesar  there great Dogs!

kolesar16...@roadrunner.com
- Original Message - 
From: Lindsay Cowell lind...@lindsaycowell.freeserve.co.uk

To: gamers@audyssey.org
Sent: Friday, May 22, 2009 11:00 AM
Subject: [Audyssey] games


I am going on holiday tomorrow. What games should I take with me? I'm 
taking

my laptop.  Something quite easy to play, but will hold my interest.

Lindsay Cowell



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Re: [Audyssey] 3d velocity

2009-05-22 Thread Constantine

Hi,

How come you have 2 messages asking the same questions...and why not reply 
to a message? There are too many new messages with 3d vilocity, seriously.




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- Original Message - 
From: Josh jkenn...@gmail.com

To: gamers@audyssey.org
Sent: Friday, May 22, 2009 8:07 AM
Subject: [Audyssey] 3d velocity



Hi,

I want verification that the sounds in 3d velocity have greatly improved 
since the version I got last year. in the last one, sounds were not that 
great at all, mostly sounds of the airplane itself.


Josh

Josh email isjkenn...@gmail.com
msn: kenn649...@hotmail.com
skype: jkenn337
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Re: [Audyssey] Exciting MOTA News

2009-05-22 Thread Constantine
Woo, rofl if I played for 3 hours straight, can't imagine what would have 
happened.




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- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 22, 2009 3:24 PM
Subject: [Audyssey] Exciting MOTA News



Hello gamers,
Earlier this morning when I released the USA Games News I made mention of 
a major bug in the cross platform Genesis Engine. Basically, that the 
engine was hogging too much processor power and ram than it should. Well, 
it so happens after several hours of looking over the code line by line, 
inch by inch, etc I have found the source of the problem. It happens to be 
a very massive, extremely huge, like totally unbelievable memory leek of 
godlike proportions.Actually, forget leek and call it more like a full 
blown

flood of memory loss.
In short, the basic problem was this. The soundClose function in my 
Audio3D class failed to close sounds when it was called upon to do so. So 
if i closed a gun sound to load a new one in its place, had the game speak 
a message and dispose of it, the game just kept adding a new one on the 
system heap without ever actually removing the old sounds and speech 
messages from memory. Obviously, the end result of this was
a massive heap overflow. The engine kept piling sound files, speech 
messages, etc onto the heap and of course sooner or later the game would 
run out of available memory and die. After fixing said bug the game runs 
fast, light, and smooth so far. Oh, and i put the high quality 44100 KHZ 
sounds back in the game and no serious memory issues. It uses more memory 
of course, but it isn't going to crash the game on a fairly decent 
computer now. Just thought you might like to know about this exciting news 
flash.

Smile.




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Re: [Audyssey] 3D VELOCITY

2009-05-22 Thread Constantine
Yeah, but on netbooks we don't have room for most of that - for example, 
home and end are fn+right and left aro, ditto page up and page down with up 
and down aro.




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- Original Message - 
From: shaun everiss shau...@xtra.co.nz

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 22, 2009 5:23 AM
Subject: Re: [Audyssey] 3D VELOCITY



page up and down are on the right side of my toshiba.
I suggest you get an external keyboard
I have one but due to space have not bothered with it.
I think you can map that key, so if the keys are different for your system 
you should be able to map em.

at22/05/2009, you wrote:

hi munawar


the problem i am having as i am a windows laptop user, is that page up
is on my fn key plus down arrow I think so how can I hold down the up
arrow and do down arrow plus down arrow fn when taking off? lol.

On 20 May 2009, at 20:38, Munawar Bijani wrote:


Hi Will,
Yes, Mission Mode will be quite different from the standard racing
and eath match modes--the story aspect of it anyway. I can't reveal
any more details about that though or I'll be spoiling the plot.
Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard knowledge
is only useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al- 
Balagha

mailto:munaw...@gmail.com
http://www.bpcprograms.com
- Original Message - From: william lomas 
lomaswill...@googlemail.com 

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 20, 2009 6:05 AM
Subject: [Audyssey] 3D VELOCITY



Hi all,


I assume that mission mode in 3d velocity will be totally
different  than that of deathmatch and racing?
Is it explained in the manual regarding mission mode? if so I will
read up on it when I download it.
Hope it all works ok on my samsung nc10

Will


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Re: [Audyssey] 3D VELOCITY

2009-05-22 Thread Constantine

Ah, sweet, thanks. I'll try that.



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- Original Message - 
From: Munawar Bijani munaw...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 22, 2009 4:50 PM
Subject: Re: [Audyssey] 3D VELOCITY



Hi,
You are able to remap keys in TDV, you can find detailed instructions in 
the documentation. GO to Options and then Map keys.

Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard knowledge is 
only useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha

mailto:munaw...@gmail.com
http://www.bpcprograms.com
- Original Message - 
From: Constantine tcwoo...@shaw.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 22, 2009 6:57 PM
Subject: Re: [Audyssey] 3D VELOCITY


Same here, it would be nice if you could change the controls to suit your 
particular needs, as you can in top speed.




contact details:

email: tcwoo...@shaw.ca

and others
msn: the_conman...@hotmail.com
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, 
Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: william lomas lomaswill...@googlemail.com
To: Munawar Bijani munaw...@gmail.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Friday, May 22, 2009 4:59 AM
Subject: Re: [Audyssey] 3D VELOCITY



hi munawar


the problem i am having as i am a windows laptop user, is that page up 
is on my fn key plus down arrow I think so how can I hold down the up 
arrow and do down arrow plus down arrow fn when taking off? lol.


On 20 May 2009, at 20:38, Munawar Bijani wrote:


Hi Will,
Yes, Mission Mode will be quite different from the standard racing  and 
eath match modes--the story aspect of it anyway. I can't reveal  any 
more details about that though or I'll be spoiling the plot.

Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard knowledge  is 
only useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al- 
Balagha

mailto:munaw...@gmail.com
http://www.bpcprograms.com
- Original Message - From: william lomas 
lomaswill...@googlemail.com


To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 20, 2009 6:05 AM
Subject: [Audyssey] 3D VELOCITY



Hi all,


I assume that mission mode in 3d velocity will be totally  different 
than that of deathmatch and racing?
Is it explained in the manual regarding mission mode? if so I will 
read up on it when I download it.

Hope it all works ok on my samsung nc10

Will


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Re: [Audyssey] 3D VELOCITY

2009-05-22 Thread Constantine

Yeah, as far as I know, it does.
Go to
www.bpcgames.com
to get it.



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- Original Message - 
From: James Howard coldshadow...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 22, 2009 5:56 PM
Subject: Re: [Audyssey] 3D VELOCITY



HI, ok, 2 questions about this game.

Will it work on vista? and, where can I get it?

On 5/22/09, Cory Kadlik ckadl...@verizon.net wrote:

remap the keys, read the instructions
- Original Message -
From: Constantine tcwoo...@shaw.ca
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 22, 2009 6:57 PM
Subject: Re: [Audyssey] 3D VELOCITY


Same here, it would be nice if you could change the controls to suit 
your

particular needs, as you can in top speed.



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- Original Message -
From: william lomas lomaswill...@googlemail.com
To: Munawar Bijani munaw...@gmail.com; Gamers Discussion list
gamers@audyssey.org
Sent: Friday, May 22, 2009 4:59 AM
Subject: Re: [Audyssey] 3D VELOCITY



hi munawar


the problem i am having as i am a windows laptop user, is that page up
is on my fn key plus down arrow I think so how can I hold down the up
arrow and do down arrow plus down arrow fn when taking off? lol.

On 20 May 2009, at 20:38, Munawar Bijani wrote:


Hi Will,
Yes, Mission Mode will be quite different from the standard racing 
and

eath match modes--the story aspect of it anyway. I can't reveal  any
more details about that though or I'll be spoiling the plot.
Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard knowledge 
is

only useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-
Balagha
mailto:munaw...@gmail.com
http://www.bpcprograms.com
- Original Message - From: william lomas
lomaswill...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 20, 2009 6:05 AM
Subject: [Audyssey] 3D VELOCITY



Hi all,


I assume that mission mode in 3d velocity will be totally  different
than that of deathmatch and racing?
Is it explained in the manual regarding mission mode? if so I will 
read


up on it when I download it.
Hope it all works ok on my samsung nc10

Will


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Re: [Audyssey] netbook and tdv

2009-05-21 Thread Constantine

Hi,

I've asked this before, where can I get it. I'd be glad to try it if I know 
where I go to get it.


thanks


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- Original Message - 
From: william lomas lomaswill...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 21, 2009 6:51 AM
Subject: [Audyssey] netbook and tdv



D hi has anyone tried tdv on a netbook?
Thanks, Will


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Re: [Audyssey] Kitchens INc Casino

2009-05-21 Thread Constantine
Rofl, I didn't know this, but I just hit f10. Looks like it just spouts 
random things. Never seen a easter egg in any of Jims games, grin.




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- Original Message - 
From: Kevin Weispfennig kevin.weispfen...@gmx.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 21, 2009 8:54 AM
Subject: [Audyssey] Kitchens INc Casino



HI

if you press F10 in the Casino game from Jim, it makes some funny thingy 
kappening to my Voices, my Sapi voices. Is that a bug?


Kevin
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Re: [Audyssey] Kitchens INc Casino

2009-05-21 Thread Constantine

Haha, wow. That's pretty neat.



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- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Kevin Weispfennig Gamers@audyssey.org
Sent: Thursday, May 21, 2009 2:45 PM
Subject: Re: [Audyssey] Kitchens INc Casino



Hi Kevin,

No, that is not a bug when you press the f10 key in my casino games.  More 
of an egg.  I did it on purpose.  The f10 key will activate a menu.  I 
stopped it from doing that by trapping the key, but decided to have some 
fun with it by having it say some random garbage.


BFN

Jim

Practice Random Acts of Kindness and Senseless Beauty

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Recording game demos

2009-05-21 Thread Constantine
Odd, it works on this hp laptop. Make sure both volumes are at 100 percent 
and they are selected. Also, make sure your not using a USB headset.
I'm going to be making dreamcast podcasts as soon as I find the time, and 
motivation, to do it; so far, only 1 or 2 people have seemed interested - so 
I don't really want to do it and not have anyone interested in it.




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- Original Message - 
From: Pranav Lal pranav@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, May 21, 2009 5:25 PM
Subject: [Audyssey] Recording game demos



Hi all,

How do people record game demos? I have a creative sound card and would 
like

to record me playing an accessible game. I would also like to talk while I
play the game.

I am told that I need a sound mixer. Is this correct? I did try playing 
with

the play-back microphone and the what you hear control in the recording
controls but did not have much success. I was trying to broadcast the 
sounds
over skype but that did not work as in the person at the other end could 
not

hear me talking.

Pranav


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Re: [Audyssey] netbook and tdv

2009-05-21 Thread Constantine

Interesting, hopefully it gets put on audiogames.net soon.



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- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 21, 2009 5:45 PM
Subject: Re: [Audyssey] netbook and tdv



Hi,
you can get 3D Velocity from
http://www.bpcprograms.com.

Constantine wrote:

Hi,

I've asked this before, where can I get it. I'd be glad to try it if I 
know where I go to get it.


thanks



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Re: [Audyssey] netbook and tdv

2009-05-21 Thread Constantine
Ah, thanks a lot for that. Will prolbably fool around with it on my netbook 
tomorrow and report back with the results.




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- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 21, 2009 5:45 PM
Subject: Re: [Audyssey] netbook and tdv



Hi,
you can get 3D Velocity from
http://www.bpcprograms.com.

Constantine wrote:

Hi,

I've asked this before, where can I get it. I'd be glad to try it if I 
know where I go to get it.


thanks



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Re: [Audyssey] 3D VELOCITY

2009-05-20 Thread Constantine

It should, all games work fine on my eee pc 900 ha.


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- Original Message - 
From: william lomas lomaswill...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 20, 2009 4:05 AM
Subject: [Audyssey] 3D VELOCITY



Hi all,


I assume that mission mode in 3d velocity will be totally different  than 
that of deathmatch and racing?
Is it explained in the manual regarding mission mode? if so I will  read 
up on it when I download it.

Hope it all works ok on my samsung nc10

Will


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Re: [Audyssey] terminal verlosity

2009-05-20 Thread Constantine
Where exactly do you get this here game? Don't see it on the audiogames 
website.




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- Original Message - 
From: shaun everiss shau...@xtra.co.nz

To: gamers@audyssey.org
Sent: Wednesday, May 20, 2009 1:09 AM
Subject: [Audyssey] terminal verlosity



.
I have some issues with tdv.
The landing system is just to hard.
ok I am at 16000 and i get the lock.
can keep it to until I get to 1 it drifts off but I can get it back 
almost.

below 1 its near impossible.
I have to keep leveling off lock and continue landing.
now I get to 9000, I think you should be allowed to put the gear up and 
down at this altatude, its just easier in my opinion.

anyway below this the lock is just darn hard.
its like i am running over the lock, going to fast for it.
if I slow down to much I get told I am to loose.
ok
I get the lock.
as I go down I get harder and harder to lock.
eventually I just can't lock it in, around 9400 or so.
I decided to try to land anyway, but crashed instead.
I know the docs say the landing is more complex but I never thought it was 
going to be that hard.

any tips?


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