Re: [Audyssey] The last messages from Thomas Ward

2016-03-04 Thread Desiree Oudinot
I totally agree. It's really selfish of you people to be worrying about 
his games at a time like this. Only time will tell what will happen to them.



On 3/4/2016 9:52 AM, loriduncan wrote:
I'm shocked and angry, the poor guy has just passed away, and people 
are talking about his games and what will happen, while his poor 
family are still grieving.  It's terrible!


-Original Message- From: william Lomas
Sent: Friday, March 04, 2016 2:05 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The last messages from Thomas Ward

will no-one be able now, to finish these projects? they are games for 
which our money has been taken, yet failed attempts to deliver the 
final products so many of us have put money in to games, that we will 
sadly never see now. what happens about this?


Sent from my iPhone


On 4 Mar 2016, at 13:20, Phil Vlasak  wrote:

I am devastated that Thomas Ward passed away. I went through my saved 
messages and found the last few from him

I also got this about his games from Thomas Ward's web site:
USA Games Interactive
http://www.usagamesinteractive.com/

In 1985 USA Games president and founder, Thomas Ward, discovered he

had an eye disease called Optic Atrophy. Over the following years the

disease damaged his optic nerves leaving Thomas blinded for life.

However, prier to losing his vision he had time to enjoy many classic

video games including such titles
as: Packman, Space Invaders, Double Dragon, Star Wars, Tomb Raider,

and more. He dreamed one day to make his own games he himself could

play even though
he was blind.

In the fall of 1997 Thomas Ward entered college at Wright State

University located in Dayton Ohio. While at Wright State Thomas began

taking courses in
computer science. Two of his favorite fields were software design and

computer network administration. He knew almost from the beginning he

wanted to design
software made for people with blindness and other physical

disabilities.

In the spring of 2004 Thomas ward founded USA Games Entertainment. A

privately owned online game company dedicated to making audio games

for the blind and
low vision driven by sound rather than graphics. His first accessible

audio game for Microsoft Windows was Final Conflict, and soon many

more were in production
as well

In the spring of 2006 USA Games took over production of Alchemy Game

Studios' Montezuma's Revenge and Raceway projects.Both projects have

increased interest
in USA Games's products, and have been updated with new features,

sound effects, ideas, and have been made better than before.

In addition to games USA Games founder, Thomas Ward, has been active

in the testing, research, and development of open source accessibility

technologies
for FreeBSD, Linux, and Solaris operating systems. In the future USA

Games plans to target the open source operating systems with games,

support, and new
access technologies.

As well as president and founder, Thomas Ward, USA Games has a wide

range of private testers, sound designers, and others who voluntarily

help out to improve
our products. We look forward to the years to come serving the blind

and low vision community with high-quality games and other accessible 
technologies.


On January 24, 2016, at 3:36 AM, Thomas Ward

 wrote:

Hi Lisa and all,

I have been in the hospital for the last two months and am currently
on various antibbiotics for a serious infection. The surgery went well
though and the large tumor in my brain was removed successfully. I am
ccurrently in a nursing home and am recovering.

From: "Thomas Ward" 
Sunday, January 24, 2016 5:53 AM
Hi Dark,

You did not get a response because I have been unable to respond to my
messages until now. I underwent a brains surgery on Nov. 17 to have a
tumor removed and then ended up with an infection in my lungs.
Believe me, this has not been a very goods last couple of months. I
actually came very close to dying on a couple of occasions.


From: "Thomas Ward" 
To: "Gamers Discussion list" 
Sent: Tuesday, November 10, 2015 5:51 AM

Hello everyone,

This is a very important message from your friendly neighborhood
moderator and list owner to let you know what to expect over the next
few weeks. Unfortunately, I have some very bad news to share, and to
be frank about it I have held off way too long without saying
anything. The news essentially is this.

For quite some time my health has been in serious decline. I've been
tied up with medical tests, doctor appointments, and other things
dealing with my medical situation thus have virtually no time to
attend to the Audyssey List, working on writing games, or about
anything else outside of my day to day situation. I had intended to
promote one or two moderators in my place to look after the list, but
unfortunately my life has been so utterly crazy of late I have not
even managed to do that. So 

Re: [Audyssey] Some sad news.

2016-03-04 Thread Desiree Oudinot
This is truly shocking and devastating, and not at all what I expected 
to find when I opened my inbox today. My condolences go out to his 
friends, family, and those who knew him best, particularly his son. The 
audio gaming community has lost a legend, and I am quite sure that this 
has been a huge personal loss to many folks as  well. Rest in peace, Thomas.



On 3/4/2016 12:19 AM, Bryan Peterson wrote:

I was just browsing Facebook and I’m sad to report the passing of our dear 
friend Thomas Ward. I don’t know the exact circumstances or time, but I saw the 
post from his mother and friends. He’ll certainly be missed.
Focus your powers and prepare for buttle.
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Re: [Audyssey] swamp down?

2015-12-22 Thread Desiree Oudinot
I haven't been able to log in since yesterday, but somehow my friend has 
been able to, although he says the server is so laggy that it's not even 
worth playing.


I managed to get in at one point last night, but I couldn't even leave 
the safe zone.


Hopefully by the time I get back from doing my last-minute Christmas 
shopping, a miracle will have happened and Swamp will be back. I'm going 
through withdrawal, lol.


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On 12/22/2015 10:17 AM, loriduncan wrote:
Hi no, I can't log in either, looks like it's down. Hopefully Aprone 
is back in charge now and will finally do something about these 
cheaters who are driving people away.


-Original Message- From: Darren Harris
Sent: Tuesday, December 22, 2015 2:58 PM
To: Gamers Discussion list
Subject: [Audyssey] swamp down?

Hi all,



Can anybody get into swamp? I can't for some reason. I can type in my
password click on my character but that's as far as I can get.

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Re: [Audyssey] looking for a few more games please

2015-11-29 Thread Desiree Oudinot

Hi,
Here are three of the games you requested.

Scrolling Battles:

https://www.sendspace.com/file/sk0byg

Shell Shock:

https://www.sendspace.com/file/ix6j91

The Snowball War:

https://www.sendspace.com/file/4684li

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On 11/28/2015 1:41 AM, goshawk on horseback wrote:

as usual, the below are ones that I am interested in, but where links don't 
work any more, so am hoping some of you out there can help me get them, thanks 
in advance.
scrolling battles
shell shock
superdog's bone hunt
the snowball war
Three D velocity, (yes I know this is a pay for one, but as the site for it 
won't come up, have no qualms about requesting it here)
World of Legends

can take files via sendspace, dropbox, or skype, if too big to send by e-mail.

Simon

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Re: [Audyssey] game request: acefire

2015-11-18 Thread Desiree Oudinot

hi,
Here you go, freshly uploaded to Sendspace and verified to be working. 
Smile.


https://www.sendspace.com/file/4myz0m

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On 11/18/2015 1:17 PM, john wrote:

The audiogames archive is looking for a copy; if you have one and could send it 
(and a name we can call you in the credits), it would be greatly appreciated.
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Re: [Audyssey] got my new solid state drive in

2015-11-18 Thread Desiree Oudinot
Agreed. I wonder if there's a master list somewhere of software for 
motherboards that can be accessed in this way?


How accessible are these programs, generally?

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On 11/18/2015 2:08 PM, john wrote:
This is quite fascinating; I think I'm going to be doing some of those 
searches in the near future. Thanks for the info. I do think, however, 
that the distinction between the BIOS itself and programs capable of 
accessing the BIOS is one that should be made.


- Original Message -
From: Travis Siegel  wrote:

Hmmm I had a nec which had the same issues didn't last that long.
I had a system hp to maintain that overheated.
As long as you can get passed their malware asus stuff is generally 
stable

and rock solid.
I havn't used their laptops but their desktop graphics and main boards 
are

and I have had no issue with either from a hardware standpoint.
Some del units seem good to though I still go toshiba just because of the
accessible bios alone and a few other tweaks.
They also use standard hardware,  for sound etc these days.
On the hp front their website is quite unfriendly driver site, eprint, 
etc.

However their printers especially their web enabled ones are quite good.



On 16/11/2015 11:44 p.m., Thomas Ward wrote:
Hi,

I have similar experiences. I now avoid HP like the plague myself
because their systems tend to be very below the par on average, and I
know others with similar experiences. My dad, for instance, had a HP
laptop for about six months, very barely used, and it died. So I don't
generally buy HP anything if I can help it these days.


On 11/16/15, englishride...@gmail.com  wrote:
Ah. I avoid HP like the plague now. The first and only laptop I got from
them kept having issue after issue, where both of my Dells, except for 
one
problem, have run for years before giving up the ghost. One lasted for 
six
years, and The other lasted for five years and seven months. 
Technically the
one that lasted for six years still works, since I put Vinux onto it 
after I

couldn't find my XP disc's after reformatting the system after I got a
rather nasty virus that I was having a ton of trouble removing.

I can't wait to have a solid-state drive in the new laptop that I'm 
getting
soon. It's going to be awesome! It'll be my first system with eight 
gigs of
RAM and a 2.9 Core i5 processor; it's the architecture that's one 
generation
behind the new Skylake processors, but that's fine for me. The model 
I'll be

getting is a Lenovo ThinkPad T450S.


Thanks,
Ari

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You 

Re: [Audyssey] finally got a chopper chalenge that works.

2015-11-18 Thread Desiree Oudinot
Thanks for this. I was one of the ones who was looking for it. It's a 
cool game. This was the first time I was able to play it, and while it's 
a rather standard point and shoot affair, it's a cool little time killer.


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On 11/18/2015 12:09 PM, goshawk on horseback wrote:

hello all,
finally managed to get hold of a working version of the chopper challenge game.
I think there were a few here that were also trying to get it, so here is a 
link to download it.
https://www.sendspace.com/pro/dl/7c1b4n

Simon

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Re: [Audyssey] game request: acefire

2015-11-18 Thread Desiree Oudinot

Yep, I sure do. Here you go.

https://www.sendspace.com/file/oyo5x3

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On 11/18/2015 3:07 PM, john wrote:

Got it, thanks!
As I'm trying to think of other games we're missing, would you happen to
have a copy of danger city as well?

--
From: "Desiree Oudinot" <turtlepowe...@gmail.com>
Sent: Wednesday, November 18, 2015 14:16
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] game request: acefire

hi,
Here you go, freshly uploaded to Sendspace and verified to be working.
Smile.

https://www.sendspace.com/file/4myz0m

The Blind Access team is proud to present podcasts covering the Windows and
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On 11/18/2015 1:17 PM, john wrote:

The audiogames archive is looking for a copy; if you have one and could
send it (and a name we can call you in the credits), it would be greatly
appreciated.
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Re: [Audyssey] game request: acefire

2015-11-18 Thread Desiree Oudinot

Hi,
Sorry, I don't have an installer for this. I was sort of wondering 
myself why the readme made reference to one. I can't even remember where 
I got this particular package from, so can't say whether it's the latest 
version even, although I doubt it, seeing as 0.1 is usually a pretty 
early beta.


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On 11/18/2015 7:38 PM, john wrote:

It looks like the file on sendspace is a zip of the program files folder.
Since this has an uninstall (and because I'm bad at reading their log files
to figure out whether it makes registry changes), would you happen to have
the original installer? If not that's fine - its probably fine to just
repackage the game - but it would be nice to have, if possible.

--
From: "Desiree Oudinot" <turtlepowe...@gmail.com>
Sent: Wednesday, November 18, 2015 15:42
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] game request: acefire

Yep, I sure do. Here you go.

https://www.sendspace.com/file/oyo5x3

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On 11/18/2015 3:07 PM, john wrote:

Got it, thanks!
As I'm trying to think of other games we're missing, would you happen to
have a copy of danger city as well?

----------
From: "Desiree Oudinot" <turtlepowe...@gmail.com>
Sent: Wednesday, November 18, 2015 14:16
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] game request: acefire

hi,
Here you go, freshly uploaded to Sendspace and verified to be working.
Smile.

https://www.sendspace.com/file/4myz0m

The Blind Access team is proud to present podcasts covering the Windows
and
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and
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On 11/18/2015 1:17 PM, john wrote:

The audiogames archive is looking for a copy; if you have one and could
send it (and a name we can call you in the credits), it would be greatly
appreciated.
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Re: [Audyssey] game request: acefire

2015-11-18 Thread Desiree Oudinot
Sure thing. I've got a large collection of games, and would love to help 
if I can.


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On 11/18/2015 7:33 PM, john wrote:

You are awesome! Any chance you'd be interested in taking a look through our
current game listing and seeing if there's any gaps you could help us fill?

--
From: "Desiree Oudinot" <turtlepowe...@gmail.com>
Sent: Wednesday, November 18, 2015 15:42
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] game request: acefire

Yep, I sure do. Here you go.

https://www.sendspace.com/file/oyo5x3

The Blind Access team is proud to present podcasts covering the Windows and
Android operating systems, as well as demonstrations of accessible games and
software!
Why not check us out at:
http://www.blindaccess.org
Or like us on Facebook:
https://www.facebook.com/Blindaccess
Contact us directly:
podcastt...@blindaccess.org

On 11/18/2015 3:07 PM, john wrote:

Got it, thanks!
As I'm trying to think of other games we're missing, would you happen to
have a copy of danger city as well?

----------
From: "Desiree Oudinot" <turtlepowe...@gmail.com>
Sent: Wednesday, November 18, 2015 14:16
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] game request: acefire

hi,
Here you go, freshly uploaded to Sendspace and verified to be working.
Smile.

https://www.sendspace.com/file/4myz0m

The Blind Access team is proud to present podcasts covering the Windows
and
Android operating systems, as well as demonstrations of accessible games
and
software!
Why not check us out at:
http://www.blindaccess.org
Or like us on Facebook:
https://www.facebook.com/Blindaccess
Contact us directly:
podcastt...@blindaccess.org

On 11/18/2015 1:17 PM, john wrote:

The audiogames archive is looking for a copy; if you have one and could
send it (and a name we can call you in the credits), it would be greatly
appreciated.
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Re: [Audyssey] Frustrated with the gate, beating the grey lady.

2015-10-22 Thread Desiree Oudinot
I would have been curious to know why she was stuck on the stairs too. 
That could have made for a pretty interesting twist to the story. If 
someone is frozen in limbo, there's usually a pretty compelling reason 
for it.


It could even have worked against Patrick. Suppose that there was a 
choice to help her. He's then allowed to pass the stairs unharmed, and 
in the following level he has to search for clues about this gate and 
how to find it. And if he does, he could go back, but then the Gray Lady 
decides that she doesn't want to show mercy on him after all, or even 
that she can't, for whatever reason, leave the staircase. Then you could 
fight her. That would have been a lot more intriguing, not to mention it 
would have completely justified the difficulty level of the fight.


Additionally, if he took too long, his karma, or energy, could be 
drained by her evil presence. That would have been awesome.


On 10/22/2015 7:25 PM, Shaun Everiss wrote:
Or maybe a guide to what is going on, she doesn't want to be stuck in 
the stairs and I don't blame her.




On 23/10/2015 12:17 p.m., Desiree Oudinot wrote:

I agree. In return for helping her, you could have gotten a nice weapon,
perhaps one that killed ghosts from a longer range, or something that
would make sense for killing ghosts. It does seem a little silly to me
that a knife or an arrow kills them, as they're not even physical matter
anymore.

On 10/23/2015 6:23 AM, loriduncan wrote:

Hm, he really should have helped her, in return she could let him
pass, and he could help both her and his Mother.  :)

-Original Message- From: Bryan Peterson
Sent: Thursday, October 22, 2015 4:30 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Frustrated with the gate, beating the grey 
lady.


I yelled many an explitive at the Gray Lady I can tell you. LOL. As
for the
King Gremlin as I like to call him, I actually would consider him more
of a
miniboss since there's no cutscene or explanation before you fight him.



Focus your powers and prepare for buttle.
-Original Message- From: Desiree Oudinot
Sent: Wednesday, October 21, 2015 8:35 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Frustrated with the gate, beating the grey 
lady.


I totally agree with your sentiments. I think she should have been a
later boss too.

I was so frustrated that I was wishing for cheat codes, just so I could
get past her. But after a couple hours of trying, I finally beat her.
You need to hit her, then jump over her, then try to hit her again, and
jump in the opposite direction while she's frozen and screaming in 
pain.

Repeat the process until she's dead, which, frankly, does take far
longer than it should. I know I'm not explaining it well, and it didn't
make any sense to me either until I'd actually done it.

When I got to the little gremlin dude, as I call him, which is the
second boss, it was so much easier to beat him than the Gray Lady 
that I

was really questioning why he wasn't the first boss.

On 10/22/2015 4:35 PM, loriduncan wrote:

Hi guys, I'm really struggling to beat the Grey lady in The Gate.
I've tried the jumping 4 times to the right away from her, then
turning back and shooting, but nothing works.  I shoot and hit her
once, then when I jump quickly to my right, she gets me, no matter
how quickly I jump.  What am I doing wrong? It's really anoying me,
especially as she's the first boss, she'd have been better off being
a boss either on hard mode, or a later boss in the game.

From Lori.



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Re: [Audyssey] Frustrated with the gate, beating the grey lady.

2015-10-22 Thread Desiree Oudinot
I agree. In return for helping her, you could have gotten a nice weapon, 
perhaps one that killed ghosts from a longer range, or something that 
would make sense for killing ghosts. It does seem a little silly to me 
that a knife or an arrow kills them, as they're not even physical matter 
anymore.


On 10/23/2015 6:23 AM, loriduncan wrote:
Hm, he really should have helped her, in return she could let him 
pass, and he could help both her and his Mother.  :)


-Original Message- From: Bryan Peterson
Sent: Thursday, October 22, 2015 4:30 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Frustrated with the gate, beating the grey lady.

I yelled many an explitive at the Gray Lady I can tell you. LOL. As 
for the
King Gremlin as I like to call him, I actually would consider him more 
of a

miniboss since there's no cutscene or explanation before you fight him.



Focus your powers and prepare for buttle.
-Original Message- From: Desiree Oudinot
Sent: Wednesday, October 21, 2015 8:35 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Frustrated with the gate, beating the grey lady.

I totally agree with your sentiments. I think she should have been a
later boss too.

I was so frustrated that I was wishing for cheat codes, just so I could
get past her. But after a couple hours of trying, I finally beat her.
You need to hit her, then jump over her, then try to hit her again, and
jump in the opposite direction while she's frozen and screaming in pain.
Repeat the process until she's dead, which, frankly, does take far
longer than it should. I know I'm not explaining it well, and it didn't
make any sense to me either until I'd actually done it.

When I got to the little gremlin dude, as I call him, which is the
second boss, it was so much easier to beat him than the Gray Lady that I
was really questioning why he wasn't the first boss.

On 10/22/2015 4:35 PM, loriduncan wrote:
Hi guys, I'm really struggling to beat the Grey lady in The Gate.  
I've tried the jumping 4 times to the right away from her, then 
turning back and shooting, but nothing works.  I shoot and hit her 
once, then when I jump quickly to my right, she gets me, no matter 
how quickly I jump.  What am I doing wrong? It's really anoying me, 
especially as she's the first boss, she'd have been better off being 
a boss either on hard mode, or a later boss in the game.

From Lori.



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Re: [Audyssey] Frustrated with the gate, beating the grey lady.

2015-10-21 Thread Desiree Oudinot
I totally agree with your sentiments. I think she should have been a 
later boss too.


I was so frustrated that I was wishing for cheat codes, just so I could 
get past her. But after a couple hours of trying, I finally beat her. 
You need to hit her, then jump over her, then try to hit her again, and 
jump in the opposite direction while she's frozen and screaming in pain. 
Repeat the process until she's dead, which, frankly, does take far 
longer than it should. I know I'm not explaining it well, and it didn't 
make any sense to me either until I'd actually done it.


When I got to the little gremlin dude, as I call him, which is the 
second boss, it was so much easier to beat him than the Gray Lady that I 
was really questioning why he wasn't the first boss.


On 10/22/2015 4:35 PM, loriduncan wrote:
Hi guys, I'm really struggling to beat the Grey lady in The Gate.  
I've tried the jumping 4 times to the right away from her, then 
turning back and shooting, but nothing works.  I shoot and hit her 
once, then when I jump quickly to my right, she gets me, no matter how 
quickly I jump.  What am I doing wrong? It's really anoying me, 
especially as she's the first boss, she'd have been better off being a 
boss either on hard mode, or a later boss in the game.
From Lori. 



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Re: [Audyssey] still trying to get hold of these games please.

2015-10-20 Thread Desiree Oudinot

Hi,

Here are two of the other games that were requested. Unfortunately, it 
appears that my copy of XWing Patrol was corrupted, so I couldn't upload 
it. I only had the sounds in the zip archive when I extracted it. So if 
someone happens to have that, I would appreciate a copy.


Chickenkiller:

https://www.sendspace.com/file/5162jc

Chopper Challenge:

https://www.sendspace.com/file/94pxg5

On 10/20/2015 7:45 AM, john wrote:

Amazingly, the only one of these I've currently got is pigeon panic.
www.agarchive.net/games/lWorks/pigeon%20panic%20setup.exe
As a result, if anybody else has any of the other three, I too would love a
copy.

--
From: "goshawk on horseback" 
Sent: Monday, October 19, 2015 22:12
To: 
Subject: [Audyssey] still trying to get hold of these games please.

hello all,
am still trying to get hold of the below accessible games, have been for
some time, and having no luck, so hope someone here can help please.
Chopper challenge, Chicken Killer, Pigeon Panic, and X- Wing Patrol.
if they are too big to send by e-mail, I can use both sendspace and dropbox,
or get files via skype.

thanks in advance.

Simon

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Re: [Audyssey] still trying to get hold of these games please.

2015-10-20 Thread Desiree Oudinot

Hi,
Is this for Chopper Challenge?

I grabbed that file from audiogames.net, and that was just today. If 
there's a problem with the file, that should probably be reported to them.


Sorry, I should have run it first, but I figured since it was on the 
forum the link would be reliable.


On 10/20/2015 9:23 PM, john wrote:

Update: when run, the installer reports that the setup files are corrupted.
The file on sendspace is 11.69 mb, is there more to it?

--
From: "Desiree Oudinot" <turtlepowe...@gmail.com>
Sent: Tuesday, October 20, 2015 20:46
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] still trying to get hold of these games please.

Hi,

Here are two of the other games that were requested. Unfortunately, it
appears that my copy of XWing Patrol was corrupted, so I couldn't upload
it. I only had the sounds in the zip archive when I extracted it. So if
someone happens to have that, I would appreciate a copy.

Chickenkiller:

https://www.sendspace.com/file/5162jc

Chopper Challenge:

https://www.sendspace.com/file/94pxg5

On 10/20/2015 7:45 AM, john wrote:

Amazingly, the only one of these I've currently got is pigeon panic.
www.agarchive.net/games/lWorks/pigeon%20panic%20setup.exe
As a result, if anybody else has any of the other three, I too would love
a
copy.

--
From: "goshawk on horseback" <goshawk_on_horseb...@fastmail.co.uk>
Sent: Monday, October 19, 2015 22:12
To: <gamers@audyssey.org>
Subject: [Audyssey] still trying to get hold of these games please.

hello all,
am still trying to get hold of the below accessible games, have been for
some time, and having no luck, so hope someone here can help please.
Chopper challenge, Chicken Killer, Pigeon Panic, and X- Wing Patrol.
if they are too big to send by e-mail, I can use both sendspace and
dropbox,
or get files via skype.

thanks in advance.

Simon

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Re: [Audyssey] still trying to get hold of these games please.

2015-10-20 Thread Desiree Oudinot

Hi,
Oh, I see. I'll check my messages again, I must have lost the one with 
the link for X Wing Patrol.


It doesn't really matter how you refer to me for the archive, if you're 
referring to the majority of people by first name only, then that's OK, 
but it's also all right to use my full name if that's what you're doing 
for most of your contributors.


On 10/20/2015 9:16 PM, john wrote:

Yea, that makes all four!
See my post a little back for pigeon panic, and gosshawk's post for a link
to x-wing patrol.
If you want me to resend them just let me know and I'll dig them up out of
the history.
Do you have any particular way you'd like to be referenced in our archive
contributor list?

--
From: "Desiree Oudinot" <turtlepowe...@gmail.com>
Sent: Tuesday, October 20, 2015 20:46
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] still trying to get hold of these games please.

Hi,

Here are two of the other games that were requested. Unfortunately, it
appears that my copy of XWing Patrol was corrupted, so I couldn't upload
it. I only had the sounds in the zip archive when I extracted it. So if
someone happens to have that, I would appreciate a copy.

Chickenkiller:

https://www.sendspace.com/file/5162jc

Chopper Challenge:

https://www.sendspace.com/file/94pxg5

On 10/20/2015 7:45 AM, john wrote:

Amazingly, the only one of these I've currently got is pigeon panic.
www.agarchive.net/games/lWorks/pigeon%20panic%20setup.exe
As a result, if anybody else has any of the other three, I too would love
a
copy.

--
From: "goshawk on horseback" <goshawk_on_horseb...@fastmail.co.uk>
Sent: Monday, October 19, 2015 22:12
To: <gamers@audyssey.org>
Subject: [Audyssey] still trying to get hold of these games please.

hello all,
am still trying to get hold of the below accessible games, have been for
some time, and having no luck, so hope someone here can help please.
Chopper challenge, Chicken Killer, Pigeon Panic, and X- Wing Patrol.
if they are too big to send by e-mail, I can use both sendspace and
dropbox,
or get files via skype.

thanks in advance.

Simon

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Re: [Audyssey] any cheets for the game blood shed?

2015-09-08 Thread Desiree Oudinot
This is definitely a sweeping generalization. On the rare occasions when 
I use cheat codes, I do it to experience playing in a different way. 
Sometimes it's fun to feel invincible. It does cheapen the experience, 
but so what? As long as you don't do it all the time, to me it's just 
another way of getting from point A to point B, as it were.


I would also not cheat in order to get a place on online scoreboards, or 
to beat real opponents, whether that's in person or over the internet. 
That, to me, is wrong, because it makes all the hard work and effort of 
those who tried to win by genuine means null and void. But I see 
absolutely no harm in using cheats for games like Battle Zone and Q9, or 
other single-player games, every once in awhile.


On 9/8/2015 3:04 AM, Charles Rivard wrote:
What's the fun of always winning by cheating?  If I were to enter an 
online chess tournament and used a computer to win every game against 
people, claiming that I was winning the games, would that be fun?  Not 
only would it be dishonest, but my game would not improve.  If you 
cheat at games, you won't be a good gamer.  If you have to cheat to 
win, you have been defeated by the game.


---
Be positive!  When it comes to being defeated, if you think you're 
finished, you! really! are! finished!
- Original Message - From: "corey overton" 


To: "Gamers Discussion list" 
Sent: Tuesday, September 08, 2015 1:26 AM
Subject: Re: [Audyssey] any cheets for the game blood shed?



not nesssairely its fun when games have cheets

-Original Message- From: Charles Rivard
Sent: Monday, September 07, 2015 6:33 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] any cheets for the game blood shed?

Wouldn't they take away replay value and challenge?

---
Be positive!  When it comes to being defeated, if you think you're 
finished,

you! really! are! finished!
- Original Message - From: "corey overton" 


To: 
Sent: Monday, September 07, 2015 3:27 PM
Subject: [Audyssey] any cheets for the game blood shed?



Hey I’m wondering if there are any cheets for the game blood shed?
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Re: [Audyssey] tips on blood shed

2015-09-07 Thread Desiree Oudinot

Gotcha. Thanks.

On 9/7/2015 4:44 PM, john wrote:

That's why you use them at the *very* start of the game. You have more than
enough time to reload, because enemies move so slowly.

--
From: "Desiree Oudinot" <turtlepowe...@gmail.com>
Sent: Monday, September 07, 2015 16:23
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] tips on blod shed

Hmmm, thanks for that tip, I'll have to try it. To be honest, the reason
I haven't done that is because reload times are so painfully slow that,
if you run out of ammo in the pistol or shotgun, you're going to get
hammered anyway while you wait.

On 9/7/2015 9:47 AM, john wrote:

Disagree here - your health is the most important thing you have.
My personal suggestion is to use the pistol and shotgun, because after a
while they'll be useless to you, so you may as well use up the ammo while
you can.
The knife shouldn't be used imo, because it lets the enemies hit you,
which
is what you don't want happening.

----------
From: "Desiree Oudinot" <turtlepowe...@gmail.com>
Sent: Sunday, September 06, 2015 23:37
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] tips on blod shed

Hi,
In my experience, it's probably a good idea to start out using the
knife. In the beginning of the game, you only need to hit the enemies a
few times to kill them, so take advantage of that while you can.
Wait until you pick up some extra items before using the guns, as in the
grand scheme of things, you don't start out with a lot of ammo for any
of them. After you get an item paradise or two, things should become
easier.

On 9/6/2015 9:58 PM, corey overton wrote:

   Hey need some tips on the game blood shed. How do you tell what
wepon
you need to kill the enamee with or does it matter
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Re: [Audyssey] tips on blod shed

2015-09-07 Thread Desiree Oudinot
Hmmm, thanks for that tip, I'll have to try it. To be honest, the reason 
I haven't done that is because reload times are so painfully slow that, 
if you run out of ammo in the pistol or shotgun, you're going to get 
hammered anyway while you wait.


On 9/7/2015 9:47 AM, john wrote:

Disagree here - your health is the most important thing you have.
My personal suggestion is to use the pistol and shotgun, because after a
while they'll be useless to you, so you may as well use up the ammo while
you can.
The knife shouldn't be used imo, because it lets the enemies hit you, which
is what you don't want happening.

--
From: "Desiree Oudinot" <turtlepowe...@gmail.com>
Sent: Sunday, September 06, 2015 23:37
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] tips on blod shed

Hi,
In my experience, it's probably a good idea to start out using the
knife. In the beginning of the game, you only need to hit the enemies a
few times to kill them, so take advantage of that while you can.
Wait until you pick up some extra items before using the guns, as in the
grand scheme of things, you don't start out with a lot of ammo for any
of them. After you get an item paradise or two, things should become easier.

On 9/6/2015 9:58 PM, corey overton wrote:

  Hey need some tips on the game blood shed. How do you tell what wepon
you need to kill the enamee with or does it matter
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Re: [Audyssey] tips on blod shed

2015-09-06 Thread Desiree Oudinot

Hi,
In my experience, it's probably a good idea to start out using the 
knife. In the beginning of the game, you only need to hit the enemies a 
few times to kill them, so take advantage of that while you can.
Wait until you pick up some extra items before using the guns, as in the 
grand scheme of things, you don't start out with a lot of ammo for any 
of them. After you get an item paradise or two, things should become easier.


On 9/6/2015 9:58 PM, corey overton wrote:

 Hey need some tips on the game blood shed. How do you tell what wepon you 
need to kill the enamee with or does it matter
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Re: [Audyssey] park boss another bug

2015-08-23 Thread Desiree Oudinot
Oh yeah, I totally forgot about the customer service places supposedly 
breaking down. I agree, that makes no sense.


I'm sure they get vacated when people go on strike, but broken? Not 
likely, unless they've been vandalized.


On 8/23/2015 8:56 AM, ishan dhami wrote:

Hi desiree exactly you understand my point.
the another logic is that why is these rides are breaking repeatedly
are my visitors are so uncivilised so that they don't know how to use
and enjoy the rides carefully?
even the customer services are also breaking and my customers are
saying that we couldn't get any assistance.
Mr nick I have already a good maintainance staff and I am giving them
a required vage.
Why is this happening?
Thanks
Ishan

On 8/23/15, Desiree Oudinot turtlepowe...@gmail.com wrote:

Hi,
I could be wrong, but I think he's referring to the fact that when rides
break down, they aren't simply repaired, but need to be demolished
completely. This has always struck me as unrealistic, particularly when
it comes to the food stands. If a grill or oven breaks, you wouldn't
annihilate the entire stand. You would simply replace the malfunctioning
parts.

Now, if a ride or attraction catches on fire or something, that's a
different story. But I've always been of the opinion that if this game
is ever updated, there should be different kinds of repairs for just
this purpose. That way, you might pay a certain amount of money for a
broken grill, or a lot more for the roller coaster if it's been struck
by lightning or something.

On 8/22/2015 8:12 AM, Nick Adamson wrote:

Hi.
That's one I've not come across.
Remember you need more staff than the minimum suggested to allow for
sickness and vacation time. Think around 10% over the minimum.
What makes you think rides need rebuilding every week?
Thanks.
Nick.




On 22 Aug 2015, at 12:16, ishan dhami ishan1dha...@gmail.com wrote:

Hi everyone
I have a question regarding park boss
Why this is happening that I build attractions and I have an enough
maintainance staff but every weak I have to rebuild it.
Why is it so?
Is this is a bug?
Thanks
Ishan


On 8/22/15, Josh K joshknnd1...@gmail.com wrote:
also could you make it so the food poisoning incident takes less money?
after the food poisoning incident i could not get out from negative or
minus 900 thousand pounds of overdraft. also i would love to be able to
give my park a name and name the rides and attractions if i want. also
i
think it should take some time to build attractions as well. maybe have
sounds of construction going on for a few moments and then the
attraction is built.

follow me on twitter @joshknnd1982


On 8/21/2015 4:48 PM, Nick Adamson wrote:
Hi josh.
Other people have had this problem. I think there is a bug in this
area.
Thanks.
Nick.




On 21 Aug 2015, at 16:16, Josh K joshknnd1...@gmail.com wrote:

hi
in park boss when i bought 80 more squares of land. I then extended
my
monorail stations so they would cover the new area. But now when i
try
riding the mono rail a train never comes. Has anyone else noticed
this?
before the food poisoning incident I had 6 to 8 monorail stations in
my
park.

--
follow me on twitter @joshknnd1982


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Re: [Audyssey] park boss another bug

2015-08-22 Thread Desiree Oudinot

Hi,
I could be wrong, but I think he's referring to the fact that when rides 
break down, they aren't simply repaired, but need to be demolished 
completely. This has always struck me as unrealistic, particularly when 
it comes to the food stands. If a grill or oven breaks, you wouldn't 
annihilate the entire stand. You would simply replace the malfunctioning 
parts.


Now, if a ride or attraction catches on fire or something, that's a 
different story. But I've always been of the opinion that if this game 
is ever updated, there should be different kinds of repairs for just 
this purpose. That way, you might pay a certain amount of money for a 
broken grill, or a lot more for the roller coaster if it's been struck 
by lightning or something.


On 8/22/2015 8:12 AM, Nick Adamson wrote:

Hi.
That's one I've not come across.
Remember you need more staff than the minimum suggested to allow for sickness 
and vacation time. Think around 10% over the minimum.
What makes you think rides need rebuilding every week?
Thanks.
Nick.




On 22 Aug 2015, at 12:16, ishan dhami ishan1dha...@gmail.com wrote:

Hi everyone
I have a question regarding park boss
Why this is happening that I build attractions and I have an enough
maintainance staff but every weak I have to rebuild it.
Why is it so?
Is this is a bug?
Thanks
Ishan


On 8/22/15, Josh K joshknnd1...@gmail.com wrote:
also could you make it so the food poisoning incident takes less money?
after the food poisoning incident i could not get out from negative or
minus 900 thousand pounds of overdraft. also i would love to be able to
give my park a name and name the rides and attractions if i want. also i
think it should take some time to build attractions as well. maybe have
sounds of construction going on for a few moments and then the
attraction is built.

follow me on twitter @joshknnd1982


On 8/21/2015 4:48 PM, Nick Adamson wrote:
Hi josh.
Other people have had this problem. I think there is a bug in this area.
Thanks.
Nick.




On 21 Aug 2015, at 16:16, Josh K joshknnd1...@gmail.com wrote:

hi
in park boss when i bought 80 more squares of land. I then extended my
monorail stations so they would cover the new area. But now when i try
riding the mono rail a train never comes. Has anyone else noticed this?
before the food poisoning incident I had 6 to 8 monorail stations in my
park.

--
follow me on twitter @joshknnd1982


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Re: [Audyssey] physical cd's and PayPal accounts

2015-05-07 Thread Desiree Oudinot
 sensors a lot
less.  Thanks for listening yet again:) Take care,

Jeremy


On 4/29/15, gamers-requ...@audyssey.org gamers-requ...@audyssey.org wrote:

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Today's Topics:

1. Re:  psycho strike help (Aaron Baker)
2. Re:  psycho strike some observations (Thomas Ward)
3. Re:  psycho strike some observations (Thomas Ward)
4.  Psycho strike help part 2 (michael maslo)
5. Re:  psycho strike some observations and other related topics
   bundled together (Desiree Oudinot)


--

Message: 1
Date: Wed, 29 Apr 2015 22:44:58 -0400
From: Aaron Baker theultimatemasterofarc...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] psycho strike help
Message-ID:
cag+yvalglqg9vqt_ixy-c5c66wq9hfpimvjyc6s6wrt_nyz...@mail.gmail.com
Content-Type: text/plain; charset=UTF-8

Hello,
Under manage characters, select your character and hit give person's
name food.
You have to kill the weapon shop owner. You won't be able to shoot him
unless you have a gun, so you will have to hit them with the knife.

On 4/29/15, michael maslo michaelmasl...@gmail.com wrote:

Hi list:



I bought the game and I have to admit I love the game! I have a few
questions please.



1. It says I have 117 food in my place. I hit f at the main menu once
I have loaded my character. My question is though it says I have 117
food when I hit N while on a mission it says I have 0 rations.



How do i get the food as a ration before I starve to death?



Also in the weapon store is there a way to buy a weapon or is there a
way to shoot the guy who keeps shooting me.



This game is so awesome!

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Message: 2
Date: Wed, 29 Apr 2015 23:02:51 -0400
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] psycho strike some observations
Message-ID:
CAAfBG11=sqxq2wzh24ofjzzmrur1mlnr7udxxexthk63jsn...@mail.gmail.com
Content-Type: text/plain; charset=ISO-8859-1

Hello Jeremy,

You aren't alone. I do agree with a lot of what you had to say below,
and it is a major reason why I in all likelihood won't be buying the
game.

Yes, while the sounds, voice acting, etc are all fine as it is I just
found the senseless violence, murder, and mayhem not to my liking.
While fighting and killing in a combat situation usually doesn't
bother me I found the idea of just walking into a party and killing 10
people for no reason sick and immoral. Same goes with the farm
mission. I love animals, and the sound of killing goats for no reason
really bothered me. Bothered me so much I uninstalled the game shortly
there after because I just couldn't play the game after that.

That is not to say I think the game is a bad game. I just personally
dislike the degree of violence and senseless killing involved in the
game. It bothered me in away few games do. It is one thing to be
killing zombies in a game like Swamp since they aren't real people or
can justifiably be called monsters. It is a total and morally
different issue to walk into a party, mall, jail, or somewhere and
just start killing people at random for little reason.

Cheers!


On 4/29/15, Jeremy Brown tyr...@gmail.com wrote:

So, I read the documentation, and I've played one game.  Admittedly,
that's a small data sample, but I want to make the following
observations:

1.  The game sound design and the game play are very nice.  The hot
keys are for the most part very intuitive, and the movement and menu
systems all work as expected.  Breaking the game into distinct zones
that you get to from a menu and then sidescroll through made a lot of
sense and avoided some obvious navigational issues.  Some auditory
cues could have been perhaps a little more pronounced for my taste,
but overall, I got it.


2.  I found the character motivation very flimsy.  First off, just
deciding to homicidally kill everyone at a party as my first action in
a criminal career in which I want to amass a gang and get

Re: [Audyssey] physical cd's and PayPal accounts

2015-05-01 Thread Desiree Oudinot
I'm trying to remember which game it is that I've played that makes you 
agree that you're over 18 each time you play it. That's going to bother 
me now. It's an audio game, I believe, and while I think that's 
overkill, maybe a similar thing could be put in place in this game as well.


I also have to ask this, why didn't anyone ever complain about the 
content in some of Jim Kitchen's sexually explicit games? Those games 
are free, are very small downloads, and are actually very easy to hide, 
because they're buried in a mess of other games inside a rather 
disorganized directory structure. No offense intended by saying that, 
I'm just stating a fact. But I apologize for being blunt.
Anyway, I would argue that children have probably downloaded these 
games, too, but I've never heard a peep about it.


Same with Slender, the Lost Vision. This game, if memory serves, was 
released shortly after the incident which Dark referenced in a previous 
message in which a girl was nearly killed because her friends thought 
they were going to please Slenderman. Again, this game is free, 
relatively small, and easy to access.
So why is Psycho Strike getting a bad rap when other questionable 
content has been released in the past? Maybe I just didn't hear about 
similar objections that were raised?


On 5/1/2015 11:54 AM, Thomas Ward wrote:

Hi Paul,

You raise some valid points. If a child is old enough to be
unsupervised on the internet then they are probably old enough to
decide for themselves weather or not to download a certain game or
view certain content. In such a case the best a site owner or game
developer can do is make appropriate warnings as to the content being
viewed.

For example, most pornography sites have a page that pops up every
time the site is accessed letting the user know that the site contains
sexually explicit  content and the person entering must be at least
18. If they click the I agree button and enter the site knowing what
content is about to be viewed the legal responsibility becomes that of
the person doing the browsing not the site owner or owners.

With games there is usually a similar warning in place. In adult
interactive fiction, for example, it always comes up with a disclaimer
that prompts the user to enter yes or no if they agree to the terms.
After the user types yes and agrees to the terms of service it becomes
his or her own responsibility what to do with the content.

I think a similar warning system could be implemented in games like
Psycho Strike that serves the same purpose. When the game is first
launched it will let the user know this is an extremely violent game,
is not suitable for people under 16, and have them agree to the terms
of service. After that there is really little anyone can do to make
sure that someone who is age appropriate plays the game.

Cheers!


On 5/1/15, Paul Lemm paul.lem...@gmail.com wrote:

Hi Jeremy

I do have to say as I think someone else has pointed out, if a child is old
enough to be allowed on a computer  unsupervised to download and view what
they choose then there are a lot more worrying  things online  than a
violent audio game. Just on uTube alone there  is I'm sure more graphic and
inappropriate content  which is just a click or 2 away from anyone
accessing
a pc.  I think this is the responsibility of a parent to teach their
children what they are allowed to  view online, I think the fact that the
game warns people is amble  to warn anyone  of  what is to be expected and
people can choose to either download or not and if people choose to ignore
the warning that is their choice and if it's a child too young to be
exposed
to this kind of game I question whether they should be allowed to freely
view the web unsupervised   as mentioned previously there is a lot more not
only inappropriate but dangerous content  accessible online. also with
grand
theft auto that to can be brought online through ps online  or the xbox
store either as the game or as a free demo and although I haven't checked
I'm pretty sure there will only be a warning there

Regards


Paul

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Re: [Audyssey] psycho strike some observations

2015-05-01 Thread Desiree Oudinot
When I play, I come up with totally ridiculous, unrealistic names. That 
way my characters sound like a particularly stupid comic book villain, lol.


On 5/1/2015 12:31 PM, Bryan Peterson wrote:
LOL. I like to give my character my own name and age, although there 
is a particular ex-girlfriend's name I'll also occasionally use for 
whom I have a particularly intense dislike.




We are the Knights who say...Ni!
-Original Message- From: Josh K
Sent: Friday, May 01, 2015 10:15 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] psycho strike some observations

I play psycho strike and laugh at it just knocking down prison doors
something i could never do in reality is to me funny and fun. And its
fun to name characters after people in real life that I do not get along
with that well at the moment or just to hear their names in the game
saying that they are or were a gang leader. To me its funny and fun.

follow me on twitter @joshknnd1982

On 4/30/2015 4:04 AM, shaun everiss wrote:
Aggreed chareles I have a friend that plays such games on his headset 
but yeah once you are mature yeah.

My issue with some games is if they emulate life to closely.
I use games as an escape doing something I wouldn't do in real life.
I guess if I was in a gang already playing this game then it would be 
a problem or if I was thinking about doing this sort of thing in real 
life it would be an issue.
But since I am not a starship pilot or gang member or anything in all 
the games I play then its all ok.
Not to say there are games I don't play because its a bit to close to 
reality.
survive the wild is one of those, while I am not lost in the wild my 
life while not that bad does have sertain elements off that game in 
it and its to close to home really.
Psychostrike is really good but I agree I won't be playing this in 
short bursts.


At 03:59 p.m. 30/04/2015, you wrote:
If I had sons, they would have to play GTA elsewhere, if even there. 
Part of parenting is making sure that your kids play appropriate 
games, watch appropriate TV, and such.  Also, I would make sure that 
they know that games are in no way reality.


---
Be positive!  When it comes to being defeated, if you think you're 
finished, you! really! are! finished!
- Original Message - From: Thomas Ward 
thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 29, 2015 10:08 PM
Subject: Re: [Audyssey] psycho strike some observations



Hi Ron,

Who is to say people don't take issues with their kids playing games
like grand Theft Auto?

Truth is I am one of them. Even though my son might want games like
that I don't buy them for him. I tend to buy age appropriate games,
and those I feel do not compromise my moral inclinations. I always
find out what the game is about before buying it, and also check what
age it was designed for etc. While I know some parentsjust don't care
I'm not one of them.



On 4/29/15, Ron hopkins ard...@samobile.net wrote:

Hello.  This is Ron.  So I'm reading through these mails.  Well, I'd
like to know, how come people don't take issues with 10 year old kids
playing games like grand theft auto, a game that has very graphic
violents from what I've been told, where you have sex with women and
then kill them by running them over, among other things. I think we
need more games like this for the blind, What happened to society
putting limits on what there kids watch and play.  I personally love
the sounds.  We all know what is depicted in this game is very wrong,
but after its basically roll playing.  How many muds and other text
games do people play where your a rogue and steal?  Thats wrong too.
Just an observation.  I hope to be buying this game soon.

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Re: [Audyssey] physical cd's and PayPal accounts

2015-05-01 Thread Desiree Oudinot

Hi Dark,
Fair enough. I had actually forgotten that the adult games were on a 
separate part of Jim Kitchen's site. It wasn't always that way, and, 
since I don't personally have an interest in those types of games, I 
really didn't realize they had been moved. So I'll stand corrected on 
that point.
I don't know, it just seems a bit odd to me that this is the first time 
I've ever seen a debate over whether an audio game should have been 
released or not due to its content. Perhaps there were others, but I 
wasn't paying attention, or wasn't on the email list or the forum to see 
them play out.


On 5/1/2015 4:07 PM, dark wrote:
@Desiry, in fairness to Jeremy his objection to the game is based on 
it's actual content and the motivation of it's characters, not just 
it's depictions of violence.


Jim kitchin's games are all clearly marked as adult, indeed they're in 
a separate part of his site from his other games and on audiogames.net 
they're listed as Adult xxx  with clear warnings in the description, 
 and yet actually we have still had a couple of complaints (though 
I have a sneaking suspicion those were from people who downloaded the 
games without reading what they were before hand).


As a side scroller, even as a side scroller with weapons and 
action,Psychostrike is rather more innocuous, sinse the area under 
scrutiny is the senselessness of the slaughterings and crimes 
involved, not intrinsically their depiction.


I'm not going to get into the debate again about this, but in fairness 
I can see why perhaps a more prominant warning on site might be 
useful, perhaps one contained in some of the links, eg list the game 
as psycho strike game with extreme violence or have a confirmation 
message box with the warning text somewhere rather than listing the 
game next to other innocuous titles like paladin of the sky and 
adventure at C:.


Once the warning is displayed however, what people do is their affair. 
Heck, I suffer genophobia and could not play one of jim Kitchin's 
adult games without extreme discomfort, but thanks to the warnings I 
have never had to, either deliberately or by accident, which is really 
all you can say.


All the best,

Dark.
There is always more to know, more to see, more to learn. The world is 
vast and wondrous strange and there are more things benieth the stars 
than even the archmaesters of the citadel can dream.
- Original Message - From: Desiree Oudinot 
turtlepowe...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 01, 2015 7:46 PM
Subject: Re: [Audyssey] physical cd's and PayPal accounts


I'm trying to remember which game it is that I've played that makes 
you agree that you're over 18 each time you play it. That's going to 
bother me now. It's an audio game, I believe, and while I think 
that's overkill, maybe a similar thing could be put in place in this 
game as well.


I also have to ask this, why didn't anyone ever complain about the 
content in some of Jim Kitchen's sexually explicit games? Those games 
are free, are very small downloads, and are actually very easy to 
hide, because they're buried in a mess of other games inside a rather 
disorganized directory structure. No offense intended by saying that, 
I'm just stating a fact. But I apologize for being blunt.
Anyway, I would argue that children have probably downloaded these 
games, too, but I've never heard a peep about it.


Same with Slender, the Lost Vision. This game, if memory serves, was 
released shortly after the incident which Dark referenced in a 
previous message in which a girl was nearly killed because her 
friends thought they were going to please Slenderman. Again, this 
game is free, relatively small, and easy to access.
So why is Psycho Strike getting a bad rap when other questionable 
content has been released in the past? Maybe I just didn't hear about 
similar objections that were raised?


On 5/1/2015 11:54 AM, Thomas Ward wrote:

Hi Paul,

You raise some valid points. If a child is old enough to be
unsupervised on the internet then they are probably old enough to
decide for themselves weather or not to download a certain game or
view certain content. In such a case the best a site owner or game
developer can do is make appropriate warnings as to the content being
viewed.

For example, most pornography sites have a page that pops up every
time the site is accessed letting the user know that the site contains
sexually explicit  content and the person entering must be at least
18. If they click the I agree button and enter the site knowing what
content is about to be viewed the legal responsibility becomes that of
the person doing the browsing not the site owner or owners.

With games there is usually a similar warning in place. In adult
interactive fiction, for example, it always comes up with a disclaimer
that prompts the user to enter yes or no if they agree to the terms.
After the user types yes and agrees to the terms of service

Re: [Audyssey] physical cd's and PayPal accounts

2015-05-01 Thread Desiree Oudinot

Hi Thomas,
I can respect your position about this, and I also think that most kids 
shouldn't be playing a game of this nature.
I think what I'm objecting to is more the fact that, no matter how many 
hoops you make someone jump through, people are going to access it who 
probably shouldn't. So the whole debate is actually pretty pointless, 
and is serving no real purpose. I was merely stating my opinion, because 
I think that, even if I strongly disagree with the way Jeremy chose to 
bring this up on list in the first place, you both are entitled to feel 
the way you do about the game and its content. It's not for everyone, 
that's for sure.
As for the justification, it makes sense that a storyline should have 
been included in the game, but before you start, it says, for reasons 
only known to you or something to that effect. Which I took to mean, 
fill in the blank with your own scenario. Which is exactly what I did. 
I'm not saying that should make others feel better if they find the 
content objectionable, but for me at least, I could sit here and come up 
with 20 different scenarios about why this character did what he or she 
did, each one crazier than the last. It's part of what I enjoy about the 
game, to be honest.


As I said to Dark in a previous message, I realized my error about the 
adult games on Jim Kitchen's website. It had just been a long time since 
I'd looked at the site, and I didn't know they had been moved. So I 
apologize.


On 5/1/2015 5:23 PM, Thomas Ward wrote:

Desiree,

I think during the debate we had on list a couple of days ago Jeremy's
actual point got lost in the discussion. The basic point he was
getting at was there was a lot of senseless violence without any kind
of justification or reason for it. When you enter the party it gives a
simple statement to the effect you don't' know why but you just
started killing people at a party. His point was that is no
justification, no reason to, go mindlessly kill 10 people. If he plays
a game he wants to know why he is doing it, and have some better
justification for it.

In my personal case I was objecting more to the violence itself. Like
Jeremy I'd like to have some better justification or reason to kill
people, even virtual people, than just because I decided to go do it
for some unknown reason. I also think it is a poor game design, and
should be corrected. Moreover while I was playing I just felt
uncomfortable playing the game because in my mind it was wrong, I felt
dirty, and uneasy about mindlessly going around killing people. I
don't feel that way when fighting my way through hoards of zombies,
robots, or some other non-human enemy so my objection is more about
the ethical conflict I had with playing the game.

As for Jim Kitchen's games they aren't mixed in with his other games.
He has appropriately moved them onto a page of their own and there is
no way for someone to download one of his games without knowing they
are adult content. So you seem to be slightly misinformed about where
they are located on his site.

In any case I am unsure why they haven't generated more debate. The
only thing is I figure the adult members of this list and the Audio
Games Forum don't find them that objectionable. I certainly don't have
any objections over them and wouldn't have any reason to complain
myself.

Cheers!


On 5/1/15, Desiree Oudinot turtlepowe...@gmail.com wrote:

I'm trying to remember which game it is that I've played that makes you
agree that you're over 18 each time you play it. That's going to bother
me now. It's an audio game, I believe, and while I think that's
overkill, maybe a similar thing could be put in place in this game as well.

I also have to ask this, why didn't anyone ever complain about the
content in some of Jim Kitchen's sexually explicit games? Those games
are free, are very small downloads, and are actually very easy to hide,
because they're buried in a mess of other games inside a rather
disorganized directory structure. No offense intended by saying that,
I'm just stating a fact. But I apologize for being blunt.
Anyway, I would argue that children have probably downloaded these
games, too, but I've never heard a peep about it.

Same with Slender, the Lost Vision. This game, if memory serves, was
released shortly after the incident which Dark referenced in a previous
message in which a girl was nearly killed because her friends thought
they were going to please Slenderman. Again, this game is free,
relatively small, and easy to access.
So why is Psycho Strike getting a bad rap when other questionable
content has been released in the past? Maybe I just didn't hear about
similar objections that were raised?


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Re: [Audyssey] psycho strike, some observations, and Suggestions

2015-04-30 Thread Desiree Oudinot

That sounds like an excellent, if bizarre, setup for a fanfiction. Lol.

On 4/30/2015 8:39 AM, dark wrote:
Well Bryan on the one hand I actually can believe more readily someone 
might have committed crimes over  tabletop games more than other forms 
of gaming. Tabletop rp games are after all a social activity done with 
other people and can promote strong emotions both positive and 
negative. However to claim that DD or any other rpg is to blaime for 
this sounds to me like claiming orchestral music is evil because 
people have killed or committed suicide in course of performing it, 
heck on that logic maybe we should ban all friendships, relationships 
and any human contact at all! :D.


Btw interestingly enough when i was looking up the Slenderman on 
wikipedia in connection with the dragonaps game, I did read about a 
girl who committed an attempted murder apparently instructed by Lord 
Voldemort, The Ninja Turtles and Slenderman (now there is a weerd team 
up).


However to say this girl was a few  nouns short of a collective 
analogy would be an understatement.


Beware the grue!

Dark.



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Re: [Audyssey] A Couple Questions Regarding Psycho Strike

2015-04-30 Thread Desiree Oudinot

Oh, sorry, I misunderstood you.
Ah well, it doesn't hurt to stock up on weapons anyway.

On 4/30/2015 2:05 PM, Aaron Baker wrote:

Steel shield is the only armor available.
If there were more, they would appear in the black market over time.

On 4/30/15, Desiree Oudinot turtlepowe...@gmail.com wrote:

Wow, there are different shields other than the steel shield? I'm going
to assume that they can be found in the weapons shop. Time to try and
raid that some more, I suppose. I did pick up a couple of cool weapons
there already.

On 4/30/2015 10:15 AM, Aaron Baker wrote:

Hello,
You can, in addition to better shields, get better weapons as your
level increases. For example, where pistols are harder to get early
on, they are easy to get at level ten. Just keep playing and you
should be able to get better and better weaponry. Having the ai help
you out by rescuing a prisoner helps a lot, too!
Regards,
Aaron

On 4/30/15, Christina greensleev...@wind-haven.net wrote:

Hi, Kelly.
1.  The prisoners are freed when you break down the door and they run
back
to your base.  You don't get to use them until you return to base.
For the vault, you hear breaking glass for a while while you're pounding
on
the door and then it completely shatters.  There's an announcement when
you
get the cash but it's impossible to hear over all the other noises.
2.  The shieleds you can buy go up when your level does.  So, the higher
your level, the higher the cost of the shield and the higher its
defensive
level.

3.  I think you have to kill the gunshop owner in the weapons shop or
kill
cops in other places.  I'm not completely sure about this one.  I only
got
weapons when I let the computer control my main character.
HTH,
Christina



-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Kelly
Sapergia
Sent: Thursday, April 30, 2015 2:51 AM
To: gamers@audyssey.org
Subject: [Audyssey] A Couple Questions Regarding Psycho Strike

Hi,

I started playing Psycho Strike today, and ended up purchasing it. It
works

great on my Windows 7 64-bit machine, but contrary to the manual, I
couldn't

get it to run on my XP system. (I get a message saying This program is
not

a Win32-compatible program, or something to that effect.) Other than
that,

it's a lot of fun, but I have a few questions about the gameplay.

1. Presumably, you have to release prisoners before you can recruit any
other characters. As far as I can tell, I've broken down some doors, but
am

not told if anyone has been set free. Is there a way to know if anyone
has
been released? Same thing with the bank vaults. I'll go up to one and
take
out my frustrations on it until glass begins breaking. Do I have to keep
hitting it before I can get the cash, or do I automatically get it when
the

glass breaks?

2. I've noticed that in the black market there's a defensive shield.
However, the price keeps changing, and I can't seem to buy it even if I
have

the right amount of cash. As an example, I was first told it would cost
149

cash. I managed to get up to 160 cash or something like that, but when I
went to buy the shield, it said it was now available with an increased
defensive level for 400 cash. Obviously, I now can't get it. Is this a
bug
with the game, or do you have to be very precise as far as cash goes?

3. Where can I find guns to use the pistol cartridges? I've been in the
Weapons shop, but usually keep getting either a long knife or pistol
cartridge, but no actual pistol.

Thanks.

Yours Sincerely,
Kelly John Sapergia
Show Host and Production Director
The Global Voice Internet Radio
http://www.theglobalvoice.info

Personal Website: http://www.ksapergia.net
Business Website (KJS Productions): http://www.kjsproductions.com
Follow me on Twitter at: kjsapergia


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Re: [Audyssey] A Couple Questions Regarding Psycho Strike

2015-04-30 Thread Desiree Oudinot
Wow, there are different shields other than the steel shield? I'm going 
to assume that they can be found in the weapons shop. Time to try and 
raid that some more, I suppose. I did pick up a couple of cool weapons 
there already.


On 4/30/2015 10:15 AM, Aaron Baker wrote:

Hello,
You can, in addition to better shields, get better weapons as your
level increases. For example, where pistols are harder to get early
on, they are easy to get at level ten. Just keep playing and you
should be able to get better and better weaponry. Having the ai help
you out by rescuing a prisoner helps a lot, too!
Regards,
Aaron

On 4/30/15, Christina greensleev...@wind-haven.net wrote:

Hi, Kelly.
1.  The prisoners are freed when you break down the door and they run back
to your base.  You don't get to use them until you return to base.
For the vault, you hear breaking glass for a while while you're pounding on
the door and then it completely shatters.  There's an announcement when you
get the cash but it's impossible to hear over all the other noises.
2.  The shieleds you can buy go up when your level does.  So, the higher
your level, the higher the cost of the shield and the higher its defensive
level.

3.  I think you have to kill the gunshop owner in the weapons shop or kill
cops in other places.  I'm not completely sure about this one.  I only got
weapons when I let the computer control my main character.
HTH,
Christina



-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Kelly
Sapergia
Sent: Thursday, April 30, 2015 2:51 AM
To: gamers@audyssey.org
Subject: [Audyssey] A Couple Questions Regarding Psycho Strike

Hi,

I started playing Psycho Strike today, and ended up purchasing it. It works

great on my Windows 7 64-bit machine, but contrary to the manual, I
couldn't

get it to run on my XP system. (I get a message saying This program is not

a Win32-compatible program, or something to that effect.) Other than that,

it's a lot of fun, but I have a few questions about the gameplay.

1. Presumably, you have to release prisoners before you can recruit any
other characters. As far as I can tell, I've broken down some doors, but am

not told if anyone has been set free. Is there a way to know if anyone has
been released? Same thing with the bank vaults. I'll go up to one and take
out my frustrations on it until glass begins breaking. Do I have to keep
hitting it before I can get the cash, or do I automatically get it when the

glass breaks?

2. I've noticed that in the black market there's a defensive shield.
However, the price keeps changing, and I can't seem to buy it even if I
have

the right amount of cash. As an example, I was first told it would cost 149

cash. I managed to get up to 160 cash or something like that, but when I
went to buy the shield, it said it was now available with an increased
defensive level for 400 cash. Obviously, I now can't get it. Is this a bug
with the game, or do you have to be very precise as far as cash goes?

3. Where can I find guns to use the pistol cartridges? I've been in the
Weapons shop, but usually keep getting either a long knife or pistol
cartridge, but no actual pistol.

Thanks.

Yours Sincerely,
Kelly John Sapergia
Show Host and Production Director
The Global Voice Internet Radio
http://www.theglobalvoice.info

Personal Website: http://www.ksapergia.net
Business Website (KJS Productions): http://www.kjsproductions.com
Follow me on Twitter at: kjsapergia


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If you want 

Re: [Audyssey] psycho strike, some observations, and Suggestions

2015-04-30 Thread Desiree Oudinot

How tired must everyone in this game be of eating goats? Lol

On 4/30/2015 1:42 PM, Josh K wrote:

yep agree there.
now to change the subject I've been playing psycho strike and have 
been killing goats. its lots of fun this game! I'd love to see a goat 
simulator where you play the part of a goat and you can just run 
around and bash cars and stuff with your horns, kick people, eat 
grass, and do other bad rampaging goat stuff now that would be fun! if 
anyone makes a goat sim I'll buy it.


follow me on twitter @joshknnd1982

On 4/30/2015 11:48 AM, Thomas Ward wrote:

Hi Josh,

Misconstrued is the least of it. In many cases the people who say
Harry Potter or Dungeons and dragons are evil have never read the book
or played the game to know firsthand what it is about and only form
their opinion based on the word of mouth. They are frequently
misinformed but have no problems telling you and everyone else how
evil, Satanic, or ungodly this or that is when they don't have
anything like firsthand knowledge of what they are talking about.
Those that do tend to base their opinions on a specific verse in
Deuteronomy that forbids them from practicing witchcraft, astrology,
spiritualism, and a number of other occult subjects. In any case it is
up to the person's own moral and ethical inclinations to play or not
play such things.

Cheers!


On 4/30/15, Josh K joshknnd1...@gmail.com wrote:

yep religious zealots say harry potter and such are evil simply because
their beliefs are a bit misconstrued that's all. Just pay them no mind
that's what I do.

follow me on twitter @joshknnd1982

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Re: [Audyssey] psycho strike some observations

2015-04-29 Thread Desiree Oudinot
Can I also point out that the irresponsible thing would be for a parent 
to actually purchase this game for a minor? Because, let's be realistic 
here. Lots of kids live this kind of life. They know what violence is. 
And most children don't have the funds to buy a $25 game without some 
outside help. The outside help would, in essence, be the negligent party 
here, not the developers.


Furthermore, I like to imagine, although I'm sure it's inaccurate, that 
this game is kind of a screw you to polite society and political 
correctness.


On 4/29/2015 6:59 PM, Charles Rivard wrote:
I haven't played the game, but you point out how irresponsible and 
reprehensible the character is.  It makes sense that the character 
would be this way.  After all, the character is a criminal.  Taking 
thin under consideration along with the name of the game, well, there 
you go.  Two plus two equals four.


---
Be positive!  When it comes to being defeated, if you think you're 
finished, you! really! are! finished!

- Original Message - From: Jeremy Brown tyr...@gmail.com
To: gamers gamers@audyssey.org
Sent: Wednesday, April 29, 2015 5:18 PM
Subject: [Audyssey] psycho strike some observations



So, I read the documentation, and I've played one game.  Admittedly,
that's a small data sample, but I want to make the following
observations:

1.  The game sound design and the game play are very nice.  The hot
keys are for the most part very intuitive, and the movement and menu
systems all work as expected.  Breaking the game into distinct zones
that you get to from a menu and then sidescroll through made a lot of
sense and avoided some obvious navigational issues.  Some auditory
cues could have been perhaps a little more pronounced for my taste,
but overall, I got it.


2.  I found the character motivation very flimsy.  First off, just
deciding to homicidally kill everyone at a party as my first action in
a criminal career in which I want to amass a gang and get money and
better weapons didn't click for me.  Good crime bosses avoid
entanglements with the police and such situations.  Further, mass
murderers of the type depicted in the first sequence aren't your buddy
film types imo.


3.  On a moral ground, I have severe issues with the character
motivation, the game scoring, and the presentation of violence.

The character motivation as character motivation was discussed above,
but giving a player a choice of either body count or cash as a means
of keeping score struck me as sort of sick.  Further, I have a hard
time justifying the developer's decision to release a game with this
sort of content that can be downloaded directly and played at least as
a demo, with no blocks in place to keep minors from playing it. All
such blocks have issues, there's no good way to police such issues,
but given that the first sequence is the murder of ten defenseless
people for no better reason than you decided to strikes me a socially
irresponsible.

The game play is awesome, the game design has a lot of good points,
but minus several million for good taste and well-thought out
character motivations.  This game could have been improved immensely
merely by introducing more motivation.  You're a poor caterer who's
about to lose their job, be turned out on the streets and a mysterious
man drives up to you, he offers to set you up in comfort if you kill a
certain man at the party.  Unfortunatley, he does not have any way of
identifying the man.  While still morally reprehensible, this at least
gives the player some reason to be doing this.  Further, if more
patrons have some means of fighting back other than police, then it
might be less objectionable to me.  I play violent games: every rpg,
mud, etc is essentially no different in terms of raw violence.
However, basing a game on killing people who are screaming don't hurt
me strikes me, as I said before, as completely irresponsible.

Take care,

Jeremy




--
In the fight between you and the world--back the world! Frank Zapa

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Re: [Audyssey] psycho strike some observations and other related topics bundled together

2015-04-29 Thread Desiree Oudinot
If a CD of the game was available, the price would rise exponentially. 
Then people would be complaining about the high price.
This would also exclude those in countries who would pay much more for 
shipping than is reasonable.
Even if there was a choice, physical medium or digital download, how 
many people would actually pick a physical medium today? Disks don't 
usually stand the test of time. What happens if, 5 years down the road, 
someone wants to reinstall the game, but can't because they don't have 
their game disk anymore? What if, God forbid, by that point VG Storm is 
no longer in existance? We would have another Bavisoft fiasco all over 
again, and you know as well as I do the backlash they would receive for 
using an antiquated system.
Finally, is it really that easy to create a Paypal account if you're 
under 18? I honestly don't know, which is why I'm asking, but it doesn't 
seem like an easy task depending on the age of the child and his or her 
knowledge of finances. You would still need either a credit card or a 
bank account to make the transaction.


On 4/29/2015 8:20 PM, Jeremy Brown wrote:

First, to all of you that have responded thus far, thanks for actually
responding.

I'm going to address the issues in one mail to try and save time and space.


As to Charles' comments that criminals are by definition anti-social
and the name of the game basically implies what to expect, agreed on
both counts.  However, choosing to make a psychopathic killer the hero
or main character of a game is a game developer decision.  My choice
as a consumer is to vote for the game or not by either buying it or
not.  Gangsters don't interest me as a gamer, so I doubt that this
particular concept would have intrigued me even if the handling had
been different.

In response to some of Dark's points:

RE: minors and their definition

Besides, what is exactly a miner seems pretty debatable, hay I was
watching the alien filmes and nightmare on elm street when i was 10 years
old, not to mention playing games like mortal combat and moonstone, and I
was quite fine with the idea that these were games and the difference
between playing a game where I slice someone up with a big nasty blade and
doing the same in reality, likewise violence in and of itself never did, or
indeed never does bother me for just being bloody or graphic.

Back to Jeremy:

I was six when I saw the first Alien film.  I don't think it
psychologically scarred me for life; that said, I don't think it was
responsible of my older brother who had charge of me at the time to
allow it.  One does not negate the other.  Just because minor is
somewhat fluid, saying well people see this all the time does not
relieve the social responsibility of the producer.

RE: warning message
In the game's description on the Vgstorm website there is the message:

Back to Jeremy:
Agreed, and I applaud the developers for including this warning.
Further, I agree that there's no good system for keeping minors from
buying such a game, however, there are a couple of systems that would
be more effective than the current one.  Making the game only
purchasable with a credit card for instance will exclude many many
minors.  Itm ight exclude legitimate customers with bad credit as
well, but this is the sort of decision one must make.

Many games in the past have used a dual system of printed material
that is mailed to a consumer in addition to the game disk or download.
Such a mailing might get  the attention of parents.

Neither of these options is a perfect solution, and I don't expect
VGStorm to use either.  I'm merely pointing out that ignoring the
problem completely and going with a warning label and good intentions
is not the only way to handle such problems.

RE: Violence and motivation (This one responds to Dark and Desree)
Jeremy's comments here:
I frankly have to just disagree with you on this one Dark.  I just
can't see a psychopathic criminal who kills people at a party to start
their career as a person who would form a gang.  First off, for that
person to be at that party they have to have been invited.  This
implies a certain amount of familiarity or intimacy with at least one
party goer.  Further, as we both agreed, avoiding criminal
entanglement with authorities is the best way to be a successful
criminal.

As to the way the violence is presented, I did not get any bafoon
comedy violence vibe.  Further, it doesn't strike me as a screw you to
society politically correct or not.  It strikes me as an excuse to
glorify anti-social behavior in the name of providing the blind
community with this style of game.

Now, first off, I am not opposed to graphic violence as such.
However, I think that the underlying story and motivations for this
game needed a severe rethink.  It doesn't work for me on a hey, this
gives me an excuse level, nor on the I have to do this to accomplish
this goal level.

That said, I'm glad to see developers trying games that are not mere
board 

Re: [Audyssey] psycho strike some observations and other relatedtopics bundled together

2015-04-29 Thread Desiree Oudinot

For what it's worth, I agree with you, Dark.
Do I think the game could stand to be a bit more realistic? Sure. Over 
on the Audiogames forum, I've made an extensive list of suggestions that 
I do hope are implemented in some way. I don't think it's very 
representative of gang life, or really any crime spree that I've ever 
heard of. What it is, for me at least, is a beat 'em up that was 
designed for generally causing havoc and destruction and having a good 
time doing it. If the game is never updated, I would still be ok with 
what it is.
I think the sounds would probably be a bit graphic for some people, but 
that is why the warning is in place. There's also the option within the 
game to turn off adult language, although I realize that's not the same 
thing, but it still sort of falls under the same category.


On 4/29/2015 9:03 PM, dark wrote:
@JEremy I think you might have missunderstood my points, or maybe 
sinse it is getting a little late I did not put them clearly enough.


My point about miners was not to say well people see this all the 
time so it's okay that is a pretty stupid ethical arguement sinse by 
that deffinition any bad practice which has persisted could be 
maintained simply on basis of tradition. my point was that miner is 
a pretty lose term. Society and the law has these magic numbers around 
age. Suddenly at 15 or 16 (depending upon country), viewing of 
violence becomes okay. Suddenly at 18 a person can decide to get 
married where they couldn't previously.


These rules are pretty dam arbitrary. I've met twelve year olds who's 
views, outlook and maturity are closer to adult (heck I rather was one 
myself), and I've met 30 year olds who still act like morons. The idea 
of an arbitrary limit, particularly on something like viewing or 
watching certain subject is pretty odd in and of itself.


Thus, all a developer can do is give a warning and advice and leave 
things up to the individuals involved and their parents.


I also frankly disagree with you about either printed materials or 
credit cards, sinse both would make it harder to pay for the game for 
everyone else much less have a playable demo, (besides I , and plus I  
tend to personally still hold to the theory that anyone old enough to 
be browsing the internet downloading and trying games on their own 
should be old enough to take warnings seriously.


As regards my comments about criminality, what I meant was I get the 
impression the violence in the game is intended as rather absurdist 
and indeed psychotic in nature, not a serious impression of crime or 
even of genre crime fiction. I could well be incorrect sinse I've not 
been able to play the game yet, but from the description that was the 
note I thought the game was going for, which puts things in a slightly 
different light, sinse just as I wouldn't usually condone a game like 
rampage as I mentioned involving shear mindless destruction of cities, 
the commic violence was actually sort of fun in the same way godzilla 
is in the films.


Beware the grue!

Dark.

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Re: [Audyssey] psycho strike and responsibility

2015-04-29 Thread Desiree Oudinot
I realize I'm coming down hard on pretty much all your points, Jeremy, 
but I have to respond to this message too.
I don't think the party sequence is all that unusual. Well, unusual 
isn't the right word, but I can't think of a better one at the moment. 
What I mean is, how in the world is this any different than a person 
opening fire in a movie theater or a mall, or a school? All of these 
things have happened, and will probably happen again. Does that make 
them right? Of course not, but I really don't think I need to drive my 
point home any further. Maybe you, as the player, have some kind of dark 
motivation or mental illness. Should that be explained in the story? 
Well, that's debatable. Personally, I'm an imaginative individual, so I 
like to fill in the gaps myself in whichever way I choose. But I also 
think having a story wouldn't have been a bad idea.
Also, judging by the background music, the party appears to take place 
in a club or something. How do we even know this celebration isn't a 
public venue of some sort?


On 4/29/2015 9:38 PM, Jeremy Brown wrote:

Dear Aaron,

I agree that most games depict violence in far to cavalier a manner.
I also give you cudos on both the warning labels, and the use of very
gutwrenching and active clues that this is not socially acceptable
behavior during game play.  However, I do think that this sort of
decision needs more justification than everyone else does it.  If game
developers do not take a stand on such issues, then we end up with a
market glutted with games that peddle violence for the sake of unit
sales.  Now, that said, as I pointed out in both the original post
that you are responding to, and in the second post, I'm not
necessarily opposed to violence, but I think the opening sequence and
motivation for the character are what I find dangerous as concepts for
gaming.  I hope to see these same game mechanics ideas and use of
realism and graphic violence used in a more constructive way in
future.  I am merely stating an unease with this release, its method
of delivery, and its content.  You are free as a developer to give the
public what it wants, and if this is what the public wants, they are
free to buy it.  I can buy or not buy, and as I said, vote with my
dollars.  No offense was meant, nor criticism of anything but the
game's kick-off premise.  I think the rest could maybe have been
worked without this initial sequence and it would not have bothered me
one bit.  Take care,

Jeremy





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Re: [Audyssey] Psycho strike help part 2

2015-04-29 Thread Desiree Oudinot
Hey, just keep at it. I felt that way at first too. But once you get the 
hang of it, it's a brilliant game.
As to your question, without giving spoilers, what you need for breaking 
down doors can be found in the factory.


On 4/29/2015 11:09 PM, michael maslo wrote:

Hi again list:

  


I read over the manual again and I do not understand how to get a prison out
of the jail.

  


I only have a pistol knife and long knife with my fist too. I thought I read
here that you need something to break the door down but no matter how much I
hit the door it does not break. It sounds like I am hitting a metal door so
I do not know where the wood door is.

  


Any help would be appreciated.

  


Also this game is so hard. I keep getting caught or killed laughing

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[Audyssey] Re: violence and miners was: Re: psycho strike someobservations

2015-04-29 Thread Desiree Oudinot
Yes, because, with kids being exposed to technology at younger ages, 
they know much more about it by the time they're old enough to test 
boundaries. So even if there are parental filters in place, most kids 
who want to will figure out a way to circumvent them.


On 4/29/2015 7:42 PM, Bryan Peterson wrote:
Ah yes, Rampage. It was ported to the original NES. But I agree about 
there really being little a dev can do beyond putting a warning on the 
web site.




We are the Knights who say...Ni!
-Original Message- From: dark
Sent: Wednesday, April 29, 2015 5:04 PM
To: Gamers Discussion list
Subject: [Audyssey] violence and miners was: Re: psycho strike 
someobservations


Hi Jeremy.

I haven't played psycho strike yet sinse I'm waiting for the xp error
mentioned earlier to be fixed, however I was interested to read your
thoughts about violence.

Firstly,  I am not sure what you mean by blocks in place to prevent 
miners

from playing sinse practically there isn't a huge amount a developer can
do. Besides, what is exactly a miner seems pretty debatable, hay I was
watching the alien filmes and nightmare on elm street when i was 10 years
old, not to mention playing games like mortal combat and moonstone, and I
was quite fine with the idea that these were games and the difference
between playing a game where I slice someone up with a big nasty blade 
and
doing the same in reality, likewise violence in and of itself never 
did, or

indeed never does bother me for just being bloody or graphic.

In the game's description on the Vgstorm website there is the message:
WARNING
The game features violence, drugs, and other themes not suitable for 
younger

players. We advise that no children under the
age of 16 play the game without parental approval.


Now, on the one hand this message perhaps isn't as prominant or 
informative
as it could be, however it is there, and other than sticking a message 
about
the game's content on site I'm not sure what a developer could do, or 
indeed

what a developer should! do, sinse generally speaking if a miner is old
enough to be browsing the internet and downloading games unsupervised 
she/he

should be old enough to take warnings seriously.

On the violence and motivation angle more generally, I would say it's a
matter of presentation. I remember a game on our old Amigar computer I 
used

to play with my friend and indeed my brother sinse it was three players
called rampage. In the game you played three large monsters, a Kingkong
style gorilla, a godzilla like reptile, and a large wolf creature. 
each game
was a side scrolling city stage full of buildings. to complete each 
level,

the monsters had to pull down all the buildings by climbing the sides,
punching out sections, eating people who ran out of them etc, not to 
mention
of course punching and exploding the various police helicopters, tanks 
and

other puny humans who tried to stop you :D.

Violent? destructive? hell of a yes! you could eat people(and get energy
back), break bridges by stomping on them, eat petral cans and belch out
fireballs, hay it wasn't called rampage! for nothing. I had great 
fun, and

indeed it served as a great way for me to get back at my very evil
specialist school at the time by making believe that was the buildings my
gorilla was smashing up :D.

The thing was the game was most definitely commical! no more realistic in
fact than any real godzilla film.

i'd argue to a great extent the original mortal Kombat and indeed mk2 had
very much the same vibe in a lot of places, sinse the violence was so 
insane

it definitely had a hint of the hwacky about it,  being able to  chop
someone in half and leave their legs standing there spurting blood? or
pulling out someone's heart and raising it in triumph?

I could well see how a super destructive crime game could fall into this
sort of patterr, just going completely psycho in an unbelievable 
insane way,

blowing up everything you come across.

Of course, I have not played psychostrike yet and I admit the idea of
killing someone who says don't hurt me does make me a little uneasy,
however from the description of blowing up buildings, pounding on 
police and

grabbing loot and running, i do wonder if commedy, monty pythoon style
violence was the intent here?

I'm not sure, indeed like everything else it strikes me it comes down to
presentation and style as much as content.

Btw, this is a different point to the idea of violence in a story 
sense as
you might get in an rpg, and action game or even a serious crime game. 
heck,
in the grand theft auto series though you must commit crimes to 
complete the

games the more violence you commit the more the police chase you to the
point that you will be shot and killed by them, meaning that often 
it's best
to limit the amount of violence needed to carry out each crime your 
required

to do as you said in your message.

Beware the grue!

Dark.


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If you 

Re: [Audyssey] PCS Games history, was first audio game.

2014-10-22 Thread Desiree Oudinot
Yep, I use xp.
It's good for playing text adventures, too. Basically, my xp virtual
machine is for gaming and not much else.

On 10/21/14, Josh Kennedy joshknnd1...@gmail.com wrote:
 what virtual machine do you play it in? windows xp? that seems to be the
 only one that supports dos games playing them with NVDA.

 On 10/21/2014 12:04 AM, Desiree Oudinot wrote:
 The shooting range is one of my all-time favorite audio games. I only
 wish I had bought the full version. But at the time I found it, I was
 10 years old, and spending $30 for a game seemed unattainable. I don't
 know whether my parents would have bought it for me or not, but today
 I'm kicking myself for not at least trying.
 Unfortunately, all I have is the demo. I do still play it in a virtual
 machine every now and then. The junkyard is awesome, I always loved
 blowing up the propane tanks and soda bottles especially.

 On 10/19/14, Phil Vlasak phi...@bex.net wrote:
 PCS Games history

 For those new to the field of games for the blind,
 here is a short history of our company.
 In September 1995, Carl Mickla started Personal Computer Systems with
 his
 game, Any Night Football.
 It was a DOS only game that used your DOS screen reader to describe game
 play and the PC speaker to make referee whistle sounds.
 In March 1996, Phil Vlasak joined PCS to create
 DOS games using real sounds recorded as wave files.
 In March 1996, PCS released Monopoly, our first game using real sounds.
 We
 tried making the sounds play from within our
 games but found that there were so many different DOS sound cards that
 it
 was too difficult to do. We knew that several sound drivers were already
 available for DOS and we contacted their
 developers and got their approval to include them in our games.
 In April 1996, PCS released Tenpin Bowling, our second sound game.
 In August of 1996 We found out about Audyssey,
 the magazine discussing computer games accessible to the blind.
 We submitted our first article to Michael Feir in Issue 2:
 September/October, 1996.

 PCS Provides New Horizons
 Audyssey;
 Computer Games Accessible to the Blind
 by Michael Feir
 Issue 2: September/October, 1996

 PCS Provides New Horizons
 by Michael feir

 In the last issue, I stated my opinion that the market base was too
 small to support a company which made games specifically for the
 blind community. I was quickly proven wrong in this assessment when
 soon after I published the first issue, I was contacted by Philip
 Vlasak, a member of a company called Personal Computer Systems.
 This company sells computers and also designs games specifically
 for the blind. Instead of the word-based games which one might
 expect them to be making, they are concentrating on more sound-
 based games. They have devised a bowling alley, a shooting range,
 a Snakes and Ladders-style math adventure game, a very good version
 of Monopoly, and a football game. I have included their complete
 catalog below, which includes more detailed descriptions of these
 games, and also provides information concerning contacting them.
 They are always interested in ideas for games, and have already
 welcomed one of my own suggestions, still under development by
 myself and a good friend of mine. Projects being worked on by PCS
 include a Dungeons and Dragons game and a five-on-five tank battle.
 The next issue of this magazine will be the Christmas edition, and
 detailed reviews of all PCS products will be included. Before I
 leave you to their catalog, let me urge all of you to give this
 company's products serious consideration. PCS is a small company,
 which has already shown tremendous promise in terms of initiative
 and original thinking. With our support, who knows where their
 creative energies will take us?

 EXCITING GAMES FOR THE BLIND
 Personal Computer Systems is a company that only includes blind
 programmers.  PCS is interested in providing fast action, fun, and
 exciting computer board AND arcade games for the blind.  In our
 board games, everything is described with all the necessary details
 as the game is being played and any information such as position or
 score may be obtained by hitting a key.  In our arcade games,
 instead of using visual graphics or pictures, which depend on a
 player aiming at an object we have the player aim by using their
 ears TO HEAR A TONE OR A SERIES OF BEEPS TO TARGET BY.  Thus, the
 impossible to play eye hand video game becomes an easy to play ear
 hand audio game.  We believe that the same enjoyment can be
 achieved by a blind player playing our games, as a sighted person
 playing a video game.
 We are developing programs to make use of one area where a blind
 person can grow and succeed.  Playing sounds through a sound card
 will be used to enhance and blend with the operation of our
 programs.  We in the blind community can get a similar enjoyment
 from a sound card as the sighted community gets from graphics on a
 monitor.

 GAMES BY PCS:
 ANY NIGHT FOOTBALL

Re: [Audyssey] PCS Games history, was first audio game.

2014-10-21 Thread Desiree Oudinot
The shooting range is one of my all-time favorite audio games. I only
wish I had bought the full version. But at the time I found it, I was
10 years old, and spending $30 for a game seemed unattainable. I don't
know whether my parents would have bought it for me or not, but today
I'm kicking myself for not at least trying.
Unfortunately, all I have is the demo. I do still play it in a virtual
machine every now and then. The junkyard is awesome, I always loved
blowing up the propane tanks and soda bottles especially.

On 10/19/14, Phil Vlasak phi...@bex.net wrote:
 PCS Games history

 For those new to the field of games for the blind,
 here is a short history of our company.
 In September 1995, Carl Mickla started Personal Computer Systems with his
 game, Any Night Football.
 It was a DOS only game that used your DOS screen reader to describe game
 play and the PC speaker to make referee whistle sounds.
 In March 1996, Phil Vlasak joined PCS to create
 DOS games using real sounds recorded as wave files.
 In March 1996, PCS released Monopoly, our first game using real sounds. We
 tried making the sounds play from within our
 games but found that there were so many different DOS sound cards that it
 was too difficult to do. We knew that several sound drivers were already
 available for DOS and we contacted their
 developers and got their approval to include them in our games.
 In April 1996, PCS released Tenpin Bowling, our second sound game.
 In August of 1996 We found out about Audyssey,
 the magazine discussing computer games accessible to the blind.
 We submitted our first article to Michael Feir in Issue 2:
 September/October, 1996.

 PCS Provides New Horizons
 Audyssey;
 Computer Games Accessible to the Blind
 by Michael Feir
 Issue 2: September/October, 1996

 PCS Provides New Horizons
 by Michael feir

 In the last issue, I stated my opinion that the market base was too
 small to support a company which made games specifically for the
 blind community. I was quickly proven wrong in this assessment when
 soon after I published the first issue, I was contacted by Philip
 Vlasak, a member of a company called Personal Computer Systems.
 This company sells computers and also designs games specifically
 for the blind. Instead of the word-based games which one might
 expect them to be making, they are concentrating on more sound-
 based games. They have devised a bowling alley, a shooting range,
 a Snakes and Ladders-style math adventure game, a very good version
 of Monopoly, and a football game. I have included their complete
 catalog below, which includes more detailed descriptions of these
 games, and also provides information concerning contacting them.
 They are always interested in ideas for games, and have already
 welcomed one of my own suggestions, still under development by
 myself and a good friend of mine. Projects being worked on by PCS
 include a Dungeons and Dragons game and a five-on-five tank battle.
 The next issue of this magazine will be the Christmas edition, and
 detailed reviews of all PCS products will be included. Before I
 leave you to their catalog, let me urge all of you to give this
 company's products serious consideration. PCS is a small company,
 which has already shown tremendous promise in terms of initiative
 and original thinking. With our support, who knows where their
 creative energies will take us?

 EXCITING GAMES FOR THE BLIND
 Personal Computer Systems is a company that only includes blind
 programmers.  PCS is interested in providing fast action, fun, and
 exciting computer board AND arcade games for the blind.  In our
 board games, everything is described with all the necessary details
 as the game is being played and any information such as position or
 score may be obtained by hitting a key.  In our arcade games,
 instead of using visual graphics or pictures, which depend on a
 player aiming at an object we have the player aim by using their
 ears TO HEAR A TONE OR A SERIES OF BEEPS TO TARGET BY.  Thus, the
 impossible to play eye hand video game becomes an easy to play ear
 hand audio game.  We believe that the same enjoyment can be
 achieved by a blind player playing our games, as a sighted person
 playing a video game.
 We are developing programs to make use of one area where a blind
 person can grow and succeed.  Playing sounds through a sound card
 will be used to enhance and blend with the operation of our
 programs.  We in the blind community can get a similar enjoyment
 from a sound card as the sighted community gets from graphics on a
 monitor.

 GAMES BY PCS:
 ANY NIGHT FOOTBALL.  This is a text based football game.  Which is
 simple to play, and the teams are historically reflected in the
 statistics used.  (This game has no digital sounds like the other
 four games but we are working on a new version with real football
 sounds and player's names due out at the beginning of the 1996
 football season.
 ANY NIGHT FOOTBALL sells for thirty dollars.
 

Re: [Audyssey] PCS Games history, was first audio game.

2014-10-21 Thread Desiree Oudinot
Hi Phil,
Thanks for that info.
I'm glad to hear that project is still a go. I think I remember you
talking about it at some other point on list too, a couple of years
back.
I will definitely play and purchase that game whenever it comes out.
Considering that the Cops game was pretty awesome as well, combining
the two can only spell epicness in my book.

On 10/21/14, Phil Vlasak phi...@bex.net wrote:
 Desiree,
 After I finish updating my Harry Potter inspired Sarah game, I plan to do a

 Windows update on the DOS Shooting Range game.
 I plan on combining it with my DOS Cops game. You can practice shooting at a

 range or junk yard or capture criminals in a city.
 Phil

 - Original Message -
 From: Desiree Oudinot turtlepowe...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, October 21, 2014 12:04 AM
 Subject: Re: [Audyssey] PCS Games history, was first audio game.


 The shooting range is one of my all-time favorite audio games. I only
 wish I had bought the full version. But at the time I found it, I was
 10 years old, and spending $30 for a game seemed unattainable. I don't
 know whether my parents would have bought it for me or not, but today
 I'm kicking myself for not at least trying.
 Unfortunately, all I have is the demo. I do still play it in a virtual
 machine every now and then. The junkyard is awesome, I always loved
 blowing up the propane tanks and soda bottles especially.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
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-- 
Desiree

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Re: [Audyssey] first audio game.

2014-10-20 Thread Desiree Oudinot
Hi,
Wow, Shell Shock, that takes me back. I remember playing that quite a
bit when it was released.

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Re: [Audyssey] lori's message and my question regarding park boss

2014-10-15 Thread Desiree Oudinot
Ah, you're probably right. I only ever listened to the full intro
once, and even then, I wasn't paying much attention because I had read
the manual already, and had a reasonably good hold on the commands. I
didn't realize that it gave any backstory on how the park comes into
your hands.

On 10/14/14, Charles Rivard wee1s...@fidnet.com wrote:
 I think this is explained in the intro of the game.  Listen to all of it
 before playing.

 ---
 Be positive!  When it comes to being defeated, if you think you're finished,

 you! really! are! finished!
 - Original Message -
 From: Desiree Oudinot turtlepowe...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, October 14, 2014 6:43 PM
 Subject: Re: [Audyssey] lori's message and my question regarding park boss


 Hi,
 Well, it's kind of implied that you've purchased the park, though.
 Isn't that how you came to be in charge of running it?
 I suppose someone higher-up could have purchased it, but really,
 that's more complicated than it needs to be. That would then make you
 a manager, maybe, but not the top dog, which is what I think you're
 supposed to be in this game.

 On 10/14/14, ishan dhami ishan1dha...@gmail.com wrote:
 Hi desiree
 I am not saying that Lori Duncan is saying wrong but the point is that
 she should be more carefull while listening the report.
 I think others should be.
 My second question is that how you can say that the user who is the
 boss of the park have purchased it?
 because it is not specified so we cannot say it
 A person should not depend on banks
 banks are for helping us not depending on it.
 Thanks
 Ishan

 On 10/13/14, Desiree Oudinot turtlepowe...@gmail.com wrote:
 Hey, I don't think Lori said the park report was fake. Others on list
 have pointed out the inconsistencies, too, so don't call her out
 specifically.
 Second, I do think it's slightly odd that you start with no money. I
 mean, you've bought the park, presumably with money you have, right?
 Would you really go into it flat broke? I would sure hope not.

 On 10/12/14, ishan dhami ishan1dha...@gmail.com wrote:
 Hi friends specially Lori Duncan
 The park report is not fake it is hundred percent true.
 another thing that it will generate according your visitors level of
 satisfaction.
 let's move on to my question
 Have you ever see that someone want to start specially his own company
 or an investment
 but he have no money. and he depends on banks. have you?
 in this case of park boss this is happening.
 and tell me Why I got an email of regarding overdraft?
 Thanks
 Ishan

 ---
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 --
 Desiree

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 --
 Desiree

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 If you have any questions or concerns

Re: [Audyssey] lori's message and my question regarding park boss

2014-10-14 Thread Desiree Oudinot
I agree. But what if, after opening your park, you started with just 5
or 1 pounds? You can very quickly and efficiently spend that, keep
the realism factor at a reasonable level, and still quite easily go
into debt.

On 10/14/14, Charles Rivard wee1s...@fidnet.com wrote:
 Your  points are really good, but the fact that you've got to go into debt
 immediately does add to the challenge of the game.

 ---
 Be positive!  When it comes to being defeated, if you think you're finished,

 you! really! are! finished!
 - Original Message -
 From: Desiree Oudinot turtlepowe...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, October 13, 2014 11:24 PM
 Subject: Re: [Audyssey] lori's message and my question regarding park boss


 Hey, I don't think Lori said the park report was fake. Others on list
 have pointed out the inconsistencies, too, so don't call her out
 specifically.
 Second, I do think it's slightly odd that you start with no money. I
 mean, you've bought the park, presumably with money you have, right?
 Would you really go into it flat broke? I would sure hope not.

 On 10/12/14, ishan dhami ishan1dha...@gmail.com wrote:
 Hi friends specially Lori Duncan
 The park report is not fake it is hundred percent true.
 another thing that it will generate according your visitors level of
 satisfaction.
 let's move on to my question
 Have you ever see that someone want to start specially his own company
 or an investment
 but he have no money. and he depends on banks. have you?
 in this case of park boss this is happening.
 and tell me Why I got an email of regarding overdraft?
 Thanks
 Ishan

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
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 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.



 --
 Desiree

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Re: [Audyssey] lori's message and my question regarding park boss

2014-10-14 Thread Desiree Oudinot
Hi,
Well, it's kind of implied that you've purchased the park, though.
Isn't that how you came to be in charge of running it?
I suppose someone higher-up could have purchased it, but really,
that's more complicated than it needs to be. That would then make you
a manager, maybe, but not the top dog, which is what I think you're
supposed to be in this game.

On 10/14/14, ishan dhami ishan1dha...@gmail.com wrote:
 Hi desiree
 I am not saying that Lori Duncan is saying wrong but the point is that
 she should be more carefull while listening the report.
 I think others should be.
 My second question is that how you can say that the user who is the
 boss of the park have purchased it?
 because it is not specified so we cannot say it
 A person should not depend on banks
 banks are for helping us not depending on it.
 Thanks
 Ishan

 On 10/13/14, Desiree Oudinot turtlepowe...@gmail.com wrote:
 Hey, I don't think Lori said the park report was fake. Others on list
 have pointed out the inconsistencies, too, so don't call her out
 specifically.
 Second, I do think it's slightly odd that you start with no money. I
 mean, you've bought the park, presumably with money you have, right?
 Would you really go into it flat broke? I would sure hope not.

 On 10/12/14, ishan dhami ishan1dha...@gmail.com wrote:
 Hi friends specially Lori Duncan
 The park report is not fake it is hundred percent true.
 another thing that it will generate according your visitors level of
 satisfaction.
 let's move on to my question
 Have you ever see that someone want to start specially his own company
 or an investment
 but he have no money. and he depends on banks. have you?
 in this case of park boss this is happening.
 and tell me Why I got an email of regarding overdraft?
 Thanks
 Ishan

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Re: [Audyssey] lori's message and my question regarding park boss

2014-10-13 Thread Desiree Oudinot
Hey, I don't think Lori said the park report was fake. Others on list
have pointed out the inconsistencies, too, so don't call her out
specifically.
Second, I do think it's slightly odd that you start with no money. I
mean, you've bought the park, presumably with money you have, right?
Would you really go into it flat broke? I would sure hope not.

On 10/12/14, ishan dhami ishan1dha...@gmail.com wrote:
 Hi friends specially Lori Duncan
 The park report is not fake it is hundred percent true.
 another thing that it will generate according your visitors level of
 satisfaction.
 let's move on to my question
 Have you ever see that someone want to start specially his own company
 or an investment
 but he have no money. and he depends on banks. have you?
 in this case of park boss this is happening.
 and tell me Why I got an email of regarding overdraft?
 Thanks
 Ishan

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Re: [Audyssey] fun trivia

2014-10-11 Thread Desiree Oudinot
I remember that site. I haven't looked at it for years.
I can't believe it's still around. I think the last time I looked at
it was in 2005 or so.

On 10/11/14, emily fallenange...@mail.com wrote:
 hi.

 well i guess i'm allowed to post this here- because, after all, quizzes
 are games, are they not?

 anyway has anyone played any quizzes on funtrivia

 www.funtrivia.com

 it's a really accessible quiz site, and you can take quizzes on almost
 any topic you want- make daily tournaments, and even save your score and
 play against friends.

 i like playing it when i have some free time

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Re: [Audyssey] gaming computers

2014-10-07 Thread Desiree Oudinot
Oh, I agree that Newegg is legit. I just don't know how I feel about
refurbished computers, no matter where they come from.
But yes, I've purchased parts from there, and they were good quality.

On 10/7/14, Josh Kennedy joshknnd1...@gmail.com wrote:
 everyone out at lions world in my desktop support class recommended
 newegg for computers and parts and things. and since I don't have a job
 I have to buy used or refurbished. this laptop here that I'm writing on
 is refurbished from blaire technology group. and it works great. well
 for my needs it does. I don't have to buy a new computer right away
 though because one of my friends is sending me one he no longer uses.
 its about two years old. barely even used. its a dell desktop quad core
 8gigs ram 1tb hard drive. I've used laptops for the past 6 years and
 they work fine I can't see to play graphically intense games and do
 video editing and things. but I did put 4 more gigs of ram in this
 laptop and I only go above 2 gigs when running the occasional virtual
 machine.

 On 10/7/2014 5:52 PM, john wrote:
 You might want to take a really close look at that before you buy it, and
 make absolutely certain you make a backup of it as soon as you get it.
 That's an amazingly low price for a gaming machine, and I'm finding it
 somewhat hard to believe that its just going to be full of perfectly
 functional and cutting-edge hardware.

 --
 From: Josh Kennedy joshknnd1...@gmail.com
 Sent: Tuesday, October 07, 2014 2:41 PM
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] gaming computers

 yes its refurbished from www.newegg.com


 On 10/7/2014 10:37 AM, john wrote:
 3 ghz? Is that a p4? I find it somewhat unlikely that you would get a
 modern
 3ghz processor alone for $450, let alone the whole machine. Is the
 machine
 refurbished/pre-used?

 --
 From: Josh Kennedy joshknnd1...@gmail.com
 Sent: Tuesday, October 07, 2014 7:53 AM
 To: Gamers Discussion list gamers@audyssey.org
 Subject: [Audyssey] gaming computers

 hi

 I found great gaming computers at a good price at newegg.com . for
 around $450 you can get a desktop with
 quad core 3.0 or so ghz processor
 1tb hard drive
 at least 8gigs of ram
 windows7 64bit.

 But I imagine this is overkill for what we as blind people need. But I'm
 thinking of getting one just so I can better run virtual machines. maybe
 for christmas. They sound like really fast powerful computers though,
 for games or audio and music and video editing. I guess if you're into
 audio and video editing such a fast machine would work great.


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Re: [Audyssey] gaming computers

2014-10-07 Thread Desiree Oudinot
I would never buy a refurbished computer for that reason. You don't
know what the previous owner did to it. I would think the price is low
for a reason, in other words.

On 10/7/14, Bryan Peterson bpeterson2...@cableone.net wrote:
 Good point.



 Ash nazg durbatulûk, ash nazg gimbatul,
 Ash nazg thrakatulûk agh burzum-ishi krimpatul.
 -Original Message-
 From: john
 Sent: Tuesday, October 07, 2014 3:52 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] gaming computers

 You might want to take a really close look at that before you buy it, and
 make absolutely certain you make a backup of it as soon as you get it.
 That's an amazingly low price for a gaming machine, and I'm finding it
 somewhat hard to believe that its just going to be full of perfectly
 functional and cutting-edge hardware.

 --
 From: Josh Kennedy joshknnd1...@gmail.com
 Sent: Tuesday, October 07, 2014 2:41 PM
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] gaming computers

 yes its refurbished from www.newegg.com


 On 10/7/2014 10:37 AM, john wrote:
 3 ghz? Is that a p4? I find it somewhat unlikely that you would get a
 modern
 3ghz processor alone for $450, let alone the whole machine. Is the
 machine
 refurbished/pre-used?

 --
 From: Josh Kennedy joshknnd1...@gmail.com
 Sent: Tuesday, October 07, 2014 7:53 AM
 To: Gamers Discussion list gamers@audyssey.org
 Subject: [Audyssey] gaming computers

 hi

 I found great gaming computers at a good price at newegg.com . for
 around $450 you can get a desktop with
 quad core 3.0 or so ghz processor
 1tb hard drive
 at least 8gigs of ram
 windows7 64bit.

 But I imagine this is overkill for what we as blind people need. But I'm
 thinking of getting one just so I can better run virtual machines. maybe
 for christmas. They sound like really fast powerful computers though,
 for games or audio and music and video editing. I guess if you're into
 audio and video editing such a fast machine would work great.


 ---
 Gamers mailing list __ Gamers@audyssey.org
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Re: [Audyssey] Park boss report.

2014-10-05 Thread Desiree Oudinot
I generated one park report. After seeing how inaccurate it was, I
decided that was a feature of the game I could live without. More
power to those who use it, though.

On 10/5/14, Dakotah Rickard dakotah.rick...@gmail.com wrote:
 Honestly, I've never once generated a park report. Granted, my first
 park went bankrupt at sometime around week 65, because I couldn't seem
 to balance my prices. My second one... I don't even know what
 happened. It went from a balance of about 300,000 pounds to negative
 by about that much in two weeks. It was ... I don't even know.

 On 10/5/14, hayden presley hdpres...@hotmail.com wrote:
 Hi Thomas,
 You mentioned that after striking, the employees wanted more than they
 were
 being paid before you dropped your wages--something which brought to mind
 an
 interesting phrase at the end of the strike eMails. If you recall, it is
 mentioned that the wage might be negociable. I can't tell if this is
 simply
 fluff, or if wage prices are, in some way, actually megociable. Problem
 is,
 should the latter be true, I see no way of accomplishing that. Have you
 had
 any experience in negociation with them? Perhaps you can just hold off
 paying them for a week and they will shoot you a new suggestion? I
 honestly
 am not sure.

 Best Regards,
 Hayden


 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas
 Ward
 Sent: Saturday, October 04, 2014 10:26 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Park boss report.

 Hi Hayden,

 Same here. The first couple of parks I created I followed the park
 reports
 rather faithfully and every time I took one of its suggestions I ended up
 making the situation worse instead of better. I found out through a
 little
 trial and error to use my own common sense and pay people a wage I
 thought
 they should be making for their current job rather than listening to the
 park reports.

 For example, I remember this one park where I was paying everyone about
 8.
 The park reports told me I was paying them too much and I should pay them
 3.
 So I lowered wages to 3 per person. The next thing I knew all of my
 employees were on strike and they now wanted 10 per person. I ended up
 triggering a mass strike all because I followed the park reports'
 so-called
 expert advice. I'd been better off to go with my own judgment which was
 closer to their demands than the park reports were.

 Cheers!


 On 10/4/14, hayden presley hdpres...@hotmail.com wrote:
 Actually, Charles, those reports generate rather low figures. Just ona
 whim, I did that for my first park one week, and subsequently every
 single employee in my park struck. So those numbers don't' really give
 a realistc report as to what to pay anyone, and that inludes ticket
 prices.

 Best Regards,
 Hayden


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 --
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Re: [Audyssey] Park boss report.

2014-10-05 Thread Desiree Oudinot
Hi,
I think the concept is that if you raise the wage just a bit, say half
of what they're asking for, that's negotiating. But I agree that this
needs to be more well-defined in the documentation, or a feature
should be added in which you talk to your employees and ask them what
they want.
It also occurs to me, now that I'm on this subject, that wages should
be able to be increased in smaller increments than just a dollar more
or less. Pardon my ignorance, but I'm not sure if this can be done in
UK currency or not. Much as we have dollars and cents here in the US,
are there smaller denominations than just pounds? I feel really silly
even asking that, but there you have it.

On 10/5/14, hayden presley hdpres...@hotmail.com wrote:
 Hi Thomas,
 You mentioned that after striking, the employees wanted more than they were
 being paid before you dropped your wages--something which brought to mind
 an
 interesting phrase at the end of the strike eMails. If you recall, it is
 mentioned that the wage might be negociable. I can't tell if this is simply
 fluff, or if wage prices are, in some way, actually megociable. Problem is,
 should the latter be true, I see no way of accomplishing that. Have you had
 any experience in negociation with them? Perhaps you can just hold off
 paying them for a week and they will shoot you a new suggestion? I honestly
 am not sure.

 Best Regards,
 Hayden


 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
 Sent: Saturday, October 04, 2014 10:26 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Park boss report.

 Hi Hayden,

 Same here. The first couple of parks I created I followed the park reports
 rather faithfully and every time I took one of its suggestions I ended up
 making the situation worse instead of better. I found out through a little
 trial and error to use my own common sense and pay people a wage I thought
 they should be making for their current job rather than listening to the
 park reports.

 For example, I remember this one park where I was paying everyone about 8.
 The park reports told me I was paying them too much and I should pay them
 3.
 So I lowered wages to 3 per person. The next thing I knew all of my
 employees were on strike and they now wanted 10 per person. I ended up
 triggering a mass strike all because I followed the park reports' so-called
 expert advice. I'd been better off to go with my own judgment which was
 closer to their demands than the park reports were.

 Cheers!


 On 10/4/14, hayden presley hdpres...@hotmail.com wrote:
 Actually, Charles, those reports generate rather low figures. Just ona
 whim, I did that for my first park one week, and subsequently every
 single employee in my park struck. So those numbers don't' really give
 a realistc report as to what to pay anyone, and that inludes ticket
 prices.

 Best Regards,
 Hayden


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Re: [Audyssey] suggestion for park boss

2014-10-05 Thread Desiree Oudinot
I agree. The way it stands now, even if you put more than, say, one
roller coaster in, it feels like you're just putting two of the same
coaster in, because you can't personalize them at all.

On 10/5/14, Dakotah Rickard dakotah.rick...@gmail.com wrote:
 Honestly, I agree. I've all but built every ride, and I don't want to
 duplicate things, because I feel awkward about having two ... well,
 anything. I really shouldn't maybe, but I can't help it.

 On 10/5/14, Charles Rivard wee1s...@fidnet.com wrote:
 Different types of roller coasters have different ways to seat you, or
 you
 might be standing.  Carousels have different animals, which can be real
 artwork.  You buy them premade rather than custom built, and they would
 be
 at different costs, set by the ride designer and or vender.

 ---
 Be positive!  When it comes to being defeated, if you think you're
 finished,

 you! really! are! finished!
 - Original Message -
 From: emily fallenange...@mail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, October 05, 2014 12:27 PM
 Subject: Re: [Audyssey] suggestion for park boss


 actually, that's given me an idea.

 wouldn't it be cool if say you could choose what type of seats you use
 on

 the rides.

 an example would be the horses on the merry-go-round, you can theme them
 in to diffrent animals, or if you wanted to objects

 same with rides such as the roller coaster. you could choose a roller
 coaster car, a roller coaster train, etc
 On 05/10/2014 05:10, Thomas Ward wrote:
 Hi Emily,

 Not at all. there is a much easier way to do it. Simply offer the user
 the ability to edit the name of the roller-coaster, boat ride, train
 ride, whatever and have Sapi speak the new name aloud. No need to
 involve the developer in selecting which rides do and don't make it in
 to the game. By having an editable  profile the end user can create
 the rides he/she wants by modifying existing ones.



 On 10/4/14, emily fallenange...@mail.com wrote:
 now their's a real idea!

 how would it work. i guess you'd email the developers with a list of
 the
 rides you're near or the ones you'd like to manage, and then they get
 included. either that, or the developer chooses himself... like, now
 what's a famous rollercoaster... oh yes, magnum force. we can add
 that.
 what about a famous water ride... oh yeah, splash mountain at walt
 disney world. we'll add that. and so on.

 love the idea!
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Re: [Audyssey] Park boss report.

2014-10-04 Thread Desiree Oudinot
This is true. Sometimes, the reports tell you to lower your wages
drastically, and if you do that, all your employees go on strike.

On 10/4/14, hayden presley hdpres...@hotmail.com wrote:
 Actually, Charles, those reports generate rather low figures. Just ona
 whim,
 I did that for my first park one week, and subsequently every single
 employee in my park struck. So those numbers don't' really give a realistc
 report as to what to pay anyone, and that inludes ticket prices.

 Best Regards,
 Hayden


 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles
 Rivard
 Sent: Saturday, October 04, 2014 8:46 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Park boss report.

 I'm thinking that if you read the suggestions in the report, your answers
 might be in there.

 ---
 Be positive!  When it comes to being defeated, if you think you're
 finished,
 you! really! are! finished!
 - Original Message -
 From: Lori Duncan lori_dunca...@hotmail.com
 To: gamers@audyssey.org
 Sent: Saturday, October 04, 2014 8:22 PM
 Subject: [Audyssey] Park boss report.


 Hi guys, here is my report for my recent game of Park Boss.  I've
 tried paying my opperaters and maintenence staff 3 like it says to do,
 but I at once got an email threatening strike actiong, so I put the
 wages back up to 5.  Perhaps someone could look at my report and tell
 me where I'm going wrong.  What I'd like to see, if there is an update
 to Park Boss, is a way to send your park layout to someone, so they
 can see the order you've built things in, where they are placed, and
 so on, though I've no idea how easy or hard that'd be to code.  Anyway,
 here is the report.

 Message from the Park Consultants: Here's our report.
 Given your visiter levels its suggested your entertainers should be
 payed
 3 per hour.
  Given your visiter levels its suggested your park operators should be
 payed 3 per hour.
  Given your visiter levels its suggested your maintenance staff should
 be payed 3 per hour.
  The rides and attractions in the park have been assessed, the
 attractions have been given a draw factor of 20. use your park weekly
 report from the park stats you get to make sure all attractions are
 running.
 You have a good level of customer services for the number of guests
 you currently attract.
 Given your visiter numbers you should provide 0 toylets at your park,
 you currently have 1.
 given the current draw factor of your park we'd suggest setting your
 ticket price to around 7. also, consider a temporary drop in price to
 attract more visiters to make more money. Its suggested that a meal
 price of around 9 a quater of all your guests will have a meal at the
 park and a snack price of around 2 will cause around half of your
 guests to have a snack.

 I also don't have the options of building snack stands yet, though i
 have built a gift shop, and when I took the toilets away, I also got
 complaints.

 Many thanks, from lori.

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Re: [Audyssey] Park boss report.

2014-10-04 Thread Desiree Oudinot
The entertainers are always the most demanding. I have no clue why
this is, as, logically, or in my opinion at least, they should be the
ones getting paid the least amount.
But it's good to keep in mind that the entertainers are going to
demand pay raises much more frequently than the operators or
maintenence staff.

On 10/4/14, Lori Duncan lori_dunca...@hotmail.com wrote:
 Hi guys, here is my report for my recent game of Park Boss.  I've tried
 paying my opperaters and maintenence staff 3 like it says to do, but I at
 once got an email threatening strike actiong, so I put the wages back up to

 5.  Perhaps someone could look at my report and tell me where I'm going
 wrong.  What I'd like to see, if there is an update to Park Boss, is a way
 to send your park layout to someone, so they can see the order you've built

 things in, where they are placed, and so on, though I've no idea how easy or

 hard that'd be to code.  Anyway, here is the report.

 Message from the Park Consultants: Here's our report.
 Given your visiter levels its suggested your entertainers should be payed 3

 per hour.
   Given your visiter levels its suggested your park operators should be
 payed 3 per hour.
   Given your visiter levels its suggested your maintenance staff should be
 payed 3 per hour.
   The rides and attractions in the park have been assessed, the attractions

 have been given a draw factor of 20. use your park weekly report from the
 park stats you get to make sure all attractions are running.
 You have a good level of customer services for the number of guests you
 currently attract.
 Given your visiter numbers you should provide 0 toylets at your park, you
 currently have 1.
 given the current draw factor of your park we'd suggest setting your ticket

 price to around 7. also, consider a temporary drop in price to attract more

 visiters to make more money. Its suggested that a meal price of around 9 a
 quater of all your guests will have a meal at the park and a snack price of

 around 2 will cause around half of your guests to have a snack.

 I also don't have the options of building snack stands yet, though i have
 built a gift shop, and when I took the toilets away, I also got complaints.

 Many thanks, from lori.


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Re: [Audyssey] Park boss report.

2014-10-04 Thread Desiree Oudinot
Maybe so, but I guess I feel like the maintenence workers and
operators deal with the most drudgery, thus I have more sympathy for
them. I keep their wages at a reasonable amount, and they rarely
complain. The entertainers, however, constantly demand raises.

On 10/4/14, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Desiree,

 Actually, if you think about it paying entertainers the most makes
 sense. It is that way in real life. If someone owns say a night club
 the highest paid people are the singers, musicians, comedians, and
 other performers who are there to entertain the club's guests. The
 bartender, waiters, and maintenance who are the regular employees
 probably don't make as much a night as the entertainers do.

 In an amusement park like Disney World the entertainers, actors and
 actresses, always make the big money. The ride operators and
 maintenance make good money but aren't as highly paid as the people on
 stage entertaining the crowds. Maybe you think that is a bit backwards
 but that is just how it is.

 Cheers!


 On 10/4/14, Desiree Oudinot turtlepowe...@gmail.com wrote:
 The entertainers are always the most demanding. I have no clue why
 this is, as, logically, or in my opinion at least, they should be the
 ones getting paid the least amount.
 But it's good to keep in mind that the entertainers are going to
 demand pay raises much more frequently than the operators or
 maintenence staff.

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Re: [Audyssey] suggestion for park boss

2014-10-02 Thread Desiree Oudinot
Lol, true. It does make it rather awkward when your rides have won a
design award, too. How is that possible? They're not even named.

On 10/2/14, emily fallenange...@mail.com wrote:
 my issues is that people wouldn't come to a park called,  the park.
 hardly catchy enough

 even if it did have millions of atractions

 On 01/10/2014 19:25, Thomas Ward wrote:
 Hi Emily,

 As a matter of fact I think that is a good idea. I've actually thought
 several times it would be kind of cool if I could give my park a name
 and then sort of build the park around that theme.

 Cheers!


 On 10/1/14, emily fallenange...@mail.com wrote:
 hi.

 i think in park boss it would be pretty cool if you could name your park

 what does everybody think

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Re: [Audyssey] park boss

2014-10-01 Thread Desiree Oudinot
That's actually something I hadn't considered, the fact that the
office workers are obviously there, but you don't interact with them
at all. Honestly, I'd think they were the most important of all, given
that they keep the place running.

On 10/1/14, Lori Duncan lori_dunca...@hotmail.com wrote:
 I'd also love the ability to grab a coffee at the office, and give one to
 nick too, as the other office workers seem to be very mean, and I can't fire

 them.  :(

 I'm also unable to go on any of my attractions for some reason, hitting
 enter on any of them does nothing.

 -Original Message-
 From: Desiree Oudinot
 Sent: Wednesday, October 01, 2014 6:14 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] park boss

 I agree, and I think this is definitely a feature that should be added
 in a future release.
 Given the high incidence of food poisoning, it makes sense that, as
 the manager, you'd sample the food to make sure it's up to par. And,
 hey, why wouldn't you want to sample the food anyway, after being
 cooped up in the office all day?

 On 10/1/14, Charles Rivard wee1s...@fidnet.com wrote:
 The game won't let you sample the food!  What a bummer!!  I like fish and
 chips and barbecue, and I would think that those are good amusement park
 food.

 ---
 Be positive!  When it comes to being defeated, if you think you're
 finished,

 you! really! are! finished!


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Re: [Audyssey] park boss

2014-10-01 Thread Desiree Oudinot
Lol, I suppose it's a matter of opinion.
But actually, I can see some quite funny in-game messages coming out
of sampling those pies.

On 10/1/14, hayden presley hdpres...@hotmail.com wrote:
 Heh. I'm not sure I'd want to sample everything in my park, particularly
 not
 the hinted at dubious meat pies. Why not just let the customers suffer? ;)

 Best Regards,
 Hayden

 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Desiree
 Oudinot
 Sent: Wednesday, October 01, 2014 12:15 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] park boss

 I agree, and I think this is definitely a feature that should be added in a
 future release.
 Given the high incidence of food poisoning, it makes sense that, as the
 manager, you'd sample the food to make sure it's up to par. And, hey, why
 wouldn't you want to sample the food anyway, after being cooped up in the
 office all day?

 On 10/1/14, Charles Rivard wee1s...@fidnet.com wrote:
 The game won't let you sample the food!  What a bummer!!  I like fish
 and chips and barbecue, and I would think that those are good
 amusement park food.

 ---
 Be positive!  When it comes to being defeated, if you think you're
 finished,

 you! really! are! finished!


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Re: [Audyssey] park boss

2014-10-01 Thread Desiree Oudinot
I'm of two minds about this.
On the one hand, I agree with you, from the perspective of just being
curious as to what the rides are like. However, I also see that it
would be a pain for the developer to go back and make recordings of
himself or someone else being on those rides, especially if he expands
the game to include more.
However, I absolutely agree that sampling the food, using the toilets,
and playing all the games should be available to try. The games,
especially, because I have no clue what half of them ar, and would
like to be able to play them to find out.
On another note, though, I'm not sure that a park manager would really
go on the rides anyway, so it might be unrealistic to add that as a
feature.

On 10/1/14, shaun everiss sm.ever...@gmail.com wrote:
 Well I think you should be able to go on all the rides games the
 coffee shop the toilets etc.

 At 06:09 p.m. 1/10/2014, you wrote:
The game won't let you sample the food!  What a bummer!!  I like
fish and chips and barbecue, and I would think that those are good
amusement park food.

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Re: [Audyssey] park boss

2014-09-30 Thread Desiree Oudinot
I agree, and I think this is definitely a feature that should be added
in a future release.
Given the high incidence of food poisoning, it makes sense that, as
the manager, you'd sample the food to make sure it's up to par. And,
hey, why wouldn't you want to sample the food anyway, after being
cooped up in the office all day?

On 10/1/14, Charles Rivard wee1s...@fidnet.com wrote:
 The game won't let you sample the food!  What a bummer!!  I like fish and
 chips and barbecue, and I would think that those are good amusement park
 food.

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Re: [Audyssey] a fairly silent Park Boss

2014-09-29 Thread Desiree Oudinot
I leave Jaws running while I play this game, and the menus work fine.

On 9/29/14, john jpcarnemo...@gmail.com wrote:
 You're using jaws. Turn it off and the game will probably work.

 --
 From: Charles Rivard wee1s...@fidnet.com
 Sent: Monday, September 29, 2014 1:24 AM
 To: audyssey gamers list gamers@audyssey.org
 Subject: [Audyssey] a fairly silent Park Boss

 Well, I finally have a little bit of time to work on Park Boss.  I installed

 it, rebooted the machine that is using XP Pro and JAWS 15, started the game

 and got to the main menu OK.  I went to the office first, and to attraction

 management to open the park.  Hitting enter caused me to hear very faint
 office noise.  The arrow keys did not take me up and down a menu.  Most
 menus act that way.  Going into the bank also behaves in the same way.  My
 SAPI voice must be working, or I wouldn't have heard any of the introduction

 or menu choices.  Any thoughts?  Are there, maybe, certain menus that are
 not accessible until certain other tasks have been accomplished?  Thanks.

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Re: [Audyssey] making things last

2014-09-06 Thread Desiree Oudinot
Nope, not me. I was just pointing out that there are people out there
who are stupid enough to do the kinds of things you suggest. As for
the IPhone case, I actually have known people who have deliberately
thrown it as hard as they could onto concrete, and done other things
to see if it would survive. I doubt this is common, though. At least I
would hope not.

On 9/5/14, Charles Rivard wee1s...@fidnet.com wrote:
 Actually, I'm glad that such protective gear exists.  It exists for a
 reason.  Use it as directed and you probably won't have a problem.  I would

 not stick my hand into a 500 degree oven when wearing mitts that claim that

 they will protect your hand up to 500 degrees merely to see if their claim
 is valid.  Doing so is just! plain! stupid!!  But knowing that I can do so
 gives a bit of assurance, and I won't fear doing so.  If you were to wear a

 glove that claimed that it can protect you from a 100,000 volt charge of
 electricity, would you honestly, purposely, grab onto a wire carrying
 100,000 volts just to see if their claim is correct??  If you do so, you
 just might get what you were stupid enough to ask for.  But as for cell
 phone cases, the better the protection, the better.

 ---
 Be positive!  When it comes to being defeated, if you think you're finished,

 you! really! are! finished!
 - Original Message -
 From: Desiree Oudinot turtlepowe...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, September 05, 2014 12:54 AM
 Subject: Re: [Audyssey] making things last


 It doesn't help that things like the Lifeproof case for the IPhone
 exist, either. That just encourages people to see how much abuse their
 phones can take, just to see if the case actually lives up to its
 name. I think the testing involved having phones being run over by
 cars.
 I wouldn't be surprised if similar gear now exists for laptops and
 other electronics.

 On 9/4/14, john jpcarnemo...@gmail.com wrote:
 I'd like to testify to the fact that babying your hardware will not
 necessarily make it last longer. As with any piece of computer
 technology,
 do a little research and you'll see plenty of stories from people who
 have
 had gear break almost instantly,
 and just as many stories of people whose same equipment has lasted
 decades
 under heavy abuse. Just because you baby your gear doesn't mean it won't

 up
 and fail on you some random day; in fact, if you abuse your gear a bit
 (like
 major data centers do
 with their hard drives) you'll find out early if you've got a solid piece

 of
 hardware or not. I'm not saying you should throw your laptop off a
 building,
 but at least if you end up crashing into something with it and
 everything
 fails, you'll find out
 quickly that you got a lemon.

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Re: [Audyssey] making things last

2014-09-06 Thread Desiree Oudinot
I agree with you. You have to think about the possibility, however
remote, that something in those parts got jarred during shipping, or
that the equipment was faulty.
I too have experienced buying RAM that didn't work when it was purchased.

On 9/6/14, john jpcarnemo...@gmail.com wrote:
 Logic would say so, but this is actually not the case with many computer
 parts. I've seen a chip of ram come bad directly from the factory, literally

 straight out of the packaging. Same goes for hard drives; they're probably
 not going to simply never turn on, but there's absolutely nothing that says

 for certain that they won't die within the first couple months of
 operation.

 --
 From: Charles Rivard wee1s...@fidnet.com
 Sent: Friday, September 05, 2014 11:54 PM
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] making things last

 Testing a new product for durability, on purpose, is pointless because they
 have already been tested before you buy them.

 ---
 Be positive!  When it comes to being defeated, if you think you're
 finished,
 you! really! are! finished!



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Re: [Audyssey] making things last

2014-09-04 Thread Desiree Oudinot
It doesn't help that things like the Lifeproof case for the IPhone
exist, either. That just encourages people to see how much abuse their
phones can take, just to see if the case actually lives up to its
name. I think the testing involved having phones being run over by
cars.
I wouldn't be surprised if similar gear now exists for laptops and
other electronics.

On 9/4/14, john jpcarnemo...@gmail.com wrote:
 I'd like to testify to the fact that babying your hardware will not
 necessarily make it last longer. As with any piece of computer technology,
 do a little research and you'll see plenty of stories from people who have
 had gear break almost instantly,
 and just as many stories of people whose same equipment has lasted decades
 under heavy abuse. Just because you baby your gear doesn't mean it won't up
 and fail on you some random day; in fact, if you abuse your gear a bit (like
 major data centers do
 with their hard drives) you'll find out early if you've got a solid piece of
 hardware or not. I'm not saying you should throw your laptop off a building,
 but at least if you end up crashing into something with it and everything
 fails, you'll find out
 quickly that you got a lemon.

 ---
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Re: [Audyssey] What has happened to Liam?

2014-09-01 Thread Desiree Oudinot
Hi Lori,
Is it just Ebay you don't trust, or is it ordering things online in general?
Even if you wouldn't want to use a site like Amazon, you could still
have a look around on there at flash drives. Compare the descriptions,
and see which one sounds the best to you. Then you could probably go
to a local computer store or something like Best Buy to compare
prices.
I'm from the US, so I honestly don't know what the equivalent for
places like Best buy or Radio Shack is over there, so sorry if that
advice isn't helpful. I'd still be willing to bet that flash drives
are as easily available there as they are here, though. And it really
is true that the prices have dropped quite a bit over the past few
years. Even smaller-capacity external hard drives aren't as expensive
as they used to be.
Either way, that won't help much with replacing your keys for Super
Liam and Judgment Day, unfortunately, since those are hardware-based.
But I agree that it's good to keep backups of all your keys and
important data, so it can't hurt to have a cheap flash drive or two
laying around.

On 9/1/14, loriduncan lori_dunca...@hotmail.com wrote:
 Hi Thomas, the old drive I had was actually similar to a phone or ipod in
 that it was a square device, but thinking about it now, it was more trouble

 than it was worth, it sat on a small base, like a docking station, and had 2

 usb cables plugged into it, and the other ends went into my computer.  What

 I'd really like, is one that's more like a tiny memory stick, where you just

 take the cap off the end and slide it in to a single usb port, but I don't
 know which make is the best, or where would have them in the uk.  I struggle

 to trust sites like ebay and buying products which are used.  I also have a

 really ancient perkins brailer, but the keys are jammed lol.  The only other

 way I can think of to back up my keys, is to have a sighted person write
 them down for me.

 -Original Message-
 From: Thomas Ward
 Sent: Monday, September 01, 2014 4:10 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] What has happened to Liam?

 Hi Lori,

 That's strange, but what I have learned the hard way is one should
 always make backups of their backups. Especially, if it is something
 very important.

 for example, here in the US a USB flash drive is under $20 in US
 dollars so is probably less in pounds. I have a couple of them I keep
 in my desk drawer just for extremely important information like
 product keys so even if my main backup system gets damaged in some way
 I have an alternative source to go get that data. Perhaps you can
 consider something similar in the future.

 I know this will sound extremely harsh, but in a lot of cases it isn't
 the responsibility of the company or individual who sells  you a
 product to replace your product key if you lose it. Corporations like
 Microsoft charge big fees if you lose your product keys therefore it
 is in the end user's best interests to find a way to backup that
 information in multiple ways to avoid paying for new keys. If you
 don't safeguard that information then it will cost you money to get
 new keys. We are fortunate that most audio game developers aren't
 quite that strict about key replacement policies and perhaps that is
 why so many blind customers are extremely lax about their keys, and
 just assume if something happens they deserve a free key replacement
 even though in the real world that kind of service would be rare.

 On 8/30/14, loriduncan lori_dunca...@hotmail.com wrote:
 Hi, it is totally wrong.  I got Super Egghunt Pluss for Christmas last
 year,

 and had all my keys saved to my portible hard drive as well as my c
 drive.
 The c drive got infected with a really bad virus, meaning I had to get it
 replaced, and when i inserted the back-up drive to put my keys back into
 the

 computer, I was told the drive was corrupted, so ended up losing
 everything

 anyway.

 What he should consider is a key retrievel system, with so many keys
 allowed

 per year.

 From Lori.

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Re: [Audyssey] What has happened to Liam?

2014-09-01 Thread Desiree Oudinot
Even if people added him on Facebook, it's doubtful that he would
respond to requests for product keys there, either. It seems like
people probably already tried contacting him on Twitter, although I
can't swear to that.

On 8/30/14, ishan dhami ishan1dha...@gmail.com wrote:
 can someone know his facebook ID
 Thanks
 Ishan

 On 8/30/14, shaun everiss sm.ever...@gmail.com wrote:
 Yeah I don't know, he was a good guy but I hardly
 see him his l-works twitter has not been updated in ages.
 And as for the 2 games I legally own superliam
 and judgement day I have given up registering them on my systems.
 In fact if he is gone I won't buy his stuff
 because I can't get hime to register anything even though I try to do so.

 At 02:35 a.m. 30/08/2014, you wrote:
Agreed. I was asked to re-purchase Super Egg
Hunt Plus as a gift for a friend as they lost
the key. Fortunately I still had the key tooked
away somewhere so not a penny was wasted and was
able to give it them again. Strangely this game
does use an automated system but not his other
titles. This is nonsense to me because of
inconsistencies. Christopher Hallsworth Student
at the Hadley School for the Blind
www.hadley.edu On 29/08/2014 01:07, loriduncan
wrote:  Hi, does anyone know whatâ EURO (tm)s happened
to Liam from l-works?  I am still unable to get
any of my games which I paid for,
registered.   I personally feel he really
needs to set up an automated key replacement
service like some other sites have, if heâ EURO (tm)s
too busy or doesnâ EURO (tm)t want the hard task of
manually replacing lost keys.   His games are
of such good quality, Iâ EURO (tm)m sad Iâ EURO (tm)m unable to
play them.   I realise he has a life outside
of game developement, like we all do, and I hope
his real life is going well too.From
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Re: [Audyssey] What has happened to Liam?

2014-08-29 Thread Desiree Oudinot
Hi,
Yeah, from everything I've heard, this isn't unusual. I personally
feel that it isn't right to make people wait for months for keys that
they purchased.
A similar thing happened to one of my friends, he had to wait for
several months to get his keys. Unfortunately, not long after that,
his computer got stolen while he was on vacation. So now he's going
through that frustrating process all over again.
If someone really doesn't have time to manually replace keys, an
automated system should definitely be put in place. Even if the
structure of the licensing system wasn't changed, which would require
a rewrite of some of the game's code, I assume, how difficult would it
be to create a system like BSC Games used to have, where you entered
your registration info on the website, and your code was emailed to
you?
I'm not trying to be snarky by asking that, either, I'm genuinely
curious about whether that would be a feasible solution to this
problem, since the current way, as it stands, has been causing
frustration to customers for several years.

On 8/28/14, loriduncan lori_dunca...@hotmail.com wrote:
 Hi, does anyone know what's happened to Liam from l-works?  I am still
 unable to get any of my games which I paid for, registered.

 I personally feel he really needs to set up an automated key replacement
 service like some other sites have, if he's too busy or doesn't want the
 hard task of manually replacing lost keys.

 His games are of such good quality, I'm sad I'm unable to play them.

 I realise he has a life outside of game developement, like we all do, and I
 hope his real life is going well too.

 From Lori.
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Re: [Audyssey] Park Boss Trailer. The next release from N A Soft.

2014-08-14 Thread Desiree Oudinot
This sounds great!
I'm definitely looking forward to checking it out. It does sound a bit
like Roller Coaster Tycoon. I remember my sister playing that a lot
back when it was popular, and wishing I was able to play it. I think
it probably would have been too visual though.

On 8/14/14, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Josh,

 the link for the trailer was in Nick's original message. If I were you
 I'd look for the first message of this thread in your inbox or trash
 folder.

 Cheers!


 On 8/14/14, Josh joshknnd1...@gmail.com wrote:
 can you post the link for the traylor


 The hungry robot ate my signature so that is why I no longer have one!


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Re: [Audyssey] how to save liam?

2014-04-14 Thread Desiree Oudinot
What I meant to say is that, when I've tried tapping the right arrow 3
times, that never worked for me. When I would start the jump with the
up arrow, I would then hit the right arrow twice, and would be taken
to the bonus round.

On 4/13/14, Bryan Peterson bpeterson2...@cableone.net wrote:
 Tap Up once to start the jump, then right three times.



 Pinky, are you pondering what I'm pondering?
 -Original Message-
 From: ishan dhami
 Sent: Sunday, April 13, 2014 9:49 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] how to save liam?

 no I use up and right combination I did three times but nothing happened
 So What should I do?
 only right aero three times or not.
 Regards
 Ishan

 On 4/13/14, Bryan Peterson bpeterson2...@cableone.net wrote:
 Actually it isn't. He asked how to access the bonus level in Suburban
 Streets.
 S
 P
 O
 I
 L
 E
 R
 It's accessed from the first sewer in the second act. Press the right
 arrow

 three times instead of six when you jump.



 Pinky, are you pondering what I'm pondering?
 -Original Message-
 From: Charles Rivard
 Sent: Sunday, April 13, 2014 8:29 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] how to save liam?

 This is far too vague.  More detail is needed in order to give an answer.

 ---
 Be positive!  When it comes to being defeated, if you think you're
 finished,
 you! really! are! finished!
 - Original Message -
 From: ishan dhami ishan1dha...@gmail.com
 To: gamers@audyssey.org
 Sent: Saturday, April 12, 2014 10:54 PM
 Subject: [Audyssey] how to save liam?


 Hello guise I'm playing super liam and in suburban street second level
 I usually die I press right aero 3 times for a bonus round
 but I'm dying What should I do?
 Regards
 Ishan

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Re: [Audyssey] how to save liam?

2014-04-12 Thread Desiree Oudinot
Try hitting the right arrow twice instead and see what happens.

On 4/12/14, ishan dhami ishan1dha...@gmail.com wrote:
 Hello guise I'm playing super liam and in suburban street second level
  I usually die I press right aero 3 times for a bonus round
 but I'm dying What should I do?
 Regards
 Ishan

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Re: [Audyssey] Q9 Action Game

2013-08-30 Thread Desiree Oudinot
Yeah, but you don't want to use the slingshot too often, because if
you run out of stones you're screwed. You have to balance it out with
the shields and the slingshot. It's not always an easy thing to do.

On 8/30/13, Ian McNamara ianmcnamar...@gmail.com wrote:
 The way to get past the bares is ether use your force shield or the other
 way is don't use the club use the other weapon as you can kill them from
 further away.
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Re: [Audyssey] what will it take for this community to learn?

2013-06-24 Thread Desiree Oudinot
Well, this is my personal opinion, but you didn't miss much by not
playing Chillingham. That game really didn't impress me. However,
Grizzly Gulch was fun the first few times I played it. It just lacks
replay value. I can think of about 10 different ways I would have
expanded it myself, content I would have added, etc., so that even if
there were limits on randomizing the gameplay at that time either due
to programmer inexperience or software and hardware limitations of
then current systems, the game would have been at least a bit more
worthy of praise.

On 6/24/13, Chris H christopher...@gmail.com wrote:
 Lisa it sounds like it to me their games don't even work on the latest
 and greatest I did buy Grizzly Gulch and wanted Chillingham but time
 moved on and forgot all about it.


 Chris

 On 25/06/2013 00:06, Lisa Hayes wrote:
 bAvisoft was a unique case they didn't give a sausage about their
 customers or anyone else talk about bringing your demise on yourself.
 Lisa Hayes




 www.nutrimetics.com.au/lisahayes

 - Original Message - From: Thomas Ward
 thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, June 25, 2013 1:06 AM
 Subject: Re: [Audyssey] what will it take for this community to learn?


 Hi Brandon,

 Definitely. It is for that very reason Bavisoft is no longer around.
 Their website is history, and they were forced to shut down because of
 their inability to be contacted. So I highly doubt we will ever hear
 from them again.

 Cheers!


 On 6/24/13, Brandon Misch bmisch2...@gmail.com wrote:
 well, bavisoft would have to be put into that category of not coming
 through
 with its customers. Sure,, not with keys but with whole orders as the
 older
 members on this list knows.

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Re: [Audyssey] what will it take for this community to learn?

2013-06-23 Thread Desiree Oudinot
I completely agree. Please try to take a step back and look at this
situation with a bit more objectivity. I don't think that 24 hours is
necessarily a reasonable time frame, although with automated systems
such as Draconus uses, I can see why someone would consider 24 hours
to be enough. However, if you have to generate your codes manually, I
would say a week or less is reasonable. Any more than that, and I
think you start to gain a bad reputation, whether it's deserved or
not. I, personally, don't like spending my money and seeing it hanging
in limbo so to speak. I don't think that waiting for months for a key
is really acceptable.
Having said that, when I purchased Super Egg Hunt Plus, I had my key
within a day, so I'm not complaining. However, a friend of mine asked
for a replacement key for Judgment Day several months ago, and hasn't
heard a response. I feel that some of the frustration being expressed
here is reasonable, both on the side of the people who haven't
received registration keys, and on Liam's side as well.
I don't know the extent of Liam's job, but surely he could designate a
certain time, maybe once a week, to go through emails and respond
accordingly. By keeping to a schedule, both he and those who buy his
games should be happy. Of course, unforeseen circumstances might still
arise, and if that happens, people will just have to show a little
patience.
People being so frustrated that they want to register formal
complaints with Paypal should be a serious wake-up call, however. It
would be for me, at least. Something is wrong there, and, as I said, I
see validity to both sides of this.

On 6/23/13, Ryan Strunk ryan.str...@gmail.com wrote:
 Slow your roll, Charles. We obviously have different interpretations of his
 second point, but I would guess, given the nature of his entire post, that
 he isn't advocating piracy. Rather he's saying that, given people's natural
 tendency toward impatience--misguided or not--if they don't get what they
 want, they will turn to piracy. The solution to that is to get your codes
 out quicker.
 Deep breaths, my man.

 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles
 Rivard
 Sent: Sunday, June 23, 2013 12:47 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] what will it take for this community to learn?

 Your comments, followed by my responses:
 Comment:
  If one doesn't get the key in 24 hours, then the developer should be
 blamed.
 Response:  So, if I were to purchase something on Saturday evening, the
 developer is to get my registration key to me by Sunday evening?  If more
 people felt this way, there goes a developer's weekend with family, and
 they
 get no time off, all due to gamer's total lack of understanding and
 patience!  This attitude is exactly what I was talking about in my original
 post on this thread, and there! is! no! excuse! for! it! being!
 tolerated!!!

 You say:   If I want money for my product, I have to check orders at least
 once in a day, otherwise I lose my clients and, yes, get them to opt for
 the
 cracked product rather than buying from another developer as they get
 frustrated quite like the developers do about the complaints.
 my response:  If your clients behave that way, then I strongly suggest that
 you get other clients.  And to make matters worse, you? condone? piracy??
 If I had anything to say about this list, and keep in mind that this is my
 personal opinion, you would be banned from this list, and I would do
 something about your advertising of the fact that you have no problem in
 having a hand in piracy for the simple fact that your clients are
 impatient.

 Suggesting to your clients that they should get a cracked copy of software
 rather than wait for a legal one is downright deplorable, and you should be
 ashamed of yourself, although you apparently are not.  I know one thing for
 sure:  Knowing what I now have read directly from you, I would never do any
 business with you, and I suggest that all others take the same stance
 against your despicable business practices.

 ---
 Shepherds are the best beasts, but Labs are a close second.
 - Original Message -
 From: Milos Przic milos.pr...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, June 23, 2013 12:28 PM
 Subject: Re: [Audyssey] what will it take for this community to learn?


 Hi Charles,
 Yes. About release dates I agree 100 percent. But about getting
 registrations not quite. If one doesn't get the key in 24 hours, then the

 developer should be blamed. If I want money for my product, I have to
 check orders at least once in a day, otherwise I lose my clients and,
 yes,

 get them to opt for the cracked product rather than buying from another
 developer as they get frustrated quite like the developers do about the
 complaints.
 Best!
  Milos Przic
 twitter: MilosPrzic
 skype: Milosh-hs
 - Original Message -
 From: Charles Rivard wee1s...@fidnet.com

Re: [Audyssey] what will it take for this community to learn?

2013-06-23 Thread Desiree Oudinot
That doesn't make sense though. If he's selling something, and he
doesn't get back to his clients within 24 hours, he wouldn't tell
them, it's ok, just go out and crack my software. I don't give a
damn. That's just plain idiotic. I think Ryan is right--I gave an
objective viewpoint earlier in this thread, and I'm sticking to it. I
think a few of you are taking one badly worded comment and blowing it
way out of proportion.

On 6/23/13, Bryan Peterson bpeterson2...@cableone.net wrote:
 Or that he persuades them to opt for the cracked product.



 Ash nazg durbatulûk, ash nazg gimbatul,
 Ash nazg thrakatulûk agh burzum-ishi krimpatul.
 -Original Message-
 From: Ryan Strunk
 Sent: Sunday, June 23, 2013 3:56 PM
 To: 'Gamers Discussion list'
 Subject: Re: [Audyssey] what will it take for this community to learn?

 Bryan says there's no other interpretation for that quote than the one you
 supplied. That makes me sad, Brian.
 As for yours, Charles, let me try and help.
 Quote:  If I want money for my product, I have to check
 orders at least once in a day, otherwise I lose my clients and, yes, get
 them to opt for the cracked product rather than buying from another
 developer  end quote.
 I.E. If I don't supply codes to my clients soon enough, they, not I, are
 going to opt for piracy instead of waiting. That doesn't make it right, but
 I believe that was the point.
 But hey! You're ripping the guy a new one for what you think he said. I'm
 defending him from the vigorous ripping you want to give him with what I
 think he said. So let's try this:
 What did you really mean?
 More deep breaths, gentlemen, and let's try not to think the worst of one
 another, shall we?

 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles
 Rivard
 Sent: Sunday, June 23, 2013 3:18 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] what will it take for this community to learn?

 Quote:  If I want money for my product, I have to check
 orders at least once in a day, otherwise I lose my clients and, yes, get
 them to opt for the cracked product rather than buying from another
 developer  end quote.

 How else can that be taken?  Isn't he suggesting that if they don't get
 their registration key within 24 hours, they should get a pirated copy?
 And

 blaming a developer for not getting a registration code to a customer
 within

 24 hours, even though they may have a very fair policy that you should wait
 for at least 72 hours is just flat crazy, because there may be Internet
 problems, or, as I pointed out, it might be during a week end.

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[Audyssey] Wondering about an old baseball game.

2013-06-21 Thread Desiree Oudinot
hi all,
There has been some discussion recently about sports games on list,
and it got me thinking.
Way back in the late 90's, I remember playing a baseball game which,
either by accident or design, I can't remember which, was fully
accessible. It was rather simple--if I recall, you would tab to a
button that would just generate a random pitch, and it used the sounds
that came with Windows systems at that time, the ones for the baseball
theme. I actually really liked those sounds, which is probably why
it's stuck with me for all these years. It was definitely a Windows
application, not a DOS one. I remember playing it on my first
computer, which ran Windows 98.
I have two questions. First, does anyone remember this game, and what
its title was? Second, would it work on a 32 bit version of Windows 7,
if I could find it? I would just like to play it again, for
nostalgia's sake, even though, as I said, it was pretty simple as far
as games go.

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Re: [Audyssey] old dos games here they are!

2013-06-19 Thread Desiree Oudinot
Hi,
I was wary of responding to this topic until we heard from the
developers of the original games. Since we have, I'll ask my question.
The shooting range isn't part of the package of games you provided, at
least not that I've seen. Do you have it? that was my favorite PCS
title. I never bought the full version, since I was a kid when I
played it, but, unrealistic sounds or not, it provided me much
entertainment. I especially loved blowing up the propane tanks.

On 6/19/13, Josh Kennedy joshknnd1...@gmail.com wrote:
 hmmm, looks like my options are windows xp with NVDA in a virtual
 machine, linux with dosemu but no sound, or save my money, get a
 doubletalk and USB to serial converter and a demo of asap screen reader.
 in the meantime since I don't have the money to spend it looks like i'll
 be going the linux and dosemu way for now.


 On 6/19/2013 6:28 AM, Phil Vlasak wrote:
 Hi Josh,
 All of the DOS games you described were developed by me and Carl when we
 were known as Personal Computer Systems.
 I don't mind you distributing the games as they never had registratio
 keys to keep people from copying themn and giving them out to friends.
 The instructions file did state that this copying would prevent us from
 developing new games with no registration system.
 However I amnot giving nay help in trying to get the games to work on
 today's computers.
 They were writen and designed specifilly for computers running Windows
 98 with a hardware speech synthesizer such as DEC talk or Double Talk.
 Several of the games used the PC speaker as a major part of the sound
 creating part and would be difficult to play without that feature.
   I think today's computers have done away with the PC speaker that was
 supposed to just mak a beep when your computer was booting.
 My plan was to convert some of thos games to Windows but the long Sarah
 game development has delayed this.
 My next Windows game will be a combination of Cops and Shoot.
 I do not plan on doing a Windows version of Baseball or Football right
 now as those games already have accessible windows versions from other
 companies.
 Phil
 p...@pcsgames.net

 - Original Message - From: Josh Kennedy
 joshknnd1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, June 18, 2013 4:58 PM
 Subject: [Audyssey] old dos games here they are!


 hi everyone!

 I have them! I have fully registered copies of
 any night football and its update
 world series baseball and its update
 fox-hunt
 mobius mountain
 monopoly for dos by pcs games
 and more! download them at.

 http://www.sendspace.com/file/frot4d

 if anyone has shoot97 or cops for dos we don't have those on floppy
 disks. my friend jason brought a bunch of floppy disks and games were
 on them. now the question is, will these games work best in a windows
 xp virtual machine? or will the dos games work best in a vinux virtual
 machine with orca and dosemu or a vinux vm with speakup in a console?
 and does speakup support laptop layout?
 most of these games are text with no sound, if any sound it comes
 through the pc speaker. like beeps and stuff.
 thanks

 Josh

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Re: [Audyssey] old dos games here they are!

2013-06-19 Thread Desiree Oudinot
Ah well. Thanks for looking, I appreciate it.

On 6/19/13, Josh Kennedy joshknnd1...@gmail.com wrote:
 I looked through all of jason's disks and could not find the shooting
 range game. sorry. I wish I had found that one though.

 On 6/19/2013 3:09 PM, Desiree Oudinot wrote:
 Hi,
 I was wary of responding to this topic until we heard from the
 developers of the original games. Since we have, I'll ask my question.
 The shooting range isn't part of the package of games you provided, at
 least not that I've seen. Do you have it? that was my favorite PCS
 title. I never bought the full version, since I was a kid when I
 played it, but, unrealistic sounds or not, it provided me much
 entertainment. I especially loved blowing up the propane tanks.

 On 6/19/13, Josh Kennedy joshknnd1...@gmail.com wrote:
 hmmm, looks like my options are windows xp with NVDA in a virtual
 machine, linux with dosemu but no sound, or save my money, get a
 doubletalk and USB to serial converter and a demo of asap screen reader.
 in the meantime since I don't have the money to spend it looks like i'll
 be going the linux and dosemu way for now.


 On 6/19/2013 6:28 AM, Phil Vlasak wrote:
 Hi Josh,
 All of the DOS games you described were developed by me and Carl when
 we
 were known as Personal Computer Systems.
 I don't mind you distributing the games as they never had registratio
 keys to keep people from copying themn and giving them out to friends.
 The instructions file did state that this copying would prevent us from
 developing new games with no registration system.
 However I amnot giving nay help in trying to get the games to work on
 today's computers.
 They were writen and designed specifilly for computers running Windows
 98 with a hardware speech synthesizer such as DEC talk or Double Talk.
 Several of the games used the PC speaker as a major part of the sound
 creating part and would be difficult to play without that feature.
I think today's computers have done away with the PC speaker that
 was
 supposed to just mak a beep when your computer was booting.
 My plan was to convert some of thos games to Windows but the long Sarah
 game development has delayed this.
 My next Windows game will be a combination of Cops and Shoot.
 I do not plan on doing a Windows version of Baseball or Football right
 now as those games already have accessible windows versions from other
 companies.
 Phil
 p...@pcsgames.net

 - Original Message - From: Josh Kennedy
 joshknnd1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, June 18, 2013 4:58 PM
 Subject: [Audyssey] old dos games here they are!


 hi everyone!

 I have them! I have fully registered copies of
 any night football and its update
 world series baseball and its update
 fox-hunt
 mobius mountain
 monopoly for dos by pcs games
 and more! download them at.

 http://www.sendspace.com/file/frot4d

 if anyone has shoot97 or cops for dos we don't have those on floppy
 disks. my friend jason brought a bunch of floppy disks and games were
 on them. now the question is, will these games work best in a windows
 xp virtual machine? or will the dos games work best in a vinux virtual
 machine with orca and dosemu or a vinux vm with speakup in a console?
 and does speakup support laptop layout?
 most of these games are text with no sound, if any sound it comes
 through the pc speaker. like beeps and stuff.
 thanks

 Josh

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.


 -
 No virus found in this message.
 Checked by AVG - www.avg.com
 Version: 10.0.1432 / Virus Database: 3199/5921 - Release Date:
 06/18/13



 ---
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 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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Re: [Audyssey] old dos games here they are!

2013-06-19 Thread Desiree Oudinot
Hi,
I dragged out an old machine that's running Windows XP. It does have a
PC speaker. I think it was purchased in 2002. I remember playing the
demos of your games previously on it, and the PC speaker worked. The
only thing I have to do to get this machine up and running again is to
replace the fan.
I do look forward to the game you mentioned. It sounds intriguing.
Considering that the shooting range and Cops were both excellent, I
imagine that merging them will create something very worth my time and
money.

On 6/19/13, Phil Vlasak phi...@bex.net wrote:
 hi Desiree,
 My DOS Shoot game uses the PC speaker for targeting, so even a virtual xp
 computer might not have a working pc speaker.
 I am planning to create a similar game for windows using the GMA game
 engine.
 I can't say when it will be finished.
 Phil

 - Original Message -
 From: Desiree Oudinot turtlepowe...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, June 19, 2013 3:09 PM
 Subject: Re: [Audyssey] old dos games here they are!


 Hi,
 I was wary of responding to this topic until we heard from the
 developers of the original games. Since we have, I'll ask my question.
 The shooting range isn't part of the package of games you provided, at
 least not that I've seen. Do you have it? that was my favorite PCS
 title. I never bought the full version, since I was a kid when I
 played it, but, unrealistic sounds or not, it provided me much
 entertainment. I especially loved blowing up the propane tanks.

 On 6/19/13, Josh Kennedy joshknnd1...@gmail.com wrote:
 hmmm, looks like my options are windows xp with NVDA in a virtual
 machine, linux with dosemu but no sound, or save my money, get a
 doubletalk and USB to serial converter and a demo of asap screen reader.
 in the meantime since I don't have the money to spend it looks like i'll
 be going the linux and dosemu way for now.


 On 6/19/2013 6:28 AM, Phil Vlasak wrote:
 Hi Josh,
 All of the DOS games you described were developed by me and Carl when
 we
 were known as Personal Computer Systems.
 I don't mind you distributing the games as they never had registratio
 keys to keep people from copying themn and giving them out to friends.
 The instructions file did state that this copying would prevent us from
 developing new games with no registration system.
 However I amnot giving nay help in trying to get the games to work on
 today's computers.
 They were writen and designed specifilly for computers running Windows
 98 with a hardware speech synthesizer such as DEC talk or Double Talk.
 Several of the games used the PC speaker as a major part of the sound
 creating part and would be difficult to play without that feature.
   I think today's computers have done away with the PC speaker that was
 supposed to just mak a beep when your computer was booting.
 My plan was to convert some of thos games to Windows but the long Sarah
 game development has delayed this.
 My next Windows game will be a combination of Cops and Shoot.
 I do not plan on doing a Windows version of Baseball or Football right
 now as those games already have accessible windows versions from other
 companies.
 Phil
 p...@pcsgames.net

 - Original Message - From: Josh Kennedy
 joshknnd1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, June 18, 2013 4:58 PM
 Subject: [Audyssey] old dos games here they are!


 hi everyone!

 I have them! I have fully registered copies of
 any night football and its update
 world series baseball and its update
 fox-hunt
 mobius mountain
 monopoly for dos by pcs games
 and more! download them at.

 http://www.sendspace.com/file/frot4d

 if anyone has shoot97 or cops for dos we don't have those on floppy
 disks. my friend jason brought a bunch of floppy disks and games were
 on them. now the question is, will these games work best in a windows
 xp virtual machine? or will the dos games work best in a vinux virtual
 machine with orca and dosemu or a vinux vm with speakup in a console?
 and does speakup support laptop layout?
 most of these games are text with no sound, if any sound it comes
 through the pc speaker. like beeps and stuff.
 thanks

 Josh

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.


 -
 No virus found in this message.
 Checked by AVG - www.avg.com
 Version: 10.0.1432 / Virus Database: 3199/5921 - Release Date:
 06/18/13



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Re: [Audyssey] Vip Games Zone

2013-06-10 Thread Desiree Oudinot
For the most part, I agree with you guys. Crazy Tennis was a fun
little time-waster, though. I thought that beach volleyball would have
been a cool concept, but I thought it was overpriced, so I never
purchased it. And, given the fact I didn't really care for their other
games, I didn't want to spend money on something I probably would have
found lacking.

On 6/10/13, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Chris,

 I for one agree with you. I've never been afan of their games either.
 I tried them when they came out, and found them lacking. I just could
 not get into them either.

 On 6/10/13, Chris H christopher...@gmail.com wrote:
 i tried most or all of teir games and they're just not for me for a few
 reasons.
 1. They all use synthetic speech, Microsoft Text to Speech, the ones
 with Mike, Mary and Sam. Other companies choose to use either better
 synthetic speech or pre-recorded human speech.
 2. I don't like their registration system. You even have to be online to
 register and even activate demo mode. I would rather have playable demos
 where no internet connection is required. Super Tennis is one exception
 but can't get the hang of that.
 3. While they do free offerings, they don't last five minutes with me.
 Take Mortal Maze for example. I got bored even after playing for a
 couple of minutes. I do however like Keyboard Crazy.
 Just some thoughts from a gamer.

 --

 Chris

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Re: [Audyssey] Light games

2013-06-09 Thread Desiree Oudinot
Agreed, Lite Cars is my favorite as well. I actually like the classic
mode better than the arcade mode, for some odd reason. I think it's
probably because it has more of a retro feel. Plus, it's easier to get
to a really high level in that mode.
I also very much enjoy Lite Locator when I'm bored. Playing that game
a few times is entertaining. As for Treasure Mania, while I've played
it a few times, I would need to refresh my memory on it. It's been
several years since I attempted to play.

On 6/9/13, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Chris,

 I guess my favorite game of Lighttech's is Light Cars. I usually play
 that one once and a while when I get board, and see how many levels I
 get through before I crash.

 On 6/9/13, Chris H christopher...@gmail.com wrote:
 So, what games by Lighttech Interactive do you enjoy playing? I like all
 of them, but Treasure Mania will take some figuring out. Also with
 Blankblock I end up with what my friend describe as an l-shape. This
 means that in the top row, a1 to a3, there is one occupied block,
 followed by two blank ones. The other rows are filled with occupied
 blocks. I cannot move any pieces since I don't have enough points to do
 a move. The only way out is to quit the game. Any ideas? This is on
 Beginner skill level. On the whole these games despite being free are
 top quality, fun and never gets boring.

 --

 Chris

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Re: [Audyssey] Update to Change Reaction 2 for Windows

2013-06-01 Thread Desiree Oudinot
Wouldn't Tetris be somewhat similar?

On 6/1/13, Bryan Peterson bpeterson2...@cableone.net wrote:
 None that I know of.

 But thou must!

 On 6/1/2013 1:17 PM, Chris H wrote:
 Hello all
 can I ask what sighted equivalents if any please to Change Reaction?


 Chris

 On 01/06/2013 19:23, Chris H wrote:
 Fantastic, thanks so much! Even clicked yes on the was this article
 useful?


 Chris

 On 01/06/2013 18:55, Draconis wrote:
 Hi Chris,

 The solution to this is in our knowledge base here:

 http://help.dracoent.com/knowledgebase.php?article=13

 On Jun 1, 2013, at 1:02 PM, Chris H christopher...@gmail.com wrote:

 Thank you for the update.
 Just a suggestion, but for those still running older versions of
 Windows, could you possibly make the last 1.x version available?
 Thanks again.


 Chris

 On 01/06/2013 16:40, Draconis wrote:
 Greetings gamers,

 We have just released a minor update to Change Reaction 2 for
 Windows, which is recommended for all users.

 2.1.1.8 solves an issue that could occur, usually only if a screen
 reader was in sleep mode, when the app exited. Additionally, there
 are a handful of other minor fixes and enhancements in this version.

 You can download the update from the ChangeReaction 2 product page
 at:

 http://dracoent.com/Windows/ChangeReaction

 More to come very soon.


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Re: [Audyssey] Update to Change Reaction 2 for Windows

2013-06-01 Thread Desiree Oudinot
Hi,
Do you have any plans to add a feature to any of your games that would
tell us when the game is launched that an update is available? Even if
you had to go to the website itself to download and install it, it
seems that having a notification might be nice. This is just a
suggestion, though.

On 6/1/13, Draconis i...@dracoent.com wrote:
 Greetings gamers,

 We have just released a minor update to Change Reaction 2 for Windows, which
 is recommended for all users.

 2.1.1.8 solves an issue that could occur, usually only if a screen reader
 was in sleep mode, when the app exited. Additionally, there are a handful
 of other minor fixes and enhancements in this version.

 You can download the update from the ChangeReaction 2 product page at:

 http://dracoent.com/Windows/ChangeReaction

 More to come very soon.


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Re: [Audyssey] Games and Ivona

2013-05-04 Thread Desiree Oudinot
I was wondering, if you download the Ivona voices in Klango, are they
available to other applications? You can get them for free that way,
although every time I ever tried to download them it was painfully
slow, so I gave up. If I could use them as Sappi 5 voices, though, I
may try again.

On 5/4/13, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Dan,

 Well, if you are willing to spend the money the Ivona voices work with
 Windows 7 64-bit and Windows 8 64-bit systems, and are about the
 closest you can get to human sounding voices. The voices from Cepstral
 also work with 64-bit Windows as well, but they are rather choppy and
 I've actually had issues installing them on some computers. So in my
 opinion the Ivona voices is a better deal.

 On 5/4/13, dan cook dan.sc...@gmail.com wrote:
 this is useful as I was just about to ask what voices you guys would
 recommend for a 64 bit system.



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Re: [Audyssey] to Desiree regarding Ivona voices

2013-05-04 Thread Desiree Oudinot
Ah, ok. I thought that might be the case. Thanks. I've heard they're
less expensive than most other commercial TTS voices anyway.

On 5/4/13, Curt Taubert curttaub...@bellsouth.net wrote:
 unfortunately no, you have to either get a demo or pay for the voices to
 use them for other applications.

 --
 Curt Taubert
 skype: curt_taubert
 twitter: curt78Curt Taubert


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Re: [Audyssey] Message for Draconis.

2013-05-04 Thread Desiree Oudinot
So you can actually have both versions of Change Reaction installed on
the same computer? I didn't know this. I thought that the new one
would simply overwrite the old, much as Super Egg Hunt Plus overwrites
other versions. In that case, it makes perfect sense, but I actually
prefer some of the sounds in the old Change Reaction. That's not meant
as an insult, I just happen to like the old sound when you couldn't
place a coin in a particular stack, plus I like the main menu music
better in the older version, to say nothing of the easter egg that
could be unlocked if you typed in a certain phrase. As i said, I'm not
complaining at all. I like the new version, and the three modes expand
it far beyond what it was originally. While I'm giving feedback,
though, I will say that the new Draconus intro is much better than the
older one. That one was too long.

On 5/4/13, Ryan Conroy staindadd...@juno.com wrote:
 Hello,

 I was just wondering about score boards again.. Some people are going to
 wanna post scores like I do, and no one seems to have this oppinion, but I
 actually started the old change reaction, just to post my score. Don't get
 me wrong, I think the new one is a lot better, and a major upgrade. I like
 the new game moads, and all that. I guess what I'm wondering is, is it
 Difficult to add boards into the new ChangeReaction, and all/some of your
 future titles? I mean, if you have the score server already, why not just
 put the boards as an option? Hopefully I'll get some feedback from the rest
 of the list about this, but I love competing online against others to see if
 I can beat their scores.

 Thanks,
 Ryan

 
 Fast, Secure, NetZero 4G Mobile Broadband. Try it.
 http://www.netzero.net/?refcd=NZINTISP0512T4GOUT2
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Re: [Audyssey] Fantastic article on game piracy, everyone should read

2013-05-01 Thread Desiree Oudinot
Unless you type in a fake address and phone number. I can't imagine
how such a system could be confirmed.

On 5/2/13, Stephen whocr...@internode.on.net wrote:
 another approach is you could make it so that the game is branded
 with your serial number, name and address and telephone number and
 it's displayed as soon as the game starts up.  IE, USA Raceway,
 copyright XYZ, registered to bill smith, 4 main st... etc.
 In other words, the game technically is unprotected, but you run the
 risk of world wide embarrassment, a lecture and a black ban from all
 the blindness related lists if you pass the game around, because it's
 got your private and personal details pasted all over it's startup
 screen for all the world to see, email address, telephone number,
 street address and whatnot.

 At 12:37 PM 5/2/2013, you wrote:
Hi Shaun,

What I am about to say will probably go in one ear and out the other,
but it needs to be said anyway. Regardless of who you and other
pirates choose to pirate from it is ethically the same. It doesn't
matter if you steel software from a small independent developer like
Draconis, GMA, or USA Games or a huge corporation like Microsoft
steeling is steeling.  It is both morally and ethically taking
something that doesn't legally belong to you.

You mentioned that your targets are the big companies who price things
through the roof and license things unfairly. That's still no excuse
for piracy, because often as not there is a cheaper and free
alternative to it. One perhaps you have elected to ignore because
you'd rather pirate the more expensive product.

For example, Jaws is very expensive. Jaws doesn't offer a payment
plan, and it has a pretty restrictive DRM in place. However, it isn't
like Freedom Scientific is holding a gun to your head or a knife to
your throat telling you buy it or else. The truth of the matter is
today there are plenty of cheaper and perhaps better alternatives like
NVDA that does everything you want for free. So what would be the
point of pirating Jaws?

The same argument could be made about Windows itself. I hear a lot of
pirates complaining about the price of Windows, complaining about
Microsoft's DRM and licensing, and accuse Microsoft of being greedy,
etc and use that as an excuse to pirate their software. However, once
again there are free alternatives if pirates would stop and consider
them.

One such alternative is Ubuntu Linux. Yes, there would be a learning
curve involved, but essentially you get a free operating system with a
built-in screen reader, talking installer, free office suite
comparable to Microsoft Office, free media players, web browsers, chat
programs, etc. About the only thing Windows has to offer that Linux
doesn't is a wide variety of accessible games. So I think pirating
Windows on the grounds it is too expensive is just horse crap. There
are alternatives if you and other pirates would care to look.

Bottom line, you can try and justify it anyway you want to, but the
fact of the matter it is just an excuse.  There are always choices,
other options, and it strikes me the real reasons pirates steel
software is because they want to and because they can. All these other
excuses like the software is too expensive, they don't have any other
choice, or because it doesn't matter if they steel from the big
companies is not justified reasons for doing what they are doing.

To be honest it is posts exactly like yours that makes me reconsider
my policy regarding DRM. While I hate the idea of punishing my
legally registered customers for a few bad apples its clear the
pirates have a complete disrespect and appreciation for the time and
work software developers put into their products.

Cheers!


On 5/1/13, shaun everiss sm.ever...@gmail.com wrote:
  well josh I just read the article and I get it where he is coming from.
  To be honest I  am not going after the little guys although some may
  get in the way but thats just bad luck more than anything, the big
  companies that price through the roof and licencing unfairly are my
  targets.
  They don't want to talk.
  They want to sue and put me in jail.
  With that knife over my head I have no issue with destroying them
  totally.
  hacking them killing them, pirating their stuff.
  Now if  they actually talked like some devs are doing now I actually
  may reconcider I am a user to but really this article does tell you
  that something needs to change.
  That change is for everyone from those making cash to the users.
  I am not sure how but if all the big guys do is attack no wander no
  one really has sympathy for them.
  In most cases I do intend to buy something your demo may be to short
  and I may need more time than a month, I may need 6 months for example.
  I have a list of stuff some I own some I have aquired alegally.
  and if I like something I will buy it eventually but I don't have an
  infinate store of cash either.
  Some of them in fact a large majority of my list is now opensource 

Re: [Audyssey] Easing Tentions on List

2013-05-01 Thread Desiree Oudinot
This is true. It's very easy to take the flat, emotionless tone of a
screen reader and project that onto how the person might be saying
what they're thinking. When you think of it that way, it's easy to
assume that people are being deliberately malicious or ignorant. If
you had the same conversation face to face, or even over the phone,
you get so many other subtleties from tone of voice and even how
relaxed the environment is in general that give you clues on what is
meant by things that are being said. I do get awfully tired of certain
people, (not on this list, thank God), who repeatedly say that how
they come across online isn't their problem, it's yours for not having
a thick skin and other such things. I think there's a lot more to it
than that.

On 5/1/13, Ian Reed supp...@blindaudiogames.com wrote:
 Yes, great post Tom.

 And in regards to Dan's post:
 I think one of the reasons that discussions can get heated more quickly
 via text than verbal conversations is because there is no voice tone in
 text discussion.

 In verbal discussion we use voice tone to judge if someone is being
 sarcastic, humorous, or serious.
 In text dialogs everyone reads the text from their own perspective
 without any voice tone to help clarify it and this can quickly lead to
 misunderstandings.

 At one of my previous jobs there was a policy that if a text dialog
 sounded like it was headed south we were to stop emailing and make a
 direct phone call to finish up the dialog.

 I think that was a good policy and it's too bad it's not an option on a
 mailing list.

 I guess we all, myself included, will need to try more to give the
 benefit of the doubt when reading and to also take more care in writing.

 I look forward to the lists refocus on games.

 Ian Reed


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Re: [Audyssey] News from Blastbay Studios, and a call for opinions

2013-04-29 Thread Desiree Oudinot
Hi,
Here are my answers.
1. Would you like the ability to order the game on CD? This would cost
something like 10 dollars extra including worldwide shipping. No, that
won't be necessary. Very few games are sold on CD nowadays.

2. How much does the size of the game matter when it comes to the
downloadable version? Is something like 300 MB too large? Not at all.
If a game is large, it probably means that it's high quality, at least
in terms of audio games. I'm on a DSL connection, but I wouldn't mind
at all having to wait a little extra time to get a quality game to
play.

3. In what format would you prefer to have the manual? Narrated inside
the game, available in text format, or both? I would like text. I
retain information more easily that way, and I prefer to read a text
manual before beginning a game.

4. If the game contained cheat codes and you had to beat it in order
to unlock them, would you want the ability to buy them for something
like 5 dollars without having to earn them? This applies to other
unlockable content, as well. If we're talking other unlockable
content, such as expansion packs or bonus levels, I think $5 is more
than a reasonable price. however, just for cheat codes, I'd say no.
part of the fun, for me at least, is trying to beat the game just so I
can get access to those codes.

On 4/29/13, Philip Bennefall phi...@blastbay.com wrote:
 Hi all,

 I am slowly but surely nearing the finish line for my current game project,

 and before I release it I would like to ask the community at large some
 questions. Your input will greatly help me when deciding what to spend time

 on before release. Below are four questions that I would very much
 appreciate your answers to:

 1. Would you like the ability to order the game on CD? This would cost
 something like 10 dollars extra including worldwide shipping.

 2. How much does the size of the game matter when it comes to the
 downloadable version? Is something like 300 MB too large?

 3. In what format would you prefer to have the manual? Narrated inside the
 game, available in text format, or both?

 4. If the game contained cheat codes and you had to beat it in order to
 unlock them, would you want the ability to buy them for something like 5
 dollars without having to earn them? This applies to other unlockable
 content, as well.

 I do not have a set release date for the game yet, but it will be available

 in the not too distant future. The game that I am refering to is not
 Perilous Hearts, but is actually something even larger and, in my opinion,
 far superior. The state of Perilous Hearts is currently not 100% certain,
 but I am confident that you'll enjoy this game just as much and hopefully a

 whole lot more. I cannot give any definite information about the game at
 present, except that it is a mix between arcade and adventure with a
 boatload of action thrown on top.

 Thanks in advance for reading, and taking the time to respond to my
 questions!

 Kind regards,

 Philip Bennefall


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Re: [Audyssey] Chain Reaction

2013-04-29 Thread Desiree Oudinot
No kidding. Besides, Liam is a member of that site, so what a
blatantly stupid thing to do.

On 4/29/13, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Dark,

 Agreed. I just issued such a stern warning in my last post,and frankly
 I hate insensitive and blatant remarks like those Nicole gave. Just
 because she or someone else doesn't have the money for a game doesn't
 give her or anyone else the right to just take it without paying for
 it. That's pretty insensitive and to do it on a list like this of all
 places is a good way to get herself banned from the community. Most
 decent people have zero toleration for piracy,  and she could find
 herself being alienated by other gamers for that reason.

 I remember many years ago on the Zone BBS someone named Kyle casually
 got on the forum and asked for a crack for Super Liam. The general
 reaction wasn't what he was expecting. Everyone basically chewed him
 out, put him down, and he got the equal of virtual tomatoes thrown at
 him. By the time everything was all said and done he was very sorry he
 opened that thread, and I think was embarrassed by all the negative
 comments thrown at him. So it is just an example of how angry decent
 paying customers get when these pirates come out asking for cracks,
 product keys, or  free downloads for a commercial game.

 Cheers!


 On 4/29/13, dark d...@xgam.org wrote:
 The word game your thinking of is called chain link, and it's available
 for

 free from Dan Zingaro's website.

 As to game piracy nicole, well if this was audiogames.net you'd get one
 stern warning for a comment like that then on a second offence be banned.

 Telling someone who has just spent several months making a game well
 it's
 okay for me to steal it then is not only very insensative but also
 counter

 productive to the community, and people who cannot support developers
 don't

 deserve to be part of the community. If you can't afford the game, save
 your

 money until you can.

 Beware the grue!

 Dark.


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Re: [Audyssey] More on hardware keys was: Re: An Announcement Regarding BSC Games

2013-04-24 Thread Desiree Oudinot
That happened to me when I installed more Ram into this machine I'm
currently running, too. Luckily, it was a one-time deal, and FS didn't
question why I needed a new license key, but you can imagine my
disappointment when I found out that you can only have a certain
amount of RAM on a 32 bit system.

On 4/24/13, Stephen whocr...@internode.on.net wrote:
 I hate the 3 strikes rule.  I had several instances where my computer
 kept on giving me a delayed write failure error.  I kept replacing
 component after component, hard drives, CDrom, Ram etc, but the error
 still kept on happening.  I kept having to reactivate jaws because my
 license kept being deactivated due to all the constant hardware
 changes.  Freedom scifi got very very iffy with me when I kept having
 to ask for reset codes to stop the 40 minute demo and get my license
 back again.
 Eventually we tried replacing the power supply, this time it got rid
 of the delayed write failure error, but again, my license got
 deactivated again.

 At 07:28 AM 4/25/2013, you wrote:
Hi Dallas,

Agreed. I feel internet activation is really the best method for
cracking down on piracy while not being too restrictive. A MySQL
database can be set up to track how many times the software has been
registered, and if a person buys a new PC they can un register the
copy on their old PC before installing it on the new PC. Of course,
there are exceptions to this such as a serious hardware failure like a
dead motherboard, hard drive dies, etc where it might not be possible
to un register the old system unless the games security can be setup
to do that. Still, if a game is limited to say three  unlock codes and
he or she has one on their laptop or desktop they might think twice
about using their remaining unlock code on a friends PC.  Using
internet activation in this case is far less restrictive than hardware
authorizations and yet offers a high degree of security.

Cheers!

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Re: [Audyssey] More on hardware keys was: Re: An Announcement Regarding BSC Games

2013-04-24 Thread Desiree Oudinot
Another thing I was thinking is that some people might think that a
game is priced too high for what it is. For example, we now have RS
Games, the playroom, and Blind Adrenaline, not to mention all the
single-player card and board games that Jim Kitchen has developed.
When a person looks at All In Play, they might think that the price is
outrageous, even though All in Play has anagrams and that other word
game whose name I can't remember, since I haven't played their games
in a very long time. While this is the most prominent example I can
think of, and, frankly, I do think that most other commercial audio
games are fairly priced, this is just another mindset to consider.
Your suggestions for attracting new customers and keeping existing
ones are sound, in my opinion. I just wanted to point out the very
real possibility that some people might take a look at a game like
Pipe or Troopanum and think that the price is unbalanced, particularly
if we're talking about people who perhaps recently lost their site and
need to adjust to the obviously different and often simpler world of
audio games.

On 4/24/13, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Dark,

 Exactly. That's why I wanted to make it clear that there are many
 reasons why people pirate software. Yes, some blind people have an
 entitlement attitude, but certainly not everyone. Sometimes if the
 circumstances were different it  might change some people's minds
 about pirating the software.

 Take for example the issue of how much a game costs. A lot of blind
 people are on government benefits and may think that paying $30 for a
 certain game is too high. Now, if that developer drops the price to
 $20 for the Christmas season it might encourage a few people to buy a
 legal copy because he game is now more affordable than it was before.
 They might not be willing to pay $30 but might be willing to pay $20
 on that title.

 The point being once a developer finds out the reasons behind the
 piracy he or she can change some of the circumstances for the piracy
 and encourage some of those would be pirates into buying copies
 legally. Think the software is too high here is a discount for this
 month only. Can't buy the software because the exchange rates are too
 high lets setup a special one time sale at a reduced price that is
 affordable. Can't legally buy the software because you live in Iran or
 some place like that. Let's look at our options and see if there is a
 legal way to buy, sell, or trade for that software. Bottom line,
 piracy has a cause and if we can remove that cause, whatever it may
 be, then both parties will be satisfied.

 Cheers!

 On 4/24/13, dark d...@xgam.org wrote:
 Hi Tom.

 this was exactly my point. if a person is going to pirate something they
 are

 going to pirate it anyway, where as the reverse is true. i particularly
 like

 your idea of developers talking to customers in countries like Iran,
 since
 that is something which has come up before, indeed I can think of an
 occasion jason Alan did this on the entombed list and a way around was
 worked out.

 This is why I myself choose to pay for software and audio from indi
 developers because! I want to support them, even if I could get pirated
 versions elsewhere.

 this also tracks into what I was saying about the community, and an
 attitude

 I've noticed among some people to tar everyone with the same brush and
 assume that just because some dishonest git thinks it's okay to pirate
 software from indi developers, and justifies this because they're living
 on

 government bennifits and can't be arsed to save money, doesn't mean
 everyone

 does or that that is a prevailing attitude in the vi gaming community.

 Any community is made up of individuals, and naturally some will be good,
 some bad, but one truth that studdying ethics has taught me is that all
 generalizations are wrong :d.

 Beware the grue!

 Dark.


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Re: [Audyssey] More on hardware keys was: Re: An Announcement Regarding BSC Games

2013-04-24 Thread Desiree Oudinot
Yeah, I found that out the hard way, unfortunately. now i've got 8gb
of useless Ram sitting in my computer.

On 4/24/13, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Desiree,

 To be specific 32-bit operating systems like XP can only support up to
 4 GB of ram. A 64-bit OS like Windows 7 supports up to 128 GB of ram.
 Big difference. :D

 Cheers!

 On 4/24/13, Desiree Oudinot turtlepowe...@gmail.com wrote:
 That happened to me when I installed more Ram into this machine I'm
 currently running, too. Luckily, it was a one-time deal, and FS didn't
 question why I needed a new license key, but you can imagine my
 disappointment when I found out that you can only have a certain
 amount of RAM on a 32 bit system.

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Re: [Audyssey] More on hardware keys was: Re: An Announcement Regarding BSC Games

2013-04-24 Thread Desiree Oudinot
Oh yeah, I can imagine. This is only a dual core processor, though.
Wouldn't I need a quad core to take full advantage of a 64 bit system?
Either way, I can imagine how much faster it would be. Not only that,
but it would take much longer for Firefox to eat up all my ram, and i
wouldn't have to end the process in task manager every 20 minutes.

On 4/25/13, Dallas O'Brien dallas.r.obr...@gmail.com wrote:
 ouch  lol
 well, you should be able to install a 64 bit OS on that machine then,
 and then the 8 gb will be used. so much better, running 64 bit. 32 bit
 is sooo old and slow.
 let alone the speed at which you can zip files up, in 64 bit mode,
 using all the ram you have. my god, does it go fast. lol

 and yeah tom. or as was mentioned, use an account user name and
 password to log in to the game. so that way, you wouldn't be limited
 to a number of machines, just open the game up, and log in to activate
 full mode. when a log in hasn't been provided, it would just run as a
 demo. or something along those lines.
 also, make it so that the account can only be logged in to by one
 person at a time, to stop people giving out account details for people
 to use. cause that way, if you are logged in, they can't be. lol.
 regards:
 Dallas



 On 25/04/2013, Desiree Oudinot turtlepowe...@gmail.com wrote:
 Yeah, I found that out the hard way, unfortunately. now i've got 8gb
 of useless Ram sitting in my computer.

 On 4/24/13, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Desiree,

 To be specific 32-bit operating systems like XP can only support up to
 4 GB of ram. A 64-bit OS like Windows 7 supports up to 128 GB of ram.
 Big difference. :D

 Cheers!

 On 4/24/13, Desiree Oudinot turtlepowe...@gmail.com wrote:
 That happened to me when I installed more Ram into this machine I'm
 currently running, too. Luckily, it was a one-time deal, and FS didn't
 question why I needed a new license key, but you can imagine my
 disappointment when I found out that you can only have a certain
 amount of RAM on a 32 bit system.


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Re: [Audyssey] top speed three

2013-04-23 Thread Desiree Oudinot
Hi,
Does she have a lot of other tracks installed as well? there's a limit
on how many you can have. I believe it's 50. I never liked that limit.
I always felt that it could have been raised to at least a hundred.
there are a lot of great cars and tracks that I've wanted to try, but
never have because of the fact that the game can't recognize all the
ones that are installed.

On 4/23/13, Curt Taubert curttaub...@bellsouth.net wrote:
 My girl friend has this game on her windows xp and, is having problems
 with her track that I helped her make but, it is not showing up with in
 the game.  She has it saved under c:\program
 files\playinginthedark\topspeed3\track.
 She also has her wave file in the same location.  I even had her drop
 box me a copy of her trk file to make sure it was right.  And, it looks
 like mine and, mine works fine.

 --
 Curt Taubert
 skype: curt_taubert
 twitter: curt78Curt Taubert


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Re: [Audyssey] An Announcement Regarding BSC Games

2013-04-22 Thread Desiree Oudinot
Very well said, Dark. You pretty much took the words out of my mouth
on all points. If you're abandoning your company, your games, all your
hard work, the least you should do is allow that legacy to be passed
on so that future gamers could enjoy what were, frankly, some of the
building blocks of the audio games community. Why rip the foundation
out of an already unstable structure?

On 4/22/13, dark d...@xgam.org wrote:
 That's extremely sad, and I'm disappointed in this selfish decision by
 justin which will deny his work to everyone after he closes down.

 If, later this year or next year someone asks, (and they will), to play the

 bsc games, and another person distributes them, while illegal (and
 audiogames.net will not allow such), I could not fault that second
 individuals actions from any ethical standpoint, since they are hardly
 taking prophit away from justin if the games are no longer on sale at that
 stage.

 As I said, this just feels as if he is trying to make a quick buck out of
 closing down, rather than considdering the future and devoting the work he's

 done to posterity, I'm sorry one of our long term developers is behaving in

 such a short sighted and self centered manner, especially one whome the
 community has supported over such a long period and who was so instrumental

 to audio game developement.

 when so few audio games are available anyway, to have our own developers
 actively deny availability like this is sickening. Either justin should make

 the games abandonware, or he should keep selling them, perhaps in form of
 this pack.

 Beware the grue!

 Dark.


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Re: [Audyssey] A Possible Offer To Consider

2013-04-21 Thread Desiree Oudinot
Hi,
This is a really tough call. On one hand, I do think that these games
will always have their place, even just for nostalgia's sake. But is
that enough to update them to run on modern systems? My gut reaction
is to say no.
I think that part of the nostalgia of these games may be just
that--playing them on older systems. For example, although I have a
Nintendo emulator on my computer, when I'm in the mood to play
Millipede or Duck Hunt or TMNT, I borrow my sister's NES system for a
bit and go at it. there's something about the feel of the controller
in my hand that pressing buttons on a computer keyboard doesn't give
me. It takes me back to when I was a kid and playing those games.
Likewise, although this is obviously slightly different, if I ever
upgrade to a system that's incompatible with the old titles from BSC,
or even older stuff like Grizzly Gulch or even some of the old DOS PCS
demos I have lying around, I'm going to keep an older computer around
just for this purpose.
At the moment, both my desktop and laptop are running Windows 7. I
have no plans to upgrade to 8 for a long time to come, and by then I'm
sure there will be another version of Windows that's the most modern
anyway. Besides, since Windows 7 will be supported for another 10
years at least, I'm not worried that I'll lose my access to these
games. I can see myself most definitely retiring one of my machines,
putting it in storage, and dusting it off if I want to play some old
games. I actually have an old tower that has Windows XP on it, but it
needs a new fan. If I really wanted to, I could fix that up and use it
for a gaming machine. That, to me, would be the equivalent of what I
do now when I occasionally play Nintendo games. there's something
exciting about that for me.
So, no, I don't think any of these games should be flushed down the
toilet and treated with derision, but I don't think it's necessary to
get bogged down in specifics, either. The world is always moving
forward. Let's try to make our audio games do the same.

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Re: [Audyssey] A Possible Offer To Consider

2013-04-21 Thread Desiree Oudinot
Really? I didn't know that. That's something I'll have to take a look
into. Lol, yes, the blinking screen. that and the fact that it usually
takes about 8 tries to get any game to work properly.

On 4/21/13, Bryan Peterson bpeterson2...@cableone.net wrote:
 Except nowadays there are NES style controllers that ca conect to a PC. So
 you can still get that controller feel on an emulator without having to
 worry about the NES messing up on you, which they do from time to time (the

 dreaded blinking screen anyone?)


 But thou must!
 -Original Message-
 From: Desiree Oudinot
 Sent: Sunday, April 21, 2013 5:04 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] A Possible Offer To Consider

 Hi,
 This is a really tough call. On one hand, I do think that these games
 will always have their place, even just for nostalgia's sake. But is
 that enough to update them to run on modern systems? My gut reaction
 is to say no.
 I think that part of the nostalgia of these games may be just
 that--playing them on older systems. For example, although I have a
 Nintendo emulator on my computer, when I'm in the mood to play
 Millipede or Duck Hunt or TMNT, I borrow my sister's NES system for a
 bit and go at it. there's something about the feel of the controller
 in my hand that pressing buttons on a computer keyboard doesn't give
 me. It takes me back to when I was a kid and playing those games.
 Likewise, although this is obviously slightly different, if I ever
 upgrade to a system that's incompatible with the old titles from BSC,
 or even older stuff like Grizzly Gulch or even some of the old DOS PCS
 demos I have lying around, I'm going to keep an older computer around
 just for this purpose.
 At the moment, both my desktop and laptop are running Windows 7. I
 have no plans to upgrade to 8 for a long time to come, and by then I'm
 sure there will be another version of Windows that's the most modern
 anyway. Besides, since Windows 7 will be supported for another 10
 years at least, I'm not worried that I'll lose my access to these
 games. I can see myself most definitely retiring one of my machines,
 putting it in storage, and dusting it off if I want to play some old
 games. I actually have an old tower that has Windows XP on it, but it
 needs a new fan. If I really wanted to, I could fix that up and use it
 for a gaming machine. That, to me, would be the equivalent of what I
 do now when I occasionally play Nintendo games. there's something
 exciting about that for me.
 So, no, I don't think any of these games should be flushed down the
 toilet and treated with derision, but I don't think it's necessary to
 get bogged down in specifics, either. The world is always moving
 forward. Let's try to make our audio games do the same.

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Re: [Audyssey] Numbers in emails Re: BlindSoftware.com Is Closing

2013-04-19 Thread Desiree Oudinot
I certainly don't text that way. The fact that writing numbers in
place of actual words is considered normal is really quite sad to me.

On 4/19/13, Raul A. Gallegos r...@raulgallegos.com wrote:
 He writes emails like he's writing text messages. So, he uses 2 instead
 of to or too and b instead of be. I'm certainly no grammar cop or
 anything, but that's just lazy 2 me. Just kidding. To me.

 --
 Raul A. Gallegos
 Twitter and Facebook user ID: rau47

 On 4/18/2013 9:19 AM, Bryan Peterson wrote:
 What's with all those numbers? LOL.



 But thou must!
 -Original Message- From: James Bartlett
 Sent: Thursday, April 18, 2013 8:14 AM
 To: 'Gamers Discussion list'
 Subject: Re: [Audyssey] BlindSoftware.com Is Closing

 Hi

 So where do I send my $5 to. I have 2 imit I have never played 1 of
 there games, but games r like books 2 me, and we need 2 hold on and keep
 them safe. Not only 4 ower gen but 4 ower kids and there kids and so on
 and
 so on. In order 2 know where u r going u have 2 know where u have been. I
 wouldn't wont a book 2 die and I don't wont a game 2 die ether.

 Bfn
 James



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Re: [Audyssey] BSC Games shutting down, and reactions.

2013-04-18 Thread Desiree Oudinot
Exactly. It might be more expensive in the long run, but the whole
point that some of us are making is that we should be able to choose
whether we want the whole package, or just individual parts of it.
I know what the next phase of this argument will be, though. Something
along the lines of, but what happens if your DVD copies of your
movies get lost, broken, stolen, etc.? Then you have to go out and buy
them again. That would almost be a solid case, if you don't stop to
think about the fact that nowadays, there are services like netflicks
and Hulu that charge a flat fee, thus nearly eliminating the need for
DVD's in some people's minds. My point being, there's more than one
way to go about doing things, more than one way to attract customers.
This is, in my opinion, what BSC should be doing.

On 4/18/13, Draconis i...@dracoent.com wrote:

 So, what you're saying, is you want Justin to devote time and effort to
 write brand-new, individual key generators for each and every title, sell
 them off piece meal, and charge full price for them?

 Wow.

 In the example…

 Buying the individual films you want at full price would cost almost twice
 as much. You have some strange logic there. Most people prefer to spend
 less. :)

 On Apr 18, 2013, at 4:13 PM, Bryan Peterson bpeterson2...@cableone.net
 wrote:

 Or you can just buy the individual films you want once and have done.
 That's the whole point.



 But thou must!
 -Original Message- From: Draconis
 Sent: Thursday, April 18, 2013 2:02 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] BSC Games shutting down, and reactions.


 Several people are still saying they are being forced to repurchase games
 they already own. So, let me break this down into an example that may help
 with those missing the point.

 There are 8 Harry Potter films. If we say the average price of these eon
 DVD is $20, for the sake of argument, the total cost of buying each film
 individually would be $160.

 You've already bought films 1 and 2 on DVD for $40. But now, Warner
 Brothers is offering a box set of all 8 films on DVD for the unbelievable
 price of $40! That's 1/4 the cost. And let's say, you didn't like Prisoner
 of Azkaban, so never really planned on buying that one.

 You can buy the box set, and still come out $60 ahead, or you can be upset
 because you're being made to re-purchase
 the first two movies again, plus movie 3 that you didn't like.

 The math is: 8 movies for $20 each is $160
 Minus movie three would be $140 total for seven films you want.

 Or…

 $40 for the two you already bought
 plus $40 for the box set.
 equals $80

 $80 is $60 less than $140. Win win.

 The math is almost identical in this case, except I think Justin's deal is
 actually better than the scenario above.

 To me, if you're not paying anywhere near full price for anything, you're
 effectively getting the majority of the package for free. So you are not,
 in reality, being made to buy them again.


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Re: [Audyssey] BSC Games shutting down, and reactions.

2013-04-18 Thread Desiree Oudinot
Why would he have to write separate keygens for each program, though?
The classic pipe and Troopanum games used the same system. There's one
down. Pipe and Troopanum2 used another one. I'm not sure what kind of
system the word games used, having never bought them, but since they
were released around the same time as the classics, I'm going to
assume, perhaps wrongly, that they used that first system. Thus, only
two keygen programs would really need to be created.
I would gladly pay for two keygens. And, I personally think that the
games and software packages should be split up, at the very least.
Some people may not want the software, or some may not want the games.
They really are two separate entities.

On 4/18/13, Draconis i...@dracoent.com wrote:

 So, what you're saying, is you want Justin to devote time and effort to
 write brand-new, individual key generators for each and every title, sell
 them off piece meal, and charge full price for them?

 Wow.

 In the example…

 Buying the individual films you want at full price would cost almost twice
 as much. You have some strange logic there. Most people prefer to spend
 less. :)

 On Apr 18, 2013, at 4:13 PM, Bryan Peterson bpeterson2...@cableone.net
 wrote:

 Or you can just buy the individual films you want once and have done.
 That's the whole point.



 But thou must!
 -Original Message- From: Draconis
 Sent: Thursday, April 18, 2013 2:02 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] BSC Games shutting down, and reactions.


 Several people are still saying they are being forced to repurchase games
 they already own. So, let me break this down into an example that may help
 with those missing the point.

 There are 8 Harry Potter films. If we say the average price of these eon
 DVD is $20, for the sake of argument, the total cost of buying each film
 individually would be $160.

 You've already bought films 1 and 2 on DVD for $40. But now, Warner
 Brothers is offering a box set of all 8 films on DVD for the unbelievable
 price of $40! That's 1/4 the cost. And let's say, you didn't like Prisoner
 of Azkaban, so never really planned on buying that one.

 You can buy the box set, and still come out $60 ahead, or you can be upset
 because you're being made to re-purchase
 the first two movies again, plus movie 3 that you didn't like.

 The math is: 8 movies for $20 each is $160
 Minus movie three would be $140 total for seven films you want.

 Or…

 $40 for the two you already bought
 plus $40 for the box set.
 equals $80

 $80 is $60 less than $140. Win win.

 The math is almost identical in this case, except I think Justin's deal is
 actually better than the scenario above.

 To me, if you're not paying anywhere near full price for anything, you're
 effectively getting the majority of the package for free. So you are not,
 in reality, being made to buy them again.


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Re: [Audyssey] BSC Games shutting down, and reactions.

2013-04-18 Thread Desiree Oudinot
Ok, but you just said something about him creating multiple key
generators. Now I'm confused. Either way, it's not a smart business
tactic. Will that change the way it's being handled? I don't think so.
Will it change anyone's opinion who's disagreeing? I doubt that, too.
I have a feeling we could probably all go back and forth about this
all day, but in the end, that $75 will be the end result whether we
like it or not.

On 4/18/13, Draconis i...@dracoent.com wrote:

 Most developers have a single key generation app that handles all the
 different systems and generating keys for them. If you read Justin's post,
 he says you are getting the key generator program, singular.

 But I'm feeling like I'm the only person who actually read his post. LOL

 On Apr 18, 2013, at 4:28 PM, Desiree Oudinot turtlepowe...@gmail.com
 wrote:

 Why would he have to write separate keygens for each program, though?
 The classic pipe and Troopanum games used the same system. There's one
 down. Pipe and Troopanum2 used another one. I'm not sure what kind of
 system the word games used, having never bought them, but since they
 were released around the same time as the classics, I'm going to
 assume, perhaps wrongly, that they used that first system. Thus, only
 two keygen programs would really need to be created.
 I would gladly pay for two keygens. And, I personally think that the
 games and software packages should be split up, at the very least.
 Some people may not want the software, or some may not want the games.
 They really are two separate entities.

 On 4/18/13, Draconis i...@dracoent.com wrote:

 So, what you're saying, is you want Justin to devote time and effort to
 write brand-new, individual key generators for each and every title,
 sell
 them off piece meal, and charge full price for them?

 Wow.

 In the example…

 Buying the individual films you want at full price would cost almost
 twice
 as much. You have some strange logic there. Most people prefer to spend
 less. :)

 On Apr 18, 2013, at 4:13 PM, Bryan Peterson
 bpeterson2...@cableone.net
 wrote:

 Or you can just buy the individual films you want once and have done.
 That's the whole point.



 But thou must!
 -Original Message- From: Draconis
 Sent: Thursday, April 18, 2013 2:02 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] BSC Games shutting down, and reactions.


 Several people are still saying they are being forced to repurchase
 games
 they already own. So, let me break this down into an example that may
 help
 with those missing the point.

 There are 8 Harry Potter films. If we say the average price of these
 eon
 DVD is $20, for the sake of argument, the total cost of buying each
 film
 individually would be $160.

 You've already bought films 1 and 2 on DVD for $40. But now, Warner
 Brothers is offering a box set of all 8 films on DVD for the
 unbelievable
 price of $40! That's 1/4 the cost. And let's say, you didn't like
 Prisoner
 of Azkaban, so never really planned on buying that one.

 You can buy the box set, and still come out $60 ahead, or you can be
 upset
 because you're being made to re-purchase
 the first two movies again, plus movie 3 that you didn't like.

 The math is: 8 movies for $20 each is $160
 Minus movie three would be $140 total for seven films you want.

 Or…

 $40 for the two you already bought
 plus $40 for the box set.
 equals $80

 $80 is $60 less than $140. Win win.

 The math is almost identical in this case, except I think Justin's deal
 is
 actually better than the scenario above.

 To me, if you're not paying anywhere near full price for anything,
 you're
 effectively getting the majority of the package for free. So you are
 not,
 in reality, being made to buy them again.


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