Re: [Audyssey] Draconis Releases DoItWrite 1.0

2013-11-25 Thread Tj Squires
Yes. People can read your writing, but it is blocky and lopsided lol.
Well, mine is.

Sent from my iPhone

 On Nov 25, 2013, at 10:03 AM, Dakotah Rickard dakotah.rick...@gmail.com 
 wrote:

 I chose at an early age to learn how to write, and though I haven't
 used this app, I have played around with Voiceover's handwriting
 function.
 I can pretty much get it to recognize everything except a couple of
 punctuation marks, and yes. The letters look like letters, or at
 least, the way I write my letters gets recognized by voiceover, so ...
 uh, maybe I'm not actually answering your question.

 On 11/19/13, Teresa Cochran vegaspipistre...@gmail.com wrote:
 Keep in mind that there is a disclaimer that this method of writing on paper
 is legible, but “not very attractive”. Have you found that people can read
 this writing on paper?

 Teresa

 We're made of star stuff.--Carl Sagan

 On Nov 19, 2013, at 2:29 AM, Chris christopher.h...@blueyonder.co.uk
 wrote:

 Good Morning all,

 I must say i love this app.

 Even though i am the grand old age of 40 i am finding it very useful as i
 do try and hand write cardds to family and friends even though i can't see
 at all.

 I have found that this app has been a fantastic help as my school only
 taught me how to create a signature for life after school.

 well done to the creaters *smile*

 regards
 Christopher huby
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 --
 Signed:
 Dakotah Rickard

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Re: [Audyssey] Flight simulator

2011-04-28 Thread Tj Squires

Hi,

it is possible for us to play some aspects of it.  We can't, for 
example, fly online with friends due to the lack of air trafic control.  
More out there than I would probably know if that is false, however.  I 
play it every now and again for the offline flights.


You will need a copy of flight simulator, no earlier than 2002, the 
FSUIPC program and it's your plane.


http://itsyourplane.com has all the confiiguration details.

Keep in mind, though, this isn't actually a game in the sense of the 
word, but, a simulator.


Cheers,

TjOn 4/28/2011 6:26 AM, Bogdan Muresan wrote:

Hi all. A few mounths ago I heard some things about flight simulator. My 
question is: It is possible for blinds to play it, what programs I need and how 
to comfigure it?   Thanks!
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Re: [Audyssey] quick question on a demo I found.

2011-04-14 Thread Tj Squires
I personally would find it funny.  It would deffinetly make Mota rank 
higher up in my book if that were to happen.


On 4/14/2011 11:26 PM, Thomas Ward wrote:

Hi,

Yeah, very nice in deed. Lol!

I can see it now. Handing my customers a bunch of cheat codes for
Mysteries of the Ancients. They use them to reach the final level, and
when they walk in Athena says something to the effect you cheated
and uses Zues's thunderbolt to blow you to pieces. Now, that would be
funny. I wonder how many winers and complainers would have something
nasty to say about that. Hahahaha!

On 4/14/11, Stephenwhocr...@internode.on.net  wrote:

reminds me of that game I used to play on the apple 2gs back in the early
90s.
You remember that game I mentioned a few months back that had a scene
where the floor of the phone booth drops out from under your feet?
There was also a cheat mode, but you could only cheat 3 times, and if
you tried to cheat a 4th time, you'd get teleported into a room with
no exits, and then the troll would appear and chop off your head. Haha!
There was also a room with a quote kindly old gentalman unquote who
would quote calmly shoot you through the head unquote if you didn't
give him your treasures, and if you used the cheat feature elsewhere
in the game, as soon as you walked into his room, he would say
something like I hate cheaters and he would kill you there and
then.  Nice, eh?

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Re: [Audyssey] problem with pull

2011-03-12 Thread Tj Squires

Hi again Michael,

I cannot reproduce this error.  All of the people I've asked to test it 
for me in the past day have reported everythign works fine.  Can you 
email me off-list or go to the forum on my site?  Perhaps we can figure 
something out.


Tj

On 3/11/2011 7:51 AM, michael barnes wrote:

Hey, TJ the game does say loadeing sounds please wait.
but it takes awhile to load it don't even go into a menu.  as a matter 
of fact sapi don't even read a menu can you please fix this.





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Re: [Audyssey] tjsquires.net games is moving!

2011-03-11 Thread Tj Squires
That's my second project for today.  With school I haven't had the time 
and what not to devote all of my time to it.  But, I have the next four 
days off!  Yay!



Also,  I've finished copying all the website content over, so, we should 
be god to go, again.  Smile.


Tj

On 3/10/2011 11:38 PM, shaun everiss wrote:

tj, what is up with the tdv podcast?
could we have that on dropbox or something?
At 06:47 p.m. 11/03/2011, you wrote:

Hello all,

I must appologises for the inconvenience.  Over the next 24-72 hours, 
you may have trouble accessing tjsquires.net.


This is currently being fixed.  I am moving web hosts.  Sorry for the 
troubles.  I hope to have the main site back up and opporational with 
as little downtime as possible.  If you can't access the site, and 
wish to have a copy of pull, email me at t...@tjsquires.net, which will 
not be affected by the transfer, and I'll give you a drop box link.


Tj

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Re: [Audyssey] problem with pull

2011-03-11 Thread Tj Squires

Hi Michael,

That, indeed is a problem!  What should happen is the game should say 
Loading sounds.  please wait, and then sapi should read the main 
menu.  After you select to start the game, you should get the background 
naturish sounds.


From what I'm understanding, this isn't happening for you.  Can you go 
into a little more detail as to what is happening for you?  I'm not 
quite sure I completely understand what your problem exactly is.  Also, 
is anyone else having problems of a similar nature?


Thanks,

Tj

On 3/10/2011 4:19 AM, michael barnes wrote:
Hey, everytime I load pull it takes awhile to load and it don't tell 
me that it is loaded.
The only way I know it is ready to play I have to keep pressing enter 
until I hear the noise of something being throwing.





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Re: [Audyssey] 3d Velocity Playthrough

2011-03-11 Thread Tj Squires

Uh oh!

I sort of ran into a technical issue, however, it will affect this 
recording greatly.


My encoder for whatever reason when I was streaming it decided to record 
the show in Mono.  Thus, I don't think everyone would get the full blown 
affect of the podcast if I was to upload it, so, I will do another 
show.  Please email me off list with a good time and date for everyone.  
I'm looking at Monday again.  For those of you that may miss the second 
attempt, don't worry, I fixed my problem, and it will record in stareo 
this time.  I seriously appologise for the troubles.  I've never done 
something like this before.


Tj


On 3/11/2011 11:11 AM, Darren Duff wrote:

The only problem with drop box is after so many downloads your drop box
account gets suspended for 2 weeks. So if you are not one of the first ones
to download the file then it's too bad!

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shiny protector
Sent: Friday, March 11, 2011 12:19 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] 3d Velocity Playthrough

Just send it by sendspace or something. Do dropbox, seeing as I like it.
- Original Message -
From: shaun everisssm.ever...@gmail.com
To: Gamers Discussion listgamers@audyssey.org
Sent: Tuesday, March 08, 2011 8:41 PM
Subject: Re: [Audyssey] 3d Velocity Playthrough



well you can always just put it up on your website as a file and send that
link to the list.
or link it on your website.
We don't need anything flash, heck a dropbox link will probably do.
At 08:54 a.m. 9/03/2011, you wrote:

Hi,

I sent the email yesterday, and in the email it said tonight, so, the
recording is already done.  I just have to work out the best way to
podcast it.On 3/8/2011 10:02 AM, Shiny protector wrote:

Hello TJ Squires,

Will you do a recording of the playthrough with Munawar? I mean, like I'm
not sure I could make it up. Also, is there a option not to joyn the
show, but to listen?
Best regards, and show Brutus what a real man is,
Muhammed Deniz.
P.S. I must say that I am a big fan of the game.
- Original Message - From: Tj Squirest...@tjsquires.net
To: Gamers Discussion listgamers@audyssey.org
Sent: Monday, March 07, 2011 11:10 PM
Subject: [Audyssey] 3d Velocity Playthrough



Hello all,

Tonight, on the jammin Jerry Radio Network at 10:00 Eastern time join
Munawar and I for a live show about TDV!  Also, I will be attempting to
beat the game in three hours.  Failing this, I will be attempting to get
as far through it as I possibly can.

For those of you that do not own the game, JJRN is running a contest

from now until next Friday, in which a licenced copy of TDV is the main

prize! If you do not own the game, yet wish to, visit jjrn.net and click
on the contest page to find out how to enter!

I hope to see you there!

Tj

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[Audyssey] Tjsquires.net move is complete

2011-03-11 Thread Tj Squires

Hi all,

I posted last night that I would be moving web hosts.  This process is 
now complete, and form the few people I've had test the domain, it 
propagated and is set up correctly.


In the spirit of the move, I have put up a forum!  go to 
tjsquires.net/forum if you're interested.


Thanks,

Tj

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[Audyssey] tjsquires.net games is moving!

2011-03-10 Thread Tj Squires

Hello all,

I must appologises for the inconvenience.  Over the next 24-72 hours, 
you may have trouble accessing tjsquires.net.


This is currently being fixed.  I am moving web hosts.  Sorry for the 
troubles.  I hope to have the main site back up and opporational with as 
little downtime as possible.  If you can't access the site, and wish to 
have a copy of pull, email me at t...@tjsquires.net, which will not be 
affected by the transfer, and I'll give you a drop box link.


Tj

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Re: [Audyssey] 3d Velocity Playthrough

2011-03-08 Thread Tj Squires
For those of you that did miss the show last night, I will most likely 
be podcasting it.


TjOn 3/8/2011 7:37 AM, Hayden Presley wrote:

Hi,
I tuned in and saw nothing about TDV at all.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Monday, March 07, 2011 8:04 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] 3d Velocity Playthrough

THE WEBSITE FOR THIS IS?
ALSO WILL THERE BE ARCHIVES FOR THIS.
10 EASTERN IS ABOUT 3 PM FOR ME.

i AM BUSSY ALL DAY.


Hello all,

Tonight, on the jammin Jerry Radio Network at 10:00 Eastern time
join Munawar and I for a live show about TDV!  Also, I will be
attempting to beat the game in three hours.  Failing this, I will be
attempting to get as far through it as I possibly can.

For those of you that do not own the game, JJRN is running a contest

from now until next Friday, in which a licenced copy of TDV is the

main prize!  If you do not own the game, yet wish to, visit jjrn.net
and click on the contest page to find out how to enter!

I hope to see you there!

Tj

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Re: [Audyssey] 3d Velocity Playthrough

2011-03-08 Thread Tj Squires

Hi,

I sent the email yesterday, and in the email it said tonight, so, the 
recording is already done.  I just have to work out the best way to 
podcast it.On 3/8/2011 10:02 AM, Shiny protector wrote:

Hello TJ Squires,

Will you do a recording of the playthrough with Munawar? I mean, like 
I'm not sure I could make it up. Also, is there a option not to joyn 
the show, but to listen?

Best regards, and show Brutus what a real man is,
Muhammed Deniz.
P.S. I must say that I am a big fan of the game.
- Original Message - From: Tj Squires t...@tjsquires.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 07, 2011 11:10 PM
Subject: [Audyssey] 3d Velocity Playthrough



Hello all,

Tonight, on the jammin Jerry Radio Network at 10:00 Eastern time join 
Munawar and I for a live show about TDV!  Also, I will be attempting 
to beat the game in three hours.  Failing this, I will be attempting 
to get as far through it as I possibly can.


For those of you that do not own the game, JJRN is running a contest 
from now until next Friday, in which a licenced copy of TDV is the 
main prize! If you do not own the game, yet wish to, visit jjrn.net 
and click on the contest page to find out how to enter!


I hope to see you there!

Tj

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[Audyssey] pull! 1.4 is released

2011-03-08 Thread Tj Squires

Hi all,

It's been a while, but I'm updating pull again.  I've fixed the verry 
annoying stack overflow error, so, you may play to level 1444532 without 
it exploding in your face!


http://tjsquires.net/downloads/pull.zip
there's the link!  Feedback is always welcome!

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[Audyssey] 3d Velocity Playthrough

2011-03-07 Thread Tj Squires

Hello all,

Tonight, on the jammin Jerry Radio Network at 10:00 Eastern time join 
Munawar and I for a live show about TDV!  Also, I will be attempting to 
beat the game in three hours.  Failing this, I will be attempting to get 
as far through it as I possibly can.


For those of you that do not own the game, JJRN is running a contest 
from now until next Friday, in which a licenced copy of TDV is the main 
prize!  If you do not own the game, yet wish to, visit jjrn.net and 
click on the contest page to find out how to enter!


I hope to see you there!

Tj

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[Audyssey] TDV Show

2011-03-07 Thread Tj Squires

Hi all,

FIrst off, let me appologise profusely.  I stated that we would start at 
ten eastern, however, some soundcard settings got in the way.  
Therefore, we will be starting at 11:00 eastern.  I will be on JJRN 
until then, however, to make sure everyone gets settled.


Once again, I must appologise profusely.  I didn't forsee this, and in 
test runs earlier today this didn't hapen.


Tj

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Re: [Audyssey] Kitchensinc was BGT problem!

2011-01-17 Thread Tj Squires

Hi,

This might be the difference in OEMs of windows, but I think Thomas you 
have it backwards.  I have a c:\program files and a c:\program files(x86).


On 1/17/2011 11:11 AM, Thomas Ward wrote:

Hi Jim,

First, a note. You stated that Windows 7 has  two Program Files
folders. Actually, this has to do with the fact of Windows 64-bit
editions vs 32-bit editions. Not Windows 7 vs XP.

On Windows 64-bit editions there is the typical
c:\Program Files
directory where all 32-bit applications like yours are stored. Then,
there is the
c:\Program Files 64
directory where newer 64-bit applications are stored. Since I am
running a 32-bit version of Windows 7 I only have
c:\Program Files
  and no
c:\Program Files 64.
  Hope that clears things up.




On 1/17/11, Jim Kitchenj...@kitchensinc.net  wrote:

Hi Thomas,

The only problem that I know of is that Windows 7 has two different program
files folders.  Other than that lots of people are playing my games just
fine under Windows 7.

I am wondering what market I might be concerned with.  I have been enjoying
my hobby of creating computer games for over 30 years.  And yes I very much
enjoy sharing them and getting feedback and suggestions, but some market?
And I very much doubt that Microsoft would support audio games in the first
place.  And I wouldn't care anyway.  I know that my programming is way off
from what is considered business standards.  And that is perfectly fine with
me as business standards are just so that one can be replaced.  You know
write the code so that it can be understood by others, so that you can be
replaced.

BFN


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Re: [Audyssey] Could someone please help?

2011-01-15 Thread Tj Squires

Michael,

try soul trapper.

Tj

On 1/15/2011 1:44 AM, michael barnes wrote:
Hey, I am looking for a real good game that have great music sound 
effects and gameplay and storyline.
Something for the Iphone is what I'm looking for.  I already have papa 
sangre.  The game does have to be accessible for someone who is 
totally blind.

So if anyone know of something please let me know.




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Re: [Audyssey] Could someone please help?

2011-01-15 Thread Tj Squires

It doesn't cost money?  Darn.  I bought it back in the day.

Anyway, it's really not that hard with a little memorization.  While I 
totally agree with you that people should push for active accessibility 
on apps, I also believe we should meet them half way.  Meaning we should 
go the extra mile if an app is like pretty accessible and we can figure 
it out, (shoot them a note with there acessibility faults yeah), but 
don't complain about it.  If an app is completely crutial to your 
survival, sure, ralley and send begging letters.  As you'll probably 
either know or find out, some companies like soul trapper will 
steadfastly refuse, and others will say their looking into it to please 
us, and others still will make them accessible.  I don't agree that we 
should all spam the developers.  A patition maybe.



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Re: [Audyssey] Alter Aeon

2011-01-12 Thread Tj Squires

Hi,

I know this is completely irrelavent to the topic at hand a little 
anyway, but, it would be nice if we had an AA wiki with area directions, 
places for some good eq, and leveling guides.  For those such ad lindzy 
and myself who have toruble with that sort of thing.


Sorren a.k.a.  Tj

On 1/12/2011 7:16 AM, Dennis Towne wrote:

Marina,

Can you tell us the highest level areas you're able to go to safely?
I see that you're a fighter, so if you're having a lot of trouble with
lower level areas it's probably that your equipment is mismatched for
your character.  For a fighter, the most important types of equipment
are those with hitroll and damroll on them.  This raises your damage
level and makes it a lot easier to kill things.  It's a good idea to
sacrifice armor for hitroll and damroll, especially at low levels.

-dentin

Alter Aeon Multiclass MUD
http://www.alteraeon.com

On Tue, Jan 11, 2011 at 10:54 PM,
lind...@lindsaycowell.freeserve.co.uk  wrote:

Hi all,

I play alter aeon as marina, a warrior thief mage. My highest level is level 20 
warrior, how can I find places to go for xp, i find the where command confusing 
as it shows the minimum recommended level for places, and I've tried them and 
got absolutely slaughtered. Thanks in anticipation.

Lindsay Cowell.




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Re: [Audyssey] Alter Aeon

2011-01-12 Thread Tj Squires
I'd be glad to host previously menchened wiki if there is enough 
interest, and the gods don't mind.  It could be helpful, yet again, it 
could be anoying to those that have put forth time and effort to find 
their itmes, quests, and such themselves.


On 1/12/2011 11:35 AM, Orin wrote:

Agreed. The newbie quest guides on the Islands would be good as well, for 
example the Temple priestice quest, and all the other ones that aren't too 
odvious.
Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112



On Jan 12, 2011, at 12:11 PM, Tj Squires wrote:


Hi,

I know this is completely irrelavent to the topic at hand a little anyway, but, 
it would be nice if we had an AA wiki with area directions, places for some 
good eq, and leveling guides.  For those such ad lindzy and myself who have 
toruble with that sort of thing.

Sorren a.k.a.  Tj

On 1/12/2011 7:16 AM, Dennis Towne wrote:

Marina,

Can you tell us the highest level areas you're able to go to safely?
I see that you're a fighter, so if you're having a lot of trouble with
lower level areas it's probably that your equipment is mismatched for
your character.  For a fighter, the most important types of equipment
are those with hitroll and damroll on them.  This raises your damage
level and makes it a lot easier to kill things.  It's a good idea to
sacrifice armor for hitroll and damroll, especially at low levels.

-dentin

Alter Aeon Multiclass MUD
http://www.alteraeon.com

On Tue, Jan 11, 2011 at 10:54 PM,
lind...@lindsaycowell.freeserve.co.uk   wrote:

Hi all,

I play alter aeon as marina, a warrior thief mage. My highest level is level 20 
warrior, how can I find places to go for xp, i find the where command confusing 
as it shows the minimum recommended level for places, and I've tried them and 
got absolutely slaughtered. Thanks in anticipation.

Lindsay Cowell.




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Re: [Audyssey] BGT problem!

2011-01-11 Thread Tj Squires
See section four, printing to the screeen in the BGT manual.  You can 
learn how to do it from there.


Tj

On 1/10/2011 11:47 PM, Shiny protector wrote:

Hi,
Could someone please send me the correct code so I learn my mistake?
- Original Message - From: Hayden Presley 
hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, January 11, 2011 2:59 AM
Subject: Re: [Audyssey] BGT problem!



Hi TJ,
Hmmm...interesting habbit. Myself I've gotten into the habbit of using
semicolons, except in rare cases. But you're right; that manual will 
be your
friend iwhen working with BGT; you will never, never, never, never, 
find a
programming language you will be able to use right out of the box 
without

reading up on it or learning it beforehand.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org 
[mailto:gamers-boun...@audyssey.org] On

Behalf Of Tj Squires
Sent: Monday, January 10, 2011 8:56 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT problem!

Hi Hayden,

You are partially correct.  I did not use a semicolon at the end of my
include statements and they work just fine.  I believe, after just
testing it rather quickly, that it will work either way.

As a habbit, though, I would suggest putting semicolons at the end of
said statements simply to get into the habbit of using them when you
want your program to do something, in this case, include a file.  If one
does not get in this habbit, you will have the exact same issue 
Muhamid did.


Also, Muhamid, don't get discouraged.  This doesn't come easy to some,
me included, so, keep at it.  One thing I can stress above all others is
*Read the manual*.  This is going to be your friend, lover, ally, family
member, whatever close aquaintence word you want to use in terms of
BGT.  That manual is the, pardon all the religious types out there,
bible of BGT.  One cannot program a game without understanding the
consepts tought within.  Later on tonight, I will post a forum post I
made reguarding learnign BGT that I had posted to the blastbay forum.

Tj



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Re: [Audyssey] BGT problem!

2011-01-10 Thread Tj Squires
I see a few problems.  1.  You don't have a void main function.  2.  
Exit is a bgt function itself.  I won't go into farther detail becuase 
3.  You have the semicollon(;)'s all in the wrong places.  4.  Your 
syntax is all wrong.  I really do not intend to be rude, but, have you 
read, and understood the manual?  If not, I would suggest taking some 
time with it.  If so, I would suggest re-reading it again.  There are 
many examples of a simple alert script, and how it works.  If you still 
have farther questions, feel free to email me off-list, or add 
t...@tjsquires.net to msn and I can direct you farther.


Again, this isn't a dig at your skills, it's just mearly a statement 
that unfortunately, it's all wrong.



On 1/10/2011 12:06 PM, Shiny protector wrote:

Well, Thomas, you said don't start out with something big when your trying to 
program for the first time. I have a very big problem. Any help would be 
appreciated. Thanks. Here is my code. I think it is crap.
alert(Hi, Welcome! This is Muhammed Deniz, please press space bar to exit!)
If_key_press_Space_Bar;
Allow exit.
void exit
In notepad, where it says Muhammed Deniz, it has Muhammed, then a blank line, 
then Deniz. I think the issue is that with notepad, it thinks the spacebar is 
also tab. I need to sort this out too.
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Re: [Audyssey] BGT problem!

2011-01-10 Thread Tj Squires

Hi,

To put ti simply, if the line doesn't start a function, conditional 
statement, or a loop, it should have a semicolon.  For instance, switch, 
if, do, while, for, and function declarations (void main(), void die(), 
etc) should not have semicolons.  string words; int blah; alert(Woo, 
I like myself very much,); sound.play(); anything the directly gives 
your script an action to perform or a variable to change should have a 
semicolon.  Again.  Read the manual.  It explains it better than I ever 
could.


Tj



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Re: [Audyssey] BGT problem!

2011-01-10 Thread Tj Squires

Hi Hayden,

You are partially correct.  I did not use a semicolon at the end of my 
include statements and they work just fine.  I believe, after just 
testing it rather quickly, that it will work either way.


As a habbit, though, I would suggest putting semicolons at the end of 
said statements simply to get into the habbit of using them when you 
want your program to do something, in this case, include a file.  If one 
does not get in this habbit, you will have the exact same issue Muhamid did.


Also, Muhamid, don't get discouraged.  This doesn't come easy to some, 
me included, so, keep at it.  One thing I can stress above all others is 
*Read the manual*.  This is going to be your friend, lover, ally, family 
member, whatever close aquaintence word you want to use in terms of 
BGT.  That manual is the, pardon all the religious types out there, 
bible of BGT.  One cannot program a game without understanding the 
consepts tought within.  Later on tonight, I will post a forum post I 
made reguarding learnign BGT that I had posted to the blastbay forum.


Tj



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Re: [Audyssey] Papa Sangre Question, Major SPOILER!

2011-01-09 Thread Tj Squires

Hi,

Spoiler, as well.

I have played through ti a number of times, and this has happened to me 
as well.  I believe, however, that if you get her telling her how 
greatful she is, you actually did save her.


TjOn 1/9/2011 4:24 PM, Hayden Presley wrote:



 Hi,

S

P

O

I

L

E

R

S

P

A

C

E

At the end of The Palace of Brass, when I save the girl (or I think I do, I
get the whole Thank you very very very much! business, it sounds as if I
didn't when I answer the phone. I'm not understanding what I was supposed to
do to save her.

Best Regards,

Hayden



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Re: [Audyssey] Pull 1.0 is now released!

2011-01-07 Thread Tj Squires
I attempted to make it with Inosetup, but I am not so good at it.  I 
havne't had the chance to look through the docs yet.


That's in my plans for tomorrow.

Tj

On 1/7/2011 1:29 AM, shaun everiss wrote:

tj, how did you make the installer for the origional pool.
I can make one with innosetup.
in fact I can do a cast on this.


Hello all,

I have now released Pull 1.0!

You have just obtained a Spas12 shotgun, and want to give it a test 
run.  Your friend has access to a private shooting range, and has 
offered it to you for your personal use.  Meeting him there, you 
notice he has set up a machine to launch clay pidgins into the air.  
The objective of the game is simple.  Shoot them out of the air.  Be 
careful, though, his standing rule is you must have your gun pointed 
down for safety while a pidgin is not in flight.  When a pidgin is 
launched, you have to lift your gun, cock it, and shoot it out of the 
air.  If you hit it, your score goes up by one.  Every so often, you 
will advance to a faster rate of flight.  You, however, do not have 
limmited ammunition loaded.  You must time things just right so that 
you have enough bullets loaded into the breach.  Be careful!  Your 
friend is rather sinical, and will deduct your score by two if you miss.


Feel free to download it from:

http://tjsquires.net/downloads/pull.zip

For those of you that may have downloaded it previously, I wish to 
ask you to redownload the new zip file, as I can't make an installer 
to save my life.  Smile.


I will be going back to the installer once I can figure out where I 
went wrong, and therefore can release a new version.


Hope you all enjoy the game,

Tj

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Re: [Audyssey] Pull 1.0 is now released!

2011-01-07 Thread Tj Squires

Hi all,

Phill.  One minor thing.  My name is just a capital T and a lowercase 
J.  But thank you for adding me to your website.  I used that site on 
many numerous occasions to find audiogames.


Peter, Yes.  I can figure out difficulty levels and what not, I think.

Sean, thank you.  That's very useful.  I'll have to study how you did it.

Christopher, Thanks for reporting it was too easy.  I naturally like my 
games hard, so don't know much about what other people like.  I guess 
I'll have to get better with skill.  That brings up a good question.  
How many other people think it's too slow and it needs a change?


Thanks,

Tj


On 1/7/2011 6:55 AM, Phil Vlasak wrote:

Hi T. J.
I added your games page to my games list.
T.J. Squires' Games http://tjsquires.net/
and your game Pull version 1.2
However I tried the link to car shot and it didn't work.

Phil


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Re: [Audyssey] Initial Pull feedback.

2011-01-07 Thread Tj Squires

On 1/7/2011 11:15 AM, Thomas Ward wrote:

Hi,

That is in deed weird. On mine the clay pigeons move from left to
right speakers as expected. Almost sounds like something wrong with
your sound setup. Any problems with other games?

On 1/7/11, Christopher Bartlettthemusicalbre...@gmail.com  wrote:

Ok, weird problem here, the pigeon sound does not travel from speaker to
speaker, though the pigeon shooter shows up in the left where it should and
the sound of shattering pigeons travels to different places depending on the
timing of my shot.



In the first five levels, I didn't notice any change in the pacing of the
pulls or the speed of the pigeons.  I was able to develop a timing sense
that worked nearly perfectly, despite having no effective targeting data.
This may not be what you intend.



 Chris Bartlett



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Hi Thomas,

I just figured out how to do pausing, so, that should be in the next 
version for sure.  Also, for those that are curious, the pidgins speed 
up i think three or four times as fast now, and the panning in which you 
can shoot them down has been increased by 1/3 thus far.  Anything else I 
should add?  Hopefully I can manage to get it right this time!  *grins*.


Also, Phill, the link for Car Shot has been fixed.  Sorry about that!

Tj

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Re: [Audyssey] Initial Pull feedback.

2011-01-07 Thread Tj Squires

Hi Thomas,

Yes.  This is a major flaw, and unfortunately, there is not an easy way, 
for me at least, to do this in BGT as of yet.  I do believe it can be 
done with a .ini/cfg file or what not, however, I'm unfamiliar with file 
writing functions.  A lot of what has gone into Pull has been me 
learning on the go, and considering I just uploaded 1.3, as to which I 
will post about momentarily, I will begin looking into this, and see if 
I can, until BGT oficially supports it, implement some sort of workaround.


Tj

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[Audyssey] Pull 1.3 is here!

2011-01-07 Thread Tj Squires

Hi all,  I'll cut to the chase.  Here are the new changes.

1.3
*Decreased the area of fire from 12 units to 4, thanks members of the 
Audyssey List!

*Added a pause function.  Thanks Thomas!
*added a pause sound.
*Made the background ambiance loop properly.  Thanks Philip and Audyssey 
List!

*Updated the keys section of the manual to reflect pausing.
*Moved the checking for updates to the main menu.

Now it's time for my little blerb!  I know updates are coming rather 
frequently, and those of you that have played the game can tell that 
it's my first time ever doing something like this.  I am getting 
sentamental for a minute, bare with me!  I've always wanted to put out a 
game, or multiple games, and am overjoyed at the chance to do so.  I 
must thank all of you that have given me feedback, because it's all gone 
into my learning process.  I wouldn't be surprised if a few of you have 
rolled your eyes at the amount of updates in the last two days, 3 
actually, and said Oh god.  When will he be finally done!  Because I 
know I have!  Lol.  Anyway, for those of you that are enjoying the game 
as I am enjoying making it, I have to thank you.  It's been fun so far, 
and I've learned lots.  For those of you that have had the misfortune to 
play Car Shot, I hope that you have or will give Pull a try, because I 
think it'll be much much better for you.  I'm still learning what makes 
a game difficult in my mind and in code are different, so, bare wth me 
as I struggle through this, and hopefully come out, when completed, with 
a game that people enjoy playing.  So, once again, please send your 
feedback my way, weather good or bad, I could use it trust me!  Also, 
thank you once again for taking your time to try my little game!


A note to sean:  I know you enjoy the installer, however, because of the 
updator thing, and just because it's been this way from the beginning, I 
think I am going to keep the game as a zip file for now, unless people 
really wish for the installer.  Also, I'm not sure how Phil does it, 
but, being on his games list, for consistancy, I think it would make his 
life a little easier too.  If I don't kill him with the ammount of 
updates the seem to be coming forth.  *grins*.


Thanks again,

Tj



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Re: [Audyssey] Pull 1.3 is here!

2011-01-07 Thread Tj Squires

On 1/7/2011 1:14 PM, Charles Rivard wrote:
Keep up the good work.  When I took part of a course in programming 
and got the program to do what I wanted, as I wanted it to be done, I 
experienced the thrill of victory rather than the agony of defeat.  
I'd like to get back into it, but don't have the time.  I haven't 
tried your game yet for the same reason; a lack of time.


---
Shepherds are the best beasts!
- Original Message - From: Tj Squires t...@tjsquires.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 07, 2011 2:08 PM
Subject: [Audyssey] Pull 1.3 is here!



Hi all,  I'll cut to the chase.  Here are the new changes.

1.3
*Decreased the area of fire from 12 units to 4, thanks members of the 
Audyssey List!

*Added a pause function.  Thanks Thomas!
*added a pause sound.
*Made the background ambiance loop properly.  Thanks Philip and 
Audyssey List!

*Updated the keys section of the manual to reflect pausing.
*Moved the checking for updates to the main menu.

Now it's time for my little blerb!  I know updates are coming rather 
frequently, and those of you that have played the game can tell that 
it's my first time ever doing something like this.  I am getting 
sentamental for a minute, bare with me!  I've always wanted to put 
out a game, or multiple games, and am overjoyed at the chance to do 
so.  I must thank all of you that have given me feedback, because 
it's all gone into my learning process.  I wouldn't be surprised if a 
few of you have rolled your eyes at the amount of updates in the last 
two days, 3 actually, and said Oh god. When will he be finally 
done!  Because I know I have!  Lol.  Anyway, for those of you that 
are enjoying the game as I am enjoying making it, I have to thank 
you.  It's been fun so far, and I've learned lots.  For those of you 
that have had the misfortune to play Car Shot, I hope that you have 
or will give Pull a try, because I think it'll be much much better 
for you. I'm still learning what makes a game difficult in my mind 
and in code are different, so, bare wth me as I struggle through 
this, and hopefully come out, when completed, with a game that people 
enjoy playing.  So, once again, please send your feedback my way, 
weather good or bad, I could use it trust me!  Also, thank you once 
again for taking your time to try my little game!


A note to sean:  I know you enjoy the installer, however, because of 
the updator thing, and just because it's been this way from the 
beginning, I think I am going to keep the game as a zip file for now, 
unless people really wish for the installer.  Also, I'm not sure how 
Phil does it, but, being on his games list, for consistancy, I think 
it would make his life a little easier too.  If I don't kill him with 
the ammount of updates the seem to be coming forth.  *grins*.


Thanks again,

Tj



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Hi Charles,

Thank you.  It is very rewarding, and frustrating at the same time if 
that makes sense!


Tj

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[Audyssey] Pull 1.0 is now released!

2011-01-06 Thread Tj Squires

Hello all,

I have now released Pull 1.0!

You have just obtained a Spas12 shotgun, and want to give it a test 
run.  Your friend has access to a private shooting range, and has 
offered it to you for your personal use.  Meeting him there, you notice 
he has set up a machine to launch clay pidgins into the air.  The 
objective of the game is simple.  Shoot them out of the air.  Be 
careful, though, his standing rule is you must have your gun pointed 
down for safety while a pidgin is not in flight.  When a pidgin is 
launched, you have to lift your gun, cock it, and shoot it out of the 
air.  If you hit it, your score goes up by one.  Every so often, you 
will advance to a faster rate of flight.  You, however, do not have 
limmited ammunition loaded.  You must time things just right so that you 
have enough bullets loaded into the breach.  Be careful!  Your friend is 
rather sinical, and will deduct your score by two if you miss.


Feel free to download it from:

http://tjsquires.net/downloads/pull.zip

For those of you that may have downloaded it previously, I wish to ask 
you to redownload the new zip file, as I can't make an installer to save 
my life.  Smile.


I will be going back to the installer once I can figure out where I went 
wrong, and therefore can release a new version.


Hope you all enjoy the game,

Tj

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[Audyssey] Pull! 1.0 is now released!

2011-01-06 Thread Tj Squires

Hi all,

I wish to inform you that Pull!  v1.1 is now released.  The changelog is 
below.


1.1.
*Turned on the losing functions.  Oops.
*Made it so broken pidgins don't fly across the screen.  Thanks Philip.
*Added a low ammo warning.
*Made the message of scoring more clear when the S key is pressed.  
Thanks Manu.


I would opritiate your feedback on the game!  You can get it from:

http://tjsquires.net/downloads/pull.zip

Tj

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Re: [Audyssey] Pull! 1.0 is now released!

2011-01-06 Thread Tj Squires

I messed up.  It's pull 1.0.  Sorry about that.

On 1/6/2011 11:51 AM, Tj Squires wrote:

Hi all,

I wish to inform you that Pull!  v1.1 is now released.  The changelog 
is below.


1.1.
*Turned on the losing functions.  Oops.
*Made it so broken pidgins don't fly across the screen.  Thanks Philip.
*Added a low ammo warning.
*Made the message of scoring more clear when the S key is pressed.  
Thanks Manu.


I would opritiate your feedback on the game!  You can get it from:

http://tjsquires.net/downloads/pull.zip

Tj



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Re: [Audyssey] PULL FEEDBACK

2011-01-06 Thread Tj Squires

Hi,

Unfortunately, I cannot seem to reproduce the error.  I'm working on it 
and should have it fixed up next release.


Sorry for the inconvenience,

Tj

On 1/6/2011 1:52 PM, NIcol wrote:

Hi tj
Thanks for pull.
It's a nice little game.
The only problem I found is if I anser no if it asks do you want to play
again, the program does not exit.
I had to end it with task manager.



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[Audyssey] Pull 1.2 Released!

2011-01-06 Thread Tj Squires

Hello,

Thanks to a bunch of posative feedback from people, I have release what 
I hope will be the last, bug free, version of Pull.  After this, I hope 
to begin adding new features to the game if interest is high enough.  
The changelog is below.


1.2
*fixed the game's freezing if you don't wish to play again.  Thanks
*allowed the speaking of status such as ammo warning, score, and shots 
remaining interrupt
*added the right shift, right alt, and right control keys as an 
alternative keyset.

*Added a Press Y or N portion to the game over sequence.
*Made it actually say Game Over, when you lose.
*On game over, made your ammo reset properly.
*Made the game check to see if you lose before it subtracts a score, 
meaning if you're under by 5 for the level, you will not have another 
shot to keep the game going.

*cleaned up the spacing and made it more consistent in the manual.
*For safety, added a disclaimer to the bottom of the manual.
*Added a primative, yet functional, update checker.  Unfortunately, at 
this time, you have to download updates manually.  Thanks Jiminald!



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Re: [Audyssey] frotz

2011-01-06 Thread Tj Squires

Hi,

Considering I'm not near my IPhone at the moment, is this app free?  It 
would be nice to have some new games on my phone.


Thanks,

Tj


On 1/6/2011 8:15 PM, michael barnes wrote:

hey i just downloaded this app. to my iphone and i need a little help.
what do you do in this app. what i mean is how do you play any of the 
games. i click on one but i don't see where you play the game.





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Re: [Audyssey] Pull 1.2 Released!

2011-01-06 Thread Tj Squires

Hi,

Same as always!

http://tjsquires.net/downloads/pull.zip


On 1/6/2011 9:01 PM, Hayden Presley wrote:

Hi,
Perhaps you should give us the link?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Tj Squires
Sent: Thursday, January 06, 2011 9:03 PM
To: Gamers Discussion list
Subject: [Audyssey] Pull 1.2 Released!

Hello,

Thanks to a bunch of posative feedback from people, I have release what
I hope will be the last, bug free, version of Pull.  After this, I hope
to begin adding new features to the game if interest is high enough.
The changelog is below.

1.2
*fixed the game's freezing if you don't wish to play again.  Thanks
*allowed the speaking of status such as ammo warning, score, and shots
remaining interrupt
*added the right shift, right alt, and right control keys as an
alternative keyset.
*Added a Press Y or N portion to the game over sequence.
*Made it actually say Game Over, when you lose.
*On game over, made your ammo reset properly.
*Made the game check to see if you lose before it subtracts a score,
meaning if you're under by 5 for the level, you will not have another
shot to keep the game going.
*cleaned up the spacing and made it more consistent in the manual.
*For safety, added a disclaimer to the bottom of the manual.
*Added a primative, yet functional, update checker.  Unfortunately, at
this time, you have to download updates manually.  Thanks Jiminald!


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Re: [Audyssey] Top 5 Games this Christmas

2008-11-07 Thread Tj

And then have to catch up for 2009 and 20010!  Haha.
- Original Message - 
From: Che [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 07, 2008 12:18 PM
Subject: Re: [Audyssey] Top 5 Games this Christmas


 Groan, we went through all this earlier this year rememberguys, it just 
turned into such a case of two monkeys banging a football the idea got 
abandoned.
 Why not just list the 20 top games in two categories either free or 
commercial and be done with it?
 Otherwise we'll be debating into 2010 what categories to include, whether 
this game is 2d, or that game should be in two categories, etc. etc. etc.

   Later,
Che

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 07, 2008 12:15 PM
Subject: Re: [Audyssey] Top 5 Games this Christmas



Hello Jason,
I think this is a fantastic idea. Though, at the moment the majority
of accessible games seam to fall into two major catagories. the first
is board and card games. The second is classic arcade. There is a
third catagory of FPS games like Sarah, Shades of Doom, and Monkey
Business that is starting to get more interest.
Now, by top five Christmas games I am assuming these would exclude any
and all free games. That drastically shrinks the game pool a lot. For
example, Jim Kitchen's  games are all free, but nice little time
waisters. The Games for the Blind has some similar games like
Battleship, Yatzi, etc but they are not free. As a result you would
end up with a very scued comparison between Jim's games and Games For
the Blind's projects. Most of us like Jim's games because they are
free, and they use Sapi 5 directly. That isn't saying Games For the
Blind's Yatzi is any better or worse than Jim's version, but everyone
I know has a preference for Jim Kitchen's version. So if you excluded
Jim's games based on price then someone like Games For The Blind would
automatically get ranked higher then it normally would get if it was
polled side by side with Jim Kitchen's versions of the same games.
I'm saying all of this to say that polling for the top five Christmas
games isn't as easy as you think. We are a very small community of
developers and as a result there is a lot of issues to figure out
before running a poll. GMA Games makes games like Shades of Doom,
Lonewolf, and GMA Tank Commander, which are certainly among the higher
end of accessible gaming. They are liked for their replay value and
realism. Unfortunately, until my own Genesis engine is completed there
really isn't anything else to compare them to. Lonewolf and Tank
Commander are a one of a kind games. I wouldn't consider trying to
compare them to Super Liam, Troopenum, etc because it comes down to
comparing apples and oranges. You might get away with comparing Sarah
with Shades of Doom which is alright since they are both FPS titles,
but different genres.
You run into a similar issue with say side-scrollers. Right now
officially there are only two or three. I think they are Hunter,
Tarzan JR., and Super Liam. Hunter and Super Liam are both commercial,
but Tarzan has gone freeware. I am also currently developing a
side-scroller called Mysteries of the Ancients, but it won't b ready
for the Christmas season.

On 11/5/08, Jason Bell [EMAIL PROTECTED] wrote:

Hello All,

I have posted a similar message on Audiogames.net and Dark there also
suggested I post here.



I'm new to accessible games so please bear with me. I work on the
webteam at the UK charity Action for Blind People and I would like to
start promoting accessible games through our site.

As a starter I thought it would be a good idea to post a 'Top 5 Games
this Christmas' list which I would like to develop further in the New
Year possibly with reviews but more likely with promotion of and links
to AudioGames.net and Audyssey.org and their users.

I'm not entirely sure how it might work if we don't have a definitive
list to vote on to begin with. So with Dark's help I thought maybe we
could run a submissions form on the Action for Blind People website
where everybody could submit their favourite games by interface type;



*Text based

*3D Audio game

*2D Audio game



Interface type is for simplicity reasons. At the moment I don't know
enough about the games to be getting involved in genre listings and
would like to keep it simple this time round. Maybe we could look to
develop this in the New Year. After a week of submissions I will count
them up and put the top games up in each category for a public vote from
which we would have a 'Top Games this Christmas' winners list



Slightly crude I know but it would be a start. I don't think the polling
system we have on the Action site is sophisticated enough to run a
proper poll with a number of lists but I will investigate further.

Any suggestions or help greatly appreciated.
Many thanks
Jason



Jason Bell

Digital Media Officer


Re: [Audyssey] scifi moo

2008-10-31 Thread Tj
As I said, they are sister MOOs.  If you'd have payed attention to ools on 
miriani, and sc, it's different.Artifacts are the same, but that's about 
it.
- Original Message - 
From: James Homuth [EMAIL PROTECTED]

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, October 29, 2008 6:38 PM
Subject: Re: [Audyssey] scifi moo



They had out of local/comms on star conquest, too. The documentation for
those is even the same. All they really changed was the names of the 
various

governments. Oh, and added a Miriani planet in sector 15. I could do that
and I can't code.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Michael Forzano
Sent: October 29, 2008 3:46 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] scifi moo

Some of the slipgate hosts were also start conquest hosts though.

Mike

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Tj
Sent: Wednesday, October 29, 2008 2:30 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] scifi moo

Miriani and Star conquest are two different games.  I know there has been
loads upon loads of confusion about this, so I will point out the
differences.  First, however, I will point out the similarities.

The ship system, credits, points, space suits, asteroid hauling, 
salavaging,


all the same.  I'll admit that they hhave cloned this from Star Conquest 
to

a key, however, without the messages.  Even stun weapons probably too,
however, they are named differently.

That, hough, i where the games completely differ.  Miriani in any way, 
shape


or form, with the exceptin of those  listed aboe is not starconquest.  It 
is


what is called a sister to it, meaning it's similar, and paralells it, but
it's completely different.  From the other activities involved, to the
playerbase, and the hosts, they differ in every way possible.  Miriani has
out've local and out've comms, with differences in artifacts, the way
surveying works, recharging, and I could go on.  Missions are different
(combat isn't the same, yatta yatta).  The hosts of miriani A R E N O T 
the

star conquest hosts.
- Original Message -
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, October 28, 2008 3:44 PM
Subject: Re: [Audyssey] scifi moo



aah.
Well I never got much in miriani, maybe I should try my luck, looks
like the only game I will be able to do now.
who knows, I'll just see how bored I get.
At 04:07 a.m. 29/10/2008, you wrote:

Star Conquest is Miriani. They're run by the same people, I do believe.
And
they're working on a GWSE equivalent but honestly, I don't have much
faith in that one either.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of shaun everiss
Sent: October 28, 2008 4:34 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] scifi moo

Well I'd really like a mud/moo you can do exploring, etc.
I don't want to mess with an rpg like holotrek because I am not going
to be a serious all day gamer since this stuff is just for relaxation
really.
Until I can get my char reroled in humanity moo or they fix the
various things that happen after death of the char then I really can't
use it, well I can but I obviously don't have any objects at all.
Miriani is just becomming bad, and I never stayed on it long enough to
really enjoy it, I hardly mastered it.
And the rest, slipgate legacy, etc seem to be offline or going offline.
One thing that was mentioned on the squidsoft community was a moo
called milkeyway 2306 or something, is this still opperating or is this

gone to.

I'd really like something that has a scifi feel to it, for casual play.
Also I wander what happened to star conquest there aparently is
supposed to be a new version but www.squidsoft.net just yealds a blank
page.
If scc comes back up I may just join that.
I managed to read the last ever log, although it sounded quite rough
at least it was semi interesting.

At 08:55 p.m. 28/10/2008, you wrote:

Yeah I'd like to find somewhere that has the ability to let you trade
and build up an empire and the like. I love that sort of thing.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]
On Behalf Of shaun everiss
Sent: 28 October 2008 05:45
To: gamers@audyssey.org
Subject: [Audyssey] scifi moo


Hi.
So what moos are out there for scifi users.
I'm not going to spend hours and hours of my life playing but I need
something to waste the ocational  hour or 2 when things are just
going nowhere. all the squidsoft stuff is gone, holotrek is a rpg and
I doubt I'll ever complete a bio, etc because I really will not play 
that

much.

Then well the squidsoft stuff has gone away and I really don't like
miriani. Slipgate legacy is shutting down, and humanity moo is still
in alpha and well not that I mean something by it but is there a good
space mud out there guys. maybe exploration etc. Or is this my lot. I

Re: [Audyssey] scifi moo

2008-10-29 Thread Tj
Miriani and Star conquest are two different games.  I know there has been 
loads upon loads of confusion about this, so I will point out the 
differences.  First, however, I will point out the similarities.


The ship system, credits, points, space suits, asteroid hauling, salavaging, 
all the same.  I'll admit that they hhave cloned this from Star Conquest to 
a key, however, without the messages.  Even stun weapons probably too, 
however, they are named differently.


That, hough, i where the games completely differ.  Miriani in any way, shape 
or form, with the exceptin of those  listed aboe is not starconquest.  It is 
what is called a sister to it, meaning it's similar, and paralells it, but 
it's completely different.  From the other activities involved, to the 
playerbase, and the hosts, they differ in every way possible.  Miriani has 
out've local and out've comms, with differences in artifacts, the way 
surveying works, recharging, and I could go on.  Missions are different 
(combat isn't the same, yatta yatta).  The hosts of miriani A R E N O T the 
star conquest hosts.
- Original Message - 
From: shaun everiss [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, October 28, 2008 3:44 PM
Subject: Re: [Audyssey] scifi moo



aah.
Well I never got much in miriani, maybe I should try my luck, looks like 
the only game I will be able to do now.

who knows, I'll just see how bored I get.
At 04:07 a.m. 29/10/2008, you wrote:
Star Conquest is Miriani. They're run by the same people, I do believe. 
And

they're working on a GWSE equivalent but honestly, I don't have much faith
in that one either.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of shaun everiss
Sent: October 28, 2008 4:34 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] scifi moo

Well I'd really like a mud/moo you can do exploring, etc.
I don't want to mess with an rpg like holotrek because I am not going to 
be

a serious all day gamer since this stuff is just for relaxation really.
Until I can get my char reroled in humanity moo or they fix the various
things that happen after death of the char then I really can't use it, 
well

I can but I obviously don't have any objects at all.
Miriani is just becomming bad, and I never stayed on it long enough to
really enjoy it, I hardly mastered it.
And the rest, slipgate legacy, etc seem to be offline or going offline.
One thing that was mentioned on the squidsoft community was a moo called
milkeyway 2306 or something, is this still opperating or is this gone to.
I'd really like something that has a scifi feel to it, for casual play.
Also I wander what happened to star conquest there aparently is supposed 
to

be a new version but www.squidsoft.net just yealds a blank page.
If scc comes back up I may just join that.
I managed to read the last ever log, although it sounded quite rough at
least it was semi interesting.

At 08:55 p.m. 28/10/2008, you wrote:

Yeah I'd like to find somewhere that has the ability to let you trade
and build up an empire and the like. I love that sort of thing.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of shaun everiss
Sent: 28 October 2008 05:45
To: gamers@audyssey.org
Subject: [Audyssey] scifi moo


Hi.
So what moos are out there for scifi users.
I'm not going to spend hours and hours of my life playing but I need
something to waste the ocational  hour or 2 when things are just going
nowhere. all the squidsoft stuff is gone, holotrek is a rpg and I doubt
I'll ever complete a bio, etc because I really will not play that much.
Then well the squidsoft stuff has gone away and I really don't like
miriani. Slipgate legacy is shutting down, and humanity moo is still in
alpha and well not that I mean something by it but is there a good
space mud out there guys. maybe exploration etc. Or is this my lot. I
don't care for the standard hack and slash muds either.



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No virus found in this incoming message.
Checked by AVG.
Version: 7.5.549 / Virus Database: 270.8.4/1750 - Release Date:
27/10/2008 18:14


No virus found in this outgoing message.
Checked by AVG.
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27/10/2008 18:14



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Re: [Audyssey] miriani question

2008-10-29 Thread Tj

You're looking for CommAudio, I think.
- Original Message - 
From: matheus [EMAIL PROTECTED]

To: gamers@audyssey.org
Sent: Tuesday, October 28, 2008 12:00 AM
Subject: [Audyssey] miriani question



hey all.
sorry for this off topic, but i need know something:
who knows about the miriani soundpack 6 made by Liam erven, this
soundpack have a file that if you install the next versions it didn't
come with the file. i need know what file is it, and where i can found
this file? it's bekause i'm creating a soundpack for my game, and i'm
getting the miriani one to know how to create it, and the peoples say
that if i don't have this file with the soundpack, it didn't will work.
well, it's it.
thanks and best regards,
Matheus

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Re: [Audyssey] scifi moo

2008-10-29 Thread Tj

it was squidsoft, however, it died, just as slipgate did.  Coincidence?
- Original Message - 
From: Darren Harris [EMAIL PROTECTED]

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, October 29, 2008 1:35 PM
Subject: Re: [Audyssey] scifi moo



Is star conquest still around? What's it's address

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Tj
Sent: 29 October 2008 19:30
To: Gamers Discussion list
Subject: Re: [Audyssey] scifi moo


Miriani and Star conquest are two different games.  I know there has
been
loads upon loads of confusion about this, so I will point out the
differences.  First, however, I will point out the similarities.

The ship system, credits, points, space suits, asteroid hauling,
salavaging,
all the same.  I'll admit that they hhave cloned this from Star Conquest
to
a key, however, without the messages.  Even stun weapons probably too,
however, they are named differently.

That, hough, i where the games completely differ.  Miriani in any way,
shape
or form, with the exceptin of those  listed aboe is not starconquest.
It is
what is called a sister to it, meaning it's similar, and paralells it,
but
it's completely different.  From the other activities involved, to the
playerbase, and the hosts, they differ in every way possible.  Miriani
has
out've local and out've comms, with differences in artifacts, the way
surveying works, recharging, and I could go on.  Missions are different
(combat isn't the same, yatta yatta).  The hosts of miriani A R E N O T
the
star conquest hosts.
- Original Message - 
From: shaun everiss [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, October 28, 2008 3:44 PM
Subject: Re: [Audyssey] scifi moo



aah.
Well I never got much in miriani, maybe I should try my luck, looks
like
the only game I will be able to do now.
who knows, I'll just see how bored I get.
At 04:07 a.m. 29/10/2008, you wrote:

Star Conquest is Miriani. They're run by the same people, I do
believe.
And
they're working on a GWSE equivalent but honestly, I don't have much

faith

in that one either.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]



On Behalf Of shaun everiss
Sent: October 28, 2008 4:34 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] scifi moo

Well I'd really like a mud/moo you can do exploring, etc.
I don't want to mess with an rpg like holotrek because I am not going
to
be
a serious all day gamer since this stuff is just for relaxation

really.

Until I can get my char reroled in humanity moo or they fix the

various

things that happen after death of the char then I really can't use it,



well
I can but I obviously don't have any objects at all.
Miriani is just becomming bad, and I never stayed on it long enough to
really enjoy it, I hardly mastered it.
And the rest, slipgate legacy, etc seem to be offline or going

offline.

One thing that was mentioned on the squidsoft community was a moo

called

milkeyway 2306 or something, is this still opperating or is this gone

to.

I'd really like something that has a scifi feel to it, for casual

play.

Also I wander what happened to star conquest there aparently is

supposed

to
be a new version but www.squidsoft.net just yealds a blank page.
If scc comes back up I may just join that.
I managed to read the last ever log, although it sounded quite rough

at

least it was semi interesting.

At 08:55 p.m. 28/10/2008, you wrote:

Yeah I'd like to find somewhere that has the ability to let you trade



and build up an empire and the like. I love that sort of thing.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]
On Behalf Of shaun everiss
Sent: 28 October 2008 05:45
To: gamers@audyssey.org
Subject: [Audyssey] scifi moo


Hi.
So what moos are out there for scifi users.
I'm not going to spend hours and hours of my life playing but I need
something to waste the ocational  hour or 2 when things are just
going nowhere. all the squidsoft stuff is gone, holotrek is a rpg and



I doubt I'll ever complete a bio, etc because I really will not play
that much. Then well the squidsoft stuff has gone away and I really
don't like miriani. Slipgate legacy is shutting down, and humanity
moo is still in alpha and well not that I mean something by it but is



there a good space mud out there guys. maybe exploration etc. Or is
this my lot. I don't care for the standard hack and slash muds
either.



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No virus found in this incoming

Re: [Audyssey] audio games that can be played online

2008-10-19 Thread Tj
Galaxy ranger.  You can also use the shareware version of quake to play 
online with audio quake.


VIPGamesZone, I think, al their games are multiplayable.
- Original Message - 
From: Tyler Littlefield [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 19, 2008 1:25 PM
Subject: Re: [Audyssey] audio games that can be played online


there's some battleship, it used to ship with freedomcrap. ur... freedom 
chat, not sure where that went off to, though.


Thanks,
Tyler Littlefield
email: [EMAIL PROTECTED]
web: tysdomain-com
Visit for quality software and web design.
skype: st8amnd2005

- Original Message - 
From: aiden gardiner [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 19, 2008 1:19 PM
Subject: Re: [Audyssey] audio games that can be played online


Oh yeah, forgot about audio quake, but haven't got a copy of quake to put 
the modification into. any others i've missed? Is it just me, or have we 
got games that could do with online playability? I'd say some of Jim 
Kitchen's games would be ausum with online multi-player modes in them, 
not that they aren't brilliant even without it.


Aiden
- Original Message - 
From: Tyler Littlefield [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 19, 2008 8:14 PM
Subject: Re: [Audyssey] audio games that can be played online


audioquake and all in play, but all in play costs after a trial. not 
worth it IMO, for me anyway because I'd only play when I got tired of 
coding, which is rare.


Thanks,
Tyler Littlefield
email: [EMAIL PROTECTED]
web: tysdomain-com
Visit for quality software and web design.
skype: st8amnd2005

- Original Message - 
From: aiden gardiner [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 19, 2008 1:11 PM
Subject: [Audyssey] audio games that can be played online



Hi All,

Which audio games have online multi-player cababilities? The only ones 
I know of are rail racer, Acefire and top speed. Am I missing any here?


Aiden
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Re: [Audyssey] Discworld mud

2008-10-12 Thread Tj

www.discworld.atuine.net

discworld.atuine.net:4242

I highly suggest you do some reading from the player sights first, however.
- Original Message - 
From: May and Wynter [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 12, 2008 6:04 AM
Subject: Re: [Audyssey] Discworld mud


I accidently deleted the link for discworld.  Can someone please send it 
again?


MAY  WYNTER ACTRESS  VOICE TALENT:
Agent: SilverScreen Edmonton
Agents Phone: 780-669-2033
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- Original Message - 
From: Tj [EMAIL PROTECTED]
To: Lindsay Cowell [EMAIL PROTECTED]; Gamers 
Discussion list gamers@audyssey.org

Sent: Saturday, October 11, 2008 2:04 AM
Subject: Re: [Audyssey] Discworld mud




Hi,

If you're still around, let me know.  I can give you a hand.

The best way that I've found is to do what's called jem hunting.  Sorting 
through the garbage and crap (literally), in the sewers.



I'm mardock and/or sorren.- Original Message - 
From: Lindsay Cowell [EMAIL PROTECTED]

To: Gamers List Gamers@audyssey.org
Sent: Saturday, October 11, 2008 1:32 AM
Subject: [Audyssey] Discworld mud


Hi folks, does anyone play discworld mud,? What is the best way to make 
money on there because I don't even have a weapon.


   Lindsay Cowell



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Re: [Audyssey] Discworld mud

2008-10-11 Thread Tj

Hi,

If you're still around, let me know.  I can give you a hand.

The best way that I've found is to do what's called jem hunting.  Sorting 
through the garbage and crap (literally), in the sewers.



I'm mardock and/or sorren.- Original Message - 
From: Lindsay Cowell [EMAIL PROTECTED]

To: Gamers List Gamers@audyssey.org
Sent: Saturday, October 11, 2008 1:32 AM
Subject: [Audyssey] Discworld mud


Hi folks, does anyone play discworld mud,? What is the best way to make 
money on there because I don't even have a weapon.


   Lindsay Cowell



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Re: [Audyssey] Discworld mud

2008-10-11 Thread Tj
what's not to get?  I can help.  It's not too hard once you get off to a 
start.
- Original Message - 
From: MICHAEL MASLO [EMAIL PROTECTED]

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, October 11, 2008 1:22 PM
Subject: Re: [Audyssey] Discworld mud


Disk world is so ahrd I don't understand it. I want to play it for it 
looks

nice but I don't get it

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Tyler Littlefield
Sent: Saturday, October 11, 2008 9:46 AM
To: Lindsay Cowell; Gamers Discussion list
Subject: Re: [Audyssey] Discworld mud

you got msn? I can help ya get going.
- Original Message - 
From: Lindsay Cowell [EMAIL PROTECTED]

To: Gamers List Gamers@audyssey.org
Sent: Saturday, October 11, 2008 1:32 AM
Subject: [Audyssey] Discworld mud



Hi folks, does anyone play discworld mud,? What is the best way to make
money on there because I don't even have a weapon.

   Lindsay Cowell



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Re: [Audyssey] MUD Ideas

2008-10-11 Thread Tj

They just dont' fit at al together.
- Original Message - 
From: Matheus [EMAIL PROTECTED]

To: gamers@audyssey.org
Sent: Saturday, October 11, 2008 6:48 PM
Subject: Re: [Audyssey] MUD Ideas



yea tyler the mix will be very very cool if the style changes, the idea
is realy realy good.
-Mensagem original-
De: Tyler Littlefield [EMAIL PROTECTED]
Para: Gamers Discussion list gamers@audyssey.org
Data: Sabado, 11 de Outubro de 2008 18:45
Assunto: Re: [Audyssey] MUD Ideas

ah, I forgot the combination of hell.
Great mix, huh?
Futuristic with... what genre is hell? Toating guns and knives and killing
things, doing drugs, raping.
It doesn't look as bad as cosmos, that cloned miriani to the message, but
it's pretty close.


Thanks,
Tyler Littlefield
Visit tds for quality software and web design:
http://tysdomain.com
skype: st8amnd127
aim: st8amnd2005
msn: [EMAIL PROTECTED]

- Original Message -
From: floodmaker [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Saturday, October 11, 2008 6:41 PM
Subject: Re: [Audyssey] MUD Ideas



sorry ryan but this is true.
humanitymoo can stay much,much better. i'm saying it bekause this moo is
still, how you say, new and this maybe changes.
but actualy, i stop playing it bekause it's a mix of miriani with hell
moo.
it can,yes, stay better if you change some commands, the style of
control the ship, put different classes of star ships, many types of
guns and realy considder combat ground and space combat with lots of
missions to gain experience or something like it.
i'll deffinately will enter more if the style is abite changed from the
miriani / hell.

-Mensagem original-
De: Tyler Littlefield [EMAIL PROTECTED]
Para: Gamers Discussion list gamers@audyssey.org
Data: Sabado, 11 de Outubro de 2008 18:30
Assunto: Re: [Audyssey] MUD Ideas

I hate to tell you this, but Humanitymoo is pretty much a miriani clone.
Time to face the music.


Thanks,
Tyler Littlefield
Visit tds for quality software and web design:
http://tysdomain.com
skype: st8amnd127
aim: st8amnd2005
msn: [EMAIL PROTECTED]

- Original Message -
From: Ryan Smith [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 11, 2008 6:26 PM
Subject: [Audyssey] MUD Ideas



Hi,
A friend of mine is running a moo, which I code on, and we were
wondering of any kind of unique suggestions you have. Please don't
give us Miriani clone ideas. It is a space-kind of moo, where you
spend most of your time on a specific planet, with several other
planets, used for stranding, specialty items, and just places to hang
out. We have a decent combat system, but the moo is not very expanded.
You may have played it, however we had cranky, or plain old bad
wizards and staff. They are all gone, and they wizards are friendly,
as well as the programmers. It is similar to Miriani, but different.
Money and death are big parts. Money is earned by delivery, salvaging
in space, and missions. We want more jobs, one we are thinking of is
metal detector on planet earth. (This moo is in the future, so planet
earth is hot), on the beaches. Some features were immature, or just
plain rude, due to a different admin who was dismissed, for stealing
code, as well as many other reasons. If you know this person, he is
gone. We are looking for just any kind of idea, anything at all. Yes
there are starships, apartments, stores, stun guns, communicators,
furniture, etc. If you have a specific question, feel free to ask me,
and there is other staff who are on this list.
-Ryan Smith

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Re: [Audyssey] MUD Ideas

2008-10-11 Thread Tj
What's the host/port?  I'll come and and raise up some, interetsing comments 
about it.  Who knows.  I might like it!
- Original Message - 
From: Ryan Smith [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 11, 2008 7:58 PM
Subject: Re: [Audyssey] MUD Ideas



Hi,
I hope it's not me that's making your head hurt, if it is, I'll try to
think more organized, as I seem to type things randomly. When I said
MOO defecient I suppose I mean coding-wise. No wizard was a bad coder,
except 1. They were all very good coders, but some of them were just
jerks and think they know how to run a MOO well (Not that I know how
to). We've had a long list of jerk wizards..Perhaps it would be better
to focus on some more ideas.

Thanks!

-Ryan

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Re: [Audyssey] Discworld mud

2008-10-11 Thread Tj
Wizards are awesome.  It's hard to get going, but seriously, it's really 
rewarding.


Yes, Thieves are fun, too.
- Original Message - 
From: Tyler Littlefield [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 11, 2008 8:01 PM
Subject: Re: [Audyssey] Discworld mud



being a wizard is painful, though.
Thieves FTW! :)

Thanks,
Tyler Littlefield
Visit tds for quality software and web design:
http://tysdomain.com
skype: st8amnd127
aim: st8amnd2005
msn: [EMAIL PROTECTED]

- Original Message - 
From: Tj [EMAIL PROTECTED]
To: [EMAIL PROTECTED]; Gamers Discussion list 
gamers@audyssey.org

Sent: Saturday, October 11, 2008 7:56 PM
Subject: Re: [Audyssey] Discworld mud


what's not to get?  I can help.  It's not too hard once you get off to a 
start.
- Original Message - 
From: MICHAEL MASLO [EMAIL PROTECTED]

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, October 11, 2008 1:22 PM
Subject: Re: [Audyssey] Discworld mud


Disk world is so ahrd I don't understand it. I want to play it for it 
looks

nice but I don't get it

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] 
On

Behalf Of Tyler Littlefield
Sent: Saturday, October 11, 2008 9:46 AM
To: Lindsay Cowell; Gamers Discussion list
Subject: Re: [Audyssey] Discworld mud

you got msn? I can help ya get going.
- Original Message - 
From: Lindsay Cowell [EMAIL PROTECTED]

To: Gamers List Gamers@audyssey.org
Sent: Saturday, October 11, 2008 1:32 AM
Subject: [Audyssey] Discworld mud



Hi folks, does anyone play discworld mud,? What is the best way to make
money on there because I don't even have a weapon.

   Lindsay Cowell



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Re: [Audyssey] Discworld mud

2008-10-11 Thread Tj

It all depends on the class.  The primaries make perfect sense.
- Original Message - 
From: Tyler Littlefield [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 11, 2008 8:05 PM
Subject: Re: [Audyssey] Discworld mud



they are fun. but it's not my recommendation for a newb.
I like thief because it's got a lot to it, and there is some you can do, 
though the primaries don't make much sense.



Thanks,
Tyler Littlefield
Visit tds for quality software and web design:
http://tysdomain.com
skype: st8amnd127
aim: st8amnd2005
msn: [EMAIL PROTECTED]

- Original Message - 
From: Tj [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 11, 2008 8:02 PM
Subject: Re: [Audyssey] Discworld mud


Wizards are awesome.  It's hard to get going, but seriously, it's really 
rewarding.


Yes, Thieves are fun, too.
- Original Message - 
From: Tyler Littlefield [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 11, 2008 8:01 PM
Subject: Re: [Audyssey] Discworld mud



being a wizard is painful, though.
Thieves FTW! :)

Thanks,
Tyler Littlefield
Visit tds for quality software and web design:
http://tysdomain.com
skype: st8amnd127
aim: st8amnd2005
msn: [EMAIL PROTECTED]

- Original Message - 
From: Tj [EMAIL PROTECTED]
To: [EMAIL PROTECTED]; Gamers Discussion list 
gamers@audyssey.org

Sent: Saturday, October 11, 2008 7:56 PM
Subject: Re: [Audyssey] Discworld mud


what's not to get?  I can help.  It's not too hard once you get off to 
a start.
- Original Message - 
From: MICHAEL MASLO [EMAIL PROTECTED]

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, October 11, 2008 1:22 PM
Subject: Re: [Audyssey] Discworld mud


Disk world is so ahrd I don't understand it. I want to play it for it 
looks

nice but I don't get it

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] 
On

Behalf Of Tyler Littlefield
Sent: Saturday, October 11, 2008 9:46 AM
To: Lindsay Cowell; Gamers Discussion list
Subject: Re: [Audyssey] Discworld mud

you got msn? I can help ya get going.
- Original Message - 
From: Lindsay Cowell [EMAIL PROTECTED]

To: Gamers List Gamers@audyssey.org
Sent: Saturday, October 11, 2008 1:32 AM
Subject: [Audyssey] Discworld mud


Hi folks, does anyone play discworld mud,? What is the best way to 
make

money on there because I don't even have a weapon.

   Lindsay Cowell



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Re: [Audyssey] The Golden Mud Search

2008-10-10 Thread Tj

GIve discworld mud a shot.

UYnfortunately, there are no race selections, however, the classes are 
extensive.  You can be a warrior, wizard, priest, thief, and assassin.  For 
all you female peoples there are witches too.  Farthermore, your guilds will 
split off.  Thieves for example, are subclassed into cutpurses, muggers, 
safecrackers, smugglers, and prawlers.  There is an extensive amount of 
quests, ranging from easy to verry difficult.  This mud has spells with a 
component consumtion system (PFG, for example, consumes an eye).  There are, 
indeed, summons (Dust devils, shields, floaters, skeleton warriors, and 
others I haven't experienced yet).  DIscworld's skilltree is a bit 
confusing, and I mean, litterally skill tree.  You've got the basic skills 
(fighting, magic, covert, and other and crafts).  Under those skills 
(fighting, for example, you have melee, ranged, thrown, defence, points). 
The skills even divide farther (fighting.melee.sword, or 
magic.methods.mental.channeling), for example.


discworld.atuine.net!
- Original Message - 
From: William L. Houts [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 10, 2008 5:01 PM
Subject: [Audyssey] The Golden Mud Search




Hey Everybody,

Now that I've got my full version of VIP, I'm looking for an excellent mud 
to take up my time.  Things I like are extensive race and class selection, 
many quests and more than 50 players at a time.  Also, I'm looking for a 
game with excellent crafting and enchanting. I do play Avalon, Aardwolf, 
Carrion Fields and Miriani. Can someone add to my list with something I 
may have missed?


Oh yeah, and I'm using the Mud Connector, too.  I'm just trying to cover 
all my bases by posting something here.


Thanks, everyone.

--Bill

- Original Message - 
From: nicol [EMAIL PROTECTED]

To: gamers Gamers@audyssey.org
Sent: Thursday, October 09, 2008 12:11 PM
Subject: [Audyssey] a script game



HI
Is it possible to create a game script in jaws?
Can scripting be used to make games?
Jaws has a very useful  function called message box.
This message box can have a yes and a no button or yes, no and cancel
buttons
And then by using if statements you can cause  something to happen if the
user presses a button on this message box.
What I had in mind is  a type of psychology game where  a psychologist 
asks
you  certain questions and depending on whether you choose no or yes he 
will

ask you another question.
Another function which I also wondered if it can be used  to make a game 
is

the dlg select item in list function.
I can create a basic script with it but I don't have the skill to  make a
game out of it.
It would be fun if  I can  create game scripts.
Has any one tried it?


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Re: [Audyssey] Bonus level in Super Liam

2008-10-08 Thread Tj

S
p
o
i
l
e
r

If you on the first grate in the saburban streets, act two, jump 3 times 
into the middle, you'll unlock it.  Same with waterworks act two.
- Original Message - 
From: David Standen [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, October 08, 2008 7:17 AM
Subject: [Audyssey] Bonus level in Super Liam



Hi all,
 I purchased Super Liam couple of months ago, and have managed to beat the 
game 3 times now. however, I haven't come across the bonus level. Is this 
unlockable? If not, what do I have to accomplish in order to play the 
bonus level? I tried loading the game after I had defeated X1, but it just 
took me back to the beginning.

 Hope this makes sense.
David
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Re: [Audyssey] super deekout tip

2008-10-05 Thread Tj

Just copy it to the clipboard, and paste it in the cheat diologue *chuckles*
- Original Message - 
From: [EMAIL PROTECTED]

To: gamers gamers@audyssey.org
Sent: Saturday, October 04, 2008 11:50 AM
Subject: [Audyssey] super deekout tip



Hello gamers
firstly, I just want to tell you all that I have now purchased myself a 
bluetooth keyboard which I use on my mobile.
so now its much easier to type a message on my phone. its such a schlep to 
type using my phone's numpad as each number contains more than one letter.

i HAVE DISCOVERED AN EASY WAY TO USE THE INVISIBLE CHEET IN SUPER DEEKOUT.
THIS IS DONE BY  CREATING A SIMPLE JAWS SCRIPT.
STEP 1: LAUNCH SUPER DEEKOUT BUT DON'T SELECT START game yet.   .
2. press insert plus f2 followed by s and press enter.
3. press control plus end to go to the bottom of the script file.
4. press control plus e to create a new script.
5. in the script name field type invisible.
6.  press tab once and press spacebar.
7. in the next two fields you can write a synopsis and description of what 
the script do.
8.   press alt plus a and press the letter i or any easy key you want to 
ASSIGN TO THE SCRIPT and press enter.
9.  press up and down arrow until you are on the blank line beneath the 
line with the script name in it.

10.  press control plus i for the function dialogue.
11. press tab until you are in a list box. now type the words type string. 
you are now on the item type string. press enter.
12. type the following in the edit field. this will be the invisible cheet 
surrounded by quotes:

zqyxg
press enter.
13. press ALT PLUS F4 AND ANSWER YES TO COMPILE. IF YOU  GOT ANY ERRORS GO 
BACK INTO SCRIPT MANAGER AND GO THROUGH THE STEPS AGAIN.
now back in super deekout you can now start the game.  if you need to be 
invisible press control plus alt plus j.
control alt j will only work if you have set a keyboard shortcut to launch 
jaws. if you need to know how to set a shortcut let me know.
the arrow keys in the game does not work if jaws is active, so therefore 
you have to unload jaws to move your CHARACTER. SO TO BECOME INVISIBLE 
EASILY LAUNCH JAWS AND PRESS I OR WHATEVER KEYSTROKE YOU HAVE ASSIGNED 
WHEN YOU CREATED THE SCRIPT AND UNLOAD JAWS AGAIN.
IF i WANT TO BE INVISIBLE FOR LONG, i LAUNCH JAWS AND PRESS I IF i HEAR 
THE WARNING SOUND THAT MY INVISIBILITY IS RUNNING OUT

i HOPE THIS WILL HELP.



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[Audyssey] Sound affects?

2008-10-04 Thread Tj
Hi all,

I'm seeking to make a soundpack for a mud I play on, however, my resources of 
sound affects are quite limited, and I don't have the funds to spend on 
libraries, or I'd look there first.  Does anyone have any, or would like to 
share, a website where I can get some pretty good fighting sounds?

Thanks,

Tj
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Re: [Audyssey] cheats in smugglers 4

2008-10-04 Thread Tj

Hot spot clicker for the win!  :)
- Original Message - 
From: alex wallis [EMAIL PROTECTED]

To: gamers@audyssey.org
Sent: Saturday, October 04, 2008 9:01 AM
Subject: [Audyssey] cheats in smugglers 4



hi list.
just wondering, i'm considering buying smugglers 4, has the developer made 
cheats accessible to screen readers without eyes? in other words there is 
a keyboard alternative to clicking with the mouse on the corners of 
various screens?

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Re: [Audyssey] Sound affects?

2008-10-04 Thread Tj
I pay discworld, and whatever affects I can get.  I need like fighting 
sounds, and spell sounds mostly.
- Original Message - 
From: Michael Maslo [EMAIL PROTECTED]

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, October 04, 2008 11:09 AM
Subject: Re: [Audyssey] Sound affects?



TJ:

What mud do you play and what kind of affects?

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Tj
Sent: Saturday, October 04, 2008 11:31 AM
To: email list for discussing VIP-Mud
Cc: Gamers Discussion list
Subject: [Audyssey] Sound affects?

Hi all,

I'm seeking to make a soundpack for a mud I play on, however, my resources
of sound affects are quite limited, and I don't have the funds to spend on
libraries, or I'd look there first.  Does anyone have any, or would like 
to

share, a website where I can get some pretty good fighting sounds?

Thanks,

Tj
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Re: [Audyssey] ship combat in smugglers 4

2008-10-04 Thread Tj
Does anyone else have the problem, compatibility mode on, when like your'e 
at earth and say jupitor or some other planet doesn't appear on the screen, 
but is a graphic?  I know that it's accessible and what not, but for some 
reason some plannets just vanish from my screen.
- Original Message - 
From: dark [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 03, 2008 2:50 PM
Subject: Re: [Audyssey] ship combat in smugglers 4



Hi Alex.

the ship combat screen is fully accessible, however please note you have 
to activate compatibility mode first in the options screen, if you haven't 
done this, combat will be very difficult indeed, and several options on 
the main screen will be unreadable as well.


Hth.

Beware the Grue!

Dark.

- Original Message - 
From: alex wallis [EMAIL PROTECTED]

To: gamers@audyssey.org
Sent: Saturday, October 04, 2008 8:29 PM
Subject: [Audyssey] ship combat in smugglers 4



i got my copy of smugglers 4 registered eventually.
however now i'm having fun with ship to ship combat.
i actually find this system a hell of a lot less user friendly than the 
one in smugglers 3.
my main problem is actually focusing on options with the jaws cursor in 
order to click them.
for example, i no my ship has guns but i find it virtually impossible to 
find the guns option to click them.
also, i'm finding that several options at least according to jaws are 
read over several lines like the trackter beam options.
my other main problem is that if i find a line on that has an option i 
want to click, and i have the jaws cursor on, when i use control left or 
control right to try to jump across the line to click it i get jumped to 
completely different bits of the screen.

so is the ship combat screen one that still has to be made accessible?
or is this one he has claimed to have made accessible as i really am not 
finding this screen friendly. a drop down menu would have been far more 
easy to work with or a few menus. if this screen is one he has said is 
accessible i want my money back.

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Re: [Audyssey] Empire building games?

2008-09-21 Thread Tj
I think it would be great to have a mud like that.
- Original Message - 
From: Darren Harris [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, September 21, 2008 9:14 AM
Subject: [Audyssey] Empire building games?


 Hi all,

 Does anybody know of any good persistent space trading empire building
 type games out there? Where you can build up an empire, trade and the
 like?

 thanks.

 No virus found in this outgoing message.
 Checked by AVG.
 Version: 7.5.523 / Virus Database: 270.7.0/1682 - Release Date:
 20/09/2008 10:24



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Re: [Audyssey] Entombed RPG Progress

2008-09-21 Thread Tj
Hi,

Sounds great.  I'm lookin forward to it.  :)
- Original Message - 
From: Mike Reiser [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, September 21, 2008 9:08 AM
Subject: Re: [Audyssey] Entombed RPG Progress


 Is there any way one can try the alphas would love to test.

 Mike

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Re: [Audyssey] Smugglers 4 Is this really playable?

2008-09-16 Thread Tj
click back, that's what I do :p
- Original Message - 
From: Che [EMAIL PROTECTED]
To: Che [EMAIL PROTECTED]; Gamers Discussion list 
gamers@audyssey.org
Sent: Tuesday, September 16, 2008 4:37 PM
Subject: Re: [Audyssey] Smugglers 4 Is this really playable?


  Ok, I am working on some basic jaws scripts for this thing, but somehow I
 got into the scanning mode and the only options I have are attack and
 communicate back, how does one get out of this mode?
 thanks,
 che

 - Original Message - 
 From: Che [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, September 16, 2008 3:33 PM
 Subject: Re: [Audyssey] Smugglers 4 Is this really playable?


  Hi ShadowDragon,
  I did download and unzip the patch to the smugglers 4 directory, so I
 think I am up to date.
  Could you walk through a short sequence, for example attacking a ship so
 I
 know if mine is running properly with the new patch?  any other sequence
 would work fine as well I think.
  also, have you created any jaws scripts for this, or know of anyone that
 has?
  thanks,
 che

 - Original Message - 
 From: Shadow Dragon [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, September 16, 2008 3:08 PM
 Subject: Re: [Audyssey] Smugglers 4 Is this really playable?


 Have to say I'm a bit confused. I don't have the problems with having to
 click around a lot and such. The tutorial is kind of a pain I admit. 
 I've
 never made it through the tutorial, don't think its very accessible. But
 the
 developer is constantly working on the compatibility mode. Maybe he'd be
 willing to fix up the tutorial so the icons would show up? Odds are
 they're
 highlighted oddly when the tutorial wants you to look for it, so it
 doesn't
 read as the text icon but instead as the graphic. Personally I think the
 game is pretty awesome. Especially when you get up into the later
 missions,
 get yourself a battleship and can participate in fleet combat, crew
 combat
 and ground raids. Yeah you have to use the jaws cursor quite a bit, but
 that's sort of what the jaws cursor was made for. *shrug* Are you guys
 all
 running the latest version? In the version I have almost everything is
 accessible. There's a little guesswork, for example when you're required
 to
 go somewhere for a mission the textualized icon changes to a graphic
 because
 it gets highlighted differently, and fleet combat isn't very accessible
 yet,
 but I'm sure in the next update both issues will be either fixed or have
 work started on them. I reported both this morning. Hope you all start
 having better luck with the game.


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Re: [Audyssey] Smugglers 4 Is this really playable?

2008-09-15 Thread Tj
I've had some luck, and can do it.  I use hot spot clicker to simulate some 
of my clicks, however, I've never actually done the tutorial.

Also, if you were to have created scripts, I'd help in any way I could! 
Good game, a pain indeed to click around a lot.  That and I'm tired of 
killing over and over and over and over and over and over to try to get the 
next ship *grins*

Tj
- Original Message - 
From: Che [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, September 15, 2008 5:25 PM
Subject: [Audyssey] Smugglers 4 Is this really playable?


  Hi all,
  I purchased Smugglers 4 this afternoon, as I like to support any 
 mainstream developer that is willing to include features to make their 
 games more accessible.
  But so far, this is a joke I must say. Either that, or I am seriously 
 missing something here.
  I understand this game wasn't designed with the blind in mind, so I 
 figured I'd have to use the jaws cursor a good bit, I have no problem with 
 that, but I haven't even done the first part of the tutorial and I am 
 showing signs of carpel tunnel syndrome  here.
  When the tutorial says the planet you need to go to has been marked for 
 you for example, I arrow all over the place trying to find said planet to 
 no avail, so here I am stuck with no planet to go.
  You folks that are playing this game, is this thing actually fairly 
 smooth to play with a screenreader, or should I just go back to playing 
 Madden 09 on my Wii and forget about it if I am not willing to arrow 
 around dozens of times to get one thing done? I had thoughts of creating 
 scripts for this if it turned out to be playable, but right now I don't 
 see that as a possibility.
  Someone please tell me I am missing something here, because the game 
 sounds really cool.
  and yes, I have turned on compatibility mode, (thanks ShadowDragon), and 
 I have looked at the relevant parts of the manual, even though it is in 
 the dreaded .pdf format.
  Signing out from near Alpha Centauri.
  Che
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Re: [Audyssey] Smugglers 4 Is this really playable?

2008-09-15 Thread Tj
Now that you mean peeps brought it up, I'm having that problem too1  Jerks. 
We should band together and have a temper tantrum and make the dev fix it!

Ok, so, request nicely is what I'm really shooting for.  Chea should lead 
the way!  I'll be the cheering man :)

Tj
- Original Message - 
From: Michael Feir [EMAIL PROTECTED]
To: Che [EMAIL PROTECTED]; Gamers Discussion list 
gamers@audyssey.org
Sent: Monday, September 15, 2008 6:47 PM
Subject: Re: [Audyssey] Smugglers 4 Is this really playable?


 Hi Che. The accessible mode is still a work in progress. You should 
 explain
 your troubles to the developer so he knows what to work on. I think you're
 having the same problem as I am where locations seem to disappear off the
 map just when you need to go to them. It certainly isn't as easy as
 Smugglers3. That's for certain. Still, when the accessible mode is all 
 done,
 Smugglers4 is definitely going to be a far supperior game. We just have to
 be patient and vocal about what does and doesn't work for us.
 Michael Feir
 Author of Personal Power:
 How Accessible Computers Can Enhance Personal Life For Blind People
 2006-2008
 www.blind-planet.com/content/personal-power

 A Life of Word and Sound
 2003-2007
 http://www.blind-planet.com/content/life-word-and-sound

 Creator and former editor of Audyssey Magazine
 1996-2004
 Check out my blog at:
 www.michaelfeir.blogspot.com


 - Original Message - 
 From: Che [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, September 15, 2008 7:25 PM
 Subject: [Audyssey] Smugglers 4 Is this really playable?


  Hi all,
  I purchased Smugglers 4 this afternoon, as I like to support any
 mainstream developer that is willing to include features to make their
 games more accessible.
  But so far, this is a joke I must say. Either that, or I am seriously
 missing something here.
  I understand this game wasn't designed with the blind in mind, so I
 figured I'd have to use the jaws cursor a good bit, I have no problem 
 with
 that, but I haven't even done the first part of the tutorial and I am
 showing signs of carpel tunnel syndrome  here.
  When the tutorial says the planet you need to go to has been marked for
 you for example, I arrow all over the place trying to find said planet to
 no avail, so here I am stuck with no planet to go.
  You folks that are playing this game, is this thing actually fairly
 smooth to play with a screenreader, or should I just go back to playing
 Madden 09 on my Wii and forget about it if I am not willing to arrow
 around dozens of times to get one thing done? I had thoughts of creating
 scripts for this if it turned out to be playable, but right now I don't
 see that as a possibility.
  Someone please tell me I am missing something here, because the game
 sounds really cool.
  and yes, I have turned on compatibility mode, (thanks ShadowDragon), and
 I have looked at the relevant parts of the manual, even though it is in
 the dreaded .pdf format.
  Signing out from near Alpha Centauri.
  Che
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[Audyssey] OT: Wiki?

2008-09-08 Thread Tj
Hi all, 

I know you're gonna yell and scream at me for this, but this was the quickest 
resource at hand, and it relates to gaming...kind of. 

I'm wanting to create a wiki for a mud I play, and was wondering if anyone knew 
of a free wiki site that I could create a wiki with?   don't need anything
special, just a generic bland wiki. 

Thanks, and sorry for OT message! 

Tj
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Re: [Audyssey] muds.

2008-09-04 Thread Tj
WHich other muds are you playing?
- Original Message - 
From: ian mcnamara [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, September 04, 2008 9:42 AM
Subject: [Audyssey] muds.


 hi all i am glad slip gate has gone it was not that good any way and no 
 one was really willing to help out i mean the hostes and stuff. i also do 
 not like mireyanie ither but the other muds i am playing i am really 
 enjoying and i am glad that i got introduced to some new muds reasantly 
 that i am really enjoying and i hope to have a good time on them. i am 
 also  looking to make one of the muds my home as i am sick of keep going 
 from mud to mud. i am glad that we can have theese disscussions as i 
 really enjoy them.
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Re: [Audyssey] Closure of Slipgate

2008-09-04 Thread Tj
Well, I will keep my oppinions quiet, but, you nailed it on the head 
*shrugs*.  Wasn't the first time he did it.


- Original Message - 
From: kerry [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, September 04, 2008 9:36 AM
Subject: Re: [Audyssey] Closure of Slipgate


 At first it seemed  like the game started off on good grounds, don't know
 what happened, but it went down hill and down hill it went fast.for the 
 host
 of a game you are not to take part in the game, and 4 days into being on 
 the
 game the host helped out his carractor to try steeling my ship.
 after that i sort of lost intrest.
 hey there is always miriani, good game. check it out.
 From: john snowling [EMAIL PROTECTED]
 To: audyssey gamers@audyssey.org
 Sent: Thursday, September 04, 2008 1:10 AM
 Subject: [Audyssey] Closure of Slipgate


 Hi all.

 I can see this from both sides.

 I can see where the host is coming from but at the same time what was
 there
 to do within the game except salvaging and extracting bits from ships.

 It barely took off.

 Just thought i'd air my views.

From John.


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Re: [Audyssey] Disc world mud

2008-09-04 Thread Tj
It all depends on what you want to be.
- Original Message - 
From: john snowling [EMAIL PROTECTED]
To: audyssey gamers@audyssey.org
Sent: Thursday, September 04, 2008 10:22 AM
Subject: [Audyssey] Disc world mud


 Hi.

 I created a character on disc world mud.

 Who is it best to contact while in game for help as a newbie.

 My char name is kekwick.

 Thanks



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Re: [Audyssey] Miriani help

2008-09-03 Thread Tj
Ask for help on the chatter channel, or you can actually take out a 10 
million credit lone.  That'll be enough to get you a cargo hauler, a space 
suit, and other supplies as well, while not putting you far at all in debt. 
Need any help?  Don't hesitate to ask.

Tj
- Original Message - 
From: Darren Harris [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, September 02, 2008 11:38 PM
Subject: [Audyssey] Miriani help


 Hi all,

 Just started this game. Have got 1mcr starter cash but can't get any
 ships. How do I generate money to get ships.

 No virus found in this outgoing message.
 Checked by AVG.
 Version: 7.5.523 / Virus Database: 270.6.15/1648 - Release Date:
 02/09/2008 17:29



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Re: [Audyssey] Miriani help

2008-09-03 Thread Tj
Trading is, to be honest, lamely coded.  I say this because you've gotta 
note what sells where, and once you find what you wanna sell, you've gotta 
do a lot of searching for it.  Can be good, but...allas, not.
- Original Message - 
From: Darren Harris [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, September 03, 2008 3:05 AM
Subject: Re: [Audyssey] Miriani help


 Thanks.

 How do I find a trade route?? Is it a case of just flying round? Or is
 there a way of doing this

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 On Behalf Of Tj
 Sent: 03 September 2008 08:59
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Miriani help


 Ask for help on the chatter channel, or you can actually take out a 10
 million credit lone.  That'll be enough to get you a cargo hauler, a
 space
 suit, and other supplies as well, while not putting you far at all in
 debt.
 Need any help?  Don't hesitate to ask.

 Tj
 - Original Message - 
 From: Darren Harris [EMAIL PROTECTED]
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Tuesday, September 02, 2008 11:38 PM
 Subject: [Audyssey] Miriani help


 Hi all,

 Just started this game. Have got 1mcr starter cash but can't get any
 ships. How do I generate money to get ships.

 No virus found in this outgoing message.
 Checked by AVG.
 Version: 7.5.523 / Virus Database: 270.6.15/1648 - Release Date:
 02/09/2008 17:29



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 02/09/2008 17:29


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Re: [Audyssey] NFL accessible Draft Fantasy League

2008-09-03 Thread Tj
I'm in.
- Original Message - 
From: ian mcnamara [EMAIL PROTECTED]
To: [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 03, 2008 6:14 PM
Subject: Re: [Audyssey] NFL accessible Draft Fantasy League


i will have a try at this
 - Original Message - 
 From: mike maslo [EMAIL PROTECTED]
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Thursday, September 04, 2008 1:07 AM
 Subject: Re: [Audyssey] NFL accessible Draft Fantasy League


 Hey I Am game

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
 Behalf Of Gary Whittington
 Sent: Wednesday, September 03, 2008 6:23 PM
 To: Gamers Discussion list
 Subject: [Audyssey] NFL accessible Draft Fantasy League

 There is three team available to the first ever accessible NFL Fantasy
 League.
 You will be able to draft players in the draft and not some random
 computer
 to make your picks.
 You will be able to see the draft clock to build your_team!

 Just reply to this message with your email in the message.
 I'll use the email to give your instructions and an Official invite.

 Crash
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Re: [Audyssey] slipgate legacy officially closed, a bit offended at the moment, too

2008-09-03 Thread Tj
I don't think he's insulting us as blind people, however, he is insulting 
the people that are just stuck to muds/games/mindless droning on muds.  If 
it's offensive, yeah, I can agree, however, 27 people on miriani 7 minutes 
after it reopened?  Wow, guys, that is a bit rediculous.

Tj
- Original Message - 
From: Valiant8086 [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 03, 2008 6:05 PM
Subject: Re: [Audyssey] slipgate legacy officially closed,a bit offended at 
the moment, too


 Hi.
 Aww, I've been hearing that that was a good mud, shucks!
 - Original Message - 
 From: constantine (on laptop) [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, September 03, 2008 8:40 PM
 Subject: [Audyssey] slipgate legacy officially closed,a bit offended at 
 the
 moment, too


 Hi there

 Check out http://www.slipgatelegacy.com. It seems that the very friendly
 lead developer there decided that people such as ourselves aren't worth
 developing for- insisting that moOs are outdated and boring, and are for,
 as he puts it, Brainless addicts. He also thinks that we are stupid 
 (or,
 some people are, anyway), because the majority of people who played there
 were visually impaired, if I'm not mistaken. Its sad when a Mud Dev has 
 to
 sink so low as that--very, very sad- but, if this is the atitude he
 projects, I sure am glad to be shed of him.

 Does this offend anyone else?


 Have a good day from Tyler C. Wood!

 contact details:

 email: [EMAIL PROTECTED]
 msn: [EMAIL PROTECTED]
 skype: the_conman283

 system details:
 Hp pavillion dv5220CA notebook pc
 AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram,
 Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio
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[Audyssey] Discworld question

2008-09-02 Thread Tj
Hi,

I found the peg legged alcemest.  But I can't figure out what to tell him, or 
how to interact with him to ge3t on the way to sending the alcemist's guild up 
in flames, loud explosions, and hopefully the death of everyone inside.

Any help?

Tj
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Re: [Audyssey] Miriani - Patrick Fitzpatrick, the MAN, the MYTH, THE LEGEND?

2008-08-26 Thread Tj
I just need something to do.  Miriani's kinda boring for me now.

Tj
- Original Message - 
From: piotru[ [EMAIL PROTECTED]
To: [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, August 26, 2008 3:00 AM
Subject: Re: [Audyssey] Miriani - Patrick Fitzpatrick, the MAN, the MYTH,THE 
LEGEND?


I also look for someone to mission with.
 what is your character name mike?
 - Original Message - 
 From: mike maslo [EMAIL PROTECTED]
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Tuesday, August 26, 2008 1:33 AM
 Subject: Re: [Audyssey] Miriani - Patrick Fitzpatrick, the MAN, the 
 MYTH,THE
 LEGEND?


I am just looking for someone to do missions with.

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
 Behalf Of piotru[
 Sent: Monday, August 25, 2008 9:53 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Miriani - Patrick Fitzpatrick, the MAN, the MYTH,
 THE LEGEND?

 rerolling? with my 300 something points?
 I'll reroll only if the hosts tell me to do so, but they won't.
 so, I don't want to clear my account, and I won't.
 - Original Message - 
 From: Willem [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, August 24, 2008 10:41 PM
 Subject: Re: [Audyssey] Miriani - Patrick Fitzpatrick, the MAN, the
 MYTH,THE

 LEGEND?


 I'm not even considering reroling.
 - Original Message - 
 From: constantine (on laptop) [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, August 24, 2008 6:46 PM
 Subject: Re: [Audyssey] Miriani - Patrick Fitzpatrick, the MAN, the
 MYTH,THE
 LEGEND?


 Yeah, but rerolling will defenetely not help that problem you describe,
 iether. Besides, if I'm being stranded I just sleep. I don't care what
 people do to me- but the biggest mistake people make is to have drones
 and
 droids following thm. If your gonna get stranded, iether don't have em
 following you or have so many med drones and droids that they could
 never
 stun you.


 ---
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Re: [Audyssey] Miriani - Patrick Fitzpatrick, the MAN, the MYTH, THE LEGEND?

2008-08-26 Thread Tj
I can make 300 mill in a day if I want.
- Original Message - 
From: Mauricio peixoto de Mattos Almeida [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Tuesday, August 26, 2008 11:12 AM
Subject: Re: [Audyssey] Miriani - Patrick Fitzpatrick, the MAN, the MYTH,THE 
LEGEND?


well well i'll be honest with you all.
retrole_is_very_very_very_stupid.
i did it once, and never ever will do  that again. what you need in
miriani are points,   money is a easy thing to get, i can make 200 mil
in two days if i feel like doing so.

mauricio aca paul waterson
-Mensagem original-
De: Tj [EMAIL PROTECTED]
Para: Gamers Discussion list gamers@audyssey.org
Data: Terça, 26 de Agosto de 2008 10:56
Assunto: Re: [Audyssey] Miriani - Patrick Fitzpatrick, the MAN, the MYTH,THE 
LEGEND?

I just need something to do.  Miriani's kinda boring for me now.

Tj
- Original Message -
From: piotru[ [EMAIL PROTECTED]
To: [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, August 26, 2008 3:00 AM
Subject: Re: [Audyssey] Miriani - Patrick Fitzpatrick, the MAN, the MYTH,THE
LEGEND?


I also look for someone to mission with.
 what is your character name mike?
 - Original Message -
 From: mike maslo [EMAIL PROTECTED]
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Tuesday, August 26, 2008 1:33 AM
 Subject: Re: [Audyssey] Miriani - Patrick Fitzpatrick, the MAN, the
 MYTH,THE
 LEGEND?


I am just looking for someone to do missions with.

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
 Behalf Of piotru[
 Sent: Monday, August 25, 2008 9:53 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Miriani - Patrick Fitzpatrick, the MAN, the MYTH,
 THE LEGEND?

 rerolling? with my 300 something points?
 I'll reroll only if the hosts tell me to do so, but they won't.
 so, I don't want to clear my account, and I won't.
 - Original Message -
 From: Willem [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, August 24, 2008 10:41 PM
 Subject: Re: [Audyssey] Miriani - Patrick Fitzpatrick, the MAN, the
 MYTH,THE

 LEGEND?


 I'm not even considering reroling.
 - Original Message -
 From: constantine (on laptop) [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, August 24, 2008 6:46 PM
 Subject: Re: [Audyssey] Miriani - Patrick Fitzpatrick, the MAN, the
 MYTH,THE
 LEGEND?


 Yeah, but rerolling will defenetely not help that problem you describe,
 iether. Besides, if I'm being stranded I just sleep. I don't care what
 people do to me- but the biggest mistake people make is to have drones
 and
 droids following thm. If your gonna get stranded, iether don't have em
 following you or have so many med drones and droids that they could
 never
 stun you.


 ---
 Gamers mailing list __ Gamers@audyssey.org
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 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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 If you have any questions or concerns regarding the management of the
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Gamers

Re: [Audyssey] Alter aeon was Re: Miriani - Patrick Fitzpatrick, the MAN, the MYTH, THE LEGEND?

2008-08-26 Thread Tj
well, that game makes me wanna cut my head off with a blunt axe.  I can't 
stand it.
- Original Message - 
From: Yolanda [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, August 26, 2008 4:25 PM
Subject: Re: [Audyssey] Alter aeon was Re: Miriani - Patrick Fitzpatrick,the 
MAN, the MYTH, THE LEGEND?


 Obviously between 40 and 50 people since that is usually the number of
 players on.


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
 Behalf Of Orin
 Sent: Tuesday, August 26, 2008 2:57 PM
 To: Gamers Discussion list
 Subject: [Audyssey] Alter aeon was Re: Miriani - Patrick Fitzpatrick,the
 MAN, the MYTH, THE LEGEND?

 Lol. Are you serious? I mean, come on, who would seriously want to
 waist the hours away on a grinding mud like that?
 On Aug 26, 2008, at 4:53 PM, Valiant8086 wrote:

 Hi.
 try alter aeon for a while.
 telnet://dentinmud.org:3010

 - Original Message -
 From: Tj [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, August 26, 2008 12:56 PM
 Subject: Re: [Audyssey] Miriani - Patrick Fitzpatrick, the MAN, the
 MYTH,THE LEGEND?


 I just need something to do.  Miriani's kinda boring for me now.

 Tj
 - Original Message -
 From: piotru[ [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]; Gamers Discussion list
 gamers@audyssey.org
 Sent: Tuesday, August 26, 2008 3:00 AM
 Subject: Re: [Audyssey] Miriani - Patrick Fitzpatrick, the MAN, the
 MYTH,THE LEGEND?


 I also look for someone to mission with.
 what is your character name mike?
 - Original Message -
 From: mike maslo [EMAIL PROTECTED]
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Tuesday, August 26, 2008 1:33 AM
 Subject: Re: [Audyssey] Miriani - Patrick Fitzpatrick, the MAN, the
 MYTH,THE LEGEND?


 I am just looking for someone to do missions with.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED]
 ]
 On
 Behalf Of piotru[
 Sent: Monday, August 25, 2008 9:53 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Miriani - Patrick Fitzpatrick, the MAN, the
 MYTH, THE LEGEND?

 rerolling? with my 300 something points?
 I'll reroll only if the hosts tell me to do so, but they won't.
 so, I don't want to clear my account, and I won't.
 - Original Message -
 From: Willem [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, August 24, 2008 10:41 PM
 Subject: Re: [Audyssey] Miriani - Patrick Fitzpatrick, the MAN, the
 MYTH,THE

 LEGEND?


 I'm not even considering reroling.
 - Original Message -
 From: constantine (on laptop) [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, August 24, 2008 6:46 PM
 Subject: Re: [Audyssey] Miriani - Patrick Fitzpatrick, the MAN,
 the MYTH,THE LEGEND?


 Yeah, but rerolling will defenetely not help that problem you
 describe, iether. Besides, if I'm being stranded I just sleep. I
 don't care what people do to me- but the biggest mistake people
 make is to have drones and droids following thm. If your gonna
 get stranded, iether don't have em following you or have so many
 med drones and droids that they could never stun you.


 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave
 the list, send E-mail to [EMAIL PROTECTED]
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Re: [Audyssey] Miriani - Patrick Fitzpatrick, the MAN, the MYTH, THE LEGEND?

2008-08-25 Thread Tj
I should reroll

You access a portable point unit and note you have 6658 license points and 
3247 combat points.

- Original Message - 
From: mike maslo [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, August 25, 2008 6:33 PM
Subject: Re: [Audyssey] Miriani - Patrick Fitzpatrick, the MAN, the MYTH,THE 
LEGEND?


I am just looking for someone to do missions with.

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
 Behalf Of piotru[
 Sent: Monday, August 25, 2008 9:53 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Miriani - Patrick Fitzpatrick, the MAN, the MYTH,
 THE LEGEND?

 rerolling? with my 300 something points?
 I'll reroll only if the hosts tell me to do so, but they won't.
 so, I don't want to clear my account, and I won't.
 - Original Message - 
 From: Willem [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, August 24, 2008 10:41 PM
 Subject: Re: [Audyssey] Miriani - Patrick Fitzpatrick, the MAN, the 
 MYTH,THE

 LEGEND?


 I'm not even considering reroling.
 - Original Message - 
 From: constantine (on laptop) [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, August 24, 2008 6:46 PM
 Subject: Re: [Audyssey] Miriani - Patrick Fitzpatrick, the MAN, the
 MYTH,THE
 LEGEND?


 Yeah, but rerolling will defenetely not help that problem you describe,
 iether. Besides, if I'm being stranded I just sleep. I don't care what
 people do to me- but the biggest mistake people make is to have drones
 and
 droids following thm. If your gonna get stranded, iether don't have em
 following you or have so many med drones and droids that they could 
 never
 stun you.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
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Re: [Audyssey] =iso-8859-1quitemiriani_game_questionworldas_, Pms, 'ounds=

2008-08-22 Thread Tj
Hello All,

From my long time as a star Conquest player, (Michael McCoder, be glad he 
doesn't play), and my farther time on Miriani, I will state a few things. 
Please, and I'm not meaning to offend some people, however, i feel that the 
game has a right to be defended.

With this, let me begin by saying, yes.  It is a PVP game.  Yes.  You're 
gonna get shot at, and probably stranded a time or two.  Notice how I said a 
time or two, and people on this list have said like 10 a week.  Let me 
explain farther.

You're acting like a winer.  Please.  Don't take this the wrong way without 
explaining.  I would like certain people to write on your checklist, and I'd 
also like you to keep this in mind.  Have you been stranded for a reason? 
I'd bet most of you can say yes.  Even the players that play.  Now onto the 
farther questions.
Have you commented about it on chatter, insulted your stranders?  I bet 
again some have said yes.  Have you acted like a complete helpless person 
and asked for help 4 times, or have you simply got up, dusted 
yourself off, and simply moved on, gotten help from a friend, or asked 
someone over private comms to get you?
   I deliberately asked this question for last, due to the fact of what I'm 
about to say.  Miriani is a game of survival of the fittest.  People get a 
kick on bullying people like those people that could simply answer yes to 
the questions above, because they get easy money. They lean on you, get your 
money, and leave you alone for a few days, and rince and repeat.  I knwo 
that's not many people's type of game, however, this is why I say this. 
Fight back!  Yes I know you can't fight a battlecruiser in a fighter, 
however, you can go out with a bang, and take your punnishment, deserved or 
not, in style.  Refuse to pay them, refuse to cooperate.  If you cooperate, 
you're gonna go down as either a carebear or a, well, due to language 
restrictions, I can't finish that sentence.
This way, if you take it, and show you've got a backbone and are willing to 
resist, people will eventually move onto easier targets, and guess what? 
You'll even gain some respect!  Not only that, but you can take the extra 
time off that you're forced to get, and review the situation and decide what 
you did well, and what you didn't do.  Let me set an example.
Jack strands you  You're staring on high guard, and were thinking I'm only 
going to get a glass of water, well guess what.  You could have taken the 
extra second to enter your ship.  It only takes a max of 3 seconds to subdue 
a person without followers enough to get them to a secure location.
Let's move onto space combat.  You sit there in a fighter and are moving 
across the sector...into a field of prox mines.  You never scanned, you just 
kept moving to 1, 1, 1, then to 20, 15, 10.  Well, your error is this.  I'm 
going to let you figure it out.  It'll help you.

All and all, Miriani is a game that you need to have some backbone and real 
dedication to ge there.  Shouting this sucks either gets you banned, or 
laughed at and picked on more.  Let's take Mauricio for an example.  He's 
still here, and can handle himself well?  Know why?  Cause jerks have ran 
him through his share of turrets, drones, and blwon up his share of ships. 
He gets up, dusts off his clothes, and rebuilds, stronger and more able to 
fight another day than he was the last time.  If you don't have that 
attitude, please, don't play Miriani, because you'll just end up giving us 
that enjoy the game a headache.  If you don't like the game for another 
reason, that's fine, but I don't think stunning and stranding should deture 
you from the game.  For those of you tha do like it, what do you think about 
this post here.  Am I right, or am I wrong.

SOrry it's lengthy,

Tj. 


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Re: [Audyssey] =iso-8859-1quitemiriani_game_questionworldas_, Pms, 'ounds=

2008-08-22 Thread Tj
Ill just say, we raced through prox mines together on tripple thrat.

and it's not the owner of that ship, either.
- Original Message - 
From: aiden gardiner [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 22, 2008 3:23 AM
Subject: Re: [Audyssey] =iso-8859-1quitemiriani_game_questionworldas_, 
Pms,'ounds=


 TJ,

 very correct. I admit, I get pretty rattled when I get shot at or 
 something
 goes down, but one thing I always do is say, i'm not quitting. I might get
 scared at times, but unless I feel it's a challenge I can't face, I won't
 back down, and i'll go down fighting.

 Insidentally, what's your character name in miriani?

 Aiden
 - Original Message - 
 From: Tj [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, August 22, 2008 9:58 AM
 Subject: Re: [Audyssey] =iso-8859-1quitemiriani_game_questionworldas_,
 Pms,'ounds=


 Hello All,

From my long time as a star Conquest player, (Michael McCoder, be glad he
 doesn't play), and my farther time on Miriani, I will state a few things.
 Please, and I'm not meaning to offend some people, however, i feel that
 the
 game has a right to be defended.

 With this, let me begin by saying, yes.  It is a PVP game.  Yes.  You're
 gonna get shot at, and probably stranded a time or two.  Notice how I 
 said
 a
 time or two, and people on this list have said like 10 a week.  Let me
 explain farther.

 You're acting like a winer.  Please.  Don't take this the wrong way
 without
 explaining.  I would like certain people to write on your checklist, and
 I'd
 also like you to keep this in mind.  Have you been stranded for a reason?
 I'd bet most of you can say yes.  Even the players that play.  Now onto
 the
 farther questions.
 Have you commented about it on chatter, insulted your stranders?  I bet
 again some have said yes.  Have you acted like a complete helpless person
 and asked for help 4 times, or have you simply got up, dusted
 yourself off, and simply moved on, gotten help from a friend, or asked
 someone over private comms to get you?
   I deliberately asked this question for last, due to the fact of what 
 I'm
 about to say.  Miriani is a game of survival of the fittest.  People get 
 a
 kick on bullying people like those people that could simply answer yes to
 the questions above, because they get easy money. They lean on you, get
 your
 money, and leave you alone for a few days, and rince and repeat.  I knwo
 that's not many people's type of game, however, this is why I say this.
 Fight back!  Yes I know you can't fight a battlecruiser in a fighter,
 however, you can go out with a bang, and take your punnishment, deserved
 or
 not, in style.  Refuse to pay them, refuse to cooperate.  If you
 cooperate,
 you're gonna go down as either a carebear or a, well, due to language
 restrictions, I can't finish that sentence.
 This way, if you take it, and show you've got a backbone and are willing
 to
 resist, people will eventually move onto easier targets, and guess what?
 You'll even gain some respect!  Not only that, but you can take the extra
 time off that you're forced to get, and review the situation and decide
 what
 you did well, and what you didn't do.  Let me set an example.
 Jack strands you  You're staring on high guard, and were thinking I'm
 only
 going to get a glass of water, well guess what.  You could have taken 
 the
 extra second to enter your ship.  It only takes a max of 3 seconds to
 subdue
 a person without followers enough to get them to a secure location.
 Let's move onto space combat.  You sit there in a fighter and are moving
 across the sector...into a field of prox mines.  You never scanned, you
 just
 kept moving to 1, 1, 1, then to 20, 15, 10.  Well, your error is this.
 I'm
 going to let you figure it out.  It'll help you.

 All and all, Miriani is a game that you need to have some backbone and
 real
 dedication to ge there.  Shouting this sucks either gets you banned, or
 laughed at and picked on more.  Let's take Mauricio for an example.  He's
 still here, and can handle himself well?  Know why?  Cause jerks have ran
 him through his share of turrets, drones, and blwon up his share of 
 ships.
 He gets up, dusts off his clothes, and rebuilds, stronger and more able 
 to
 fight another day than he was the last time.  If you don't have that
 attitude, please, don't play Miriani, because you'll just end up giving 
 us
 that enjoy the game a headache.  If you don't like the game for another
 reason, that's fine, but I don't think stunning and stranding should
 deture
 you from the game.  For those of you tha do like it, what do you think
 about
 this post here.  Am I right, or am I wrong.

 SOrry it's lengthy,

 Tj.


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Re: [Audyssey] =iso-8859-1quitemiriani_game_questionworldas_, Pms, 'sounds=

2008-08-22 Thread Tj
Funny thing is, no one will do a darn thing about him.
- Original Message - 
From: piotru[ [EMAIL PROTECTED]
To: [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 22, 2008 9:30 AM
Subject: Re: [Audyssey] =iso-8859-1quitemiriani_game_questionworldas_, 
Pms,'sounds=


 hi!
 you said you need help with combat?
 I can help you but what is your character's name?
 and for miriani, watchout! for! patrick! fitzpatrick!
 he likes to only shoot, destroy. shoot destroy.
 I really tell ya watch out!
 about 90 percent of people I talked with on miriani hates him and would 
 like
 to get rid of him.
 - Original Message - 
 From: mike maslo [EMAIL PROTECTED]
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Friday, August 22, 2008 3:10 PM
 Subject: Re: [Audyssey] =iso-8859-1quitemiriani_game_questionworldas_,
 Pms,'sounds=


I enjoy Miriani but the thing now is getting combat or people to help with
 that has been extremely hard. I need it as a new player and can't get
 anyone
 who is willing to help with that.



 --
 Zobacz galerie - tak wygladaja wampiry!
 link http://link.interia.pl/f1eee


 ---
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Re: [Audyssey] Miriani

2008-08-22 Thread Tj
See my post I posted under another thread.  No offence, but it's this reason 
that they do it.  Because they want to see the weaker players leave.

WHile I'm really not trying to offend you personally, however, I think that 
if you leave, you'll only make him happy.  If you want to leave, we'll be 
sad to see you go, however, people, don't take it from him, and you'll gain 
loads of respect.
- Original Message - 
From: Willem [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 22, 2008 9:23 AM
Subject: [Audyssey] Miriani


 Hi all.

 After only 4 days of playing Miriani I am considering to leave the game 
 again. My ship just got blown up by Patrick Fitzpatrick. It goes to show 
 that the game has the same shortcomings that made me stop playing in the 
 first place, namely that idiots can shoot your little ship down for no 
 reason at all.
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Re: [Audyssey] =iso-8859-1quitemiriani_game_questionworldas_, Pms, 'sounds=

2008-08-22 Thread Tj
It would be metagaming if anyone were to say anything, and if they do, I'd 
try to report them.  Not that the hosts will go forit, but, it's worth a 
try.
- Original Message - 
From: piotru[ [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 22, 2008 10:47 AM
Subject: Re: [Audyssey] =iso-8859-1quitemiriani_game_questionworldas_, 
Pms,'sounds=


I didn't wanted to say this here, i'm scared that someone will tell patrick
 about it but there's a group of people that want to give him a lesson.
 I can't give more info unless many people will request it.
 - Original Message - 
 From: Tj [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, August 22, 2008 3:58 PM
 Subject: Re: [Audyssey] =iso-8859-1quitemiriani_game_questionworldas_,
 Pms,'sounds=


 Funny thing is, no one will do a darn thing about him.
 - Original Message - 
 From: piotru[ [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]; Gamers Discussion list
 gamers@audyssey.org
 Sent: Friday, August 22, 2008 9:30 AM
 Subject: Re: [Audyssey] =iso-8859-1quitemiriani_game_questionworldas_,
 Pms,'sounds=


 hi!
 you said you need help with combat?
 I can help you but what is your character's name?
 and for miriani, watchout! for! patrick! fitzpatrick!
 he likes to only shoot, destroy. shoot destroy.
 I really tell ya watch out!
 about 90 percent of people I talked with on miriani hates him and would
 like
 to get rid of him.
 - Original Message - 
 From: mike maslo [EMAIL PROTECTED]
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Friday, August 22, 2008 3:10 PM
 Subject: Re: [Audyssey] 
 =iso-8859-1quitemiriani_game_questionworldas_,
 Pms,'sounds=


I enjoy Miriani but the thing now is getting combat or people to help
with
 that has been extremely hard. I need it as a new player and can't get
 anyone
 who is willing to help with that.



 --
 Zobacz galerie - tak wygladaja wampiry!
 link http://link.interia.pl/f1eee


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
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 Taniej na zagraniczne komorki!
 Sprawdz   http://link.interia.pl/f1ee3


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Re: [Audyssey] =iso-8859-1quitemiriani_game_questionworldas_, Pms, 'ounds=

2008-08-22 Thread Tj
I couldn't agree more, however, you can indeed outrun a bc in a frater. 
don't sit there and take it.  I watched you blow up this morning David 
Eagles.  You had many places to land and you just sat there and took it.
- Original Message - 
From: Willem [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 22, 2008 10:03 AM
Subject: Re: [Audyssey] =iso-8859-1quitemiriani_game_questionworldas_, 
Pms,'ounds=


I don't agree with everything you said.
 I can't answer yes to any of your questions. I, aka David Eagles haven't
 ever insulted pattrick or even asked for help after I got blown up.
 They should bring in a system to control people like him. You can't defend
 yourself from a batle cruiser with cdp and interdictors in a fraitor.
 A game is supposed to be just that. You should be able to enjoy it when 
 you
 are playing it.
 - Original Message - 
 From: Tj [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, August 22, 2008 10:58 AM
 Subject: Re: [Audyssey] =iso-8859-1quitemiriani_game_questionworldas_,
 Pms,'ounds=


 Hello All,

From my long time as a star Conquest player, (Michael McCoder, be glad he
 doesn't play), and my farther time on Miriani, I will state a few things.
 Please, and I'm not meaning to offend some people, however, i feel that
 the
 game has a right to be defended.

 With this, let me begin by saying, yes.  It is a PVP game.  Yes.  You're
 gonna get shot at, and probably stranded a time or two.  Notice how I 
 said
 a
 time or two, and people on this list have said like 10 a week.  Let me
 explain farther.

 You're acting like a winer.  Please.  Don't take this the wrong way
 without
 explaining.  I would like certain people to write on your checklist, and
 I'd
 also like you to keep this in mind.  Have you been stranded for a reason?
 I'd bet most of you can say yes.  Even the players that play.  Now onto
 the
 farther questions.
 Have you commented about it on chatter, insulted your stranders?  I bet
 again some have said yes.  Have you acted like a complete helpless person
 and asked for help 4 times, or have you simply got up, dusted
 yourself off, and simply moved on, gotten help from a friend, or asked
 someone over private comms to get you?
   I deliberately asked this question for last, due to the fact of what 
 I'm
 about to say.  Miriani is a game of survival of the fittest.  People get 
 a
 kick on bullying people like those people that could simply answer yes to
 the questions above, because they get easy money. They lean on you, get
 your
 money, and leave you alone for a few days, and rince and repeat.  I knwo
 that's not many people's type of game, however, this is why I say this.
 Fight back!  Yes I know you can't fight a battlecruiser in a fighter,
 however, you can go out with a bang, and take your punnishment, deserved
 or
 not, in style.  Refuse to pay them, refuse to cooperate.  If you
 cooperate,
 you're gonna go down as either a carebear or a, well, due to language
 restrictions, I can't finish that sentence.
 This way, if you take it, and show you've got a backbone and are willing
 to
 resist, people will eventually move onto easier targets, and guess what?
 You'll even gain some respect!  Not only that, but you can take the extra
 time off that you're forced to get, and review the situation and decide
 what
 you did well, and what you didn't do.  Let me set an example.
 Jack strands you  You're staring on high guard, and were thinking I'm
 only
 going to get a glass of water, well guess what.  You could have taken 
 the
 extra second to enter your ship.  It only takes a max of 3 seconds to
 subdue
 a person without followers enough to get them to a secure location.
 Let's move onto space combat.  You sit there in a fighter and are moving
 across the sector...into a field of prox mines.  You never scanned, you
 just
 kept moving to 1, 1, 1, then to 20, 15, 10.  Well, your error is this.
 I'm
 going to let you figure it out.  It'll help you.

 All and all, Miriani is a game that you need to have some backbone and
 real
 dedication to ge there.  Shouting this sucks either gets you banned, or
 laughed at and picked on more.  Let's take Mauricio for an example.  He's
 still here, and can handle himself well?  Know why?  Cause jerks have ran
 him through his share of turrets, drones, and blwon up his share of 
 ships.
 He gets up, dusts off his clothes, and rebuilds, stronger and more able 
 to
 fight another day than he was the last time.  If you don't have that
 attitude, please, don't play Miriani, because you'll just end up giving 
 us
 that enjoy the game a headache.  If you don't like the game for another
 reason, that's fine, but I don't think stunning and stranding should
 deture
 you from the game.  For those of you tha do like it, what do you think
 about
 this post here.  Am I right, or am I wrong.

 SOrry it's lengthy,

 Tj.


 ---
 Gamers mailing list __ Gamers

Re: [Audyssey] =iso-8859-1quitemiriani_game_questionworldas_, Pms, 'sounds=

2008-08-22 Thread Tj
You have every right to be angry.  Who are you on Miriani by the way?

Also, again, use your head.  It's easy to get blown up, but it's easy to not 
get blown up too.
- Original Message - 
From: piotru[ [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 22, 2008 11:12 AM
Subject: Re: [Audyssey] =iso-8859-1quitemiriani_game_questionworldas_, 
Pms,'sounds=


 O. with the speed i'm making money I hardly now can upgrade my fighter, O
 excuse me My already upgraded fighter turned in to pieces of patrick 
 debris,
 I really need to contact the hosts!
 no no no, the hosts probably won't do anything!
 gur'r'r'r'r'r'r'r'r'r'r'r'r'r'r'r'r'r'r'r'r'r.
 sorry when It comes to patrick I always get angry.

 - Original Message - 
 From: Willem [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, August 22, 2008 5:06 PM
 Subject: Re: [Audyssey] =iso-8859-1quitemiriani_game_questionworldas_,
 Pms,'sounds=


 It must be more than 90%. I can't wait until I get my battle cruiser!
 - Original Message - 
 From: piotru[ [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]; Gamers Discussion list
 gamers@audyssey.org
 Sent: Friday, August 22, 2008 5:30 PM
 Subject: Re: [Audyssey] =iso-8859-1quitemiriani_game_questionworldas_,
 Pms,'sounds=


 hi!
 you said you need help with combat?
 I can help you but what is your character's name?
 and for miriani, watchout! for! patrick! fitzpatrick!
 he likes to only shoot, destroy. shoot destroy.
 I really tell ya watch out!
 about 90 percent of people I talked with on miriani hates him and would
 like
 to get rid of him.
 - Original Message - 
 From: mike maslo [EMAIL PROTECTED]
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Friday, August 22, 2008 3:10 PM
 Subject: Re: [Audyssey] 
 =iso-8859-1quitemiriani_game_questionworldas_,
 Pms,'sounds=


I enjoy Miriani but the thing now is getting combat or people to help
with
 that has been extremely hard. I need it as a new player and can't get
 anyone
 who is willing to help with that.



 --
 Zobacz galerie - tak wygladaja wampiry!
 link http://link.interia.pl/f1eee


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
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 Alergia na seks?
 http://link.interia.pl/f1eec


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Re: [Audyssey] =iso-8859-1quitemiriani_game_questionworldas_, Pms, 'sounds=

2008-08-22 Thread Tj
Dust their boots off, and go at it again.  Seriously.  I've lost many things 
too, and Im still here, ritch, and abe to do what I want.
- Original Message - 
From: Mauricio peixoto de Mattos Almeida [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Friday, August 22, 2008 10:44 AM
Subject: Re: [Audyssey] =iso-8859-1quitemiriani_game_questionworldas_, 
Pms,'sounds=


 tj, i undestand them

 paul alrady lost two antags, and i don't suck on fighting as you know,
 what can they do, you, as a bc pilot, could
 -Mensagem original-
 De: piotru[ [EMAIL PROTECTED]
 Para: Gamers Discussion list gamers@audyssey.org
 Data: Sexta, 22 de Agosto de 2008 17:47
 Assunto: Re: [Audyssey] =iso-8859-1quitemiriani_game_questionworldas_, 
 Pms,'sounds=

 I didn't wanted to say this here, i'm scared that someone will tell 
 patrick
 about it but there's a group of people that want to give him a lesson.
 I can't give more info unless many people will request it.
 - Original Message -
 From: Tj [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, August 22, 2008 3:58 PM
 Subject: Re: [Audyssey] =iso-8859-1quitemiriani_game_questionworldas_,
 Pms,'sounds=

 Funny thing is, no one will do a darn thing about him.
 - Original Message -
 From: piotru[ [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]; Gamers Discussion list
 gamers@audyssey.org
 Sent: Friday, August 22, 2008 9:30 AM
 Subject: Re: [Audyssey] =iso-8859-1quitemiriani_game_questionworldas_,
 Pms,'sounds=

 hi!
 you said you need help with combat?
 I can help you but what is your character's name?
 and for miriani, watchout! for! patrick! fitzpatrick!
 he likes to only shoot, destroy. shoot destroy.
 I really tell ya watch out!
 about 90 percent of people I talked with on miriani hates him and would
 like
 to get rid of him.
 - Original Message -
 From: mike maslo [EMAIL PROTECTED]
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Friday, August 22, 2008 3:10 PM
 Subject: Re: [Audyssey] 
 =iso-8859-1quitemiriani_game_questionworldas_,
 Pms,'sounds=

I enjoy Miriani but the thing now is getting combat or people to help
with
 that has been extremely hard. I need it as a new player and can't get
 anyone
 who is willing to help with that.



 --
 Zobacz galerie - tak wygladaja wampiry!
 link http://link.interia.pl/f1eee


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
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 --
 Taniej na zagraniczne komorki!
 Sprawdz   http://link.interia.pl/f1ee3


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 If you want to leave the list, send E-mail to 
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Re: [Audyssey] =iso-8859-1quitemiriani_game_questionworldas_, Pms, 'ounds=

2008-08-22 Thread Tj
It couldn't be cause you trapped yourself in a corner, could it, hmm, I 
think that's what happened actually!

Better luck next time,

Tj
- Original Message - 
From: Willem [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 22, 2008 5:04 PM
Subject: Re: [Audyssey] =iso-8859-1quitemiriani_game_questionworldas_, 
Pms,'ounds=


I tried to run, but my autopilot just said cruise control has failed to
 reach the destination the whole time.
 And my ship was destroyed within 10 seconds.
 - Original Message - 
 From: Tj [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, August 22, 2008 10:48 PM
 Subject: Re: [Audyssey] =iso-8859-1quitemiriani_game_questionworldas_,
 Pms,'ounds=


I couldn't agree more, however, you can indeed outrun a bc in a frater.
 don't sit there and take it.  I watched you blow up this morning David
 Eagles.  You had many places to land and you just sat there and took it.
 - Original Message - 
 From: Willem [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, August 22, 2008 10:03 AM
 Subject: Re: [Audyssey] =iso-8859-1quitemiriani_game_questionworldas_,
 Pms,'ounds=


I don't agree with everything you said.
 I can't answer yes to any of your questions. I, aka David Eagles haven't
 ever insulted pattrick or even asked for help after I got blown up.
 They should bring in a system to control people like him. You can't
 defend
 yourself from a batle cruiser with cdp and interdictors in a fraitor.
 A game is supposed to be just that. You should be able to enjoy it when
 you
 are playing it.
 - Original Message - 
 From: Tj [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, August 22, 2008 10:58 AM
 Subject: Re: [Audyssey] 
 =iso-8859-1quitemiriani_game_questionworldas_,
 Pms,'ounds=


 Hello All,

From my long time as a star Conquest player, (Michael McCoder, be glad
he
 doesn't play), and my farther time on Miriani, I will state a few
 things.
 Please, and I'm not meaning to offend some people, however, i feel that
 the
 game has a right to be defended.

 With this, let me begin by saying, yes.  It is a PVP game.  Yes. 
 You're
 gonna get shot at, and probably stranded a time or two.  Notice how I
 said
 a
 time or two, and people on this list have said like 10 a week.  Let me
 explain farther.

 You're acting like a winer.  Please.  Don't take this the wrong way
 without
 explaining.  I would like certain people to write on your checklist, 
 and
 I'd
 also like you to keep this in mind.  Have you been stranded for a
 reason?
 I'd bet most of you can say yes.  Even the players that play.  Now onto
 the
 farther questions.
 Have you commented about it on chatter, insulted your stranders?  I bet
 again some have said yes.  Have you acted like a complete helpless
 person
 and asked for help 4 times, or have you simply got up, dusted
 yourself off, and simply moved on, gotten help from a friend, or asked
 someone over private comms to get you?
   I deliberately asked this question for last, due to the fact of what
 I'm
 about to say.  Miriani is a game of survival of the fittest.  People 
 get
 a
 kick on bullying people like those people that could simply answer yes
 to
 the questions above, because they get easy money. They lean on you, get
 your
 money, and leave you alone for a few days, and rince and repeat.  I 
 knwo
 that's not many people's type of game, however, this is why I say this.
 Fight back!  Yes I know you can't fight a battlecruiser in a fighter,
 however, you can go out with a bang, and take your punnishment, 
 deserved
 or
 not, in style.  Refuse to pay them, refuse to cooperate.  If you
 cooperate,
 you're gonna go down as either a carebear or a, well, due to language
 restrictions, I can't finish that sentence.
 This way, if you take it, and show you've got a backbone and are 
 willing
 to
 resist, people will eventually move onto easier targets, and guess 
 what?
 You'll even gain some respect!  Not only that, but you can take the
 extra
 time off that you're forced to get, and review the situation and decide
 what
 you did well, and what you didn't do.  Let me set an example.
 Jack strands you  You're staring on high guard, and were thinking I'm
 only
 going to get a glass of water, well guess what.  You could have taken
 the
 extra second to enter your ship.  It only takes a max of 3 seconds to
 subdue
 a person without followers enough to get them to a secure location.
 Let's move onto space combat.  You sit there in a fighter and are 
 moving
 across the sector...into a field of prox mines.  You never scanned, you
 just
 kept moving to 1, 1, 1, then to 20, 15, 10.  Well, your error is this.
 I'm
 going to let you figure it out.  It'll help you.

 All and all, Miriani is a game that you need to have some backbone and
 real
 dedication to ge there.  Shouting this sucks either gets you banned, or
 laughed

Re: [Audyssey] Miriani - Patrick Fitzpatrick, the MAN, the MYTH, , The legend...

2008-08-22 Thread Tj
Mmm, andrew smith!
- Original Message - 
From: Andy, on Braille Plus [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 22, 2008 5:39 PM
Subject: Re: [Audyssey] Miriani - Patrick Fitzpatrick, the MAN, the MYTH, 
,The legend...


 Yeh. Pat, nice work, it's because of you that I quit the game. Have a 
 guess at my char name,
 privately, please, off-list, if you don't mind.

 HINT: I rescued Sisco and got shot down, and of course was stranded a 
 bunch of times by you and
 refused to pay you.



 On Fri, 22 Aug 2008 18:05:19 -0400, Patrick Brown wrote:


Greetings,

My name is PATRICK BROWN and I play a CHARACTER named PATRICK
FITZPATRICK on a game called MIRIANI. I've noticed that a lot of you
wish to complain about me by name on this e-mail list, and Miriani in
general. To explain, Miriani is a player versus player role playing
game. So while you may play the role of the tea sipping partier who
hauls the occasional asteroid, I choose to play the dirty, rotten,
low-down space pirate. Sure, you have a right to play the game as you
wish, but I also have the right to play as I wish. Do I complain your
tea parties? No, I crash them. So don't complain about mine. If you
want to have undisturbed tea parties in outer space, go find a non-pvp
space oriented game. I'm sorry Patrick Fitzpatrick makes all your
Miriani lives miserable. Hell I even tried to tone it down because
people were crying and whining so much. Why don't you come fight back?
O NOES I have a battle-cruiser! Its so impossible! I was stomping you
people in carriers and transversers, do you really think its the ship?
Wow, I have a mighty occupancy scanner and a couple of laser rooms. Oh
no, so much better than a gunship. Also, conspiring against my
character on some e-mail list? Meta-gaming much? You people really
need to grow up. Honestly, none of you would last five minutes on Star
Conquest with Michael McCoder after you. Miriani is a great game, I
love it, everyone should just play and not complain so much. PEACE OUT
SEA SCOUT.

Regards,
Patty Fitz P

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Re: [Audyssey] miriani, liam's sound pack extension

2008-08-20 Thread Tj
There is a soundpack on his website that corwin made that's pretty good.
- Original Message - 
From: piotru[ [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, August 20, 2008 2:10 PM
Subject: [Audyssey] miriani, liam's sound pack extension


 finally after I got my email working, I can post this.
 Note, this message may be old, but it still is interesting.
 copy start
 Message Board Network - OOC / General
 -
 Subject: sound pack update!
 Sender: Bastian Jiles
 Date: Wed Aug 29 19:11:29 2353 GST
 Reference: 5184
 -
 Hey guys, just when you thought the sweet sounds Liam and comapny made for 
 Miriani couldn't get any sweeter, introducing the sou
 nd pack extention.
 Just go to:
 http://www.chris-snyder.com/miriani
 Download the miriani.zip file, and if you already have the sounds from 
 version 6, extract the zip file over the old miriani fold
 er. All new sounds include:
 slapping, punching, kicking, smacking and kissing as well as subwarp, slip 
 drive, ftl drive, laser reflectors and solar pannels,
 repair sounds, new laser and cannon sounds, artifact detection and 
 asteroid detection beeps, hatch bomb and docking sounds.
 There's more, but I can't remember it all.
 Oh, and just so they don't have to:
 Toastsoft is not responsible for anything about these files. They don't 
 have anything to do with them at all, and claim no respo
 nsibility for them.
 If you good sighted folks want to join in, If the moo client you use uses 
 xml files, you can join in the fun too. Trust me, you'
 ll love it.
 Thanks.
 -
 copy end.
 well this isn't available on the link supplied, so my question is: does 
 anyone have this? if so then could you please upload it on sendspace or 
 send it to me?

 I really would appreciate this.
 Regards, peter.
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Re: [Audyssey] Favorite MUDS

2008-08-10 Thread Tj
A A makes wme want to chop my head off with an axe.

Tj
- Original Message - 
From: Parham [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 10, 2008 1:38 AM
Subject: Re: [Audyssey] Favorite MUDS


 Yes, it does get boring fast. Lol
 ---
 Contact info:
 Skype: parham-d
 MSN: fire_lizard16 at hotmail dot com
 email: parham90 at GMail dot com
 - Original Message - 
 From: Valiant8086 [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]; Gamers Discussion list 
 gamers@audyssey.org
 Sent: Sunday, August 10, 2008 5:47 AM
 Subject: Re: [Audyssey] Favorite MUDS


 Does alter aeon get boring fast?
 I've been playing it since May 2005. http://dentinmud.org
 telnet://dentinmud.org:3010

 - Original Message - 
 From: mike maslo [EMAIL PROTECTED]
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Saturday, August 09, 2008 6:50 PM
 Subject: [Audyssey] Favorite MUDS


 Hi list:

 Was wondering if anyone had a good mud that offered player killing and
 quests but did not get boring fast?


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Re: [Audyssey] Favorite MUDS

2008-08-10 Thread Tj
My suggestion is also project bob.

Awesome awesome awesome!  It's got so much to do, and you can even fastport 
to most mobs to the game.

Tj
- Original Message - 
From: mike maslo [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, August 10, 2008 10:02 AM
Subject: Re: [Audyssey] Favorite MUDS


 It is confusing to move around there. How do you find your way around 
 there?
 I have played other muds but the problem is the maps are totally
 inaccessible. I need a system with some of them have speedwalk directions
 where it will say how many times east west north south etc.

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
 Behalf Of constantine (on laptop)
 Sent: Sunday, August 10, 2008 11:31 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Favorite MUDS

 No it doesn't. I've been playing since early 2006 and am stil loving it.


 Have a good day from Tyler C. Wood!

 contact details:

 email: [EMAIL PROTECTED]
 msn: [EMAIL PROTECTED]
 skype: the_conman283

 system details:
 Hp pavillion dv5220CA notebook pc
 AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, 
 Fujitsu
 100 gb 4500 RPM Hard Drive, connecsant AC-link audio
 - Original Message - 
 From: Parham [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, August 10, 2008 1:38 AM
 Subject: Re: [Audyssey] Favorite MUDS


 Yes, it does get boring fast. Lol
 ---
 Contact info:
 Skype: parham-d
 MSN: fire_lizard16 at hotmail dot com
 email: parham90 at GMail dot com
 - Original Message - 
 From: Valiant8086 [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]; Gamers Discussion list
 gamers@audyssey.org
 Sent: Sunday, August 10, 2008 5:47 AM
 Subject: Re: [Audyssey] Favorite MUDS


 Does alter aeon get boring fast?
 I've been playing it since May 2005. http://dentinmud.org
 telnet://dentinmud.org:3010

 - Original Message - 
 From: mike maslo [EMAIL PROTECTED]
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Saturday, August 09, 2008 6:50 PM
 Subject: [Audyssey] Favorite MUDS


 Hi list:

 Was wondering if anyone had a good mud that offered player killing and
 quests but did not get boring fast?


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 No virus found in this incoming message.
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Re: [Audyssey] Miriani

2008-07-26 Thread Tj
Hi Lindsey.  Do you have msn?  Isf so, add [EMAIL PROTECTED], and 
maybe I can help.

Tj
- Original Message - 
From: [EMAIL PROTECTED]
To: Gamers List Gamers@audyssey.org
Sent: Saturday, July 26, 2008 7:24 PM
Subject: [Audyssey] Miriani


 Hi folks, does anybody else have trouble finding asteroids on miriani, I 
 can haul them Ok, but I can never find them? Is it just me?

 Lindsay Cowell.



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Re: [Audyssey] New to gaming

2008-07-22 Thread Tj
Hi,

You can also look at www.mudconnect.com, www.mudmagic.com for other Muds. 
Also, if you need any help on Miriani, I can give ya a hand.

Tj
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: [EMAIL PROTECTED]; Gamers Discussion list 
gamers@audyssey.org
Sent: Tuesday, July 22, 2008 7:58 AM
Subject: Re: [Audyssey] New to gaming


 Hi Lindsay,
 What kind of games are you interested in? There are a lot of audio games
 out there from tank simulations to your standard Las Vagus casino game.
 Since I'm not sure of what kind of games you would like I will give you
 a few places to start with some suggestions of stuff you might like to 
 try.

 Jim Kitchens Inc
 http://www.kitchensinc.net
 Jim Kitchen is the author of the worlds largest accessible,
 self-voicing,  audio games including: Casino, Monopoly, Yatzi, Puppy1,
 Hangman, and more.

 GMA Games
 http://www.gmagames.com
 GMA, operated by David Greenwood, is the author of several high tech
 battle simulations including a World War II submarine simulation,
 Lonewolf, and  the first ever accessible tank combat simulation, GMA
 Tank Commander, which are very good games. GMA is also the author of a
 Doom style clone named Shades of Doom.

 Draconis Entertainment
 http://www.draconisentertainment.com
 They are the largest provider of accessible arcade and pinball games
 including games like: Aliens in the Outback, DynaMan, Pinball Clasic,
 Pinball Extreme, Change Reaction, and Ten Pin Alley.

 BSC Games
 http://www.bscgames.com
 They are the makers of such arcade classics as Troopenum, Hunter, and
 Pipe II Blast Chamber. They also have a variety of fre games such as
 Bobby's Revenge, Deecout, etc.
 ,
 L-Works
 http://www.lworks.net
 Liam is the maker of several high quality accessible games such as Duck
 Hunt, Judgment Day, Super Liam, Super Egg Hunt, Lockpick, and the Great
 Toy Robbery.

 This isn't everything out there, but should be a good shopping list to
 get you started.
 Smile.

 [EMAIL PROTECTED] wrote:
 Hi folks, I am relatively new to playing games and was wondering if 
 anyone can recommend some good games to get me started. I currently only 
 play Miriani and Alter Eon.

 Lindsay Cowell.



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Re: [Audyssey] homer help.

2008-07-21 Thread Tj
It's all about using the throttle and what not, gears, to get your speed 
just to the right amount before you take off.  So if your speed is 30, you 
want to keep it about when sapi says, 25, and you don't want it to go 
under that.  HTH

Tj
- Original Message - 
From: ian mcnamara [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, July 21, 2008 4:59 PM
Subject: [Audyssey] homer help.


 hi i am stuck with homer on a harly can some one help i get as far as 
 centering maggies car horn but i cant get the corect jump how do i go abot 
 this?
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Re: [Audyssey] mud question

2008-06-17 Thread Tj
You go through all muds with commands such as north, east, kill audyssey, 
cast bore at Nickole you get the picture.  You know.  You play 'em like a 
text adventure.
- Original Message - 
From: nicol [EMAIL PROTECTED]
To: gamers Gamers@audyssey.org
Sent: Tuesday, June 17, 2008 11:48 AM
Subject: Re: [Audyssey] mud question


 Your reply is vary vague.
 Please can you rephrase what you were trying to say?
 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 On Behalf Of Tj
 Sent: 13 June 2008 07:00 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] mud question

 All commands, man.  It's easier the farther along you get in 'em.

 - Original Message -
 From: nicol [EMAIL PROTECTED]
 To: gamers Gamers@audyssey.org
 Sent: Monday, June 09, 2008 12:11 PM
 Subject: [Audyssey] mud question


 Does all muds require you to type commands or do you get menu driven
 muds?


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Re: [Audyssey] mud question

2008-06-13 Thread Tj
All commands, man.  It's easier the farther along you get in 'em.

- Original Message - 
From: nicol [EMAIL PROTECTED]
To: gamers Gamers@audyssey.org
Sent: Monday, June 09, 2008 12:11 PM
Subject: [Audyssey] mud question


 Does all muds require you to type commands or do you get menu driven muds?


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Re: [Audyssey] materia magica and getting rid of special characterswhen using vip mud to play

2008-06-11 Thread Tj
#trigger {[ [ ]SAFE] [  ]*hp
*sp *st[  ]} {#gagline ALL}

That's a simple gagging method.  If you wanted variables you could go, after 
#gagline all:
#var hp {%1} #var sp {%2} #var st {%3} and then set aliases to recall those 
at a later time.  This isn't tested, however.
- Original Message - 
From: Chris Reagan [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 11, 2008 4:38 AM
Subject: [Audyssey] materia magica and getting rid of special characterswhen 
using vip mud to play


 Hi there all:
 I'm trying to get rid of the following characters when playing materia
 magica when text speaks.  After the text I get the following, [SAFE] 20hp
 100sp 100st.  If anyone can tell me how to get this problem solved, I'd
 very much appriciate it.
 thanks
 Chris


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Re: [Audyssey] make a trophy

2008-05-14 Thread Tj
You use all the nukes and rockets in the first level or something you an get 
the nuclier supporter trofee.

Tj
- Original Message - 
From: Bryan Peterson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 14, 2008 9:25 AM
Subject: Re: [Audyssey] make a trophy


 The 50% trofy could be Halfpint or something.
 Time is an illusion, lunchtime doubly so.
 - Original Message - 
 From: Willem [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, May 14, 2008 8:09 AM
 Subject: Re: [Audyssey] make a trophy


 Hi liam.
 What about a trophy for having exactly 50% accuracy? Don't know what you
 could call it though. Or maybe a trophy for having shooted mor than say
 1 machine gun shots in one game? You could call it the heavy hand
 trophy.

 also what about making a rock paper sizzar type of game?

 - Original Message - 
 From: Liam Erven [EMAIL PROTECTED]
 To: talk about anything [EMAIL PROTECTED]; [EMAIL PROTECTED]; Gamers
 Discussion list gamers@audyssey.org
 Sent: Wednesday, May 14, 2008 3:50 PM
 Subject: [Audyssey] make a trophy


 One of the coolest things in my opinion about Judgment day is the trophy
 system.  However, I thought it would be fun to expand it.  Right now
 there
 are only 40 trophies.  In v 1.5, which I'm planning on releasing this
 summer, I'd like to expand this number. Here's where you come in.  Feel
 free to suggest trophies.
 examples of good trophies.
 earna  trophy for a certain accuracy rating
 earn a trophy for reaching a certain score
 examples of bad trophies.
 play the game at a certain time or date.  There's enough of these in
 game.
 Enter certain words in to the cheat console.  There's only one of these,
 and I'd like to keep it this way.

 I'm also willing to make more bonus games.  so feel free to suggest 
 those
 as well.  But remember.  If it's too complicated, I won't code it.  Each
 bonus game should take me no more than a week to code, and even that's
 kind of high.
 For a point of reference.  weapon search took me two days, parachute 
 jump
 about 3, and number guess.  Well I wrote that over a lunch break.  And 
 if
 you haven't unlocked beep yet, just understand that that took me almost
 two weeks of hard coding.  So.  apreciate it when you play it.


 If you have ideas, feel free to email me, and if you're suggestion is
 picked, well.  You'll have the satisfaction of knowing you contributed 
 to
 a game.  I really dont have any snazzy prizes.

 Liam
 www.l-works.net
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Re: [Audyssey] make a trophy

2008-05-14 Thread Tj
Beep is my favorite part of the game.  Yo.
- Original Message - 
From: Claudio [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 14, 2008 8:26 AM
Subject: Re: [Audyssey] make a trophy


 Hello Liam!
 You whrote:
 For a point of reference.  weapon search took me two days, parachute jump
 about 3, and number guess.  Well I wrote that over a lunch break.  And if
 you
 haven't unlocked beep yet, just understand that that took me almost two
 weeks of hard coding.  So.  apreciate it when you play it.

 Is beep unlocable?
 I think you haven't developed it.
 Best regards,  Claudio.
 Best regards, Claudio.


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Re: [Audyssey] sounds for godwars II

2008-05-11 Thread Tj
godwars2.org 3000
- Original Message - 
From: [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 11, 2008 5:38 PM
Subject: Re: [Audyssey] sounds for godwars II


 What is the address and port for godwars2?
 thanks
 Chris
 - Original Message - 
 From: Stefen Hudson [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, May 11, 2008 5:11 PM
 Subject: Re: [Audyssey] sounds for godwars II


 Hi,

 I'm currently working on porting the sounds for Miriani from Monkey Term
 to
 VIP Mud. The same could be done with the God Wars sounds, but it would
 require manually entering every trigger. This is due to the fact that
 Monkey
 Term's triggers go in an XML file, while VIP Mud's triggers go in .set
 files.

 --
 From: will lomas [EMAIL PROTECTED]
 Sent: Sunday, May 11, 2008 12:42 PM
 To: Gamers Discussion list gamers@audyssey.org
 Subject: [Audyssey] sounds for godwars II

 hi has anyone got the sounds that were made for monkey term to work
 with god wars II, to work within v i p mud?
 if so can they instruct me how to do this or send me a config file or
 however it works?
 will


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Re: [Audyssey] Psp project in the works.

2008-05-10 Thread Tj
Hi,

What accessible, and i'm tlaking games I can play with little or no sighted 
help, Like MK, sports games, stuff like that, games are there for the PSP? 
I need a new one!

Tj

P.S.  I can't find any on wecanplay.


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Re: [Audyssey] Psp project in the works.

2008-05-10 Thread Tj
I know of MK, the tecken games, and smackdown vs raw 2006.
Anything else?

Tj
- Original Message - 
From: constantine (on laptop) [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 10, 2008 12:46 PM
Subject: Re: [Audyssey] Psp project in the works.


 There's mk: unchained,which is basically like deception on the ps2- so 
 which
 basically means its playable. Look ongamefaqs- they usually give the menu
 items in order.

 Have a good day from Tyler C. Wood!

 contact details:

 email: [EMAIL PROTECTED]
 msn: [EMAIL PROTECTED]
 skype: the_conman283

 system details:
 Hp pavillion dv5220CA notebook pc
 AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, 
 Fujitsu
 100 gb 4500 RPM Hard Drive, connecsant AC-link audio
 - Original Message - 
 From: Tj [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, May 10, 2008 10:11 AM
 Subject: Re: [Audyssey] Psp project in the works.


 Hi,

 What accessible, and i'm tlaking games I can play with little or no
 sighted
 help, Like MK, sports games, stuff like that, games are there for the 
 PSP?
 I need a new one!

 Tj

 P.S.  I can't find any on wecanplay.


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 No virus found in this incoming message.
 Checked by AVG.
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 5/10/2008
 11:12 AM


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Re: [Audyssey] soundrts question

2008-05-06 Thread Tj
Hit I think it's W until you get to the berex, then hit A.  It'll say 
Recrute footman, and hit enter.  There ya have it!

Tj
- Original Message - 
From: Steve Cullen [EMAIL PROTECTED]
To: Gamers@audyssey.org
Sent: Tuesday, May 06, 2008 10:54 AM
Subject: [Audyssey] soundrts question


 Hi Everyone,
 I just started playing sound rts. I think its a really great game. just 
 one question for the group. once you've created barrics how do you create 
 footmen. any help would be appreciated thank you all very much.
 Regards,
 Steve Cullen
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