Hi Shaun,
That door is the entrance to the game. It is locked primarily because I
don't want anyone opening it and crashing the game by accident.
Basically, said door is just there for show.
shaun everiss wrote:
on the subject of locked doors, what is the door at the start of the level1 on
Hi Ron,
Yeah, the statues are like a door. Once you unlock them, push them out
of your way, there are rooms and stuff behind them.
rrhopki...@verizon.net wrote:
Hello. This is Ron. What do you do with the stone statues, are they
door ways or something?
---
Gamers mailing list __
, 2009 10:56 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] about torches - Re: mota demo
Please don't do this Tom. it'll just remove realism and we definitely don't
need that. Just make the game as you envisioned it. If you keep having to
modify features each time a beta comes out
This brings up a thought about torches: Could a feature be incorporated
into the game that allows the torch to be blown out, the remainder of the
torch being saved for later? It could be useful, but how realistic would it
be? The cool thing about this feature would be that it is up to your
: Wednesday, February 25, 2009 12:04 AM
Subject: [Audyssey] about torches - Re: mota demo
This brings up a thought about torches: Could a feature be incorporated
into the game that allows the torch to be blown out, the remainder of the
torch being saved for later? It could be useful, but how realistic
@audyssey.org
Sent: Wednesday, February 25, 2009 12:04 AM
Subject: [Audyssey] about torches - Re: mota demo
This brings up a thought about torches: Could a feature be incorporated
into the game that allows the torch to be blown out, the remainder of the
torch being saved for later? It could
...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 24, 2009 7:43 PM
Subject: Re: [Audyssey] about torches - Re: mota demo
Guys,
Having a torch which is constantly running out would give the game a
sense of urgency - especially if most of the rooms are dark as Tom
Holstering your weapon to jump over a pit is a little strange, though I like
the feature for say, climbing ropes. Though, is it dependant on the weapon?
I'm not sure how much your average shotgun weighs, but just about every
other weapon you have listed, most of the pistols and such, I would
Hi James,
Ok, I guess i can meet you part way here. What I can do is leave the
enter key as is, but add an automatic pickup feature if you happen to
get near any item. Does that suit you?
James Dietz wrote:
Guys,
Having a torch which is constantly running out would give the game a
sense of
this
stuff manually.
- Original Message -
From: James Dietz james.j.di...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 24, 2009 10:43 PM
Subject: Re: [Audyssey] about torches - Re: mota demo
Guys,
Having a torch which is constantly running out would
walk
into them as well? Surprise factor maybe?
--
From: Thomas Ward thomasward1...@gmail.com
Sent: Tuesday, February 24, 2009 9:33 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] about torches - Re: mota demo
Hi James,
Ok
Hey,
It's no big deal to be honest. I don't wantitems to be picked up
automatically so badly thta I wouldn't consider buying the game if
enter was used. Besides, this game is closer to being done than ever
before, so just finish the game. I might branc this out into a more
general discussion
...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 24, 2009 8:33 PM
Subject: Re: [Audyssey] about torches - Re: mota demo
Hi James,
Ok, I guess i can meet you part way here. What I can do is leave the enter
key as is, but add an automatic pickup feature if you happen
: Kellie and my lovable Lady J. pebbles...@sbcglobal.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 24, 2009 11:39 PM
Subject: Re: [Audyssey] about torches - Re: mota demo
and see to me, remembering to blow out your torch makes the game more
realistic and makes you
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 24, 2009 11:33 PM
Subject: Re: [Audyssey] about torches - Re: mota demo
Hi James,
Ok, I guess i can meet you part way here. What I can do is leave the enter
key as is, but add an automatic pickup feature if you happen
see no problem with having to holster weapons in order to jump.
Ryan
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shadow Dragon
Sent: Tuesday, February 24, 2009 10:19 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] about torches
Hi Yohandy,
Well said. I think, just possibly, our friend James doesn't own some
cool PS2 games. I have the Tomb Raider series of games, at least most of
them, and you definitely have to draw and holster weapons, pick up items
manually, and so on. This is exactly the kinds of things that are
Hi Yohandy,
As James himself said not to I have scratched the idea. Besides that is
a lot of work to satisfy one persons personal interests. Genesis uses a
completely different way of locating items than Montezuma's Revenge, and
I don't exactly want to put the old style of finding items in the
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 24, 2009 11:38 PM
Subject: Re: [Audyssey] about torches - Re: mota demo
Hey,
It's no big deal to be honest. I don't wantitems to be picked up
automatically so badly thta I wouldn't consider buying the game if
enter was used
Hi,
I don't know. Just thought some areas should be locked and a little
harder to get into than others.
Shadow Dragon wrote:
Do you mean like, leave the enter key for opening doors and statues and
such, but make the picking up of items automatic? Just curious. And
speaking of opening doors,
It's a matter of what type of game is being made. If we're talking
fast arcade action, I'd think that most challenge should come from
clever level design rather than the player remembering to change some
setting or other. The original alchemy monty (when it wasn't
crashing) ran at a much faster
on the subject of locked doors, what is the door at the start of the level1 on
the left side for it seems locked.
I never tried jumping back up there after I crossed the water to see if it
would open or not.
Weapons I dig.
the sword, realy cool.
the mp5 the shotgun and the pistol and magnum.
and
.
--
From: shaun everiss shau...@xtra.co.nz
Sent: Tuesday, February 24, 2009 11:28 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] about torches - Re: mota demo
on the subject of locked doors, what is the door at the start
Hello. This is Ron. What do you do with the stone statues, are they door
ways or something?
- Original Message -
From: Charles Rivard woofer...@sbcglobal.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 25, 2009 12:04 AM
Subject: [Audyssey] about torches
Hi James,
James Said:
It's a matter of what type of game is being made. If we're talking
fast arcade action, I'd think that most challenge should come from
clever level design rather than the player remembering to change some
setting or other. The original alchemy monty (when it wasn't
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