Re: [Audyssey] about torches - Re: mota demo

2009-02-25 Thread Thomas Ward
Hi Shaun, That door is the entrance to the game. It is locked primarily because I don't want anyone opening it and crashing the game by accident. Basically, said door is just there for show. shaun everiss wrote: on the subject of locked doors, what is the door at the start of the level1 on

Re: [Audyssey] about torches - Re: mota demo

2009-02-25 Thread Thomas Ward
Hi Ron, Yeah, the statues are like a door. Once you unlock them, push them out of your way, there are rooms and stuff behind them. rrhopki...@verizon.net wrote: Hello. This is Ron. What do you do with the stone statues, are they door ways or something? --- Gamers mailing list __

Re: [Audyssey] about torches - Re: mota demo

2009-02-25 Thread Mike Maslo
, 2009 10:56 PM To: Gamers Discussion list Subject: Re: [Audyssey] about torches - Re: mota demo Please don't do this Tom. it'll just remove realism and we definitely don't need that. Just make the game as you envisioned it. If you keep having to modify features each time a beta comes out

[Audyssey] about torches - Re: mota demo

2009-02-24 Thread Charles Rivard
This brings up a thought about torches: Could a feature be incorporated into the game that allows the torch to be blown out, the remainder of the torch being saved for later? It could be useful, but how realistic would it be? The cool thing about this feature would be that it is up to your

Re: [Audyssey] about torches - Re: mota demo

2009-02-24 Thread Phil Vlasak
: Wednesday, February 25, 2009 12:04 AM Subject: [Audyssey] about torches - Re: mota demo This brings up a thought about torches: Could a feature be incorporated into the game that allows the torch to be blown out, the remainder of the torch being saved for later? It could be useful, but how realistic

Re: [Audyssey] about torches - Re: mota demo

2009-02-24 Thread James Dietz
@audyssey.org Sent: Wednesday, February 25, 2009 12:04 AM Subject: [Audyssey] about torches - Re: mota demo This brings up a thought about torches: Could a feature be incorporated into the game that allows the torch to be blown out, the remainder of the torch being saved for later? It could

Re: [Audyssey] about torches - Re: mota demo

2009-02-24 Thread Charles Rivard
...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 24, 2009 7:43 PM Subject: Re: [Audyssey] about torches - Re: mota demo Guys, Having a torch which is constantly running out would give the game a sense of urgency - especially if most of the rooms are dark as Tom

Re: [Audyssey] about torches - Re: mota demo

2009-02-24 Thread Shadow Dragon
Holstering your weapon to jump over a pit is a little strange, though I like the feature for say, climbing ropes. Though, is it dependant on the weapon? I'm not sure how much your average shotgun weighs, but just about every other weapon you have listed, most of the pistols and such, I would

Re: [Audyssey] about torches - Re: mota demo

2009-02-24 Thread Thomas Ward
Hi James, Ok, I guess i can meet you part way here. What I can do is leave the enter key as is, but add an automatic pickup feature if you happen to get near any item. Does that suit you? James Dietz wrote: Guys, Having a torch which is constantly running out would give the game a sense of

Re: [Audyssey] about torches - Re: mota demo

2009-02-24 Thread Yohandy
this stuff manually. - Original Message - From: James Dietz james.j.di...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 24, 2009 10:43 PM Subject: Re: [Audyssey] about torches - Re: mota demo Guys, Having a torch which is constantly running out would

Re: [Audyssey] about torches - Re: mota demo

2009-02-24 Thread Shadow Dragon
walk into them as well? Surprise factor maybe? -- From: Thomas Ward thomasward1...@gmail.com Sent: Tuesday, February 24, 2009 9:33 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] about torches - Re: mota demo Hi James, Ok

Re: [Audyssey] about torches - Re: mota demo

2009-02-24 Thread James Dietz
Hey, It's no big deal to be honest. I don't wantitems to be picked up automatically so badly thta I wouldn't consider buying the game if enter was used. Besides, this game is closer to being done than ever before, so just finish the game. I might branc this out into a more general discussion

Re: [Audyssey] about torches - Re: mota demo

2009-02-24 Thread Kellie and my lovable Lady J.
...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 24, 2009 8:33 PM Subject: Re: [Audyssey] about torches - Re: mota demo Hi James, Ok, I guess i can meet you part way here. What I can do is leave the enter key as is, but add an automatic pickup feature if you happen

Re: [Audyssey] about torches - Re: mota demo

2009-02-24 Thread Yohandy
: Kellie and my lovable Lady J. pebbles...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 24, 2009 11:39 PM Subject: Re: [Audyssey] about torches - Re: mota demo and see to me, remembering to blow out your torch makes the game more realistic and makes you

Re: [Audyssey] about torches - Re: mota demo

2009-02-24 Thread Yohandy
To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 24, 2009 11:33 PM Subject: Re: [Audyssey] about torches - Re: mota demo Hi James, Ok, I guess i can meet you part way here. What I can do is leave the enter key as is, but add an automatic pickup feature if you happen

Re: [Audyssey] about torches - Re: mota demo

2009-02-24 Thread Ryan Strunk
see no problem with having to holster weapons in order to jump. Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shadow Dragon Sent: Tuesday, February 24, 2009 10:19 PM To: Gamers Discussion list Subject: Re: [Audyssey] about torches

Re: [Audyssey] about torches - Re: mota demo

2009-02-24 Thread Thomas Ward
Hi Yohandy, Well said. I think, just possibly, our friend James doesn't own some cool PS2 games. I have the Tomb Raider series of games, at least most of them, and you definitely have to draw and holster weapons, pick up items manually, and so on. This is exactly the kinds of things that are

Re: [Audyssey] about torches - Re: mota demo

2009-02-24 Thread Thomas Ward
Hi Yohandy, As James himself said not to I have scratched the idea. Besides that is a lot of work to satisfy one persons personal interests. Genesis uses a completely different way of locating items than Montezuma's Revenge, and I don't exactly want to put the old style of finding items in the

Re: [Audyssey] about torches - Re: mota demo

2009-02-24 Thread Ron Schamerhorn
To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 24, 2009 11:38 PM Subject: Re: [Audyssey] about torches - Re: mota demo Hey, It's no big deal to be honest. I don't wantitems to be picked up automatically so badly thta I wouldn't consider buying the game if enter was used

Re: [Audyssey] about torches - Re: mota demo

2009-02-24 Thread Thomas Ward
Hi, I don't know. Just thought some areas should be locked and a little harder to get into than others. Shadow Dragon wrote: Do you mean like, leave the enter key for opening doors and statues and such, but make the picking up of items automatic? Just curious. And speaking of opening doors,

Re: [Audyssey] about torches - Re: mota demo

2009-02-24 Thread James Dietz
It's a matter of what type of game is being made. If we're talking fast arcade action, I'd think that most challenge should come from clever level design rather than the player remembering to change some setting or other. The original alchemy monty (when it wasn't crashing) ran at a much faster

Re: [Audyssey] about torches - Re: mota demo

2009-02-24 Thread shaun everiss
on the subject of locked doors, what is the door at the start of the level1 on the left side for it seems locked. I never tried jumping back up there after I crossed the water to see if it would open or not. Weapons I dig. the sword, realy cool. the mp5 the shotgun and the pistol and magnum. and

Re: [Audyssey] about torches - Re: mota demo

2009-02-24 Thread Shadow Dragon
. -- From: shaun everiss shau...@xtra.co.nz Sent: Tuesday, February 24, 2009 11:28 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] about torches - Re: mota demo on the subject of locked doors, what is the door at the start

Re: [Audyssey] about torches - Re: mota demo

2009-02-24 Thread rrhopkins2
Hello. This is Ron. What do you do with the stone statues, are they door ways or something? - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, February 25, 2009 12:04 AM Subject: [Audyssey] about torches

Re: [Audyssey] about torches - Re: mota demo

2009-02-24 Thread Thomas Ward
Hi James, James Said: It's a matter of what type of game is being made. If we're talking fast arcade action, I'd think that most challenge should come from clever level design rather than the player remembering to change some setting or other. The original alchemy monty (when it wasn't