Re: [Audyssey] jim kitchen's nfl football

2011-04-23 Thread Thomas Ward
Hi Hayden,

Absolutely. There are three huge advantages of classes over data
structures which is Privatization, inheritance, and polymorphism.
Those are the technical terms for them, and I'll quickly explain them
below.

With data structures, a struct, everything inside that struct is
public. I.E. always visible to the rest of your program. There are
times though when you want to write some internal piece of code
weather it is a function or variable that only belongs specifically to
that class and nowhere else in your program. This is where
Privatization comes in handy. Anything you don't want visible to the
rest of your program goes in the private section of the class and is
only accessible from inside the class itself and nowhere else.

The second biggy is inheritance. Again with data structures once you
create it you can't link it to other structures or expand the basic
functionality of that struct without modifying the struct itself.
Classes don't have this problem.

With classes you can link several classes together or expand the
functionality of a class by simply creating a new class and inheriting
the old one.

For example, let's say you have a basic Player class. It is pretty
generic storing the direction the player is moving, where the player
is located, but has no support for Jedi type characters. Well, no
problem. We'll just expand the functionality of this class by creating
a new one.

Basically, we can create a new class called Jedi and inherit the
Player class. This way we can add force powers and abilities by using
the Jedi class, but borrow or reuse all the functionality in the
Player class as well. Plus we don't have to modify the Player class to
do it. Where with a struct you either have to modify the Player
structure or write a completely new struct for Jedi characters.
Neither is as handy as simply inheriting a class.

Finally, there is an object oriented technique called polymorphism.
With structs since there is no way to inherit or expand them there is
also no way to override any functions or variables that might be
present in that structure. Again classes have a huge advantage here in
that you can have several functions named the same thing, but take and
return different data types. Some newbies find this very confusing,
but its a rather simple concept really.


For instance, let us say you are creating a game and you want to have
a class that generates random numbers. There are times where you might
only want it to generate a number from a fixed range of integers, or
you might want it to randomly generate an unlimited range of numbers.
Sometimes you might want to generate a floating point number like 0.1.
In C-Style data structures it will only allow you one function named
SelectRandom() and you'll have to create different names for the other
variations. That's sort of a pain if you have several variations on
the same function. With classes polymorphism comes to the rescue. You
can declare several different variations of SelectRandom() and when
programming the compiler will know which variation you mean to call.
It simplifies things rather than complicates them in the long run as
you, the programmer, only need to remember SelectRandom(() is the
function to use when generating numbers. The alternative that structs
provide is several different variations like SelectRandomInteger(),
SelectRandomFloat(), and SelectRandomRange() or something like that.
Personally, if I have the option I'll just name them all
SelectRandom() and be done with it, and classes let you do this.

HTH


On 4/22/11, Hayden Presley hdpres...@hotmail.com wrote:
 Hi Thomas,
 As we are only working with variables here, my question would be: is there
 an advantage to using a class versus a data structure?

 Best Regards,
 Hayden

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Re: [Audyssey] jim kitchen's nfl football

2011-04-23 Thread Thomas Ward
Hi Jim,

Hmmm...I'm pretty sure VB 6 does have object serialization. However,
as how too do it I honestly don't remember. Its been too many years to
remember VB 6 clearly. I do know that VB .Net definitely does because
I've used serialization many times in both C@# .Net and VB .Net
applications. Plus C# .Net and VB .Net also offer a version of Soap
similar to Java where you can import and export your data to a human
readable xml file. Though with VB 6 its been practically 10 years
since I switched to .Net and can't remember clearly how to do more
technical things like serialization etc in VB 6.

On 4/22/11, Jim Kitchen j...@kitchensinc.net wrote:
 Hi Thomas,

 I definitely see how a Class and being able to just write the class to a
 file and it automatically writes all of the information (variables) in that
 class would come in handy and be easy to use.  I do not know if VB6 would do
 that.

 TGIF and BFN

  Jim

 I like Visual Basic 6.0 because I can not C.

 j...@kitchensinc.net
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] jim kitchen's nfl football

2011-04-22 Thread Thomas Ward
Hi Jim,

Right. I see your point. Well, one of the reasons I use classes is
that it simplifies that reading and writing game files quite a lot. I
don't know how much you know about object oriented programming/design
but a class is a fansy name for a collection of related variables. For
instance, a wrestler class might be something like this.

class Wrestler
{

public:

string name;
float height;
int weight;
};

Right there we have created a collection of variables that all relate
to a wrestler. In this case a generic one since we haven't actually
asigned them to a specific wrestler, I.E. an object, just yet. So
we'll do that now.

Wrestler steve_austin;
Wrestler shawn_michaels;
Wrestler the_undertaker;

Ah, now we have three wrestlers and the moment I declared them above
it registered copies of the name, height, and weight variables and
asign them to each wrestler. NO problem. This is where it gets easy
for saving and loading files. Since we can reference any variable or
variables  through its object all we have to do is open a file like
this
ofstream file (wrestlers.sav, ios::binary);
and then write the objects to it as is. For example,
file.write ((char *) steve_austin, sizeof (steve_austin));
file.write ((char *) shawn_michaels, sizeof (shawn_michaels));
file.write ((char *) the_undertaker, sizeof (the_undertaker));
saves the status of every single variable inside the class weather you
have one or one hundred at one time. It is very fast and easy.
Finally, doing
file.close ();
closes our data file.

The reason this is easier for me than reading from a text file is I
can read or write hundreds of variables simply by passing the name of
the class object to the file.write() function or file.read() function
and instantly save or load the state of all variables in that class at
once rather than loading them one by one. This method of streaming
class data to a file is called serialization. In particular binary
serialization since I created a binary file in this case.

Cheers!


On 4/21/11, Jim Kitchen j...@kitchensinc.net wrote:
 Hi Thomas,

 As I do not create classes or anything like that, a simple text file is the
 easiest way to write and retrieve data, it is just

 Open homer.cfg For Output As #1
 Print #1, nv(1)
 Close #1

 Open homer.cfg For Input As #1
 Input #1, nv(1)
 Close #1

 or like

 Open homerrec.txt For Output As #1
 Print #1,  Homer on a Harley  record file  By Jim Kitchen 
 tp$ =  Record number of buses jumped successfully
 tp$ = tp$ + Str$(sbj)
 Print #1, tp$
 tp$ =  on  + Date$
 Print #1, tp$
 tp$ =  By  + r$
 Print #1, tp$
 Close #1

 But for binary files there is more to it, like building strings etc because
 you can not just write a string to or in a binary file.

 Open homer.rec For Binary Access Read As #1
 Get #1, , rnb
 Get #1, , lorn
 For x = 1 To lorn
 Get #1, , ln
 rn$ = rn$ + Chr$(ln)
 Next x
 Get #1, , RecMonth
 Get #1, , RecDay
 Get #1, , RecYear
 Close #1

 Open homer.rec For Binary Access Write As #1
 Put #1, , sbj
 lorn = Len(r$)
 Put #1, , lorn
 For x = 1 To lorn
 ln = Asc(Mid$(r$, x, 1))
 Put #1, , ln
 Next x
 dt$ = Date$
 RecMonth = Val(Mid$(dt$, 1, 2))
 RecDay = Val(Mid$(dt$, 4, 2))
 RecYear = Val(Mid$(dt$, 7, 4))
 Put #1, , RecMonth
  Put #1, , RecDay
 Put #1, , RecYear
 Close #1

 But I go through the hassle of binary files so that one can not as easily
 edit the record files etc.

 BFN

  Jim

 Binary Choir = 1”1”1”1”1”1”1”1”1

 j...@kitchensinc.net
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
 ---
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Re: [Audyssey] jim kitchen's nfl football

2011-04-22 Thread Jim Kitchen

Hi Thomas,

I definitely see how a Class and being able to just write the class to a file 
and it automatically writes all of the information (variables) in that class 
would come in handy and be easy to use.  I do not know if VB6 would do that.

TGIF and BFN

Jim

I like Visual Basic 6.0 because I can not C.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] jim kitchen's nfl football

2011-04-22 Thread Hayden Presley
Hi Thomas,
As we are only working with variables here, my question would be: is there
an advantage to using a class versus a data structure?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Friday, April 22, 2011 1:17 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] jim kitchen's nfl football

Hi Jim,

Right. I see your point. Well, one of the reasons I use classes is
that it simplifies that reading and writing game files quite a lot. I
don't know how much you know about object oriented programming/design
but a class is a fansy name for a collection of related variables. For
instance, a wrestler class might be something like this.

class Wrestler
{

public:

string name;
float height;
int weight;
};

Right there we have created a collection of variables that all relate
to a wrestler. In this case a generic one since we haven't actually
asigned them to a specific wrestler, I.E. an object, just yet. So
we'll do that now.

Wrestler steve_austin;
Wrestler shawn_michaels;
Wrestler the_undertaker;

Ah, now we have three wrestlers and the moment I declared them above
it registered copies of the name, height, and weight variables and
asign them to each wrestler. NO problem. This is where it gets easy
for saving and loading files. Since we can reference any variable or
variables  through its object all we have to do is open a file like
this
ofstream file (wrestlers.sav, ios::binary);
and then write the objects to it as is. For example,
file.write ((char *) steve_austin, sizeof (steve_austin));
file.write ((char *) shawn_michaels, sizeof (shawn_michaels));
file.write ((char *) the_undertaker, sizeof (the_undertaker));
saves the status of every single variable inside the class weather you
have one or one hundred at one time. It is very fast and easy.
Finally, doing
file.close ();
closes our data file.

The reason this is easier for me than reading from a text file is I
can read or write hundreds of variables simply by passing the name of
the class object to the file.write() function or file.read() function
and instantly save or load the state of all variables in that class at
once rather than loading them one by one. This method of streaming
class data to a file is called serialization. In particular binary
serialization since I created a binary file in this case.

Cheers!


On 4/21/11, Jim Kitchen j...@kitchensinc.net wrote:
 Hi Thomas,

 As I do not create classes or anything like that, a simple text file is
the
 easiest way to write and retrieve data, it is just

 Open homer.cfg For Output As #1
 Print #1, nv(1)
 Close #1

 Open homer.cfg For Input As #1
 Input #1, nv(1)
 Close #1

 or like

 Open homerrec.txt For Output As #1
 Print #1,  Homer on a Harley  record file  By Jim Kitchen 
 tp$ =  Record number of buses jumped successfully
 tp$ = tp$ + Str$(sbj)
 Print #1, tp$
 tp$ =  on  + Date$
 Print #1, tp$
 tp$ =  By  + r$
 Print #1, tp$
 Close #1

 But for binary files there is more to it, like building strings etc
because
 you can not just write a string to or in a binary file.

 Open homer.rec For Binary Access Read As #1
 Get #1, , rnb
 Get #1, , lorn
 For x = 1 To lorn
 Get #1, , ln
 rn$ = rn$ + Chr$(ln)
 Next x
 Get #1, , RecMonth
 Get #1, , RecDay
 Get #1, , RecYear
 Close #1

 Open homer.rec For Binary Access Write As #1
 Put #1, , sbj
 lorn = Len(r$)
 Put #1, , lorn
 For x = 1 To lorn
 ln = Asc(Mid$(r$, x, 1))
 Put #1, , ln
 Next x
 dt$ = Date$
 RecMonth = Val(Mid$(dt$, 1, 2))
 RecDay = Val(Mid$(dt$, 4, 2))
 RecYear = Val(Mid$(dt$, 7, 4))
 Put #1, , RecMonth
  Put #1, , RecDay
 Put #1, , RecYear
 Close #1

 But I go through the hassle of binary files so that one can not as easily
 edit the record files etc.

 BFN

  Jim

 Binary Choir = 1

 j...@kitchensinc.net
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
 ---
 Gamers mailing list __ Gamers@audyssey.org
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Re: [Audyssey] jim kitchen's nfl football

2011-04-21 Thread Jim Kitchen

Hi Thomas,

As I do not create classes or anything like that, a simple text file is the 
easiest way to write and retrieve data, it is just

Open homer.cfg For Output As #1
Print #1, nv(1)
Close #1

Open homer.cfg For Input As #1
Input #1, nv(1)
Close #1

or like 


Open homerrec.txt For Output As #1
Print #1,  Homer on a Harley  record file  By Jim Kitchen 
tp$ =  Record number of buses jumped successfully
tp$ = tp$ + Str$(sbj)
Print #1, tp$
tp$ =  on  + Date$
Print #1, tp$
tp$ =  By  + r$
Print #1, tp$
Close #1

But for binary files there is more to it, like building strings etc because you 
can not just write a string to or in a binary file.

Open homer.rec For Binary Access Read As #1
Get #1, , rnb
Get #1, , lorn
For x = 1 To lorn
Get #1, , ln
rn$ = rn$ + Chr$(ln)
Next x
Get #1, , RecMonth
Get #1, , RecDay
Get #1, , RecYear
Close #1

Open homer.rec For Binary Access Write As #1
Put #1, , sbj
lorn = Len(r$)
Put #1, , lorn
For x = 1 To lorn
ln = Asc(Mid$(r$, x, 1))
Put #1, , ln
Next x
dt$ = Date$
RecMonth = Val(Mid$(dt$, 1, 2))
RecDay = Val(Mid$(dt$, 4, 2))
RecYear = Val(Mid$(dt$, 7, 4))
Put #1, , RecMonth
Put #1, , RecDay
Put #1, , RecYear
Close #1

But I go through the hassle of binary files so that one can not as easily edit 
the record files etc.

BFN

Jim

Binary Choir = 1”1”1”1”1”1”1”1”1

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
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Re: [Audyssey] jim kitchen's nfl football

2011-04-20 Thread jason

Yes that's true I had that happen to me numerous times.

On 4/19/2011 7:25 AM, Jim Kitchen wrote:

Hi Jason,

You know though, if it is like third down and over a dozen yards I 
would highly recommend the short pass defense.  They may get a few 
yards with a run, but almost never enough for a first down in that 
situation.  And yeah, the blitz can work great, but like if they run a 
screen pass and complete the pass, he can be gone for a touch down 
from 99 yards away.  You know because everyone is in on the blitz and 
no one is left to cover the player who catches the pass.


BFN

Jim

Features should be discovered, not documented!

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] jim kitchen's nfl football

2011-04-20 Thread jason
Ok Jim no problem yeah I known what you mean I am not a developer but 
there is time to learn I amjust a tester and a user of software.


On 4/19/2011 7:25 AM, Jim Kitchen wrote:

Hi Jason,

No, sorry, but the team names are hard coded into my game.  So there 
is no text file or anything like that that you can change to change 
the names of the teams in the game.  I could do that if I ever do 
release a new version of the game.  However you would not believe how 
much more tech support work that makes for a developer with that kind 
of option and people incorrectly edit those text files that the game 
needs to run.


BFN

Jim

Errors have been made. Others will be blamed

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] jim kitchen's nfl football

2011-04-20 Thread Hayden Presley
Hi,
For me the defense seems to be nothing more than a coin toss; you never know
what the opponents will play, and if you choose wrong, well...you're just
screwed, I guess.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of jason
Sent: Wednesday, April 20, 2011 1:30 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] jim kitchen's nfl football

Yes that's true I had that happen to me numerous times.

On 4/19/2011 7:25 AM, Jim Kitchen wrote:
 Hi Jason,

 You know though, if it is like third down and over a dozen yards I 
 would highly recommend the short pass defense.  They may get a few 
 yards with a run, but almost never enough for a first down in that 
 situation.  And yeah, the blitz can work great, but like if they run a 
 screen pass and complete the pass, he can be gone for a touch down 
 from 99 yards away.  You know because everyone is in on the blitz and 
 no one is left to cover the player who catches the pass.

 BFN

 Jim

 Features should be discovered, not documented!

 j...@kitchensinc.net
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
 ---
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 list,
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Re: [Audyssey] jim kitchen's nfl football

2011-04-20 Thread Jim Kitchen

Hi Thomas,

Yep, but people do like to customize the games.  So in my games like golf and 
monopoly I wrote separate programs for people to use to create the text slash 
data files so that they were not just editing a simple text file.  And then if 
you make those files binary rather than simple text files they are not easily 
editable by the end user.  Of course you also loose the ease of editing and 
reading that data for the game's use.  It is just another part of producing and 
distributing games where you need to make a decision on what is the best 
compromise that you and the end user can live with.

BFN

Jim

The high cost of living hasn't affected its popularity.

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Re: [Audyssey] jim kitchen's nfl football

2011-04-20 Thread Jim Kitchen

Hi Thomas,

Yes, it is not easy being a Cleveland sports fan.  The Browns have never even made it to 
the Super Bowl, the Indians have been to the World Series twice in my life and lost both 
times, and don't even get me started on the Cavs and L. James. grin  It's probably 
a good thing that no NASCAR drivers are from Cleveland. grin  Of course the WWE 
champion is from Cleveland.

But yeah, that bites.  I think that it was last year that one NFL football team 
was the best all year and then lost in the first game of the playoffs.

BFN

Jim

Things could only be worse in Cleveland.

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Re: [Audyssey] jim kitchen's nfl football

2011-04-20 Thread Jim Kitchen

Hi Hayden,

Yes, pretty much.  There is a tiny tiny bit of A I written into the computer 
team's defense, but only a tiny tiny bit.  It is also pretty much the same for 
the offence, that is if you out guess the computer's defense, you do well.  If 
not you don't.

BFN


- Original Message -
Hi,
For me the defense seems to be nothing more than a coin toss; you never know
what the opponents will play, and if you choose wrong, well...you're just
screwed, I guess.

Best Regards,
Hayden


Jim

I saw a woman wearing a sweat shirt with Guess on it...so I said Implants?

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Re: [Audyssey] jim kitchen's nfl football

2011-04-20 Thread Thomas Ward
Hi Jim,

Yeah, I know. The easiest way to save and read data is to serialize
it. Unfortunately, as you pointed out, if you use a binary file like
that the end user can't edit it, but its the easiest way to save and
retrieve data from a programming perspective. Unfortunately, if you
use a text file you lose all the advantages of creating a class and
being able to serialize its data making the work 10 times harder.

Although, this is where a language like Java does come in handy. In
Java there is an API called soap. I don't have any clue where they got
the name from, but it was designed to handle this particular issue in
a very sstraight forward manner.

Basically, instead of serializing data to a binary file it saves your
classes to an xml file. Since xml is a markup language your save game
files, menus, whatever you saved will be very nice to edit and are
fairly straight forward. Here is an example.

xml
eve
nameEve Torres/name
age32/age
fromDenver Colorado/from
genderfemale/gender
weight131/wait
/eve
/xml

As you can see the xml tags are similar to html. You start out with
the object name, and then each tag inside the object tags are the
variables with their saved data. Anyone should be able to read that
and edit it fairly easily. There might be a way to do this in C++, but
I suspect I'd have to hunt down a third-party API where languages like
.Java have this built in by default.

HTH




On 4/20/11, Jim Kitchen j...@kitchensinc.net wrote:
 Hi Thomas,

 Yep, but people do like to customize the games.  So in my games like golf
 and monopoly I wrote separate programs for people to use to create the text
 slash data files so that they were not just editing a simple text file.  And
 then if you make those files binary rather than simple text files they are
 not easily editable by the end user.  Of course you also loose the ease of
 editing and reading that data for the game's use.  It is just another part
 of producing and distributing games where you need to make a decision on
 what is the best compromise that you and the end user can live with.

 BFN

  Jim

 The high cost of living hasn't affected its popularity.

 j...@kitchensinc.net
 http://www.kitchensinc.net
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 Chardon Ohio USA
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Re: [Audyssey] jim kitchen's nfl football

2011-04-19 Thread Jim Kitchen

Hi Kevin,

Cool, I'm glad that helped and that you've got my football game running again.  
Thanks for letting me know.

BFN

Jim

If it's fixed, don't break it!

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Re: [Audyssey] jim kitchen's nfl football

2011-04-19 Thread Jim Kitchen

Hi Thomas,

Yeah, the differences in rules, schedule and playoff brackets etc is probably 
why mainstream football video games are either NFL or college, but never both 
in the same game and switchable.  They are just too different.

BFN

Jim

To every rule there's an exception  vice versa.

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Re: [Audyssey] jim kitchen's nfl football

2011-04-19 Thread Jim Kitchen

Hi Thomas,

I did not know how to detect or trap the alt f4 key combination until recently, 
so only maybe one of my games has the VB6
Private Sub Form_QueryUnload(Cancel As Integer, UnloadMode As Integer)
So none of my games are going to do all of the cleaning memory etc if one uses 
the alt f4 to exit the game.  Plus they will not then go back to my kitchensinc 
game menu system as they are designed to do.  So I ought to go back and rewrite 
every one of my 30 game titles and add the
Private Sub Form_QueryUnload(Cancel As Integer, UnloadMode As Integer)
as well as all of the other better ways that I have learned this past decade  to use 
sapi5 speech, DirectX direct sound and direct input.  Probably not going to happen 
though. grin

BFN

Jim

A long time ago I changed my name from Ron Moore.

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Re: [Audyssey] jim kitchen's nfl football

2011-04-19 Thread Jim Kitchen

Hi Thomas,

Yeah, I had a dos football game named Field General.  It also had so many 
different play options that even though I sort of knew what most of them 
basically were, it was still just too much.  But I do know that my football 
game does not quite have enough different play options.  I still like playing 
it though.  I win more often than not, but do not believe that I have ever had 
a perfect season.

BFN

Jim

WARNING: The Surgeon General Started Smoking!

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Re: [Audyssey] jim kitchen's nfl football

2011-04-19 Thread Jim Kitchen

Hi Jason,

No, sorry, but the team names are hard coded into my game.  So there is no text 
file or anything like that that you can change to change the names of the teams 
in the game.  I could do that if I ever do release a new version of the game.  
However you would not believe how much more tech support work that makes for a 
developer with that kind of option and people incorrectly edit those text files 
that the game needs to run.

BFN

Jim

Errors have been made. Others will be blamed

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Re: [Audyssey] jim kitchen's nfl football

2011-04-19 Thread Jim Kitchen

Hi Jason,

You know though, if it is like third down and over a dozen yards I would highly 
recommend the short pass defense.  They may get a few yards with a run, but 
almost never enough for a first down in that situation.  And yeah, the blitz 
can work great, but like if they run a screen pass and complete the pass, he 
can be gone for a touch down from 99 yards away.  You know because everyone is 
in on the blitz and no one is left to cover the player who catches the pass.

BFN

Jim

Features should be discovered, not documented!

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Re: [Audyssey] jim kitchen's nfl football

2011-04-19 Thread Thomas Ward
Hi Jim,

That makes sense. I have sometimes pulled off a first down by a short
pass offense or a long pass offense so it makes complete sense that is
exactly what the aposing team would do if they are on a third down and
12 yards to go. Those are long odds, but they can be b beaten with a
successful pass. So the most likely defence is to try and block the
pass or intercept it.

On 4/19/11, Jim Kitchen j...@kitchensinc.net wrote:
 Hi Jason,

 You know though, if it is like third down and over a dozen yards I would
 highly recommend the short pass defense.  They may get a few yards with a
 run, but almost never enough for a first down in that situation.  And yeah,
 the blitz can work great, but like if they run a screen pass and complete
 the pass, he can be gone for a touch down from 99 yards away.  You know
 because everyone is in on the blitz and no one is left to cover the player
 who catches the pass.

 BFN

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Re: [Audyssey] jim kitchen's nfl football

2011-04-19 Thread Thomas Ward
Hi Jim,

I know the feeling, and exactly were you are coming from on that
issue. I don't think user's quite get that adding editable text files
adds loads of tech support time and energy to a product just because
somewhere somehow someone will goof when editing them, and we get the
blame for it not working right.  I'd just prefer to hard code that
data and not do all the extra work of reading a text file into memory,
and then correctly passing that information off to the correct object
or variable. That's 10 times more complicated than it needs to be, and
if you don't edit that text file correctly it can blow up in the
user's and developer's face.

Cheers!






On 4/19/11, Jim Kitchen j...@kitchensinc.net wrote:
 Hi Jason,

 No, sorry, but the team names are hard coded into my game.  So there is no
 text file or anything like that that you can change to change the names of
 the teams in the game.  I could do that if I ever do release a new version
 of the game.  However you would not believe how much more tech support work
 that makes for a developer with that kind of option and people incorrectly
 edit those text files that the game needs to run.

 BFN

  Jim

 Errors have been made. Others will be blamed

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Re: [Audyssey] jim kitchen's nfl football

2011-04-19 Thread Thomas Ward
Hi Jim,

I've had a couple of perfect seasons. However, like you I win more
than I lose, but most of the time I lose at least one or two games per
season. Now, if the real Cleveland Browns played as well as the
virtual Browns do we'd be in the Super Bowl  just about every year for
the AFC championship.

I remember this one season I played every game in the 16 game season
perfectly. I get to the play offs and get eliminated from the AFC
championship. Now, doesn't that bite?

Cheers!


On 4/19/11, Jim Kitchen j...@kitchensinc.net wrote:
 Hi Thomas,

 Yeah, I had a dos football game named Field General.  It also had so many
 different play options that even though I sort of knew what most of them
 basically were, it was still just too much.  But I do know that my football
 game does not quite have enough different play options.  I still like
 playing it though.  I win more often than not, but do not believe that I
 have ever had a perfect season.

 BFN

  Jim

 WARNING: The Surgeon General Started Smoking!

 j...@kitchensinc.net
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] jim kitchen's nfl football

2011-04-18 Thread Jim Kitchen

Hi Jason,

Yeah, sorry, I do not know the CFL football rules.  And I have no idea how the 
college playoffs are figured.  So since my game uses NFL rules playoff 
structure etc I just used the NFL team names.  And I recorded the sounds for 
the game right off of a football video game as my Nephew played it.

BFN

Jim

The fact that no one understands you doesn't mean you're an artist.

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Re: [Audyssey] jim kitchen's nfl football

2011-04-18 Thread Jim Kitchen

Hi Hayden,

Yeah my NFL game needs an entire playbook of plays, but there is no way that I 
am going to do that.  I play the defense mostly by how many yards the offence 
needs.  Like goal line if they only need a couple of yards.  But if it is third 
down and they need more than a dozen yards the short pass defense will almost 
always get it done.  The blitz can work great or be a disaster.

It would be very cool if I could actually write a football game that was called 
the way that Jim Donivan calls the Cleveland Browns games.  You know how each 
team is lined up, who is in motion etc.  And of course with the entire playbook 
thing.  And then on another thread, I sure would love to be able to write a 
Roller coaster Tycoon sim.  But I do play the defense on a hunch with my 
knowledge of the game of football.

BFN

Jim

Ever feel like life was a game and you had the wrong instruction book?

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Re: [Audyssey] jim kitchen's nfl football

2011-04-18 Thread Jim Kitchen

Hi Thomas,

Yeah, I might be able to do it better now, but I delete the dat files once you 
start the game so that one can not just quit the game if they are losing.  I 
think that I could now trap the alt f4 and send it to as if one pressed the 
escape key and thus you would need to return to the game or forfeit the game, 
but either way the dat files would be rewritten the way that they are now with 
the escape key.

BFN

Jim

The short fortuneteller who escaped from prison was a small medium at large.

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Re: [Audyssey] jim kitchen's nfl football

2011-04-18 Thread Thomas Ward
Hi Jim,

I don't know the CFL rules either. From what Jason described it sounds
like they are pretty different. Even something simple as three plays
to make a first down instead of the usual 4 in American football could
drastically change the way the game was written. You'd have to write
the game in  such a way that you could toggle this or that rule set
based on league etc. Sounds like a lot of work to me.

Even something like the NFL and college football would be pretty
different over all. Maybe not so much in the way the games are played,
but how you figure the season and instead of something like the Super
bowl you would have to add something like the Rose Bowl. Again not
easy to do considering you have more teams and season standings to
track and so on. It couldn't necessarily be a simple on/off switch.

On 4/18/11, Jim Kitchen j...@kitchensinc.net wrote:
 Hi Jason,

 Yeah, sorry, I do not know the CFL football rules.  And I have no idea how
 the college playoffs are figured.  So since my game uses NFL rules playoff
 structure etc I just used the NFL team names.  And I recorded the sounds for
 the game right off of a football video game as my Nephew played it.

 BFN

  Jim

 The fact that no one understands you doesn't mean you're an artist.

 j...@kitchensinc.net
 http://www.kitchensinc.net
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 Chardon Ohio USA
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Re: [Audyssey] jim kitchen's nfl football

2011-04-18 Thread Thomas Ward
Hi Jim,

that wouldn't be such a bad idea. I think given the fact that alt+f4
is such a common keyboard command some of us use it without thinking
about using escape or something else first. So having alt+f4 forfit
the game the same as the escape key would be a nice safety net to
avoid bugs like runtime error 13 from happening. I've had to add a
similar keyboard trap in my own games to over ride the window closed
event to first properly shutdown DirectX, unload sounds, before
calling the WindowDestroy() function to actually kill the Window
properly.

Cheers!

On 4/18/11, Jim Kitchen j...@kitchensinc.net wrote:
 Hi Thomas,

 Yeah, I might be able to do it better now, but I delete the dat files once
 you start the game so that one can not just quit the game if they are
 losing.  I think that I could now trap the alt f4 and send it to as if one
 pressed the escape key and thus you would need to return to the game or
 forfeit the game, but either way the dat files would be rewritten the way
 that they are now with the escape key.

 BFN

  Jim

 The short fortuneteller who escaped from prison was a small medium at large.

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 http://www.kitchensinc.net
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Re: [Audyssey] jim kitchen's nfl football

2011-04-18 Thread Thomas Ward
Hi Jim,

Smile. Yeah, there are a lot of plays missing. That's for sure.

I remember back in the 1980's I had this old football game for the
Apple II-E, and it would litterally give you a list of something like
23 plays for the offense alone.  While that might give you probably
every play you can think of at the time I was maybe 6 or 7, not that
up on football plays etc, so it actually got to be too confusing
because you had to have an in depth understanding of what all those
plays were to effectively use them. Even then th e game would screw up
and intersept a screen pass treating it as a long pass and other weird
bugs. Lol!


On 4/18/11, Jim Kitchen j...@kitchensinc.net wrote:
 Hi Hayden,

 Yeah my NFL game needs an entire playbook of plays, but there is no way that
 I am going to do that.  I play the defense mostly by how many yards the
 offence needs.  Like goal line if they only need a couple of yards.  But if
 it is third down and they need more than a dozen yards the short pass
 defense will almost always get it done.  The blitz can work great or be a
 disaster.

 It would be very cool if I could actually write a football game that was
 called the way that Jim Donivan calls the Cleveland Browns games.  You know
 how each team is lined up, who is in motion etc.  And of course with the
 entire playbook thing.  And then on another thread, I sure would love to be
 able to write a Roller coaster Tycoon sim.  But I do play the defense on a
 hunch with my knowledge of the game of football.

 BFN

  Jim

 Ever feel like life was a game and you had the wrong instruction book?

 j...@kitchensinc.net
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] jim kitchen's nfl football

2011-04-18 Thread jason
Ok Thomas sounds good please let us know when the football game is 
created ossum I think that is the best sport around.


On 4/17/2011 11:19 PM, Thomas Ward wrote:

Hi Jason,

Well, one of the games I eventually want to create as part of my open
source cross-platform initiative is a football game. Perhaps when I
write it you can modify it and make a CFL version, a college version,
or what ever you want to do.

Smile.


On 4/17/11, jasonkb3...@verizon.net  wrote:

It's too bad we couldn't alter the NFL game meaning putting in new
sounds if we wanted custom sounds, making up our own teams just like you
do in baseball I know you can insirt new players in the txt file but you
can't change the team names, also I was hoping if someone can create a
CFL known as the Canadian Football League, game just like Kitchen's NFL
because I am a fan of the CFL as well and I like how you have to run 60
yards before going down the other end of the field again, I also like
when you only get 3 tries to make a first down or scoring a chip shot
meaning if you hit the right upright you score 2 points if you hit the
left upright then you score 1 point, and if the ball goes down straight
down the middle you score 3 points just little features like that.  Also
I would also like penalties in this game as well just thought I would
put in my suggestions I hope an NCAA college football game can be
created as well.

On 4/16/2011 9:27 PM, Thomas Ward wrote:

Hi Shaun,

That's not going to resolve the problem. I've got the latest VB 6
libs, and still get a runtime error 13. I've already explained what
causes that error. It is caused by passing a value to a variable when
it is the wrong datatype.

My guess here is since Jim doesn't use datatyping himself what he did
is passed a value to a variable such as an integer like 5, and then
later tried to pass an incompatible datatype like a float, double,
string, etc to that variable later on and the program blows up. The
variable in question currently is asigned an integer value or
something like that, and has only reserved enough memory for an
integer value, and he tried to reasign it after it was asigned a
different datatype and the runtime basically comes back saying
Ummm...This ain't legal code dude!

On 4/16/11, shaun everisssm.ever...@gmail.com   wrote:

maybe you need the latest vb6sp5  libs from ms they should still
exist somewhere.
I know the dxvb stuff is loaded by jim's setup and this shouldn't
happen on older oses.

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Re: [Audyssey] jim kitchen's nfl football

2011-04-18 Thread jason
Oh ok Jim sounds good, is there a way however for now to just change the 
team names if you want?


On 4/18/2011 6:03 AM, Jim Kitchen wrote:

Hi Jason,

Yeah, sorry, I do not know the CFL football rules.  And I have no idea 
how the college playoffs are figured.  So since my game uses NFL rules 
playoff structure etc I just used the NFL team names.  And I recorded 
the sounds for the game right off of a football video game as my 
Nephew played it.


BFN

Jim

The fact that no one understands you doesn't mean you're an artist.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] jim kitchen's nfl football

2011-04-18 Thread jason
Same here I usually use goal line or end run at times at times I do use 
the blitz defense as well most of the time ist's zone known as galine 
orend run you all know what I mean.


On 4/18/2011 6:03 AM, Jim Kitchen wrote:

Hi Hayden,

Yeah my NFL game needs an entire playbook of plays, but there is no 
way that I am going to do that.  I play the defense mostly by how many 
yards the offence needs.  Like goal line if they only need a couple of 
yards.  But if it is third down and they need more than a dozen yards 
the short pass defense will almost always get it done.  The blitz can 
work great or be a disaster.


It would be very cool if I could actually write a football game that 
was called the way that Jim Donivan calls the Cleveland Browns games.  
You know how each team is lined up, who is in motion etc.  And of 
course with the entire playbook thing.  And then on another thread, I 
sure would love to be able to write a Roller coaster Tycoon sim.  But 
I do play the defense on a hunch with my knowledge of the game of 
football.


BFN

Jim

Ever feel like life was a game and you had the wrong instruction book?

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] jim kitchen's nfl football

2011-04-18 Thread kevin lyon
Thanks. Got it running now. :)

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jim Kitchen
Sent: 17 April 2011 10:18
To: kevin lyon
Subject: Re: [Audyssey] jim kitchen's nfl football

Hi Kevin,

I have never gotten that error myself, but this seems to fix it for those
who do.

1. uninstall the game by running the uninfoot.bat file.
2. install the game again from my web site.
3. make sure to enter a valid name for your coach.
4. never use alt f4 to exit the game.

I do believe the alt f4 is what causes the error most often.  The game does
not recreate the necessary dat files with the coach name etc and thus it
does not have the data to pass to the variable the next time the game is
played.

I hope that helps.

BFN

 Jim

Watson, the game's afoot!

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] jim kitchen's nfl football

2011-04-17 Thread Jim Kitchen

Hi Kevin,

I have never gotten that error myself, but this seems to fix it for those who 
do.

1. uninstall the game by running the uninfoot.bat file.
2. install the game again from my web site.
3. make sure to enter a valid name for your coach.
4. never use alt f4 to exit the game.

I do believe the alt f4 is what causes the error most often.  The game does not 
recreate the necessary dat files with the coach name etc and thus it does not 
have the data to pass to the variable the next time the game is played.

I hope that helps.

BFN

Jim

Watson, the game's afoot!

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] jim kitchen's nfl football

2011-04-17 Thread Jim Kitchen

Hi Shane,

I have never gotten that error myself, but this seems to fix it for those who 
do.

1. uninstall the game by running the uninfoot.bat file.
2. install the game again from my web site.
3. make sure to enter a valid name for your coach.
4. never use alt f4 to exit the game.

I do believe the alt f4 is what causes the error most often.  The game does not 
recreate the necessary dat files with the coach name etc and thus it does not 
have the data to pass to the variable the next time the game is played.

I hope that helps.

BFN

Jim

A PROGRAM is used to turn data into error messages.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] jim kitchen's nfl football

2011-04-17 Thread Jim Kitchen

Hi Thomas,

I have never gotten that error myself, but this seems to fix it for those who 
do.

1. uninstall the game by running the uninfoot.bat file.
2. install the game again from my web site.
3. make sure to enter a valid name for your coach.
4. never use alt f4 to exit the game.

I do believe the alt f4 is what causes the error most often.  The game does not 
recreate the necessary dat files with the coach name etc and thus it does not 
have the data to pass to the variable the next time the game is played.

I hope that helps.

BFN

Jim

I got my degree from Briggs and Stratton.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] jim kitchen's nfl football

2011-04-17 Thread shaun everiss

well this never happens with me either.
usually what I do if I finnish a game is kill its data.
maybe jim you could have a program in  each game or a seperate one to 
select what data you wanted to kill for each game seperately or to 
kill all data it could be part of the sapi game list or as a seperate program.

At 09:18 p.m. 17/04/2011, you wrote:

Hi Kevin,

I have never gotten that error myself, but this seems to fix it for 
those who do.


1. uninstall the game by running the uninfoot.bat file.
2. install the game again from my web site.
3. make sure to enter a valid name for your coach.
4. never use alt f4 to exit the game.

I do believe the alt f4 is what causes the error most often.  The 
game does not recreate the necessary dat files with the coach name 
etc and thus it does not have the data to pass to the variable the 
next time the game is played.


I hope that helps.

BFN

Jim

Watson, the game's afoot!

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] jim kitchen's nfl football

2011-04-17 Thread Trouble
Well those are just a few of the hidden bugs when using outdated code 
on a higher op.


At 09:27 PM 4/16/2011, you wrote:

Hi Shaun,

That's not going to resolve the problem. I've got the latest VB 6
libs, and still get a runtime error 13. I've already explained what
causes that error. It is caused by passing a value to a variable when
it is the wrong datatype.

My guess here is since Jim doesn't use datatyping himself what he did
is passed a value to a variable such as an integer like 5, and then
later tried to pass an incompatible datatype like a float, double,
string, etc to that variable later on and the program blows up. The
variable in question currently is asigned an integer value or
something like that, and has only reserved enough memory for an
integer value, and he tried to reasign it after it was asigned a
different datatype and the runtime basically comes back saying
Ummm...This ain't legal code dude!

On 4/16/11, shaun everiss sm.ever...@gmail.com wrote:
 maybe you need the latest vb6sp5  libs from ms they should still
 exist somewhere.
 I know the dxvb stuff is loaded by jim's setup and this shouldn't
 happen on older oses.

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Tim
trouble

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Re: [Audyssey] jim kitchen's nfl football

2011-04-17 Thread Jim Kitchen

Hi Shaun,

If one is losing a game of football so just does alt f4 to exit the game that 
is cheating.  So the game is set up so that you must forfeit the game by 
pressing the escape key.

Being able to manipulate the dat files would also be cheating.  Once you have 
completed a season the dat files are reset.

HTH

BFN

- Original Message -
well this never happens with me either.
usually what I do if I finnish a game is kill its data.
maybe jim you could have a program in  each game or a seperate one to 
select what data you wanted to kill for each game seperately or to 
kill all data it could be part of the sapi game list or as a seperate program.

At 09:18 p.m. 17/04/2011, you wrote:

Hi Kevin,

I have never gotten that error myself, but this seems to fix it for 
those who do.


1. uninstall the game by running the uninfoot.bat file.
2. install the game again from my web site.
3. make sure to enter a valid name for your coach.
4. never use alt f4 to exit the game.

I do believe the alt f4 is what causes the error most often.  The 
game does not recreate the necessary dat files with the coach name 
etc and thus it does not have the data to pass to the variable the 
next time the game is played.


I hope that helps.

BFN

Jim

Watson, the game's afoot!

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA


Jim

There is no such thing as a Fail Safe design.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] jim kitchen's nfl football

2011-04-17 Thread Jim Kitchen

Hi Trouble,

It's not really a bug.  The game is designed so that if you try to cheat by 
exiting a game without forfeiting it, it doesn't work.

And I believe that many many many people are playing my out dated code as you 
called it just perfectly fine on computers running everything from 98 to 7 64 
bit.

BFN

- Original Message -
Well those are just a few of the hidden bugs when using outdated code 
on a higher op.


At 09:27 PM 4/16/2011, you wrote:

Hi Shaun,

That's not going to resolve the problem. I've got the latest VB 6
libs, and still get a runtime error 13. I've already explained what
causes that error. It is caused by passing a value to a variable when
it is the wrong datatype.

My guess here is since Jim doesn't use datatyping himself what he did
is passed a value to a variable such as an integer like 5, and then
later tried to pass an incompatible datatype like a float, double,
string, etc to that variable later on and the program blows up. The
variable in question currently is asigned an integer value or
something like that, and has only reserved enough memory for an
integer value, and he tried to reasign it after it was asigned a
different datatype and the runtime basically comes back saying
Ummm...This ain't legal code dude!

On 4/16/11, shaun everiss sm.ever...@gmail.com wrote:
 maybe you need the latest vb6sp5  libs from ms they should still
 exist somewhere.
 I know the dxvb stuff is loaded by jim's setup and this shouldn't
 happen on older oses.

---


Jim

Check my web site for my free blind accessible pc dos and windows games.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] jim kitchen's nfl football

2011-04-17 Thread Trouble
Well i can do that same move on xp and vista, but not win7. So as put 
still bug but only on win7.
And not all have seamless problems on those systems. If not for some 
of the work arounds found by Tom.


At 10:33 AM 4/17/2011, you wrote:

Hi Trouble,

It's not really a bug.  The game is designed so that if you try to 
cheat by exiting a game without forfeiting it, it doesn't work.


And I believe that many many many people are playing my out dated 
code as you called it just perfectly fine on computers running 
everything from 98 to 7 64 bit.


BFN

- Original Message -
Well those are just a few of the hidden bugs when using outdated 
code on a higher op.


At 09:27 PM 4/16/2011, you wrote:

Hi Shaun,

That's not going to resolve the problem. I've got the latest VB 6
libs, and still get a runtime error 13. I've already explained what
causes that error. It is caused by passing a value to a variable when
it is the wrong datatype.

My guess here is since Jim doesn't use datatyping himself what he did
is passed a value to a variable such as an integer like 5, and then
later tried to pass an incompatible datatype like a float, double,
string, etc to that variable later on and the program blows up. The
variable in question currently is asigned an integer value or
something like that, and has only reserved enough memory for an
integer value, and he tried to reasign it after it was asigned a
different datatype and the runtime basically comes back saying
Ummm...This ain't legal code dude!

On 4/16/11, shaun everiss sm.ever...@gmail.com wrote:
 maybe you need the latest vb6sp5  libs from ms they should still
 exist somewhere.
 I know the dxvb stuff is loaded by jim's setup and this shouldn't
 happen on older oses.

---


Jim

Check my web site for my free blind accessible pc dos and windows games.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Tim
trouble

Never offend people with style when you can offend them with substance.
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Re: [Audyssey] jim kitchen's nfl football

2011-04-17 Thread jason
It's too bad we couldn't alter the NFL game meaning putting in new 
sounds if we wanted custom sounds, making up our own teams just like you 
do in baseball I know you can insirt new players in the txt file but you 
can't change the team names, also I was hoping if someone can create a 
CFL known as the Canadian Football League, game just like Kitchen's NFL 
because I am a fan of the CFL as well and I like how you have to run 60 
yards before going down the other end of the field again, I also like 
when you only get 3 tries to make a first down or scoring a chip shot 
meaning if you hit the right upright you score 2 points if you hit the 
left upright then you score 1 point, and if the ball goes down straight 
down the middle you score 3 points just little features like that.  Also 
I would also like penalties in this game as well just thought I would 
put in my suggestions I hope an NCAA college football game can be 
created as well.


On 4/16/2011 9:27 PM, Thomas Ward wrote:

Hi Shaun,

That's not going to resolve the problem. I've got the latest VB 6
libs, and still get a runtime error 13. I've already explained what
causes that error. It is caused by passing a value to a variable when
it is the wrong datatype.

My guess here is since Jim doesn't use datatyping himself what he did
is passed a value to a variable such as an integer like 5, and then
later tried to pass an incompatible datatype like a float, double,
string, etc to that variable later on and the program blows up. The
variable in question currently is asigned an integer value or
something like that, and has only reserved enough memory for an
integer value, and he tried to reasign it after it was asigned a
different datatype and the runtime basically comes back saying
Ummm...This ain't legal code dude!

On 4/16/11, shaun everisssm.ever...@gmail.com  wrote:

maybe you need the latest vb6sp5  libs from ms they should still
exist somewhere.
I know the dxvb stuff is loaded by jim's setup and this shouldn't
happen on older oses.

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Re: [Audyssey] jim kitchen's nfl football

2011-04-17 Thread Thomas Ward
Hi Jim,

Thanks for the tips. I don't get the error that often, but I sometimes
do, or at least have seen it a few times.At least, I have agood idea
what to do or not do to avoid that error now.

On 4/17/11, Jim Kitchen j...@kitchensinc.net wrote:
 Hi Shane,

 I have never gotten that error myself, but this seems to fix it for those
 who do.

 1. uninstall the game by running the uninfoot.bat file.
 2. install the game again from my web site.
 3. make sure to enter a valid name for your coach.
 4. never use alt f4 to exit the game.

 I do believe the alt f4 is what causes the error most often.  The game does
 not recreate the necessary dat files with the coach name etc and thus it
 does not have the data to pass to the variable the next time the game is
 played.

 I hope that helps.

 BFN

  Jim

 A PROGRAM is used to turn data into error messages.

 j...@kitchensinc.net
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] jim kitchen's nfl football

2011-04-17 Thread Thomas Ward
Hi Hayden,

Agreed. There is no way to determine what play the aposing team will
attempt so you can't really prepare your defence accordingly. It would
be kind of nice to look at the aposing teams formation and field
position so you can guess if they are going to try a pass, yard rush
you, or if the quarterback is going to move the ball himself, etc. In
general I can play the entire game using a goal line defence and get
as much success as using a blitz etc.

Cheers!

On 4/17/11, Hayden Presley hdpres...@hotmail.com wrote:
 Hi,
 I think the defense needs some work. I have yet to figure out any (I mean
 any) way of figuring out which defensive paly to call; it's just a dice
 roll.

 Best Regards,
 Hayden

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Re: [Audyssey] jim kitchen's nfl football

2011-04-17 Thread Thomas Ward
Hi Jason,

Well, one of the games I eventually want to create as part of my open
source cross-platform initiative is a football game. Perhaps when I
write it you can modify it and make a CFL version, a college version,
or what ever you want to do.

Smile.


On 4/17/11, jason kb3...@verizon.net wrote:
 It's too bad we couldn't alter the NFL game meaning putting in new
 sounds if we wanted custom sounds, making up our own teams just like you
 do in baseball I know you can insirt new players in the txt file but you
 can't change the team names, also I was hoping if someone can create a
 CFL known as the Canadian Football League, game just like Kitchen's NFL
 because I am a fan of the CFL as well and I like how you have to run 60
 yards before going down the other end of the field again, I also like
 when you only get 3 tries to make a first down or scoring a chip shot
 meaning if you hit the right upright you score 2 points if you hit the
 left upright then you score 1 point, and if the ball goes down straight
 down the middle you score 3 points just little features like that.  Also
 I would also like penalties in this game as well just thought I would
 put in my suggestions I hope an NCAA college football game can be
 created as well.

 On 4/16/2011 9:27 PM, Thomas Ward wrote:
 Hi Shaun,

 That's not going to resolve the problem. I've got the latest VB 6
 libs, and still get a runtime error 13. I've already explained what
 causes that error. It is caused by passing a value to a variable when
 it is the wrong datatype.

 My guess here is since Jim doesn't use datatyping himself what he did
 is passed a value to a variable such as an integer like 5, and then
 later tried to pass an incompatible datatype like a float, double,
 string, etc to that variable later on and the program blows up. The
 variable in question currently is asigned an integer value or
 something like that, and has only reserved enough memory for an
 integer value, and he tried to reasign it after it was asigned a
 different datatype and the runtime basically comes back saying
 Ummm...This ain't legal code dude!

 On 4/16/11, shaun everisssm.ever...@gmail.com  wrote:
 maybe you need the latest vb6sp5  libs from ms they should still
 exist somewhere.
 I know the dxvb stuff is loaded by jim's setup and this shouldn't
 happen on older oses.
 ---
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Re: [Audyssey] jim kitchen's nfl football

2011-04-16 Thread Shane Lowe

I'm getting the same problem and I'm using windows xp.

- Original Message - 
From: kevin lyon kr...@eklyon.co.uk

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, April 16, 2011 2:19 PM
Subject: [Audyssey] jim kitchen's nfl football



Hi, just tried to play this on my laptop running windows 7. It all seems
fine until the game kicks off, I then get an error saying:
Runtime 13
Type mismatch ... ok button
And the game closes.

Any clues anyone?

kevin
kr...@eklyon.co.uk



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Re: [Audyssey] jim kitchen's nfl football

2011-04-16 Thread Thomas Ward
Hi Kevin,

I sometimes get that error too with NFL. The error is caused by a
mismatched variable and value. I.E. If you have an integer type
variable and pass it a floting point value like 1.5 VB 6 will display
that error. However, as I know Jim Kitchen doesn't use explicit type
coding, has Option Explicit off, the VB Runtime should do the type
conversions automatically, but doesn't appear to in this case. In
short it is a bug in the game, and only happens once and a while at
least for me.

Anyway, this kind of runtime error is hard to track down if you are
not type coding your code, and why not using explicit datatyping is
bad. were the program properly datatyped with Option Explicit enabled
the compiler would have flagged this error when compiling, or at least
it should since it would send up a read flag.

HTH

On 4/16/11, kevin lyon kr...@eklyon.co.uk wrote:
 Hi, just tried to play this on my laptop running windows 7. It all seems
 fine until the game kicks off, I then get an error saying:
 Runtime 13
 Type mismatch ... ok button
 And the game closes.

 Any clues anyone?

 kevin
 kr...@eklyon.co.uk



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Re: [Audyssey] jim kitchen's nfl football

2011-04-16 Thread shaun everiss
maybe you need the latest vb6sp5  libs from ms they should still 
exist somewhere.
I know the dxvb stuff is loaded by jim's setup and this shouldn't 
happen on older oses.

 At 06:21 a.m. 17/04/2011, you wrote:

I'm getting the same problem and I'm using windows xp.

- Original Message - From: kevin lyon kr...@eklyon.co.uk
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, April 16, 2011 2:19 PM
Subject: [Audyssey] jim kitchen's nfl football



Hi, just tried to play this on my laptop running windows 7. It all seems
fine until the game kicks off, I then get an error saying:
Runtime 13
Type mismatch ... ok button
And the game closes.

Any clues anyone?

kevin
kr...@eklyon.co.uk



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Re: [Audyssey] jim kitchen's nfl football

2011-04-16 Thread Thomas Ward
Hi Shaun,

That's not going to resolve the problem. I've got the latest VB 6
libs, and still get a runtime error 13. I've already explained what
causes that error. It is caused by passing a value to a variable when
it is the wrong datatype.

My guess here is since Jim doesn't use datatyping himself what he did
is passed a value to a variable such as an integer like 5, and then
later tried to pass an incompatible datatype like a float, double,
string, etc to that variable later on and the program blows up. The
variable in question currently is asigned an integer value or
something like that, and has only reserved enough memory for an
integer value, and he tried to reasign it after it was asigned a
different datatype and the runtime basically comes back saying
Ummm...This ain't legal code dude!

On 4/16/11, shaun everiss sm.ever...@gmail.com wrote:
 maybe you need the latest vb6sp5  libs from ms they should still
 exist somewhere.
 I know the dxvb stuff is loaded by jim's setup and this shouldn't
 happen on older oses.

---
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