Re: [Audyssey] Swamp Ideas

2011-10-29 Thread Dakotah Rickard
Ok. I'm having a trouble. I get to the end of the first quest point, the game closes, and nothing happens. Not good, and definitely something that confuses me. Signed: Dakotah Rickard On 10/26/11, Valiant8086 valiant8...@lavabit.com wrote: My suggestion would be to make multiple shot sounds for

Re: [Audyssey] Swamp Ideas

2011-10-29 Thread Jeremy Kaldobsky
There are a few problems with the missions in the version everyone is using right now. I've been doing a lot of work to fix that, but the fix won't come until I post the next update. Ok. I'm having a trouble. I get to the end of the first quest point, the game closes, and nothing happens.

Re: [Audyssey] Swamp Ideas

2011-10-28 Thread Valiant8086
My suggestion would be to make multiple shot sounds for those which you may have different impact sounds, and each one has a different impact sound after it. Sent with Thunderbird 3.1.14 portable. On 10/25/2011 9:10 PM, Jeremy Kaleidoscope wrote: It all comes down to numbers. In pretty much

Re: [Audyssey] Swamp Ideas

2011-10-26 Thread shaun everiss
On that note aprone could you set space bar to also turn off beakons as well as radar or something else as there is no way to deactive a beacon right now. At 09:05 a.m. 25/10/2011 -0700, you wrote: I really like it Kai! :D I'm hoping to get some time to work on the game today, and I will

Re: [Audyssey] Swamp Ideas

2011-10-26 Thread Jeremy Kaldobsky
Actually just press the beacon number again and it will turn it off. On that note aprone could you set space barĀ  to also turn off beakons as well as radar or something else as there is no way to deactive a beacon right now. --- Gamers mailing list __ Gamers@audyssey.org If you want to

Re: [Audyssey] Swamp Ideas

2011-10-26 Thread shaun everiss
well I will be happy to help you with any voice acting you want. I have some work coming up that will require me to actually do work for another bg company so this should be good practice for a small project. At 05:09 p.m. 25/10/2011 -0700, you wrote: Kai, I think it's been about 10 years

Re: [Audyssey] Swamp Ideas

2011-10-26 Thread shaun everiss
aah I didn't think of that. so thats a toggle then, cool. At 01:25 a.m. 26/10/2011 -0700, you wrote: Actually just press the beacon number again and it will turn it off. On that note aprone could you set space bar to also turn off beakons as well as radar or something else as there is no

Re: [Audyssey] Swamp Ideas

2011-10-26 Thread Dakotah Rickard
Frankly, many of the modern games still have keyboard support, so I like the idea of leaving it in at least in limited form for stearing and such. However, I recognize the need for precision, for which the mouse is very well suited. As far as the individual weapons go, it would be neat to have

[Audyssey] Swamp Ideas

2011-10-25 Thread Kai
Weapons: Pistol: six-bullet capacity, medium range, high clip spawn rate, low recovery time between shots, moderate damage. Shotgun: Two-bullet capacity, short range, moderate clip spawn rate, moderate recovery time between shots, high damage. Rifle: Five-bullet capacity, long range, moderate

Re: [Audyssey] Swamp Ideas

2011-10-25 Thread john
This really sounds quite interesting. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All

Re: [Audyssey] Swamp Ideas

2011-10-25 Thread Clement Chou
I like it! This could make the game a lot more tactical and challenging. - Original Message - From: john jpcarnemo...@comcast.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, October 25, 2011 4:13 AM Subject: Re: [Audyssey] Swamp Ideas This really sounds quite

Re: [Audyssey] Swamp Ideas

2011-10-25 Thread Jeremy Kaldobsky
I really like it Kai! :D I'm hoping to get some time to work on the game today, and I will probably be starting to implement some of these ideas. If anyone has weapon sounds that really seem to fit then I'd appreciate if you sent them to me. I have a few different gun sounds, but the rest

Re: [Audyssey] Swamp Ideas

2011-10-25 Thread Jeremy Kaldobsky
While I was at work I was giving the code a lot of thought. Currently I've been offering a few ways to control movement which has been giving people more variety, but is also making it very difficult to design things. I don't mean to imply that designing the movement is difficult, what I mean

Re: [Audyssey] Swamp Ideas

2011-10-25 Thread Clement Chou
, deviation from the keyboard is much more often benefitial. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, October 25, 2011 9:45 AM Subject: Re: [Audyssey] Swamp Ideas While I was at work I was giving the code

Re: [Audyssey] Swamp Ideas

2011-10-25 Thread Christopher Bartlett
I am personally very interested in learning the use of a mouse for game control, and so will happily go with you. If you were charging for the game, then I'd recommend that you make allowances for those who wish to only use the keyboard, but since it's free, I'd suggest that you do what's best

Re: [Audyssey] Swamp Ideas

2011-10-25 Thread dan cook
Hi Jeremy, I have always thought that in order for accessible games to evolve, they have to get closer to the standards that their inaccessible counterparts are at. therefore, i'm fully in favour of you changing the layout to suit the need of the game. i know this may sound harsh, but if people

Re: [Audyssey] Swamp Ideas

2011-10-25 Thread john
As I memntioned earlier, i'm for at least an option to allow the arrows to turn you five degrees in a given direction. This would have the added bonus of being a (distance? angle? number?) that people would be comfortable with, it having been in most, if not all, of our fps games. --- Gamers

Re: [Audyssey] Swamp Ideas

2011-10-25 Thread Clement Chou
...@comcast.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, October 25, 2011 2:10 PM Subject: Re: [Audyssey] Swamp Ideas As I memntioned earlier, i'm for at least an option to allow the arrows to turn you five degrees in a given direction. This would have the added bonus of being

Re: [Audyssey] Swamp Ideas

2011-10-25 Thread john
The only thing one can say is that we'll have to agree to disagree on this point. I'm of the opinion that whatever can be done with the mouse can also be done with the keyboard, though I lack the programming experience to actually prove this. --- Gamers mailing list __ Gamers@audyssey.org If

Re: [Audyssey] Swamp Ideas

2011-10-25 Thread Kai
gamers@audyssey.org Sent: Tuesday, October 25, 2011 9:05 AM Subject: Re: [Audyssey] Swamp Ideas I really like it Kai! :D I'm hoping to get some time to work on the game today, and I will probably be starting to implement some of these ideas. If anyone has weapon sounds that really seem to fit

Re: [Audyssey] Swamp Ideas

2011-10-25 Thread Kai
- From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, October 25, 2011 9:45 AM Subject: Re: [Audyssey] Swamp Ideas While I was at work I was giving the code a lot of thought. Currently I've been offering a few ways to control movement which

Re: [Audyssey] Swamp Ideas

2011-10-25 Thread Christopher Bartlett
On a related note, we need a heading command to know which way we're facing in the heat of the moment, without having to turn to find out. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You

Re: [Audyssey] Swamp Ideas

2011-10-25 Thread Jeremy Kaldobsky
Kai, I think it's been about 10 years since I last did game controller input so I'll probably hold off on that until later, if I end up adding it at all. I've never personally cared for using game controllers for playing games, so I never really developed for them in any of my games over the

Re: [Audyssey] Swamp Ideas

2011-10-25 Thread Clement Chou
: [Audyssey] Swamp Ideas Kai, I think it's been about 10 years since I last did game controller input so I'll probably hold off on that until later, if I end up adding it at all. I've never personally cared for using game controllers for playing games, so I never really developed for them in any

Re: [Audyssey] Swamp Ideas

2011-10-25 Thread Christopher Bartlett
: [Audyssey] Swamp Ideas Kai, I think it's been about 10 years since I last did game controller input so I'll probably hold off on that until later, if I end up adding it at all. I've never personally cared for using game controllers for playing games, so I never really developed for them

Re: [Audyssey] Swamp Ideas

2011-10-25 Thread Jeremy Kaldobsky
It all comes down to numbers. In pretty much any other game I would keep the sounds separate and mix them in the code as necessary. Firing the gun requires 1 buffer, the bullet impact sound would be another, and the zombie's death would be a 3rd. On each of these, the buffer is still in use

Re: [Audyssey] Swamp Ideas

2011-10-25 Thread Christina
I'd also be happy to volunteer some voice-acting. Christina - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, October 25, 2011 8:09 PM Subject: Re: [Audyssey] Swamp Ideas Kai, I think it's been about 10 years

Re: [Audyssey] Swamp Ideas

2011-10-25 Thread Clement Chou
Sent: Tuesday, October 25, 2011 6:10 PM Subject: Re: [Audyssey] Swamp Ideas It all comes down to numbers. In pretty much any other game I would keep the sounds separate and mix them in the code as necessary. Firing the gun requires 1 buffer, the bullet impact sound would be another