2012 03:46
To: Gamers Discussion list
Subject: Re: [Audyssey] swamp 2.2 thoughts
I'm not really sure what the answer is. Everyone has good points.
It would be nice not to lose all of your stuff just because you had to
attend to a real-life thing, big or small, but on the other hand, it
would take
Hi
For pausing the game you could find invisibility cloaks that you can throw
over yourself with a key hit.
Then you can answer the phone or door or take a bathroom break.
But when you take it off the rustling sound will attract the zombies.
Or, in a building you could use a batman sky hook
Great idea... isn't the cloak a little harry potter though? lol
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Phil Vlasak
Sent: 06 May 2012 10:09
To: Gamers Discussion list
Subject: Re: [Audyssey] swamp 2.2 thoughts
Hi
For pausing
gamehead...@aol.co.uk
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, May 06, 2012 5:22 AM
Subject: Re: [Audyssey] swamp 2.2 thoughts
Great idea... isn't the cloak a little harry potter though? lol
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun
Yeh, that's a better idea
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Phil Vlasak
Sent: 06 May 2012 13:30
To: Gamers Discussion list
Subject: Re: [Audyssey] swamp 2.2 thoughts
Hi Ben,
Okay, how about perfect camouflage?
I know
Subject: Re: [Audyssey] swamp 2.2 thoughts
Hi Ben,
Okay, how about perfect camouflage?
I know the military is working on a cloaking device sort of like stealth
armor for people and tanks that would detect light around an object and
project it on the other side making the object invisible
@audyssey.org
Subject: Re: [Audyssey] swamp 2.2 thoughts
Instant attention like somebody knocking on the door or the phone ringing?
- Original Message -
From: Ken kenwdow...@neo.rr.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Fri, 4 May 2012 15:49:01 -0400
Subject: Re: [Audyssey
Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] swamp 2.2 thoughts
Instant attention like somebody knocking on the door or the phone
ringing?
- Original Message -
From: Ken kenwdow...@neo.rr.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Fri, 4 May 2012
.
- Original Message -
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Johnny Tai johnnyti...@shaw.ca; Gamers Discussion list
gamers@audyssey.org
Sent: Wednesday, May 02, 2012 1:16 PM
Subject: Re: [Audyssey] swamp 2.2 thoughts
I'll give this some thought and see what I come up
Instant attention like somebody knocking on the door or the phone
ringing?
- Original Message -
From: Ken kenwdow...@neo.rr.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Fri, 4 May 2012 15:49:01 -0400
Subject: Re: [Audyssey] swamp 2.2 thoughts
If something needs my
...@audyssey.org] On
Behalf Of Ken
Sent: 04 May 2012 20:49
To: Gamers Discussion list
Subject: Re: [Audyssey] swamp 2.2 thoughts
If something needs my attention, I simply park my character in a safe place.
There are several besides the safe zone, none totaly safe--but safe enough.
I personally like
No! Wrong list! Sorry.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ken
Sent: 04 May 2012 20:49
To: Gamers Discussion list
Subject: Re: [Audyssey] swamp 2.2 thoughts
If something needs my attention, I simply park my character
on the door or the phone
ringing?
- Original Message -
From: Ken kenwdow...@neo.rr.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Fri, 4 May 2012 15:49:01 -0400
Subject: Re: [Audyssey] swamp 2.2 thoughts
If something needs my attention, I simply park my character
] swamp 2.2 thoughts
Hi Jeremy, not sure if you will consider making the server
periodically auto
save player stats and not just do that in save zone. Maybe like
every 2
minutes or so. I know this takes out a feature in sz, but it
fixes quite a
number of problems. We won't worry about not able
gamers@audyssey.org
Date sent: Thu, 3 May 2012 00:05:28 -0400
Subject: Re: [Audyssey] swamp 2.2 thoughts
I agree that the contention with school thing is stupid. I go to
college, have three kids and a wife, and am consitantly able to
find a
few minutes here and there to play Swamp.
I suggest
: Thursday, May 03, 2012 9:10 PM
Subject: Re: [Audyssey] swamp 2.2 thoughts
The problem with this is that it'll get abused; people will just run
around grabbing loot and then wait for the game to save, and relog to get
their health back. Right now, if you want that restore you have to fight
your way
...Well, I seriously doubt you'd be able to have a swamp page on
wikipedia, just because of how strict they are in considering articles
good quality.
There are, however, wiki systems you can host on your site as well as
wiki hosting providers (I think wikia is one of them), which will give
you
why not just load a wiki on the server?
I know they exist, never used one but there are some opensource ones.
At 05:57 p.m. 1/05/2012 -0700, you wrote:
Good idea! Does anyone have any experience adding actual wikipedia
pages? I see no reason we couldn't set up a Swamp one.
why not do a
The trouble when comparing Swamp with other multi-player shoot-'em-ups
is that Swamp is a continuous Swamp has an on-going world structure.
Other shooters' multi-players are rather like Swamp's missions. Those
can't be paused, but there isn't a main map where people can run
around and collect
Speaking purely from a gamer point of view, I think that the point of a game
is, well, for fun, and thus, when real life suddenly demands your attention,
it should be reasonable to be able to pause that fun while you run like
mad to the washroom...just for example...without, as someone pointed
to boot.
- Original Message -
From: Dakotah Rickard dakotah.rick...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Wed, 2 May 2012 09:10:29 -0400
Subject: Re: [Audyssey] swamp 2.2 thoughts
The trouble when comparing Swamp with other multi-player
shoot-'em-ups
I'll give this some thought and see what I come up with.
On a side note you are definitely correct that games are primarily for fun.
The other thing to consider is that any time a game is multiplayer you are
accepting responsibilities that wouldn't exist in a single player game. This
even
18:07
To: Gamers Discussion list
Subject: Re: [Audyssey] swamp 2.2 thoughts
Speaking purely from a gamer point of view, I think that the point of a game
is, well, for fun, and thus, when real life suddenly demands your attention,
it should be reasonable to be able to pause that fun while you run
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ben
Sent: Wednesday, May 02, 2012 2:09 PM
To: 'Johnny Tai'; 'Gamers Discussion list'
Subject: Re: [Audyssey] swamp 2.2 thoughts
But what if, like me, you don't have 200 rep... did you
Tai'; 'Gamers Discussion list'
Subject: Re: [Audyssey] swamp 2.2 thoughts
But what if, like me, you don't have 200 rep... did you think of that?
That's kind of inconsiderate to players like myself who have school to
contend
with ...
On the flip side, for someone with 4.5 million reputation
Sent: Wednesday, May 02, 2012 2:09 PM
To: 'Johnny Tai'; 'Gamers Discussion list'
Subject: Re: [Audyssey] swamp 2.2 thoughts
But what if, like me, you don't have 200 rep... did you think of that?
That's kind of inconsiderate to players like myself who have school to
contend
with ...
On the flip
Go on a mission. You'll get thousands from a level 4.
- Original Message -
From: Ben gamehead...@aol.co.uk
To: 'Johnny Tai' johnnyti...@shaw.ca,'Gamers Discussion
list' gamers@audyssey.org
Date sent: Wed, 2 May 2012 19:08:47 +0100
Subject: Re: [Audyssey] swamp 2.2 thoughts
But what
Ben Said:
But what if, like me, you don't have 200 rep... did you think of that?
That's kinda inconsiderate to players like myself who have school to contend
with ...
I might argue that Aprone works nights and that it's inconsiderate of you to
be so rude simply because he won't jump on the
@audyssey.org
Date sent: Wed, 2 May 2012 14:00:07 -0700
Subject: Re: [Audyssey] swamp 2.2 thoughts
Ben Said:
But what if, like me, you don't have 200 rep... did you think of
that?
That's kinda inconsiderate to players like myself who have school
to contend
with ...
I might argue that Aprone works
.
- Original Message -
From: Kai wraith...@comcast.net
To: Gamers Discussion list gamers@audyssey.org
Date sent: Wed, 2 May 2012 14:00:07 -0700
Subject: Re: [Audyssey] swamp 2.2 thoughts
Ben Said:
But what if, like me, you don't have 200 rep... did you think of
that?
That's kinda
,
relogin and have everything back to the time he left sz.
锦发/Steady Goh
- Original Message -
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Johnny Tai johnnyti...@shaw.ca; Gamers Discussion list
gamers@audyssey.org
Sent: Thursday, May 03, 2012 1:16 AM
Subject: Re: [Audyssey] swamp 2.2
I've just spent around 20 minutes with the new swamp, and here
are some preliminary thoughts.
I have to say that I liked the way that the old menu system
worked, where you couldn't enter the menu if you were being
chased, but could (and pause the game) otherwise. I was under the
impression
john, not having a way to pause isn't that unfare really. i mean, lots
of games don't have a pause. lol. i know it can be anoying sometimes.
when you say you were talking to somebody, do you mean outside the
game, or on the chat / radio system.
dallas
On 02/05/2012, john jpcarnemo...@comcast.net
dallas.r.obr...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Wed, 2 May 2012 09:38:57 +1000
Subject: Re: [Audyssey] swamp 2.2 thoughts
john, not having a way to pause isn't that unfare really. i mean,
lots
of games don't have a pause. lol. i know it can be anoying
sometimes
the top of my
head), you usually don't stand to loose a week of work.
- Original Message -
From: Dallas O'Brien dallas.r.obr...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Wed, 2 May 2012 09:38:57 +1000
Subject: Re: [Audyssey] swamp 2.2 thoughts
john, not having
John, when it comes to multiplayer games, the ability to pause is incredibly
rare. The game world continues moving even if there are no people playing so
it really doesn't make any sense to let someone pause. To pull off the effect
in the past it required server sided effort to make sense of
why not do a swamp wiki for weapons and zombies? this way you can continue
updating it as you go without having to do a txt everytime.
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Good idea! Does anyone have any experience adding actual wikipedia pages? I
see no reason we couldn't set up a Swamp one.
why not do a swamp wiki for weapons
and zombies? this way you can continue updating it as you go
without having to do a txt everytime.
---
Gamers mailing list __
I could not connect
I got a message I was connected to the server but I had no sounds
Any ideas
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On May 1, 2012, at 6:38 PM, Dallas O'Brien dallas.r.obr...@gmail.com wrote:
john, not having a way to pause isn't that unfare really. i mean, lots
of games don't have a
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