Indeed yes Tom, I'd love a single starship commanding game, in fact I'd
personally rather go for that than the real time stfc as well (especially if
it was possible to have user created missions as in lw).
Obviously, even if you replaced all the lw sounds with trek ones, the game
would stil
Hi all,
can any one help me, I have played monkey business for quite a while
now.
but unfortunately I cant get passed the acid pits to the temple can any
one give me some help.
I have tried jumping but still stay in the same place.
can any one help.
regards
Christopher Huby.
---
Gamers
Hi
Try running and jumping.
A bit like doing the long jump.
Darren
- Original Message -
From: christopher huby [EMAIL PROTECTED]
To: 'Charles Rivard' [EMAIL PROTECTED]; 'Gamers
Discussion list' gamers@audyssey.org
Sent: Saturday, March 08, 2008 10:06 AM
Subject: [Audyssey] re monkey
Hi,
I recently noticed a post from Jose Lomeli regarding JFW Hangman.
JFW Hangman has been abandoned by the original developer, Samuel Proulx. I am
now taking over the development of this game, along with other projects that
were in progress.
Thanks.
Regards,
Damien
---
Gamers mailing list __
Hi Tom,
Yeah, I have to find and reinstall that game on my new laptop, but I
noticed basicly the same things as you did. You kind of do need some
familiarity with classic Mario to make progress. That isn't a problem
for me since I played that game a lot when I had sight.
Tom Randall wrote:
Hi Darren,
many thanks for your reply could you tell me how I manage to accomplish
this please I have tried all kinds of ways of doing it.
but all that seems to happen is I fall in to the pits.
If you could help me I would be most grateful.
regards
Christopher Huby.
-Original
I'd definitely like to see STFC 2 be along something of those
lines. Sounds very enjoyable if you ask me. I'm bad at
turn-based strategy, but would probably be able to get the hang
of this easier.
Kelby
Doomed Dragon
Tidings of death have many wings.
--J. R. R. Tolkien
For Venus
Hi Dark,
Well, if gamers on this list are interested in a Lonewolf style Trek
game instead of a full real time strategy game I would certainly do it.
Making a Lonewolf style game isn't too hard to do. It is actually
infinitly easier in the long run.
Instead of programming for 5 or 10 starships
Hi
To be honest it's ben about 5 years since I played it, but I
do remember you do ned to run and jump.
Find out how to make your character run, then right when you
hear the squelchy noise just before you enter the acid pit,
you hit the jump key while still holding down the runn key.
What
um this topic is about the 2 sound packs for lone wolf not STFC
On 3/8/08, Dark [EMAIL PROTECTED] wrote:
Indeed yes Tom, I'd love a single starship commanding game, in fact I'd
personally rather go for that than the real time stfc as well (especially if
it was possible to have user created
Well, fair enough on the lw idea, and I can deffinately see why you wouldn't
want to shell out that sort of money for the java sapi developement kit on a
free game.
I would personally love command of a single shipk carrying out missions gtc
style, not only could you have a variety of
Hmmm.
I like the menu and selections of things myself.
I don't care for the sector style of play lonewolf has, I always seem to forget
what things are I like autopilot loads.
A gtc style would rock though.
You use the compas direction to move the tank to places, in a sector.
However you start in
Hi,
Yeah, I've heard that a lot from gamers. There doesn't seam to be a real
demand for strategy style games as many blind gamers just aren't
interested in that sort of thing. They express a desire for good but
simplar games to play.
One of the reasons STFC was written the way it was is because
Hello all,
I met someone on a mud I am currently playing and she has a learning
disability. She is not blind but she told me that being able to hear as
well as see what she is doing is a big help. My question is this does
monkey term work with the built in sappi that comes with windows and if so
Hello,
Jump, and when you're in the air, hit the up arrow rapidly. Do not hold the
control key.
_
Largest network of startups. Find new startup opportunities. Click here.
Hmm. If noone minds my input, I'm inclined to agree with Shaun. I like the
menu selection of things like it is in stfc right now. It's good, though
realtime strategy could be added into the mix, I feel. perhaps you could add
like broadcasts from ships or starbases, or whatever. Like, if you
hi greg. monkey term can support sapi if it's coded in to it
righ tnow I'm working on a plugin for z mud that will support all major
screen readers as well as sapi. there is also another plugin for z mud that
does sapi.
- Original Message -
From: Greg [EMAIL PROTECTED]
To:
Mushclient has some plugins for sapi as well, so I've heard.
Tj
- Original Message -
From: Liam Erven [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 08, 2008 12:26 PM
Subject: Re: [Audyssey] A question about mud clients
hi greg. monkey term can
well it would be good if zmud and or mushclient had the miriani soundpacks
converted as well as other things, some of the features are real cool however I
don't know about not having miriani sounds.
At 08:26 a.m. 9/03/2008, you wrote:
hi greg. monkey term can support sapi if it's coded in to it
I wander also that during missions random events could ocur, like distressed
ships, problems, etc.
in many trek missions there are interuptions randomly that change the mission
mostly during it on the way, etc.
At 07:34 a.m. 9/03/2008, you wrote:
Well, fair enough on the lw idea, and I can
I certainly would rather have free movement around the game than a set level
system as in Gtc, sinse that would open the possibility for various sorts of
missions such as escort and patrol.
I think though, as it would be a trek system, using the actual names for
planets and systems, with some
one thing I don't like about lw is the fact that unless you know what is around
then you forget the codes.
At 08:26 a.m. 9/03/2008, you wrote:
I certainly would rather have free movement around the game than a set level
system as in Gtc, sinse that would open the possibility for various sorts of
where did you aquire all those sfx from?
At 08:01 a.m. 9/03/2008, you wrote:
Hi,
Yeah, I've heard that a lot from gamers. There doesn't seam to be a real
demand for strategy style games as many blind gamers just aren't
interested in that sort of thing. They express a desire for good but
simplar
I like mushclient over monkeyterm, and I'm not recommending mmonkeyterm
anymore to people.
either mushclient or z mud. though z mud isn't free.
- Original Message -
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 08, 2008 2:00
Hello,
Where can I get the plugins for mush client to work with sappi?
Thanks greg
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Liam Erven
Sent: Saturday, March 08, 2008 3:24 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] A question about mud
I agree. The game just didn't have the classic Mario feel, SFX or no. As for
the game locking up, as I said it did this anytime the current midi ended.
Then you couldn't move until it restarted, by which time you were basically
dead.
Time is an illusion, lunchtime doubly so.
- Original
Actually it's quite simple. The first two pits have a three-step mud
boundary before you fall in. The best way to do this is get right up to the
edge. Then hold down both the Control and Alt keys. Then tap the Up arrow to
jump Keep tapping it constantly. THis enables you to move while in the
Liam:
Where can I get all I need for mushclient from? I have moneky term right now
but would like to try it out. Where can I get all the plug ins from etc? Is
it free also?
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Liam Erven
Sent: Saturday,
michael. check out my message I sent earlier. it had a link to where the
plugins were. I have not used mushclient all that much, but I like it a lot
better than monkey term. my favorite righ tnow z mud mainly cause you can
enter triggers and aliases right in your command window.
the 35
i think it would be good to develop a story line, say, for example, allow
the player to choose which series they wanted to play in, and then let the
game adjust the missions accordingly.
cheers
Aiden
- Original Message -
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list
Hi Thomas and all.
Yeah, this game might be a good candidate for somebody to do a
walkthrough with it and maybe explain a little better what is going on
at different points. I was never able to play classic mario myself
although I did enjoy watching my nephews play it on the old nintendo
that we
I must agree! I too would like this sort of thing over the multi
vessel strategy sort of idea. As well, I also think it would be a
great idea to allow users to use / record their own sound descripts
etc. for user creatable missions. I'm personally not familiar enough
with that aspect
Hey Tyler and all.
Here is the site where I downloaded the mario game from.
http://www.acegamesonline.net/
I don't know how long it will be there or if they're supposed to be
hosting it or what but that's where I got it.
Hope this helps.
Tom
-Original Message-
From: [EMAIL PROTECTED]
hi all
i loved the mario games and played them all backwhen i was not blind.
this one i tried and love the sounds. unfortunately i cannot even get past
the first baddie. i don't know why i read the instructions but cannot seem
to get the hang of when i need to take the steps and when to kump or
Uhm, you actually have to walk as well as jump. Did you not read the manual?
Time is an illusion, lunchtime doubly so.
- Original Message -
From: Claudio [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 08, 2008 3:14 PM
Subject: Re: [Audyssey] problem
Hi guys!
How can I play this game?
I can hit up arro hundreds of time but i come not to an object or a monster.
Can anyone help mee?
Regards, Claudio.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update
Thomas, totally understand! Out of curiosity, just because I don't
know how LW works, how is the mission creation set up so that users
can DIY?
RE: burnout, ya know, again, I completely understand! Even with
the limited user base of JQ, I really wanted to finish it and sort of
Hi Tyler and all.
Yes I did this already and it was somewhat helpful, that is more or less
how I have made what progress I have lol.
Tom
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of constantine (on laptop)
Sent: Friday, March 07, 2008 8:07 PM
To:
Hi Chrissy and all.
Yeah I had a heck of a tough time with this too. Basically what I have
found works is, after you hear the sound it makes when you are five
steps from a monster is to quickly tap the right arrow four times then
jump and you squash them pretty often.Same basic strategy works
Hi tom.
well, it's obvious to me from the games and the frequency of the beta
releases just how much time and effort you put into things, and of course
you should both have a break and make certain your working on projects you
yourself feel happy with, not just pandering to everyone else's
Hello Michael,
Go to www.randylaptop.com and there is a section on muding. In this
section there is an article on MUSH client and the plugins you need to get
it to work with JAWS, Window Eyes, or SAPPI.
Hope this helps Greg
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL
HI BRIAN AND ALL,
MANY thanks for all your help I now have got to the torch lit hall ways.
need lots of look for that.
thanks once again all.
regards Christopher Huby.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Bryan
Sent: 08 March 2008 20:46
To:
Here's a tip. Turn to the opposite direction from the one you're facing when
you enter. Now, press and hold the Control, Alt and Down keys. This enables
you to run backwards at a crouch. That's the best way to avoid the arrows,
which as I'm sure you've found out will kill you instantly. The
Today, I heard about this site on another list, and I love it. If you ever
need to use a site that requires captchas,
you will to. The url is
www.captchakiller.com
The first thing you will have to do is sign up for an account. On the home
page, they have a lot of forum posts and
comments,
hi tom and all
my main problem is the very start..
i hear the sound alerting me but cannot even do the right tapping cause as
soon as the sound is done im dead.. i tried jumping right away without the
steps and all kinds of stuff,thinking maybe it is coming towards me faster
then i can step
the one thing about zmud is it reads to much stuff and when you don't want
it to read...
Jeremy Gilley
If you are interested in making money while staying at home,
then please join me and my team at:
http://www.mypowermall.com/Biz/Home/115703
- Original Message -
From: Liam Erven [EMAIL
example please?
you probably haven't configured it correctly in most cases.
- Original Message -
From: Jeremy Gilley [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 08, 2008 5:51 PM
Subject: Re: [Audyssey] A question about mud clients
the one
Hi Chrissy and all.
Ok that is strange, I have not had that particular problem, although yes
the timing is critical and if you are too fast or too slow on walking
and jumping they will definitely get you. I am not sure what else to
recommend at this point.
Good luck.
Tom
-Original
Hi all just wanted to say that I am still talking with a couple of these
guys who have sega equipment for sale around here. The one fellow has a
package deal that comes with two systems and several controlers and
several games and so forth so if I get that one I will probably sell one
of them off
The only thing about MushClient that I hate is how it handles external
scripts. MonkeyTerm's way is much easier for me to use.
--
From: Liam Erven [EMAIL PROTECTED]
Sent: Saturday, March 08, 2008 12:23 PM
To: Gamers Discussion list
actually. I found mush client's to make more sense.
like. it's so much easier to add a plug in.
- Original Message -
From: Stefen Hudson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 08, 2008 7:03 PM
Subject: Re: [Audyssey] A question about mud
Liam:
When do you think you may have scripts available for zmud?
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Liam Erven
Sent: Saturday, March 08, 2008 3:17 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] A question about mud clients
michael.
Hello,
Our website (www.rsgames.co.nr) has been successfully hacked. I have
not checked any details yet and am in the process of doing that now.
Please refrain from going to that website.
Thank God for Back-Ups!
Thank You.
-Ryan
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave
not sure. the plug in I'm writing is coming along really nicely. I'm just
trying to figgure out what to do with it. I'm not sure if I should sell it,
and what price. it will cost me 40 bucks to pay for a dev kit to release my
plugin publicly, and I'd hate to see money lost on that. On the
Sounds cool, but some of these captcha images don't have alt tags so they're
impossible to find with the jaws cursor that I know of. Take the website for
the mud Assault, for example. I can't find the image if I don't have
anything to put the mouse pointer on.
True, and I think the Sryth forums uses them as well. Then again the GM
might have changed that since unlike a lot of people he seems committed to
keeping his site as accessible as possible.
Time is an illusion, lunchtime doubly so.
- Original Message -
From: Stefen Hudson [EMAIL
www.randylaptop.com
At 09:30 a.m. 9/03/2008, you wrote:
Hello,
Where can I get the plugins for mush client to work with sappi?
Thanks greg
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Liam Erven
Sent: Saturday, March 08, 2008 3:24 PM
To: Gamers
well is the miriani sound pack able to run on mushclient, I'd realy like to
switch over, but I really want sounds.
At 09:23 a.m. 9/03/2008, you wrote:
I like mushclient over monkeyterm, and I'm not recommending mmonkeyterm
anymore to people.
either mushclient or z mud. though z mud isn't free.
http://www.gammon.com.au/files/mushclient/mushclient422.exe
At least thats the latest.
At 09:58 a.m. 9/03/2008, you wrote:
Liam:
Where can I get all I need for mushclient from? I have moneky term right now
but would like to try it out. Where can I get all the plug ins from etc? Is
it free also?
Hi.
here is another site with more stuff
http://www.randylaptop.com/article/MUSHclient
---
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You can make changes or update your subscription via the web, at
well I now have mushclient loaded and have loaded all plugins in the plugins
directory currently, what plugins do i need loaded at once for all the stuff I
would require.
It seems to work but I can't get miriani to login, I just invalid userids and
passwords, so I deleted the world and
oh man now that sounds cool! I hope I can buy it someday.
Josh
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 03, 2008 9:08 PM
Subject: Re: [Audyssey] GMA Game Engine?
Hi Josh,
The GMA Game Engine doesn't
hey tom,
Why not call it something stupid like star wars for blind and visually
impaired people. if sighted people know it's for blind people then they may
not bother with it. also maybe changeing the name of your website to USA
blind gaming or something like that would help also?
USA games
hey,
you could also add a bunch of security to your website so lucas arts
couldn't access your site. but if it were me I myself would just make the
game and if Lucas arts would try sueing me they'd have no luck because what
are they gunna get from me, oh wow, fifty dollars! that's a lot isn't
Hello,
If indeed Lucas Arts did send a takedown notice, and you intentionally
deleted or ignored it, a judge could rule that you were in contempt of
court, and slap you with a fine or jail sentence.
Unfortunately, copyright is a bit of a complicated subject. What is
considered fair use? How does
Hi Shaun,
Well, I do recall on Star Trek the Enterprise crew making reference to
sectors such as sector J-25 in the Best Of Both Worlds. That suggests to
me that at least some of the star systems ar charted with a letter and
number designation the way Lonewolf is. However, I have heard
Hi Dark,
Well, I think both styles of feedback could be accomidated. Using charts
is a necessity if you want to order the Enterprise to investigate sector
B-7 rather than giving the player some string of coordinates like 2250,
0, 7750. That is assuming of course the grid is that large.
In
Hi,
Sorry, but in this case I do have the right to remain silent.Smile
shaun everiss wrote:
where did you aquire all those sfx from?
---
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You can make changes or update your
Hi,
i suppose that is possible.
shaun everiss wrote:
I wander also that during missions random events could ocur, like distressed
ships, problems, etc.
in many trek missions there are interuptions randomly that change the mission
mostly during it on the way, etc.
---
Gamers mailing
Liam:
Well hey paying is not bad especially if it works well.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Liam Erven
Sent: Saturday, March 08, 2008 7:53 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] A question about mud clients
not sure.
Hi,
Ouch! That would be some really rough programming. There are lots of
difference between the ships of each Star Trek series.
Though, the idea of offering different ship classes would be
interesting. Each class has it's own unique advantages and
disadvantages. Each would offer a different
Hi Cara,
Well, I never thought writing Lonewolf missions were too bad, but I know
lots of gamers that did find it an issue. Then, again I am a programmer
so one script language is the same to me as the next. I don't have the
parcer scripts memorised any more but it went something like this to
There are no terms. You will disarm all your weapons and escort us without
further diversion to sector 001, where we will begin assimilating your
culture and technology.
Yet another example of named sectors.
--
From: Thomas Ward [EMAIL PROTECTED]
There are a few sites with computer effects and what not on them, such as:
www.stdimension.org
www.lcarscom.net.
There used to be one called Star Trek in Sound and Vision, but it was
unfortunately shut down due to people downloading too much at once.
I suppose if you had a good audio editor you
Personally, as a complete non-programmer, I found the lw mission parza quite
reasonable to understand, and the only reason I haven't created missions
myself is simply my general awfulness at lw makes testing them or deciding
what sort of thing would be easy or difficult a bit of a problem. If I
that would make sense, though that does slightly remind me of the lw
system, but on the other hand, nobody said navigating a starship was
easy, and as I would want stfc2 to have some degree of realism this is
obviously something which must be used. Perhaps though the charts could be
as
well the defient relies mostly on its pulse cannons.
ANd when I fight with that I always try to rely on the pulse cannons.
However its not good with cloaked ships unless you can get it in a situation
where it is not noticed on the first ship attack and you can get it in range.
At 06:47 p.m.
I know about these, some of these have not updated in a bit but I should
really revisit these.
At 07:15 p.m. 9/03/2008, you wrote:
There are a few sites with computer effects and what not on them, such as:
www.stdimension.org
www.lcarscom.net.
There used to be one called Star Trek in Sound and
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