Re: [Audyssey] LW sound packs?

2008-03-08 Thread Dark
Indeed yes Tom, I'd love a single starship commanding game, in fact I'd personally rather go for that than the real time stfc as well (especially if it was possible to have user created missions as in lw). Obviously, even if you replaced all the lw sounds with trek ones, the game would stil

[Audyssey] re monkey Business

2008-03-08 Thread christopher huby
Hi all, can any one help me, I have played monkey business for quite a while now. but unfortunately I cant get passed the acid pits to the temple can any one give me some help. I have tried jumping but still stay in the same place. can any one help. regards Christopher Huby. --- Gamers

Re: [Audyssey] re monkey Business

2008-03-08 Thread Darren H
Hi Try running and jumping. A bit like doing the long jump. Darren - Original Message - From: christopher huby [EMAIL PROTECTED] To: 'Charles Rivard' [EMAIL PROTECTED]; 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, March 08, 2008 10:06 AM Subject: [Audyssey] re monkey

[Audyssey] JFW Hangman

2008-03-08 Thread Damien C. Sadler
Hi, I recently noticed a post from Jose Lomeli regarding JFW Hangman. JFW Hangman has been abandoned by the original developer, Samuel Proulx. I am now taking over the development of this game, along with other projects that were in progress. Thanks. Regards, Damien --- Gamers mailing list __

Re: [Audyssey] problem with mario revisited

2008-03-08 Thread Thomas Ward
Hi Tom, Yeah, I have to find and reinstall that game on my new laptop, but I noticed basicly the same things as you did. You kind of do need some familiarity with classic Mario to make progress. That isn't a problem for me since I played that game a lot when I had sight. Tom Randall wrote:

Re: [Audyssey] re monkey Business

2008-03-08 Thread christopher huby
Hi Darren, many thanks for your reply could you tell me how I manage to accomplish this please I have tried all kinds of ways of doing it. but all that seems to happen is I fall in to the pits. If you could help me I would be most grateful. regards Christopher Huby. -Original

Re: [Audyssey] STFC 2 was LW sound packs?

2008-03-08 Thread kelby carlson
I'd definitely like to see STFC 2 be along something of those lines. Sounds very enjoyable if you ask me. I'm bad at turn-based strategy, but would probably be able to get the hang of this easier. Kelby Doomed Dragon Tidings of death have many wings. --J. R. R. Tolkien For Venus

[Audyssey] STFC 2 was LW sound packs?

2008-03-08 Thread Thomas Ward
Hi Dark, Well, if gamers on this list are interested in a Lonewolf style Trek game instead of a full real time strategy game I would certainly do it. Making a Lonewolf style game isn't too hard to do. It is actually infinitly easier in the long run. Instead of programming for 5 or 10 starships

Re: [Audyssey] re monkey Business

2008-03-08 Thread Darren H
Hi To be honest it's ben about 5 years since I played it, but I do remember you do ned to run and jump. Find out how to make your character run, then right when you hear the squelchy noise just before you enter the acid pit, you hit the jump key while still holding down the runn key. What

Re: [Audyssey] LW sound packs?

2008-03-08 Thread Ryan Chou
um this topic is about the 2 sound packs for lone wolf not STFC On 3/8/08, Dark [EMAIL PROTECTED] wrote: Indeed yes Tom, I'd love a single starship commanding game, in fact I'd personally rather go for that than the real time stfc as well (especially if it was possible to have user created

Re: [Audyssey] STFC 2 was LW sound packs?

2008-03-08 Thread Dark
Well, fair enough on the lw idea, and I can deffinately see why you wouldn't want to shell out that sort of money for the java sapi developement kit on a free game. I would personally love command of a single shipk carrying out missions gtc style, not only could you have a variety of

Re: [Audyssey] STFC 2 was LW sound packs?

2008-03-08 Thread shaun everiss
Hmmm. I like the menu and selections of things myself. I don't care for the sector style of play lonewolf has, I always seem to forget what things are I like autopilot loads. A gtc style would rock though. You use the compas direction to move the tank to places, in a sector. However you start in

Re: [Audyssey] STFC 2 was LW sound packs?

2008-03-08 Thread Thomas Ward
Hi, Yeah, I've heard that a lot from gamers. There doesn't seam to be a real demand for strategy style games as many blind gamers just aren't interested in that sort of thing. They express a desire for good but simplar games to play. One of the reasons STFC was written the way it was is because

[Audyssey] A question about mud clients

2008-03-08 Thread Greg
Hello all, I met someone on a mud I am currently playing and she has a learning disability. She is not blind but she told me that being able to hear as well as see what she is doing is a big help. My question is this does monkey term work with the built in sappi that comes with windows and if so

Re: [Audyssey] Monkey Business.

2008-03-08 Thread Ryan Conroy
Hello, Jump, and when you're in the air, hit the up arrow rapidly. Do not hold the control key. _ Largest network of startups. Find new startup opportunities. Click here.

Re: [Audyssey] STFC 2 was LW sound packs?

2008-03-08 Thread chou.clement
Hmm. If noone minds my input, I'm inclined to agree with Shaun. I like the menu selection of things like it is in stfc right now. It's good, though realtime strategy could be added into the mix, I feel. perhaps you could add like broadcasts from ships or starbases, or whatever. Like, if you

Re: [Audyssey] A question about mud clients

2008-03-08 Thread Liam Erven
hi greg. monkey term can support sapi if it's coded in to it righ tnow I'm working on a plugin for z mud that will support all major screen readers as well as sapi. there is also another plugin for z mud that does sapi. - Original Message - From: Greg [EMAIL PROTECTED] To:

Re: [Audyssey] A question about mud clients

2008-03-08 Thread Tj
Mushclient has some plugins for sapi as well, so I've heard. Tj - Original Message - From: Liam Erven [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 08, 2008 12:26 PM Subject: Re: [Audyssey] A question about mud clients hi greg. monkey term can

Re: [Audyssey] A question about mud clients

2008-03-08 Thread shaun everiss
well it would be good if zmud and or mushclient had the miriani soundpacks converted as well as other things, some of the features are real cool however I don't know about not having miriani sounds. At 08:26 a.m. 9/03/2008, you wrote: hi greg. monkey term can support sapi if it's coded in to it

Re: [Audyssey] STFC 2 was LW sound packs?

2008-03-08 Thread shaun everiss
I wander also that during missions random events could ocur, like distressed ships, problems, etc. in many trek missions there are interuptions randomly that change the mission mostly during it on the way, etc. At 07:34 a.m. 9/03/2008, you wrote: Well, fair enough on the lw idea, and I can

Re: [Audyssey] STFC 2 was LW sound packs?

2008-03-08 Thread Dark
I certainly would rather have free movement around the game than a set level system as in Gtc, sinse that would open the possibility for various sorts of missions such as escort and patrol. I think though, as it would be a trek system, using the actual names for planets and systems, with some

Re: [Audyssey] STFC 2 was LW sound packs?

2008-03-08 Thread shaun everiss
one thing I don't like about lw is the fact that unless you know what is around then you forget the codes. At 08:26 a.m. 9/03/2008, you wrote: I certainly would rather have free movement around the game than a set level system as in Gtc, sinse that would open the possibility for various sorts of

Re: [Audyssey] STFC 2 was LW sound packs?

2008-03-08 Thread shaun everiss
where did you aquire all those sfx from? At 08:01 a.m. 9/03/2008, you wrote: Hi, Yeah, I've heard that a lot from gamers. There doesn't seam to be a real demand for strategy style games as many blind gamers just aren't interested in that sort of thing. They express a desire for good but simplar

Re: [Audyssey] A question about mud clients

2008-03-08 Thread Liam Erven
I like mushclient over monkeyterm, and I'm not recommending mmonkeyterm anymore to people. either mushclient or z mud. though z mud isn't free. - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 08, 2008 2:00

Re: [Audyssey] A question about mud clients

2008-03-08 Thread Greg
Hello, Where can I get the plugins for mush client to work with sappi? Thanks greg -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Liam Erven Sent: Saturday, March 08, 2008 3:24 PM To: Gamers Discussion list Subject: Re: [Audyssey] A question about mud

Re: [Audyssey] problem with mario revisited

2008-03-08 Thread Bryan
I agree. The game just didn't have the classic Mario feel, SFX or no. As for the game locking up, as I said it did this anytime the current midi ended. Then you couldn't move until it restarted, by which time you were basically dead. Time is an illusion, lunchtime doubly so. - Original

Re: [Audyssey] re monkey Business

2008-03-08 Thread Bryan
Actually it's quite simple. The first two pits have a three-step mud boundary before you fall in. The best way to do this is get right up to the edge. Then hold down both the Control and Alt keys. Then tap the Up arrow to jump Keep tapping it constantly. THis enables you to move while in the

Re: [Audyssey] A question about mud clients

2008-03-08 Thread Michael Maslo
Liam: Where can I get all I need for mushclient from? I have moneky term right now but would like to try it out. Where can I get all the plug ins from etc? Is it free also? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Liam Erven Sent: Saturday,

Re: [Audyssey] A question about mud clients

2008-03-08 Thread Liam Erven
michael. check out my message I sent earlier. it had a link to where the plugins were. I have not used mushclient all that much, but I like it a lot better than monkey term. my favorite righ tnow z mud mainly cause you can enter triggers and aliases right in your command window. the 35

Re: [Audyssey] STFC 2 was LW sound packs?

2008-03-08 Thread aiden gardiner
i think it would be good to develop a story line, say, for example, allow the player to choose which series they wanted to play in, and then let the game adjust the missions accordingly. cheers Aiden - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list

Re: [Audyssey] problem with mario revisited

2008-03-08 Thread Tom Randall
Hi Thomas and all. Yeah, this game might be a good candidate for somebody to do a walkthrough with it and maybe explain a little better what is going on at different points. I was never able to play classic mario myself although I did enjoy watching my nephews play it on the old nintendo that we

Re: [Audyssey] STFC 2 was LW sound packs?

2008-03-08 Thread Cara Quinn
I must agree! I too would like this sort of thing over the multi vessel strategy sort of idea. As well, I also think it would be a great idea to allow users to use / record their own sound descripts etc. for user creatable missions. I'm personally not familiar enough with that aspect

Re: [Audyssey] problem with mario revisited

2008-03-08 Thread Tom Randall
Hey Tyler and all. Here is the site where I downloaded the mario game from. http://www.acegamesonline.net/ I don't know how long it will be there or if they're supposed to be hosting it or what but that's where I got it. Hope this helps. Tom -Original Message- From: [EMAIL PROTECTED]

Re: [Audyssey] problem with mario revisited

2008-03-08 Thread Chrissy
hi all i loved the mario games and played them all backwhen i was not blind. this one i tried and love the sounds. unfortunately i cannot even get past the first baddie. i don't know why i read the instructions but cannot seem to get the hang of when i need to take the steps and when to kump or

Re: [Audyssey] problem with mario revisited

2008-03-08 Thread Bryan
Uhm, you actually have to walk as well as jump. Did you not read the manual? Time is an illusion, lunchtime doubly so. - Original Message - From: Claudio [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 08, 2008 3:14 PM Subject: Re: [Audyssey] problem

Re: [Audyssey] problem with mario revisited

2008-03-08 Thread Claudio
Hi guys! How can I play this game? I can hit up arro hundreds of time but i come not to an object or a monster. Can anyone help mee? Regards, Claudio. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update

Re: [Audyssey] STFC 2 was LW sound packs?

2008-03-08 Thread Cara Quinn
Thomas, totally understand! Out of curiosity, just because I don't know how LW works, how is the mission creation set up so that users can DIY? RE: burnout, ya know, again, I completely understand! Even with the limited user base of JQ, I really wanted to finish it and sort of

Re: [Audyssey] problem with mario revisited

2008-03-08 Thread Tom Randall
Hi Tyler and all. Yes I did this already and it was somewhat helpful, that is more or less how I have made what progress I have lol. Tom -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of constantine (on laptop) Sent: Friday, March 07, 2008 8:07 PM To:

Re: [Audyssey] problem with mario revisited

2008-03-08 Thread Tom Randall
Hi Chrissy and all. Yeah I had a heck of a tough time with this too. Basically what I have found works is, after you hear the sound it makes when you are five steps from a monster is to quickly tap the right arrow four times then jump and you squash them pretty often.Same basic strategy works

Re: [Audyssey] STFC 2 was LW sound packs?

2008-03-08 Thread Dark
Hi tom. well, it's obvious to me from the games and the frequency of the beta releases just how much time and effort you put into things, and of course you should both have a break and make certain your working on projects you yourself feel happy with, not just pandering to everyone else's

Re: [Audyssey] A question about mud clients

2008-03-08 Thread Greg
Hello Michael, Go to www.randylaptop.com and there is a section on muding. In this section there is an article on MUSH client and the plugins you need to get it to work with JAWS, Window Eyes, or SAPPI. Hope this helps Greg -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL

Re: [Audyssey] re monkey Business

2008-03-08 Thread christopher huby
HI BRIAN AND ALL, MANY thanks for all your help I now have got to the torch lit hall ways. need lots of look for that. thanks once again all. regards Christopher Huby. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Bryan Sent: 08 March 2008 20:46 To:

Re: [Audyssey] re monkey Business

2008-03-08 Thread Bryan
Here's a tip. Turn to the opposite direction from the one you're facing when you enter. Now, press and hold the Control, Alt and Down keys. This enables you to run backwards at a crouch. That's the best way to avoid the arrows, which as I'm sure you've found out will kill you instantly. The

[Audyssey] Captchakiller.com

2008-03-08 Thread Earle
Today, I heard about this site on another list, and I love it. If you ever need to use a site that requires captchas, you will to. The url is www.captchakiller.com The first thing you will have to do is sign up for an account. On the home page, they have a lot of forum posts and comments,

Re: [Audyssey] problem with mario revisited

2008-03-08 Thread Chrissy
hi tom and all my main problem is the very start.. i hear the sound alerting me but cannot even do the right tapping cause as soon as the sound is done im dead.. i tried jumping right away without the steps and all kinds of stuff,thinking maybe it is coming towards me faster then i can step

Re: [Audyssey] A question about mud clients

2008-03-08 Thread Jeremy Gilley
the one thing about zmud is it reads to much stuff and when you don't want it to read... Jeremy Gilley If you are interested in making money while staying at home, then please join me and my team at: http://www.mypowermall.com/Biz/Home/115703 - Original Message - From: Liam Erven [EMAIL

Re: [Audyssey] A question about mud clients

2008-03-08 Thread Liam Erven
example please? you probably haven't configured it correctly in most cases. - Original Message - From: Jeremy Gilley [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 08, 2008 5:51 PM Subject: Re: [Audyssey] A question about mud clients the one

Re: [Audyssey] problem with mario revisited

2008-03-08 Thread Tom Randall
Hi Chrissy and all. Ok that is strange, I have not had that particular problem, although yes the timing is critical and if you are too fast or too slow on walking and jumping they will definitely get you. I am not sure what else to recommend at this point. Good luck. Tom -Original

[Audyssey] A quick update was RE: people interested in accessible games?

2008-03-08 Thread Tom Randall
Hi all just wanted to say that I am still talking with a couple of these guys who have sega equipment for sale around here. The one fellow has a package deal that comes with two systems and several controlers and several games and so forth so if I get that one I will probably sell one of them off

Re: [Audyssey] A question about mud clients

2008-03-08 Thread Stefen Hudson
The only thing about MushClient that I hate is how it handles external scripts. MonkeyTerm's way is much easier for me to use. -- From: Liam Erven [EMAIL PROTECTED] Sent: Saturday, March 08, 2008 12:23 PM To: Gamers Discussion list

Re: [Audyssey] A question about mud clients

2008-03-08 Thread Liam Erven
actually. I found mush client's to make more sense. like. it's so much easier to add a plug in. - Original Message - From: Stefen Hudson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 08, 2008 7:03 PM Subject: Re: [Audyssey] A question about mud

Re: [Audyssey] A question about mud clients

2008-03-08 Thread Michael Maslo
Liam: When do you think you may have scripts available for zmud? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Liam Erven Sent: Saturday, March 08, 2008 3:17 PM To: Gamers Discussion list Subject: Re: [Audyssey] A question about mud clients michael.

[Audyssey] RS Games Critical Announcement

2008-03-08 Thread Ryan Smith
Hello, Our website (www.rsgames.co.nr) has been successfully hacked. I have not checked any details yet and am in the process of doing that now. Please refrain from going to that website. Thank God for Back-Ups! Thank You. -Ryan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave

Re: [Audyssey] A question about mud clients

2008-03-08 Thread Liam Erven
not sure. the plug in I'm writing is coming along really nicely. I'm just trying to figgure out what to do with it. I'm not sure if I should sell it, and what price. it will cost me 40 bucks to pay for a dev kit to release my plugin publicly, and I'd hate to see money lost on that. On the

Re: [Audyssey] Captchakiller.com

2008-03-08 Thread Stefen Hudson
Sounds cool, but some of these captcha images don't have alt tags so they're impossible to find with the jaws cursor that I know of. Take the website for the mud Assault, for example. I can't find the image if I don't have anything to put the mouse pointer on.

Re: [Audyssey] Captchakiller.com

2008-03-08 Thread Bryan
True, and I think the Sryth forums uses them as well. Then again the GM might have changed that since unlike a lot of people he seems committed to keeping his site as accessible as possible. Time is an illusion, lunchtime doubly so. - Original Message - From: Stefen Hudson [EMAIL

Re: [Audyssey] A question about mud clients

2008-03-08 Thread shaun everiss
www.randylaptop.com At 09:30 a.m. 9/03/2008, you wrote: Hello, Where can I get the plugins for mush client to work with sappi? Thanks greg -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Liam Erven Sent: Saturday, March 08, 2008 3:24 PM To: Gamers

Re: [Audyssey] A question about mud clients

2008-03-08 Thread shaun everiss
well is the miriani sound pack able to run on mushclient, I'd realy like to switch over, but I really want sounds. At 09:23 a.m. 9/03/2008, you wrote: I like mushclient over monkeyterm, and I'm not recommending mmonkeyterm anymore to people. either mushclient or z mud. though z mud isn't free.

Re: [Audyssey] A question about mud clients

2008-03-08 Thread shaun everiss
http://www.gammon.com.au/files/mushclient/mushclient422.exe At least thats the latest. At 09:58 a.m. 9/03/2008, you wrote: Liam: Where can I get all I need for mushclient from? I have moneky term right now but would like to try it out. Where can I get all the plug ins from etc? Is it free also?

[Audyssey] mushclient things

2008-03-08 Thread shaun everiss
Hi. here is another site with more stuff http://www.randylaptop.com/article/MUSHclient --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at

Re: [Audyssey] A question about mud clients

2008-03-08 Thread shaun everiss
well I now have mushclient loaded and have loaded all plugins in the plugins directory currently, what plugins do i need loaded at once for all the stuff I would require. It seems to work but I can't get miriani to login, I just invalid userids and passwords, so I deleted the world and

Re: [Audyssey] GMA Game Engine?

2008-03-08 Thread josh
oh man now that sounds cool! I hope I can buy it someday. Josh - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 03, 2008 9:08 PM Subject: Re: [Audyssey] GMA Game Engine? Hi Josh, The GMA Game Engine doesn't

Re: [Audyssey] star wars

2008-03-08 Thread josh
hey tom, Why not call it something stupid like star wars for blind and visually impaired people. if sighted people know it's for blind people then they may not bother with it. also maybe changeing the name of your website to USA blind gaming or something like that would help also? USA games

Re: [Audyssey] star wars

2008-03-08 Thread josh
hey, you could also add a bunch of security to your website so lucas arts couldn't access your site. but if it were me I myself would just make the game and if Lucas arts would try sueing me they'd have no luck because what are they gunna get from me, oh wow, fifty dollars! that's a lot isn't

Re: [Audyssey] star wars

2008-03-08 Thread Alex K
Hello, If indeed Lucas Arts did send a takedown notice, and you intentionally deleted or ignored it, a judge could rule that you were in contempt of court, and slap you with a fine or jail sentence. Unfortunately, copyright is a bit of a complicated subject. What is considered fair use? How does

Re: [Audyssey] STFC 2 was LW sound packs?

2008-03-08 Thread Thomas Ward
Hi Shaun, Well, I do recall on Star Trek the Enterprise crew making reference to sectors such as sector J-25 in the Best Of Both Worlds. That suggests to me that at least some of the star systems ar charted with a letter and number designation the way Lonewolf is. However, I have heard

Re: [Audyssey] STFC 2 was LW sound packs?

2008-03-08 Thread Thomas Ward
Hi Dark, Well, I think both styles of feedback could be accomidated. Using charts is a necessity if you want to order the Enterprise to investigate sector B-7 rather than giving the player some string of coordinates like 2250, 0, 7750. That is assuming of course the grid is that large. In

Re: [Audyssey] STFC 2 was LW sound packs?

2008-03-08 Thread Thomas Ward
Hi, Sorry, but in this case I do have the right to remain silent.Smile shaun everiss wrote: where did you aquire all those sfx from? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your

Re: [Audyssey] STFC 2 was LW sound packs?

2008-03-08 Thread Thomas Ward
Hi, i suppose that is possible. shaun everiss wrote: I wander also that during missions random events could ocur, like distressed ships, problems, etc. in many trek missions there are interuptions randomly that change the mission mostly during it on the way, etc. --- Gamers mailing

Re: [Audyssey] A question about mud clients

2008-03-08 Thread Michael Maslo
Liam: Well hey paying is not bad especially if it works well. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Liam Erven Sent: Saturday, March 08, 2008 7:53 PM To: Gamers Discussion list Subject: Re: [Audyssey] A question about mud clients not sure.

Re: [Audyssey] STFC 2 was LW sound packs?

2008-03-08 Thread Thomas Ward
Hi, Ouch! That would be some really rough programming. There are lots of difference between the ships of each Star Trek series. Though, the idea of offering different ship classes would be interesting. Each class has it's own unique advantages and disadvantages. Each would offer a different

Re: [Audyssey] STFC 2 was LW sound packs?

2008-03-08 Thread Thomas Ward
Hi Cara, Well, I never thought writing Lonewolf missions were too bad, but I know lots of gamers that did find it an issue. Then, again I am a programmer so one script language is the same to me as the next. I don't have the parcer scripts memorised any more but it went something like this to

Re: [Audyssey] STFC 2 was LW sound packs?

2008-03-08 Thread Stefen Hudson
There are no terms. You will disarm all your weapons and escort us without further diversion to sector 001, where we will begin assimilating your culture and technology. Yet another example of named sectors. -- From: Thomas Ward [EMAIL PROTECTED]

Re: [Audyssey] STFC 2 was LW sound packs?

2008-03-08 Thread Stefen Hudson
There are a few sites with computer effects and what not on them, such as: www.stdimension.org www.lcarscom.net. There used to be one called Star Trek in Sound and Vision, but it was unfortunately shut down due to people downloading too much at once. I suppose if you had a good audio editor you

Re: [Audyssey] STFC 2 was LW sound packs?

2008-03-08 Thread Dark
Personally, as a complete non-programmer, I found the lw mission parza quite reasonable to understand, and the only reason I haven't created missions myself is simply my general awfulness at lw makes testing them or deciding what sort of thing would be easy or difficult a bit of a problem. If I

Re: [Audyssey] STFC 2 was LW sound packs?

2008-03-08 Thread Dark
that would make sense, though that does slightly remind me of the lw system, but on the other hand, nobody said navigating a starship was easy, and as I would want stfc2 to have some degree of realism this is obviously something which must be used. Perhaps though the charts could be as

Re: [Audyssey] STFC 2 was LW sound packs?

2008-03-08 Thread shaun everiss
well the defient relies mostly on its pulse cannons. ANd when I fight with that I always try to rely on the pulse cannons. However its not good with cloaked ships unless you can get it in a situation where it is not noticed on the first ship attack and you can get it in range. At 06:47 p.m.

Re: [Audyssey] STFC 2 was LW sound packs?

2008-03-08 Thread shaun everiss
I know about these, some of these have not updated in a bit but I should really revisit these. At 07:15 p.m. 9/03/2008, you wrote: There are a few sites with computer effects and what not on them, such as: www.stdimension.org www.lcarscom.net. There used to be one called Star Trek in Sound and