Re: [Audyssey] Core exiles labeling?

2009-06-19 Thread shaun everiss
hmm I have not the cash to do that currently. However send an internal email to coops this is one of the admins, and he will probably pass your suggestion on to the other admin and the rest of the devs and its probably going to get fixed if not immediately then in the next week. speaking of

Re: [Audyssey] mota

2009-06-19 Thread shaun everiss
there was in beta 5 but it was dropped because the key was doing its default action which was open the file or system menu, and until it can be captured well. At 01:37 p.m. 19/06/2009, you wrote: Why do you want to use alt? The key for crouch is control down arrow. Nowhere in the documentation

Re: [Audyssey] creating accessible games

2009-06-19 Thread Davy Kager
Hi, I am developing a new game title (Project Excalibur) myself, using Unmanaged C++ and XAudio2. So I can tell that XAudio2 definitely is a superior version of DirectSound. It is extremely flexible, fast and easy to use once you get used to it. As for th einput side of things, I was

Re: [Audyssey] mota

2009-06-19 Thread Bryan Peterson
The Alt key was the Jump and Crouch key in the last release of this Beta, but Thomas changed it because of some problems people were having with it. Gabba gabba hey! - Original Message - From: Nicol 0722001...@vodamail.co.za To: Gamers Discussion list gamers@audyssey.org Sent:

[Audyssey] flight simulator 2004

2009-06-19 Thread Phil Vlasak
Hi Folks, I have added the following links to my games page: The Blind Pilots Project using flight simulator 2004 . This is a complecated but accurate flight simulator that requires the purchase of sevaral pieces of software including Microsoft Flight Simulator 2004. You can get this program

Re: [Audyssey] mota

2009-06-19 Thread Thomas Ward
Hi Nicol, Quote Firstly, I have noticed that pressing escape in the main menu does nothing; the game does not respond if I press escape. End quote It is not suppose to. if you notice the shortcut keys assigned to each menu option to exit the game from the main menu press x or arrow to exit

Re: [Audyssey] mota

2009-06-19 Thread Thomas Ward
Hi Bryan, Smile. You got it. That's the way people should look at the locked door. Although, I locked it for technical reasons it plays into the story exactly as you said. Bryan Peterson wrote: Just like the Sarah game, not every little thing in MOTA's going to have a use. That locked door

Re: [Audyssey] mota

2009-06-19 Thread Bryan Peterson
I didn't know there was a technical aspect to it also. That does make sense though. But in every film or novel of this sort that I've ever encountered it always played out that the main door either magically locked itself or was blocked off in some way so you had to find your way out. The

Re: [Audyssey] mota

2009-06-19 Thread Thomas Ward
Hi Nicol, When I released beta 5 I tried moving jump and duck to the alt key. When people had trouble with that I returned it to the control key in beta 6. So your reading old news. Smile. Nicol wrote: Why do you want to use alt? The key for crouch is control down arrow. Nowhere in the

[Audyssey] 3D Shooter Game Under Development

2009-06-19 Thread Ryan Smith
Hello, Mike F and I are beginning development on a 3D multiplayer shooter game. The object of the game will be to destroy your opponent. The game will take place on a playing field which will either be chosen randomly or from a preset map. The game board will have landscape objects, such as

Re: [Audyssey] 3D Shooter Game Under Development

2009-06-19 Thread Nick Helms
Here are my thoguhts 1. The game should have team vs team support rather then 1 on 1. 2. The more you kill, the more points you gain world wide. 3. You should be able to snag other weapons, cars, helecopters, etc that you can use against the aposing side. 4. If I think of more, I'll let you know.

Re: [Audyssey] 3D Shooter Game Under Development

2009-06-19 Thread Allan Thompson
Hi, Some thoughts about this... It would be nice if it was not solely an multiplayer game. Maybe the players could be Cyborgs who can pick up and switch out various weapons, and power ups, even from defeated players bodies. Maybe certain weapons, ammo and Upgrades could be bought thru points

Re: [Audyssey] 3D Shooter Game Under Development

2009-06-19 Thread Charles Rivard
How about, instead of killing the enemies, you shoot them with paint balls. Whoever joins the room at the time is fair game, although you could set up teams ahead of time amongst each other. --- Shepherds are the best beasts. - Original Message - From: Nick Helms nick.he...@gmail.com

Re: [Audyssey] creating accessible games

2009-06-19 Thread Thomas Ward
Hi Davy, Yeah, I'm strongly looking at XAudio2 myself. I've read over the DirectX documentation and have tinkered with the sample source code some too. Over all I like the library, but I'm honestly not very familiar with it yet. I'm wondering since you seam to have a lead on this if you would

Re: [Audyssey] creating accessible games

2009-06-19 Thread Davy Kager
Hi, I am still experimenting with XAudio2 myself (the only thing I have up and running is a menu system for my upcoming release). But if you've got any questions, feel free to ask me ont he development list. I feel this is best, as others will be able to benefit from the ongoing discussions

Re: [Audyssey] 3D Shooter Game Under Development

2009-06-19 Thread Steady Goh
Hi, earlier on When Kelvin and I were testing battle racing for Che, we felt that it could be overwellming for many gamers out there and we had ideas for a new multi-player game. coincidently, Our ideas and your plans have their similarities. I think it will be fun and adictive and yet not

[Audyssey] games added

2009-06-19 Thread shaun everiss
Hi. phill and all please notice that the podcasts on the blind pilots project site are on sendspace and you guessed it are expired. why I say this is that someone really needs to host nicks cast because the sendspace link will eventually go away. --- Gamers mailing list __ Gamers@audyssey.org

Re: [Audyssey] 3D Shooter Game Under Development

2009-06-19 Thread shaun everiss
hmm I think each player should have a base, this game reminds me of armyman3d. yeah each player should be a robot, we don't have anything like robot wars, in fact you could make it like a tourni type if you wished. whould rock. At 06:54 a.m. 20/06/2009, you wrote: Hello, Mike F and I are

Re: [Audyssey] 3D Shooter Game Under Development

2009-06-19 Thread shaun everiss
wow I didn't think of that stuff its good. At 07:18 a.m. 20/06/2009, you wrote: Here are my thoguhts 1. The game should have team vs team support rather then 1 on 1. 2. The more you kill, the more points you gain world wide. 3. You should be able to snag other weapons, cars, helecopters, etc that

Re: [Audyssey] Flight games added

2009-06-19 Thread Phil Vlasak
Hi Shaun, I didn't check the podcasts when I went to the blind pilot project site. I was hoping Nick would send his podcast to Blind Cool Tech or some other place so I could put a permanent link on my games page. Phil - Original Message - From: shaun everiss shau...@xtra.co.nz To:

Re: [Audyssey] 3D Shooter Game Under Development

2009-06-19 Thread shaun everiss
good point, another thing is lazerforce type where you shoot someone and you can't fire for a few secs, there really should be a ranking system though. At 10:10 a.m. 20/06/2009, you wrote: How about, instead of killing the enemies, you shoot them with paint balls. Whoever joins the room at the

Re: [Audyssey] 3D Shooter Game Under Development

2009-06-19 Thread Nick Helms
Come to think of it, we don’t have any online audio shooters. This is gonna rock! On 6/19/09, shaun everiss shau...@xtra.co.nz wrote: good point, another thing is lazerforce type where you shoot someone and you can't fire for a few secs, there really should be a ranking system though. At 10:10

Re: [Audyssey] blast chamber

2009-06-19 Thread The Kolesar Brothers
Hey Steve. For some reason your address bounces back in my face my friend. Could you ship me something so that I can throw you in the address book? Need to ship you two items. Thanks Ron Matt Ron Kolesar there great Dogs! kolesar16...@roadrunner.com - Original Message - From: Steve

[Audyssey] Sorry about that.

2009-06-19 Thread The Kolesar Brothers
My last letter should have gone to Steve. Like I said in the letter his address has been bouncing. I don't normally do this. So I apologise once again for my mistake. Ron and Boz. Matt Ron Kolesar there great Dogs! kolesar16...@roadrunner.com --- Gamers mailing list __ Gamers@audyssey.org

Re: [Audyssey] 3D Shooter Game Under Development

2009-06-19 Thread Thomas Ward
Hi Nick, Yes, we do. We have Audio Quake which is kind of what Ryan's idea reminds me of. Nick Helms wrote: Come to think of it, we don’t have any online audio shooters. This is gonna rock! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] 3D Shooter Game Under Development

2009-06-19 Thread Nick Helms
Quick question Do you have to have a copy of quake to play audio quake or can you just use the sharewear demo? On 6/19/09, Thomas Ward thomasward1...@gmail.com wrote: Hi Nick, Yes, we do. We have Audio Quake which is kind of what Ryan's idea reminds me of. Nick Helms wrote: Come to think

Re: [Audyssey] 3D Shooter Game Under Development

2009-06-19 Thread Scott Chesworth
Hi Nick, The sharewear demo will serve you fine for audio quake. It means you're limited to the first few levels in single player mode, but you get full access to the online action which is where most of the fun is truth be told. hth Scott On 6/20/09, Nick Helms nick.he...@gmail.com wrote:

Re: [Audyssey] 3D Shooter Game Under Development

2009-06-19 Thread Nick Helms
So that basicly means I can access quake free! Sweet! Question though. When I launch the demo, I just here a bunch of gun fire and sapi saying “You got the gun”, etc. What is that about? And how do I start interacting with the game? Is there some sort of tutorial or something I could use? Thanks,

Re: [Audyssey] games added

2009-06-19 Thread shaun everiss
I have your cast but I wouldn't mind listening to the rest of the casts if you could put them back up or something or better yet put them up as several zipped parts. I am a bit of a tech and something like this would rock to see what you went through in action. I am seriously thinking about

Re: [Audyssey] 3D Shooter Game Under Development

2009-06-19 Thread shaun everiss
well the shareware version will do deathmatch stuff. I got my one from id it cost me 25 bucks. At 01:51 p.m. 20/06/2009, you wrote: Quick question Do you have to have a copy of quake to play audio quake or can you just use the sharewear demo? On 6/19/09, Thomas Ward thomasward1...@gmail.com

Re: [Audyssey] 3D Shooter Game Under Development

2009-06-19 Thread shaun everiss
the full version is only if you want to do epesodes. At 02:22 p.m. 20/06/2009, you wrote: well the shareware version will do deathmatch stuff. I got my one from id it cost me 25 bucks. At 01:51 p.m. 20/06/2009, you wrote: Quick question Do you have to have a copy of quake to play audio quake or

Re: [Audyssey] 3D Shooter Game Under Development

2009-06-19 Thread Nick Helms
Will someone point me to the webpage where I can register a player name? The link I found on the agrip.org.uk webpage was broken. On 6/19/09, shaun everiss shau...@xtra.co.nz wrote: the full version is only if you want to do epesodes. At 02:22 p.m. 20/06/2009, you wrote: well the shareware

Re: [Audyssey] 3D Shooter Game Under Development

2009-06-19 Thread Ryan Smith
Hi, Thanks for all your suggestions guys. I've talked to Mike, and we've agreed that having a team will be cool. All other input you've given us will be considered. As far as release dates are concerned, I can't really say. It all depends how things go. -Ryan --- Gamers mailing list __

[Audyssey] audio quake

2009-06-19 Thread Nick Helms
I have 2 questions about audio quake. 1. When I tell the game to start, I hear the demo. How do I actually select a map to begin playing? The demos never seem to end! 2. How do I connect to an online game?? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail