Re: [Audyssey] better control of troop training in castaways

2011-08-18 Thread brice mellen
Well, and I would like an explanation of how to make my soldiers become the ones you need leather for, as it stand now we really have no job descriptions either, and unfortunately I don't have Microsoft word to read that rtf file about it. I'm not even to mission 3 yet because mission 2 is so

Re: [Audyssey] arrangement of buildings list in castawaysand a suggestion.

2011-08-18 Thread Steady Goh
Yah I like those suggestions. Another thing I hope Jeremy can consider adding is the ability to switch certain buildings to high priority besides open and close. In mission 3 which production efficiency is very crucial in winning, I had to go round and round closing and opening buildings. One

Re: [Audyssey] arrangement of buildings list in castawaysand a suggestion.

2011-08-18 Thread Steady Goh
Yah I like those suggestions. Another thing I hope Jeremy can consider adding is the ability to switch certain buildings to high priority besides open and close. In mission 3 which production efficiency is very crucial in winning, I had to go round and round closing and opening buildings. One

Re: [Audyssey] sounds apparently not missing in MOTA beta 22

2011-08-18 Thread Darren Duff
I would say so as it doesn't happen her either. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Wednesday, August 17, 2011 10:30 PM To: audyssey gamers list Subject: [Audyssey] sounds apparently not missing in

Re: [Audyssey] better control of troop training in castaways

2011-08-18 Thread Steady Goh
Leather becomes brigandine leather armor to train your soldier to become pikemen. Not available in mission 1 and 2. 锦发/Steady Goh - Original Message - From: brice mellen buu...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, August 18, 2011 5:12 PM Subject: Re:

[Audyssey] Small update to mapData IF/RPG game thingy

2011-08-18 Thread Jacob Kruger
Here are download links for latest, updated version of my mapData IF/RPG engine thingies. The straight one is just to make use of map content, and the generator one is for generating the content files, without having to type them up yourself. Only real thing have added in right now is to let

Re: [Audyssey] Small update to mapData IF/RPG game thingy

2011-08-18 Thread dhruv kumar
hi, what is your rpg engine? please, please, please, upload it please! On 8/18/11, Jacob Kruger blin...@gmail.com wrote: Here are download links for latest, updated version of my mapData IF/RPG engine thingies. The straight one is just to make use of map content, and the generator one is for

Re: [Audyssey] Small update to mapData IF/RPG game thingy

2011-08-18 Thread Jacob Kruger
Those links in the prior email are direct download links for zip files with various bits and pieces in them, so, for example, if you download: http://www.blindza.co.za/uploads/mapData/mapData_dist/mapData_exe.zip And do something like hit enter on mapData.exe it will run the command line app

Re: [Audyssey] Small update to mapData IF/RPG game thingy

2011-08-18 Thread dark
Hi Jacob. I'm afraid I'm a litle confused. I have your last E-mail about your rpg generator, but it seems there are several exe files doing different things. Perhaps an explanation of what does what and a post of just the exe files would help here, sinse I'm afraid your messages concerning

Re: [Audyssey] Small update to mapData IF/RPG game thingy

2011-08-18 Thread Jacob Kruger
Ok, sorry, my bad, but like said in prior email, think since pseudo-developed this, I know why things are there, take place, get asked etc., but let me at least explain minor things smile: In mapData_exe.zip The file mapData.exe will automatically load the contents for the map from

[Audyssey] alterean soundpack problem

2011-08-18 Thread dark
Hi. Because escape is the interupt for sapi, I keep hitting shift escape by mistake and muting all area sounds and music. there's no way to get this back, even pressing F10 and then altering the volume doesn't do it, so I end up having to play without (and repeating shift escape does no

[Audyssey] Microsoft Flight simulator and Itsyourplane

2011-08-18 Thread Christian
Hi all, Was just curious, is anyone on this list using the Microsoft Flight Simulator Deluxe Edition together with itsyourplane? I just about to start playing it and have already talked to a visually impaired flyer, but it would be fun to know if anyonne else is flying as well. Best regards,

Re: [Audyssey] Microsoft Flight simulator and Itsyourplane

2011-08-18 Thread Trouble
I use that setup and it can be a little ruff when getting the planes flight plan set up. I mostly start the flight plan after its your plane is running. At 09:54 AM 8/18/2011, you wrote: Hi all, Was just curious, is anyone on this list using the Microsoft Flight Simulator Deluxe Edition

Re: [Audyssey] Mota thoughts

2011-08-18 Thread Karl Belanger
One thing you could add to help make it clear when you missed a jump is to add a shorter scream or exhale followed by a fall noise to signal that you took a fall. You might also consider taking some damage when you jump near the top of a rope and fall. -Original Message- From:

Re: [Audyssey] better control of troop training in castaways

2011-08-18 Thread Kelvin Tan
agreed about the enemy gets stronger so much faster than most normal players can! i tried to delay on the start of the catapault building, trying to build a big army to fend off enemy troops, but i must say i failed big time! i choose to produce about 10 knights and 10 cavalry, and it totally

Re: [Audyssey] better control of troop training in castaways

2011-08-18 Thread brice mellen
Well, I don't wanna do mission 3 until I can complete mission 2, but heres my problem. First off I think that killing is a little accessive, it takes so long to get new people that losing them really hurts you I think that the process of new people needs to be sped up a lot. It's really

[Audyssey] Stem stumper for smart phones

2011-08-18 Thread Che
hey all, i purchased the game stem stumper for my android phone today to help support development of audio games on smart phones in a small way, as we have very few audio games so far. anyhow, the reviews i have read of it say its great, but i cannot find instructions on how it is played, or

Re: [Audyssey] Mota thoughts

2011-08-18 Thread Hayden Presley
Hi, I don't like that damage idea. For one thing, if there is a monster in the room below, it is totally to your advantage to jump down there before they start hurting you while you are on the rope. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org

[Audyssey] question on snes emulator

2011-08-18 Thread michael barnes
Hey, I was told that snes 9x was accessible for the blind. However when I went to setup my controller I had some problem doing the setup by myself. I also get this message that pops up everytime I go into the program that said display error. How can I fix this problem and the problem with the

Re: [Audyssey] Stem stumper for smart phones

2011-08-18 Thread Phil Vlasak
Hi Che, Here is my listing for the game for iPhones. Ananse Productions, Games For the Rest of Us. Home of Stem Stumper, a blind-accessible puzzle game for the iPhone and iPod Touch. A dynamic layered soundtrack to guide Mimea the vine through 100 brain-teasing levels. Use sling shots,

Re: [Audyssey] better control of troop training in castaways

2011-08-18 Thread Willem
Hi. I have to agree about the troop management. I wanted to make pikemen, but had to create 6 rangers first, because there were 6 cloaks in my barracks. I've noticed that shift g speaks different coordinates from where it was reported that a battle happened. Is it a matter of the enemy

Re: [Audyssey] Stem stumper for smart phones

2011-08-18 Thread Michael Taboada (AI5HF)
Hi, If you start the game, there will be a tutorial. Hth, -Michael. -- From: Che blindadrenal...@gmail.com Sent: Thursday, August 18, 2011 5:43 PM To: Gamers Discussion list gamers@audyssey.org Subject: [Audyssey] Stem stumper for smart phones

[Audyssey] question on switching liscensing

2011-08-18 Thread tim kilgore
Hey, I've sent you a couple of messages regarding how to switch my railracer liscense. Is that a possibilityy? If so, could you send me my liscense key? Also, is there a limit as to how many keys you'll send. My old email address was: tim8275@sbcglobalnet. Any help you could gie would be

Re: [Audyssey] question on snes emulator

2011-08-18 Thread Thomas Ward
Hi Michael, What specifically is the problem with configuring a joystick? Once you load a rom just press alt+f7 to bring up the joystick dialog and there you can map or asign various actions to buttons. Just tab to the button you want to asign and follow the steps on screen. As far as the

Re: [Audyssey] mota beta 22 thoughts

2011-08-18 Thread Hayden Presley
Hi, As a note, it somehow makes more sense for me that bronze spikes are bounded by metal instead of the exact same sound as the chasms and the firepits. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas

Re: [Audyssey] question on switching liscensing

2011-08-18 Thread Thomas Ward
Hi Tim, Just a suggestion, but its better to send these messages to the developer privately rather than to the general Audyssey list. While not directly off topic I always considered messages between you personally and the software developer regarding licensing to be a personal off list

Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-18 Thread Hayden Presley
Hi, I think some of my favorites were the above-mentioned fire exit, the so-called goblin folksong, and the lord of the rings featuring the wise Lord Sauron. Let's not forget the boxing ring. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org

Re: [Audyssey] mota beta 22 thoughts

2011-08-18 Thread Thomas Ward
Hi Hayden, That's precisely why I removed the ledges from the bronze spikes. The spikes are made out of bronze and so is the metal edges that surround them. Plus keep in mind they are not a pit, but huge sspikes stuck out of the ground you have to jump over so the floor shouldn't crumble given

[Audyssey] Rail racer response, was:Re: question on switching liscensing

2011-08-18 Thread Che
hi gang, sorry, I didn't realize that was sent to list instead of me directly. i think this is totally my fault though, as i realized my old email address is on the rail racer web page, and tim was probably sending to it instead of my current one, thus i wasn't getting his emails. I answer

Re: [Audyssey] mota beta 22 thoughts

2011-08-18 Thread Thomas Ward
Hi Valiant, No. Version 1.0 will be fully encrypted. As soon as I'm done modding the sounds, settle on this or that, I am fully planning on encrypting everything. The days of someone hacking and modding the full release of the game will be much more difficult. I payed several hundred in sounds

Re: [Audyssey] Small update to mapData IF/RPG game thingy

2011-08-18 Thread dhruv kumar
hi, wow, but when I download mapdata_exe or something like this, it says that crc failed? what should I doo? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web,

Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-18 Thread Thomas Ward
Hi, Yes, that works as well. Although, just my two cents, I think it is better to manually indent/format your code rather than depend on a third-party program for automatic indention. Far too many developers today seem to gravitate towards IDES that automatically indent code, have custom wizards

Re: [Audyssey] Small update to mapData IF/RPG game thingy

2011-08-18 Thread dhruv kumar
but the map_gen thing works --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are

Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-18 Thread Thomas Ward
Hi Dark, Python is Python regardless if it is embedded in a program as a scriptable module or you write the next version of Shades of Doom. The language and sintax carry over from program to program although the classes and ffunctions available might be different. However, the same basic rules

Re: [Audyssey] mota beta 22 thoughts

2011-08-18 Thread Bryan Peterson
I heartily agree. A free game is one thing but a commercial one, no way. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, August 18, 2011 7:13 PM Subject: Re: [Audyssey]

[Audyssey] AG instructions and stem stumper for smart phones

2011-08-18 Thread Che
hmm, not seeing that, maybe it is on i phone and not droid version? when i start it up, i get play now, select level, something that sounds like start marathon, but nothing about instructions or tutorials. when i start level one, it says find the fertilizer by tapping the sound that is

[Audyssey] soul trapper help.

2011-08-18 Thread michael barnes
Hey, does anyone know of any website that will give me help on the game soul trapper? I am stuck at the organ and need to know the keys to press. Thanks. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. ---

Re: [Audyssey] AG instructions and stem stumper for smart phones

2011-08-18 Thread william lomas
start the game, then u get them On Aug 19, 2011, at 2:40 AM, Che wrote: hmm, not seeing that, maybe it is on i phone and not droid version? when i start it up, i get play now, select level, something that sounds like start marathon, but nothing about instructions or tutorials. when i

Re: [Audyssey] alterean soundpack problem

2011-08-18 Thread Oriol Gómez (iPhone)
Hi Im in paris on vacation but i will soon get on it Enviado desde mi iPhone El 18/08/2011, a las 02:15 p.m., dark d...@xgam.org escribió: Hi. Because escape is the interupt for sapi, I keep hitting shift escape by mistake and muting all area sounds and music. there's no way to get

Re: [Audyssey] better control of troop training in castaways

2011-08-18 Thread Christopher Bartlett
I have to disagree about Mission 2's difficulty. I managed to beat it with four knights and five rangers, before the goblins were a major threat. Mission 3 is a cast-iron puppy though. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org