The current version has a bug in the window eyes portion of the code. When you
pressed tab it probably cycled to window eyes and that was what caused it to
freeze. If you are trying to set it to Jaws, you can open your progress.ini
file and change the first line to 3. This is the same as if
Johnny, would it solve the problem if you were able to raise the volume on just
the left side of the headphones? I've been considering adding a feature that
might help those with hearing loss on one side. You would tell the game to
artificially boost the volume on one side by some percentage,
Yeah I forgot to include like 3 voice files in the last update. Oh well, that
seems to be a big problem for me. I never remember to include all of my files.
:D I'll be correcting that mistake in the next big update which is in the
works.
My voice for reload voice send
doesn't seem to
Hi friend, what's the email of Visually Impaired Phones group for the
Iphone.?
-Original Message-
From: fred olver
Sent: Wednesday, November 09, 2011 9:44 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] New Interactive accessible comic
Eleanor, I passed it on to the Visually
I'd be interested in that list as well... If you find out please let me know
On 11/12/11, QuentinC quent...@cfardel.net wrote:
Hello all,
Some time ago, I know that there was a mailing-list for discussing
audiogame developpement specifically.
Could someone give me the address of that list if
Hi Quentin,
The address is
develop...@usagamesinteractive.com
and the list page can be found at
http://www.usagamesinteractive.com/lists.php
Cheers!
On 11/12/11, QuentinC quent...@cfardel.net wrote:
Hello all,
Some time ago, I know that there was a mailing-list for discussing
audiogame
Hi Charles,
Yes, of course. Its perfectly legal to use Eloquence if it came a part
of Jaws, Window-Eyes, etc through the screen reader's API because you
are still using the product the TTS engine was licensed for.
The problem with RealSpeak, Vocalizer, and Eloquence is they have
exclusive
Hi I was wondering if anyone can help me with Chillingham. I have been able to
get the woman out of the church, however I cannot figure out the organ
sequence. I have had the parrot eat the peanuts in the pet store and stil I
cannot figure out the sqeuence. I have even recorded the sequence on
No, I've heard nothing, still hoping that, a new version of TOC will be
released at some point.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of john
Sent: 20 October 2011 19:51
To: gamers
Subject: [Audyssey] gma news list
Hi all, I
If the below link does not work, try this one
http://valiant8086.com/games/sims/swamp/swamp%20playthrough.mp3
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Valiant8086
Sent: Friday, November 11, 2011 5:16 PM
To: Gamers Discussion
hi list. I'm really liking castaways. How exactly does the multiplayer feature
work ? Can you help other people with their missions? Thanks for your help.
Jess
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You can
Thomas, the web page you gave has a parse error...
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Makes sense, and they are screwing themselves, aren't they? They would sell
more if they were more flexible, I would think.
---
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you! are! finished!
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From: Thomas Ward
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Hi Thomas,
I know the advantages of using whatever speech engine is available on the
user's computer.
But if this is done then you would need to find a way to create some
configuration options for your games which don't change system defaults.
For example, let's talk about SAPI.
It should be
Hi Thomas,
I have a question about this.
I thought it was legally possible to buy a SAPI 5 version of Eloquence
instead of only having boundled versions like JAWS or other programs?
And what about ViaVoice TTS from IBM, which is essentially the same than
Eloquence, at least concerning the
Hi Tony.
Warning spoilage ahoy!
The sequence to play on the organ is up , right, left, up, left, right, up,
right.
Hth.
It's rather odd how often people have had trouble with this and asked for
the solution, indeed I just copied it from the last time someone asked on
audiogames.net. I
Hi Michael.
For someone who plays constantly with sapi, I must confess I don't agree
such config changes in a game are absolutely! necessary, sinse you can just
set them by default in windows for all your sapi games.
While there is the odd occasion you might want different settings for
Just in case it hasn't been seen yet, there's also some stuff missing
from the silenced pistol, especially under the reepr, I think.
Also, can people still submit voices? I do a bit of amateur voice
acting, mostly foor my own and my family's enjoyment, and I want tto
know if it'd be appropriate
The silencer was another case of me forgetting certain files. I'm going to try
very carefully to make sure everything in included when I post the next update.
The silencer should be fixed as well as the voices.
For the moment I don't need any new voices recorded, but pretty soon I will be
Dear gamers,
Testers are currently being accepted for BPCPrograms. You can apply by going to
www.bpcprograms.com/signup.htm.
You will be testing an upcoming release of Three-D Velocity
(www.bpcprograms.com/scripts/php/programdesc.php?program=tdv.) Intensive
testing will begin towards the end
...@audyssey.org.
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Work on Time of Conflict continues. David is working towards a new release
with a megaton of new features. Note, I'm not a spokesperson, just
following developments.
Chris Bartlett
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Right now, the help is limited to sending supplies and in some cases troops
to one another. Each of you is on an independent map, but with the merchant
cart and the war tent, you can trade supplies and troops.
Chris Bartlett
-Original Message-
From: gamers-boun...@audyssey.org
Here is my demo. I hope some of you find it amusing and helpful.
http://www.sendspace.com/file/mzju78
Darren Duff.
amateur radio station KK4AHX.
Follow me on twitter @blinddrummer.
friend me on face book http://www.facebook.com/blinddrummer.
Drummer for The Overflow worship band!
/gamers_audyssey.org.
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I want a random taunt one... 'Come get a load of this!' 'You won't find an
easy meal here!'
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Be able to have specific SAPI voice and settings for each game is far
from useless. Think on this:
Personnally my mother tongue is french, so my default voice is a french
one. However, I would certainly like to set an english voice for my
english games...
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um, just a question why does it keep saying I timed out? how much time
do you actually get to fill this out?
On 11/12/11, Munawar Bijani munaw...@gmail.com wrote:
Dear gamers,
Testers are currently being accepted for BPCPrograms. You can apply by going
to www.bpcprograms.com/signup.htm.
You
IN fact it appears that I'm already subscribed, I got a message this
evening and I have just sent one now.
I supposed that the list was gone, because no message came through for a
long while, I'm pretty sure at least one year, even perhaps 2.
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If
You know, that's a fantastic idea! Jeremy, could you consider
implementing that?
Sent with Thunderbird 3.1.14 portable.
On 11/12/2011 1:43 PM, Johnny Tai wrote:
I want a random taunt one... 'Come get a load of this!' 'You won't
find an easy meal here!'
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Hi Quentin.
i never actually said setting sapi specifically in games was useless and
therefore shouldn't be included, only that it was not absolutely essential.
Michael's post seemed to imply that unless this option was added to a game,
it wasn't worth having, where as games like spoonbill
Actually we may need her when I have a revised voice list. We have 8 men, and
I would like to get 2 women as well. This will give people a more balanced set
of choices.
Oh darn. Really? And I was about to
start recording several different
character sets. I was even going to try to bribe my
Actually yes, a random taunt is already on the revised list that's being worked
on.
You know, that's a fantastic idea!
Jeremy, could you consider implementing that?
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in the next update I'd like the ability to add more voices in the game.
Like have users be able to add more voices maybe sounds.
I have some really cool idea for mods ofcause it won't be zombie
related, but it will still use the same engine just the sounds will
be different.
At 02:21 p.m.
It would be impractical to just keep adding and adding voices and sounds. My
current working directory for Swamp is 70 MB. With in reason we could of
course add more, but selectiveness will probably have to come ahead.
Players are, of course, free to replace sounds as they wish. With 8 male
Well done Darren! I've added your walkthrough to the game's readme.txt file
also, so that others can find it more easily.
Here is my demo. I hope some of
you find it amusing and helpful.
http://www.sendspace.com/file/mzju78
Darren Duff.
amateur radio station KK4AHX.
Follow me on
Really love that walkthrough too- at least now I know how to save the game
lol.
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If the connection times out just refresh the page, the server's under heavy
load at the moment I think.
Munawar A. Bijani
BPCPrograms, LLC
http://www.bpcprograms.com
-Original Message-
From: ryan chou
Sent: Saturday, November 12, 2011 2:54 PM
To: Gamers Discussion list
Subject: Re:
I've thoroughly enjoyed listening to both walkthroughs that have been posted
thus far. I really like listening to the commentary and each person's distinct
speaking style as they go through everything. I'm also a fan of how everyone
seems to insert some humor as they go along, and those are
Hi Dark,
I didn't want to say that it is absolutely necessary to have all SAPI
options available.
But if you are using avoice in a non English language as your default voice,
running a game without changing it in the control panel might cause you some
problems.
Besides, I know some programs
She agrees readily to record stuff for swamp.
I was wondering, should the pained grunting change as the voices
change? Right now, there's a few player ouch noises, and I forget how
they're set up. If so, let me know, and I'll get her to pretend to be
in pain on a recording, as well.
Signed:
Hi.
Nice review. I just got done listening to it. I got a bunch of good
laughs out of it.
Sent with Thunderbird 3.1.14 portable.
On 11/12/2011 12:42 PM, Darren Duff wrote:
Here is my demo. I hope some of you find it amusing and helpful.
http://www.sendspace.com/file/mzju78
Darren Duff.
Hi.
This looks cool.
Does it have any music and/or sound effects?
Christina
- Original Message -
From: michael barnes c...@samobile.net
To: gamers@audyssey.org
Sent: Saturday, November 12, 2011 12:59 AM
Subject: [Audyssey] SilverSword full version coming for iPhone.
Hey, All.
This
send E-mail to gamers-ow...@audyssey.org.
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true, but could the player have the ability to create extra sound
folders for voices, I made another just to see andit never showed in
the game but you are probably right.
At 02:39 p.m. 12/11/2011 -0800, you wrote:
It would be impractical to just keep adding and adding voices and
sounds. My
The reason the game won't detect new voice sub folders is because the other
players in multiplayer need to be able to play the matching file whenever you
are speaking within ear shot of them.
true, but could the player have the
ability to create extra sound
folders for voices, I made
i think it would be nice to have a even amount of male and feemale voices
On 11/12/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote:
The reason the game won't detect new voice sub folders is because the other
players in multiplayer need to be able to play the matching file whenever
you are
Yes it does have sound and music.
The game is still in development at this time but it will be release in
a few weeks.
If you have any suggestion on accessibility on this game contact the
developer at.
i...@silversword-rpg.com
And share your ideas.
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Hey, can someone tell me if the voice over on the iPhone will work with iDOS?
I would be greatful if someone knows the answer to this question.
Thanks.
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It'd be nice to have at least some female voices, yes. The availability of
voices, however, is down to those who volunteer to record. It was all guys
who submitted voices, so... it's all guys on the server.
Kai
- Original Message -
From: lenron brown lenro...@gmail.com
To: Gamers
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