Re: [Audyssey] swamp bug

2011-11-12 Thread Jeremy Kaldobsky
The current version has a bug in the window eyes portion of the code. When you pressed tab it probably cycled to window eyes and that was what caused it to freeze. If you are trying to set it to Jaws, you can open your progress.ini file and change the first line to 3. This is the same as if

Re: [Audyssey] thoughts on swamp

2011-11-12 Thread Jeremy Kaldobsky
Johnny, would it solve the problem if you were able to raise the volume on just the left side of the headphones? I've been considering adding a feature that might help those with hearing loss on one side. You would tell the game to artificially boost the volume on one side by some percentage,

Re: [Audyssey] more about swamp

2011-11-12 Thread Jeremy Kaldobsky
Yeah I forgot to include like 3 voice files in the last update. Oh well, that seems to be a big problem for me. I never remember to include all of my files. :D I'll be correcting that mistake in the next big update which is in the works. My voice for reload voice send doesn't seem to

Re: [Audyssey] New Interactive accessible comic

2011-11-12 Thread THANHVINH
Hi friend, what's the email of Visually Impaired Phones group for the Iphone.? -Original Message- From: fred olver Sent: Wednesday, November 09, 2011 9:44 AM To: Gamers Discussion list Subject: Re: [Audyssey] New Interactive accessible comic Eleanor, I passed it on to the Visually

Re: [Audyssey] Audiogame developement mailing-list ?

2011-11-12 Thread Oriol Gómez
I'd be interested in that list as well... If you find out please let me know On 11/12/11, QuentinC quent...@cfardel.net wrote: Hello all, Some time ago, I know that there was a mailing-list for discussing audiogame developpement specifically. Could someone give me the address of that list if

Re: [Audyssey] Audiogame developement mailing-list ?

2011-11-12 Thread Thomas Ward
Hi Quentin, The address is develop...@usagamesinteractive.com and the list page can be found at http://www.usagamesinteractive.com/lists.php Cheers! On 11/12/11, QuentinC quent...@cfardel.net wrote: Hello all, Some time ago, I know that there was a mailing-list for discussing audiogame

Re: [Audyssey] legalized speech - Re: Possible MOTA Features

2011-11-12 Thread Thomas Ward
Hi Charles, Yes, of course. Its perfectly legal to use Eloquence if it came a part of Jaws, Window-Eyes, etc through the screen reader's API because you are still using the product the TTS engine was licensed for. The problem with RealSpeak, Vocalizer, and Eloquence is they have exclusive

[Audyssey] Chillingham

2011-11-12 Thread Tony Sohl
Hi I was wondering if anyone can help me with Chillingham. I have been able to get the woman out of the church, however I cannot figure out the organ sequence. I have had the parrot eat the peanuts in the pet store and stil I cannot figure out the sqeuence. I have even recorded the sequence on

Re: [Audyssey] gma news list

2011-11-12 Thread Joe Shabido
No, I've heard nothing, still hoping that, a new version of TOC will be released at some point. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of john Sent: 20 October 2011 19:51 To: gamers Subject: [Audyssey] gma news list Hi all, I

Re: [Audyssey] swamp playthrough

2011-11-12 Thread Reinhard Stebner
If the below link does not work, try this one http://valiant8086.com/games/sims/swamp/swamp%20playthrough.mp3 -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Valiant8086 Sent: Friday, November 11, 2011 5:16 PM To: Gamers Discussion

[Audyssey] multiplayer in castaways?

2011-11-12 Thread Jess Varnell
hi list. I'm really liking castaways. How exactly does the multiplayer feature work ? Can you help other people with their missions? Thanks for your help. Jess --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can

Re: [Audyssey] Audiogame developement mailing-list ?

2011-11-12 Thread QuentinC
Thomas, the web page you gave has a parse error... --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] legalized speech - Re: Possible MOTA Features

2011-11-12 Thread Charles Rivard
Makes sense, and they are screwing themselves, aren't they? They would sell more if they were more flexible, I would think. --- Be positive! When it comes to being defeated, if you think you're finished, you! are! finished! - Original Message - From: Thomas Ward

Re: [Audyssey] Possible MOTA Features

2011-11-12 Thread Darren Duff
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Re: [Audyssey] Possible MOTA Features

2011-11-12 Thread Darren Duff
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Re: [Audyssey] swamp playthrough

2011-11-12 Thread Darren Duff
to gamers-ow...@audyssey.org. _ NOD32 EMON 6622 (2011) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6623 (2012) information _ This message was checked by NOD32 antivirus system http

Re: [Audyssey] Possible MOTA Features

2011-11-12 Thread Michael Gauler
Hi Thomas, I know the advantages of using whatever speech engine is available on the user's computer. But if this is done then you would need to find a way to create some configuration options for your games which don't change system defaults. For example, let's talk about SAPI. It should be

Re: [Audyssey] legalized speech - Re: Possible MOTA Features

2011-11-12 Thread Michael Gauler
Hi Thomas, I have a question about this. I thought it was legally possible to buy a SAPI 5 version of Eloquence instead of only having boundled versions like JAWS or other programs? And what about ViaVoice TTS from IBM, which is essentially the same than Eloquence, at least concerning the

Re: [Audyssey] Chillingham

2011-11-12 Thread dark
Hi Tony. Warning spoilage ahoy! The sequence to play on the organ is up , right, left, up, left, right, up, right. Hth. It's rather odd how often people have had trouble with this and asked for the solution, indeed I just copied it from the last time someone asked on audiogames.net. I

Re: [Audyssey] Possible MOTA Features

2011-11-12 Thread dark
Hi Michael. For someone who plays constantly with sapi, I must confess I don't agree such config changes in a game are absolutely! necessary, sinse you can just set them by default in windows for all your sapi games. While there is the odd occasion you might want different settings for

Re: [Audyssey] more about swamp

2011-11-12 Thread Dakotah Rickard
Just in case it hasn't been seen yet, there's also some stuff missing from the silenced pistol, especially under the reepr, I think. Also, can people still submit voices? I do a bit of amateur voice acting, mostly foor my own and my family's enjoyment, and I want tto know if it'd be appropriate

Re: [Audyssey] more about swamp

2011-11-12 Thread Jeremy Kaldobsky
The silencer was another case of me forgetting certain files. I'm going to try very carefully to make sure everything in included when I post the next update. The silencer should be fixed as well as the voices. For the moment I don't need any new voices recorded, but pretty soon I will be

[Audyssey] Looking for Testers

2011-11-12 Thread Munawar Bijani
Dear gamers, Testers are currently being accepted for BPCPrograms. You can apply by going to www.bpcprograms.com/signup.htm. You will be testing an upcoming release of Three-D Velocity (www.bpcprograms.com/scripts/php/programdesc.php?program=tdv.) Intensive testing will begin towards the end

Re: [Audyssey] more about swamp

2011-11-12 Thread Darren Duff
...@audyssey.org. _ NOD32 EMON 6623 (2012) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6623 (2012) information _ This message was checked by NOD32 antivirus system http://www.eset.com

Re: [Audyssey] gma news list

2011-11-12 Thread Christopher Bartlett
Work on Time of Conflict continues. David is working towards a new release with a megaton of new features. Note, I'm not a spokesperson, just following developments. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On

Re: [Audyssey] multiplayer in castaways?

2011-11-12 Thread Christopher Bartlett
Right now, the help is limited to sending supplies and in some cases troops to one another. Each of you is on an independent map, but with the merchant cart and the war tent, you can trade supplies and troops. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org

[Audyssey] A review of the swamp game by Darren Duff

2011-11-12 Thread Darren Duff
Here is my demo. I hope some of you find it amusing and helpful. http://www.sendspace.com/file/mzju78 Darren Duff. amateur radio station KK4AHX. Follow me on twitter @blinddrummer. friend me on face book http://www.facebook.com/blinddrummer. Drummer for The Overflow worship band!

Re: [Audyssey] more about swamp

2011-11-12 Thread Dakotah Rickard
/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6623 (2012

Re: [Audyssey] more about swamp

2011-11-12 Thread Johnny Tai
I want a random taunt one... 'Come get a load of this!' 'You won't find an easy meal here!' --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] Possible MOTA Features

2011-11-12 Thread QuentinC
Be able to have specific SAPI voice and settings for each game is far from useless. Think on this: Personnally my mother tongue is french, so my default voice is a french one. However, I would certainly like to set an english voice for my english games... --- Gamers mailing list __

Re: [Audyssey] Looking for Testers

2011-11-12 Thread ryan chou
um, just a question why does it keep saying I timed out? how much time do you actually get to fill this out? On 11/12/11, Munawar Bijani munaw...@gmail.com wrote: Dear gamers, Testers are currently being accepted for BPCPrograms. You can apply by going to www.bpcprograms.com/signup.htm. You

Re: [Audyssey] Audiogame developement mailing-list ?

2011-11-12 Thread QuentinC
IN fact it appears that I'm already subscribed, I got a message this evening and I have just sent one now. I supposed that the list was gone, because no message came through for a long while, I'm pretty sure at least one year, even perhaps 2. --- Gamers mailing list __ Gamers@audyssey.org If

Re: [Audyssey] more about swamp

2011-11-12 Thread Valiant8086
You know, that's a fantastic idea! Jeremy, could you consider implementing that? Sent with Thunderbird 3.1.14 portable. On 11/12/2011 1:43 PM, Johnny Tai wrote: I want a random taunt one... 'Come get a load of this!' 'You won't find an easy meal here!' --- Gamers mailing list __

Re: [Audyssey] Possible MOTA Features

2011-11-12 Thread dark
Hi Quentin. i never actually said setting sapi specifically in games was useless and therefore shouldn't be included, only that it was not absolutely essential. Michael's post seemed to imply that unless this option was added to a game, it wasn't worth having, where as games like spoonbill

Re: [Audyssey] more about swamp

2011-11-12 Thread Jeremy Kaldobsky
Actually we may need her when I have a revised voice list. We have 8 men, and I would like to get 2 women as well. This will give people a more balanced set of choices. Oh darn. Really? And I was about to start recording several different character sets. I was even going to try to bribe my

Re: [Audyssey] more about swamp

2011-11-12 Thread Jeremy Kaldobsky
Actually yes, a random taunt is already on the revised list that's being worked on. You know, that's a fantastic idea! Jeremy, could you consider implementing that? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.

Re: [Audyssey] more about swamp

2011-11-12 Thread shaun everiss
in the next update I'd like the ability to add more voices in the game. Like have users be able to add more voices maybe sounds. I have some really cool idea for mods ofcause it won't be zombie related, but it will still use the same engine just the sounds will be different. At 02:21 p.m.

Re: [Audyssey] more about swamp

2011-11-12 Thread Kai
It would be impractical to just keep adding and adding voices and sounds. My current working directory for Swamp is 70 MB. With in reason we could of course add more, but selectiveness will probably have to come ahead. Players are, of course, free to replace sounds as they wish. With 8 male

Re: [Audyssey] A review of the swamp game by Darren Duff

2011-11-12 Thread Jeremy Kaldobsky
Well done Darren! I've added your walkthrough to the game's readme.txt file also, so that others can find it more easily. Here is my demo.  I hope some of you find it amusing and helpful. http://www.sendspace.com/file/mzju78 Darren Duff. amateur radio station KK4AHX. Follow me on

Re: [Audyssey] A review of the swamp game by Darren Duff

2011-11-12 Thread Johnny Tai
Really love that walkthrough too- at least now I know how to save the game lol. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] Looking for Testers

2011-11-12 Thread Munawar Bijani
If the connection times out just refresh the page, the server's under heavy load at the moment I think. Munawar A. Bijani BPCPrograms, LLC http://www.bpcprograms.com -Original Message- From: ryan chou Sent: Saturday, November 12, 2011 2:54 PM To: Gamers Discussion list Subject: Re:

Re: [Audyssey] A review of the swamp game by Darren Duff

2011-11-12 Thread Jeremy Kaldobsky
I've thoroughly enjoyed listening to both walkthroughs that have been posted thus far. I really like listening to the commentary and each person's distinct speaking style as they go through everything. I'm also a fan of how everyone seems to insert some humor as they go along, and those are

Re: [Audyssey] Possible MOTA Features

2011-11-12 Thread Michael Gauler
Hi Dark, I didn't want to say that it is absolutely necessary to have all SAPI options available. But if you are using avoice in a non English language as your default voice, running a game without changing it in the control panel might cause you some problems. Besides, I know some programs

Re: [Audyssey] more about swamp

2011-11-12 Thread Dakotah Rickard
She agrees readily to record stuff for swamp. I was wondering, should the pained grunting change as the voices change? Right now, there's a few player ouch noises, and I forget how they're set up. If so, let me know, and I'll get her to pretend to be in pain on a recording, as well. Signed:

Re: [Audyssey] A review of the swamp game by Darren Duff

2011-11-12 Thread Valiant8086
Hi. Nice review. I just got done listening to it. I got a bunch of good laughs out of it. Sent with Thunderbird 3.1.14 portable. On 11/12/2011 12:42 PM, Darren Duff wrote: Here is my demo. I hope some of you find it amusing and helpful. http://www.sendspace.com/file/mzju78 Darren Duff.

Re: [Audyssey] SilverSword full version coming for iPhone.

2011-11-12 Thread Christina
Hi. This looks cool. Does it have any music and/or sound effects? Christina - Original Message - From: michael barnes c...@samobile.net To: gamers@audyssey.org Sent: Saturday, November 12, 2011 12:59 AM Subject: [Audyssey] SilverSword full version coming for iPhone. Hey, All. This

Re: [Audyssey] A review of the swamp game by Darren Duff

2011-11-12 Thread Darren Duff
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Re: [Audyssey] A review of the swamp game by Darren Duff

2011-11-12 Thread Darren Duff
/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6624 (2012) information

Re: [Audyssey] A review of the swamp game by Darren Duff

2011-11-12 Thread Darren Duff
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Re: [Audyssey] A review of the swamp game by Darren Duff

2011-11-12 Thread Darren Duff
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Re: [Audyssey] more about swamp

2011-11-12 Thread shaun everiss
true, but could the player have the ability to create extra sound folders for voices, I made another just to see andit never showed in the game but you are probably right. At 02:39 p.m. 12/11/2011 -0800, you wrote: It would be impractical to just keep adding and adding voices and sounds. My

Re: [Audyssey] more about swamp

2011-11-12 Thread Jeremy Kaldobsky
The reason the game won't detect new voice sub folders is because the other players in multiplayer need to be able to play the matching file whenever you are speaking within ear shot of them. true, but could the player have the ability to create extra sound folders for voices, I made

Re: [Audyssey] more about swamp

2011-11-12 Thread lenron brown
i think it would be nice to have a even amount of male and feemale voices On 11/12/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote: The reason the game won't detect new voice sub folders is because the other players in multiplayer need to be able to play the matching file whenever you are

Re: [Audyssey] SilverSword full version coming for iPhone.

2011-11-12 Thread michael barnes
Yes it does have sound and music. The game is still in development at this time but it will be release in a few weeks. If you have any suggestion on accessibility on this game contact the developer at. i...@silversword-rpg.com And share your ideas. -- Email services provided by the System

[Audyssey] Question on iDOS.

2011-11-12 Thread michael barnes
Hey, can someone tell me if the voice over on the iPhone will work with iDOS? I would be greatful if someone knows the answer to this question. Thanks. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. ---

Re: [Audyssey] more about swamp

2011-11-12 Thread Kai
It'd be nice to have at least some female voices, yes. The availability of voices, however, is down to those who volunteer to record. It was all guys who submitted voices, so... it's all guys on the server. Kai - Original Message - From: lenron brown lenro...@gmail.com To: Gamers