Re: [Audyssey] Miriani Sound Pack?

2010-07-28 Thread dallas
hi, is the soundpack you have the monkeyturm one? or has there been a new one designed. i used to play around on miriani a long long time ago, and would be interested to have a go again if the soundpack is based on something besides monkeyturm.

Re: [Audyssey] got my new solid state drive in

2015-10-31 Thread Dallas O'Brien
Hey, how accessible is the cloning process. I am seriously considering getting an SSD for this machine. But to pay someone to do the cloning, can get expensive. Let alone, I'm probably going to have to get someone to put the drive in. I don't know my way around the insides of this machine, and I

Re: [Audyssey] Important Message About Me and the List

2015-11-10 Thread Dallas O'Brien
good luck with it all Thomas. hopefully the list won't implode while you're gone. :P On 10 November 2015 at 20:51, Thomas Ward wrote: > Hello everyone, > > This is a very important message from your friendly neighborhood > moderator and list owner to let you know what to expect over the next >

Re: [Audyssey] got my new solid state drive in

2015-11-14 Thread Dallas O'Brien
> to do it for you (especially because laptops don't usually fit multiple > drives). > Good luck. > > > - Original Message - > From: Dallas O'Brien To: Gamers Discussion list Date sent: Sun, 1 Nov 2015 09:27:47 +1000 > Subject: Re: [Audyssey] got my new solid

Re: [Audyssey] Turf wars mafia mmorpg

2015-11-25 Thread Dallas O'Brien
Yeah, I started playing mess about a week or two ago. It's kind of cool, and the accessibility is looking good. By the way, for anybody that plays this game, here is my invite code. Kebaspack Best regards: Dallas Sent from my iPhone > On 26 Nov 2015, at 01:32, dark wrote:

Re: [Audyssey] Turf wars map question

2015-12-02 Thread Dallas O'Brien
what you should and should not do, and weapons / armor combos for best effect at various levels / configurations. http://twguide.weebly.com/new-players-guide.html good luck all. Dallas On 27 November 2015 at 01:20, dark wrote: > Hi Darren. > > I think that's the point. You don&#

Re: [Audyssey] has anyone tried swamp on windows 10

2015-12-03 Thread Dallas O'Brien
OR SOMETHING ELSE. BUT I CAN DEFINITELY CONFIRM IT'S NOT RUNNING. BEST REGARDS: DALLAS. On 4 December 2015 at 08:41, Paul Lemm wrote: > Hi, > > > > Just tried to play swamp for the first time since upgrading to windows 10 > and swamp doesn't seem to work. I th

Re: [Audyssey] RS games on IOS; is that true?

2016-02-29 Thread Dallas O'Brien
Technically speaking, they already are. Bearing in mind, there is the browser based version of the platform. That is usable on a mobile device. But there is no dedicated application for it and probably won't be. Dallas Sent from my iPhone > On 1 Mar 2016, at 14:51, Devin Prate

Re: [Audyssey] swamp suggestions and questions

2011-11-14 Thread Dallas O'Brien
hi, thats a very good point. also, as i am new to this game and like what i ee btw, how do i collect new weapons and more ammo? best regards dallas On 15 November 2011 16:24, shaun everiss wrote: > well its a 1 shot kill all the time. > However I only use that if I run out of amo. >

Re: [Audyssey] Fleshed Out Swamp.

2011-11-20 Thread Dallas O'Brien
hahahaha. yeah. something like that. and if i had the kind of weapon in there as i would like, you could set up a snipers nest with a good shot to the doorway, and sit there taking pot shots with a sniper rifle. ahahah. dallas On 21 November 2011 08:41, dark wrote: > I can see it now, a ho

Re: [Audyssey] swamp zombies Re: Steady the butcher in zombie land

2011-11-20 Thread Dallas O'Brien
avoid shots fired at you, as is true in real life. dallas On 21 November 2011 13:09, Steady Goh wrote: > Hi Jeremy, is more of me trying to use up my 800+ med kits. they hit me, i > heal. I slash them, they die. haha! > zombie suggestions > i think we need more faster and smarter zomb

Re: [Audyssey] Quick swamp question

2011-11-21 Thread Dallas O'Brien
hi dark, the safe zone command is shift ` secondly, yeah i know what ya mean about the weapons, i had a different problem, running out of ammo way to quickly. lol. and not enough corpses to rade. he is still working on balancing the new stuff, so don't take things to hard yet. best regards d

Re: [Audyssey] Swamp version 1.2b

2011-11-21 Thread Dallas O'Brien
hi, just tested something. found that when i am killed, i keep my kills, and things like that, but loose my reputation, and expeerience. thought i would just make you aware of that. dallas On 22 November 2011 02:37, Jeremy Kaldobsky wrote: > The weapons now start with the ~ key, move along

Re: [Audyssey] swamp---extreme shortage on ammo

2011-11-21 Thread Dallas O'Brien
lol. it kinda feels that way, but as its still a work in trying to balance things out, mind you, reducing the lute would have been good in the old game, but as there are now more zombies, and harder to kill, the ammo is actually needed now. dallas On 22 November 2011 07:58, Johnny Tai

Re: [Audyssey] Swamp reflections.

2011-11-21 Thread Dallas O'Brien
yep. its been a long time coming, and its great to see its here. a realistic shooting game! and yes, i do much the same, take things very ... very slow. ahahah. dallas On 22 November 2011 08:10, Christopher Bartlett wrote: > Ok, got to run around a bit this afternoon while my kids were watch

Re: [Audyssey] Swamp reflections.

2011-11-21 Thread Dallas O'Brien
are the grue! > > Dark. > - Original Message - From: "Dallas O'Brien" > > To: "Gamers Discussion list" > Sent: Monday, November 21, 2011 10:23 PM > Subject: Re: [Audyssey] Swamp reflections. > > > yep. its been a long time coming, a

Re: [Audyssey] Swamp reflections.

2011-11-22 Thread Dallas O'Brien
i have to agree there. that would take away from the part thats the most fun. trying to get your shots layed perfectly, without assistance! dallas On 23/11/2011, Kai wrote: > I'm personally against the perfect targeting beeps. You're basically then > playing a game of lis

Re: [Audyssey] my thoughts on the new version of swamp.

2011-11-22 Thread Dallas O'Brien
, but, they shoot at you. every one of them! ahahaha. that would be very very cool. and whats more, is its a game that wouldn't take very much to adapt from this one i don't think. dallas On 23/11/2011, Jeremy Kaldobsky wrote: > I enjoyed the daring tale of survival sir. :D >

Re: [Audyssey] Swamp reflections.

2011-11-22 Thread Dallas O'Brien
istol and shot guns and the like, but in range of the hunting rifle without a scope, that would seem to me to be the best way to do it. i like the idea of the scope / sniper rifle with default scope, making you hear zombies ferther away when you are wielding it. dallas On 23/11/2011, Darren Duff

Re: [Audyssey] Swamp reflections.

2011-11-22 Thread Dallas O'Brien
be a good idea. but we do need some kind of distance of nearest. dallas On 23/11/2011, dark wrote: > I agree with kay about the targiting solution beeps, especially when the > zombi sounds are so good, however I do think a range indicator is needed. > > so how about a compensatio

Re: [Audyssey] a real world swamp range idea

2011-11-22 Thread Dallas O'Brien
hi, yes, they do. but, firstly, if you are talking about a light sensing type, no good. its pitch black. lol. and as for a laser range finder, this emits a visible light, which can be traced back to your position. so there for, not a good idea! ahahahaha Dallas On 23/11/2011 06:30, Che wrote

Re: [Audyssey] Swamp reflections.

2011-11-22 Thread Dallas O'Brien
agreed. very much so. nothing quite like having to figure out your shot, and sometimes, you will have to just be pationt while you wait for your shot. dallas On 23/11/2011 07:12, Kai wrote: I don't know about all these proposed changes. Remember that a lot of the range-finding issues ar

Re: [Audyssey] car in the swamp, was zombie info?

2011-11-22 Thread Dallas O'Brien
might have moved out of the way of that shot in the mean time. don't know how hard that would be to code in, but its another thing to think about. but yes, the bugs will be sorted soon, then its zombie hunting fun once again! dallas On 23/11/2011 07:15, Kai wrote: I guess I'm the party

Re: [Audyssey] weaponry questions about swamp

2011-11-22 Thread Dallas O'Brien
yeah, but at the same time, it happens in real life. keep out of there range ... ahahha even in real life, people die cause they had there weapon jam, break, get grabbed off them. dallas On 23/11/2011 13:33, john wrote: Speaking of broken weapons, that doesn't really seem fair now (not

Re: [Audyssey] Swamp version 1.3b patch

2011-11-25 Thread Dallas O'Brien
soon dallas On 26/11/2011 07:52, Jeremy Kaldobsky wrote: I still have about a page worth of bug reports to go through, but I'm posting this 1.3b update to see if the reputation system is fixed. That's the biggest issue so I want it repaired as soon as possible. The main file u

Re: [Audyssey] swamp

2011-11-26 Thread Dallas O'Brien
, is a game of pationts a lot of the time. don't rush ahead, think about what your going to do, and how you can escape from an area your walking in to, if its loaded with hostiles. dallas On 27/11/2011 07:56, Dakotah Rickard wrote: I agree. I've lost so many guns I can't shoot st

Re: [Audyssey] swamp

2011-11-27 Thread Dallas O'Brien
n the field of battle! dallas On 27/11/2011 18:21, Willem Venter wrote: Hi all. I also agree that dying should cost you. My opinion is that some blind people are just too used to having things the easy way because most sighted people around them quickly respond in sympathy as soon as they

Re: [Audyssey] swamp

2011-11-27 Thread Dallas O'Brien
well put. yes, games are, by there very nature, ment to challenge us. without that challenge, they are boring. dallas On 28/11/2011 02:57, Ryan Strunk wrote: I completely agree that the issues of panning and such for the hearing impaired are important. I'm also trying to work on solutio

Re: [Audyssey] Swamp, update version 1.4b

2011-11-27 Thread Dallas O'Brien
hi, i was playing with the new version, and i quit out to try coming back in to test what result i got, ... and now, i can't log in at all. it says connecting, but then nothing else. just wondering if your server has gone down, or if its having trouble restoring me? dallas On 28/11/20

Re: [Audyssey] Swamp, update version 1.4b

2011-11-27 Thread Dallas O'Brien
ok, thanks. and btw, just cause you can download the game, thats not quite the same server as the games server program. dallas On 28/11/2011 07:52, john wrote: I'm having a similar problem, the game pretty much locks up at the connecting phase. I can confirm however, that the server i

Re: [Audyssey] Swamp, update version 1.4b

2011-11-27 Thread Dallas O'Brien
oh i managed to connect once, and played a little, then decided to log out, and log back in. thats when i copped the problem. and i am using a download of the full install, rather then patch. dallas On 28/11/2011 07:59, Christopher Bartlett wrote: Yep, can't connect at all after downlo

Re: [Audyssey] SWAMP

2011-11-29 Thread Dallas O'Brien
you have to remember, the pistol has a short range. so you will in fact have to get closer in before hitting them, even if you aim right dallas On 30/11/2011 07:31, Valiant8086 wrote: Hi. Well I think I figured out. I got an assault rifle and discovered I'm vastly better with it than

Re: [Audyssey] Poll: playroom on iPhone or on mac

2011-12-01 Thread Dallas O'Brien
the job coded, and all that, so i its hard for me to really place a price on what i would pay. but in keeping with most things on there, i would say somewhere between $2.00 and $5.00 i myself, have two iphone 3gs's, and an ipod touch. let me know if this progresses. dallas On 1/12/2011

Re: [Audyssey] Swamp, version 1.6b update

2011-12-01 Thread Dallas O'Brien
yes, but at the same time, its like a radio chatter between comrads in a war zone. they aren't going to shut up for you, thats why you can turn your radio off. lol. dallas On 2/12/2011 17:11, Kelvin Tan wrote: hi che. i have tried both alt keys and nothing happens. lately, i really ha

Re: [Audyssey] Swamp, version 1.6b update

2011-12-02 Thread Dallas O'Brien
via your radio! the channels idea seems like a good one to me. perhaps if not freqs, then just channels. dallas On 3/12/2011 03:07, Kai wrote: Reputation cost for sending chat messages? what? I can't see how this makes any gameplay sense. I agree the chats can get annoying, but I sinc

Re: [Audyssey] Swamp was Re: ammo in swamp

2011-12-08 Thread Dallas O'Brien
than you should learn to. as the mouse has better fine control then a keyboard ever will. dallas On 5/12/2011 08:49, Lindsay Cowell wrote: I wish you could play swamp using a keyboard instead of a mouse. I never use a mouse. Lindsay Cowell -original message- Subject: Re: [Audyssey] ammo in

Re: [Audyssey] Shard Workshop project is live!

2011-12-08 Thread Dallas O'Brien
hi, this sounds like a promising new game! fantastic to see another flight sim, as i love flying, and have some knolage of flying. looking forward to getting out there and in the skys! dallas On 7/12/2011 19:57, Shard Workshop wrote: Hi gamers! I'm Lorenzo "PixelSapiens" Bell

Re: [Audyssey] Swamp was Re: ammo in swamp

2011-12-09 Thread Dallas O'Brien
oo nice, what are these? do they sense motion or something? if you have a link where i can look at info bout them, could you please pass that to me? best regards dallas On 10/12/2011 05:02, Johnny Tai wrote: For me, the experience of using a mouse with swamp verses going without is like

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-10 Thread Dallas O'Brien
i agree with this. this forces you to become better. dallas On 11/12/2011 00:20, Ryan Strunk wrote: And that is *awesome*! I'm ashamed to admit it, but I died 3 separate times trying to get across the bridge yesterday. Wore my reputation down to nothing. So I stayed on the west side, bui

Re: [Audyssey] plans for an updated Lone Wolf

2011-12-11 Thread Dallas O'Brien
better thing to create a totally new game, rather then recode an old one. but there you go. lol. perhaps make a modern day one? i think that could be cool, a modern day submarine game. mmm. dallas On 12/12/2011 01:46, dark wrote: Hi Phil. Out of interest were there any major gameplay changes

Re: [Audyssey] Extremely Frustrated with TDV

2011-12-11 Thread Dallas O'Brien
yes, its possible to beet him. however, i must agree on one point, no aircraft can carry that many missiles. thats impossible. dallas On 12/12/2011 04:32, Hayden Presley wrote: So, I've ben playing TDVlately, and I got to the boss last week, and I'm still stuck on it. I like a chal

Re: [Audyssey] plans for an updated Lone Wolf

2011-12-11 Thread Dallas O'Brien
well said. and yes, they have been known to drop backwards compatibility due to securety as well. and besides, if they support everything, windows is going to end up huge! not that it isn't already. lol dallas ' On 12/12/2011 04:50, Alex Kenny wrote: While I'm not usually the

Re: [Audyssey] plans for an updated Lone Wolf

2011-12-11 Thread Dallas O'Brien
yep, and its exactly because of the backwards compatibility that we all love windows. you can run anything, on nearly anything. yes, thats changing, but it has to, at some point. dallas On 12/12/2011 08:44, Alex Kenny wrote: Hi, Actually, Microsoft goes to great lengths to ensure backward

Re: [Audyssey] Extremely Frustrated with TDV

2011-12-11 Thread Dallas O'Brien
lol. you just have to be dam fast, and dam presice. there really isn't a method to it. i have only beet him once. dallas On 12/12/2011 09:11, Hayden Presley wrote: Hi, Great...can you recommend any strategy to do it? Apparently what I used to do no longer works. Best Regards, H

Re: [Audyssey] my beef about Microsoft - Re: plans for an updated Lone Wolf

2011-12-11 Thread Dallas O'Brien
hi chris. well put. and i for one, love to see what games we will be able to make with the newer operating systems and hardware in time to come! its going to be a blast! dallas On 12/12/2011 10:20, Christopher Bartlett wrote: When is it the right time to stop innovating? When can you be

Re: [Audyssey] plans for an updated Lone Wolf

2011-12-12 Thread Dallas O'Brien
actually, your info is rong here. the rybons are beeing removed, because they have taken on the feedback that they aren't liked. dallas On 12/12/2011 22:04, dark wrote: Hi Tom. I do generally appreciate the point that better applications for doing tasks like brousing the internet or

Re: [Audyssey] plans for an updated Lone Wolf

2011-12-12 Thread Dallas O'Brien
because holding backwards compatibilyt for to long makes things unstable. and besides, the newer codes can do more, and take less power out of the system anyway. dallas On 12/12/2011 22:24, dark wrote: So if this is the reason we all love windows, why don't microsoft considder keeping

Re: [Audyssey] plans for an updated Lone Wolf

2011-12-12 Thread Dallas O'Brien
yeah, they are getting rid of them, cause people really don't like them. so yes, they do listen. but removing something sometimes is harder then putting it in, without messing something up. so its taken them a bit. dallas On 12/12/2011 22:29, dark wrote: hMMMHmmm dallas, that's more

Re: [Audyssey] plans for an updated Lone Wolf

2011-12-12 Thread Dallas O'Brien
actually, the better codes, = better gaming possibilities. so yes, it makes a different. dallas On 12/12/2011 23:13, dark wrote: Frankly dallas where games are concerned, I couldn't give a monkies how good the newer codes are. As I said, I don't really care about how powerful o

Re: [Audyssey] [audyssey] swamp-chainsaw suggestion

2011-12-12 Thread Dallas O'Brien
one thing i would also like to point out, is that the mp5, does not use 45 ammo. it uses 9 mill. put an 11.5 mill round in an mp5, and it would jam / explode. thats if you could even squeeze one of that size in. all the other weapons are corect in the ammo types, just not the mp5. dallas On

Re: [Audyssey] plans for an updated Lone Wolf

2011-12-12 Thread Dallas O'Brien
haven't yet been able to test the xp mode out, even though i have pro on my toshiba, i have yet to download the virtual machine and xp image. they don't actually come with it, you have to download them. but yes, the support is definatly there. dallas On 13/12/2011 15:35, Thomas

Re: [Audyssey] plans for an updated Lone Wolf

2011-12-12 Thread Dallas O'Brien
bare in mind, that the developer windows 8 isn't exactly how its going to look at final production. so they may well remove those before the full version comes out. but never the less, they are looking in to getting rid of it at some point. if not in 8, then the next version perhaps d

Re: [Audyssey] plans for an updated Lone Wolf

2011-12-12 Thread Dallas O'Brien
yeah i have much the same kind of setup. though, i don't use that much in the way of older games anymore. so its not to bad on my part. i am waiting for the newer, better, and more fun games to come out! dallas On 13/12/2011 16:39, Thomas Ward wrote: Hi Dallas, Thanks. I stand corr

Re: [Audyssey] plans for an updated Lone Wolf

2011-12-13 Thread Dallas O'Brien
why would it kill the blind gaming community? it didn't kill the mainstream, and besides, i believe it would do use better to focus on helping mainstream games get access built in anyways. dallas On 13/12/2011 18:38, shaun everiss wrote: I am also affraid for the community at large. We

Re: [Audyssey] plans for an updated Lone Wolf

2011-12-13 Thread Dallas O'Brien
couldn't tell you. saw it in my many searches of the net, no dout in search of something totally different. ahaha. dallas On 13/12/2011 18:46, shaun everiss wrote: where do you get your info is there a main blog or something for stuff At 10:36 p.m. 12/12/2011 +1000, you wrote: yeah, the

Re: [Audyssey] my beef about Microsoft - Re: plans for an updatedLone Wolf

2011-12-13 Thread Dallas O'Brien
more. nvda usually has things solved in snapshot versions within a month or 2 at the very most. and sometimes, within weeks. dallas On 13/12/2011 18:29, shaun everiss wrote: true jim. I am not against change, but yeah it seems to happen all at once. Access is behind and usually costly to upgrade,

Re: [Audyssey] new technology? Bologna! - Re: plans for anupdatedLone Wolf

2011-12-13 Thread Dallas O'Brien
i don't understand why it seems harder to you? seems to me, everything is becoming much better. dallas On 14/12/2011 01:23, enes wrote: hi, I totally agree new apps are getting increasingly harder to use I got this laptop a year ago 2 years later this pc will be obs

Re: [Audyssey] [audyssey] swamp-chainsaw suggestion

2011-12-13 Thread Dallas O'Brien
as far as my research gos, and from info from a military guy i know, no they didn't. dallas On 14/12/2011 01:50, Dakotah Rickard wrote: Actually, they did make .45 ACP mp5's. Signed: Dakotah Rickard On 12/13/11, Jeremy Kaldobsky wrote: We honor the brave mp5. It was willing to

Re: [Audyssey] Swamp: a couple of suggestions and reports

2011-12-13 Thread Dallas O'Brien
but then, as it is, your able to carry all of the kinds of weapons. so in actual fact, in real life, you wouldn't be able to move, cause you couldn't possibly carry around an m60, a volcan, sniper, hunting, and all the others. not possible. so as it is, i think you have enough weapon

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-13 Thread Dallas O'Brien
something like 220 or something. just trying to come up with ways to make it more realistic. and this would make you decide on what you want to carry out with you. and if you make a mistake and can't take down the enamy as well as you could have? ... well, you know better for next time. d

Re: [Audyssey] new technology? Balogna! - Re: plans for anupdatedLone Wolf

2011-12-13 Thread Dallas O'Brien
uh, where did you get the idea its worse? in fact, it actually beets a lot of them when it comes to that. which is kinda surprising. but there you go. dallas On 14/12/2011 03:11, enes wrote: hi, i'm not talking about accessibility i'm talking about quality so i'll be switchin

Re: [Audyssey] Zero Sight release date annouced!

2011-12-13 Thread Dallas O'Brien
nice one! looking forward to beeing in the air! dallas On 14/12/2011 03:16, Mario wrote: Go here and listen! http://www.youtube.com/watch?v=GeTyMH-a5yg --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make

Re: [Audyssey] Swamp: a couple of suggestions and reports

2011-12-13 Thread Dallas O'Brien
yes, and you will tend to find, most games out there try to keep things as real as possible. thats why i bring it up. dallas On 14/12/2011 07:24, Darren Duff wrote: But we aren't talking about real life, or a simulation! We are talking about a game. -Original Message- From: g

Re: [Audyssey] Swamp: a couple of suggestions and reports

2011-12-13 Thread Dallas O'Brien
ahah yeah. something like that. and the m60 is basicly a gpmg, if you know what that is. so again, even a strong man struggles to carry that, and 200 rouns for it. dallas On 14/12/2011 07:52, Johnny Tai wrote: I believe a real minigun alone- the portable one, weighs about 90 LBs all on its

Re: [Audyssey] new technology? Balogna! - Re: plans for an updated Lone Wolf

2011-12-13 Thread Dallas O'Brien
and even when they do change hardware requirement, its usually for the better, not worse. as has been said, 7 uses little more then xp, and 8 uses less then 7! dallas On 14/12/2011 08:28, Thomas Ward wrote: Hi Charles and all, If you want to make that argument consider this. When Windows

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-13 Thread Dallas O'Brien
true. but its werth tossing out there to see what people think. dallas On 14/12/2011 08:40, Kai wrote: I think this is one of those realism vs. playability concerns. Jeremy initially implemented health-based movement modifiers, and while that's great for realism, it wasn't ver

Re: [Audyssey] Swamp: a couple of suggestions and reports

2011-12-13 Thread Dallas O'Brien
this is true to. i to have gotten to the point where i can go for a lute run, and collect enough ammo to blow up half the game if i stockpiled it all. ahahaha. one man army? dallas On 14/12/2011 08:41, Christopher Bartlett wrote: True Darren, but a good game enforces choices, each of which

Re: [Audyssey] new technology? Balogna! - Re: plans for an updated Lone Wolf

2011-12-13 Thread Dallas O'Brien
yes, but at the same time, are you willing to wait 10 or more years for a new system to come out, just so you can use the stuff others are? because, think about it. xp is 10 years old. and they are still finding bugs with it! dallas On 14/12/2011 09:53, Charles Rivard wrote: Was Vista better

Re: [Audyssey] new technology? Balogna! - Re: plans for an updated Lone Wolf

2011-12-13 Thread Dallas O'Brien
besides, as complex a system windows is, they will never have a bug free operating system. thats not possible, with the pure amount of lines of code. so no, that won't ever happen. and yes, 7 is more stable. because they had time to sort a lot of things out. dallas On 14/12/2011

Re: [Audyssey] new technology? Balogna! - Re: plans for an updated Lone Wolf

2011-12-13 Thread Dallas O'Brien
lol. yep. exactly. and just cause its an update, don't make it bad! i am playing with windows 8 at the moment, and although, yes, there are some things i don't like, on the hole, its a major major improvement! updating is the way to go. upwards and onwards! dallas On 14/12/2011 10:

Re: [Audyssey] new technology? Balogna! - Re: plans for an updated Lone Wolf

2011-12-13 Thread Dallas O'Brien
my netbook, and about 8 seconds on my notebook dallas On 14/12/2011 10:41, Hayden Presley wrote: HI, What exactly is new? All I really saw was the new touchscreen interface...is the keyboard still accessible? And if so, what would someone using it be able to nitice different? Besides, of course,t

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-13 Thread Dallas O'Brien
ectly real. but it does make things cool. but, as has been said, this is a game. and not all games are totally real. and there could even be a reason why it was done that way past that. and as i said, its the only one thats out of joint with the ammo. the rest are dead on. dallas On 14/12/2

Re: [Audyssey] new technology? Balogna! - Re: plans for an updatedLone Wolf

2011-12-13 Thread Dallas O'Brien
n for restart it. better way of doing things, instead of using a command prompt to kill it off, and reboot it. dallas On 14/12/2011 10:51, john wrote: I don't know about this, windows seven was preety darn stable when I got it in 2009. It took some serious messing around to get the thing t

Re: [Audyssey] new technology? Balogna! - Re: plans for an updatedLone Wolf

2011-12-13 Thread Dallas O'Brien
me either. i kept xp around for a bit, but eventually, i have changed over to 7 and above only now. on all three windows laptops i have. dallas On 14/12/2011 11:13, Thomas Ward wrote: Hi ?Dallas, Good point. I almost forgot about that, but the way they now handle system processes does make

Re: [Audyssey] dimentions multiverse app

2011-12-16 Thread Dallas O'Brien
what is this app? don't think i'v seen something about it, unless my mail is junking some subjects. lol. dallas On 17/12/2011 11:01, Darren Duff wrote: Yes you can you would do better with a better mic. -Original Message- From: gamers-boun...@audyssey.org [mailto:g

Re: [Audyssey] Blind Gamers Being Taken Seriously?

2011-12-16 Thread Dallas O'Brien
A well thought out article. thank you. its fantastic to see that at least one other agrees with the things my friends and i have been saying for years. my best regards to you. Dallas On 17/12/2011 17:14, Jeremy Hartley wrote: Hello All, I have been a member of this list since 2000 or 2001

Re: [Audyssey] Shard Workshop Zero Sight released!

2011-12-18 Thread Dallas O'Brien
west? this would be a lot easier for those of us used to working with such directions from other devices and games. Dallas On 19/12/2011 13:49, Ron Kolesar wrote: For my fellow blind pilot love to be. I've already down loaded the demo. Man do we have a lot to learn. SMILES. I think the best

Re: [Audyssey] Need Help Taking Off In Zero Sight

2011-12-19 Thread Dallas O'Brien
hi, firstly, get your power to about 42 or just a little higher. then, check your speed. do not forget, this is not a car. wait till your speed shows over 420, then use the down arrow to get to a nose angle of 45 or over. this is the best way i have found of doing it. dallas On 20/12/2011 05

Re: [Audyssey] Shard Workshop Zero Sight released!

2011-12-19 Thread Dallas O'Brien
nose up while you have 0 power, or not enough power, this would in fact bring you to a stall, or 0 forward movement. other then these few things, its a fantastic game! and is very fun to play. dallas On 20/12/2011 11:57, william lomas wrote: taking off is so easy why is it blind people want co

Re: [Audyssey] Shard Workshop Zero Sight released!

2011-12-19 Thread Dallas O'Brien
same here. just so you know, i just completed the 8th mission. fantastic stuff to play out! makes you work. now on to play general maps! dallas On 20/12/2011 14:33, Hayden Presley wrote: HI, More realistic than anything we are used to? I don't think so, but it's up there in terms

Re: [Audyssey] Shard Workshop Zero Sight released!

2011-12-20 Thread Dallas O'Brien
far enough. perhaps an idea with the navigation would be to have it as a toggle, so you can choose which system you prefer? if i may ask, where does the current system of direction come from? so as i may understand it a little better. best regards dallas On 20/12/2011 22:47, Shard Workshop

Re: [Audyssey] Shard Workshop Zero Sight released!

2011-12-20 Thread Dallas O'Brien
that and compass bearings, but perhaps i am to used to actual flight controls. but also, as has been pointed out, its what most people use in day to day usage, so it would be easier for them to understand compass bearings. dallas On 21/12/2011 06:40, Thomas Ward wrote: Hi Dallas, He is using the

Re: [Audyssey] Shard Workshop Zero Sight released!

2011-12-20 Thread Dallas O'Brien
take that idea and run it as a seperate game, or make zero sight a multi aircraft system, where you can pick the aircraft your going to use. anyway, thought i would throw that idea out for you to decide on. best regards dallas On 21/12/2011 07:42, Shard Workshop wrote: Don't worry guys, w

Re: [Audyssey] Shard Workshop Zero Sight released!

2011-12-20 Thread Dallas O'Brien
yes, military use the 360 degrees, which is based on the compass bearings. dallas On 21/12/2011 09:22, dark wrote: I remember doing angles that way in maths, and it does indeed make more sense, but I'm less convinced that it's used in military forces, I would've thought they

Re: [Audyssey] SoundRTS

2011-12-22 Thread Dallas O'Brien
yes it is, in fact, alpha 7 just came out. and they have added some cool stuff to it, and fixed some bugs. dallas On 22/12/2011 21:50, Darren Harris wrote: Is rts still in development? I did play it a while ago thought it was ok and a good step forward but was waiting for it to become a far

Re: [Audyssey] a thought on the Shard Workshop project

2011-12-22 Thread Dallas O'Brien
building them. also, don't compare them. they are two totally seperate kinds of games. i personally have found this to be quite realistic in most regards. yes, there are some things that aren't quite right. but, its a game. dallas On 23/12/2011 03:24, Thomas Ward wrote: Hi Chris,

Re: [Audyssey] a thought on the Shard Workshop project

2011-12-22 Thread Dallas O'Brien
am a person who loves realism in a game, but sometimes i have to let it be. lol. dallas On 23/12/2011 06:50, Che wrote: I am with Chris on the hard core simulation aspect, and I think there are many others out there as well that would appreciate as much realism as possible in their

Re: [Audyssey] a thought on the Shard Workshop project

2011-12-22 Thread Dallas O'Brien
thats good to hear, and i can't wait to see what you bring out next! dallas On 23/12/2011 06:03, Shard Workshop wrote: Hah, great! But don't worry, everybody can be our kind of customer, we surely don't think of making only flight simulator, we've got a lot a interesting t

Re: [Audyssey] a thought on the Shard Workshop project

2011-12-22 Thread Dallas O'Brien
yes, and on the site, he does say along with the fact that the patch is for the full version, that you will need to re download the demo to update that. dallas On 23/12/2011 08:56, Charles Rivard wrote: It's a bit confusing, because it says, on the web page, that the patch is for the

Re: [Audyssey] Wii Gaming with Laptop Computer

2011-12-23 Thread Dallas O'Brien
actually, there are some games around that can take advantage of the remote, and yes, the remote can in fact be conected to the computer, the consol is not required. it is using bluetooth after all. dallas On 12/24/2011 0:00, Thomas Ward wrote: Hi Sharon, I'm a bit confused by your

Re: [Audyssey] For my fellow gamers.

2011-12-23 Thread Dallas O'Brien
, and many many other things that a real pilot has to deal with. dallas On 12/24/2011 8:26, Jim Kitchen wrote: Hi Thomas, Yes, Puppy 1 is a game and not a flight simulation program. The only thing that is real about it is that all of the planes and each bullet do have an x, y and z coord

Re: [Audyssey] zero sight flying question

2011-12-23 Thread Dallas O'Brien
your flying with a stick? howed you do that ... and no, there isn't a key to level off. would be handy if there was though, as of course, with fixed wing aircraft, when they are trimmed, letting go of the stick pritty much just levels the plain dallas On 12/24/2011 13:11, Allen wrote

Re: [Audyssey] zero sight flying question

2011-12-24 Thread Dallas O'Brien
yeah. sorry, just when you said you pulled back on the stick, i thought, hey, it don't have stick support, howed you do that. ahahah and yes, its meant to simulate the control column dallas On 12/25/2011 0:57, Allen wrote: By stick I meant the up and down arrow keys. I assumed that they

Re: [Audyssey] Have you played Zero sight today?

2011-12-25 Thread Dallas O'Brien
yeah i got the jingles ... ahaha. very cool little twist. dallas On 12/26/2011 6:54, Mario wrote: Hi, have you played Zero Sight today? there is a good surprise... it's not the sound that you expect to ear in a flight simulator! =) --- Gamers mailing list __ Gamers@audyssey.org If you

Re: [Audyssey] release dates that can not be adhered to

2011-12-26 Thread Dallas O'Brien
no, its more like the developers need to hold off on set dates, untill they are sure the product will be ready for that date. Having an upcoming date for the game, gets the hype going, and gets the interest ready for the game. dallas On 12/27/2011 14:26, william lomas wrote: hi all

Re: [Audyssey] a thought on the Shard Workshop project

2011-12-27 Thread Dallas O'Brien
yeah, ... but wouldn't it be cool to have one .. and to have it accessible lol. dreams, i know. but good ones! dallas On 12/23/2011 5:20, Trouble wrote: You can disagree with the sim flying all you want. However, the facts are that air force and navy pilots have more sim time than a

Re: [Audyssey] pbgames is dead at last

2012-01-04 Thread Dallas O'Brien
lf of them. dallas On 1/5/2012 13:22, Thomas Ward wrote: Hi Shaun, No offense, but listen to us for a second. There is no such thing as MS Java. Microsoft does not have, never did have, and probably will never have a Java language. It was originally Sun not Microsoft who created the Java language.

Re: [Audyssey] Adult Games was Huge Cave

2012-01-06 Thread Dallas O'Brien
its a part of life. why hide it. lol. and yes, i can imagine you would loose some friends. but then, that kinda prooves how much a friend they were really. anyways, go the games, adult or not! more adult would be good ... ahahha dallas On 1/6/2012 20:26, Jim Kitchen wrote: Hi Thomas, Yeah

Re: [Audyssey] Adult Games was Huge Cave

2012-01-06 Thread Dallas O'Brien
e say. any other ideas for other games? dallas On 1/7/2012 4:01, Thomas Ward wrote: Hi Jim, Oh, I think I can imagine. I'm something of a liberal myself when it comes to adult/pornographic type material weather it is books, magazines, movies, or games. However, there are people like my -in

Re: [Audyssey] Adult Games was Huge Cave

2012-01-06 Thread Dallas O'Brien
yeah i know what you mean. at any rate, put the combat pluss some ... fun ... seens together, and you have one cool game! dallas On 1/7/2012 5:17, Thomas Ward wrote: Hi Dallas, Hmmm...Well, I've got several ideas but many of them would be better as an adult interactive fiction game.

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