hi, is the soundpack you have the monkeyturm one? or has there been a new
one designed. i used to play around on miriani a long long time ago, and
would be interested to have a go again if the soundpack is based on
something besides monkeyturm.
Hey, how accessible is the cloning process. I am seriously considering getting
an SSD for this machine. But to pay someone to do the cloning, can get
expensive. Let alone, I'm probably going to have to get someone to put the
drive in. I don't know my way around the insides of this machine, and I
good luck with it all Thomas. hopefully the list won't implode while you're
gone. :P
On 10 November 2015 at 20:51, Thomas Ward wrote:
> Hello everyone,
>
> This is a very important message from your friendly neighborhood
> moderator and list owner to let you know what to expect over the next
>
> to do it for you (especially because laptops don't usually fit multiple
> drives).
> Good luck.
>
>
> - Original Message -
> From: Dallas O'Brien To: Gamers Discussion list Date sent: Sun, 1 Nov 2015 09:27:47 +1000
> Subject: Re: [Audyssey] got my new solid
Yeah, I started playing mess about a week or two ago. It's kind of cool, and
the accessibility is looking good. By the way, for anybody that plays this
game, here is my invite code.
Kebaspack
Best regards:
Dallas
Sent from my iPhone
> On 26 Nov 2015, at 01:32, dark wrote:
what you should and
should not do, and weapons / armor combos for best effect at various levels
/ configurations.
http://twguide.weebly.com/new-players-guide.html
good luck all.
Dallas
On 27 November 2015 at 01:20, dark wrote:
> Hi Darren.
>
> I think that's the point. You don
OR SOMETHING ELSE. BUT I CAN
DEFINITELY CONFIRM IT'S NOT RUNNING.
BEST REGARDS:
DALLAS.
On 4 December 2015 at 08:41, Paul Lemm wrote:
> Hi,
>
>
>
> Just tried to play swamp for the first time since upgrading to windows 10
> and swamp doesn't seem to work. I th
Technically speaking, they already are. Bearing in mind, there is the browser
based version of the platform. That is usable on a mobile device. But there is
no dedicated application for it and probably won't be.
Dallas
Sent from my iPhone
> On 1 Mar 2016, at 14:51, Devin Prate
hi, thats a very good point. also, as i am new to this game and like
what i ee btw, how do i collect new weapons and more ammo?
best regards
dallas
On 15 November 2011 16:24, shaun everiss wrote:
> well its a 1 shot kill all the time.
> However I only use that if I run out of amo.
>
hahahaha. yeah. something like that. and if i had the kind of weapon
in there as i would like, you could set up a snipers nest with a good
shot to the doorway, and sit there taking pot shots with a sniper
rifle. ahahah.
dallas
On 21 November 2011 08:41, dark wrote:
> I can see it now, a ho
avoid shots fired at you, as is true in real
life.
dallas
On 21 November 2011 13:09, Steady Goh wrote:
> Hi Jeremy, is more of me trying to use up my 800+ med kits. they hit me, i
> heal. I slash them, they die. haha!
> zombie suggestions
> i think we need more faster and smarter zomb
hi dark, the safe zone command is shift `
secondly, yeah i know what ya mean about the weapons, i had a
different problem, running out of ammo way to quickly. lol. and not
enough corpses to rade.
he is still working on balancing the new stuff, so don't take things
to hard yet.
best regards
d
hi, just tested something. found that when i am killed, i keep my
kills, and things like that, but loose my reputation, and expeerience.
thought i would just make you aware of that.
dallas
On 22 November 2011 02:37, Jeremy Kaldobsky wrote:
> The weapons now start with the ~ key, move along
lol. it kinda feels that way, but as its still a work in trying to
balance things out,
mind you, reducing the lute would have been good in the old game, but
as there are now more zombies, and harder to kill, the ammo is
actually needed now.
dallas
On 22 November 2011 07:58, Johnny Tai
yep. its been a long time coming, and its great to see its here. a
realistic shooting game! and yes, i do much the same, take things very
... very slow. ahahah.
dallas
On 22 November 2011 08:10, Christopher Bartlett
wrote:
> Ok, got to run around a bit this afternoon while my kids were watch
are the grue!
>
> Dark.
> - Original Message - From: "Dallas O'Brien"
>
> To: "Gamers Discussion list"
> Sent: Monday, November 21, 2011 10:23 PM
> Subject: Re: [Audyssey] Swamp reflections.
>
>
> yep. its been a long time coming, a
i have to agree there. that would take away from the part thats the
most fun. trying to get your shots layed perfectly, without
assistance!
dallas
On 23/11/2011, Kai wrote:
> I'm personally against the perfect targeting beeps. You're basically then
> playing a game of lis
, but, they shoot at you. every one of them!
ahahaha. that would be very very cool. and whats more, is its a game
that wouldn't take very much to adapt from this one i don't think.
dallas
On 23/11/2011, Jeremy Kaldobsky wrote:
> I enjoyed the daring tale of survival sir. :D
>
istol and shot guns and the like, but in range of the
hunting rifle without a scope, that would seem to me to be the best
way to do it. i like the idea of the scope / sniper rifle with default
scope, making you hear zombies ferther away when you are wielding it.
dallas
On 23/11/2011, Darren Duff
be a good idea. but we do need some kind of
distance of nearest.
dallas
On 23/11/2011, dark wrote:
> I agree with kay about the targiting solution beeps, especially when the
> zombi sounds are so good, however I do think a range indicator is needed.
>
> so how about a compensatio
hi, yes, they do. but, firstly, if you are talking about a light sensing
type, no good. its pitch black. lol. and as for a laser range finder,
this emits a visible light, which can be traced back to your position.
so there for, not a good idea! ahahahaha
Dallas
On 23/11/2011 06:30, Che wrote
agreed. very much so. nothing quite like having to figure out your shot,
and sometimes, you will have to just be pationt while you wait for your
shot.
dallas
On 23/11/2011 07:12, Kai wrote:
I don't know about all these proposed changes. Remember that a lot of
the range-finding issues ar
might have moved out of the way of that shot in the mean
time. don't know how hard that would be to code in, but its another
thing to think about. but yes, the bugs will be sorted soon, then its
zombie hunting fun once again!
dallas
On 23/11/2011 07:15, Kai wrote:
I guess I'm the party
yeah, but at the same time, it happens in real life. keep out of there
range ... ahahha
even in real life, people die cause they had there weapon jam, break,
get grabbed off them.
dallas
On 23/11/2011 13:33, john wrote:
Speaking of broken weapons, that doesn't really seem fair now (not
soon
dallas
On 26/11/2011 07:52, Jeremy Kaldobsky wrote:
I still have about a page worth of bug reports to go through, but I'm posting
this 1.3b update to see if the reputation system is fixed. That's the biggest
issue so I want it repaired as soon as possible.
The main file u
,
is a game of pationts a lot of the time. don't rush ahead, think about
what your going to do, and how you can escape from an area your walking
in to, if its loaded with hostiles.
dallas
On 27/11/2011 07:56, Dakotah Rickard wrote:
I agree. I've lost so many guns I can't shoot st
n the field of battle!
dallas
On 27/11/2011 18:21, Willem Venter wrote:
Hi all.
I also agree that dying should cost you. My opinion is that some blind
people are just too used to having things the easy way because most
sighted people around them quickly respond in sympathy as soon as they
well put. yes, games are, by there very nature, ment to challenge us.
without that challenge, they are boring.
dallas
On 28/11/2011 02:57, Ryan Strunk wrote:
I completely agree that the issues of panning and such for the hearing
impaired are important. I'm also trying to work on solutio
hi, i was playing with the new version, and i quit out to try coming
back in to test what result i got, ... and now, i can't log in at all.
it says connecting, but then nothing else. just wondering if your server
has gone down, or if its having trouble restoring me?
dallas
On 28/11/20
ok, thanks. and btw, just cause you can download the game, thats not
quite the same server as the games server program.
dallas
On 28/11/2011 07:52, john wrote:
I'm having a similar problem, the game pretty much locks up at the
connecting phase. I can confirm however, that the server i
oh i managed to connect once, and played a little, then decided to log
out, and log back in. thats when i copped the problem. and i am using a
download of the full install, rather then patch.
dallas
On 28/11/2011 07:59, Christopher Bartlett wrote:
Yep, can't connect at all after downlo
you have to remember, the pistol has a short range. so you will in fact
have to get closer in before hitting them, even if you aim right
dallas
On 30/11/2011 07:31, Valiant8086 wrote:
Hi.
Well I think I figured out. I got an assault rifle and discovered I'm
vastly better with it than
the job coded, and all that, so i its hard for me to really place a
price on what i would pay. but in keeping with most things on there, i
would say somewhere between $2.00 and $5.00
i myself, have two iphone 3gs's, and an ipod touch.
let me know if this progresses.
dallas
On 1/12/2011
yes, but at the same time, its like a radio chatter between comrads in a
war zone. they aren't going to shut up for you, thats why you can turn
your radio off. lol.
dallas
On 2/12/2011 17:11, Kelvin Tan wrote:
hi che. i have tried both alt keys and nothing happens. lately, i really
ha
via your radio!
the channels idea seems like a good one to me. perhaps if not freqs,
then just channels.
dallas
On 3/12/2011 03:07, Kai wrote:
Reputation cost for sending chat messages? what? I can't see how this
makes any gameplay sense. I agree the chats can get annoying, but I
sinc
than you should learn to. as the mouse has better fine control then a
keyboard ever will.
dallas
On 5/12/2011 08:49, Lindsay Cowell wrote:
I wish you could play swamp using a keyboard instead of a mouse. I never use a
mouse.
Lindsay Cowell
-original message-
Subject: Re: [Audyssey] ammo in
hi, this sounds like a promising new game! fantastic to see another
flight sim, as i love flying, and have some knolage of flying.
looking forward to getting out there and in the skys!
dallas
On 7/12/2011 19:57, Shard Workshop wrote:
Hi gamers!
I'm Lorenzo "PixelSapiens" Bell
oo nice, what are these? do they sense motion or something? if you have
a link where i can look at info bout them, could you please pass that to me?
best regards
dallas
On 10/12/2011 05:02, Johnny Tai wrote:
For me, the experience of using a mouse with swamp verses going
without is like
i agree with this. this forces you to become better.
dallas
On 11/12/2011 00:20, Ryan Strunk wrote:
And that is *awesome*!
I'm ashamed to admit it, but I died 3 separate times trying to get across
the bridge yesterday. Wore my reputation down to nothing. So I stayed on the
west side, bui
better thing to create a
totally new game, rather then recode an old one. but there you go. lol.
perhaps make a modern day one? i think that could be cool, a modern day
submarine game. mmm.
dallas
On 12/12/2011 01:46, dark wrote:
Hi Phil.
Out of interest were there any major gameplay changes
yes, its possible to beet him. however, i must agree on one point, no
aircraft can carry that many missiles. thats impossible.
dallas
On 12/12/2011 04:32, Hayden Presley wrote:
So, I've ben playing TDVlately, and I got to the boss last week, and I'm
still stuck on it. I like a chal
well said. and yes, they have been known to drop backwards compatibility
due to securety as well. and besides, if they support everything,
windows is going to end up huge!
not that it isn't already. lol
dallas
'
On 12/12/2011 04:50, Alex Kenny wrote:
While I'm not usually the
yep, and its exactly because of the backwards compatibility that we all
love windows. you can run anything, on nearly anything. yes, thats
changing, but it has to, at some point.
dallas
On 12/12/2011 08:44, Alex Kenny wrote:
Hi,
Actually, Microsoft goes to great lengths to ensure
backward
lol. you just have to be dam fast, and dam presice. there really isn't
a method to it.
i have only beet him once.
dallas
On 12/12/2011 09:11, Hayden Presley wrote:
Hi,
Great...can you recommend any strategy to do it? Apparently what I used to
do no longer works.
Best Regards,
H
hi chris. well put. and i for one, love to see what games we will be
able to make with the newer operating systems and hardware in time to
come! its going to be a blast!
dallas
On 12/12/2011 10:20, Christopher Bartlett wrote:
When is it the right time to stop innovating? When can you be
actually, your info is rong here. the rybons are beeing removed, because
they have taken on the feedback that they aren't liked.
dallas
On 12/12/2011 22:04, dark wrote:
Hi Tom.
I do generally appreciate the point that better applications for doing
tasks like brousing the internet or
because holding backwards compatibilyt for to long makes things
unstable. and besides, the newer codes can do more, and take less power
out of the system anyway.
dallas
On 12/12/2011 22:24, dark wrote:
So if this is the reason we all love windows, why don't microsoft
considder keeping
yeah, they are getting rid of them, cause people really don't like them.
so yes, they do listen. but removing something sometimes is harder then
putting it in, without messing something up.
so its taken them a bit.
dallas
On 12/12/2011 22:29, dark wrote:
hMMMHmmm dallas, that's more
actually, the better codes, = better gaming possibilities. so yes, it
makes a different.
dallas
On 12/12/2011 23:13, dark wrote:
Frankly dallas where games are concerned, I couldn't give a monkies
how good the newer codes are.
As I said, I don't really care about how powerful o
one thing i would also like to point out, is that the mp5, does not use
45 ammo. it uses 9 mill. put an 11.5 mill round in an mp5, and it would
jam / explode.
thats if you could even squeeze one of that size in.
all the other weapons are corect in the ammo types, just not the mp5.
dallas
On
haven't yet been able to test the xp mode out, even though i have pro on
my toshiba, i have yet to download the virtual machine and xp image.
they don't actually come with it, you have to download them. but yes,
the support is definatly there.
dallas
On 13/12/2011 15:35, Thomas
bare in mind, that the developer windows 8 isn't exactly how its going
to look at final production. so they may well remove those before the
full version comes out. but never the less, they are looking in to
getting rid of it at some point. if not in 8, then the next version perhaps
d
yeah i have much the same kind of setup. though, i don't use that much
in the way of older games anymore. so its not to bad on my part. i am
waiting for the newer, better, and more fun games to come out!
dallas
On 13/12/2011 16:39, Thomas Ward wrote:
Hi Dallas,
Thanks. I stand corr
why would it kill the blind gaming community? it didn't kill the
mainstream, and besides, i believe it would do use better to focus on
helping mainstream games get access built in anyways.
dallas
On 13/12/2011 18:38, shaun everiss wrote:
I am also affraid for the community at large.
We
couldn't tell you. saw it in my many searches of the net, no dout in
search of something totally different. ahaha.
dallas
On 13/12/2011 18:46, shaun everiss wrote:
where do you get your info is there a main blog or something for stuff
At 10:36 p.m. 12/12/2011 +1000, you wrote:
yeah, the
more. nvda usually has things solved in snapshot
versions within a month or 2 at the very most. and sometimes, within weeks.
dallas
On 13/12/2011 18:29, shaun everiss wrote:
true jim.
I am not against change, but yeah it seems to happen all at once.
Access is behind and usually costly to upgrade,
i don't understand why it seems harder to you? seems to me, everything
is becoming much better.
dallas
On 14/12/2011 01:23, enes wrote:
hi,
I totally agree
new apps are getting increasingly harder to use
I got this laptop a year ago
2 years later this pc will be obs
as far as my research gos, and from info from a military guy i know, no
they didn't.
dallas
On 14/12/2011 01:50, Dakotah Rickard wrote:
Actually, they did make .45 ACP mp5's.
Signed:
Dakotah Rickard
On 12/13/11, Jeremy Kaldobsky wrote:
We honor the brave mp5. It was willing to
but then, as it is, your able to carry all of the kinds of weapons. so
in actual fact, in real life, you wouldn't be able to move, cause you
couldn't possibly carry around an m60, a volcan, sniper, hunting, and
all the others. not possible. so as it is, i think you have enough weapon
something like 220 or something.
just trying to come up with ways to make it more realistic. and this
would make you decide on what you want to carry out with you. and if you
make a mistake and can't take down the enamy as well as you could have?
... well, you know better for next time.
d
uh, where did you get the idea its worse? in fact, it actually beets a
lot of them when it comes to that. which is kinda surprising. but there
you go.
dallas
On 14/12/2011 03:11, enes wrote:
hi,
i'm not talking about accessibility
i'm talking about quality
so i'll be switchin
nice one! looking forward to beeing in the air!
dallas
On 14/12/2011 03:16, Mario wrote:
Go here and listen!
http://www.youtube.com/watch?v=GeTyMH-a5yg
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make
yes, and you will tend to find, most games out there try to keep things
as real as possible. thats why i bring it up.
dallas
On 14/12/2011 07:24, Darren Duff wrote:
But we aren't talking about real life, or a simulation! We are talking about
a game.
-Original Message-
From: g
ahah yeah. something like that. and the m60 is basicly a gpmg, if you
know what that is. so again, even a strong man struggles to carry that,
and 200 rouns for it.
dallas
On 14/12/2011 07:52, Johnny Tai wrote:
I believe a real minigun alone- the portable one, weighs about 90 LBs
all on its
and even when they do change hardware requirement, its usually for the
better, not worse. as has been said, 7 uses little more then xp, and 8
uses less then 7!
dallas
On 14/12/2011 08:28, Thomas Ward wrote:
Hi Charles and all,
If you want to make that argument consider this. When Windows
true. but its werth tossing out there to see what people think.
dallas
On 14/12/2011 08:40, Kai wrote:
I think this is one of those realism vs. playability concerns.
Jeremy initially implemented health-based movement modifiers, and
while that's great for realism, it wasn't ver
this is true to. i to have gotten to the point where i can go for a lute
run, and collect enough ammo to blow up half the game if i stockpiled it
all. ahahaha.
one man army?
dallas
On 14/12/2011 08:41, Christopher Bartlett wrote:
True Darren, but a good game enforces choices, each of which
yes, but at the same time, are you willing to wait 10 or more years for
a new system to come out, just so you can use the stuff others are?
because, think about it. xp is 10 years old. and they are still finding
bugs with it!
dallas
On 14/12/2011 09:53, Charles Rivard wrote:
Was Vista better
besides, as complex a system windows is, they will never have a bug free
operating system. thats not possible, with the pure amount of lines of
code. so no, that won't ever happen. and yes, 7 is more stable. because
they had time to sort a lot of things out.
dallas
On 14/12/2011
lol. yep. exactly.
and just cause its an update, don't make it bad! i am playing with
windows 8 at the moment, and although, yes, there are some things i
don't like, on the hole, its a major major improvement!
updating is the way to go. upwards and onwards!
dallas
On 14/12/2011 10:
my netbook, and
about 8 seconds on my notebook
dallas
On 14/12/2011 10:41, Hayden Presley wrote:
HI,
What exactly is new? All I really saw was the new touchscreen interface...is
the keyboard still accessible? And if so, what would someone using it be
able to nitice different? Besides, of course,t
ectly real. but
it does make things cool. but, as has been said, this is a game. and not
all games are totally real. and there could even be a reason why it was
done that way past that. and as i said, its the only one thats out of
joint with the ammo. the rest are dead on.
dallas
On 14/12/2
n for restart it. better way of doing things, instead of using a
command prompt to kill it off, and reboot it.
dallas
On 14/12/2011 10:51, john wrote:
I don't know about this, windows seven was preety darn stable when I
got it in 2009. It took some serious messing around to get the thing
t
me either. i kept xp around for a bit, but eventually, i have changed
over to 7 and above only now. on all three windows laptops i have.
dallas
On 14/12/2011 11:13, Thomas Ward wrote:
Hi ?Dallas,
Good point. I almost forgot about that, but the way they now handle
system processes does make
what is this app? don't think i'v seen something about it, unless my
mail is junking some subjects. lol.
dallas
On 17/12/2011 11:01, Darren Duff wrote:
Yes you can you would do better with a better mic.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:g
A well thought out article. thank you. its fantastic to see that at
least one other agrees with the things my friends and i have been saying
for years.
my best regards to you.
Dallas
On 17/12/2011 17:14, Jeremy Hartley wrote:
Hello All,
I have been a member of this list since 2000 or 2001
west?
this would be a lot easier for those of us used to working with such
directions from other devices and games.
Dallas
On 19/12/2011 13:49, Ron Kolesar wrote:
For my fellow blind pilot love to be.
I've already down loaded the demo.
Man do we have a lot to learn. SMILES.
I think the best
hi, firstly, get your power to about 42 or just a little higher. then,
check your speed. do not forget, this is not a car. wait till your speed
shows over 420, then use the down arrow to get to a nose angle of 45 or
over. this is the best way i have found of doing it.
dallas
On 20/12/2011 05
nose up while you have 0 power, or not enough
power, this would in fact bring you to a stall, or 0 forward movement.
other then these few things, its a fantastic game! and is very fun to play.
dallas
On 20/12/2011 11:57, william lomas wrote:
taking off is so easy why is it blind people want co
same here. just so you know, i just completed the 8th mission. fantastic
stuff to play out! makes you work.
now on to play general maps!
dallas
On 20/12/2011 14:33, Hayden Presley wrote:
HI,
More realistic than anything we are used to? I don't think so, but it's up
there in terms
far enough. perhaps an idea with the navigation would be to have it as a
toggle, so you can choose which system you prefer?
if i may ask, where does the current system of direction come from? so
as i may understand it a little better.
best regards
dallas
On 20/12/2011 22:47, Shard Workshop
that
and compass bearings, but perhaps i am to used to actual flight controls.
but also, as has been pointed out, its what most people use in day to
day usage, so it would be easier for them to understand compass bearings.
dallas
On 21/12/2011 06:40, Thomas Ward wrote:
Hi Dallas,
He is using the
take that idea and run it as a seperate game, or
make zero sight a multi aircraft system, where you can pick the aircraft
your going to use.
anyway, thought i would throw that idea out for you to decide on.
best regards
dallas
On 21/12/2011 07:42, Shard Workshop wrote:
Don't worry guys, w
yes, military use the 360 degrees, which is based on the compass bearings.
dallas
On 21/12/2011 09:22, dark wrote:
I remember doing angles that way in maths, and it does indeed make
more sense, but I'm less convinced that it's used in military forces,
I would've thought they
yes it is, in fact, alpha 7 just came out. and they have added some cool
stuff to it, and fixed some bugs.
dallas
On 22/12/2011 21:50, Darren Harris wrote:
Is rts still in development? I did play it a while ago thought it was ok and
a good step forward but was waiting for it to become a far
building them.
also, don't compare them. they are two totally seperate kinds of games.
i personally have found this to be quite realistic in most regards. yes,
there are some things that aren't quite right. but, its a game.
dallas
On 23/12/2011 03:24, Thomas Ward wrote:
Hi Chris,
am a person who loves realism
in a game, but sometimes i have to let it be. lol.
dallas
On 23/12/2011 06:50, Che wrote:
I am with Chris on the hard core simulation aspect, and I think
there are many others out there as well that would appreciate as much
realism as possible in their
thats good to hear, and i can't wait to see what you bring out next!
dallas
On 23/12/2011 06:03, Shard Workshop wrote:
Hah, great! But don't worry, everybody can be our kind of customer, we
surely don't think of making only flight simulator, we've got a lot a
interesting t
yes, and on the site, he does say along with the fact that the patch is
for the full version, that you will need to re download the demo to
update that.
dallas
On 23/12/2011 08:56, Charles Rivard wrote:
It's a bit confusing, because it says, on the web page, that the patch
is for the
actually, there are some games around that can take advantage of the
remote, and yes, the remote can in fact be conected to the computer, the
consol is not required. it is using bluetooth after all.
dallas
On 12/24/2011 0:00, Thomas Ward wrote:
Hi Sharon,
I'm a bit confused by your
, and many many
other things that a real pilot has to deal with.
dallas
On 12/24/2011 8:26, Jim Kitchen wrote:
Hi Thomas,
Yes, Puppy 1 is a game and not a flight simulation program. The only
thing that is real about it is that all of the planes and each bullet
do have an x, y and z coord
your flying with a stick? howed you do that ...
and no, there isn't a key to level off. would be handy if there was
though, as of course, with fixed wing aircraft, when they are trimmed,
letting go of the stick pritty much just levels the plain
dallas
On 12/24/2011 13:11, Allen wrote
yeah. sorry, just when you said you pulled back on the stick, i thought,
hey, it don't have stick support, howed you do that. ahahah
and yes, its meant to simulate the control column
dallas
On 12/25/2011 0:57, Allen wrote:
By stick I meant the up and down arrow keys. I assumed that they
yeah i got the jingles ... ahaha.
very cool little twist.
dallas
On 12/26/2011 6:54, Mario wrote:
Hi,
have you played Zero Sight today? there is a good surprise... it's not
the sound that you expect to ear in a flight simulator! =)
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If you
no,
its more like the developers need to hold off on set dates, untill they
are sure the product will be ready for that date.
Having an upcoming date for the game, gets the hype going, and gets the
interest ready for the game.
dallas
On 12/27/2011 14:26, william lomas wrote:
hi all
yeah, ... but wouldn't it be cool to have one .. and to have it
accessible lol.
dreams, i know. but good ones!
dallas
On 12/23/2011 5:20, Trouble wrote:
You can disagree with the sim flying all you want. However, the facts
are that air force and navy pilots have more sim time than a
lf of them.
dallas
On 1/5/2012 13:22, Thomas Ward wrote:
Hi Shaun,
No offense, but listen to us for a second. There is no such thing as
MS Java. Microsoft does not have, never did have, and probably will
never have a Java language. It was originally Sun not Microsoft who
created the Java language.
its a part of life. why hide it. lol. and yes, i can imagine you would
loose some friends. but then, that kinda prooves how much a friend they
were really.
anyways, go the games, adult or not! more adult would be good ... ahahha
dallas
On 1/6/2012 20:26, Jim Kitchen wrote:
Hi Thomas,
Yeah
e say.
any other ideas for other games?
dallas
On 1/7/2012 4:01, Thomas Ward wrote:
Hi Jim,
Oh, I think I can imagine. I'm something of a liberal myself when it
comes to adult/pornographic type material weather it is books,
magazines, movies, or games. However, there are people like my
-in
yeah i know what you mean.
at any rate, put the combat pluss some ... fun ... seens together, and
you have one cool game!
dallas
On 1/7/2012 5:17, Thomas Ward wrote:
Hi Dallas,
Hmmm...Well, I've got several ideas but many of them would be better
as an adult interactive fiction game.
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