chrissy
>
> -Ursprüngliche Nachricht-
> Von: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] Im
> Auftrag von Thomas Ward
> Gesendet: Mittwoch, 24. Juni 2009 19:41
> An: Gamers Discussion list
> Betreff: Re: [Audyssey] A new audiogame MP3 demo
>
Gesendet: Mittwoch, 24. Juni 2009 19:41
An: Gamers Discussion list
Betreff: Re: [Audyssey] A new audiogame MP3 demo
Hi Shaun,
Personally, I think 64 KBPS still sounds like crap. I wouldn't recommend
anything less than 128 KBPS, which is cd quality, and is still quite
small in wma, ogg, xwma, et
Hi Shaun,
Personally, I think 64 KBPS still sounds like crap. I wouldn't recommend
anything less than 128 KBPS, which is cd quality, and is still quite
small in wma, ogg, xwma, etc. It is like come on guys. Most computers
these days have over 100 GB of hard drive space and there is plenty of
Yes, you can decompress the files before you use them just like you'd load a
regular Wave-file into memory.
- Original Message -
From: "valiant8086"
To: "Gamers Discussion list"
Sent: Wednesday, June 24, 2009 7:28 PM
Subject: Re: [Audyssey] A new audiogame M
From: "Davy Kager"
To: "Gamers Discussion list"
Sent: Tuesday, June 23, 2009 3:28 PM
Subject: Re: [Audyssey] A new audiogame MP3 demo
I am also considering the possibilities of compressed audio formats, such
as Ogg Vorbis and ADPCM. I wonder if I can get the sound file
009 6:02 PM
Subject: Re: [Audyssey] A new audiogame MP3 demo
what is all this about?
Sorry I have been on holiday
On 23 Jun 2009, at 16:36, Thomas Ward wrote:
Hi Davy,
Agreed. The size of accessible games, even with recorded speech
files, is considerably smaller than most mainstream games thes
ednesday, June 24, 2009 12:45 AM
Subject: Re: [Audyssey] A new audiogame MP3 demo
Hi Davy,
One of the nice features of XAudio2 is it has its own compression format,
xwma, which seams to have extremely good compression. Of course, alot
depends on how high a bit rate and quality you are using, b
: "dark"
>To: "Gamers Discussion list"
>Sent: Tuesday, June 23, 2009 8:32 PM
>Subject: Re: [Audyssey] A new audiogame MP3 demo
>
>
>>Even some of the freeware graphical games I've got installed on here,
>>which probably have similar
Hi Davy,
One of the nice features of XAudio2 is it has its own compression
format, xwma, which seams to have extremely good compression. Of course,
alot depends on how high a bit rate and quality you are using, but it is
extremely good compression. To convert a wav file to a xwma file simply
r
rse pretty much
welcome!
- Original Message -
From: "dark"
To: "Gamers Discussion list"
Sent: Tuesday, June 23, 2009 8:32 PM
Subject: Re: [Audyssey] A new audiogame MP3 demo
Even some of the freeware graphical games I've got installed on here,
whi
esday, June 23, 2009 4:36 PM
Subject: Re: [Audyssey] A new audiogame MP3 demo
Hi Davy,
Agreed. The size of accessible games, even with recorded speech files, is
considerably smaller than most mainstream games these days. Mysteries of
the Ancients fully installed is only about 110 MB. That is not bad
con
you could use the library portable version of ESpeak in a pinch.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Tuesday, June 23, 2009 10:29 AM
Subject: Re: [Audyssey] A new audiogame MP3 demo
Hi,
Yeah, sometimes I think suppo
quot;
To: "Gamers Discussion list"
Sent: Tuesday, June 23, 2009 3:37 AM
Subject: Re: [Audyssey] A new audiogame MP3 demo
As I said on the audiogames.net forum Davy.
I can also provide speech if needed. I have my own recorder, can reccord
in Wav or mp3, sterrio or mono,
this is the starting point of the thread:
http://www.mail-archive.com/gamers@audyssey.org/msg46048.html
- Original Message -
From: "william lomas"
To: "Gamers Discussion list"
Sent: Tuesday, June 23, 2009 6:02 PM
Subject: Re: [Audyssey] A new audiogame MP3 demo
what is all this about?
Sorry I have been on holiday
On 23 Jun 2009, at 16:36, Thomas Ward wrote:
Hi Davy,
Agreed. The size of accessible games, even with recorded speech
files, is considerably smaller than most mainstream games these
days. Mysteries of the Ancients fully installed is only
Hi Davy,
Agreed. The size of accessible games, even with recorded speech files,
is considerably smaller than most mainstream games these days. Mysteries
of the Ancients fully installed is only about 110 MB. That is not bad
considering the fact the mainstream games I do have installed on this PC
me with pre-recorded speech. The number speaking system was a
pain int he rear to write, took me about two days, but it works now. YAY!
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Tuesday, June 23, 2009 4:29 PM
Subject: Re: [Audyss
Hi,
Smile. Talking like a true developer already. You are absolutely
correct. The game needs to be written before you can worry too much
about high quality sounds, music, and what sort of speech you will ship
with the final product. All of those things are icing on the cake so to
speak.
Davy
"
Sent: Monday, June 22, 2009 10:29 PM
Subject: Re: [Audyssey] A new audiogame MP3 demo
if you are just going to use sapi why not just link the thing in to
sapi5 directly and not use these voice waves.
ok its unrealistic but if you are intent on using sapi5 then I
thought it could be better
choose.
>
>All the best,
>
>Dark.
>- Original Message - From: "shaun everiss"
>To: "Gamers Discussion list"
>Sent: Tuesday, June 23, 2009 8:00 AM
>Subject: Re: [Audyssey] A new audiogame MP3 demo
>
>
>>well tell me when you want stuff, and w
sound
encryption... That's just a few things that need to be written before sound
comes into play. But I'm sure we'll get there, eventually!
- Original Message -
From: "dark"
To: "Gamers Discussion list"
Sent: Tuesday, June 23, 2009 9:37 AM
Subject:
more
time to create these voice files, I just convert SAPI 5 TTS into
wave-files to save some time. I will not link in with SAPI if it is not
necessary.
- Original Message - From: "shaun everiss"
To: "Gamers Discussion list"
Sent: Monday, June 22, 2009 10:29 PM
Subject:
iles, I just convert SAPI 5 TTS into wave-files to save
>some time. I will not link in with SAPI if it is not necessary.
>- Original Message - From: "shaun everiss"
>To: "Gamers Discussion list"
>Sent: Monday, June 22, 2009 10:29 PM
>Subject: Re: [Audy
o: "Gamers Discussion list"
Sent: Monday, June 22, 2009 10:29 PM
Subject: Re: [Audyssey] A new audiogame MP3 demo
if you are just going to use sapi why not just link the thing in to sapi5
directly and not use these voice waves.
ok its unrealistic but if you are intent on using sapi5 then
ntries have their sterriotypes.
Beware the Grue!
Dark.
- Original Message -
From: "Charles Rivard"
To: "Gamers Discussion list"
Sent: Tuesday, June 23, 2009 4:41 AM
Subject: Re: [Audyssey] A new audiogame MP3 demo
I've always wondered why "what?" is used
I've always wondered why "what?" is used at the end of sentences, when a
question is not being asked.
---
Shepherds are the best beasts.
- Original Message -
From: "dark"
To: "Gamers Discussion list"
Sent: Monday, June 22, 2009 4:27 PM
Subject: Re:
And don't think you have a monopoly on weerd accents across the pond!
I've been living in the Durham/newcastle area for 7 years now, and the local
accent here is almost incomprehensible to the uninnitiate.
For at least the first year I was up here, I never realized the river which
flows throu
Hi Charles,
Grin. Now, that brings back fond memories from my childhood. As it
happens it is afternoon when I am grabbing this post so I have eaten a
couple of times today. Although I haven't had any bacon and grits today.
Smile.
Charles Rivard wrote:
Hey, Tom: It's nearly 10 in the mornin'
if you are just going to use sapi why not just link the thing in to sapi5
directly and not use these voice waves.
ok its unrealistic but if you are intent on using sapi5 then I thought it could
be better doing this and smaller to.
ofcause some have issues with sapi could not play the thing.
yeah
epherds are the best beasts.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Sunday, June 21, 2009 11:35 PM
Subject: Re: [Audyssey] A new audiogame MP3 demo
Hi Davy,
It is late here, but I just wanted to drop you a quick e-mail saying t
Hi,
Quote
Are you going to have mouse support for the game?
End quote
Well, that depends. If the player is able to control the wing thrusters of
his/her fighter as well as the main engine seperately, then mouse support
would be difficult. However, if the player just uses the arrow keys to
cont
Hi Davy,
It is late here, but I just wanted to drop you a quick e-mail saying
that I think you are off to a great start. Your menu design is
brilliant, sounds extremely user friendly, and the music you have for
the audio demo sounds impressive as well. As a fellow game developer I
just want to
drive and one gig of ram. I also do my own
>production work. Let me know if I can be of any help.
>Shannon
>- Original Message -
>From: "shaun everiss"
>To: "Gamers Discussion list"
>Sent: Sunday, June 21, 2009 3:09 PM
>Subject: Re: [Audyssey] A n
- Original Message -
From: "shaun everiss"
To: "Gamers Discussion list"
Sent: Sunday, June 21, 2009 3:09 PM
Subject: Re: [Audyssey] A new audiogame MP3 demo
hmmm.
the project idea sounds good.
the menu system is a good menu system.
I may be able to help with voiceovers etc for
not bad for what you got, and take your time to do what you want with
the game. this type of game would be great to play, and is a long
time in coming.
And just to let you know, Your English isn't that bad. i have heard
worse by those speaking it as a second language for a long time.
So give us
it would also be something I'd like to get my teeth intol.
At 02:47 a.m. 22/06/2009, you wrote:
>I'd certainly love to help test this. This is actually something I'm
>looking forward to getting my hands on.
>On Jun 21, 2009, at 7:44 AM, piotr machacz wrote:
>
>>hi davy, I would like to help with
hmmm.
the project idea sounds good.
the menu system is a good menu system.
I may be able to help with voiceovers etc for this.
I don't have a full suite of apps and editers but I have enough for simple
stuff, my system is the stock laptop crappy system but it should be able to
record voices, I ha
: Gamers Discussion list
Subject: [Audyssey] A new audiogame MP3 demo
Note: Every single word below this line is commercial talk which can be
disregarded. The real message of this message, is that I would like some
feedback on my new accessible game release. But for the fun of it still,
here'
I'd certainly love to help test this. This is actually something I'm
looking forward to getting my hands on.
On Jun 21, 2009, at 7:44 AM, piotr machacz wrote:
hi davy, I would like to help with testing and sound designing if you
want. contact me off-list if you're interested, o btw it really w
hi davy, I would like to help with testing and sound designing if you
want. contact me off-list if you're interested, o btw it really was a
dream for me, smiles.
On 6/21/09, Davy Kager wrote:
> Note: Every single word below this line is commercial talk which can be
> disregarded. The real message
Note: Every single word below this line is commercial talk which can be
disregarded. The real message of this message, is that I would like some
feedback on my new accessible game release. But for the fun of it still, here's
the more commercial way...
Hello gamers,
As those of you followin
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