Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-10 Thread weisi4u
ct. But of course I am not everybody... Kevin - Original Message - From: Hayden Presley To: "'Gamers Discussion list'" Date: Sat, 9 Oct 2010 22:06:15 -0500 Subject: Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions > Hi Thomas, > Too bad that you'

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-09 Thread Hayden Presley
amers Discussion list Subject: Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions Hi Lori, Well, the reason the health stats are the way thay are is to be more like mainstream games. You know how in a mainstream game they usually have a little health bar that shows red if your health is cri

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-07 Thread Muhammed Deniz
ammed - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Thursday, October 07, 2010 6:29 PM Subject: Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions Hi Shaun, Lol! No, there is no such thing as a 3d side-scroller. You can include 3d graph

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-07 Thread Thomas Ward
Hi Shaun, Lol! No, there is no such thing as a 3d side-scroller. You can include 3d graphics and animation, render sounds in 3d, but that in itself doesn't make it 3d. Side-scrollers are by definition a 2d game where you start from the leftside of the screen and work your way right to the rightside

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-06 Thread shaun everiss
well its good you have fixed the imput issue. on that note is there such a thing as a 3d side scroler? It looks like the only way to fix the panning issue is to quit the 2d system entirely. A side scroler really needs some panning, or something to sound 2d. I am not sure how a 3d side scroler wo

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-06 Thread Thomas Ward
Hi Hayden, The crash I'm talking about is exactly that. Some people are experiencing a problem when MOTA exits it crashes the entire system or forces it to shutdown. I'm currently investigating the issue and hope to fix it asap. On 10/6/10, Hayden Presley wrote: > Hi Thomas, > Which crash are yo

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-06 Thread Thomas Ward
Hi Hayden, Well, as for the keyboard input issue you are talking about I got an answer back from the developer on that. Appparently rather than using sf::Window::Event class for handling keyboard input using sf::Window::Input instead will give me a more DirectInput style keyboard input system for M

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-06 Thread Hayden Presley
-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, October 05, 2010 10:00 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions Hi, Umm...No offense but aren't we getting a bit petty now? The menu system has bee

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-06 Thread Hayden Presley
un everiss Sent: Tuesday, October 05, 2010 5:23 PM To: Lori Duncan; Gamers Discussion list Subject: Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions I like the current system I am used to it. At 02:53 a.m. 6/10/2010, you wrote: >Hi Tom, this is just a small suggestion, but I person

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-06 Thread Hayden Presley
ds, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Tuesday, October 05, 2010 5:23 PM To: Lori Duncan; Gamers Discussion list Subject: Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions I like t

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-05 Thread shaun everiss
hmmm what about writing something that loads the game and then asks you to close each thread then we can see. on the other hand I wander if the game can make its own error logs or something. I know this may be a little off but is there a posibility that you could just have a key to just can

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-05 Thread shaun everiss
the support email I don't have your personal email address in my database. At 03:51 p.m. 6/10/2010, you wrote: Hi Shaun, Ummm...I haven't gotten anything from you. At least not to my personal e-mail. Where did you send it too? On 10/5/10, shaun everiss wrote: > well I only get one window and t

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-05 Thread Thomas Ward
No. The exit problem is totally unrelated. I'm guessing one or more threads isn't exiting properly. I'm working on that and am checking to see why where that could be happening. On 10/5/10, shaun everiss wrote: > I wander if the sound file issues not loading effect the exit system. --- Gamers ma

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-05 Thread Thomas Ward
Hi Shaun, No, I don't think Vista's problem and Linux's problem are in anyway related. For one thing I started the game from the Windows command prompt and none of the error messages were present when starting from the command line. When I start the game from a Linux terminal I get a number of load

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-05 Thread Thomas Ward
Hi, Umm...No offense but aren't we getting a bit petty now? The menu system has been that way, well, since the very beginning and no one really has any serious complaints about it. Believe me there are far more pressing bugs like the crash on exit that concern me more than if the main menu lands on

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-05 Thread Thomas Ward
Hi Shaun, Ummm...I haven't gotten anything from you. At least not to my personal e-mail. Where did you send it too? On 10/5/10, shaun everiss wrote: > well I only get one window and the game starts fine. > by now you should have got my report for the issue I am having, and > this time you should

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-05 Thread Hayden Presley
To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions so do I. I did notice when the game starts that the menu is not on anything till I push a key it probably should be on new or whatever is at the top. also you could always put in prefs to have shift right

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-05 Thread shaun everiss
well I only get one window and the game starts fine. by now you should have got my report for the issue I am having, and this time you should get error report data for the blue screen crash which it says it is. At 03:45 a.m. 6/10/2010, you wrote: Hi Bryan, That's another odd bug I can't reprod

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-05 Thread shaun everiss
n" To: "Gamers Discussion list" Sent: Tuesday, October 05, 2010 7:53 AM Subject: Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions Hi Tom, this is just a small suggestion, but I personally feel the health stats should be change, by that I mean set them back to numbers li

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-05 Thread shaun everiss
the shift key. I feel it makes controling Angela easier. Many thanks from Lori. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, October 05, 2010 2:24 PM Subject: Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions Hi

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-05 Thread shaun everiss
well just in case my os was corrupt I tried it on my dad's system. both of ours are core 2 duo 2ghz cpus though his is 100mhz faster both of us have simular memmory being 2gb. both systems have realtech soundcards and intel displays. I have my grandpa's which is a del with almost the same hardware

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-05 Thread shaun everiss
I wander if the sound file issues not loading effect the exit system. At 02:31 a.m. 6/10/2010, you wrote: Hi Zack, Thanks for the bug reports. I'll certainly look into them. I have no idea why those sounds aren't opening and playing correctly, but Linux is a lot fussier than Windows when it comes

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-05 Thread shaun everiss
unfortunately there is no event and so many dump files. The program tries to exit, but doesn't. when it crashes the program just hangs everything. it has not even killed the music. if I end the task manually try an alt f4, etc the same thing happens. At 02:24 a.m. 6/10/2010, you wrote: Hi Shaun,

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-05 Thread Ben
MOTA Beta 14 for Linux: Initial impressions Hi Lori, Well, the reason the health stats are the way thay are is to be more like mainstream games. You know how in a mainstream game they usually have a little health bar that shows red if your health is critical, yellow if it is fair, green if it is

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-05 Thread Thomas Ward
Hi Bryan, That's another odd bug I can't reproduce. A few people have told me when they start the game they get multiple windows. It hasn't happened to me once, and obviously if I can't experience it I can't fix what I can't reproduce. I'm not even sure there is a logical way to keep the operating

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-05 Thread Thomas Ward
Hi Lori, Well, the reason the health stats are the way thay are is to be more like mainstream games. You know how in a mainstream game they usually have a little health bar that shows red if your health is critical, yellow if it is fair, green if it is good, and blue if it is at full, etc? I decid

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-05 Thread Bryan Peterson
t: Tuesday, October 05, 2010 7:53 AM Subject: Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions Hi Tom, this is just a small suggestion, but I personally feel the health stats should be change, by that I mean set them back to numbers like 100% rather than good, poor etc. Also I thin

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-05 Thread Bryan Peterson
Ward" To: "Gamers Discussion list" Sent: Tuesday, October 05, 2010 7:24 AM Subject: Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions Hi Shaun, Unfortunately, that error message isn't very helpful. Although, I am suspecting some threads aren't getting terminated prop

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-05 Thread Lori Duncan
. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, October 05, 2010 2:24 PM Subject: Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions Hi Shaun, Unfortunately, that error message isn't very helpful. Although, I a

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-05 Thread Thomas Ward
Hi Zack, Thanks for the bug reports. I'll certainly look into them. I have no idea why those sounds aren't opening and playing correctly, but Linux is a lot fussier than Windows when it comes to loading and playing files do to the fact it is case specific etc. If a developer types one character wit

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-05 Thread Thomas Ward
Hi Shaun, Unfortunately, that error message isn't very helpful. Although, I am suspecting some threads aren't getting terminated properly. I'll take another look at the exit code and see if I can perhaps find out what is causing the crash. On 10/5/10, shaun everiss wrote: > I managed to get someo

Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-04 Thread shaun everiss
I managed to get someone to read me the message I got when the game crashed. there is supposed to be a dump, and there is supposed to be some error log but nothing as yet. The error is a critical stop error. here is the info I got from the error message stop: 0x008e (0xc005,0xbf008459,0

[Audyssey] MOTA Beta 14 for Linux: Initial impressions

2010-10-04 Thread Zachary Kline
Hi Thomas, I managed to get my hands on 32-bit SFML libraries and so far have been enjoying the MOTA experience under Linux. There are a few hiccups though. The sound description menu doesn't seem to fully work. Some sounds, consistently, are not playing. Specifically, the ledge sound isn't pla