ct. But of course I
am not everybody...
Kevin
- Original Message -
From: Hayden Presley
To: "'Gamers Discussion list'"
Date: Sat, 9 Oct 2010 22:06:15 -0500
Subject: Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions
> Hi Thomas,
> Too bad that you'
amers Discussion list
Subject: Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions
Hi Lori,
Well, the reason the health stats are the way thay are is to be more
like mainstream games. You know how in a mainstream game they usually
have a little health bar that shows red if your health is cri
ammed
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Thursday, October 07, 2010 6:29 PM
Subject: Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions
Hi Shaun,
Lol! No, there is no such thing as a 3d side-scroller. You can include
3d graph
Hi Shaun,
Lol! No, there is no such thing as a 3d side-scroller. You can include
3d graphics and animation, render sounds in 3d, but that in itself
doesn't make it 3d. Side-scrollers are by definition a 2d game where
you start from the leftside of the screen and work your way right to
the rightside
well its good you have fixed the imput issue.
on that note is there such a thing as a 3d side scroler?
It looks like the only way to fix the panning issue is to quit the 2d
system entirely.
A side scroler really needs some panning, or something to sound 2d.
I am not sure how a 3d side scroler wo
Hi Hayden,
The crash I'm talking about is exactly that. Some people are
experiencing a problem when MOTA exits it crashes the entire system or
forces it to shutdown. I'm currently investigating the issue and hope
to fix it asap.
On 10/6/10, Hayden Presley wrote:
> Hi Thomas,
> Which crash are yo
Hi Hayden,
Well, as for the keyboard input issue you are talking about I got an
answer back from the developer on that. Appparently rather than using
sf::Window::Event class for handling keyboard input using
sf::Window::Input instead will give me a more DirectInput style
keyboard input system for M
-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Tuesday, October 05, 2010 10:00 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions
Hi,
Umm...No offense but aren't we getting a bit petty now?
The menu system has bee
un everiss
Sent: Tuesday, October 05, 2010 5:23 PM
To: Lori Duncan; Gamers Discussion list
Subject: Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions
I like the current system I am used to it.
At 02:53 a.m. 6/10/2010, you wrote:
>Hi Tom, this is just a small suggestion, but I person
ds,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Tuesday, October 05, 2010 5:23 PM
To: Lori Duncan; Gamers Discussion list
Subject: Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions
I like t
hmmm what about writing something that loads the game and then asks
you to close each thread then we can see.
on the other hand I wander if the game can make its own error logs or
something.
I know this may be a little off but is there a posibility that you
could just have a key to just can
the support email I don't have your personal email address in my database.
At 03:51 p.m. 6/10/2010, you wrote:
Hi Shaun,
Ummm...I haven't gotten anything from you. At least not to my personal
e-mail. Where did you send it too?
On 10/5/10, shaun everiss wrote:
> well I only get one window and t
No. The exit problem is totally unrelated. I'm guessing one or more
threads isn't exiting properly. I'm working on that and am checking to
see why where that could be happening.
On 10/5/10, shaun everiss wrote:
> I wander if the sound file issues not loading effect the exit system.
---
Gamers ma
Hi Shaun,
No, I don't think Vista's problem and Linux's problem are in anyway
related. For one thing I started the game from the Windows command
prompt and none of the error messages were present when starting from
the command line. When I start the game from a Linux terminal I get a
number of load
Hi,
Umm...No offense but aren't we getting a bit petty now?
The menu system has been that way, well, since the very beginning and
no one really has any serious complaints about it. Believe me there
are far more pressing bugs like the crash on exit that concern me more
than if the main menu lands on
Hi Shaun,
Ummm...I haven't gotten anything from you. At least not to my personal
e-mail. Where did you send it too?
On 10/5/10, shaun everiss wrote:
> well I only get one window and the game starts fine.
> by now you should have got my report for the issue I am having, and
> this time you should
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions
so do I.
I did notice when the game starts that the menu is not on anything
till I push a key it probably should be on new or whatever is at the top.
also you could always put in prefs to have shift right
well I only get one window and the game starts fine.
by now you should have got my report for the issue I am having, and
this time you should get error report data for the blue screen crash
which it says it is.
At 03:45 a.m. 6/10/2010, you wrote:
Hi Bryan,
That's another odd bug I can't reprod
n"
To: "Gamers Discussion list"
Sent: Tuesday, October 05, 2010 7:53 AM
Subject: Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions
Hi Tom, this is just a small suggestion, but I personally feel the
health stats should be change, by that I mean set them back to
numbers li
the shift key. I feel it makes controling Angela
easier. Many thanks from Lori.
- Original Message - From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Tuesday, October 05, 2010 2:24 PM
Subject: Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions
Hi
well just in case my os was corrupt I tried it on my dad's system.
both of ours are core 2 duo 2ghz cpus though his is 100mhz faster
both of us have simular memmory being 2gb.
both systems have realtech soundcards and intel displays.
I have my grandpa's which is a del with almost the same hardware
I wander if the sound file issues not loading effect the exit system.
At 02:31 a.m. 6/10/2010, you wrote:
Hi Zack,
Thanks for the bug reports. I'll certainly look into them. I have no
idea why those sounds aren't opening and playing correctly, but Linux
is a lot fussier than Windows when it comes
unfortunately there is no event and so many dump files.
The program tries to exit, but doesn't.
when it crashes the program just hangs everything.
it has not even killed the music.
if I end the task manually try an alt f4, etc the same thing happens.
At 02:24 a.m. 6/10/2010, you wrote:
Hi Shaun,
MOTA Beta 14 for Linux: Initial impressions
Hi Lori,
Well, the reason the health stats are the way thay are is to be more
like mainstream games. You know how in a mainstream game they usually
have a little health bar that shows red if your health is critical,
yellow if it is fair, green if it is
Hi Bryan,
That's another odd bug I can't reproduce. A few people have told me
when they start the game they get multiple windows. It hasn't happened
to me once, and obviously if I can't experience it I can't fix what I
can't reproduce. I'm not even sure there is a logical way to keep the
operating
Hi Lori,
Well, the reason the health stats are the way thay are is to be more
like mainstream games. You know how in a mainstream game they usually
have a little health bar that shows red if your health is critical,
yellow if it is fair, green if it is good, and blue if it is at full,
etc?
I decid
t: Tuesday, October 05, 2010 7:53 AM
Subject: Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions
Hi Tom, this is just a small suggestion, but I personally feel the health
stats should be change, by that I mean set them back to numbers like 100%
rather than good, poor etc. Also I thin
Ward"
To: "Gamers Discussion list"
Sent: Tuesday, October 05, 2010 7:24 AM
Subject: Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions
Hi Shaun,
Unfortunately, that error message isn't very helpful. Although, I am
suspecting some threads aren't getting terminated prop
.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Tuesday, October 05, 2010 2:24 PM
Subject: Re: [Audyssey] MOTA Beta 14 for Linux: Initial impressions
Hi Shaun,
Unfortunately, that error message isn't very helpful. Although, I a
Hi Zack,
Thanks for the bug reports. I'll certainly look into them. I have no
idea why those sounds aren't opening and playing correctly, but Linux
is a lot fussier than Windows when it comes to loading and playing
files do to the fact it is case specific etc. If a developer types one
character wit
Hi Shaun,
Unfortunately, that error message isn't very helpful. Although, I am
suspecting some threads aren't getting terminated properly. I'll take
another look at the exit code and see if I can perhaps find out what
is causing the crash.
On 10/5/10, shaun everiss wrote:
> I managed to get someo
I managed to get someone to read me the message I got when the game crashed.
there is supposed to be a dump, and there is supposed to be some
error log but nothing as yet.
The error is a critical stop error.
here is the info I got from the error message
stop: 0x008e (0xc005,0xbf008459,0
Hi Thomas,
I managed to get my hands on 32-bit SFML libraries and so far have been
enjoying the MOTA experience under Linux.
There are a few hiccups though.
The sound description menu doesn't seem to fully work. Some sounds,
consistently, are not playing. Specifically, the ledge sound isn't pla
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