Re: [Audyssey] ending bosses in games
Cool. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Sunday, December 13, 2009 12:27 PM To: Gamers Discussion list Subject: Re: [Audyssey] ending bosses in games Hi Hayden, Actually, as of the current development test build only the sword can slay enemy bosses. So the only way to slay the hydra in the game is to use the enchanted sword. As it happens the hydra is underwater so a gun wouldn't really work their anyway. *Smile* --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] ending bosses in games
Hi Hayden, Actually, as of the current development test build only the sword can slay enemy bosses. So the only way to slay the hydra in the game is to use the enchanted sword. As it happens the hydra is underwater so a gun wouldn't really work their anyway. *Smile* --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] ending bosses in games
Maybe there could be a pool of oil in the same room you could dip your sword in and light it on fire, thus achieving head chopping and kneck seering at the same time, pluss, flaming swords are just cool! Beware the grue! Dark. - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Sunday, December 13, 2009 12:10 AM Subject: Re: [Audyssey] ending bosses in games I think Thomas is going to make bosses immune to bows, guns and things like that. Or at least he's considering it. So you'd need a sword. And who knows, the sword might have an enchantment to sear the Hydra's necks to prevent its heads from regenerating. So you wouldn't necessarily need a firebrand. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Saturday, December 12, 2009 5:03 PM Subject: Re: [Audyssey] ending bosses in games Problem with fighting the Hidra is, Heracles had to melt the necks togheter-angela might have a problem wielding a firebrand and say, a Shotgun, at the same time. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Friday, December 11, 2009 6:45 PM To: Gamers Discussion list Subject: Re: [Audyssey] ending bosses in games Hello Tom. I completely understand the problem, but it strikes me there might be some nice work arounds. Generic person in armour sounds for instance, ie, clanking footsteps and ratling armour shouldn't I imagine be too much of a problem, maybe you just need an audio speech file where the person declares themselves the raised spirit of hercules or something similar. About unhuman monsters, you might be able to just wing things with generic mixing. You could do cila, --- the six headed dog monster for instance by mixing appropriate barks, or caribdis with a low distorted croke and bubling sound. A hydra might be harder, though going on the basis that it's a reptillian creature with 5 heads, five mixed growls pitched differently might help. I was always amazed by the fact that the majority of the noises Chubaka in the starwars films makes were apparently recordings from a brown bear at a zoo, and E T's breething was apparently a recording of the sound designer's wife who had a severely bad cold and chest infection at the time, snoring! obviously your the designer here, but I do sometimes wonder if something of an old time radio approach to sounds in this way might be helpful, particularly with fantasty creatures, just to get the most out of sound libraries etc. just tell me if I'm talking a load of rubbish though! Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] ending bosses in games
Hi Bryan, Oh, yeah. I guess not. It would not be too fun being turned into a spider. Although, Athena did that out of kindness not cruelty in that story. *Smile* Bryan Peterson wrote: Just don't get into a weaving contest with Athena. Arachne found that out the hard way. LOL. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] ending bosses in games
I did know that-only using the shotgun as an example-but I do like that idea; it seems more realistic to fight a legendary monster from Greek mythology with a sword versus a gun that was quite definitely made 3000 years to late to have such features as to kill the three-headed guard dog of the realm of the god of the dead, the brother of Zeus, Poseidon, Demeter, Hestia, and Hera. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Saturday, December 12, 2009 6:10 PM To: Gamers Discussion list Subject: Re: [Audyssey] ending bosses in games I think Thomas is going to make bosses immune to bows, guns and things like that. Or at least he's considering it. So you'd need a sword. And who knows, the sword might have an enchantment to sear the Hydra's necks to prevent its heads from regenerating. So you wouldn't necessarily need a firebrand. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Saturday, December 12, 2009 5:03 PM Subject: Re: [Audyssey] ending bosses in games > Problem with fighting the Hidra is, Heracles had to melt the necks > togheter-angela might have a problem wielding a firebrand and say, a > Shotgun, at the same time. > Best Regards, > Hayden > > -Original Message- > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On > Behalf Of dark > Sent: Friday, December 11, 2009 6:45 PM > To: Gamers Discussion list > Subject: Re: [Audyssey] ending bosses in games > > Hello Tom. > I completely understand the problem, but it strikes me there might be some > nice work arounds. > > Generic person in armour sounds for instance, ie, clanking footsteps > and ratling armour shouldn't I imagine be too much of a problem, > maybe > you just need an audio speech file where the person declares themselves > the > raised spirit of hercules or something similar. > > About unhuman monsters, you might be able to just wing things with generic > mixing. You could do cila, --- the six headed dog monster for instance by > mixing appropriate barks, or caribdis with a low distorted croke and > bubling sound. > > A hydra might be harder, though going on the basis that it's a > reptillian creature with 5 heads, five mixed growls pitched differently > might help. > > I was always amazed by the fact that the majority of the noises Chubaka in > the starwars films makes were apparently recordings from a brown bear at a > zoo, and E T's breething was apparently a recording of the sound > designer's wife who had a severely bad cold and chest infection at the > time, snoring! > > obviously your the designer here, but I do sometimes wonder if something > of > an old time radio approach to sounds in this way might be helpful, > particularly with fantasty creatures, just to get the most out of sound > libraries etc. > > just tell me if I'm talking a load of rubbish though! > > Beware the grue! > > Dark. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@a
Re: [Audyssey] ending bosses in games
I think Thomas is going to make bosses immune to bows, guns and things like that. Or at least he's considering it. So you'd need a sword. And who knows, the sword might have an enchantment to sear the Hydra's necks to prevent its heads from regenerating. So you wouldn't necessarily need a firebrand. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Saturday, December 12, 2009 5:03 PM Subject: Re: [Audyssey] ending bosses in games Problem with fighting the Hidra is, Heracles had to melt the necks togheter-angela might have a problem wielding a firebrand and say, a Shotgun, at the same time. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Friday, December 11, 2009 6:45 PM To: Gamers Discussion list Subject: Re: [Audyssey] ending bosses in games Hello Tom. I completely understand the problem, but it strikes me there might be some nice work arounds. Generic person in armour sounds for instance, ie, clanking footsteps and ratling armour shouldn't I imagine be too much of a problem, maybe you just need an audio speech file where the person declares themselves the raised spirit of hercules or something similar. About unhuman monsters, you might be able to just wing things with generic mixing. You could do cila, --- the six headed dog monster for instance by mixing appropriate barks, or caribdis with a low distorted croke and bubling sound. A hydra might be harder, though going on the basis that it's a reptillian creature with 5 heads, five mixed growls pitched differently might help. I was always amazed by the fact that the majority of the noises Chubaka in the starwars films makes were apparently recordings from a brown bear at a zoo, and E T's breething was apparently a recording of the sound designer's wife who had a severely bad cold and chest infection at the time, snoring! obviously your the designer here, but I do sometimes wonder if something of an old time radio approach to sounds in this way might be helpful, particularly with fantasty creatures, just to get the most out of sound libraries etc. just tell me if I'm talking a load of rubbish though! Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] ending bosses in games
Problem with fighting the Hidra is, Heracles had to melt the necks togheter-angela might have a problem wielding a firebrand and say, a Shotgun, at the same time. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Friday, December 11, 2009 6:45 PM To: Gamers Discussion list Subject: Re: [Audyssey] ending bosses in games Hello Tom. I completely understand the problem, but it strikes me there might be some nice work arounds. Generic person in armour sounds for instance, ie, clanking footsteps and ratling armour shouldn't I imagine be too much of a problem, maybe you just need an audio speech file where the person declares themselves the raised spirit of hercules or something similar. About unhuman monsters, you might be able to just wing things with generic mixing. You could do cila, --- the six headed dog monster for instance by mixing appropriate barks, or caribdis with a low distorted croke and bubling sound. A hydra might be harder, though going on the basis that it's a reptillian creature with 5 heads, five mixed growls pitched differently might help. I was always amazed by the fact that the majority of the noises Chubaka in the starwars films makes were apparently recordings from a brown bear at a zoo, and E T's breething was apparently a recording of the sound designer's wife who had a severely bad cold and chest infection at the time, snoring! obviously your the designer here, but I do sometimes wonder if something of an old time radio approach to sounds in this way might be helpful, particularly with fantasty creatures, just to get the most out of sound libraries etc. just tell me if I'm talking a load of rubbish though! Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] ending bosses in games
Just don't get into a weaving contest with Athena. Arachne found that out the hard way. LOL. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: "Yohandy" To: "Gamers Discussion list" Sent: Thursday, December 10, 2009 3:38 PM Subject: Re: [Audyssey] ending bosses in games Now I'm curious how Angela will lose her weapons. Hey there won't be any cut scenes in this game right? cause it could easily be explained through a cut scene. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Thursday, December 10, 2009 1:24 PM Subject: Re: [Audyssey] ending bosses in games Hi Karl, I do think what you have suggested is a very good idea, is quite common in video games, but unfortunately I didn't design the Genesis Engine with this particular feature in mind. So I'd have to do some reworking to implement this ability if I wanted to include it in future game releases. As far as Mysteries of the Ancients goes I'd have to think about it before saying yes or no. The game story line really is a fairly open and shut case of where Angela makes it to the Hall of Wisdom where the Goddess Athena challenges her to a sword duel for the right to have the orb. It isn't the kind of duel where each side is trying to kill each other, but more a test of strength, skills, and currage. Athena isn't an evil goddess so her challenges tend to be more of skill and wisdom rather than a fight to the death. Fights to the deth are more Ares style of challenging people, and then again what can you expect from the god of war? Karl Belanger wrote: Hi all, With the recent release of q9 and the upcoming release of MOTA, I started thinking about the ending bosses in games. In a lot of games for the sighted, such as many of the Legend of Zelda games, and the new super Mario brothers for WII, the ending boss either has multiple stages or there are multiple bosses which you must face one after the other. For example, ine one of the Zelda games, after killing the final boss for the first time, you must run out of a collapsing castle, where you encounter a transformed, more powerful boss. In the recent New Super Mario Brothers WII, after defeating Bowser for the first time, he comes back considerably larger, and you must run from him, tempting him to shoot fire at you in order to destroy barriers that are blocking your path. Eventually, you reach a switch which drops Bowser into lava. I have not seen any battles like this in any accessible game, and I think a game like MOTA is a prime candidate for something like this. Angela could face multiple creatures in a row, or have to run through a collapsing level in order to reach an exit or another boss. What are your thoughts? Karl --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] ending bosses in games
Hello Tom. I completely understand the problem, but it strikes me there might be some nice work arounds. Generic person in armour sounds for instance, ie, clanking footsteps and ratling armour shouldn't I imagine be too much of a problem, maybe you just need an audio speech file where the person declares themselves the raised spirit of hercules or something similar. About unhuman monsters, you might be able to just wing things with generic mixing. You could do cila, --- the six headed dog monster for instance by mixing appropriate barks, or caribdis with a low distorted croke and bubling sound. A hydra might be harder, though going on the basis that it's a reptillian creature with 5 heads, five mixed growls pitched differently might help. I was always amazed by the fact that the majority of the noises Chubaka in the starwars films makes were apparently recordings from a brown bear at a zoo, and E T's breething was apparently a recording of the sound designer's wife who had a severely bad cold and chest infection at the time, snoring! obviously your the designer here, but I do sometimes wonder if something of an old time radio approach to sounds in this way might be helpful, particularly with fantasty creatures, just to get the most out of sound libraries etc. just tell me if I'm talking a load of rubbish though! Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] ending bosses in games
Hi Dark, Yes, in deed. The only problem of course is finding sounds for each and every creature I want to put into the game. For example, I definitely want to add a hydra to the game. Problem is what exactly does a hydra sound like, and I am trying to find a good sea monster type sound for one. This hunt for sounds is slowing the game down a lot because the sound libraries I have don't seam to have everything i need. dark wrote: sounding fun Thom. I'm sure if Cerberus had been beaten up in the temple, Hades might send Charon, --- and possibly someone like hercules along to see what'd happen to his favourite pet, and there are enoughb mighty warriors kicking around at Greek mythology to provide bosses for many levels indeed! Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] ending bosses in games
Hi Shaun, Well, I could do that, but I'd rather keep the weapons, including the sword, random for the most part. If you don't find it on level 1 you would find it on level 2 for sure. So you might not be able to kill say Kerberos, but would be able to fight the minotaur. shaun everiss wrote: true but you will have to make sure that we can find at least one bladed weapon in level1. if you put that in. you will have to make sure the sword appears in level1 somewhere all the time. if you don't well. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] ending bosses in games
sounding fun Thom. I'm sure if Cerberus had been beaten up in the temple, Hades might send Charon, --- and possibly someone like hercules along to see what'd happen to his favourite pet, and there are enoughb mighty warriors kicking around at Greek mythology to provide bosses for many levels indeed! Beware the grue! Dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, December 11, 2009 4:52 AM Subject: Re: [Audyssey] ending bosses in games Hi Dark, Personally, I like the suggestion of limiting the ability to kill a boss to the sword. Since the sword is an enchanted sword it only stands to reason it would be the only weapon powerful enough to slay Kerberos, a cyclops, a minotaur, a hydra, and other such powerful creatures of Greek mythology. Plus the ending battle is going to be a sword duel anyway. Not only that, but besides the bosses mentioned above I've been thinking of making up some new bosses. Say a warrior in heavy armour and sword who will challenge Angela to pass a certain point like cross a bridge or something. Perhaps some ancient Greek mage/sorceror who would be powerful enough to cast fireballs, perhaps create an ice storm, or something cool like that. Perhaps a massive skeleton warrior on horse back. Lots of cool ideas here. dark wrote: Hi Tom. as I said, environmental factors, and tactical advantage! suppose, as happened with certain sword wielding bosses in castlevania, the minertaur's weight when swinging it's sword caused rocks to fall from the cieling which angela had to doge, thus making mow down at a distance a lot harder. a cheaper (but possibly tougher and more dramatic option), might be to have the minertau's thick skin imune to bullets, however the magic sword angela finds in the temple is just the thing, though that might make bosses tough indeed! You could also considder arming the beast with some sort of long distance weapon, spears to throw, a ball and chain etc. I've even seen games where big stationary bosses had magic weapons which they could throw, and then have boomerang back to them! there are mythical counterpoints for such, and those attacks could be a real pest because they would often hit you twice, once on the way out, and once coming back! Just some random thought. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] ending bosses in games
true but you will have to make sure that we can find at least one bladed weapon in level1. if you put that in. you will have to make sure the sword appears in level1 somewhere all the time. if you don't well. At 05:52 p.m. 11/12/2009, you wrote: >Hi Dark, >Personally, I like the suggestion of limiting the ability to kill a boss to >the sword. Since the sword is an enchanted sword it only stands to reason it >would be the only weapon powerful enough to slay Kerberos, a cyclops, a >minotaur, a hydra, and other such powerful creatures of Greek mythology. Plus >the ending battle is going to be a sword duel anyway. >Not only that, but besides the bosses mentioned above I've been thinking of >making up some new bosses. Say a warrior in heavy armour and sword who will >challenge Angela to pass a certain point like cross a bridge or something. >Perhaps some ancient Greek mage/sorceror who would be powerful enough to cast >fireballs, perhaps create an ice storm, or something cool like that. Perhaps a >massive skeleton warrior on horse back. Lots of cool ideas here. > > >dark wrote: >>Hi Tom. >> >>as I said, environmental factors, and tactical advantage! >> >>suppose, as happened with certain sword wielding bosses in castlevania, >>the minertaur's weight when swinging it's sword caused rocks to fall from the >>cieling which angela had to doge, thus making mow down at a distance a >>lot harder. >> >>a cheaper (but possibly tougher and more dramatic option), might be to have >>the minertau's thick skin imune to bullets, however the magic sword >>angela finds in the temple is just the thing, though that might make >>bosses tough indeed! >> >>You could also considder arming the beast with some sort of long distance >>weapon, spears to throw, a ball and chain etc. >> >>I've even seen games where big stationary bosses had magic weapons which they >>could throw, and then have boomerang back to them! >> >>there are mythical counterpoints for such, and those attacks could be a >>real pest because they would often hit you twice, once on the way out, and >>once coming back! >> >>Just some random thought. >> >>Beware the grue! >> >>Dark. > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gam...@audyssey.org. >If you have any questions or concerns regarding the management of the list, >please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] ending bosses in games
Hi Dark, Personally, I like the suggestion of limiting the ability to kill a boss to the sword. Since the sword is an enchanted sword it only stands to reason it would be the only weapon powerful enough to slay Kerberos, a cyclops, a minotaur, a hydra, and other such powerful creatures of Greek mythology. Plus the ending battle is going to be a sword duel anyway. Not only that, but besides the bosses mentioned above I've been thinking of making up some new bosses. Say a warrior in heavy armour and sword who will challenge Angela to pass a certain point like cross a bridge or something. Perhaps some ancient Greek mage/sorceror who would be powerful enough to cast fireballs, perhaps create an ice storm, or something cool like that. Perhaps a massive skeleton warrior on horse back. Lots of cool ideas here. dark wrote: Hi Tom. as I said, environmental factors, and tactical advantage! suppose, as happened with certain sword wielding bosses in castlevania, the minertaur's weight when swinging it's sword caused rocks to fall from the cieling which angela had to doge, thus making mow down at a distance a lot harder. a cheaper (but possibly tougher and more dramatic option), might be to have the minertau's thick skin imune to bullets, however the magic sword angela finds in the temple is just the thing, though that might make bosses tough indeed! You could also considder arming the beast with some sort of long distance weapon, spears to throw, a ball and chain etc. I've even seen games where big stationary bosses had magic weapons which they could throw, and then have boomerang back to them! there are mythical counterpoints for such, and those attacks could be a real pest because they would often hit you twice, once on the way out, and once coming back! Just some random thought. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] ending bosses in games
Hi Shaun, Well, in order to do that I'd have some serious upgrading ahead of me. I only created one boss object with a rather generic artificial intelligence for it. So each boss creature tends to respond the same as the next. This is something I was planning on updating in time, but this is getting near the end of the project and I don't want to do a lot of rewriting at this late date. shaun everiss wrote: well each boss need to have their own characteristics tom. smaller bosses can fly, jump, etc. other bosses can be slow and armoured. and do loads of dammage but they will all have weaknesses. At 10:00 a.m. 11/12/2009, you wrote: Hi Shaun, That's just the problem though. Some bosses like a minotaur is to big and too heavy to jump over you. They tend to stand in one spot and swing a big sword or ax at the hero. Of course, in those movies and games the hero is carrying a sword and not a gun which makes a big tactical advantage in this game. In this game Angela can just pull out an Uzi and hoze the boss down before he closes to attack range. I've done that a number of times and the minotaur is just way to easy to kill. shaun everiss wrote: well its hard enough, saying that if you get a blade its dead easy. If you let em attack you well. if the boss could run at you, maybe jump over you avoid some of your swings that kind of thing but I can't think of what else I could do for the bosses. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] ending bosses in games
well each boss need to have their own characteristics tom. smaller bosses can fly, jump, etc. other bosses can be slow and armoured. and do loads of dammage but they will all have weaknesses. At 10:00 a.m. 11/12/2009, you wrote: >Hi Shaun, >That's just the problem though. Some bosses like a minotaur is to big and too >heavy to jump over you. They tend to stand in one spot and swing a big sword >or ax at the hero. Of course, in those movies and games the hero is carrying a >sword and not a gun which makes a big tactical advantage in this game. In this >game Angela can just pull out an Uzi and hoze the boss down before he closes >to attack range. I've done that a number of times and the minotaur is just way >to easy to kill. > >shaun everiss wrote: >>well its hard enough, saying that if you get a blade its dead easy. >>If you let em attack you well. >>if the boss could run at you, maybe jump over you avoid some of your swings >>that kind of thing but I can't think of what else I could do for the bosses. >> > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gam...@audyssey.org. >If you have any questions or concerns regarding the management of the list, >please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] ending bosses in games
Hi Tom. as I said, environmental factors, and tactical advantage! suppose, as happened with certain sword wielding bosses in castlevania, the minertaur's weight when swinging it's sword caused rocks to fall from the cieling which angela had to doge, thus making mow down at a distance a lot harder. a cheaper (but possibly tougher and more dramatic option), might be to have the minertau's thick skin imune to bullets, however the magic sword angela finds in the temple is just the thing, though that might make bosses tough indeed! You could also considder arming the beast with some sort of long distance weapon, spears to throw, a ball and chain etc. I've even seen games where big stationary bosses had magic weapons which they could throw, and then have boomerang back to them! there are mythical counterpoints for such, and those attacks could be a real pest because they would often hit you twice, once on the way out, and once coming back! Just some random thought. Beware the grue! Dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Thursday, December 10, 2009 9:00 PM Subject: Re: [Audyssey] ending bosses in games Hi Shaun, That's just the problem though. Some bosses like a minotaur is to big and too heavy to jump over you. They tend to stand in one spot and swing a big sword or ax at the hero. Of course, in those movies and games the hero is carrying a sword and not a gun which makes a big tactical advantage in this game. In this game Angela can just pull out an Uzi and hoze the boss down before he closes to attack range. I've done that a number of times and the minotaur is just way to easy to kill. shaun everiss wrote: well its hard enough, saying that if you get a blade its dead easy. If you let em attack you well. if the boss could run at you, maybe jump over you avoid some of your swings that kind of thing but I can't think of what else I could do for the bosses. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] ending bosses in games
Now I'm curious how Angela will lose her weapons. Hey there won't be any cut scenes in this game right? cause it could easily be explained through a cut scene. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Thursday, December 10, 2009 1:24 PM Subject: Re: [Audyssey] ending bosses in games Hi Karl, I do think what you have suggested is a very good idea, is quite common in video games, but unfortunately I didn't design the Genesis Engine with this particular feature in mind. So I'd have to do some reworking to implement this ability if I wanted to include it in future game releases. As far as Mysteries of the Ancients goes I'd have to think about it before saying yes or no. The game story line really is a fairly open and shut case of where Angela makes it to the Hall of Wisdom where the Goddess Athena challenges her to a sword duel for the right to have the orb. It isn't the kind of duel where each side is trying to kill each other, but more a test of strength, skills, and currage. Athena isn't an evil goddess so her challenges tend to be more of skill and wisdom rather than a fight to the death. Fights to the deth are more Ares style of challenging people, and then again what can you expect from the god of war? Karl Belanger wrote: Hi all, With the recent release of q9 and the upcoming release of MOTA, I started thinking about the ending bosses in games. In a lot of games for the sighted, such as many of the Legend of Zelda games, and the new super Mario brothers for WII, the ending boss either has multiple stages or there are multiple bosses which you must face one after the other. For example, ine one of the Zelda games, after killing the final boss for the first time, you must run out of a collapsing castle, where you encounter a transformed, more powerful boss. In the recent New Super Mario Brothers WII, after defeating Bowser for the first time, he comes back considerably larger, and you must run from him, tempting him to shoot fire at you in order to destroy barriers that are blocking your path. Eventually, you reach a switch which drops Bowser into lava. I have not seen any battles like this in any accessible game, and I think a game like MOTA is a prime candidate for something like this. Angela could face multiple creatures in a row, or have to run through a collapsing level in order to reach an exit or another boss. What are your thoughts? Karl --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] ending bosses in games
Hello Tom. As to Mota bosses, well there are several things. first, is multiple attacks requiring different methods of avoidence. For instance, have a general close range attack, then an attack you must duck, and have the boss use them intermitantly. there is also very much the use of environmental factors. Fighting a boss in a flat room is one thing, fighting one in a room with pits to jump, ropes to climb etc is another. Combining these ideas, you could do some very interesting things. Suppose for instance you have a boss who, --- after giving some sort of warning, had an attack which flamed the enitre floor, and the only way to avoid it was sprint to a rope and climb! Now you have levers in the game, you could also use environmental factors on bosses. These could be anything from the traditional marrio brothers style get passed a boss and use a leaver to chuck it down into a pit, --- to finding levers to drop rocks on bosses, close doors against them, let them be hit by traps or many other things. Really, the possibilities are many and various indeed! Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] ending bosses in games
Hi Shaun, That's just the problem though. Some bosses like a minotaur is to big and too heavy to jump over you. They tend to stand in one spot and swing a big sword or ax at the hero. Of course, in those movies and games the hero is carrying a sword and not a gun which makes a big tactical advantage in this game. In this game Angela can just pull out an Uzi and hoze the boss down before he closes to attack range. I've done that a number of times and the minotaur is just way to easy to kill. shaun everiss wrote: well its hard enough, saying that if you get a blade its dead easy. If you let em attack you well. if the boss could run at you, maybe jump over you avoid some of your swings that kind of thing but I can't think of what else I could do for the bosses. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] ending bosses in games
well its hard enough, saying that if you get a blade its dead easy. If you let em attack you well. if the boss could run at you, maybe jump over you avoid some of your swings that kind of thing but I can't think of what else I could do for the bosses. At 07:29 a.m. 11/12/2009, you wrote: >Hi Yohandy, >Got any ideas in mind how to make the bosses more interactive in MOTA? It is, >as you said, too much like run at it and shoot it which often isn't >challenging at all. The only factor in determining if you beat one so far is >how much ammo you have. > >Yohandy wrote: >>I too agree. bosses really need to be more interactive in audiogames. not >>just run straight at it and shoot it. I really like q9 and super Liam, but in >>both games the first thing that came to mind when I got to the boss was ok >>let me try shooting it. and guess what? it worked like a charm. we really >>need a lot more uniqueness to the bosses. I think it would've been so awesome >>if you beat super Liam, and the credits rolled as usual. then right in the >>middle of the credits the boss got right back up, laughed and resumed >>attacking you right when you were distracted. except this time he was way >>harder to beat. that would've been so cool. > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gam...@audyssey.org. >If you have any questions or concerns regarding the management of the list, >please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] ending bosses in games
True Thom, though sinse in Mega man 1 you just refight all six robots then fight Wily once at the end in his saucer, i thought mm 2 would make a better example of multiple boss forms. Some of the later mega man and mega man X games going through the 90's had as many as four individual last boss forms, - not counting the eight rematches against the normal bosses as well. either way, more bosses for audiogames would be good! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Thursday, December 10, 2009 6:27 PM Subject: Re: [Audyssey] ending bosses in games Hi dark, Actually, that feature was in Megaman 1 as well. It appeared quite frequently on classic games from the 80's clear up until Beware the grue"! Dark.the present. dark wrote: I agree carl. that's been a tradition going right back to games like Mega man 2, where youhad to first defeat all Eight robot bosses in a row, then dr. wily in his flying saucer, then! had to run through a corridor dripping acid to fight Dr. Wily in a transformed alien holographic form. If I had one grype with superliam, it was that the X1 battle really could've done with a bit more too it, sinse it was a trifle easy. Hopefully though this is something which Tom can indeed think about for Mota, and which Philip might considder if he makes any similar games to Q9. beware the grue! dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] ending bosses in games
Hi Yohandy, Got any ideas in mind how to make the bosses more interactive in MOTA? It is, as you said, too much like run at it and shoot it which often isn't challenging at all. The only factor in determining if you beat one so far is how much ammo you have. Yohandy wrote: I too agree. bosses really need to be more interactive in audiogames. not just run straight at it and shoot it. I really like q9 and super Liam, but in both games the first thing that came to mind when I got to the boss was ok let me try shooting it. and guess what? it worked like a charm. we really need a lot more uniqueness to the bosses. I think it would've been so awesome if you beat super Liam, and the credits rolled as usual. then right in the middle of the credits the boss got right back up, laughed and resumed attacking you right when you were distracted. except this time he was way harder to beat. that would've been so cool. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] ending bosses in games
Hi dark, Actually, that feature was in Megaman 1 as well. It appeared quite frequently on classic games from the 80's clear up until the present. dark wrote: I agree carl. that's been a tradition going right back to games like Mega man 2, where youhad to first defeat all Eight robot bosses in a row, then dr. wily in his flying saucer, then! had to run through a corridor dripping acid to fight Dr. Wily in a transformed alien holographic form. If I had one grype with superliam, it was that the X1 battle really could've done with a bit more too it, sinse it was a trifle easy. Hopefully though this is something which Tom can indeed think about for Mota, and which Philip might considder if he makes any similar games to Q9. beware the grue! dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] ending bosses in games
Hi Karl, I do think what you have suggested is a very good idea, is quite common in video games, but unfortunately I didn't design the Genesis Engine with this particular feature in mind. So I'd have to do some reworking to implement this ability if I wanted to include it in future game releases. As far as Mysteries of the Ancients goes I'd have to think about it before saying yes or no. The game story line really is a fairly open and shut case of where Angela makes it to the Hall of Wisdom where the Goddess Athena challenges her to a sword duel for the right to have the orb. It isn't the kind of duel where each side is trying to kill each other, but more a test of strength, skills, and currage. Athena isn't an evil goddess so her challenges tend to be more of skill and wisdom rather than a fight to the death. Fights to the deth are more Ares style of challenging people, and then again what can you expect from the god of war? Karl Belanger wrote: Hi all, With the recent release of q9 and the upcoming release of MOTA, I started thinking about the ending bosses in games. In a lot of games for the sighted, such as many of the Legend of Zelda games, and the new super Mario brothers for WII, the ending boss either has multiple stages or there are multiple bosses which you must face one after the other. For example, ine one of the Zelda games, after killing the final boss for the first time, you must run out of a collapsing castle, where you encounter a transformed, more powerful boss. In the recent New Super Mario Brothers WII, after defeating Bowser for the first time, he comes back considerably larger, and you must run from him, tempting him to shoot fire at you in order to destroy barriers that are blocking your path. Eventually, you reach a switch which drops Bowser into lava. I have not seen any battles like this in any accessible game, and I think a game like MOTA is a prime candidate for something like this. Angela could face multiple creatures in a row, or have to run through a collapsing level in order to reach an exit or another boss. What are your thoughts? Karl --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] ending bosses in games
Main problem with that is after you get surprised the first time it won't work aain. Though I'll agree-the only boss I've ever really found challenging in an audio game so far is Lord Vecter-in fact, for all the other games, the bosses are easier than just about anything else. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Yohandy Sent: Wednesday, December 09, 2009 11:28 AM To: Gamers Discussion list Subject: Re: [Audyssey] ending bosses in games I too agree. bosses really need to be more interactive in audiogames. not just run straight at it and shoot it. I really like q9 and super Liam, but in both games the first thing that came to mind when I got to the boss was ok let me try shooting it. and guess what? it worked like a charm. we really need a lot more uniqueness to the bosses. I think it would've been so awesome if you beat super Liam, and the credits rolled as usual. then right in the middle of the credits the boss got right back up, laughed and resumed attacking you right when you were distracted. except this time he was way harder to beat. that would've been so cool. - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Wednesday, December 09, 2009 12:06 PM Subject: Re: [Audyssey] ending bosses in games >I agree carl. > > that's been a tradition going right back to games like Mega man 2, where > youhad to first defeat all Eight robot bosses in a row, then dr. wily in > his flying saucer, then! had to run through a corridor dripping acid to > fight Dr. Wily in a transformed alien holographic form. > > If I had one grype with superliam, it was that the X1 battle really > could've done with a bit more too it, sinse it was a trifle easy. > > Hopefully though this is something which Tom can indeed think about for > Mota, and which Philip might considder if he makes any similar games > to Q9. > > beware the grue! > > dark. > - Original Message - > From: "Karl Belanger" > To: "Gamers Discussion list" > Sent: Wednesday, December 09, 2009 4:27 PM > Subject: [Audyssey] ending bosses in games > > >> Hi all, >> With the recent release of q9 and the upcoming release of MOTA, I started >> thinking about the ending bosses in games. In a lot of games for the >> sighted, such as many of the Legend of Zelda games, and the new super >> Mario brothers for WII, the ending boss either has multiple stages or >> there are multiple bosses which you must face one after the other. For >> example, ine one of the Zelda games, after killing the final boss for the >> first time, you must run out of a collapsing castle, where you encounter >> a transformed, more powerful boss. In the recent New Super Mario Brothers >> WII, after defeating Bowser for the first time, he comes back >> considerably larger, and you must run from him, tempting him to shoot >> fire at you in order to destroy barriers that are blocking your path. >> Eventually, you reach a switch which drops Bowser into lava. >> I have not seen any battles like this in any accessible game, and I think >> a game like MOTA is a prime candidate for something like this. Angela >> could face multiple creatures in a row, or have to run through a >> collapsing level in order to reach an exit or another boss. >> What are your thoughts? >> Karl >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gam...@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.or
Re: [Audyssey] ending bosses in games
I too agree. bosses really need to be more interactive in audiogames. not just run straight at it and shoot it. I really like q9 and super Liam, but in both games the first thing that came to mind when I got to the boss was ok let me try shooting it. and guess what? it worked like a charm. we really need a lot more uniqueness to the bosses. I think it would've been so awesome if you beat super Liam, and the credits rolled as usual. then right in the middle of the credits the boss got right back up, laughed and resumed attacking you right when you were distracted. except this time he was way harder to beat. that would've been so cool. - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Wednesday, December 09, 2009 12:06 PM Subject: Re: [Audyssey] ending bosses in games I agree carl. that's been a tradition going right back to games like Mega man 2, where youhad to first defeat all Eight robot bosses in a row, then dr. wily in his flying saucer, then! had to run through a corridor dripping acid to fight Dr. Wily in a transformed alien holographic form. If I had one grype with superliam, it was that the X1 battle really could've done with a bit more too it, sinse it was a trifle easy. Hopefully though this is something which Tom can indeed think about for Mota, and which Philip might considder if he makes any similar games to Q9. beware the grue! dark. - Original Message - From: "Karl Belanger" To: "Gamers Discussion list" Sent: Wednesday, December 09, 2009 4:27 PM Subject: [Audyssey] ending bosses in games Hi all, With the recent release of q9 and the upcoming release of MOTA, I started thinking about the ending bosses in games. In a lot of games for the sighted, such as many of the Legend of Zelda games, and the new super Mario brothers for WII, the ending boss either has multiple stages or there are multiple bosses which you must face one after the other. For example, ine one of the Zelda games, after killing the final boss for the first time, you must run out of a collapsing castle, where you encounter a transformed, more powerful boss. In the recent New Super Mario Brothers WII, after defeating Bowser for the first time, he comes back considerably larger, and you must run from him, tempting him to shoot fire at you in order to destroy barriers that are blocking your path. Eventually, you reach a switch which drops Bowser into lava. I have not seen any battles like this in any accessible game, and I think a game like MOTA is a prime candidate for something like this. Angela could face multiple creatures in a row, or have to run through a collapsing level in order to reach an exit or another boss. What are your thoughts? Karl --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] ending bosses in games
I agree carl. that's been a tradition going right back to games like Mega man 2, where youhad to first defeat all Eight robot bosses in a row, then dr. wily in his flying saucer, then! had to run through a corridor dripping acid to fight Dr. Wily in a transformed alien holographic form. If I had one grype with superliam, it was that the X1 battle really could've done with a bit more too it, sinse it was a trifle easy. Hopefully though this is something which Tom can indeed think about for Mota, and which Philip might considder if he makes any similar games to Q9. beware the grue! dark. - Original Message - From: "Karl Belanger" To: "Gamers Discussion list" Sent: Wednesday, December 09, 2009 4:27 PM Subject: [Audyssey] ending bosses in games Hi all, With the recent release of q9 and the upcoming release of MOTA, I started thinking about the ending bosses in games. In a lot of games for the sighted, such as many of the Legend of Zelda games, and the new super Mario brothers for WII, the ending boss either has multiple stages or there are multiple bosses which you must face one after the other. For example, ine one of the Zelda games, after killing the final boss for the first time, you must run out of a collapsing castle, where you encounter a transformed, more powerful boss. In the recent New Super Mario Brothers WII, after defeating Bowser for the first time, he comes back considerably larger, and you must run from him, tempting him to shoot fire at you in order to destroy barriers that are blocking your path. Eventually, you reach a switch which drops Bowser into lava. I have not seen any battles like this in any accessible game, and I think a game like MOTA is a prime candidate for something like this. Angela could face multiple creatures in a row, or have to run through a collapsing level in order to reach an exit or another boss. What are your thoughts? Karl --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] ending bosses in games
Hi all, With the recent release of q9 and the upcoming release of MOTA, I started thinking about the ending bosses in games. In a lot of games for the sighted, such as many of the Legend of Zelda games, and the new super Mario brothers for WII, the ending boss either has multiple stages or there are multiple bosses which you must face one after the other. For example, ine one of the Zelda games, after killing the final boss for the first time, you must run out of a collapsing castle, where you encounter a transformed, more powerful boss. In the recent New Super Mario Brothers WII, after defeating Bowser for the first time, he comes back considerably larger, and you must run from him, tempting him to shoot fire at you in order to destroy barriers that are blocking your path. Eventually, you reach a switch which drops Bowser into lava. I have not seen any battles like this in any accessible game, and I think a game like MOTA is a prime candidate for something like this. Angela could face multiple creatures in a row, or have to run through a collapsing level in order to reach an exit or another boss. What are your thoughts? Karl --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.