Re: [Audyssey] Alteraeon knock spell

2017-02-12 Thread Justin Jones
It really does not matter as I got what I wanted: leathercraft no
longer character binds. Druids can now carve on it, and potentially,
create more powerful pieces to sell/use. The player economy on Alter
Aeon is the worst I have ever seen in the nearly thirty years of
gaming I have done. There are a number of factors, some functional,
others structural, but this will help - just a little.

On 1/11/17, Paul Weston <paulweston...@gmail.com> wrote:
> I have to disagree with your interpretation of the skill.
>
> Leatherworking is very low level (8) and has been provided to give everyone
> a chance to improve their own equipment very slightly. It is the same as the
> tailoring skill, also a low level skill and also for improving personal
> items.
>
> It is not meant as a replacement for higher level druid carving but instead
> as an opportunity for all classes and levels to get a small amount of
> benefit for their eq.
>
> I think this shows actually a great deal of knowledge into how to balance
> the game.
>
> It is unreasonable to expect that a skill that is available to all classes
> level 8 and above is going to allow you to improve equipment to a standard
> that would be profitable to sell or make your character super extra
> powerful.
>
> Paul
>
> Asclepius / Meccano
> -Original Message-
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Justin Jones
> Sent: 11 January 2017 15:55
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Alteraeon knock spell
>
> I do not have confidence in Dentin and the rest, vis-à-vis development and
> balance. They have proven, time and time again that they have no clue what
> they are doing.
>
> For instance: the leatherworking skill. Great idea in concept; create items
> and carve on them, perhaps for personal use or for sale to other players.
> There is only one serious difficulty: the items in question bind to your
> character. If you check the help file (and I just did to verify this) there
> is no indication that when you use leatherworking that the item will bind to
> that character. Had I known this from the start, I would not have wasted the
> pracs on the skinning and leatherworking skills.
>
> Also, arguing that no one would take pick locks if Knock worked as it ought
> is faulty logic.
>
> On 1/11/17, dark <d...@xgam.org> wrote:
>> Well from what I've seen thus far, knock and picklock are about the
>> same in
>>
>> terms of the doors they can open, it's just the mechanics that are
>> different, or to put it another way, I've never encountered a door
>> that can
>>
>> be picked but can't be knock spelled or visa versa, though there are
>> certainly doors that are imune to both and need a key.
>>
>> All the best,
>>
>> DArk.
>>
>>
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>
>
> --
> Justin M. Jones, M.A.
> atreides...@gmail.com
> (254) 624-9155
> 701 Ewing St. #509-C, Ft. Wayne IN, 46802
>
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Justin M. Jones, M.A.
atreides...@gmail.com
(254) 624-9155
701 Ewing St. #509-C, Ft.

Re: [Audyssey] Alteraeon knock spell

2017-02-12 Thread Paul Weston
I have to disagree with your interpretation of the skill.

Leatherworking is very low level (8) and has been provided to give everyone a 
chance to improve their own equipment very slightly. It is the same as the 
tailoring skill, also a low level skill and also for improving personal items.

It is not meant as a replacement for higher level druid carving but instead as 
an opportunity for all classes and levels to get a small amount of benefit for 
their eq.

I think this shows actually a great deal of knowledge into how to balance the 
game. 

It is unreasonable to expect that a skill that is available to all classes 
level 8 and above is going to allow you to improve equipment to a standard that 
would be profitable to sell or make your character super extra powerful.

Paul

Asclepius / Meccano
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Justin Jones
Sent: 11 January 2017 15:55
To: Gamers Discussion list
Subject: Re: [Audyssey] Alteraeon knock spell

I do not have confidence in Dentin and the rest, vis-à-vis development and 
balance. They have proven, time and time again that they have no clue what they 
are doing.

For instance: the leatherworking skill. Great idea in concept; create items and 
carve on them, perhaps for personal use or for sale to other players. There is 
only one serious difficulty: the items in question bind to your character. If 
you check the help file (and I just did to verify this) there is no indication 
that when you use leatherworking that the item will bind to that character. Had 
I known this from the start, I would not have wasted the pracs on the skinning 
and leatherworking skills.

Also, arguing that no one would take pick locks if Knock worked as it ought is 
faulty logic.

On 1/11/17, dark <d...@xgam.org> wrote:
> Well from what I've seen thus far, knock and picklock are about the 
> same in
>
> terms of the doors they can open, it's just the mechanics that are 
> different, or to put it another way, I've never encountered a door 
> that can
>
> be picked but can't be knock spelled or visa versa, though there are 
> certainly doors that are imune to both and need a key.
>
> All the best,
>
> DArk.
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org If you want to leave the 
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> If you have any questions or concerns regarding the management of the 
> list, please send E-mail to gamers-ow...@audyssey.org.
>


--
Justin M. Jones, M.A.
atreides...@gmail.com
(254) 624-9155
701 Ewing St. #509-C, Ft. Wayne IN, 46802

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Re: [Audyssey] alteraeon mad alchemists castle

2017-02-09 Thread dark
i wasn't specifically sure on the slimes which is why I didn't answer, since 
I couldn't remember if they did acid or poison damage.


All the best,

Dark.
Due to Btinternet being inconvenient, this email address will not be in use 
for very long. Please contact me on my other public address, d...@xgam.org. 
When I have a new private address, I will let everyone know.
- Original Message - 
From: "Dennis Towne" <s...@xirr.com>

To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, February 09, 2017 1:47 PM
Subject: Re: [Audyssey] alteraeon mad alchemists castle



I'm pretty sure the slimes don't do anything special.  It's probably
just a splat type, which internally mostly looks like pound.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


On Mon, Feb 6, 2017 at 6:59 AM, Jude DaShiell <jdash...@panix.com> wrote:
What kind of attack are the slimes doing in the maintenance tunnel that 
is

so effective?


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Re: [Audyssey] alteraeon mad alchemists castle

2017-02-09 Thread Dennis Towne
I'm pretty sure the slimes don't do anything special.  It's probably
just a splat type, which internally mostly looks like pound.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


On Mon, Feb 6, 2017 at 6:59 AM, Jude DaShiell  wrote:
> What kind of attack are the slimes doing in the maintenance tunnel that is
> so effective?
>
>
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>
>
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Re: [Audyssey] Alteraeon Kinzhay quest

2017-02-04 Thread Richard Sherman
Hi,
yep. that is the right shop. but won't do you any good to go there till the 
mage in the fire plane says to do so. According to the quest line you have 
to kill the rebel leader first before the mage will tell you to go to gads.

Shermanator
- Original Message - 
From: "Keith S" 
Sent: Saturday, February 04, 2017 3:13 PM


I think you need to head to gads and head north to the 4 way stop just 
before the mage school trainer and then head east 2 times and then north I 
believe.  there is a shop keeper that you talk to and I believe he gives you 
the tracer crystals.  then you head back to the fire world, give the tracer 
to the gate keeper and he takes one and you get the other.  then you have to 
hike back to the village on the fire world and give the crystal you still 
have to the black robed mage in the north most  hut and you have completed 
the quest, unless the admins have altered the quest since I last did it.

Keith
Moradin, fell, fetch, grummosh
  - Original Message - 
  From: dark
  Sent: Thursday, February 02, 2017 11:59 PM

  Yepas I thought  something is wrong with this quest.
  I paid the 250 gold to the gate keeper to get the supposedly replacement
  tracer crystal, went back to the village and was told "you've either 
already
  completed this quest or are trying to do it in the wrong order" when I 
tried
  to give it to the blackmage.

  I think there's a problem in that quest somewhere since I have no idea who
  to talk to for the next step.

  All the best,

  Dark.


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Re: [Audyssey] Alteraeon Kinzhay quest

2017-02-04 Thread Keith S
I think you need to head to gads and head north to the 4 way stop just before 
the mage school trainer and then head east 2 times and then north I believe.  
there is a shop keeper that you talk to and I believe he gives you the tracer 
crystals.  then you head back to the fire world, give the tracer to the gate 
keeper and he takes one and you get the other.  then you have to hike back to 
the village on the fire world and give the crystal you still have to the black 
robed mage in the north most  hut and you have completed the quest, unless the 
admins have altered the quest since I last did it.

Keith
Moradin, fell, fetch, grummosh

  - Original Message - 
  From: dark 
  To: Gamers Discussion list 
  Sent: Thursday, February 02, 2017 11:59 PM
  Subject: Re: [Audyssey] Alteraeon Kinzhay quest


  Yepas I thought  something is wrong with this quest.
  I paid the 250 gold to the gate keeper to get the supposedly replacement 
  tracer crystal, went back to the village and was told "you've either already 
  completed this quest or are trying to do it in the wrong order" when I tried 
  to give it to the blackmage.

  I think there's a problem in that quest somewhere since I have no idea who 
  to talk to for the next step.

  All the best,

  Dark. 


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Re: [Audyssey] alteraeon aliases

2017-02-04 Thread Jude DaShiell
I got an alias with a vertical working in tintin-alteraeon by using a 
double vertical you are right the backslash just before a vertical in 
tintin-alteraeon won't work.


On Wed, 13 Feb 2002, Travis Siegel wrote:


Date: Wed, 13 Feb 2002 20:38:56
From: Travis Siegel <tsie...@nfbcal.org>
Reply-To: Gamers Discussion list <gamers@audyssey.org>
To: Gamers Discussion list <gamers@audyssey.org>
Subject: Re: [Audyssey] alteraeon aliases

When making aliases, if you want to use the vertical bar in your alias, you 
need to preceed it with a backslash character.  I have lots of aliases that 
do this kind of thing, and it works fine.  Normally, the vertical bar is used 
just like in unix, as a redirect to the next command, but in aliases, it 
removes them before actually doing anything with them.  I've also discovered 
that with tintin, it's nearly impossible to get a vertical bar into an alias. 
I always have to login with a different client to get this to work.  After 
it's setup though, tintin works fine.



On Fri, 3 Feb 2017, Jude DaShiell wrote:

I found out the | character is recognized as a newline in the alias editor. 
I tried defining qt as quest $1| grep TODO and it got split at the vertical 
character into two lines.
I'm not using mushz but tintin-alteraeon and wanted to see if something 
like this would work.




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Re: [Audyssey] alteraeon aliases

2017-02-04 Thread Travis Siegel
When making aliases, if you want to use the vertical bar in your alias, 
you need to preceed it with a backslash character.  I have lots of aliases 
that do this kind of thing, and it works fine.  Normally, the vertical bar 
is used just like in unix, as a redirect to the next command, but in 
aliases, it removes them before actually doing anything with them.  I've 
also discovered that with tintin, it's nearly impossible to get a vertical 
bar into an alias.  I always have to login with a different client to get 
this to work.  After it's setup though, tintin works fine.



On Fri, 3 Feb 2017, Jude DaShiell wrote:

I found out the | character is recognized as a newline in the alias editor. 
I tried defining qt as quest $1| grep TODO and it got split at the vertical 
character into two lines.
I'm not using mushz but tintin-alteraeon and wanted to see if something like 
this would work.




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Re: [Audyssey] Alteraeon Kinzhay quest

2017-02-04 Thread dark

Hi Richard.

thanks, I believe I missed the message to kill the rebel leader, I'll go and 
give that a try.

Thanks a lot for walking through the quest for me.

All the best,

Dark.
- Original Message - 
From: "Richard Sherman" <squir...@gmail.com>

To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, February 04, 2017 12:03 AM
Subject: Re: [Audyssey] Alteraeon Kinzhay quest



HI,
ok. just finished it.

1. as you enter talk to mage.

2. he send you to find the team. when you talk to the mage in the camp he
says he needs another tracer and has a problem with rebels. If you look at
the short it says to kill rebel leader. so go kill him.

3. after you kill him it says to go and talk to mage at gate.

4. talk to mage at gate. he sends you to gads for another crystal.

5. go to gads and get crystal. then return to mage on fire plane.

6. he gives you a tracer you have to bring to the mage in the camp.

when you give the new tracer to the mage in the camp the quest is done.

hope this helps.

shermanator
- Original Message - 
From: "dark" <d...@xgam.org>

Sent: Friday, February 03, 2017 6:05 AM


Hi Richard.

If there is a clue about kinzhay I must be very dense, since the 
researcher

said there were two problems, the loss of the crystal and the rebels, so I
assumed to deal with the crystal first as I hadn't been told to go and 
kill

the rebels.

There isn't really an indication of which first, but I suppose I can go
massacre the rebels and see if that helps since they manifestly don't want
the crystal.

All the best,

Dark.


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Re: [Audyssey] Alteraeon Kinzhay quest

2017-02-03 Thread Richard Sherman
HI,
ok. just finished it.

1. as you enter talk to mage.

2. he send you to find the team. when you talk to the mage in the camp he 
says he needs another tracer and has a problem with rebels. If you look at 
the short it says to kill rebel leader. so go kill him.

3. after you kill him it says to go and talk to mage at gate.

4. talk to mage at gate. he sends you to gads for another crystal.

5. go to gads and get crystal. then return to mage on fire plane.

6. he gives you a tracer you have to bring to the mage in the camp.

when you give the new tracer to the mage in the camp the quest is done.

hope this helps.

shermanator
- Original Message - 
From: "dark" 
Sent: Friday, February 03, 2017 6:05 AM


Hi Richard.

If there is a clue about kinzhay I must be very dense, since the researcher
said there were two problems, the loss of the crystal and the rebels, so I
assumed to deal with the crystal first as I hadn't been told to go and kill
the rebels.

There isn't really an indication of which first, but I suppose I can go
massacre the rebels and see if that helps since they manifestly don't want
the crystal.

All the best,

Dark.


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Re: [Audyssey] Alteraeon Kinzhay quest

2017-02-03 Thread Richard Sherman
HI,
since the area is intanced you could try that. Memory says the researcher 
has to send you to do it though. gonna be a few hours before i get to test 
it.

does the quest show up in your list of accepted quests?

shermanator
- Original Message - 
From: "dark" 
Sent: Friday, February 03, 2017 6:05 AM


Hi Richard.

If there is a clue about kinzhay I must be very dense, since the researcher
said there were two problems, the loss of the crystal and the rebels, so I
assumed to deal with the crystal first as I hadn't been told to go and kill
the rebels.

There isn't really an indication of which first, but I suppose I can go
massacre the rebels and see if that helps since they manifestly don't want
the crystal.

All the best,

Dark.


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Re: [Audyssey] alteraeon aliases

2017-02-03 Thread Jude DaShiell

thanks, this will be useful.
On Fri, 3 Feb 2017, john wrote:


Date: Fri, 3 Feb 2017 10:13:43
From: john <jpcarnemo...@gmail.com>
Reply-To: Gamers Discussion list <gamers@audyssey.org>
To: Gamers Discussion list <gamers@audyssey.org>
Subject: Re: [Audyssey] alteraeon aliases

The alias and editor do recognize pipes.
As I said, if you wish to input a pipe character, you need to have two of them.
For example,
quest all || grep -i todo
instead of
quest all | grep -i todo

--
From: "Jude DaShiell" <jdash...@panix.com>
Sent: Friday, February 03, 2017 9:03
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] alteraeon aliases

My guess is then the alias editor doesn't recognize or work with pipes
yet since I wanted to pipe the quest command through grep and everything
I tried so far hadn't worked.

On Fri, 3 Feb 2017, john wrote:


Date: Fri, 3 Feb 2017 07:13:46
From: john <jpcarnemo...@gmail.com>
Reply-To: Gamers Discussion list <gamers@audyssey.org>
To: Gamers Discussion list <gamers@audyssey.org>
Subject: Re: [Audyssey] alteraeon aliases

The bar is not recognized as a newline character. Rather, you're activating a 
pipe command.
To insert the character in text, use two bars.

--
From: "Jude DaShiell" <jdash...@panix.com>
Sent: Friday, February 03, 2017 6:49
To: <gamers@audyssey.org>
Subject: [Audyssey] alteraeon aliases

I found out the | character is recognized as a newline in the alias
editor.  I tried defining qt as quest $1| grep TODO and it got split at
the vertical character into two lines.
I'm not using mushz but tintin-alteraeon and wanted to see if something
like this would work.



--


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Re: [Audyssey] alteraeon aliases

2017-02-03 Thread john
The alias and editor do recognize pipes.
As I said, if you wish to input a pipe character, you need to have two of them.
For example,
quest all || grep -i todo
instead of
quest all | grep -i todo

--
From: "Jude DaShiell" <jdash...@panix.com>
Sent: Friday, February 03, 2017 9:03
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] alteraeon aliases

My guess is then the alias editor doesn't recognize or work with pipes 
yet since I wanted to pipe the quest command through grep and everything 
I tried so far hadn't worked.

On Fri, 3 Feb 2017, john wrote:

> Date: Fri, 3 Feb 2017 07:13:46
> From: john <jpcarnemo...@gmail.com>
> Reply-To: Gamers Discussion list <gamers@audyssey.org>
> To: Gamers Discussion list <gamers@audyssey.org>
> Subject: Re: [Audyssey] alteraeon aliases
> 
> The bar is not recognized as a newline character. Rather, you're activating a 
> pipe command.
> To insert the character in text, use two bars.
>
> --
> From: "Jude DaShiell" <jdash...@panix.com>
> Sent: Friday, February 03, 2017 6:49
> To: <gamers@audyssey.org>
> Subject: [Audyssey] alteraeon aliases
>
> I found out the | character is recognized as a newline in the alias
> editor.  I tried defining qt as quest $1| grep TODO and it got split at
> the vertical character into two lines.
> I'm not using mushz but tintin-alteraeon and wanted to see if something
> like this would work.
>
>
>
> --
>
>
> ---
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>

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Re: [Audyssey] alteraeon aliases

2017-02-03 Thread Jude DaShiell
My guess is then the alias editor doesn't recognize or work with pipes 
yet since I wanted to pipe the quest command through grep and everything 
I tried so far hadn't worked.


On Fri, 3 Feb 2017, john wrote:


Date: Fri, 3 Feb 2017 07:13:46
From: john <jpcarnemo...@gmail.com>
Reply-To: Gamers Discussion list <gamers@audyssey.org>
To: Gamers Discussion list <gamers@audyssey.org>
Subject: Re: [Audyssey] alteraeon aliases

The bar is not recognized as a newline character. Rather, you're activating a 
pipe command.
To insert the character in text, use two bars.

--
From: "Jude DaShiell" <jdash...@panix.com>
Sent: Friday, February 03, 2017 6:49
To: <gamers@audyssey.org>
Subject: [Audyssey] alteraeon aliases

I found out the | character is recognized as a newline in the alias
editor.  I tried defining qt as quest $1| grep TODO and it got split at
the vertical character into two lines.
I'm not using mushz but tintin-alteraeon and wanted to see if something
like this would work.



--


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Re: [Audyssey] Alteraeon Kinzhay quest

2017-02-03 Thread dark

Hi Richard.

If there is a clue about kinzhay I must be very dense, since the researcher 
said there were two problems, the loss of the crystal and the rebels, so I 
assumed to deal with the crystal first as I hadn't been told to go and kill 
the rebels.


There isn't really an indication of which first, but I suppose I can go 
massacre the rebels and see if that helps since they manifestly don't want 
the crystal.


All the best,

Dark.
- Original Message - 
From: "Richard Sherman" <squir...@gmail.com>

To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, February 03, 2017 10:06 AM
Subject: Re: [Audyssey] Alteraeon Kinzhay quest



HI,
if the quest is listed in your list of to do quests, reread it and see if
that gives a clue.

thought after you talk to the researcher he tells ya to go kill the rebel
leaer. ten after that he sends ya for another crystal. Or could have that
totally bass ackwards.

Hmm. gonna have to go run it with sport to figure it out. been a long time
since doing it.

btw. what is your name on alter dark? this way i can mudmail ya if needed
with assistance on this. If ya don't want it public knowledge just mudmail
sport.

Shermanator
- Original Message - 
From: "dark" <d...@xgam.org>

Sent: Thursday, February 02, 2017 10:59 PM


Yepas I thought  something is wrong with this quest.
I paid the 250 gold to the gate keeper to get the supposedly replacement
tracer crystal, went back to the village and was told "you've either 
already
completed this quest or are trying to do it in the wrong order" when I 
tried

to give it to the blackmage.

I think there's a problem in that quest somewhere since I have no idea who
to talk to for the next step.

All the best,

Dark.


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Re: [Audyssey] alteraeon aliases

2017-02-03 Thread john
The bar is not recognized as a newline character. Rather, you're activating a 
pipe command.
To insert the character in text, use two bars.

--
From: "Jude DaShiell" 
Sent: Friday, February 03, 2017 6:49
To: 
Subject: [Audyssey] alteraeon aliases

I found out the | character is recognized as a newline in the alias 
editor.  I tried defining qt as quest $1| grep TODO and it got split at 
the vertical character into two lines.
I'm not using mushz but tintin-alteraeon and wanted to see if something 
like this would work.



--


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Re: [Audyssey] Alteraeon Kinzhay quest

2017-02-03 Thread Richard Sherman
HI,
if the quest is listed in your list of to do quests, reread it and see if 
that gives a clue.

thought after you talk to the researcher he tells ya to go kill the rebel 
leaer. ten after that he sends ya for another crystal. Or could have that 
totally bass ackwards.

Hmm. gonna have to go run it with sport to figure it out. been a long time 
since doing it.

btw. what is your name on alter dark? this way i can mudmail ya if needed 
with assistance on this. If ya don't want it public knowledge just mudmail 
sport.

Shermanator
- Original Message - 
From: "dark" 
Sent: Thursday, February 02, 2017 10:59 PM


Yepas I thought  something is wrong with this quest.
I paid the 250 gold to the gate keeper to get the supposedly replacement
tracer crystal, went back to the village and was told "you've either already
completed this quest or are trying to do it in the wrong order" when I tried
to give it to the blackmage.

I think there's a problem in that quest somewhere since I have no idea who
to talk to for the next step.

All the best,

Dark.


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Re: [Audyssey] Alteraeon Kinzhay quest

2017-02-02 Thread dark

Yepas I thought  something is wrong with this quest.
I paid the 250 gold to the gate keeper to get the supposedly replacement 
tracer crystal, went back to the village and was told "you've either already 
completed this quest or are trying to do it in the wrong order" when I tried 
to give it to the blackmage.


I think there's a problem in that quest somewhere since I have no idea who 
to talk to for the next step.


All the best,

Dark. 



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Re: [Audyssey] Alteraeon Kinzhay quest

2017-02-02 Thread dark

Hi.

I didn't realize the deed in azeroth was actually linked to the catacombs 
benieth azeroth, which is technically listed as another area, so thanks for 
letting me know about those, it's certainly true I hadn't explored it 
completely.

As to the kinzhay quest though I'm afraid nobody is sending me to gads.
I talked to the black mage in the village square who sent me to talk to his 
brother in the hut to the north. The brother told me about the problems with 
the rebellian and the crystalbut didn't say anything about where to go (on 
the quest list it just repeats what he said).


Then however, the gate keeper won't talk to me, he just gives the generic 
speech when I try talking to them, he doesn't send me to gads or anything, 
indeed one ironic thing is he says if I've lost the tracer crystal I can 
give him 250 gold for another one,yet he's not told me where to get the 
first one, which is weerd indeed.


All the best,

Dark. 



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Re: [Audyssey] Alteraeon Kinzhay quest

2017-02-02 Thread Richard Sherman
HI,
been a while since I did the fire world quest, so here goes. first ya talk 
to the man by the portal as you enter. Then find the tea. I think he asks 
for a new one. go back to mage and he sends ya to gads for another one. 
return that one to the leader of the research team. some where in there he 
tells ya to go kill the rebel leader.

as for Asryth. There is basically 2 areas to that one area there. The main 
level has 2 fame I believe and no quests or deeds for them. Not all fame has 
a deed related to it. But the fruit deed you did introduced you to the area. 
in a back hallway is a down exit and some jail cells. explore if you want. 
go down one more level and there are 2 sarcophagus to get some gold out of. 
go down one more and your in the catacombs of asryth. Believe this area is 
instanced so take your time and explore a bit. There is about 4 fame and one 
deed in this area. As you go north in one spot after going down a level or 2 
you run into a single mob before a down exit. his name is fil. talk to him 
and get quest.

Good luck with those. And if ya need help in game look me up for answers.

Also it doesn't matter your level. the minimum you will ever get for a deed 
is cap. so running those low level deeds is good. and also note that a few 
areas in and around gads is being reworked so a few of  the quest line in 
and around gads is broken for the time being.

and just in case you, or anyone didn't know this. but if your a mush z user 
you can type qt, and the island name to see what quests need to be done on 
those areas. so type qt sloe, qt kordan, or qt archais to see what deeds are 
left to do. if your not a mush z user then type quest sloe|grep TODO (note 
the todo is all  in caps) to see what is to be done on sloe. change out sloe 
for the other islands to see a list of to do quests.

Shermanator
also known as juggernaut, druidia, sport, and absolute on alter.
- Original Message - 
From: "dark" 
Sent: Thursday, February 02, 2017 6:07 PM


Hi.

I decided I needed a break from the undead drow city so went off to do some 
other quests.
First up is the fire world of Kinzhay and the quest to find a lost research 
team, however I'm running into a rather odd problem.

The black mage in the village told me that the research team was stuck 
because the rebellion was blocking the way, and because they didn't have a 
new tracer crystal to get back.

So, first I recalled to the gate keeper to ask about a new tracer crystal.
He however is giving me the self same speech he gave first  time around, 
that the research mission is missing, though oddly enough he's saying he'll 
replace my tracer crystal if I give him 250 gold, which is rather odd since 
he hasn't given me the first one yet.
Someone on the questinfo channel did say I had to go and talk to a mage in 
gad's but that just seems weerd when I'd not been told to by the research 
party, particularly since it would be easier to get the crystal from the 
gate keeper.

I also have one unrelated question about azeroth keep.

i went in there and did the fruit negotiation quest, however that barely 
scratched the surface. "where fame" tells me there are things in there to 
slay, but it seems odd there are no deeds at least involving them.
Any chance an extra deed could be added? I'm not above going in there just 
to explore and get monsters, but I do like getting all the achievements, 
indeed I'll probably head back to kordan just to do the newly added quest 
even though it's way below my level at this point and I won't get much 
for it, since I like completing all the quests.

All the best,

Dark.


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Re: [Audyssey] alteraeon interesting discovery

2017-01-28 Thread Keith S
you need one of the skeleton keys to open the locked door inside the dragon.  
the necros carry the skeleton keys

Keith
  - Original Message - 
  From: Jude DaShiell 
  To: gamers@audyssey.org 
  Sent: Saturday, January 28, 2017 11:53 AM
  Subject: [Audyssey] alteraeon interesting discovery


  I was in the stone dragon earlier today and killed several ochre jellies. 
  Searching corpses got me a silver shield on the first corpse and shabby 
  mail on the third corpse.  The second corpse offered up a strange rod I 
  couldn't take because I couldn't carry it at the time.  My guess is that 
  was a key to the coffin east of the ampitheater which is why I couldn't 
  open that up.  Morticia still lives this time.  I may have gone through 
  that coffin or into it with a past character when that character killed 
  her but can't remember now.  That character probably had good lockpicking 
  skills.
  The interesting thing about all of this is that that's the only quest in 
  alteraeon I've found to date that has different kinds of objects on the 
  same kind of monster.  Thanks for doing that, it makes the game more 
  interesting.



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Re: [Audyssey] alteraeon serch switch question

2017-01-28 Thread wayne
hello i am not sure but try list search +one handed weapon and 
see if that would work



On 1/27/2017 2:41 PM, Keith S wrote:

Is there a switch that I can type to find one handed weapons in a container or 
dontaion room in alter aeon?

Have asked on game, no one has replied

Keith
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Re: [Audyssey] alteraeon training suggestion

2017-01-26 Thread john
This is already the case.
If you don't have the stats to learn a spell or skill, you can't learn it.
If you're referring to the situation in which you can learn skills that your 
base stats do not support but current ones do, this is 
not something that can be changed.
Take the following example:
Spell: hallowed ground  Mana: 220  Wis: 34  Chr: 30  Lvl 35 Cler  (14%)
Since base stats can only be raised to 27, the only way to learn this spell is 
to have raised them through equipment.

Best,
John

--
From: "Jude DaShiell" 
Sent: Thursday, January 26, 2017 2:55
To: 
Subject: [Audyssey] alteraeon training suggestion

It shouldn't be possible for players to use practices for spells and
skills for which the stats they have won't support.  If intelligence or
wisdom is too low to use a skill or spell or any other stat the trainer
could tell the player what stat or stats need to increase before they can
learn that spell or skill.  If implemented, this is likely to help players
manage practices better.



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Re: [Audyssey] alteraeon hit points and damage too low for effective melee combat

2017-01-17 Thread Jude DaShiell

Thanks much for this explanation, it clarifies things.
On Tue, 17 Jan 2017, 
Keith S wrote:



Date: Tue, 17 Jan 2017 14:40:14
From: Keith S <ks.steinbac...@gmail.com>
Reply-To: Gamers Discussion list <gamers@audyssey.org>
To: Gamers Discussion list <gamers@audyssey.org>
Subject: Re: [Audyssey] alteraeon hit points and damage too low for effective
melee combat

hp is effected by constitution and you can find equipment that boosts hp
warriors and thieves and then clerics get more hp per level up than that 
casters, though druids and necros get more than mages

max damage  is effected by strength and equipment with dam roll bonuses


 - Original Message -
 From: Jude DaShiell
 To: gamers@audyssey.org
 Sent: Tuesday, January 17, 2017 12:25 PM
 Subject: [Audyssey] alteraeon hit points and damage too low for effective 
melee combat


 That well may be, but from that description it is not clear what stats can
 be trained to fix the problems.
 Constitution is some kind of base for it I think but that's all I've been
 able to figure out so far.
 I'm trying to be careful with how I manage practicesand was less careful
 in the past which probably made it wise to reset a character a couple
 times.



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Re: [Audyssey] alteraeon hit points and damage too low for effective melee combat

2017-01-17 Thread Keith S
hp is effected by constitution and you can find equipment that boosts hp
warriors and thieves and then clerics get more hp per level up than that 
casters, though druids and necros get more than mages

max damage  is effected by strength and equipment with dam roll bonuses


  - Original Message - 
  From: Jude DaShiell 
  To: gamers@audyssey.org 
  Sent: Tuesday, January 17, 2017 12:25 PM
  Subject: [Audyssey] alteraeon hit points and damage too low for effective 
melee combat


  That well may be, but from that description it is not clear what stats can 
  be trained to fix the problems.
  Constitution is some kind of base for it I think but that's all I've been 
  able to figure out so far.
  I'm trying to be careful with how I manage practicesand was less careful 
  in the past which probably made it wise to reset a character a couple 
  times.



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Re: [Audyssey] Alteraeon knock spell

2017-01-13 Thread Travis Siegel
You can play a mud on any (and I mean any) operating system, including 
dos, linux, windows, android, and even ones on mainframes like aix, vms, 
sunos, and so on.  Your operating system does not matter when it comes to 
muds.  The only thing that makes a difference is the client you use.  Some 
are better than others (especially when it comes to support for msp (mud 
sound protocol) which is what alter aeon supports).  Some of the windows 
clients (maybe both of the ones listed below, I've not checked) include 
their own sounds, but if you have an MSP capable client, you'll get 
wonderful sounds for the mud.  I like the mud a lot better with the 
sounds, it's like an entirely different game with all the audio emersion. 
Very cool



On Thu, 12 Jan 2017, Devin Prater wrote:

Well, this game is an online one, so you need something, called a client, to 
connect to it. In this case, you need a MUD client to connect to Alteraeon. 
There are two main contenders for this space, Mush-Z and VIP MUD. MUSH-Z is a 
little less newbie friendly, but has way better sounds. VIP MUD might be 
better for total newbs about the art of mudding, that is, playing these 
particular online games, but VIP MUD has less sounds, whereas Mush-z has 
almost sinimatic sounds. Also, they both work on Windows XP or better.


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Re: [Audyssey] Alteraeon knock spell

2017-01-13 Thread Travis Siegel
Well, considering the entire mud is a custom code base built from scratch, 
I have to strongly disagree with your not having faith in the admins and 
dentin specifically, since he's the one that did the coding. Hardly 
consistent with your statement that they don't know what they're doing.
As was said, 
if you don't like the game, don't play the game.  Simple as that.  If you 
like it, then by all means, play it.  If you disagree with some things, 
then feel free to suggest things in game (that's what the idea, typo, bug, 
and other commands are for after all).



On Wed, 11 Jan 2017, Keith S wrote:


then stop playing alteraeon if you don't have faith in the admins and builders
 - Original Message -
 From: Justin Jones
 To: Gamers Discussion list
 Sent: Wednesday, January 11, 2017 9:54 AM
 Subject: Re: [Audyssey] Alteraeon knock spell


 I do not have confidence in Dentin and the rest, vis-?-vis development
 and balance. They have proven, time and time again that they have no
 clue what they are doing.

 > please send E-mail to gamers-ow...@audyssey.org.
 >


 --
 Justin M. Jones, M.A.
 atreides...@gmail.com
 (254) 624-9155
 701 Ewing St. #509-C, Ft. Wayne IN, 46802

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Re: [Audyssey] Alteraeon knock spell

2017-01-13 Thread Travis Siegel
I know, there's at least 1 place where pick lock doesn't work, but knock 
does, so it's not entirely just a clone of pick lock.


On Tue, 10 Jan 2017, dark wrote:


Hi.

I've been trying to do the drow city close to fort Magnitia, and ran across a 
door that was locked.
I tried the knock spell a bunch of times, and despite havig 25 int and 18 dex 
couldn't get through at all. I've neglected learning lock picking since as a 
druid mage I really should be using magic rather than dex, however it seems 
that KNock pretty much is just lock picking with a mana cost, which makes it a 
bit pointless, and also a problem if you don't have high dex, indeed I got 
killed because I ran out of mana on the bloody door (that and I didn't have a 
livoak at the time).

I was therefore wondering if the knock spell could be made a bit more effective 
as an alternative tto lock picking given that it costs mana to use. Indeed what 
might be fun is if the knock spell, instead of simply replicating the lock 
picking skill with a spell opened the door in a different way, for example with 
the first casting having the mage concentrate and grasp the tumblers in the 
lock one by one before turning them, meaning knock would always work, but at an 
increased mana cost.

Heck necromancers could have a versio where they create a literal skeleton key 
out of harvested bones, which could be more efficient on mana than the mage 
version, but require teeth.

I know the game often has several ways of doing the same thing, for example the 
spells candle, crystal light and continual light, but it'd be really useful if 
in this case the spell did a little more than just replicate  lock pick and so 
could be a bit more useful to none thieves.



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Re: [Audyssey] Alteraeon knock spell

2017-01-12 Thread dark

Hi Devin.

I'd actually always recommend mushZ for alteraeon, even though I'm generally 
in favour of Vipmud for other muds.
Setting it upis no problem, there is no need to connect or mess around with 
ports, even the speech runs pretty instantaniously with most readers


I do know getting mushZ to work with other muds besides alteraeon isn't 
easy, but as it's designed for alteraeon I was myself surprised how quickly 
and easily it worked,.


All the best,

DArk. 



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Re: [Audyssey] Alteraeon knock spell

2017-01-12 Thread dark

Hi Danielle.

Certainly it does.
Alteraeon is a mud, meaning it's a text based real time online game. 
However, there is an extensive client program which gives the game sounds, 
shortcut keys and more.


For more about the game please see
http://audiogames.net/db.php?id=Alter+Aeon

hth.

All the best,

Dark.
- Original Message - 
From: "Danielle Ledet" <singingmywa...@gmail.com>

To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, January 12, 2017 11:05 PM
Subject: Re: [Audyssey] Alteraeon knock spell



Does this game work in all Windows versions?

On 1/12/17, Justin Jones <atreides...@gmail.com> wrote:

That's a fair answer, so far as it goes and I appreciate its honesty,
but that does not change my overall opinion of how you address issues
within Alter Aeon, Dentin.

On 1/12/17, Dennis Towne <s...@xirr.com> wrote:

(Note - replying only to the original post by Dark.  The rest of the
thread is a tarpit I'd rather not be mired in.)

Locks are an obnoxious mechanic that we as builders haven't been happy
with for a long time.  The core issue is that locks are too binary;
you can either unlock them fairly easily, or you'll just plain be
stuck.  For the most part we've been dealing with it by adding keys
and making things easy to pick, but that's a cheesy hack at best.

We've had a couple of proposals for changing locks over the years,
we're just not sure if those proposals would actually fix the
problems.  It also just hasn't been very high priority; there are
plenty of issues and problems we do know how to easily fix that we
could work on instead. That's not a great answer, but that's why this
is still in a state where we're not happy with it.

Ultimately, we want a setup where lock difficulty is more consistently
set for the area level, and players are guaranteed to succeed in
opening a lock even if they're completely skill less and don't have
the key.  The skills should be able to reduce the time necessary to
open a lock. Figuring out all the details for this sort of thing is
tedious and irritating.  We'll figure something out eventually, but it
probably won't be until well past the anniversary event.

-dentin

Alter Aeon MUD
http://www.alteraeon.com

On Tue, Jan 10, 2017 at 3:26 AM, dark <d...@xgam.org> wrote:

Hi.

I've been trying to do the drow city close to fort Magnitia, and ran
across a door that was locked.
I tried the knock spell a bunch of times, and despite havig 25 int and
18
dex couldn't get through at all. I've neglected learning lock picking
since as a druid mage I really should be using magic rather than dex,
however it seems that KNock pretty much is just lock picking with a 
mana

cost, which makes it a bit pointless, and also a problem if you don't
have
high dex, indeed I got killed because I ran out of mana on the bloody
door
(that and I didn't have a livoak at the time).

I was therefore wondering if the knock spell could be made a bit more
effective as an alternative tto lock picking given that it costs mana 
to

use. Indeed what might be fun is if the knock spell, instead of simply
replicating the lock picking skill with a spell opened the door in a
different way, for example with the first casting having the mage
concentrate and grasp the tumblers in the lock one by one before 
turning

them, meaning knock would always work, but at an increased mana cost.

Heck necromancers could have a versio where they create a literal
skeleton
key out of harvested bones, which could be more efficient on mana than
the
mage version, but require teeth.

I know the game often has several ways of doing the same thing, for
example the spells candle, crystal light and continual light, but it'd
be
really useful if in this case the spell did a little more than just
replicate  lock pick and so could be a bit more useful to none thieves.

All the best,

Dark.
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(254) 624-9155
701 Ewing St. #509-C, Ft. Wayne IN, 46802

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Re: [Audyssey] Alteraeon knock spell

2017-01-12 Thread Devin Prater
Well, this game is an online one, so you need something, called a client, 
to connect to it. In this case, you need a MUD client to connect to 
Alteraeon. There are two main contenders for this space, Mush-Z and VIP 
MUD. MUSH-Z is a little less newbie friendly, but has way better sounds. 
VIP MUD might be better for total newbs about the art of mudding, that is, 
playing these particular online games, but VIP MUD has less sounds, whereas 
Mush-z has almost sinimatic sounds. Also, they both work on Windows XP or 
better.


Sent with AquaMail for Android
http://www.aqua-mail.com


On January 12, 2017 5:07:33 PM Danielle Ledet  wrote:


Does this game work in all Windows versions?

On 1/12/17, Justin Jones  wrote:

That's a fair answer, so far as it goes and I appreciate its honesty,
but that does not change my overall opinion of how you address issues
within Alter Aeon, Dentin.

On 1/12/17, Dennis Towne  wrote:

(Note - replying only to the original post by Dark.  The rest of the
thread is a tarpit I'd rather not be mired in.)

Locks are an obnoxious mechanic that we as builders haven't been happy
with for a long time.  The core issue is that locks are too binary;
you can either unlock them fairly easily, or you'll just plain be
stuck.  For the most part we've been dealing with it by adding keys
and making things easy to pick, but that's a cheesy hack at best.

We've had a couple of proposals for changing locks over the years,
we're just not sure if those proposals would actually fix the
problems.  It also just hasn't been very high priority; there are
plenty of issues and problems we do know how to easily fix that we
could work on instead. That's not a great answer, but that's why this
is still in a state where we're not happy with it.

Ultimately, we want a setup where lock difficulty is more consistently
set for the area level, and players are guaranteed to succeed in
opening a lock even if they're completely skill less and don't have
the key.  The skills should be able to reduce the time necessary to
open a lock. Figuring out all the details for this sort of thing is
tedious and irritating.  We'll figure something out eventually, but it
probably won't be until well past the anniversary event.

-dentin

Alter Aeon MUD
http://www.alteraeon.com

On Tue, Jan 10, 2017 at 3:26 AM, dark  wrote:

Hi.

I've been trying to do the drow city close to fort Magnitia, and ran
across a door that was locked.
I tried the knock spell a bunch of times, and despite havig 25 int and
18
dex couldn't get through at all. I've neglected learning lock picking
since as a druid mage I really should be using magic rather than dex,
however it seems that KNock pretty much is just lock picking with a mana
cost, which makes it a bit pointless, and also a problem if you don't
have
high dex, indeed I got killed because I ran out of mana on the bloody
door
(that and I didn't have a livoak at the time).

I was therefore wondering if the knock spell could be made a bit more
effective as an alternative tto lock picking given that it costs mana to
use. Indeed what might be fun is if the knock spell, instead of simply
replicating the lock picking skill with a spell opened the door in a
different way, for example with the first casting having the mage
concentrate and grasp the tumblers in the lock one by one before turning
them, meaning knock would always work, but at an increased mana cost.

Heck necromancers could have a versio where they create a literal
skeleton
key out of harvested bones, which could be more efficient on mana than
the
mage version, but require teeth.

I know the game often has several ways of doing the same thing, for
example the spells candle, crystal light and continual light, but it'd
be
really useful if in this case the spell did a little more than just
replicate  lock pick and so could be a bit more useful to none thieves.

All the best,

Dark.
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Re: [Audyssey] Alteraeon knock spell

2017-01-12 Thread Danielle Ledet
Does this game work in all Windows versions?

On 1/12/17, Justin Jones  wrote:
> That's a fair answer, so far as it goes and I appreciate its honesty,
> but that does not change my overall opinion of how you address issues
> within Alter Aeon, Dentin.
>
> On 1/12/17, Dennis Towne  wrote:
>> (Note - replying only to the original post by Dark.  The rest of the
>> thread is a tarpit I'd rather not be mired in.)
>>
>> Locks are an obnoxious mechanic that we as builders haven't been happy
>> with for a long time.  The core issue is that locks are too binary;
>> you can either unlock them fairly easily, or you'll just plain be
>> stuck.  For the most part we've been dealing with it by adding keys
>> and making things easy to pick, but that's a cheesy hack at best.
>>
>> We've had a couple of proposals for changing locks over the years,
>> we're just not sure if those proposals would actually fix the
>> problems.  It also just hasn't been very high priority; there are
>> plenty of issues and problems we do know how to easily fix that we
>> could work on instead. That's not a great answer, but that's why this
>> is still in a state where we're not happy with it.
>>
>> Ultimately, we want a setup where lock difficulty is more consistently
>> set for the area level, and players are guaranteed to succeed in
>> opening a lock even if they're completely skill less and don't have
>> the key.  The skills should be able to reduce the time necessary to
>> open a lock. Figuring out all the details for this sort of thing is
>> tedious and irritating.  We'll figure something out eventually, but it
>> probably won't be until well past the anniversary event.
>>
>> -dentin
>>
>> Alter Aeon MUD
>> http://www.alteraeon.com
>>
>> On Tue, Jan 10, 2017 at 3:26 AM, dark  wrote:
>>> Hi.
>>>
>>> I've been trying to do the drow city close to fort Magnitia, and ran
>>> across a door that was locked.
>>> I tried the knock spell a bunch of times, and despite havig 25 int and
>>> 18
>>> dex couldn't get through at all. I've neglected learning lock picking
>>> since as a druid mage I really should be using magic rather than dex,
>>> however it seems that KNock pretty much is just lock picking with a mana
>>> cost, which makes it a bit pointless, and also a problem if you don't
>>> have
>>> high dex, indeed I got killed because I ran out of mana on the bloody
>>> door
>>> (that and I didn't have a livoak at the time).
>>>
>>> I was therefore wondering if the knock spell could be made a bit more
>>> effective as an alternative tto lock picking given that it costs mana to
>>> use. Indeed what might be fun is if the knock spell, instead of simply
>>> replicating the lock picking skill with a spell opened the door in a
>>> different way, for example with the first casting having the mage
>>> concentrate and grasp the tumblers in the lock one by one before turning
>>> them, meaning knock would always work, but at an increased mana cost.
>>>
>>> Heck necromancers could have a versio where they create a literal
>>> skeleton
>>> key out of harvested bones, which could be more efficient on mana than
>>> the
>>> mage version, but require teeth.
>>>
>>> I know the game often has several ways of doing the same thing, for
>>> example the spells candle, crystal light and continual light, but it'd
>>> be
>>> really useful if in this case the spell did a little more than just
>>> replicate  lock pick and so could be a bit more useful to none thieves.
>>>
>>> All the best,
>>>
>>> Dark.
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>> gamers-unsubscr...@audyssey.org.
>>> You can make changes or update your subscription via the web, at
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/gamers@audyssey.org.
>>> If you have any questions or concerns regarding the management of the
>>> list,
>>> please send E-mail to gamers-ow...@audyssey.org.
>>
>> ---
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>> If you want to leave the list, send E-mail to
>> gamers-unsubscr...@audyssey.org.
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>> list,
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>
>
> --
> Justin M. Jones, M.A.
> atreides...@gmail.com
> (254) 624-9155
> 701 Ewing St. #509-C, Ft. Wayne IN, 46802
>
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Re: [Audyssey] Alteraeon knock spell

2017-01-12 Thread Justin Jones
That's a fair answer, so far as it goes and I appreciate its honesty,
but that does not change my overall opinion of how you address issues
within Alter Aeon, Dentin.

On 1/12/17, Dennis Towne  wrote:
> (Note - replying only to the original post by Dark.  The rest of the
> thread is a tarpit I'd rather not be mired in.)
>
> Locks are an obnoxious mechanic that we as builders haven't been happy
> with for a long time.  The core issue is that locks are too binary;
> you can either unlock them fairly easily, or you'll just plain be
> stuck.  For the most part we've been dealing with it by adding keys
> and making things easy to pick, but that's a cheesy hack at best.
>
> We've had a couple of proposals for changing locks over the years,
> we're just not sure if those proposals would actually fix the
> problems.  It also just hasn't been very high priority; there are
> plenty of issues and problems we do know how to easily fix that we
> could work on instead. That's not a great answer, but that's why this
> is still in a state where we're not happy with it.
>
> Ultimately, we want a setup where lock difficulty is more consistently
> set for the area level, and players are guaranteed to succeed in
> opening a lock even if they're completely skill less and don't have
> the key.  The skills should be able to reduce the time necessary to
> open a lock. Figuring out all the details for this sort of thing is
> tedious and irritating.  We'll figure something out eventually, but it
> probably won't be until well past the anniversary event.
>
> -dentin
>
> Alter Aeon MUD
> http://www.alteraeon.com
>
> On Tue, Jan 10, 2017 at 3:26 AM, dark  wrote:
>> Hi.
>>
>> I've been trying to do the drow city close to fort Magnitia, and ran
>> across a door that was locked.
>> I tried the knock spell a bunch of times, and despite havig 25 int and 18
>> dex couldn't get through at all. I've neglected learning lock picking
>> since as a druid mage I really should be using magic rather than dex,
>> however it seems that KNock pretty much is just lock picking with a mana
>> cost, which makes it a bit pointless, and also a problem if you don't have
>> high dex, indeed I got killed because I ran out of mana on the bloody door
>> (that and I didn't have a livoak at the time).
>>
>> I was therefore wondering if the knock spell could be made a bit more
>> effective as an alternative tto lock picking given that it costs mana to
>> use. Indeed what might be fun is if the knock spell, instead of simply
>> replicating the lock picking skill with a spell opened the door in a
>> different way, for example with the first casting having the mage
>> concentrate and grasp the tumblers in the lock one by one before turning
>> them, meaning knock would always work, but at an increased mana cost.
>>
>> Heck necromancers could have a versio where they create a literal skeleton
>> key out of harvested bones, which could be more efficient on mana than the
>> mage version, but require teeth.
>>
>> I know the game often has several ways of doing the same thing, for
>> example the spells candle, crystal light and continual light, but it'd be
>> really useful if in this case the spell did a little more than just
>> replicate  lock pick and so could be a bit more useful to none thieves.
>>
>> All the best,
>>
>> Dark.
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of the
>> list,
>> please send E-mail to gamers-ow...@audyssey.org.
>
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-- 
Justin M. Jones, M.A.
atreides...@gmail.com
(254) 624-9155
701 Ewing St. #509-C, Ft. Wayne IN, 46802

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Re: [Audyssey] Alteraeon knock spell

2017-01-12 Thread Dennis Towne
(Note - replying only to the original post by Dark.  The rest of the
thread is a tarpit I'd rather not be mired in.)

Locks are an obnoxious mechanic that we as builders haven't been happy
with for a long time.  The core issue is that locks are too binary;
you can either unlock them fairly easily, or you'll just plain be
stuck.  For the most part we've been dealing with it by adding keys
and making things easy to pick, but that's a cheesy hack at best.

We've had a couple of proposals for changing locks over the years,
we're just not sure if those proposals would actually fix the
problems.  It also just hasn't been very high priority; there are
plenty of issues and problems we do know how to easily fix that we
could work on instead. That's not a great answer, but that's why this
is still in a state where we're not happy with it.

Ultimately, we want a setup where lock difficulty is more consistently
set for the area level, and players are guaranteed to succeed in
opening a lock even if they're completely skill less and don't have
the key.  The skills should be able to reduce the time necessary to
open a lock. Figuring out all the details for this sort of thing is
tedious and irritating.  We'll figure something out eventually, but it
probably won't be until well past the anniversary event.

-dentin

Alter Aeon MUD
http://www.alteraeon.com

On Tue, Jan 10, 2017 at 3:26 AM, dark  wrote:
> Hi.
>
> I've been trying to do the drow city close to fort Magnitia, and ran across a 
> door that was locked.
> I tried the knock spell a bunch of times, and despite havig 25 int and 18 dex 
> couldn't get through at all. I've neglected learning lock picking since as a 
> druid mage I really should be using magic rather than dex, however it seems 
> that KNock pretty much is just lock picking with a mana cost, which makes it 
> a bit pointless, and also a problem if you don't have high dex, indeed I got 
> killed because I ran out of mana on the bloody door (that and I didn't have a 
> livoak at the time).
>
> I was therefore wondering if the knock spell could be made a bit more 
> effective as an alternative tto lock picking given that it costs mana to use. 
> Indeed what might be fun is if the knock spell, instead of simply replicating 
> the lock picking skill with a spell opened the door in a different way, for 
> example with the first casting having the mage concentrate and grasp the 
> tumblers in the lock one by one before turning them, meaning knock would 
> always work, but at an increased mana cost.
>
> Heck necromancers could have a versio where they create a literal skeleton 
> key out of harvested bones, which could be more efficient on mana than the 
> mage version, but require teeth.
>
> I know the game often has several ways of doing the same thing, for example 
> the spells candle, crystal light and continual light, but it'd be really 
> useful if in this case the spell did a little more than just replicate  lock 
> pick and so could be a bit more useful to none thieves.
>
> All the best,
>
> Dark.
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.

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Re: [Audyssey] Alteraeon knock spell

2017-01-12 Thread Justin Jones
Oh, I see how this goes: I should just keep my mouth shut and be
greatful for having an accessible MMORPG? This is what I am getting
out of that last post. Well, whatever; do/believe as you like; I'm
done here.

On 1/12/17, Keith S <ks.steinbac...@gmail.com> wrote:
> but you are not a builder or admin on the game, so if you are going to sit
> back and criticize the game admins, then you might as well ring your hands
> and play the game as is.  sure, opinions are nice and all, but come on.
>   - Original Message -
>   From: Justin Jones
>   To: Gamers Discussion list
>   Sent: Wednesday, January 11, 2017 4:54 PM
>   Subject: Re: [Audyssey] Alteraeon knock spell
>
>
>   You know, you really oughtn't to make assumptions as to what I have,
>   or have not, done. Based on that last post, you are operating under
>   the assumption that I have not made any attempt at communicating Alter
>   Aeon's issues to Dentin. Guess what, I have, on numerous occasions. Do
>   you know what happened? Do you know what I was told? To put it
>   politely, I was told where to get off, and in most instances, in very
>   direct language. That was if they were feeling polite, in many other
>   instances, I was called a troll and much worse. So I think you need to
>   get off your high horse and stop making assumptions.
>
>   As for my years of experience as a gamer, it is what makes me right. I
>   have seen multiple game systems and see what works (and sometimes,
>   what does not). There is a reason things are done a certain way and
>   not simply because it has always been done in that manner.
>
>   As an aside, I had a look at the latest edition of the Dungeons and
>   Dragons rules and at the Knock spell. Guess what? it works as it has
>   ever done.
>
>   On 1/11/17, Keith S <ks.steinbac...@gmail.com> wrote:
>   > then type the word idea and then make the statement regarding the knock
>   > spell.
>   >
>   > As for you having so much experience as a gamer, perhaps you could
> become a
>   > builder and make changes to the game yourself.  I played toril and
>   > cyberassault and they both had their issues and I didn't put my nose in
> the
>   > air and tout my 29 years of gaming experience in the pen and paper RPG
>   > world.
>   >
>   > Keith
>   >   - Original Message -
>   >   From: Justin Jones
>   >   To: Gamers Discussion list
>   >   Sent: Wednesday, January 11, 2017 11:13 AM
>   >   Subject: Re: [Audyssey] Alteraeon knock spell
>   >
>   >
>   >   Or maybe you ought to stop defending poor design and balance choices,
>   >   especially because you know it is precisely that.
>   >
>   >   In the meantime, I have no intention of quitting Alter Aeon. I look on
>   >   my role as an educator, a person who, with my over thirty-years of
>   >   gaming experience, can point out the flaws in the game. Not because I
>   >   wish to troll or grief, but because I am hoping that if enough of us
>   >   are heard, that Dentin and the rest will stop listening to the tiny
>   >   clique of sicophants they surround themselves with and actually turn a
>   >   good game (Alter Aeon's current state) into a great game.
>   >
>   >   On 1/11/17, Keith S <ks.steinbac...@gmail.com> wrote:
>   >   > then stop playing alteraeon if you don't have faith in the admins
> and
>   >   > builders
>   >   >   - Original Message -
>   >   >   From: Justin Jones
>   >   >   To: Gamers Discussion list
>   >   >   Sent: Wednesday, January 11, 2017 9:54 AM
>   >   >   Subject: Re: [Audyssey] Alteraeon knock spell
>   >   >
>   >   >
>   >   >   I do not have confidence in Dentin and the rest, vis-à-vis
> development
>   >   >   and balance. They have proven, time and time again that they have
> no
>   >   >   clue what they are doing.
>   >   >
>   >   >   For instance: the leatherworking skill. Great idea in concept;
> create
>   >   >   items and carve on them, perhaps for personal use or for sale to
> other
>   >   >   players. There is only one serious difficulty: the items in
> question
>   >   >   bind to your character. If you check the help file (and I just did
> to
>   >   >   verify this) there is no indication that when you use
> leatherworking
>   >   >   that the item will bind to that character. Had I known this from
> the
>   >   >   start, I would not have wasted the pracs on the skinning and
>   >   >   leatherworking skills.
>   >   >
>   >   >   Also, arguing that no one would take pick lock

Re: [Audyssey] Alteraeon knock spell

2017-01-11 Thread Keith S
but you are not a builder or admin on the game, so if you are going to sit back 
and criticize the game admins, then you might as well ring your hands and play 
the game as is.  sure, opinions are nice and all, but come on.
  - Original Message - 
  From: Justin Jones 
  To: Gamers Discussion list 
  Sent: Wednesday, January 11, 2017 4:54 PM
  Subject: Re: [Audyssey] Alteraeon knock spell


  You know, you really oughtn't to make assumptions as to what I have,
  or have not, done. Based on that last post, you are operating under
  the assumption that I have not made any attempt at communicating Alter
  Aeon's issues to Dentin. Guess what, I have, on numerous occasions. Do
  you know what happened? Do you know what I was told? To put it
  politely, I was told where to get off, and in most instances, in very
  direct language. That was if they were feeling polite, in many other
  instances, I was called a troll and much worse. So I think you need to
  get off your high horse and stop making assumptions.

  As for my years of experience as a gamer, it is what makes me right. I
  have seen multiple game systems and see what works (and sometimes,
  what does not). There is a reason things are done a certain way and
  not simply because it has always been done in that manner.

  As an aside, I had a look at the latest edition of the Dungeons and
  Dragons rules and at the Knock spell. Guess what? it works as it has
  ever done.

  On 1/11/17, Keith S <ks.steinbac...@gmail.com> wrote:
  > then type the word idea and then make the statement regarding the knock
  > spell.
  >
  > As for you having so much experience as a gamer, perhaps you could become a
  > builder and make changes to the game yourself.  I played toril and
  > cyberassault and they both had their issues and I didn't put my nose in the
  > air and tout my 29 years of gaming experience in the pen and paper RPG
  > world.
  >
  > Keith
  >   - Original Message -
  >   From: Justin Jones
  >   To: Gamers Discussion list
  >   Sent: Wednesday, January 11, 2017 11:13 AM
  >   Subject: Re: [Audyssey] Alteraeon knock spell
  >
  >
  >   Or maybe you ought to stop defending poor design and balance choices,
  >   especially because you know it is precisely that.
  >
  >   In the meantime, I have no intention of quitting Alter Aeon. I look on
  >   my role as an educator, a person who, with my over thirty-years of
  >   gaming experience, can point out the flaws in the game. Not because I
  >   wish to troll or grief, but because I am hoping that if enough of us
  >   are heard, that Dentin and the rest will stop listening to the tiny
  >   clique of sicophants they surround themselves with and actually turn a
  >   good game (Alter Aeon's current state) into a great game.
  >
  >   On 1/11/17, Keith S <ks.steinbac...@gmail.com> wrote:
  >   > then stop playing alteraeon if you don't have faith in the admins and
  >   > builders
  >   >   - Original Message -
  >   >   From: Justin Jones
  >   >   To: Gamers Discussion list
  >   >   Sent: Wednesday, January 11, 2017 9:54 AM
  >   >   Subject: Re: [Audyssey] Alteraeon knock spell
  >   >
  >   >
  >   >   I do not have confidence in Dentin and the rest, vis-à-vis development
  >   >   and balance. They have proven, time and time again that they have no
  >   >   clue what they are doing.
  >   >
  >   >   For instance: the leatherworking skill. Great idea in concept; create
  >   >   items and carve on them, perhaps for personal use or for sale to other
  >   >   players. There is only one serious difficulty: the items in question
  >   >   bind to your character. If you check the help file (and I just did to
  >   >   verify this) there is no indication that when you use leatherworking
  >   >   that the item will bind to that character. Had I known this from the
  >   >   start, I would not have wasted the pracs on the skinning and
  >   >   leatherworking skills.
  >   >
  >   >   Also, arguing that no one would take pick locks if Knock worked as it
  >   >   ought is faulty logic.
  >   >
  >   >   On 1/11/17, dark <d...@xgam.org> wrote:
  >   >   > Well from what I've seen thus far, knock and picklock are about the
  > same
  >   > in
  >   >   >
  >   >   > terms of the doors they can open, it's just the mechanics that are
  >   >   > different, or to put it another way, I've never encountered a door
  > that
  >   > can
  >   >   >
  >   >   > be picked but can't be knock spelled or visa versa, though there are
  >   >   > certainly doors that are imune to both and need a key.
  >   >   >
  >   >   > All the

Re: [Audyssey] Alteraeon knock spell

2017-01-11 Thread Shaun Everiss
You know it seems to me that we could iliminate all this stuff if we had 
certain doors needing knock and others for lock picking.
I'd probably also have some sort of skill to make keys for doors, ie 
craft stuff you would have to get materials to craft though.



On 12/01/2017 3:38 a.m., dark wrote:

Hi.

if Knock was too useful you'd have the oposite problem where nobody used
pick locks.
if there are two ways to do the same thing they need to have some
vaguely equal balance rather than one being far better than another as
is currently the case with the knock spell.

All the best,

Dark.
- Original Message - From: "Jude DaShiell" <jdash...@panix.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, January 10, 2017 3:49 PM
Subject: Re: [Audyssey] Alteraeon knock spell



Why not just have knock blow the hinge pins out of the door?

On Tue, 10 Jan 2017, dark wrote:


Date: Tue, 10 Jan 2017 06:26:00
From: dark <d...@xgam.org>
Reply-To: Gamers Discussion list <gamers@audyssey.org>
To: Gamers@audyssey.org
Subject: [Audyssey] Alteraeon knock spell

Hi.

I've been trying to do the drow city close to fort Magnitia, and ran
across a door that was locked.
I tried the knock spell a bunch of times, and despite havig 25 int
and 18 dex couldn't get through at all. I've neglected learning lock
picking since as a druid mage I really should be using magic rather
than dex, however it seems that KNock pretty much is just lock
picking with a mana cost, which makes it a bit pointless, and also a
problem if you don't have high dex, indeed I got killed because I ran
out of mana on the bloody door (that and I didn't have a livoak at
the time).

I was therefore wondering if the knock spell could be made a bit more
effective as an alternative tto lock picking given that it costs mana
to use. Indeed what might be fun is if the knock spell, instead of
simply replicating the lock picking skill with a spell opened the
door in a different way, for example with the first casting having
the mage concentrate and grasp the tumblers in the lock one by one
before turning them, meaning knock would always work, but at an
increased mana cost.

Heck necromancers could have a versio where they create a literal
skeleton key out of harvested bones, which could be more efficient on
mana than the mage version, but require teeth.

I know the game often has several ways of doing the same thing, for
example the spells candle, crystal light and continual light, but
it'd be really useful if in this case the spell did a little more
than just replicate  lock pick and so could be a bit more useful to
none thieves.

All the best,

Dark.
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Re: [Audyssey] Alteraeon knock spell

2017-01-11 Thread Justin Jones
You know, you really oughtn't to make assumptions as to what I have,
or have not, done. Based on that last post, you are operating under
the assumption that I have not made any attempt at communicating Alter
Aeon's issues to Dentin. Guess what, I have, on numerous occasions. Do
you know what happened? Do you know what I was told? To put it
politely, I was told where to get off, and in most instances, in very
direct language. That was if they were feeling polite, in many other
instances, I was called a troll and much worse. So I think you need to
get off your high horse and stop making assumptions.

As for my years of experience as a gamer, it is what makes me right. I
have seen multiple game systems and see what works (and sometimes,
what does not). There is a reason things are done a certain way and
not simply because it has always been done in that manner.

As an aside, I had a look at the latest edition of the Dungeons and
Dragons rules and at the Knock spell. Guess what? it works as it has
ever done.

On 1/11/17, Keith S <ks.steinbac...@gmail.com> wrote:
> then type the word idea and then make the statement regarding the knock
> spell.
>
> As for you having so much experience as a gamer, perhaps you could become a
> builder and make changes to the game yourself.  I played toril and
> cyberassault and they both had their issues and I didn't put my nose in the
> air and tout my 29 years of gaming experience in the pen and paper RPG
> world.
>
> Keith
>   - Original Message -
>   From: Justin Jones
>   To: Gamers Discussion list
>   Sent: Wednesday, January 11, 2017 11:13 AM
>   Subject: Re: [Audyssey] Alteraeon knock spell
>
>
>   Or maybe you ought to stop defending poor design and balance choices,
>   especially because you know it is precisely that.
>
>   In the meantime, I have no intention of quitting Alter Aeon. I look on
>   my role as an educator, a person who, with my over thirty-years of
>   gaming experience, can point out the flaws in the game. Not because I
>   wish to troll or grief, but because I am hoping that if enough of us
>   are heard, that Dentin and the rest will stop listening to the tiny
>   clique of sicophants they surround themselves with and actually turn a
>   good game (Alter Aeon's current state) into a great game.
>
>   On 1/11/17, Keith S <ks.steinbac...@gmail.com> wrote:
>   > then stop playing alteraeon if you don't have faith in the admins and
>   > builders
>   >   - Original Message -
>   >   From: Justin Jones
>   >   To: Gamers Discussion list
>   >   Sent: Wednesday, January 11, 2017 9:54 AM
>   >   Subject: Re: [Audyssey] Alteraeon knock spell
>   >
>   >
>   >   I do not have confidence in Dentin and the rest, vis-à-vis development
>   >   and balance. They have proven, time and time again that they have no
>   >   clue what they are doing.
>   >
>   >   For instance: the leatherworking skill. Great idea in concept; create
>   >   items and carve on them, perhaps for personal use or for sale to other
>   >   players. There is only one serious difficulty: the items in question
>   >   bind to your character. If you check the help file (and I just did to
>   >   verify this) there is no indication that when you use leatherworking
>   >   that the item will bind to that character. Had I known this from the
>   >   start, I would not have wasted the pracs on the skinning and
>   >   leatherworking skills.
>   >
>   >   Also, arguing that no one would take pick locks if Knock worked as it
>   >   ought is faulty logic.
>   >
>   >   On 1/11/17, dark <d...@xgam.org> wrote:
>   >   > Well from what I've seen thus far, knock and picklock are about the
> same
>   > in
>   >   >
>   >   > terms of the doors they can open, it's just the mechanics that are
>   >   > different, or to put it another way, I've never encountered a door
> that
>   > can
>   >   >
>   >   > be picked but can't be knock spelled or visa versa, though there are
>   >   > certainly doors that are imune to both and need a key.
>   >   >
>   >   > All the best,
>   >   >
>   >   > DArk.
>   >   >
>   >   >
>   >   > ---
>   >   > Gamers mailing list __ Gamers@audyssey.org
>   >   > If you want to leave the list, send E-mail to
>   >   > gamers-unsubscr...@audyssey.org.
>   >   > You can make changes or update your subscription via the web, at
>   >   > http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>   >   > All messages are archived and can be searched and read at
>   >   > http://www.mail-archive.com/gamers@

Re: [Audyssey] Alteraeon knock spell

2017-01-11 Thread Keith S
then type the word idea and then make the statement regarding the knock spell.

As for you having so much experience as a gamer, perhaps you could become a 
builder and make changes to the game yourself.  I played toril and cyberassault 
and they both had their issues and I didn't put my nose in the air and tout my 
29 years of gaming experience in the pen and paper RPG world.

Keith
  - Original Message - 
  From: Justin Jones 
  To: Gamers Discussion list 
  Sent: Wednesday, January 11, 2017 11:13 AM
  Subject: Re: [Audyssey] Alteraeon knock spell


  Or maybe you ought to stop defending poor design and balance choices,
  especially because you know it is precisely that.

  In the meantime, I have no intention of quitting Alter Aeon. I look on
  my role as an educator, a person who, with my over thirty-years of
  gaming experience, can point out the flaws in the game. Not because I
  wish to troll or grief, but because I am hoping that if enough of us
  are heard, that Dentin and the rest will stop listening to the tiny
  clique of sicophants they surround themselves with and actually turn a
  good game (Alter Aeon's current state) into a great game.

  On 1/11/17, Keith S <ks.steinbac...@gmail.com> wrote:
  > then stop playing alteraeon if you don't have faith in the admins and
  > builders
  >   - Original Message -
  >   From: Justin Jones
  >   To: Gamers Discussion list
  >   Sent: Wednesday, January 11, 2017 9:54 AM
  >   Subject: Re: [Audyssey] Alteraeon knock spell
  >
  >
  >   I do not have confidence in Dentin and the rest, vis-à-vis development
  >   and balance. They have proven, time and time again that they have no
  >   clue what they are doing.
  >
  >   For instance: the leatherworking skill. Great idea in concept; create
  >   items and carve on them, perhaps for personal use or for sale to other
  >   players. There is only one serious difficulty: the items in question
  >   bind to your character. If you check the help file (and I just did to
  >   verify this) there is no indication that when you use leatherworking
  >   that the item will bind to that character. Had I known this from the
  >   start, I would not have wasted the pracs on the skinning and
  >   leatherworking skills.
  >
  >   Also, arguing that no one would take pick locks if Knock worked as it
  >   ought is faulty logic.
  >
  >   On 1/11/17, dark <d...@xgam.org> wrote:
  >   > Well from what I've seen thus far, knock and picklock are about the same
  > in
  >   >
  >   > terms of the doors they can open, it's just the mechanics that are
  >   > different, or to put it another way, I've never encountered a door that
  > can
  >   >
  >   > be picked but can't be knock spelled or visa versa, though there are
  >   > certainly doors that are imune to both and need a key.
  >   >
  >   > All the best,
  >   >
  >   > DArk.
  >   >
  >   >
  >   > ---
  >   > Gamers mailing list __ Gamers@audyssey.org
  >   > If you want to leave the list, send E-mail to
  >   > gamers-unsubscr...@audyssey.org.
  >   > You can make changes or update your subscription via the web, at
  >   > http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
  >   > All messages are archived and can be searched and read at
  >   > http://www.mail-archive.com/gamers@audyssey.org.
  >   > If you have any questions or concerns regarding the management of the
  > list,
  >   > please send E-mail to gamers-ow...@audyssey.org.
  >   >
  >
  >
  >   --
  >   Justin M. Jones, M.A.
  >   atreides...@gmail.com
  >   (254) 624-9155
  >   701 Ewing St. #509-C, Ft. Wayne IN, 46802
  >
  >   ---
  >   Gamers mailing list __ Gamers@audyssey.org
  >   If you want to leave the list, send E-mail to
  > gamers-unsubscr...@audyssey.org.
  >   You can make changes or update your subscription via the web, at
  >   http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
  >   All messages are archived and can be searched and read at
  >   http://www.mail-archive.com/gamers@audyssey.org.
  >   If you have any questions or concerns regarding the management of the
  > list,
  >   please send E-mail to gamers-ow...@audyssey.org.
  > ---
  > Gamers mailing list __ Gamers@audyssey.org
  > If you want to leave the list, send E-mail to
  > gamers-unsubscr...@audyssey.org.
  > You can make changes or update your subscription via the web, at
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  > All messages are archived and can be searched and read at
  > http://www.mail-archive.com/gamers@audyssey.org.
  > If you have any questions or concerns regarding the management of the list,
  > please send E-mail to gamers-ow...@

Re: [Audyssey] Alteraeon knock spell

2017-01-11 Thread Justin Jones
Or maybe you ought to stop defending poor design and balance choices,
especially because you know it is precisely that.

In the meantime, I have no intention of quitting Alter Aeon. I look on
my role as an educator, a person who, with my over thirty-years of
gaming experience, can point out the flaws in the game. Not because I
wish to troll or grief, but because I am hoping that if enough of us
are heard, that Dentin and the rest will stop listening to the tiny
clique of sicophants they surround themselves with and actually turn a
good game (Alter Aeon's current state) into a great game.

On 1/11/17, Keith S <ks.steinbac...@gmail.com> wrote:
> then stop playing alteraeon if you don't have faith in the admins and
> builders
>   - Original Message -
>   From: Justin Jones
>   To: Gamers Discussion list
>   Sent: Wednesday, January 11, 2017 9:54 AM
>   Subject: Re: [Audyssey] Alteraeon knock spell
>
>
>   I do not have confidence in Dentin and the rest, vis-à-vis development
>   and balance. They have proven, time and time again that they have no
>   clue what they are doing.
>
>   For instance: the leatherworking skill. Great idea in concept; create
>   items and carve on them, perhaps for personal use or for sale to other
>   players. There is only one serious difficulty: the items in question
>   bind to your character. If you check the help file (and I just did to
>   verify this) there is no indication that when you use leatherworking
>   that the item will bind to that character. Had I known this from the
>   start, I would not have wasted the pracs on the skinning and
>   leatherworking skills.
>
>   Also, arguing that no one would take pick locks if Knock worked as it
>   ought is faulty logic.
>
>   On 1/11/17, dark <d...@xgam.org> wrote:
>   > Well from what I've seen thus far, knock and picklock are about the same
> in
>   >
>   > terms of the doors they can open, it's just the mechanics that are
>   > different, or to put it another way, I've never encountered a door that
> can
>   >
>   > be picked but can't be knock spelled or visa versa, though there are
>   > certainly doors that are imune to both and need a key.
>   >
>   > All the best,
>   >
>   > DArk.
>   >
>   >
>   > ---
>   > Gamers mailing list __ Gamers@audyssey.org
>   > If you want to leave the list, send E-mail to
>   > gamers-unsubscr...@audyssey.org.
>   > You can make changes or update your subscription via the web, at
>   > http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>   > All messages are archived and can be searched and read at
>   > http://www.mail-archive.com/gamers@audyssey.org.
>   > If you have any questions or concerns regarding the management of the
> list,
>   > please send E-mail to gamers-ow...@audyssey.org.
>   >
>
>
>   --
>   Justin M. Jones, M.A.
>   atreides...@gmail.com
>   (254) 624-9155
>   701 Ewing St. #509-C, Ft. Wayne IN, 46802
>
>   ---
>   Gamers mailing list __ Gamers@audyssey.org
>   If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
>   You can make changes or update your subscription via the web, at
>   http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>   All messages are archived and can be searched and read at
>   http://www.mail-archive.com/gamers@audyssey.org.
>   If you have any questions or concerns regarding the management of the
> list,
>   please send E-mail to gamers-ow...@audyssey.org.
> ---
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> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
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> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
>


-- 
Justin M. Jones, M.A.
atreides...@gmail.com
(254) 624-9155
701 Ewing St. #509-C, Ft. Wayne IN, 46802

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Re: [Audyssey] Alteraeon knock spell

2017-01-11 Thread Keith S
then stop playing alteraeon if you don't have faith in the admins and builders
  - Original Message - 
  From: Justin Jones 
  To: Gamers Discussion list 
  Sent: Wednesday, January 11, 2017 9:54 AM
  Subject: Re: [Audyssey] Alteraeon knock spell


  I do not have confidence in Dentin and the rest, vis-à-vis development
  and balance. They have proven, time and time again that they have no
  clue what they are doing.

  For instance: the leatherworking skill. Great idea in concept; create
  items and carve on them, perhaps for personal use or for sale to other
  players. There is only one serious difficulty: the items in question
  bind to your character. If you check the help file (and I just did to
  verify this) there is no indication that when you use leatherworking
  that the item will bind to that character. Had I known this from the
  start, I would not have wasted the pracs on the skinning and
  leatherworking skills.

  Also, arguing that no one would take pick locks if Knock worked as it
  ought is faulty logic.

  On 1/11/17, dark <d...@xgam.org> wrote:
  > Well from what I've seen thus far, knock and picklock are about the same in
  >
  > terms of the doors they can open, it's just the mechanics that are
  > different, or to put it another way, I've never encountered a door that can
  >
  > be picked but can't be knock spelled or visa versa, though there are
  > certainly doors that are imune to both and need a key.
  >
  > All the best,
  >
  > DArk.
  >
  >
  > ---
  > Gamers mailing list __ Gamers@audyssey.org
  > If you want to leave the list, send E-mail to
  > gamers-unsubscr...@audyssey.org.
  > You can make changes or update your subscription via the web, at
  > http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
  > All messages are archived and can be searched and read at
  > http://www.mail-archive.com/gamers@audyssey.org.
  > If you have any questions or concerns regarding the management of the list,
  > please send E-mail to gamers-ow...@audyssey.org.
  >


  -- 
  Justin M. Jones, M.A.
  atreides...@gmail.com
  (254) 624-9155
  701 Ewing St. #509-C, Ft. Wayne IN, 46802

  ---
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Re: [Audyssey] Alteraeon knock spell

2017-01-11 Thread Justin Jones
I do not have confidence in Dentin and the rest, vis-à-vis development
and balance. They have proven, time and time again that they have no
clue what they are doing.

For instance: the leatherworking skill. Great idea in concept; create
items and carve on them, perhaps for personal use or for sale to other
players. There is only one serious difficulty: the items in question
bind to your character. If you check the help file (and I just did to
verify this) there is no indication that when you use leatherworking
that the item will bind to that character. Had I known this from the
start, I would not have wasted the pracs on the skinning and
leatherworking skills.

Also, arguing that no one would take pick locks if Knock worked as it
ought is faulty logic.

On 1/11/17, dark  wrote:
> Well from what I've seen thus far, knock and picklock are about the same in
>
> terms of the doors they can open, it's just the mechanics that are
> different, or to put it another way, I've never encountered a door that can
>
> be picked but can't be knock spelled or visa versa, though there are
> certainly doors that are imune to both and need a key.
>
> All the best,
>
> DArk.
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
>


-- 
Justin M. Jones, M.A.
atreides...@gmail.com
(254) 624-9155
701 Ewing St. #509-C, Ft. Wayne IN, 46802

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Re: [Audyssey] Alteraeon knock spell

2017-01-11 Thread dark

Hi kieth.

Yes, the knock spell is an alternative to pick locks, but being as mana is 
far more useful than movement and harder to acquire, and that the picklock 
skill seems over all more efficient, it should really have a bit more to 
recommend it as a choice, eg as I said being slower but more reliable.


All the best,

Dark. 



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Re: [Audyssey] Alteraeon knock spell

2017-01-11 Thread dark
Well from what I've seen thus far, knock and picklock are about the same in 
terms of the doors they can open, it's just the mechanics that are 
different, or to put it another way, I've never encountered a door that can 
be picked but can't be knock spelled or visa versa, though there are 
certainly doors that are imune to both and need a key.


All the best,

DArk. 



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Re: [Audyssey] Alteraeon knock spell

2017-01-11 Thread dark

Hi.

if Knock was too useful you'd have the oposite problem where nobody used 
pick locks.
if there are two ways to do the same thing they need to have some vaguely 
equal balance rather than one being far better than another as is currently 
the case with the knock spell.


All the best,

Dark.
- Original Message - 
From: "Jude DaShiell" <jdash...@panix.com>

To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, January 10, 2017 3:49 PM
Subject: Re: [Audyssey] Alteraeon knock spell



Why not just have knock blow the hinge pins out of the door?

On Tue, 10 Jan 2017, dark wrote:


Date: Tue, 10 Jan 2017 06:26:00
From: dark <d...@xgam.org>
Reply-To: Gamers Discussion list <gamers@audyssey.org>
To: Gamers@audyssey.org
Subject: [Audyssey] Alteraeon knock spell

Hi.

I've been trying to do the drow city close to fort Magnitia, and ran 
across a door that was locked.
I tried the knock spell a bunch of times, and despite havig 25 int and 18 
dex couldn't get through at all. I've neglected learning lock picking 
since as a druid mage I really should be using magic rather than dex, 
however it seems that KNock pretty much is just lock picking with a mana 
cost, which makes it a bit pointless, and also a problem if you don't 
have high dex, indeed I got killed because I ran out of mana on the 
bloody door (that and I didn't have a livoak at the time).


I was therefore wondering if the knock spell could be made a bit more 
effective as an alternative tto lock picking given that it costs mana to 
use. Indeed what might be fun is if the knock spell, instead of simply 
replicating the lock picking skill with a spell opened the door in a 
different way, for example with the first casting having the mage 
concentrate and grasp the tumblers in the lock one by one before turning 
them, meaning knock would always work, but at an increased mana cost.


Heck necromancers could have a versio where they create a literal 
skeleton key out of harvested bones, which could be more efficient on 
mana than the mage version, but require teeth.


I know the game often has several ways of doing the same thing, for 
example the spells candle, crystal light and continual light, but it'd be 
really useful if in this case the spell did a little more than just 
replicate  lock pick and so could be a bit more useful to none thieves.


All the best,

Dark.
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Re: [Audyssey] Alteraeon knock spell

2017-01-11 Thread dark

Hi Justin.

Well we'll see, I am confident in Dentin and the rest of the builders 
balancing of the game.


All the best,

Dark.
- Original Message - 
From: "Justin Jones" <atreides...@gmail.com>

To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, January 10, 2017 12:53 PM
Subject: Re: [Audyssey] Alteraeon knock spell



This has been one of my major complaints with the Knock spell: how
damn useless and mana-intensive it is.

Those are some really good ideas, actually, but I would be surprised
if Dentin and the rest actually bother with them. Then again, they are
trying to fix things, so maybe we ought to give them the benefit of
the doubt?

On 1/10/17, dark <d...@xgam.org> wrote:

Hi.

I've been trying to do the drow city close to fort Magnitia, and ran 
across

a door that was locked.
I tried the knock spell a bunch of times, and despite havig 25 int and 18
dex couldn't get through at all. I've neglected learning lock picking 
since
as a druid mage I really should be using magic rather than dex, however 
it

seems that KNock pretty much is just lock picking with a mana cost, which
makes it a bit pointless, and also a problem if you don't have high dex,
indeed I got killed because I ran out of mana on the bloody door (that 
and I

didn't have a livoak at the time).

I was therefore wondering if the knock spell could be made a bit more
effective as an alternative tto lock picking given that it costs mana to
use. Indeed what might be fun is if the knock spell, instead of simply
replicating the lock picking skill with a spell opened the door in a
different way, for example with the first casting having the mage
concentrate and grasp the tumblers in the lock one by one before turning
them, meaning knock would always work, but at an increased mana cost.

Heck necromancers could have a versio where they create a literal 
skeleton
key out of harvested bones, which could be more efficient on mana than 
the

mage version, but require teeth.

I know the game often has several ways of doing the same thing, for 
example

the spells candle, crystal light and continual light, but it'd be really
useful if in this case the spell did a little more than just replicate 
lock

pick and so could be a bit more useful to none thieves.

All the best,

Dark.
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(254) 624-9155
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Re: [Audyssey] Alteraeon knock spell

2017-01-11 Thread Keith S
yes, but on a philosophical point, the admins of alter aeon make the rules.  I 
have not had much issue with the knock spell on the chars with it.

Keith
  - Original Message - 
  From: Justin Jones 
  To: Gamers Discussion list 
  Sent: Tuesday, January 10, 2017 3:26 PM
  Subject: Re: [Audyssey] Alteraeon knock spell


  So you are aware that Knock, in Alter Aeon, does not work the way it
  is supposed to.

  On 1/10/17, Keith S <ks.steinbac...@gmail.com> wrote:
  > online, 3...paper and pencil 5 or 6
  >
  > Keith
  >   - Original Message -
  >   From: Justin Jones
  >   To: Gamers Discussion list
  >   Sent: Tuesday, January 10, 2017 11:08 AM
  >   Subject: Re: [Audyssey] Alteraeon knock spell
  >
  >
  >   Bash door would be okay, actually, but not as a skill. It ought to be
  >   something that anyone can do, it is strength-based and can only be
  >   done to certain doors.
  >
  >   Also, I am fine with doors that specifically require a key to open.
  >   Not every door ought to be pickable/knockable (it's a word now,
  >   so...), but the majority of them ought to be (and, from what I can
  >   tell, they are).
  >
  >   I don't mean to be condescending with this question, Kieth, but how
  >   many other role-playing games have you played?
  >
  >   On 1/10/17, Keith S <ks.steinbac...@gmail.com> wrote:
  >   > at this rate, they might as well have a warrior skill like chop door or
  > bash
  >   > door.
  >   >
  >   > Keith
  >   >   - Original Message -
  >   >   From: Justin Jones
  >   >   To: Gamers Discussion list
  >   >   Sent: Tuesday, January 10, 2017 10:10 AM
  >   >   Subject: Re: [Audyssey] Alteraeon knock spell
  >   >
  >   >
  >   >   Pretty much this. Every other role-playing game I have ever played
  >   >   (and I have played a lot of them) has the knock spell a guaranteed
  >   >   success when used. I understand the need for balance, but there are
  >   >   far better ways to accomplish this than the current one in use.
  >   >
  >   >   The only way I would pick up Knock is if my primary was a Mage and I
  >   >   had a lot of Mage cast gear on. Even then, I am not certain if it is
  >   >   worth the pracs when I could simply take levels in Thief and the pick
  >   >   locks skill.
  >   >
  >   >   On 1/10/17, Jude DaShiell <jdash...@panix.com> wrote:
  >   >   > Why not just have knock blow the hinge pins out of the door?
  >   >   >
  >   >   > On Tue, 10 Jan 2017, dark wrote:
  >   >   >
  >   >   >> Date: Tue, 10 Jan 2017 06:26:00
  >   >   >> From: dark <d...@xgam.org>
  >   >   >> Reply-To: Gamers Discussion list <gamers@audyssey.org>
  >   >   >> To: Gamers@audyssey.org
  >   >   >> Subject: [Audyssey] Alteraeon knock spell
  >   >   >>
  >   >   >> Hi.
  >   >   >>
  >   >   >> I've been trying to do the drow city close to fort Magnitia, and
  > ran
  >   >   >> across a door that was locked.
  >   >   >> I tried the knock spell a bunch of times, and despite havig 25 int
  > and
  >   > 18
  >   >   >> dex couldn't get through at all. I've neglected learning lock
  > picking
  >   >   >> since as a druid mage I really should be using magic rather than
  > dex,
  >   >   >> however it seems that KNock pretty much is just lock picking with
  > a
  >   > mana
  >   >   >> cost, which makes it a bit pointless, and also a problem if you
  > don't
  >   > have
  >   >   >> high dex, indeed I got killed because I ran out of mana on the
  > bloody
  >   > door
  >   >   >> (that and I didn't have a livoak at the time).
  >   >   >>
  >   >   >> I was therefore wondering if the knock spell could be made a bit
  > more
  >   >   >> effective as an alternative tto lock picking given that it costs
  > mana
  >   > to
  >   >   >> use. Indeed what might be fun is if the knock spell, instead of
  > simply
  >   >   >> replicating the lock picking skill with a spell opened the door in
  > a
  >   >   >> different way, for example with the first casting having the mage
  >   >   >> concentrate and grasp the tumblers in the lock one by one before
  >   > turning
  >   >   >> them, meaning knock would always work, but at an increased mana
  > cost.
  >   >   >>
  >   >   >> Heck necromancers could have a versio where they create a literal
  >   > skeleton
  >   >   >> key out of harveste

Re: [Audyssey] Alteraeon knock spell

2017-01-10 Thread Justin Jones
So you are aware that Knock, in Alter Aeon, does not work the way it
is supposed to.

On 1/10/17, Keith S <ks.steinbac...@gmail.com> wrote:
> online, 3...paper and pencil 5 or 6
>
> Keith
>   - Original Message -
>   From: Justin Jones
>   To: Gamers Discussion list
>   Sent: Tuesday, January 10, 2017 11:08 AM
>   Subject: Re: [Audyssey] Alteraeon knock spell
>
>
>   Bash door would be okay, actually, but not as a skill. It ought to be
>   something that anyone can do, it is strength-based and can only be
>   done to certain doors.
>
>   Also, I am fine with doors that specifically require a key to open.
>   Not every door ought to be pickable/knockable (it's a word now,
>   so...), but the majority of them ought to be (and, from what I can
>   tell, they are).
>
>   I don't mean to be condescending with this question, Kieth, but how
>   many other role-playing games have you played?
>
>   On 1/10/17, Keith S <ks.steinbac...@gmail.com> wrote:
>   > at this rate, they might as well have a warrior skill like chop door or
> bash
>   > door.
>   >
>   > Keith
>   >   - Original Message -
>   >   From: Justin Jones
>   >   To: Gamers Discussion list
>   >   Sent: Tuesday, January 10, 2017 10:10 AM
>   >   Subject: Re: [Audyssey] Alteraeon knock spell
>   >
>   >
>   >   Pretty much this. Every other role-playing game I have ever played
>   >   (and I have played a lot of them) has the knock spell a guaranteed
>   >   success when used. I understand the need for balance, but there are
>   >   far better ways to accomplish this than the current one in use.
>   >
>   >   The only way I would pick up Knock is if my primary was a Mage and I
>   >   had a lot of Mage cast gear on. Even then, I am not certain if it is
>   >   worth the pracs when I could simply take levels in Thief and the pick
>   >   locks skill.
>   >
>   >   On 1/10/17, Jude DaShiell <jdash...@panix.com> wrote:
>   >   > Why not just have knock blow the hinge pins out of the door?
>   >   >
>   >   > On Tue, 10 Jan 2017, dark wrote:
>   >   >
>   >   >> Date: Tue, 10 Jan 2017 06:26:00
>   >   >> From: dark <d...@xgam.org>
>   >   >> Reply-To: Gamers Discussion list <gamers@audyssey.org>
>   >   >> To: Gamers@audyssey.org
>   >   >> Subject: [Audyssey] Alteraeon knock spell
>   >   >>
>   >   >> Hi.
>   >   >>
>   >   >> I've been trying to do the drow city close to fort Magnitia, and
> ran
>   >   >> across a door that was locked.
>   >   >> I tried the knock spell a bunch of times, and despite havig 25 int
> and
>   > 18
>   >   >> dex couldn't get through at all. I've neglected learning lock
> picking
>   >   >> since as a druid mage I really should be using magic rather than
> dex,
>   >   >> however it seems that KNock pretty much is just lock picking with
> a
>   > mana
>   >   >> cost, which makes it a bit pointless, and also a problem if you
> don't
>   > have
>   >   >> high dex, indeed I got killed because I ran out of mana on the
> bloody
>   > door
>   >   >> (that and I didn't have a livoak at the time).
>   >   >>
>   >   >> I was therefore wondering if the knock spell could be made a bit
> more
>   >   >> effective as an alternative tto lock picking given that it costs
> mana
>   > to
>   >   >> use. Indeed what might be fun is if the knock spell, instead of
> simply
>   >   >> replicating the lock picking skill with a spell opened the door in
> a
>   >   >> different way, for example with the first casting having the mage
>   >   >> concentrate and grasp the tumblers in the lock one by one before
>   > turning
>   >   >> them, meaning knock would always work, but at an increased mana
> cost.
>   >   >>
>   >   >> Heck necromancers could have a versio where they create a literal
>   > skeleton
>   >   >> key out of harvested bones, which could be more efficient on mana
> than
>   > the
>   >   >> mage version, but require teeth.
>   >   >>
>   >   >> I know the game often has several ways of doing the same thing,
> for
>   >   >> example the spells candle, crystal light and continual light, but
> it'd
>   > be
>   >   >> really useful if in this case the spell did a little more than
> just
>   >   >> replicate  lock pick and so could be a bit more us

Re: [Audyssey] Alteraeon knock spell

2017-01-10 Thread Keith S
online, 3...paper and pencil 5 or 6

Keith
  - Original Message - 
  From: Justin Jones 
  To: Gamers Discussion list 
  Sent: Tuesday, January 10, 2017 11:08 AM
  Subject: Re: [Audyssey] Alteraeon knock spell


  Bash door would be okay, actually, but not as a skill. It ought to be
  something that anyone can do, it is strength-based and can only be
  done to certain doors.

  Also, I am fine with doors that specifically require a key to open.
  Not every door ought to be pickable/knockable (it's a word now,
  so...), but the majority of them ought to be (and, from what I can
  tell, they are).

  I don't mean to be condescending with this question, Kieth, but how
  many other role-playing games have you played?

  On 1/10/17, Keith S <ks.steinbac...@gmail.com> wrote:
  > at this rate, they might as well have a warrior skill like chop door or bash
  > door.
  >
  > Keith
  >   - Original Message -
  >   From: Justin Jones
  >   To: Gamers Discussion list
  >   Sent: Tuesday, January 10, 2017 10:10 AM
  >   Subject: Re: [Audyssey] Alteraeon knock spell
  >
  >
  >   Pretty much this. Every other role-playing game I have ever played
  >   (and I have played a lot of them) has the knock spell a guaranteed
  >   success when used. I understand the need for balance, but there are
  >   far better ways to accomplish this than the current one in use.
  >
  >   The only way I would pick up Knock is if my primary was a Mage and I
  >   had a lot of Mage cast gear on. Even then, I am not certain if it is
  >   worth the pracs when I could simply take levels in Thief and the pick
  >   locks skill.
  >
  >   On 1/10/17, Jude DaShiell <jdash...@panix.com> wrote:
  >   > Why not just have knock blow the hinge pins out of the door?
  >   >
  >   > On Tue, 10 Jan 2017, dark wrote:
  >   >
  >   >> Date: Tue, 10 Jan 2017 06:26:00
  >   >> From: dark <d...@xgam.org>
  >   >> Reply-To: Gamers Discussion list <gamers@audyssey.org>
  >   >> To: Gamers@audyssey.org
  >   >> Subject: [Audyssey] Alteraeon knock spell
  >   >>
  >   >> Hi.
  >   >>
  >   >> I've been trying to do the drow city close to fort Magnitia, and ran
  >   >> across a door that was locked.
  >   >> I tried the knock spell a bunch of times, and despite havig 25 int and
  > 18
  >   >> dex couldn't get through at all. I've neglected learning lock picking
  >   >> since as a druid mage I really should be using magic rather than dex,
  >   >> however it seems that KNock pretty much is just lock picking with a
  > mana
  >   >> cost, which makes it a bit pointless, and also a problem if you don't
  > have
  >   >> high dex, indeed I got killed because I ran out of mana on the bloody
  > door
  >   >> (that and I didn't have a livoak at the time).
  >   >>
  >   >> I was therefore wondering if the knock spell could be made a bit more
  >   >> effective as an alternative tto lock picking given that it costs mana
  > to
  >   >> use. Indeed what might be fun is if the knock spell, instead of simply
  >   >> replicating the lock picking skill with a spell opened the door in a
  >   >> different way, for example with the first casting having the mage
  >   >> concentrate and grasp the tumblers in the lock one by one before
  > turning
  >   >> them, meaning knock would always work, but at an increased mana cost.
  >   >>
  >   >> Heck necromancers could have a versio where they create a literal
  > skeleton
  >   >> key out of harvested bones, which could be more efficient on mana than
  > the
  >   >> mage version, but require teeth.
  >   >>
  >   >> I know the game often has several ways of doing the same thing, for
  >   >> example the spells candle, crystal light and continual light, but it'd
  > be
  >   >> really useful if in this case the spell did a little more than just
  >   >> replicate  lock pick and so could be a bit more useful to none
  > thieves.
  >   >>
  >   >> All the best,
  >   >>
  >   >> Dark.
  >   >> ---
  >   >> Gamers mailing list __ Gamers@audyssey.org
  >   >> If you want to leave the list, send E-mail to
  >   >> gamers-unsubscr...@audyssey.org.
  >   >> You can make changes or update your subscription via the web, at
  >   >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
  >   >> All messages are archived and can be searched and read at
  >   >> http://www.mail-archive.com/gamers@audyssey.org.
  >   >> If you have any questions or concerns 

Re: [Audyssey] Alteraeon knock spell

2017-01-10 Thread Justin Jones
Bash door would be okay, actually, but not as a skill. It ought to be
something that anyone can do, it is strength-based and can only be
done to certain doors.

Also, I am fine with doors that specifically require a key to open.
Not every door ought to be pickable/knockable (it's a word now,
so...), but the majority of them ought to be (and, from what I can
tell, they are).

I don't mean to be condescending with this question, Kieth, but how
many other role-playing games have you played?

On 1/10/17, Keith S <ks.steinbac...@gmail.com> wrote:
> at this rate, they might as well have a warrior skill like chop door or bash
> door.
>
> Keith
>   - Original Message -
>   From: Justin Jones
>   To: Gamers Discussion list
>   Sent: Tuesday, January 10, 2017 10:10 AM
>   Subject: Re: [Audyssey] Alteraeon knock spell
>
>
>   Pretty much this. Every other role-playing game I have ever played
>   (and I have played a lot of them) has the knock spell a guaranteed
>   success when used. I understand the need for balance, but there are
>   far better ways to accomplish this than the current one in use.
>
>   The only way I would pick up Knock is if my primary was a Mage and I
>   had a lot of Mage cast gear on. Even then, I am not certain if it is
>   worth the pracs when I could simply take levels in Thief and the pick
>   locks skill.
>
>   On 1/10/17, Jude DaShiell <jdash...@panix.com> wrote:
>   > Why not just have knock blow the hinge pins out of the door?
>   >
>   > On Tue, 10 Jan 2017, dark wrote:
>   >
>   >> Date: Tue, 10 Jan 2017 06:26:00
>   >> From: dark <d...@xgam.org>
>   >> Reply-To: Gamers Discussion list <gamers@audyssey.org>
>   >> To: Gamers@audyssey.org
>   >> Subject: [Audyssey] Alteraeon knock spell
>   >>
>   >> Hi.
>   >>
>   >> I've been trying to do the drow city close to fort Magnitia, and ran
>   >> across a door that was locked.
>   >> I tried the knock spell a bunch of times, and despite havig 25 int and
> 18
>   >> dex couldn't get through at all. I've neglected learning lock picking
>   >> since as a druid mage I really should be using magic rather than dex,
>   >> however it seems that KNock pretty much is just lock picking with a
> mana
>   >> cost, which makes it a bit pointless, and also a problem if you don't
> have
>   >> high dex, indeed I got killed because I ran out of mana on the bloody
> door
>   >> (that and I didn't have a livoak at the time).
>   >>
>   >> I was therefore wondering if the knock spell could be made a bit more
>   >> effective as an alternative tto lock picking given that it costs mana
> to
>   >> use. Indeed what might be fun is if the knock spell, instead of simply
>   >> replicating the lock picking skill with a spell opened the door in a
>   >> different way, for example with the first casting having the mage
>   >> concentrate and grasp the tumblers in the lock one by one before
> turning
>   >> them, meaning knock would always work, but at an increased mana cost.
>   >>
>   >> Heck necromancers could have a versio where they create a literal
> skeleton
>   >> key out of harvested bones, which could be more efficient on mana than
> the
>   >> mage version, but require teeth.
>   >>
>   >> I know the game often has several ways of doing the same thing, for
>   >> example the spells candle, crystal light and continual light, but it'd
> be
>   >> really useful if in this case the spell did a little more than just
>   >> replicate  lock pick and so could be a bit more useful to none
> thieves.
>   >>
>   >> All the best,
>   >>
>   >> Dark.
>   >> ---
>   >> Gamers mailing list __ Gamers@audyssey.org
>   >> If you want to leave the list, send E-mail to
>   >> gamers-unsubscr...@audyssey.org.
>   >> You can make changes or update your subscription via the web, at
>   >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>   >> All messages are archived and can be searched and read at
>   >> http://www.mail-archive.com/gamers@audyssey.org.
>   >> If you have any questions or concerns regarding the management of the
>   >> list,
>   >> please send E-mail to gamers-ow...@audyssey.org.
>   >>
>   >
>   > --
>   >
>   >
>   > ---
>   > Gamers mailing list __ Gamers@audyssey.org
>   > If you want to leave the list, send E-mail to
>   > gamers-unsubscr...@audyssey.org.
>   > You can make changes or update your sub

Re: [Audyssey] Alteraeon knock spell

2017-01-10 Thread Keith S
at this rate, they might as well have a warrior skill like chop door or bash 
door.

Keith
  - Original Message - 
  From: Justin Jones 
  To: Gamers Discussion list 
  Sent: Tuesday, January 10, 2017 10:10 AM
  Subject: Re: [Audyssey] Alteraeon knock spell


  Pretty much this. Every other role-playing game I have ever played
  (and I have played a lot of them) has the knock spell a guaranteed
  success when used. I understand the need for balance, but there are
  far better ways to accomplish this than the current one in use.

  The only way I would pick up Knock is if my primary was a Mage and I
  had a lot of Mage cast gear on. Even then, I am not certain if it is
  worth the pracs when I could simply take levels in Thief and the pick
  locks skill.

  On 1/10/17, Jude DaShiell <jdash...@panix.com> wrote:
  > Why not just have knock blow the hinge pins out of the door?
  >
  > On Tue, 10 Jan 2017, dark wrote:
  >
  >> Date: Tue, 10 Jan 2017 06:26:00
  >> From: dark <d...@xgam.org>
  >> Reply-To: Gamers Discussion list <gamers@audyssey.org>
  >> To: Gamers@audyssey.org
  >> Subject: [Audyssey] Alteraeon knock spell
  >>
  >> Hi.
  >>
  >> I've been trying to do the drow city close to fort Magnitia, and ran
  >> across a door that was locked.
  >> I tried the knock spell a bunch of times, and despite havig 25 int and 18
  >> dex couldn't get through at all. I've neglected learning lock picking
  >> since as a druid mage I really should be using magic rather than dex,
  >> however it seems that KNock pretty much is just lock picking with a mana
  >> cost, which makes it a bit pointless, and also a problem if you don't have
  >> high dex, indeed I got killed because I ran out of mana on the bloody door
  >> (that and I didn't have a livoak at the time).
  >>
  >> I was therefore wondering if the knock spell could be made a bit more
  >> effective as an alternative tto lock picking given that it costs mana to
  >> use. Indeed what might be fun is if the knock spell, instead of simply
  >> replicating the lock picking skill with a spell opened the door in a
  >> different way, for example with the first casting having the mage
  >> concentrate and grasp the tumblers in the lock one by one before turning
  >> them, meaning knock would always work, but at an increased mana cost.
  >>
  >> Heck necromancers could have a versio where they create a literal skeleton
  >> key out of harvested bones, which could be more efficient on mana than the
  >> mage version, but require teeth.
  >>
  >> I know the game often has several ways of doing the same thing, for
  >> example the spells candle, crystal light and continual light, but it'd be
  >> really useful if in this case the spell did a little more than just
  >> replicate  lock pick and so could be a bit more useful to none thieves.
  >>
  >> All the best,
  >>
  >> Dark.
  >> ---
  >> Gamers mailing list __ Gamers@audyssey.org
  >> If you want to leave the list, send E-mail to
  >> gamers-unsubscr...@audyssey.org.
  >> You can make changes or update your subscription via the web, at
  >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
  >> All messages are archived and can be searched and read at
  >> http://www.mail-archive.com/gamers@audyssey.org.
  >> If you have any questions or concerns regarding the management of the
  >> list,
  >> please send E-mail to gamers-ow...@audyssey.org.
  >>
  >
  > --
  >
  >
  > ---
  > Gamers mailing list __ Gamers@audyssey.org
  > If you want to leave the list, send E-mail to
  > gamers-unsubscr...@audyssey.org.
  > You can make changes or update your subscription via the web, at
  > http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
  > All messages are archived and can be searched and read at
  > http://www.mail-archive.com/gamers@audyssey.org.
  > If you have any questions or concerns regarding the management of the list,
  > please send E-mail to gamers-ow...@audyssey.org.
  >


  -- 
  Justin M. Jones, M.A.
  atreides...@gmail.com
  (254) 624-9155
  701 Ewing St. #509-C, Ft. Wayne IN, 46802

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Re: [Audyssey] Alteraeon knock spell

2017-01-10 Thread Keith S
and some locks can only be opened with the knock spell and others can only be 
picked.  some can't be opened without a key
Keith
  - Original Message - 
  From: Justin Jones 
  To: Gamers Discussion list 
  Sent: Tuesday, January 10, 2017 9:39 AM
  Subject: Re: [Audyssey] Alteraeon knock spell


  It seems to me that picking a lock with the skill doesn't burn through
  your movement nearly as fast as the Knock spell will burn through your
  mana. Running out of movement is not great, and can be lethal, but
  running out of mana (especially in a place like the tunnels under Fort
  Magnesia) is asking to die.

  To put it differently: the knock spell is a broken mess and needs fixing.

  On 1/10/17, Keith S <ks.steinbac...@gmail.com> wrote:
  > the knock spell is an alternative to the pick lock skill, knock uses mana
  > and pick locks uses movement.
  >
  > keith
  >   - Original Message -
  >   From: dark
  >   To: Gamers@audyssey.org
  >   Sent: Tuesday, January 10, 2017 5:26 AM
  >   Subject: [Audyssey] Alteraeon knock spell
  >
  >
  >   Hi.
  >
  >   I've been trying to do the drow city close to fort Magnitia, and ran
  > across a door that was locked.
  >   I tried the knock spell a bunch of times, and despite havig 25 int and 18
  > dex couldn't get through at all. I've neglected learning lock picking since
  > as a druid mage I really should be using magic rather than dex, however it
  > seems that KNock pretty much is just lock picking with a mana cost, which
  > makes it a bit pointless, and also a problem if you don't have high dex,
  > indeed I got killed because I ran out of mana on the bloody door (that and I
  > didn't have a livoak at the time).
  >
  >   I was therefore wondering if the knock spell could be made a bit more
  > effective as an alternative tto lock picking given that it costs mana to
  > use. Indeed what might be fun is if the knock spell, instead of simply
  > replicating the lock picking skill with a spell opened the door in a
  > different way, for example with the first casting having the mage
  > concentrate and grasp the tumblers in the lock one by one before turning
  > them, meaning knock would always work, but at an increased mana cost.
  >
  >   Heck necromancers could have a versio where they create a literal skeleton
  > key out of harvested bones, which could be more efficient on mana than the
  > mage version, but require teeth.
  >
  >   I know the game often has several ways of doing the same thing, for
  > example the spells candle, crystal light and continual light, but it'd be
  > really useful if in this case the spell did a little more than just
  > replicate  lock pick and so could be a bit more useful to none thieves.
  >
  >   All the best,
  >
  >   Dark.
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  > gamers-unsubscr...@audyssey.org.
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Re: [Audyssey] Alteraeon knock spell

2017-01-10 Thread Justin Jones
Pretty much this. Every other role-playing game I have ever played
(and I have played a lot of them) has the knock spell a guaranteed
success when used. I understand the need for balance, but there are
far better ways to accomplish this than the current one in use.

The only way I would pick up Knock is if my primary was a Mage and I
had a lot of Mage cast gear on. Even then, I am not certain if it is
worth the pracs when I could simply take levels in Thief and the pick
locks skill.

On 1/10/17, Jude DaShiell  wrote:
> Why not just have knock blow the hinge pins out of the door?
>
> On Tue, 10 Jan 2017, dark wrote:
>
>> Date: Tue, 10 Jan 2017 06:26:00
>> From: dark 
>> Reply-To: Gamers Discussion list 
>> To: Gamers@audyssey.org
>> Subject: [Audyssey] Alteraeon knock spell
>>
>> Hi.
>>
>> I've been trying to do the drow city close to fort Magnitia, and ran
>> across a door that was locked.
>> I tried the knock spell a bunch of times, and despite havig 25 int and 18
>> dex couldn't get through at all. I've neglected learning lock picking
>> since as a druid mage I really should be using magic rather than dex,
>> however it seems that KNock pretty much is just lock picking with a mana
>> cost, which makes it a bit pointless, and also a problem if you don't have
>> high dex, indeed I got killed because I ran out of mana on the bloody door
>> (that and I didn't have a livoak at the time).
>>
>> I was therefore wondering if the knock spell could be made a bit more
>> effective as an alternative tto lock picking given that it costs mana to
>> use. Indeed what might be fun is if the knock spell, instead of simply
>> replicating the lock picking skill with a spell opened the door in a
>> different way, for example with the first casting having the mage
>> concentrate and grasp the tumblers in the lock one by one before turning
>> them, meaning knock would always work, but at an increased mana cost.
>>
>> Heck necromancers could have a versio where they create a literal skeleton
>> key out of harvested bones, which could be more efficient on mana than the
>> mage version, but require teeth.
>>
>> I know the game often has several ways of doing the same thing, for
>> example the spells candle, crystal light and continual light, but it'd be
>> really useful if in this case the spell did a little more than just
>> replicate  lock pick and so could be a bit more useful to none thieves.
>>
>> All the best,
>>
>> Dark.
>> ---
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>> If you want to leave the list, send E-mail to
>> gamers-unsubscr...@audyssey.org.
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>> http://www.mail-archive.com/gamers@audyssey.org.
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>> list,
>> please send E-mail to gamers-ow...@audyssey.org.
>>
>
> --
>
>
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Re: [Audyssey] Alteraeon knock spell

2017-01-10 Thread Jude DaShiell

Why not just have knock blow the hinge pins out of the door?

On Tue, 10 Jan 2017, dark wrote:


Date: Tue, 10 Jan 2017 06:26:00
From: dark 
Reply-To: Gamers Discussion list 
To: Gamers@audyssey.org
Subject: [Audyssey] Alteraeon knock spell

Hi.

I've been trying to do the drow city close to fort Magnitia, and ran across a 
door that was locked.
I tried the knock spell a bunch of times, and despite havig 25 int and 18 dex 
couldn't get through at all. I've neglected learning lock picking since as a 
druid mage I really should be using magic rather than dex, however it seems 
that KNock pretty much is just lock picking with a mana cost, which makes it a 
bit pointless, and also a problem if you don't have high dex, indeed I got 
killed because I ran out of mana on the bloody door (that and I didn't have a 
livoak at the time).

I was therefore wondering if the knock spell could be made a bit more effective 
as an alternative tto lock picking given that it costs mana to use. Indeed what 
might be fun is if the knock spell, instead of simply replicating the lock 
picking skill with a spell opened the door in a different way, for example with 
the first casting having the mage concentrate and grasp the tumblers in the 
lock one by one before turning them, meaning knock would always work, but at an 
increased mana cost.

Heck necromancers could have a versio where they create a literal skeleton key 
out of harvested bones, which could be more efficient on mana than the mage 
version, but require teeth.

I know the game often has several ways of doing the same thing, for example the 
spells candle, crystal light and continual light, but it'd be really useful if 
in this case the spell did a little more than just replicate  lock pick and so 
could be a bit more useful to none thieves.

All the best,

Dark.
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Re: [Audyssey] Alteraeon knock spell

2017-01-10 Thread Justin Jones
It seems to me that picking a lock with the skill doesn't burn through
your movement nearly as fast as the Knock spell will burn through your
mana. Running out of movement is not great, and can be lethal, but
running out of mana (especially in a place like the tunnels under Fort
Magnesia) is asking to die.

To put it differently: the knock spell is a broken mess and needs fixing.

On 1/10/17, Keith S  wrote:
> the knock spell is an alternative to the pick lock skill, knock uses mana
> and pick locks uses movement.
>
> keith
>   - Original Message -
>   From: dark
>   To: Gamers@audyssey.org
>   Sent: Tuesday, January 10, 2017 5:26 AM
>   Subject: [Audyssey] Alteraeon knock spell
>
>
>   Hi.
>
>   I've been trying to do the drow city close to fort Magnitia, and ran
> across a door that was locked.
>   I tried the knock spell a bunch of times, and despite havig 25 int and 18
> dex couldn't get through at all. I've neglected learning lock picking since
> as a druid mage I really should be using magic rather than dex, however it
> seems that KNock pretty much is just lock picking with a mana cost, which
> makes it a bit pointless, and also a problem if you don't have high dex,
> indeed I got killed because I ran out of mana on the bloody door (that and I
> didn't have a livoak at the time).
>
>   I was therefore wondering if the knock spell could be made a bit more
> effective as an alternative tto lock picking given that it costs mana to
> use. Indeed what might be fun is if the knock spell, instead of simply
> replicating the lock picking skill with a spell opened the door in a
> different way, for example with the first casting having the mage
> concentrate and grasp the tumblers in the lock one by one before turning
> them, meaning knock would always work, but at an increased mana cost.
>
>   Heck necromancers could have a versio where they create a literal skeleton
> key out of harvested bones, which could be more efficient on mana than the
> mage version, but require teeth.
>
>   I know the game often has several ways of doing the same thing, for
> example the spells candle, crystal light and continual light, but it'd be
> really useful if in this case the spell did a little more than just
> replicate  lock pick and so could be a bit more useful to none thieves.
>
>   All the best,
>
>   Dark.
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> gamers-unsubscr...@audyssey.org.
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>


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atreides...@gmail.com
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701 Ewing St. #509-C, Ft. Wayne IN, 46802

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Re: [Audyssey] Alteraeon knock spell

2017-01-10 Thread Keith S
the knock spell is an alternative to the pick lock skill, knock uses mana and 
pick locks uses movement.

keith
  - Original Message - 
  From: dark 
  To: Gamers@audyssey.org 
  Sent: Tuesday, January 10, 2017 5:26 AM
  Subject: [Audyssey] Alteraeon knock spell


  Hi. 

  I've been trying to do the drow city close to fort Magnitia, and ran across a 
door that was locked. 
  I tried the knock spell a bunch of times, and despite havig 25 int and 18 dex 
couldn't get through at all. I've neglected learning lock picking since as a 
druid mage I really should be using magic rather than dex, however it seems 
that KNock pretty much is just lock picking with a mana cost, which makes it a 
bit pointless, and also a problem if you don't have high dex, indeed I got 
killed because I ran out of mana on the bloody door (that and I didn't have a 
livoak at the time).

  I was therefore wondering if the knock spell could be made a bit more 
effective as an alternative tto lock picking given that it costs mana to use. 
Indeed what might be fun is if the knock spell, instead of simply replicating 
the lock picking skill with a spell opened the door in a different way, for 
example with the first casting having the mage concentrate and grasp the 
tumblers in the lock one by one before turning them, meaning knock would always 
work, but at an increased mana cost.

  Heck necromancers could have a versio where they create a literal skeleton 
key out of harvested bones, which could be more efficient on mana than the mage 
version, but require teeth.

  I know the game often has several ways of doing the same thing, for example 
the spells candle, crystal light and continual light, but it'd be really useful 
if in this case the spell did a little more than just replicate  lock pick and 
so could be a bit more useful to none thieves. 

  All the best, 

  Dark.
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Re: [Audyssey] Alteraeon knock spell

2017-01-10 Thread Justin Jones
This has been one of my major complaints with the Knock spell: how
damn useless and mana-intensive it is.

Those are some really good ideas, actually, but I would be surprised
if Dentin and the rest actually bother with them. Then again, they are
trying to fix things, so maybe we ought to give them the benefit of
the doubt?

On 1/10/17, dark  wrote:
> Hi.
>
> I've been trying to do the drow city close to fort Magnitia, and ran across
> a door that was locked.
> I tried the knock spell a bunch of times, and despite havig 25 int and 18
> dex couldn't get through at all. I've neglected learning lock picking since
> as a druid mage I really should be using magic rather than dex, however it
> seems that KNock pretty much is just lock picking with a mana cost, which
> makes it a bit pointless, and also a problem if you don't have high dex,
> indeed I got killed because I ran out of mana on the bloody door (that and I
> didn't have a livoak at the time).
>
> I was therefore wondering if the knock spell could be made a bit more
> effective as an alternative tto lock picking given that it costs mana to
> use. Indeed what might be fun is if the knock spell, instead of simply
> replicating the lock picking skill with a spell opened the door in a
> different way, for example with the first casting having the mage
> concentrate and grasp the tumblers in the lock one by one before turning
> them, meaning knock would always work, but at an increased mana cost.
>
> Heck necromancers could have a versio where they create a literal skeleton
> key out of harvested bones, which could be more efficient on mana than the
> mage version, but require teeth.
>
> I know the game often has several ways of doing the same thing, for example
> the spells candle, crystal light and continual light, but it'd be really
> useful if in this case the spell did a little more than just replicate  lock
> pick and so could be a bit more useful to none thieves.
>
> All the best,
>
> Dark.
> ---
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> gamers-unsubscr...@audyssey.org.
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atreides...@gmail.com
(254) 624-9155
701 Ewing St. #509-C, Ft. Wayne IN, 46802

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Re: [Audyssey] Alteraeon, questless areas?

2017-01-07 Thread dark
The quests are really good, especially now that a lot of issues have been 
worked out to make them coherent, and wha'ts particularly good is if there 
is an obvious issue the builders are more than willing to fix it.


All the best,

Dark.
- Original Message - 
From: "Shaun Everiss" <sm.ever...@gmail.com>

To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, January 05, 2017 6:20 PM
Subject: Re: [Audyssey] Alteraeon, questless areas?



I have just started againwith aa once again.
I have done a few quests well most that I can.
Alter aon is a summer project for me I like the music and environment.



On 6/01/2017 3:22 a.m., dark wrote:

Hi.

I'm really liking getting back to serious questing on arcase after the 
christmas event, indeed I hope I can get the quests done before I level 
myself too far since I want to finish the quests before moving on to the 
mainlandd, both those on arcase and those in redfurn's floating palace.


Two areas I really like on the island are azeroth keep and wyvern 
forests. There are quests that sort of deal with those areas, but not 
really up to a major point.


When I use the where fame command, I do find some monsters in areas that 
give fame, like the dark elf in azeroth keep and the black wyvern.
I'm not at the point currently of tracking down fame to level,  but I do 
like fiets. So, I was wondering iif fiets had ever been considered for 
those areas.


The same might also be true of the biolap through the portal, which again 
is a really unique area with interesting things to explore but not really 
a quest reason to go there.


All the best,

dark.
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Re: [Audyssey] Alteraeon - Thief

2017-01-05 Thread Jude DaShiell
Something out of the Harry Potter books called the hand of glory would 
solve your problem if it were available in alteraeon.  Infravision may 
be helpful to you if you didn't acquire that yet.  Also a set of night 
vision goggles.  You get the night vision goggles in the catacombs below 
naftali entrance is a trapdoor in the thieves guild.


On Thu, 5 Jan 2017, Denny Schwab wrote:


Date: Thu, 5 Jan 2017 16:46:23
From: Denny Schwab 
Reply-To: Gamers Discussion list 
To: Gamers Discussion list 
Subject: [Audyssey] Alteraeon - Thief

Hi all,

I am working on a characterI have just started in with the Thief
primary class.  Any ideas/suggestions on how to play one for best
affect?  I keep getting caught between needing my light source, or I
cannot do anything, or needing to put away the light, otherwise I
cannot sneak or hide.  It seems like a hard thing to get around, since
I cannot sneak or hide without the light either, since I cannot see
anything out there without the light.

About the only way I can use backstab is to use an invisibility potion
or something like that, which seems pretty high cost.

Another question, what good is the cloak of darkness?  It blocks all
vision in the area, so it seems as bad for my character as for anyone
he comes across.

Really any ideas/suggestions would be helpful.  Right now he is a 13
lv Thief, 6 lv Cleric, and 3 lv Mage.  I am planning on swapping mage
for cleric as we move along, since mage seems to have more useful
utility spells for a thief.

Thanks,

Denny

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Re: [Audyssey] Alteraeon, questless areas?

2017-01-05 Thread Shaun Everiss

I have just started againwith aa once again.
I have done a few quests well most that I can.
Alter aon is a summer project for me I like the music and environment.



On 6/01/2017 3:22 a.m., dark wrote:

Hi.

I'm really liking getting back to serious questing on arcase after the 
christmas event, indeed I hope I can get the quests done before I level myself 
too far since I want to finish the quests before moving on to the mainlandd, 
both those on arcase and those in redfurn's floating palace.

Two areas I really like on the island are azeroth keep and wyvern forests. 
There are quests that sort of deal with those areas, but not really up to a 
major point.

When I use the where fame command, I do find some monsters in areas that give 
fame, like the dark elf in azeroth keep and the black wyvern.
I'm not at the point currently of tracking down fame to level,  but I do like 
fiets. So, I was wondering iif fiets had ever been considered for those areas.

The same might also be true of the biolap through the portal, which again is a 
really unique area with interesting things to explore but not really a quest 
reason to go there.

All the best,

dark.
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Re: [Audyssey] Alteraeon Brewing and inventory suggestion

2017-01-03 Thread dark
Brewing potions is fun and random and often seems to produce useful things, 
but   I'm now finding some of the salves and tinctures for druids are 
really! useful to have, indeed I've just learnt the bottling skill 
especially so that I can preserve some of the more handy tinctures like 
venomstop and draw poison.


All the best,

Dark.
- Original Message - 
From: "Harmony Neil" <harmony.n...@gmail.com>

To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, January 03, 2017 12:53 PM
Subject: Re: [Audyssey] Alteraeon Brewing and inventory suggestion


Brewing is fun. When I was on there I used to get a tonne of xp for that. 
:)


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Re: [Audyssey] Alteraeon Brewing and inventory suggestion

2017-01-03 Thread Harmony Neil
Brewing is fun. When I was on there I used to get a tonne of xp for that. :)

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Re: [Audyssey] alteraeon gravekeepers quest

2016-12-18 Thread Jude DaShiell

I got questions answered earlier today.
1) bronze censer is secured to floor of secret room so cannot be moved 
into magic circle; whatever else summoning the demon accomplishes is 
unknown to me for now.

2) the silver pen only works with unicorn blood not goblin blood.
I did get a very good two-handed iron mace from a barbarian and that helps 
out lots of my stats and that was near the silver palace though.  I 
recalled and exited the game a few minutes ahead of a reboot to save my 
character though.




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Re: [Audyssey] alteraeon gravekeeper's quest

2016-12-18 Thread Wayne Coles
Hello I want spoil it for you utlook on the upper level and do a search


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Jude DaShiell
Sent: Friday, December 16, 2016 9:10 PM
To: gamers@audyssey.org
Subject: [Audyssey] alteraeon gravekeeper's quest

I'll have to search that mansion again and see if I can find a room  or
rooms that offer opportunities for writing.



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Re: [Audyssey] alteraeon gravekeeper's quest

2016-12-18 Thread Jude DaShiell
I noticed in the Biomancer's lab unicorn blood and goblin blood.  I 
sold the goblin blood to the alchemist so I think I'll try writing with 
the goblin's blood and then see what if any different treasure I get 
from one of those orbs.  There may be two treasures available or maybe 
not.


On Sun, 18 Dec 2016, dark wrote:


Date: Sun, 18 Dec 2016 07:08:21
From: dark <d...@xgam.org>
Reply-To: Gamers Discussion list <gamers@audyssey.org>
To: Gamers Discussion list <gamers@audyssey.org>
Subject: Re: [Audyssey] alteraeon gravekeeper's quest

Ah thought so kieth, thanks for confiring.
I've done the quest twice, but the first time was in 2010, and the last time 
was while doing lots of other quests so I'm a little sketchy on the details.
It's a fun quest either way, I particularly like how the areas get darker and 
more ominous as you go further down. Then again you've got some awesome 
quests on Kordan yet still to do none the less.


All the best,

DArk.
- Original Message - From: "Keith S" <ks.steinbac...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, December 17, 2016 7:43 PM
Subject: Re: [Audyssey] alteraeon gravekeeper's quest



yes, you use pen on papyrus and then touch the paper to one of the orbs.
 - Original Message -  From: dark
 To: Gamers Discussion list
 Sent: Saturday, December 17, 2016 1:05 PM
 Subject: Re: [Audyssey] alteraeon gravekeeper's quest


 I think the lamp is in the library with the wizard's body, I can't 
remember
 where you get the monicle from, but either way it's there you need to do 
the

 writing I think.

 All the best,

 DArk.
 - Original Message -  From: "Keith S" <ks.steinbac...@gmail.com>
 To: "Gamers Discussion list" <gamers@audyssey.org>
 Sent: Saturday, December 17, 2016 4:54 PM
 Subject: Re: [Audyssey] alteraeon gravekeeper's quest


 > didn't know there was a monicle and a lamp to talk to the wizard.
 >
 > Keith
 >  - Original Message -  >  From: dark
 >  To: Gamers Discussion list
 >  Sent: Saturday, December 17, 2016 7:52 AM
 >  Subject: Re: [Audyssey] alteraeon gravekeeper's quest
 >
 >
 >  If I remember rightly it's in the library where you need to write, the
 > same
 >  place you can use the monicle and the lamp to get the message from the
 >  wizard who lived there.
 >  I don't think it's actually necessary for completing the quest, but 
it's

 > a
 >  fun extrapuzzle nonetheless.
 >
 >  All the best,
 >
 >  Dark.
 >
 >
 >  ---
 >  Gamers mailing list __ Gamers@audyssey.org
 >  If you want to leave the list, send E-mail to
 > gamers-unsubscr...@audyssey.org.
 >  You can make changes or update your subscription via the web, at
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 >  If you have any questions or concerns regarding the management of the
 > list,
 >  please send E-mail to gamers-ow...@audyssey.org.
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Re: [Audyssey] alteraeon gravekeeper's quest

2016-12-18 Thread dark

Ah thought so kieth, thanks for confiring.
I've done the quest twice, but the first time was in 2010, and the last time 
was while doing lots of other quests so I'm a little sketchy on the details.
It's a fun quest either way, I particularly like how the areas get darker 
and more ominous as you go further down. Then again you've got some awesome 
quests on Kordan yet still to do none the less.


All the best,

DArk.
- Original Message - 
From: "Keith S" <ks.steinbac...@gmail.com>

To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, December 17, 2016 7:43 PM
Subject: Re: [Audyssey] alteraeon gravekeeper's quest



yes, you use pen on papyrus and then touch the paper to one of the orbs.
 - Original Message - 
 From: dark

 To: Gamers Discussion list
 Sent: Saturday, December 17, 2016 1:05 PM
 Subject: Re: [Audyssey] alteraeon gravekeeper's quest


 I think the lamp is in the library with the wizard's body, I can't 
remember
 where you get the monicle from, but either way it's there you need to do 
the

 writing I think.

 All the best,

 DArk.
 - Original Message - 
 From: "Keith S" <ks.steinbac...@gmail.com>

 To: "Gamers Discussion list" <gamers@audyssey.org>
 Sent: Saturday, December 17, 2016 4:54 PM
 Subject: Re: [Audyssey] alteraeon gravekeeper's quest


 > didn't know there was a monicle and a lamp to talk to the wizard.
 >
 > Keith
 >  - Original Message - 
 >  From: dark

 >  To: Gamers Discussion list
 >  Sent: Saturday, December 17, 2016 7:52 AM
 >  Subject: Re: [Audyssey] alteraeon gravekeeper's quest
 >
 >
 >  If I remember rightly it's in the library where you need to write, the
 > same
 >  place you can use the monicle and the lamp to get the message from the
 >  wizard who lived there.
 >  I don't think it's actually necessary for completing the quest, but 
it's

 > a
 >  fun extrapuzzle nonetheless.
 >
 >  All the best,
 >
 >  Dark.
 >
 >
 >  ---
 >  Gamers mailing list __ Gamers@audyssey.org
 >  If you want to leave the list, send E-mail to
 > gamers-unsubscr...@audyssey.org.
 >  You can make changes or update your subscription via the web, at
 >  http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 >  All messages are archived and can be searched and read at
 >  http://www.mail-archive.com/gamers@audyssey.org.
 >  If you have any questions or concerns regarding the management of the
 > list,
 >  please send E-mail to gamers-ow...@audyssey.org.
 > ---
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 > If you have any questions or concerns regarding the management of the
 > list,
 > please send E-mail to gamers-ow...@audyssey.org.
 >


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Re: [Audyssey] alteraeon gravekeeper's quest

2016-12-18 Thread dark

get midnight corpse should do it, bound objects need to be got by name.

All the best,

Dark.
- Original Message - 
From: "Jude DaShiell" <jdash...@panix.com>

To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, December 17, 2016 9:33 PM
Subject: Re: [Audyssey] alteraeon gravekeeper's quest


Done, and I got gauntlets of fire protection and 88,000 experience.  I 
defeated the archmage and got his staff and his skeleton key but couldn't 
get his midnight black raven medallion.  I know it's a bound object but 
typing get midnight black raven medallion didn't get it for me.


On Sat, 17 Dec 2016, Keith S wrote:


Date: Sat, 17 Dec 2016 15:49:22
From: Keith S <ks.steinbac...@gmail.com>
Reply-To: Gamers Discussion list <gamers@audyssey.org>
To: Gamers Discussion list <gamers@audyssey.org>
Subject: Re: [Audyssey] alteraeon gravekeeper's quest

in the bedroom on the 2nd floor on the mansion there is a piece of blank 
papyrus.  just go tot he bedroom and type

take all and you will grab it.  then use pen on pap

HTH
Keith
 - Original Message -
 From: Jude DaShiell
 To: Gamers Discussion list
 Sent: Saturday, December 17, 2016 1:50 PM
 Subject: Re: [Audyssey] alteraeon gravekeeper's quest


 The orb is on the wall of the secret study on 2nd floor.  I didn't take
 the orb yet and it is magical.  The spectacles are on the table in the
 library on the 1st floor.  They're helpful in reading about Xenae a god
 that hasn't gotten into the alteraeon realm yet.  There's a candle book
 but I don't have the levels to memorize it yet.  So far I don't know
 what to write where with the pen though.

 On Sat, 17 Dec 2016, dark wrote:

 > Date: Sat, 17 Dec 2016 14:05:51
 > From: dark <d...@xgam.org>
 > Reply-To: Gamers Discussion list <gamers@audyssey.org>
 > To: Gamers Discussion list <gamers@audyssey.org>
 > Subject: Re: [Audyssey] alteraeon gravekeeper's quest
 >
 > I think the lamp is in the library with the wizard's body, I can't 
remember
 > where you get the monicle from, but either way it's there you need to 
do the

 > writing I think.
 >
 > All the best,
 >
 > DArk.
 > - Original Message - From: "Keith S" 
<ks.steinbac...@gmail.com>

 > To: "Gamers Discussion list" <gamers@audyssey.org>
 > Sent: Saturday, December 17, 2016 4:54 PM
 > Subject: Re: [Audyssey] alteraeon gravekeeper's quest
 >
 >
 >> didn't know there was a monicle and a lamp to talk to the wizard.
 >>
 >> Keith
 >>  - Original Message -  From: dark
 >>  To: Gamers Discussion list
 >>  Sent: Saturday, December 17, 2016 7:52 AM
 >>  Subject: Re: [Audyssey] alteraeon gravekeeper's quest
 >>
 >>
 >>  If I remember rightly it's in the library where you need to write, 
the

 >> same
 >>  place you can use the monicle and the lamp to get the message from 
the

 >>  wizard who lived there.
 >>  I don't think it's actually necessary for completing the quest, but 
it's a

 >>  fun extrapuzzle nonetheless.
 >>
 >>  All the best,
 >>
 >>  Dark.
 >>
 >>
 >>  ---
 >>  Gamers mailing list __ Gamers@audyssey.org
 >>  If you want to leave the list, send E-mail to
 >> gamers-unsubscr...@audyssey.org.
 >>  You can make changes or update your subscription via the web, at
 >>  http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 >>  All messages are archived and can be searched and read at
 >>  http://www.mail-archive.com/gamers@audyssey.org.
 >>  If you have any questions or concerns regarding the management of 
the

 >> list,
 >>  please send E-mail to gamers-ow...@audyssey.org.
 >> ---
 >> Gamers mailing list __ Gamers@audyssey.org
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 >> http://www.mail-archive.com/gamers@audyssey.org.
 >> If you have any questions or concerns regarding the management of the 
list,

 >> please send E-mail to gamers-ow...@audyssey.org.
 >>
 >
 >
 > ---
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list,

 > please send E-mail to

Re: [Audyssey] alteraeon gravekeeper's quest

2016-12-17 Thread Jude DaShiell
I wonder if moving the brass censer into the magic circle then putting the 
incense from the bag into the censer might change the red demon's message 
once summoned into that circle.  I'll have to check and see if that's even 
possible later today.




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Re: [Audyssey] alteraeon gravekeeper's quest

2016-12-17 Thread Keith S
sometimes it doesn't load.  but typeing
get raven corpse will get it when it loads.

Keith
  - Original Message - 
  From: Jude DaShiell 
  To: Gamers Discussion list 
  Sent: Saturday, December 17, 2016 3:33 PM
  Subject: Re: [Audyssey] alteraeon gravekeeper's quest


  Done, and I got gauntlets of fire protection and 88,000 experience.  I 
  defeated the archmage and got his staff and his skeleton key but 
  couldn't get his midnight black raven medallion.  I know it's a bound 
  object but typing get midnight black raven medallion didn't get it for 
  me.

  On Sat, 17 Dec 2016, Keith S wrote:

  > Date: Sat, 17 Dec 2016 15:49:22
  > From: Keith S <ks.steinbac...@gmail.com>
  > Reply-To: Gamers Discussion list <gamers@audyssey.org>
  > To: Gamers Discussion list <gamers@audyssey.org>
  > Subject: Re: [Audyssey] alteraeon gravekeeper's quest
  > 
  > in the bedroom on the 2nd floor on the mansion there is a piece of blank 
papyrus.  just go tot he bedroom and type
  > take all and you will grab it.  then use pen on pap
  >
  > HTH
  > Keith
  >  - Original Message -
  >  From: Jude DaShiell
  >  To: Gamers Discussion list
  >  Sent: Saturday, December 17, 2016 1:50 PM
  >  Subject: Re: [Audyssey] alteraeon gravekeeper's quest
  >
  >
  >  The orb is on the wall of the secret study on 2nd floor.  I didn't take
  >  the orb yet and it is magical.  The spectacles are on the table in the
  >  library on the 1st floor.  They're helpful in reading about Xenae a god
  >  that hasn't gotten into the alteraeon realm yet.  There's a candle book
  >  but I don't have the levels to memorize it yet.  So far I don't know
  >  what to write where with the pen though.
  >
  >  On Sat, 17 Dec 2016, dark wrote:
  >
  >  > Date: Sat, 17 Dec 2016 14:05:51
  >  > From: dark <d...@xgam.org>
  >  > Reply-To: Gamers Discussion list <gamers@audyssey.org>
  >  > To: Gamers Discussion list <gamers@audyssey.org>
  >  > Subject: Re: [Audyssey] alteraeon gravekeeper's quest
  >  >
  >  > I think the lamp is in the library with the wizard's body, I can't 
remember
  >  > where you get the monicle from, but either way it's there you need to do 
the
  >  > writing I think.
  >  >
  >  > All the best,
  >  >
  >  > DArk.
  >  > - Original Message - From: "Keith S" <ks.steinbac...@gmail.com>
  >  > To: "Gamers Discussion list" <gamers@audyssey.org>
  >  > Sent: Saturday, December 17, 2016 4:54 PM
  >  > Subject: Re: [Audyssey] alteraeon gravekeeper's quest
  >  >
  >  >
  >  >> didn't know there was a monicle and a lamp to talk to the wizard.
  >  >>
  >  >> Keith
  >  >>  - Original Message -  From: dark
  >  >>  To: Gamers Discussion list
  >  >>  Sent: Saturday, December 17, 2016 7:52 AM
  >  >>  Subject: Re: [Audyssey] alteraeon gravekeeper's quest
  >  >>
  >  >>
  >  >>  If I remember rightly it's in the library where you need to write, the
  >  >> same
  >  >>  place you can use the monicle and the lamp to get the message from the
  >  >>  wizard who lived there.
  >  >>  I don't think it's actually necessary for completing the quest, but 
it's a
  >  >>  fun extrapuzzle nonetheless.
  >  >>
  >  >>  All the best,
  >  >>
  >  >>  Dark.
  >  >>
  >  >>
  >  >>  ---
  >  >>  Gamers mailing list __ Gamers@audyssey.org
  >  >>  If you want to leave the list, send E-mail to
  >  >> gamers-unsubscr...@audyssey.org.
  >  >>  You can make changes or update your subscription via the web, at
  >  >>  http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
  >  >>  All messages are archived and can be searched and read at
  >  >>  http://www.mail-archive.com/gamers@audyssey.org.
  >  >>  If you have any questions or concerns regarding the management of the
  >  >> list,
  >  >>  please send E-mail to gamers-ow...@audyssey.org.
  >  >> ---
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  >  >> gamers-unsubscr...@audyssey.org.
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list,
  >  >> please send E-mail to gamers-ow...@audysse

Re: [Audyssey] alteraeon gravekeeper's quest

2016-12-17 Thread Jude DaShiell
Done, and I got gauntlets of fire protection and 88,000 experience.  I 
defeated the archmage and got his staff and his skeleton key but 
couldn't get his midnight black raven medallion.  I know it's a bound 
object but typing get midnight black raven medallion didn't get it for 
me.


On Sat, 17 Dec 2016, Keith S wrote:


Date: Sat, 17 Dec 2016 15:49:22
From: Keith S <ks.steinbac...@gmail.com>
Reply-To: Gamers Discussion list <gamers@audyssey.org>
To: Gamers Discussion list <gamers@audyssey.org>
Subject: Re: [Audyssey] alteraeon gravekeeper's quest

in the bedroom on the 2nd floor on the mansion there is a piece of blank 
papyrus.  just go tot he bedroom and type
take all and you will grab it.  then use pen on pap

HTH
Keith
 - Original Message -
 From: Jude DaShiell
 To: Gamers Discussion list
 Sent: Saturday, December 17, 2016 1:50 PM
 Subject: Re: [Audyssey] alteraeon gravekeeper's quest


 The orb is on the wall of the secret study on 2nd floor.  I didn't take
 the orb yet and it is magical.  The spectacles are on the table in the
 library on the 1st floor.  They're helpful in reading about Xenae a god
 that hasn't gotten into the alteraeon realm yet.  There's a candle book
 but I don't have the levels to memorize it yet.  So far I don't know
 what to write where with the pen though.

 On Sat, 17 Dec 2016, dark wrote:

 > Date: Sat, 17 Dec 2016 14:05:51
 > From: dark <d...@xgam.org>
 > Reply-To: Gamers Discussion list <gamers@audyssey.org>
 > To: Gamers Discussion list <gamers@audyssey.org>
 > Subject: Re: [Audyssey] alteraeon gravekeeper's quest
 >
 > I think the lamp is in the library with the wizard's body, I can't remember
 > where you get the monicle from, but either way it's there you need to do the
 > writing I think.
 >
 > All the best,
 >
 > DArk.
 > - Original Message - From: "Keith S" <ks.steinbac...@gmail.com>
 > To: "Gamers Discussion list" <gamers@audyssey.org>
 > Sent: Saturday, December 17, 2016 4:54 PM
 > Subject: Re: [Audyssey] alteraeon gravekeeper's quest
 >
 >
 >> didn't know there was a monicle and a lamp to talk to the wizard.
 >>
 >> Keith
 >>  - Original Message -  From: dark
 >>  To: Gamers Discussion list
 >>  Sent: Saturday, December 17, 2016 7:52 AM
 >>  Subject: Re: [Audyssey] alteraeon gravekeeper's quest
 >>
 >>
 >>  If I remember rightly it's in the library where you need to write, the
 >> same
 >>  place you can use the monicle and the lamp to get the message from the
 >>  wizard who lived there.
 >>  I don't think it's actually necessary for completing the quest, but it's a
 >>  fun extrapuzzle nonetheless.
 >>
 >>  All the best,
 >>
 >>  Dark.
 >>
 >>
 >>  ---
 >>  Gamers mailing list __ Gamers@audyssey.org
 >>  If you want to leave the list, send E-mail to
 >> gamers-unsubscr...@audyssey.org.
 >>  You can make changes or update your subscription via the web, at
 >>  http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 >>  All messages are archived and can be searched and read at
 >>  http://www.mail-archive.com/gamers@audyssey.org.
 >>  If you have any questions or concerns regarding the management of the
 >> list,
 >>  please send E-mail to gamers-ow...@audyssey.org.
 >> ---
 >> Gamers mailing list __ Gamers@audyssey.org
 >> If you want to leave the list, send E-mail to
 >> gamers-unsubscr...@audyssey.org.
 >> You can make changes or update your subscription via the web, at
 >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 >> All messages are archived and can be searched and read at
 >> http://www.mail-archive.com/gamers@audyssey.org.
 >> If you have any questions or concerns regarding the management of the list,
 >> please send E-mail to gamers-ow...@audyssey.org.
 >>
 >
 >
 > ---
 > Gamers mailing list __ Gamers@audyssey.org
 > If you want to leave the list, send E-mail to
 > gamers-unsubscr...@audyssey.org.
 > You can make changes or update your subscription via the web, at
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 > If you have any questions or concerns regarding the management of the list,
 > please send E-mail to gamers-ow...@audyssey.org.
 >

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Re: [Audyssey] alteraeon gravekeeper's quest

2016-12-17 Thread Keith S
in the bedroom on the 2nd floor on the mansion there is a piece of blank 
papyrus.  just go tot he bedroom and type
take all and you will grab it.  then use pen on pap

HTH
Keith
  - Original Message - 
  From: Jude DaShiell 
  To: Gamers Discussion list 
  Sent: Saturday, December 17, 2016 1:50 PM
  Subject: Re: [Audyssey] alteraeon gravekeeper's quest


  The orb is on the wall of the secret study on 2nd floor.  I didn't take 
  the orb yet and it is magical.  The spectacles are on the table in the 
  library on the 1st floor.  They're helpful in reading about Xenae a god 
  that hasn't gotten into the alteraeon realm yet.  There's a candle book 
  but I don't have the levels to memorize it yet.  So far I don't know 
  what to write where with the pen though.

  On Sat, 17 Dec 2016, dark wrote:

  > Date: Sat, 17 Dec 2016 14:05:51
  > From: dark <d...@xgam.org>
  > Reply-To: Gamers Discussion list <gamers@audyssey.org>
  > To: Gamers Discussion list <gamers@audyssey.org>
  > Subject: Re: [Audyssey] alteraeon gravekeeper's quest
  > 
  > I think the lamp is in the library with the wizard's body, I can't remember 
  > where you get the monicle from, but either way it's there you need to do 
the 
  > writing I think.
  >
  > All the best,
  >
  > DArk.
  > - Original Message - From: "Keith S" <ks.steinbac...@gmail.com>
  > To: "Gamers Discussion list" <gamers@audyssey.org>
  > Sent: Saturday, December 17, 2016 4:54 PM
  > Subject: Re: [Audyssey] alteraeon gravekeeper's quest
  >
  >
  >> didn't know there was a monicle and a lamp to talk to the wizard.
  >> 
  >> Keith
  >>  - Original Message -  From: dark
  >>  To: Gamers Discussion list
  >>  Sent: Saturday, December 17, 2016 7:52 AM
  >>  Subject: Re: [Audyssey] alteraeon gravekeeper's quest
  >> 
  >>
  >>  If I remember rightly it's in the library where you need to write, the 
  >> same
  >>  place you can use the monicle and the lamp to get the message from the
  >>  wizard who lived there.
  >>  I don't think it's actually necessary for completing the quest, but it's a
  >>  fun extrapuzzle nonetheless.
  >>
  >>  All the best,
  >>
  >>  Dark.
  >> 
  >>
  >>  ---
  >>  Gamers mailing list __ Gamers@audyssey.org
  >>  If you want to leave the list, send E-mail to 
  >> gamers-unsubscr...@audyssey.org.
  >>  You can make changes or update your subscription via the web, at
  >>  http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
  >>  All messages are archived and can be searched and read at
  >>  http://www.mail-archive.com/gamers@audyssey.org.
  >>  If you have any questions or concerns regarding the management of the 
  >> list,
  >>  please send E-mail to gamers-ow...@audyssey.org.
  >> ---
  >> Gamers mailing list __ Gamers@audyssey.org
  >> If you want to leave the list, send E-mail to 
  >> gamers-unsubscr...@audyssey.org.
  >> You can make changes or update your subscription via the web, at
  >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
  >> All messages are archived and can be searched and read at
  >> http://www.mail-archive.com/gamers@audyssey.org.
  >> If you have any questions or concerns regarding the management of the list,
  >> please send E-mail to gamers-ow...@audyssey.org.
  >> 
  >
  >
  > ---
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  > If you want to leave the list, send E-mail to 
  > gamers-unsubscr...@audyssey.org.
  > You can make changes or update your subscription via the web, at
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  >

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Re: [Audyssey] alteraeon gravekeeper's quest

2016-12-17 Thread Jude DaShiell
The orb is on the wall of the secret study on 2nd floor.  I didn't take 
the orb yet and it is magical.  The spectacles are on the table in the 
library on the 1st floor.  They're helpful in reading about Xenae a god 
that hasn't gotten into the alteraeon realm yet.  There's a candle book 
but I don't have the levels to memorize it yet.  So far I don't know 
what to write where with the pen though.


On Sat, 17 Dec 2016, dark wrote:


Date: Sat, 17 Dec 2016 14:05:51
From: dark <d...@xgam.org>
Reply-To: Gamers Discussion list <gamers@audyssey.org>
To: Gamers Discussion list <gamers@audyssey.org>
Subject: Re: [Audyssey] alteraeon gravekeeper's quest

I think the lamp is in the library with the wizard's body, I can't remember 
where you get the monicle from, but either way it's there you need to do the 
writing I think.


All the best,

DArk.
- Original Message - From: "Keith S" <ks.steinbac...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, December 17, 2016 4:54 PM
Subject: Re: [Audyssey] alteraeon gravekeeper's quest



didn't know there was a monicle and a lamp to talk to the wizard.

Keith
 - Original Message -  From: dark
 To: Gamers Discussion list
 Sent: Saturday, December 17, 2016 7:52 AM
 Subject: Re: [Audyssey] alteraeon gravekeeper's quest


 If I remember rightly it's in the library where you need to write, the 
same

 place you can use the monicle and the lamp to get the message from the
 wizard who lived there.
 I don't think it's actually necessary for completing the quest, but it's a
 fun extrapuzzle nonetheless.

 All the best,

 Dark.


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Re: [Audyssey] alteraeon gravekeeper's quest

2016-12-17 Thread Keith S
yes, you use pen on papyrus and then touch the paper to one of the orbs.  
  - Original Message - 
  From: dark 
  To: Gamers Discussion list 
  Sent: Saturday, December 17, 2016 1:05 PM
  Subject: Re: [Audyssey] alteraeon gravekeeper's quest


  I think the lamp is in the library with the wizard's body, I can't remember 
  where you get the monicle from, but either way it's there you need to do the 
  writing I think.

  All the best,

  DArk.
  - Original Message - 
  From: "Keith S" <ks.steinbac...@gmail.com>
  To: "Gamers Discussion list" <gamers@audyssey.org>
  Sent: Saturday, December 17, 2016 4:54 PM
  Subject: Re: [Audyssey] alteraeon gravekeeper's quest


  > didn't know there was a monicle and a lamp to talk to the wizard.
  >
  > Keith
  >  - Original Message - 
  >  From: dark
  >  To: Gamers Discussion list
  >  Sent: Saturday, December 17, 2016 7:52 AM
  >  Subject: Re: [Audyssey] alteraeon gravekeeper's quest
  >
  >
  >  If I remember rightly it's in the library where you need to write, the 
  > same
  >  place you can use the monicle and the lamp to get the message from the
  >  wizard who lived there.
  >  I don't think it's actually necessary for completing the quest, but it's 
  > a
  >  fun extrapuzzle nonetheless.
  >
  >  All the best,
  >
  >  Dark.
  >
  >
  >  ---
  >  Gamers mailing list __ Gamers@audyssey.org
  >  If you want to leave the list, send E-mail to 
  > gamers-unsubscr...@audyssey.org.
  >  You can make changes or update your subscription via the web, at
  >  http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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  > list,
  >  please send E-mail to gamers-ow...@audyssey.org.
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  > list,
  > please send E-mail to gamers-ow...@audyssey.org.
  > 


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Re: [Audyssey] alteraeon gravekeeper's quest

2016-12-17 Thread dark
I think the lamp is in the library with the wizard's body, I can't remember 
where you get the monicle from, but either way it's there you need to do the 
writing I think.


All the best,

DArk.
- Original Message - 
From: "Keith S" <ks.steinbac...@gmail.com>

To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, December 17, 2016 4:54 PM
Subject: Re: [Audyssey] alteraeon gravekeeper's quest



didn't know there was a monicle and a lamp to talk to the wizard.

Keith
 - Original Message - 
 From: dark

 To: Gamers Discussion list
 Sent: Saturday, December 17, 2016 7:52 AM
 Subject: Re: [Audyssey] alteraeon gravekeeper's quest


 If I remember rightly it's in the library where you need to write, the 
same

 place you can use the monicle and the lamp to get the message from the
 wizard who lived there.
 I don't think it's actually necessary for completing the quest, but it's 
a

 fun extrapuzzle nonetheless.

 All the best,

 Dark.


 ---
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Re: [Audyssey] alteraeon gravekeeper's quest

2016-12-17 Thread Keith S
didn't know there was a monicle and a lamp to talk to the wizard.

Keith
  - Original Message - 
  From: dark 
  To: Gamers Discussion list 
  Sent: Saturday, December 17, 2016 7:52 AM
  Subject: Re: [Audyssey] alteraeon gravekeeper's quest


  If I remember rightly it's in the library where you need to write, the same 
  place you can use the monicle and the lamp to get the message from the 
  wizard who lived there.
  I don't think it's actually necessary for completing the quest, but it's a 
  fun extrapuzzle nonetheless.

  All the best,

  Dark. 


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Re: [Audyssey] alteraeon gravekeeper's quest

2016-12-17 Thread dark
If I remember rightly it's in the library where you need to write, the same 
place you can use the monicle and the lamp to get the message from the 
wizard who lived there.
I don't think it's actually necessary for completing the quest, but it's a 
fun extrapuzzle nonetheless.


All the best,

Dark. 



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Re: [Audyssey] Alteraeon stuck

2016-04-25 Thread dark

Hi Paul.

I'm back now, the character's name is stil Thelok, at the moment an level 14 
Druid mage though that will change :D.


all the best,

Dark.
- Original Message - 
From: "Paul Weston" <paulweston...@gmail.com>

To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Wednesday, April 20, 2016 10:32 AM
Subject: Re: [Audyssey] Alteraeon stuck



Hi,

When you restart a char on Alter you keep all the equipment you have and 
get

back any practices that you paid money for so you do not lose out at all.

All the best, hope to see you on Alter soon... I am currently playing 
Wango

a level 23 Druid and Asclepius a level 37 Cleric Necro.

Cheers
Paul

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: 20 April 2016 09:28
To: Gamers@audyssey.org
Subject: [Audyssey] Alteraeon stuck

Hi.

I've not played alter for a very long time, and I realize the reason why.
there was a massive shift a while ago and lots of changes, like the 
altering

of clerrics from wisdom to charisma, and I never got around to restarting
Thelok or deciding where exactly I was, indeed I've not played for so long 
I

do feel I ought to restart things (I was level 26 after all and I know Slo
and Kordon have changed sinse I went through them).

I do wonder though, rather than just letting thelok sit there with no
bennifits, is there a way to reclaime something if I restarted the
character?

Could I for example get back the practices and weightless bag I bought for
thelok and use them on a new character, or maybe even convert thelok into 
xp

I could use later.

i just realized this morning when thinking about muds that this has got me
out of the way of playing alter and I've missed out for rather too long,
which is a shame, so it's time for a new start, but if that new start 
could

get something from what I spent previously that would be helpful.

If not, fare enough I'll just start a new char and go on from there.

All the best,

Dark.
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Re: [Audyssey] Alteraeon stuck

2016-04-25 Thread Paul Weston
Hi,

When you restart a char on Alter you keep all the equipment you have and get
back any practices that you paid money for so you do not lose out at all.

All the best, hope to see you on Alter soon... I am currently playing Wango
a level 23 Druid and Asclepius a level 37 Cleric Necro.

Cheers
Paul

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: 20 April 2016 09:28
To: Gamers@audyssey.org
Subject: [Audyssey] Alteraeon stuck

Hi. 

I've not played alter for a very long time, and I realize the reason why.
there was a massive shift a while ago and lots of changes, like the altering
of clerrics from wisdom to charisma, and I never got around to restarting
Thelok or deciding where exactly I was, indeed I've not played for so long I
do feel I ought to restart things (I was level 26 after all and I know Slo
and Kordon have changed sinse I went through them). 

I do wonder though, rather than just letting thelok sit there with no
bennifits, is there a way to reclaime something if I restarted the
character? 

Could I for example get back the practices and weightless bag I bought for
thelok and use them on a new character, or maybe even convert thelok into xp
I could use later. 

i just realized this morning when thinking about muds that this has got me
out of the way of playing alter and I've missed out for rather too long,
which is a shame, so it's time for a new start, but if that new start could
get something from what I spent previously that would be helpful. 

If not, fare enough I'll just start a new char and go on from there. 

All the best, 

Dark.
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Re: [Audyssey] Alteraeon, classes, utility, and esoterica

2016-04-20 Thread Justin Jones
I've been playing role-playing games for well over two decades and I
know broken when I see it. Sorry, it's the truth.

On 4/20/16, Jeremy Brown  wrote:
> At the risk of starting this discussion over again, I disagree about
> warrior/thief.  However, rather than argue about it, I'll let it lie
> beyond that comment.  As to mechanics for either melee or backstab
> being esoteric, I refer you to the articles on the web site that
> discuss both issues in a lot of detail.  If those articles give too
> much trouble due to obscure terminology, then perhaps we need to add
> things to the glossary in order to make them clearer.  Take care,
>
> Jeremy
>
>
> --
> In the fight between you and the world--back the world! Frank Zapa
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
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> please send E-mail to gamers-ow...@audyssey.org.
>


-- 
Justin M. Jones, M.A.
atreides...@gmail.com
(254) 624-9155
701 Ewing St. #509-C, Ft. Wayne IN, 46802

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Re: [Audyssey] Alteraeon, classes, utility, and esoterica

2016-04-20 Thread Jeremy Brown
At the risk of starting this discussion over again, I disagree about
warrior/thief.  However, rather than argue about it, I'll let it lie
beyond that comment.  As to mechanics for either melee or backstab
being esoteric, I refer you to the articles on the web site that
discuss both issues in a lot of detail.  If those articles give too
much trouble due to obscure terminology, then perhaps we need to add
things to the glossary in order to make them clearer.  Take care,

Jeremy


-- 
In the fight between you and the world--back the world! Frank Zapa

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Re: [Audyssey] Alteraeon stuck

2016-04-20 Thread Shaun Everiss
yeah drewed necro has you making zombies of everyone now if you could 
have a few as your slaves maybe but its quite hard to make someone a 
zombie in your party but you can do that if you shove it on an enemy to 
much.




On 21/04/2016 6:18 a.m., Justin Jones wrote:

Don't go Druid Necro as you will have minion difficulties. The build I
am going is Druid (carving, minions and damage spells), Mage (damage
and support spells), Cleric (defensive spells), Thief (support
abilities like Searching and Pick Locks). My last two classes are
Necro (as Blood Sacrifice is useful) and Warrior (as Warrior only will
contribute health and pracs).

On 4/20/16, dark <d...@xgam.org> wrote:

Druid I haven't tried much but the extra little activities and abilities
like calving staves and such sound really good fun to use (I always enjoyed

the necro bits). Last time I was a clerric warrior necro, but I often wanted

my  necro abilities to be stronger, sinse  they provided good stuff, though

clerric was good for buffs.

The only thing that worries me though about going druid necro  is that I'd
be avoiding lots of combat and not have tough warrior stats as much.

thief I never cared for, but the hole stealth thing didn't really do it for

me anyway, I actually changed thief from third to fourth class last time
sinse I found necro so much more useful.

All the best,

Dark.
- Original Message -
From: "Justin Jones" <atreides...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, April 20, 2016 5:41 PM
Subject: Re: [Audyssey] Alteraeon stuck



Druid is a good solo class. Warriors are completely useless,
especially with the changes (negative) to charge mechanics. Thieves
are also useless, but they can at least steal most things that you
might need for quests (and backstab, provided you can figure out the
rather esoteric mechanics that govern backstabbing).

On 4/20/16, dark <d...@xgam.org> wrote:

Thanks, that's good to know. A shame about some of the deeds, but hay
there

must be new ones around now.

All to decide next is what sort of character to do next time around,
especially now pretty much all stats are required.

Any recommendations for a predominantly solo player like me?
particualrly
sinse I never got to try mage and druid that much.

All the best,

Dark.
- Original Message -
From: "Dennis Towne" <s...@xirr.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, April 20, 2016 2:56 PM
Subject: Re: [Audyssey] Alteraeon stuck



As John mentioned, you keep your equipment gold, and credits when you
restart.  However, you also get back practices you bought with credits
as a 'bonus' when you restart, so instead of starting with the
standard 16 or whatever practices, you'd start with 36 if you had
bought 20 practices with credits.  There's a little more information
on it under 'help restart'.

-dentin

Alter Aeon MUD
http://www.alteraeon.com

On Wed, Apr 20, 2016 at 1:28 AM, dark <d...@xgam.org> wrote:

Hi.

I've not played alter for a very long time, and I realize the reason
why.

there was a massive shift a while ago and lots of changes, like the
altering of clerrics from wisdom to charisma, and I never got around
to
restarting Thelok or deciding where exactly I was, indeed I've not
played

for so long I do feel I ought to restart things (I was level 26 after
all

and I know Slo and Kordon have changed sinse I went through them).

I do wonder though, rather than just letting thelok sit there with no
bennifits, is there a way to reclaime something if I restarted the
character?

Could I for example get back the practices and weightless bag I bought
for thelok and use them on a new character, or maybe even convert
thelok

into xp I could use later.

i just realized this morning when thinking about muds that this has
got
me out of the way of playing alter and I've missed out for rather too
long, which is a shame, so it's time for a new start, but if that new
start could get something from what I spent previously that would be
helpful.

If not, fare enough I'll just start a new char and go on from there.

All the best,

Dark.
---
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Re: [Audyssey] Alteraeon stuck

2016-04-20 Thread Justin Jones
Don't go Druid Necro as you will have minion difficulties. The build I
am going is Druid (carving, minions and damage spells), Mage (damage
and support spells), Cleric (defensive spells), Thief (support
abilities like Searching and Pick Locks). My last two classes are
Necro (as Blood Sacrifice is useful) and Warrior (as Warrior only will
contribute health and pracs).

On 4/20/16, dark <d...@xgam.org> wrote:
> Druid I haven't tried much but the extra little activities and abilities
> like calving staves and such sound really good fun to use (I always enjoyed
>
> the necro bits). Last time I was a clerric warrior necro, but I often wanted
>
> my  necro abilities to be stronger, sinse  they provided good stuff, though
>
> clerric was good for buffs.
>
> The only thing that worries me though about going druid necro  is that I'd
> be avoiding lots of combat and not have tough warrior stats as much.
>
> thief I never cared for, but the hole stealth thing didn't really do it for
>
> me anyway, I actually changed thief from third to fourth class last time
> sinse I found necro so much more useful.
>
> All the best,
>
> Dark.
> - Original Message -
> From: "Justin Jones" <atreides...@gmail.com>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Wednesday, April 20, 2016 5:41 PM
> Subject: Re: [Audyssey] Alteraeon stuck
>
>
>> Druid is a good solo class. Warriors are completely useless,
>> especially with the changes (negative) to charge mechanics. Thieves
>> are also useless, but they can at least steal most things that you
>> might need for quests (and backstab, provided you can figure out the
>> rather esoteric mechanics that govern backstabbing).
>>
>> On 4/20/16, dark <d...@xgam.org> wrote:
>>> Thanks, that's good to know. A shame about some of the deeds, but hay
>>> there
>>>
>>> must be new ones around now.
>>>
>>> All to decide next is what sort of character to do next time around,
>>> especially now pretty much all stats are required.
>>>
>>> Any recommendations for a predominantly solo player like me?
>>> particualrly
>>> sinse I never got to try mage and druid that much.
>>>
>>> All the best,
>>>
>>> Dark.
>>> - Original Message -
>>> From: "Dennis Towne" <s...@xirr.com>
>>> To: "Gamers Discussion list" <gamers@audyssey.org>
>>> Sent: Wednesday, April 20, 2016 2:56 PM
>>> Subject: Re: [Audyssey] Alteraeon stuck
>>>
>>>
>>>> As John mentioned, you keep your equipment gold, and credits when you
>>>> restart.  However, you also get back practices you bought with credits
>>>> as a 'bonus' when you restart, so instead of starting with the
>>>> standard 16 or whatever practices, you'd start with 36 if you had
>>>> bought 20 practices with credits.  There's a little more information
>>>> on it under 'help restart'.
>>>>
>>>> -dentin
>>>>
>>>> Alter Aeon MUD
>>>> http://www.alteraeon.com
>>>>
>>>> On Wed, Apr 20, 2016 at 1:28 AM, dark <d...@xgam.org> wrote:
>>>>> Hi.
>>>>>
>>>>> I've not played alter for a very long time, and I realize the reason
>>>>> why.
>>>>>
>>>>> there was a massive shift a while ago and lots of changes, like the
>>>>> altering of clerrics from wisdom to charisma, and I never got around
>>>>> to
>>>>> restarting Thelok or deciding where exactly I was, indeed I've not
>>>>> played
>>>>>
>>>>> for so long I do feel I ought to restart things (I was level 26 after
>>>>> all
>>>>>
>>>>> and I know Slo and Kordon have changed sinse I went through them).
>>>>>
>>>>> I do wonder though, rather than just letting thelok sit there with no
>>>>> bennifits, is there a way to reclaime something if I restarted the
>>>>> character?
>>>>>
>>>>> Could I for example get back the practices and weightless bag I bought
>>>>> for thelok and use them on a new character, or maybe even convert
>>>>> thelok
>>>>>
>>>>> into xp I could use later.
>>>>>
>>>>> i just realized this morning when thinking about muds that this has
>>>>> got
>>>>> me out of the way of playing alter and I've missed out for rather too
>>

Re: [Audyssey] Alteraeon stuck

2016-04-20 Thread dark
Druid I haven't tried much but the extra little activities and abilities 
like calving staves and such sound really good fun to use (I always enjoyed 
the necro bits). Last time I was a clerric warrior necro, but I often wanted 
my  necro abilities to be stronger, sinse  they provided good stuff, though 
clerric was good for buffs.


The only thing that worries me though about going druid necro  is that I'd 
be avoiding lots of combat and not have tough warrior stats as much.


thief I never cared for, but the hole stealth thing didn't really do it for 
me anyway, I actually changed thief from third to fourth class last time 
sinse I found necro so much more useful.


All the best,

Dark.
- Original Message - 
From: "Justin Jones" <atreides...@gmail.com>

To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, April 20, 2016 5:41 PM
Subject: Re: [Audyssey] Alteraeon stuck



Druid is a good solo class. Warriors are completely useless,
especially with the changes (negative) to charge mechanics. Thieves
are also useless, but they can at least steal most things that you
might need for quests (and backstab, provided you can figure out the
rather esoteric mechanics that govern backstabbing).

On 4/20/16, dark <d...@xgam.org> wrote:
Thanks, that's good to know. A shame about some of the deeds, but hay 
there


must be new ones around now.

All to decide next is what sort of character to do next time around,
especially now pretty much all stats are required.

Any recommendations for a predominantly solo player like me? particualrly
sinse I never got to try mage and druid that much.

All the best,

Dark.
- Original Message -
From: "Dennis Towne" <s...@xirr.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, April 20, 2016 2:56 PM
Subject: Re: [Audyssey] Alteraeon stuck



As John mentioned, you keep your equipment gold, and credits when you
restart.  However, you also get back practices you bought with credits
as a 'bonus' when you restart, so instead of starting with the
standard 16 or whatever practices, you'd start with 36 if you had
bought 20 practices with credits.  There's a little more information
on it under 'help restart'.

-dentin

Alter Aeon MUD
http://www.alteraeon.com

On Wed, Apr 20, 2016 at 1:28 AM, dark <d...@xgam.org> wrote:

Hi.

I've not played alter for a very long time, and I realize the reason 
why.


there was a massive shift a while ago and lots of changes, like the
altering of clerrics from wisdom to charisma, and I never got around to
restarting Thelok or deciding where exactly I was, indeed I've not 
played


for so long I do feel I ought to restart things (I was level 26 after 
all


and I know Slo and Kordon have changed sinse I went through them).

I do wonder though, rather than just letting thelok sit there with no
bennifits, is there a way to reclaime something if I restarted the
character?

Could I for example get back the practices and weightless bag I bought
for thelok and use them on a new character, or maybe even convert 
thelok


into xp I could use later.

i just realized this morning when thinking about muds that this has got
me out of the way of playing alter and I've missed out for rather too
long, which is a shame, so it's time for a new start, but if that new
start could get something from what I spent previously that would be
helpful.

If not, fare enough I'll just start a new char and go on from there.

All the best,

Dark.
---
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Re: [Audyssey] Alteraeon stuck

2016-04-20 Thread Justin Jones
Druid is a good solo class. Warriors are completely useless,
especially with the changes (negative) to charge mechanics. Thieves
are also useless, but they can at least steal most things that you
might need for quests (and backstab, provided you can figure out the
rather esoteric mechanics that govern backstabbing).

On 4/20/16, dark <d...@xgam.org> wrote:
> Thanks, that's good to know. A shame about some of the deeds, but hay there
>
> must be new ones around now.
>
> All to decide next is what sort of character to do next time around,
> especially now pretty much all stats are required.
>
> Any recommendations for a predominantly solo player like me? particualrly
> sinse I never got to try mage and druid that much.
>
> All the best,
>
> Dark.
> - Original Message -
> From: "Dennis Towne" <s...@xirr.com>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Wednesday, April 20, 2016 2:56 PM
> Subject: Re: [Audyssey] Alteraeon stuck
>
>
>> As John mentioned, you keep your equipment gold, and credits when you
>> restart.  However, you also get back practices you bought with credits
>> as a 'bonus' when you restart, so instead of starting with the
>> standard 16 or whatever practices, you'd start with 36 if you had
>> bought 20 practices with credits.  There's a little more information
>> on it under 'help restart'.
>>
>> -dentin
>>
>> Alter Aeon MUD
>> http://www.alteraeon.com
>>
>> On Wed, Apr 20, 2016 at 1:28 AM, dark <d...@xgam.org> wrote:
>>> Hi.
>>>
>>> I've not played alter for a very long time, and I realize the reason why.
>>>
>>> there was a massive shift a while ago and lots of changes, like the
>>> altering of clerrics from wisdom to charisma, and I never got around to
>>> restarting Thelok or deciding where exactly I was, indeed I've not played
>>>
>>> for so long I do feel I ought to restart things (I was level 26 after all
>>>
>>> and I know Slo and Kordon have changed sinse I went through them).
>>>
>>> I do wonder though, rather than just letting thelok sit there with no
>>> bennifits, is there a way to reclaime something if I restarted the
>>> character?
>>>
>>> Could I for example get back the practices and weightless bag I bought
>>> for thelok and use them on a new character, or maybe even convert thelok
>>>
>>> into xp I could use later.
>>>
>>> i just realized this morning when thinking about muds that this has got
>>> me out of the way of playing alter and I've missed out for rather too
>>> long, which is a shame, so it's time for a new start, but if that new
>>> start could get something from what I spent previously that would be
>>> helpful.
>>>
>>> If not, fare enough I'll just start a new char and go on from there.
>>>
>>> All the best,
>>>
>>> Dark.
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>> gamers-unsubscr...@audyssey.org.
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>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/gamers@audyssey.org.
>>> If you have any questions or concerns regarding the management of the
>>> list,
>>> please send E-mail to gamers-ow...@audyssey.org.
>>
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>> -
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>> Checked by AVG - www.avg.com
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>> 04/20/16
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Re: [Audyssey] Alteraeon stuck

2016-04-20 Thread dark
Thanks, that's good to know. A shame about some of the deeds, but hay there 
must be new ones around now.


All to decide next is what sort of character to do next time around, 
especially now pretty much all stats are required.


Any recommendations for a predominantly solo player like me? particualrly 
sinse I never got to try mage and druid that much.


All the best,

Dark.
- Original Message - 
From: "Dennis Towne" <s...@xirr.com>

To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, April 20, 2016 2:56 PM
Subject: Re: [Audyssey] Alteraeon stuck



As John mentioned, you keep your equipment gold, and credits when you
restart.  However, you also get back practices you bought with credits
as a 'bonus' when you restart, so instead of starting with the
standard 16 or whatever practices, you'd start with 36 if you had
bought 20 practices with credits.  There's a little more information
on it under 'help restart'.

-dentin

Alter Aeon MUD
http://www.alteraeon.com

On Wed, Apr 20, 2016 at 1:28 AM, dark <d...@xgam.org> wrote:

Hi.

I've not played alter for a very long time, and I realize the reason why. 
there was a massive shift a while ago and lots of changes, like the 
altering of clerrics from wisdom to charisma, and I never got around to 
restarting Thelok or deciding where exactly I was, indeed I've not played 
for so long I do feel I ought to restart things (I was level 26 after all 
and I know Slo and Kordon have changed sinse I went through them).


I do wonder though, rather than just letting thelok sit there with no 
bennifits, is there a way to reclaime something if I restarted the 
character?


Could I for example get back the practices and weightless bag I bought 
for thelok and use them on a new character, or maybe even convert thelok 
into xp I could use later.


i just realized this morning when thinking about muds that this has got 
me out of the way of playing alter and I've missed out for rather too 
long, which is a shame, so it's time for a new start, but if that new 
start could get something from what I spent previously that would be 
helpful.


If not, fare enough I'll just start a new char and go on from there.

All the best,

Dark.
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Re: [Audyssey] Alteraeon stuck

2016-04-20 Thread Dennis Towne
As John mentioned, you keep your equipment gold, and credits when you
restart.  However, you also get back practices you bought with credits
as a 'bonus' when you restart, so instead of starting with the
standard 16 or whatever practices, you'd start with 36 if you had
bought 20 practices with credits.  There's a little more information
on it under 'help restart'.

-dentin

Alter Aeon MUD
http://www.alteraeon.com

On Wed, Apr 20, 2016 at 1:28 AM, dark  wrote:
> Hi.
>
> I've not played alter for a very long time, and I realize the reason why. 
> there was a massive shift a while ago and lots of changes, like the altering 
> of clerrics from wisdom to charisma, and I never got around to restarting 
> Thelok or deciding where exactly I was, indeed I've not played for so long I 
> do feel I ought to restart things (I was level 26 after all and I know Slo 
> and Kordon have changed sinse I went through them).
>
> I do wonder though, rather than just letting thelok sit there with no 
> bennifits, is there a way to reclaime something if I restarted the character?
>
> Could I for example get back the practices and weightless bag I bought for 
> thelok and use them on a new character, or maybe even convert thelok into xp 
> I could use later.
>
> i just realized this morning when thinking about muds that this has got me 
> out of the way of playing alter and I've missed out for rather too long, 
> which is a shame, so it's time for a new start, but if that new start could 
> get something from what I spent previously that would be helpful.
>
> If not, fare enough I'll just start a new char and go on from there.
>
> All the best,
>
> Dark.
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Re: [Audyssey] Alteraeon stuck

2016-04-20 Thread john
All equipment, gold and credits remain yours when you restart. Experience, 
levels, stats etc are reset.

--
From: "dark" 
Sent: Wednesday, April 20, 2016 4:28
To: 
Subject: [Audyssey] Alteraeon stuck

Hi.

I've not played alter for a very long time, and I realize the reason why. 
there was a massive shift a while ago and lots of changes, like the altering 
of clerrics from wisdom to charisma, and I never got around to restarting 
Thelok or deciding where exactly I was, indeed I've not played for so long I 
do feel I ought to restart things (I was level 26 after all and I know Slo 
and Kordon have changed sinse I went through them).

I do wonder though, rather than just letting thelok sit there with no 
bennifits, is there a way to reclaime something if I restarted the 
character?

Could I for example get back the practices and weightless bag I bought for 
thelok and use them on a new character, or maybe even convert thelok into xp 
I could use later.

i just realized this morning when thinking about muds that this has got me 
out of the way of playing alter and I've missed out for rather too long, 
which is a shame, so it's time for a new start, but if that new start could 
get something from what I spent previously that would be helpful.

If not, fare enough I'll just start a new char and go on from there.

All the best,

Dark.
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Re: [Audyssey] Alteraeon question

2015-06-30 Thread Jeremy Brown
Ron,

There's six classes in Alter Aeon:

mage: elemental spell slinger and artillery

Cleric: healer, protector, buff caster and able to curse enemies

Thief: stealthy, light combat, able to use shadow disciplines to walk
from one point to another, hide in shadows on their own plane etc

Warrior: main line combatant, tank, hits things to death

Necromancer: uses minions to protect themselves and others, can summon
demons to accomplish tasks, and has some very powerful spells for
offense.

Druid: can summon tank minions and animals to aid them, can control
weather and produce some devastating effects, able to brew salves and
tinctures to protect and aid people

None of those is a 100% good description of the classes, but it gives
flavor.  I personally think mage or warrior are the easiest to play if
you've never played on the game before, but there's no wrong decision.

You will progress in one class until 6th level.  At that point it
becomes cheaper to begin leveling a second class.  Eventually you will
have levels in all 6 classes, and you will want skills or spells from
all six.  Dentin has prepared a very good getting started help page,
help advice, and there's articles for just starting out on the web
site at http://www.alteraeon.com/articles

Hope that helps.  BTW, you mentioned the client.  There's the custom
client which is not accessible to a screen reader.  You might be
referring to the mush-z pack sponsored by the site, in which case
you're ready to go.

Take care,

Jeremy


-- 
In the fight between you and the world--back the world! Frank Zapa

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Re: [Audyssey] Alteraeon question

2015-06-30 Thread Ron Schamerhorn

Hey Jeremy

  Thanks for the pointers and I'm quite anxious to getting into 
Altereaon.  I get the class idea now with your and Dark's comments. Very 
much looking forward to starting my character.  here's hoping.


Thanks
Ron


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Re: [Audyssey] Alteraeon and a suggestion, legacy characters

2015-06-29 Thread Grace

Hi,
That is actually a really great idea! I really like the structured way 
that quests work in sloe but am having issues figuring out where exactly 
to progress once getting to the mainland. It's too bad that there is 
less structure on the main land as I would guess that I am not the only 
one overwhelmed by figuring out where to go and what to do next.


Regards,

Grace

On 29/06/2015 7:29 PM, dark wrote:

Hi.

I haven't played Alteraeon in a while, and it's not because I have anything 
against the game, it's because with the clerric reshuffle and massive changes 
I'm not sure where to start or what to do with Thelok, my clerric warrior.
I did consider starting a new character, particularly to perhaps try a 
different job like primary necro or druid, however I don't want to lose the 
good few hours work I have put into getting Thelok through all his levels and 
quests and I don't want to abandon Thelok and all of that.

I was having a think about this problem and an idea occurred to me regarding 
secondary characters.

Namely, using the Alteraeon account system for legacy characters.

Suppose when you reach level 30 and get to Ralnoth city, you have the option of 
creating a son or daughter for your current character.

When you create a child character, that character starts off on Slo at level one and you 
can play her or him and progress as normal choosing whatever classes you like. When that 
character reaches level 30 and also gets to Ralnoth you can go to see your characters 
father and mother and then have a choice. Either you can continue with that character, 
whereupon the child and the parent are both now two characters the player can play in the 
game, or, you can have the child recount their adventures and settle down 
This means your child character tells their parent all about the adventures they've had, 
but then decides the adventuring life isn't for them and goes off to do a more standard 
job.

If you choose this option, you effectively perminantly kill the child 
character, however because the child has told their parent all about their 
adventures, they impart a certain proportion of their accumulated xp to their 
parent, perhaps half.

This system has several advantages. It would mean that players who'd already 
progressed in the game could try out other class combinations and yet not 
abandon their old faithful characters completely, it would also mean that both 
new and old players could bennifit from changes to Slo, Kordon and Arcase. Also 
thematically, it would use the account system for a rather fun purpose, (you 
could stick in details of your original characters' npc spouses and/or home in 
ralnoth for kicks).

If people (especially dentin), don't like this idea, fare enough, however it is 
something that has always occurred to me in long running online games, that 
sometimes it'd be nice to go back but I don't necessarily want to let my old 
characters go.

All the best,

Dark.

There is always more to know, more to see, more to learn. The world is vast and 
wondrous strange and there are more things benieth the stars than even the 
archmaesters of the citadel can dream.
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Re: [Audyssey] Alteraeon and a suggestion, legacy characters

2015-06-29 Thread lenron brown
I love this idea.

On 6/29/15, Grace ar...@hailmail.net wrote:
 Hi,
 That is actually a really great idea! I really like the structured way
 that quests work in sloe but am having issues figuring out where exactly
 to progress once getting to the mainland. It's too bad that there is
 less structure on the main land as I would guess that I am not the only
 one overwhelmed by figuring out where to go and what to do next.

 Regards,

 Grace

 On 29/06/2015 7:29 PM, dark wrote:
 Hi.

 I haven't played Alteraeon in a while, and it's not because I have
 anything against the game, it's because with the clerric reshuffle and
 massive changes I'm not sure where to start or what to do with Thelok, my
 clerric warrior.
 I did consider starting a new character, particularly to perhaps try a
 different job like primary necro or druid, however I don't want to lose
 the good few hours work I have put into getting Thelok through all his
 levels and quests and I don't want to abandon Thelok and all of that.

 I was having a think about this problem and an idea occurred to me
 regarding secondary characters.

 Namely, using the Alteraeon account system for legacy characters.

 Suppose when you reach level 30 and get to Ralnoth city, you have the
 option of creating a son or daughter for your current character.

 When you create a child character, that character starts off on Slo at
 level one and you can play her or him and progress as normal choosing
 whatever classes you like. When that character reaches level 30 and also
 gets to Ralnoth you can go to see your characters father and mother and
 then have a choice. Either you can continue with that character, whereupon
 the child and the parent are both now two characters the player can play
 in the game, or, you can have the child recount their adventures and
 settle down This means your child character tells their parent all about
 the adventures they've had, but then decides the adventuring life isn't
 for them and goes off to do a more standard job.

 If you choose this option, you effectively perminantly kill the child
 character, however because the child has told their parent all about their
 adventures, they impart a certain proportion of their accumulated xp to
 their parent, perhaps half.

 This system has several advantages. It would mean that players who'd
 already progressed in the game could try out other class combinations and
 yet not abandon their old faithful characters completely, it would also
 mean that both new and old players could bennifit from changes to Slo,
 Kordon and Arcase. Also thematically, it would use the account system for
 a rather fun purpose, (you could stick in details of your original
 characters' npc spouses and/or home in ralnoth for kicks).

 If people (especially dentin), don't like this idea, fare enough, however
 it is something that has always occurred to me in long running online
 games, that sometimes it'd be nice to go back but I don't necessarily want
 to let my old characters go.

 All the best,

 Dark.

 There is always more to know, more to see, more to learn. The world is
 vast and wondrous strange and there are more things benieth the stars than
 even the archmaesters of the citadel can dream.
 ---
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Cell: 985-271-2832
Skype: ron.brown762

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Re: [Audyssey] Alteraeon on the Iphone was: Re: An easy IPhone game

2014-04-28 Thread Dallas O'Brien
hi. though i have not used mud clients offen, nore recontly, you might 
want to check out mud rammer. it's quite good, has voiceOver support, 
and the dev actively will try to make it better if you come up with 
proglems or ideas for accessibility.

Dallas

On 4/27/2014 23:20, dark wrote:

Alteraeon on the Iphone?

I can't imagine using a mud client on the Iphone much less playing 
alter, how exactly does that work? how do youtype i commands? is vo 
good with incoming text, (especially needed   if there is no mushZ for 
Ios)


I'd be very interested to hear more about how this works, sinse last I 
heard though there were mud clients for Ios none were that useful with 
vo.


Beware the grue!

Dark.
- Original Message - From: Devin Prater 
r.d.t.pra...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 27, 2014 11:14 AM
Subject: Re: [Audyssey] An easy IPhone game


AA? Alteraeon? alteraeon.com :) and there are a few MUD clients for 
the iPhone :)


Sent from my iPod 5

keychat/google talk:
r.d.t.pra...@gmail.com
primary email:
d.pra...@me.com
facebook/iMessage:
devinpra...@live.com


On Apr 27, 2014, at 3:43, Kimberly Qualls kimberly021...@gmail.com 
wrote:


Hi all,  I received a new Iphone for my birthday, and I have figured
out how to use most of the functions, but I still have a ways to go
before I am proficient.  Is there a game (preferably free) easy game
to learn more.  That's what I did to learn W8, and it worked out well.
Everyone have a happy, rest of the weekend, and thanks in advance.
Oh yes, BTW, can someone give me a link or the address of AA, so I can
install it on my new computer.  I haven't played in a long time, but I
just recently got a fully functional computer. Thanks again...(Smile)

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Re: [Audyssey] Alteraeon Recording

2013-08-08 Thread James Bartlett

hI steven

   I tried to listen to your recoreding but it was very chopy I'm not shore 
if it was on my end or your end.


bfn
James
--
From: steven earge...@gmail.com
Sent: Thursday, August 08, 2013 10:32 AM
To: gamers@audyssey.org
Subject: [Audyssey] Alteraeon Recording

Here is a recording of me playing Alteraeon. I want feedback. Any would be 
appriciated.

https://dl.dropboxusercontent.com/s/2a88txn2uvh72fn/alter%20aeon%20test.wma

steven

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Re: [Audyssey] Alteraeon Recording

2013-08-08 Thread shaun everiss

hi thaks for the recording.
I have not played this at all.
used to play muds, miriani etc on monekkeyterm and mush but I really 
don't have the time i used to have to waste dreaming.


At 02:32 AM 8/9/2013, you wrote:
Here is a recording of me playing Alteraeon. I want feedback. Any 
would be appriciated.

https://dl.dropboxusercontent.com/s/2a88txn2uvh72fn/alter%20aeon%20test.wma

steven

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Re: [Audyssey] alteraeon runtime error

2013-01-11 Thread john
That's odd, I've never had that happen to me. If you could send 
me a copy of your logfile offlist I can try and take a look at 
it. Mushz does not have a problem with 64-bit windows.


- Original Message -
From: Allen Maynard allen.j...@foxvalley.net
To: Gamers Discussion list gamers@audyssey.org
Date sent: Thu, 10 Jan 2013 22:07:53 -0600
Subject: [Audyssey] alteraeon runtime error

What am I doing wrong?  I press control+o to open and I type 
alteraeon and then I select alteraeon.mcl.  I receive mush-z info 
and then I get the runtime error.  I did install the 
mushreader.xml under plug-ins earlier.


I am using Windows 7 64-bit.  Does mush-z have trouble with a 
64-bit Windows 7 system or am I missing something.  I also did 
run the updater for mush-z.


Please could someone help me who is more mudding intelligent than 
me?


Thanks
Allen
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Re: [Audyssey] alteraeon newbie connection problem

2013-01-06 Thread Dennis Towne
Allen,

You can't connect because the address is wrong.  The second number
should be 172, not 142.

It would be best if you didn't use the number at all, and connected to
'alteraeon.com' instead.  If we have to move the server again, the
number will change.

The port number doesn't really matter with the current version of
mush-z.  The blind ports have less ascii art on them, but since mush
throws all of that away the port that you pick isn't real important.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

On Sun, Jan 6, 2013 at 8:41 AM, Allen Maynard allen.j...@foxvalley.net wrote:
 Hi, all,

 Yesterday, Janary 5, I installed the mush-z client.  I’m trying to follow the 
 instructions to connect but mush-z keeps telling me that the connection to 
 alteraeon is closed.  It said it timed out and there was an error connecting 
 to 66.142.33.242 port 23.  I don’t ujnderstand the port number because in the 
 blind support section it mentions port 3002 or port 3010, but nowhere does it 
 say anything about port 23.

 I am using NVDA on a Windows 7 64-bit computer.

 Why am I unable to connect?

 Thanks

 Allen
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Re: [Audyssey] alteraeon newbie connection problem

2013-01-06 Thread Ben
Speaking of mush-z, I can't get the jan 1st update. Anyone able to help?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Dennis Towne
Sent: 06 January 2013 17:52
To: Gamers Discussion list
Subject: Re: [Audyssey] alteraeon newbie connection problem

Allen,

You can't connect because the address is wrong.  The second number should be
172, not 142.

It would be best if you didn't use the number at all, and connected to
'alteraeon.com' instead.  If we have to move the server again, the number
will change.

The port number doesn't really matter with the current version of mush-z.
The blind ports have less ascii art on them, but since mush throws all of
that away the port that you pick isn't real important.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

On Sun, Jan 6, 2013 at 8:41 AM, Allen Maynard allen.j...@foxvalley.net
wrote:
 Hi, all,

 Yesterday, Janary 5, I installed the mush-z client.  I'm trying to follow
the instructions to connect but mush-z keeps telling me that the connection
to alteraeon is closed.  It said it timed out and there was an error
connecting to 66.142.33.242 port 23.  I don't ujnderstand the port number
because in the blind support section it mentions port 3002 or port 3010, but
nowhere does it say anything about port 23.

 I am using NVDA on a Windows 7 64-bit computer.

 Why am I unable to connect?

 Thanks

 Allen
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Version: 2013.0.2805 / Virus Database: 2637/6013 - Release Date: 01/06/13



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Re: [Audyssey] alteraeon newbie connection problem

2013-01-06 Thread Dennis Towne
Ben,

Did you go to mush-z.com and download the new updater?  Oriol changed
the update server so it doesn't use dropbox anymore, so you have to
get the new updater to get new versions.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

On Sun, Jan 6, 2013 at 9:57 AM, Ben gamehead...@aol.co.uk wrote:
 Speaking of mush-z, I can't get the jan 1st update. Anyone able to help?

 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Dennis Towne
 Sent: 06 January 2013 17:52
 To: Gamers Discussion list
 Subject: Re: [Audyssey] alteraeon newbie connection problem

 Allen,

 You can't connect because the address is wrong.  The second number should be
 172, not 142.

 It would be best if you didn't use the number at all, and connected to
 'alteraeon.com' instead.  If we have to move the server again, the number
 will change.

 The port number doesn't really matter with the current version of mush-z.
 The blind ports have less ascii art on them, but since mush throws all of
 that away the port that you pick isn't real important.

 Dennis Towne

 Alter Aeon MUD
 http://www.alteraeon.com

 On Sun, Jan 6, 2013 at 8:41 AM, Allen Maynard allen.j...@foxvalley.net
 wrote:
 Hi, all,

 Yesterday, Janary 5, I installed the mush-z client.  I'm trying to follow
 the instructions to connect but mush-z keeps telling me that the connection
 to alteraeon is closed.  It said it timed out and there was an error
 connecting to 66.142.33.242 port 23.  I don't ujnderstand the port number
 because in the blind support section it mentions port 3002 or port 3010, but
 nowhere does it say anything about port 23.

 I am using NVDA on a Windows 7 64-bit computer.

 Why am I unable to connect?

 Thanks

 Allen
 ---
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 -
 No virus found in this message.
 Checked by AVG - www.avg.com
 Version: 2013.0.2805 / Virus Database: 2637/6013 - Release Date: 01/06/13



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Re: [Audyssey] alteraeon newbie connection problem

2013-01-06 Thread Keith
It works a hell of a lot better.  I think that is why I couldn't use the 
version of Mush z from the alter aeon page before.  After a reinstall of 
windows, I had to reinstall mushz   couldn't play my #1 favorite game until 
I found the copy that worked.  Now, that is all fixed with not suing the 
drop box thing


Keith
- Original Message - 
From: Dennis Towne s...@xirr.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 06, 2013 12:10 PM
Subject: Re: [Audyssey] alteraeon newbie connection problem



Ben,

Did you go to mush-z.com and download the new updater?  Oriol changed
the update server so it doesn't use dropbox anymore, so you have to
get the new updater to get new versions.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

On Sun, Jan 6, 2013 at 9:57 AM, Ben gamehead...@aol.co.uk wrote:

Speaking of mush-z, I can't get the jan 1st update. Anyone able to help?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Dennis 
Towne

Sent: 06 January 2013 17:52
To: Gamers Discussion list
Subject: Re: [Audyssey] alteraeon newbie connection problem

Allen,

You can't connect because the address is wrong.  The second number should 
be

172, not 142.

It would be best if you didn't use the number at all, and connected to
'alteraeon.com' instead.  If we have to move the server again, the number
will change.

The port number doesn't really matter with the current version of mush-z.
The blind ports have less ascii art on them, but since mush throws all of
that away the port that you pick isn't real important.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

On Sun, Jan 6, 2013 at 8:41 AM, Allen Maynard allen.j...@foxvalley.net
wrote:

Hi, all,

Yesterday, Janary 5, I installed the mush-z client.  I'm trying to 
follow
the instructions to connect but mush-z keeps telling me that the 
connection

to alteraeon is closed.  It said it timed out and there was an error
connecting to 66.142.33.242 port 23.  I don't ujnderstand the port number
because in the blind support section it mentions port 3002 or port 3010, 
but

nowhere does it say anything about port 23.


I am using NVDA on a Windows 7 64-bit computer.

Why am I unable to connect?

Thanks

Allen
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Version: 2013.0.2805 / Virus Database: 2637/6013 - Release Date: 01/06/13



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Re: [Audyssey] Alteraeon frustration! cannot escape

2012-08-11 Thread rishi mack
did you get through? if not. did you try recall?

Rishi D Mack
Skype: zmackrishi
Email: cg...@live.com
Feel free to contact me anytime :)

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Wednesday, August 08, 2012 1:54 PM
To: Gamers@audyssey.org
Subject: [Audyssey] Alteraeon frustration! cannot escape

I was wandering the marsh on north arcase, just trying to get those last few
rooms and the final explorer point, when suddenly bam! I run into a fight
with about a bazillian marsh elders. Despite being slightly higher level for
the area, they slaughtered me in no short order. 

When I became aware of this I started typing run run run run, but kept
getting you couldn't escape! 

This isn't the first time this has happened, but frankly frustrates me,
sinse now, after the couple of hours I spent playing this after noon, I have
less xp than I started with! I admit this might've been partly my fault for
not using dancing light sand checking every single room i walked into, 
but why can't the run command work properly? It's situations like this that
just make me feel frustrated with the game and incline me not to play. 

I have retreat, but that does no good at all. Why won't run work properly?Is
this something that needs to be fixed, or have I just not learnt a command
that is particularly usefull in these situations,  or indeed is stealth
the only option meaning my current character setup is pretty useless sinse
I've got thief as my 4th class. 

Any advice or opinions would be appreciated, sinse this was really!
annoying.

Beware the grue! 

Dark.
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