I also like the idea of using Escape
Sent with Thunderbird 3.1.9 portable.
On 4/29/2011 9:25 AM, Pitermach wrote:
hi thomas,
I have read through this thread and I personally wouldn't use the
slash or grave key to interrupt speech. Escape, however, would be ok.
Another option would be alt, tha
In that case, I'm for changing ctrl+w to shift+w. Either that or
changing the stop speech to alt, like it is in GMA Games.
Sent with Thunderbird 3.1.9 portable.
On 4/29/2011 8:05 AM, Thomas Ward wrote:
Hi philip,
Thanks. That's a good suggestion. Although that means a major rewrite
of the G3D
Hi.
My thought is can you have it check for key Pressed instead of key Down?
Then it will interrupt anything it was saying when you press control,
but when you hit w it should be able to speak it.
Sent with Thunderbird 3.1.9 portable.
On 4/29/2011 7:28 AM, Thomas Ward wrote:
Hi all,
Early t
Hi Tom and all.
Since the control key is more or less the standard silence key, at least for
Windows screen reader users I would bet it is the one that most people are
familiar with for using for that purpose. Speaking for myself I would have
no problem with you using the shift key as you illustr
Hi Che,
Yeah, you make some good points there. I will say though the main
reason I'm against using alt is that I've also got a first-person
version of this game in production as well. Although the MOTA standard
version doesn't use alt the first-person version uses it alot for
things. I want the si
I'd have to agree.
- Original Message -
From: "Che"
To: "Gamers Discussion list"
Sent: Saturday, April 30, 2011 10:32 AM
Subject: Re: [Audyssey] Interrupting Speech in MOTA
if I can throw my two cents in here, why not go with the control key?
its what eve
t: Re: [Audyssey] Interrupting Speech in MOTA
Hi Rich,
Its possible, but the capslock key is near the tab key and I can see
myself and others bringing upt the inventory menu by mistake. Plus I'm
not sure, but you might end up enabling capslock, leaving the game,
and start typing with it stil
aah then there is no problem then tom.
Escape is a good idea.
At 07:38 p.m. 30/04/2011, you wrote:
Hi Shaun,
That's not a big deal. I can always remap exit/quit to q thus freeing
escape up for silence speech. As I said earlier on list the q key is a
common quit command that many VI gamers are pr
Hi Rich,
Its possible, but the capslock key is near the tab key and I can see
myself and others bringing upt the inventory menu by mistake. Plus I'm
not sure, but you might end up enabling capslock, leaving the game,
and start typing with it still on. That could be a whole can of worms
in of itsel
Hi Shaun,
That's not a big deal. I can always remap exit/quit to q thus freeing
escape up for silence speech. As I said earlier on list the q key is a
common quit command that many VI gamers are probably as familiar with
it as the escape key already. No biggy.
On 4/29/11, shaun everiss wrote:
>
age -
From: "Richard Sherman"
To: "Gamers Discussion list"
Sent: Saturday, April 30, 2011 1:42 AM
Subject: Re: [Audyssey] Interrupting Speech in MOTA
Hi Thom,
I too like the idea of the esc key for silencing speech.
But here is another suggestion. Would it be possible
those keys work for me.
Tim
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Friday, April 29, 2011 6:28 AM
Subject: [Audyssey] Interrupting Speech in MOTA
Hi all,
Early this morning I was working on some bug fixes for Mysteries of
the Ancients, and one o
Hi Thom,
I too like the idea of the esc key for silencing speech.
But here is another suggestion. Would it be possible to think about using
the caps lock key to silence speech? Just thinking if it is possible it
might mean less recoding.
rich
- Original Message -
From: "Thomas Ward"
escape exits the game though.
At 01:25 a.m. 30/04/2011, you wrote:
hi thomas,
I have read through this thread and I personally wouldn't use the
slash or grave key to interrupt speech. Escape, however, would be
ok. Another option would be alt, that's what sound rts uses and you
can get used to
bject: Re: [Audyssey] Interrupting Speech in MOTA
Hi Dark,
No, it isn't. That problem/issue has already been fixed. In fact quite
a while ago.
Cheers!
On 4/29/11, dark wrote:
Hmmm most cunning!
i wonder if the keypressed vs key down option is what's causing the
bouncing
angela probl
Hi Dark,
No, it isn't. That problem/issue has already been fixed. In fact quite
a while ago.
Cheers!
On 4/29/11, dark wrote:
> Hmmm most cunning!
>
> i wonder if the keypressed vs key down option is what's causing the bouncing
> angela problem when you hold the jump keys?
>
> Beware the grue!
, April 29, 2011 12:37 PM
Subject: Re: [Audyssey] Interrupting Speech in MOTA
Hi Thomas,
There is a third option, which will let you maintain the current keyboard
layout. You can first perform a check to see if the ctrl key is pressed,
if this is the case then interrupt the speech. This should ob
Hi,
Hmmm...It ssounds like the majority are in favor of using the escape
key. Sounds fair enough to me. That leaves the shift, control, and alt
keys open as modifiers. Which I need all of them for MOTA 3D when I
release that version of the game which also will be using the G3D
engine of course.
O
nt: Friday, April 29, 2011 1:14 PM
Subject: Re: [Audyssey] Interrupting Speech in MOTA
Hi,
Currently I have it mapped to control since that's usually what screen
readers use to silence speech. Thing is I've got this little technical
quark where it shuts up any status command asign
I like the idea of using the escape key to interrupt speech. To quit the
game, using the q makes sense.
---
Shepherds are the best beasts!
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Friday, April 29, 2011 7:10 AM
Subject: Re: [Au
hi thomas,
I have read through this thread and I personally wouldn't use the slash or
grave key to interrupt speech. Escape, however, would be ok. Another option
would be alt, that's what sound rts uses and you can get used to it quickly
enough.
- Original Message -
From: "Thomas Ward"
Hi Thomas,
I also prefer escape to silence speech, and q to quit.
Phil
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Friday, April 29, 2011 8:50 AM
Subject: Re: [Audyssey] Interrupting Speech in MOTA
Hi Bryan,
Yeah, it was. Man
tay well
Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'
- Original Message -
From: "Kai"
To: "Gamers Discussion list"
Sent: Friday, April 29, 2011 2:28 PM
Subject: Re: [Audyssey] Interrupting Speech in MOTA
Gr
Hi Bryan,
Yeah, it was. Many of the classic Dos games used q for quit. Many
Linux games use q or control+q for quit so there is certainly plenty
of history for using that as a quit key.
On 4/29/11, Bryan Peterson wrote:
> I seem to remember the original Prince of Persia was one such game.
> We a
I seem to remember the original Prince of Persia was one such game.
We are the Knights who say...Ni!
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Friday, April 29, 2011 6:10 AM
Subject: Re: [Audyssey] Interrupting Speech in MOTA
Hi Tom I'd go for the first option, the control key seems to be a universil
shut-up key for speach in both windows and audio games, so it might be
easier for people if it's kept like that.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Friday, April 29, 20
Greetings Thomas.
You might consider assigning the grave accent to interrupt speech. It's a
key that's rarely used in games, and has the merit of being near your
operating hand, and is readily accessible.
The grave accent key, for example, is at the left-hand corner of most
keyboards, clearl
Hi Philip,
Thanks. I'll keep that in mind.I'm definitely looking for a more
effective way to handle this as I've never quite got the hang of
DirectInput's keyboard handling. I've found SDL much more easy to do
what I want to do as its much more self-explanitory and simple.
On 4/29/11, Philip Benn
Hi,
Currently I have it mapped to control since that's usually what screen
readers use to silence speech. Thing is I've got this little technical
quark where it shuts up any status command asigned to any
control+letter combo. Reasigning it to something else is the obvious
solution for that problem
hat you feel is best and what other people on the list may
want.
Kind regards,
Philip Bennefall
- Original Message -
From: "Thomas Ward"
To: ; "Gamers Discussion list"
Sent: Friday, April 29, 2011 2:05 PM
Subject: Re: [Audyssey] Interrupting Speech in MOTA
Hi,
Well, using the spacebar in this case is not a good idea. That' is of
course the fire key. Although, I love your suggestion to use the
escape key. I can always remap quit game to q. That might throw a few
people at first, but I can think of a number of games where q brings
up a quit prompt. St
Hi philip,
Thanks. That's a good suggestion. Although that means a major rewrite
of the G3D input code. At least for Windows. I'm not really willing to
put that many hours into bug fixes right now. As I explained on the
USA Games list I'm looking for quick and simple solutions to bugs so I
can get
I'm less of a fan of shifting the ctrl modifyers, sinse we're generally used
to them as function or control commands, though I'm not %100 tied to
this and could move over to using shift of course.
Given the choice though I do have a miner preference for another key to
interupt speech and
Off hand, what about the `/~ key for interrupt - unless you've already got
it mapped to something else?
Stay well
Stay well
Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion l
Hi Thomas,
There is a third option, which will let you maintain the current keyboard
layout. You can first perform a check to see if the ctrl key is pressed, if
this is the case then interrupt the speech. This should obviously be a key
pressed rather than a key down check, so that it only repo
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