Re: [Audyssey] Interrupting Speech in MOTA

2011-05-03 Thread Valiant8086
I also like the idea of using Escape Sent with Thunderbird 3.1.9 portable. On 4/29/2011 9:25 AM, Pitermach wrote: hi thomas, I have read through this thread and I personally wouldn't use the slash or grave key to interrupt speech. Escape, however, would be ok. Another option would be alt, tha

Re: [Audyssey] Interrupting Speech in MOTA

2011-05-03 Thread Valiant8086
In that case, I'm for changing ctrl+w to shift+w. Either that or changing the stop speech to alt, like it is in GMA Games. Sent with Thunderbird 3.1.9 portable. On 4/29/2011 8:05 AM, Thomas Ward wrote: Hi philip, Thanks. That's a good suggestion. Although that means a major rewrite of the G3D

Re: [Audyssey] Interrupting Speech in MOTA

2011-05-03 Thread Valiant8086
Hi. My thought is can you have it check for key Pressed instead of key Down? Then it will interrupt anything it was saying when you press control, but when you hit w it should be able to speak it. Sent with Thunderbird 3.1.9 portable. On 4/29/2011 7:28 AM, Thomas Ward wrote: Hi all, Early t

Re: [Audyssey] Interrupting Speech in MOTA

2011-04-30 Thread Tom Randall
Hi Tom and all. Since the control key is more or less the standard silence key, at least for Windows screen reader users I would bet it is the one that most people are familiar with for using for that purpose. Speaking for myself I would have no problem with you using the shift key as you illustr

Re: [Audyssey] Interrupting Speech in MOTA

2011-04-30 Thread Thomas Ward
Hi Che, Yeah, you make some good points there. I will say though the main reason I'm against using alt is that I've also got a first-person version of this game in production as well. Although the MOTA standard version doesn't use alt the first-person version uses it alot for things. I want the si

Re: [Audyssey] Interrupting Speech in MOTA

2011-04-30 Thread Shane Lowe
I'd have to agree. - Original Message - From: "Che" To: "Gamers Discussion list" Sent: Saturday, April 30, 2011 10:32 AM Subject: Re: [Audyssey] Interrupting Speech in MOTA if I can throw my two cents in here, why not go with the control key? its what eve

Re: [Audyssey] Interrupting Speech in MOTA

2011-04-30 Thread Che
t: Re: [Audyssey] Interrupting Speech in MOTA Hi Rich, Its possible, but the capslock key is near the tab key and I can see myself and others bringing upt the inventory menu by mistake. Plus I'm not sure, but you might end up enabling capslock, leaving the game, and start typing with it stil

Re: [Audyssey] Interrupting Speech in MOTA

2011-04-30 Thread shaun everiss
aah then there is no problem then tom. Escape is a good idea. At 07:38 p.m. 30/04/2011, you wrote: Hi Shaun, That's not a big deal. I can always remap exit/quit to q thus freeing escape up for silence speech. As I said earlier on list the q key is a common quit command that many VI gamers are pr

Re: [Audyssey] Interrupting Speech in MOTA

2011-04-30 Thread Thomas Ward
Hi Rich, Its possible, but the capslock key is near the tab key and I can see myself and others bringing upt the inventory menu by mistake. Plus I'm not sure, but you might end up enabling capslock, leaving the game, and start typing with it still on. That could be a whole can of worms in of itsel

Re: [Audyssey] Interrupting Speech in MOTA

2011-04-30 Thread Thomas Ward
Hi Shaun, That's not a big deal. I can always remap exit/quit to q thus freeing escape up for silence speech. As I said earlier on list the q key is a common quit command that many VI gamers are probably as familiar with it as the escape key already. No biggy. On 4/29/11, shaun everiss wrote: >

Re: [Audyssey] Interrupting Speech in MOTA

2011-04-29 Thread dark
age - From: "Richard Sherman" To: "Gamers Discussion list" Sent: Saturday, April 30, 2011 1:42 AM Subject: Re: [Audyssey] Interrupting Speech in MOTA Hi Thom, I too like the idea of the esc key for silencing speech. But here is another suggestion. Would it be possible

Re: [Audyssey] Interrupting Speech in MOTA

2011-04-29 Thread Tim Kilgore
those keys work for me. Tim - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, April 29, 2011 6:28 AM Subject: [Audyssey] Interrupting Speech in MOTA Hi all, Early this morning I was working on some bug fixes for Mysteries of the Ancients, and one o

Re: [Audyssey] Interrupting Speech in MOTA

2011-04-29 Thread Richard Sherman
Hi Thom, I too like the idea of the esc key for silencing speech. But here is another suggestion. Would it be possible to think about using the caps lock key to silence speech? Just thinking if it is possible it might mean less recoding. rich - Original Message - From: "Thomas Ward"

Re: [Audyssey] Interrupting Speech in MOTA

2011-04-29 Thread shaun everiss
escape exits the game though. At 01:25 a.m. 30/04/2011, you wrote: hi thomas, I have read through this thread and I personally wouldn't use the slash or grave key to interrupt speech. Escape, however, would be ok. Another option would be alt, that's what sound rts uses and you can get used to

Re: [Audyssey] Interrupting Speech in MOTA

2011-04-29 Thread dark
bject: Re: [Audyssey] Interrupting Speech in MOTA Hi Dark, No, it isn't. That problem/issue has already been fixed. In fact quite a while ago. Cheers! On 4/29/11, dark wrote: Hmmm most cunning! i wonder if the keypressed vs key down option is what's causing the bouncing angela probl

Re: [Audyssey] Interrupting Speech in MOTA

2011-04-29 Thread Thomas Ward
Hi Dark, No, it isn't. That problem/issue has already been fixed. In fact quite a while ago. Cheers! On 4/29/11, dark wrote: > Hmmm most cunning! > > i wonder if the keypressed vs key down option is what's causing the bouncing > angela problem when you hold the jump keys? > > Beware the grue!

Re: [Audyssey] Interrupting Speech in MOTA

2011-04-29 Thread dark
, April 29, 2011 12:37 PM Subject: Re: [Audyssey] Interrupting Speech in MOTA Hi Thomas, There is a third option, which will let you maintain the current keyboard layout. You can first perform a check to see if the ctrl key is pressed, if this is the case then interrupt the speech. This should ob

Re: [Audyssey] Interrupting Speech in MOTA

2011-04-29 Thread Thomas Ward
Hi, Hmmm...It ssounds like the majority are in favor of using the escape key. Sounds fair enough to me. That leaves the shift, control, and alt keys open as modifiers. Which I need all of them for MOTA 3D when I release that version of the game which also will be using the G3D engine of course. O

Re: [Audyssey] Interrupting Speech in MOTA

2011-04-29 Thread dark
nt: Friday, April 29, 2011 1:14 PM Subject: Re: [Audyssey] Interrupting Speech in MOTA Hi, Currently I have it mapped to control since that's usually what screen readers use to silence speech. Thing is I've got this little technical quark where it shuts up any status command asign

Re: [Audyssey] Interrupting Speech in MOTA

2011-04-29 Thread Charles Rivard
I like the idea of using the escape key to interrupt speech. To quit the game, using the q makes sense. --- Shepherds are the best beasts! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, April 29, 2011 7:10 AM Subject: Re: [Au

Re: [Audyssey] Interrupting Speech in MOTA

2011-04-29 Thread Pitermach
hi thomas, I have read through this thread and I personally wouldn't use the slash or grave key to interrupt speech. Escape, however, would be ok. Another option would be alt, that's what sound rts uses and you can get used to it quickly enough. - Original Message - From: "Thomas Ward"

Re: [Audyssey] Interrupting Speech in MOTA

2011-04-29 Thread Phil Vlasak
Hi Thomas, I also prefer escape to silence speech, and q to quit. Phil - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, April 29, 2011 8:50 AM Subject: Re: [Audyssey] Interrupting Speech in MOTA Hi Bryan, Yeah, it was. Man

Re: [Audyssey] Interrupting Speech in MOTA

2011-04-29 Thread Jacob Kruger
tay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: "Kai" To: "Gamers Discussion list" Sent: Friday, April 29, 2011 2:28 PM Subject: Re: [Audyssey] Interrupting Speech in MOTA Gr

Re: [Audyssey] Interrupting Speech in MOTA

2011-04-29 Thread Thomas Ward
Hi Bryan, Yeah, it was. Many of the classic Dos games used q for quit. Many Linux games use q or control+q for quit so there is certainly plenty of history for using that as a quit key. On 4/29/11, Bryan Peterson wrote: > I seem to remember the original Prince of Persia was one such game. > We a

Re: [Audyssey] Interrupting Speech in MOTA

2011-04-29 Thread Bryan Peterson
I seem to remember the original Prince of Persia was one such game. We are the Knights who say...Ni! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, April 29, 2011 6:10 AM Subject: Re: [Audyssey] Interrupting Speech in MOTA

Re: [Audyssey] Interrupting Speech in MOTA

2011-04-29 Thread Lori Duncan
Hi Tom I'd go for the first option, the control key seems to be a universil shut-up key for speach in both windows and audio games, so it might be easier for people if it's kept like that. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, April 29, 20

Re: [Audyssey] Interrupting Speech in MOTA

2011-04-29 Thread Kai
Greetings Thomas. You might consider assigning the grave accent to interrupt speech. It's a key that's rarely used in games, and has the merit of being near your operating hand, and is readily accessible. The grave accent key, for example, is at the left-hand corner of most keyboards, clearl

Re: [Audyssey] Interrupting Speech in MOTA

2011-04-29 Thread Thomas Ward
Hi Philip, Thanks. I'll keep that in mind.I'm definitely looking for a more effective way to handle this as I've never quite got the hang of DirectInput's keyboard handling. I've found SDL much more easy to do what I want to do as its much more self-explanitory and simple. On 4/29/11, Philip Benn

Re: [Audyssey] Interrupting Speech in MOTA

2011-04-29 Thread Thomas Ward
Hi, Currently I have it mapped to control since that's usually what screen readers use to silence speech. Thing is I've got this little technical quark where it shuts up any status command asigned to any control+letter combo. Reasigning it to something else is the obvious solution for that problem

Re: [Audyssey] Interrupting Speech in MOTA

2011-04-29 Thread Philip Bennefall
hat you feel is best and what other people on the list may want. Kind regards, Philip Bennefall - Original Message - From: "Thomas Ward" To: ; "Gamers Discussion list" Sent: Friday, April 29, 2011 2:05 PM Subject: Re: [Audyssey] Interrupting Speech in MOTA

Re: [Audyssey] Interrupting Speech in MOTA

2011-04-29 Thread Thomas Ward
Hi, Well, using the spacebar in this case is not a good idea. That' is of course the fire key. Although, I love your suggestion to use the escape key. I can always remap quit game to q. That might throw a few people at first, but I can think of a number of games where q brings up a quit prompt. St

Re: [Audyssey] Interrupting Speech in MOTA

2011-04-29 Thread Thomas Ward
Hi philip, Thanks. That's a good suggestion. Although that means a major rewrite of the G3D input code. At least for Windows. I'm not really willing to put that many hours into bug fixes right now. As I explained on the USA Games list I'm looking for quick and simple solutions to bugs so I can get

Re: [Audyssey] Interrupting Speech in MOTA

2011-04-29 Thread dark
I'm less of a fan of shifting the ctrl modifyers, sinse we're generally used to them as function or control commands, though I'm not %100 tied to this and could move over to using shift of course. Given the choice though I do have a miner preference for another key to interupt speech and

Re: [Audyssey] Interrupting Speech in MOTA

2011-04-29 Thread Jacob Kruger
Off hand, what about the `/~ key for interrupt - unless you've already got it mapped to something else? Stay well Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: "Thomas Ward" To: "Gamers Discussion l

Re: [Audyssey] Interrupting Speech in MOTA

2011-04-29 Thread Philip Bennefall
Hi Thomas, There is a third option, which will let you maintain the current keyboard layout. You can first perform a check to see if the ctrl key is pressed, if this is the case then interrupt the speech. This should obviously be a key pressed rather than a key down check, so that it only repo