Re: [Audyssey] Run feature in games
Hi Thomas, I do think a feature of jumping farther in MOTA with control plus shift plus right arrow would be an interesting way to get over longer chasms or fires. Realistically running or jumping should cause more creatures to show up as you are making more noise then just walking. But jus like swinging your sword or dagger maybe running should reduce your strength. The advantage is that a torch will last more rooms if you run through them. But in reality, walking should show you more objects than when running as you have more time to examine everything. smiles, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Run feature in games
It makes more sense to me to have a keystroke to move faster than to slow down. It takes more, not less, energy to move faster. Therefore, it should take more, rather than less, keystrokes to do the same thing. And for a beginning gamer, this would also be better, as they would not have to use an extra keystroke to walk normally, which doesn't make sense, anyway. --- In God we trust! - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 14, 2009 9:39 PM Subject: Re: [Audyssey] Run feature in games That's true damien, but that's what a walk slowly key would be for. Beware the grue! Dark. - Original Message - From: Damien C. Sadler dam...@x-sight-interactive.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 15, 2009 7:03 AM Subject: Re: [Audyssey] Run feature in games Hi Dark, The problem lies when you are playing the game for the first time and you don't know what is around you, you are bound to walk slowly, as you do in life. Regards, Damien. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 15, 2009 3:41 AM Subject: Re: [Audyssey] Run feature in games Hi Tom. What you mention the tomb rader series using sounds a lot like the system prince of persia pioneered in 1991, which similarly featured innumerable spike traps throughout the game which you had to get around, as well as the necessity to sneak to the edge of ledges in order to climb down from them. As I said, if longer running jumps or dash attacks were introduced (even original mario brothers had long running jumps, --- -allbeit with a penalty of stopping distance), I could certainly see the point of a run mode, but it just seems that in games like Q9 and superliam, and mota as it stands now, it doesn't serve too much purpose other than getting you through the levels faster, which you should probably be doing by default anyway. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Run feature in games
Hi Damien, That's true, but the feature is still available. It is jus that they have to use say shift+arrow to walk instead of pressing the arrow key by itself. Damien C. Sadler wrote: Hi Dark, The problem lies when you are playing the game for the first time and you don't know what is around you, you are bound to walk slowly, as you do in life. Regards, Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Run feature in games
Hi Phil, Yeah, but I've already reserved the control+shift+arrow commands for crawl left and crawl right. So I'm sort of running out of keyboard commands. However, since I'm rewriting the engine in C++ and will likely use SDL for the input core I should be able to use the alt key as well. Then I can move jump to alt freeing up control for something else. HTH --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Run feature in games
Hi tom. Ctrl alt and arrows to make a long running jump would be a good thing I think, and no fewer controls than in a lot of mainstrea platformers, even the original mario brothers required such. Beware the Grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 15, 2009 5:52 PM Subject: Re: [Audyssey] Run feature in games Hi Phil, Yeah, but I've already reserved the control+shift+arrow commands for crawl left and crawl right. So I'm sort of running out of keyboard commands. However, since I'm rewriting the engine in C++ and will likely use SDL for the input core I should be able to use the alt key as well. Then I can move jump to alt freeing up control for something else. HTH --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Run feature in games
Hi Charles, Well, my experience with mainstream games has gotten me use to the idea of using a keyboard combo to walk and an arrow key to run. As I mentioned before in Tomb Raider the shift+arrow commands come in handy when dodging certain traps, but if it is a large room you will want to run. Especially, if you have a big ugly enemy after you. Grin Plus since I run everywhere in MOTA anyway it makes more sense to me to make that the keyboard default. It requires les work holding down two keys when all I have to hold is one. Freeing my left hand up for something else like the fire control. Charles Rivard wrote: It makes more sense to me to have a keystroke to move faster than to slow down. It takes more, not less, energy to move faster. Therefore, it should take more, rather than less, keystrokes to do the same thing. And for a beginning gamer, this would also be better, as they would not have to use an extra keystroke to walk normally, which doesn't make sense, anyway. --- In God we trust! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Run feature in games
I would prefer a walk as the normal pace. If I want to run, I would speed it up myself, rather than have to slow down from what is set as the normal pace. This seems more natural to me, because that's how we move in life. --- In God we trust! - Original Message - From: dark d...@xgam.org To: Gamers@audyssey.org Sent: Monday, December 14, 2009 4:27 PM Subject: [Audyssey] Run feature in games Hi. This is just something which occurred to me as I was out clubbing this evening, --- ie, abusing various creatures with Q9's big nasty club! in games, running often served incredibly distinct purposes just beyond the obvious moving faster, so, you could run and then jump to get a longer jump, or use the run move to perform dashing attacks. In many audio games i've seen though, running only moves you forward slightly faster. While 3D games like shades or gma tank commander make this very useful, in side scrollers like Q9, superliam and Mota, I actually find myself playing with the run button perminantly held down, which seems rather odd to say the least. If future side scrollers are going to have run features, instead of just making it a faster walk and effectively having the gamer hold buttons down, how about borrowing one feature from prince of persia, that of sneak step. In prince, you ran perminantly, but by holding down a button you could tap to get single steps, very useful for getting close to the edge of a pit or lining up a jump. Of course, it might just be me, but I would suggest unless developers are going to put in extra features such as running jumps or running attacks, maybe a sneak step held button to slow down would be more helpful than a run button to speed up, at least in side scrollers. Then again, this might just be me, I admit I certainly don't! run through 3D games like shades in the same way. What do people think? Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Run feature in games
hmmm.. speaking of the ability to run, what about adding a feature so when Q9 is running for a short period of time, make it so he starts to stay tired, breath,and start running a little slow. this whould add a lot of realism to the game, and it will force you to walk and not run through every level of the game. -Mensagem original- De: dark d...@xgam.org Para: Gamers@audyssey.org Data: Terça, 15 de Dezembro de 2009 02:27 Assunto: [Audyssey] Run feature in games Hi. This is just something which occurred to me as I was out clubbing this evening, --- ie, abusing various creatures with Q9's big nasty club! in games, running often served incredibly distinct purposes just beyond the obvious moving faster, so, you could run and then jump to get a longer jump, or use the run move to perform dashing attacks. In many audio games i've seen though, running only moves you forward slightly faster. While 3D games like shades or gma tank commander make this very useful, in side scrollers like Q9, superliam and Mota, I actually find myself playing with the run button perminantly held down, which seems rather odd to say the least. If future side scrollers are going to have run features, instead of just making it a faster walk and effectively having the gamer hold buttons down, how about borrowing one feature from prince of persia, that of sneak step. In prince, you ran perminantly, but by holding down a button you could tap to get single steps, very useful for getting close to the edge of a pit or lining up a jump. Of course, it might just be me, but I would suggest unless developers are going to put in extra features such as running jumps or running attacks, maybe a sneak step held button to slow down would be more helpful than a run button to speed up, at least in side scrollers. Then again, this might just be me, I admit I certainly don't! run through 3D games like shades in the same way. What do people think? Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Run feature in games
Personally, I like that idea. Problem is, people who aren't used to a level in, say, MOTA would have to constantly tap the key. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Tuesday, December 15, 2009 12:34 AM To: Gamers Discussion list Subject: Re: [Audyssey] Run feature in games I would prefer a walk as the normal pace. If I want to run, I would speed it up myself, rather than have to slow down from what is set as the normal pace. This seems more natural to me, because that's how we move in life. --- In God we trust! - Original Message - From: dark d...@xgam.org To: Gamers@audyssey.org Sent: Monday, December 14, 2009 4:27 PM Subject: [Audyssey] Run feature in games Hi. This is just something which occurred to me as I was out clubbing this evening, --- ie, abusing various creatures with Q9's big nasty club! in games, running often served incredibly distinct purposes just beyond the obvious moving faster, so, you could run and then jump to get a longer jump, or use the run move to perform dashing attacks. In many audio games i've seen though, running only moves you forward slightly faster. While 3D games like shades or gma tank commander make this very useful, in side scrollers like Q9, superliam and Mota, I actually find myself playing with the run button perminantly held down, which seems rather odd to say the least. If future side scrollers are going to have run features, instead of just making it a faster walk and effectively having the gamer hold buttons down, how about borrowing one feature from prince of persia, that of sneak step. In prince, you ran perminantly, but by holding down a button you could tap to get single steps, very useful for getting close to the edge of a pit or lining up a jump. Of course, it might just be me, but I would suggest unless developers are going to put in extra features such as running jumps or running attacks, maybe a sneak step held button to slow down would be more helpful than a run button to speed up, at least in side scrollers. Then again, this might just be me, I admit I certainly don't! run through 3D games like shades in the same way. What do people think? Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Run feature in games
Why would you want to walk through a level? Forgive me for saying so but I don't see how that is pratical at all. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Matheus Sent: Monday, December 14, 2009 9:38 PM To: gamers@audyssey.org Subject: Re: [Audyssey] Run feature in games hmmm.. speaking of the ability to run, what about adding a feature so when Q9 is running for a short period of time, make it so he starts to stay tired, breath,and start running a little slow. this whould add a lot of realism to the game, and it will force you to walk and not run through every level of the game. -Mensagem original- De: dark d...@xgam.org Para: Gamers@audyssey.org Data: Terça, 15 de Dezembro de 2009 02:27 Assunto: [Audyssey] Run feature in games Hi. This is just something which occurred to me as I was out clubbing this evening, --- ie, abusing various creatures with Q9's big nasty club! in games, running often served incredibly distinct purposes just beyond the obvious moving faster, so, you could run and then jump to get a longer jump, or use the run move to perform dashing attacks. In many audio games i've seen though, running only moves you forward slightly faster. While 3D games like shades or gma tank commander make this very useful, in side scrollers like Q9, superliam and Mota, I actually find myself playing with the run button perminantly held down, which seems rather odd to say the least. If future side scrollers are going to have run features, instead of just making it a faster walk and effectively having the gamer hold buttons down, how about borrowing one feature from prince of persia, that of sneak step. In prince, you ran perminantly, but by holding down a button you could tap to get single steps, very useful for getting close to the edge of a pit or lining up a jump. Of course, it might just be me, but I would suggest unless developers are going to put in extra features such as running jumps or running attacks, maybe a sneak step held button to slow down would be more helpful than a run button to speed up, at least in side scrollers. Then again, this might just be me, I admit I certainly don't! run through 3D games like shades in the same way. What do people think? Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Run feature in games
Because if you run you often find yourself with more enemies after you than you can handle. This is particularly noticeable in the Death World. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, December 14, 2009 7:39 PM Subject: Re: [Audyssey] Run feature in games Why would you want to walk through a level? Forgive me for saying so but I don't see how that is pratical at all. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Matheus Sent: Monday, December 14, 2009 9:38 PM To: gamers@audyssey.org Subject: Re: [Audyssey] Run feature in games hmmm.. speaking of the ability to run, what about adding a feature so when Q9 is running for a short period of time, make it so he starts to stay tired, breath,and start running a little slow. this whould add a lot of realism to the game, and it will force you to walk and not run through every level of the game. -Mensagem original- De: dark d...@xgam.org Para: Gamers@audyssey.org Data: Terça, 15 de Dezembro de 2009 02:27 Assunto: [Audyssey] Run feature in games Hi. This is just something which occurred to me as I was out clubbing this evening, --- ie, abusing various creatures with Q9's big nasty club! in games, running often served incredibly distinct purposes just beyond the obvious moving faster, so, you could run and then jump to get a longer jump, or use the run move to perform dashing attacks. In many audio games i've seen though, running only moves you forward slightly faster. While 3D games like shades or gma tank commander make this very useful, in side scrollers like Q9, superliam and Mota, I actually find myself playing with the run button perminantly held down, which seems rather odd to say the least. If future side scrollers are going to have run features, instead of just making it a faster walk and effectively having the gamer hold buttons down, how about borrowing one feature from prince of persia, that of sneak step. In prince, you ran perminantly, but by holding down a button you could tap to get single steps, very useful for getting close to the edge of a pit or lining up a jump. Of course, it might just be me, but I would suggest unless developers are going to put in extra features such as running jumps or running attacks, maybe a sneak step held button to slow down would be more helpful than a run button to speed up, at least in side scrollers. Then again, this might just be me, I admit I certainly don't! run through 3D games like shades in the same way. What do people think? Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Run feature in games
Then the simple answer is, walk! grin -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Monday, December 14, 2009 8:42 PM To: Gamers Discussion list Subject: Re: [Audyssey] Run feature in games Because if you run you often find yourself with more enemies after you than you can handle. This is particularly noticeable in the Death World. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, December 14, 2009 7:39 PM Subject: Re: [Audyssey] Run feature in games Why would you want to walk through a level? Forgive me for saying so but I don't see how that is pratical at all. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Matheus Sent: Monday, December 14, 2009 9:38 PM To: gamers@audyssey.org Subject: Re: [Audyssey] Run feature in games hmmm.. speaking of the ability to run, what about adding a feature so when Q9 is running for a short period of time, make it so he starts to stay tired, breath,and start running a little slow. this whould add a lot of realism to the game, and it will force you to walk and not run through every level of the game. -Mensagem original- De: dark d...@xgam.org Para: Gamers@audyssey.org Data: Terça, 15 de Dezembro de 2009 02:27 Assunto: [Audyssey] Run feature in games Hi. This is just something which occurred to me as I was out clubbing this evening, --- ie, abusing various creatures with Q9's big nasty club! in games, running often served incredibly distinct purposes just beyond the obvious moving faster, so, you could run and then jump to get a longer jump, or use the run move to perform dashing attacks. In many audio games i've seen though, running only moves you forward slightly faster. While 3D games like shades or gma tank commander make this very useful, in side scrollers like Q9, superliam and Mota, I actually find myself playing with the run button perminantly held down, which seems rather odd to say the least. If future side scrollers are going to have run features, instead of just making it a faster walk and effectively having the gamer hold buttons down, how about borrowing one feature from prince of persia, that of sneak step. In prince, you ran perminantly, but by holding down a button you could tap to get single steps, very useful for getting close to the edge of a pit or lining up a jump. Of course, it might just be me, but I would suggest unless developers are going to put in extra features such as running jumps or running attacks, maybe a sneak step held button to slow down would be more helpful than a run button to speed up, at least in side scrollers. Then again, this might just be me, I admit I certainly don't! run through 3D games like shades in the same way. What do people think? Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management
Re: [Audyssey] Run feature in games
Well you did ask. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, December 14, 2009 7:58 PM Subject: Re: [Audyssey] Run feature in games Then the simple answer is, walk! grin -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Monday, December 14, 2009 8:42 PM To: Gamers Discussion list Subject: Re: [Audyssey] Run feature in games Because if you run you often find yourself with more enemies after you than you can handle. This is particularly noticeable in the Death World. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, December 14, 2009 7:39 PM Subject: Re: [Audyssey] Run feature in games Why would you want to walk through a level? Forgive me for saying so but I don't see how that is pratical at all. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Matheus Sent: Monday, December 14, 2009 9:38 PM To: gamers@audyssey.org Subject: Re: [Audyssey] Run feature in games hmmm.. speaking of the ability to run, what about adding a feature so when Q9 is running for a short period of time, make it so he starts to stay tired, breath,and start running a little slow. this whould add a lot of realism to the game, and it will force you to walk and not run through every level of the game. -Mensagem original- De: dark d...@xgam.org Para: Gamers@audyssey.org Data: Terça, 15 de Dezembro de 2009 02:27 Assunto: [Audyssey] Run feature in games Hi. This is just something which occurred to me as I was out clubbing this evening, --- ie, abusing various creatures with Q9's big nasty club! in games, running often served incredibly distinct purposes just beyond the obvious moving faster, so, you could run and then jump to get a longer jump, or use the run move to perform dashing attacks. In many audio games i've seen though, running only moves you forward slightly faster. While 3D games like shades or gma tank commander make this very useful, in side scrollers like Q9, superliam and Mota, I actually find myself playing with the run button perminantly held down, which seems rather odd to say the least. If future side scrollers are going to have run features, instead of just making it a faster walk and effectively having the gamer hold buttons down, how about borrowing one feature from prince of persia, that of sneak step. In prince, you ran perminantly, but by holding down a button you could tap to get single steps, very useful for getting close to the edge of a pit or lining up a jump. Of course, it might just be me, but I would suggest unless developers are going to put in extra features such as running jumps or running attacks, maybe a sneak step held button to slow down would be more helpful than a run button to speed up, at least in side scrollers. Then again, this might just be me, I admit I certainly don't! run through 3D games like shades in the same way. What do people think? Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail
Re: [Audyssey] Run feature in games
Hi Dark, That's actually something i've been thinking of for a long time. Although, I wasn't too sure how people would feel about me making run the default in Mysteries of the Ancients. Although, it seams more people do use the run command more than the walk command. A number of mainstream games I play have run as the default movement command. In most of the Tomb Raider games they have it set up so if you push up arrow by itself Lara Croft will break out into a run which is good for fast movement away from enemies, or just to get around the level faster. However, to get her to walk slowly up towards a ledge, sneek up on an enemy, you would press the shift key with up arrow and she'll move slow so she can avoid certain traps, navigate ledges, and other dangerous situations. All and all it is a rather nice feature, and in those games walking or running is more a part of a strategy rather than an option. Case in point. In Tomb Raider Last Revelation there is a room full of spikes. You can't run through them, obviously, and you can't jump over them. However, do to the fact they are spread apart if you put Lara in walk mode she will slowly step over and around them until she makes it safely to the other side of the room where she'll find, wonder of wonders, a lever to lower the spikes. This is a matter of using the right movement command for the situation rather than simply choosing to move faster or slower through the game levels. There is a reason for doing both in the game. When you mentioned a sneek mode you reminded me of Tomb Raider Angel of Darkness where this feature comes quite in handy. There is this one part on the first level where Lara is walking along a ledge, outside this apartment, when there is this guard standing outside, well, guarding the place. You can have Lara sneek slowly up on him, and knock him out before he even knows what hit him. In later levels it becomes harder to do that sort of thing, but there are plenty of cases where it comes down right necessary to sneek around crooks, cops, and anyone else you don't want to spot or hear Lara as she tries to recover the paintings and clear her name. I'll be watching this thread to see how many people agree with you. I certainly agree, this is something I'd like to do, and we will see. Smile --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Run feature in games
Hi Hayden, As I said in my prier post, in mainstream games there are definite times where a walk feature comes in handy. I often use the Tomb Raider games as my examples, because they are one of the few mainstream games I still play most of the time. In those games there are certain traps that can't be avoided unless you walk. If you run everywhere you are going to trip one of those traps and, well, game over. Grin Hayden Presley wrote: Why would you want to walk through a level? Forgive me for saying so but I don't see how that is pratical at all. Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Run feature in games
Hi Charles. I admit I was thinking more of game mechanics here than realism. It just seems in game like Q9 running serves litle purpose accept making you move faster, --- there are no dashing attacks, or running jumps, so why hold a button down whe you don't have to? I do take the point though. Beware the grue! Dark. - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 15, 2009 6:34 AM Subject: Re: [Audyssey] Run feature in games I would prefer a walk as the normal pace. If I want to run, I would speed it up myself, rather than have to slow down from what is set as the normal pace. This seems more natural to me, because that's how we move in life. --- In God we trust! - Original Message - From: dark d...@xgam.org To: Gamers@audyssey.org Sent: Monday, December 14, 2009 4:27 PM Subject: [Audyssey] Run feature in games Hi. This is just something which occurred to me as I was out clubbing this evening, --- ie, abusing various creatures with Q9's big nasty club! in games, running often served incredibly distinct purposes just beyond the obvious moving faster, so, you could run and then jump to get a longer jump, or use the run move to perform dashing attacks. In many audio games i've seen though, running only moves you forward slightly faster. While 3D games like shades or gma tank commander make this very useful, in side scrollers like Q9, superliam and Mota, I actually find myself playing with the run button perminantly held down, which seems rather odd to say the least. If future side scrollers are going to have run features, instead of just making it a faster walk and effectively having the gamer hold buttons down, how about borrowing one feature from prince of persia, that of sneak step. In prince, you ran perminantly, but by holding down a button you could tap to get single steps, very useful for getting close to the edge of a pit or lining up a jump. Of course, it might just be me, but I would suggest unless developers are going to put in extra features such as running jumps or running attacks, maybe a sneak step held button to slow down would be more helpful than a run button to speed up, at least in side scrollers. Then again, this might just be me, I admit I certainly don't! run through 3D games like shades in the same way. What do people think? Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Run feature in games
Personally matheus, being forced to slow down like that and do most of the game at normal pace would get on my whick rather a lot. If this was added, I would suggest giving some advantage to running, such as longer jumps or a club hit to compensate for the slower pace the rest of the time, and make running have a bit more point in the game. Beware the grue! Dark. - Original Message - From: Matheus an...@bol.com.br To: gamers@audyssey.org Sent: Tuesday, December 15, 2009 3:37 AM Subject: Re: [Audyssey] Run feature in games hmmm.. speaking of the ability to run, what about adding a feature so when Q9 is running for a short period of time, make it so he starts to stay tired, breath,and start running a little slow. this whould add a lot of realism to the game, and it will force you to walk and not run through every level of the game. -Mensagem original- De: dark d...@xgam.org Para: Gamers@audyssey.org Data: Terça, 15 de Dezembro de 2009 02:27 Assunto: [Audyssey] Run feature in games Hi. This is just something which occurred to me as I was out clubbing this evening, --- ie, abusing various creatures with Q9's big nasty club! in games, running often served incredibly distinct purposes just beyond the obvious moving faster, so, you could run and then jump to get a longer jump, or use the run move to perform dashing attacks. In many audio games i've seen though, running only moves you forward slightly faster. While 3D games like shades or gma tank commander make this very useful, in side scrollers like Q9, superliam and Mota, I actually find myself playing with the run button perminantly held down, which seems rather odd to say the least. If future side scrollers are going to have run features, instead of just making it a faster walk and effectively having the gamer hold buttons down, how about borrowing one feature from prince of persia, that of sneak step. In prince, you ran perminantly, but by holding down a button you could tap to get single steps, very useful for getting close to the edge of a pit or lining up a jump. Of course, it might just be me, but I would suggest unless developers are going to put in extra features such as running jumps or running attacks, maybe a sneak step held button to slow down would be more helpful than a run button to speed up, at least in side scrollers. Then again, this might just be me, I admit I certainly don't! run through 3D games like shades in the same way. What do people think? Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Run feature in games
To be honest Bryan, i haven't noticed this at all. I just run a bit, kill whatever is around me, then run a bit more, just as I do in superliam or mota. It doesn't increase enemy frequency from what I've seen. Beware the grue! Dark. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 15, 2009 2:42 AM Subject: Re: [Audyssey] Run feature in games Because if you run you often find yourself with more enemies after you than you can handle. This is particularly noticeable in the Death World. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, December 14, 2009 7:39 PM Subject: Re: [Audyssey] Run feature in games Why would you want to walk through a level? Forgive me for saying so but I don't see how that is pratical at all. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Matheus Sent: Monday, December 14, 2009 9:38 PM To: gamers@audyssey.org Subject: Re: [Audyssey] Run feature in games hmmm.. speaking of the ability to run, what about adding a feature so when Q9 is running for a short period of time, make it so he starts to stay tired, breath,and start running a little slow. this whould add a lot of realism to the game, and it will force you to walk and not run through every level of the game. -Mensagem original- De: dark d...@xgam.org Para: Gamers@audyssey.org Data: Terça, 15 de Dezembro de 2009 02:27 Assunto: [Audyssey] Run feature in games Hi. This is just something which occurred to me as I was out clubbing this evening, --- ie, abusing various creatures with Q9's big nasty club! in games, running often served incredibly distinct purposes just beyond the obvious moving faster, so, you could run and then jump to get a longer jump, or use the run move to perform dashing attacks. In many audio games i've seen though, running only moves you forward slightly faster. While 3D games like shades or gma tank commander make this very useful, in side scrollers like Q9, superliam and Mota, I actually find myself playing with the run button perminantly held down, which seems rather odd to say the least. If future side scrollers are going to have run features, instead of just making it a faster walk and effectively having the gamer hold buttons down, how about borrowing one feature from prince of persia, that of sneak step. In prince, you ran perminantly, but by holding down a button you could tap to get single steps, very useful for getting close to the edge of a pit or lining up a jump. Of course, it might just be me, but I would suggest unless developers are going to put in extra features such as running jumps or running attacks, maybe a sneak step held button to slow down would be more helpful than a run button to speed up, at least in side scrollers. Then again, this might just be me, I admit I certainly don't! run through 3D games like shades in the same way. What do people think? Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org
Re: [Audyssey] Run feature in games
Hi Tom. What you mention the tomb rader series using sounds a lot like the system prince of persia pioneered in 1991, which similarly featured innumerable spike traps throughout the game which you had to get around, as well as the necessity to sneak to the edge of ledges in order to climb down from them. As I said, if longer running jumps or dash attacks were introduced (even original mario brothers had long running jumps, --- -allbeit with a penalty of stopping distance), I could certainly see the point of a run mode, but it just seems that in games like Q9 and superliam, and mota as it stands now, it doesn't serve too much purpose other than getting you through the levels faster, which you should probably be doing by default anyway. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Run feature in games
I played around with it a lot, and if you run long enough it does seem to work that way. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 14, 2009 8:33 PM Subject: Re: [Audyssey] Run feature in games To be honest Bryan, i haven't noticed this at all. I just run a bit, kill whatever is around me, then run a bit more, just as I do in superliam or mota. It doesn't increase enemy frequency from what I've seen. Beware the grue! Dark. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 15, 2009 2:42 AM Subject: Re: [Audyssey] Run feature in games Because if you run you often find yourself with more enemies after you than you can handle. This is particularly noticeable in the Death World. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, December 14, 2009 7:39 PM Subject: Re: [Audyssey] Run feature in games Why would you want to walk through a level? Forgive me for saying so but I don't see how that is pratical at all. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Matheus Sent: Monday, December 14, 2009 9:38 PM To: gamers@audyssey.org Subject: Re: [Audyssey] Run feature in games hmmm.. speaking of the ability to run, what about adding a feature so when Q9 is running for a short period of time, make it so he starts to stay tired, breath,and start running a little slow. this whould add a lot of realism to the game, and it will force you to walk and not run through every level of the game. -Mensagem original- De: dark d...@xgam.org Para: Gamers@audyssey.org Data: Terça, 15 de Dezembro de 2009 02:27 Assunto: [Audyssey] Run feature in games Hi. This is just something which occurred to me as I was out clubbing this evening, --- ie, abusing various creatures with Q9's big nasty club! in games, running often served incredibly distinct purposes just beyond the obvious moving faster, so, you could run and then jump to get a longer jump, or use the run move to perform dashing attacks. In many audio games i've seen though, running only moves you forward slightly faster. While 3D games like shades or gma tank commander make this very useful, in side scrollers like Q9, superliam and Mota, I actually find myself playing with the run button perminantly held down, which seems rather odd to say the least. If future side scrollers are going to have run features, instead of just making it a faster walk and effectively having the gamer hold buttons down, how about borrowing one feature from prince of persia, that of sneak step. In prince, you ran perminantly, but by holding down a button you could tap to get single steps, very useful for getting close to the edge of a pit or lining up a jump. Of course, it might just be me, but I would suggest unless developers are going to put in extra features such as running jumps or running attacks, maybe a sneak step held button to slow down would be more helpful than a run button to speed up, at least in side scrollers. Then again, this might just be me, I admit I certainly don't! run through 3D games like shades in the same way. What do people think? Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam
Re: [Audyssey] Run feature in games
Hi Dark, I thought the same thing, why not switch the hot keys and in MOTA have right or left arrow the running speed and shift right and left arrow the walking speed. In my Sarah game up arrow starts you running automatically until you get close to a barrier. If you want to walk you must use control up arrow. Phil - Original Message - From: dark d...@xgam.org To: Gamers@audyssey.org Sent: Monday, December 14, 2009 9:27 PM Subject: [Audyssey] Run feature in games Hi. This is just something which occurred to me as I was out clubbing this evening, --- ie, abusing various creatures with Q9's big nasty club! in games, running often served incredibly distinct purposes just beyond the obvious moving faster, so, you could run and then jump to get a longer jump, or use the run move to perform dashing attacks. In many audio games i've seen though, running only moves you forward slightly faster. While 3D games like shades or gma tank commander make this very useful, in side scrollers like Q9, superliam and Mota, I actually find myself playing with the run button perminantly held down, which seems rather odd to say the least. If future side scrollers are going to have run features, instead of just making it a faster walk and effectively having the gamer hold buttons down, how about borrowing one feature from prince of persia, that of sneak step. In prince, you ran perminantly, but by holding down a button you could tap to get single steps, very useful for getting close to the edge of a pit or lining up a jump. Of course, it might just be me, but I would suggest unless developers are going to put in extra features such as running jumps or running attacks, maybe a sneak step held button to slow down would be more helpful than a run button to speed up, at least in side scrollers. Then again, this might just be me, I admit I certainly don't! run through 3D games like shades in the same way. What do people think? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Run feature in games
Hi Dark, I don't know. I feel like I can control my character more if I can hold down a key or combination of them to perform certain moves. Regards, Damien. - Original Message - From: dark d...@xgam.org To: Gamers@audyssey.org Sent: Tuesday, December 15, 2009 2:27 AM Subject: [Audyssey] Run feature in games Hi. This is just something which occurred to me as I was out clubbing this evening, --- ie, abusing various creatures with Q9's big nasty club! in games, running often served incredibly distinct purposes just beyond the obvious moving faster, so, you could run and then jump to get a longer jump, or use the run move to perform dashing attacks. In many audio games i've seen though, running only moves you forward slightly faster. While 3D games like shades or gma tank commander make this very useful, in side scrollers like Q9, superliam and Mota, I actually find myself playing with the run button perminantly held down, which seems rather odd to say the least. If future side scrollers are going to have run features, instead of just making it a faster walk and effectively having the gamer hold buttons down, how about borrowing one feature from prince of persia, that of sneak step. In prince, you ran perminantly, but by holding down a button you could tap to get single steps, very useful for getting close to the edge of a pit or lining up a jump. Of course, it might just be me, but I would suggest unless developers are going to put in extra features such as running jumps or running attacks, maybe a sneak step held button to slow down would be more helpful than a run button to speed up, at least in side scrollers. Then again, this might just be me, I admit I certainly don't! run through 3D games like shades in the same way. What do people think? Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Run feature in games
Hi Dark, The problem lies when you are playing the game for the first time and you don't know what is around you, you are bound to walk slowly, as you do in life. Regards, Damien. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 15, 2009 3:41 AM Subject: Re: [Audyssey] Run feature in games Hi Tom. What you mention the tomb rader series using sounds a lot like the system prince of persia pioneered in 1991, which similarly featured innumerable spike traps throughout the game which you had to get around, as well as the necessity to sneak to the edge of ledges in order to climb down from them. As I said, if longer running jumps or dash attacks were introduced (even original mario brothers had long running jumps, --- -allbeit with a penalty of stopping distance), I could certainly see the point of a run mode, but it just seems that in games like Q9 and superliam, and mota as it stands now, it doesn't serve too much purpose other than getting you through the levels faster, which you should probably be doing by default anyway. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Run feature in games
That's true damien, but that's what a walk slowly key would be for. Beware the grue! Dark. - Original Message - From: Damien C. Sadler dam...@x-sight-interactive.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 15, 2009 7:03 AM Subject: Re: [Audyssey] Run feature in games Hi Dark, The problem lies when you are playing the game for the first time and you don't know what is around you, you are bound to walk slowly, as you do in life. Regards, Damien. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 15, 2009 3:41 AM Subject: Re: [Audyssey] Run feature in games Hi Tom. What you mention the tomb rader series using sounds a lot like the system prince of persia pioneered in 1991, which similarly featured innumerable spike traps throughout the game which you had to get around, as well as the necessity to sneak to the edge of ledges in order to climb down from them. As I said, if longer running jumps or dash attacks were introduced (even original mario brothers had long running jumps, --- -allbeit with a penalty of stopping distance), I could certainly see the point of a run mode, but it just seems that in games like Q9 and superliam, and mota as it stands now, it doesn't serve too much purpose other than getting you through the levels faster, which you should probably be doing by default anyway. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.