Hi Phil,
Hmmm, I do not remember a purely text version of the lunar lander game. I will
have to give the copy that I have a go and see what it is all about. I've also
always wanted to try to make the QBasic gorilla exploding banana throwing game
accessible.
BFN
Jim
Script: ImpLode, U
Hi,
Yes. I've often seen the Satern 5 written as Satern V since V is the
Roman Numeral for five. It also had five huge engines for the main
stage of the launch.
Cheers!
On 5/10/11, Charles Rivard wrote:
> It was the Saturn V that had 5 main engines. Not sure, but I think it was
> labeled the
future.
Phil
- Original Message -
From: "Jim Kitchen"
To: "Phil Vlasak"
Sent: Tuesday, May 10, 2011 5:57 AM
Subject: Re: [Audyssey] Space sims?
Hi Phil,
I think that someone had once converted the dos Lunar Lander game to an
accessible version. Not positive abou
4:57 AM
Subject: Re: [Audyssey] Space sims?
Hi Ron,
Thanks, don't know why I always thought that the shuttle had 5 main
engines. Maybe I was including the 2 SRB engines. Or maybe it was the
Saturn rocket that had 5 engines in it's first stage.
BFN
Jim
Out of my mind. Back in five
Hi Jim,
Right. That's basically my thought. Why reinvent the wheel when there
is free code laying around. Its perfectly legal to use it as long as
the game remains free of charge. Open source code has helped me out a
lot over the years. Especially when it comes to games.
There are many free open
--
From: "Jim Kitchen"
Sent: Tuesday, May 10, 2011 5:57 AM
To: "Ron Kolesar"
Subject: Re: [Audyssey] Space sims?
> Hi Ron,
>
> Thanks, don't know why I always thought that the shuttle had 5 main
> engines. Maybe I
listen to the descents on youtube they are fascinating.
Ms Imbar Golt
im...@netvision.net.il
- Original Message -
From: "Jim Kitchen"
To: "Imbar Golt"
Sent: Tuesday, May 10, 2011 12:57 PM
Subject: Re: [Audyssey] Space sims?
Hi Imbar,
Thanks, I did not know tha
Hi Thomas,
Yeah, starting with something like the open source simulator, Flight Gear would
sure be a giant help. Just like if I were to ever write a chess program, I
would start with the open source gnuchess project and try to write a nice
interface for it. Why reinvent the wheel right?
BFN
Hi Thomas,
Oh yeah, thanks, I had forgotten how much more weight the Apollo missions
carried and thus needed the huge Saturn rocket to get them into space.
BFN
Jim
Ithinkmyspacebarstoppedworking.
j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
Gamers m
Hi Imbar,
Thanks, I did not know that the rocket engines had parachutes. I knew that the
American space capsules from the Mercury, Gemini and Apollo missions had
parachutes and landed in the ocean. They were sort of tear drop shaped. Now
the shuttle is shaped like an airplane and lands on a
Hi Ron,
Thanks, don't know why I always thought that the shuttle had 5 main engines.
Maybe I was including the 2 SRB engines. Or maybe it was the Saturn rocket
that had 5 engines in it's first stage.
BFN
Jim
Out of my mind. Back in five minutes.
j...@kitchensinc.net
http://www.kitchen
Hi Phil,
I think that someone had once converted the dos Lunar Lander game to an
accessible version. Not positive about that though. I am not sure exactly
right now how I would plan to make it accessible myself as I remember playing
it some when I had a tiny bit of sight left. I do have the
space, but don't have the
$30,000,000.00 that the Russians want for the ticket into space.
Ron Kolesar
kolesar16...@roadrunner.com
--
From: "Alfredo_The_Music_maker"
Sent: Monday, May 09, 2011 2:36 PM
To: "Gamers Discussion list
Well that is one reason why the sound starts to fade for two reasons.
One is because the atmosphere is running out of oxygen, and the other is
because they are going more than Mach2. What I would like to know, for a
note to myself, can you feel yourself in orbit at all? That would be
interestin
Would I would like to know is, what exactly is a down range. I listened
to a launch in progress and they usually announce time, altitude (in
miles), down range (in miles) and speed (in MPH) Then once they separate
rocket booster separation they have to aim the engines to the precise
target in s
Well talk about this is very interesting, and though as much as I would
like to talk more on this subject, I cannot, for it it does not belong here.
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They do.
Ms Imbar Golt
im...@netvision.net.il
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Monday, May 09, 2011 6:25 PM
Subject: Re: [Audyssey] Space sims?
Hi Jim,
No, they eject the solid rocket boosters and fuel tank separate
Hi,
Hmmm..Well, if I ever get in a mood to do a flight sim I'd probably
use the open source simulator, Flight Gear, as a basis of comparison.
I don't know how much true to life the math and physics is in Flight
Gear but its suppose to be fairly equal to Microsoft Flight Simulator
in a lot of ways.
Hi Ron,
Thanks for that. I wasn't sure on all the specifics myself. For some
reason after becoming a teenager and older I lost interest in the
space missions, but had been a huge fan as a child. I guess once I
realised real life space missions weren't as interesting as Star Wars
and Star Trek it w
Hi Jim,
No, they eject the solid rocket boosters and fuel tank separately. The
fule tank is required to give the shuttle enough fuel to reach orbet.
As far as the ejected rocket boosters and fuel tanks I believe they
have a recovery ship try and recover them.
As far as the early space missions th
s.
The om's slow her down and the rcs help steer the shuttle.
Hope that helps.
Ron
Ron Kolesar
kolesar16...@roadrunner.com
--
From: "Jim Kitchen"
Sent: Monday, May 09, 2011 5:45 AM
To: "Thomas Ward"
Subject: Re: [Audyssey]
Hi Jim,
You could convert the old DOS game Lunar Lander, adding appropriate sounds.
I tried looking for it but could not find it.
Phil
- Original Message -
From: "Jim Kitchen"
To: "Imbar Golt"
Sent: Monday, May 09, 2011 5:45 AM
Subject: Re: [Audyssey] Space sims
death-match modes.
Cheers,
Imbar
Ms Imbar Golt
im...@netvision.net.il
- Original Message -
From: "Jim Kitchen"
To: "Imbar Golt"
Sent: Monday, May 09, 2011 12:45 PM
Subject: Re: [Audyssey] Space sims?
Hi Imbar,
Well if I had the code for a flight sim I could tr
land.
Cheers,
Imbar
Ms Imbar Golt
im...@netvision.net.il
- Original Message -
From: "Jim Kitchen"
To: "Thomas Ward"
Sent: Monday, May 09, 2011 12:45 PM
Subject: Re: [Audyssey] Space sims?
Hi Thomas,
Yes, on the launches they always report altitude, time and down
Hi Imbar,
Well if I had the code for a flight sim I could try to convert it to a space
sim. Don't have the code for a flight sim though. And to write one I would
need degrees in mathematics, physics, aeronautics, geography and probably a
couple more that I am not thinking of right now. And
Hi Thomas,
Yes, on the launches they always report altitude, time and down range. So at
some time they do not go directly vertical. I am not sure if the solid rocket
boosters are ejected at the same time as the external fuel tank or before.
Wonder if they recover any of that stuff out of th
Hi Shaun,
Well, I can say that Asteroids 98, a remake by Activision for Win 98,
wasn't boring. Besides better graphics and sounds it had a more
complete plot than the original Asteroids of the 1980's. Basically,
the in-game story was you were sent out to stop these asteroids from
hitting earth. As
bar Golt"
Sent: Sunday, May 08, 2011 12:53 PM
Subject: Re: [Audyssey] Space sims?
Hi Imbar,
Yeah even though landing the shuttle is similar to landing a glider plane
the launch is nothing like taking off in a plane. You know in an airplane
you crank up the engines, release the brakes and
nt: Sunday, May 08, 2011 1:16 AM
To: "Gamers Discussion list"
Subject: Re: [Audyssey] Space sims?
> Well there is the Microsoft SFX flight seem you can check out. Many have
> made it accessible using a variety of programs. Ron Co loser is the expert
> along those lines.
>
Hi tom,
Yeah I can see how that would be an issue.
I've played games like frontier elite 2 in the passed, it simulates space
very well. I've also played games like x beyond the frontier, whereby the
normal physics of space don't apply. Meaning if you want to stop you can and
you don't need to re
Hi,
Also I recall even though the actual launch is vertical I believe once
the shuttle reaches a certain altitude they have to change angles etc
to take the curvager of the earth into consideration. Plus drop the
srbs into the ocean once they are spent etc.
On 5/8/11, Jim Kitchen wrote:
> Hi Imb
Hey, That is why I was saying someone could change some of the stuff in
the game so that they couldn't get in any trouble remaking the game.
They could change the name and take away a few things and add a few things.
--
Email services provided by the System Access Mobile Network. Visit
www.ser
Well Anshan launch is similar to that, except you can actually build a
same type of fuel but we have to be really smart for that. I once new
someone who made a small rocket and launched a message into space, but
that is for another list. What I think is that they have several buttons
and keys t
Hi Imbar,
Yeah even though landing the shuttle is similar to landing a glider plane the
launch is nothing like taking off in a plane. You know in an airplane you
crank up the engines, release the brakes and roll down the runway building up
speed until you get to the correct speed to pull up a
Mars as in the planet or Mars as in a game program name.
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hmmm well I have not touched it for ages.
It has some keyboard but also mouse control but it was quite visual.
There are soundpacks and such though.
At 08:35 p.m. 8/05/2011, you wrote:
Orbit Simulator, and like I said, how easy is it to use.
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If you
well youtube is where you can see launches.
nasa multimedia has those to.
At 08:35 p.m. 8/05/2011, you wrote:
I actually want to see a launch in progress like on a video, but
that will get off topic if I talk about the launching process.
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If you wan
a dose and take
it to heart.
- Original Message - From: "Clement Chou"
To: "Gamers Discussion list"
Sent: Saturday, May 07, 2011 6:34 PM
Subject: Re: [Audyssey] Space sims?
I actually wanted to try it, just to see what the experience was
like... and because I rea
the issue I have with mars was you spun a wheel like a wheel of
fortune and waited for the outcome.
At 12:54 p.m. 8/05/2011, you wrote:
Hey, it would be cool if someone could remake desination mars. With
all the great sounds and music and other audio files it would be a
pretty great remake.
I
Orbit Simulator, and like I said, how easy is it to use.
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I actually want to see a launch in progress like on a video, but that
will get off topic if I talk about the launching process.
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What is it for, and is it accessible with NVDA?
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Well, I wonder when NASA will make blind Castro flying more accessible,
all talking instruments, like when you fly, I heard there are talking GPS.
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-
From: "Imbar Golt"
Sent: Saturday, May 07, 2011 6:50 PM
To: "Gamers Discussion list"
Subject: Re: [Audyssey] Space sims?
> With the right programming I think we could launch too. Its no different
> then taking off in a plane, only more complex maybe but the pr
I have never been to space camp.
I know you americans do it but nothing exists here.
Is there any recordings of missions etc.
I'd be interested.
I guess that could be an idea for a sim.
At 11:20 a.m. 8/05/2011, you wrote:
Space camp was fun times... and the missions that take hours are the
best
well this reminds me of the nightjar but the apolo 13 mission could
be interesting.
Same concept as the night jar, or slightly worse outcome.
Something like having an explosion send the ship into deep space for
starters then the rest of actual game.
Ofcause with all the failing systems, and actu
I aggree.
I guess you could make a simple game that you hit keys to do sertain
things but thats probably it.
With what we know now thats probably as far as we will be able to go now.
At 11:10 a.m. 8/05/2011, you wrote:
Hi Darren,
Well, I don't want to sound negative, but my guess it is the tec
urther and
develop a fully fledged sim.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 07 May 2011 23:21
To: Gamers Discussion list
Subject: Re: [Audyssey] Space sims?
Hi Ron,
Why couldn't we do a Shuttle launch? I
There is an orbiter sim at www.orbitsim.com
Its a bit visual I am not sure if its free or opensource but
sertainly loads of stuff has been written for it including 3rd party addons.
So that may be something to concider.
At 10:20 a.m. 8/05/2011, you wrote:
Hi Ron,
Why couldn't we do a Shuttle l
are the sims.
>
>
> Ms Imbar Golt
> im...@netvision.net.il
> - Original Message -
> From: "shaun everiss"
> To: "Gamers Discussion list"
> Sent: Saturday, May 07, 2011 11:15 PM
> Subject: Re: [Audyssey] Space sims?
>
>
>> what would be the p
asteroids was totally boring.
I played the arcade version in inform some years back.
They tried to emulate it and the emulated games bar centiped sucked.
Missile command was totally crappy.
No matter where I went, I always ended up dead.
So either all those games were just crap by default or the b
To: Gamers Discussion list
Subject: Re: [Audyssey] Space sims?
what would be the point to not shooting.
Seriously, shooting or at least some stratogy is needed.
If you mean just fly round in the air doing not that much then get a
sighted person to play orbit sim with you.
Play for 30 minutes, then fa
Well, if we want a successful simulator, we would have to know the line
of physics and chemistry so we can tell what we should do in different
situations, because in space the physics are different, but then we will
need different lines in math to be able to...
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I never played any mainstream because I never had the equipment to do so
and never got the blind friendly game. I know there was a few games that
were more for Nintendo 32-bit or maybe 64-bit, and it had some narrative
action.
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You know, I like
action/firstPerson/TurnedBasedGAmes/sidescrolling/3rdPersonGames the
others like RPG/text Adventures, and things like that that lack action
are not the best. The other remaining genres are Okay for me.
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Well there is the Microsoft SFX flight seem you can check out. Many have
made it accessible using a variety of programs. Ron Co loser is the
expert along those lines.
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Yo
And how is this going to turn out, will it be in adrift or in thorn or
something, or is it going to be like an action-game/space innovators style.
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mine will have fighting in it though.
- Original Message -
From: "Imbar Golt"
To: "Gamers Discussion list"
Sent: Saturday, May 07, 2011 9:45 PM
Subject: Re: [Audyssey] Space sims?
That's a great idea.
Ms Imbar Golt
im...@netvision.net.il
- Ori
excellent.
Ms Imbar Golt
im...@netvision.net.il
- Original Message -
From: "Shane Lowe"
To: "Gamers Discussion list"
Sent: Sunday, May 08, 2011 4:49 AM
Subject: Re: [Audyssey] Space sims?
I'm working on making one.
- Original Message -
From: &
I'm working on making one.
- Original Message -
From: "Imbar Golt"
To: "Gamers Discussion list"
Sent: Saturday, May 07, 2011 4:04 PM
Subject: [Audyssey] Space sims?
Hi,
Are there any spaceship sims without shooting any aliens?
Thanks,
Imbar
Ms Imbar Golt
im...@netvision.net.il
-
o: "Gamers Discussion list"
Sent: Sunday, May 08, 2011 2:10 AM
Subject: Re: [Audyssey] Space sims?
Hi Darren,
Well, I don't want to sound negative, but my guess it is the technical
skills required to create a simulator that the ag developers lack.
Unlike a game a realistic flight s
That's a great idea.
Ms Imbar Golt
im...@netvision.net.il
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Sunday, May 08, 2011 2:18 AM
Subject: Re: [Audyssey] Space sims?
Hi Ron,
Oh, I could probably do it as well, at least
I was about to say this... with the difference being that sports
games aren't generally my thing. Action games give me much more of a
thrill to play. And a lot of the better action games such as the Lord
of the Rings games on the ps2 require a lot of running around. The
objective is to kill eve
grin)
---
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it to heart.
- Original Message - From: "Clement Chou"
To: "Gamers Discussion list"
Sent: Saturday, May 07, 2011 6:34 PM
Subject: Re: [Audyssey] Space sims?
I actually wanted to try
Wow. You could have been another Apollo 13! (evil grin)
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heart.
- Original Message -
From: "Clement Chou"
To: "Gamers Discussion list"
Sent: Saturday, May 07, 2011 6:34 PM
Subject:
Hi Charles,
Ah, you are such a spoiled sport. I play a few mainstream games
myself, and figure out how to play it without sight if I can. Right
now I have my eyes on WWE All Stars, which I've tried a little bit on
a friend's XBox 360, and with a little practice you can get80% to 90%
accessibility.
ment Chou"
To: "Gamers Discussion list"
Sent: Saturday, May 07, 2011 6:18 PM
Subject: Re: [Audyssey] Space sims?
You just mentioned pretty much everyone who is into mainstream games. lol.
All of us play certain games that are not fully playable... as an example,
fighting gam
Hey, it would be cool if someone could remake desination mars. With
all the great sounds and music and other audio files it would be a
pretty great remake.
I think even if you just change the name and a couple of things were
you could not get in trouble with the original creater of the game the
Quit teasing me Tom. SMILES.
Just like in the one NASA book.
Neal Armstrong and Edward now Buzz Aldren would fight to see who was going
to be the first one stipping out of Eagle first.
Ron who if were sighted now knows that his footprints with the other twelve
set of footprints would still be on
I actually wanted to try it, just to see what the experience was
like... and because I realized I couldn't get in trouble if I was
dead. grins. No... actually, I'd been refuelling the shuttle at the
ISS and forgot to close it when we left. Checklists don't involve the
fuel valves, so neither my
Hi,
Oops! Yeah, leaving a fuel valve open could have been very bad for
your health. How much did you want to wind up a fireball on reentry?
On 5/7/11, Clement Chou wrote:
> Space camp was fun times... and the missions that take hours are the
> best parts. I'll never forget the time I left a fue
I would love to see that. And with time, you could increase the
complexity to multiplayer and work in squadrons... maybe not standard
12-person squadrons, but something simular... nine, say. It would be
a blast to have to coordinate other people to attack enemy flights
that are also controlled
kolesar16...@roadrunner.com
--
From: "Imbar Golt"
Sent: Saturday, May 07, 2011 6:50 PM
To: "Gamers Discussion list"
Subject: Re: [Audyssey] Space sims?
> With the right programming I think we could launch too. Its no different
&
HI Clement,
Agreed. I've been thinking for along time of doing a Star Wars
Starfighter simulator or a Star Trek game where you get to pilot the
U.S.S. Enterprise. Flying around is sort of dull if you can't get into
the thick of things and blow a few enemy tie intercepters or droid
starfighters out
Space camp was fun times... and the missions that take hours are the
best parts. I'll never forget the time I left a fuel valve open...
and me, the commander! I felt like an idiot. lol. Lucky I fixed it
before we began landing.
At 03:20 PM 07/05/2011, you wrote:
Hi Ron,
Why couldn't we do a
Hi Ron,
Oh, I could probably do it as well, at least a fair shuttle simulator,
but like Munawar I've got so much going on now I don't have the time.
Something else I'd love to see in accessible format is an Apaulo
simulator. Not only taking off, but flying the Apaulo to the moon and
back. That wou
so look around, find a dose and take
it to heart.
- Original Message - From: "darren harris"
To: "'Gamers Discussion list'"
Sent: Saturday, May 07, 2011 3:26 PM
Subject: Re: [Audyssey] Space sims?
I used to play the x beyond the frontier series but it
un everiss"
To: "Gamers Discussion list"
Sent: Saturday, May 07, 2011 11:15 PM
Subject: Re: [Audyssey] Space sims?
what would be the point to not shooting.
Seriously, shooting or at least some stratogy is needed.
If you mean just fly round in the air doing not that much then get
Hi Darren,
Well, I don't want to sound negative, but my guess it is the technical
skills required to create a simulator that the ag developers lack.
Unlike a game a realistic flight simulator, space simulator, whatever
requires a pretty decent amount of physics and a whole lot of math to
make abso
Yeah same. Why could there not be something like that on the audiogaming
community, I mean, whoever wants to start it will obviously have to work it a
lot since it is going to be rather big.Alfredo C.
Skype: Casta947
Twitter: Casta947
Facebook: http://www.facebook.com/TheAudioGamer
Klango: casta
: "Ron Kolesar"
To: "Gamers Discussion list"
Sent: Sunday, May 08, 2011 1:13 AM
Subject: Re: [Audyssey] Space sims?
I for one agree with you Imbar.
Now where oh where is that space shuttle simulator?
I hope someone makes me eat my words on the following.
I don't t
Here here Thomas.
Ms Imbar Golt
im...@netvision.net.il
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Sunday, May 08, 2011 1:20 AM
Subject: Re: [Audyssey] Space sims?
Hi Ron,
Why couldn't we do a Shuttle launch? I have a frie
ard"
Sent: Saturday, May 07, 2011 6:20 PM
To: "Gamers Discussion list"
Subject: Re: [Audyssey] Space sims?
> Hi Ron,
>
> Why couldn't we do a Shuttle launch? I have a friend who went to Space
> Camp one year and she ended up being Shuttle Commander. They even let
&
her and
develop a fully fledged sim.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 07 May 2011 23:21
To: Gamers Discussion list
Subject: Re: [Audyssey] Space sims?
Hi Ron,
Why couldn't we do a Shuttle launch?
Hi Ron,
Why couldn't we do a Shuttle launch? I have a friend who went to Space
Camp one year and she ended up being Shuttle Commander. They even let
her try as Shuttle pilot in the simulator which was cool. I think with
the right accessibility aids flying a space shuttle is no different
than any o
commander (CDR) or a space shuttle
pilot (PLT)/
Ron Kolesar
kolesar16...@roadrunner.com
--
From: "Imbar Golt"
Sent: Saturday, May 07, 2011 4:23 PM
To: "Gamers Discussion list"
Subject: Re: [Audyssey] Space sims?
> What is wrong
I totally agree with you
Ms Imbar Golt
im...@netvision.net.il
- Original Message -
From: "Charles Rivard"
To: "Gamers Discussion list"
Sent: Saturday, May 07, 2011 11:40 PM
Subject: Re: [Audyssey] Space sims?
Why someone would want a partially accessible game e
Sent: Saturday, May 07, 2011 3:26 PM
Subject: Re: [Audyssey] Space sims?
I used to play the x beyond the frontier series but it became so complex as
to make it unplayable as the later games developed. So yeah if anybody has
played anything that can still work on either xp or windows 7 that
That's right.
Ms Imbar Golt
im...@netvision.net.il
- Original Message -
From: "Jeremy Kaldobsky"
To: "Gamers Discussion list"
Sent: Saturday, May 07, 2011 11:24 PM
Subject: Re: [Audyssey] Space sims?
The old 80's Asteroids game doesn't involve sho
ginal Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: 07 May 2011 21:24
To: Gamers Discussion list
Subject: Re: [Audyssey] Space sims?
The old 80's Asteroids game doesn't involve shooting aliens. You shoot
asteroids lol.
The old 80's Asteroids game doesn't involve shooting aliens. You shoot
asteroids lol. It sounds like you're looking for more of a space themed flight
simulator.
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: "shaun everiss"
To: "Gamers Discussion list"
Sent: Saturday, May 07, 2011 11:15 PM
Subject: Re: [Audyssey] Space sims?
what would be the point to not shooting.
Seriously, shooting or at least some stratogy is needed.
If you mean just fly round in the air doing not
on do play?
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: 07 May 2011 21:16
To: Gamers Discussion list
Subject: Re: [Audyssey] Space sims?
what would be the point to not shooting.
Seriously, shooting or at least some s
what would be the point to not shooting.
Seriously, shooting or at least some stratogy is needed.
If you mean just fly round in the air doing not that much then get a
sighted person to play orbit sim with you.
Play for 30 minutes, then fall assleap.
Its real boring.
ON the other hand, this is al
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