Re: [Audyssey] The fun little mouse, was:: MOTA Mouse Support

2009-03-27 Thread Thomas Ward

Hi James,
Yes, I have the mouse demo. The public release as well as the source 
code. I have something interesting planned for that demo, but haven't 
gotten around to working on that at this time.

Smile.

James Dietz wrote:

Using the mouse in situations more appropriate (such as
gestures/fighting/targeting etc) would make it seem like less of a
chore to some.  Showing gamers how awesome the mouse is would be
better than cramming it in somewhere where it might not fit so well.
I don't think it'd be such a good idea to force people to use the
mouse - if it's awesome and easy to apply in a certain situation,
people will realize it, especially if it's in tandom with something
familiar like the keyboard.  Alchemy had a really cool little mouse
demo a while ago; the keyboard was used to walk back and forth (w and
s) and the mouse was used to turn the character and his gun.  The
little feedback I remember hearing was negative, which is unfortunate.
 If the user can switch between exclusive keyboard and mouse use they
might want to use keyboard as it's familiar, but if the mouse can
supplement tthe keyboard then we got something.  Tom, don't you have
the mouse demo? I can zshare or sendspace it if people want to try it
out, but perhaps you could put it up to wet people's appetite.

James



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Re: [Audyssey] The fun little mouse, was:: MOTA Mouse Support

2009-03-27 Thread Thomas Ward

Hi Che,
Well, the main reason I was using the left button to jump and the right 
to run was the fact that all the weapon keys are easily accessible from 
the left hand. This means you could use your right hand with the mouse 
exclusively for moving and your left to shoot, pick up items, and switch 
inventory items, etc. In my opinion that seams like an ideal way to play 
the game.

Smile.

Che wrote:
 Yah, I agree with Dark here, the mouse shouldn't be used just as a 
replacement for keys only.  The unique abilities of the mouse should be 
utilized as much as possible to take advantage of its possibilities, 
something that is going to take thinking outside the box.
 I think Thomas mentioned using the mous buttons to jump, but why not 
have the left button fire the weapon, scroll wheel change inventory, and 
right button holster and unholster weapon?  Then a modifier key could be 
used for jumping in conjunction with the mouse.
 Just a suggestion, but there are all kinds of possibilities that would 
attract the gamer to use the mouse if it were more than a simple 
replacement for pressing keys.

 Later
che



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Re: [Audyssey] The fun little mouse, was:: MOTA Mouse Support

2009-03-27 Thread James Dietz
Using the mouse in situations more appropriate (such as
gestures/fighting/targeting etc) would make it seem like less of a
chore to some.  Showing gamers how awesome the mouse is would be
better than cramming it in somewhere where it might not fit so well.
I don't think it'd be such a good idea to force people to use the
mouse - if it's awesome and easy to apply in a certain situation,
people will realize it, especially if it's in tandom with something
familiar like the keyboard.  Alchemy had a really cool little mouse
demo a while ago; the keyboard was used to walk back and forth (w and
s) and the mouse was used to turn the character and his gun.  The
little feedback I remember hearing was negative, which is unfortunate.
 If the user can switch between exclusive keyboard and mouse use they
might want to use keyboard as it's familiar, but if the mouse can
supplement tthe keyboard then we got something.  Tom, don't you have
the mouse demo? I can zshare or sendspace it if people want to try it
out, but perhaps you could put it up to wet people's appetite.

James

On 3/27/09, Thomas Ward  wrote:
> Hi Dark,
> Yeah, I see your point. You are aiming for speciality rather than
> generality. The only disagreement I have with that point is this.
> Currently there are a lot of gamers out there who are afraid to try the
> mouse, uncertain about using it as an input controller, and just
> hesitate to try it for one reason or another. Maybe they see it as
> confusing, difficult, whatever do to their lack of experience using a
> mouse in general. As a result if mouse support is only used for
> specialized purposes such as a gestures game, a fighting game, etc it is
> going to give off the impression using the mouse is hard and tricky to
> use, and maybe that is all a mouse can be used for. Giving someone a
> simple game to try the mouse with might get them use to using a mouse,
> let them relax, and learn very basic mouse techniques before trying a
> game where the mouse support is harder/trickier to use.
> Then, there is the side issue that I am currently performing research on
> cross platform games. Based on that research thus far keyboards and mice
> are universally supported on Windows, Linux, and Mac computers. However,
> joysticks, game pads, and so on are not. On Linux, for example, I've
> found joysticks is very hit or miss. Some work fine with the generic
> Linux joystick drivers and some don't work at all. Point is universal
> joystick support is unreliable outside the Windows environment were the
> mouse is very reliable. As a result when i do begin work on cross
> platform games I'll have to take that into account.
> Finally, I think the mouse is fairly comfortable to use. Sometimes when
> holding down the arrow keys to run, walk, etc my fingers cramp up. That
> hasn't happened when moving left or right with the mouse. So again this
> might come down as a deciding factor for someone playing agame.
> Smile.
>
> dark wrote:
>  > As I said Tom, this probably will just end up being a "suck it and see"
>  > type of question.
>  >
>  > currently my opinion is that the mouse is a more specialized form of
>  > control and useable for specific sorts of in game challenges, 
>  > precise targiting or use as a throtle. If people would prefer to use a
>  > mouse in a space invaders game,  fair enough if the option is there.
>  >
>  > Currently though, I'm less keen on the mouse being simply a substitute
>  > control method. Just as the mouse requires different sorts of physical
>  > action, it should be suted to those sorts of actions.
>  >
>  > if the mouse is used in a game, i'd prefer it to be used with a distinct
>  > and definite use in mind specific to the control method of a mouse, 
>  > such as that seen in the gestures game, or planned in Che's fighting
>  > game. It just strikes me using the mouse to move in streight lines in a
>  > game with basic controls and targiting is something of overkill.
>  >
>  > Just my opinion though, and if a game is developed with mouse support
>  > I'm always ready to give it a try,  I'd just prefer it personally if
>  > mouse support was used to it's fullest extent in games, not merely
>  > becoming a substitute for keyboards.
>  >
>  > Beware the Grue!
>  >
>  > Dark.
>
>
>
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Re: [Audyssey] The fun little mouse, was:: MOTA Mouse Support

2009-03-27 Thread Thomas Ward

Hi Dark,
Yeah, I see your point. You are aiming for speciality rather than 
generality. The only disagreement I have with that point is this.
Currently there are a lot of gamers out there who are afraid to try the 
mouse, uncertain about using it as an input controller, and just 
hesitate to try it for one reason or another. Maybe they see it as 
confusing, difficult, whatever do to their lack of experience using a 
mouse in general. As a result if mouse support is only used for 
specialized purposes such as a gestures game, a fighting game, etc it is 
going to give off the impression using the mouse is hard and tricky to 
use, and maybe that is all a mouse can be used for. Giving someone a 
simple game to try the mouse with might get them use to using a mouse, 
let them relax, and learn very basic mouse techniques before trying a 
game where the mouse support is harder/trickier to use.
Then, there is the side issue that I am currently performing research on 
cross platform games. Based on that research thus far keyboards and mice 
are universally supported on Windows, Linux, and Mac computers. However, 
joysticks, game pads, and so on are not. On Linux, for example, I've 
found joysticks is very hit or miss. Some work fine with the generic 
Linux joystick drivers and some don't work at all. Point is universal 
joystick support is unreliable outside the Windows environment were the 
mouse is very reliable. As a result when i do begin work on cross 
platform games I'll have to take that into account.
Finally, I think the mouse is fairly comfortable to use. Sometimes when 
holding down the arrow keys to run, walk, etc my fingers cramp up. That 
hasn't happened when moving left or right with the mouse. So again this 
might come down as a deciding factor for someone playing agame.

Smile.

dark wrote:
> As I said Tom, this probably will just end up being a "suck it and see"
> type of question.
>
> currently my opinion is that the mouse is a more specialized form of
> control and useable for specific sorts of in game challenges, 
> precise targiting or use as a throtle. If people would prefer to use a
> mouse in a space invaders game,  fair enough if the option is there.
>
> Currently though, I'm less keen on the mouse being simply a substitute
> control method. Just as the mouse requires different sorts of physical
> action, it should be suted to those sorts of actions.
>
> if the mouse is used in a game, i'd prefer it to be used with a distinct
> and definite use in mind specific to the control method of a mouse, 
> such as that seen in the gestures game, or planned in Che's fighting
> game. It just strikes me using the mouse to move in streight lines in a
> game with basic controls and targiting is something of overkill.
>
> Just my opinion though, and if a game is developed with mouse support
> I'm always ready to give it a try,  I'd just prefer it personally if
> mouse support was used to it's fullest extent in games, not merely
> becoming a substitute for keyboards.
>
> Beware the Grue!
>
> Dark.



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Re: [Audyssey] The fun little mouse, was:: MOTA Mouse Support

2009-03-26 Thread Constantine

I quite agree with this.



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- Original Message - 
From: "Steve" 

To: "Gamers Discussion list" 
Sent: Thursday, March 26, 2009 7:54 PM
Subject: Re: [Audyssey] The fun little mouse, was:: MOTA Mouse Support



Hello,
I have to agree with this completely, it makes much more since in a game 
such as Mota, where as in a game such as Rail Racer using the mouse only 
makes things much better.

Steve Walker
- Original
Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Thursday, March 26, 2009 3:06 PM
Subject: Re: [Audyssey] The fun little mouse, was:: MOTA Mouse Support


As I said Tom, this probably will just end up being a "suck it and see" 
type of question.


currently my opinion is that the mouse is a more specialized form of 
control and useable for specific sorts of in game challenges,   
precise targiting or use as a throtle. If people would prefer to use a 
mouse in a space invaders game,  fair enough if the option is there.


Currently though, I'm less keen on the mouse being simply a substitute 
control method. Just as the mouse requires different sorts of physical 
action, it should be suted to those sorts of actions.


if the mouse is used in a game, i'd prefer it to be used with a distinct 
and definite use in mind specific to the control method of a mouse,   
such as that seen in the gestures game, or planned in Che's fighting 
game. It just strikes me using the mouse to move in streight lines in a 
game with basic controls and targiting is something of overkill.


Just my opinion though, and if a game is developed with mouse support I'm 
always ready to give it a try,  I'd just prefer it personally if 
mouse support was used to it's fullest extent in games, not merely 
becoming a substitute for keyboards.


Beware the Grue!

Dark.

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Re: [Audyssey] The fun little mouse, was:: MOTA Mouse Support

2009-03-26 Thread Steve

Hello,
I have to agree with this completely, it makes much more since in a game 
such as Mota, where as in a game such as Rail Racer using the mouse only 
makes things much better.

Steve Walker
- Original
Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Thursday, March 26, 2009 3:06 PM
Subject: Re: [Audyssey] The fun little mouse, was:: MOTA Mouse Support


As I said Tom, this probably will just end up being a "suck it and see" 
type of question.


currently my opinion is that the mouse is a more specialized form of 
control and useable for specific sorts of in game challenges,  precise 
targiting or use as a throtle. If people would prefer to use a mouse in a 
space invaders game,  fair enough if the option is there.


Currently though, I'm less keen on the mouse being simply a substitute 
control method. Just as the mouse requires different sorts of physical 
action, it should be suted to those sorts of actions.


if the mouse is used in a game, i'd prefer it to be used with a distinct 
and definite use in mind specific to the control method of a mouse,   
such as that seen in the gestures game, or planned in Che's fighting game. 
It just strikes me using the mouse to move in streight lines in a game 
with basic controls and targiting is something of overkill.


Just my opinion though, and if a game is developed with mouse support I'm 
always ready to give it a try,  I'd just prefer it personally if mouse 
support was used to it's fullest extent in games, not merely becoming a 
substitute for keyboards.


Beware the Grue!

Dark.

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Re: [Audyssey] The fun little mouse, was:: MOTA Mouse Support

2009-03-26 Thread Che
 Yah, I agree with Dark here, the mouse shouldn't be used just as a 
replacement for keys only.  The unique abilities of the mouse should be 
utilized as much as possible to take advantage of its possibilities, 
something that is going to take thinking outside the box.
 I think Thomas mentioned using the mous buttons to jump, but why not have 
the left button fire the weapon, scroll wheel change inventory, and right 
button holster and unholster weapon?  Then a modifier key could be used for 
jumping in conjunction with the mouse.
 Just a suggestion, but there are all kinds of possibilities that would 
attract the gamer to use the mouse if it were more than a simple replacement 
for pressing keys.

 Later
che

- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Thursday, March 26, 2009 5:06 PM
Subject: Re: [Audyssey] The fun little mouse, was:: MOTA Mouse Support


As I said Tom, this probably will just end up being a "suck it and see" 
type of question.


currently my opinion is that the mouse is a more specialized form of 
control and useable for specific sorts of in game challenges,  precise 
targiting or use as a throtle. If people would prefer to use a mouse in a 
space invaders game,  fair enough if the option is there.


Currently though, I'm less keen on the mouse being simply a substitute 
control method. Just as the mouse requires different sorts of physical 
action, it should be suted to those sorts of actions.


if the mouse is used in a game, i'd prefer it to be used with a distinct 
and definite use in mind specific to the control method of a mouse,   
such as that seen in the gestures game, or planned in Che's fighting game. 
It just strikes me using the mouse to move in streight lines in a game 
with basic controls and targiting is something of overkill.


Just my opinion though, and if a game is developed with mouse support I'm 
always ready to give it a try,  I'd just prefer it personally if mouse 
support was used to it's fullest extent in games, not merely becoming a 
substitute for keyboards.


Beware the Grue!

Dark.

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Re: [Audyssey] The fun little mouse, was:: MOTA Mouse Support

2009-03-26 Thread dark
As I said Tom, this probably will just end up being a "suck it and see" type 
of question.


currently my opinion is that the mouse is a more specialized form of control 
and useable for specific sorts of in game challenges,  precise targiting 
or use as a throtle. If people would prefer to use a mouse in a space 
invaders game,  fair enough if the option is there.


Currently though, I'm less keen on the mouse being simply a substitute 
control method. Just as the mouse requires different sorts of physical 
action, it should be suted to those sorts of actions.


if the mouse is used in a game, i'd prefer it to be used with a distinct and 
definite use in mind specific to the control method of a mouse,  such as 
that seen in the gestures game, or planned in Che's fighting game. It just 
strikes me using the mouse to move in streight lines in a game with basic 
controls and targiting is something of overkill.


Just my opinion though, and if a game is developed with mouse support I'm 
always ready to give it a try,  I'd just prefer it personally if mouse 
support was used to it's fullest extent in games, not merely becoming a 
substitute for keyboards.


Beware the Grue!

Dark. 



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Re: [Audyssey] The fun little mouse, was:: MOTA Mouse Support

2009-03-26 Thread Thomas Ward

Hi Dark,
Well, the issue isn't about weather a certain game or type of game 
requires a mouse but the option or availability to use the mouse as a 
secondary input device.
Take a game like Troopenum. It certainly does not need a mouse to play. 
Most would agree joystick and keyboard input is fine. Still if the mouse 
was available as an input device it would add something extra to the 
experience. A player could simply drag the mouse left/right to target 
the enemy ships and press the left button to fire. The right button 
could toggle through your weapons. A handy, simple, and responsive 
interface wrapped up in one.
My point is that games do not have to be difficult to get something out 
of having a mouse as an input device. Plus these days just about 
everyone has a mouse where joysticks is an added expense. So it may save 
a few bucks if the user is ok with the mouse and doesn't want to pay for 
a joystick up front.


dark wrote:
There are some pretty nifty games I've heard of which use the mouse or 
other relative in put devices to control the character.


take for example the old spindizy games on the amigar, which used either 
a mouse or a trackball to tilt the level around and make a pinball fall 
into holes.


I've also heard of several scrolling shooters flying spaceships which 
use the mouse as a smoother and more streamline control method for the 
main ship.


that being said though, imho a platform game where the concentration is 
on moving and climing in streight lines doesn't require a mouse 
particularly.


As I said though, as a lover of joysticks, and reluctantly a keyboard, 
I'm probably heavily biased on this point.


Beware the Grue!

dark.
- 


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Re: [Audyssey] The fun little mouse, was:: MOTA Mouse Support

2009-03-26 Thread Thomas Ward

Hi James,
I'm not sure how much general mouse experience you have had, but most 
mouse gamers, users, etc don't need a very large area to move the mouse 
in. They keep there wrist stationed on there desk and move the mouse to 
the left or right. If they reach the end of there mouse matt they pick 
it up,  move it left/right, set it down, and then continue in the 
direction they were moving before. This takes maybe a second to perform. 
Having tested this with MOTA it takes a second to get the hang of, but 
works fair enough.


James Dietz wrote:

I'm actually curious to find out how Thomas implemented the mouse to
control the character's running. Would I continuously have to move the
mouse to the right? If so I don't think I'd have a large enough desk
to avoid the need to pick it up occasionally. That'd obviously work
better with a trackball, but I'd rather use a keyboard or joystick for
something like character movement if I'd have to continuously move the
mouse in the direction I want to move.



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Re: [Audyssey] The fun little mouse, was:: MOTA Mouse Support

2009-03-25 Thread Chrissy
don't get me wrong, I do not mind if anyone will include mouse support as an 
option, but just would not want to see it as the only option to play a game. 
if people can choose then it is okay, as everyone can play according to 
their personal preference.

regards
chrissy

- Original Message - 
From: "Che" 

To: "Gamers Discussion list" 
Sent: Thursday, March 26, 2009 12:41 AM
Subject: [Audyssey] The fun little mouse, was:: MOTA Mouse Support
Although most sighted games use the mouse for aiming, that shouldn't 
preclude us from using it for other purposes.  I realize not a lot of you 
have used the mouse to play games, given the very few available, but I can 
tell you, we're missing out on a very good input device for the blind, and 
I really don't understand why the resistance.
 Is it just because it is something different that folks haven't done 
before?  Are folks afraid they can't learn to use it?
 What is the thinking out there?  I for one hate playing exclusively with 
the keyboard, there is just no subtlety of control there, but with the 
mouse you have an entirely new dimension of control if it is programmed 
right.
 For instance, I am still kicking around the idea of doing a mouse driven 
golf game.  Imagine how cool it would be to have control of your golf club 
speed depending on how fast you moved the mouse. It would feel a lot more 
like actually playing golf instead of trying to hit a moving target with a 
dart, as is the case with a keyboard setup.  No slam meant to Jim's golf 
game here, obviously what he has created has been accepted and played by 
throngs of accessible gamers and my hats off to him for providing it for 
free, and coming up with an interface that works very well.
 But my point is, we're limiting ourselves for no good reason here, and I 
wish someone would explain to me why it is taking so long to get 
accessible gamers to accept the mouse as a primary input device.
 I'm not trying to come down on anyones opinions here, but when I see 
folks not taking advantage of something that is capable of improving 
things on any level, I just have to scratch my head and wonder why.

 Thoughts?
 Thanks for reading my diatribe here, ehahah,
 Che



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Re: [Audyssey] The fun little mouse, was:: MOTA Mouse Support

2009-03-25 Thread Ron Schamerhorn
Hi Phil

  I appreciate you sending out this reminder about the mouse optional games. 
I actually downloaded the first of the three games Fireman.  I have to 
honestly admit I played four times two with the keyboard and two with the 
mouse.  As unused to working the mouse as I am, game four with the mouse was 
for sure my best in rescuing falling people.
  Time to go back and look at the rest of them.

Ron

- Original Message - 
From: "Phil Vlasak" 
To: "Che" ; "Gamers Discussion list" 

Sent: Wednesday, March 25, 2009 10:12 PM
Subject: Re: [Audyssey] The fun little mouse, was:: MOTA Mouse Support


Hi Folks,
I was so impressed with mouse support I created a list of all the mouse
driven games for the blind.
Before you discard the mouse try the Fireman game.
http://www.pcsgames.net/mouse.htm

- Original Message - 
From: "Che" 
To: "Gamers Discussion list" 
Sent: Wednesday, March 25, 2009 7:41 PM
Subject: [Audyssey] The fun little mouse, was:: MOTA Mouse Support


>  Crissy wrote:
> in regular games for sseing gamers the mouse is never used for moving your
> character but more for aimimg and shooting and such. so to me it would not
> make a lot of sense to try and navigate with a mouse at all.
>  end quote
>
> Although most sighted games use the mouse for aiming, that shouldn't
> preclude us from using it for other purposes.  I realize not a lot of you
> have used the mouse to play games, given the very few available, but I can
> tell you, we're missing out on a very good input device for the blind, and
> I
> really don't understand why the resistance.
>  Is it just because it is something different that folks haven't done
> before?  Are folks afraid they can't learn to use it?
>  What is the thinking out there?  I for one hate playing exclusively with
> the keyboard, there is just no subtlety of control there, but with the
> mouse
> you have an entirely new dimension of control if it is programmed right.
>  For instance, I am still kicking around the idea of doing a mouse driven
> golf game.  Imagine how cool it would be to have control of your golf club
> speed depending on how fast you moved the mouse. It would feel a lot more
> like actually playing golf instead of trying to hit a moving target with a
> dart, as is the case with a keyboard setup.  No slam meant to Jim's golf
> game here, obviously what he has created has been accepted and played by
> throngs of accessible gamers and my hats off to him for providing it for
> free, and coming up with an interface that works very well.
>  But my point is, we're limiting ourselves for no good reason here, and I
> wish someone would explain to me why it is taking so long to get
> accessible
> gamers to accept the mouse as a primary input device.
>  I'm not trying to come down on anyones opinions here, but when I see
> folks
> not taking advantage of something that is capable of improving things on
> any
> level, I just have to scratch my head and wonder why.
>  Thoughts?
>  Thanks for reading my diatribe here, ehahah,
>  Che
>
>
>
> ---
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> gamers-unsubscr...@audyssey.org.
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> list,
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Re: [Audyssey] The fun little mouse, was:: MOTA Mouse Support

2009-03-25 Thread Phil Vlasak

Hi Charles,
The fireman game is labled,
download the first example game here.

the web page is,
http://www.game-accessibility.com/index.php?pagefile=roleMouseAudioGames

- Original Message - 
From: "Charles Rivard" 

To: "Gamers Discussion list" 
Sent: Thursday, March 26, 2009 12:26 AM
Subject: Re: [Audyssey] The fun little mouse, was:: MOTA Mouse Support



I could not locate the fireman game from there.

---
Laughter is the best medicine.  Look around you and find a dose.
- Original Message - 
From: "Phil Vlasak" 

To: "Che" ; "Gamers Discussion list"

Sent: Wednesday, March 25, 2009 7:12 PM
Subject: Re: [Audyssey] The fun little mouse, was:: MOTA Mouse Support



Hi Folks,
I was so impressed with mouse support I created a list of all the mouse
driven games for the blind.
Before you discard the mouse try the Fireman game.
http://www.pcsgames.net/mouse.htm

- Original Message - 
From: "Che" 

To: "Gamers Discussion list" 
Sent: Wednesday, March 25, 2009 7:41 PM
Subject: [Audyssey] The fun little mouse, was:: MOTA Mouse Support



 Crissy wrote:
in regular games for sseing gamers the mouse is never used for moving
your
character but more for aimimg and shooting and such. so to me it would
not
make a lot of sense to try and navigate with a mouse at all.
 end quote

Although most sighted games use the mouse for aiming, that shouldn't
preclude us from using it for other purposes.  I realize not a lot of 
you

have used the mouse to play games, given the very few available, but I
can
tell you, we're missing out on a very good input device for the blind,
and I
really don't understand why the resistance.
 Is it just because it is something different that folks haven't done
before?  Are folks afraid they can't learn to use it?
 What is the thinking out there?  I for one hate playing exclusively 
with

the keyboard, there is just no subtlety of control there, but with the
mouse
you have an entirely new dimension of control if it is programmed right.
 For instance, I am still kicking around the idea of doing a mouse 
driven

golf game.  Imagine how cool it would be to have control of your golf
club
speed depending on how fast you moved the mouse. It would feel a lot 
more

like actually playing golf instead of trying to hit a moving target with
a
dart, as is the case with a keyboard setup.  No slam meant to Jim's golf
game here, obviously what he has created has been accepted and played by
throngs of accessible gamers and my hats off to him for providing it for
free, and coming up with an interface that works very well.
 But my point is, we're limiting ourselves for no good reason here, and 
I

wish someone would explain to me why it is taking so long to get
accessible
gamers to accept the mouse as a primary input device.
 I'm not trying to come down on anyones opinions here, but when I see
folks
not taking advantage of something that is capable of improving things on
any
level, I just have to scratch my head and wonder why.
 Thoughts?
 Thanks for reading my diatribe here, ehahah,
 Che



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No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.0.238 / Virus Database: 270.11.28/2022 - Release Date: 
03/25/09

07:16:00


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No virus found in this incoming message.
Che

Re: [Audyssey] The fun little mouse, was:: MOTA Mouse Support

2009-03-25 Thread Charles Rivard

I could not locate the fireman game from there.

---
Laughter is the best medicine.  Look around you and find a dose.
- Original Message - 
From: "Phil Vlasak" 
To: "Che" ; "Gamers Discussion list" 


Sent: Wednesday, March 25, 2009 7:12 PM
Subject: Re: [Audyssey] The fun little mouse, was:: MOTA Mouse Support



Hi Folks,
I was so impressed with mouse support I created a list of all the mouse 
driven games for the blind.

Before you discard the mouse try the Fireman game.
http://www.pcsgames.net/mouse.htm

- Original Message - 
From: "Che" 

To: "Gamers Discussion list" 
Sent: Wednesday, March 25, 2009 7:41 PM
Subject: [Audyssey] The fun little mouse, was:: MOTA Mouse Support



 Crissy wrote:
in regular games for sseing gamers the mouse is never used for moving 
your
character but more for aimimg and shooting and such. so to me it would 
not

make a lot of sense to try and navigate with a mouse at all.
 end quote

Although most sighted games use the mouse for aiming, that shouldn't
preclude us from using it for other purposes.  I realize not a lot of you
have used the mouse to play games, given the very few available, but I 
can
tell you, we're missing out on a very good input device for the blind, 
and I

really don't understand why the resistance.
 Is it just because it is something different that folks haven't done
before?  Are folks afraid they can't learn to use it?
 What is the thinking out there?  I for one hate playing exclusively with
the keyboard, there is just no subtlety of control there, but with the 
mouse

you have an entirely new dimension of control if it is programmed right.
 For instance, I am still kicking around the idea of doing a mouse driven
golf game.  Imagine how cool it would be to have control of your golf 
club

speed depending on how fast you moved the mouse. It would feel a lot more
like actually playing golf instead of trying to hit a moving target with 
a

dart, as is the case with a keyboard setup.  No slam meant to Jim's golf
game here, obviously what he has created has been accepted and played by
throngs of accessible gamers and my hats off to him for providing it for
free, and coming up with an interface that works very well.
 But my point is, we're limiting ourselves for no good reason here, and I
wish someone would explain to me why it is taking so long to get 
accessible

gamers to accept the mouse as a primary input device.
 I'm not trying to come down on anyones opinions here, but when I see 
folks
not taking advantage of something that is capable of improving things on 
any

level, I just have to scratch my head and wonder why.
 Thoughts?
 Thanks for reading my diatribe here, ehahah,
 Che



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No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.0.238 / Virus Database: 270.11.28/2022 - Release Date: 03/25/09 
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Re: [Audyssey] The fun little mouse, was:: MOTA Mouse Support

2009-03-25 Thread shaun everiss
thanks phil I forgot about these.
I am getting these these are good.
the fireman is real cool it gets faster and faster and faster till you can't 
keep it up and then score!
if you are good its usually quite high a nice game to beat.
At 03:12 p.m. 26/03/2009, you wrote:
>Hi Folks,
>I was so impressed with mouse support I created a list of all the mouse driven 
>games for the blind.
>Before you discard the mouse try the Fireman game.
>http://www.pcsgames.net/mouse.htm
>
>- Original Message - From: "Che" 
>To: "Gamers Discussion list" 
>Sent: Wednesday, March 25, 2009 7:41 PM
>Subject: [Audyssey] The fun little mouse, was:: MOTA Mouse Support
>
>
>> Crissy wrote:
>>in regular games for sseing gamers the mouse is never used for moving your
>>character but more for aimimg and shooting and such. so to me it would not
>>make a lot of sense to try and navigate with a mouse at all.
>> end quote
>>
>>Although most sighted games use the mouse for aiming, that shouldn't
>>preclude us from using it for other purposes.  I realize not a lot of you
>>have used the mouse to play games, given the very few available, but I can
>>tell you, we're missing out on a very good input device for the blind, and I
>>really don't understand why the resistance.
>> Is it just because it is something different that folks haven't done
>>before?  Are folks afraid they can't learn to use it?
>> What is the thinking out there?  I for one hate playing exclusively with
>>the keyboard, there is just no subtlety of control there, but with the mouse
>>you have an entirely new dimension of control if it is programmed right.
>> For instance, I am still kicking around the idea of doing a mouse driven
>>golf game.  Imagine how cool it would be to have control of your golf club
>>speed depending on how fast you moved the mouse. It would feel a lot more
>>like actually playing golf instead of trying to hit a moving target with a
>>dart, as is the case with a keyboard setup.  No slam meant to Jim's golf
>>game here, obviously what he has created has been accepted and played by
>>throngs of accessible gamers and my hats off to him for providing it for
>>free, and coming up with an interface that works very well.
>> But my point is, we're limiting ourselves for no good reason here, and I
>>wish someone would explain to me why it is taking so long to get accessible
>>gamers to accept the mouse as a primary input device.
>> I'm not trying to come down on anyones opinions here, but when I see folks
>>not taking advantage of something that is capable of improving things on any
>>level, I just have to scratch my head and wonder why.
>> Thoughts?
>> Thanks for reading my diatribe here, ehahah,
>> Che
>>
>>
>>
>>---
>>Gamers mailing list __ Gamers@audyssey.org
>>If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
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>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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>>http://www.mail-archive.com/gam...@audyssey.org.
>>If you have any questions or concerns regarding the management of the list,
>>please send E-mail to gamers-ow...@audyssey.org.
>
>
>
>
>
>
>No virus found in this incoming message.
>Checked by AVG - www.avg.com
>Version: 8.0.238 / Virus Database: 270.11.28/2022 - Release Date: 03/25/09 
>07:16:00
>
>
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Re: [Audyssey] The fun little mouse, was:: MOTA Mouse Support

2009-03-25 Thread Phil Vlasak

Hi Folks,
I was so impressed with mouse support I created a list of all the mouse 
driven games for the blind.

Before you discard the mouse try the Fireman game.
http://www.pcsgames.net/mouse.htm

- Original Message - 
From: "Che" 

To: "Gamers Discussion list" 
Sent: Wednesday, March 25, 2009 7:41 PM
Subject: [Audyssey] The fun little mouse, was:: MOTA Mouse Support



 Crissy wrote:
in regular games for sseing gamers the mouse is never used for moving your
character but more for aimimg and shooting and such. so to me it would not
make a lot of sense to try and navigate with a mouse at all.
 end quote

Although most sighted games use the mouse for aiming, that shouldn't
preclude us from using it for other purposes.  I realize not a lot of you
have used the mouse to play games, given the very few available, but I can
tell you, we're missing out on a very good input device for the blind, and 
I

really don't understand why the resistance.
 Is it just because it is something different that folks haven't done
before?  Are folks afraid they can't learn to use it?
 What is the thinking out there?  I for one hate playing exclusively with
the keyboard, there is just no subtlety of control there, but with the 
mouse

you have an entirely new dimension of control if it is programmed right.
 For instance, I am still kicking around the idea of doing a mouse driven
golf game.  Imagine how cool it would be to have control of your golf club
speed depending on how fast you moved the mouse. It would feel a lot more
like actually playing golf instead of trying to hit a moving target with a
dart, as is the case with a keyboard setup.  No slam meant to Jim's golf
game here, obviously what he has created has been accepted and played by
throngs of accessible gamers and my hats off to him for providing it for
free, and coming up with an interface that works very well.
 But my point is, we're limiting ourselves for no good reason here, and I
wish someone would explain to me why it is taking so long to get 
accessible

gamers to accept the mouse as a primary input device.
 I'm not trying to come down on anyones opinions here, but when I see 
folks
not taking advantage of something that is capable of improving things on 
any

level, I just have to scratch my head and wonder why.
 Thoughts?
 Thanks for reading my diatribe here, ehahah,
 Che



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No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.0.238 / Virus Database: 270.11.28/2022 - Release Date: 03/25/09 
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Re: [Audyssey] The fun little mouse, was:: MOTA Mouse Support

2009-03-25 Thread James Dietz
I'm actually curious to find out how Thomas implemented the mouse to
control the character's running. Would I continuously have to move the
mouse to the right? If so I don't think I'd have a large enough desk
to avoid the need to pick it up occasionally. That'd obviously work
better with a trackball, but I'd rather use a keyboard or joystick for
something like character movement if I'd have to continuously move the
mouse in the direction I want to move.

On 3/25/09, Che  wrote:
>   Crissy wrote:
> in regular games for sseing gamers the mouse is never used for moving your
> character but more for aimimg and shooting and such. so to me it would not
> make a lot of sense to try and navigate with a mouse at all.
>   end quote
>
>  Although most sighted games use the mouse for aiming, that shouldn't
> preclude us from using it for other purposes.  I realize not a lot of you
> have used the mouse to play games, given the very few available, but I can
> tell you, we're missing out on a very good input device for the blind, and I
> really don't understand why the resistance.
>   Is it just because it is something different that folks haven't done
> before?  Are folks afraid they can't learn to use it?
>   What is the thinking out there?  I for one hate playing exclusively with
> the keyboard, there is just no subtlety of control there, but with the mouse
> you have an entirely new dimension of control if it is programmed right.
>   For instance, I am still kicking around the idea of doing a mouse driven
> golf game.  Imagine how cool it would be to have control of your golf club
> speed depending on how fast you moved the mouse. It would feel a lot more
> like actually playing golf instead of trying to hit a moving target with a
> dart, as is the case with a keyboard setup.  No slam meant to Jim's golf
> game here, obviously what he has created has been accepted and played by
> throngs of accessible gamers and my hats off to him for providing it for
> free, and coming up with an interface that works very well.
>   But my point is, we're limiting ourselves for no good reason here, and I
> wish someone would explain to me why it is taking so long to get accessible
> gamers to accept the mouse as a primary input device.
>   I'm not trying to come down on anyones opinions here, but when I see folks
> not taking advantage of something that is capable of improving things on any
> level, I just have to scratch my head and wonder why.
>   Thoughts?
>   Thanks for reading my diatribe here, ehahah,
>   Che
>
>
>
> ---
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> http://www.mail-archive.com/gam...@audyssey.org.
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Re: [Audyssey] The fun little mouse, was:: MOTA Mouse Support

2009-03-25 Thread dark
There are some pretty nifty games I've heard of which use the mouse or other 
relative in put devices to control the character.


take for example the old spindizy games on the amigar, which used either a 
mouse or a trackball to tilt the level around and make a pinball fall into 
holes.


I've also heard of several scrolling shooters flying spaceships which use 
the mouse as a smoother and more streamline control method for the main 
ship.


that being said though, imho a platform game where the concentration is on 
moving and climing in streight lines doesn't require a mouse particularly.


As I said though, as a lover of joysticks, and reluctantly a keyboard, I'm 
probably heavily biased on this point.


Beware the Grue!

dark.
-  



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Re: [Audyssey] The fun little mouse, was:: MOTA Mouse Support

2009-03-25 Thread Mike Maslo
Che:

I am all for games with a mouse. I encourage you to create a golf game with
the mouse. I know I would be the first person in lie to play it. I love rail
racer fro that exact reason also


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Che
Sent: Wednesday, March 25, 2009 6:41 PM
To: Gamers Discussion list
Subject: [Audyssey] The fun little mouse, was:: MOTA Mouse Support

  Crissy wrote:
in regular games for sseing gamers the mouse is never used for moving your
character but more for aimimg and shooting and such. so to me it would not
make a lot of sense to try and navigate with a mouse at all.
  end quote

 Although most sighted games use the mouse for aiming, that shouldn't 
preclude us from using it for other purposes.  I realize not a lot of you 
have used the mouse to play games, given the very few available, but I can 
tell you, we're missing out on a very good input device for the blind, and I

really don't understand why the resistance.
  Is it just because it is something different that folks haven't done 
before?  Are folks afraid they can't learn to use it?
  What is the thinking out there?  I for one hate playing exclusively with 
the keyboard, there is just no subtlety of control there, but with the mouse

you have an entirely new dimension of control if it is programmed right.
  For instance, I am still kicking around the idea of doing a mouse driven 
golf game.  Imagine how cool it would be to have control of your golf club 
speed depending on how fast you moved the mouse. It would feel a lot more 
like actually playing golf instead of trying to hit a moving target with a 
dart, as is the case with a keyboard setup.  No slam meant to Jim's golf 
game here, obviously what he has created has been accepted and played by 
throngs of accessible gamers and my hats off to him for providing it for 
free, and coming up with an interface that works very well.
  But my point is, we're limiting ourselves for no good reason here, and I 
wish someone would explain to me why it is taking so long to get accessible 
gamers to accept the mouse as a primary input device.
  I'm not trying to come down on anyones opinions here, but when I see folks

not taking advantage of something that is capable of improving things on any

level, I just have to scratch my head and wonder why.
  Thoughts?
  Thanks for reading my diatribe here, ehahah,
  Che



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Re: [Audyssey] The fun little mouse, was:: MOTA Mouse Support

2009-03-25 Thread Scott Chesworth
Hey Che,

Unfortunately, as far as I can tell, the resistance is there just
because it's a whole new device.  There'll be less resistance to game
pads because they've got more buttons and people can think of them
subconsciously as funny shaped scaled down keyboards lol.  "Ah but
there's joysticks on most pads" I hear you cry, and you're right there
is.  There's also d pads on most, and I'd bet my boots that's what
most blind folks are using over a joystick if both are an option,
because a d pad is closer to using the arrows on your keyboard in that
it has clearly defined directions to tap.

The reason I'm ranting about this is that, until quite recently, I
took an extended break from gaming.  The first few titles on the PS2
were the last big events for me, then due to money and band
commitments and whatever else gaming just kinda got phased out.  My
point is that I've come back recently to find that there are beatemups
around now where you can't avoid using the joysticks on those PS3/PS2
controllers, and coming at it with a fresh set of hands that'd be
rusty on any pad made me realise that they're great.  I've taken a
similar philosiphy with mouse input, just tested it out on the Rail
Racer demo for the first time earlier, and I'm totally sold.  You'll
be getting an order for a key from me in a sec.

I guess the point of this rant is don't knock it until you've tried it
folks.  With a more expressive form of input like actual mouse
movement, tried it means spending a few hours with it and getting a
feel for it until you start to operate on instinct as you would with a
keyboard, it doesn't mean giving it a quick waggle and giving up
because it's not what you're used too.  Sure there'll be those who
never take to it, just like there are those who never grow to love the
Wii's method, but for some games in particular I'd say it'd be well
worth your time to give it a whirl if you haven't already.

Scott

On 3/25/09, Che  wrote:
>   Crissy wrote:
> in regular games for sseing gamers the mouse is never used for moving your
> character but more for aimimg and shooting and such. so to me it would not
> make a lot of sense to try and navigate with a mouse at all.
>   end quote
>
>  Although most sighted games use the mouse for aiming, that shouldn't
> preclude us from using it for other purposes.  I realize not a lot of you
> have used the mouse to play games, given the very few available, but I can
> tell you, we're missing out on a very good input device for the blind, and I
> really don't understand why the resistance.
>   Is it just because it is something different that folks haven't done
> before?  Are folks afraid they can't learn to use it?
>   What is the thinking out there?  I for one hate playing exclusively with
> the keyboard, there is just no subtlety of control there, but with the mouse
> you have an entirely new dimension of control if it is programmed right.
>   For instance, I am still kicking around the idea of doing a mouse driven
> golf game.  Imagine how cool it would be to have control of your golf club
> speed depending on how fast you moved the mouse. It would feel a lot more
> like actually playing golf instead of trying to hit a moving target with a
> dart, as is the case with a keyboard setup.  No slam meant to Jim's golf
> game here, obviously what he has created has been accepted and played by
> throngs of accessible gamers and my hats off to him for providing it for
> free, and coming up with an interface that works very well.
>   But my point is, we're limiting ourselves for no good reason here, and I
> wish someone would explain to me why it is taking so long to get accessible
> gamers to accept the mouse as a primary input device.
>   I'm not trying to come down on anyones opinions here, but when I see folks
> not taking advantage of something that is capable of improving things on any
> level, I just have to scratch my head and wonder why.
>   Thoughts?
>   Thanks for reading my diatribe here, ehahah,
>   Che
>
>
>
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