Hi marven as we all know about Mr ward
so I will suggest you for audiogames.net developer rooms
Thanks
Ishan
On 5/9/15, Thomas Ward wrote:
> Hi Marvin,
>
> Not sure if you would be interested but I happen to run a game
> programming list on USA Games. Go to
> http://www.usagamesinteractive.com/li
Hi Marvin,
Not sure if you would be interested but I happen to run a game
programming list on USA Games. Go to
http://www.usagamesinteractive.com/lists.php
and sign up for the developers mailing list. It is not a very active
list but it is for blind programmers with a special interest in
developin
As of now, its more a programming exercise/lesson than anything else. I've got a lot of theory, very little implementation, and a half a dozen different ways I might want to rewrite the storyline, each of which would probably set a lot of stuff back
to square zero.
- Original Message -
F
Hi John,
Very glad to help.
I'm curious to see if others here have different approaches to either of ours
as well.
Best of luck and please do let us know how your game is going if you would?
Thanks a bunch and have a great day!
Smiles,
Cara :)
---
iOS design and development - LookTel.com
---
Thanks. This has certainly helped me get a solid idea of where I'm going.
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Ah, saw an issue in my code. Here is a fix below.
Smiles,
Cara :)
---
On Mar 1, 2014, at 6:38 PM, Cara Quinn wrote:
Hi John,
Here is what I was talking about.
I have not compiled this so please do feel free to shout out if you use it and
it misbehaves! :)
The below function will check the
Hi John,
Here is what I was talking about.
I have not compiled this so please do feel free to shout out if you use it and
it misbehaves! :)
The below function will check the entire array moving in either direction and
return an integer representing the index of the item which meets your criter
Ok, here's a slimmed down version of what I'm trying to work with:
//begin code-global
class item
{
string name;//name of the item
int number;//array reference of the item, used for announcements
int status;//status of the item. This is going to be 0, 1, or 2, menus only
activate if status=2
//a
I'm not quite sure I follow your first concept. I'll try to break apart some of
the code so I can email it.
- Original Message -
From: Cara Quinn I'm not saying that creating a second array is a bad idea or anything by the way, it actually may be desirable to do this depending on how you
HI John,
YOu do not need to create a second array. You can keep a reference to your
position in the first array, and then check dynamically which element to show
next, forward or backward depending on which direction the player moves in the
menu.
You can choose to skip options which do not mee
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Monday, August 26, 2013 9:41 AM
Subject: Re: [Audyssey] Programming in Batch.
Hi James,
Well, as I said in a prior post I can begin creating written tutorials
and such and hopefully that wil
Hello
That would be very cool thank you.
bfn
James
--
From: "Thomas Ward"
Sent: Monday, August 26, 2013 9:41 AM
To: "Gamers Discussion list"
Subject: Re: [Audyssey] Programming in Batch.
Hi James,
Well, as I said i
Hi James,
Well, as I said in a prior post I can begin creating written tutorials
and such and hopefully that will be a good starting place for you and
many others. Besides that I have also decided to release some of my
games as open source which should also be of some help to a learning
developer.
uot;Thomas Ward"
Sent: Saturday, August 24, 2013 1:01 AM
To: "Gamers Discussion list"
Subject: Re: [Audyssey] Programming in Batch.
Hi Lenron,
Well, do to the fact my Jaw is currently messed up I am in no position
to verbally give podcasts or talk anyone through programming, bu
Hi Jesse,
Well, I will definitely give it some consideration. What languages are
you learning or experimenting with? Perhaps I may be able to help with
that. :D
Cheers!
On 8/24/13, Jesse Gaona wrote:
> Hi Thomas,
>
> That, in my opinion, would be great. I have been reading up on a
> couple of l
Hi Paul,
Yes, Aprone's little tutorial was well written. I have been thinking
of writing something similar only with a slightly more cross-platform
point of view using Python. Using VBScript was a simple starting
place, which was good, but Aprone was thinking like a Windows user and
didn't give Ma
assistance.
Paul
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: 24 August 2013 06:01
To: Gamers Discussion list
Subject: Re: [Audyssey] Programming in Batch.
Hi Lenron,
Well, do to the fact my Jaw is currently messed up I am in no
Hi Thomas,
That, in my opinion, would be great. I have been reading up on a
couple of languages, and I think I have the gist of it, but having
your wiki or blog with programming examples, or tutorials would be
beneficial to some, or most of us that are trying to program audio
games. For me, hones
Hi Lenron,
Well, do to the fact my Jaw is currently messed up I am in no position
to verbally give podcasts or talk anyone through programming, but I
have been considering starting a wiki or blog with programming
examples, tutorials, and articles aimed at helping someone get
started. Do you think
I would learn better by someone walking me threw the process and maybe
giving me some reference material to look at.
On 8/23/13, Thomas Ward wrote:
> Hi Michael,
>
> Maybe so, but that person obviously doesn't know squat about
> programming as batch isn't designed for serious game and program
> d
Hi Cara,
Oh, that's an understatement. I once remember this college physics
professor of mine who wrote an electronic practice test written in
batch scripting which was simply awful. It got the job done, but
anyone who knew a programming language like Basic could have done
better without trying. A
Hi Michael,
Maybe so, but that person obviously doesn't know squat about
programming as batch isn't designed for serious game and program
development. It is a script language designed for performing basic
shell commands not for software development.
On 8/23/13, michael barnes wrote:
> Hello, Th
Hi Cara,
Thanks for that thoughtful post. You are absolutely right. I feel we
as developers could do more to help those who want to learn do so, but
I think we need some direction as how to make the learning process
easy enough for those struggling to understand. Not everyone is the
same, some lea
Hello, Thomas.
I saw something youtube last night were someone was writing a game in batch.
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ugust 23, 2013 12:09 PM
Subject: Re: [Audyssey] Programming in Batch.
> Hi Michael,
>
> While it is true that writing Microsoft batch scripts are easier than
> traditional programming you are not going to be able to write games in
> Microsoft batch script. The purpose of batch s
Hi Michael and list,
This sentiment comes up here again and again and again. The idea of people
wanting to write a game but not knowing how to code. Aside from selling your
idea or paying someone else to write it, you will need to learn some method of
coding which will allow you to create your
cus areas, FWIW.
Stay well
Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'
- Original Message -
From: "Mohsin Ali"
To: "Gamers Discussion list"
Sent: Friday, August 23, 2013 2:43 PM
Subject: Re: [Audyssey] Progr
Agreed with Thomas on his both messages. and I also have started
learning Pithon myself. it seems pretty nice to me.
and if you want to start at really beginner level then, I'll suggest
"GWBasic". its true purpose is to teach the newbees how to do
programming from scratch.
but Iam not sure that w
Hi Jacob,
Well, yes, I have seen a couple of interactive fiction games like that
written in batch scripts, but that is about all one could hope for
with batch scripting. It is a road to nowhere, because it really isn't
a programming language as such. Plus it doesn't teach a person
anything that wi
pirit...'
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Friday, August 23, 2013 12:09 PM
Subject: Re: [Audyssey] Programming in Batch.
Hi Michael,
While it is true that writing Microsoft batch scripts are easier than
traditional progr
Hi Michael,
While it is true that writing Microsoft batch scripts are easier than
traditional programming you are not going to be able to write games in
Microsoft batch script. The purpose of batch scripting is totally
different from a traditional programming language. Basically, the only
purpose
Yeah. Every now and then you'll find a seior citizen who'd be into a
game like Shades or TOC but Iwould imagine they're comparitively rare.
My dad, although I wouldn't quite call him a senior citizen yet, would
probably thoroughly enjoy such games were it not for the fact that they
have few to
Hi Tom,
Yeah…that was the point I was originally trying to make. I feel bad that it
wasn't clear enough, and partially derailed the conversation. Thanks for
stating it a bit more succinctly.
On Jun 7, 2013, at 11:06 AM, Thomas Ward wrote:
> Hi James,
>
> Exactly. As a game developer I am dis
Hi James,
Exactly. As a game developer I am discovering there is a big
difference in what the older generation of game players want verses
what the younger generation of players want. In order to market audio
games we have to really figure out what age group we are targeting and
then get the word
hI there
Yes I also agry with that. my grandmother is 70 plus yearsold and she
likes games like cards and word games. My mom likes puzzll games. where for
my wife and I like games like alter and more action pack games. So I think
that you just have to find the right thing to get someone sta
Hi James,
Cool, good to hear that you are making progress with BGT. Can't wait to see
what you come up with.
BFN
Jim
I'd love to, but I'm building a pig from a kit.
j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Hi Eleanor,
You are quite right though. Both my wife's and my parents are getting
up their in years, but that doesn't mean they are completely computer
illiterate and don't play games. In fact, the opposite is true.
My mother, for example, just purchased a brand spanking new HP laptop
with Window
could someone please tell me of games I could get to play on the
iphone I tried to find sole trapper and I can't. Free and payed games
are ok thanks.
On 6/6/13, Draconis wrote:
> Hi Eleanor,
>
> I actually agree with you, which is why I was using Swamp and Shades of Doom
> specifically as example
Hi,
I'll add to what Josh said, because he raised a number of good points
that pertains to my own situation as well. Like he said we can't look
simply at the numbers, because there are a number of other things
going on here too.
For instance, while the Linux market is growing I still have concern
Hi Eleanor,
I actually agree with you, which is why I was using Swamp and Shades of Doom
specifically as examples. My point was that the demographics for various types
of games are going to vary, and the sheer numbers of users on any given
platform is not a good way to determine market size for
Hi Josh,
Unfortunately, that is presently true. Those of us using Mac or Linux
don't quite have the same choice in audio games, and if we want to
play them we either need to keep a Windows machine around for that
purpose or run Windows in a virtual machine. Both works, but is the
one thing keeping
I'd like to add to what Tom has said about the market for cross-platform games.
Draconis entered the Mac market for audio games six months ago, but had been
analyzing it for quite some time prior to that, too.
Regardless of the industry, the sheer number of users who use a platform is
only one
yeah if you like windows just get windows, use ibm lotus symphony with
nvda, vlc media player, there's lots of open source stuff out there for
windows. windows is still best for audio games so that's why I stick
with it.
On 6/6/2013 3:36 AM, Thomas Ward wrote:
Hi Shaun,
While I do not doubt
true tom, most of my softwae is opensource.
my readers supernova mainly are upgraded for 7 use, nvda is already
working fine with it, in fact I use win7 right now.
most software I use is free or will still work enough for use.
At 07:36 PM 6/6/2013, you wrote:
Hi Shaun,
While I do not doubt yo
Hi Shaun,
While I do not doubt you, like many others, have made a serious
financial investment in Windows software do remember that sooner or
later the support runs out for it, and if you are happy with it as is
that's fine. However, if you want updates, bug fixes, or whatever
you'll end up having
-
From: "Josh Kennedy"
Sent: Wednesday, June 05, 2013 11:16 AM
To: "Gamers Discussion list"
Subject: Re: [Audyssey] programming games
is there really a market for going cross platform though? more and
more people do use linux but most use windows, IOS or android.
well I like the offline games.
Web based games in html5 seem to be the new rage.
ofcause you need ie9 and up to really handle that.
ff and chrome support this standard to.
flash is still the main thing.
javascript works, so does java though you need to load it.
At 05:31 AM 6/6/2013, you wrote:
Wh
I doubt that vary much josh.
Truthfully if I started again I am not sure if I'd get windows at all
or if I'd get a mac or linux and skip ms all together.
In reality I have spent loads of cash on readers games and other
programs so yeah like it or not, I am stuck with windows because I
have spen
well I do think there is something to concider to go cross platform.
yes xp is a good os but once support goes unless you get second hand
stuff drivers will be a major issue to find.
ok if you have stuff up to 2012 maybe you will get drivers for it but
any new 2013 hardware sertainly 2014 hardwa
Hi Josh,
Java is similar to C++ as far as syntax goes, but it is not as simple
as you make it out to be. As I just stated in a prior post Java can be
fussy and downright temperamental when dealing with different versions
of the JRE. Especially, if you test your code against the official JVM
and yo
Hi Tyler,
The problem is that Java gets very fussy depending on platform and
JRE. Yeah, I know its big selling point is that it is suppose to be
cross-platform, easy to port from platform to platform without being
recompiled, but the reality is that Java programs need to be updated,
tested, and de
nesday, June 05, 2013 2:13 PM
To: "Gamers Discussion list"
Subject: Re: [Audyssey] programming games
hi james, maybe when you or I learn bgt one or both of us can make a
really good nfl football and mlb baseball game with lots of voice
commentary and sounds and stuff, that would be fun.
O
Thanks for the info. Will be definitely be experimenting with BGT.
Sent from my jPhone 5
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That sounds good to me. I love baseball and football. So I would like that
very much.
t t y l
James
--
From: "Josh Kennedy"
Sent: Wednesday, June 05, 2013 2:13 PM
To: "Gamers Discussion list"
Subject: Re: [Audyssey] program
7;m doing it for the fun of it. I
would like to share my stuff when I'm all done with it. So others can share
the fun with me.
bfn
James
--
From: "Josh Kennedy"
Sent: Wednesday, June 05, 2013 11:16 AM
To: "Gamers Discussion li
Discussion list"
Subject: Re: [Audyssey] programming games
Hi all.
Excuse my ignorance, but can you develop all types of audio games using
the BGT kit, or is it specifically for certain type? (Ex: arcade, text
based, or RPG) Thanks.
Sent from my jPhone 5
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hi james, maybe when you or I learn bgt one or both of us can make a
really good nfl football and mlb baseball game with lots of voice
commentary and sounds and stuff, that would be fun.
On 6/5/2013 2:11 PM, James Bartlett wrote:
Hello and good day
And what I also like is that it's free.
Hello and good day
And what I also like is that it's free. so I can learn how to do it and
then when I'm ready to move on I can buy the upgrade grin.
bfn James
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Y
Oopsie. What i meant to say was the sad part about the whole AGM
business is that a lot of those features, the Saveand Load Game
feature and the menu system could probably have been written into the
Game Manager building block. I agreeit was a neat concept and had it
been done properly it might eve
The sad part is that a lot of those features could have
Sent from my iPhone
On Jun 5, 2013, at 11:18 AM, Thomas Ward wrote:
> Hi Bryan,
>
> No kidding. I could have written a better tool than Audio Game Maker
> using the same basic concept. A lot of it came down to the fact it was
> poorly des
What about web browser games in a compiled language like Java? I heard that
Java applets were
pretty big; they were in 2006, and I haven't seen much change. Web browsers are
changing, but I
don't think the JVM went away yet.
Tyler Z
On Wed, 5 Jun 2013 13:27:55 -0400, Thomas Ward wrote:
>Hi Jo
Hi Josh,
Sure there is a market. How big it is I can't say, but there is enough
of a market there to consider cross-platform games. There are several
people who now have Mac OS X, and the last time I checked the Orca
list has a couple hundred blind members. I don't know for sure how
many blind Lin
yes and now that we have qt-at-spi we have access to many more
applications such as the skype GUI and others. Is java similar in syntax
to c? Probably programming games in java would be easiest because then
they could run on windows android and linux.
On 6/5/2013 12:58 PM, Thomas Ward wrote:
Hi Bryan,
No kidding. I could have written a better tool than Audio Game Maker
using the same basic concept. A lot of it came down to the fact it was
poorly designed, and worst of all it was written in Flash which made
it very slow and unresponsive. I know why they chose not to use
something like
Hi Tyler,
Yes, that may be true, but Javascript is ill suited to a lot of
serious game development. A language like C++, for example, is a much
better language if a game developer wants to write a really good FPS
game or something else that could benefit from a compiled language
with a lot of avai
Hi Josh,
Its hard to say what people will use in the future, but I will say
open source solutions like Ubuntu, Sonar, and Vinux are definitely a
great alternative for those people who are not wanting to move to
Windows 8 and beyond. I myself like the new Unity desktop for Ubuntu,
and if people don
Hi Jesse,
All types of audio games can be developed using the BGT Toolkit. The
strength of BGT over failed toolkits like Audio Game Maker is that it
uses a scripting language, Angelscript, that simply wraps DirectX,
SAPI, and other components and makes them available to a programmer
without the ex
I just said there may be a market to go cross platform.
But thou must!
On 6/5/2013 9:48 AM, Josh Kennedy wrote:
so you mean in the future most people are gunna switch to ubuntu or
something like that?
On 6/5/2013 11:28 AM, Bryan Peterson wrote:
I imagine before long there will be.
But thou
so you mean in the future most people are gunna switch to ubuntu or
something like that?
On 6/5/2013 11:28 AM, Bryan Peterson wrote:
I imagine before long there will be.
But thou must!
On 6/5/2013 9:16 AM, Josh Kennedy wrote:
is there really a market for going cross platform though? more and
yes bgt is better all around because it does what it says. it lets you
make any style of game you wish, even plain old text adventures if you
wanted to.
On 6/5/2013 11:27 AM, Bryan Peterson wrote:
Not only that but they seriously misrepresented what it was going to be
while they were developin
You can indeed. Because Audio Game Maker was little more than a
collection of predetermined buildin blocks, sort of like the RPG Maker
programs that were popular in the 90s. So you have very little actual
control over how you want your game to behave. And anyway the program
was so buggy that an
Regarding that cross-platform comment: When I first taught myself computer
programming, I used a
language called JavaScript. This is still the one I primarily use. It is
interesting because, being
interpreted instead of compiled, you write it, and anyone can run it. Most
people who download au
I imagine before long there will be.
But thou must!
On 6/5/2013 9:16 AM, Josh Kennedy wrote:
is there really a market for going cross platform though? more and
more people do use linux but most use windows, IOS or android. and I
think many are still using windows xp servicepack2.
On 6/5/2013
Not only that but they seriously misrepresented what it was going to be
while they were developing it. They said it would be able to create any
style of game, but that turned out not to be the case. And anyway there
were bugs in it that made any games you developed with it all but
unplayable. F
as far as I know it is for all types of audio games. that is why audio
game maker failed because it was very very limited and slow as to what
it could do.
On 6/5/2013 11:09 AM, Jesse Gaona wrote:
Hi all.
Excuse my ignorance, but can you develop all types of audio games using the BGT
kit, or
is there really a market for going cross platform though? more and more
people do use linux but most use windows, IOS or android. and I think
many are still using windows xp servicepack2.
On 6/5/2013 10:30 AM, Thomas Ward wrote:
Hi James,
Considering you are a beginner that sounds like the ri
Hi all.
Excuse my ignorance, but can you develop all types of audio games using the BGT
kit, or is it specifically for certain type? (Ex: arcade, text based, or RPG)
Thanks.
Sent from my jPhone 5
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Hi James,
Considering you are a beginner that sounds like the right choice. To
be perfectly honest if it weren't for the issue of cross-platform
support I have strongly been considering buying and using BGT myself.
There simply isn't an easier and better tool on the market for an
audio game develo
Hello Jim
Sorry I can't remember if I ansered this email yet. I've been cleaning
out my email and came across this one. So if I did then just ignore me. for
now I plan on learning the bgt toolkit. It sounds eazy to learn.
bfn
James
--
From:
hI
I don't know yet. I'm still in the reading prossess, but when I get that
far I'll let you know.
bfn
James
--
From: "Lisa Hayes"
Sent: Monday, June 03, 2013 8:09 AM
To: "Gamers Discussion list"
Subjec
and when you started it james what script did you choose? thanks in advance.
Lisa Hayes
www.nutrimetics.com.au/lisahayes
- Original Message -
From: "James Bartlett"
To: "Gamers Discussion list"
Sent: Monday, June 03, 2013 7:59 PM
Subject: Re: [Audyssey] progra
Hello to all
Thank you to everyone that was posting me in the right deraction. I just
started to use BGT yesterday and I love it alraty. It took what little I
knew and put it in a way that broke it down so I can understand it even
better and took what I din't know and put it in a way that I
Hi Jim,
I would agree with that. BGT is much easier than delving into a full
blown programming language because the entire purpose of the toolkit
was to wrap all the important game libraries like DirectInput,
DirectSound, Sapi, various screen readers, etc and offer a simple and
straight forward in
Hi James,
You know how I love VB6, but since you can no longer buy it etc, I would
recommend BGT for anyone who is wanting to get into game programming. I have
not looked at it myself because I am still into VB6, but because it is a tool
kit I figure that it has to be easier to get started wi
Thank you I'll take that in to conciteration.
bfn
James
--
From: "Thomas Ward"
Sent: Saturday, June 01, 2013 7:02 PM
To: "Gamers Discussion list"
Subject: Re: [Audyssey] programming games
Hi James,
I don't know
Thaks Thomas for this, mind you i'm no game creator not like you or the
wonderful folk here.
Lisa Hayes
www.nutrimetics.com.au/lisahayes
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Sunday, June 02, 2013 11:16 AM
Subject: R
Thanks Phil for this.
Lisa Hayes
www.nutrimetics.com.au/lisahayes
- Original Message -
From: "Phil Vlasak"
To: "Gamers Discussion list"
Sent: Sunday, June 02, 2013 11:20 AM
Subject: Re: [Audyssey] programming games
You get BGT from:
Philip Bennefall'
You get BGT from:
Philip Bennefall's BlastBay Studios games.
Home of The Blastbay Game Toolkit, version 1.3.
BGT allows users with no prior programming experience to create audio games
from the ground up, using a versatile scripting language.
http://www.blastbay.com/bgt.php
---
Gamers mailing
Hi Lisa,
The Blastbay Game Toolkit, BGT, can be obtained from
http://www.blastbay.com
and pricing depends on weather you intend to write free or commercial games. :D
On 6/1/13, Lisa Hayes wrote:
> and where to get bgt from thomas?
> Lisa Hayes
>
>
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and where to get bgt from thomas?
Lisa Hayes
www.nutrimetics.com.au/lisahayes
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Sunday, June 02, 2013 9:02 AM
Subject: Re: [Audyssey] programming games
Hi James,
I don't know a
There have been XYZZY Award-winners that were programmed in something as simple
as Inform 7.
Tyler Z
On Sat, 1 Jun 2013 19:02:14 -0400, Thomas Ward wrote:
>Hi James,
>
>I don't know about Jim, but for what it is worth I think you would
>probably be better off starting with BGT. While learning a
Hi James,
I don't know about Jim, but for what it is worth I think you would
probably be better off starting with BGT. While learning a full blown
programming language like C++, C#, or Visual Basic .NET has their
advantages BGT is really designed to get you up and developing quickly
without a lot
Hi Jim
Sorry I don't remamber if I ansered this question yet. I don't know yet
I've been turning and turning that question myself. Do you have and outlook
on this?
bfn
James
--
From: "Jim Kitchen"
Sent: Monday, May 06, 2013 5:06 AM
To: "Jam
thank you again that is also good to know.
bfn
James
--
From: "Thomas Ward"
Sent: Sunday, May 05, 2013 1:08 PM
To: "Gamers Discussion list"
Subject: Re: [Audyssey] Programming Resources was Suggestion to the
Developer o
Hi James,
No problem. I think a lot of people forgot to look at Bookshare
thinking of it primarily as leasure reading material, but there is a
growing number of technical books up their. They often aren't the
latest version, but they certainly will get a person headed in the
right direction.
For
hI there
Thank you for sharing that. I never thought of using my bookshare
acount. good stuff
bfn
James
--
From: "Thomas Ward"
Sent: Sunday, May 05, 2013 10:47 AM
To: "Gamers Discussion list"
Subject: [Audyssey] Programming Resources was Su
well willim on the part of old games.
They can be run at least from windows still but no backspacing and
several other modifier keys won't work but yes you can still play
them though yeah simple dos stuff is a thing of the past now.
At 06:59 a.m. 22/07/2011, you wrote:
Hi all.
Dennis, I agree
Shaun,
We all start out in some language, usually a higher level one.
Myself, I started with Tandy BASIC on a TRS-80 radio shack computer; I
had also learned and used Pascal, C, and 8086 assembly language prior
to getting a degree. Further, my degree isn't even in programming or
software engineer
Hi. The parts of nvda written in python are the parts not memory or CPU
intensive. In those cases especially is where scripting languages shine.
Python is also good for testing an idea or quickly writing a program.
On 7/21/2011 8:18 PM, shaun everiss wrote:
I aggree with you.
Yeah all the scrip
Hi all.
Dennis, I agree with you completely about vb6. Che, you are right in
saying that results are important. Many games were created in vb6 which
I regularly play and enjoy. The big difference between vb6 and python,
is that python is still actively being developed and supported where
Micr
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