Thank you Ondra but it seemed to be caused by wrong compiler switches.
I now used project file from this thread at
http://www.sourcewiki.org/viewtopic.php?t=60 but I am getting an error describet
here http://www.sourcewiki.org/viewtopic.php?t=113.
___
http://www.valve-erc.com/srcsdk/Code/AlternativeMultiplayerPhysics.html
Hope this might be some help.
~~ Ondra
Martin E.T. Misuth wrote:
Thank you Ondra but it seemed to be caused by wrong compiler switches.
I now used project file from this thread at
I use Code::Blocks + Visual StudioToolkit 2003, I installed windows
Paltform SDK to %ProgramFiles%\WinPlatformSDK and DX9 SDK to
%ProgramFiles%\DirectXSDK.
However when I try to compile client or hl dll it complains about not
finding windows.h. So I want ask where and how should I set the pahts?
http://articles.thewavelength.net/678/
It shows you how to go about it
You also dont need the dx sdk
Adam
--- Martin \E.T.\ Misuth [EMAIL PROTECTED]
wrote:
I use Code::Blocks + Visual StudioToolkit 2003, I
installed windows
Paltform SDK to %ProgramFiles%\WinPlatformSDK and
DX9 SDK to
I would like to use Code::Blocks instead of VC2005 Beta.
I got further now, I set the paths PlatformSDK\inc for includes and
PlatformSDK\libs, same for DX too.
Now everything compiles fine but in the linking stage I get plenty of errors of
type LNK2001 with funcs and object methods prefixed by
Try searching for this fuction via MSDN (they are mostly called
programmatically like their compiled counterparts without the prefix, so
__imp__GetProcessName will be called GetProcessName). The MSDN has data
about the header and library every function is in.
On Mon, Dec 20, 2004 at 07:09:18PM -0800, Roy Laurie wrote:
Completely shooting off of the hip, here.
Try renaming or deleting your clientregistry.blob file in your hl2 directory
(where hl2.exe
resides).
That file should not exist in the hl2 directory at all.
Maarten
--
A: Because it
Steam puts it there durring a non-attached debug. Not sure about attached.
On 21 Dec 2004 at 12:25, Maarten van der Zwaart wrote:
On Mon, Dec 20, 2004 at 07:09:18PM -0800, Roy Laurie wrote:
Completely shooting off of the hip, here.
Try renaming or deleting your clientregistry.blob file in
That's probably because you have steam.dll and steamapp.cfg in there
.. which shouldn't be needed now.
On Tue, 21 Dec 2004 09:09:25 -0800, Roy Laurie [EMAIL PROTECTED] wrote:
Steam puts it there durring a non-attached debug. Not sure about attached.
On 21 Dec 2004 at 12:25, Maarten van der
As the subject suggests, this latest update really hosed over my
Half-Life 2 installation. After starting Steam and receiving the new
update, here's what happened:
1) Steam updates and the Play Games window opens.
2) I double-click on the Half-Life 2 icon in the Steam menu.
3) Preparing to
To: [EMAIL PROTECTED]
Subject: [hlcoders] Half-Life 2 has hosed itself!
As the subject suggests, this latest update really hosed over my
Half-Life 2 installation. After starting Steam and receiving the new
update, here's what happened:
1) Steam updates and the Play Games window opens.
2) I double
I had a similar problem with a previous update.
To fix it, go to your half-life 2 directory where hl2.exe resides
user\half-life 2\
and delete all the exe and dll files in that directory and in all
subdirectories.
run half-life 2 (from steam menu) and it should recreate those files.
If it still
PROTECTED] On Behalf Of Skyler York
Sent: Monday, December 20, 2004 6:56 PM To:
[EMAIL PROTECTED] Subject: [hlcoders] Half-Life 2 has
hosed itself!
As the subject suggests, this latest update really hosed over my
Half-Life 2 installation. After starting Steam and receiving the new
update, here's
Completely shooting off of the hip, here.
Try renaming or deleting your clientregistry.blob file in your hl2 directory
(where hl2.exe
resides).
-- Roy Kylratix Laurie
On 20 Dec 2004 at 21:56, Skyler York wrote:
As the subject suggests, this latest update really hosed over my
Half-Life 2
I didn't check because I've never touched a Steam.dll in my life, but it
appears one managed to sneak it's way into half-life 2/bin :) Sneaky
bastard child of a file.
But I'm an idiot and already started re-downloading HL2, so I won't be
able to let you know if things work for another two hours
you could have tried to validate the cache before redownloading :/
On Mon, 20 Dec 2004 22:14:29 -0500, Skyler York [EMAIL PROTECTED] wrote:
I didn't check because I've never touched a Steam.dll in my life, but it
appears one managed to sneak it's way into half-life 2/bin :) Sneaky
bastard
True, but I figured re-downloading it would be the best way to get a
clean sweep of the whole installation. And I actually have a lot of
work I should be doing instead of playing with Steam, so it's all for
the better :P
Why must Valve release such a distracting toy right around the time most
When I first loaded up Half-Life 2 on my nVidia card, I was a tad bit
annoyed that the graphics appeared muddy even when all of the graphics
settings were at their maximum. This seemed to be an issue with mipmaps.
I did some hunting, and I found the solution, for nVidia at least.
On nVidia cards,
Can i ask what nvidia driver version did you use while doing this testing?
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: [hlcoders] Half-Life 2 - LOD Bias. DirectX vs Opengl. Problem
Solution.
Can i ask what nvidia driver version did you use while doing this testing?
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http
Imperio59 wrote:
Personally, i have already planned some gameplay additions to our MOD's
basic gameplay wich is the classics: CTF, SD, Team DM...
:D
The additions would be player controlled drone planes with a camera
mounted on the front to be able to recon without having to go there.
Like Duke
Personally, i have already planned some gameplay additions to our MOD's
basic gameplay wich is the classics: CTF, SD, Team DM...
The additions would be player controlled drone planes with a camera
mounted on the front to be able to recon without having to go there.
The possible additions of
We suggest to the list a mindstorm about gameplay feature of physics.
Very soon, with the new mayor upgrade for Half-Life (the version 2.0),
will be posible to write mods that will interact with the builtin phisic
engine.
What will be posible that will enhance playability?
I am not interested in
looking at one of the screen shots in PCG UK 137s, e3
round up, on hl 2, i was thinking that you might be
able to phiscics jump with the Manip you toss
something of the correct wighting down, just as you
press the jump key
ie something like the plasma, or rocket jumps from the
quake side of
And there was me thinking that this list was for HL coders, not HL2
speculation ??
Sort of. HL mods 'should be easy' to port to HL2. thus, this -announce has
heavy bearing on the release of mods: release (or rel. next version), or
wait and port to HL2.
http://games.slashdot.org/article.pl?sid=04/02/03/1717257mode=threadtid=127tid=186tid=204tid=206
Half-Life 2 Targeted for Summer Release
Posted by simoniker on Tuesday February 03, @02:38PM
from the coming-soonish dept.
Gudlyf writes According to CNN Money, Valve's director of marketing
Doug
From: tei [EMAIL PROTECTED]
P To: [EMAIL PROTECTED]
P Sent: Friday, September 12, 2003 12:21 AM
P Subject: Re: [hlcoders] Half-Life 2 rendering api
__About
Will be sad if HL2 will not have a linux dedicated servers. For
perfomance, and popularity issues
Hello tei,
Friday, September 12, 2003, 10:27:47 AM, you wrote:
t Coding a api independant render engine mean adding a level of
t indirection, this way a OpenGL api can be fake with SDL/OpenGL/D3D...
t But a D3D app writted in D3D looks like a very distinct animal.
t Half-Life 1 was Quake1 bases
Hello,
does anyone know if Half-Life 2 will support OpenGL / OpenGL 2 ?
Best regards,
Slava
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: September 11, 2003 11:45 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Half-Life 2 rendering api
It sounds highly doubtful. The benchmarks haven't had anything to do
with
OpenGL. Which probably means there wont be any linux client :(.
- Original Message -
From: Vyacheslav Djura [EMAIL PROTECTED
__About
Will be sad if HL2 will not have a linux dedicated servers. For
perfomance, and popularity issues.
__Some Guess___
But I guess Valve will have to fix a lot of mistakes that windows
coders make:
This is from a valve BSP file :
:)
(this isnt imply that HL2 uses OGL, afaik its a pure DX engine, i just like
to point these things out :))
- Original Message -
From: tei [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, September 12, 2003 12:21 AM
Subject: Re: [hlcoders] Half-Life 2 rendering api
__About
I've posted a Half-Life 2 / Source Mod FAQ at the Collective, here:
http://collective.valve-erc.com/?go=source_mod_faq
It is comprised of questions received through email, seen on forums, and
answered in interviews. As I receive more (and more, and more) email, I'll
be adding more content to
Anyway, that's all for the sake of chatting. Now we know that we'll
be able to use C++ in HL2. Still, I think it would be great if they
added a good script language as a second option.
/me wonders how hard it would be to port the source to Java...
-randomnine-
/me wonders how hard it would be to port the source to Java...
/me wonders how hard it would be to port the source to ASM...
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Anyway, I'm sorry if that sounded arrogant. I should have added: most
people I talked with about that. :) I've met lots of persons who think that
script languages are toy languages, which is not justified by the current
state of the art (http://home.pacbell.net/ouster/scripting.html).
He
/me wonders how hard it would be to port the source to Java...
/me wonders how hard it would be to port the source to ASM...
Aren't there tools that'll do that automatically? From what I've heard
the compiled ASM runs as fast as the original C++, even.
Exactly as fast. :p
-randomnine-
I am guessing this hard:
$ find . -type f -name '*.cpp' -exec gcc `grep CFLAGS Makefile | sed
's/CFLAGS *= *//'` -S '{}' ';'
I meant manually, line for line.
-Phil
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://www.thewavelength.net
-Original Message-
From: [EMAIL PROTECTED] [mailto:hlcoders-
[EMAIL PROTECTED] On Behalf Of Phil
Sent: June 1, 2003 10:14 PM
To: [EMAIL PROTECTED]
Subject: RE: Script languages (was Re: [hlcoders] Half-Life 2:
Programming, Hmm?)
Aren't there tools that'll do
On Mon, 2 Jun 2003 14:14:05 +1200 Phil [EMAIL PROTECTED] wrote:
Aren't there tools that'll do that automatically? From what I've heard
the compiled ASM runs as fast as the original C++, even.
ASM runs much faster than C++ because it's a lower-level programming
language. Some could argue
Paolo,
There is absolutely no way for you to backup this assertion.
You certainly have not conducted any sort of survey of most
people to determine what their views are or what influenced them.
...and Michael, there's no way for you to back up the assertion that Paolo
can't back up his
, May 30, 2003 1:08 PM
Subject: Re: [hlcoders] Half-Life 2: Programming, Hmm?
Paolo,
There is absolutely no way for you to backup this assertion.
You certainly have not conducted any sort of survey of most
people to determine what their views are or what influenced them
You certainly have not conducted any sort of survey of most
people to determine what their views are or what influenced them.
...and Michael, there's no way for you to back up the assertion that Paolo
can't back up his assertion. Kind of a pointless argument, don't you
think? :)
Anyway, I'm
Paolo,
My post may have seemed unnecessarily harsh.
For that, I apologize.
No disrespect was intended.
Clearly, I mistook your intent.
At 11:31 AM 5/31/2003 +0200, you wrote:
You certainly have not conducted any sort of survey of most
people to determine what their views are or what
]
To: [EMAIL PROTECTED]
Sent: Tuesday, May 27, 2003 11:41 PM
Subject: RE: [hlcoders] Half-Life 2: Programming, Hmm?
The Source SDK will be similar to the existing Half-Life SDK in that it
will
be C++ based, not a using a proprietary scripting language.
Erik Johnson
-Original Message-
From
a scripting language.
To read the full interview, go to
http://www.gamingnext.com/articles/index.asp?id=17
Jeroen ShadowLord Bogers
- Original Message -
From: Sniper [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, May 25, 2003 04:56
Subject: [hlcoders] Half-Life 2: Programming, Hmm
Lovely :D
- Original Message -
From: Erik Johnson [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, May 27, 2003 11:41 PM
Subject: RE: [hlcoders] Half-Life 2: Programming, Hmm?
The Source SDK will be similar to the existing Half-Life SDK in that it
will
be C++ based, not a using
, 2003 1:30 AM
Subject: RE: [hlcoders] Half-Life 2: Programming, Hmm?
Erik Johnson wrote:
The Source SDK will be similar to the existing Half-Life SDK in that it
will
be C++ based, not a using a proprietary scripting language.
Erik Johnson
Thank you Erik for replying! I'm sure it meant
Vyacheslav Djura wrote:
I just wanted to ask that because magazine is rather proffesional and
never published rumor newsCouldn't you just write No, it is not a
true !?
No, it is not a true.
Me not being affiliated with or working for Valve I don't know if
that helps you but my opinion is
:09 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Half-Life 2??
Vyacheslav Djura wrote:
I just wanted to ask that because magazine is rather proffesional
and
never published rumor newsCouldn't you just write No, it is not a
true !?
No, it is not a true.
Me not being affiliated
Of Chris Foss
Sent: Tuesday, October 15, 2002 11:26 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Half-Life 2??
-snip snip-
exclusively for
XBox platform. Price is 49.95$. and publisher is not a Sierra, but
some well-known publisher name of which I don't remember.
-glue-
ah, that has
Hello botman,
Thanks for reply :)
Just curios: why Blizzard and Sierra are owned by Vivendi?
can't they be free as they where in the beginning of
their career. Or this is some finansional trick in gaming
industry ;) ?
--
Vyacheslav
Level-designer
Deep-Shadows
]: [hlcoders] Half-Life 2??
Hello botman,
Thanks for reply :)
Just curios: why Blizzard and Sierra are owned by Vivendi?
can't they be free as they where in the beginning of
their career. Or this is some finansional trick in gaming
industry ;) ?
--
Vyacheslav
Level-designer
Deep
Just curios: why Blizzard and Sierra are owned by Vivendi?
can't they be free as they where in the beginning of
their career. Or this is some finansional trick in gaming
industry ;) ?
It doesn't really matter, soon everyone will be owned by Microsoft...
Homer: I reluctantly accept your
- Original Message -
From: Philip (Fiber) [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, October 16, 2002 1:49 AM
Subject: RE: [hlcoders] Half-Life 2??
-glue-
ah, that has to be fake. I don't think anyone would shell out 248.99$
for
an
Xbox and the game, just
: [hlcoders] Half-Life 2??
what about linux on xbox? You can edit that :)
- Original Message -
From: Chris Foss [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, October 16, 2002 5:25 AM
Subject: Re: [hlcoders] Half-Life 2??
-snip snip-
exclusively for
XBox
Today in popular Ukrainian gaming magazine I read information about
Half-Life 2 and I am shocked! :O I hope information in this magazine
is not a true. They wrote that Half-Life 2 will be released on the
19th of January (or 14th, don't remember exactly) exclusively for
XBox platform.
That was mean.
- Original Message -
From: botman [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, October 15, 2002 8:25 AM
Subject: Re: [hlcoders] Half-Life 2??
Today in popular Ukrainian gaming magazine I read information about
Half-Life 2 and I am shocked! :O I hope
That was mean.
I'm just trying to point out that you can't believe everything you hear or
read. The saying they can't print it if it isn't true, is not a true
statement.
Jeffrey botman Broome
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Hello botman,
Tuesday, October 15, 2002, 7:05:25 PM, you wrote:
b I'm just trying to point out that you can't believe everything you hear or
b read. The saying they can't print it if it isn't true, is not a true
b statement.
I just wanted to ask that because magazine is rather proffesional and
Tuesday, October 15, 2002, 7:05:25 PM, you wrote:
b I'm just trying to point out that you can't believe everything you hear
or
b read. The saying they can't print it if it isn't true, is not a true
b statement.
I just wanted to ask that because magazine is rather proffesional and
never
-snip snip-
exclusively for
XBox platform. Price is 49.95$. and publisher is not a Sierra, but
some well-known publisher name of which I don't remember.
-glue-
ah, that has to be fake. I don't think anyone would shell out 248.99$ for an
Xbox and the game, just to get their fix.
I'm sure
-glue-
ah, that has to be fake. I don't think anyone would shell out 248.99$
for
an
Xbox and the game, just to get their fix.
[Phil] But I'm willing to shell out $1k (NZD) for a PS2 and PS2 Linux
Kit. Hell, I'm not even going to pay for an Xbox based on principle (if
it was given to me on
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