Re: [hlcoders] Half-Life 2 SDK Help

2005-06-16 Thread Martin \E.T.\ Misuth
Thank you Ondra but it seemed to be caused by wrong compiler switches. I now used project file from this thread at http://www.sourcewiki.org/viewtopic.php?t=60 but I am getting an error describet here http://www.sourcewiki.org/viewtopic.php?t=113. ___

Re: [hlcoders] Half-Life 2 SDK Help

2005-06-16 Thread Ondřej Hošek
http://www.valve-erc.com/srcsdk/Code/AlternativeMultiplayerPhysics.html Hope this might be some help. ~~ Ondra Martin E.T. Misuth wrote: Thank you Ondra but it seemed to be caused by wrong compiler switches. I now used project file from this thread at

[hlcoders] Half-Life 2 SDK Help

2005-06-15 Thread Martin \E.T.\ Misuth
I use Code::Blocks + Visual StudioToolkit 2003, I installed windows Paltform SDK to %ProgramFiles%\WinPlatformSDK and DX9 SDK to %ProgramFiles%\DirectXSDK. However when I try to compile client or hl dll it complains about not finding windows.h. So I want ask where and how should I set the pahts?

Re: [hlcoders] Half-Life 2 SDK Help

2005-06-15 Thread Adam \amckern\ Mckern
http://articles.thewavelength.net/678/ It shows you how to go about it You also dont need the dx sdk Adam --- Martin \E.T.\ Misuth [EMAIL PROTECTED] wrote: I use Code::Blocks + Visual StudioToolkit 2003, I installed windows Paltform SDK to %ProgramFiles%\WinPlatformSDK and DX9 SDK to

Re: [hlcoders] Half-Life 2 SDK Help

2005-06-15 Thread Martin \E.T.\ Misuth
I would like to use Code::Blocks instead of VC2005 Beta. I got further now, I set the paths PlatformSDK\inc for includes and PlatformSDK\libs, same for DX too. Now everything compiles fine but in the linking stage I get plenty of errors of type LNK2001 with funcs and object methods prefixed by

Re: [hlcoders] Half-Life 2 SDK Help

2005-06-15 Thread Ondřej Hošek
Try searching for this fuction via MSDN (they are mostly called programmatically like their compiled counterparts without the prefix, so __imp__GetProcessName will be called GetProcessName). The MSDN has data about the header and library every function is in.

Re: [hlcoders] Half-Life 2 has hosed itself!

2004-12-21 Thread Maarten van der Zwaart
On Mon, Dec 20, 2004 at 07:09:18PM -0800, Roy Laurie wrote: Completely shooting off of the hip, here. Try renaming or deleting your clientregistry.blob file in your hl2 directory (where hl2.exe resides). That file should not exist in the hl2 directory at all. Maarten -- A: Because it

Re: [hlcoders] Half-Life 2 has hosed itself!

2004-12-21 Thread Roy Laurie
Steam puts it there durring a non-attached debug. Not sure about attached. On 21 Dec 2004 at 12:25, Maarten van der Zwaart wrote: On Mon, Dec 20, 2004 at 07:09:18PM -0800, Roy Laurie wrote: Completely shooting off of the hip, here. Try renaming or deleting your clientregistry.blob file in

Re: [hlcoders] Half-Life 2 has hosed itself!

2004-12-21 Thread Hasan Aljudy
That's probably because you have steam.dll and steamapp.cfg in there .. which shouldn't be needed now. On Tue, 21 Dec 2004 09:09:25 -0800, Roy Laurie [EMAIL PROTECTED] wrote: Steam puts it there durring a non-attached debug. Not sure about attached. On 21 Dec 2004 at 12:25, Maarten van der

[hlcoders] Half-Life 2 has hosed itself!

2004-12-20 Thread Skyler York
As the subject suggests, this latest update really hosed over my Half-Life 2 installation. After starting Steam and receiving the new update, here's what happened: 1) Steam updates and the Play Games window opens. 2) I double-click on the Half-Life 2 icon in the Steam menu. 3) Preparing to

RE: [hlcoders] Half-Life 2 has hosed itself!

2004-12-20 Thread Taylor Sherman
To: [EMAIL PROTECTED] Subject: [hlcoders] Half-Life 2 has hosed itself! As the subject suggests, this latest update really hosed over my Half-Life 2 installation. After starting Steam and receiving the new update, here's what happened: 1) Steam updates and the Play Games window opens. 2) I double

Re: [hlcoders] Half-Life 2 has hosed itself!

2004-12-20 Thread Hasan Aljudy
I had a similar problem with a previous update. To fix it, go to your half-life 2 directory where hl2.exe resides user\half-life 2\ and delete all the exe and dll files in that directory and in all subdirectories. run half-life 2 (from steam menu) and it should recreate those files. If it still

RE: [hlcoders] Half-Life 2 has hosed itself!

2004-12-20 Thread Alfred Reynolds
PROTECTED] On Behalf Of Skyler York Sent: Monday, December 20, 2004 6:56 PM To: [EMAIL PROTECTED] Subject: [hlcoders] Half-Life 2 has hosed itself! As the subject suggests, this latest update really hosed over my Half-Life 2 installation. After starting Steam and receiving the new update, here's

Re: [hlcoders] Half-Life 2 has hosed itself!

2004-12-20 Thread Roy Laurie
Completely shooting off of the hip, here. Try renaming or deleting your clientregistry.blob file in your hl2 directory (where hl2.exe resides). -- Roy Kylratix Laurie On 20 Dec 2004 at 21:56, Skyler York wrote: As the subject suggests, this latest update really hosed over my Half-Life 2

Re: [hlcoders] Half-Life 2 has hosed itself!

2004-12-20 Thread Skyler York
I didn't check because I've never touched a Steam.dll in my life, but it appears one managed to sneak it's way into half-life 2/bin :) Sneaky bastard child of a file. But I'm an idiot and already started re-downloading HL2, so I won't be able to let you know if things work for another two hours

Re: [hlcoders] Half-Life 2 has hosed itself!

2004-12-20 Thread Hasan Aljudy
you could have tried to validate the cache before redownloading :/ On Mon, 20 Dec 2004 22:14:29 -0500, Skyler York [EMAIL PROTECTED] wrote: I didn't check because I've never touched a Steam.dll in my life, but it appears one managed to sneak it's way into half-life 2/bin :) Sneaky bastard

Re: [hlcoders] Half-Life 2 has hosed itself!

2004-12-20 Thread Skyler York
True, but I figured re-downloading it would be the best way to get a clean sweep of the whole installation. And I actually have a lot of work I should be doing instead of playing with Steam, so it's all for the better :P Why must Valve release such a distracting toy right around the time most

[hlcoders] Half-Life 2 - LOD Bias. DirectX vs Opengl. Problem Solution.

2004-11-19 Thread Sniper
When I first loaded up Half-Life 2 on my nVidia card, I was a tad bit annoyed that the graphics appeared muddy even when all of the graphics settings were at their maximum. This seemed to be an issue with mipmaps. I did some hunting, and I found the solution, for nVidia at least. On nVidia cards,

Re: [hlcoders] Half-Life 2 - LOD Bias. DirectX vs Opengl. Problem Solution.

2004-11-19 Thread Stephen Micheals
Can i ask what nvidia driver version did you use while doing this testing? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Half-Life 2 - LOD Bias. DirectX vs Opengl. Problem Solution.

2004-11-19 Thread Sniper
: [hlcoders] Half-Life 2 - LOD Bias. DirectX vs Opengl. Problem Solution. Can i ask what nvidia driver version did you use while doing this testing? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http

Re: [hlcoders] Half-Life 2, physic and gameplay brainstorm

2004-08-23 Thread tei
Imperio59 wrote: Personally, i have already planned some gameplay additions to our MOD's basic gameplay wich is the classics: CTF, SD, Team DM... :D The additions would be player controlled drone planes with a camera mounted on the front to be able to recon without having to go there. Like Duke

Re: [hlcoders] Half-Life 2, physic and gameplay brainstorm

2004-08-21 Thread Imperio59
Personally, i have already planned some gameplay additions to our MOD's basic gameplay wich is the classics: CTF, SD, Team DM... The additions would be player controlled drone planes with a camera mounted on the front to be able to recon without having to go there. The possible additions of

[hlcoders] Half-Life 2, physic and gameplay mindstorm

2004-08-19 Thread tei
We suggest to the list a mindstorm about gameplay feature of physics. Very soon, with the new mayor upgrade for Half-Life (the version 2.0), will be posible to write mods that will interact with the builtin phisic engine. What will be posible that will enhance playability? I am not interested in

Re: [hlcoders] Half-Life 2, physic and gameplay mindstorm

2004-08-19 Thread Adam \amckern\ Mckern
looking at one of the screen shots in PCG UK 137s, e3 round up, on hl 2, i was thinking that you might be able to phiscics jump with the Manip you toss something of the correct wighting down, just as you press the jump key ie something like the plasma, or rocket jumps from the quake side of

Re: [hlcoders] Half-Life 2 Targeted for Summer Release

2004-02-05 Thread Bob_the_Cannibal
And there was me thinking that this list was for HL coders, not HL2 speculation ?? Sort of. HL mods 'should be easy' to port to HL2. thus, this -announce has heavy bearing on the release of mods: release (or rel. next version), or wait and port to HL2.

[hlcoders] Half-Life 2 Targeted for Summer Release

2004-02-03 Thread tei
http://games.slashdot.org/article.pl?sid=04/02/03/1717257mode=threadtid=127tid=186tid=204tid=206 Half-Life 2 Targeted for Summer Release Posted by simoniker on Tuesday February 03, @02:38PM from the coming-soonish dept. Gudlyf writes According to CNN Money, Valve's director of marketing Doug

Re[2]: [hlcoders] Half-Life 2 rendering api

2003-09-12 Thread tei
From: tei [EMAIL PROTECTED] P To: [EMAIL PROTECTED] P Sent: Friday, September 12, 2003 12:21 AM P Subject: Re: [hlcoders] Half-Life 2 rendering api __About Will be sad if HL2 will not have a linux dedicated servers. For perfomance, and popularity issues

Re[3]: [hlcoders] Half-Life 2 rendering api

2003-09-12 Thread Vyacheslav Djura
Hello tei, Friday, September 12, 2003, 10:27:47 AM, you wrote: t Coding a api independant render engine mean adding a level of t indirection, this way a OpenGL api can be fake with SDL/OpenGL/D3D... t But a D3D app writted in D3D looks like a very distinct animal. t Half-Life 1 was Quake1 bases

[hlcoders] Half-Life 2 rendering api

2003-09-11 Thread Vyacheslav Djura
Hello, does anyone know if Half-Life 2 will support OpenGL / OpenGL 2 ? Best regards, Slava ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

RE: [hlcoders] Half-Life 2 rendering api

2003-09-11 Thread Tony \omega\ Sergi
: September 11, 2003 11:45 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Half-Life 2 rendering api It sounds highly doubtful. The benchmarks haven't had anything to do with OpenGL. Which probably means there wont be any linux client :(. - Original Message - From: Vyacheslav Djura [EMAIL PROTECTED

Re: [hlcoders] Half-Life 2 rendering api

2003-09-11 Thread tei
__About Will be sad if HL2 will not have a linux dedicated servers. For perfomance, and popularity issues. __Some Guess___ But I guess Valve will have to fix a lot of mistakes that windows coders make: This is from a valve BSP file :

Re: [hlcoders] Half-Life 2 rendering api

2003-09-11 Thread Phantom
:) (this isnt imply that HL2 uses OGL, afaik its a pure DX engine, i just like to point these things out :)) - Original Message - From: tei [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, September 12, 2003 12:21 AM Subject: Re: [hlcoders] Half-Life 2 rendering api __About

[hlcoders] Half-Life 2 / Source Mod FAQ

2003-07-07 Thread Chris Bokitch
I've posted a Half-Life 2 / Source Mod FAQ at the Collective, here: http://collective.valve-erc.com/?go=source_mod_faq It is comprised of questions received through email, seen on forums, and answered in interviews. As I receive more (and more, and more) email, I'll be adding more content to

Re: Script languages (was Re: [hlcoders] Half-Life 2: Programming, Hmm?)

2003-06-02 Thread RDG O'Sullivan
Anyway, that's all for the sake of chatting. Now we know that we'll be able to use C++ in HL2. Still, I think it would be great if they added a good script language as a second option. /me wonders how hard it would be to port the source to Java... -randomnine-

RE: Script languages (was Re: [hlcoders] Half-Life 2: Programming, Hmm?)

2003-06-02 Thread Phil
/me wonders how hard it would be to port the source to Java... /me wonders how hard it would be to port the source to ASM... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: Script languages (was Re: [hlcoders] Half-Life 2: Programming, Hmm?)

2003-06-02 Thread RDG O'Sullivan
Anyway, I'm sorry if that sounded arrogant. I should have added: most people I talked with about that. :) I've met lots of persons who think that script languages are toy languages, which is not justified by the current state of the art (http://home.pacbell.net/ouster/scripting.html). He

RE: Script languages (was Re: [hlcoders] Half-Life 2: Programming, Hmm?)

2003-06-02 Thread RDG O'Sullivan
/me wonders how hard it would be to port the source to Java... /me wonders how hard it would be to port the source to ASM... Aren't there tools that'll do that automatically? From what I've heard the compiled ASM runs as fast as the original C++, even. Exactly as fast. :p -randomnine-

RE: Script languages (was Re: [hlcoders] Half-Life 2: Programming, Hmm?)

2003-06-02 Thread Phil
I am guessing this hard: $ find . -type f -name '*.cpp' -exec gcc `grep CFLAGS Makefile | sed 's/CFLAGS *= *//'` -S '{}' ';' I meant manually, line for line. -Phil ___ To unsubscribe, edit your list preferences, or view the list archives, please

RE: Script languages (was Re: [hlcoders] Half-Life 2: Programming, Hmm?)

2003-06-02 Thread Tony \omega\ Sergi
://www.thewavelength.net -Original Message- From: [EMAIL PROTECTED] [mailto:hlcoders- [EMAIL PROTECTED] On Behalf Of Phil Sent: June 1, 2003 10:14 PM To: [EMAIL PROTECTED] Subject: RE: Script languages (was Re: [hlcoders] Half-Life 2: Programming, Hmm?) Aren't there tools that'll do

RE: Script languages (was Re: [hlcoders] Half-Life 2: Programming, Hmm?)

2003-06-02 Thread RDG O'Sullivan
On Mon, 2 Jun 2003 14:14:05 +1200 Phil [EMAIL PROTECTED] wrote: Aren't there tools that'll do that automatically? From what I've heard the compiled ASM runs as fast as the original C++, even. ASM runs much faster than C++ because it's a lower-level programming language. Some could argue

Re: [hlcoders] Half-Life 2: Programming, Hmm?

2003-05-31 Thread botman
Paolo, There is absolutely no way for you to backup this assertion. You certainly have not conducted any sort of survey of most people to determine what their views are or what influenced them. ...and Michael, there's no way for you to back up the assertion that Paolo can't back up his

Re: [hlcoders] Half-Life 2: Programming, Hmm?

2003-05-31 Thread Sniper
, May 30, 2003 1:08 PM Subject: Re: [hlcoders] Half-Life 2: Programming, Hmm? Paolo, There is absolutely no way for you to backup this assertion. You certainly have not conducted any sort of survey of most people to determine what their views are or what influenced them

Script languages (was Re: [hlcoders] Half-Life 2: Programming, Hmm?)

2003-05-31 Thread Paolo \Nusco\ Perrotta
You certainly have not conducted any sort of survey of most people to determine what their views are or what influenced them. ...and Michael, there's no way for you to back up the assertion that Paolo can't back up his assertion. Kind of a pointless argument, don't you think? :) Anyway, I'm

Re: Script languages (was Re: [hlcoders] Half-Life 2: Programming, Hmm?)

2003-05-31 Thread Michael A. Hobson
Paolo, My post may have seemed unnecessarily harsh. For that, I apologize. No disrespect was intended. Clearly, I mistook your intent. At 11:31 AM 5/31/2003 +0200, you wrote: You certainly have not conducted any sort of survey of most people to determine what their views are or what

Re: [hlcoders] Half-Life 2: Programming, Hmm?

2003-05-27 Thread MoD
] To: [EMAIL PROTECTED] Sent: Tuesday, May 27, 2003 11:41 PM Subject: RE: [hlcoders] Half-Life 2: Programming, Hmm? The Source SDK will be similar to the existing Half-Life SDK in that it will be C++ based, not a using a proprietary scripting language. Erik Johnson -Original Message- From

Re: [hlcoders] Half-Life 2: Programming, Hmm?

2003-05-27 Thread Jeroen \ShadowLord\ Bogers
a scripting language. To read the full interview, go to http://www.gamingnext.com/articles/index.asp?id=17 Jeroen ShadowLord Bogers - Original Message - From: Sniper [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, May 25, 2003 04:56 Subject: [hlcoders] Half-Life 2: Programming, Hmm

Re: [hlcoders] Half-Life 2: Programming, Hmm?

2003-05-27 Thread Oskar Lindgren
Lovely :D - Original Message - From: Erik Johnson [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, May 27, 2003 11:41 PM Subject: RE: [hlcoders] Half-Life 2: Programming, Hmm? The Source SDK will be similar to the existing Half-Life SDK in that it will be C++ based, not a using

Re: [hlcoders] Half-Life 2: Programming, Hmm?

2003-05-27 Thread Jonathan Day
, 2003 1:30 AM Subject: RE: [hlcoders] Half-Life 2: Programming, Hmm? Erik Johnson wrote: The Source SDK will be similar to the existing Half-Life SDK in that it will be C++ based, not a using a proprietary scripting language. Erik Johnson Thank you Erik for replying! I'm sure it meant

Re: [hlcoders] Half-Life 2??????

2002-10-17 Thread Florian Zschocke
Vyacheslav Djura wrote: I just wanted to ask that because magazine is rather proffesional and never published rumor newsCouldn't you just write No, it is not a true !? No, it is not a true. Me not being affiliated with or working for Valve I don't know if that helps you but my opinion is

[hlcoders] Half-Life 2??????

2002-10-17 Thread Ryan \MaJ-ReD\ Carbotte
:09 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Half-Life 2?? Vyacheslav Djura wrote: I just wanted to ask that because magazine is rather proffesional and never published rumor newsCouldn't you just write No, it is not a true !? No, it is not a true. Me not being affiliated

[hlcoders] Half-Life 2??????

2002-10-17 Thread Ryan \MaJ-ReD\ Carbotte
Of Chris Foss Sent: Tuesday, October 15, 2002 11:26 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Half-Life 2?? -snip snip- exclusively for XBox platform. Price is 49.95$. and publisher is not a Sierra, but some well-known publisher name of which I don't remember. -glue- ah, that has

Re[4]: [hlcoders] Half-Life 2??????

2002-10-16 Thread Vyacheslav Djura
Hello botman, Thanks for reply :) Just curios: why Blizzard and Sierra are owned by Vivendi? can't they be free as they where in the beginning of their career. Or this is some finansional trick in gaming industry ;) ? -- Vyacheslav Level-designer Deep-Shadows

Re: [hlcoders] Half-Life 2??????

2002-10-16 Thread barret
]: [hlcoders] Half-Life 2?? Hello botman, Thanks for reply :) Just curios: why Blizzard and Sierra are owned by Vivendi? can't they be free as they where in the beginning of their career. Or this is some finansional trick in gaming industry ;) ? -- Vyacheslav Level-designer Deep

Re: Re[4]: [hlcoders] Half-Life 2??????

2002-10-16 Thread botman
Just curios: why Blizzard and Sierra are owned by Vivendi? can't they be free as they where in the beginning of their career. Or this is some finansional trick in gaming industry ;) ? It doesn't really matter, soon everyone will be owned by Microsoft... Homer: I reluctantly accept your

Re: [hlcoders] Half-Life 2??????

2002-10-16 Thread Peter Immarco
- Original Message - From: Philip (Fiber) [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, October 16, 2002 1:49 AM Subject: RE: [hlcoders] Half-Life 2?? -glue- ah, that has to be fake. I don't think anyone would shell out 248.99$ for an Xbox and the game, just

Re: [hlcoders] Half-Life 2??????

2002-10-16 Thread Chris Foss
: [hlcoders] Half-Life 2?? what about linux on xbox? You can edit that :) - Original Message - From: Chris Foss [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, October 16, 2002 5:25 AM Subject: Re: [hlcoders] Half-Life 2?? -snip snip- exclusively for XBox

Re: [hlcoders] Half-Life 2??????

2002-10-15 Thread botman
Today in popular Ukrainian gaming magazine I read information about Half-Life 2 and I am shocked! :O I hope information in this magazine is not a true. They wrote that Half-Life 2 will be released on the 19th of January (or 14th, don't remember exactly) exclusively for XBox platform.

Re: [hlcoders] Half-Life 2??????

2002-10-15 Thread Miguel Alemán
That was mean. - Original Message - From: botman [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, October 15, 2002 8:25 AM Subject: Re: [hlcoders] Half-Life 2?? Today in popular Ukrainian gaming magazine I read information about Half-Life 2 and I am shocked! :O I hope

Re: [hlcoders] Half-Life 2??????

2002-10-15 Thread botman
That was mean. I'm just trying to point out that you can't believe everything you hear or read. The saying they can't print it if it isn't true, is not a true statement. Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view

Re[2]: [hlcoders] Half-Life 2??????

2002-10-15 Thread Vyacheslav Djura
Hello botman, Tuesday, October 15, 2002, 7:05:25 PM, you wrote: b I'm just trying to point out that you can't believe everything you hear or b read. The saying they can't print it if it isn't true, is not a true b statement. I just wanted to ask that because magazine is rather proffesional and

Re: Re[2]: [hlcoders] Half-Life 2??????

2002-10-15 Thread botman
Tuesday, October 15, 2002, 7:05:25 PM, you wrote: b I'm just trying to point out that you can't believe everything you hear or b read. The saying they can't print it if it isn't true, is not a true b statement. I just wanted to ask that because magazine is rather proffesional and never

Re: [hlcoders] Half-Life 2??????

2002-10-15 Thread Chris Foss
-snip snip- exclusively for XBox platform. Price is 49.95$. and publisher is not a Sierra, but some well-known publisher name of which I don't remember. -glue- ah, that has to be fake. I don't think anyone would shell out 248.99$ for an Xbox and the game, just to get their fix. I'm sure

RE: [hlcoders] Half-Life 2??????

2002-10-15 Thread Philip (Fiber)
-glue- ah, that has to be fake. I don't think anyone would shell out 248.99$ for an Xbox and the game, just to get their fix. [Phil] But I'm willing to shell out $1k (NZD) for a PS2 and PS2 Linux Kit. Hell, I'm not even going to pay for an Xbox based on principle (if it was given to me on