This update has broken Valve API serverplugins somehow. Does anyone know the code change?From : Eric SmithTo : Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32 server mailing list; 'hlds_annou...@list.valvesoftware.com'; Subject : [hlds_linux]
It's because of the major design flaw in the MvM matchmaking system. From
what Valve has said, MvM matchmaking won't put people in an empty server,
even if it's a 6-person party. That's why we have so many empty servers and
10,000 people in matchmaking queue with a wait time of 30 minutes.
On
Uhm -- My servers start empty and I get full-server reservations, all 6
slots fill at the same time.
On Thu, Aug 23, 2012 at 10:56 AM, Brian Simon bluebriansi...@gmail.comwrote:
It's because of the major design flaw in the MvM matchmaking system. From
what Valve has said, MvM matchmaking won't
Please check your facts before posting.
New games always start with 6 players and are sent to an empty servers. (Where
else would we send them?)
Average wait times for both Boot Camp and Mann Up have been 2-3 minutes since
Tuesday.
From: hlds-boun...@list.valvesoftware.com
Hi Fletcher,
Do you know if community servers on CSGO currently have matchmaking
traffic. Can't seem to get my server filled when there is about 5 of us on.
On 23/08/2012 17:40, Fletcher Dunn wrote:
Please check your facts before posting.
New games always start with 6 players and are sent
When was this stated? IIRC, the old quickplay system wasn't supposed
to put you in an empty server (though it sometimes did). The new system
was supposed to match N players together and then put them in a server,
empty or otherwise.
On 23.08.2012 08:56, Brian Simon wrote:
Its because of
I have servers in a couple cities and in one for some reason I cannot login
into matchmaking and the server never connects with valve:
hostname: SERVERNAME
version : 1.2.2.6/22 5028 insecure (unknown)
udp/ip : IPADDRESS
account : not logged in (No account specified)
map : cp_dustbowl at: 0
So If I'm the only person in the party I should be put together in a group
with 5 other people and sent to an empty server?
And even when it says any minute now it can take quite some time before
I'm put in a server.
But I did notice it's been better since the last update or so.
On Thu, Aug 23,
If you check join a game in progress, then you might be placed into a game in
progress to fill an empty slot.
If you don't select join a game in progress, then you will always start a new
game with 6 people on an empty server.
The number of people in the party is not relevant to whether you
Dear Fletcher,
Haters gonna hate.
- Bruno.
On Thu, Aug 23, 2012 at 2:18 PM, Fletcher Dunn
fletch...@valvesoftware.comwrote:
If you check “join a game in progress,” then you might be placed into a
game in progress to fill an empty slot.
** **
If you don’t select “join a game in
I'd check for order of operations, and make sure that your server identity is
set before it gets to the map command. Looking at that command line, for
example, if you put it in server00.cfg, that probably would not be soon enough.
You need to +exec the config file or set the identity on the
The server identity is only half the issue. It is not securing the server for
VAC either.
I do have it in my server00.cfg, however, I have it set this way in 4 other
locations and it has never been an issue. Out of 20+ servers I have setup the
exact same way only these 4 will not show up.
I
Saw a thread on here about forcing advanced mode and the
tf_mvm_missioncycle.res not responding to changes made to it. As it
stands now, you can call a vote and change the difficulty, but for
admins who want advanced all the time on load, here is a workaround that
doesn't require a third
We're working on a mandatory update for TF2. We should have it ready soon.
-Eric
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
We've released a mandatory update to TF2. The notes for the update are below.
-Eric
--
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Added a new command kickall which kicks all connected clients except for
replay, HLTV, and the listenserver host if applicable
-
Thanks Eric.
On Thu, Aug 23, 2012 at 8:59 PM, Eric Smith er...@valvesoftware.com wrote:
We've released a mandatory update to TF2. The notes for the update are
below.
-Eric
--
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Added a new command kickall which kicks
I like how the crash fix had to be a community request.
On Thu, Aug 23, 2012 at 9:01 PM, Daniel Barreiro
smelly.feet.you.h...@gmail.com wrote:
Thanks Eric.
On Thu, Aug 23, 2012 at 8:59 PM, Eric Smith er...@valvesoftware.comwrote:
We've released a mandatory update to TF2. The notes for the
Any chance of making the tank entity a little more open so people can have
a custom tank model in their MvM map if they want?
On Fri, Aug 24, 2012 at 2:04 AM, Brian Simon bluebriansi...@gmail.comwrote:
I like how the crash fix had to be a community request.
On Thu, Aug 23, 2012 at 9:01 PM,
Any chance kickall will have a glitch to be eventually exploited by players?
Thatll be a memorable one.
On Aug 23, 2012, at 9:10 PM, Jethro Seabridge jet2the...@gmail.com wrote:
Any chance of making the tank entity a little more open so people can have a
custom tank model in their MvM map if
Actually, kickall would be a command that can only run by the server, and
if anything, there's always FCVAR Protect thing that can't be bypassed.
On Thu, Aug 23, 2012 at 10:59 PM, tunafiz...@gmail.com wrote:
Any chance kickall will have a glitch to be eventually exploited by
players?
Thatll
20 matches
Mail list logo