Re: [hlds] Killing Floor 2 Revenge of the Zeds Content Pack Release Today

2016-04-07 Thread John Gibson
to do it as we've done in the past. On Thursday, April 7, 2016, Rowedahelicon <theoneando...@rowedahelicon.com> wrote: > Is there anything in place at the moment a modder could try to put > together? > > On Thu, Apr 7, 2016 at 6:21 PM, John Gibson <j...@tripwireinteractive.com

Re: [hlds] Killing Floor 2 Revenge of the Zeds Content Pack Release Today

2016-04-07 Thread John Gibson
No progress on Linux at the moment. John Gibson President Tripwire Interactive www.tripwireinteractive.com On Thu, Apr 7, 2016 at 4:31 PM, Rowedahelicon < theoneando...@rowedahelicon.com> wrote: > Any progress on linux binaries for server support? > > On Thu, Apr 7, 2016 at

Re: [hlds] Killing Floor 2 Revenge of the Zeds Content Pack Release Today

2016-04-07 Thread John Gibson
to do one more update to get the final QA approved build. But with this branch you can download a near final version and test if your server setup is working. Thanks, John Gibson President Tripwire Interactive www.tripwireinteractive.com On Thu, Apr 7, 2016 at 11:20 AM, John

[hlds] Killing Floor 2 Revenge of the Zeds Content Pack Release Today

2016-04-07 Thread John Gibson
files early so you all can get a headstart with putting servers up. We're working on QAing the final builds now and will keep you all updated. Thanks, John Gibson President Tripwire Interactive www.tripwireinteractive.com ___ To unsubscribe, edit your

Re: [hlds] Killing Floor 2 Free Weekend and new server functionality

2015-12-10 Thread John Gibson
You find me a developer that can do Linux work on video games, that hasn't been snaggled up by a big publisher to work on SteamOS ports, and I'll be happy to :) John Gibson President Tripwire Interactive www.tripwireinteractive.com On Thu, Dec 10, 2015 at 5:15 PM, Rowedahelicon < theonea

[hlds] Killing Floor 2 Free Weekend and new server functionality

2015-12-10 Thread John Gibson
If it does not show up ingame, you're doing it wrong. Thanks everyone! P.S. We know more of you would put up servers if we had linux servers. It's on the list of things we want to do. John Gibson President Tripwire Interactive www.tripwireinteractive.com ___

Re: [hlds] killing floor 2 dedicated server usage

2015-09-05 Thread John Gibson
Not yet. On Saturday, September 5, 2015, ics <i...@ics-base.net> wrote: > Is there still not linux dedicated server available? > > -ics > > John Gibson kirjoitti: > >> Thanks, yeah we put a lot of work into making sure the server process was >> very opti

Re: [hlds] killing floor 2 dedicated server usage

2015-09-05 Thread John Gibson
Not yet. On Saturday, September 5, 2015, ics <i...@ics-base.net> wrote: > Is there still not linux dedicated server available? > > -ics > > John Gibson kirjoitti: > >> Thanks, yeah we put a lot of work into making sure the server process was >> very opti

Re: [hlds] killing floor 2 dedicated server usage

2015-09-05 Thread John Gibson
__ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > -- John Gibson President Tripwire Interactive www.tripwireinteractive.com _

Re: [hlds] killing floor 2 dedicated server usage

2015-09-05 Thread John Gibson
No ETA yet. It's on our list. John Gibson President Tripwire Interactive www.tripwireinteractive.com On Sat, Sep 5, 2015 at 10:15 AM, Andreas Willinger <aw...@gmx.at> wrote: > Is there any ETA on when linux files will be available? > > I would gladly host some servers, but Wind

Re: [hlds] killing floor 2 dedicated server usage

2015-09-05 Thread John Gibson
I believe the client and the server are both 64 bit already. On Saturday, September 5, 2015, Azarus # <azar...@gmail.com> wrote: > And win 64bit support? > > On 5 September 2015 at 16:17, John Gibson <j...@tripwireinteractive.com > <javascript:_e(%7B%7D,'cvml','j...

Re: [hlds] KF2 Patch v1008

2015-06-05 Thread John Gibson
There were indeed two e-mails sent from Tripwire to the HLDS list. This was the last one: *The update to Killing Floor 2 servers is now available.* *Cheers,* *Andrew* John Gibson President Tripwire Interactive www.tripwireinteractive.com On Thu, Jun 4, 2015 at 7:23 PM, Ash . astrida

[hlds] Desperately Need Some Killing Floor 2 Servers Up

2015-04-21 Thread John Gibson
to handle about 7,000 players. Success is a good problem to have, but wow this really blew away our expectations. John Gibson President Tripwire Interactive www.tripwireinteractive.com ___ To unsubscribe, edit your list preferences, or view the list archives

Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up

2015-04-21 Thread John Gibson
of servers as soon as possible. Thanks everyone! John Gibson President Tripwire Interactive www.tripwireinteractive.com On Tue, Apr 21, 2015 at 2:43 PM, John Gibson j...@tripwireinteractive.com wrote: Hello everyone, So the good news is Killing Floor 2 is selling like crazy, and bumped GTAIV off

Re: [hlds] Killing Floor 2 Early Access Launch Day Tomorrow - April 21st

2015-04-21 Thread John Gibson
Yeah FYI the server files didn't change since the beta. So it should be the same as before. John Gibson President Tripwire Interactive www.tripwireinteractive.com On Tue, Apr 21, 2015 at 3:35 PM, Ahmed Kandeel astrida...@googlemail.com wrote: Yeah I can't seem to get the webadmin to work

Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up

2015-04-21 Thread John Gibson
Thanks everyone! John Gibson President Tripwire Interactive www.tripwireinteractive.com On Tue, Apr 21, 2015 at 2:51 PM, Ahmed Kandeel astrida...@googlemail.com wrote: I'm working on hosting at least 3 within the next half hour or so. Had a little delay due to networking. On 21 April 2015

Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up

2015-04-21 Thread John Gibson
, in the the Foxconn factory... :) John Gibson President Tripwire Interactive www.tripwireinteractive.com On Tue, Apr 21, 2015 at 4:30 PM, Andreas Willinger aw...@gmx.at wrote: Seconded, I could put up 10+ servers, but Windows is never going to be installed on any of my dedicated servers

Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up

2015-04-21 Thread John Gibson
Multihome should be your public IP address I believe as well. I don't think it will work if it's your private IP. John Gibson President Tripwire Interactive www.tripwireinteractive.com On Tue, Apr 21, 2015 at 3:52 PM, Kevin C s...@serveredirect.com wrote: start .\Binaries\win64\kfserver kf

Re: [hlds] re; Killing Floor 2 Early Access - Fail to Launch

2015-04-21 Thread John Gibson
A user here, markg, had this same issue and figured out how to resolve it. Hopefully he responds and can point you in the right direction. John Gibson President Tripwire Interactive www.tripwireinteractive.com On Tue, Apr 21, 2015 at 6:10 PM, E. Olsen ceo.eol...@gmail.com wrote: Is there a fix

Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up

2015-04-21 Thread John Gibson
to remove the bullet from your foot with which you guys shot yourself. To those running servers so far, what's the bandwidth usage look like? Full server average up/down? On Tue, Apr 21, 2015 at 4:36 PM, John Gibson j...@tripwireinteractive.com javascript:_e(%7B%7D,'cvml','j

Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up

2015-04-21 Thread John Gibson
the GameDifficulty URI redundant? On 22 April 2015 at 01:47, John Gibson j...@tripwireinteractive.com wrote: Ahmed, The event viewer actually uploads crash info directly to us. So users don't have to read what it says, it will tell us, our programmers will read what it says, and then fix the issues

Re: [hlds] Killing Floor 2 Early Access - Fail to Launch Server

2015-04-21 Thread John Gibson
-- John Gibson President Tripwire Interactive www.tripwireinteractive.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

[hlds] Killing Floor 2 Early Access Launch Day Tomorrow - April 21st

2015-04-20 Thread John Gibson
?title=Dedicated_Server_%28Killing_Floor_2%29 Thanks everyone! John Gibson President Tripwire Interactive www.tripwireinteractive.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com

Re: [hlds] Killing Floor 2 Early Access Launch Day Tomorrow - April 21st

2015-04-20 Thread John Gibson
Our current plan is to add Linux server support later on in the Early Access period. John Gibson President Tripwire Interactive www.tripwireinteractive.com On Mon, Apr 20, 2015 at 4:32 PM, ics i...@ics-base.net wrote: So, is linux server done too? A lot of people run linux here. -ics John

[hlds] Killing Floor 2 Early Access Beta Saturday Encore!!!

2015-04-18 Thread John Gibson
on at 11AM EDT, and switch it off at about 7PM EDT. Thanks everyone! John Gibson President Tripwire Interactive www.tripwireinteractive.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https

Re: [hlds] [TWI Serveradmins] Killing Floor 2 Beta Server Hosting Open For All

2015-04-16 Thread John Gibson
Harry, I am pretty certain there is a setting that will allow the server to be taken over by match making. If someone from Tripwire doesn't respond before I do, I'll check what it is when I get into the office. Cheers, John Sent from my iPhone On Apr 16, 2015, at 6:25 AM, Harry Strongburg

Re: [hlds] [TWI Serveradmins] Killing Floor 2 Beta Server Hosting Open For All

2015-04-15 Thread John Gibson
Interestingly, we do use the anonymous login for SteamCMD... John Gibson President Tripwire Interactive www.tripwireinteractive.com On Wed, Apr 15, 2015 at 4:35 PM, E. Olsen ceo.eol...@gmail.com wrote: The server installation/updating would be much easier if you guys used the same anonymous

Re: [hlds] [TWI Serveradmins] Killing Floor 2 Beta Server Hosting Open For All

2015-04-15 Thread John Gibson
We are not doing an open beta before early access, since that is kind of what Early Access is. John Gibson President Tripwire Interactive www.tripwireinteractive.com On Wed, Apr 15, 2015 at 8:00 PM, rd1...@cox.net wrote: http://x10.hosted.nfoservers.com/kf2.png Xexon E5 2690 2.90GHz with 2Gb

[hlds] Killing Floor 2 Beta Server Hosting Open For All

2015-04-14 Thread John Gibson
on how to install/setup a KF2 beta server. Regards, John Gibson President Tripwire Interactive www.tripwireinteractive.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin

Re: [hlds] Killing Floor 2 Beta Server Hosting Open For All

2015-04-14 Thread John Gibson
, and give us feedback on server specs. Or wait if you'd like and we'll tell you recommended server specs when the beta is over. John Gibson President Tripwire Interactive www.tripwireinteractive.com On Tue, Apr 14, 2015 at 6:42 PM, Michael Loveless mloveless1...@gmail.com wrote: Can you please

[hlds] Killing Floor 2 Early Access Servers

2015-03-31 Thread John Gibson
- Server hosting will likely open up to everyone in the later phases of the beta, so everyone will have the opportunity to try out servers and get their machines spec'd out and set up. Thanks everyone, and I look forward to working with you all for an awesome Killing Floor 2 Early Access launch! John

[hlds] Required update for RS/RO2 is live

2014-05-17 Thread John Gibson
A required server update for Rising Storm/Red Orchestra 2 is now available. This patch addresses the following: - refined gameplay, balance, and cover on map OtoriShimi - fixes for server crash hacks/exploits - fixes for hit detection hacks/exploits - when players are vote kicked from a server

[hlds] Required Update For Rising Storm and Red Orchestra 2 Release

2013-10-04 Thread John Gibson
A required update for Rising Storm and Red Orchestra 2 has been released. Please update your servers to maintain compatibility with clients. Changelog: - Increased reinforcement numbers in classic mode to match other game modes - Fixed a issue reloading some weapons when down to the

Re: [hlds] Required Update For Rising Storm and Red Orchestra 2 Release

2013-10-04 Thread John Gibson
at 9:23 AM, John Gibson j...@tripwireinteractive.comwrote: A required update for Rising Storm and Red Orchestra 2 has been released. Please update your servers to maintain compatibility with clients. Changelog: - Increased reinforcement numbers in classic mode to match other game

[hlds] Optional Rising Storm Server Update Released - Highly Recommended to Update

2013-06-13 Thread John Gibson
Everyone, We have just released an optional update for the Rising Storm dedicate server. This update should fix or greatly reduce the instances where full servers lag out for a short period of time and give a large amount of the clients on the server speed hack detected errors. It is highly

Re: [hlds] Rising Storm Full Game Launch Tomorrow, May 30th 2013

2013-05-30 Thread John Gibson
We have put out a small update to the server files. This is a required update. Please update your servers with the same parameters as before (RO2 app ID of 212542, -beta risingstorm). Thanks, John On Wed, May 29, 2013 at 3:45 PM, John Gibson j...@tripwireinteractive.comwrote: Everyone

Re: [hlds] Rising Storm Full Game Launch Tomorrow, May 30th 2013

2013-05-30 Thread John Gibson
Everyone, We have now set the Rising Storm/RO2 merged servers live completely. So you no longer need the beta flag. You can now update your servers normally with the RO2 app ID of 212542. Thanks, John On Wed, May 29, 2013 at 3:45 PM, John Gibson j...@tripwireinteractive.comwrote: Everyone

[hlds] Rising Storm Full Game Launch Tomorrow, May 30th 2013

2013-05-29 Thread John Gibson
Everyone, Rising Storm is launching tomorrow at 1PM EST (10AM Pacific). Early tomorrow morning we'll be cutting off the beta in preparation for the full game's launch. To enable you all to get your servers converted over from the beta to the full game (or to update your RO2 servers to RO2/Rising

Re: [hlds] Rising Storm Full Game Launch Tomorrow, May 30th 2013

2013-05-29 Thread John Gibson
the following commands: login yourname yourpass force_install_dir the dir where you want to put the serverfiles app_update 212542 validate -beta risingstorm That will cause SteamCMD to download the early access server files. Thanks, John On Wed, May 29, 2013 at 3:45 PM, John Gibson j

[hlds] Rising Storm Beta Required Server Update Imminent

2013-05-27 Thread John Gibson
Everyone, A required server update for Rising Storm beta will be released shortly. Below is the changelog: Code: - Fixed a stuck in spawn protection bug - Fixed an unlimited ammo bug - Fixed a texture stretching issue (that was not fully fixed in the last patch) Maps: Guadalcanal

Re: [hlds] Rising Storm Beta Required Server Update Imminent

2013-05-27 Thread John Gibson
This update is now live! On Mon, May 27, 2013 at 5:52 PM, John Gibson j...@tripwireinteractive.comwrote: Everyone, A required server update for Rising Storm beta will be released shortly. Below is the changelog: Code: - Fixed a stuck in spawn protection bug - Fixed an unlimited

[hlds] Required Rising Storm Beta Server Update Imminent

2013-05-24 Thread John Gibson
A required server update for Rising Storm Beta is imminent. I will let you know when it is out. Thanks, John ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds] Required Rising Storm Beta Server Update Imminent

2013-05-24 Thread John Gibson
And this update is now live. Please update your servers to remain compatible with the beta client. Thanks, John On Fri, May 24, 2013 at 7:36 PM, John Gibson j...@tripwireinteractive.comwrote: A required server update for Rising Storm Beta is imminent. I will let you know when it is out

[hlds] Required Rising Storm Beta Server Update Imminent

2013-05-21 Thread John Gibson
A required server update for the Rising Storm beta is imminent. Please watch this space for notification the update has released. Thanks, John ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds] Required Rising Storm Beta Server Update Imminent

2013-05-21 Thread John Gibson
A spawn ~768UU west - Numerous fixes to cover / collision All RO2 maps have had their reinforcements bumped up by ~30%. On Tue, May 21, 2013 at 5:08 PM, John Gibson j...@tripwireinteractive.comwrote: A required server update for the Rising Storm beta is imminent. Please watch this space

[hlds] Required Rising Storm Beta Server Update Imminent

2013-05-20 Thread John Gibson
A required server update for Rising Storm beta is imminent. This update fixes another issue that would cause Iwo Jima's objectives to break under certain circumstances. Thanks, John ___ To unsubscribe, edit your list preferences, or view the list

Re: [hlds] Required Rising Storm Beta Server Update Imminent

2013-05-20 Thread John Gibson
And this update is now live. On Mon, May 20, 2013 at 5:25 PM, John Gibson j...@tripwireinteractive.comwrote: A required server update for Rising Storm beta is imminent. This update fixes another issue that would cause Iwo Jima's objectives to break under certain circumstances. Thanks

Re: [hlds] [TWI Serveradmins] Required Rising Storm Beta Server Update Imminent

2013-05-20 Thread John Gibson
:* Serveradmins [serveradmins-boun...@list.tripwireinteractive.com] on behalf of John Gibson [j...@tripwireinteractive.com] *Sent:* 20 May 2013 23:25 *To:* Half-Life dedicated Win32 server mailing list; TWI Server Admins *Subject:* [TWI Serveradmins] Required Rising Storm Beta Server Update

[hlds] Required Rising Storm Beta Update Imminent

2013-05-17 Thread John Gibson
A Required update for the Rising Storm beta will be released shortly. Please update your servers to remain compatible with the game client. Also, we apologize for updating late on a Friday night. One of the maps (Iwo Jima) was essentially broken by the last beta update. We did not want to leave it

Re: [hlds] Required Rising Storm Beta Update Imminent

2013-05-17 Thread John Gibson
And this server update is now live! On Fri, May 17, 2013 at 7:10 PM, John Gibson j...@tripwireinteractive.comwrote: A Required update for the Rising Storm beta will be released shortly. Please update your servers to remain compatible with the game client. Also, we apologize for updating late

Re: [hlds] Rising Storm Pre Order Beta Server Hosting

2013-05-16 Thread John Gibson
on any of your servers until we release the update fixing that issue. Thanks, John On Wed, May 15, 2013 at 8:15 PM, John Gibson j...@tripwireinteractive.comwrote: Everyone, Very soon we will be launching the Pre Order beta for Rising Storm. This means that anyone that pre-orders the game

[hlds] Rising Storm Pre Order Beta Launched - Server Update Imminent

2013-05-16 Thread John Gibson
Everyone, The Rising Storm Pre-Order Beta is now live! Additionally, an update for the Rising Storm beta will be released very shortly. This update fixes the crashes in Firefight, as well as many other bugs. Please update your servers when the update is released to remain compatible with the

Re: [hlds] Rising Storm Pre Order Beta Launched - Server Update Imminent

2013-05-16 Thread John Gibson
And the server update for Rising Storm beta is now live! Please update your servers to maintain compatibility with the Rising Storm beta client. Thanks, John On Thu, May 16, 2013 at 2:52 PM, John Gibson j...@tripwireinteractive.comwrote: Everyone, The Rising Storm Pre-Order Beta is now live

[hlds] Rising Storm Pre Order Beta Server Hosting

2013-05-15 Thread John Gibson
Thanks, John Gibson President Tripwire Interactive ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

[hlds] Red Orchestra 2 Counterattack Map Pack Update Coming Any Minute

2013-04-04 Thread John Gibson
the ruins of a German-held airfield in Poland. - Stalingrad Kessel - one of the most loved RO maps, created in the original mod, reproduced in the first Red Orchestra game and now brought forward into its latest incarnation! Cheers, John Gibson President Tripwire Interactive

[hlds] Red Orchestra 2 Counterattack Map Pack Update Is Now Live!!!

2013-04-04 Thread John Gibson
The Red Orchestra 2 Counterattack Map Pack Update Is Now Live!!! If you would like to run the official versions of the maps that were once custom, please do the following: - Remove the old custom versions of the maps from your map rotation and redirects. All clients will now have the 4 custom

[hlds] Killing Floor Gun Game Mod v. 0.60 Alpha Released - New Maps!!!

2012-02-18 Thread John Gibson
An update for the Killing Floor Gun Game mod has been released. Here is what the update includes: - New Maps TR_Bloreen, TR_BloreenLowGrav, TR_BloreenReduxLowGrav, - Fixed the view getting stuck misaligned from dying (this was particularly a problem with the Crossbow) - Added new sounds and

[hlds] Red Orchestra 2 Featured In Steam Holiday Event - Play RO2 and win free games and more!!!

2011-12-20 Thread John Gibson
As part of Steam's Holiday event, if you play Red Orchestra 2 today and get the achievement Fighting The War on Christmas - Participate in a successful territory capture on Commissars House in RO2 you can win a prize on Steam!!! These prizes include free games, free DLC, coupons for % off of

[hlds] Required Killing Floor Update Released

2011-12-13 Thread John Gibson
A required update for Killing Floor has been released Game play fixes: - Fix for Magnums not getting reload/recoil bonuses for sharpshooter - Fix for claymore sword not having the same weight in game as the trader menu - Fix for M4203 rounds and M79 rounds being shared online,

[hlds] Mod Release - Killing Floor Gun Game v. 0.50 Alpha First Public Release

2011-12-09 Thread John Gibson
Killing Floor Gun Game Mod version 0.50 Alpha is now available for download. I'm looking for server admins that would like to volunteer to put up some servers for this hot new mod for Killing Floor that everyone is talking about (and that has been keeping our testing servers full constantly) ;)

[hlds] Server Admin Request - Killing Floor Free Weekend and Twisted Christmas Event On Now!!!

2011-12-08 Thread John Gibson
. With you're help we'll give the community an awesome Free Weekend/Twisted Christmas experience! Regards, John Gibson President Tripwire Interactive ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https

[hlds] Required Killing Floor Update Coming Today - Twisted Christmas 2!!!

2011-12-07 Thread John Gibson
including: - Rocket and grenades no longer collide with your teammates (falling to the ground and blowing you up in the process) - Fixed a bug where players could get stuck unable to go into ironsights when firing the Crossbow or M79 from the hip Cheers, John Gibson President Tripwire

Re: [hlds] Required Killing Floor Update Coming Today - Twisted Christmas 2!!!

2011-12-07 Thread John Gibson
, 2011 at 1:03 PM, Alexander Z spacebur...@gmail.com wrote: Not to sound rude, but are all those Brink, KF and RO2 updates supposed to be on the mailing list for Valve games? Just wondering, is all. On 7 December 2011 18:38, John Gibson j...@tripwireinteractive.comwrote: A required update

[hlds] Killing Floor Halloween Event Coming Soon

2011-10-27 Thread John Gibson
Everyone, I wanted to give you all a heads up that we've doing a special event for Killing Floor for Halloween. This will be a required server update. I can't give out any details just yet, but expect to see lots of people playing and full servers :) Cheers, John

[hlds] Killing Floor Halloween Sideshow Event Starts Now - Required Update for Killing Floor released

2011-10-27 Thread John Gibson
A required update for Killing Floor has just been released. This update launches the Killing Floor Halloween Sideshow event which runs from today until November 3rd. The event brings back the summer sideshow freaks but now in Halloween attire. Additionally it brings new Halloween achievements, and

Re: [hlds] Killing Floor Halloween Sideshow Event Starts Now - Required Update for Killing Floor released

2011-10-27 Thread John Gibson
We've discovered an issue with the Killing Floor Halloween event server files. We're working on a fix and will release an update shortly. Regards, John On Thu, Oct 27, 2011 at 1:15 PM, John Gibson j...@tripwireinteractive.comwrote: A required update for Killing Floor has just been released

Re: [hlds] Killing Floor Halloween Sideshow Event Starts Now - Required Update for Killing Floor released

2011-10-27 Thread John Gibson
Ok another update for the Killing Floor server files has been released that addresses the texture mismatch issue. Please update your servers, and you should be good to go. Regards, John On Thu, Oct 27, 2011 at 1:49 PM, John Gibson j...@tripwireinteractive.comwrote: We've discovered an issue

Re: [hlds] Killing Floor Halloween Sideshow Event Starts Now - Required Update for Killing Floor released

2011-10-27 Thread John Gibson
It looks like another issue has popped up and we're looking into it. We believe that it only affects Windows servers. Are there any Linux server admins out there that can confirm that the Halloween update is working fine on your server? Thanks, John On Thu, Oct 27, 2011 at 2:29 PM, John Gibson

Re: [hlds] [TWI Serveradmins] Killing Floor Halloween Sideshow Event Starts Now - Required Update for Killing Floor released

2011-10-27 Thread John Gibson
...@list.tripwireinteractive.com] *On Behalf Of *John Gibson *Sent:* Thursday, October 27, 2011 12:31 PM *To:* Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list; TWI Server Admins *Subject:* Re: [TWI Serveradmins] Killing Floor Halloween Sideshow Event

[hlds] Killing Floor Update Issue - Windows Dedicated Servers

2011-10-27 Thread John Gibson
We've found a serious issue in the Windows dedicated server build for the Killing Floor Halloween update released today. We're working feverishly to nail down the issue. But in the meantime I would advise and request that anyone running a Killing Floor Windows dedicated server please take the

Re: [hlds] Killing Floor Update Issue - Windows Dedicated Servers

2011-10-27 Thread John Gibson
Everyone, We now have this issue sorted. It will require an update on all servers including Linux and Windows to stay compatible, as we have to also ship a client update to fix the issue. This update will be rolling out shortly. Regards, John On Thu, Oct 27, 2011 at 5:07 PM, John Gibson j

[hlds] Required Update For Killing Floor Released - Halloween Update Hotfix

2011-10-27 Thread John Gibson
A required update for killing floor has just been released. All servers must update to remain compatible. This update fixes issues with the Halloween event update released earlier today. ___ To unsubscribe, edit your list preferences, or view the list

Re: [hlds] Killing Floor Update Issue - Windows Dedicated Servers

2011-10-27 Thread John Gibson
Well done would have been to not have messed up in the first place ;) But when we mess up we try and correct things as fast as we can. On Thu, Oct 27, 2011 at 8:43 PM, James Botting bottswan...@googlemail.comwrote: Well done guys. On 28 Oct 2011, at 01:31, John Gibson j

[hlds] Required Update For RO2 To Be Released Shortly

2011-10-13 Thread John Gibson
A required update for Red Orchestra 2 will be released shortly. This is the update that we were going to release yesterday, but found an issue that caused us to push the update back to today. Regards, John ___ To unsubscribe, edit your list

[hlds] Required Update for RO2 pending

2011-10-12 Thread John Gibson
A required update for Red Orchestra 2 will be released shortly. Changelist will be coming shortly. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] Required Update for RO2 pending

2011-10-12 Thread John Gibson
, - Bubka3 On 10/12/2011 5:12 PM, John Gibson wrote: A required update for Red Orchestra 2 will be released shortly. Changelist will be coming shortly. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:http

Re: [hlds] Required Update for RO2 pending

2011-10-12 Thread John Gibson
:53 PM, Bubka3 bub...@gmail.com wrote: My GSP applied months ago and have yet to hear from you. Thanks, - Bubka3 On 10/12/2011 5:52 PM, John Gibson wrote: We have two programs that we run. The first is our Recommended Server Hosting Providers. These hosts are people that we worked

Re: [hlds] Required Update for RO2 pending

2011-10-12 Thread John Gibson
If you really want your servers ranked you can take the time to register. On Wed, Oct 12, 2011 at 5:58 PM, Bubka3 bub...@gmail.com wrote: Too bad unregistered can't post there. Thanks, - Bubka3 On 10/12/2011 5:57 PM, John Gibson wrote: And there is an area on our support forum

Re: [hlds] Required Update for RO2 pending

2011-10-12 Thread John Gibson
a problem with music in countdown where the morale state (and music) would jump around and transition too often. -Fixed neutral objectives showing up in the compass as Allied objectives. Regards, John On Wed, Oct 12, 2011 at 5:12 PM, John Gibson j...@tripwireinteractive.comwrote: A required

[hlds] Pending RO2 Update Today

2011-10-06 Thread John Gibson
Everyone, We're planning on releasing an update for RO2 today. We're in the final phases of testing the update, and if things go well it could be out within the next couple of hours. Regards, John ___ To unsubscribe, edit your list preferences, or

[hlds] RO2 Update Coming Very Soon

2011-10-06 Thread John Gibson
Everyone, The previously mentioned RO2 update is in Valve's hands and will be released soon. If you would like to go ahead and update your servers in advance of the update going live for the public, add the following commandline switch to your HLDS update commandline: -beta ro2beta The stats

Re: [hlds] RO2 Update Coming Very Soon

2011-10-06 Thread John Gibson
And this update is now live! On Thu, Oct 6, 2011 at 8:44 PM, John Gibson j...@tripwireinteractive.comwrote: Everyone, The previously mentioned RO2 update is in Valve's hands and will be released soon. If you would like to go ahead and update your servers in advance of the update going live

[hlds] Issue with recent RO2 server update

2011-09-23 Thread John Gibson
Everyone, There was an issue with the just released server update for Red Orchestra 2 that is causing lots of log spam which can lag out the server. The issue was with our ini merging code, which is code that we use to update inis without overwriting existing values. This time the code caused a

[hlds] Required Red Orchestra 2 Server Update Released - Hotfix

2011-09-23 Thread John Gibson
A required update for Red Orchestra 2 server has just been released. This update fixes the issue with log spam in the previous release. Even if you manually updated your config files, you will still need to install this update to remain compatible with clients. Sorry for the double Friday night

[hlds] Required Update for RO2 Released

2011-09-21 Thread John Gibson
A required update for RO2 has been released. Please update to remain compatible with clients. Changes include: - Fixed a bug where all sound would sometimes cut out when the map changes - Various crash fixes for server and client - Client performance optimizations - Single Player Fix - fixed

Re: [hlds] [TWI Serveradmins] Required Update for RO2 Released

2011-09-21 Thread John Gibson
...@cyberbeach.net wrote: Most are reporting a lost of FPS by about 20. Some are not experiencing the sound bug yet. I got it for the first time with this patch on map change. On 9/21/2011 3:15 PM, John Gibson wrote: A required update for RO2 has been released. Please update to remain

[hlds] Required Red Orchestra 2 Update Incoming

2011-09-19 Thread John Gibson
A required update for Red Orchestra 2 will be released shortly. Please update your servers to remain compatible with the clients. Bug Fixes -Fixed a bug where players could spawn without a class -Fixed a bug with auto reloading when using a manual bolt rifle -Minor performance improvements

Re: [hlds] Required Red Orchestra 2 Update Incoming

2011-09-19 Thread John Gibson
And this update is now live! On Mon, Sep 19, 2011 at 7:17 PM, John Gibson j...@tripwireinteractive.comwrote: A required update for Red Orchestra 2 will be released shortly. Please update your servers to remain compatible with the clients. Bug Fixes -Fixed a bug where players could spawn

Re: [hlds] Required Red Orchestra 2 Update Incoming

2011-09-19 Thread John Gibson
What is this football you speak of ;) Sent from my iPad On Sep 19, 2011, at 9:20 PM, Stephen A Yates syate...@cfl.rr.com wrote: Dude. It's Monday. And there is football. An update tonight? John Gibson j...@tripwireinteractive.com wrote: And this update is now live! On Mon, Sep 19

[hlds] Required Red Orchestra 2 Update Pending

2011-09-17 Thread John Gibson
A required update for Red Orchestra 2 Dedicated Servers is coming in the next few minutes (as soon as Valve sets it live). You must update your servers to stay compatible with clients, and for your server to be seen in the browser. The update includes the following changes: - fixed DDE content

[hlds] Required update for RO2 released

2011-09-17 Thread John Gibson
The previously mentioned required update for RO2 has just been released. Sent from my iPhone ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

[hlds] Red Orchestra 2 Ranked Servers Showing Up When They Shouldn't Has Been Fixed

2011-09-16 Thread John Gibson
Everyone, We've just done a backend change that should fix servers showing up in the browser and webadmin as being ranked, when they were not indeed ranked. This was a major source of the issues with people playing and thinking they were ranking up, but not gaining any experience. For those that

[hlds] Red Orchestra 2 - a note for those wanting ranked RO2 servers

2011-09-16 Thread John Gibson
I sent out a message earlier letting everyone know that we just fixed an issue with RO2 servers showing as being ranked. Since servers that were falsely showing up as ranked before, I've gotten a rash of e-mails asking me to look into why servers aren't showing up as ranked anymore. So everyone

[hlds] Update On Ranked Servers

2011-09-16 Thread John Gibson
Ok so new plan (and please bear with us while we figure this out, this whole process is new to use). Rather than e-mailing me if you applied for a ranked server, but your server isn't showing up ranked, please make a post in this thread on the Tripwire forums:

[hlds] Red Orchestra 2 Server Performance Tips and Notes

2011-09-16 Thread John Gibson
Everyone, I've put together some tips and notes for server performance with Red Orchestra 2. Please read this if you are hosting a server for the game, as there is some very important information here. Windows 2008 R2 Only - This is a big one. In the power settings there are two options

Re: [hlds] Red Orchestra 2 Server Performance Tips and Notes

2011-09-16 Thread John Gibson
your 1 core per server, if you only have 7 as i see. On Fri, Sep 16, 2011 at 9:44 PM, John Gibson j...@tripwireinteractive.com wrote: Everyone, I've put together some tips and notes for server performance with Red Orchestra 2. Please read this if you are hosting a server for the game

[hlds] Required Update for Red Orchestra 2 Released

2011-09-15 Thread John Gibson
A required update for Red Orchestra 2 has just been released. Servers must update to maintain compatibility with clients. To recap what is included in this update: Update includes: - fixing the day 1 unlocks not working (Note: there still appears to be some cases where unlocks do not appear, but

[hlds] Red Orchestra 2 Full Game (non-beta) Server Files Released

2011-09-13 Thread John Gibson
to the full release at your earliest convenience. The hlds name for the full version is: redorchestra2 There may be a final update to these files before the launch, we will keep you posted. Regards, John Gibson President Tripwire Interactive

Re: [hlds] Red Orchestra 2 Full Game (non-beta) Server Files Released

2011-09-13 Thread John Gibson
: Can we used the old config files from the beta? I don't really like the idea to do it all over again. 2011/9/13 John Gibson j...@tripwireinteractive.com The server files for the full release of Red Orchestra 2 have been released over HLDS. These are not the beta files, but files for the official

[hlds] Small Required Update for RO2 Dedicated Server released - final update before launch

2011-09-13 Thread John Gibson
A small required update has been released on HLDS for the RO2 full version dedicated server. This will be the final update before launch in a few minutes. Please update your servers at your earliest convenience. Regards, John ___ To unsubscribe, edit

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