to do it as we've done in the past.
On Thursday, April 7, 2016, Rowedahelicon <theoneando...@rowedahelicon.com>
wrote:
> Is there anything in place at the moment a modder could try to put
> together?
>
> On Thu, Apr 7, 2016 at 6:21 PM, John Gibson <j...@tripwireinteractive.com
No progress on Linux at the moment.
John Gibson
President
Tripwire Interactive
www.tripwireinteractive.com
On Thu, Apr 7, 2016 at 4:31 PM, Rowedahelicon <
theoneando...@rowedahelicon.com> wrote:
> Any progress on linux binaries for server support?
>
> On Thu, Apr 7, 2016 at
to do one more update to get
the final QA approved build. But with this branch you can download a near
final version and test if your server setup is working.
Thanks,
John Gibson
President
Tripwire Interactive
www.tripwireinteractive.com
On Thu, Apr 7, 2016 at 11:20 AM, John
files early so you all can get a
headstart with putting servers up. We're working on QAing the final builds
now and will keep you all updated.
Thanks,
John Gibson
President
Tripwire Interactive
www.tripwireinteractive.com
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You find me a developer that can do Linux work on video games, that hasn't
been snaggled up by a big publisher to work on SteamOS ports, and I'll be
happy to :)
John Gibson
President
Tripwire Interactive
www.tripwireinteractive.com
On Thu, Dec 10, 2015 at 5:15 PM, Rowedahelicon <
theonea
If it does not show up
ingame, you're doing it wrong.
Thanks everyone!
P.S. We know more of you would put up servers if we had linux servers. It's
on the list of things we want to do.
John Gibson
President
Tripwire Interactive
www.tripwireinteractive.com
___
Not yet.
On Saturday, September 5, 2015, ics <i...@ics-base.net> wrote:
> Is there still not linux dedicated server available?
>
> -ics
>
> John Gibson kirjoitti:
>
>> Thanks, yeah we put a lot of work into making sure the server process was
>> very opti
Not yet.
On Saturday, September 5, 2015, ics <i...@ics-base.net> wrote:
> Is there still not linux dedicated server available?
>
> -ics
>
> John Gibson kirjoitti:
>
>> Thanks, yeah we put a lot of work into making sure the server process was
>> very opti
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> please visit:
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>
--
John Gibson
President
Tripwire Interactive
www.tripwireinteractive.com
_
No ETA yet. It's on our list.
John Gibson
President
Tripwire Interactive
www.tripwireinteractive.com
On Sat, Sep 5, 2015 at 10:15 AM, Andreas Willinger <aw...@gmx.at> wrote:
> Is there any ETA on when linux files will be available?
>
> I would gladly host some servers, but Wind
I believe the client and the server are both 64 bit already.
On Saturday, September 5, 2015, Azarus # <azar...@gmail.com> wrote:
> And win 64bit support?
>
> On 5 September 2015 at 16:17, John Gibson <j...@tripwireinteractive.com
> <javascript:_e(%7B%7D,'cvml','j...
There were indeed two e-mails sent from Tripwire to the HLDS list. This was
the last one:
*The update to Killing Floor 2 servers is now available.*
*Cheers,*
*Andrew*
John Gibson
President
Tripwire Interactive
www.tripwireinteractive.com
On Thu, Jun 4, 2015 at 7:23 PM, Ash . astrida
to handle about
7,000 players. Success is a good problem to have, but wow this really blew
away our expectations.
John Gibson
President
Tripwire Interactive
www.tripwireinteractive.com
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of servers as soon as
possible.
Thanks everyone!
John Gibson
President
Tripwire Interactive
www.tripwireinteractive.com
On Tue, Apr 21, 2015 at 2:43 PM, John Gibson j...@tripwireinteractive.com
wrote:
Hello everyone,
So the good news is Killing Floor 2 is selling like crazy, and bumped
GTAIV off
Yeah FYI the server files didn't change since the beta. So it should be the
same as before.
John Gibson
President
Tripwire Interactive
www.tripwireinteractive.com
On Tue, Apr 21, 2015 at 3:35 PM, Ahmed Kandeel astrida...@googlemail.com
wrote:
Yeah I can't seem to get the webadmin to work
Thanks everyone!
John Gibson
President
Tripwire Interactive
www.tripwireinteractive.com
On Tue, Apr 21, 2015 at 2:51 PM, Ahmed Kandeel astrida...@googlemail.com
wrote:
I'm working on hosting at least 3 within the next half hour or so. Had a
little delay due to networking.
On 21 April 2015
, in the
the Foxconn factory... :)
John Gibson
President
Tripwire Interactive
www.tripwireinteractive.com
On Tue, Apr 21, 2015 at 4:30 PM, Andreas Willinger aw...@gmx.at wrote:
Seconded, I could put up 10+ servers, but Windows is never going to be
installed on any of my dedicated servers
Multihome should be your public IP address I believe as well. I don't think
it will work if it's your private IP.
John Gibson
President
Tripwire Interactive
www.tripwireinteractive.com
On Tue, Apr 21, 2015 at 3:52 PM, Kevin C s...@serveredirect.com wrote:
start .\Binaries\win64\kfserver kf
A user here, markg, had this same issue and figured out how to resolve it.
Hopefully he responds and can point you in the right direction.
John Gibson
President
Tripwire Interactive
www.tripwireinteractive.com
On Tue, Apr 21, 2015 at 6:10 PM, E. Olsen ceo.eol...@gmail.com wrote:
Is there a fix
to remove the bullet
from your foot with which you guys shot yourself.
To those running servers so far, what's the bandwidth usage look like?
Full server average up/down?
On Tue, Apr 21, 2015 at 4:36 PM, John Gibson
j...@tripwireinteractive.com
javascript:_e(%7B%7D,'cvml','j
the
GameDifficulty URI redundant?
On 22 April 2015 at 01:47, John Gibson j...@tripwireinteractive.com wrote:
Ahmed,
The event viewer actually uploads crash info directly to us. So users
don't have to read what it says, it will tell us, our programmers will read
what it says, and then fix the issues
--
John Gibson
President
Tripwire Interactive
www.tripwireinteractive.com
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Thanks everyone!
John Gibson
President
Tripwire Interactive
www.tripwireinteractive.com
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Our current plan is to add Linux server support later on in the Early
Access period.
John Gibson
President
Tripwire Interactive
www.tripwireinteractive.com
On Mon, Apr 20, 2015 at 4:32 PM, ics i...@ics-base.net wrote:
So, is linux server done too? A lot of people run linux here.
-ics
John
on at 11AM EDT, and
switch it off at about 7PM EDT.
Thanks everyone!
John Gibson
President
Tripwire Interactive
www.tripwireinteractive.com
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Harry,
I am pretty certain there is a setting that will allow the server to
be taken over by match making. If someone from Tripwire doesn't
respond before I do, I'll check what it is when I get into the office.
Cheers,
John
Sent from my iPhone
On Apr 16, 2015, at 6:25 AM, Harry Strongburg
Interestingly, we do use the anonymous login for SteamCMD...
John Gibson
President
Tripwire Interactive
www.tripwireinteractive.com
On Wed, Apr 15, 2015 at 4:35 PM, E. Olsen ceo.eol...@gmail.com wrote:
The server installation/updating would be much easier if you guys used the
same anonymous
We are not doing an open beta before early access, since that is kind of
what Early Access is.
John Gibson
President
Tripwire Interactive
www.tripwireinteractive.com
On Wed, Apr 15, 2015 at 8:00 PM, rd1...@cox.net wrote:
http://x10.hosted.nfoservers.com/kf2.png
Xexon E5 2690 2.90GHz with 2Gb
on how to
install/setup a KF2 beta server.
Regards,
John Gibson
President
Tripwire Interactive
www.tripwireinteractive.com
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, and give us feedback on server specs. Or wait if you'd like and we'll
tell you recommended server specs when the beta is over.
John Gibson
President
Tripwire Interactive
www.tripwireinteractive.com
On Tue, Apr 14, 2015 at 6:42 PM, Michael Loveless mloveless1...@gmail.com
wrote:
Can you please
- Server hosting will likely open up to everyone in the later phases of the
beta, so everyone will have the opportunity to try out servers and get
their machines spec'd out and set up.
Thanks everyone, and I look forward to working with you all for an awesome
Killing Floor 2 Early Access launch!
John
A required server update for Rising Storm/Red Orchestra 2 is now available.
This patch addresses the following:
- refined gameplay, balance, and cover on map OtoriShimi
- fixes for server crash hacks/exploits
- fixes for hit detection hacks/exploits
- when players are vote kicked from a server
A required update for Rising Storm and Red Orchestra 2 has been released.
Please update your servers to maintain compatibility with clients.
Changelog:
- Increased reinforcement numbers in classic mode to match other game
modes
- Fixed a issue reloading some weapons when down to the
at 9:23 AM, John Gibson j...@tripwireinteractive.comwrote:
A required update for Rising Storm and Red Orchestra 2 has been released.
Please update your servers to maintain compatibility with clients.
Changelog:
- Increased reinforcement numbers in classic mode to match other game
Everyone,
We have just released an optional update for the Rising Storm dedicate
server. This update should fix or greatly reduce the instances where full
servers lag out for a short period of time and give a large amount of the
clients on the server speed hack detected errors. It is highly
We have put out a small update to the server files. This is a required
update. Please update your servers with the same parameters as before (RO2
app ID of 212542, -beta risingstorm).
Thanks,
John
On Wed, May 29, 2013 at 3:45 PM, John Gibson
j...@tripwireinteractive.comwrote:
Everyone
Everyone,
We have now set the Rising Storm/RO2 merged servers live completely. So you
no longer need the beta flag. You can now update your servers normally with
the RO2 app ID of 212542.
Thanks,
John
On Wed, May 29, 2013 at 3:45 PM, John Gibson
j...@tripwireinteractive.comwrote:
Everyone
Everyone,
Rising Storm is launching tomorrow at 1PM EST (10AM Pacific). Early
tomorrow morning we'll be cutting off the beta in preparation for the full
game's launch. To enable you all to get your servers converted over from
the beta to the full game (or to update your RO2 servers to RO2/Rising
the following commands:
login yourname yourpass
force_install_dir the dir where you want to put the serverfiles
app_update 212542 validate -beta risingstorm
That will cause SteamCMD to download the early access server files.
Thanks,
John
On Wed, May 29, 2013 at 3:45 PM, John Gibson
j
Everyone,
A required server update for Rising Storm beta will be released shortly.
Below is the changelog:
Code:
- Fixed a stuck in spawn protection bug
- Fixed an unlimited ammo bug
- Fixed a texture stretching issue (that was not fully fixed in the last
patch)
Maps:
Guadalcanal
This update is now live!
On Mon, May 27, 2013 at 5:52 PM, John Gibson
j...@tripwireinteractive.comwrote:
Everyone,
A required server update for Rising Storm beta will be released shortly.
Below is the changelog:
Code:
- Fixed a stuck in spawn protection bug
- Fixed an unlimited
A required server update for Rising Storm Beta is imminent. I will let you
know when it is out.
Thanks,
John
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And this update is now live. Please update your servers to remain
compatible with the beta client.
Thanks,
John
On Fri, May 24, 2013 at 7:36 PM, John Gibson
j...@tripwireinteractive.comwrote:
A required server update for Rising Storm Beta is imminent. I will let you
know when it is out
A required server update for the Rising Storm beta is imminent. Please
watch this space for notification the update has released.
Thanks,
John
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A spawn ~768UU west
- Numerous fixes to cover / collision
All RO2 maps have had their reinforcements bumped up by ~30%.
On Tue, May 21, 2013 at 5:08 PM, John Gibson
j...@tripwireinteractive.comwrote:
A required server update for the Rising Storm beta is imminent. Please
watch this space
A required server update for Rising Storm beta is imminent. This update
fixes another issue that would cause Iwo Jima's objectives to break under
certain circumstances.
Thanks,
John
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And this update is now live.
On Mon, May 20, 2013 at 5:25 PM, John Gibson
j...@tripwireinteractive.comwrote:
A required server update for Rising Storm beta is imminent. This update
fixes another issue that would cause Iwo Jima's objectives to break under
certain circumstances.
Thanks
:* Serveradmins [serveradmins-boun...@list.tripwireinteractive.com]
on behalf of John Gibson [j...@tripwireinteractive.com]
*Sent:* 20 May 2013 23:25
*To:* Half-Life dedicated Win32 server mailing list; TWI Server Admins
*Subject:* [TWI Serveradmins] Required Rising Storm Beta Server Update
A Required update for the Rising Storm beta will be released shortly.
Please update your servers to remain compatible with the game client. Also,
we apologize for updating late on a Friday night. One of the maps (Iwo
Jima) was essentially broken by the last beta update. We did not want to
leave it
And this server update is now live!
On Fri, May 17, 2013 at 7:10 PM, John Gibson
j...@tripwireinteractive.comwrote:
A Required update for the Rising Storm beta will be released shortly.
Please update your servers to remain compatible with the game client. Also,
we apologize for updating late
on any
of your servers until we release the update fixing that issue.
Thanks,
John
On Wed, May 15, 2013 at 8:15 PM, John Gibson
j...@tripwireinteractive.comwrote:
Everyone,
Very soon we will be launching the Pre Order beta for Rising Storm. This
means that anyone that pre-orders the game
Everyone,
The Rising Storm Pre-Order Beta is now live! Additionally, an update for
the Rising Storm beta will be released very shortly. This update fixes the
crashes in Firefight, as well as many other bugs. Please update your
servers when the update is released to remain compatible with the
And the server update for Rising Storm beta is now live! Please update your
servers to maintain compatibility with the Rising Storm beta client.
Thanks,
John
On Thu, May 16, 2013 at 2:52 PM, John Gibson
j...@tripwireinteractive.comwrote:
Everyone,
The Rising Storm Pre-Order Beta is now live
Thanks,
John Gibson
President
Tripwire Interactive
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the ruins of a German-held airfield in
Poland.
- Stalingrad Kessel - one of the most loved RO maps, created in the
original mod, reproduced in the first Red Orchestra game and now brought
forward into its latest incarnation!
Cheers,
John Gibson
President
Tripwire Interactive
The Red Orchestra 2 Counterattack Map Pack Update Is Now Live!!! If you
would like to run the official versions of the maps that were once custom,
please do the following:
- Remove the old custom versions of the maps from your map rotation and
redirects. All clients will now have the 4 custom
An update for the Killing Floor Gun Game mod has been released. Here is
what the update includes:
- New Maps TR_Bloreen, TR_BloreenLowGrav, TR_BloreenReduxLowGrav,
- Fixed the view getting stuck misaligned from dying (this was particularly
a problem with the Crossbow)
- Added new sounds and
As part of Steam's Holiday event, if you play Red Orchestra 2 today and get
the achievement Fighting The War on Christmas - Participate in a
successful territory capture on Commissars House in RO2 you can win a
prize on Steam!!! These prizes include free games, free DLC, coupons for %
off of
A required update for Killing Floor has been released
Game play fixes:
- Fix for Magnums not getting reload/recoil bonuses for sharpshooter
- Fix for claymore sword not having the same weight in game as the
trader menu
- Fix for M4203 rounds and M79 rounds being shared online,
Killing Floor Gun Game Mod version 0.50 Alpha is now available for
download.
I'm looking for server admins that would like to volunteer to put up some
servers for this hot new mod for Killing Floor that everyone is talking
about (and that has been keeping our testing servers full constantly) ;)
. With you're help we'll give
the community an awesome Free Weekend/Twisted Christmas experience!
Regards,
John Gibson
President
Tripwire Interactive
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including:
- Rocket and grenades no longer collide with your teammates (falling to
the ground and blowing you up in the process)
- Fixed a bug where players could get stuck unable to go into ironsights
when firing the Crossbow or M79 from the hip
Cheers,
John Gibson
President
Tripwire
, 2011 at 1:03 PM, Alexander Z spacebur...@gmail.com wrote:
Not to sound rude, but are all those Brink, KF and RO2 updates supposed to
be on the mailing list for Valve games? Just wondering, is all.
On 7 December 2011 18:38, John Gibson j...@tripwireinteractive.comwrote:
A required update
Everyone,
I wanted to give you all a heads up that we've doing a special event for
Killing Floor for Halloween. This will be a required server update. I can't
give out any details just yet, but expect to see lots of people playing and
full servers :)
Cheers,
John
A required update for Killing Floor has just been released. This update
launches the Killing Floor Halloween Sideshow event which runs from today
until November 3rd. The event brings back the summer sideshow freaks but now
in Halloween attire. Additionally it brings new Halloween achievements, and
We've discovered an issue with the Killing Floor Halloween event server
files. We're working on a fix and will release an update shortly.
Regards,
John
On Thu, Oct 27, 2011 at 1:15 PM, John Gibson
j...@tripwireinteractive.comwrote:
A required update for Killing Floor has just been released
Ok another update for the Killing Floor server files has been released that
addresses the texture mismatch issue. Please update your servers, and you
should be good to go.
Regards,
John
On Thu, Oct 27, 2011 at 1:49 PM, John Gibson
j...@tripwireinteractive.comwrote:
We've discovered an issue
It looks like another issue has popped up and we're looking into it. We
believe that it only affects Windows servers. Are there any Linux server
admins out there that can confirm that the Halloween update is working fine
on your server?
Thanks,
John
On Thu, Oct 27, 2011 at 2:29 PM, John Gibson
...@list.tripwireinteractive.com] *On Behalf Of *John
Gibson
*Sent:* Thursday, October 27, 2011 12:31 PM
*To:* Half-Life dedicated Win32 server mailing list; Half-Life dedicated
Linux server mailing list; TWI Server Admins
*Subject:* Re: [TWI Serveradmins] Killing Floor Halloween Sideshow Event
We've found a serious issue in the Windows dedicated server build for the
Killing Floor Halloween update released today. We're working feverishly to
nail down the issue. But in the meantime I would advise and request that
anyone running a Killing Floor Windows dedicated server please take the
Everyone,
We now have this issue sorted. It will require an update on all servers
including Linux and Windows to stay compatible, as we have to also ship a
client update to fix the issue. This update will be rolling out shortly.
Regards,
John
On Thu, Oct 27, 2011 at 5:07 PM, John Gibson
j
A required update for killing floor has just been released. All servers must
update to remain compatible. This update fixes issues with the Halloween
event update released earlier today.
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Well done would have been to not have messed up in the first place ;) But
when we mess up we try and correct things as fast as we can.
On Thu, Oct 27, 2011 at 8:43 PM, James Botting
bottswan...@googlemail.comwrote:
Well done guys.
On 28 Oct 2011, at 01:31, John Gibson j
A required update for Red Orchestra 2 will be released shortly. This is the
update that we were going to release yesterday, but found an issue that
caused us to push the update back to today.
Regards,
John
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A required update for Red Orchestra 2 will be released shortly. Changelist
will be coming shortly.
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,
- Bubka3
On 10/12/2011 5:12 PM, John Gibson wrote:
A required update for Red Orchestra 2 will be released shortly. Changelist
will be coming shortly.
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:53 PM, Bubka3 bub...@gmail.com wrote:
My GSP applied months ago and have yet to hear from you.
Thanks,
- Bubka3
On 10/12/2011 5:52 PM, John Gibson wrote:
We have two programs that we run. The first is our Recommended Server
Hosting Providers. These hosts are people that we worked
If you really want your servers ranked you can take the time to register.
On Wed, Oct 12, 2011 at 5:58 PM, Bubka3 bub...@gmail.com wrote:
Too bad unregistered can't post there.
Thanks,
- Bubka3
On 10/12/2011 5:57 PM, John Gibson wrote:
And there is an area on our support forum
a problem with music in countdown where the morale state (and music)
would jump around and transition too often.
-Fixed neutral objectives showing up in the compass as Allied objectives.
Regards,
John
On Wed, Oct 12, 2011 at 5:12 PM, John Gibson
j...@tripwireinteractive.comwrote:
A required
Everyone,
We're planning on releasing an update for RO2 today. We're in the final
phases of testing the update, and if things go well it could be out within
the next couple of hours.
Regards,
John
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Everyone,
The previously mentioned RO2 update is in Valve's hands and will be released
soon. If you would like to go ahead and update your servers in advance of
the update going live for the public, add the following commandline switch
to your HLDS update commandline:
-beta ro2beta
The stats
And this update is now live!
On Thu, Oct 6, 2011 at 8:44 PM, John Gibson j...@tripwireinteractive.comwrote:
Everyone,
The previously mentioned RO2 update is in Valve's hands and will be
released soon. If you would like to go ahead and update your servers in
advance of the update going live
Everyone,
There was an issue with the just released server update for Red Orchestra 2
that is causing lots of log spam which can lag out the server. The issue was
with our ini merging code, which is code that we use to update inis without
overwriting existing values. This time the code caused a
A required update for Red Orchestra 2 server has just been released. This
update fixes the issue with log spam in the previous release. Even if you
manually updated your config files, you will still need to install this
update to remain compatible with clients. Sorry for the double Friday night
A required update for RO2 has been released. Please update to remain
compatible with clients. Changes include:
- Fixed a bug where all sound would sometimes cut out when the map changes
- Various crash fixes for server and client
- Client performance optimizations
- Single Player Fix - fixed
...@cyberbeach.net wrote:
Most are reporting a lost of FPS by about 20.
Some are not experiencing the sound bug yet. I got it for the first time
with this patch on map change.
On 9/21/2011 3:15 PM, John Gibson wrote:
A required update for RO2 has been released. Please update to remain
A required update for Red Orchestra 2 will be released shortly. Please
update your servers to remain compatible with the clients.
Bug Fixes
-Fixed a bug where players could spawn without a class
-Fixed a bug with auto reloading when using a manual bolt rifle
-Minor performance improvements
And this update is now live!
On Mon, Sep 19, 2011 at 7:17 PM, John Gibson
j...@tripwireinteractive.comwrote:
A required update for Red Orchestra 2 will be released shortly. Please
update your servers to remain compatible with the clients.
Bug Fixes
-Fixed a bug where players could spawn
What is this football you speak of ;)
Sent from my iPad
On Sep 19, 2011, at 9:20 PM, Stephen A Yates syate...@cfl.rr.com wrote:
Dude. It's Monday. And there is football. An update tonight?
John Gibson j...@tripwireinteractive.com wrote:
And this update is now live!
On Mon, Sep 19
A required update for Red Orchestra 2 Dedicated Servers is coming in the
next few minutes (as soon as Valve sets it live). You must update your
servers to stay compatible with clients, and for your server to be seen in
the browser. The update includes the following changes:
- fixed DDE content
The previously mentioned required update for RO2 has just been released.
Sent from my iPhone
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Everyone,
We've just done a backend change that should fix servers showing up in the
browser and webadmin as being ranked, when they were not indeed ranked. This
was a major source of the issues with people playing and thinking they were
ranking up, but not gaining any experience.
For those that
I sent out a message earlier letting everyone know that we just fixed an
issue with RO2 servers showing as being ranked. Since servers that were
falsely showing up as ranked before, I've gotten a rash of e-mails asking me
to look into why servers aren't showing up as ranked anymore. So everyone
Ok so new plan (and please bear with us while we figure this out, this whole
process is new to use). Rather than e-mailing me if you applied for a ranked
server, but your server isn't showing up ranked, please make a post in this
thread on the Tripwire forums:
Everyone,
I've put together some tips and notes for server performance with Red
Orchestra 2. Please read this if you are hosting a server for the game, as
there is some very important information here.
Windows 2008 R2 Only
- This is a big one. In the power settings there are two options
your 1 core per server, if you only have 7 as i see.
On Fri, Sep 16, 2011 at 9:44 PM, John Gibson j...@tripwireinteractive.com
wrote:
Everyone,
I've put together some tips and notes for server performance with Red
Orchestra 2. Please read this if you are hosting a server for the game
A required update for Red Orchestra 2 has just been released. Servers must
update to maintain compatibility with clients. To recap what is included in
this update:
Update includes:
- fixing the day 1 unlocks not working (Note: there still appears to be some
cases where unlocks do not appear, but
to the
full release at your earliest convenience.
The hlds name for the full version is:
redorchestra2
There may be a final update to these files before the launch, we will keep
you posted.
Regards,
John Gibson
President
Tripwire Interactive
:
Can we used the old config files from the beta? I don't really like the
idea to do it all over again.
2011/9/13 John Gibson j...@tripwireinteractive.com
The server files for the full release of Red Orchestra 2 have been
released over HLDS. These are not the beta files, but files for the official
A small required update has been released on HLDS for the RO2 full version
dedicated server. This will be the final update before launch in a few
minutes. Please update your servers at your earliest convenience.
Regards,
John
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