In the vein of discussing plugins and servers, the best solution would be
for Valve to allow the weapons to be unlocked without achievements a set
time after release (for example, one month). That way the achievement
people could have their fun, and those with less time to play could also.
Once
Was Boxxy the lobby leader and started the game on a local server instead of
a dedicated server?
On Sun, Jan 18, 2009 at 8:27 PM, gulfy gulf...@gmail.com wrote:
Just a few minutes ago, we started a versus game, and this person asked if
we wanted to see some lag. They then proceeded to make
It's not perfect, but it is better than the custom tag.
Also, you need to give it some time. It will take time before plugins that
affect gameplay get the tags added, server admins update to new versions,
etc.
My latest plugin adds the tags itself automatically, as do many of the
latest SM
PM, MStiehm [EMAIL PROTECTED] wrote:
Is that open to the public yet? Your plugin..
--
From: LDuke [EMAIL PROTECTED]
Sent: Thursday, August 21, 2008 1:18 PM
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Subject
Valve turned a broken system into a usable system. As a plugin developer
I'm very glad to see the changes. My TF2NADES plugin will definitely be
adding a tag now that the server admins won't be upset by it.
On Wed, Aug 20, 2008 at 8:27 PM, 1nsane [EMAIL PROTECTED] wrote:
The tag system is
I still see them often also.
One way to reliably repeat it is to get the opposing player to look straight
up or straight down. Then stabbing their back doesn't kill them, but
stabbing their face results in a backstab.
See about 26 seconds into this video: http://www.vimeo.com/1305100
On Thu,
If you don't connect to the master server, no one will be able to find your
server in the server browser.
Aren't illegal no-steam servers the only servers that would be running
-nomaster? (Unless you're giving the IP address out to specific individuals
and don't want any public players to
I'ved always killed sentry guns solo from around a corner when they were
built within 15 ft or so of the corner. That's not new. Unless you're
talking about something with the flare gun or something like that?
On Fri, Jun 20, 2008 at 2:28 AM, Cc2iscooL [EMAIL PROTECTED] wrote:
This is awesome.
It was purposely removed at some point in the creation of CS:Source. I've
had correspondence with a couple Valve employees regarding this issue, and
I'm confident they will not be fixing the missing font definition.
Duke
On Mon, May 12, 2008 at 4:50 AM, raydan [EMAIL PROTECTED] wrote:
i was
? what purpose?
HL2DM have CenterPrintText, why no purpose in HL2DM? because Hl2DM less
player play? or CSS support 32 slots?
2008/5/12, LDuke [EMAIL PROTECTED]:
It was purposely removed at some point in the creation of CS:Source.
I've
had correspondence with a couple Valve employees
It will be pointless as long as there is incentive for plugins to not add
tags (like now).
If all tags are used for is filtering/searching and the servers are on one
tab, then plugins that modify any aspect of the ngame would be likely to add
a tag so players that enjoy the plugin can find the
it will be in a server owners best interest
to
be forthcoming about the game altering plugins/hacks they are running.
On Fri, May 2, 2008 at 2:23 PM, LDuke [EMAIL PROTECTED] wrote:
It will be pointless as long as there is incentive for plugins to not
add
tags (like now).
If all tags are used
Nope. You can run that in your console even if you're not connected to a
server.
On Wed, Apr 30, 2008 at 7:15 AM, Robert Whelan [EMAIL PROTECTED] wrote:
Sitting here reading up on the overnight news, lol. Was curious, as a
quick fix Neph, can we use this plugin to block the exploited
The servers I joined weren't actually crashing. Everyone was stuck waiting
to join a team. No one showed up on the scoreboard.
BUT everyone could chat and were all asking what's wrong with this server?
On Tue, Apr 29, 2008 at 7:56 PM, Eric Smith [EMAIL PROTECTED] wrote:
We're looking into the
Or perhaps it is working exactly as intended.
:)
On Tue, Apr 8, 2008 at 6:48 AM, Steven Hartland [EMAIL PROTECTED]
wrote:
Very interesting little experiment there Spencer. Clearly shows that
custom servers tab isn't working at all, never will. The guys at valve
really need to admit it was a
Is that the April fools?
On Tue, Apr 1, 2008 at 3:10 PM, Don Williams [EMAIL PROTECTED] wrote:
Main fix from what I heard removal of Custom Tab and implementing filter
system.
___
To unsubscribe, edit your list preferences, or view the list
sv_tags is a good idea. I'd like to add a tag to it indicating the game
play changes my pluins make so that they are easy to find (or avoid).
Unfortunately, the way it is implemented now, no server operator would run
my plugin if I actually used sv_tags the way it was intended.
The default tab
I'm pretty sure most people who are able to download and install steam are
also able to click a check box that has the words Standard Servers Only
next to it. Check boxes are a common feature in most applications and many
web pages. It's not for hard core gamers anymore than sending an email is
.
On Fri, Mar 14, 2008 at 9:15 AM, Matthew Cheale [EMAIL PROTECTED]
wrote:
LDuke wrote:
I'm pretty sure most people who are able to download and install steam
are
also able to click a check box that has the words Standard Servers
Only
next to it. Check boxes are a common feature in most
This appears to be a good temporary solution to the problem:
http://forums.alliedmods.net/showthread.php?p=596795
Has anyone tried it?
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
--
[ Picked text/plain from multipart/alternative ]
I have to agree. As a plugin author, I was anticipating the sv_tags
addition so that users could easily filter for my plugins. As it has been
implemented, it is meaningless because the server admins become upset if the
plugin adds tags and
--
[ Picked text/plain from multipart/alternative ]
The server creates the tf_gamerules entity, but the map must send input that
defines the behavior required for the map.
All of the Valve maps send the input necessary for that map. This map
apparently does not. Therefore, the bug is with the
--
[ Picked text/plain from multipart/alternative ]
I always thought the bug was planned. The teleports seem to work only when
your team controls the middle point of the map. It gives an edge to the team
who is pressing forward.
On Jan 11, 2008 7:24 PM, Erik Drent [EMAIL PROTECTED] wrote:
--
--
[ Picked text/plain from multipart/alternative ]
Code 275725 confirmed. Detonation in 30 minutes.
On Nov 23, 2007 3:10 AM, Ahmad Ridzwan [EMAIL PROTECTED] wrote:
--
[ Picked text/plain from multipart/alternative ]
confirm 275725
--
[ Picked text/plain from multipart/alternative ]
I would like TF2 to automatically transfer $100 to my paypal account
whenever I join a server.
On 10/26/07, Robert Crouch [EMAIL PROTECTED] wrote:
I notice other people have brought up a couple of other topics that TF2
league organisers are
--
[ Picked text/plain from multipart/alternative ]
Just in case you're moving it, you should have TWO hl2 directories
srcds\orangebox\hl2 which has a few files and srcds\hl2 which has most of
them.
On 10/18/07, Robert Whelan [EMAIL PROTECTED] wrote:
--
[ Picked text/plain from
--
[ Picked text/plain from multipart/alternative ]
Same here. It's re-downloading everything in orangebox/tf, orangebox/bin,
etc. to tf, bin, etc.
On 10/16/07, Robert Whelan [EMAIL PROTECTED] wrote:
--
[ Picked text/plain from multipart/alternative ]
Jason..
Did the file directory paths
--
[ Picked text/plain from multipart/alternative ]
Other Valve games (CSS and DODS at least) automatically run a
mapname.cfgfile if it's located in the correct place (although that
location is
different for each of them if I remember correctly).
On 10/17/07, Nolan Hurlburt [EMAIL PROTECTED]
--
[ Picked text/plain from multipart/alternative ]
Mike Durand has been more than helpful with all of the files he's made
available at different times based on many specific requests in the hlcoders
list. Valve didn't have to release anything before the SDK is ready to
release, but they did.
On
--
[ Picked text/plain from multipart/alternative ]
We don't have all the necessary files for Linux yet. Trying to access a
convar will crash the game on Linux with the current set of SDK updates that
have been released early.
On 10/11/07, Kerry Dorsey [EMAIL PROTECTED] wrote:
No, to my
--
[ Picked text/plain from multipart/alternative ]
I get the following when I try to update my TF2 server:
D:\servers\srcds_tf2Hldsupdatetool -command update -game tf -dir
d:\servers\srcds_tf2 -verify_all -retry
Checking bootstrapper version ...
Updating Installation
ContentServer rejected
--
[ Picked text/plain from multipart/alternative ]
I'm still getting this error. I'm guessing it is due to the orange box
release today.
My client did update, so I copied the bin files from the gcfs and everything
is working now.
On 10/10/07, LDuke [EMAIL PROTECTED] wrote:
I get
--
[ Picked text/plain from multipart/alternative ]
If people don't like those maps, they'll leave the server. The server admin
will either shut the server down or remove the maps. If players like the
maps, they'll continue to play there.
If the maps are popular, there will still be people who
--
[ Picked text/plain from multipart/alternative ]
I see both, the % is printed at the beginning of the line of each file being
download.
As MikeD said, the percentages are still useless though. When it says 114%,
I wonder how much is left?
On 9/29/07, Kevin Ottalini [EMAIL PROTECTED] wrote:
--
[ Picked text/plain from multipart/alternative ]
True.
Several server plugins (such as Mani) can change the map after a specified
time, but mp_timelimit only takes effect if players are on the server.
On 9/27/07, P. Bhandal [EMAIL PROTECTED] wrote:
--
[ Picked text/plain from
on the
terrorist team. All 12 bots end up being on the counter terrorist
team. :(
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of LDuke
Sent: Friday, June 15, 2007 8:41 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Half-Life 2 Team Deathmatch
--
[ Picked text/plain from multipart/alternative ]
bot_join_team t
bot_quota 8
bot_join_team ct
bot_quota 12
On 6/13/07, Michael R. Matheson [EMAIL PROTECTED] wrote:
Aaaahh! A light bulb turns on! I guess bot_quota_mode match was working
properly. I noticed 16 bots with one human at
--
[ Picked text/plain from multipart/alternative ]
I can think of only 2 major plugin functions affected by this.
One is server forwarding. I've heard from people operating 50 servers that
all forward to one, and I've joined many of these types of servers, so I'm
not unhappy about this change at
--
[ Picked text/plain from multipart/alternative ]
TM -- ™
Try ALT-0153. You have to type the numbers on your keypad while holding down
alt, not on the numbers at the top of the keyboard.
On 4/5/07, Kyrios [EMAIL PROTECTED] wrote:
--
[ Picked text/plain from multipart/alternative ]
Hi,
govern how it can be used.
On 4/5/07, LDuke [EMAIL PROTECTED] wrote:
TM -- ™
Try ALT-0153. You have to type the numbers on your keypad while holding
down alt, not on the numbers at the top of the keyboard.
On 4/5/07, Kyrios [EMAIL PROTECTED] wrote:
--
[ Picked text/plain from
--
[ Picked text/plain from multipart/alternative ]
Removing the ads means messing with the client's memory or binaries which is
one of the things VAC supposedly marks as a cheat. I can't wait to see the
comments if someone actually releases an addon to remove ads and people
start getting VAC
--
[ Picked text/plain from multipart/alternative ]
Yes it allows you to run games from another OS...at a loss of performance.
On 2/21/07, Jason [EMAIL PROTECTED] wrote:
http://www.transgaming.com/index.php?module=ContentExpressfunc=displayceid=2meid=-1
Nough said ;)
Jason
Adam Sando
--
[ Picked text/plain from multipart/alternative ]
This may also be related to the bug where sounds and some materials
(decals?) don't show up when the client connects and downloads them. They
must reconnect or change maps to see them.
On 2/18/07, James Gray [EMAIL PROTECTED] wrote:
Is it
--
[ Picked text/plain from multipart/alternative ]
I doubt most HL servers were professionally hosted when Valve first
released a dedicated server. It was released for HL players, so they could
setup a more permanent server without having to have the game open.
Just because people have tried to
--
[ Picked text/plain from multipart/alternative ]
Figuring it out before releasing is exactly what they're doing with this
beta. I'm very happy to see a beta ahead of the actual release.
Thank you to Alfred and Valve!
On 1/13/07, Benjamin Lange [EMAIL PROTECTED] wrote:
--
[ Picked
--
[ Picked text/plain from multipart/alternative ]
Mike Durand has posted the info on the wiki.
http://developer.valvesoftware.com/wiki/Querying_ConVars_from_Server_Plugins
and
http://developer.valvesoftware.com/wiki/Querying_ConVars_from_Server_DLL
On 1/11/07, NaughtyGeek [EMAIL
--
[ Picked text/plain from multipart/alternative ]
I agree with the part that Valve has no obligation to support server
plugins, but if you think Mani doesn't use a ton of hacks your way off.
Just about anything besides recording stats, kicking, or banning someone
requires more than the provided
--
[ Picked text/plain from multipart/alternative ]
Also, the client needs to have cl_download_filter set to sounds or all.
On 12/2/06, TwoEyedHuman [EMAIL PROTECTED] wrote:
What's the value of sv_downloadurl on your server. If sv_downloadurl is
set, then is your webserver structured just
--
[ Picked text/plain from multipart/alternative ]
The CVAR plugins are also used to do things like set my rate, cl_cmdrate,
and cl_updaterate to settings that are not appropriate for my internet
connection. I hate joining a server and having it set my cl_cmdrate and
cl_updaterate to 101 every
--
[ Picked text/plain from multipart/alternative ]
I think a couple commands in the console and a few mouse-clicks in
VirtualDub is about as simple as you're going to find. It's really not that
much more work than one command. You're example would be nice if you were
converting a list of demos to
--
[ Picked text/plain from multipart/alternative ]
Comment out all of the plugins in metaplugins.ini. If you have any Valve
plugins, move them out of the addons folder. Then add them back one-by-one
and restart the server each time. When it stops working, you'll know which
plugin is causing the
--
[ Picked text/plain from multipart/alternative ]
I'm sure the theory is that the price will keep rising until other weapons
are used more. I for one would be glad to see more use of the other weapons.
Not sure if this is the way to do it.
For instance, there are a lot of NO AWP/AUTOSNIPER
--
[ Picked text/plain from multipart/alternative ]
I used EntEd (
http://half-life2.whiskey-town.com/index.php?name=Downloadsreq=getitlid=117)
to add chickens, noise, feathers, timers, etc. to cs_italy.
There is also a program called EntSpy, but editing is done on a key/value
basis for each
--
[ Picked text/plain from multipart/alternative ]
The server definitily shouldn't be bound to the external port on your
router. It shouldn't even be possible to do that.
The server IP will be something like 192.168.0.4. People connect by using
your public IP and the router forwards the traffic.
--
[ Picked text/plain from multipart/alternative ]
I don't think Valve supports vehicles in HL2DM maps. Any maps or scripts
that make use of vehicles are likely to be buggy and you probably
shouldn't expect any problems with vehicles to be fixed. In fact, they will
probably only get worse as new
--
[ Picked text/plain from multipart/alternative ]
You don't need to decompile the map to add spawn points. You can add
entities to a map file, and only the server needs to have the changes. The
map version won't differ. I used that method to add a chicken model,
feathers, and sound to cs_italy
--
[ Picked text/plain from multipart/alternative ]
They have never been enabled in HL2DM. A year or more ago, there was a
server plugin that added them to CSS, but that plugin is no longer
available.
On 9/29/06, Timothy Lambert [EMAIL PROTECTED] wrote:
--
[ Picked text/plain from
--
[ Picked text/plain from multipart/alternative ]
That's why there are no players on CSS servers. :P
On 9/1/06, Edward Luna [EMAIL PROTECTED] wrote:
Sounds good but do you think it may cause players to leave the server
once they die rather than waiting for the round to be over... which
--
[ Picked text/plain from multipart/alternative ]
I'm not sure how DOD:S works. In CS:S, there is a RoundRespawn() function
that respawns the players. If DOD:S has a similar function, there is a
possibility that you could hook it in a metamod:source plugin and block it
from running.
Grant
(L.
--
[ Picked text/plain from multipart/alternative ]
SourceMM is NOT the cause of any problems with plugins. SourceMM is mod
independant and is rarely affected by updates.
The problem occurs for plugins that use the server binaries directly instead
of going through either the Valve Server Plugin
--
[ Picked text/plain from multipart/alternative ]
Mani's plugin is available from
http://forums.alliedmods.net/showthread.php?t=39448 as a Metamod plugin.
On 8/24/06, Adam Sando [EMAIL PROTECTED] wrote:
I think Mani releases his plug-in as both Metamod and SRCDS doesn't he?
Might be
--
[ Picked text/plain from multipart/alternative ]
You have to measure the tradeoff. Do you want a plugin that can record stats
and maybe do map votes (using an ESC menu that no one sees to use for
voting)? Or do you want a plugin that does all the things you're used to
using in Mani at the price
--
[ Picked text/plain from multipart/alternative ]
I don't see any files at http://www.eleanetwork.com/hlpmaps
On 8/16/06, Valdimar Kristjansson [EMAIL PROTECTED] wrote:
Finally the server is up and running and I've had my first visitors.
It seems that it was enough to open port 27015.
Now
--
[ Picked text/plain from multipart/alternative ]
I would recommend that you don't use the dedicated server in the Steam
directory.
Create a fresh install using the hldsupdatetool:
http://www.srcds.com/db/engine.php?subaction=showfullid=1097362093archive=
Grant
(L. Duke)
On 7/19/06, john
--
[ Picked text/plain from multipart/alternative ]
It's now possible to capture/block the Axis second flag on Avalanche from
the Allies side apartments.
Screeenshot: http://i21.photobucket.com/albums/b297/Fef4/avaexploit14wo.jpg
Forum post:
--
[ Picked text/plain from multipart/alternative ]
What needs updating?
If you're talking about linking to things like CBaseEntity,
CBaseCombatCharacter, etc. then there most likely won't be an update. Each
mod can have its own versions, and even some of the Valve games have
different versions.
--
[ Picked text/plain from multipart/alternative ]
I heard that srcds supports map-specific config files now. I've tried
placing de_dust.cfg in /cfg, /maps, and /cfg/maps but it doesn't get
executed.
Does srcds really support this or were the people who said that confused
with the functionality
--
[ Picked text/plain from multipart/alternative ]
There is also a source version of stripper2 available on the
sourcemod.netforums for editing the entities in source games.
On 5/25/06, Kevin Ottalini [EMAIL PROTECTED] wrote:
The entire worldspawn (IE: entities) is owned by the Server.
The
--
[ Picked text/plain from multipart/alternative ]
Our all-time favorite HLDM map was dogpound.
On 5/21/06, Ook [EMAIL PROTECTED] wrote:
I'm collecting a list of old favorite maps HLDM and OP4 maps. Would some
kind souls like to post the maps they remember as being old favorites? My
--
[ Picked text/plain from multipart/alternative ]
There is a function in the SDK (ForceExactFile) that could be added to
certain materials using a plugin; however, there is apparently a bug that
prevents it from working on Linux servers. It thinks the files are different
when the server is Linux
--
[ Picked text/plain from multipart/alternative ]
Nice fix. It addresses the problem and goes easy on the server plugins. :)
On 4/19/06, Alfred Reynolds [EMAIL PROTECTED] wrote:
It means that the value of this cvar isn't saved automatically to the
config.cfg any more.
- Alfred
Andreas
--
[ Picked text/plain from multipart/alternative ]
After one of the first updates for models, custom models would no longer
show up unless cl_minmodels was set to 1. Any plugin that used custom models
had to force this setting on clients when they connected. This includes
plugins like Mani, VIP
--
[ Picked text/plain from multipart/alternative ]
I don't see where that benchmark shows that it was indeed slwoer than AMX
(in addition to being heavier on cpu).
On 4/13/06, David [EMAIL PROTECTED] wrote:
In response to message below...
That benchmark is rubbish. AMXX has focussed on
--
[ Picked text/plain from multipart/alternative ]
When the first new models were released, custom models wouldn't show up
unless cl_minmodels was set to 1 so plugins like Mani and VIP Mod forced
that setting on clients.
With this update, models won't show right if cl_minmodels is 1. The custom
--
[ Picked text/plain from multipart/alternative ]
He probably meant resmaker:
http://downloads.punkassfraggers.com/redirect.php?dlid=105
On 3/9/06, Munra -hlds [EMAIL PROTECTED] wrote:
REsGen does not work for source or it didn't the last time I looked
--
--
[ Picked text/plain from multipart/alternative ]
I wouldn't expect Valve to make any changes for plugins like wc3. According
to Alfred, Valve doesn't like these plugins because of
the number of people
that get confused (i.e email us complaining) when joining a HL1 based
server with some of the
--
[ Picked text/plain from multipart/alternative ]
Someone asked me this, but I didn't know the answer. Anyone know the
solution to this:
On a side note, Homer and I have been trying desperately on our Win2K3
server box to somehow disable the error reporting on srcds.exe when it
encounters a
--
[ Picked text/plain from multipart/alternative ]
If you connect to a server and you have the same public IP, you will get a
Steam validation error. I don't think you can connect to a server via both
LAN and internet.
Duke
On 2/9/06, [DMA]RocketUSA [EMAIL PROTECTED] wrote:
If I'm getting you
--
[ Picked text/plain from multipart/alternative ]
It's an exploit that cheaters are using. We had some problems with this
issue (including players with myg0t tags) until we installed this plugin:
http://www.sourcemod.net/forums/viewtopic.php?t=3048
It kicks anyone who manages to spawn with a
distributors of hacks.
If you see them on your servers, ban them immediately by IP or they just
keep reconnecting.
-Paladin82 (LGSO)
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On
Behalf Of LDuke
Sent: Thursday, December 22, 2005 8:25 AM
To: hlds
--
[ Picked text/plain from multipart/alternative ]
As [xXx] con said, sourcemod.net is a good place to start.
Check out Xaphan Admin Plugin (
http://www.sourcemod.net/forums/viewtopic.php?t=2629) or Basic Admin Plugin
(http://www.sourcemod.net/forums/viewtopic.php?t=2923). Both have basic
--
[ Picked text/plain from multipart/alternative ]
The only ones I know of are Mani, Beetle, Xaphan and BAT. If you really want
to go with a light weight plugin, use Xaphan or BAT.
I don' t think it will make any perceptible difference in your server
performance though.
Duke
On 12/16/05, Bush
--
[ Picked text/plain from multipart/alternative ]
Things like burning really only add to server overhead if you use them. That
chunk of code may be using a few bytes in memory, but until you actually
ignite someone all it's doing is sitting in those few bytes.
Duke
On 12/16/05, Bush [EMAIL
--
[ Picked text/plain from multipart/alternative ]
The license for some open source software requires that any programs using
it must by made open source as well.
On 9/28/05, Dan Stevens (IAmAI) [EMAIL PROTECTED] wrote:
--
[ Picked text/plain from multipart/alternative ]
Quote by Alex
--
[ Picked text/plain from multipart/alternative ]
The whole point of a fast download web server is that the download comes
from a different location to avoid using the game server's resources.
On 9/21/05, Dustin [EMAIL PROTECTED] wrote:
A diffrent approach. This of course asumes that your
--
[ Picked text/plain from multipart/alternative ]
Is there a way I can automatically send this thread to my junkmail box and
still recieve the rest of the HLDS mailing list?
On 9/8/05, James Tucker [EMAIL PROTECTED] wrote:
Whisper wrote:
--
[ Picked text/plain from
--
[ Picked text/plain from multipart/alternative ]
I've seen many cheats in Source, but they do seem much fewer lately.
The one where players would spin around in circles and constantly get head
shots was even more obvious than most cheats. When Beetle's mod added checks
for cvars used in common
--
[ Picked text/plain from multipart/alternative ]
All the major admin plugins have the option for map specific config
settings.
On 8/31/05, Henock [EMAIL PROTECTED] wrote:
Hi,
only way to change timelimit on a per map basis I know about is to
modify a map's config file. Anyhow, I have the
88 matches
Mail list logo