Re: [hlds] Achievement Farmer Honeypot

2009-03-03 Thread LDuke
In the vein of discussing plugins and servers, the best solution would be for Valve to allow the weapons to be unlocked without achievements a set time after release (for example, one month). That way the achievement people could have their fun, and those with less time to play could also. Once

Re: [hlds] [L4D] Players intentionally lagging server

2009-01-19 Thread LDuke
Was Boxxy the lobby leader and started the game on a local server instead of a dedicated server? On Sun, Jan 18, 2009 at 8:27 PM, gulfy gulf...@gmail.com wrote: Just a few minutes ago, we started a versus game, and this person asked if we wanted to see some lag. They then proceeded to make

Re: [hlds] The new tagging system

2008-09-03 Thread LDuke
It's not perfect, but it is better than the custom tag. Also, you need to give it some time. It will take time before plugins that affect gameplay get the tags added, server admins update to new versions, etc. My latest plugin adds the tags itself automatically, as do many of the latest SM

Re: [hlds] The new tagging system

2008-08-27 Thread LDuke
PM, MStiehm [EMAIL PROTECTED] wrote: Is that open to the public yet? Your plugin.. -- From: LDuke [EMAIL PROTECTED] Sent: Thursday, August 21, 2008 1:18 PM To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject

Re: [hlds] The new tagging system

2008-08-21 Thread LDuke
Valve turned a broken system into a usable system. As a plugin developer I'm very glad to see the changes. My TF2NADES plugin will definitely be adding a tag now that the server admins won't be upset by it. On Wed, Aug 20, 2008 at 8:27 PM, 1nsane [EMAIL PROTECTED] wrote: The tag system is

Re: [hlds] when will these be fixed?

2008-07-11 Thread LDuke
I still see them often also. One way to reliably repeat it is to get the opposing player to look straight up or straight down. Then stabbing their back doesn't kill them, but stabbing their face results in a backstab. See about 26 seconds into this video: http://www.vimeo.com/1305100 On Thu,

Re: [hlds] Massive game hosting and the master servers

2008-07-11 Thread LDuke
If you don't connect to the master server, no one will be able to find your server in the server browser. Aren't illegal no-steam servers the only servers that would be running -nomaster? (Unless you're giving the IP address out to specific individuals and don't want any public players to

Re: [hlds] Team Fortress 2 Update Released

2008-06-20 Thread LDuke
I'ved always killed sentry guns solo from around a corner when they were built within 15 ft or so of the corner. That's not new. Unless you're talking about something with the flare gun or something like that? On Fri, Jun 20, 2008 at 2:28 AM, Cc2iscooL [EMAIL PROTECTED] wrote: This is awesome.

Re: [hlds] Please consider add HUD messages in CS:S DOD:S

2008-05-12 Thread LDuke
It was purposely removed at some point in the creation of CS:Source. I've had correspondence with a couple Valve employees regarding this issue, and I'm confident they will not be fixing the missing font definition. Duke On Mon, May 12, 2008 at 4:50 AM, raydan [EMAIL PROTECTED] wrote: i was

Re: [hlds] Please consider add HUD messages in CS:S DOD:S

2008-05-12 Thread LDuke
? what purpose? HL2DM have CenterPrintText, why no purpose in HL2DM? because Hl2DM less player play? or CSS support 32 slots? 2008/5/12, LDuke [EMAIL PROTECTED]: It was purposely removed at some point in the creation of CS:Source. I've had correspondence with a couple Valve employees

Re: [hlds] Team Fortress 2 Update Coming

2008-05-02 Thread LDuke
It will be pointless as long as there is incentive for plugins to not add tags (like now). If all tags are used for is filtering/searching and the servers are on one tab, then plugins that modify any aspect of the ngame would be likely to add a tag so players that enjoy the plugin can find the

Re: [hlds] Team Fortress 2 Update Coming

2008-05-02 Thread LDuke
it will be in a server owners best interest to be forthcoming about the game altering plugins/hacks they are running. On Fri, May 2, 2008 at 2:23 PM, LDuke [EMAIL PROTECTED] wrote: It will be pointless as long as there is incentive for plugins to not add tags (like now). If all tags are used

Re: [hlds] sv_benchmark_force_start exploit info and *fix*

2008-04-30 Thread LDuke
Nope. You can run that in your console even if you're not connected to a server. On Wed, Apr 30, 2008 at 7:15 AM, Robert Whelan [EMAIL PROTECTED] wrote: Sitting here reading up on the overnight news, lol. Was curious, as a quick fix Neph, can we use this plugin to block the exploited

Re: [hlds] Team Fortress 2 Update Coming

2008-04-29 Thread LDuke
The servers I joined weren't actually crashing. Everyone was stuck waiting to join a team. No one showed up on the scoreboard. BUT everyone could chat and were all asking what's wrong with this server? On Tue, Apr 29, 2008 at 7:56 PM, Eric Smith [EMAIL PROTECTED] wrote: We're looking into the

Re: [hlds] Internet Tab VS Custom Tab

2008-04-08 Thread LDuke
Or perhaps it is working exactly as intended. :) On Tue, Apr 8, 2008 at 6:48 AM, Steven Hartland [EMAIL PROTECTED] wrote: Very interesting little experiment there Spencer. Clearly shows that custom servers tab isn't working at all, never will. The guys at valve really need to admit it was a

Re: [hlds] Upcoming Team Fortress 2/Dedicated Server

2008-04-01 Thread LDuke
Is that the April fools? On Tue, Apr 1, 2008 at 3:10 PM, Don Williams [EMAIL PROTECTED] wrote: Main fix from what I heard removal of Custom Tab and implementing filter system. ___ To unsubscribe, edit your list preferences, or view the list

Re: [hlds] Valve, thank you for virtually destroying my TF2 community.

2008-03-14 Thread LDuke
sv_tags is a good idea. I'd like to add a tag to it indicating the game play changes my pluins make so that they are easy to find (or avoid). Unfortunately, the way it is implemented now, no server operator would run my plugin if I actually used sv_tags the way it was intended. The default tab

Re: [hlds] Valve, thank you for virtually destroying my TF2 community.

2008-03-14 Thread LDuke
I'm pretty sure most people who are able to download and install steam are also able to click a check box that has the words Standard Servers Only next to it. Check boxes are a common feature in most applications and many web pages. It's not for hard core gamers anymore than sending an email is

Re: [hlds] Valve, thank you for virtually destroying my TF2 community.

2008-03-14 Thread LDuke
. On Fri, Mar 14, 2008 at 9:15 AM, Matthew Cheale [EMAIL PROTECTED] wrote: LDuke wrote: I'm pretty sure most people who are able to download and install steam are also able to click a check box that has the words Standard Servers Only next to it. Check boxes are a common feature in most

[hlds] *legal* sv_tags workaround for TF2 servers with 24 players

2008-03-14 Thread LDuke
This appears to be a good temporary solution to the problem: http://forums.alliedmods.net/showthread.php?p=596795 Has anyone tried it? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds] Why sv_tags wont work.

2008-03-07 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] I have to agree. As a plugin author, I was anticipating the sv_tags addition so that users could easily filter for my plugins. As it has been implemented, it is meaningless because the server admins become upset if the plugin adds tags and

Re: [hlds] [Tf2] Map doesnt switch

2008-01-22 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] The server creates the tf_gamerules entity, but the map must send input that defines the behavior required for the map. All of the Valve maps send the input necessary for that map. This map apparently does not. Therefore, the bug is with the

Re: [hlds] cp_lazytown

2008-01-12 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] I always thought the bug was planned. The teleports seem to work only when your team controls the middle point of the map. It gives an edge to the team who is pressing forward. On Jan 11, 2008 7:24 PM, Erik Drent [EMAIL PROTECTED] wrote: --

Re: [hlds] (no subject)

2007-11-23 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] Code 275725 confirmed. Detonation in 30 minutes. On Nov 23, 2007 3:10 AM, Ahmad Ridzwan [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] confirm 275725

Re: [hlds] TF2 stopwatch mode?

2007-10-26 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] I would like TF2 to automatically transfer $100 to my paypal account whenever I join a server. On 10/26/07, Robert Crouch [EMAIL PROTECTED] wrote: I notice other people have brought up a couple of other topics that TF2 league organisers are

Re: [hlds] Win32 hldsupdatetool updated

2007-10-18 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] Just in case you're moving it, you should have TWO hl2 directories srcds\orangebox\hl2 which has a few files and srcds\hl2 which has most of them. On 10/18/07, Robert Whelan [EMAIL PROTECTED] wrote: -- [ Picked text/plain from

Re: [hlds] Win32/Linux hldsupdatetool update released

2007-10-17 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] Same here. It's re-downloading everything in orangebox/tf, orangebox/bin, etc. to tf, bin, etc. On 10/16/07, Robert Whelan [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Jason.. Did the file directory paths

Re: [hlds] Map-specific config files for TF2?

2007-10-17 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] Other Valve games (CSS and DODS at least) automatically run a mapname.cfgfile if it's located in the correct place (although that location is different for each of them if I remember correctly). On 10/17/07, Nolan Hurlburt [EMAIL PROTECTED]

Re: [hlds] Valve's Lack of Announcements

2007-10-16 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] Mike Durand has been more than helpful with all of the files he's made available at different times based on many specific requests in the hlcoders list. Valve didn't have to release anything before the SDK is ready to release, but they did. On

Re: [hlds] TF2 Admin Plugin

2007-10-11 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] We don't have all the necessary files for Linux yet. Trying to access a convar will crash the game on Linux with the current set of SDK updates that have been released early. On 10/11/07, Kerry Dorsey [EMAIL PROTECTED] wrote: No, to my

[hlds] hldsupdatetool: ContentServer rejected client session login

2007-10-10 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] I get the following when I try to update my TF2 server: D:\servers\srcds_tf2Hldsupdatetool -command update -game tf -dir d:\servers\srcds_tf2 -verify_all -retry Checking bootstrapper version ... Updating Installation ContentServer rejected

[hlds] Re: hldsupdatetool: ContentServer rejected client session login

2007-10-10 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] I'm still getting this error. I'm guessing it is due to the orange box release today. My client did update, so I copied the bin files from the gcfs and everything is working now. On 10/10/07, LDuke [EMAIL PROTECTED] wrote: I get

Re: [hlds] Please break custom maps that are using the EP2 engine

2007-10-09 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] If people don't like those maps, they'll leave the server. The server admin will either shut the server down or remove the maps. If players like the maps, they'll continue to play there. If the maps are popular, there will still be people who

Re: [hlds] hldsupdatetool % display not useful

2007-09-29 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] I see both, the % is printed at the beginning of the line of each file being download. As MikeD said, the percentages are still useless though. When it says 114%, I wonder how much is left? On 9/29/07, Kevin Ottalini [EMAIL PROTECTED] wrote:

Re: [hlds] Empty servers not moving on....

2007-09-27 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] True. Several server plugins (such as Mani) can change the map after a specified time, but mp_timelimit only takes effect if players are on the server. On 9/27/07, P. Bhandal [EMAIL PROTECTED] wrote: -- [ Picked text/plain from

Re: [hlds] Half-Life 2 Team Deathmatch

2007-06-18 Thread LDuke
on the terrorist team. All 12 bots end up being on the counter terrorist team. :( -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of LDuke Sent: Friday, June 15, 2007 8:41 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Half-Life 2 Team Deathmatch

Re: [hlds] Half-Life 2 Team Deathmatch

2007-06-15 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] bot_join_team t bot_quota 8 bot_join_team ct bot_quota 12 On 6/13/07, Michael R. Matheson [EMAIL PROTECTED] wrote: Aaaahh! A light bulb turns on! I guess bot_quota_mode match was working properly. I noticed 16 bots with one human at

Re: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta (cl_restrict_server_commands)

2007-05-02 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] I can think of only 2 major plugin functions affected by this. One is server forwarding. I've heard from people operating 50 servers that all forward to one, and I've joined many of these types of servers, so I'm not unhappy about this change at

Re: [hlds] Special Characters in servernames

2007-04-05 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] TM -- ™ Try ALT-0153. You have to type the numbers on your keypad while holding down alt, not on the numbers at the top of the keyboard. On 4/5/07, Kyrios [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Hi,

Re: [hlds] Special Characters in servernames

2007-04-05 Thread LDuke
govern how it can be used. On 4/5/07, LDuke [EMAIL PROTECTED] wrote: TM -- ™ Try ALT-0153. You have to type the numbers on your keypad while holding down alt, not on the numbers at the top of the keyboard. On 4/5/07, Kyrios [EMAIL PROTECTED] wrote: -- [ Picked text/plain from

Re: [hlds] Ingame adds, who will remove them?

2007-03-06 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] Removing the ads means messing with the client's memory or binaries which is one of the things VAC supposedly marks as a cheat. I can't wait to see the comments if someone actually releases an addon to remove ads and people start getting VAC

Re: [hlds] Voice causes high ping

2007-02-21 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] Yes it allows you to run games from another OS...at a loss of performance. On 2/21/07, Jason [EMAIL PROTECTED] wrote: http://www.transgaming.com/index.php?module=ContentExpressfunc=displayceid=2meid=-1 Nough said ;) Jason Adam Sando

Re: [hlds] IVEngineServer::ForceExactFile and Custom Content

2007-02-20 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] This may also be related to the bug where sounds and some materials (decals?) don't show up when the client connects and downloads them. They must reconnect or change maps to see them. On 2/18/07, James Gray [EMAIL PROTECTED] wrote: Is it

Re: [hlds] Feature request: sv_serverdomain

2007-01-23 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] I doubt most HL servers were professionally hosted when Valve first released a dedicated server. It was released for HL players, so they could setup a more permanent server without having to have the game open. Just because people have tried to

Re: [hlds] Re: Source Engine Beta Crashes

2007-01-15 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] Figuring it out before releasing is exactly what they're doing with this beta. I'm very happy to see a beta ahead of the actual release. Thank you to Alfred and Valve! On 1/13/07, Benjamin Lange [EMAIL PROTECTED] wrote: -- [ Picked

Re: [hlds] Allow servers to query most cvar values on the client

2007-01-11 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] Mike Durand has posted the info on the wiki. http://developer.valvesoftware.com/wiki/Querying_ConVars_from_Server_Plugins and http://developer.valvesoftware.com/wiki/Querying_ConVars_from_Server_DLL On 1/11/07, NaughtyGeek [EMAIL

Re: [hlds] Counter-Strike: Source Update Released

2006-12-12 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] I agree with the part that Valve has no obligation to support server plugins, but if you think Mani doesn't use a ton of hacks your way off. Just about anything besides recording stats, kicking, or banning someone requires more than the provided

Re: [hlds] Missing map mapname, disconnecting

2006-12-03 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] Also, the client needs to have cl_download_filter set to sounds or all. On 12/2/06, TwoEyedHuman [EMAIL PROTECTED] wrote: What's the value of sv_downloadurl on your server. If sv_downloadurl is set, then is your webserver structured just

Re: [hlds] Workaround for cl_restrict_server_commands ?

2006-11-18 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] The CVAR plugins are also used to do things like set my rate, cl_cmdrate, and cl_updaterate to settings that are not appropriate for my internet connection. I hate joining a server and having it set my cl_cmdrate and cl_updaterate to 101 every

Re: [hlds] Converting demo to movie

2006-11-15 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] I think a couple commands in the console and a few mouse-clicks in VirtualDub is about as simple as you're going to find. It's really not that much more work than one command. You're example would be nice if you were converting a list of demos to

Re: [hlds] Standalone SRCDS Error

2006-11-12 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] Comment out all of the plugins in metaplugins.ini. If you have any Valve plugins, move them out of the addons folder. Then add them back one-by-one and restart the server each time. When it stops working, you'll know which plugin is causing the

Re: [hlds] Re: Dynamic Weapon Pricing Safeguards?

2006-11-07 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] I'm sure the theory is that the price will keep rising until other weapons are used more. I for one would be glad to see more use of the other weapons. Not sure if this is the way to do it. For instance, there are a lot of NO AWP/AUTOSNIPER

Re: [hlds] OT How to ripent a source map

2006-10-21 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] I used EntEd ( http://half-life2.whiskey-town.com/index.php?name=Downloadsreq=getitlid=117) to add chickens, noise, feathers, timers, etc. to cs_italy. There is also a program called EntSpy, but editing is done on a key/value basis for each

Re: Re: [hlds] Unable to HOSt because..

2006-10-06 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] The server definitily shouldn't be bound to the external port on your router. It shouldn't even be possible to do that. The server IP will be something like 192.168.0.4. People connect by using your public IP and the router forwards the traffic.

Re: [hlds] Airboats and Jeeps Problem

2006-10-03 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] I don't think Valve supports vehicles in HL2DM maps. Any maps or scripts that make use of vehicles are likely to be buggy and you probably shouldn't expect any problems with vehicles to be fixed. In fact, they will probably only get worse as new

Re: [hlds] Remove Player Limits

2006-10-02 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] You don't need to decompile the map to add spawn points. You can add entities to a map file, and only the server needs to have the changes. The map version won't differ. I used that method to add a chicken model, feathers, and sound to cs_italy

Re: [hlds] Vechiles in hl2 dm

2006-09-29 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] They have never been enabled in HL2DM. A year or more ago, there was a server plugin that added them to CSS, but that plugin is no longer available. On 9/29/06, Timothy Lambert [EMAIL PROTECTED] wrote: -- [ Picked text/plain from

Re: [hlds] Controlling Spawn in DOD:S

2006-09-01 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] That's why there are no players on CSS servers. :P On 9/1/06, Edward Luna [EMAIL PROTECTED] wrote: Sounds good but do you think it may cause players to leave the server once they die rather than waiting for the round to be over... which

Re: [hlds] Controlling Spawn in DOD:S

2006-09-01 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] I'm not sure how DOD:S works. In CS:S, there is a RoundRespawn() function that respawns the players. If DOD:S has a similar function, there is a possibility that you could hook it in a metamod:source plugin and block it from running. Grant (L.

Re: [hlds] Counter-Strike: Source update released

2006-08-28 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] SourceMM is NOT the cause of any problems with plugins. SourceMM is mod independant and is rarely affected by updates. The problem occurs for plugins that use the server binaries directly instead of going through either the Valve Server Plugin

Re: [hlds] Mani and Matties and MetaMod Plugins

2006-08-25 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] Mani's plugin is available from http://forums.alliedmods.net/showthread.php?t=39448 as a Metamod plugin. On 8/24/06, Adam Sando [EMAIL PROTECTED] wrote: I think Mani releases his plug-in as both Metamod and SRCDS doesn't he? Might be

Re: [hlds] Counter-Strike: Source update released

2006-08-25 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] You have to measure the tradeoff. Do you want a plugin that can record stats and maybe do map votes (using an ESC menu that no one sees to use for voting)? Or do you want a plugin that does all the things you're used to using in Mani at the price

Re: [hlds] Server invisible

2006-08-16 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] I don't see any files at http://www.eleanetwork.com/hlpmaps On 8/16/06, Valdimar Kristjansson [EMAIL PROTECTED] wrote: Finally the server is up and running and I've had my first visitors. It seems that it was enough to open port 27015. Now

Re: [hlds] Which one?

2006-07-19 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] I would recommend that you don't use the dedicated server in the Steam directory. Create a fresh install using the hldsupdatetool: http://www.srcds.com/db/engine.php?subaction=showfullid=1097362093archive= Grant (L. Duke) On 7/19/06, john

[hlds] DOD:S Exploit

2006-06-30 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] It's now possible to capture/block the Axis second flag on Avalanche from the Allies side apartments. Screeenshot: http://i21.photobucket.com/albums/b297/Fef4/avaexploit14wo.jpg Forum post:

Re: [hlds] Source (HL2) SDK

2006-06-23 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] What needs updating? If you're talking about linking to things like CBaseEntity, CBaseCombatCharacter, etc. then there most likely won't be an update. Each mod can have its own versions, and even some of the Valve games have different versions.

[hlds] map specific cfg

2006-06-02 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] I heard that srcds supports map-specific config files now. I've tried placing de_dust.cfg in /cfg, /maps, and /cfg/maps but it doesn't get executed. Does srcds really support this or were the people who said that confused with the functionality

Re: [hlds] Entities and sv_downloadurl question

2006-05-28 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] There is also a source version of stripper2 available on the sourcemod.netforums for editing the entities in source games. On 5/25/06, Kevin Ottalini [EMAIL PROTECTED] wrote: The entire worldspawn (IE: entities) is owned by the Server. The

Re: [hlds] Old favorite maps - what are yours?

2006-05-21 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] Our all-time favorite HLDM map was dogpound. On 5/21/06, Ook [EMAIL PROTECTED] wrote: I'm collecting a list of old favorite maps HLDM and OP4 maps. Would some kind souls like to post the maps they remember as being old favorites? My

Re: [hlds] New type of wall hack undected by vac?

2006-05-18 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] There is a function in the SDK (ForceExactFile) that could be added to certain materials using a plugin; however, there is apparently a bug that prevents it from working on Linux servers. It thinks the files are different when the server is Linux

Re: [hlds] Counter-Strike: Source update pending

2006-04-19 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] Nice fix. It addresses the problem and goes easy on the server plugins. :) On 4/19/06, Alfred Reynolds [EMAIL PROTECTED] wrote: It means that the value of this cvar isn't saved automatically to the config.cfg any more. - Alfred Andreas

Re: [hlds] Counter-Strike: Source update released

2006-04-13 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] After one of the first updates for models, custom models would no longer show up unless cl_minmodels was set to 1. Any plugin that used custom models had to force this setting on clients when they connected. This includes plugins like Mani, VIP

Re: [hlds] RE: hlds digest, Vol 1 #4574 - 8 msgs

2006-04-13 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] I don't see where that benchmark shows that it was indeed slwoer than AMX (in addition to being heavier on cpu). On 4/13/06, David [EMAIL PROTECTED] wrote: In response to message below... That benchmark is rubbish. AMXX has focussed on

Re: [hlds] New update for models issue?

2006-04-12 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] When the first new models were released, custom models wouldn't show up unless cl_minmodels was set to 1 so plugins like Mani and VIP Mod forced that setting on clients. With this update, models won't show right if cl_minmodels is 1. The custom

Re: [hlds] sv_downloadurl usage

2006-03-10 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] He probably meant resmaker: http://downloads.punkassfraggers.com/redirect.php?dlid=105 On 3/9/06, Munra -hlds [EMAIL PROTECTED] wrote: REsGen does not work for source or it didn't the last time I looked --

Re: [hlds] 255 HP display limit

2006-03-06 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] I wouldn't expect Valve to make any changes for plugins like wc3. According to Alfred, Valve doesn't like these plugins because of the number of people that get confused (i.e email us complaining) when joining a HL1 based server with some of the

[hlds] Error Boxes

2006-02-16 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] Someone asked me this, but I didn't know the answer. Anyone know the solution to this: On a side note, Homer and I have been trying desperately on our Win2K3 server box to somehow disable the error reporting on srcds.exe when it encounters a

Re: [hlds] LAN and Internet Server with VAC

2006-02-09 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] If you connect to a server and you have the same public IP, you will get a Steam validation error. I don't think you can connect to a server via both LAN and internet. Duke On 2/9/06, [DMA]RocketUSA [EMAIL PROTECTED] wrote: If I'm getting you

Re: [hlds] STEAM_ID_PENDING???

2005-12-22 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] It's an exploit that cheaters are using. We had some problems with this issue (including players with myg0t tags) until we installed this plugin: http://www.sourcemod.net/forums/viewtopic.php?t=3048 It kicks anyone who manages to spawn with a

Re: [hlds] STEAM_ID_PENDING???

2005-12-22 Thread LDuke
distributors of hacks. If you see them on your servers, ban them immediately by IP or they just keep reconnecting. -Paladin82 (LGSO) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of LDuke Sent: Thursday, December 22, 2005 8:25 AM To: hlds

Re: [hlds] Source Server Plugins

2005-12-16 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] As [xXx] con said, sourcemod.net is a good place to start. Check out Xaphan Admin Plugin ( http://www.sourcemod.net/forums/viewtopic.php?t=2629) or Basic Admin Plugin (http://www.sourcemod.net/forums/viewtopic.php?t=2923). Both have basic

Re: [hlds] Source Server Plugins

2005-12-16 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] The only ones I know of are Mani, Beetle, Xaphan and BAT. If you really want to go with a light weight plugin, use Xaphan or BAT. I don' t think it will make any perceptible difference in your server performance though. Duke On 12/16/05, Bush

Re: [hlds] Source Server Plugins

2005-12-16 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] Things like burning really only add to server overhead if you use them. That chunk of code may be using a few bytes in memory, but until you actually ignite someone all it's doing is sitting in those few bytes. Duke On 12/16/05, Bush [EMAIL

Re: [hlds] DODS - Better Voice Quality Codec Available ???

2005-09-28 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] The license for some open source software requires that any programs using it must by made open source as well. On 9/28/05, Dan Stevens (IAmAI) [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Quote by Alex

Re: [hlds] SV_DownloadURL

2005-09-21 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] The whole point of a fast download web server is that the download comes from a different location to avoid using the game server's resources. On 9/21/05, Dustin [EMAIL PROTECTED] wrote: A diffrent approach. This of course asumes that your

Re: [hlds] Tick Rate Guide Updated

2005-09-08 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] Is there a way I can automatically send this thread to my junkmail box and still recieve the rest of the HLDS mailing list? On 9/8/05, James Tucker [EMAIL PROTECTED] wrote: Whisper wrote: -- [ Picked text/plain from

Re: [hlds] Vac2 - Proff positive?

2005-09-08 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] I've seen many cheats in Source, but they do seem much fewer lately. The one where players would spin around in circles and constantly get head shots was even more obvious than most cheats. When Beetle's mod added checks for cvars used in common

Re: [hlds] How to change mp_timelimit on a map by map basis

2005-08-31 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] All the major admin plugins have the option for map specific config settings. On 8/31/05, Henock [EMAIL PROTECTED] wrote: Hi, only way to change timelimit on a per map basis I know about is to modify a map's config file. Anyhow, I have the