Re: [hlds_linux] Almost no sound in Synergy

2016-11-23 Thread Gordon Reynolds
I have not checked in a long while, but last I -did- check, "no sound on linux" for Synergy is just... kind of a fact of life. I don't think they're actually looking to fix it at all. On Tue, Nov 15, 2016 at 7:46 PM epi wrote: > I'm running a Synergy server on Debian

Re: [hlds_linux] Mandatory TF2 update released

2015-10-28 Thread Gordon Reynolds
This is probably a minor complaint but none of the patchnotes ever list the new maps that are added. I know they added an event version of gorge, and I could probably guess it was _event, but for the new maps I'm not sure if they are pl_ tc_ cp_, etc. And on the suffix side are they _final

[hlds_linux] Map is missing - TF2 Maps Workshop

2015-06-05 Thread Gordon Reynolds
I've been seeing people trying to connect to my server when I'm running a workshop map and they disconnect with (Map is missing). Does this mean they are not subscribed to the map? I thought the Maps Workshop would download the map on their behalf. Does my current fastdl server/settings conflict

Re: [hlds_linux] [hlds] Optional TF2 update released

2015-06-04 Thread Gordon Reynolds
I'm noticing players disconnecting with the error (Map is missing). This is what it looks like in their console (when they boot TF2): [TF Workshop] DownloadItem failed for file, map will not be usable [ 454588202 / pl_rainbowride_b7e ] On Thu, Jun 4, 2015 at 2:49 PM ics i...@ics-base.net wrote:

Re: [hlds_linux] TF2 Maps Workshop

2015-06-04 Thread Gordon Reynolds
Gordon Reynolds kirjoitti: changelevel 454588202 CModelLoader::Map_IsValid: No such map 'maps/454588202.bsp' changelevel failed: 454588202 not found It does not appear as if you can just changelevel ID, I'm forced to put changelevel workshop/pl_rainbowride_b7e.ugc454588202 in order

Re: [hlds_linux] TF2 Maps Workshop

2015-06-04 Thread Gordon Reynolds
to swap to them or create a cycle. Works differenly on CSGO though. -ics Gordon Reynolds kirjoitti: I have figured out I can manually change the server to go to a workshop map using: `changelevel workshop/map_name/.ugcmapID` ex: changelevel workshop

Re: [hlds_linux] [hlds] Optional TF2 update released

2015-06-04 Thread Gordon Reynolds
For more context: I had switched the server to this map and had 18+ people playing on it not an hour ago. The map switched to something else and when I moved it back to this workshop map, even the players who were previously on the map, could not join again. On Thu, Jun 4, 2015 at 2:50 PM Gordon

Re: [hlds_linux] TF2 Maps Workshop

2015-06-04 Thread Gordon Reynolds
Gordon Reynolds thisisgordonsem...@gmail.com wrote: I'm wondering how exactly the map workshop works for servers. Should I have to configure anything on my server to get them to work? Does this work like the CS:GO maps workshop in that people can just force my server to play whatever workshop map

[hlds_linux] TF2 Maps Workshop

2015-06-04 Thread Gordon Reynolds
I'm wondering how exactly the map workshop works for servers. Should I have to configure anything on my server to get them to work? Does this work like the CS:GO maps workshop in that people can just force my server to play whatever workshop map they want? How do I select one of the workshop

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2015-04-01 Thread Gordon Reynolds
On Wed, Apr 1, 2015 at 10:44 AM ics i...@ics-base.net wrote: Can you elaborate why the sudden change of wav to mp3? Certainly not to save space? Latest update seems to have broken sounds in cp_foundry. It's quite calm there... Failed to load sound

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2015-04-01 Thread Gordon Reynolds
Why wouldn't it be to save space? On Wed, Apr 1, 2015 at 10:49 AM Gordon Reynolds thisisgordonsem...@gmail.com wrote: On Wed, Apr 1, 2015 at 10:44 AM ics i...@ics-base.net wrote: Can you elaborate why the sudden change of wav to mp3? Certainly not to save space? Latest update seems

Re: [hlds_linux] Rethinking the community quickplay ban

2015-02-05 Thread Gordon Reynolds
I believe the change is going to stay in place because TF2 is just not a high priority any longer. By ensuring the vast majority of players end up on Valve servers they don't have to worry about abusive servers mucking up the experience (of getting people into the game and hooked into the

Re: [hlds_linux] Rethinking the community quickplay ban

2015-02-05 Thread Gordon Reynolds
can put in place, someone would just program around it. On Thu, Feb 5, 2015 at 1:30 PM, Paul ubyu@gmail.com wrote: Disabling the HTML MOTD on Quickplay clients is already done. On 5 February 2015 at 21:26, Gordon Reynolds thisisgordonsem...@gmail.com wrote: I believe the change

Re: [hlds_linux] Rethinking the community quickplay ban

2015-02-05 Thread Gordon Reynolds
Of Gordon Reynolds Sent: Thursday, February 05, 2015 4:37 PM To: Paul Lewis; Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Rethinking the community quickplay ban Yes, I meant to imply that this change was a start to fixing abusive Community Servers without shutting

Re: [hlds_linux] Spammers delight

2015-01-25 Thread Gordon Reynolds
Windows 10 is a free upgrade** *If you have Windows 7/8/8.1 ** For a limited time only. I wouldn't mind moving these messages to forums if it meant not having to mass-mail someone every time you add to a thread. But with 21st century email applications it's not like it matter as much. Makes it

Re: [hlds_linux] Mandatory TF2 update released

2014-10-01 Thread Gordon Reynolds
So wait, Aridane: if I update will my server stop working because of SourceMod? Should I wait for a SourceMod update before turning it all back on? On Wed, Oct 1, 2014 at 3:31 PM, 1nsane 1nsane...@gmail.com wrote: It is a mandatory update. Not optional. You kinda have to update. On Wed,

Re: [hlds_linux] Mandatory TF2 update released

2014-10-01 Thread Gordon Reynolds
Yes I'm 100% aware of that but I just want to know if there is a known problem with this update and sourcemod. I can leave my servers off for a bit while I get home and wait for an update. Just was asking if this was a confirmed break or not. On Wed, Oct 1, 2014 at 3:35 PM, Emil Larsson

Re: [hlds_linux] Mandatory TF2 update released

2014-09-10 Thread Gordon Reynolds
I've grabbed the latest 1.6 snapshot and still my box is failing with: warning: exec file is newer than core file. On Wed, Sep 10, 2014 at 4:42 PM, Ross Bemrose rbemr...@gmail.com wrote: ...EYE. Actually, this reply is to add hlds to the recipients since it was only sent to hlds_linux.

Re: [hlds_linux] [hlds_announce] New SteamID format for TF2

2014-08-22 Thread Gordon Reynolds
Is there any way to get a user's community URL from these unique IDs? I have a plugin that lets me know who's joining/leaving - with a click that lets me see their profile, makes a lot of tasks easier to do. I don't see an easy way to convert from UniqueID = SteamID, but I'm also not the best at

Re: [hlds_linux] [hlds_announce] New SteamID format for TF2

2014-08-22 Thread Gordon Reynolds
(Just realized that A can only be 1 or 0 so nevermind I figured this out) On Fri, Aug 22, 2014 at 4:01 PM, Gordon Reynolds thisisgordonsem...@gmail.com wrote: Is there any way to get a user's community URL from these unique IDs? I have a plugin that lets me know who's joining/leaving

Re: [hlds_linux] [hlds_announce] New SteamID format for TF2

2014-08-22 Thread Gordon Reynolds
Oh wow this is even easier than I thought! On Fri, Aug 22, 2014 at 4:04 PM, Alexander Corn mc...@doctormckay.com wrote: http://steamcommunity.com/profiles/[U:1:46143801] On Aug 22, 2014 7:03 PM, Gordon Reynolds thisisgordonsem...@gmail.com wrote: Is there any way to get a user's community

Re: [hlds_linux] Mandatory TF2 update released

2014-08-21 Thread Gordon Reynolds
Today's Team Fortress 2 update says goodbye to the good old SteamIDs (STEAM_0:1:15160181) and says hello to AccountIDs ([U:1:30320363]). Sadly, this change breaks all things depending on SteamIDs (SourceMod, custom ban systems, donator slots, rank systems, etc.)

Re: [hlds_linux] Mandatory updates for TF2, CS:S, DoD:S, and HL2:DM released

2014-05-15 Thread Gordon Reynolds
Is the sv_voicecodec the same as the sv_use_steam_voice codec? I assume not because they are named differently, but what is(was) sv_voicecodec? On Thu, May 15, 2014 at 3:58 PM, Eric Smith er...@valvesoftware.com wrote: We've released mandatory updates for TF2, CS:S, DoD:S, and HL2:DM. The

Re: [hlds_linux] Server serach

2014-02-15 Thread Gordon Reynolds
Will having an incorrect region really delist you from the master server? On Sat, Feb 15, 2014 at 5:24 AM, Denis Eliseev lisee...@yandex.ru wrote: Try set sv_region to 3. Also, remember that masterserver not always show ALL servers when you searching at Internet tab. 15.02.2014, 17:20,

Re: [hlds_linux] you did well

2014-02-07 Thread Gordon Reynolds
No crashes from my 2 Ubuntu servers, PvP and MvM. On Fri, Feb 7, 2014 at 2:59 PM, Rudy Bleeker rblee...@gmail.com wrote: I noticed a client crash earlier that occured when using the new Show Servers search system. TF2 crashed every time I used it, weather I was searching for official Valve

Re: [hlds_linux] Prevent game servers from redirecting players to alternate servers when players connect through quickplay

2014-01-28 Thread Gordon Reynolds
Not to be a wet blanket but I don't think we really should concern ourselves with how well new TF2 communities can spring up. The game is 7 years old now, it's hard to try and recreate the pre-quickplay, pre-f2p environment that existed when so many of the bigger communities got started. This is

Re: [hlds_linux] Fletcher - I'm Calling you Out On This (Enough is Enough)

2014-01-24 Thread Gordon Reynolds
I'm not sure this is that big of a deal. I've yet to see a single sane suggestion on how they police bad servers other than have people report them, which sounds like a bad idea for many hopefully obvious reasons. These are just video game servers; you aren't making money off them, if they sit

Re: [hlds_linux] Fletcher - I'm Calling you Out On This (Enough is Enough)

2014-01-24 Thread Gordon Reynolds
On Fri, Jan 24, 2014 at 5:45 PM, Gordon Reynolds thisisgordonsem...@gmail.com wrote: I'm not sure this is that big of a deal. I've yet to see a single sane suggestion on how they police bad servers other than have people report them, which sounds like a bad idea for many hopefully obvious

Re: [hlds_linux] Prevent game servers from redirecting players to alternate servers when players connect through quickplay

2014-01-24 Thread Gordon Reynolds
So if you've had a server for a few years and you still get 47% quickplay traffic doesn't that tell you that you're running a server that might be twice as large as it needs to be? I mean if you pulled regulars from quickplay players wouldn't that number slowly drop (during peak), because of all

Re: [hlds_linux] Prevent game servers from redirecting players to alternate servers when players connect through quickplay

2014-01-24 Thread Gordon Reynolds
of Quickplay. They don't exist. Dr. McKay www.doctormckay.com On Fri, Jan 24, 2014 at 6:07 PM, Gordon Reynolds thisisgordonsem...@gmail.com wrote: So if you've had a server for a few years and you still get 47% quickplay traffic doesn't that tell you that you're running a server

Re: [hlds_linux] Prevent game servers from redirecting players to alternate servers when players connect through quickplay

2014-01-24 Thread Gordon Reynolds
not* have as healthy of a playerbase as you already have. Don't talk them down because of that, and even applaud Valve when every chance of building up their community is ripped from their hands. On Sat, Jan 25, 2014 at 12:14 AM, Gordon Reynolds thisisgordonsem...@gmail.com wrote: Maybe

Re: [hlds_linux] Prevent game servers from redirecting players to alternate servers when players connect through quickplay

2014-01-24 Thread Gordon Reynolds
from their hands. On Sat, Jan 25, 2014 at 12:14 AM, Gordon Reynolds thisisgordonsem...@gmail.com wrote: Maybe there is a point to take from this. Maybe the kind of people who played TF2 pre-F2P era, aren't the same people who want to play TF2 now? Demographics change

Re: [hlds_linux] Prevent game servers from redirecting players to alternate servers when players connect through quickplay

2014-01-24 Thread Gordon Reynolds
25, 2014 at 12:14 AM, Gordon Reynolds thisisgordonsem...@gmail.com wrote: Maybe there is a point to take from this. Maybe the kind of people who played TF2 pre-F2P era, aren't the same people who want to play TF2 now? Demographics change, if you think the same type of people

Re: [hlds_linux] Latest TF2 update, Valve-only server join option, Quick-Play, etc.

2014-01-24 Thread Gordon Reynolds
I would -love- the ability to link my steam group with my server. I know they did this for L4D and there were issues with this, but it would be real beneficial to the community servers, especially as quickplay is being more segregated off. On Fri, Jan 24, 2014 at 4:02 PM, Weasels Lair

Re: [hlds_linux] Prevent game servers from redirecting players to alternate servers when players connect through quickplay

2014-01-24 Thread Gordon Reynolds
I do believe this is the real problem here: we all want our own servers and there just aren't enough players to accommodate this all. Maybe if some of these server operators shut down 25 of their 30 servers they'd see their other servers stay full, longer. On Fri, Jan 24, 2014 at 5:06 PM, Ilya

Re: [hlds_linux] Prevent game servers from redirecting players to alternate servers when players connect through quickplay

2014-01-24 Thread Gordon Reynolds
after it's gone. There are other ways to get friends on the internet rather than paying for a place for them to play video games. On Fri, Jan 24, 2014 at 4:26 PM, Gordon Reynolds thisisgordonsem...@gmail.com wrote: If new players never leave the QP, Valve-Only system, how are they going

Re: [hlds_linux] Prevent game servers from redirecting players to alternate servers when players connect through quickplay

2014-01-24 Thread Gordon Reynolds
that. And just by the way: Neither am I a big dog or a newcomer. I'm in the happy middle spot. So no need to go at me for either reason. On Sat, Jan 25, 2014 at 12:57 AM, Gordon Reynolds thisisgordonsem...@gmail.com wrote: We (the TF2 players) have enough servers

Re: [hlds_linux] Mysterious text-chat gag?

2013-11-29 Thread Gordon Reynolds
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Re: [hlds_linux] Where is my traffic coming from?

2013-11-12 Thread Gordon Reynolds
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Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support

2013-11-07 Thread Gordon Reynolds
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Re: [hlds_linux] An open letter to Valve about MOTDs

2013-11-07 Thread Gordon Reynolds
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Re: [hlds_linux] Now that halloween is coming for TF2

2013-10-10 Thread Gordon Reynolds
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Re: [hlds_linux] Mandatory TF2 update released

2013-09-16 Thread Gordon Reynolds
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Re: [hlds_linux] TF2: New 3D character portraits cause issues with action slot items

2013-08-28 Thread Gordon Reynolds
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Re: [hlds_linux] TF2 Saxton Hale Segmentation Faults

2013-08-11 Thread Gordon Reynolds
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Re: [hlds_linux] New feature: -insert_search_path

2013-08-02 Thread Gordon Reynolds
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[hlds_linux] Your map differs from the server's.

2013-07-26 Thread Gordon Reynolds
, then ran app_update validate, it redownloaded them. On a hunch I ran the same command again, and it started downloading more stuff. Now it no longer downloads anything, just finishes the validation and says it's installed. Has anyone seen a problem like this before? -- - Gordon Reynolds

Re: [hlds_linux] Your map differs from the server's.

2013-07-26 Thread Gordon Reynolds
I have a feeling I have the latest update (2 days ago) because koth/cp_badlands have that window opened up as the patch notes indicated. On Fri, Jul 26, 2013 at 8:01 PM, Gordon Reynolds thisisgordonsem...@gmail.com wrote: I've had my server auto-updating with a simple script for some time now

Re: [hlds_linux] Your map differs from the server's.

2013-07-26 Thread Gordon Reynolds
Reynolds thisisgordonsem...@gmail.com wrote: I have a feeling I have the latest update (2 days ago) because koth/cp_badlands have that window opened up as the patch notes indicated. On Fri, Jul 26, 2013 at 8:01 PM, Gordon Reynolds thisisgordonsem...@gmail.com wrote: I've had my server auto

Re: [hlds_linux] Your map differs from the server's.

2013-07-26 Thread Gordon Reynolds
Oh. Well. Moral of the story kids: Make sure you don't have stock maps in your /custom folder. On Fri, Jul 26, 2013 at 8:30 PM, Gordon Reynolds thisisgordonsem...@gmail.com wrote: Bizarre bonus round: Both my and my server's versions of the map are exactly the same size. I uploaded my

Re: [hlds_linux] Typical TF2 server resources

2013-07-22 Thread Gordon Reynolds
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Re: [hlds_linux] [hlds] TF2: New exploit in today's update

2013-07-11 Thread Gordon Reynolds
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Re: [hlds_linux] [hlds] TF2: New exploit in today's update

2013-07-11 Thread Gordon Reynolds
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Re: [hlds_linux] Mandatory TF2 update coming soon

2013-07-10 Thread Gordon Reynolds
for the update will be coming later. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- - Gordon Reynolds

Re: [hlds_linux] Mandatory TF2 update coming soon

2013-07-10 Thread Gordon Reynolds
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Re: [hlds_linux] Mandatory TF2 update coming soon

2013-07-10 Thread Gordon Reynolds
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Re: [hlds_linux] Is bzip2 compression still a thing?

2013-07-09 Thread Gordon Reynolds
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Re: [hlds_linux] [hlds] TF2 MOTD and Quickplay

2013-06-18 Thread Gordon Reynolds
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Re: [hlds_linux] Policy of Truth: Respawn Times

2013-06-18 Thread Gordon Reynolds
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Re: [hlds_linux] Policy of Truth: Respawn Times

2013-06-18 Thread Gordon Reynolds
or faster spawn in quiickplay cycle along with the rest of us. -ics Gordon Reynolds kirjoitti: I can see respawntimes are a hard one to easily verify, you have to join the server yourself, and most new users have no concept of what a normal respawn time is. I cannot tell you how many

Re: [hlds_linux] Policy of Truth: Respawn Times

2013-06-18 Thread Gordon Reynolds
have actually tried balancing few maps for TF2 with respawn waves set by the map. The whole instant spawn ruins most maps completely as they become unbeatable. -ics Gordon Reynolds kirjoitti: I would keep using the default respawn times because it makes a huge difference in map balance? Why

Re: [hlds_linux] Policy of Truth: Respawn Times

2013-06-18 Thread Gordon Reynolds
PM, Gordon Reynolds thisisgordonsem...@gmail.com wrote: I would keep using the default respawn times because it makes a huge difference in map balance? Why is this even a question, have you ever tried to balance a map for TF2, or any game with respawn waves, or are you

Re: [hlds_linux] 1000FPS ?

2013-06-17 Thread Gordon Reynolds
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Re: [hlds_linux] TF2 Servers randomly missing from server browser

2013-06-10 Thread Gordon Reynolds
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Re: [hlds_linux] TF2 Mapcycle file?

2013-06-05 Thread Gordon Reynolds
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Re: [hlds_linux] [HLDS_LINUX] Mandatory TF2 update released

2013-05-31 Thread Gordon Reynolds
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Re: [hlds_linux] [HLDS_LINUX] Mandatory TF2 update released

2013-05-30 Thread Gordon Reynolds
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Re: [hlds_linux] Question Regarding SteamCMD and TF2's QuickPlay

2013-05-22 Thread Gordon Reynolds
it, but why do you run TF2 servers if you can't launch TF2? Dr. McKay On Tuesday, May 21, 2013, Ross Bemrose wrote: SteamCMD supports logging in, so it would make sense to move it there. On Tue, May 21, 2013 at 1:14 PM, Gordon Reynolds thisisgordonsem...@gmail.com javascript:; wrote

Re: [hlds_linux] Question Regarding SteamCMD and TF2's QuickPlay

2013-05-21 Thread Gordon Reynolds
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Re: [hlds_linux] Mandatory updates for CS:S, HL2:DM, and DoD:S released

2013-05-20 Thread Gordon Reynolds
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Re: [hlds_linux] motd

2013-05-19 Thread Gordon Reynolds
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Re: [hlds_linux] [hlds] Who do we send netspike.txt log too?

2013-05-15 Thread Gordon Reynolds
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Re: [hlds_linux] CS 1.6-Beta Wrong images as MOTD / Ads ?

2013-05-12 Thread Gordon Reynolds
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Re: [hlds_linux] CS 1.6-Beta Wrong images as MOTD / Ads ?

2013-05-09 Thread Gordon Reynolds
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Re: [hlds_linux] crash problems in Freak Fortress 2 and Vanilla Server

2013-05-06 Thread Gordon Reynolds
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Re: [hlds_linux] steamcmd loop

2013-05-01 Thread Gordon Reynolds
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[hlds_linux] Got a NaN velocity Crash - Ricochet Server

2013-04-26 Thread Gordon Reynolds
. My googlefu has turned up relatively little, and so now I come here asking for the guidance of the elders. -- - Gordon Reynolds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi

Re: [hlds_linux] Got a NaN velocity Crash - Ricochet Server

2013-04-26 Thread Gordon Reynolds
the Alliedmods site? Meta mod p was having problems on the new hlds Build SavSin On Apr 26, 2013 4:08 PM, Gordon Reynolds thisisgordonsem...@gmail.com wrote: screen -AmdS ric ./hlds_run -game ricochet -maxplayers 12 +map rc_arena +ip 66.150.214.212 +port 10101 os: ubuntu 3.2.0

Re: [hlds_linux] Got a NaN velocity Crash - Ricochet Server

2013-04-26 Thread Gordon Reynolds
SavSin On Apr 26, 2013 4:21 PM, Gordon Reynolds thisisgordonsem...@gmail.com wrote: Yeah for the longest time I figured this was just a metamod problem, so I switched to metamod-p (which should be more stable) to no avail. I was going to send this message last week but as one final test I

Re: [hlds_linux] [typo?] Mandatory update to TF2 SteamPipe beta released

2013-04-23 Thread Gordon Reynolds
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Re: [hlds_linux] TF2 SteamPipe Schedule

2013-04-22 Thread Gordon Reynolds
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Re: [hlds_linux] Counter-Strike:Source has been converted to SteamPipe

2013-04-16 Thread Gordon Reynolds
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Re: [hlds_linux] Steamcmd - how to install windows server files from linux and vice versa?

2013-04-16 Thread Gordon Reynolds
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[hlds_linux] Silly TF2 SteamPipe Conversion

2013-04-16 Thread Gordon Reynolds
? As the title states, this might be a silly question and the FAQ clears stuff up, but I just want to make sure I have it right. -- - Gordon Reynolds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https

Re: [hlds_linux] Silly TF2 SteamPipe Conversion

2013-04-16 Thread Gordon Reynolds
the map all over again under another account. On Tue, Apr 16, 2013 at 2:58 PM, Gordon Reynolds thisisgordonsem...@gmail.com wrote: I have a lot of custom maps. Right now they are in /tf/maps/ After the SteamPipe switch, where would I install new maps, and any additional content

Re: [hlds_linux] Silly TF2 SteamPipe Conversion

2013-04-16 Thread Gordon Reynolds
it a lot easier to keep things organized. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Gordon Reynolds Sent: Tuesday, April 16, 2013 3:21 PM To: Half-Life dedicated Linux server mailing list Subject

Re: [hlds_linux] Silly TF2 SteamPipe Conversion

2013-04-16 Thread Gordon Reynolds
.) And then all your custom stuff is segregated from the official stuff. Makes it a lot easier to keep things organized. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Gordon Reynolds Sent: Tuesday

Re: [hlds_linux] CS:S Pipe and maybe other have problems with capital letters

2013-04-15 Thread Gordon Reynolds
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Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-10 Thread Gordon Reynolds
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Re: [hlds_linux] Unfixed Sapper Glitch

2013-04-08 Thread Gordon Reynolds
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Re: [hlds_linux] Source engine games Steampipe conversion schedule

2013-04-04 Thread Gordon Reynolds
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Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-04 Thread Gordon Reynolds
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Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-04 Thread Gordon Reynolds
, Nomaan Ahmad n0man@gmail.com wrote: Delisting them is better choice than disabling motd after the first view. On 4 April 2013 19:32, Gordon Reynolds thisisgordonsem...@gmail.com wrote: If people cannot be trusted to run a server for a free game without blasting users with ads then I

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-04 Thread Gordon Reynolds
AM, Gordon Reynolds thisisgordonsem...@gmail.com wrote: But as we've found out before, how do you delist them? Just hope they play nice and use the 'ads' tag? Or wait for enough people to understand that this behavior (triggering near-malware on a client's machine for profit) isn't good

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-04 Thread Gordon Reynolds
...@list.valvesoftware.com] On Behalf Of Gordon Reynolds Sent: Thursday, April 04, 2013 2:32 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandatory Team Fortress 2 update released If people cannot be trusted to run a server for a free game without blasting

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-03 Thread Gordon Reynolds
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Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-03 Thread Gordon Reynolds
rules, he cant. :/ I think this should be reversed. On 4 April 2013 02:43, Todd Pettit pettit.t...@gmail.com wrote: Try per day. - Original Message - From: Gordon Reynolds thisisgordonsem...@gmail.com To: Half-Life dedicated Linux server mailing list hlds_linux

Re: [hlds_linux] Source engine games Steampipe conversion schedule

2013-04-01 Thread Gordon Reynolds
__**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- - Gordon Reynolds

Re: [hlds_linux] Mandatory Team Fortress 2 update coming

2013-03-28 Thread Gordon Reynolds
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Re: [hlds_linux] How to use VPK Tool ?

2013-03-25 Thread Gordon Reynolds
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