Why the j3d source code is not published?
Its very hard to explore the api only with the javadoc and without the code complete that have in most of the IDE's.
Sharon.
Here are the stats, which are not exactly accurate since I have to disable
complied branchgroups to collect the info, which skews some of the info.
But its in the right ballpark.
Scene Statistics: [2 min 0 sec, 68mb/108mb]
Shapes : 355 [2 min 0 sec, 68mb/108mb]
Geometries : 707 [2 min 0 sec, 68mb
Sorry, should have been more specific:
At 32 bit color, 1028x768, PIII 700 Mhz, Geforce II : 50 fps
At 32 bit color, 1028x768, P4 2GHz, Geforce IV : 100 fps
The first machine is our low end target. The plan is to enable more and
better options for the higher end machines. The framerate is bein
What CPU and screen resolution?
Scott
- Original Message -
From: "David Yazel" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, April 30, 2002 11:52 PM
Subject: Re: [JAVA3D] Magicosm demo movie
> That was taken on a geforce II, which it runs at about 50fps. It runs at
> 100 f
That was taken on a geforce II, which it runs at about 50fps. It runs at
100 fps on a geforce 4. Unfortunately I am only grabbing it at 10 fps for
the movie, so its horridly jerky.
Dave
- Original Message -
From: "Philip Wong" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday
I will see what I can do. I thought real video would be more universal, and
AVI is way too big. Someone on the team said that DivX is the best, but I
don't think peeople have that codec.
Dave
- Original Message -
From: "Justin Couch" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wed
David,
Pretty damn cool. I personally would prefer to see a shorter flick,
with a higher sample rate. But this certainly shows off what you guys have
done. The resolution is okay, and typical of downloadable video clips of
games. This is actually a pretty long video for under 4MB.
Have
David Yazel wrote:
> This is in Real Video g2 format.
>
> www.magicosm.net/magicosm_high.rm
Any chance of getting this in MPEG or AVI format?
--
Justin Couch http://www.vlc.com.au/~justin/
Java Architect & Bit Twiddler http://www.yumetech.com/
Author, Java 3
Absolutly amazing. What is the spec of your display card?
thx!
philip wong
David Yazel wrote:
>I am just experimenting with making a demo movie, so forgive the quality of
>the frame snaps and size. But I thought you guys might like to see this.
>Hopefully the downloads will not blow out our w
I am just experimenting with making a demo movie, so forgive the quality of
the frame snaps and size. But I thought you guys might like to see this.
Hopefully the downloads will not blow out our webside quota!
This is in Real Video g2 format.
www.magicosm.net/magicosm_high.rm
If you download i
Hi Kelvin:
Thank you for your prompt reply. I am using GeForce II MX dual head card
with 32MB memory, windows 2000. The Java 3D I am using is OpenGL version.
Could you please tell me how I can set the sharedstereozbuffer=true in my
JBuilder file?
Thank you for your valuable help!
G.B. Liu
>
Hi,
Just thought I would let you know that the new install worked for me
first time with no problems.
I was one of the people with the 'no suitable vm' problem with the
previous beta 1 install.
Thanks for fixing this. It is great not to have to do a manual extract
and copy of the j3d files.
(I i
1.3 beta 2 OpenGL Install went perfectly over J3D
1.2 on my XP laptop (ATI Mobility Radeon), and I see no problems yet in my
app. (/me Breathes a sigh of relief).
1.3 beta 2 Direct3D install went perfectly, and
also seems to run at very similar speeds to the OpenGL version, and so far I
d
Hi GB,
We try this example program and it works fine in our video card,
Have you try the switch :
java -Dj3d.sharedstereozbuffer=true MyProgram
I'm assuming you are using OpenGL version of Java3D (since
DirectX 8 do not support stereo).
What kind of hardware/graphics card are you running on
Andreas Bauer wrote:
> example, the unit stops moving and starts shooting, so another animation
> must be played back. How can I do this ?
> One of our modeler asked me how to export/create multiple animations per vrml
> file with 3d studio max, but I know nothing about 3d studio max. Can anybod
Title: Network Blitz
Hi J3D Team:
Thank you so much for your great effort for getting the new release
available. After installing J3D Beta2, I run an sample program
called PureImmediateStereo through JBuilder 6. I found the problem I
described before is still there. I am wondering wheth
>Date: Wed, 01 May 2002 11:00:57 +1000
>From: Carsten Friedrich <[EMAIL PROTECTED]>
>Subject: Re: [JAVA3D] Java3D, Shutter Glasses, MS Windows
>To: [EMAIL PROTECTED]
>MIME-version: 1.0
>X-MIMEOLE: Produced By Microsoft MimeOLE V6.00.2600.
>Content-transfer-encoding: 7bit
>X-Priority: 3
>X-MSMa
>
> I tried to install the new beta release on my Windows 2000 machine.
> I get the following crash. I also have a "core-dump" which is too big
> to post to the group, but which I can make available on request.
> Previous versions of Java 3D installed without problems.
>
I forgot to mention some
Hi,
I tried to install the new beta release on my Windows 2000 machine.
I get the following crash. I also have a "core-dump" which is too big
to post to the group, but which I can make available on request.
Previous versions of Java 3D installed without problems.
Carsten
Microsoft (R) Windows
Hi,
> >
> If this is driver specific method without going through standard
OpenGL/DirectX
> API, there is no way for Java3D to control it. You have to do it through
> the driver configuration panel.
>
I agree, that it very much looks like a driver problem, as Java3D is
obviously
not even aware o
>
> It sounds from your discussion that you have had success running Java3D in
> stereo with a GeForce card! Would you mind telling us what group of
> settings/switches/configurations you use to make it work? I keep swingin'
a
> miss with everything I've tried. I think several of us would apprecia
Hm, re-downloaded but still crashes. Filesize is 6.582.937 bytes, which
should be OK.
But, as said, the RT-only version and 1.2.1_04 is fine. Am I alone with
that? Anybody else?
- J
> Could you be getting some corrupt binaries. We have changed
> our installers. In 1.3 beta1, we used InstallAn
>Date: Tue, 30 Apr 2002 16:54:28 -0400
>From: "Scott Y. Hong" <[EMAIL PROTECTED]>
>Subject: [JAVA3D] Java3D 1.3-Beta2 Seems to break on handling Appreance
>To: [EMAIL PROTECTED]
>MIME-version: 1.0
>X-MIMEOLE: Produced By Microsoft MimeOLE V5.50.4522.1200
>X-Priority: 3
>X-MSMail-priority: Normal
>
Hi Kelvin and Doug:
I downloaded the Java3D 1.3-Beta2 and test againt
the program that used to run just fine on the combinations of
JDKs ( JDK1.4 JDK1.3.1) and Java3Ds (Java3D 1.2.1.xx,
Java3D 1.3 Beta1, ...). However, the latest beta-2 release break
in the area of "Appearance
Hi Raj,
Can you please send your demo for us to investigate.
We would like to get it fix before FCS.
Thanks.
- Kelvin
---
Java 3D Team
Sun Microsystems Inc.
>Date: Tue, 30 Apr 2002 13:20:04 -0600
>From: Raj Vaidya <[EMAIL PROTECTED]>
>Subject: [JAVA3D] J2SDK1.4.0 & Java3D1.3-Bet
>Date: Tue, 30 Apr 2002 19:58:43 +0200
>From: Joerg 'Herkules' Plewe <[EMAIL PROTECTED]>
>Subject: Re: [JAVA3D] Java 3D 1.3 Beta2
>To: [EMAIL PROTECTED]
>MIME-version: 1.0
>X-MIMEOLE: Produced By Microsoft MimeOLE V6.00.2600.
>Content-transfer-encoding: 7bit
>X-Priority: 3
>X-MSMail-priority:
Hi Kelvin and Doug:
Just downloaded and installed the above combo (openGL win32). The installation went
off absolutely without any hitch - for the
very first time in my experience. Thank you.
I notice that the bug related to Text2Ds getting messed up, when
the texture transform elsewhere on the
Could you be getting some corrupt binaries. We have changed
our installers. In 1.3 beta1, we used InstallAnywhere. For
1.2.1_04 we used InstallShield. And, for 1.3 beta2, we are
now using InstallShield. In fact, the 1.2.1_04 OpenGL SDK
installer uses the exact same settings as 1.3 beta2 OpenG
The runtime-only version installs fine:
java3d-1_3-beta2-windows-i586-opengl-rt.exe
> java3d-1_3-beta2-windows-i586-directx-sdk.exe shows the same, crashing
> immediately.
>
> I cross-checked with java3d-1_3-beta1-win-opengl-sdk.exe and
> java3d-1_2_1_04-win32-opengl-sdk.exe, which both in
Simeon H.K. Fitch wrote:
> That's fine, but the only way we can try to nail down a consistent
> configuration is if people share their experiences. Have people sent FAQ
> information on this information directly to you without CC'ing the group?
Yes. but.
I used to have about 20 messages tha
> Yup. I've been deliberately not adding anything to the FAQ question.
> Stereo support on the PC seems to be very inconsistent. Some report
> success and others failure. I'm not really sure when all these happen
> and under what conditions. I've been really waiting for everything to
> consistentl
O.K., I searched and found one set of dll's in "Program Files/..." and
another set in "C:\jdk1.3.1_02".
Anyway, it all seems to be working now.
Thanks.
Bob Gray
-Original Message-
From: Kelvin Chung [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, April 30, 2002 2:12 PM
To: [EMAIL PROTECTED]
C
java3d-1_3-beta2-windows-i586-directx-sdk.exe shows the same, crashing
immediately.
I cross-checked with java3d-1_3-beta1-win-opengl-sdk.exe and
java3d-1_2_1_04-win32-opengl-sdk.exe, which both install without problem.
Sigh.
- J
> Hm, @home on XP, java3d-1_3-beta2-windows-i586-opengl-sdk.exe
Simeon H.K. Fitch wrote:
> It sounds from your discussion that you have had success running Java3D in
> stereo with a GeForce card! Would you mind telling us what group of
> settings/switches/configurations you use to make it work? I keep swingin' a
> miss with everything I've tried. I think sever
Alex Bowden wrote:
> So perhaps XJ3D may make VRML97.jar redundant after all! (because it was the
> file loading that was so slow as to be the basic reason to keep it in use).
> Well done.
Ta. I can't really take credit for it because it was an accident
really..
There's a couple of small is
>
> Another issue that I noticed on the Geforce3 as well as on the SGI systems
> I tried, is that the values for the eye separation are way too high.
> The nvidia controller lets me adjust this using hotkeys and only
> if I set it
> to minimum
It sounds from your discussion that you have had s
Hm, @home on XP, java3d-1_3-beta2-windows-i586-opengl-sdk.exe crashes on
start of installation.
I'm sure it's something with my box (although it's brand new) - just wanted
to inform that there is at least one installation problem.
Now d'loading the DX package @home and then reporting what I see
Hi,
>
> It's too late for Java 3D beta 2, but if it turns out that the most
popular
> cards can only support stereo with, say, a 16-bit Z buffer, then we may be
able
> to change the pixel format algorithm to accomodate that for FCS.
>
I'd be happy to run test programs for you if this would help.
Hi
when I hit a key the a widow is opened from within the context of 3d scene,
but I was wondering how do I ensure that a window is only opened once i.e.
if it already open then I do not want it to be opened again when the user
presses the same key. Any suggestions would be appreciated.
the foll
>
>About a month ago I posted a question relating to preserving the relative
>size of an object regardless of the transforms living above it:
>http://swjscmail1.java.sun.com/cgi-bin/wa?A2=ind0203&L=java3d-interest&P=R69
>862
>
Sorry, I must have missed it.
>I noticed in the release nodes of the
Hi,
This means the J3D.dll library that JBuilder pickup is still
the old v1.3 beta1 version although the class (j3dcore.jar)
it pick up is the newer v1.3 beta2.
I would try searching the hard disk to see where the others
instance of j3d.dll (and also j3daudio.dll, j3dutils.dll)
are located a
Perhaps it is picking up an old J3D.dll somewhere.
Doug Twilleager
Java 3D Team
Sun Microsystems
>Subject: [JAVA3D] Java 3D 1.3 Beta2 Upgrade problem...
>To: [EMAIL PROTECTED]
>MIME-version: 1.0
>X-MIMEOLE: Produced By Microsoft MimeOLE V5.50.4522.1200
>Content-transfer-encoding: 7bit
>Importan
>Date: Sat, 27 Apr 2002 17:19:47 -0400
>From: Ruchika Renjen <[EMAIL PROTECTED]>
>Subject: [JAVA3D] Problems running 3D demos
>X-Originating-IP: [24.184.61.236]
>To: [EMAIL PROTECTED]
>MIME-version: 1.0
>Content-transfer-encoding: 8BIT
>Delivered-to: [EMAIL PROTECTED]
>X-OriginalArrivalTime: 27 Ap
>Date: Tue, 30 Apr 2002 15:16:39 +0200
>From: Herkules <[EMAIL PROTECTED]>
>Subject: [JAVA3D] Beta2 is there
>To: [EMAIL PROTECTED]
>MIME-version: 1.0
>X-MIMEOLE: Produced By Microsoft MimeOLE V6.00.2600.
>Content-transfer-encoding: 7bit
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>Delivered-to:
Hi,
>
> Another reason is that the driver may use its own method
> to do stereo even though the application does not aware
> of stereo.
>
This seems to be the case as stereo even works without the stereo preferred
switch.
However, the drawing for one eye is sometimes wrong.
The effect is the s
> I am pleased to announce the release of Java 3D 1.3 Beta 2 at:
>
> http://developer.java.sun.com/developer/earlyAccess/java3D/
>
> Please download this version and test it with your applications.
> We would like to have all feedback incorporated within the
> next four weeks, so that we may quick
>Date: Tue, 30 Apr 2002 15:47:12 +1000
>From: Carsten Friedrich <[EMAIL PROTECTED]>
>Subject: Re: [JAVA3D] Java3D, Shutter Glasses, MS Windows
>To: Kelvin Chung <[EMAIL PROTECTED]>
>Cc: [EMAIL PROTECTED]
>MIME-version: 1.0
>X-MIMEOLE: Produced By Microsoft MimeOLE V6.00.2600.
>Content-transfer
Was using Java 3d 1.3 Beta1.
I just upgraded to Java 3d 1.3 Beta2, OpenGL version SDK and runtime.
I am using JBuilder 5.
When I recompiled everything and ran my application, I now get the following
error:
---
Exception occurred during event dispatching: java.lang.UnsatisfiedLi
Not on the 'official' early access pages, but...
http://developer.java.sun.com/developer/earlyAccess/java3D/
--
Joerg Plewe
http://www.hardcode.de
===
To unsubscribe, send email to [EMAIL PROTECTED] and include in the bod
Not on the 'official' early access pages, but...
http://developer.java.sun.com/developer/earlyAccess/java3D/
Our app works with the OGL-version (for Win32) but sucks with the
DX-version.
Have fun,
- J
--
Joerg Plewe
http://www.hardcode.de
I am pleased to announce the release of Java 3D 1.3 Beta 2 at:
http://developer.java.sun.com/developer/earlyAccess/java3D/
Please download this version and test it with your applications.
We would like to have all feedback incorporated within the
next four weeks, so that we may quickly move to F
J.D.
FYI - I'm not part of the Java3D group, so I'm on the
same release schedules as anyone else !
Rob
Joachim Diepstraten wrote:
> Hi
>
> Upps I take that back it's there
>
> http://developer.java.sun.com/developer/earlyAccess/java3D/
>
> EOF,
> J.D.
>
> --
> Explore SRT with the help of Java
Hi
Upps I take that back it's there
http://developer.java.sun.com/developer/earlyAccess/java3D/
EOF,
J.D.
--
Explore SRT with the help of Java3D
(http://wwwvis.informatik.uni-stuttgart.de/relativity/minkowski)
(http://www.antiflash.net/java3d/relativity (mirror)
=
Hi
> new J3D 1.3 beta 2 but I couldn't find one when I looked.
Hmm that's cheating you're an employee from SUN that's why I can't find
Beta2 at java.sun.com
EOF,
J.D.
--
Explore SRT with the help of Java3D
(http://wwwvis.informatik.uni-stuttgart.de/relativity/minkowski)
(http://www.antiflash.
Hi Rob
> Does anyone have a quick-and-dirty demo of the new TextureCubeMap
> feature ? I was hoping that there would be a demo in the
Yes I've got some.
> new J3D 1.3 beta 2 but I couldn't find one when I looked.
What new Version? Wow this comes with a surpise, starting webbrowser
surfing to j
>Date: Mon, 29 Apr 2002 09:48:45 +0200
>From: "Schäfer, Peter" <[EMAIL PROTECTED]>
>Subject: [JAVA3D] background image: strange scaling
>To: [EMAIL PROTECTED]
>MIME-version: 1.0
>Delivered-to: [EMAIL PROTECTED]
>
>Hi there,
>
>I'm using a Background node with an image, like this
>
>Backgro
Justin
So perhaps XJ3D may make VRML97.jar redundant after all! (because it was the
file loading that was so slow as to be the basic reason to keep it in use).
Well done.
What would be the simplest way to give this a try. Is the early M5 expected
soon?
Alex Bowden
> -Original Mes
Hi All,
Does anyone have a quick-and-dirty demo of the new TextureCubeMap
feature ? I was hoping that there would be a demo in the
new J3D 1.3 beta 2 but I couldn't find one when I looked.
Thanks
Rob
--
Rob Nugent
Sun Microsystems, Southampton, UK
[EMAIL PROTECTED]
Tel: +44 (0) 1489 585503
F
http://developer.java.sun.com/developer/earlyAccess/java3D/
===
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST". For general help, send email to
[EMAIL PROTECT
>Date: Tue, 30 Apr 2002 10:53:13 +1000
>From: Carsten Friedrich <[EMAIL PROTECTED]>
>Subject: Re: [JAVA3D] Java3D, Shutter Glasses, MS Windows
>To: [EMAIL PROTECTED]
>MIME-version: 1.0
>X-MIMEOLE: Produced By Microsoft MimeOLE V6.00.2600.
>Content-transfer-encoding: 7bit
>X-Priority: 3
>X-MSMa
>Date: Mon, 29 Apr 2002 09:59:56 +0200
>From: "Schäfer, Peter" <[EMAIL PROTECTED]>
>Subject: [JAVA3D] Scene Antilialising: Performance Issues
>To: [EMAIL PROTECTED]
>MIME-version: 1.0
>Delivered-to: [EMAIL PROTECTED]
>
>Hi there,
>
>does anyone know how expensive Scene Antialiasing is in J3D ?
>
>
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